Custom Fighting Style Technique Submission

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Zatanna

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https://animebase.me/threads/custom-fighting-style-submission.764489/post-21921020

Kiyomeru no Sawaru | Detox Touch
Rank:
B-S
Type: Defensive
Chakra Cost: 50-100
Damage Points: N/A (+25-50)
Description: A purely defensive technique where in by the user will aim to block or parry an incoming close quarters technique aiming to reduce as much damage as possible. The style of the technique is to use the body to block or absorb the damage from the incoming blows while simultaneously healing any damage taken at the same time. While normal medical ninja can heal while stationary, users of the Fistweaving style that have practiced medical techniques while fighting are capable of performing Chakraless taijutsu techniques while using their medical techs. In essence this move combines mystical medical palm while using taijutsu. This isnt to be confused with damage shaving, should the damage itself reduce the users HP to 0 then this technique would have no effect. Simply, the user heals the damage as they take it, should they be capable of tracking and fast enough to intercept the targets attacks.

Notes:
-B rank costs 50 chakra healing 25, A rank costing 75 to heal 35 and S rank costing 100 to heal 50.
-A rank can be used 4 times with S rank being used 2 times.
-1 turn cool down after A rank and 2 turn cool down after S rank

Approved by Imperfect, with edits.

Shūchū kaminari | Focused Thunder
Rank: B
Type:
Defensive/Supplementary
Chakra Cost: 20 (-50 per turn)
Damage Points: 20 (+30) (-10 per turn)
Description: A supplementary technique designed to be performed on allies, the user will strike several key points within the target to cause a positively greater flow of chakra through the system. When targeting the ally, the user will strike the Gate locations around the body forcibly opening them (similarly to how the last gate can be opened physically, med students are taught where the gates are located and fistweaving can forcibly strike the gates). This causes a massive rush of chakra the the system boosting speed and damage within the target. Gaining a x3.5 speed boost and +30 damage boost, the target becomes extremely powerful for 4 turns. The target will take some non-shavable damage as the technique is performed at the cost of increasing power however being a medical student this technique isnt designed to cause the maximum amount of damage, only damage that cannot be avoided to effectively flood the targets chakra system.
Notes:
-The target will suffer 20 non-shavable damage while losing 10 health per turn and 50 chakra per turn
-Can only be performed on allies, and only once per.
-Lasts 4 turns

Declined by Imperfect.

Aside from there being no limit on uses overall, the low Rank and cost for you, and just the sheer boosts you're giving others, this is basically opening the 5th Gate for anyone else. Eight Inner Gates aren't a Medical technique. Medical Ninja can open Tenketsu, but that's another thing entirely. The only time the Eight Inner Gates are even brought up in Medical Nin is to say that the damage done by the Eight Inner Gates can't be healed with a specific Med Nin technique. This part of the technique is DNR'd.

I'm not saying no to granting your opponents buffs via Med, but this isn't really Med. It's Custom EIG. Rework it, give it defined limits, follow the Custom Submission rules regarding speed and damage boosts, note that this would be classified as a State/ clash with Mode usage, etc.
 
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Goetia

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(Verugu Avesutā: Negai no Tanjō) – Verg Avesta: Birth of a Wish
Type: Offensive, Defensive
Rank: S
Range: Short – Long
Chakra: 60
Damage: 120
Description: Birth of a Wish is the cornerstone technique of Verg Avesta, allowing the user to produce black ribbons from one's body that carry the curse of All the World's Evils. In a single usage, the user can create up to five ribbons that can be used for a variety of purposes, whether to attack, defend, or move across the battlefield. These ribbons can be created in a state of tangibility or intangibility, but costs a move to shift between states in the turn after creation. While the ribbons are intangible they can bypass physical obstacles, but as a result they cannot transmit All the World's Evils to a target. Being a product of Yin Release, they can move in any way the user imagines, even in seemingly impossible angles, and they're capable of interacting with spiritual entities regardless of their state of matter. When used, the ribbons can phase through the user's clothing if they so choose, and regardless of their state of matter, and will not interfere with or clash with the user's own active techniques, such as armours, barriers or the like. The damage of the technique is not split between each ribbon created, but attacking a target with more than a single ribbon will not deal more than the technique's stated damage. Destroying individual ribbons will not end the technique, but they have a collective durability of S-Rank, thus the more they're split, the weaker each individual ribbon becomes.. Once All the World's Evils is applied, it will take three turns to fully subjugate a target, and can be prevented via full-body surges from Yin (60 chakra), Yang (50 chakra), Yin-Yang (50 chakra), Senjutsu (60 chakra), and Anutu and its components (30 chakra). This technique can be used thrice per battle with a two-turn cooldown between usages, and the user cannot use Yang or Yin-Yang Release techniques above A-Rank in the turn after use.

Approved by Imperfect, with edit.




(Verugu Avesutā: Hiretsuna Keshin) – Verg Avesta: Vile Incarnation
Type: Supplementary
Rank: S
Range: N/A (Short – Mid)
Chakra: 150 (-20 per turn)
Damage: N/A
Description: Vile Incarnation is the technique used to summon the servants created through the corruption of All the World's Evils while they are sealed within the ribbons. Servants summoned through Vile Incarnation will manifest through a pool of shadows created by the ribbons that can appear at any location of the user's choosing within mid-range. In battle, they cannot be summoned within short-range of an opponent. The user can have up to two servants summoned at a time, and when the user wishes to return a servant to their sealed state within the ribbons, they will be absorbed back into a pool of shadows, not costing a move slot to perform. Sustaining a servant beyond a single turn requires the user to passively spend 20 chakra each turn. The appearance and personalities of servants created and summoned through Verg Avesta will reflect the corrupting influence of All the World's Evils, and their techniques will also turn red and black.

Approved by Imperfect.
 
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Zatanna

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https://animebase.me/threads/custom-fighting-style-submission.764489/post-21921020

Kiyomeru no Sawaru | Detox Touch
Rank:
B-S
Type: Defensive
Chakra Cost: 50-100
Damage Points: N/A (+25-50)
Description: A purely defensive technique where in by the user will aim to block or parry an incoming close quarters technique aiming to reduce as much damage as possible. The style of the technique is to use the body to block or absorb the damage from the incoming blows while simultaneously healing any damage taken at the same time. While normal medical ninja can heal while stationary, users of the Fistweaving style that have practiced medical techniques while fighting are capable of performing Chakraless taijutsu techniques while using their medical techs. In essence this move combines mystical medical palm while using taijutsu. This isnt to be confused with damage shaving, should the damage itself reduce the users HP to 0 then this technique would have no effect. Simply, the user heals the damage as they take it, should they be capable of tracking and fast enough to intercept the targets attacks.

Notes:
-B rank costs 50 chakra healing 25, A rank costing 75 to heal 35 and S rank costing 100 to heal 50.
-A rank can be used 4 times with S rank being used 2 times.
-1 turn cool down after A rank and 2 turn cool down after S rank

Approved by Imperfect, with edits.

Shūchū kaminari | Focused Thunder
Rank: B
Type:
Defensive/Supplementary
Chakra Cost: 20 (-50 per turn)
Damage Points: 20 (+30) (-10 per turn)
Description: A supplementary technique designed to be performed on allies, the user will strike several key points within the target to cause a positively greater flow of chakra through the system. When targeting the ally, the user will strike the Gate locations around the body forcibly opening them (similarly to how the last gate can be opened physically, med students are taught where the gates are located and fistweaving can forcibly strike the gates). This causes a massive rush of chakra the the system boosting speed and damage within the target. Gaining a x3.5 speed boost and +30 damage boost, the target becomes extremely powerful for 4 turns. The target will take some non-shavable damage as the technique is performed at the cost of increasing power however being a medical student this technique isnt designed to cause the maximum amount of damage, only damage that cannot be avoided to effectively flood the targets chakra system.
Notes:
-The target will suffer 20 non-shavable damage while losing 10 health per turn and 50 chakra per turn
-Can only be performed on allies, and only once per.
-Lasts 4 turns

Declined by Imperfect.

Aside from there being no limit on uses overall, the low Rank and cost for you, and just the sheer boosts you're giving others, this is basically opening the 5th Gate for anyone else. Eight Inner Gates aren't a Medical technique. Medical Ninja can open Tenketsu, but that's another thing entirely. The only time the Eight Inner Gates are even brought up in Medical Nin is to say that the damage done by the Eight Inner Gates can't be healed with a specific Med Nin technique. This part of the technique is DNR'd.
I'm not saying no to granting your opponents buffs via Med, but this isn't really Med. It's Custom EIG. Rework it, give it defined limits, follow the Custom Submission rules regarding speed and damage boosts, note that this would be classified as a State/ clash with Mode usage, etc.
Shūchū kaminari | Focused Thunder
Rank: A
Type:
Defensive/Supplementary
Chakra Cost: 30
Damage Points:
N/A
Description:
A supplementary technique designed to be performed on allies, the user will strike several key points within the target to cause a positively greater flow of chakra through the system and rebalance the users body. When using this technique on a friendly target, the user will strike and input chakra into the targets body to balance the equilibrium of the users system. Effectively what this means is by striking certain chakra points or the gates within a targets body, the user can remove limiters or even repair damage done by techniques which limit the users abilities. Striking a target within a mode that limits the rank/chakra of techniques while active, the target will be able to use 1 rank higher than normal that they are limited to. (ex. Eight inner gates only able to use up to C/B rank ninjutsu would increase to B/A rank.) If used on a mode/technique that limits restriction to abilities, the target will be able to use 1 extra ability. (ex. full 3 tails bijuu transformation allows water, coral and bijuu techs, after this tech they could also use Earth OR Fuin OR Yang etc). Should this technique be used after a target has finished a mode, or used a technique that moves their ability to perform certain techniques, then they will be lessened by 1 rank or 1 turn, depending on the condition itself. (Ex. an S rank technique that doesnt allow lightning S rank and above for 2 turns will lessen to juut 1 turn)
Notes:
-Can only be performed every other/alternate turn. (1 turn cool down)
-If the user is a fistweaving specialist, then this technique can be performed on themselves


Declined: I enjoy the idea behind this CFSJ but again this isn't really Med Ninjutsu. The logic behind affecting the person's tenketsu to remove limiters off them only works if the mode actually limits the user's abilities because it affects their tenketsu. So for example, using this on Yang mode won't allow the user to suddenly gain access to Yin or the things they don't have access to within the mode because the reason they lost it isn't due to tenketsu or any chakra limitation but an inherent effect of that mode/style. I can see this technique being used to reduce the drawbacks after a mode since thats more plausible for Med Ninjutsu especially if like the drawbacks of the mode is caused by damage to the user or their chakra system. - Daemon
 
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(Yami no Yōsō) - Aspect of Darkness
Type: Supplementary/Defensive/Offensive
Rank: S-rank
Range: Short-Mid
Chakra: 60 (-20/turn)
Damage: 120
Description: Aspect of Darkness encompasses Ghoulspines heart in the Close Combat ranges. This technique will let the user morph their own limbs and turn into Ghoulspine chakra for great flexibility but also for the opportunity to use it in hand-to-hand combat. They may also morph their limbs into any form they want, shields, swords etc. Akin to the style, the limbs becomes ethereal - unable to be touched physically but only through means of energy elements or raw chakra. Also akin to the style, the users limbs will start to deal mental damage rather than physical. Visually, the user of Aspect of Darkness will be engulfed into a freak show of nature having covered their entire body in a black mass with staring eyeballs which can freeze an opponent as well as a byproduct of being touched by the users limbs. These eyeballs may also morph into black dogs all to install fear into whoever looks towards the user while in this aspect of darkness.

Note: Lasts for three turns/use max but may be cancelled at will.
Note: Can only be used twice per battle with a three turn cool-down.
Note: While in use and for two turns after use, the user cannot use Shikotsumyaku or Yin release above B-rank.

Declined: The staring into the eyeballs thing and putting them into some freeze is a no go. You have to explain how you "freeze" the opponent. is it through genjutsu or some other mechanism? You'd also have to explain how to break free from this "freezing" and how long the freezing actually lasts for. - Daemon

(Sourubomu) - Soul Bombs

Type: Offensive
Rank: A-rank
Range: Short-Long
Chakra: 50
Damage: 100
Description: This technique lets the user of the Ghoulspine style to morph their Yin skeleton into fist-sized hand grenades that can be used as any sort of projectile that they can hurl/toss towards a designated target up to Long-Range. Akin to the Ghoulspine style, these grenades can phase through any physical barrier unless consisting of some sort of energy element. Upon detonation, the grenades will explode and cause a rift of Yin chakra that inhabits the behavior of Ghoulspine. This will make any target within the vicinity of mid-range from the explosion to take mental damage and succumb to a manifestation of their entire body having been blown to smithereens with only their mind intact. The bombs will have four eyes manifested infront, on the back and on the sides of its body for visual purposes only.

Note: Soul Bombs may be used up to four times per battle and has a two-turn cooldown between usage.
Note: In the same turn as used, the user may not use Yin/Shikotsumyaku techniques above S-rank.

Declined: Decrease the explosion radius also again explain how long this illusion lasts and how to break free from it. Also what do you mean by a rift of Yin chakra? How long does this rift last? - Daemon
Edits in bold

(Yami no Yōsō) - Aspect of Darkness

Type: Supplementary/Defensive/Offensive
Rank: S-rank
Range: Short-Mid
Chakra: 60 (-20/turn)
Damage: 120
Description: Aspect of Darkness encompasses Ghoulspine's heart in the Close Combat ranges. This technique will let the user morph their own limbs and turn into Ghoulspine chakra for great flexibility but also for the opportunity to use it in hand-to-hand combat. They may also morph their limbs into any form they want, shields, swords etc. Akin to the style, the limbs becomes ethereal - unable to be touched physically but only through means of energy elements or raw chakra. Also akin to the style, the users limbs will start to deal mental damage rather than physical. This is because of the Yin element that is incorporated into the ethereal style. When an opponent is touched by Aspect of Darkness, their mind takes the damage as the morphed limbs travels through the target similarly to a solid object and thus does not deal physical damage. Aesthetically, the technique will of course let the user morph their body into several tendrils or whatever tools they want but it contains the theme of a pitch black gooey mass that reshapes to the users will. In this pitch black abyss, endless eyes can appear and cause a freezing effect akin to what is described into the Ghoulspine style itself. However, activating these eyes costs an extra turn of the overall duration of the technique but happens passively. The eyes will freeze a target that looks into them from short-range away similar to the way certain dojutsu work by essentially casting the target into a genjutsu that may be broken by the traditional genjutsu means. However, since this technique contains Yin chakra it's naturally of a higher tier of genjutsu and thus must be countered as such. Fully body surges of the same amount of chakra of the technique, external surges of the same chakra will work as well.

Note: Lasts for three turns/use max but may be cancelled at will.
Note: Can only be used twice per battle with a three turn cool-down.
Note: While in use and for two turns after use, the user cannot use Shikotsumyaku or Yin release above A-rank

Declined: It's stated in the Ghoulspine CFS, that the eye freezing only works when the Ghoulspine itself makes contact with the opponent. - Daemon

(Sourubomu) - Soul Bombs

Type: Offensive
Rank: A-rank
Range: Short-Mid
Chakra: 50
Damage: 100
Description: This technique lets the user of the Ghoulspine style to morph their Yin skeleton into fist-sized hand grenades that can be used as any sort of projectile that they can hurl/toss towards a designated target up to Mid-Range. Akin to the Ghoulspine style, these grenades can phase through any physical barrier unless consisting of some sort of energy element. Upon detonation, the grenades will explode and cause a rift of Yin chakra that inhabits the behavior of Ghoulspine. This rift stays on the detonation site of the Soul Bomb and covers a spherical dome of short-range in diameter (3 meters, and also underground). This rift is pitch black and contains the source of the genjutsu that is contained within the Soul Bomb, thus meaning anything that traverses into the rift will be caught into the genjutsu. While dealing mental damage, the illusion that is affecting target(s) within the rift will make them feel as if their bodies disintegrating from the bottom up and turning into ash. This genjutsu can be released by using full body surges or surges from an external source containing same amount of chakra as the technique itself. The rift itself lasts a singular turn.

Note: Soul Bombs may be used up to three times per battle and has a three-turn cooldown between usage.
Note: In the same turn as used, the user may not use Yin/Shikotsumyaku techniques above S-rank.

Approved with Edits made - Daemon
 
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Edits in bold

(Yami no Yōsō) - Aspect of Darkness

Type: Supplementary/Defensive/Offensive
Rank: S-rank
Range: Short-Mid
Chakra: 60 (-20/turn)
Damage: 120
Description: Aspect of Darkness encompasses Ghoulspine's heart in the Close Combat ranges. This technique will let the user morph their own limbs and turn into Ghoulspine chakra for great flexibility but also for the opportunity to use it in hand-to-hand combat. They may also morph their limbs into any form they want, shields, swords etc. Akin to the style, the limbs becomes ethereal - unable to be touched physically but only through means of energy elements or raw chakra. Also akin to the style, the users limbs will start to deal mental damage rather than physical. This is because of the Yin element that is incorporated into the ethereal style. When an opponent is touched by Aspect of Darkness, their mind takes the damage as the morphed limbs travels through the target similarly to a solid object and thus does not deal physical damage. Aesthetically, the technique will of course let the user morph their body into several tendrils or whatever tools they want but it contains the theme of a pitch black gooey mass that reshapes to the users will. In this pitch black abyss, endless eyes can appear and cause a freezing effect akin to what is described into the Ghoulspine style itself. However, activating these eyes costs an extra turn of the overall duration of the technique but happens passively. The eyes will freeze a target that looks into them from short-range away similar to the way certain dojutsu work by essentially casting the target into a genjutsu that may be broken by the traditional genjutsu means. However, since this technique contains Yin chakra it's naturally of a higher tier of genjutsu and thus must be countered as such. Fully body surges of the same amount of chakra of the technique, external surges of the same chakra will work as well.

Note: Lasts for three turns/use max but may be cancelled at will.
Note: Can only be used twice per battle with a three turn cool-down.
Note: While in use and for two turns after use, the user cannot use Shikotsumyaku or Yin release above A-rank

Declined: It's stated in the Ghoulspine CFS, that the eye freezing only works when the Ghoulspine itself makes contact with the opponent. - Daemon

(Sourubomu) - Soul Bombs

Type: Offensive
Rank: A-rank
Range: Short-Mid
Chakra: 50
Damage: 100
Description: This technique lets the user of the Ghoulspine style to morph their Yin skeleton into fist-sized hand grenades that can be used as any sort of projectile that they can hurl/toss towards a designated target up to Long-Range. Akin to the Ghoulspine style, these grenades can phase through any physical barrier unless consisting of some sort of energy element. Upon detonation, the grenades will explode and cause a rift of Yin chakra that inhabits the behavior of Ghoulspine. This rift stays on the detonation site of the Soul Bomb and covers a spherical dome of short-range in diameter (3 meters, and also underground). This rift is pitch black and contains the source of the genjutsu that is contained within the Soul Bomb, thus meaning anything that traverses into the rift will be caught into the genjutsu. While dealing mental damage, the illusion that is affecting target(s) within the rift will make them feel as if their bodies disintegrating from the bottom up and turning into ash. This genjutsu can be released by using full body surges or surges from an external source containing same amount of chakra as the technique itself. The rift itself lasts a singular turn.

Note: Soul Bombs may be used up to three times per battle and has a three-turn cooldown between usage.
Note: In the same turn as used, the user may not use Yin/Shikotsumyaku techniques above S-rank.

Approved with Edits made - Daemon
Edits in bold

(Yami no Yōsō) - Aspect of Darkness

Type: Supplementary/Defensive/Offensive
Rank: S-rank
Range: Short-Mid
Chakra: 60 (-30/turn)
Damage: 120
Description: Aspect of Darkness encompasses Ghoulspine's heart in the Close Combat ranges. This technique will let the user morph their own limbs and turn into Ghoulspine chakra for great flexibility but also for the opportunity to use it in hand-to-hand combat. They may also morph their limbs into any form they want, shields, swords etc. Akin to the style, the limbs becomes ethereal - unable to be touched physically but only through means of energy elements or raw chakra. Also akin to the style, the users limbs will start to deal mental damage rather than physical. This is because of the Yin element that is incorporated into the ethereal style. When an opponent is touched by Aspect of Darkness, their mind takes the damage as the morphed limbs travels through the target similarly to a solid object and thus does not deal physical damage. Aesthetically, the technique will of course let the user morph their body into several tendrils or whatever tools they want but it contains the theme of a pitch black gooey mass that reshapes to the users will. In this pitch black abyss, endless eyes can appear and cause a freezing effect akin to what is described into the Ghoulspine style itself. However, activating these eyes costs an extra turn of the overall duration of the technique but happens passively. The eyes will freeze a target that are physical contact with the technique by essentially casting the target into a genjutsu that may be broken by the traditional genjutsu means. However, since this technique contains Yin chakra it's naturally of a higher tier of genjutsu and thus must be countered as such. Fully body surges of the same amount of chakra of the technique, external surges of the same chakra will work as well.

Note: Lasts for three turns max but may be cancelled at will.
Note: Can only be used twice per battle with a three turn cool-down.
Note: While in use and for two turns after use, the user cannot use Shikotsumyaku or Yin release above B-rank

Declined: Describe what actually happens in the genjutsu man Just saying isn't going to cut it 'The eyes will freeze a target that are physical contact with the technique by essentially casting the target into a genjutsu that may be broken by the traditional genjutsu means.' . Also made some edits in bold and gold- Daemon
 
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Updating: https://animebase.me/threads/custom-fighting-style-technique-submission.689138/post-21373558

(Akuma Homura: Rushifaa no Kigen)Satan’s Flame: Origins of Lucifer
Type: Offensive
Rank: B -rank
Range: Short
Chakra: 20 ( -5 chakra per turn)
Damage: N/A (+20 Tajutsu/Satan’s Flame/Kenjutsu)
Description: This technique encompasses the mastery of the entire style of Akuma Homura, being the full mastery jutsu of the technique. This technique starts off by the user channeling his/her chakra around their body, causing the limbs around the body to become invoked with the flames of Akuma Homura. The fire then spreads from head to hands, all the way to their legs , while also engulfing weapons such as swords that are in contact with the user.. On the forehead of the user, small flames which are slightly brighter than most of the areas appears as small horns showing the true devilish intent of the style as well as mastery of it. The flames emitted are bright red or blue for those who has placed Akuma Homura as mastery in there bio. Once activated the user's body becomes harder to touch due to the resonating heat around from the flames. Anyone that touches them will take-10 damage and will leave slight burn marks on the skin. The user’s taijutsu/physical kenjutsu prowess is slightly increased, giving them a +20 in physical hits. While active the user is only able to mold fire chakra due to the constant need of having to keep the fire fueled but can use other techniques taijutsu, genjutsu etc as long as it’s none elemental. Mastery of Satan’s Flame must be mentioned in bio in order to change fire to blue, affecting all Satan’s Flame/Fire Techniques used by the user. This technique is capable of lasting as long as the user sustains the chakra per turn cost, though deactivating it sends it on a cool down of three turns before reactivating again. Reactivation can only be done thrice per battle.

Approved with Edits made - Daemon


Updating: https://animebase.me/threads/custom-fighting-style-technique-submission.689138/post-21571811

(Akuma Homura: Puraimarureiji no Hachiou ) Satan's Flame: Primal Rage of the Eight Kings
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: The user first begins to channel chakra across their entire body, soon followed by their body being completely engulfed in fire; a bright blue color if having mastered the style. This technique relies on a single strike, leaving a devastating result on contact, preferably by hand but can be done by any part of the body. The user performs a simple but sturdy strike. on contact, the user manipulates the flame around their body to rapidly travel to the point of release, as if being forcefully sucked in to that single point. After a very brief pause, a blaze of fire violently explodes & spreads out from the point of contact. the intensity of the flame is enough to swiftly burn the opponent alive, though alternatively, the user can release the fire from the ground by punching/stomping and releasing the fire. This cause a large amount of stone, debris and other material in the ground to fly outwards, potentially obscuring the vision of the enemy, as well as stoning them with heated rocks etc . The user does suffer a slight burn from the initial release, but it fades over a single turn. The user is able to manipulate the form of the blaze to somewhat of a monstrous image, as if roaring, though this would be purely cosmetic. After usage the user is unable to use Taijutsu above S Rank in the next turn, while being able to only to be used twice per battle. Requires a two turn cool down after usage before reusing this technique.

Update Approved - Daemon

Updating: https://animebase.me/threads/custom-fighting-style-technique-submission.689138/post-21113221

(Akuma Homura: Irukara Hasakuhin) Satan's Flame: Irkalla Bladework
Type:
Offensive
Rank: A
Range: Short
Chakra: 30 (- 5 Per Turn)
Damage: 60
Description: The user must first channel chakra across either both arms or a single one, completely surrounding it. Soon after a blaze of fire then erupts & spreads across the entire arm. The user begins to manipulate the fire & shapes it into a long sword that is able to extend up to 2 meters from the elbow onward. The fire is compressed to a more concentrated form which adds a given solidified property to it though not able to actually clash with solid objects, it does however carry an acidic nature which allows it to burn through objects with great ease as it comes in contact. Covering the sword is a faint aura of heat; ripples that radiate from the sword itself & as the sword makes contact with an object the "aura" leaves a corrosive effect behind. While active the user is only able to use fire release and other non elemental based techniques while sustaining. If "Origins of Lucifer" is already active, the user simply needs to mold the flames around themselves into the fiery weapon. Can only be used thrice per battle with a cool down of two turns.

Update Approved - Daemon

Updating and Attempting to Merge (Akuma Homura : Kaen no Debiru Sureiyā no Jutsu)Satan’s Flame: Flame Demon Slayer Technique (Techniques are basically the thing): https://animebase.me/threads/custom-fighting-style-technique-submission.689138/post-21335202

(Akuma Homura: Azazeru no Tsume ) Satan's Flame: Claws of Azazel
Type:
Offensive
Rank: B/A - Rank
Range: Short
Chakra: 20/30
Damage: 40/60
Description: The user starts by manipulating their fire chakra towards their desired limb(s) allowing for it to be engulfed in crimson red flames (blue if one is a master of the style). Through applications of the user's chakra, the user will add a sort of "tangible" feeling to the engulfed limb, allowing for them to not only burn the target but also deal blunt damage. The user will proceed to attack the enemy with strikes that usually resemble that of the Hyuga's Clan Gentle Fist, striking fast but hard. This allows this follows up on a simple twelve hit combo (User can choose to perform less actions i.e only two punches if they desire) all together but each strike is unique in the fact the user is not limited in their choice of attack, ranging from a full barrage of kicks or punches, a mix of both or even replicating free form movements from other styles they might know. The power of this technique depends on the amount of chakra used by the practitioner but will always amount to a B/A Ranked Attack. The A-Rank usage of this Jutsu can be used three times per battle, with the B-Rank being four times per battle. Additionally, if the A-Rank usage of this Jutsu is performed, no A-Rank or higher Satan's Flame Jutsu can be used in the same turn.

Update Approved - Daemon
 
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Ańbu Juniør

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(Kenmashajin: Funka Suru Chikyū) - Pencak Silat: Erupting Earth
Type: Defensive/Supplementary
Rank: B - S
Range: Short
Chakra: 20 - 40
Damage: N/A
Description: A defensive Silat move that takes advantage of a practitioner’s resilience in receiving attacks and blocking physical attacks due to the materialization of the robust nature of earth through their limbs. After channeling earth chakra into a limb(s) of their choosing and manifesting the style’s trademark black and abrasive appearance, the user is able to block, deflect, or parry incoming physical attacks be it from an opponent or a weapon with their bare hands or feet by knocking them away to alter their trajectory or even catching it. While this technique does no damage on contact, the abrasive nature of the user’s limbs will allow them to cut into the skin and draw blood upon contact. Any boost or enhancement to taijutsu will apply to this technique in order to dictate the strength of techniques it can be used against.

Notes:
- The A-ranked version of this technique can be used four times per battle, while the S-ranked version can be used twice and requires a one-turn cool down between each use.

Declined by Imperfect.

You'll need to be clearer on or even really decide on how exactly this works. The last line says it scales off of damage increases, so it would mean it works based on it's damage, but the technique has no actual listed damage, so it can block nothing to start with? You don't actually state what this scales off of defensively.

In my experience when it comes to techniques like this, they operate based on the damage value equivalent to the technique's Rank, or in the case of Absorption, Chakra value. It's clear what the intent is here, for yourself anyway, using damage increases via CES' damage stack bypass to reach dummy thicc numbers of damage deflection. That's not inherently wrong, it's just this is worded so loosely it doesn't actually say what it scales off of, only the line that benefits you as a CES user.
 
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Skorm

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Edits in bold

(Yami no Yōsō) - Aspect of Darkness

Type: Supplementary/Defensive/Offensive
Rank: S-rank
Range: Short-Mid
Chakra: 60 (-30/turn)
Damage: 120
Description: Aspect of Darkness encompasses Ghoulspine's heart in the Close Combat ranges. This technique will let the user morph their own limbs and turn into Ghoulspine chakra for great flexibility but also for the opportunity to use it in hand-to-hand combat. They may also morph their limbs into any form they want, shields, swords etc. Akin to the style, the limbs becomes ethereal - unable to be touched physically but only through means of energy elements or raw chakra. Also akin to the style, the users limbs will start to deal mental damage rather than physical. This is because of the Yin element that is incorporated into the ethereal style. When an opponent is touched by Aspect of Darkness, their mind takes the damage as the morphed limbs travels through the target similarly to a solid object and thus does not deal physical damage. Aesthetically, the technique will of course let the user morph their body into several tendrils or whatever tools they want but it contains the theme of a pitch black gooey mass that reshapes to the users will. In this pitch black abyss, endless eyes can appear and cause a freezing effect akin to what is described into the Ghoulspine style itself. However, activating these eyes costs an extra turn of the overall duration of the technique but happens passively. The eyes will freeze a target that are physical contact with the technique by essentially casting the target into a genjutsu that may be broken by the traditional genjutsu means. However, since this technique contains Yin chakra it's naturally of a higher tier of genjutsu and thus must be countered as such. Fully body surges of the same amount of chakra of the technique, external surges of the same chakra will work as well.

Note: Lasts for three turns max but may be cancelled at will.
Note: Can only be used twice per battle with a three turn cool-down.
Note: While in use and for two turns after use, the user cannot use Shikotsumyaku or Yin release above B-rank

Declined: Describe what actually happens in the genjutsu man Just saying isn't going to cut it 'The eyes will freeze a target that are physical contact with the technique by essentially casting the target into a genjutsu that may be broken by the traditional genjutsu means.' . Also made some edits in bold and gold- Daemon
Edits in bold

(Yami no Yōsō) - Aspect of Darkness

Type: Supplementary/Defensive/Offensive
Rank: S-rank
Range: Short-Mid
Chakra: 60
Damage: 120
Description: Aspect of Darkness encompasses Ghoulspine's heart in the Close Combat ranges. This technique will let the user morph their own limbs and turn into Ghoulspine chakra for great flexibility but also for the opportunity to use it in hand-to-hand combat. They may also morph their limbs into any form they want, shields, swords etc. Akin to the style, the limbs becomes ethereal - unable to be touched physically but only through means of energy elements or raw chakra. Also akin to the style, the users limbs will start to deal mental damage rather than physical. This is because of the Yin element that is incorporated into the ethereal style. When an opponent is touched by Aspect of Darkness, their mind takes the damage as the morphed limbs travels through the target similarly to a solid object and thus does not deal physical damage. Aesthetically, the technique will of course let the user morph their body into several tendrils or whatever tools they want but it contains the theme of a pitch black gooey mass that reshapes to the users will. In this pitch black abyss, endless eyes can appear and cause a freezing effect akin to what is described into the Ghoulspine style itself. However, activating these eyes costs a move in the turn. The eyes will freeze a target that are physical contact with the technique by essentially casting the target into a genjutsu that may be broken by the traditional genjutsu means. The illusion itself will be experienced as if one is drowning in an endless sea of eyes with no control over your own body’s movement. However, since this technique contains Yin chakra it's naturally of a higher tier of genjutsu and thus must be countered as such. Fully body surges of the same amount of chakra of the technique, external surges of the same chakra will work as well.

Note: Can only be used twice per battle with a three turn cool-down.
Note: While in use and for two turns after use, the user cannot use Shikotsumyaku or Yin release above B-rank


Approved with Edits Made - Daemon
 
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Zatanna

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Shūchū kaminari | Focused Thunder
Rank: A
Type:
Defensive/Supplementary
Chakra Cost: 30
Damage Points:
N/A
Description:
A supplementary technique designed to be performed on allies, the user will strike several key points within the target to cause a positively greater flow of chakra through the system and rebalance the users body. When using this technique on a friendly target, the user will strike and input chakra into the targets body to balance the equilibrium of the users system. Effectively what this means is by striking certain chakra points or the gates within a targets body, the user can remove limiters or even repair damage done by techniques which limit the users abilities. Striking a target within a mode that limits the rank/chakra of techniques while active, the target will be able to use 1 rank higher than normal that they are limited to. (ex. Eight inner gates only able to use up to C/B rank ninjutsu would increase to B/A rank.) If used on a mode/technique that limits restriction to abilities, the target will be able to use 1 extra ability. (ex. full 3 tails bijuu transformation allows water, coral and bijuu techs, after this tech they could also use Earth OR Fuin OR Yang etc). Should this technique be used after a target has finished a mode, or used a technique that moves their ability to perform certain techniques, then they will be lessened by 1 rank or 1 turn, depending on the condition itself. (Ex. an S rank technique that doesnt allow lightning S rank and above for 2 turns will lessen to juut 1 turn)
Notes:
-Can only be performed every other/alternate turn. (1 turn cool down)
-If the user is a fistweaving specialist, then this technique can be performed on themselves


Declined: I enjoy the idea behind this CFSJ but again this isn't really Med Ninjutsu. The logic behind affecting the person's tenketsu to remove limiters off them only works if the mode actually limits the user's abilities because it affects their tenketsu. So for example, using this on Yang mode won't allow the user to suddenly gain access to Yin or the things they don't have access to within the mode because the reason they lost it isn't due to tenketsu or any chakra limitation but an inherent effect of that mode/style. I can see this technique being used to reduce the drawbacks after a mode since thats more plausible for Med Ninjutsu especially if like the drawbacks of the mode is caused by damage to the user or their chakra system. - Daemon
Shūchū kaminari | Focused Thunder
Rank: A
Type:
Offensive/Defensive/Supplementary
Chakra Cost: 30 (-15 Senjutsu chakra)
Damage Points:
60
Description:
A supplementary technique designed to be performed on allies, the user will strike several key points within the target to cause a positively greater flow of chakra through the system and rebalance the users body. When using this technique on a friendly target, the user will strike and input chakra into the targets body to balance the equilibrium of the users system. Effectively what this means is by striking certain chakra points or the gates within a targets body, the user can remove limiters or even repair damage done by techniques which limit the users abilities. Striking a target after a target has finished a mode, or used a technique that moves their ability to perform certain techniques, then they will be lessened by 1 rank or 1 turn, depending on the condition itself. (Ex. an S rank technique that doesnt allow lightning S rank and above for 2 turns will lessen to just 1 turn). Alternatively, this technique can also be used offensively when striking a target to distrupt their chakra flow during a transformation. By injecting and disrupting a chakra balance within a target, they can reduce a mode of a target by 1 turn, or reduce the targets chakra pool should the mode have no duration but rely on a pool (ie senjutsu).

Notes:

-Can only be performed every other/alternate turn, and cannot be used to reduce it's own cooldown. (1 turn cool down)
-If the user is a fistweaving specialist, then this technique can be performed on themselves

Approved by Imperfect, with highlighted edits.

So I bumped the Senjutsu Chakra reduction down. 60 Senjutsu reduction for 30 was way too much. At minimum it would be a straight 1:1 conversion, but you're also dealing damage with this technique, so 2:1 seems fairer, even if it wouldn't make much of a difference, though there is a reason for that.

With Imperfect Sage Mode the minimum you can convert is 10% and the max is 30%, and that's bumped up to 40% for Perfect Sage Mode. At minimum a Jonin is getting 160 and at most 640. Typically I see people enter Sage Mode as quickly as possible, especially with the Specialty we have, meaning most uses on the lower end would have been wiped out in 3 hits from you, plus any expenditure the Sage Mode user makes as well. When you consider this is supposed to be a pretty potent mode, being able to potentially hit someone out of it within less than 3 turns, it's pretty skewed in your favor.

Also why did you remove the N/A portion of the technique's damage? You do know that means when you "strike" a target, including yourself or an ally, it's going to do that damage, right?

Finally, because it's an interaction based on Chakra, techniques and Modes that don't operate off of Chakra wouldn't be affected by this. Just noting for future reference. For example, does this disrupting the Chakra Flow affect a "Will to Survive" user of Atavistic Flame? They have their own pool, like Senjutsu, but it has nothing to do with Chakra, so the disruption wouldn't even register.

Kenka-ya Yopparai | Elusive Brawler
Rank:
B
Type: Defensive/Supplementary
Chakra Cost: 30
Damage Points: -5/-10/-15 per turn
Description:
A technique derived to allow a close quarters fighter to engage in combat against spiritual/genjutsu based fighters, the mednin-taijutsu technique revolves around the techniques "( Iryo Ninjutsu: Ranshinshou ) - Medical Technique: Chaotic Mental Collision" and "Medical Technique: Restore Balance". By spiking the users own nervous system, they can disrupt the control of their chakra network and prevent further attempts at mental manipulation. What this does is create a reverberation effect around the users network effectively creating a gentle damaging electrical chakra spike every turn. The damaging electrical impulses at -5 damage can break up to 30 chakra worth of genjutsu while requiring an additional 5 more damage for every 10 chakra after (eg 40 chakra is -10 damage per turn, 50 chakra is -15 damage per turn etc). A taxing technique, once activated the user can feel their chakra network performing regular restarts to prevent further manipulations.
Notes:
-Can only be used twice
-Lasts 4 turns

Declined by Imperfect.

A B-Rank with a 30 Chakra cost, and can break A-Rank and S-Rank Genjutsu? That ain't right.

Actually, upon rereading this, it breaks the rules for Genjutsu breaking we recently established. I know it's not your fault this happened, but that just occurred to me, so I have to decline it for that.
 
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(Fūin/Verugu Avesutā: Jusōkai) – Sealing/Verg Avesta: Cursed Boundary Layer
Type: Offensive
Rank: S
Range: Short – Mid
Chakra: 70 (-20 per turn)
Damage: N/A
Description: Using ribbons in a manner akin to a sealing tag, the user projects an intangible, spherical barrier spanning a mid-range radial distance that is centered on the ribbon used to create it. The ribbon is equivalent in size and shape to a typical sealing tag and can be manifested anywhere within short-range of the user, due to being a construct of Yin Release, and upon being placed on a suitable surface, it will root itself in place to project the barrier. This barrier is invisible to the naked eye of those outside its confines, reminiscent of the Crimson Mist Barrier technique. Within the barrier the environment is dyed crimson, and the refraction of light through the barrier causes an optical illusion of constant lightning strikes beyond its confines. In truth, what causes the altered colouration of the terrain is a pinkish-red miasma that fills the space within the barrier's confines, carrying the curse of All the World's Evils. In effect, this miasma becomes a substitute for the ribbon-like constructs that would normally be used to transmit the curse, allowing it to an affect a target(s) merely on the condition that they are standing within the barrier. In exchange for ease of use, however, the curse's potency is weakened, meaning that it will take 4 turns to fully enslave a target(s) rather than 3. Dispelling the barrier requires the destruction of the ribbon by overriding it with chakra, ala the Barrier Shatter technique, requiring an equivalent amount of chakra to do so, or 80 damage to destroy the tag. This technique can be used twice per battle, lasts for four turns, and only one barrier can be projected through this technique at a time. While active, the user cannot use Fūinjutsu, Yang Release or Yin-Yang Release techniques above A-Rank, and upon deactivation this technique cannot be used for two turns.

Approved by Imperfect.



(Verugu Avesutā: Seihai no Kage) – Verg Avesta: Shadows of the Grail
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (+50)
Damage: N/A
Description: Shadows of the Grail is an infusion technique designed to augment the user's techniques which create or involve the creation of familiars. Performed in the same timeframe as a technique which creates familiars, or any time the user's familiars are on the field, the user will imbue it with the curse of All the World's Evils through their chakra, counting as an infusion of 10 chakra. This will trigger a physical transformation of that familiar into a dark, vaguely humanoid silhouette resembling a shadow, with small white circles resembling eyes dotting the head and chest region of the familiar. The size of these familiars can range from small enough to fit in one's hand to as large as the Great Stone Golem, losing all their previous abilities in exchange for acting as mediums through which to transmit All the World's Evils, becoming universally neutral to all techniques in clashes. The strength of the curse reflects the rank of Shadows of the Grail, e.g. an S-Rank familiar will carry the curse at S-Rank strength, enslaving an opponent in 3 turns. In the case of a single technique which creates multiple familiars, one usage of Shadows of the Grail will affect them all, and if there are multiple from different techniques, Shadows of the Grail can be used as many times per familiar-technique as the user desires within a single timeframe. Consequently, an S-Rank technique that creates 4 familiars, each at B-Rank strength, will bestow them with a curse bearing B-Rank strength. The damage of the familiar(s) will remain unchanged, if any. Shadows of the Grail can be used four times per battle, with a single turn cooldown between uses, and no Yang or Yin-Yang techniques can be performed for the remainder of the turn after this technique is used.
 
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Updating all three

CFS:
Update: https://animebase.me/threads/custom-fighting-style-technique-submission.689138/page-10#post-21795535

(Shīringu/ iryō geijutsu) Gluttonous Manifestation
Type: Supplementary
Rank: D
Range: N/A
Chakra: N/A (+5 each time activate)
Damage: N/A
Description: A Mutation fist technique that involves the user summoning forth puppet limbs and things of that nature. This technique, however, involves basic puppetry and Fuinjutsu, something that the style is based on. Sasori created this technique to allow him to manipulate his puppets with greater control and precision without the need of chakra threads and without having to worry about another individual such as his puppets. Gluttonous Manifestation is a technique that involves the user sealing up to three puppets of their own inside of a sealing tag that will be placed on their body like any other Mutation seal. The thing so special about this seal is that the user will be able to passively spend five chakra points to activate up to three seals on their body and release one of the sealed puppet’s limbs. For example, if the user were to seal the Hiruko puppet inside of their seals, the user would be able to passively spend five chakra points to activate the seal and release from it one of Hiruko’s body parts like his tail. While the seal may be passively activated it still requires for the user to spend a move in order to actually utilize one of the sealed puppets abilities or limbs. The puppets that are sealed by this technique cannot be used by any other means so they cannot be summoned to the field and also the user must post this technique in their biography with the puppets that are sealed inside. Since this technique can be passively activated, up to three of the seals can be activated at once, but it would still cost a move for the user to utilize the attachments that emerge from them. Additionally, the strength and range of attachment simply depends on the puppet the user is utilizing. Essentially, this technique allows the user to become one with their puppets and fight along side them as they normally would. Since the seal is able to passively activate up to three seals it allows for them to logically release up to three puppet attachments at the same time, even if they be pre-stored or chakra based , but if choosing to use three at the same time it would take up three moves. If choosing to release only, say, two seals passively the user could release those puppet attachments at the same time as they would be using one of their own ninjutsu attacks in the same manner as ordinary puppeteers would regardless if they were pre-stored or chakra based.

Note: Must be stated in the user’s biography as a seal

-Adding S-rank as bolded
-Edited small grammar issues
(Kigen) Genesis
Type: Offensive/Defensive/Supplementary
Rank: D-S
Range: Short-Mid
Chakra: 10-40
Damage: 20-80
Description: A Mutation Fist technique that incorporates a basic and advanced application into the style. This technique is essentially another basic application that allows the user to adjust their body as they see fit. By simply sending chakra into seals across their body up to four at max the user is able to resummon a body part if wanted and replace it with an appendage to further suit their needs or just summon an appendage from anywhere on their body. The capabilities of this technique is near limitless, but the attachments must still be logical. At most the attachments can deal up to A-rank damage however, if the user has more than one attachment then the rank will be split between said attachments. If desired the user can choose to coat said attachment into any elemental nature they know with the help of sealing tags that the style is composed of. The user is also able to create attachments that can act as a shield or other supplementary tasks. An example of this technique in action would be the user using it to replace one of their arms with a snake entity that can be protracted up to a foot in length and replace their other arm with one that has a sword in it; the snake can be used to restrain or grapple on to opponents depending on its rank. Like what Mutation Fist is based on it essentially allows the user to direct attacks at the enemy giving them little time to counter. Let it be noted, that these replacements will essentially become physically modified onto the user’s body and can be permanent. However, the user can always choose to passively return their body back to its original state if wanted, but if choosing to keep their modified body the user can always choose between wielding their body as freeform tools or by spending a move they can apply the damage of the rank of the technique they originally used. The user can also send chakra in up to four tags located on their body and resummon them, but can only last one turn and can't be used on the user's heart itself, and if doing so then the usage is equal to D-rank and five additionally chakra point are required for each part resummoned. There is also another version of the D-rank ability that allows for the user to resummon their body parts. Instead of resummoning the parts themselves, the user can choose to adjust the sealing tag with Fuinjutsu and with their skills in Mutation Fist and adjust the seal so that it activates on its own. The user will set the seal to activate whenever the user is faced with an opponent or attack that is moving faster than they can track and in response to this the seal will resummon the body parts that are in the way of the attack, but the user must is still only able to resummon up to four parts. Without input from the user, the seal will have the parts resummoned for up to one turn, but they will/can be resummoned back sooner if the threat that activate it vanishes. This version of the technique, must be posted in the user's biography as a seal and if the user decides to use this version then they are unable to resummon body parts on their own anymore. This version also takes chakra equivalent to the original version. If wanted, the user can choose to passively start a battle with certain attachments as long as it is stated in the user's biography or beginning of a battle. There is also a passive function of this technique that enables the user to produce limbs such as hands or legs in order to perform hand seals or jutsu requirements. For example, if the user's hands are preoccupied they can use this to passively produce hands in order to perform the hand seals requires for the jutsu to be activated. In no way can this be used in order to use another jutsu at the same time as the user is currently performing one. This will only allow the user to more conveniently perform the requirements for certain techniques and the process of summoning the hands and performing the jutsu requirements happens pretty smoothly. With this version the user can also create passive attachments equivalent to free form, but the attachments must still follow the rules stated above.

Note: A-rank version can only be used four times with a turn cool down between usages.
Note: S-rank can only be used twice with a two turn cool down between usages
Note: The user can replicate parts of their puppet body with this technique as described and it is able to have the same abilities or properties that said puppet part had; however, this does not regain defensive properties of said puppet and instead the new durability of said body part would be dependent on the rank of the jutsu said. This simply allows replace loss body parts with a new replica so they can continue fighting as normal.

Leaving Both for Imperfect - Daemon


Link to being taught and Permission to Submit jutsus: https://animebase.me/threads/puppet-archive.761854/#post-21898673
Approval: https://animebase.me/threads/custom-fighting-style-submission.764489/page-2#post-21894461

(Ikari no kamigami) Reincarnation Fist: Charybdis and Scylla
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: The user will apply chakra to a seal on their body to release forth Charybdis and Scylla. Between them, these two puppets make up an S-rank technique but individually possess A-rank quality. Scylla takes the form of a five-meter long and 1-meter thin serpentine creature. Charybdis, on the other hand, takes the form of a five-meter wide octopus-like creature. Upon being summoned the two will act in tandem to achieve their purpose before being sealed. When on the field Scylla will immediately erect a transparent barrier up to six meters of where she is. The special property of the barrier is that the barrier can seal up 40 chakra points like the rank of this technique this means that the user can choose to seal their own techniques or the opponents. It is not possible for the user to seal more than one technique at once though. More specifically, the barrier will only be able to seal one specific type of chakra. The type of chakra absorbed plays an important role in what happens next because the sealed chakra is unsealed into Charybdis. The strength of the unsealed technique will be imbued into the tentacles of Charybdis of which it possesses four. However, the power of it is dependent on the rank absorbed. For example, if an S-rank is absorbed the unleashed power will be 80 damage etc. If desired the user can focus the strength into just one or divide it up. The special thing about these tentacles is that once imbued with chakra they will begin to emulate the effects of the element that was absorbed. For instance, if a fire jutsu was absorbed then the tentacles will glow a hot red color and possess the burning effects of a fire technique. The tentacles of the octopus can extend up to ten meters of where they are and can be used to deal blunt or precise damage. Due to the nature of this technique, it is possible for the effects of Charybdis and Scylla to happen with a very short delay but there are instances when this would not be possible. For example, if the chakra to be absorbed was not already within range of Scylla then there would be a delay factor to take into consideration until Charybdis was imbued with any power. Also, it is important to note that it is possible for Charybdis to not be bestowed with any actual strength or elemental strength. This means that if the techniques absorbed were not an offensive or elemental jutsu then Charybdis would only be equivalent to a basic A-rank puppet that could deal A-rank damage.

Note: Can only be used twice with a two-turn cooldown
Note: No Reincarnation Fist above A-rank next turn.

Approved - Daemon

(Ikari no kamigami) Reincarnation Fist: Eurynomos
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: After releasing chakra into a seal on their body the user will release a puppet known as Eurynomos up to five meters in any direction. Eurynomos takes the form of a skeletal puppet with six arms that possesses a round shield attached to its upper right forearm and a metallic sword in all of its remaining hands. Eurynomos will be imbued with a special function known as Emulation. Eurynomos is only able to activate this ability in response to taijutsu, kenjutsu, or a chakra based combination of the two. When in the face of any of these conditions Eurynomos will do as its programmed and imitate said technique. For instance, if an opponent is launching a punch at the user then the puppet will release the same punch in the same fashion as the opponent. If the opponent is launching a sword-based attack then Eurynomos will utilize the swords in its possession to release a sword-based attack in the same fashion. There are however limits to this because there is only so much a puppet can imitate. For instance, if Eurynomos does not possess the necessary tools to perform the technique then it will be unable to do so. The special property of this puppet however is that it is imbued with the sealing effects of Fuinjutsu and will activate once the puppet’s imitated technique comes into contact with the real thing. Upon doing so the puppet will drain 30 chakra. Alone the puppet has no strength but once it has absorbed the chakra upon contact it will be capable of delivering a similar strike against the opponent. An example of this in battle would be if the opponent is delivering a kenjutsu strike against the puppet then it will create a sort of temporary stalemate because of how the opponent and puppet will be in the same position. At this point, the chakra will be absorbed and the user puppet will be capable of delivering a physical blow equivalent to the rank of the jutsu absorbed with any of the weapons it has in hand. The puppet is also able to emulate chakra extension or waves stemming from kenjutsu. Meaning if the opponent released a kenjutsu strike that released a wave ordinary chakra or if the opponent increased the extension of their fist or blade with chakra then the puppet could release chakra from a seal on it and do the same but the only difference would be that the puppet’s wave would be freeform.

Note: Can only be used four times with a turn cooldown
Note: Will have no effect on chakra less techniques.

Approved with Edits Made - Daemon

(Ikari no kamigami) Reincarnation Fist: Essence of Aion
Type: Supplementary
Rank: D
Range: N/A
Chakra: N/A (+5 per puppet)
Damage: N/A
Description: A unique Reincarnation Fist technique that involves both the fuinjutsu that this style is composed of and puppetry itself. This technique is one that is based on the user’s preexisting puppet arsenal. Reincarnation Fist is based on unsealing puppets so that they can perform a specific function and then be sealed. With this jutsu the user will be able to seal specific puppets inside of it (Up to four) once this is done the user will be able to passively activate this technique so that it releases one of the users already created puppets. The user will release said puppet from the seal and bestow it with a given function. The thing about this seal is that the user will not release entire puppets or use an ability of a puppet directly from the puppet itself. The seal works by having the user unseal a part of the original puppet’s body which will open and attach itself to the user. For instance, if a puppet’s arm was capable of releasing a fire blast the user will be capable of opening the mechanics of the arm and attach it to their arm allowing them to utilize it for that specific purpose. The same goes for how puppet releases senbon from their head. The user could encase the puppet head around theirs. The appendages from this technique can last up to the user’s next turn upon which it will be sealed. Of course, logically not any type of appendage will be able to be mapped on to the users. If desired it is also possible for the user to spend up to fifteen chakra points to passively activate this seal and release from it up to three puppet appendages. This will allow the user to use three puppet moves from their puppets. The cap of this is at fifteen chakra points because the user can only use three moves per turn. It is also possible for the user to choose to release generic puppetry moves from the puppets such as senbon or smoke bombs instead of one that is explicitly stated in the description, but it will still cost a move.

Note: The user must state in the beginning of a battle what puppets are inside or somewhere in their biography.
Note: Puppets used by this technique cannot be summoned by any other means.
Note: Any puppet parts destroyed while activated will be unable to be used anymore.

Approved - Daemon

(Ikari no kamigami) Reincarnation Fist: Charon the Boatman
Type: Supplementary
Rank: Forbidden
Range: Short
Chakra: 50
Damage: N/A
Description: The user will release chakra into a seal on their body and cause Charon the Boatman to be summoned underneath them. Charon takes the form of a wooden boat with a man that has a paddle on it. When summoned the user is capable of placing everyone within five meters of them on the boat. This wooden boat is three meters and 4 meters long. Charon and his boat are imbued with Fuinjutsu properties and have the command known as purify on it. Charon uses this ability immediately upon being summoned because once on the field it will release a transparent barrier along its area. To sensors, this barrier will look like a shroud of chakra. The point of this barrier is to cleanse anything on the boat and prevent anything from getting in. The command “Purify” works by absorbing the chakra out of the user who is currently on the boat. More than half of the user’s chakra will be siphoned out of their body and into charon. The purpose of doing this will cause any impurities and foreign energies to be taken out of the user’s body. However, once the energy is sent into Charon he will seal away any impurities within the chakra and then send it flooding back into the user’s body. This will serve as a way for the user to get rid of any parasitic entities or impurities in their chakra system. Due to the way this technique is set up it is not classified as a foreign surge chakra because the chakra is still the users. The only thing that happens is that anything currently harmful in the user’s body will be turned back into the form of harmless chakra.

Note: Can only be used once

Declined: Why is this forbidden rank? It really doesn't have to be. #2 How can the boat be three meteres wide and 4 meters long but put anyone within 5 meters of the boat , into the boat? #3, what happens if Charon is destroyed before the chakra goes back into your system since he's taking half your chakra somehow, how long does Charon last? How many times can he do this siphoning thing? Durability? And you want to apply this to ALL forms of foreign things in the chakra system? Seems a bit wild to me- Daemon

CFS Approved - x
(Ikari no kamigami) Reincarnation Fist: Essence of Aion
Type: Supplementary
Rank: D
Range: N/A
Chakra: N/A (+5 per puppet)
Damage: N/A
Description: A unique Reincarnation Fist technique that involves both the fuinjutsu that this style is composed of and puppetry itself. This technique is one that is based on the user’s preexisting puppet arsenal. Reincarnation Fist is based on unsealing puppets so that they can perform a specific function and then be sealed. With this jutsu the user will be able to seal specific puppets inside of it (Up to four) once this is done the user will be able to passively activate this technique so that it releases one of the users already created puppets. The user will release said puppet from the seal and bestow it with a given function. The first version allows the user to release individual puppet parts on to the user's body. The seal works by having the user unseal a part of the original puppet’s body which will open and attach itself to the user. For instance, if a puppet’s arm was capable of releasing a fire blast the user will be capable of opening the mechanics of the arm and attach it to their arm allowing them to utilize it for that specific purpose. The same goes for how puppet releases senbon from their head. The user could encase the puppet's head around theirs. The appendages from this technique can last up to the user’s next turn upon which it will be sealed. Another usage of this technique allows for the user to summon forth the entire puppet instead of mapping one of the puppet's parts on to their body. The user will essentially summon forth said puppet and upon summoning imbue it with a special command that can either be a free-form command such as punching someone or the puppet could utilize any of its abilities in its description. This usage still follows the same rules as the other method. If desired it is also possible for the user to spend up to fifteen chakra points to passively activate this seal and release from it up to three puppet appendages, full puppets or combination of the two. This will allow the user to use up to three puppet moves from their puppets. The can user utilize said puppet abilities in tandem with their own ninjutsu abilities even if said puppet is utilizing a pre-stored or chakra based technique. The cap of this is at fifteen chakra points because the user can only use three moves per turn. It is also possible for the user to choose to release generic puppetry moves from the puppets such as senbon or smoke bombs instead of one that is explicitly stated in the description, but it will still cost a move.

Note: The user must state in the beginning of a battle what puppets are inside or somewhere in their biography.
Note: Puppets used by this technique cannot be summoned by any other means.
Note: Any puppets or any parts destroyed while activated will be unable to be used anymore.

Update Declined; Go RP. - Daemon
 
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Zatanna

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Shūchū kaminari | Focused Thunder
Rank: A
Type:
Offensive/Defensive/Supplementary
Chakra Cost: 30 (-15 Senjutsu chakra)
Damage Points:
60
Description:
A supplementary technique designed to be performed on allies, the user will strike several key points within the target to cause a positively greater flow of chakra through the system and rebalance the users body. When using this technique on a friendly target, the user will strike and input chakra into the targets body to balance the equilibrium of the users system. Effectively what this means is by striking certain chakra points or the gates within a targets body, the user can remove limiters or even repair damage done by techniques which limit the users abilities. Striking a target after a target has finished a mode, or used a technique that moves their ability to perform certain techniques, then they will be lessened by 1 rank or 1 turn, depending on the condition itself. (Ex. an S rank technique that doesnt allow lightning S rank and above for 2 turns will lessen to just 1 turn). Alternatively, this technique can also be used offensively when striking a target to distrupt their chakra flow during a transformation. By injecting and disrupting a chakra balance within a target, they can reduce a mode of a target by 1 turn, or reduce the targets chakra pool should the mode have no duration but rely on a pool (ie senjutsu).

Notes:

-Can only be performed every other/alternate turn, and cannot be used to reduce it's own cooldown. (1 turn cool down)
-If the user is a fistweaving specialist, then this technique can be performed on themselves

Approved by Imperfect, with highlighted edits.

So I bumped the Senjutsu Chakra reduction down. 60 Senjutsu reduction for 30 was way too much. At minimum it would be a straight 1:1 conversion, but you're also dealing damage with this technique, so 2:1 seems fairer, even if it wouldn't make much of a difference, though there is a reason for that.

With Imperfect Sage Mode the minimum you can convert is 10% and the max is 30%, and that's bumped up to 40% for Perfect Sage Mode. At minimum a Jonin is getting 160 and at most 640. Typically I see people enter Sage Mode as quickly as possible, especially with the Specialty we have, meaning most uses on the lower end would have been wiped out in 3 hits from you, plus any expenditure the Sage Mode user makes as well. When you consider this is supposed to be a pretty potent mode, being able to potentially hit someone out of it within less than 3 turns, it's pretty skewed in your favor.

Also why did you remove the N/A portion of the technique's damage? You do know that means when you "strike" a target, including yourself or an ally, it's going to do that damage, right?

Finally, because it's an interaction based on Chakra, techniques and Modes that don't operate off of Chakra wouldn't be affected by this. Just noting for future reference. For example, does this disrupting the Chakra Flow affect a "Will to Survive" user of Atavistic Flame? They have their own pool, like Senjutsu, but it has nothing to do with Chakra, so the disruption wouldn't even register.

Kenka-ya Yopparai | Elusive Brawler
Rank:
B
Type: Defensive/Supplementary
Chakra Cost: 30
Damage Points: -5/-10/-15 per turn
Description:
A technique derived to allow a close quarters fighter to engage in combat against spiritual/genjutsu based fighters, the mednin-taijutsu technique revolves around the techniques "( Iryo Ninjutsu: Ranshinshou ) - Medical Technique: Chaotic Mental Collision" and "Medical Technique: Restore Balance". By spiking the users own nervous system, they can disrupt the control of their chakra network and prevent further attempts at mental manipulation. What this does is create a reverberation effect around the users network effectively creating a gentle damaging electrical chakra spike every turn. The damaging electrical impulses at -5 damage can break up to 30 chakra worth of genjutsu while requiring an additional 5 more damage for every 10 chakra after (eg 40 chakra is -10 damage per turn, 50 chakra is -15 damage per turn etc). A taxing technique, once activated the user can feel their chakra network performing regular restarts to prevent further manipulations.
Notes:
-Can only be used twice
-Lasts 4 turns

Declined by Imperfect.


A B-Rank with a 30 Chakra cost, and can break A-Rank and S-Rank Genjutsu? That ain't right.
Actually, upon rereading this, it breaks the rules for Genjutsu breaking we recently established. I know it's not your fault this happened, but that just occurred to me, so I have to decline it for that.
Shūchū kaminari | Focused Thunder
Rank: A
Type:
Offensive/Defensive/Supplementary
Chakra Cost: 30 (-15 Senjutsu chakra)
Damage Points:
60 (to enemies, 15 done to allies)
Description:
A supplementary technique designed to be performed on allies, the user will strike several key points within the target to cause a positively greater flow of chakra through the system and rebalance the users body. When using this technique on a friendly target, the user will strike and input chakra into the targets body to balance the equilibrium of the users system. Effectively what this means is by striking certain chakra points or the gates within a targets body, the user can remove limiters or even repair damage done by techniques which limit the users abilities. Striking a target after a target has finished a mode, or used a technique that moves their ability to perform certain techniques, then they will be lessened by 1 rank or 1 turn, depending on the condition itself. (Ex. an S rank technique that doesnt allow lightning S rank and above for 2 turns will lessen to just 1 turn). Alternatively, this technique can also be used offensively when striking a target to distrupt their chakra flow during a transformation. By injecting and disrupting a chakra balance within a target, they can reduce a mode of a target by 1 turn, or reduce the targets chakra pool should the mode have no duration but rely on a pool (ie senjutsu). Targeting enemies with this technique will cause the full damage, however targeting allies will only cause half damage and bypass damage shaving on allies only.

Notes:

-Can only be performed every other/alternate turn, and cannot be used to reduce it's own cooldown. (1 turn cool down)
-If the user is a fistweaving specialist, then this technique can be performed on themselves

Update Approved - Daemon
 
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Ańbu Juniør

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CFS Approval: Here
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(Kenmashajin: Funka Suru Chikyū) - Pencak Silat: Erupting Earth
Type:
Defensive/Supplementary
Rank: B - S
Range: Short
Chakra: 20 - 40
Damage: N/A
Description: A defensive Silat move that takes advantage of a practitioner’s resilience in receiving attacks and blocking physical attacks due to the materialization of the robust nature of earth through their limbs. After channeling earth chakra into a limb(s) of their choosing and manifesting the style’s trademark black and abrasive appearance, the user is able to block, deflect, or parry incoming physical attacks be it from an opponent or a weapon with their bare hands or feet by knocking them away to alter their trajectory or even catching it. While this technique does no damage on contact, the abrasive nature of the user’s limbs will allow them to cut into the skin and draw blood upon contact. Any boost or enhancement to taijutsu will apply to this technique in order to dictate the strength of techniques it can be used against.

Notes:
- The A-ranked version of this technique can be used four times per battle, while the S-ranked version can be used twice and requires a one-turn cool down between each use.

Declined by Imperfect.


You'll need to be clearer on or even really decide on how exactly this works. The last line says it scales off of damage increases, so it would mean it works based on it's damage, but the technique has no actual listed damage, so it can block nothing to start with? You don't actually state what this scales off of defensively.


In my experience when it comes to techniques like this, they operate based on the damage value equivalent to the technique's Rank, or in the case of Absorption, Chakra value. It's clear what the intent is here, for yourself anyway, using damage increases via CES' damage stack bypass to reach dummy thicc numbers of damage deflection. That's not inherently wrong, it's just this is worded so loosely it doesn't actually say what it scales off of, only the line that benefits you as a CES user.
Resubmitting: https://animebase.me/threads/custom-fighting-style-technique-submission.764490/post-22111539
-Added damage value and removed last line

(Kenmashajin: Funka Suru Chikyū) - Pencak Silat: Erupting Earth
Type:
Defensive/Supplementary
Rank: B - S
Range: Short
Chakra: 20 - 40
Damage: 40 - 80
Description: A defensive Silat move that takes advantage of a practitioner’s resilience in receiving attacks and blocking physical attacks due to the materialization of the robust nature of earth through their limbs. After channeling earth chakra into a limb(s) of their choosing and manifesting the style’s trademark black and abrasive appearance, the user is able to block, deflect, or parry incoming physical attacks be it from an opponent or a weapon with their bare hands or feet by knocking them away to alter their trajectory or even catching it. After using this technique the user's limbs return to normal.

Notes:
- The A-ranked version of this technique can be used three times per battle, while the S-ranked version can be used twice and requires a two-turn cool down between each use.

Approved - Daemon
 
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Imperfect

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Sacrifice Approval: Here.

Custom Kinjutsu purchases: Here, Here and Here. 1 slot was expended on the Fighting Style itself, leaving 5.

(Kinjutsu: Θυσία) Forbidden Technique: Sacrifice
Type:
Supplementary
Rank: Forbidden
Range: Self
Chakra: 250
Damage: N/A
Description: Sacrifice is the fundamental technique of the Fighting Style with the same name, and is a Forbidden Technique that allows the user the expenditure of one's own life. The user starts by gathering an extremely large amount of Chakra throughout their entire body, which is then expended to activate the latent energy within every cell, effectively acting as a "limit remover" for the body itself, allowing for the cannibalization of the user's lifespan. This allows the user to access to an additional pool of energy separate from their Health and Chakra from which they can utilize the techniques of the Sacrifice Fighting Style. This "Life Pool" encompasses the physical energy that constitutes their entire life, and as such is equivalent to 10x their Health Pool. If the user has sustained any damage upon activation, this damage is reflected in their Life Pool as straight deductions from the total, and any damage sustained to the user's health is also deducted from this total, following the inner workings of the Fighting Style. Once activated this technique cannot be undone, and remains active for the remainder of the fight it is utilized within. Upon activation the user's body can adopt a cosmetic change, primarily composed of a red aura, their skin becoming a deep shade of red, or streaks of yellow, orange and reddish lightning emitting from their form. This technique can be active from the start of battle, in which case the Chakra from this technique is deducted from their starting total. Regardless of whether it's active from the start of a battle, or activated during it, it's activation is passive.

Approved - Daemon

(Gisei: Ἡρακλέους ἆθλοι) Sacrifice: Twelve Labours
Type:
Offensive/ Defensive
Rank: B-Rank - S-Rank
Range: Short - Mid
Chakra: N/A
Damage: 40 - 80
Description: The most basic application of Sacrifice and form of Pankration, the user expends a relatively small amount of Life, equivalent to half of the damage they wish to inflict, utilizes that sacrificed portion of Life to temporarily enhance their physical attributes and performs a physical action, or series of actions with their enhanced attributes. The action(s) is/ are reinforced with the strength, speed and durability of the Life channeled into them, or in other words contain the physical attributes the user would naturally have within that given sacrificed period of time, which for the purposes of Twelve Labours are localized and relatively weak. This results in the action(s) damage scaling accordingly from B-Rank to S-Rank, but also increases the speed and durability of the user's action(s), causing their attacks to be performed at +1, +2 and +3 their base speed which doesn't count as a boost, and with B-Rank - S-Rank durability for their bodies during said actions, allowing the user to physically interact with offensive attacks they otherwise couldn't with no negative effects provided they are physical in nature such as burns, cuts, blunt/ kinetic force, etc. Once the attack resolves, the user suffers -2 or -3 base speed during their next physical action in the form of fatigue from an A-Rank or S-Rank application respectively. Because of Pankration's universal embrace of offensive tactics and this technique's open-ended nature, the user can incorporate any physical style they know into Twelve Labours, allowing the physical aspects of other techniques from other Taijutsu and Fighting Styles to be performed through Sacrifice, within reason. This primarily manifests in the adaptation of a given's Style's motions, however if the target technique has an aspect to it that can logically be recreated without external input such as Chakra, the user can replicate said aspects within this technique.

Note: S-Rank applications restrict usage of this technique to A-Rank and below for 2 turns after use.

Declined: I have no issues with your using Sacrifice to increase the speed of your taijutsu techniques in reason. However, I cannot allow you to bypass speed stacking by saying "This does not count as a speed boost" because in reality it is. No way around that. Secondly, you said that channeling your life force into your techniques would increase the durability of your body, allowing you to be unaffected by the physical consequences of a technique that you interact with. I'm pretty sure we just declined a Zatanna technique for attempting to do the same. For this technique, I assume you are saying that if you were to use the S ranked application of Twelve Labours, you'd be able to interact with techniques up to 80 damage without suffering drawbacks or taking damage. I fundamentally cannot allow this because this technique can be boosted meaning you can just boost this technique to let's say 100-110 damage and be able to just run through techniques of equivalent strength for free, with increased speed of the technique on top of that. - Daemon

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(Gisei: Εννέα Ζωές) Sacrifice: Nine Lives
Type:
Supplementary/ Offensive
Rank: A-Rank
Range: Self
Chakra: N/A
Damage: N/A
Description: Nine Lives is a primarily a supplementary application of Sacrifice, and can only be performed when the user or a given target has sustained a loss to their Health, or in the case of the former specifically a loss to their Life. Through manipulation of their Life, the user consumes the future to preserve the present, allowing the user to recover lost Health up to 50% of their max Health by consuming that same amount in Life. This essentially fast forwards the user's body through that given amount of time as though they had actually lived through it, naturally healing their injuries in seconds instead of weeks or months. As this is a result of accelerating the body's natural healing cycle the health is recovered as though it were natural regeneration, allowing Nine Lives to recover any loss of health regardless of the type of damage (Physical, Spiritual, Recoil, etc). Naturally injuries that are not healed through such means, including loss of limbs and vital organs, cannot be healed in this manner. As per Sacrifice's mechanics the user's Life is reduced along with their health when damage is inflicted to them, and then once more with the consumption of Life to recover the lost health, thus this unorthodox method of healing can quickly burn through the user's Life. Through direct contact this technique can be applied to others following the same rate of conversion and level of healing, but takes one full turn to achieve.

Alternatively, the user can reverse the flow of Life within Nine Lives, allowing the user to extract Life from another person or entity with a Health pool as an offensive application. As Life is limited by one's max Health, unlike the user of Sacrifice people and entities without access to their entire Lifespan as a resource to expend are naturally limited in the amount of Life the user can drain. As a result, the user can only drain Life equivalent to the target's max health. In this case it requires direct contact for two full turns to completely drain another beings Life. Alternatively the user can utilize this offensive Nine Lives as a passive augment to their other Sacrifice techniques by siphoning Life in lower quantities with shorter windows of contact. In this case the user converts up to a max of 50 damage into siphoned Life, meaning the total amount of Health lost to the target remains the same but the user can regain lost Life at the same time. This loss temporarily decreases the targets max health by the amount drained, which is recovered via natural regeneration outside of combat at the same rate as Health per Ninja World Rules.

Note: The Supplementary application can only be activated once every 3 turns, requires one of the user's Jutsu per turn to perform, and can be performed 4 times per battle.
Note: The Offensive application can be performed once every other turn, and the augmentation based application is passive and shares a slot in the timeframe with the technique it is performed with.

Declined: This cannot heal spiritual damage. Even if it contact is maintained for two turns there is no way, you'll be draining someone's entire health pool essentially KO'ing them. You need to have a Health to Life conversion rate on the offensive application of the technique, how much health are you draining and adding to your Life pool per turn contact. As it stands the amount you can drain is arbitrary it needs a quantitative value assigned to it. And lastly, the augmentative section will have to be its own technique. With how you explain it, it seems as if when you attack with a Sacrifice technique, on contact you will do X amount of damage on hit. Let's say 80. Then that 80 damage you inflicted on your opponent is returned to you as Life? That's definitely it's own technique that'd have to be submitted separately. - Daemon
 
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Zatanna

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Tsurunamida | Chi-Ji's tears
Rank:
N/A
Type: Supplementary
Chakra Cost: N/A (up to -100 foreign chakra)
Damage Points: N/A
Description:
A potent brew held in a flask, this special concoction of water and chakra is medically created to flush out foreign chakra's and stimulate the senses. The mix itself is a combination of medically infused chakra water, specific chemicals, and the sap from the Treekin contract. The container itself has the users own name written in a fuinjutsu script so the foreign chakra can identify what is and isnt the hosts original chakra. The flask or canister can hold enough liquid to flush 100 chakra points worth of foreign chakra, which can either be used all in one turn or in several doses. By swallowing and absorbing the mixture, the specially created Treekin sap is infused into the blood stream and chakra network to act like white blood-cells to engulf and remove any foreign chakra that is not from the hosts body. A user can start with enough for 100 foreign chakra however if they specialize in Fistweaving then they can hold up to 200.
Notes:
-Can be placed in bio or start of match counting towards one of the users limits
-Consuming the mixutre takes one move per turn without any timeframe

Declined: I'm pretty sure this is either a Tool or a Custom Medicine. Either way, this isn't the place to submit this. - Daemon
 
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ZandaT

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[ARCHIVE] Custom Fighting Styles Submission | Page 40 | Anime Forum (animebase.me)

Magirawashī kenbu: Kakumei no mai | Misleading Sword Dance: Dance of Revolution
Type:
Offensive | Defensive
Rank: C-A
Range: Short
Chakra: N/A
Damage: 30-60
Description: Dance of the Revolution is a simple technique which can be swiftly initiated by its user. The user begins to violently spin in place, their body becoming blurred, either with both swords drawn or can alternatively draw them while spinning. Either way once the swords are in play the user begins to rotate each one like chakrams while spinning, positioning one rotating sword high in front of their upper body and the other low in front of their lower body. This allows the user to tatter all incoming tangible objects from all around the user with their rotating body and swords which resembles a tornado.

Declined: This doesn't really need to be multi-ranked, but if you are at least put different variations between the levels. Also this needs usage restrictions. - Daemon
 
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Style Approved: https://animebase.me/threads/custom-fighting-style-submission.764489/page-8#post-22115463

(Hasshōdō: Indriya ) - Noble Eightfold Path: Indriya
Type: Supplementary/Defensive
Rank: B - S
Range: Short
Chakra: 20 - 40 (70)
Damage: N/A
Description: Indriya is an Noble Eightfold Path technique based around the Samadhi substyle aimed to piercing through techniques and defenses alike. The user begins by grabbing Heaven Carver and using it to intercept the path of an incoming technique whether it be by stabbing through the technique, slashing it etc. As the blade moves it's way into the technique, the user assess the techniques weak points and, using Heaven Carver as a medium, injects chakra into the technique targeting it's weak points causing the technique to disperse. Indriya's usage expands to absorption techniques as well, through the same mechanism, targeting the weak points in the absorption technique injecting chakra into the technique and using that chakra to cause the destruction of the absorption technique. In either application, Indriya causes the technique to disperse harmlessly. Indriya is capable of dispersing techinques of equivalent chakra cost and lower up to S rank, which caps out at 40 chakra. However, if the Tenseigan is active, the capabilities of Indriya bolster capable of dispersing techniques of up to 70 chakra however this is only possible through the S rank usage of this technique.
Note: The A rank version of Indriya can be used a total of 4 times per battle with a turn cool down in between usages. The S rank variant can be used three times per battle with a two turn cool down in between usages. The A-Rank and S-Rank share a collective limit of 5 uses.
Note: After the S ranked variant is used, No S ranked and above Noble Eightfold Path techniques can be used in the following turn

Approved by Imperfect with edit.

(Hasshōdō: Gitai) Noble Eightfold Path: Mimicry
Type: Supplementary/Offensive
Rank: B
Range: N/A
Chakra: 20
Damage: N/A
Description: Gitai or Mimicry is a Noble Eightfold Path technique based on its basic stance Prajna. The user begins by focusing chakra through Heaven Carver while performing another kenjutsu or Noble Eightfold Path attack. Mimicry allows the practitioner of Noble Eightfold Path to replicate the supplementary effects of another Jyuken Technique through their blade in the same time frame as another Kenjutsu or Noble Eightfold Path technique. As a result, the target will suffer drawbacks from the substituted technique. If used in the same time frame as another Noble Eightfold Path technique, the supplementary effect of the mimicked Jyuken technique will stack on top of the main technique. However, there are restrictions. Mimicry can only mimic the effect of another Jyuken technique up to A rank while the user has Byakugan active. While the Tenseigan is active, the user is able to mimc the effect of another Jyuken Technique up to S rank. Logically, Mimicry cannot be used to mimic boosts of any kind nor can it mimic any modes.
Note: Can only be used 4 times per battle with a two turn cooldown in between usages.

Approved by Imperfect.

(Hasshōdō: Hiranyagaruba ) - Noble Eightfold Path: Hiranyagarbha
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: Hiranyagarbha is a Noble Eightfold Path technique based on applications of Prajna and Samadhi. The user places their hand on Heaven Carver and holds it at their hip with the sword sheathed. The sheath of the sword is positioned so that when drawn, the sharp free edge of the blade faces upwards. The user, with a burst of speed, quickly lunges and advances while quickly unsheathing their blade performing an overhead slash towards the opponent. As the user slashes, they release a burst of chakra from their blade. However, instead of targeting the opponent's chakra system for weaknesses, the burst of chakra, in conjunction with the user's Byakugan, targets the weaknesses of the Fuuinjutsu seals/barriers present on the opponent's visage. The invading chakra causes the Fuuinjutsu whether it be body seals or active barriers to malfunction, rending them inactive as the Fuuinjutsu disperses. Hiranyagarbha can also be used against Fuuinjutsu seals that are tied to weapons, items etc, such as Seal of the Flying Thunder God for example. Hiranyagarbha can only affect Fuuinjutsu of equivalent chakra cost (30) or lower. However, if one has the Tenseigan active, the potency of Hiranyagarbha increases substantially able to even counter act the strongest of Advanced Fuuinjutsu allowing it to disable Fuuinjutsu up to 70 chakra.
Note: Hiranyagarbha can be used a total of three time per battle with a two turn cooldown in between usages.
Note: Body Seals affected by Hiranyagarbha are rendered inactive/removed for the rest of the battle.
Note: No S ranked or above Noble Eightfold Path Techniques can be used in the following turn.

Declined by Imperfect.

A-Rank that costs 30 Chakra but can affect up to 70 Chakra Advanced Fuinjutsu is a no go. Only S-Ranks are allowed to go up to and affect up to 70 Chakra as far as I'm aware, unless they're Yin-Yang derived, in which case they have naturally higher costs to make them more taxing, and not an increased cap as a benefit. You got this right back in Indriya, with it scaling up the cost to match, and the Rank being balanced correctly. Also, might not be intentional, but with the way its worded only the non Tenseigan version would be restricted to affecting seals and scripts, while the Tenseigan version says it affects Fuinjutsu up to 70 Chakra. Like I said, probably not intentional, but should definitely specify the same spectrum of stuff it can affect. Also not keen on this being able to permanently disable stuff like body seals. How does that even work? Would there be lingering traces of your Chakra present or something? :mad:
 
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Original sub: https://animebase.me/threads/custom-fighting-style-technique-submission.689138/post-21836706

Approved cfs -

- Removed doubling speed

[Asclepius no sutaffu | Saisho no fōmu Bāsuto] - Staff of Asclepius: First form, Burst
Type: Offensive/ Defensive/ Supplementary
Rank: D-Rank
Range: Short - Mid
Chakra: 10
Damage: 20
Description: This is the most basic form of the Staff arts akin to the "Drunken Fist" style, using body flow along with the staff and Hyūga teachings for exaggerate movements to increase their basic close combat fighting style while releasing small bursts of Chakra to increase their speed and power. The staff is an extension of the users increasing their reach as well as being close to them for effective combat, keeping the opponent right where the user wants them. These basic arts take several basic forms, enhanced with minimal Chakra but still deadly.

The first form of this, is swinging the staff, rolling it around the users body, to build momentum, to add to striking power, without having to make large movements, while releasing a burst of Chakra from the right part of the staff to increase the speed and power of the movement, through the teachings of the Gentle Fist style. With a quick swing of their arm the user could roll the staff around their back, while releasing a burst of Chakra from the right points to speed it up, coming around form the other side using the momentum from the roll for a crushing strikes.

The second form of this basic style is large swings, using the length of the staff to their advantage to do ranged leg sweeps infused with Chakra, this allows the user to keep their target at a range while still attacking them, though as they do these movements, they will release a burst of Chakra from behind the staff, propelling it's movement at double the speed the user would normally move, making it harder to evade while increasing the damage.

The third unique form of this style is one where the user will use the length of their staff, to elaborate on a basic moment to avoid attacks or enhance attacks. What is meant by this is the user could thrust the base of their staff into the ground, while releasing a burst of Chakra from this point to push themselves up into the air, like a pole jump, to avoid incoming projectiles (within logic, due to the staff being 1.5m the user it would have to be like small fire balls and such or focused projectiles) due to the burst increasing the push, they will be be able to go as high as 15m into the air, or even a cartwheel going sideways but instead of placing the users hands on the ground they could place the staff to make a "larger movement" moving up to 15m at a time while releasing bursts of Chakra from their body and staff to increase the rotation of the cartwheel movement to avoid or strike. This can be used offensively, using the cartwheel motion to bring down an enhanced kick with the momentum behind it. The entire style uses the staff itself as part of the user, an extension of them selves to increase their combat potential, making use of the length of the staff while enhancing it's power with the bursts of Chakra akin to the gentle fist fighting style.

⚔ Approved: I spaced it out so that it's easier on the eyes, and makes referring to it in fights simpler Anyway, nice job. ⚔




New:

[Asclepius no sutaffu | Dai 3 no Keishiki, Sutoraiki] - Staff of Asclepius: Third form, Strike
Type: Offensive/ Defensive/ Supplementary
Rank: A-Rank/ S-Rank
Range: Short - Mid
Chakra: 30/ 40
Damage: 60/ 80
Description: This third form is based on the Hyuuga teachings of striking a specific point in a technique with a burst of Chakra to disrupt the Jutsu itself, causing it to fail, much like the "Gentle Fist: One Blow Body" technique. It can be used on a technique of Shinobi, depending on how the user decides. The user will swing their staff around or thrust or which ever motion needed for the strike, while focusing their Chakra through to the point of impact where the Chakra will burst outwards that pushes forwards up to 10 meters through a Jutsu, disrupting it's flow, working on Jutsu the same rank, or lower. If used on a lower ranked Jutsu the wave will continue forwards as a burst of pushing Chakra. If used directly on an opponent the burst of Chakra can be used with pin point accuracy to hit Chakra Points or even one of the 8 Inner Gates. In doing this the Chakra Point/ Gate will be closed, limiting the target to A rank and below Jutsu for one turn. To use the S-Rank variant, the user will follow the same process, but as they are about to connect, they will release a burst of Chakra from the back of the staff at the same time to increase it's driving force and speed increasing the power of the initial strike.

Note: A-Rank can be used 3 times per battle, while S-Rank can be used 2 times per battle. Both require a 1 turn cool down between uses, and the S-Rank requires both hands for control, and no Jutsu above A rank in the following turn that require Gentle Fist or similar abilities like the staffs style.

⚔ Approved: Edited usage limits, and wording to compensate for changes. ⚔




[Asclepius no sutaffu | Dai 4 keitai no inpakuto] - Staff of Asclepius: Fourth form, Impact
Type: Offensive/ Defensive/ Supplementary
Rank: Forbidden
Range: Short - Long
Chakra: 50
Damage: 90
Description: One of the strongest techniques of the style is that of the Impact, where the user will hold their staff in both hands channeling a mass of Chakra into it, while using advanced shape manipulation at the same time. Using shape manipulation the Chakra will gain a physical form much like the "Twin Lion Fist" technique, but take the shape around the staff of the user's summoning contract animal. For example if the had the snake contract it would take the shape of the snake, almost looking like an ethereal beast. The user can then use this in two ways, by thrusting their staff forwards with both hands and releasing a burst of Chakra from behind, or by drawing the staff back and throwing it up to long range at rapid speeds, releasing a burst of Chakra from behind the staff to move at 3 times the users base speed for maximum impact. Upon impact the beast would grow in and instant to cover a target up to 15m in radius as the Chakra beast's mouth would open consuming them. This would have blunt force impact as the Chakra would hit them with such force but being raw Chakra it would also burn their skin adding addition damage much like the Rasengan. The Chakra beasts jaws would crush them as a whole as the staff drives into them for maximum damage. The user can also choose to use this as a focused strike not increasing it's size, leaving it as a focused Chakra for piercing damage with 20cm diameter pushing straight through the person or object. Due to the shape manipulation of the Chakra this would play on equal terms with Elements.

Note: Usable twice per battle. Four turns between uses.
Note: No Gentle Fist techniques or Staff of Asclepius, or techniques using raw Chakra like the Rasengan in the following turn.
Note: No Jutsu above A rank in the following turn.

⚔ Declined: Close to approval, but there's two minor details that need to be changed. First, x3 speed is pushing it in terms of how fast something can be, as per the rules mentioned in this post. If you want to have something reach that speed, you'll need to have associated drawbacks/ restrictions. The second detail is along the same lines, Forbidden Rank Jutsu need to carry a form of recoil damage for the user. Your restrictions for the technique itself are okay as far as I can tell, but I believe the recoil is what separates a Forbidden Jutsu from being just a higher damage S-Rank. So add a recoil value from using it, and give the technique itself some associated negative effects, such as hampering the user's usage of the arm that threw the spear, like an inability to weave seals for a couple of turns, etc. ⚔
CFS: https://animebase.me/threads/custom-fighting-style-submission.764489/post-22118509

( Asclepius no Sutaffu: Shintou ) - Staff of Asclepius: Impact
Type: Offensive/ Defensive/ Supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: Impact is one of the style's strongest techniques, in which the user holds their staff in either hand, channelling a mass of chakra into it while using advanced shape manipulation simultaneously. Through shape manipulation, the chakra takes a physical form, similar to the "Twin Lion's Fist" technique, but it takes the form of an animal from the user's summoning contract around the staff. For example, if the user has the snake contract, it would take on the shape of the snake, resembling an ethereal beast. The user can then use this in one of two ways: thrusting their staff forward with either hand and releasing a burst of chakra from the base, or drawing the staff back and throwing it up to long range at rapid speeds, releasing a burst of chakra from the base. On impact, the beast would expand rapidly in all directions and affect everything within a 7m radius, causing blunt force damage. The user can also use this as a focused strike by not increasing its size, leaving it with a diameter of 20 cm to cause piercing damage to an opponent or jutsu, which would break apart upon being struck. Because of the shape manipulation applied to the chakra, this would be on equal footing with Elemental Ninjutsu.

Note: Usable three times per battle with two turns between uses.
Note: No Staff of Asclepius jutsu above A rank in the following turn.

Approved with Edits Made - Daemon

( Asclepius no Sutaffu: Shuraudo ) - Staff of Asclepius: Shroud
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A ( +20 )
Description: This is an enhancement technique based on the "Gentle Step Twin Lion Fists" jutsu. The user will channel chakra through their staff, forming a serpentine dragon shroud around it and coating it in chakra scales, with the tip of the staff resembling the dragon's head. This technique can be used in the same timeframe as other Staff of Asclepius techniques, enhancing them in the process. While the staff is being enhanced in this manner, the user's staff techniques and Staff of Asclepius jutsu will have their power increased by one rank, or twenty damage points.

Note: Usable twice per battle with two turns between uses, and each use lasting four turns.

Approved - Daemon
 
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( Shu-rute: Yayoi Kusama ⋔ Kagami ) Surreal Palm: Endless Reflections ⋔ Mirror

Rank: N/A
Type: Supplementary
Range: Short
Chakra Cost: N/A ( +10 Chakra to a Cast Genjutsu )
Damage Points: N/A
Description: Allows the user to peer into the chaos of another, in order to subdue the chaos within. Mirror is a meditative state that allows one to replicate a cast genjutsu onto oneself, following the concept and ideology of Surreal Palm, essentially allowing the practicioner to spiritually peer into the illusion that the user has cast onto another, creating a shared illusion. This is a passive ability that can be activated when the user casts a genjutsu, allowing the technique to be dually cast onto oneself and any intended target, whereas they feel the effects of the genjutsu and the user witnesses it first-hand. The user can then take advantage of the shared Genjutsu to layer other Surreal Palm techniques or Genjutsu, even after losing track of the enemy, for as long as the initial Genjutsu hasn't been released. Another application of Mirror is to utilize the user's arsenal of Genjutsu to counter enemy genjutsu, by simultaneously casting a Genjutsu onto oneself to flush it out or layer with the enemy genjutsu, and also cast it onto their target(s), such as using the B rank Tree Binding Death to flush out a D rank False Surrounding that was afflicting the user in order to flush out the illusion of false surroundings and change it into a tree trapping an opponent as the user witnesses it. This follows the Genjutsu Layering rules, which is indeed a Double Layering of Genjutsu, but also entails an addition of new elements within a higher ranked technique but not elements created by the enemy technique, manipulation of illusionary elements of a same ranked illusions, or flushing out weaker techniques by creating an entirely new illusion.

Note: Mirror is a passive ability to cast Genjutsu both onto the intended targets and oneself, using more chakra than the original technique entails, but the Genjutsu will behave as normal, without any chakra, rank, damage or resilience boost, and spending the required number of hanseals. Yin Specialists will be able to use this technique without spending chakra, merely manipulating the original technique.

Declined: Putting "shared illusion" doesn't change the fact that your chakra systems aren't linked nor do you share the same mental space so you wouldn't be able to illicit the effects you want. - Daemon
Re-wrote it completely

( Shu-rute: Yayoi Kusama ⋔ Kagami ) Surreal Palm: Endless Reflections ⋔ Mirror

Rank: N/A
Type: Supplementary
Range: Short
Chakra Cost: N/A ( +10 Chakra to a Cast Genjutsu )
Damage Points: N/A
Description: Allows the user to peer into the chaos of another, in order to subdue the chaos within. Mirror is cast onto oneself at the same time as the user casts a Genjutsu onto another, infusing 10 chakra onto the desired Genjutsu in order to allow it to afflict both the target and the user, as a spectator. Mirror follows the Genjutsu Layering Rules in order to counter-attack opposing Genjutsu, by flushing out a Genjutsu that was cast onto the user with a higher chakra tiered Genjutsu and simultaneously cast one of their own onto their enemies, or use the same tier genjutsu in order to harmlessly manipulate an opposing Genjutsu that has been cast onto the user. This is a Passive technique that can only be employed when the opponent has a clear sight of the user's movement, abiding by the rules of Surreal Palm. Using Tree Binding Death as a reference, the cast Genjutsu would entail a tree growing to surround an enemy and crush them, and Mirror Tree Binding Death would be an illusion where the user sees a tree surrounding another person to entrap them, or a tree surrounding the user to protect them.

Note: Can't be used with Cast Genjutsu higher than S rank. Can only be used with S ranked Genjutsu 3 times per battle, and A rank Genjutsu 5 times per battle. Requires a 2 turn cooldown between usage.

Declined: The other usage of this technique makes sense (using this to counter an opponents genjutsu by overriding it with your own. However, explain the bolded. How would you manipulate a genjutsu cast on you by your opponent when the core of this technique is casting your opponent and yourself in the same genjutsu? Wouldn't that result in the same effect as the first usage of this technique? - Daemon

( Déjà Fu: Manmaru Yuusei ) Déjà Fu: Newcomb's Dominance

Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40 ( +10 per turn )
Damage Points: 80
Description: Newcomb's Dominance employs the second principle of Déjà Fu, the Art of Posing, to create a dominating stance upon their target(s). Thereupon, they will see the user arch around the terrain to then deliver a chakra-infused martial attack on them. Upon completion, the target will then see the opponent back in the same spot as before, with the same dominating stance, and will repeat the same motion to arch around the terrain and then re-attack. Within the loop, the targets can see different arching motions, through the left, right, or even high above. While other senses are manipulated to give realism to the illusion, it is still considered a visual illusion. The martial attack can also be a punch, a kick or others, but will always reset back to the same dominating stance from the begining.

The user is free to move as one wishes, to fullfill the attack or not. Producing a non-Taijutsu attack will distrupt the loop, but otherwise the user is free to use techniques to deliver an unseen attack.

Note: The loop remains until broken, requiring 10 jutsu to maintain and recast at the begining of each turn. The damage entails a single physical attack, 80 damage, taijutsu-based, that can happen each turn the jutsu maintains, if the user chooses to fulfill the attack.

Note: Across the 4 turns, the user can still be blocked or damaged, before resuming the Dominating Stance and re-launch the attack.
Note: Can only be used 2 times per battle, requires a 4 turn cool down.

Declined: I have some new issues with this based on how you rewrote it. One why doesn't this have a time limit allowing it to be recast at the start of turns? Will it take a move out of your turn if it does that? (This is just me questioning the logic behind this. You won't be able to keep this genjutsu sustained like that since it basically does 80 damage per turn. If you want it to be sustained like this the 80 damage is going to have to be spread and divided across a number of turns.) - Daemon
Re-wrote it completely

( Déjà Fu: Manmaru Yuusei ) Déjà Fu: Newcomb's Dominance

Rank: S
Type: Supplementary
Range: Short-Mid
Chakra Cost: 40 (+10 per turn)
Damage Points: 80
Description: The user produces a dominating motion or pose, ranging from noticeable but normal actions, like looking down on the opponent or dismissively shooing them with their hand, or more extraordinary and displaced motions, like laughing maniacally or prompting their foot on a stone and crossing their arms, etc. Through the usage of this technique, employing the Second Principle of Déjà Fu, the Art of Posing, the dominating pose casts an illusion of the user arching to the left or the right and deliver a chakra-infused martial attack on the opponent. Upon being countered or dodged, the illusion reboots time back to the initial stance, and tries once again, in a loop. While the opponent is trapped in the illusion, the user is free to study how the opponent reacts or carry on a different action. This step of the technique can span across multiple turns, refreshing the technique through chakra at the beginning of the turn. At any point, the user can physically perform the martial-infused attack, unencumbered by whatever point in the illusionary loop the enemy is trapped in, which will deal 80 damage, finally breaking the illusion. Performing another unrelated technique will result in breaking the Illusion as well ( Excluding techniques to empower the martial attack, like an infusion ).

Note: The chakra-empowered attack can be infused by any of the 5 basic elements, or be raw-chakra in nature.
Note: Lasts up to 3 turns or until the user performs the physical martial attack.
Note: The user keeps refreshing the illusion ( 10 chakra cost ), in order to compensate for different reactions by the opponent to the same tactics, but the loop will essentially remain the same.
Note: Refreshing is different from re-casting. Once the illusion itself is countered, the user can't merely refresh it. Likewise, if the opponent sees through the illusion or uses a technique to counter the attack that would break the illusion, like a full-body surge, the user is unable to refresh it.
Note: Requires 2 turns cool down between usages.
Note: Can only be done 3 times per battle.

Approved: Be sure when you strike the opponent in the fight, you post this technique again as reference as well as the infusion you use on this technique. Also note, that striking the opponent will take a move in a turn even if it occurs in a turn after the illusion has already been cast. - Daemon
 
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(Gurimu Tategami: Yūgai Hoshoku-sha) Grimm Mane: Noxious Predator
Rank: A - S Rank
Type: Offensive, Defensive
Range: Short - Mid (Ranged)
Chakra: 40 / 50
Damage: 80/100 (Ranged/Physical)
Description: Noxious Predator is a Grimm Mane technique designed after many species of horrific nightmares. These would namely be animals with venomous injection, such as snakes, spiders, etc. In context to the Grimm, rather than actually creating these creatures themselves, Noxious Predator aims to utilize a more isolated approach. Through the Yang energy flowing through their hair, it is manipulated to take the form of venomous appendages (spines, barbs, fangs etc), jutting outwards like a pin cushion so to speak. These are manipulated to appear anywhere on the user's body as the hair spreads rapidly towards the desired location ( guided telepathically as an intrinsic perk of Grimm Mane and the hair carrying sentience). The unique part of this technique comes from the Yang energy course through the target, the user will either through a direct strike (via this technique or by another physically striking hit) will forcefully release a mutagen into the target's body. The causes the opponent's body to be negatively affected by the Yang energy, as it violently saps away the physical energy within the force, promoting a rapid decline in cell production, causing an artificially intended form of necrosis. The leads to mutagen spreading through body attacking the skin cells, which translates to - 20 damage per turn while after the second turn of exposure if not removed, the target will experience their body's natural base speed being reduced by -4, due to their body no longer operating at peak. In order to remove the coursing Yang Energy, the infected needs to perform a full body surge of at least 50 chakra via Yang Release, Yin - Yang Release or Natural Energy or 60 in the case of Yin Release or Utu. A weaker variant of this technique can also be utilized, as the user can swiftly grow and detach them as shower of steel durable spines, though due to their nature they carry only half the amount of damage/reductions induced via being infected. Noxious Predator remains active for three turns before naturally reverting back to normal. While active, at the cost of a move - the user is capable of performing a physical strike accompanied by the Grimm, allowing them to deal 100 DMG while inflicting the Yang mutagen on the target. Can only be used thrice per battle, regardless of which variant is used. Sustained variant has a cool down of two turns before being capable of being triggered again after it ends, while also being unable to use any Grimm Mane techniques above A Rank for the same duration. Ranged variant causes a cool down of two turns for its usage before being able to be used again. Inducing the mutagen via another physically striking technique (i.e another Taijutsu strike) is done without the cost of a moveslot.


Declined: This does entirely too much -20 per turn with a -4 to base speed with no duration on how long these changes last is insane. Second this does not need to be multiranked. If you want a sustained variant, it has to come with a chakra cost per turn. The bold and gold section does not need to exist as well. - Daemon

(Gurimu Tategami: Akui no Aru Yokubō) Grimm Mane: Malignant Desires
Rank: S Rank
Type: Offensive
Range: Short
Chakra: 50 ( -20 Per Turn)
Damage: 100
Description: Malignant Desires is a Grimm Mane technique created based on the horrors known as Harpies. By kneading chakra into her hair, the user lengthens it and runs it down their bodies. Upon doing so, the hair applies an application of Ring of Hell to the user as it manipulates their anatomy. This completely converts the user's likeness into that of a harpy, an avian - human hybrid equipped with talons, the hair morphing into the arms and become wings - as well as feathery tails. The look the user wishes to attain is of aesthetic choice though functions as real, allowing them to easily fly (equal to their current speed) and physically assault opponents with the talons. In terms of actual powers, the transformation doesn't increase the user's speed nor power - but rather constantly heals physical damage the user sustains. In doing so, the user immediately upon impact will begin to heal passively at a rate of 30 HP per turn. In tandem to this, when striking an opponent either with a physical strike via the user's mutated features (100 DMG, Costing a Moveslot) or through another taijutsu based technique, they are inflicted with Yang Energy which immediately starts to harm the target. Upon doing so, the Yang energy would violently start to mutate the target's limbs, making bulging boils and feather like appendages to appear. This causes an extreme itching on the areas as well, akin to an allergic reaction - forcefully causing them to scratch, though with their mutated fingers nails as well becoming akin to claws. The itching is hard to ignore, but is possible - as those who are weaker willed (lower ranked) will start to scratch violently, causing cuts and open slits in the skin. This leads to bleeding, which causes the opponent to lose -5 HP per turn. This transformations lasts four turns before naturally ending, leading the user to be unable to use Grimme Mane nor Yang Release techniques A Rank and Above for two turns after deactivation. The Yang mutation naturally fades away after three turns of infection, though can be preemptively removed with a surge of chakra either through Yin - Yang, Suen, or Natural Energy of 50. In the case of Yin Release and Utu surges, a surge of 60 is required instead due to needing to properly stabilizing their chakra balance.
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Declined: It was alright until the bold and gold section. Not a fan of damage over time - Daemon

Approved CFS: https://animebase.me/threads/custom-fighting-style-submission.764489/post-22119267
 
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