Ninpou: Seinaru Fun'iki - Ninja Arts: Holy Ambience
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description:
The jutsu is a simple yet useful supplementary technique. This is used only to augment, rather supplementary and defensive jutsu only and would not work for jutsus that is offensive in nature except if they are supplementary traps that release an offensive jutsu. This means this can not be used on something offensive from the onset. The user would create a chakra barrier/shroud with a short-range size only around a particular jutsu. The shroud would not relate with any matter but only harmonizes with the supplementary function of the technique it is synchronised with, carrying out such function as if it was the jutsu. There are some jutsu that needs one to make contact with it for it to affect a target thus where the shroud comes to effect. It increases the induction field of that jutsu so that even if the target is not making contact with the jutsu but is within the shroud, the supplementary effect of the jutsu in question would still affect him. For example, the user can have an explosive tag that needs one to get to 1meter for it to activate. With the shroud which could extend upto short range from the tag in any or all direction, the tag would explode whenever the target gets in the vicinity of the shroud. This also works well with traps like "mud wolves", making it not neccessary to get too close to the trap before the wolves are activated " or Fire Release: Exploding Dragon Strike, making it so that the explosion could still occur even if the target is not making contact, they only need to make contact with the shroud. The tags, mud wolves and exploding dragon strikes examples are infact traps which can be used offensively, supplementary applications examples are when the jutsu is used with something that pulls or restricts the target's movement etc, when they are at a particular range or making contact with it. Then with the shroud, they need not get close before they experience the aforementioned supplementary effect. They only need to make contact with the shroud. When used with a defensive lightning or lightning with supplementary effects, it extends area at which one feels the supplementary effect or if defensive, light numbness(but not electric shock since one is not making direct contact with lightning itself) and induction just like how one can harmlessly feel a high voltage from a van-der-graf generator without getting electrocuted due to the absence of current which is the offensive nature of lightning. The only thing noticed is the hairs would stand upright due to the energy. But as a downside, the shroud also carries/amplifies the sound of the lightning which could further warn the target. The shrould would make the surrounding of a defensive water technique humid, likewise would amplify the sound of water if its a flowing one. The jutsu is an activation jutsu that works only on the next jutsu the user uses making both fall on the same timeframe. It can be used passively on an already active jutsu but counts as a move.
4x per battle
Can not be used with genjutsu
If the jutsu in question ends or is defeated, the shroud also ends with it.
Declined - dnr.
Fuinjutsu: Tsumetai Supaishī - Sealing Art: Spicy Cold[/b]
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20
Damage: N/A
Description: This is a simple sealing barrier that is used in conjunction of the user's elemental jutsu although it can only be used alongsides with 3 of the basic 5. With an additional 2 handseals to the handseals required for the technique, the user would create an invisible barrier around the elemental techniques. The barrier would not react with any matter whatsoever as it's only work is to seal the spills of the element emanating from the technique without disrupting the potent nature of the element itself. There are different affects for each elements as every element has its own spills. Spills in this context are something that can be felt when one is close to such element. For example, heat and burning sound can be felt from fire, chill can be felt from ice, humidity and bubbling sound from water, vibration and dust from earth, whistling sound, suction and cold chill for wind, heat and unfocused electrical crackling from lightning etc. This can only be used with Fire, Earth and Wind.
The importance of this is simple, the user or anybody is able to stand close to the element without being disturbed by the spills surrounding the element, although such element would still carry their normal potency, affecting someone like normal when it makes contact. For example: Fire would still burn normally when it comes in contact with matter or flesh, Earth would still carry its concusive force, etc.
-If the augmented technique does not require any handseal, the user would only need to do 2 handseals for the sealing technique.
-Used in the same timeframe as the technique in question.
-4x per battle
-One turn inbetween usage.
Declined - keep the original. It still covers too much. And i mean... keep the original.
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description:
The jutsu is a simple yet useful supplementary technique. This is used only to augment, rather supplementary and defensive jutsu only and would not work for jutsus that is offensive in nature except if they are supplementary traps that release an offensive jutsu. This means this can not be used on something offensive from the onset. The user would create a chakra barrier/shroud with a short-range size only around a particular jutsu. The shroud would not relate with any matter but only harmonizes with the supplementary function of the technique it is synchronised with, carrying out such function as if it was the jutsu. There are some jutsu that needs one to make contact with it for it to affect a target thus where the shroud comes to effect. It increases the induction field of that jutsu so that even if the target is not making contact with the jutsu but is within the shroud, the supplementary effect of the jutsu in question would still affect him. For example, the user can have an explosive tag that needs one to get to 1meter for it to activate. With the shroud which could extend upto short range from the tag in any or all direction, the tag would explode whenever the target gets in the vicinity of the shroud. This also works well with traps like "mud wolves", making it not neccessary to get too close to the trap before the wolves are activated " or Fire Release: Exploding Dragon Strike, making it so that the explosion could still occur even if the target is not making contact, they only need to make contact with the shroud. The tags, mud wolves and exploding dragon strikes examples are infact traps which can be used offensively, supplementary applications examples are when the jutsu is used with something that pulls or restricts the target's movement etc, when they are at a particular range or making contact with it. Then with the shroud, they need not get close before they experience the aforementioned supplementary effect. They only need to make contact with the shroud. When used with a defensive lightning or lightning with supplementary effects, it extends area at which one feels the supplementary effect or if defensive, light numbness(but not electric shock since one is not making direct contact with lightning itself) and induction just like how one can harmlessly feel a high voltage from a van-der-graf generator without getting electrocuted due to the absence of current which is the offensive nature of lightning. The only thing noticed is the hairs would stand upright due to the energy. But as a downside, the shroud also carries/amplifies the sound of the lightning which could further warn the target. The shrould would make the surrounding of a defensive water technique humid, likewise would amplify the sound of water if its a flowing one. The jutsu is an activation jutsu that works only on the next jutsu the user uses making both fall on the same timeframe. It can be used passively on an already active jutsu but counts as a move.
4x per battle
Can not be used with genjutsu
If the jutsu in question ends or is defeated, the shroud also ends with it.
Declined - dnr.
Reduced the usage to just 3 elements.Fuinjutsu: Tsumetai Supaishī - Sealing Art: Spicy Cold
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20
Damage: N/A
Description: This is a simple sealing barrier that is used in conjunction of the user's elemental jutsu although it can only be used alongsides the basic 5. With an additional 2 handseals to the handseals required for the technique, the user would create an invisible barrier around the elemental techniques. The barrier would not react with any matter whatsoever as it's only work is to seal the spills of the element emanating from the technique without disrupting the potent nature of the element itself. There are different affects for each elements as every element has its own spills. Spills in this context are something that can be felt when one is close to such element. For example, heat and burning sound can be felt from fire, chill can be felt from ice, humidity and bubbling sound from water, vibration and dust from earth, whistling sound and cold chill for wind, heat and unfocused electrical crackling from lightning etc.
The importance of this is simple, the user or anybody is able to stand close to the element without being disturbed by the spills surrounding the element, although such element would still carry their normal potency, affecting someone like normal when it makes contact. For example: Fire would still burn normally when it comes in contact with matter or flesh, Earth would still carry its concusive force, water would still wet/drown, lightning would still shock, etc.[/b]
-If the augmented technique does not require any handseal, the user would only need to do 2 handseals for the sealing technique.
-Used in the same timeframe as the technique in question.
-4x per battle
-One turn inbetween usage.
Declined - keep the original, this takes it a bit far and can be used in toooo many ways
Fuinjutsu: Tsumetai Supaishī - Sealing Art: Spicy Cold[/b]
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20
Damage: N/A
Description: This is a simple sealing barrier that is used in conjunction of the user's elemental jutsu although it can only be used alongsides with 3 of the basic 5. With an additional 2 handseals to the handseals required for the technique, the user would create an invisible barrier around the elemental techniques. The barrier would not react with any matter whatsoever as it's only work is to seal the spills of the element emanating from the technique without disrupting the potent nature of the element itself. There are different affects for each elements as every element has its own spills. Spills in this context are something that can be felt when one is close to such element. For example, heat and burning sound can be felt from fire, chill can be felt from ice, humidity and bubbling sound from water, vibration and dust from earth, whistling sound, suction and cold chill for wind, heat and unfocused electrical crackling from lightning etc. This can only be used with Fire, Earth and Wind.
The importance of this is simple, the user or anybody is able to stand close to the element without being disturbed by the spills surrounding the element, although such element would still carry their normal potency, affecting someone like normal when it makes contact. For example: Fire would still burn normally when it comes in contact with matter or flesh, Earth would still carry its concusive force, etc.
-If the augmented technique does not require any handseal, the user would only need to do 2 handseals for the sealing technique.
-Used in the same timeframe as the technique in question.
-4x per battle
-One turn inbetween usage.
Declined - keep the original. It still covers too much. And i mean... keep the original.
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