Custom Fighting Style Technique Submission

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Daemon

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#21
Permission to submit Duel Monsters techniques: https://animebase.me/members/daemon.27063/#profile-post-7518253
Training thread: https://animebase.me/threads/eight-deva-paths-duel-monsters.764943/


(Dyueru Monsutāzu: Seinaru Baria ‐ Mirā Fōsu - ) Duel Monsters: Holy Barrier - Mirror Force
Type: Supplementary/Defensive
Rank: A
Range:Short
Chakra: 30
Damage:N/A
Description: Trap Card: When the user (or an object attached to the user directly under his control), touches this card, a white barrier encompasses the entirety of the short range around the user instantly. This barrier known as Mirror Force, seals in coming attacks within its walls similar to Uchiha's return and then releases the attack in an outward explosion back towards the opponent. Due to the nature of this technique, the outward explosion would be equivalent in strength to the absorbed technique. After the technique is reflected back at the opponent, the barrier dissipates quickly. Mirror Force absorbed and reflect techniques up to and including S ranks. Note: Mirror Force can only be used three times per battle with a three turn cool down in between usages.
Note: When Seal of Orichalcos is on the field this card may absorb any amount of chakra as long as the techniques rank meet it's absorbption restrictions.

~Declined. Well, you put this here. What does this mean in this context? It's either filler text or too ambiguous. Take out the 'instantly' part. Also, replace 'strength' with 'rank' in describing the outward explosion. Also link to this Seal of Orichalcos.

( Dyueru Monsutāzu | Hyōkekkai no Ryū Torishūra) - Duel Monsters: Trishula, Dragon of the Ice Barrier
Rank: S
Type: Attack/Supplementary/Defense
Range: Short-Mid
Chakra: 40 (-10 per turn)
Damage: N/A (80 if the Dragon physically attacks a target)
Description:When the user activates this card is first activated it drains the environment (land, sea, or air) of any chakra within mid range of it up to A Rank in order to fuel its activation. This chakra absorbed activates the script on the card which releases a barrier in the form of a large 3 headed dragon that spans mid range in size. Once per at the cost of a moveslot the dragon may unseal from a script in it's mouth a beam of condensed and molded chakra that works as a tether for its sealing ability. As the beam of chakra (up to 7 meters in area in terms of size) connects to its target, a script activates within the beam may seal away any infusion of chakra within the target up to A rank This ability may be used in the same timeframe as another technique by the user but not alongside another ability of it's own. In this case an infusion of chakra is any sort of chakra that has has entered/been bestowed onto the the opponent from an outside source. For techniques it is any additional amount of chakra that has been bestowed onto it before, during, or after creation. This ability may be used every other turn up to 3 times per battle. Trishula is capable of flight and may physically attack an opponent once per turn at the cost of a moveslot. Trishula may be summoned twice per battle with a 3 turn cooldown and lasts 4 turns. If Seal of Orichalchos is on the field the user may choose to instead take the effect of having it and its effects being unable to be affected by any sealing based abilities

~Declined. The first bold won't fly with all these abilities to boot. Get strategic with getting this on the field. Also, once per what? Also, if you wanna get into this legalese way of description I need a clarification on the definition of 'outside source', and I would inform you that if this tech only seals away additional chakra in techniques it'll only cancel boosts.
 
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#22
New Cycle: 1/21/2019 - 1/28/2019

RULES
1.
Submit your Customs only once they've been finalized. The staff will routinely check submissions throughout the cycle.
2. Submissions must be one post per cycle, thus however many Customs you want checked need to be included promptly.
3. Submissions mustn't be edited after being checked by a mod - they'll become invalid and thus declined.
4. Submissions may be declined, at moderator discretion, if a technique is overly lengthy for no reason.
5. Submissions from prior cycles that haven't been checked will be checked soon, please have patience.
6. In regards to your new rankings, be mindful of what you can and can't submit.


The new cycle commences with this post, and concludes precisely one week from the given time-stamp. Sorry for the delay. Anyone that that resubmits a declined custom without making any changes will receive a ban from this thread.

Extra Note: Be Mindful of the updates in this Post. Be aware of how many submissions you can and can't submit in one cycle now. Do not update techniques to add several lines of dialogue to where the original technique and the new one are two different techniques.
 

Sasori

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#23
Link to being taught and Permission to Submit jutsus: https://animebase.me/threads/puppet-archive.761854/#post-21898673
Approval: https://animebase.me/threads/custom-fighting-style-submission.764489/page-2#post-21894461

(Ikari no kamigami) Primordial Creations
Type: Offensive/Defensive/Supplementary
Rank: D-S
Range: Short-Long
Chakra: 10-40
Damage: 20-80
Description: Primordial Creations is one of the more basic techniques out of the Reincarnation Fist fighting style. This technique will essentially allow the user to utilize seals located on their body with an influx of chakra depending on what is needed. With this jutsu the user will essentially be able to summon forth basic puppet creations in order to serve basic tasks.For example, the user is capable of activating a seal in order to release a specific puppet. For instance, the user can release from a seal a humanoid, serpentine, or any other creations that puppets can be modeled after. The thing, however, about this technique is that the user can only summon forth creations that have a maximum height and width of ten meters. Additionally, the user is able to summon multiple puppets with this technique like the Reincarnation Fist fighting style. This does not mean that the user can use this technique multiple times in the same time frame. It does, however, mean that the user can summon forth more than one creation from a specific seal. For instance, if the user wanted to summon forth humanoid puppet then they could summon forth up to a maximum of four humanoid puppets. These puppet also will have their strength and effectiveness distributed among each puppet depending on the rank of the technique. Another thing to note about this technique is that the user can will use this technique to program their puppets with specific functions. The possibilities of these programs are up to the user’s discretion and creativity. It, however, is important to note that these function cannot be anything overly complicated. A couple examples of a program could be the user summoning a serpentine puppet to constrict or bite a target, or summoning a humanoid puppet to punch a target, or a puppet that can serve defensive or supplementary purposes such as blocking an attack or covering the user. In situations where the user summons a dragon or a flying based puppet the user is able to utilize their chakra to levitate the puppet, and allow it to emulate flight. Also, the user can choose to program a puppet to release a basic puppetry technique such as senbons or poison gas. One last property of this technique is that the user can choose to utilize the Fuinjutsu seals that are incorporated into this technique in order to layer one of their techniques in a specific elemental chakra nature. This aspect of Primordial Creations cannot be used in any order way or form such as to release elemental beams. It will only serve to give a puppet an elemental side if the user wishes it to have one. Overall, this jutsu is the pinnacle of all Reincarnation Fist techniques.

Note: A-rank can only be used four times and S-rank twice with a turn cool down.
Note: Puppets from this technique last up to one turn like all Reincarnation Fist techniques.

Declined: This "programming" thing seems like an application of Yang Release. Moreover, unless I'm mistaken, the use of autonomous puppets is an Otsutsuki exclusive ability no? Other than that, this technique is pretty much good to go. In fact, I actually like it a lot. - Vex
 
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#24
New Cycle: 02/06/2018 - 02/13/2019

RULES
1.
Submit your Customs only once they've been finalized. The staff will routinely check submissions throughout the cycle.
2. Submissions must be one post per cycle, thus however many Customs you want checked need to be included promptly.
3. Submissions mustn't be edited after being checked by a mod - they'll become invalid and thus declined.
4. Submissions may be declined, at moderator discretion, if a technique is overly lengthy for no reason.
5. Submissions from prior cycles that haven't been checked will be checked soon, please have patience.
6. In regards to your new rankings, be mindful of what you can and can't submit.


The new cycle commences with this post, and concludes precisely one week from the given time-stamp. Sorry for the delay. Anyone that that resubmits a declined custom without making any changes will receive a ban from this thread.
 
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#25
Approved CFS Here:
https://animebase.me/threads/custom-fighting-style-submission-ii.712001/page-2#post20700749

(Sandangamae kyouhaku: Kōtō San-ban) Triple Threat Blade Style: Soaring Thirds
Type:
Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: This technique is a very powerful technique, and very difficult to dodge but doable. The user will channel sound chakra into their blade. Once done they will launch their sword at their opponent with great force and haste. As this is done, it lets off a powerful screech, enough to throw the opponent equilibrium off within mid range of the sword, causing the opponent to lose balance, let alone string together handseals. Just like all Triple threat blade styles, as the sword is launched off, a powerful sound shockwave follows in its wake of the sword, destroying anything within short range wide behind the sword.
Note: Cant use any sound jutsu above S rank in the same turn
Note: No other CFS jutsus in the same turn as this
Note: Can use a max of 4 turns
 

Jᴀʏ

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#26
Approval: http://narutobase.net/forums/showthread.php?t=712001&p=20641393&viewfull=1#post20641393

(Torikkuācherī: Ataranta Vu~ājinhantā) – Trick Archery: Atalanta, The Virgin Huntress
Type:
Supplementary/Defensive
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: This incredibly effective yet somewhat simple in application Trick Archery technique is intiated by branding a seal, with the kanji for "Drain" onto one of the users arrows. This seal upon activation will release a intangible parasitic mist unto the field, this mist is directly connected to the seal from which it is manifested and is continuously manifested unto the field so the use of Wind Ninjutsu to blow the technique away is fruitless and futile. The only way to eliminate the mist is by destroying the medium: the arrow. The parasitic mist can be utulized in two fashions, the first and most basic is its ability to drain energy-based and raw chakra techniques reducing their rank and overall power by one, essentially discouraging the opponent from utilizing energy based or intangible techniques. The second would be the parasitic mists ability to entirely consume a energy based technique once per turn while it's on the field, the mist can drain up to S Rank techniques regardless of S/Ws as this is not a Water Ninjutsu its a Trick Archery technique the mist is simply a conduit from which the chakra is drained.

Note: Can be utulized twice per battle.
Note: The mist extends to long-range upon activation.

⚔ Declined: I would probably reduce the effective range of the mist to Mid Range, while keeping the overall range of the tech at Long. You can fire it into Long Range, but it only covers a Mid Range area of effect, as Long is too much in my opinion. Additionally, I would reduce the Rank of the second application to A-Rank, at the very least, as the ability to completely erase/ negate/ consume/ etc an S-Rank energy-based Jutsu is far too much. ⚔

Son, you literally checked this, LMAOOOO. I'm not checking something that was already checked lol. I'm just gonna remove the "If I was checking this" and make it into an actual check.
Joker gave me permission to submit in my Vms, I dont know how to link so you can just click on my user and see it.

Approval: http://narutobase.net/forums/showthread.php?t=712001&p=20641393&viewfull=1#post20641393

(Torikkuācherī: Ataranta Vu~ājinhantā) – Trick Archery: Atalanta, The Virgin Huntress
Type:
Supplementary/Defensive
Rank: S
Range: Short - Mid
Chakra Cost: 40
Damage Points: N/A
Description: This incredibly effective yet somewhat simple in application Trick Archery technique is intiated by branding a seal, with the kanji for "Drain" onto one of the users arrows. This seal upon activation will release a intangible parasitic mist unto the field, this mist is directly connected to the seal from which it is manifested and is continuously manifested unto the field so the use of Wind Ninjutsu to blow the technique away is fruitless and futile. The only way to eliminate the mist is by destroying the medium: the arrow. The parasitic mist can be utilized in two fashions, the first and most basic is its ability to drain energy-based and raw chakra techniques reducing their rank and overall power by one, essentially discouraging the opponent from utilizing energy based or intangible techniques. The second would be the parasitic mists ability to entirely consume a energy based technique once per turn while it's on the field, the mist can drain up to A Rank techniques regardless of S/Ws as this is not a Water Ninjutsu its a Trick Archery technique the mist is simply a conduit from which the chakra is drained.

Note: Can be utilized twice per battle.
Note: The mist extends to mid-range upon activation.
 
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-Broly-

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#27
Permission to submit Duel Monsters techniques: https://animebase.me/members/daemon.27063/#profile-post-7518253
Training thread: https://animebase.me/threads/eight-deva-paths-duel-monsters.764943/


(Dyueru Monsutāzu: Seinaru Baria ‐ Mirā Fōsu - ) Duel Monsters: Holy Barrier - Mirror Force
Type: Supplementary/Defensive
Rank: A
Range:Short
Chakra: 30
Damage:N/A
Description: Trap Card: When the user (or an object attached to the user directly under his control), touches this card, a white barrier encompasses the entirety of the short range around the user instantly. This barrier known as Mirror Force, seals in coming attacks within its walls similar to Uchiha's return and then releases the attack in an outward explosion back towards the opponent. Due to the nature of this technique, the outward explosion would be equivalent in strength to the absorbed technique. After the technique is reflected back at the opponent, the barrier dissipates quickly. Mirror Force absorbed and reflect techniques up to and including S ranks. Note: Mirror Force can only be used three times per battle with a three turn cool down in between usages.
Note: When Seal of Orichalcos is on the field this card may absorb any amount of chakra as long as the techniques rank meet it's absorbption restrictions.

~Declined. Well, you put this here. What does this mean in this context? It's either filler text or too ambiguous. Take out the 'instantly' part. Also, replace 'strength' with 'rank' in describing the outward explosion. Also link to this Seal of Orichalcos.

( Dyueru Monsutāzu | Hyōkekkai no Ryū Torishūra) - Duel Monsters: Trishula, Dragon of the Ice Barrier
Rank: S
Type: Attack/Supplementary/Defense
Range: Short-Mid
Chakra: 40 (-10 per turn)
Damage: N/A (80 if the Dragon physically attacks a target)
Description:When the user activates this card is first activated it drains the environment (land, sea, or air) of any chakra within mid range of it up to A Rank in order to fuel its activation. This chakra absorbed activates the script on the card which releases a barrier in the form of a large 3 headed dragon that spans mid range in size. Once per at the cost of a moveslot the dragon may unseal from a script in it's mouth a beam of condensed and molded chakra that works as a tether for its sealing ability. As the beam of chakra (up to 7 meters in area in terms of size) connects to its target, a script activates within the beam may seal away any infusion of chakra within the target up to A rank This ability may be used in the same timeframe as another technique by the user but not alongside another ability of it's own. In this case an infusion of chakra is any sort of chakra that has has entered/been bestowed onto the the opponent from an outside source. For techniques it is any additional amount of chakra that has been bestowed onto it before, during, or after creation. This ability may be used every other turn up to 3 times per battle. Trishula is capable of flight and may physically attack an opponent once per turn at the cost of a moveslot. Trishula may be summoned twice per battle with a 3 turn cooldown and lasts 4 turns. If Seal of Orichalchos is on the field the user may choose to instead take the effect of having it and its effects being unable to be affected by any sealing based abilities

~Declined. The first bold won't fly with all these abilities to boot. Get strategic with getting this on the field. Also, once per what? Also, if you wanna get into this legalese way of description I need a clarification on the definition of 'outside source', and I would inform you that if this tech only seals away additional chakra in techniques it'll only cancel boosts.

( Dyueru Monsutāzu | Hyōkekkai no Ryū Torishūra) - Duel Monsters: Trishula, Dragon of the Ice Barrier
Rank: S
Type: Attack/Supplementary/Defense
Range: Short-Mid
Chakra: 40 (-10 per turn)
Damage: 80
Description: When the user activates this card it drains him of chakra to fuel it. This chakra absorbed activates the script on the card which releases a barrier in the form of a large 3 headed dragon that spans mid range in size. Once per at the cost of a moveslot the dragon may release from it's mouth a beam of condensed and molded chakra that works as a conduit for its sealing ability. As the beam of chakra (up to 10 meters in area in terms of size) gets within short range of its target the sealing effect activates. This seal will drain away any an infusion of chakra from an opponent or technique from up to short range of the script into itself (up to S rank) and deal 80 damage upon contact with its target. This ability may be used every other turn up to 3 times per battle This ability may be used in the same timeframe as another technique by the user. In this case an infusion of chakra is any sort of chakra that has entered/been bestowed onto the the opponent from an outside source. An outside source here means any source other than the opponent themselves. For techniques it is any additional amount of chakra that has been bestowed onto it before, during, or after creation. Trishula is capable of flight and may physically attack an opponent once per turn at the cost of a moveslot. Trishula may be summoned twice per battle with a 3 turn cooldown and lasts 4 turns. If Seal of Orichalchos is on the field the user may choose to instead take the effect of having it and its effects being unable to be affected by any sealing based abilities


(Dyueru Monsutāzu: Mirā Fōsu - ) Duel Monsters: Mirror Force
Type: Supplementary/Defensive
Rank: A
Range:Short (Explosion is Mid)
Chakra: 30
Damage:(equivalent to Rank of absorbed technique)
Description: Trap Card: When the user touches this card, a white barrier encompasses the entirety of the short range around the user. This barrier known as Mirror Force, seals incoming techniques within its walls similar to Uchiha's return and then releases the attack in an outward explosion back towards the opponent. Due to the nature of this technique, the outward explosion would be equivalent in rank to the absorbed technique. After the technique is reflected back at the opponent, the barrier dissipates quickly. Mirror Force absorbed and reflect techniques up to and including S ranks. This card may absorb any amount of chakra as long as the techniques rank meet it's absorption restrictions. Note: Mirror Force can only be used three times per battle with a three turn cool down in between usages.

( Dyueru Monsutāzu | Majikku Jamā) - Duel Monsters: Magic Jammer
Rank: S
Type: Supplementary/Defense
Range: Short-Long
Chakra: 40 (-15 per turn while dormant)
Damage: N/A
Description: The user activates this trap card, and it will briefly flash a bright blue light forming a sealing script spanning long range from the user. From then on, the card will constantly drain 15 chakra per turn to remain set. This barrier travels alongside the card and while invisible to the naked eye is visible to chakra sensors. The script is dormant and made of chakra, and therefore may only be interacted with by energy based techniques. Due to the chakra drain from the card constantly draining the user's chakra to maintain itself, this barrier will always be reformed unless the hit by an F rank technique. This seal (S Rank) will be activated when anyone within the field uses genjutsu. When genjutsu is used within this script a cloud of smoke will be ejected from within and around the seal at speeds that of "Hiding in Ash and Dust Technique", afflicting all within the field with similar effects as (Genjutsu Fūin ) - Illusion Skill Seal , negating the use of that genjutsu due to removing both the user and opponents ability to cast, control, or maintain it as their skill for it has been sealed away. If the Seal of Orichalcos is on the field this seal gains the ability to seal the user and opponents ability to cast, control, or maintain genjutsu as well as Yamanaka, Yin, and other spiritual abilities and will be activated upon the use of such techniques. The trap may drain the user's chakra and remain dormant as long as they wish to pay the chakra. The sealing ability lasts 4 turns. The user can use this card 2 times per battle with a 3 turn cooldown in between.

https://animebase.me/threads/custom-fighting-style-technique-submission.764490/#post-21876511

Seal of Orichalcos

Dyueru Monsutāzu: Oreikarukosu no Kekkai) Duel Monsters: The Seal of Orichalcos
Type:Supplementary
Rank: S
Range:Short-Mid
Chakra:40 (-10 per turn)
Damage:N/A
Description: Field Spell; When the user (or an object attached to the user directly under his control) touches this card, a blue shaded barrier with intricate patterns within a large circle will expand from him outwards, taking the same amount of time it takes to throw a kunai to do so. The lines running between the circle are actually chains of of kanji bearing the word "Strengthen" repeated over and over again. Said lines are made of a molded and pure form of chakra and doesn't interact with physical objects, therefore they do not trip up or form any sort of hazard for the opponent. These seals do exactly as they say and unseal "strength" into the users Duel Monster techniques stated and strengthen all Duel Monsters techniques, increasing all of their effectiveness by 1 rank by unsealing stored chakra into the technique(+10). In some cases, rather than their effectiveness being improved by 1 rank they receive a modifier to their own existing effects. In these cases the effect will be outlined in the technique. Simply being a field spell and doing no real effect by itself, this technique is able to be used alongside another technique in the same timeframe, as long as it is a Duel Monster technique. When under the influence of this technique, the user gains a smaller glowing inscription of this technique on his forehead
-Lasts 3 turns
-Once ended, can't be used for 4 turns
-Can only be used twice
 
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LGeezy

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#28
Sentouryuu
(Sentouryuu: Mugen ) - Infinite Sword Style: Infinity
Type
: Attack/Supplementary/Defense
Rank: B
Range: Short-Long
Chakra: +10 per turn
Damage: N/A
Description: A powerful technique utilized by practitioners of the Infinite Sword Style, this jutsu is the daughter technique of Jumbled Lineup. Working similar to the Manipulating Advancing Blades technique, since the user's blades are connected to him by chakra, as the user attacks with his sword using freeform movements, up to seven blades will mirror the user's sword strikes. The blade are controllable and can be launched by the user allowing for them to create more powerful cuts and unpredictable strikes. This technique is passive and increases the user's freeform sword attacks by +10 damage at the expense of chakra.
Note:
  • Last up to 5 turns. Usable twice per battle.


⚔ Pending: Going to need to get a second opinion on this one, cause Freeform damage already carries 5 damage automatically. That, plus 10 from this technique, times seven, is a lot of potential damage to be dealing via a freeform B-Rank.To be more specific, with this tech, your freeform damage can potentially exceed the damage of a Forbidden Rank, for 5 turns, for only 10 Chakra, with no other drawbacks. ⚔
Sentouryuu
Left pending, but took revamped the technique based on the check.

(Sentouryuu: Mugen ) - Infinite Sword Style: Infinity
Type
: Attack/Supplementary
Rank: B
Range: Short-Long
Chakra: 20 per turn
Damage: + 5 to freeform sword strikes per additional blade or +10 to kenjutsu
Description:
A powerful and staple technique utilized by practitioners of the Infinite Sword Style, this jutsu is the daughter technique of Jumbled Lineup. Working similar to the Manipulating Advancing Blades technique since the user's countless blades are tied to him by chakra as they attack with a sword using freeform movements or sword techniques, up to seven blades will mirror the user's sword strikes. These blades are fully controllable and can be launched allowing them to create more powerful cuts and unpredictable strikes. This technique may be passively activated, although it takes a move slot and increases the user's freeform sword attacks by +5 damage per sword for a maximum of +35 freeform sword damage at the expense of chakra. If used to empower the user's sword-based techniques then the distribution of chakra will only allow for an additional rank to be added from the subsequent sword strikes.
Note:
  • Last up to 4 turns. Usable twice per battle.
 
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#29
(Tatakai no Gendōryoku: Sekai no Surēka ) - Warring Impetus: World Breaker
Type: Attack/Defense
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user makes bulky armor emerge from their body featuring 2 additional crane-like limbs attached to an extremely heavy cylindrical pillar about the same size as the user. With engines integrated with the armor pumping concentrated chakra through these limbs, power is built up and released for a fast, earth-shattering thrust striking the target. Turbines attached to the pillar release highly condensed air mixed with combustible chakra out of the front of the pillar after impact. The mixture is ignited to cause a massive explosion to radiate outward and incinerate the target. Jets emitted from their armor keep them from being blasted away. This armor provides an A rank defense that remains until destroyed and can be removed at any time. This does not stack with similar armors.
-Usable twice per battle
-No S rank or higher Warring Impetus techniques in the same or following turn

~Declined. I'll need to see some clarification on this armor. What you're describing; heavy cylindrical pillar included, would be beyond cumbersome. Can you move in this? I like the visual image, but shouldn't the combustible mixture be ignited just before impact, or are these basically two separate abilities (smashing and massive explosion) that can be used in combination? Using this/these ability/abilities should also cost a move after initial usage.

(Tatakai no Gendōryoku: Akuseru) - Warring Impetus: Accel
Type: Supplementary/Defensive
Rank: B-S
Range: Short
Chakra Cost: 20-40
Damage Points: N/A
Description: Derived from Rise, Accel grants the user a temporary boost in speed. This is achieved by storing chakra within the engines augmenting their physical abilities and releasing it, increasing their movement capabilities well beyond their previous limits. The user gains a x2 boost in speed for a turn and can be increased by spending a move in the following turn to extend the duration of the previous boost and strengthen its effect. This can only be done twice, increasing its multiplier and rank by 1 with each additional use. By passively storing chakra before using this technique, the user is capable of increasing the original multiplier and rank of this technique based on the number of turns spent storing chakra (1 turn = x3/A rank, 2 turns = x4/S rank).
-Can be used in the same timeframe as other Warring Impetus techniques
-The maximum boost this technique can achieve is x4
-After this technique ends, it can’t be used again for a number of turns equal to its final multiplier -1
-S rank version usable twice per battle

~Declined. Too much, too fast.

(Tatakai no Gendōryoku: Hītoendo) - Warring Impetus: Heat End
Type: Offensive
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user creates a thick gauntlet covering his arm with prominent knuckles. An engine within generates thermal energy that can be used offensively. When attacking with the gauntlet the hand begins to glow with extreme heat. Striking with their fist results in a powerful blow that releases a large amount of thermal energy into them capable of melting the hardest of materials. The rapid buildup of thermal energy causes the target to explode, dealing severe internal damage. Alternatively, by slamming their palm on a surface, the user can channel energy through it and make it detonate, producing large burning explosions. This can be up to mid range in one direction or short range around the user. Multiple gauntlets can be created but their power will be split between them however the user wishes. After a gauntlet is used to attack it is expended and destroyed.
-Usable 3 times per battle
-No S rank or higher Warring Impetus techniques next turn

~Approved. I removed a note that you probably wanted to keep though.
CFS approval

(Tatakai no Gendōryoku: Sekai no Surēka ) - Warring Impetus: World Breaker
Type: Attack/Defense
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user makes bulky armor emerge from their body featuring 2 additional crane-like limbs attached to an extremely heavy cylindrical pillar about the same size as the user. With engines integrated with the armor pumping concentrated chakra through itself and these limbs, the user is able to wield the pillar without difficulty. When attacking with the pillar power is built up and released for a fast, earth-shattering thrust striking the target. Just before impact, turbines attached to it release highly condensed air mixed with combustible chakra out of its tapered front end. The mixture is ignited to cause a massive explosion to radiate outward and incinerate the target. Jets emitted from their armor keep them from being blasted away. This armor provides an A rank defense that remains until destroyed and can be removed at any time. This does not stack with similar armors.
-Usable twice per battle
-No S rank or higher Warring Impetus techniques in the same or following turn

(Tatakai no Gendōryoku: Akuseru) - Warring Impetus: Accel
Type: Supplementary/Defensive
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: Derived from Rise, Accel grants the user a temporary boost in speed. This is achieved by storing chakra within the engines augmenting their physical abilities and releasing it, increasing their movement capabilities well beyond their previous limits. The user gains a x2 boost in speed for two turns. If this technique is performed again while the first use is still active, the effect can be increased to x3 but only for the duration of the first usage. Alternatively, by spending two moves, the original boost becomes x3.
-Can be used in the same timeframe as other Warring Impetus techniques
-The maximum boost this technique can achieve is x3
-After this technique ends, it can’t be used again for a turn; 2 turns if the boost was increased.
 
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