Resubmitting:Resubmitting:
(Farao no Hōrei #6. Sentōin Montu) – Pharaoh’s Decree #6. Menthu the Militant
Type: Offensive / Defensive / Supplementary
Rank: A (S)
Range: Short – Long
Chakra: 30 (-10 per turn)
Damage: 60 (80)
Description: By performing a sequence of 3 seals, the user will create a familiar made entirely of ash, whether by creating the ash themselves, or manipulating pre-existing ash of their own on the field (e.g. a Fire technique made of ash) to summon the familiar. If used through the latter usage, the familiar’s creation does not weaken the original jutsu which it was spawned from, though its strength is dependent on the technique it comes from. For example, if used on anything less than an A-Rank structure of ash, its damage will decrease to reflect the source technique (e.g. B-Rank source will create a B-Rank familiar). This principle can be applied to S-Rank structures as well, instead resulting in the familiar’s damage being increased, though this can only be done twice per battle. The familiar will possess the appearance of an armored humanoid, standing at approximately two meters tall. Within its chest cavity is a small but powerful flame that keeps the familiar partially ignited at all times as a cosmetic effect, and also acts as a source through which it can form tangible weapons made of these flames by igniting and shifting the ash’s shape. These weapons can reach up to 3 meters in size, with a whip being extendable to mid-range. The strength is a single construct is equivalent to the strength of the familiar, and is divided equally in the case of more than one construct. The familiar is also able to use any Fire Release techniques the user knows on the level of an Apex Handseal Specialist, within reason (techniques with pre-requisites that cannot be met, e.g. Wall of Flames, which requires a lighter, cannot be used). This technique lasts for four turns, can be used thrice per battle, and cannot be used again within the turn of deactivation or in the user’s next turn.
Declined: Both versions will need to be more restricted in terms of usage/cooldown, and the s rank should restrict general fire usage. This won’t be approvable with the bit about apex fire specialist in there. Cool update though.
(Katon: Tami no Eichi) – Fire Release: Age of Babylon
Type: Offensive
Rank: A – S
Range: Short – Long
Chakra: 30 – 40
Damage: 60 – 80
Description: By forming three seals, the user concentrates their Fire Release chakra into the ground. The range over which the chakra is concentrated is entirely at the behest of the user. Following the dispersion of chakra at the chosen location(s), the chakra will erupt as a series of wispy, crimson projectiles which fly directly into the air, slicing and piercing through anything caught within their path due to their state of solidity. In a similar manner to the Phoenix Sage Fire technique, the user has control over the projectiles, allowing them to steer said projectiles away from their body and thus removing themselves from harm’s way or to pursue targets to a minor extent (the projectiles will still ultimately travel upwards). The fiery projectiles will fly long-range into the sky, making escape by upward movement difficult within reason. The S-Rank variant of this technique allows for these projectiles to return to the ground from the sky, creating a second layer of offence. The projectiles will return to the ground to skewer anything caught within their path on the second round of travel, which occurs mere moments after the initial offensive. It should be noted that while the user is able to control the projectiles, this technique does not require active control to maintain, meaning that the user can perform other techniques whilst this one is still in effect. This technique can be used 4x per battle, twice per variant, with the S-Rank version requiring a single turn cooldown.
Declined: If this is going to reach long-range into the air, its other range will need to be lowered to mid. The S-rank variant will also need to require more hand seals than the A-rank variant, and be more restricted. Move the one turn cooldown onto the a-rank variant, and have the S-rank variant restrict fire usage in general until the end of the following turn.
(Katon: Tami no Eichi) – Fire Release: Age of Babylon
Type: Offensive
Rank: A – S
Range: Short – Long
Chakra: 30 – 40
Damage: 60 – 80
Description: By forming three seals, the user concentrates their Fire Release chakra into the ground. The range over which the chakra is concentrated is entirely at the behest of the user. Following the dispersion of chakra at the chosen location(s), the chakra will erupt as a series of wispy, crimson projectiles which fly directly into the air, slicing and piercing through anything caught within their path due to their state of solidity. In a similar manner to the Phoenix Sage Fire technique, the user has control over the projectiles, allowing them to steer said projectiles away from their body and thus removing themselves from harm’s way or to pursue targets to a minor extent (the projectiles will still ultimately travel upwards). The fiery projectiles will fly mid-range into the sky, making escape by upward movement difficult within reason. The S-Rank variant of this technique requires four handseals, and allows for these projectiles to return to the ground from the sky, creating a second layer of offence. The projectiles will return to the ground to skewer anything caught within their path on the second round of travel, which occurs mere moments after the initial offensive. It should be noted that while the user is able to control the projectiles, this technique does not require active control to maintain, meaning that the user can perform other techniques whilst this one is still in effect. This technique can be used 4x per battle, twice per variant. This technique requires a single turn cooldown before subsequent use, and the user cannot perform other S-Rank or above Fire Release techniques for the remainder of the turn after using the S-Rank variant.
Declined: I've given it some thought, and I think this is a little too generic, broad, and overall powerful, even with the additional restrictions you added. Please add further limitations to the area of effect. I like the concept of the controllable fire projectiles, but I'm not okay with them covering the entire battlefield all at once. It can keep the long range, but find a way to limit this. I also think that if you want control over the projectiles, it's going to require active control.
(Farao no Hōrei #6. Sentōin Montu) – Pharaoh’s Decree #6. Menthu the Militant
Type: Offensive / Defensive / Supplementary
Rank: A (S)
Range: Short – Long
Chakra: 30 (-10 per turn)
Damage: 60 (80)
Description: By performing a sequence of 3 seals, the user will create a familiar made entirely of ash, whether by creating the ash themselves, or manipulating pre-existing ash of their own on the field (e.g. a Fire technique made of ash) to summon the familiar. If used through the latter usage, the familiar’s creation does not weaken the original jutsu which it was spawned from, though its strength is dependent on the technique it comes from. For example, if used on anything less than an A-Rank structure of ash, its damage will decrease to reflect the source technique (e.g. B-Rank source will create a B-Rank familiar). This principle can be applied to S-Rank structures as well, instead resulting in the familiar’s damage being increased, though only a single familiar can be created possessing S-Rank strength. The familiar will possess the appearance of an armored humanoid, standing at approximately two meters tall. Within its chest cavity is a small but powerful flame that keeps the familiar partially ignited at all times as a cosmetic effect, and also acts as a source through which it can form tangible weapons made of these flames by igniting and shifting the ash’s shape. These weapons can reach up to 3 meters in size, with a whip being extendable to mid-range. The strength is a single construct is equivalent to the strength of the familiar, and is divided equally in the case of more than one construct. The familiar is also able to use any Fire Release techniques the user knows within reason (techniques with pre-requisites that cannot be met, e.g. Wall of Flames, which requires a lighter, cannot be used). Both variants of this jutsu last for four turns, and cannot be used again within the turn of deactivation or in the user’s next turn. The familiar must be created at least five meters away from the target enemy. The user will be unable to use S-Rank and above Fire Release for the turn following the creation of an S-Rank familiar. This jutsu can, overall, be used thrice per battle.
Approved: Please note the changes I made to the restrictions.
-Inch
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