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(Shidare Saramandā) - The Weeping Salamander
Type: Supplementary/Defensive
Rank: D - S
Range: Short - Long
Chakra Cost: 10 - 40
Damage Points: N/A
Description: A brother technique to Bunpuki's Testament, the Weeping Salamander was a technique developed to cover up the weaknesses left behind by the former. The technique involves the user partially converting his palm into sand, and then placing it upon the earth. It specifically works with the sand absorbing all of the water present underground, turning the ground dry and forcing it to lose its bodies of water as well as vegetation. This induces a state of 'desertification' which causes the ground to crack up before breaking into hundreds of pieces.
As such, the technique serves as an effective counter against Swamp related techniques and also allows the user to effectively dry out elements that directly depend upon moisture e-g Wood/Mushrooms (of the same rank), and turn them to dust. This can also be done by the user places his palm directly upon that element. Alternatively however, the user can use the technique to directly absorb water sources by placing his palm upon them, clearing out the terrain of water. The technique in a sense exploits the weakness of Sand to Water, and thus in fact also allows the user to use the sand to absorb Water techniques of one rank below (S-Rank counters A-Rank Water and Rain) by absorbing them. This technique however specifically targets wave/projectile based Water techniques and cannot be used to absorb water from other kinds of Water techniques; such as mist. The size and strength of the technique depends upon the chakra input.
Note: The users body is incapable of containing all of the water that it absorbs, and as such; the water is almost immediately released into the atmosphere in the form of vapour.
Note: The S Rank version can only be used four per battle, with the user being unable to use S Rank and above Sand techniques in the next turn.
Note: Can only be taught by pop123 and used by Sand users.
‡ Declined ‡ The link to the original isn't valid. I'll allow this to be used against swamp but it won't work against elements like Wood.
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(Amanozako) - Heaven Opposing Everything
Type: Weapon
Rank: S
Range: Short - Long
Chakra Cost: 40
[upon initial activation; -5 to maintain]
Damage Points: N/A
Description:
Amanozako is a special gourd developed by the first Jinchuuriki of Shukaku, Bunpuki. The Gourd was constructed for the very purpose to aid any and all Sand users on the orders of the First Kazekage. Physically, the Gourd is the same in appearance as the Gourd normally worn by Gaara, with the only difference being that the Gourd predates Gaara's Gourd by more than a hundred years. The Gourd serves to imbue elemental chakra into Gaara's sand, and infuse with it, allowing the Sand to gain multiple new properties; each depending on which element was infused with the Sand. Therefore, it allows the user of the Gourd to access five different abilities, related to the five basic elemental natures. The Gourd passively releases chakra that it absorbs from the user into the surroundings and imbues all of the sand in the vicinity
(upto mid range) with the chakra. As such, it grants the user the power to apply the abilities of the Gourd upon Sand from the vicinity.
The Acrimony of Akurojin
This ability involves the user infusing Katon chakra with their Sand. It results in the sand heating up, and causes the sand to deliver first-degree burns to anything that it comes into contact with; with the user himself being the only exception. Unlike Red Sand, the sand does not become non-polar, nor is it hydrophobic. As such, the ability does not grant normal Sand to obtain Red Sand abilities at all, with the normal sand heating up due to the Katon infusion being the only similarity; that too to much lesser degree than the Red Sand. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Fiery Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to overpower Fire, Earth as well as Wind. Sand however continues to remain weak to Lightning, and becomes twice as weak to Water.
The Sorrow of Shiryō
This ability involves the user infusing Suiton chakra with their Sand. It results in the sand becoming mushy and clay-like, clumping together, sticking to anything in comes into contact with; with the user himself being the only exception. These new characteristics of the sand are based on a technique utilized by Gaara, Little Quicksand Waterfall Flow and as such depend upon the concept of quicksand existing as a variant of Sand. It can also be used as a medium to conduct Lightning. However, the true purpose of this infusion lies in the fact that infusing the chakra with the quicksand alters the interaction of Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to become twice as strong to Fire and makes Water neutral to the Sand. The Sand however also loses its advantage over Earth, becoming neutral to Earth as well. Wind and Lightning continue to maintain their positions, being neutral and strong to the Sand respectively.
The Rage of Raijū
This ability involves the user infusing Raiton chakra with their Sand. It results in the sand being coated with the users chakra, allowing the sand to conduct Raiton and imbue itself with a current of unfocused Lightning, and numbs anything that the sand comes into contact with; with the user himself being the only exception. These new characteristics of the sand are based on a technique utilized by Gaara, Sand Lightning Needles which showcase and prove the ability to infuse Sand with Lightning. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Lightning Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to retain its advantage over Fire and becomes twice as strong to Earth. The Sand also becomes neutral to Lightning, however it results in the Sand becoming weak to Wind. Water continues to retains its position, being strong to the Sand.
The Trickery of Tengu
This ability involves the user infusing Doton chakra with their Sand. It results in the sand gaining earth-like properties, and allows the user to even utilize the Sand as a medium to conduct Earth Release Techniques. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Earthen Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to retain its advantage over Fire and Earth. The Sand continues to be neutral to Wind, but also becomes neutral to Water as well. It comes at a cost however, with Lightning becoming twice as strong to Sand.
The Greed of Gaki
This ability involves the user infusing Fuuton chakra with their Sand. It results in the sand becoming 2x as fast as Gaara's normal sand, and imbues Fuuton abilities to the Sand. The ability does not lighten the Sand at all, and the Sand continues to maintain the same impact force. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to retain its advantage over Earth, and makes Lightning neutral to the Sand. The Sand however also loses its advantage over Fire, becoming neutral to Fire as well. Wind and Water continue to maintain their positions, being neutral and strong to the Sand respectively.
Note: Interaction between a KG/CE/Advanced Element neutral to Sand, and an elementally-infused Sand depends directly upon the element selected by the user
Note: Infusing the Sand with an element is instant and can be part of the same timeframe as a Sand technique, however it costs as a move slot upon activation.
Note: The user can passively maintain any ability for as long as he chooses, until he decides to either deactivate the technique or infuse the Sand with another element.
Note: The user can infuse the Sand with only a single element at any given time.
Note: The user can infuse the Sand with an element upto five times per battle. It depends entirely upon the user which element he prioritizes in his selection.
Note: Can be only be worn by pop123 and those he allows, with only Sand users capable of using the Gourd.
‡ Approved ‡
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(Ningyō no Dansu) - The Dance of the Puppets
Type: Offensive/Supplementary
Rank: B - S
Range: Short - Long
Chakra Cost: 20 - 40
Damage Points: N/A
Description: The Dance of the Puppets is a technique that was developed by the Jinchuuriki of the Shukaku, Bunpuki to ensure that he would never fall prey to the Puppet users that dominated the Land of Wind during his lifetime. The technique has since been passed down from one generation to another, and now serves as an effective method to either uphold one's own sovereignty or challenge that of the opponent.
The Invitation: This is the first form of the Dance, and refers to an invitation by the opponent for the user. The Invitation basically involves the user either placing his palm upon or swarming the opponents puppet with sand. Regardless of which method is used, the objective is for sand grains to enter the puppets body. Once this happens, the user can manipulate the sand and have it clot up the puppets joints, blocking them off. Doing so practically renders the puppet useless because the puppeteer becomes incapable of manipulating the puppet. If the user so chooses, the sand clotting up inside the puppet can be made to expand in order to destroy the puppet body.
The Expulsion: This is the second and final form of the Dance, and refers to the user expelling the opponents 'influence'. The Expulsion is a technique that was designed to be utilized if/when the user was paralyzed, immobilized or suffered bodily injuries, (fracturing of bones or tearing of muscles) that prevented the user from using. It basically involves the user converting his joints into Sand and then manipulating the sand, in turn forcing the users body to move. This essentially allows the user to 'gain control' over his entire body and practically negate the effects of techniques that paralyze/immobilize the body or 'ignore' major injuries. However, it is important to note that in case of the latter, this does not mean that the user stops feeling any pain but simply that the direct effects of the injury are delayed.
Note: The S version technique can be used four times per battle, with a one turn break inbetween each use. Each use passively lasts for a total of 3 turns and in case of an S Rank use, the user may not utilize any S Rank or above Sand technique at the end of the 3 turns.
Note: The first form of the Dance can be utilized to target a single or alternatively multiple puppets at once
Note: For the duration that the second form of the Dance is active, the user cannot use any technique from the Basic 5 Elements.
Note: Can only be taught by pop123
‡ Declined ‡ This is essentially two different techniques. Split them into two.