Custom Jutsu Submission - III

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Lysander

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Shorotoru no Kage | Shadow of Xolotl
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Type: Offensive/Supplementary
Description: This technique is to be performed when the user's partner is performing a Gatsuuga or Gatenga variant. The technique involves the alignment of the users breath and movements to that of their partners, when their partner begins to roll, they too will roll, matching the roll inch for inch, breath for breath, movement for movement. By doing this the user becomes the perfect shadow, shadowing the movements of their partner while also concealing themselves within their shadow much like the ‘Shadow Shuriken Technique’ and its variants. This essentially creates a second phantom strike behind the original Gatsuuga/Gatenga, that holds all the power of, and behaves in the exact same manner as the original on account of being a perfect replica - which is produced by this technique, with no relation to the original Gatsuuga/Gatenga outside of mimicking. As a shadow, it will never hinder the main body, nor will the main body hinder it, for they exist in perfect sync and harmony. However, at any point in time the Shadow can claim its individuality, diverging from the main body to deliver an attack from a separate angle.

Notes:
Once used by a Ninken/Inuzuka, they must wait a turn before using it again.
Can only be used twice per Ninken/Inuzuka
No Inuzuka techniques above S rank for the rest of the turn.

Fenriru no Tayori | Tidings of Fenrir
Rank: A
Range: Short-Long
Chakra: N/A (30)
Damage: N/A
Type: Offensive/Supplementary/Defensive
Description: This allows the user to, when performing a Gatsuuga or Gatenga variant, add a specific rhythm to their violent gyrations that will facilitate the generation of wild air pressure and rapid winds, not at all unlike those of ‘Leaf Dragon God’. The formed vortex will span out to a distance thrice that of the users length/height in all directions, and will be created with either a push or pull property. Depending on how the user spins, the air pressure generated by their Gatsuuga will either drag opponents caught within its vicinity to the center of the vortex, or repel them away, both iterations will deal slicing and blunt damage equal to that of the Gatsuuga or Gatenga that spawned it, if chakra is added to enhance the vortex’s creation then it will experience a cumulative increase of A rank damage. The created vortex is equal in power to elemental ninjutsu, and the user is capable of separating from the vortex and releasing it in a set direction as a unidirectional shockwave should they so wish.

Notes:
Chakra version can only be used 3x
Once used the user cannot use Inuzuka techniques above S rank for the rest of the turn
Can be used by either Inuzuka or Ninken.




Both declined, fox the template for starters. No to the no chakra version on the second and the first is okay
 
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Awkward Linguist

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(Katon: Pirittokuru Kyuuka Dei) - Fire Release: Hot Summer Day
Type: Offensive
Rank: A
Range: Long
Chakra: 30
Damage: 60
Description: This is a rather simple technique the user can initiate by performing the Ram, Monkey and Tiger hand seals. With this the user focuses their katon chakra on a circle of air around the targets head. They will raise the temperature of the air causing an increase in relative humidity. The quantity of the water vapour present in that volume of air increases and over time it becomes increasingly saturated (with water vapour), making it increasingly difficult for the opponent to evaporate sweat off their skin - making them feel hot and sticky. Fatigue will begin to set in as the their body works harder to cool down and they will also experience breathing problems. What makes this technique a nuisance is that the user can keep supplying katon chakra, which means they can't simply run away from it.

Notes:
Usable a total of five times in a battle, and only once per turn.
Can be used only on one target at a time.

Declined - would the heat from the "fire chakra" actually heat up the water and cause it evaporate? But there already exists cjs to increase a targets body temp.
 
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Pervyy

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New Cycle: 2/03/2017 - 9/03/2017

RULES
1. Submit your CJ only once they've been finalized. The staff will routinely check submissions throughout this cycle.
2. Submissions must be one post per cycle, thus however many CJ you want checked need to be included promptly.
3. Submissions mustn't be edited after being checked by a mod—they'll become invalid, and thus declined!!
4. Submissions may be declined, at the moderator's discretion, if a technique is overly lengthy for no reason.
5. Submissions from the prior cycle that haven't been checked will be soon, please have patience.
The new cycle commences with this post, and concludes precisely one week from the given timestamp. Sorry for the delay
 

Atrocitus

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(Senpo/Mokuton: Kage Moto) - Sage Arts/Wood Release: Former Shadow
Type: Defensive/Supplementary
Rank: A
Range: Short
Chakra: 30 (-20 per turn)
Damage: N/A
Description: Like how Zetsu could substitute body parts for Obito Hashirama uses his cells and mastery over wood to produce a sort of hollowed out wood clone that can surround his body to allow him to move and fight if his real body is unable to. He can do this technique without handseals as he just wills the wood to take form and surround his body. This can allow him to fight normally even if his bones are damaged or his body won't listen to his commands. The surrogate body itself restricts Hashirama to Earth, Water, Wood, and Senjutsu, and only up to B rank taijutsu. It's only a temporary fix until he can find medicial help or use his regeneration ability to heal. This cast is self sustaining once made and can tank one A rank ability before being destroyed but it requires being in Sage Mode to activate first.
Note: Can only be used once per battle.
Note: The user must be conscious in order to command this technique
Note: Must be in Sage mode and reduces the user's sage mode by two turns

♪ Approved ♪

(Mokuton: Inochi no Ki) - Wood Release: Tree of Life
Type: Defensive/Supplementary
Rank: S
Range: Short/Mid/Long
Chakra: 40
Damage: N/A
Description: The user does two handseals and causes a large tree to grow where the user wishes. He may cause this to grow within the same timeframe as "Deep Forest Emergence" or any other forest growing techniques as long as he strings the handseals on to the end of the previous technique. This special tree constantly gathers nature energy and uses that energy to create senjutsu chakra fruit (they look like literal golden apples). The fruit is borne every two turns after the tree grows and once consumed can allow the user one of three effects: To skip the gathering process and enter sage mode, to extend their sage mode by two turns, or to empower their next senjutsu by +1 rank up to A rank or +20 damage to S rank or above. The fruit last for two turns after maturing and if not used within that time they will wither away. The tree is made from strong wood and can survive attacks following elemental strength and weaknesses. Anybody (even enemies) can use the fruit but it only helps those who have mastered Sage Mode and will turn any who haven't received proper training into a tree effectively killing them.
Note: Can only be used once per battle.
Note: One fruit per person can only be eaten every two turns if the tree is not destroyed.
Note: This tree lasts for two fruit cycles before withering away.

♪ Approved, nice jutsu. ♪

(Mokuton: Daibutsu) - Wood Release: Grand Buddha Fall
Type: Offensive
Rank: A
Range: Mid-Long
Chakra: 30
Damage: 60
Description: The user does the ram handseal and sends their Moku Chakra into the clouds above causing it to rain large wooden spikes (similar to how Obito used the Juubi to fire wooden spikes at the shinobi alliance). The user can change pre-existing rain into wood spikes or they can form the clouds themselves. This technique only effects mid to long range from the user meaning the enemy can move into short range in order to evade the effects (this safe zone will follow the user if they move). This technique starts from the clouds, so any rain that has already left the cloud before the activation will not turn into wood, only the rain the forms after the activation of this technique.
Note: Can only be used twice per battle with one turn between uses.
Note: No S rank or over wood jutsu during the same turn this is activated.
Note: Lasts for three turns or until the clouds are blown away.

♪ Declined, DNR: This is pretty out there, conceptually. A little too out there, if I'm being honest. ♪
 
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Sasori

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(Pacili to Sicillian) Palici and Sicilian
Type: Puppet
Rank: S
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: During Sasori’s time in Akatsuki he encountered a variety of shinobi with strange and interesting bodies which led him to developing this set of puppets. One of the subjects that intrigued him in his time in Akatsuki was a being known as “Zetsu”. Zetsu possessed the innate ability to split his body into two separate entities and still maintain control over their body ; this led Sasori to create the Palici and Sicilian who also had the same ability to split their body apart. Sicilian was on the left side while Pacili was on the right. Sicilian and Pacili both possess a compartment on their chest which allows for them to summon forth a wide array of swords attached with a string attached that allowed for directional control, and is equal to a D-rank technique. Both of Sicilian and Palici legs hold the ability to spew out pressurized air from the soles of their feet which allowed for easy access around the field, and could even be used to fly in a vertical or linear fashion, this ability was equal to a C-rank jutsu moves up to Mid range,and can be sustained as long as the user uses a move.Also, when Palici and Sicilian separate they each reveal a separate arm and leg of their own hidden inside of them contrary to when they are together when their body parts are hidden inside of each other.

The red is just filler, we don't need story in customs, it doesn't change the puppets at all.

Palici:
Palici has a compartment located on its upper body which holds a medium sized canister for the puppeteer to utilize. This canister would be capable of being fired into the air up to Mid-range, and once it was in the air it would begin to spin rapidly and, whilst it spun it would release a bright white light which could be used to blind an opponent temporarily. The canister can stay in the air for up to two turns with the help of chakra blasters; in order to use, it costs a move but after it is in the air it becomes passive. There is also another canister that Palici possess which is capable of being shot into the air as well, but instead of shining a bright light, this time it unleashes a barrage of Shuriken which can be fired for as long as the canister is in the air. The shuriken is a C-rank jutsu and stays in the air for up to two turns. Palici has its body insulated to fire making it fireproof to Fire jutsu up to C-rank. Another way Palici takes advantage of it Fireproof body, is that that there is a switch inside of her body which ignites her body into flames. While engulfed in flames it makes coming towards her a dangerous thing to do, also it adds flames too all of the mechanisms in her body adding plus +5 damage to them only including things such as swords and Shuriken. In her base form she is capable of releasing streams of scorching hot fire from her palms equal to (A-rank | Mid Range)

Why wouldn't it blind you? ALso that's just weird to have it spin like that. Two turns of releasing shuriken is not happening, it will release them in that turn and that's it. And you'd have to defend from them. Insulated? Really?

Sicilian:
Sicilian has the innate ability to snap its head back in order to unleash a pressurized blast of water at the enemy which can either be formed into a concentrated blast for a pinpoint attack or to unleash a wide range attack. The water is equal to a (A-rank | Mid Range) jutsu. Sicilian also has the ability to snap back either one of its hands to release a long extendable chakra sword that can extend up to Mid range and cleave through enemies with ease. This sword is capable of cutting through structures up to (B-rank | Mid Range) The Last ability of Sicilian is its ability to release metallic stingers from its abdomen that can be used to pierce through an enemy with acute precision and can even be submerged under ground (C-Rank | Mid Range) A unique feature of this puppet would be circular holes on its hands that the user can use manipulate to create a weapon composed of pure chakra that is in the form of a three meter long pole. By focusing their chakra into holes via a chakra method the user can create a weapon that can be thrown up to Mid-range if wanted. Said pole can be used for basic melee strikes if wanted and is equal to an B-rank chakra weapon. In order to sustain it the user must pay a cost of -10 chakra per turn, and the technique can only be used twice.

Where does the water come from?

Note: Can only be taught by Sasori
Note: Separating bodies counts as move.
Note: Can be summoned separated already or summoned individually

Declined 0- see above

(Shikuropusu) Polyphemus
Rank: S
Type: Offensive
Range: NA
Chakra: 40
Damage: NA
Description: Polyphemus is a rather bulky puppet around fifteen feet tall standing taller than most average humans and puppet alike. Noticeable characteristics about this puppet would be how it only possesses one eye in its socket. In its left hand it possesses a spiked club layered with an array of needles which it will be able to used in battle for a variety of purposes. Polyphemus is not clothed in much clothing except for a torn cloth that runs mid way across its chest area. Due to its massive frame and structure Polyphemus holds the ability to use its body parts such as its arms in an offensive way to harm enemies thereby crushing them. There is an eye in the middle of its forehead that is a rather large object, being around four feet in diameter, and serves a purpose other than being a cosmetic design. With the spiked club it holds in its hand it is possible for it to swing it at enemies or objects in order to cause lethal damage rather than just blunt damage.

The club in its possession is equivalent to an S-rank tool, and the user can choose to extend Polyphemus's arm by sturdy strings increasing the overall range of its melee strike up to Mid-range. Let it be noted that each time the user makes usage of the club that it will require a two turn cool down and the user will be prevented from using any S-rank or above jutsu next turn.Twice per battle by utilizing a Fuinjutsu tag located on the club, the user can choose up to one elemental nature to coat the club in; this by no means increases the clubs lethality, but only serves to give it properties of said element. It is also possible for the user to manipulate the spiked club in order to expel the spikes on its outer surface in a forward manner towards a target causing for the needles to pierce all enemies up to Mid-range where the club is aimed, and is equal to a B-rank technique that can only be used four times and requires a turn cool down after each usage. After the spikes have been launched the club will automatically refill itself with the excess spikes located inside of the club itself. On to the eye of Polyphemus, the user is capable of propelling the eye up to Mid-range and upon interaction with a solid surface with create a small scaled explosion. After contact has been made with a target, with the aid of the explosives such as paper bombs coiled around inside of the eye, it will then set off into an explosion at the target, however due to the weight of the eye and resources needed it can only be use a limited amount of times, and afterwards when it does it’s eye will replace after a amount of time with the help of valve that connects its stomach to its head. The eye is equivalent to B-rank and can only used two times with a turn cool down between usages. Lastly, due to the puppets immense structure it holds the ability to destroy up to D-rank structures including substances such as earth and steel.

Note: Can only be taught by Sasori
Note: Can use all basic puppetry moves.
Note: Using the spiked club, needles, physical strength, and Eye technique all cost a move.


Permission to Resubmit:

(Nanatsunotaizai) Seven Deadly Sins
Type: Puppet
Rank: S
Range: NA
Chakra: 40
Damage: NA
Description: This set of puppets consists out of a collection of seven distinct puppets that Sasori of The Red Sand developed while in his endeavors to create a meaningful collection of puppets. Each puppet was crafted after one of the seven deadly sins of man, and each sin were said to be exact opposites of the seven virtues. The Seven Deadly Sins came into existence because of the immoralities of man and due to their sickening behavior. The first sin is Lust which deals with an intense longing; Lust derives from the thought of intense or unbridled sexual desire. Followed by Lust is Gluttony which deals with the desire to overindulge oneself more than what it is necessary. Then there is the sin Greed which involves avarice and, a desire to have more than what one requires. Sloth is usually associated with the dislike of moving— apathy or lack of interest is also a form of this sin. Next, is the sin of Wrath which is commonly associated with hatred, or anger. Then there is sin of Envy which deals with resentfulness or sadness because of someone’s possession. Lastly, we have the sin Pride that involves putting oneself before all else.

Lust: The Lust puppet out of the group would be the most exotic one due to the clothes she wore. Instead of just simple fabric and sheets Sasori modeled this puppet so that it would be a living beauty. While some could not tell, Lust was in a sense a very beautiful puppet from the artificial clothing on her to just the way her face was molded after a beautiful vixen. Lust is able to manipulate an advanced chakra method whenever it is connected to a chakra source, e.g chakra threads. By using the circular openings in its feet and hands, the user can pump chakra throughout its body enabling for Lust to manifest the chakra radiating throughout its body in the form of whips or blades that can be extended up to Mid Range. From the soles in it's feet the user can pump chakra through them allowing for it to glide through the fields or even sustain a mode of flight. Using this as a flight mechanism the user can move up to Mid-Range heights and can be sustained as long as a move is spent with the initial use and by paying each turn -10 chakra. ( B-Rank | Mid)

Gluttony: Like the sin itself, Gluttony is a rather round and stubby puppet. Its large belly represents overindulgence in the form of eating too much. It's stomach is capable of opening down the middle similar to that of a gaping mouth. Inside of its wide abdomen is a Fūinjutsu sealing tag that can be activated as the user chooses. Once the tag has been triggered with the use of chakra it will instantly activate a sealing jutsu which begins to drag anything in the nearby vicinity into it. This seal takes the form of a gale of inhaling wind that will constantly pull/drag a targets into its stomach until it has been consumed entirely by the puppet. If wanted the user can have the seal active for two complete turns as long as a move is spent, rendering most targets immobile while in the face of the suction wave. There is also another application of this seal that involves sealing objects—which is the fact that it could be used to seal certain jutsu. It however is limited to which jutsu it could seal due to the fact that it must be capable of fitting inside of Gluttony's stomach. However if a jutsu is successfully sealed it's possible for the user to unseal said attack and release it back at its target, but if you want to unseal an attack it will cost a move. Let it be noted that this seal affects a wide radius allowing for it to compress an object once in range. ( A-Rank | Mid)

Greed: Greed out of all the puppets happens to be the tallest one around seven feet tall. Greed is commonly associated with the need to possess objects so Sasori decided to the model this puppet in the most extravagant clothing possible. Placed around Greed’s body in various locations are Sealing Tags. Once triggered with the infusion of chakra these Fūinjutsu tags will spring forth a Crimson colored barrier that can serve as both a defense and offense. Regardless of which form of the barrier that has been used the barrier will always be equivalent to A-Rank. This particular barrier holds a special special showcased by barriers in the Anime and that would be its Flammability. More specifically “Four Violet Flames Battle Encampment” was shown to ignite a target whenever they made contact which caused for them to be engulfed in purple flames. If wanted the user can choose to extend Greed’s hands with a chakra thread up to Mid-Range or even propel the sealing tag into another of the Field that is short range away. Let it be noted that the damage property of this barrier is only activated if a target were to make contact with the barrier. Greed can sustain this ability for up to two turns with a drainage of -10 chakra each time. If using for two turns consecutively then it requires a turn two cool down— while using for one turn does not have a cool down.

Sloth: Sloth is the most bulky puppet out of the collection— due to its rather massive structure. Due to its large structure it is incapable of moving around as fast as the other puppet making it suitable to mainly louse around. In battle, Sloth will mainly serve as a shield to protect the user as well the other puppets. It provides an excellent to shield capable of blocking just about anything Short-range of the user. Since Sloth’s main purpose in battle would be to act as a defensive ward Sasori reinforced its structure with hardened metal so that it would be capable of taking blows up to B-rank. Offensive wise the puppet could use it large body parts to strike a foe with B-rank strength as long as that attack is Short-Range away. There is also an alternative way for the user to manipulate Sloth’s defensive qualities which is by passively concealing one of the Seven Deadly Sin puppets inside of it. If wanted the user can choose to have one puppet are concealed inside of it from the moment these puppets are summoned to the field as long as which one is specified upon summoning. Or the user can choose to do so while the puppets are already on the field.

Wrath: Wrath is modeled after an older man who is around six feet tall. He has gray hairs sprouting from his face representing that he is an elderly person. Wrath possesses two lengthy—double edged swords in hands that he can use to easily cleave through structures. There are also two extra identical swords on his back which are able to be used by him if needed. The swords in Wrath’s hands are capable of being sprung forth at a target like a spring which would cause for the need for another pair of swords, also it can reach up to Mid-range. Let it be known that each of Katana is lacerated with oil, and when the user sets off a spark from their hands it engulfs the swords into flames. With the swords the user can wield them to cleave through structures up to S-rank. If desired the user can choose to wield each blade to aim at a particular angle to release a concentrated stream of Fire from each sword. (S-Rank | Mid Range) with a turn cool down after each usage.

Envy: Envy is a puppet that resembles that of a both of a male or female making it hard to decipher which one it actually is. Envy is not clothed in much clothing except for small strands along its body which does not conceal much. with long strands of artificial black hair sprouting from its head. Its height is around five feet tall pretty average amongst the other puppets. Special characteristics of this puppets would be how its entire body is covered with small circular holes which serves two purpose. These holes enabled the puppet the ability to manipulate a basic puppetry technique in a more advanced form. From inside the user can choose to release the basic puppetry move known as the Poison Smoke screen. With the holes the user will be able to spew out Smoke in either an omnidirectional manner or in a specified direction. The puppet can either release a concentrated stream of Smoke at a target or either simply release Smoke from all angles and simply let the Smoke expand by itself. Whenever the concentrated Smoke stream makes contact with a surface it will expand up to Mid-Range if where it made contact in an omnidirectional manner. (C-Rank | Mid)

Pride: Pride is modeled after a small child who would be believed to be around the age of ten years old. It is estimated to be around three feet tall or 91.44 centimeters. Pride is clothed in an elegantly crafted obsidian shaded suit. This puppet has one distinct ability that it is capable of utilizing due to a Fūinjutsu tag located along the surface of its mouth. Once activated with the infusion of chakra— a powerful Sealing technique will come into play. Immediately an amber colored beam about six feet wide will be projected towards a target at incredibly fast rates. While the seal does indeed travel quickly it is still possible for someone to avoid or counter it. This specific beam has harmful effects on a person when they come into contact with it; it can also be useful when dealing with projectile based attacks. Once contacts has been made with a person it will apply upon them a tremendous amount of pressure that will inevitably force them to the ground helpless to move. While under its effects it will begin to drain a target of their chakra and the amount drained will be equivalent to how long they were placed under the sealing technique. Each turn will lead to a reduction of fifty chakra points while under its effects. This specific seal can be activated for at most four turns. If using for two or more turns the seal will require a two turn cool down before it can be utilized again. ( A-Rank | Mid)

Note: Can only be taught by Sasori.
Note: No other puppets while out.
Note: Only the following while out: Puppetry | Fūinjutsu | Taijutsu | Genjutsu | Ninjutsu
Note: If wanted the user can summon forth each puppet individually at the cost of a move.

Declined - too long

(Pacili to Sicillian) Palici and Sicilian
Type: Puppet
Rank: S
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: Sasori created the Palici and Sicilian who are twin puppets that have the the innate ability to split their body apart. Sicilian was on the left side while Pacili was on the right. Sicilian and Pacili both possess a compartment on their chest which allows for them to summon forth a wide array of swords attached with a string attached that allowed for directional control, and is equal to a D-rank technique. Both of Sicilian and Palici legs hold the ability to spew out pressurized air from the soles of their feet which allowed for easy access around the field, and could even be used to fly in a vertical or linear fashion, this ability was equal to a C-rank jutsu moves up to Mid range,and can be sustained as long as the user uses a move.Also, when Palici and Sicilian separate they each reveal a separate arm and leg of their own hidden inside of them contrary to when they are together when their body parts are hidden inside of each other.

Palici:
Palici has a compartment located on its upper body which holds a medium sized canister for the puppeteer to utilize. This canister would be capable of being launched into the air up to Mid-range, and once it was in the air it would release a bright cone shaped beam of white light up to mid-range which could be used to blind an opponent temporarily, and it because the canister is in a fixed position that it is able to release a cone shaped beam of blinding light at a target without blinding the user. There is also another canister that Palici possess which is capable of being shot into the air as well, but instead of shining a bright light, this time it unleashes a barrage of Shuriken which is fired then and there and once the shuriken are released the canister falls to the ground. Also, the canister stays in a fixed position where it will then spew out shuriken in a wide scale manner in front of the user that prevents them from harm. The shuriken is a C-rank jutsu, Mid range. In her base form she is capable of releasing streams of scorching hot fire from her palms equal to (A-rank | Mid Range)

Sicilian:
Sicilian has the innate ability to snap its head back in order to unleash a pressurized blast of water at the enemy which can either be formed into a concentrated blast for a pinpoint attack or to unleash a wide range attack. The water is equal to a (A-rank | Mid Range) jutsu and it originates from a Fuinjutsu scroll containing water just like the fire blast. Sicilian also has the ability to snap back either one of its hands to release a long extendable chakra sword that can extend up to Mid range and cleave through enemies with ease. This sword is capable of cutting through structures up to (B-rank | Mid Range) The Last ability of Sicilian is its ability to release metallic stingers from its abdomen that can be used to pierce through an enemy with acute precision and can even be submerged under ground (C-Rank | Mid Range) A unique feature of this puppet would be circular holes on its hands that the user can use manipulate to create a weapon composed of pure chakra that is in the form of a three meter long pole. By focusing their chakra into holes via a chakra method the user can create a weapon that can be thrown up to Mid-range if wanted. Said pole can be used for basic melee strikes if wanted and is equal to an B-rank chakra weapon. In order to sustain it the user must pay a cost of -10 chakra per turn, and the technique can only be used twice.

Note: Can only be taught by Sasori
Note: Separating bodies counts as move.
Note: Can be summoned separated already or summoned individually

(Kasai sutairu: Hadesu no konmei) Fire Style: Kings Dominion
Type: Offensive/Supplementary
Rank: F
Range: Mid-Long
Chakra Cost: 50
Damage Points: NA
Description: The user starts off, by gathering their Katon chakra into their throat followed up by spewing out four enormous fireballs in quick succession. All of the fire balls that are being expelled are aimed at the sky where they will mount themselves at around 30 meters above the battlefield. Now onto the main performance of this technique, the user will begin to use precise chakra control and manipulation to craft each fireball into that of a fire warrior. In mere moments, the fires will be shaped into that of a 30 meter tall warrior of flames. Each warrior possesses in its hands a specific type of weapon as follows: Sword, Arrow, Spear, and an Ax. Immediately, after all of the warrior entities have been created, they will then instantly begin to propel each of their hand held objects down upon the target(s). There will be two arrows aimed at two designated locations on the left and right of the opponent, and will be placed at least five meters away. Instantly, as they make contact the arrows will disperse as they begin to send a wave of heat throughout the ground; heating it to extreme temperatures that makes it standing on it near impossible. This heat will extend up to mid-range, hence why this technique has to be performed at least 10 meters away. With the spear, that is thrown simultaneously, it will be aimed directly towards the opponent(s) and once it reaches at least five meters away the spear will radiate off of it a blinding flare which will encompass everything up to short-range blinding anyone in the vicinity, causing the spear to dissipate in the process. To finish up, the Axe and Sword which are also being thrown will pace towards the target at an incredible rate. Right before the sword hits the ten meter mark, it explodes into a maelstrom of smaller miniature swords capable of hitting any targets Short-range of the target. Meanwhile, the moment the axe makes contact with a solid surface it will manipulate the concussive properties of fire and explode into a precise, on target explosion. It is because of the strenuous pressure this puts on the user that it is considered a F-rank jutsu.

Note: Can only be used once.
Note: Ground stays heated for two turns.
Note: No B-rank or above Fire jutsu next turn.

♪ Declined: The first 9 lines or so are superfluous; why not just create the constructs directly using fire chakra? 30 meters each is also pretty outrageous, I'll allow them to be 2 meters in length each. Also, this should require handseals. And, finally, the ground would only be heated for the duration of the turn that the jutsu is used in. ♪

(Orinpasu no kagayaki) Sealing Arts: Glow of Olympus
Type: Supplementary
Rank: A
Range: NA
Chakra: NA (+200)
Damage: NA
Description: A sealing tag that will be placed on one of Sasori’s puppets that he is currently inside of. Inside of the sealing tag is a plethora of chakra from the user, precisely two hundred chakra points, which will be passively taken from their overall chakra count in the beginning of a battle if this seal is applied then. The seal only activates when the user’s chakra system is targeted directly, specifically referring to chakra absorbing techniques. In response to the attack on their chakra the seal activates and begins to spew out chakra, and instead of having the chakra return to the user, it instead will serve the purpose of taking the place of any chakra that would be taken from the user’s own body. Depending on the amount of chakra that is trying to be forcefully taken this seal will continue to spew out chakra in its place if their is enough present. Let, it be noted that this technique can be prolonged for a span of two turns if necessary, with each turn costing a move. One of the main benefits, of the seal would be how if normally the user would have had a restriction on certain elemental or ranked attacks due to the pressure on their chakra system, those restrictions are gone temporarily for the time being as the user has this seal active.

Note: Can only be taught by Sasori
Note:Can only be used twice and if placing it at the start of a battle then it is passive, otherwise is costs a move.

Declined - DNR. 200 chakra points in a seal. Did you really think we'd allow this?
 
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Glad Of War

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(Raiton: Efemeraru mahi) - Lightning Release: Ephemeral Paralysis
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A
Description: Once called the epitome of lightning manipulation, the user will mold their lightning and releases hundreds of extremely small lightning spikes. Each lightning spikes has a length less than 1 meters. These spikes moves fluidly behind the opponent, and attaches itself on three segments of nervous tissue on the spinal cord and lay dormant. Hypothetically, the opponent won't feel any agony once the Lightning spikes begans to attaches itself. However the moment they are attached, they can't be detached by any methods with the exception of Medical Ninjutsu. Now the spinal cord functions primarily in the transmission of neural signals between the brain at the rest of the body, As time elapses, each Lightning spikes present on the segment are triggered to releases small electric pause that disrupts the neural signals which are being transmitted to the brain. As a result of this, the opponent experiences momentary paralysis that last on a specific move on different turns. Meaning the opponent can only complete two moves out of three, or one move out of two due sudden paralysis on the remaining move. The Lightning spikes on the three segments dissipates on each turns as they are triggered.

Note:
• Can only be used once per battle
They victim can still execute techniques that doesn't require the movement of the body.
• Last for three turns
• No S-rank related lightning technique after this.
• Can only be taught by Deoxy

♪ Declined, DNR: This is illogical and quite over powered. ♪

(Ninpou: Unmei no kusari) - Ninja Arts: Chains of Doom
Type: Offensive/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user performs a single hand seal, and infused their chakra into several durable chains. Consequently, this would cause the chains to undergo a passive enlargement. Further manipulation would cause the chain to form a spinning dome. This dome has a diameter of 3 meters and a height of 3 meters. Each are chains are extremely durable and indestructible. Albeit to some extent. Once the dome is form, the chains moves in an anti-clockwise rotation. The dome can withstand Taijutsu attacks, Projectile weapons and element such as Wind and Water. The unique potentiality about this technique is, the chains are basically self-willed. In essence the chains will clutch unto a target once a contact is made with it while spinning around the user. Upon clutching unto the target, the chains progresses through out their body and compresses them with bone crushing force which brings extreme agony.

Note:
• Can be used twice per battle
• Can stop Taijutsu, Wind and water attack up to A-rank
• Can only be taught by Deoxy

♪ Declined: Remove the colored portion entirely. This follows normal strengths and weaknesses, being AT BEST neutral to every element. Meaning that an S rank fire attack would destroy the dome and continue forward at A rank strength, and an A rank earth slab would cancel out with the dome. Remove the second restriction, it isn't needed. ♪



Summoning Animal: Tardigrade
Scroll Owner: Deoxy
Other Users who have signed the contract: N/A
Summoning Boss if existing: N/A
Other Summoning Animals tied to the contract: N/A
Description of the animal: are short and plump with four pairs of legs, each with four to eight claws also known as "disks". The first three pairs of legs are directed ventrolaterally and are the primary means of locomotion, while the fourth pair is directed posteriorly on the terminal segment of the trunk and is used primarily for grasping the substrate. Tardigrades can survive in extreme environments. For example, they can withstand temperatures from just above absolute zero to well above the boiling point of water (100 °C), pressures about six times greater than those found in the deepest ocean trenches, ionizing radiation at doses hundreds of times higher than the lethal dose for a human, and the vacuum of outer space. They can go without food or water for more than 10 years, drying out to the point where they are 3% or less water, only to rehydrate, forage, and reproduction. Tardigrades have no specific elemental nature as they are only summoned for supplementary purposes. They can resist all elemental related techniques up to B-rank, (that includes Advance element) with the exception of Lightning based techniques and its variations which can easily penetrates and shatter the body of the Tardigrade. Albeit it isn't limited to only B-rank.

♪ Declined: Lmao your last sentence makes no sense in conjunction with the previous one. However, I won't allow passive damage resistance universally on a contract. ♪
 
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Jhin

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(Senpo: Mahoraga Shisen) - Sage Arts: Serpents Gaze
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A
Description: Having mastered sage mode. Orochimaru developed a way to extend his natural energy sensing ability through the cursed seals he created allowing him the ability to view events occurring within the landmark that a given cursed seal is located in. The ability works on the principle that the cursed seals are provided with a small portion of natural energy belonging to orochimaru which pulsates from the cursed mark unknown to anyone incapable of sensing natural energy and behaves as a sonar type sensory. Being quite rudimentary in nature orochimaru can hear the events taking place within a reasonable range having hearing similar to a normal person from the seal however the sensory itself extends to medium range around the target. He only has use of hearing and seeing through the cursed seal and can not feel or smell or taste anything. While using this sensing orochimaru must sit in a meditative stance on the ground and focus specifically on a single cursed mark. Additionally the cursed mark must have been discovered by him in character he can't just access any mark at his discretion and can only view events through a single mark at a time. He can't influence events using this is any way and is merely a spectator making it useful only as an information gathering tool.
Note: No jutsu maybe used during this jutsu
Note: When triggered orochimaru will still be able to use his own five senses but can't be sensing with his chakra in two locations at once.
Note: The user must have witnessed the targets curse mark, it can't be a case of just passing by a user with a curse mark, they will have to phisically see it and when they do, reference this jutsu as a form of tracking placed. If the target dies in the NW then the user will have to meet them again to add this form of tracking. If the user dies, he will lose all targets he can track. (this includes resetting.)
Note: Can only be taught by Jhin and used by Orochimaru with his sage mode.

Approved - made edits.

(Senpo: Shiroi Saisei) - Sage Arts: White Rebirth
Type: Supplementary
Rank: A
Range: Long
Chakra: 30
Damage: N/A
Description: Using an ability based on the creation of the cursed seals. Orochimaru is capable of placing a small amount of natural energy within a small serpent that dwells in the ryuchi cave. The serpent itself is part of a family of snakes not suited for combat or summoning in battle but are capable of hosting natural energy in small amounts. When he is killed in battle or just killed in general orochimaru is capable of dispersing his soul in to the natural energy of the world and returning to the small portion bestowed in these snakes. Upon doing so the snake will engorge in size it's head lifted upright as orochimaru boosts the basic healing power of sage mode using the snakes cells as a medium allowing himself to be reborn entirely from the snake. Though it should be noted this ability in no way allows orochimaru to bypass restrictions of death or allows him to join any events or disrupt any time lines. It's considered for all intents and purposes a death and reset. The one benefit of the ability is knowledge. Any information orochimaru had upon his death is retained. Allowing him to truly live up to his reputation of gaining all the knowledge in the world. He will lose nothing mentally from the rebirth and be able to use any knowledge gained to his advantage in the future.
Note: May only be used by Orochimaru with his sage mode
Note : May only be taught by Jhin

Declined - You can't retain the knowledge, as it was part of the previous timeline. By accepting it as a death/reset, it wouldn't allow you to retain the information.

(Senpo: Kenja no Dai Haka) - Sage Arts: Grand Grave of the Sages
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: The user of this technique must be a master of sage mode and the summoning technique. Though the contract they use is irrelevant. By forming two handseals and then clapping their hands the user will activate a unique reverse summoning technique used only by those who are sage mode users. The user and opponent along with any items or summonings present will be reverse summoned to a place known as the graveyard of the sages. This place has a very unique structure the main path will resemble the back of a snake paved to be a road that stretches as far as the eyes can see and even further still. But is only 15 meters in width. Either side of this is a steep drop leading in to a pool of burning oil and venom. Being incredibly deadly to fall in to. Elevated above the enormous oil baths are huge statues of toads facing each other lining the path of the snake. It's said that the snake is known as the world serpent a forgotten beast of old that faced the toad soldiers in battle so fierce all were petrified from over usage of natural energy in the fierce conflict leaving this terrifying monument. In this field the users of sage mode have a considerable advantage. Namely all senjutsu techniques formed in this area gather the mass of natural energy in the area translating to a +10 boost to any senjutsu techniques. Additionally the high level of natural energy stored in the environment makes it entirely impossible for the enemy to make use of the environment unless he too uses sage mode. Meaning techniques created from the surroundings such as earth techniques will simply not work unless they exceed S rank. However this does come some drawbacks. The initial reverse summoning actually requires natural energy to perform meaning the user will need to be in sage mode and using it will also cut sage mode duration by one turn.
Note: Can only be used by masters of sage mode
Note: Once performed the user and opponents may not leave the area without space time ninjutsu or other reverse summoning techniques.
Note: Can only be taught by Jhin

Declined - it's making up a custom area for a boost which i can't see being done. I mean you combine two contracts and i know i could make use of the oil and venom so that will have to go too. Like how do they get out of this? With toad stomach you break out with force, this place has no kinda thing to break. And not making use of the environment is too much
(Senpo: Mahoraga Shisen) - Sage Arts: Serpents Gaze
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A
Description: Having mastered sage mode. Orochimaru developed a way to extend his natural energy sensing ability through the cursed seals he created allowing him the ability to view events occurring within the landmark that a given cursed seal is located in. The ability works on the principle that the cursed seals are provided with a small portion of natural energy belonging to orochimaru which pulsates from the cursed mark unknown to anyone incapable of sensing natural energy and behaves as a sonar type sensory. Being quite rudimentary in nature orochimaru can hear the events taking place within a reasonable range having hearing similar to a normal person from the seal however the sensory itself extends to medium range around the target. He only has use of hearing and seeing through the cursed seal and can not feel or smell or taste anything. While using this sensing orochimaru must sit in a meditative stance on the ground and focus specifically on a single cursed mark. Additionally the cursed mark must have been discovered by him in character he can't just access any mark at his discretion and can only view events through a single mark at a time. He can't influence events using this is any way and is merely a spectator making it useful only as an information gathering tool.
Note: No jutsu maybe used during this jutsu
Note: When triggered orochimaru will still be able to use his own five senses but can't be sensing with his chakra in two locations at once.
Note: The user must have witnessed the targets curse mark, it can't be a case of just passing by a user with a curse mark, they will have to phisically see it and when they do, reference this jutsu as a form of tracking placed.
Note: Can only be taught by Jhin and used by Orochimaru with his sage mode.

♪ Declined: It would only be usable with Canon curse marks. In 'NB Canon', curse marks are able to be given by ANY medical ninja; not just Orochimaru. ♪

(Senpo: Shiroi Saisei) - Sage Arts: White Rebirth
Type: Supplementary
Rank: A
Range: Long
Chakra: 30
Damage: N/A
Description: Using an ability based on the creation of the cursed seals. Orochimaru is capable of placing a small amount of natural energy within a small serpent that dwells in the ryuchi cave. The serpent itself is part of a family of snakes not suited for combat or summoning in battle but are capable of hosting natural energy in small amounts. When he is killed in battle or just killed in general orochimaru is capable of dispersing his soul in to the natural energy of the world and returning to the small portion bestowed in these snakes. Upon doing so the snake will engorge in size it's head lifted upright as orochimaru boosts the basic healing power of sage mode using the snakes cells as a medium allowing himself to be reborn entirely from the snake. Though it should be noted this ability in no way allows orochimaru to bypass restrictions of death or allows him to join any events or disrupt any time lines. It's considered for all intents and purposes a death and reset. The one benefit of the ability is knowledge. Any information orochimaru had upon his death is retained. Allowing him to truly live up to his reputation of gaining all the knowledge in the world. He will lose nothing mentally from the rebirth and be able to use any knowledge gained to his advantage in the future.
Note: May only be used by Orochimaru with his sage mode
Note : May only be taught by Jhin

♪ Declined, DNR: This is more akin to a kinjutsu. ♪

Resubmitting these two since discovering that you can retain knowledge after nw death anyway. So they should be okay.

(Senpo: Kenja no Dai Haka) - Sage Arts: Grand Grave of the Sages
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: The user of this technique must be a master of sage mode and the summoning technique. Though the contract they use is irrelevant. By forming two handseals and then clapping their hands the user will activate a unique reverse summoning technique used only by those who are sage mode users. The user and opponent along with any items or summonings present will be reverse summoned to a place known as the graveyard of the sages. This place has a very unique structure the main path will resemble the back of a snake paved to be a road that stretches as far as the eyes can see and even further still. But is only 15 meters in width. Either side of this is a steep drop leading in to a pool of venom. Being incredibly deadly to fall in to. Elevated above the enormous venom baths are huge statues of toads facing each other lining the path of the snake. It's said that the snake is known as the world serpent a forgotten beast of old that faced the toad soldiers in battle so fierce all were petrified from over usage of natural energy in the fierce conflict leaving this terrifying monument. In this field the users of sage mode have a considerable advantage. Namely all senjutsu techniques formed in this area gather the mass of natural energy in the area translating to a +10 boost to any senjutsu techniques. Additionally the high level of natural energy stored in the environment makes it entirely impossible for the enemy to make use of the environment unless he too uses sage mode in regards to manipulating the ground for techniques such as earth. Meaning techniques created from the surroundings such as earth techniques will simply not work unless they exceed B rank. However this does come some drawbacks. The initial reverse summoning actually requires natural energy to perform meaning the user will need to be in sage mode and using it will also cut sage mode duration by one turn.
Note: Can only be used by masters of sage mode
Note: Once performed the user and opponents may not leave the area without space time ninjutsu or other reverse summoning techniques or the user runs out of sage mode duration which will cause them to return to the original area. The user's death also reverse summons the opponent back.
Note: An S rank or higher Omni directional elemental blast (i.E tornado wall) would collapse the cave, causing the opponent and user to be reverse summoned out.
Note: Can only be taught by Jhin

♪ Approved, made a minor edit. And, I added another way to leave the cave. ♪

Removed mention of the oil kept the venom and made an easier escape route.
 
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Typhon

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(Bijutsu: Ichibi Ake no Myōjō) - Tailed Beast Technique: One Tailed Morning Star
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: After transforming into either his partial or full transformation, Gaara will turn his one tail into a deadly weapon. He will cause the numerous fur-like triangles of sand that cover his tail to stand upright becoming dangerous spikes. By adding chakra to these spikes and compacting the sand he can increase their hardness to steel-like levels. Once this is done Gaara can wield his tail like a club, swinging it and smashing it into targets within short range. He can also fire the spikes from the tail creating deadly projectiles that bombard his enemies up to long range.
-Can be used once per transformation.
-Lasts two turns when created.
-Takes a turn to reform spikes after being fired.
(Suna no Jutsu: Shukaku's Ake no Myōjō) - Sand Style: Shukaku's Morning Star
Type: Attack
Rank: A/S
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: This technique attempts to emulate the tail of Shukaku and turn it into a weapon. The user will gather a massive amount of sand and form it into the shape of Shukaku's tail. The numerous fur-like triangles of sand that cover the tail will stand upright becoming dangerous spikes. By adding chakra to these spikes and compacting the sand the user can increase their hardness to steel-like levels. Once this is done it can be wielded like a club, swinging it and smashing it into targets within short range (of the tail, which can be formed up to long-range). The user can also fire the "spikes" from the tail towards the enemy up to long range. The tail itself is about half the size of the real thing. When this technique is used by a transformed Ichibi, its rank is increased to S and the damage adjusts accordingly. Rather than forming the tail from sand (which can still be done if the user wishes) the Ichibi just uses its own tail for the technique.
-Can be used three times per battle.
-S ranked version can only be used by a transformed Ichibi.

Just reworked it to make it accessible to any sand user. Also removed the turn length so its used just like any other standard jutsu.

(Bijutsu: Subakukazedama) - Tailed Beast Skill: Desert Wind Bomb
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80 (+20)
Description: After going into either his initial, or full transformation, Gaara uses the principles of the tailed beast bomb to create a similarly devastating attack. He arcs his tail over his body holding the tip in front of his mouth and begins to construct a highly compressed ball of wind and sand. Once made Gaara fires the ball at his target where on impact it erupts into a giant storm of wind and and that shreds apart everything caught within it. The scope of this storm is the same as the explosive radius of a typical tailed beast bomb, leaving a large barren field covered with sand in its wake.
-Can be used once per transformation.
-Can be used in the initial or full transformation.
-Damage is boosted by +20 if used during the full transformation.
-No Sand or Wind techniques above S-rank the following turn.
(Suna/Fuuton: Subakukazedama) - Sand/Wind Style: Desert Wind Bomb
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: The user will use their wind release to gather wind and sand together into a highly compressed sphere of wind and sand between their hands. At its peak the sphere will look to be a solid orb of sand around the size of a basketball. Once completed they will fire the sphere at their target at high speeds. On impact it will erupt into a giant storm of wind and sand that shreds apart everything caught within it. The scope of this storm is the same as the explosive radius of a typical tailed beast bomb, leaving a large barren field covered with sand in its wake. The Ichibi can also use this technique by constructing the ball using his tail and mouth.
-Can be used twice per battle by standard sand users
-Can be used once per transformation by the Ichibi
-No sand or wind techniques above S-rank the following turn

♪ Both Approved ♪

Same deal, just added accessibility to normal sand users
 
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Method

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Meiton: Hāmonia no itchi no tankyū| Dark Release: Harmonia's Quest of Unity
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (+10 each turn after 3 turns)
Damage: -
Description: Though a Dark release technique this does not require the user to absorb an opposing chakra source as it simply relies on the user merging his own chakra within the Dark marking to activate the effects of it, thus requiring an offering of 30 Chakra. A unique & advanced passive technique created by a specialist of Dark Release which does not rely on either the Absorption or Release abilities. When performing this technique the user manipulates their chakra to create an opening or better seen as a merging between both the user's chakra network & the Dark symbol one possesses, taking place of the infinite storage capacity it links to. With this the user is able to perform Dark release techniques without the need of first absorbing an opposing chakra source, rather they use their own chakra supply as one would a normal technique. However, this comes at a cost on two parts; this blocks the link between the Dark symbol & it's original storage space, leaving the user unable to manipulate chakra absorbed through the mark to perform Dark release techniques, rather the chakra is simply absorbed into the user's own chakra network, replenishing the same amount as the technique absorbed. The second would be the inability to absorb more than 40 chakra each turn, this is due to not being able to access the infinite storage space during the time this technique is active, limiting to what the user's chakra network can handle. This technique last 3 turns to which it continues to absorb 10 chakra from the user each turn to maintain & after it ends reverts back to it's original storage. Due to having a connection directly to the user's chakra network, the user is free to release Dark techniques through different parts of the body rather than just the symbol itself.
- Unable to perform A rank & above Dark for two turns after this ends
- Can be used twice
- Cannot perform

Declined - this takes dark too far, it basically, combined with other dark cjs, allows you to become the Absorbtion path of Pein. DNR

Meiton: Gyakusatsu-sha o shakuhō suru| Dark Release: Ammit the Devourer
Type: Defensive | Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: A technique which requires the user to absorb chakra equivalent to that of an A rank through the various means of Dark Release. The user releases a blaze of Dark chakra that forms into a wave that spreads forward spanning across a 120 degree range, covering a large area as it travels. Similar to Madara's "Majestic Fire Annihilation". The wave carries an extremely dense body, becoming near impossible for objects to pass through. Due to this, on impact with any type of energy based attack, the wave of darkness carries the attack back to the opponent, or anything caught within it's path. This leaves the opponent to not only have to defend against their own attack, but also the wave of Dark chakra that follows soon after. The wave also contains similar properties to that of Fire Release, as is it's nature, leaving 3rd degree burns on it's victims. B rank Water & Earth techniques that clash against this reach a stalemate, while anything higher overcomes this technique.
- Can be used 3 times
- Can only be used 2 turns after each use

Declined - it's all fine apart from pushing their jutsu back, it would just destroy their tech and continue. I can edit that bit out if you like

Resubmitting the two below. Permission from Pervy to Resubmit "Harmonia's Quest of Unity".

- Changed the use of absorbing chakra
- Changed the restriction of chakra absorption limit
- Lowered Chakra consumption each turn

Meiton: Hamonia no itchi no tankyu| Dark Release: Harmonia's Quest of Unity
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (+5 each turn)
Damage: -
Description: Though a Dark release technique, this does not require the user to absorb an opposing chakra source as it simply relies on the user merging his own chakra within the Dark marking to activate the effects of it, thus requiring an offering of 30 Chakra. A unique & advanced passive technique created by a specialist of Dark Release which does not rely on either the Absorption or Release abilities. When performing this technique the user manipulates their chakra to create an opening or better seen as a merging between both the user's chakra network & the Dark symbol one possesses, taking place of the infinite storage capacity it links to. With this the user is able to perform Dark release techniques without the need of first absorbing an opposing chakra source, rather they use their own chakra supply as one would a normal technique. However, this comes at a cost; this blocks the link between the Dark symbol & it's original storage space, leaving the user unable to manipulate chakra absorbed through the mark to perform Dark release techniques, rather the chakra is simply absorbed into the user's own chakra network, though this gains no added benefit to the user as they are unable to manipulate the chakra absorbed. The user is still required to post any related absorption technique required when absorbing a technique as normal. This technique last 4 turns to which it continues to absorb 5 chakra from the user each turn to maintain & after it ends, reverts back to it's original storage. Due to having a connection directly to the user's chakra network, the user is free to release Dark techniques through different parts of the body rather than just the symbol itself.The switch between the Dark storage & user's chakra network is almost instant. Due to being unable to access the infinite storage, the user is limited to absorbing one opposing technique each turn.
- Unable to perform A rank & above Dark for two turns after this ends
- Can be used twice
- Cannot perform

Declined - clashes with Klad's Masochistic Tendency technique.



- Changed tech completely, though I kept the name

Meiton: Gyakusatsu-sha o shakuho suru| Dark Release: Ammit the Devourer
Type: Defensive
Rank: A
Range: Short
Chakra: 30
Damage: -
Description: A Dark technique performed beforehand to which the user releases Dark chakra & soon after follows with another jutsu, within timeframe this would happen almost in sync with each other. The dark chakra spreads around a selected area depending on the manipulation of the technique the user performs after; From their body, their surroundings or through contact with the ground, but is limited to Short range. While performing another technique after this, on release of said technique, the Dark chakra completely covers the jutsu as it forms, coating over it as a thick veil, fitting perfectly with the jutsu's shape. This would give off the appearance of a Dark release jutsu being released rather than the true nature of the element. An example would be releasing a stream of fire which expels as a light blue flame rather than it's natural orange colour, this is due to the veil surrounding it being made of Dark chakra, causing the opponent to believe it to be a Dark release jutsu. On top of this the thick veil adds a great defence to the jutsu it covers, able to originally tank up to A rank damage before being destroyed, following Dark's S&W. When destroyed, the opponent must still defend against the jutsu held within the Dark barrier as it continues on as normal.
- Can only be used 3 times
- Only able to performed after 2 turns each use.
- Unable to perform Dark jutsu A rank & above the next turn
- Taught by Method

♪ Declined, DNR: This is quite over-powered; what if I had an earth jutsu that did 90 damage and coated it with this jutsu? Essentially, it removes the elemental weakness and made it so that I would need a 150 damage attack just to beat it. ♪
 
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(Yottsu-jū bīsuto ningen) – Quadruple Beast Human
Type: Attack/Defense/Supplementary
Rank: B
Range: Short (-Long for Descending Wolf)
Chakra: 20
Damage: 40
Description:The user will create a modified clone of their ninken. The clones can also combine to increase their size and power (much like the transformations), as well as their killing intent and claw resistance (in the case of the Clawing Wolf), but the user can’t use them as replacement ninken to perform the transformations.

Clawing Wolf: The clawing wolf will appear with larger and sharper claws, and bulkier legs. To attack, the clone uses their huge claws and once the target is within range, the user will trap the target between its claws, and release their killing intent (B-rank) onto them before slashing by crossing their claws as if they were a pair of scissors. The claws are very hard, able to withstand C-rank taijutsu and D-rank ninjutsu. They can also move on their hind legs instead of just on all fours when fighting. Once per turn, the Clawing Wolf can outstretch its claws and spin in place to slice and knock away the target. (B-rank) It’s more effective when used in collaboration with other modified clones.

All-Around Wolf: The all around wolf will appear as a average sized wolf, but slightly taller than a human. They can stand on their hind legs, their legs are slightly smaller as well as their arms but appear muscular mostly in the upper arms, and they have no visible neck. Their mouth is always open, with their tongue hanging on the side and they have retained their ears and paws/sharp nails, but have become slightly smaller as well. The clone’s body is durable against B-rank and below earth style jutsu. The all-around wolf can support the Inuzuka by leaving a trail of saliva once per turn (B-ranked) that slows their opponent, decreasing their base speed by 2.

Power Wolf: The power wolf will appear as a human wolf-like form. The clone retains its claws, wolf nose, ears, and thick fur as well as appearing very large, muscular, and monstrous but despite this, their agility isn’t hindered. Its body offers it a form of defense against A-ranked Tai-related techniques, but it doesn’t negate momentum. The strength in the clone’s attacks is increased, adding +10 to physical attacks. Once per turn, the power wolf can deliver a powerful punch to the opponent sending them back. (10 meters)

Descending Wolf: The descending wolf will appear as a human-like wolf transformation. They will retain their large wolf hind legs but, massive in size which they can use to jump long distances and land/stomp on the enemy. Anything else within a five meter radius is knocked away due to the shockwave the landing creates. These shockwaves can be done once per turn and is B-ranked in strength. Furthermore, the clone’s large hind legs give its leg-based taijutsu +10damage. The descending wolf can deliver a double drop kick, crashing down on the target and then kick off of them to increase the target’s momentum as they are sent back along the saliva trail. (This can only be done after AA wolf releases saliva.) They can also use their claws to dive down and attack.

-Can only be used three times per battle and the user can only create one clone at a time.
-These clones follow the same rules as the clones in the BA/NW.
-Only one type of Wolf can be created per turn.
-Two clones combining make an A-rank Wolf and Three make an S-rank Wolf
Note: Counts towards the clone limit in battle




contract:

-Updating-

(Sono Reijingu Dyuo no Jutsu) – The Raging Duo Technique
Type: Offensive/Supplementary
Rank:A
Range:Short-Mid
Chakra:30
Damage:60
Description: After summoning Grand Mole, the user forms an orb (either of water, fire, or earth) that expands on top of their hammer(from the size a tennis ball to a 1 m beach ball), and knocks it into the air above the target. Afterwards, Grand launches himself into the air using an earth pillar and creates a large hammer made of earth, and slams the orb downward, sending the orb towards the target. The orb is shaped like the spiked ball of Fatal Horn with the spikes. The resulting attack, causes either deep burn s , heavy bruising, or drenching/internal damage depending on the element and puncture wounds. Alternatively, Grand and the user may smack the orb together, from their position, and send it directly at their target. The fire based orb can track the target through their body heat, the water orb can float like a bubble should the attack miss (after three turns it harmlessly bursts) and serve as a distraction, while the mud orb bounces off solid surfaces at high speeds, before solidifying (by reacting to an enemies’ chakra, including their jutsu) and striking the target. If for some reason the orb is sent back, the user can coat one of their limbs with the same element to hit it again.
Restrictions:
-Must have a hammer
-must have signed the mole contract
-Can be used up to three times
-counts as two moves.
-Can only be taught by fang

♪ Both Approved ♪
 
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Beifong

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(Kōton: Ankā-dan) - Steel Release: Anchor Bullets
Type: Supplementary
Rank: B-Rank
Range: Short-Long
Chakra: 20 Chakra
Damage: N/A
Description: an off-shoot of (Kōton: Tama Ishuu ) Steel Release: Bullet Swarm Where the user will be able to shot out up to a dozen metal bullets from his/her body after performing the Bird → Tiger handseal. However, what makes this jutsu differ from the original one is that when a bullet hits its target it doesn't pierce it or deal damage, it instead sticks to the hit area and grows into a large heavy steel rod of 15 kilograms weight which may be enough to either slow down the target or completely immobilize it.
Note: can be used four times per battle
Note: only Beifong can teach this jutsu

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♪ Approved ♪

fixed the wording.. made it 15 Kg and usable four times
old submission:
pervy's permission to resubmit:
 
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Jᴀʏ

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(Same Kuchyoise: Burūfindo) - Shark Arts: Blue Fiend
Type: Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A
Description: The user will upon forming some sort of solid technique, be it offensive or defensive, will layer the structure with shark skin. The skin can also be laid on top of solid structures of allies, and solid structures in the terrain without chakra, the user can even coat their own body with this shark skin. The skin will be shaped to surround the structure completely, and the thickness of the skin can be manipulated. The skin like many sharks is capable of absorbing enemy chakra. Upon clashing with an enemy technique the skin will devour the technique fully, and upon absorbing the chakra of the enemy technique half of the chakra absorbed will be used in order to boost the strength of the technique the skin is coating. Every 20 chakra absorbed translating into one rank. When used to coat the user the chakra is transferred to the user’s chakra reserves. Of course this is not possible when used over structures with no chakra. The skin is capable of absorbing a maximum of 100 chakra per clash, and upon absorbing the technique, the enemy technique will completely dissipate. So if the item coated is a projectile the technique will continue onwards as if the enemy technique was never there to begin with. When coating oneself or a structure the skin is semi-transparent so the thing coated is given a slight dark blue hue. The user is only capable of coating structures mid-ranged around him, however after their coated they can be sustained at long range.

Note: Lasts four turns
Note: One turn cool down before re-use
Note: Can only be taught by Jᴀʏ

Declined - First of all i wont allow just skin to absorb chakra like that. Secondly, due to the way it's summoned as a layer, i'm almost certain it's a rip of Korra's snake jutsu that covers jutsu in snake scales, or who ever owns that, so you'd need their permission for something similar.

(Sennika: Kuroi Bara) - Sage Transformation: Black Rose
Type: Offensive/Defensive/Supplementary
Rank: A-S
Range: Short - Long
Chakra: 30-40
Damage: 60-80 (+20)
Description: Through the Sage Transformation Kekkei Genkai, clan members are capable of channeling their dormant Nature Energy to manipulate their own body at a whim. Using one's dormant Nature Energy, clan members are capable of detaching their limbs, manipulating the flesh in order to separate finger from hand, forearm from arm, or even calf from leg. The user can detach any portion of their body except their torso and head. The user, at first, does not detach the limb completely, as there are still some slivers of flesh still keeping the limb together, the user will use these slivers to keep the limb intact until they channel their dormant nature energy and expel it, in order to either launch the detached limb at the opponent, or launch the rest of the body away if a limb is compromised (I.E stuck, grabbed). The limb after detachment will be replicated using one's flesh almost instantly. The detached limb can be channeled with elemental chakra in order to gain elemental S/W upon clashing with enemy techniques. The limb can also be expelled after using certain techniques in order to turn techniques that are normally melee in nature, into ranged attacks, like the rasengan. he expelling of chakra does not only add range, but power to the technique used before hand.

Note: S rank variation can only be used thrice per battle.
Note: One turn cool down before re-use
Note: Can only be taught by Jᴀʏ

Declined - DNR - this is not within the power of your clan.


(Raiton: Seirei) - Lightning Release: Wolf's Cross
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: The user will begin this technique by first creating four small lightning orbs on every side of the opponent in front, behind, to the right and to the left. The orbs are practically invisible upon their formation due to the incredibly small size, and weak charge but as they approach the opponent something odd occurs, this technique is truly a testament to one's mastery over lightning. The orbs of electricity all will upon reaching short range of the opponent begin to attract one another due to their opposite charge, infused within them by the user of this technique. The lightning used to create this technique is negligible but due to the opposing charges, the electrical current of the orbs are amplified by one another, increasing their energy, and spawning an incredibly strong attraction that gets stronger as they near one another. The orbs are incredibly dense, because they increase exponentially in energy, while not as much in size therefore the condensed energy is solidified and visible upon reaching short range of the user, and from then on will increase in size to the point where the opponent is crushed (approximately the size of a fireball). The opponent will find himself trapped by the pressure created through their attraction with one another and immediately afterwards crushed by the now large an dense orbs. The left and right orb have varying charges, as do the front and back orbs. Upon reaching short range, the pressure of the attraction is capable of trapping enemies.

Note: Can only be taught by Jᴀʏ
Note: Can only be used twice per battle.
Note: No S rank lightning techniques the same turn or after

Note: The orbs upon reaching short range of the opponent will begin to become visible to non-doujutsu users and non-sensors.
Note The orbs must be launched at a distance beyond five meters.
Note: Due to the sheer amount of energy used within this technique, the orbs are incredibly dense and capable of crushing enemies.


Declined - remove any mention of being invisible. And no to the bolded you added in the red.


(Raiton: Urufu no Jūjika) - Lightning Release: Wolf's Cross
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: The user will begin this technique by first creating four small lightning orbs on every side of the opponent in front, behind, to the right and to the left. The orbs upon their formation are very small and possess a weak charge but as they approach the opponent something odd occurs, this technique is truly a testament to one's mastery over lightning. The orbs of electricity all will upon reaching short range of the opponent begin to attract one another due to their opposite charge, infused within them by the user of this technique, they also increase in size. The lightning used to create this technique is destructive, upon reaching short range around the target, the orbs will erupt into destructive lightning much like chidori remei. This will happen all around the target at the same time crushing the target with destructive lightning on all sides and destroy anything they come into contact with (following lightning s/w). These explode inwards so as to not hurt the user, all shooting inwards from 5m on each side of the target.

Note: Can only be taught by Jᴀʏ
Note: Can only be used twice per battle.
Note: No A rank or above lightning techniques in the same turn or following.
Note: The orbs must be launched at a distance beyond five meters.


Approved - the concept you had clashed with magnetism so i changed it to be approvable. If you don't like this message me and i'll decline this..
 
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Anbu Kirito

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Suiton: Surripo Surraido | Water Release: Slip N' Slide
Type:Defensive
Rank:B
Range:Short
Chakra:20
Damage:N/A
Description:
The user emits suiton chakra from all over their body in a very thin layer. This causes a water-like substance to appear all over the user's skin and clothing, giving them a shiny and somewhat reflective appearance. However, the liquid is not absorbed by the clothing like normal water. This layer of liquid is incredibly slippery to the touch of anybody, which is why it is very useful for deflecting any single physical strike of A-Rank or lower, by causing it to slip off of the user's body harmlessly. This liquid however, does NOT cause partially physical techniques, like the rasengan or chidori to slip off of it's surface. It can be created at a moments notice, and can be released at any time, causing the liquid to fade away as the user stops pumping out the suiton chakra needed to maintain it. As it requires suiton chakra to be maintained, the user cannot use any other element except water for it's duration unless they have Yin-Yang Release.
Notes:
-Can only be taught by AnbuKirito
-Can only be used twice
-Taijutsu attacks done by the user are ineffective during the technique, as they slip off the enemy just as easily as the enemy's blows slip off of them.
-Cannot be used more than once every two turns

♪ Declined, DNR: Clashes with Lili's Amphibian Intervention technique. ♪


Kenjutsu: Vorpal Strike|Sword Technique: Vorpal Sutoraiku
Type: Offensive
Rank:S
Range:Short
Chakra:40
Damage:80
Description:
When the opponent attacks with a weapon of their own, the user execute a quick parry to it, then will duck and begin a clockwise spin while slashing diagonally downwards to the right with the blade. As the spin ends with the user on the floor, they will then push upwards off of the ground and deliver a similar spinning strike, this time while moving upwards and delivering it in a directly horizontal fashion. They will then follow up with a two handed thrust, following with another reverse one handed spin attack. The user will then freeze, after following through, having delivering the final strike. Due to the speed at which the moves are performed and at which the blade moves, four sky blue crescent blades will appear to blast out from the target, signifying the combo's completion. These blades are actually just compressed air currents, each representing one of the slashes performed, and do no harm by themselves. The combo can also be started without the parry, simply by initiating the attack the way one normally would. The attack's true strength is it's mind-boggling speed, as it uses the momentum gained by the constant spinning of the user coupled with the increased attack speed of the Elucidator to deal quick, yet deadly cuts.
Notes:
-Can only be taught by AnbuKirito
-User must be a user of the Elucidator
-Can only be used once
-Due to the nature of the Elucidator, the attack is neutral against any elementally-enhanced kenjutsu.
-The Elucidator's Moonlight Empowerment ability must be active to use.
The Attack Looks Like This:
You must be registered for see images


♪ Approved ♪

Raiton Bukijutsu: Ragnaroku no Ken | Lightning Release Weapon Technique: Sword of Ragnarok
Type:Supplementary/Offensive
Rank:A
Range:Short
Chakra:30 (-10 Every Turn)
Damage:60
Description:
The user will channel a large amount of lightning chakra into a kunai, then use shape manipulation to turn it into a blade and solidify it, in the form of a sword blade-like extension on top of the kunai. The blade is a light blue, the same color as most raiton lightning techniques. It can passively cut through any C-Rank or lower technique of Doton strength or less (D rank wind or any technique of a substance harder than doton, and B-Rank of Doton itself, due to the added nature transformation). The user can use kenjutsu techniques with the sword, though all of their attacks gain the lightning chakra nature, including it's weaknesses and strengths. Finally, the blade can be broken by any A-Rank hit to the blade (B-Rank Wind, S-Rank Earth). It can be dispersed at any time, and when dispersed, it releases itself into it's natural form of unfocused lightning chakra.
Notes:
-Can Only Be Taught By AnbuKirito
-Lasts a Maximum Of Four Turns
-User must have up to B-Rank Ninjutsu completed to have the sufficient skill in shape manipulation to form the blade.
Example of What The Tech Actually Looks Like:
You must be registered for see images

♪ Declined, DNR: Similar to numerous existing customs. ♪


PHP FOR LATER USE:
PHP:
[B]Suiton: Surripo Surraido | Water Release: Slip N' Slide[/B]
[B]Type:[/B]Defensive 
[B]Rank:[/B]B
[B]Range:[/B]Short
[B]Chakra:[/B]20
[B]Damage:[/B]N/A
[B]Description:[/B]
The user emits suiton chakra from all over their body in a very thin layer. This causes a water-like substance to appear all over the user's skin and clothing, giving them a shiny and somewhat reflective appearance. However, the liquid is not absorbed by the clothing like normal water. This layer of liquid is incredibly slippery to the touch of anybody, which is why it is very useful for deflecting any single physical strike of A-Rank or lower, by causing it to slip off of the user's body harmlessly. This liquid however, does NOT cause partially physical techniques, like the rasengan or chidori to slip off of it's surface. It can be created at a moments notice, and can be released at any time, causing the liquid to fade away as the user stops pumping out the suiton chakra needed to maintain it. As it requires suiton chakra to be maintained, the user cannot use any other element except water for it's duration unless they have Yin-Yang Release.
Notes:
-Can only be taught by AnbuKirito
-Can only be used twice
-Taijutsu attacks done by the user are ineffective during the technique, as they slip off the enemy just as easily as the enemy's blows slip off of them.
-Cannot be used more than once every two turns


[B]Kenjutsu: Vorpal Strike|Sword Technique: Vorpal Sutoraiku[/B]
[B]Type: Offensive[/B]
[B]Rank:S[/B]
[B]Range:Short[/B]
[B]Chakra:40[/B]
[B]Damage:80[/B]
[B]Description:[/B]
 When the opponent attacks with a weapon of their own, the user execute a quick parry to it, then will duck and begin a clockwise spin while slashing diagonally downwards to the right with the blade. As the spin ends with the user on the floor, they will then push upwards off of the ground and deliver a similar spinning strike, this time while moving upwards and delivering it in a directly horizontal fashion. They will then follow up with a two handed thrust, following with another reverse one handed spin attack. The user will then freeze, after following through, having delivering the final strike. Due to the speed at which the moves are performed and at which the blade moves, four sky blue crescent blades will appear to blast out from the target, signifying the combo's completion. These blades are actually just compressed air currents, each representing one of the slashes performed, and do no harm by themselves. The combo can also be started without the parry, simply by initiating the attack the way one normally would. The attack's true strength is it's mind-boggling speed, as it uses the momentum gained by the constant spinning of the user coupled with the increased attack speed of the [I]Elucidator[/I] to deal quick, yet deadly cuts.
Notes:
-Can only be taught by AnbuKirito
-User must be a user of the [I]Elucidator[/I]
-Can only be used once
-Due to the nature of the [I]Elucidator[/I], the attack is neutral against any elementally-enhanced kenjutsu.
-The [I]Elucidator's[/I] [I]Moonlight Empowerment[/I] ability must be active to use.
The Attack Looks Like This:
[SPOILER][IMG]http://vignette3.wikia.nocookie.net/swordartonline/images/7/79/Horizontal-Square.gif/revision/latest?cb=20130717053735[/IMG][/SPOILER]
[URL="https://narutobase.net/forums/showthread.php?t=157594&page=305&p=20321309&viewfull=1#post20321309"]The Elucidator Can Be Found Here[/URL]

[B]Raiton Bukijutsu: Ragnaroku no Ken | Lightning Release Weapon Technique: Sword of Ragnarok[/B]
[B]Type:[/B]Supplementary/Offensive
[B]Rank:[/B]A
[B]Range:[/B]Short
[B]Chakra:[/B]30 (-10 Every Turn)
[B]Damage:[/B]60
[B]Description:[/B]
The user will channel a large amount of lightning chakra into a kunai, then use shape manipulation to turn it into a blade and solidify it, in the form of a sword blade-like extension on top of the kunai. The blade is a light blue, the same color as most raiton lightning techniques. It can passively cut through any C-Rank or lower technique of Doton strength or less (D rank wind or any technique of a substance harder than doton, and B-Rank of Doton itself, due to the added nature transformation). The user can use kenjutsu techniques with the sword, though all of their attacks gain the lightning chakra nature, including it's weaknesses and strengths. Finally, the blade can be broken by any A-Rank hit to the blade (B-Rank Wind, S-Rank Earth). It can be dispersed at any time, and when dispersed, it releases itself into it's natural form of unfocused lightning chakra.
Notes:
-Can Only Be Taught By AnbuKirito
-Lasts a Maximum Of Four Turns
-User must have up to B-Rank Ninjutsu completed to have the sufficient skill in shape manipulation to form the blade.
Example of What The Tech Actually Looks Like:
[SPOILER][IMG]http://i.imgur.com/vw6sg9X.png[/IMG][/SPOILER]
♪ Note: Use a QL thread or PM yourself if you need to store text, don't wrap some text around a PHP tag and leave it at the bottom of your post. ♪
 
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BlacKing

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Ototon: Shōheki o Yaburimasu | Sound Release: Breaking the Barrier
Type: Defense/Offensive
Rank: A
Range: Long
Chakra: 30
Damage: 60
Description: The user screams at the top of their lungs while channeling sound chakra all around themselves and out to long range in a linear path (Straight up and down, left to right, front to back) with the user at its epicenter. this 3 meter in diameter barrier is capable of destroying anything it comes into contact with despite it not being overtly loud, it emits a rapidly faint hum as it is being formed, trapping the sound itself within the barrier. The barrier creates a suction within it that allows the user to move at the speed of sound anywhere within the barrier by kicking off the air pressure built up inside. The user can exit the sound barrier when they wish, however it will dissipate afterwards.
Note: Can only be used 3x per battle.
Note: No other Sound Techniques can be used in the user’s next turn.
Note: No Other Sound Techniques of S Ranked or above can have been used in the same turn.


Watch from 0:54 to 1:30
[video=youtube;IQSfke3Pa2w]https://www.youtube.com/watch?v=IQSfke3Pa2w[/video]

♪ Declined, DNR. ♪
 
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Never

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(Futon: Kyonen no Natsu) - Wind Release: Last Summer
Rank: B-S
Type: Defensive/Offensive
Range: Short - Long
Chakra Cost: 20-40
Damage: 40-80 (+20)
Description: The user of this technique will channel his Futon chakra to form near invisible bowl-shaped half-sphere of wind either in front of him or at the end of his fist. The sphere can be used for both defensive and offensive purposes alike, however its main purpose is much more powerful. Upon being assaulted by an enemy attack the user will either psychically launch the sphere or expel a gust of wind from his/her fist to launch the sphere at the enemy attack when it's within range to make it look as if they had punched the enemy technique. At which point the bowl shaped sphere will envelop the enemy attack, and form a full, visible sphere. Depending on the elemental nature the sphere will neutralize the technique, for example depending on the rank of the enemy technique, and the rank of this technique used the user can snuff out flames. When faced with electrical attacks the user can disperse the current. When it's an earth technique, the wind sphere will both crush and cut apart the attack. It's offensive ability however is just as simple if not simpler, the sphere can be launched to engulf enemies and will shrink to both crush and cut apart the victim. The most powerful ability of this technique however, is a combination of both the offensive and defensive traits. The user of this technique instead of neutralizing enemy techniques will enhance them, redirecting them towards the opponent. Upon being attacked by a fire technique, the user will fuel the flames with wind putting enough spin into the flames to redirect it towards the opponent. Upon being faced with a water technique, the user will redirect it whilst adding pressurized trait, the water will have more cutting power. Upon being faced with an earth technique, the user will redirect it and use the wind to increase the force behind the earth. Unfortunately this part of the technique can not be used with lightning due to S/W the current is dispersed. Upon launching the technique back at the opponent, the technique increases by one rank.

Note: Can not be used in consecutive turns
Note: S rank version may only be used twice
Note: Can only be taught by Jᴀʏ
Note: Redirection can only be used on techniques of the same rank
Note: Can only engulf and empower elements that work logically (KG and CE alike)
Note: Can only redirect fire technique a rank lower than the the one used, redirection does not work on lightning.

Declined - clashes with existing jutsu
Permission to Resubmit :

There isn't no similar existing technique, because I submitted a similar technique long ago and it didn't get approved . It's been worked on since then and refined so much to make sense. Would be unfair to waste such work

(Futon: Kyonen no Natsu) - Wind Release: Last Summer
Rank: B-S
Type: Defensive/Offensive
Range: Short - Long
Chakra Cost: 20-40
Damage: 40-80 (+20)
Description: The user of this technique will channel his Futon chakra to form near invisible bowl-shaped half-sphere of wind either in front of him or at the end of his fist. The sphere can be used for both defensive and offensive purposes alike, however its main purpose is much more powerful. Upon being assaulted by an enemy attack the user will either psychically launch the sphere or expel a gust of wind from his/her fist to launch the sphere at the enemy attack when it's within range to make it look as if they had punched the enemy technique. At which point the bowl shaped sphere will envelop the enemy attack, and form a full, visible sphere. Depending on the elemental nature the sphere will neutralize the technique, for example depending on the rank of the enemy technique, and the rank of this technique used the user can snuff out flames. When faced with electrical attacks the user can disperse the current. When it's an earth technique, the wind sphere will both crush and cut apart the attack. It's offensive ability however is just as simple if not simpler, the sphere can be launched to engulf enemies and will shrink to both crush and cut apart the victim. The most powerful ability of this technique however, is a combination of both the offensive and defensive traits. The user of this technique instead of neutralizing enemy techniques will enhance them, redirecting them towards the opponent. Upon being attacked by a fire technique, the user will fuel the flames with wind putting enough spin into the flames to redirect it towards the opponent. Upon being faced with a water technique, the user will redirect it whilst adding pressurized trait, the water will have more cutting power. Upon being faced with an earth technique, the user will redirect it and use the wind to increase the force behind the earth. When facing a wind technique, the user will use their own wind technique to engulf, add increase the force, cutting ability and amount of wind in the technique. Unfortunately this part of the technique can not be used with lightning due to S/W the current is dispersed. Upon launching the technique back at the opponent, the technique increases by one rank.

Note: Can not be used in consecutive turns
Note: The user can use the empowerment ability on their own techniques or techniques of their allies, however in this case the technique will continue onwards to the adversary instead of being redirected.
Note: S rank version may only be used twice
Note: Can only be taught by LonelyAssassin
Note: Redirection can only be used on techniques of the same rank
Note: Can only engulf and empower elements that work logically (KG and CE alike)
Note: Can only redirect fire technique a rank lower than the the one used, redirection does not work on lightning.



(Kuchiyose : O. D. S. E) - Summoning : O. D. S. E
Type: Summon
Rank: S
Range: Long
Chakra Cost: 40
Damage Points: N/A (80 if used as an Attack)
Description:
More Clearly known as "Orbital Drop Storm Elites" are a group of Barnacle communities that look the exact same as the Arbiter except they are a lot shorter (being around 7 foot instead of the Arbiter's 8, since he is the superior) and have a different armour style, they just use the same anatomy so to speak. This form is usually referred to as an Elite or Sangheili and they come in different armour shapes and colours depending on their role in the squad. . When blood is swiped on the tattoo the ODSE are summoned in a unique way, the Elites being in separate 'drop pods' made out of the Thoracica Calcite Shell that surrounds them protecting them from the Impact they feel as they are summon high into the air and hit the ground with some force, because of how high they are summoned they will be able to be used offensively. The user may also summon the O.D.S.E and have them be delayed, creating them so high up in the air that they arrive a couple of turns late, the maximum amount of turns the user can stall the O.D.S.E. arrival is 3 and must be stated, however they can just be summoned immediately and they will impact with the ground that same turn. There are a number of different ODSE available to the summoner depending on their situation they have a number of abilities, only one can be chosen;

Elite Honour Guards
Two Elites Wielding Silver Armour however they have Orange like attachments to their limbs to show their higher status and power, their Helmet is also much larger and almost ornamental in shape ( ) - their Armour is strong and can withstand up to B-Rank elements each but hit with an A-Rank and they'll fall. Honour Guards move at user's base speed. Instead of being like the Arbiter they do not Wield Energy swords but instead Energy Polearms;

Honored Gear : Very Similar to shape of the Arbiter's Blades except they're stuck on the end of a staff and are Orange, becoming a Polearm that each Honour Guardsman wield along side their sword. This Polearm give them the usage of Fire being made up of Acorn Barnacles to make it sharp and also have an affinity for it, Using one of the moves per turn the Honour Guards can infused their Polearms with S-Rank fire that when impacting with an object or target will explode outwards covering a couple meters but capable of a large impact with even big Earth creations for example they can be shattered with the force (If Ability is used by both Honour Guards then the S-Rank power is split between them and becomes A, if only use by one at a time then it's the Full S-Rank - Power of the staff will not degrade unless fully beaten as the Honour Guards sustain it). The Orange parts of the Armour are also linked with the Orange Polearm blade coming as a set, they may do the same effect with their Blade but instead through their body releasing a pulse of fire that erupts, grows from them and spins around as a simple counter-attack or defence up to Short Range - Costs a turn. If this ability is used whilst the Polearm is active then it will be deactivated and must be reactivated.

Elite Ultra Rangers
Three Elites wielding Green armour, each are B-Rank and if hit by Ninjutsu of this rank will be killed however their armour can take C-Rank and below with ease. These Elites wield special armour designed for their forte and these devices made of Thoracica Barnacles on their Back ( ). These are the Faster Elites of the ground giving them double the user's base speed like the Arbiter.

Jackal Vanguard : These Jump Packs as they can be referred to release a concentrated pulse of Wind which launches the Rangers High into the air at quick speed going upwards giving them the ability to Jump over Large structures or if need be techniques reaching heights of up to Long-Range in the air. They are also given energy swords like the Arbiter has however they only have one each and are all B-Rank condensed sharp wind release instead of lightning, however using one of the moves allowed these elites are allowed to swipe their blades and create a large generic wind arc that reaches heights of 5 meters, if used by all elites as one attack it is S-Rank with a 2 turn cooldown, if used by just one elite the attack is A-Rank.

Elite Storm Commandos
Four Elites Wielding Blue Armour, Each are B-Rank and if hit by Ninjutsu of this rank will be killed however their armour can take C-Rank and below with ease. The Elites Wield Needlers on one arm and Three of them have Navy Blue armor, whereas the one with Red acts as a Captain but gains no Bonus for being one. Move at User's Base Speed.

Needlers : Calcite Shell Gauntlets that are loaded with Calcite Shell senbon charged with Lightning that give these senbon a Pink glow are passed from the wrist into the between of the fingers of the Elites allowing them to hold 3 at a time ( : Ignore handle, Hand would be where the Silver part at the front is). The Elites may throw the Senbon one at a time which act like ordinary explosive tags in power but are slightly stronger and will cut through opposing tags by diffusing them with the lightning or can throw three at a time at multiple. However Using one of the 3 moves per turn the Elites may Fire an S-Rank Barrage of Many lightning Senbon from all of them causing an explosion that builds and builds into a massive maelstrom covering a diameter of 5 meters, this ability has a three turn cooldown. They are allowed to fire a barrage from just one Elite equalling only A-Rank lightning which also costs a turn but no cool down.​

The User if they So wish Can Summon just the Weapons or Armour into action as labelled above as Needlers, Jackal Vanguard and Honoured Arsenal and gain their ability unless multiple Elites are required (For Example the Needlers an Jackal Vanguard S-Rank ability unless somehow at least 3 people wield these abilities on the field). The user cannot summon a squad and have them give their weapon to him, they will disperse when the summon disperses so must summon their own, however the user can summon these weapons onto an ally - Shadow Clone, Entity with reason, Kozui as the barnacles that make up the weapon give them that power and create those attacks.

- Must have Signed Barnacle Contract
- Each Group Can Only be Summoned Once
- No Same Group on the Battlefield at a Time
- O.D.S.E. Disperse four turns after impact with the ground.
- No Other Summons in the Same turn.
- Summoning Just the Weapons have Four Usages and a Three turn Cooldown.


Declined: I'll preface this check by saying the general concept is fine. But a submission like this is basically three different summonings in one technique, each with their own usage restriction and allotted time on the field. In addition, these sets use different elements in conjunction with their items. Overall, they'd require individual submissions as they stand now.



(Kuchiyose : O. D. S. E) - Summoning : O. D. S. E
Type: Summoning
Rank: S
Range: Long
Chakra Cost: 40
Damage Points: N/A (80 if used as an Attack)
Description:
More Clearly known as "Orbital Drop Storm Elites" are a group of Barnacle communities that look the exact same as the Arbiter except they are a lot shorter (being around 7 foot instead of the Arbiter's 8, since he is the superior) and have a different armour style, they just use the same anatomy so to speak. This form is usually referred to as an Elite or Sangheili and they come in different armour shapes and colours depending on their role in the squad. . When blood is swiped on the tattoo the ODSE are summoned in a unique way, the Elites being in separate 'drop pods' made out of the Thoracica Calcite Shell that surrounds them protecting them from the Impact they feel as they are summon high into the air and hit the ground with some force, because of how high they are summoned they will be able to be used offensively. The user may also summon the O.D.S.E and have them be delayed, creating them so high up in the air that they arrive a couple of turns late, the maximum amount of turns the user can stall the O.D.S.E. arrival is two and must be stated, however they can just be summoned immediately and they will impact with the ground where the user wishes that same turn.

The Group of ODSE are made up of Four Elites Wielding Blue Armour, Each are B-Rank and if hit by Ninjutsu of this rank will be killed however their armour can take C-Rank and below with ease. The Elites Wield Needlers on one arm and Three of them have Navy Blue armor, whereas the one with Red acts as a Captain, they all move at the user's base speed. Needlers are Calcite Shell Gauntlets that are loaded with Calcite Shell senbon charged with Lightning that give these senbon a Pink glow are passed from the wrist into the between of the fingers of the Elites allowing them to hold 3 at a time ( : Ignore handle, Hand would be where the Silver part at the front is). The Elites may throw the Senbon one at a time which act like ordinary explosive tags in power but are slightly stronger and will cut through opposing tags by diffusing them with the lightning or can throw three at a time at multiple. However Using one of the 3 moves per turn the Elites may Fire an S-Rank Barrage of Many lightning Senbon from all of them causing an explosion that builds and builds into a massive maelstrom covering a diameter of 5 meters, this ability has a two turn cooldown. They are allowed to fire a barrage from just one Elite equaling only B-Rank lightning which also costs a turn but no cool down. They are also each given energy swords like the Arbiter has however they only have one each and are all B-Rank sustained lightning and are wielded in the opposite hand of the Needler, if broken the sword can be reactivated at the cost of a turn - however this has to be done for each one. Using one of the user's turns from the sword the elites can release an aura of electricity that travels through their body and then pulses outwards in short range, paralysing anything caught in the field - but it also interacts with chakra, killing techniques of B-Rank and below according to elemental strengths and weaknesses. (Has a Two Turn Cooldown).

The User if they So wish Can Summon just the Weapons; Needlers and Energy Sword and gain their ability unless multiple Elites are required (For Example the Needlers S-Rank ability unless somehow at least 3 people wield these abilities on the field). The user cannot summon a squad and have them give their weapon to him, they will disperse when the summon disperses so must summon their own, however the user can summon these weapons onto an ally - Shadow Clone, Entity with reason, Kozui because it is the barnacles that make up the weapon give them that power and create those attacks.

- Must have Signed Barnacle Contract
- Can only be Summoned once per event.
- O.D.S.E. Disperse four turns after impact with the ground.
- No other summonings in the same turn.
- Summoning just the weapons have four usages and a three turn cooldown.
- So long as the weapons, alone, have been summoned, the O.D.S.E. cannot be summoned.


Approved: edits annotated in pink.​


(Meiton/Fuuton : Bakushuku) - Dark / Wind Release : Implosion
Type: Offensive
Rank: B/A
Range: Short - Long
Chakra Cost: 20/30
Damage Points: 40/60
Description :
Each time this Technique is used "Inhaling Maw" or another absorption based technique must've been used beforehand. A New Dark Release style created and built by Tasuke a user in both Meiton and Futon. This initial part of this technique combines the use of Absorption and the Vacuum effects of wind, for example with a simple hand gesture a dark orb will be spawned on the field and then infused with the wind surrounding it, this strengthens and speeds up the absorption effect dramatically capable of having this spawned within an opposing energy-based techniques (according to strengths and weaknesses of dark). Since this is a new style there are various ways this technique can be used;

Pulse Bomb
B-Rank : The user outstretches their hand and forms a dark orb about 5 inches in diameter in the air surrounded by an aura of wind, the now formed pulse bomb will draw in chakra from techniques (according to strengths and weaknesses) and other items within a diameter of 5 meters towards the center - this includes tools (+10 damage if a group of Shuriken or Kunai are drawn in, +20 for explosive tags as well). Once it's all been drawn in it will explode outward in a maelstrom of blue flames with the power of the technique it was used against including all tools like kunai or shuriken, explosive tags cause extra explosions on the outside of 5 meters increasing it's size to 7 in diameter.

Pulse Bomb Barrage
A-Rank : Like it's lower ranked counterpart this one creates multiple Pulse bombs over the field to take out multiple targets. The bombs will have the same effects just in multiple locations, many of these can be created to deal with large scale techniques or to hit multiple targets. This has the same rules as it's lower ranked counterpart.

Graviton Surge
A-Rank : Can be launched from the hand or infused into a projectile the user creates and release an orb about half a meter in diameter at the target location. Anyone or anything caught within it's 10 meter radius, because this is more powerful it can drag in people and summons around that size too absorbing chakra from their bodys as they're pulled around and dragged by the surge (-40 chakra for each person), it also cuts them do to the wind aura of the vacuum causing small cuts all over the body before explosion. It takes a moment before the surge explodes outwards in a maelstrom of flame from the middle covering a 10 meter radius. If a big summon is caught within the radius it will not be drawn in but it's chakra will be taken.

Vortex
B-Rank : Is created at the tip of a weapon or in the palm of one's hand and held up into the air. The Vortex grows massively as it absorbs anything within Short Range only however has the drag of Mid range and will pull anything in the area towards it (Techniques will be absorbed by it according to Dark's strengths and weaknesses). It can gather nearby rocks and bits of water, all this will be infused with dark flames upon expulsion making everything within it deadly. The Vortex reaches a size of 3 meters in diameter For each body that is dragged into the vortex, whether it's trees or boulders - this technique is increased by one rank depending on what is dragged into the surrounding becoming a maximum of S-Rank (Each body can be, Nearby trees, Boulders, Weapons left on the battle field like a multitude of Kunai/Shuriken or Tags, bodies of water which will become scalding hot). The User will then swing their sword and send the vortex in a direction swung in, hitting a target and exploding in a maelstrom of intense flames, everything caught within it explodes outwards scalding hot upon making contact with the opponent. The Diameter of the Explosion is 5 meters for B-Rank, 8 meters for A-Rank and 10 meters for S-Rank. User can be caught in it if not careful.

- Must Be a Specialist in Wind Release
- Must Know Dark Release
- Pulse Bomb Barrage has 4 usages
- Graviton Surge has 3 usages and a two turn cooldown
- Vortex has a three turn cooldown
- Must be taught by LonelyAssassin

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Korra.

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Resubmitting Medusa

(Hebi Senpo: SMede~yūsa) - Snake Sage Arts: Medusa
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40 (-10 per turn)
Damage: 80
Description: The user will do the Ram than Snake sign and than channel their senchakra into the ground. Combining the aspects of the Inorganic Reincarnation Jutsu and Snake Summons, the user will form from the ground a Medusa looking creature that has actual snake summons coming out of her hair. The creature is made up of earth and any other non life substance from the ground manipulated by the Inorganic Reincarnation Jutsu, Snake scales and snakes. Medusa is 15m high. Medusa can use the snakes (15 meters) from her hairs to attack opponents. Medusa can also form snakes from any where on its body. Medusa can manipulate her body to change like her hands into objects like swords, hammers, etc. The user can also use the snakes attached to Medusa to attack and bite down onto opponents and channel earth/senchakra into opponents to petrify them and turn them into stone if they are bitten down for at least 2 turns. Medusa is immune to A ranks and below and can take up to one S rank jutsu. The user can summon up to one snake from her body and only have one snake on the field at the same time as this. This effect is passive as an addition form of summoning much like using a summoning tattoo as a medium
Note: Must know Snake Sage Mode
Note: Must be taught by Korra
Note: Usable 2 times a battle
Note: While in use the user can only use 2 other jutsus in a move due to having to keep focus on Medusa
Note: Reduces sage mode by two turns
Note: The user can only use earth release while controlling this
Note: Each use last for 3 turns

Approved- made alot of edits

Paper bio and SM
Paper Training

(Torakkingu-Shi no Chō) - Tracking Paper Butterflies
Type: Supplementary
Rank: C
Range: Short-Long
Chakra cost: 15 (-5 per turn)
Damage points: N/A
Description: The user will create paper butterflies that are connected to their self by their chakra. The user can than have the butterflies attach to opponents or allies by landing on them and merging into their clothes. The user is able to track/sense opponents. If used with allies the user can establish a mental link thru the butterflies so they have constant contact with their allies.
Note: Only Usable by Paper Users
Note: Must be taught by Korra
Note: Creates 5 butterflies per user

Declined - where do they come from? Your body? make it 4 per use to kepe it even. And no mental link. If you have fuuin to could try and create a form of sensing barrier tag butterfly? xd

(Kami Senpo: Shizen no Norowareta-Shi) - Paper Sage Arts: Cursed Paper of Nature
Type: Offensive
Rank: B-S
Range: Short - Long
Chakra: 20 - 40
Damage: 40 - 80
Description: The user will combine their Paper Ninjutsu with Sage Mode. The user will control a number of paper to cover the opponent in paper and than channel their sen chakra into the paper so the paper and the body part it covers turns into stone. The amount of chakra the user puts in than controls of how much of a body part can the user effect. If they use the B rank version they can cover a hand or foot or a small area of the body. The A rank version can cover a whole arm or leg or torso. The S rank version can cover the whole body but requires the opponent to be covered for a full turn before being turned into stone. The B rank could be used 4 times a match, the A rank 3 times a amtch and the S rank twice a match.
Note: Must know Sage Mode and Paper Ninjutsu
Note: Must be taught by Korra.
Note: The jutsu as a whole can only be used 5 times a match

Declined - doesn't make much sense. Paper forcing energy into them, i jsut don't see it. Once again, where does this paper come from? it should cost you turns from your sage mode... etc
(Torakkingu-Shi no Chō) - Tracking Paper Butterflies
Type: Supplementary
Rank: C
Range: Short-Long
Chakra cost: 15 (-5 per turn)
Damage points: N/A
Description: The user will create paper butterflies by releasing paper sheets from their body that are connected to their self by their chakra. The user can than have the butterflies attach to opponents or allies by landing on them and sticking to their clothes. The user is able to track/sense opponents.

Note: Only Usable by Paper Users
Note: Must be taught by Korra
Note: Creates 4 butterflies per user
Note: Usable 3 times

Approved - made edits. By the way, if an opponent/ally use a body surge or release a element from their body, this will be destroyed.



(Kami Senpo: Shizen no Norowareta-Shi) - Paper Sage Arts: Cursed Paper of Nature
Type: Offensive
Rank: B-S
Range: Short - Long
Chakra: 20 - 40
Damage: 40 - 80
Description: The user will combine their Paper Ninjutsu with Sage Mode. The user will control a number of paper that forms from their body or if they have a paper source on the field to cover the opponent in paper. The paper will than merge with the opponent's body so that it is part of it. Than the user will channel their sen chakra into the paper so the paper and the body part it covers turns into stone. The amount of chakra the user puts in than controls of how much of a body part can the user effect. If they use the B rank version they can cover a hand or foot or a small area of the body. The A rank version can cover a whole arm or leg or torso. The S rank version can cover the whole body but requires the opponent to be covered for a full turn before being turned into stone. The B rank could be used 4 times a match, the A rank 3 times a match and the S rank twice a match.
Note: Must know Sage Mode and Paper Ninjutsu
Note: Must be taught by Korra.
Note: The jutsu as a whole can only be used 5 times a match
Note: Using the A rank and above version cuts down SM by 1 turn.

Declined - For one, it should be a single rank. And another, you would have to infuse the paper from your body with sen chakra, then release it onto them and release it into them. But once you do this you will lose a turn of sage mode, even if that paper tag is destroyed.



Bio with Snakes and Fuuin and SM

(Hebi Fūinjutsu: Sunēkuhaipu) – Snake Sealing Art: Snake Hype
Type: Supplementary , Defensive
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user will summon a special white snake the size of the one Sasuke used to protect him self against Deidara's clay. The snake will then open its mouth and releases a string of sealing formula (4) that looks like smaller snakes that wrap around the opponent and binds their movement. The snake will than have the formula starts retracting back till it gets into the snake's mouth. The snake will the eat and opponent and complete the seal causing the opponent to be completely sealed inside its stomach. The user could also use this to seal dead corpses to store and use this to store weapons inside the snake the the user can not hold. When unsealing the snake will just spit out the body or weapon with the formula wrapped around it still till its completely outside its body and then retracts the formula only.
Note: Usable 4 times a match
Note: Must know Snake Summoning

Declined - First of all, summons should be summoned 1 time as it's on animal. Secondly this should be summoning short range from you so it can't be abused.

(Hebi Senpo: Shizen no Okurimono) Snake Sage Art: Nature's Power
Rank: A
Type: Offensive/Supplementary
Range: Short- Long
Chakra Cost: 30
Damage Points: N/A (+15 to Snake Ninjutsu)
Description: Using there ability to use senchakra and snake ninjutsu the user while doing any snake related ninjutsu, like Multiple Hidden Snake hands, will mix it with senchakra into the snakes. The senchakra would cause the snakes to grow bigger, three times there size, and make them stronger than before. The senchakra would boost the rank of the snake jutsu used with it up to A rank as they can not boost a S rank into an F rank. The senchakra would cause the snakes not only to get bigger but give their body's more of a protection and more damage which leads to a boost in rank. Even though this uses senchakra the user does not have to be in Sage Mode but have to at least master it.
Note: Must know Snakes
Note: Must be taught by Korra.
Note: Only usable on Snake Ninjutsu and not summons
Note: Usable 4 times a match.
Looks similar to this
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Declined - sage chakra doesn't make snakes bigger xd and the using sen chakra to boost the power and size of some, this exists, it's a cj of mine called Pervy Power xd
 
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Inch

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(Karyokutagu) - Igneous Power Tags
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short-Long
Chakra: N/A
Damage: N/A
Description: These tags allow the jinchuuriki of the Yonbi to easily and subtly carry lava with him wherever he goes. To this end, the user must first create a large source of lava which they will then seal into a set of tags. The seal used for this process is inspired by the one used for explosive tags. The seal, marked with the kanji for lava, requires much more chakra and time to make and therefor the user can only carry four tags. The tags can be released in one of two ways: the simple freeform detonations similar to explosive tags, or using the tags as a source for lava jutsu. In the case of the former, the tag will simply release an omnidirectional surge of lava in a short-range of itself. This lava is obviously very hot and dangerous, but lacks force and is merely considered freeform in terms of its damage and can be countered as such. Upon being released, the lava will have the same momentum that the tag had as well as benefit from any effects from the user. Alternatively, the user can simply trigger a tag by focusing his chakra into it as if it were a source of earth for a lava jutsu. This will automatically trigger the tag into releasing the lava which the user will immediately and seamlessly use for their jutsu. Essentially, the jutsu will erupt out of the tag when this occurs. The tags offer no benefits to the jutsu, just function as an alternative source. Furthermore, jutsu released from the tags are still restricted by the range requirements on that jutsu. The user must be careful when they use their tags, as they will be unable to do so in the following three turns. The tags can never release f-rank lava jutsu. The lava jutsu released from a tag must make sense in terms of size i.e. the user cannot spawn a tidal wave of lava from a tag.
Note: Must be posted on bio to use, and consumes a fuuinjutsu slot.
Note: Only usable by Roshi, Jinchuuriki of the Yonbi.
Note: Requires fuuinjutsu.

♪ Declined: I'm hesitant to approve this unless you specifically mention that it cannot be detonated within short range of the opponent. ♪

(Doton: Kainushi Gaia) - Earth Release: Domesticate Gaia
Type: Offensive, Defensive, Supplementary
Rank: S
Range: Short-Mid
Chakra: 40 (-10 per turn)
Damage: 80
Description: Domesticate Gaya is an incredibly versatile technique, and is as practical as it is deadly. The jutsu is inspired by masonry and its ability to tame rock into brick for human purposes. Befittingly, it serves as a unique way to quickly create large, complex structures out of rock bricks. The way this works is the user performs three hand seals and focuses their chakra into the ground near where they want to create their structure. On the completion of the hand seal, the ground in the targeted area will abruptly produce a large number of dense earthen bricks. The number of bricks is ultimately determined by the user's needs, yet the jutsu typically produces a large amount. The size of the structure is limited, and the structure cannot exceed a mid-range in any point from its inception, thus preventing the user from making anything too grand/big. The strength of the structure is simply spread more thin when it is a large one. After the bricks are created, they will immediately stack and conglomerate themselves into whatever shape the user desires, rapidly interlocking with unique grooves placed on all the bricks to lock the structure into place meaning the possibilities are endless. The only limit here is the user's imagination, as anything achievable with plain bricks is achievable with this. This is excellent for creating enduring buildings, bridges, etc. Of course, this also has battle applications. Often times, the user can use this jutsu to rapidly create versatile and sturdy defenses. The beauty of this technique, however, is that once a structure has been created, the user will be able to sustain control over it if they so desire, but only if the structure did not exceed a short-range distance at any point from its inception. With hand motions, they can continue manipulating the position of the bricks at twice the user's current speed, thereby causing the structure to move along with them. For this reason, this jutsu is also an excellent offense as the user can create giant hammers and the like to attack their opponent with. This jutsu does however come with heavy restrictions. The user will only be able to use it twice per event, and after its use the user will be unable to perform earth jutsu above A rank for two turns. Four turns must pass before this may be used again. Furthermore, it can only be used by primary earth specialists. The user can maintain control over a construct for a maximum of three turns, but is restricted to using only earth while doing so.

♪ Declined, DNR: This is similar to numerous existing 'earth release technique' type jutsu which would simply manipulate earth in anyway the user desires, limited by the imagination. Also, the structures moving at 2x the user's CURRENT speed is lmao. Drop some leg weights, and you'd have a brick moving as if you just opened the 6th gate. ♪
 
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Troi

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Resubmitting:



(Ototon: Ourania no Torikku) ♪ Sound Release: Ourania's Trick ♪
Type: Offensive/Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: Utilizing their sound chakra, the user will weave two handseals and quickly hit their hand on an object of their choosing. This will send a very high-frequency ping from short to long range that will also create a sound barrier as it stops at long range. This ping will cause all opponents, but not the user, in the vicinity to go deaf. It also causes the immediate target to have blurred vision as the frequency disturbs the brain's brainwaves in a way that impairs vision. Although the vision is not lost completely, figures are distorted and blurry in all cases. Doujutsu users will be able to see chakra and chakra points respectively, however, the physical form and figure of the user as the things around them that are physical will be completely distorted. The barrier will do the same to all who enter it as it is still active.

Note: Barrier lasts for three turns
Note: Immediate effects of the jutsu last for two turns
Note: Can only be used twice per battle with a two turn cooldown
Note: Can only be taught by Moxxi

Declined - it's not unique enough. In it's cause and effect it's very generic.

Sound training [ ]
(Ototon: Ourania no Torikku) ♪ Sound Release: Ourania's Trick ♪
Type: Offensive/Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: Utilizing their sound chakra, the user will weave two handseals and quickly hit their hand on an object of their choosing (or clap). This will send a very high-frequency ping from short to long range that will also create a sound barrier as it stops at long range and surrounds the area in a circle. This ping will cause all opponents, but not the user, in the vicinity to go deaf and the vibrations, being so unruly, will also cause the retina and eyes to vibrate being that they are so sensitive. This will result in not complete loss of vision, but will disorient everything in the effected person's line of sight as they will only be able to see the vibrating and shaking outline of an object. They will also see where something was and is, as opposed to just seeing where something is and is going. So the effected person will basically see up to three different figures at the same time when effected by this jutsu as long as the figures are in motion. This is tricky, but very brief.. Doujutsu users will be able to see chakra and chakra points respectively, however, the physical form and figure of the user as the things around them that are physical will be completely distorted. The barrier will do the same to all who enter it as it is still active.

Note: Barrier lasts for three turns
Note: Immediate effects of the jutsu last for three turns
Note: Can only be used twice per battle with a two turn cooldown
Note: Can only be taught by Moxxi

Leaving for another mod.

Sound training [ ]





(Barakūdaātsu: Barakūdafanerusutōmu) ☪ Barracuda Arts: Barracuda Funnel Storm ☪
Type: Offensive/Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: This can be performed during summoning a barracuda or after summoning a barracuda. The user will weave three handseals, exerting chakra into their foot. They will then stomp their foot, exerting water into the ground and creating a semi-deep hole, about three feet deep where the user's foot was. This hole will then extend underground all the way up to beneath the opponent. After this, the user will weave the necessary seals and touch the ground beneath the hole, summoning water and up to one hundred vicious adolescent barracudas ranging from six inches to two feet long, which are all very fast, agile and vicious, hungry for blood. This is where the user may also summon their boss barracuda, however, the bigger the barracuda, the bigger scale the hole, underground path and technique must become thus slowing the process of the technique slightly. After the water and barracudas are summoned, the water and barracudas alike will rush through the underground path up to the opponent in which the pressure from the water and creatures alike will allow for them to burst through the ground under the opponent, with the water with the barracudas within it raising them into the air and allowing the barracudas to be able to gnaw at their flesh, aiming to leave nothing left but bones. After this, the water will quickly fall back down, allowing the opponent to get slammed on the ground below them and have some barracudas fall back into the hole to roam the underground waterway, ready to attack once more and having this technique being able to be activated more than once, albeit the next time without having to create the waterway unless logically destroyed or obstructed. The user may use an earth technique to expand the underground waterway, having the water and barracudas cover more area underground for the next attack and this also creates a water source for the user. In accordance with this, if there is no ground to hollow, this technique will be 2x faster to perform.

- Can only be used three times per battle
- Barracudas in the waterway last up to three turns
- Must wait a turn before utilizing again
- Must have signed the Barracuda contract
- Can only be taught by Moxxi

Pending, contact me about this.

Barracudas approved here [ ] I am the owner and current holder of the barracuda contract.

(Doton: Chūkū) ☪ Earth Release: Hollow ☪
Type: Offensive/Supplementary
Rank: D
Range: Short-Long
Chakra: 10
Damage: N/A
Description: The user will slam their hand on the ground or stomp the ground releasing their doton chakra into a selected area. After this, they will hollow the underground wherever they please from short to long range. This hollowed ground is a means for storing techniques or elements, more specifically. Such as water, for example. To be later used sneakily at the user's discretion, while being underground and without being seen by the opponent. This can also be used offensively albeit not aggressively, as the user may supremely hollow the ground beneath the opponent and have them fall up to twenty feet deep into the ground. This is a captive side of the technique, and is not meant to cause damage, but is able to cause little damage if the opponent did not prepare to fall.

Note: Can only be taught by Moxxi

Declined - make it C rank atleast, as it's more than basic, give a max space you can hollow out.
 
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Drackos

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(Fūinjutsu: Sora no Kunō) – Sealing Technique: Torment of the Void
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: An advanced variation of the basic Sealing Tag technique, Torment of the Void employs a sealing script which is placed either directly on a target or on a technique which restrains a target (such as Earth, Water, Wood, Ninjutsu, etc). Fūinjutsu specialists who have completed their training are capable of incorporating the tags into restraining techniques without the need to manually place the tag, allowing for optimal fluidity and enabling the technique to be used within the same timeframe as the applied technique. Unlike the generic Sealing Tag, which simply seals the target it is attached to, Torment of the Void is designed as a punishment based seal. When the tag is placed and the sealing process is initiated the victim is placed into an illusionary technique, one which is bound to the seal itself and can only be shattered by destroying the seal. This is because the seal constantly exerts chakra which both seals the target and induces the illusion making pain and full body surge based release methods useless. The illusion created by the script causes the opponent to see the battlefield overcome with absolute black, metallic, featureless material converging upon the opponent’s position from long-range at a quick pace. As the darkness rapidly converges upon the opponent chains will emerge from the earth piercing the opponent’s skin, restricting movement. These chains continue to do so as the darkness converges upon the opponent and will begin to lift the opponent into the air slightly as if to string them up and torture them. The sealing process itself spans over one turn; as such if the opponent fails to destroy the seal itself in their next turn the seal will complete. Once completed the opponent will be trapped within the seal and locked away in an absolute silent and dark stasis in which they can only feel the chains which pierce their body. Because of the mental strain produced by the seal and illusion should the target be sealed they will be left unconscious upon being unsealed by the user. Torment of the Void can be used three times per battle and once every two turns.

Declined, fuuinjutsu genjutsu is a reach I'm not gonna allow. Especially when this is just Bringer of Darkness that lasts a longer time. Make it a standalone Gen if you want it.
 
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