Custom Fighting Style Technique Submission

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-Albel-

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(Hauringdoragon - Dorakonikku Doraibu) Howling Dragon - Dragonic Drive
Type: Supplementary
Rank: B
Range: Short
Chakra: 20 (-10 every turn to sustain)
Damage: N/A (+20 to all Taijutsu)
Description: Activating one or more of the dark marks located on the user's limbs dark chakra will then begin to be released from those markings, where it will then start to cover up to half of each limb. The dark chakra now covering the limbs that have the dark markings will then begin to take form of dragon heads, where the chakra at the end of the limbs will take on the form of the heads, and the rest of the chakra on the limbs will be seen as a neck to those heads(example: This used on the arms the head will be formed at the hands and from the wrist up to the elbow will be the neck, similar to Hinata's Twin Lion Fist). The dragon heads that are formed are a mixture two colors black and purple to be exact. When activated these heads are connected to the user by the dark markings and will continuously sap chakra from the user each turn to sustain themselves, meaning they will remain active until there is not enough chakra for them to be sustained or the user deactivates them of his own accord. Because of the very destructive nature pure dark release has all Taijutsu used by the user while this is active will get a significant boost in damage.
- Must have this active to use any techniques of this style

♪ Declined: This is a mode, not an activation technique for the style. Remove the boost to Tai, and just make this the basic usage technique of the style instead. ♪
 
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Beifong

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(Kikai: Rushifā) - Machinery: Lucifer
Type: Offensive/Defensive/Supplementary
Rank: S-Rank
Range: On self
Chakra: 40 Chakra (+10 chakra for every turn active)
Damage: 80 Damage
Description: Lucifer is a mechanic armor made of steel powered by the user's raiton chakra, shaped as a mature male human with muscular body, wearing black and gray clothes made of steel plates, his hair is shoulder-tall and made of steel wires. Lucifer has 12 big black wings, the left side of the wings are demonic while the right side is angelic shaped wings. the feathers of the angelic wings are sharp steel blades and he's capable of shooting a barrage of steel feathers at targets with high accuracy, the feathers are B-ranked with short to mid range reach and can be done four times per fight. the twelve wings that he possesses allows him to fly with the user's base speed and stand in midair. While in Lucifer the user can use only steel and lightning release jutsus and taijutsu techniques are done slightly faster. When made, Lucifer (made only of steel plates and wires) rises from the ground short range behind the user then engulf the user inside it, then the user starts powering it with raiton chakra. While inside, the user's senses are all done through Lucifer's body and the machines inside his body act as the medium that transfers the information from the outer environment to the user's nervous system. While inside the user can still breathe atmospheric air normally through canals passing through Lucifer's body, and the air passes through many machines that filter the air from any possible poisons, smoke or dust resulted from the battle that may harm the user.
note: every jutsu Lucifer uses counts as one of the three jutsus allowed per turn.
note: lasts for four turns max.
note: can be used twice per battle.
note: there's at least three turns cool down before the user can use this jutsu again.
note: only FeelPain can teach this jutsu.

Lucifer looks somehow like this:
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♪ Approved: Made edits. Double damage to Tai was just wew. ♪

Resubmitting from CJ submission thread II:

 
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Alyx

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Updating Satan's Flame:Kick Satan's Butt! into Satan's Flame: Claws of Azazel:


(Akuma Homura: Azazeru no Tsume ) Satan's Flame: Claws of Azazel
Type: Offensive
Rank: B/A - Rank
Range: Short
Chakra: 20/30
Damage: 40/60
Description: The user starts by manipulating their fire chakra towards their desired limb(s) allowing for it to be engulfed in crimson red flames (blue if one is a master of the style). Through applications of the user's chakra, the user will add a sort of "tangible" feeling to the engulfed limb, allowing for them to not only burn the target but also deal blunt damage. The user will proceed to attack the enemy with strikes that usually resemble that of the Hyuga's Clan Gentle Fist, striking fast but hard. This allows this follows up on a simple twelve hit combo all together but each strike is unique in the fact the user is not limited in their choice of attack, ranging from a full barrage of kicks or punches, a mix of both or even replicating free form movements from other styles they might know. The power of this technique depends on the amount of chakra used by the practitioner but will always amount to a B/A Ranked Attack. The A-Rank usage of this Jutsu can be used three times per battle, with the B-Rank being four times per battle. Additionally, if the A-Rank usage of this Jutsu is performed, no A-Rank or higher Satan's Flame Jutsu can be used in the same turn.

♪ Update Approved ♪



Updating Satan's Flame:Fiery Skull Bash (included in link above) into Satan's Flame: Horns of Iblis:

(Akuma Homura : Kaku no Iburīsu) Satan's Flame: Horns of Iblis
Type: Offensive
Rank: B-Rank
Range: Short - Mid
Chakra: 20
Damage: 40
Description: Through the manipulation of chakra along the lines of the forehead, the user will conjure large pair of horns resembling that of a demon's. As like most techniques within this style, the horns will manifest in a bright red color( blue for those whom have mastered the style), in which the user will then proceed to charge at the enemy, or if they where awaiting them - ramming the horns into the target. They have a form of tangibility, enough to stab into the target's skin and deliver immense burns. An alternative use of this technique revolves around the user releasing the horns out. This is in imitation to the Hyuga's Gentle Step Twin Lion Fist, allowing the user to shape the horns into a head of a creature which normally represents sin( snakes, demons , bulls etc) sending it flying towards the enemy. This technique can only be used four times per battle, needing one turn cool down after each use before reusing again. Firing it as a projectile however can only be done twice per battle.

♪ Declined: This isn't an update, it's almost an entirely new jutsu. Keep the original, you have permission to edit the name if you'd like. ♪
 
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Wakizashi

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Fantomudaibu | Phantom Dive
Type: offensive
Rank: S
Range: short-mid
Chakra: 40
Damage: 80
Description: the user uses chakra flow to coat the claws while using shape manipulation to sharpen the chakra. the user does a horizontal sweep with both claws allowing an omnidirectional surge of chakra to travel up to mid range from the user that would force the target to be shot up in the sky. The user then leaps to position himself above the target and slams them to the ground, causing an chakra shockwave that send the target forward.
note: can be used only once


♪ Approved: Removed your last restriction, you were over-restricting yourself. ♪

Janpujakkubureikā | Jumping Jack Breaker
Type: offensive
Rank: A
Range: short-mid
Chakra: 30
Damage: 60
Description: the user uses chakra flow to coat the swords with chakra while using shape manipulation to sharpen the chakra before he throws 5 swords creating what appears to be a dragon symbol in the air, and then leaps and pierces the center (which is where the victim is) to do signifigant damage.
note: can only be used twice
note: there is a 2 turn cool down between uses
note: must retrieve the all six swords before being able to utilize the Ten No Ryu No Tsume

♪ Approved ♪

Sakerarenai Tsume | Inescapable Claw
Type: offensive
Rank: Forbidden
Range: short-mid(travel distance)
Chakra: 50
Damage: 90
Description: The user will have his six swords sheathed in their scabbards while flowing chakra thru them whilst their grip. The build of pressure in the the scabbards would force the chakra out of the closed end of the scabbard causing to resemble propulsion rockets that would allow the user to travel to his target at blinding speed (x2 base speed, can't be stacked with other speed boosts). Once the user reaches the targets position, they will then quickdraw slash all six blades in unison performing a cross slash while releasing the chakra built up in the scabbards in the form of a cross-shaped cresent wave dense enough to travel thru flesh effortlessly.
note: can only be performed once
note: can only use kenjutsu b-rank and lower for 2 turns
note: the cross-shaped cresent wave will travel up to short range.

♪ Approved ♪

 
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Updating Caduceus of Hermes



† (Bekuta Kobura: Erumesu no Shisha no Tsue) Vector
Cobra: Caduceus of Hermes †
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user activates up to 4 snakes on any part of
his body for basic supplementary use. They can extend up to
10m max and can pick up tools, act as extra limbs, aid the
user in complex movements and manouvres during taijutsu
and perhaps offensive usages where they can be used to
grab, restrain and attack. While using the limbs, the user still
moves at their normal speed, since the vectors would not add to his weight. The extra limbs would continue to linger until the user calls them back or are destroyed as their purposes are to imitate actual limbs once made, with no elemental infusion and by default, they are connected to the user thus they require no constant chakra input than the one used to erect them. However, unlike normal limbs, the vectors are able to bend in any direction, extend and can even morph to imitate actual foot or hands. This allows them to be used to perform complex taijutsu gestures, like poking the eyes, hand chops and even make handseals.
-Can not be infused with elemental chakra, however, when the user use them to perform elemental taijutsu, they succumb to the technique's infusion just like normal limbs would.

♪ Declined: So you mention this technique having a continuous chakra cost in your description, but removed it in the update? The vectors can now perform handseals somehow, and alter their shape now? Keep the original, this has become an entirely new jutsu. ♪
 
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Sasori

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(Nasushī) Nascency
Type: Offensive/Supplementary
Rank: A
Range: Self
Chakra: 30
Damage: 60
Description: A form of Mutation Fist that takes advantage of the user’s innate ability to summon forth protrusions such as extra puppet limbs and utilize them in order to release elemental blasts. By activating any sealing tag scattered across their body they will summon forth a head protrusion depending on where the seal was summoned from. Upon summoning a head the user must specify which elemental tag is located inside of it ranging from: A fire, water, earth, lightning, or wind tag. When activating the sealing tag the user is able to release a streamed elemental blast ranging from Short-Mid range.The user also has some leeway with the direction of the blast, meaning they can adjust its trajectory within reason. Every time the elemental blast is activated one must spend a move, but upon spending a move to summon forth the head, the user is able to release the elemental blast upon its protrusion in one move if wanted. While the head is not in action, the user can choose to manipulate the heads to release basic puppetry techniques or act as simple attachments of the user, that can act alongside the user at the same time as themselves or disperse them. At the most two heads can be summoned at once, but costs two moves if doing so. Let it be noted, that if using two heads at once they cannot be of different elemental natures, simply meaning it could only be used with two wind heads for example.

Note: Can only be summoned four times.
Note: If Using two heads at once they require a two turn cool down, while if using it one it will require a one turn cool down.
Note: Only two heads can be present on the user at one time.
Note: Heads/limbs disperse after they release a singluar elemental blast/use a single puppetry technique.

♪ Approved, added a note to clarify something: I like this though you kinda made it underpowered. If you want, you can update it to include custom elements that the user knows. Note that using two heads at once would release an S rank blast, not a 120 damage attack. ♪

(Aigisushīrudo) Aegis Shield
Type: Offensive/Defensive
Rank: S
Range: Short (Short-Mid)
Chakra: 40
Damage: NA (80)
Description: A form of Mutation Fist that involves controlling the quantity of puppet material protruding from the user’s body. By infusing chakra into just about all of the sealing tags located along the user’s body a multitude/abundance of puppets including things such as: arms, heads, and legs will continuously be expelled from their body. In a matter of seconds, the user and everything short-range of them (besides the opponent(s)) if wanted will find themselves encased inside of a thick and dense wall of puppet material from all angles. Each puppet limb by itself is fragile, but when amassed together alongside each other it provides a decent/dense meat shield. This puppet defense works by sheer numbers in order to slow down attacks; due to the large quantity of puppet material present on the field its serve as a decent shield to slow down the impact of nearly any incoming attack due to the material present. Essentially, this defense allows for the user to tank up to any damage of any S-ranked attack. On the other hand, there is another method of utilizing this technique that does involves an offensive attack. This version of the techniques follows the same principle of releasing an abundance of puppet material, but instead of having it form around the user, a large abundance of puppets limbs will be expelled from the user’s body at an incredible pace, and it is due to the sheer quantity/force of material present here that it will hit a target with the blunt force of a S-rank attack. Let it be noted that this offensive attack covers a wide range making it difficult to out run. If wanted the user can choose to release the basic puppetry move known as Poison Smoke screen, while the attack is in progress but it will cost one of the users three moves even though it occurs in the same time frame.

Note: Can only be used twice regardless of usage.
Note: No A-rank or above Mutation Fist after any usage.

♪ Approved: Made a tiny edit noting it can't be summoned over the opponent himself. ♪

(The revu~iatan no tenpesuto) Tempest of The Leviathan
Type: Offensive/Supplementary/Defensive
Rank: Forbidden
Range: Short-Long
Chakra: 50
Damage: 90
Description: Here we have one of the most powerful techniques offered in the entire arsenal of Mutation Fist. It is due to the sheer quantity/size and chakra required to summon forth and control the puppet protrusions involved that this is considered a F-rank attack. By first activating every seal on their body with a large surge of chakra it causes for the user’s body to glow a white light momentarily as in a matter of seconds their entire body is submerged inside of massive protrusions expelled from the user’s body. Once the seals have been activated, the user's body will be engulfed inside of massive serpentine/hydra creations that are expelled from the user body from multiple angles. Each serpent/hydra are released in an omnidirectional manner with the user in control of all of their movement. These extensions of the user possess a metal surface with a wooden core allowing for them to easily bombard and tear right through any targets in the way. Due to the scale that this technique effects it is nearly impossible to out run, and because of the sheer size of each serpent an opponent is easily dwarfed by the hydras due to how they each outsize ordinary humans beings and familiars easily. The main offensive portion of this technique comes from how the user manipulates each entity to slam/pulverize a target with numbers and force. It is also possible for any of the hydra to utilize any basic puppet techniques such as endless rain of senbon or the Poison Smoke screen from any one of the hydras but will cost one of the users three move slots. Alternatively, there is another method that the user can choose to release and utilize this technique which involves them summoning forth the massive hydra entities from all angles around them engulfing themselves and anything short range of them inside of a barricade of puppets. This version of the technique involves the user utilizing hydra entities as protrusions of their body that span up to long range in the air and short range across. Instead of using this technique as a one time move the user can choose to control the hydras at the cost of twenty chakra points each turn for a max of three turns. By spending a move the user can choose to propel a hydra up to long range towards a target in order to deal to them the blunt force of an S-rank attack. Even while alone each individual hydra still dwarfs a human easily. Let it be noted that the user can choose to release two or all of the hydras at once in order to deal damage equivalent to F-rank, but will end the user's control over the prolonged usage of the technique. Let it be known that the user can adjust the protrusions when first summoning to avoid bombarding with anything nearby them such as teammates or anything of the like.

Note: Technique can only be used once against an enemy regardless of usage.
Note: No Mutation Fist for two turns after first usage and after using the second method
Note: No Jutsu S-rank or above next two turns after usage.

♪ Approved: Note, power is split among each hydra, and user can't perform additional actions while hydra's are in play. ♪

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(Karon no fukushū) Vengeance of Charon
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Mid
Chakra: 40
Damage: NA (80)
Description: By first sending chakra into a seal located on their back the user summons forth a massive mechanical doll that will burst forth hunched over the user's body. This mechanical doll rises at least five meters across and above the user. Due to how large and hunched over the puppet is, it provides an excellent defense from aerial attacks. The main purpose of this technique is to act as a sort of extension of the user simply meaning that once that once the puppet is on the field the user can use it to lash out its limbs to do blunt damage at a target who is at max ten meters away. At most the user can have this extension on the field for a maximum of three turns, but if it is overpowered by a S-rank attack it will be destroyed as well as re summoned. By spending a move the user can manipulate the puppets massive fist to deal the blunt damage of S-rank damage which will be divided upon the two fist so each one individually will be A-rank. Along with simply crushing a target, it is possible for the user to utilize the puppets hands in order to restrict a target/object by gripping it with the puppets hands. When gripping onto an object the user will be able to grab hold of objects around the size of a large boulder. Let it be noted that the user is able to utilize this mechanical doll to release basic puppetry moves such as Endless Rain of Senbon or the Poison Smoke screen as long as a they spend a move to do so. Lastly, when using the puppets arms it is possible for the user to place both arms side by side in order to create a frontal shield of anything five meters in width.

Note: Can only be used twice.
Note: If using for prolonged usage, No A-rank or above Mutation Fist the following turn.
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♪ Declined: Lol, puppet susano'o. "Destroyed and resummoned" won't fly. This will only be summonable once, S rank strength per arm is too much, and any actions it does needs to cost a move. Additionally, this has defenses on the level of Perfect Susano'o, which is far too much. Actually, this is more versatile and useful than Perfect Susano'o as it currently is. ♪
 
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Permission to use a similar concept to Agility of Perseus



† Bekutoru Kage: Vector Shadow †
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description:
The user would flush chakra into all his vector tattoos and cause every one of them to duplicate. The result is a myriad of vector tattoos on the user's body. The tattoos, being congested already would merge to form a complete coloration of the user. Its still just the tattoos but now it covers the users entire body like a plain coloured skin while the colour would be that of the chosen tattoo colour. The complete pigmentation makes it so that the user is able to release vector tendrils from any point of his body without disrupting the complete pigmentation. The activated vectors this time, while still active, are passively able to retreat into the pigmentation while using the pigmentation as a medium. They would denature into tattoo form and can emerge from another point when needed. Every seals on the user's body are not affected by the pigmentation, instead, the user can make them either stay immiscible above the pigmentation or make them meld into it thus the seals can be used from any point of the body. The coloration is but a simple tattoo thus does not add any defensive capabilities. Should an opening be made on the pigmentation, it regenerates while leeching 20 chakra from the user.
This is a simple activation technique and thus can be used in the same timframe with other techniques.
The user can passively revert the coloration to that of the former vector tattoos anytime.


† Bekuta Kobura: Ratoru no Kiba - Vector Cobra: Rattle Fangs †
Type: Offensive/Supplementary/Defensive
Rank: N/A
Range: N/A
Chakra: (varies)
Damage: (varies)
Description:
Just like activating a vector, This technique would make the complete tattoo materialise as single solid vector, but now covering the entire body of the user like a skin tight spandex, though with slits in areas that requires breathing, vision, hearing and the mouth. This would be a perfect form of defense forming a second layer over the user's skin. If the user wants, he could form part of the tattoo to be solid while others remain in tattoo form. by controlling the vector around the part of the body or the whole body, the user can turn himself to his own puppet, moving only according to how he willed the vector. This is quite useful in situations where the user's movement is restricted.

Part
This application works when only part of the body materialises. The user is able to control only that part. Since the user is only willing it and not doing the effort himself, he's able to will the vector controlling that part of the body to move at speeds equivalent to what he can track. However, he is only able to move the body in the right way the body part is supposed to move, else he risks breaking his own bones or tearing his muscles. Also for this application, the movement is a momentary but "could be" complex one that only last the turn its used in. For example, the user could quickly use the vector to move his left leg out of the way of an incoming kick and follow up with a kick with the same leg with him not having to consider his stance, balance and momentum(angular or linear) since he is not in anyway doing it via his physical force. This means the user might not have a strong pivot but still deliver a bone breaking kick, or he can still spin in mid-air without needing a foothold. The vector in this application can have upto an A-rank strength, depending on the user while he spends chakra accordingly. Last the same turn while A-rank version can only be used 4x per battle.

Full
This application works when the full body tattoo materialise into a full body vector. With this, the user is able to move the entire body with just his will and no physical effort. Meaning, he is able to manoeuvre his body to move in a myraid of ways, without worrying about physics, though the body parts must be moved in the correct way in tandem with each other, else the user risks harming himself. Unlike the "part" application, the full body materialisation can last longer than a turn, however, the user is unable to activate any fuinjutsu seals while active. Seal activated prior to that time, self activating seals or barrier fuinjutsus are not affected by this restriction. Like the "part application" the vector can also move at speeds equivalent to what the user can track only. The vector in this application can have upto an S-rank strength, depending on the user while he spends chakra accordingly. However, he would be spending large amount of chakra to keep active, spending half the chakra used in activating it per turn. S-rank version can only be used 2x per battle.

NOTE
The user can't perform above C-rank taijutsu for 2 turns after the "full" application ends.
The user still has access to his own physical movement if he chooses, but he looses the values of being under the vector's control.
One is able to release other jutsus from the body like normal without affecting the vector. Its just like how one could releasee fire from his body without affecting his own clothing.
One must have used Vector Shadow before hand.

♪ All Declined: One post per cycle. ♪
 
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Omega

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(Togiretogire Zenreijutsu|3D Togiretogire Seki)-Shattered Soul Arts: 3D Spastic Gate
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The user will utilize the various parts of Hollow XIV to perform a feat unknown to basic kenjutsu. The user will perform a slash in 3 dimensions. In basic kenjutsu, a simple slash is fairly 2 dimensional, and it will only target a relatively limited area. If a blade could slash an entire 3 dimensional area (with a single strike), it would be very devastating. The user will form an area of attack that would resemble a cylinder. The height of the cylinder would be 3 meters from the hilt, and its diameter would also be 3 meters. To form this cylindrical blade, the user will eject all parts of Hollow XIV. The base part would rotate around the "center of the blade at a 1.5 meter radius, and the top most part will do the same. The remaining parts of the blade will move in fast, random patterns that slash outward and inward within the limited space of 3 meters. Due to these movements, anything within the cylindrical space is subject to numerous slash attacks thus a sword that can cut into 3 dimensions is created. Using the properties of this new blade, basic kenjutsu attacks are boosted tremendously. All basic kenjutsu involving this blade are one rank higher, and carry the properties of this blade. Like all Shattered Soul techniques the blade parts are coated with a condensed layer of basic chakra. So any kenjutsu attacks performed with this blade can contend with elemental jutsu of their rank.

Restrictions/Note:
Must be taught by Omega
Must be at Fragmented Soul rank or higher to use.
Can only perform A rank and below kenjutsu
Can only be used twice.
Using shattered Soul techniques will deactivate the technique
Lasts 3 turns or until deactivated.

♪ Approved: I like this. ♪

(Togiretogire Zenreijutsu|Zenrei Sa-fin)-Shattered Soul Arts: Soul Surfing
Type: Attack/Defensive/Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A (40 if used to attack)
Description: This is a useful technique made to evade and/or counter an enemy technique. 7 blade parts of Hollow XIV will quickly detach and scoop under the feet of the user after being imbued with chakra. Using the flat side of the blade parts like a flying skateboard, the user will be able to perform a quick and brief dash in any direction mid range from his original position to escape danger. If the user wishes, he can choose to use this to close in on the enemy and perform a basic slash with the 8 remaining parts that are attached to the main blade. User moves at 1.5x speed their base while on the 'board' (cannot be stacked with other speed boosts).

Restrictions/Note:
Can only be used 4x
Must be taught by Omega
Must be at Fragmented Soul rank or higher to use.
Hollow XIV must have at least 10 parts to use.

♪ Approved, gave you a minor speed boost. ♪

(Togiretogire Zenreijutsu|Kuro Enbu)-Shattered Soul Arts: Dark Waltz
Type: Offensive/Defensive
Rank: S
Range: Short
Chakra:40
Damage:80
Description: One of the ultimate techniques of the Shattered Soul Arts. The user will quickly hold the blade in reverse grip and leap in any desired direction while spinning clockwise to perform a leaping spinning slash. During this spinning slash, the blade parts (starting at the top) will be layered in condensed basic chakra, and ejected from the blade. The blade parts will then circle around the user counterclockwise and make its way back to the main blade while the remaining 14 blade parts will follow the same pattern in quick succession so that the first blade that was ejected will now be at the base of Hollow XIV as it is quickly reformed by the end of the strike. Since the blades essentially spiral around the user attacks outward in all directions while simultaneously defending himself. The circumference of this attack encompasses five meters.

Restrictions/Note:
Must be taught by Omega
Can only be used twice
Must be at Zero Soul rank or higher to use.
No Shattered Soul Arts above A rank during this or next turn

♪ Approved: Love what you're doing with the style, nice job. ♪
 
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-Albel-

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(Hauringdoragon - Hidora no Akui) - Howling Dragon - Malice of Hydra
Type: Offensive
Rank: B
Range: Short
Chakra: 20 (-20 for each strike)
Damage: 40
Description: A special move designed to pull in the targets closer or to prevent them from moving away. With the creation the dragon head(s) that surrounds any of the limbs that have the dark marks, will open up its mouth where the dark mark is located and begin sucking in the opponent using the absorption properties of the style where it pulls in those that have chakra. The suction is only strong enough to pull a human where it will knock them off balance making it hard to recover and act accordingly. Once pulled in close enough the user will begin to deliver a series of fast powerful blows with the limbs covered by the dark dragon head(s). With each connected hit the user will drain the opponent's chakra while simultaneously send it back through the dragon's mouth(s) as they glow a light blue in color as short but powerful shock-waves are released into the areas hit. Each shock-wave though only lasting a few seconds are capable of shattering bones and rupturing organs.

♪ Declined, DNR: Clashes with Method's "Malice of Hydra" technique. ♪

(Hauringdoragon - Ouroborusu no Ikari) Howling Dragon - The Wrath of Ouroboros
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The user starts off this technique just like any other, by applying dark chakra around his limbs that provide dark marks and have it get the shape of a dragon's head. The "neck" of the dragon will cover the entire limb of the user and the actual dragon head will extend one meter from the fingers' reach. The technique was specifically created to stop incoming techniques hence the dragon heads are larger than usual. Respecting Dark's S/W, the dragon heads will be able to absorb techniques within reason. (S-rank for elements weak to Dark; A-rank for neutrals and B -rank for those who're strong to Dark) The user has to take into account the incoming technique's size in order to safely absorb with the dragon heads. With an individual dragon head, the user is able to absorb small to medium sized techniques. Alternatively, the user may join his limbs together and thus have the dragon heads conjugate together into dragon head which rivals the size of Fire Release: Hellfire Technique. This large dragon head can use a suction-like effect from his mouth and draw in any technique regardless of its size. The dragon heads' power is equally divided among them so it's regarded as one whole in terms of power. When confronting an enemy, the dragon heads will simply phase through them but will absorb a total of 60 chakra points in that turn. Any chakra absorb will be kept in the dark marks of the user to be used for later to perform the Release portion of this style.

Restrictions:
- Can't be used consecutively
- Can only be used four times a battle

♪ Approved ♪
 
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Priest

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Permission to use a similar concept to Agility of Perseus



† Bekutoru Kage: Vector Shadow †
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description:
The user would flush chakra into all his vector tattoos and cause every one of them to duplicate. The result is a myriad of vector tattoos on the user's body. The tattoos, being congested already would merge to form a complete coloration of the user. Its still just the tattoos but now it covers the users entire body like a plain coloured skin while the colour would be that of the chosen tattoo colour. The complete pigmentation makes it so that the user is able to release vector tendrils from any point of his body without disrupting the complete pigmentation. The activated vectors this time, while still active, are passively able to retreat into the pigmentation while using the pigmentation as a medium. They would denature into tattoo form and can emerge from another point when needed. Every seals on the user's body are not affected by the pigmentation, instead, the user can make them either stay immiscible above the pigmentation or make them meld into it thus the seals can be used from any point of the body. The coloration is but a simple tattoo thus does not add any defensive capabilities. Should an opening be made on the pigmentation, it regenerates while leeching 20 chakra from the user.
This is a simple activation technique and thus can be used in the same timframe with other techniques.
The user can passively revert the coloration to that of the former vector tattoos anytime.


† Bekuta Kobura: Ratoru no Kiba - Vector Cobra: Rattle Fangs †
Type: Offensive/Supplementary/Defensive
Rank: N/A
Range: N/A
Chakra: (varies)
Damage: (varies)
Description:
Just like activating a vector, This technique would make the complete tattoo materialise as single solid vector, but now covering the entire body of the user like a skin tight spandex, though with slits in areas that requires breathing, vision, hearing and the mouth. This would be a perfect form of defense forming a second layer over the user's skin. If the user wants, he could form part of the tattoo to be solid while others remain in tattoo form. by controlling the vector around the part of the body or the whole body, the user can turn himself to his own puppet, moving only according to how he willed the vector. This is quite useful in situations where the user's movement is restricted.

Part
This application works when only part of the body materialises. The user is able to control only that part. Since the user is only willing it and not doing the effort himself, he's able to will the vector controlling that part of the body to move at speeds equivalent to what he can track. However, he is only able to move the body in the right way the body part is supposed to move, else he risks breaking his own bones or tearing his muscles. Also for this application, the movement is a momentary but "could be" complex one that only last the turn its used in. For example, the user could quickly use the vector to move his left leg out of the way of an incoming kick and follow up with a kick with the same leg with him not having to consider his stance, balance and momentum(angular or linear) since he is not in anyway doing it via his physical force. This means the user might not have a strong pivot but still deliver a bone breaking kick, or he can still spin in mid-air without needing a foothold. The vector in this application can have upto an A-rank strength, depending on the user while he spends chakra accordingly. Last the same turn while A-rank version can only be used 4x per battle.

Full
This application works when the full body tattoo materialise into a full body vector. With this, the user is able to move the entire body with just his will and no physical effort. Meaning, he is able to manoeuvre his body to move in a myraid of ways, without worrying about physics, though the body parts must be moved in the correct way in tandem with each other, else the user risks harming himself. Unlike the "part" application, the full body materialisation can last longer than a turn, however, the user is unable to activate any fuinjutsu seals while active. Seal activated prior to that time, self activating seals or barrier fuinjutsus are not affected by this restriction. Like the "part application" the vector can also move at speeds equivalent to what the user can track only. The vector in this application can have upto an S-rank strength, depending on the user while he spends chakra accordingly. However, he would be spending large amount of chakra to keep active, spending half the chakra used in activating it per turn. S-rank version can only be used 2x per battle.

NOTE
The user can't perform above C-rank taijutsu for 2 turns after the "full" application ends.
The user still has access to his own physical movement if he chooses, but he looses the values of being under the vector's control.
One is able to release other jutsus from the body like normal without affecting the vector. Its just like how one could releasee fire from his body without affecting his own clothing.
One must have used Vector Shadow before hand.

♪ All Declined: One post per cycle. ♪

Permission to use a similar concept to Agility of Perseus



† Bekutoru Kage: Vector Shadow †
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description:
The user would flush chakra into all his vector tattoos and cause every one of them to duplicate. The result is a myriad of vector tattoos on the user's body. The tattoos, being congested already would merge to form a complete coloration of the user. Its still just the tattoos but now it covers the users entire body like a plain coloured skin while the colour would be that of the chosen tattoo colour. The complete pigmentation makes it so that the user is able to release vector tendrils from any point of his body without disrupting the complete pigmentation. The activated vectors this time, while still active, are passively able to retreat into the pigmentation while using the pigmentation as a medium. They would denature into tattoo form and can emerge from another point when needed. Every seals on the user's body are not affected by the pigmentation, instead, the user can make them either stay immiscible above the pigmentation or make them meld into it thus the seals can be used from any point of the body. The coloration is but a simple tattoo thus does not add any defensive capabilities. Should an opening be made on the pigmentation, it regenerates while leeching 20 chakra from the user.
This is a simple activation technique and thus can be used in the same timframe with other techniques.
The user can passively revert the coloration to that of the former vector tattoos anytime. Does not count as a defensive technique, does not have any defensive properties on its own.

♪ Approved: Note this doesn't make any Vector Cobra techniques passive or increase the usages of any techniques. ♪

† Bekuta Kobura: Ratoru no Kiba - Vector Cobra: Rattle Fangs †
Type: Offensive/Supplementary/Defensive
Rank: N/A
Range: N/A
Chakra: (varies)
Damage: (varies)
Description:
Just like activating a vector, This technique would make the complete tattoo materialise as single solid vector, but now covering the entire body of the user like a skin tight spandex, though with slits in areas that requires breathing, vision, hearing and the mouth. This would be a perfect form of defense forming a second layer over the user's skin. If the user wants, he could form part of the tattoo to be solid while others remain in tattoo form. by controlling the vector around the part of the body or the whole body, the user can turn himself to his own puppet, moving only according to how he willed the vector. This is quite useful in situations where the user's movement is restricted.

Part
This application works when only part of the body materialises. The user is able to control only that part. Since the user is only willing it and not doing the effort himself, he's able to will the vector controlling that part of the body to move at speeds equivalent to what he can track. However, he is only able to move the body in the right way the body part is supposed to move, else he risks breaking his own bones or tearing his muscles. Also for this application, the movement is a momentary but "could be" complex one that only last the turn its used in. For example, the user could quickly use the vector to move his left leg out of the way of an incoming kick and follow up with a kick with the same leg with him not having to consider his stance, balance and momentum(angular or linear) since he is not in anyway doing it via his physical force. This means the user might not have a strong pivot but still deliver a bone breaking kick, or he can still spin in mid-air without needing a foothold. The vector in this application can have upto an A-rank strength, depending on the user while he spends chakra accordingly. Last the same turn while A-rank version can only be used 4x per battle.

Full
This application works when the full body tattoo materialise into a full body vector. With this, the user is able to move the entire body with just his will and no physical effort. Meaning, he is able to manoeuvre his body to move in a myraid of ways, without worrying about physics, though the body parts must be moved in the correct way in tandem with each other, else the user risks harming himself. Unlike the "part" application, the full body materialisation can last longer than a turn, however, the user is unable to activate any fuinjutsu seals while active. Seal activated prior to that time, self activating seals or barrier fuinjutsus are not affected by this restriction. Like the "part application" the vector can also move at speeds equivalent to what the user can track only. The vector in this application can have upto an S-rank strength, depending on the user while he spends chakra accordingly. However, he would be spending large amount of chakra to keep active, spending half the chakra used in activating it per turn. S-rank version can only be used 2x per battle and lasts 3 turns.

NOTE
The user can't perform above C-rank taijutsu for 1 turn after the "full" application ends.
The user still has access to his own physical movement if he chooses, but he looses the values of being under the vector's control.
One is able to release other jutsus from the body like normal without affecting the vector. Its just like how one could release fire from his body without affecting his own clothing.
One must have used Vector Shadow before hand.

♪ Declined: Speed according to what you can track won't be approved and makes little sense anyways. Make this have chakra cost and proper rank like any normal jutsu, also it'll cost a move to use. Remove the sentence saying that your body can ignore physics lol. ♪
 
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Sasori

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(Nasushī) Nascency
Type: Offensive/Supplementary
Rank: A
Range: Self
Chakra: 30
Damage: 60
Description: A form of Mutation Fist that takes advantage of the user’s innate ability to summon forth protrusions such as extra puppet limbs and utilize them in order to release elemental blasts. By activating any sealing tag scattered across their body they will summon forth a head protrusion depending on where the seal was summoned from. Upon summoning a head the user must specify which elemental tag is located inside of it ranging from: A fire, water, earth, lightning, or wind tag. When activating the sealing tag the user is able to release a streamed elemental blast ranging from Short-Mid range.The user also has some leeway with the direction of the blast, meaning they can adjust its trajectory within reason. Every time the elemental blast is activated one must spend a move, but upon spending a move to summon forth the head, the user is able to release the elemental blast upon its protrusion in one move if wanted. While the head is not in action, the user can choose to manipulate the heads to release basic puppetry techniques or act as simple attachments of the user, that can act alongside the user at the same time as themselves or disperse them. At the most two heads can be summoned at once, but costs two moves if doing so. Let it be noted, that if using two heads at once they cannot be of different elemental natures, simply meaning it could only be used with two wind heads for example.

Note: Can only be summoned four times.
Note: If Using two heads at once they require a two turn cool down, while if using it one it will require a one turn cool down.
Note: Only two heads can be present on the user at one time.
Note: Heads/limbs disperse after they release a singluar elemental blast/use a single puppetry technique.

♪ Approved, added a note to clarify something: I like this though you kinda made it underpowered. If you want, you can update it to include custom elements that the user knows. Note that using two heads at once would release an S rank blast, not a 120 damage attack. ♪

(Aigisushīrudo) Aegis Shield
Type: Offensive/Defensive
Rank: S
Range: Short (Short-Mid)
Chakra: 40
Damage: NA (80)
Description: A form of Mutation Fist that involves controlling the quantity of puppet material protruding from the user’s body. By infusing chakra into just about all of the sealing tags located along the user’s body a multitude/abundance of puppets including things such as: arms, heads, and legs will continuously be expelled from their body. In a matter of seconds, the user and everything short-range of them (besides the opponent(s)) if wanted will find themselves encased inside of a thick and dense wall of puppet material from all angles. Each puppet limb by itself is fragile, but when amassed together alongside each other it provides a decent/dense meat shield. This puppet defense works by sheer numbers in order to slow down attacks; due to the large quantity of puppet material present on the field its serve as a decent shield to slow down the impact of nearly any incoming attack due to the material present. Essentially, this defense allows for the user to tank up to any damage of any S-ranked attack. On the other hand, there is another method of utilizing this technique that does involves an offensive attack. This version of the techniques follows the same principle of releasing an abundance of puppet material, but instead of having it form around the user, a large abundance of puppets limbs will be expelled from the user’s body at an incredible pace, and it is due to the sheer quantity/force of material present here that it will hit a target with the blunt force of a S-rank attack. Let it be noted that this offensive attack covers a wide range making it difficult to out run. If wanted the user can choose to release the basic puppetry move known as Poison Smoke screen, while the attack is in progress but it will cost one of the users three moves even though it occurs in the same time frame.

Note: Can only be used twice regardless of usage.
Note: No A-rank or above Mutation Fist after any usage.

♪ Approved: Made a tiny edit noting it can't be summoned over the opponent himself. ♪

(The revu~iatan no tenpesuto) Tempest of The Leviathan
Type: Offensive/Supplementary/Defensive
Rank: Forbidden
Range: Short-Long
Chakra: 50
Damage: 90
Description: Here we have one of the most powerful techniques offered in the entire arsenal of Mutation Fist. It is due to the sheer quantity/size and chakra required to summon forth and control the puppet protrusions involved that this is considered a F-rank attack. By first activating every seal on their body with a large surge of chakra it causes for the user’s body to glow a white light momentarily as in a matter of seconds their entire body is submerged inside of massive protrusions expelled from the user’s body. Once the seals have been activated, the user's body will be engulfed inside of massive serpentine/hydra creations that are expelled from the user body from multiple angles. Each serpent/hydra are released in an omnidirectional manner with the user in control of all of their movement. These extensions of the user possess a metal surface with a wooden core allowing for them to easily bombard and tear right through any targets in the way. Due to the scale that this technique effects it is nearly impossible to out run, and because of the sheer size of each serpent an opponent is easily dwarfed by the hydras due to how they each outsize ordinary humans beings and familiars easily. The main offensive portion of this technique comes from how the user manipulates each entity to slam/pulverize a target with numbers and force. It is also possible for any of the hydra to utilize any basic puppet techniques such as endless rain of senbon or the Poison Smoke screen from any one of the hydras but will cost one of the users three move slots. Alternatively, there is another method that the user can choose to release and utilize this technique which involves them summoning forth the massive hydra entities from all angles around them engulfing themselves and anything short range of them inside of a barricade of puppets. This version of the technique involves the user utilizing hydra entities as protrusions of their body that span up to long range in the air and short range across. Instead of using this technique as a one time move the user can choose to control the hydras at the cost of twenty chakra points each turn for a max of three turns. By spending a move the user can choose to propel a hydra up to long range towards a target in order to deal to them the blunt force of an S-rank attack. Even while alone each individual hydra still dwarfs a human easily. Let it be noted that the user can choose to release two or all of the hydras at once in order to deal damage equivalent to F-rank, but will end the user's control over the prolonged usage of the technique. Let it be known that the user can adjust the protrusions when first summoning to avoid bombarding with anything nearby them such as teammates or anything of the like.

Note: Technique can only be used once against an enemy regardless of usage.
Note: No Mutation Fist for two turns after first usage and after using the second method
Note: No Jutsu S-rank or above next two turns after usage.

♪ Approved: Note, power is split among each hydra, and user can't perform additional actions while hydra's are in play. ♪

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(Karon no fukushū) Vengeance of Charon
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Mid
Chakra: 40
Damage: NA (80)
Description: By first sending chakra into a seal located on their back the user summons forth a massive mechanical doll that will burst forth hunched over the user's body. This mechanical doll rises at least five meters across and above the user. Due to how large and hunched over the puppet is, it provides an excellent defense from aerial attacks. The main purpose of this technique is to act as a sort of extension of the user simply meaning that once that once the puppet is on the field the user can use it to lash out its limbs to do blunt damage at a target who is at max ten meters away. At most the user can have this extension on the field for a maximum of three turns, but if it is overpowered by a S-rank attack it will be destroyed as well as re summoned. By spending a move the user can manipulate the puppets massive fist to deal the blunt damage of S-rank damage which will be divided upon the two fist so each one individually will be A-rank. Along with simply crushing a target, it is possible for the user to utilize the puppets hands in order to restrict a target/object by gripping it with the puppets hands. When gripping onto an object the user will be able to grab hold of objects around the size of a large boulder. Let it be noted that the user is able to utilize this mechanical doll to release basic puppetry moves such as Endless Rain of Senbon or the Poison Smoke screen as long as a they spend a move to do so. Lastly, when using the puppets arms it is possible for the user to place both arms side by side in order to create a frontal shield of anything five meters in width.

Note: Can only be used twice.
Note: If using for prolonged usage, No A-rank or above Mutation Fist the following turn.
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♪ Declined: Lol, puppet susano'o. "Destroyed and resummoned" won't fly. This will only be summonable once, S rank strength per arm is too much, and any actions it does needs to cost a move. Additionally, this has defenses on the level of Perfect Susano'o, which is far too much. Actually, this is more versatile and useful than Perfect Susano'o as it currently is. ♪
-Updating
-removed an note as it didn't make sense anymore.
(Nasushī) Nascency
Type: Offensive/Supplementary
Rank: A
Range: Self
Chakra: 30
Damage: 60
Description: A form of Mutation Fist that takes advantage of the user’s innate ability to summon forth protrusions such as extra puppet limbs and utilize them in order to release elemental blasts. By activating any sealing tag scattered across their body they will summon forth a head protrusion depending on where the seal was summoned from. Upon summoning a head the user must specify which elemental tag is located inside of it ranging from: A fire, water, earth, lightning, or wind tag or any KG/CE the user possesses. When activating the sealing tag the user is able to release a streamed elemental blast ranging from Short-Mid range.The user also has some leeway with the direction of the blast, meaning they can adjust its trajectory within reason. Every time the elemental blast is activated one must spend a move, but upon spending a move to summon forth the head, the user is able to release the elemental blast upon its protrusion in one move if wanted. While the head is not in action, the user can choose to manipulate the heads to release basic puppetry techniques or act as simple attachments of the user, that can act alongside the user at the same time as themselves or disperse them. At the most two heads can be summoned at once, but costs two moves if doing so. Let it be noted, that if using two heads at once they cannot be of different elemental natures, simply meaning it could only be used with two wind heads for example or if its a KG/CE then the user can use that specific element as well as an element that the Custom Element is based on.

Note: Can only be summoned four times.
Note: Only two heads can be present on the user at one time.
Note: Heads/limbs disperse after they release a singluar elemental blast/use a single puppetry technique.

♪ Approved ♪


- I already said the arms collectively equal S-rank so each one was already A-rank in strength, but I'll just bold to make it clearer.

(Karon no fukushū) Vengeance of Charon
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Mid
Chakra: 40
Damage: NA (80)
Description: By first sending chakra into a seal located on their back the user summons forth a massive mechanical doll that will burst forth hunched over the user's body. This mechanical doll rises at least five meters across and above the user. Due to how large and hunched over the puppet is, it provides an excellent defense from aerial attacks. The main purpose of this technique is to act as a sort of extension of the user simply meaning that once that once the puppet is on the field the user can use it to lash out its limbs to do blunt damage at a target who is at max ten meters away. At most the user can have this extension on the field for a maximum of three turns, but can be destroyed by an S-rank or higher attack. By spending a move the user can manipulate the puppets massive fist to deal the blunt damage of S-rank damage which will be divided upon the two fist so each one individually will be A-rank. Along with simply crushing a target, it is possible for the user to utilize the puppets hands in order to restrict a target/object by gripping it with the puppets hands. When gripping onto an object the user will be able to grab hold of objects around the size of a large boulder. Let it be noted that the user is able to utilize this mechanical doll to release basic puppetry moves such as Endless Rain of Senbon or the Poison Smoke screen as long as a they spend a move to do so. Lastly, when using the puppets arms it is possible for the user to place both arms side by side in order to create a frontal shield of anything five meters in width. Any of its actions cost a move.

Note: Can only be used once.
Note: If using for prolonged usage, No A-rank or above Mutation Fist the following turn.

♪ Approved ♪

(Harumagedon) Armageddon
Type: Offensive/Supplementary/Defense
Rank: Forbidden
Range: Self
Chakra: 50 (-10 per turn)
Damage: NA
Description: One of the more advanced techniques available in the Style of Mutation fist. This technique calls for the need to manipulate a plethora of puppet material and intensive control when utilizing them which is why this technique is considered Forbidden rank. First off, in order to initiate this technique the user will focus chakra throughout just about every seal located across their body therefore causing a large amount of puppet parts to be released upon their body. In a matter of seconds their body will be submerged inside of a multitude of puppet materials until their body resembles that of a grotesque humanoid monster. While this technique is active the user's core body will essentially be concealed inside of a thick layer of wooden and metallic based puppets. Once the technique has been completed the user's semblance can be noted to have a wide variety of several types of limbs and tendrils as well as just about anything the user can fathom as long as it is feasible can be modeled on to their body.

One of the most basic abilities made available while this mode is active is the user's innate ability to regenerate and regrow any missing appendages. This just goes to say that while concealed inside of Armageddon if the user's arm were to be severed it would be possible for them to use the available material to instantly and passively replace the limb. Due to how Sasori's puppet body functions there is no exact limit to how much damage it can regenerate against. Essentially, Sasori's only weakness will be his core as always. Of course it is still possible for the armor to be offensively overpowered simply meaning that it is possible for a S-ranked attack directed towards the user's entire body to destroy the armor; meaning that it can regenerate from S-ranks if it does not target more than half of their body, but if doing so costs forty chakra points. However, the user is left immune to A-rank and below attacks due to them not possessing the necessary strength to plow through the armor in one go without its regenerative properties coming into place, but still require chakra equivalent to the attack used. As a last resort the user can expel a bundle of puppet material into an area Mid-ranged away which manifests itself into a rudimentary humanoid puppet. While expelling the material the user's heart contained will be contained inside of it and allows the user to escape potentially dangerous attacks.

On to Armageddon's offensive abilities, due to the puppet material able to be called forth while in this mode it is possible for the user to release wide scale or concentrated stream of puppets with simple hand gestures alone or by simply releasing the material from a desired location such as their back. The type of attacks the user can release is entirely up to the user as long as it is reasonable. The attacks however will never exceed that of S-rank and up to Long range and will always cost a move. Depending upon what's needed the user can simply create and manifest puppets to suit the situation such as wooden tendrils in order to grapple onto objects. For example, by swaying one of their arms from left to right the user can release a wide scale array of wooden arms that cover a wide range and race after its target aiming to trampede them. Or the user could point their arms towards and release a concentrated bundle of tendrils that can easily pierce or grapple into a target. It is also possible for the user to make use of the Fūinjutsu tags involved in Mutation Fist in order to passively coat one of its attacks in a layer of a specified elemental nature. Lastly, Armageddon holds the ability to create puppet protrusions which will mainly be designed after animals, off of its body such as snakes or other puppet oriented creations, when doing so they can never exceed being two meters in length and width; the purpose of this can be to passively protract protrusions up to mid range in order to attack with free form damage. It's main purpose however will be to utilize sealing tags located in the puppets mouth in order to release concentrated elemental blasts at the opponent and is S-rank and extends up to Long range.

Note: Can only last Five turns at most
Note: No Mutation Fist for two turns after usage ends
Note: No jutsu above S-rank following the techniques end.
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♪ Declined: Tone down the immunity/healing factor a bit. S ranks of any size should be able to penetrate deep enough to hit the core. Also, the restrictions are really lacking. ♪

CFS Approval:

(Senju no bōei) Barricade of The Huntress

Type: Defense
Rank: A
Range: Short
Chakra: 30
Damage: NA
Description: This is a form of Mutation fist that involves controlling the quantity of puppet material to come forth as well as controlling it in order to perform basic puppetry functions. To start the user will activate a seal across their body causing for a multitude of puppet arms to protrude all over the user's body. Due to all of the arms being connected to the use; they will then control the puppet parts to have their arms open up into four different parts enabling the user of the basic puppetry move known as the chakra shield. With the arms all throughout their body it provides the user with a decent protection from all angles and due to the sheer quantity of them all it allows for the user to tank up to any damage of any A-rank attacked.
Note: Can only be used three times, with a cool down of one turn between usages.

♪ Approved: Edited the restrictions. ♪

(Kakusareta) Rebirth
Type: Supplementary
Rank: D
Range: Self
Chakra: 10 (+5 for each additional limb)
Damage: NA (20)
Description: Here we have one of the most basic applications available in fighting style: Mutation Fist. By simply infusing chakra into one of the sealing tags scattered across their body the user can cause for any limb such as an: arm, leg, or head etc to appear from that specific part of their body. Once summoned forth the user is able to manipulate said limb as if it was part of their actual body. If wanted the user can choose to activate this technique in an offensive manner, simply meaning they can use this technique to cause a limb to appear from any point on their body and use it to surprise attack a target, but afterwards the limbs simply become free-from attachments. At the most the user can summon forth up to four different limbs at once, but for each one it costs an additional +5 chakra, so by summoning forth four limbs the chakra cost would be: 30, so if the user was to use all four limbs to attack it would be equivalent to 40 damage points. This technique can also be used in reverse which just means the user can resummon one of their limbs for a period of time (At most one turn) and cannot be used on the user's heart; this follows the same principles and rules as the first version.

♪ Approved ♪

(Maraudā no tsubasa) Wings of The Marauder
Type: Supplementary
Rank: C
Range: Short-Long
Chakra Cost: 15 (-10 per turn)
Damage Points: NA
Description: By activating a sealing tag on the user’s back they cause for a pair of eloquently crafted wooden wings that possess a metallic base to appear from it. Located along the surface of each wing are an abundance of flaps located along its exterior. The main purpose of the wings are to allow to the user a method of flight via pumping chakra into the wings allowing the user to sustain a mode of flight. Of course the puppet must be connected to a source of chakra in order for it to initiate its flight. If desired the user can choose to attack an opponent of Short-Range away by extending the wings in order to lash out at them with C-rank strength, but this costs a move. In the same time frame as this technique is activated it is possible for the user to also use it in order to initiate flight. By spending a move, and ten chakra points the user can release a surge of chakra into the wings in order to propel the user in a specific direction up to Mid-range allowing them to potentially avoid incoming attacks.

♪ Approved ♪
Updating Rebirth
Expanded upon it basically

(Kigen) Genesis
Type: Offensive/Defensive/Supplementary
Rank: D-A
Range: Short-Mid
Chakra: 10-30
Damage: 20-60
Description: A Mutation Fist technique that incorporates a basic and advanced application into the style. This technique is essentially another basic application that allows the user to adjust their body as they see fit. By simply sending chakra into seals across their body up to four at max the user is able to resummon a limb if wanted and replace it with an appendage to further suit their needs or just summon an appendage from anywhere on their body. The capabilities of this technique is near limitless, but the attachments must still be logical. At most the attachments can deal up to A-rank damage however, if the user has more than one limb then the rank will be split between said limbs. If desired the user can choose to coat said limb into any elemental nature they know with the help of sealing tags that the style is composed of. The user is also able to create attachments that can act as a shield or other supplementary tasks. An example of this technique in action would be the user using it to replace one of their arms with a snake entity that can be protracted up to a foot in length and replace their other arm with one that has a sword in it; the snake can be used to restrain or grapple on to opponents depending on its rank. Like what Mutation Fist is based on it essentially allows the user to direct attacks at the enemy giving them little time to counter. Let it be noted, that these replacements will essentially become physically modified onto the user’s body and can be permanent. However, the user can always choose to passively return their body back to its original state if wanted, but if choosing to keep their modified body the user can always choose between wielding their body as freeform tools or by spending a move they can apply the damage of the rank of the technique they originally used. The user can also send chakra in up to four tags located on their limbs and resummon them, but can only last one turn and can't be used on the user's heart itself, and if doing so then the usage is equal to D-rank and five additionally chakra point are required for each limb resummoned. If wanted, the user can choose to passively start a battle with certain attachments as long as it is stated in the user's biography or beginning of a battle.

Note: A-rank version can only be used four times with a turn cool down between usages.

♪ Approved: This is really well done. ♪
 
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Alyx

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Updating Satan's Flame:Kick Satan's Butt! into Satan's Flame: Claws of Azazel:


(Akuma Homura: Azazeru no Tsume ) Satan's Flame: Claws of Azazel
Type: Offensive
Rank: B/A - Rank
Range: Short
Chakra: 20/30
Damage: 40/60
Description: The user starts by manipulating their fire chakra towards their desired limb(s) allowing for it to be engulfed in crimson red flames (blue if one is a master of the style). Through applications of the user's chakra, the user will add a sort of "tangible" feeling to the engulfed limb, allowing for them to not only burn the target but also deal blunt damage. The user will proceed to attack the enemy with strikes that usually resemble that of the Hyuga's Clan Gentle Fist, striking fast but hard. This allows this follows up on a simple twelve hit combo all together but each strike is unique in the fact the user is not limited in their choice of attack, ranging from a full barrage of kicks or punches, a mix of both or even replicating free form movements from other styles they might know. The power of this technique depends on the amount of chakra used by the practitioner but will always amount to a B/A Ranked Attack. The A-Rank usage of this Jutsu can be used three times per battle, with the B-Rank being four times per battle. Additionally, if the A-Rank usage of this Jutsu is performed, no A-Rank or higher Satan's Flame Jutsu can be used in the same turn.

♪ Update Approved ♪



Updating Satan's Flame:Fiery Skull Bash (included in link above) into Satan's Flame: Horns of Iblis:

(Akuma Homura : Kaku no Iburīsu) Satan's Flame: Horns of Iblis
Type: Offensive
Rank: B-Rank
Range: Short - Mid
Chakra: 20
Damage: 40
Description: Through the manipulation of chakra along the lines of the forehead, the user will conjure large pair of horns resembling that of a demon's. As like most techniques within this style, the horns will manifest in a bright red color( blue for those whom have mastered the style), in which the user will then proceed to charge at the enemy, or if they where awaiting them - ramming the horns into the target. They have a form of tangibility, enough to stab into the target's skin and deliver immense burns. An alternative use of this technique revolves around the user releasing the horns out. This is in imitation to the Hyuga's Gentle Step Twin Lion Fist, allowing the user to shape the horns into a head of a creature which normally represents sin( snakes, demons , bulls etc) sending it flying towards the enemy. This technique can only be used four times per battle, needing one turn cool down after each use before reusing again. Firing it as a projectile however can only be done twice per battle.

♪ Declined: This isn't an update, it's almost an entirely new jutsu. Keep the original, you have permission to edit the name if you'd like. ♪
Resubmitting, omitting the ranged usage.

(Akuma Homura : Kaku no Iburīsu) Satan's Flame: Horns of Iblis
Type: Offensive
Rank: B-Rank
Range: Short - Mid
Chakra: 20
Damage: 40
Description: Through the manipulation of chakra along the lines of the forehead, the user will conjure large pair of horns resembling that of a demon's. As like most techniques within this style, the horns will manifest in a bright red color( blue for those whom have mastered the style), in which the user will then proceed to charge at the enemy, or if they where awaiting them - ramming the horns into the target. They have a form of tangibility, enough to stab into the target's skin and deliver immense burns. This technique can only be used four times per battle, needing one turn cool down after each use before reusing again.

♪ Update Approved ♪

(Akuma Homura: Rushifaa no Kigen)Satan’s Flame: Origins of Lucifer
Type: Offensive
Rank: A -rank
Range: Short
Chakra: 30( -5 chakra per turn)
Damage: N/A(+10 Tajutsu/Satan’s Flame)
Description: This technique encompasses the mastery of the entire style of Akuma Homura, being the full mastery jutsu of the technique. This technique starts off by the user channeling his/her chakra around their body, causing the limbs around the body to become invoked with the flames of Akuma Homura. The fire then spreads from head to hands, all the way to their legs. On the forehead of the user, small flames which are slightly brighter than most of the areas appears as small horns showing the true devilish intent of the style as well as mastery of it. The flames emitted are bright red or blue for those who has placed Akuma Homura as mastery in there bio. Once activated the users body becomes harder to touch due to the resonating heat around from the flames. Anyone that touches them will take-10 damage and will leave slight burn marks on the skin. The user’s taijutsu prowess is slightly increased, giving them a +10 in physical hits. While active the user is only able to mold fire chakra due to the constant need of having to keep the fire fueled but can use other techniques taijutsu, genjutsu etc as long as it’s none elemental.

*Mastery of Satan’s Flame must be mentioned in bio in order to change fire to blue, affecting all Satan’s Flame/Fire Techniques used by the user*
*When activated lasts three turns, needing a two turn cool down afterwards to utilize once more*
*Can be used three times per battle*

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✦ Approved, slight edits. ✦

Removed all passive activation references, changed some minor things and added new restrictions


Updating this

(Akuma Homura : Kaen no Debiru Sureiyā no Jutsu) Satan’s Flame: Flame Demon Slayer Technique
Type: Offensive | Defensive
Rank: D-S Rank
Range: Short
Chakra: 10-40 (-5 per turn active)
Damage: 20-80
Description: This jutsu is the basics of Satan’s Flame. Through small chakra control, the user is able to manifest fire around any part of their body and help enhance their close combat specialty. The fire that covers the body part is also heated, so when the target is hit, they will be burned on contact. This techniques power is based on the amount of chakra used into the actual attack.

*Cannot use jutsus of other elemental affinities other than Fire*
*Can keep active for 2 turns*
*S-ranked version only be used twice per battle, needing one turn cool down in order to use again*

Added the bolded in update



Revamping (Satan no honō: Kikku no akuma no o shiri!)Satan's Flame:Kick Satan's Butt!

(Akuma Homura: Fenriru no Akui)Satan's Flame: Fenrir's Malevolence
Type: Offensive | Defensive
Rank: A-Rank
Range: Short - Mid
Chakra: 30(-5 per turn)
Damage: 60
Description: This technique was inspired by the Hyuga Clan’s Twin Lion Fists Technique, however when used by a Akuma Homura user will channel chakra into their hands creating fire chakra shrouds resembling demonic looking wolves. The chakra shrouds are quite tangible similar to Fire Release: Dragon Flame Release Song Technique and as such can be used to easily block free-form weapons or physical techniques up to B-rank(following S&W). The wolves can be launched at the enemy with a simple thrust in which they will fly in a linear path towards the enemy.

*Can only be used four times per battle, lasting two turns but auto ends once the user releases them as a projectile based attack*

Approved CFS:

✦ Both Deaclined, fine as is. ✦


Updating:

(Akuma Homura: Rushifaa no Kigen)Satan’s Flame: Origins of Lucifer
Type: Offensive
Rank: A -rank
Range: Short
Chakra: 30( -5 chakra per turn)
Damage: N/A(+10 Tajutsu/Satan’s Flame/Kenjutsu)
Description: This technique encompasses the mastery of the entire style of Akuma Homura, being the full mastery jutsu of the technique. This technique starts off by the user channeling his/her chakra around their body, causing the limbs around the body to become invoked with the flames of Akuma Homura. The fire then spreads from head to hands, all the way to their legs , while also engulfing weapons such as swords that are in contact with the user.. On the forehead of the user, small flames which are slightly brighter than most of the areas appears as small horns showing the true devilish intent of the style as well as mastery of it. The flames emitted are bright red or blue for those who has placed Akuma Homura as mastery in there bio. Once activated the user's body becomes harder to touch due to the resonating heat around from the flames. Anyone that touches them will take-10 damage and will leave slight burn marks on the skin. The user’s taijutsu/physical kenjutsu prowess is slightly increased, giving them a +10 in physical hits. While active the user is only able to mold fire chakra due to the constant need of having to keep the fire fueled but can use other techniques taijutsu, genjutsu etc as long as it’s none elemental. Mastery of Satan’s Flame must be mentioned in bio in order to change fire to blue, affecting all Satan’s Flame/Fire Techniques used by the user. While activated lasts three turns, needing a two turn cool down afterwards to utilize once more while being able able to be used three times per battle.
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♪ Update Approved. ♪

New Submissions

(Akuma Homura: Gorugon no Interu)Satan’s Flame: Intel of the Gorgons
Type: Offensive | Defensive
Rank: C - Rank
Range: Short
Chakra: 15
Damage: N/A (30)
Description: An evasive/counter attack based technique, through which the user will begin the process by channeling a small amount of chakra throughout their body. This chakra seeks to augment the user’s movements though for a short period of time, allowing for them to avoid techniques coming towards them through either rolling, jumping , side stepping etc combined with the prowess of a Taijutsu user’s heightened senses. The user after avoiding the technique, can chose to launch a counter attack the enemy in which they can release a burst of fire through thrusting their fist/kicking forward if they are out of arm's reach or by simply coating their desired limb(s) and striking the enemy. This allows the user to avoid Taijutsu/Kenjutsu Techniques rather easily or even small scaled elemental techniques within reason. Can be used twice per turn, going on cooldown in accordance to how many times it was prior.

♪ Declined: You're not using any aspect of the style to actually avoid the technique. Essentially, it's a freeform dodge and then a C rank Satan Flame attack. ♪
 
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-Quest-

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Approved:

(Ryusoken: Ryuken) Subduing Dragon Claw: Wyrm's Edge
Type: Attack
Rank: B-A rank
Range: Short
Chakra: 20-30
Damage: 40-60
Description: The standard technique for claw forms of Ryusoken. By arching their fingers back at the knuckles to a claw gesture, the user is able to unleashing clawing attacks that produces powerful cuts which can rip opponent in shreds. This is furthered by using chakra to manifest claws from each of the users fingers that is shaped like demonic dragon claws, being barely visible to the naked eye. These can also manifest at the user's feet by protruding from each of their toes, which has an added effect of helping to gain traction on slippery or unsteady surfaces. The user has a level of freedom on how to execute their claw attacks, from precise jabs to wide sweeping kicks that can easily mutilate the opponent into pieces, and have them work in conjunction with other Dragon Claw/taijutsu techniques. The length and sharpness of the chakra claws depend on how much chakra is put into it, B rank manifests several inches in length, A rank enlarges the claws up to a meter. The chakra dragon claws can be maintained for up to two turns.
~ A ranks usable 4 times.

♪ Approved, specified how long they can remain active for. ♪

(Ryusoken: Ryuhaaku) Subduing Dragon Claw: Drake's Grasp
Type: Attack/Defense
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The standard technique for utilizing grip forms of Ryusoken. The user with a 3 three finger claw formed, channels chakra to their hands and fingers, providing enhanced durability to intercept impacts or pressure without harming their fingers and to perform clutches with monstrous strength. One is able to intercept taijutsu or weapons by clipping their opponents limbs, body, or blades etc like a pincer, then apply crushing pressure enough to shatter bones or be used as grappling leverage for throws. Weapons like kunai can be easily broken to shards when used on, and works effectively for physical elements like earth. Grips applied to targets do not necessarily need to fit into the user's hands as it can even work on flat surfaces by using ones fingers alone to apply monstrous force. The grip's strength is determined by how much chakra the user applies to it.

♪ Approved, multi rank wasn't necessary. ♪

(Ryusoken: Ryusokai) Subduing Dragon Claw: Wyvern's Impact
Type: Attack/Defense
Rank: B-A rank
Range: Short
Chakra: 20-30
Damage: 40-60
Description: A palm attack in the style of Ryusoken, the user with the their hands manifesting their chakra claw form, thrusts it towards the target. Their fingers are the first to stab into the victim's body before slamming with their palm imbued with a rippling burst of chakra that generates an immense crushing force. The result of the attack caused the target to be sent flying back with puncture wounds and broken bones, mutilation on the struck area as the user's finger forcefully rip back out of the victim. The advantage of the technique is the wind up for a thrust isn't required as the user's chakra claws can easily dig into flesh without it, while the palm attack is done by flicking the wrist for the palm to snap forwards. Usage of this technique can even shatter physical structures of equal rank. The user is able to use this as a follow up from Ryusoken's grip techniques.
~ Usable 4 times

♪ Approved, same as above. ♪

(Ryusoken: Ryu Seppu) Subduing Dragon Claw: Serpent's Step
Type: Defense/Supplementary
Rank: C
Range: Short-Mid
Chakra: 15
Damage: N/A
Description: Using Ryusoken's leg work, the user performs a zig-zag motion with the use of swift floating and sinking movements to evade or advance towards the opponent. This footwork is characterized like a serpent dragon, lowering ones body close to the ground while taking wide steps to swiftly cover a long distance in a relatively short amount of time. As each step meets the floor, the user applies chakra into the ground to generate quaking stomps while advancing on the enemy, and using precise chakra control to open up mini fissures that trap their legs, a combination that causes them to lose balance and break their defenses. With each step, the fissure opens deeper as the opponent's legs sinks lower underground till their entire lower body is submerged below ground. This also serves well when evading as it simultaneously traps and causes the opponent to lose balance for an opening.

♪ Approved, really nice jutsu though I reduced the range. ♪
 
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(Tai Tan no kakuchō) - Titan Expansion
Type: Supplementary
Rank: B
Range: Short
Chakra: 20 (-10 per turn)
Damage: N/a (+20 to Taijutsu)
Description: Passed down to the few select prodigies seen within the Akimichi clan, Titan Expansion is an alternate form of the multi-size technique, and thus utilizes the same principle conversion of calories into chakra in order to increase the size of the user's body at will. Although, unlike its parent technique the Titan Expansion solely focuses on the increase of the user's muscle mass along with their bone structure in order to create an enhanced superhuman body during battle. Via activation the user can freely alter their overall body muscle size and or limb muscle size at will, albeit not to the extent of the parent multi-size technique, keeping the maximum range listed within this cfs's submission. Titan Expansion is the core ability of this unique Akimichi fighting style, setting its practitioners apart from other clansmen, while the ability to maintain increased control of this limited technique sets specialists apart from normal practitioners. Specialists of this fighting style also have access to the super-partial size variation of Titan Expansion which allows them to increase their muscular size of a single limb beyond imagine yet still only being a fraction size of the parent technique. This jutsu lasts 4 turns but can be canceled at anytime.
Notes
►Can be activated 2x per battle with a 3 turn cooldown in between each use
►No other expansions can be used while active
►During cooldown the user is restricted from Taijutsu/Akimichi techs above B rank due to strain
Specialists can activate this tech 4x per battle, with a 2 turn cooldown, and won't be affected by the strain afterwards

♪ Declined: This is a mode, not an activation technique for the style. Remove the boost to Tai, and just make this the basic usage technique of the style instead. ♪
 
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Ogame Ryu CFS:

Resubmitting:

(Mizuchi Kata: Tanryuu Hibaku) - Form of the Water Dragon: Rushing Rapids, Cascading Waterfall
Type: Attack
Rank: A
Range: Short
Chakra Cost: N/A
Damage: 60
Description: The form of the water dragon is a style of the Ogame school which focuses on bypassing an enemy's guard with a quick alteration of the attack. In this technique the swordsman holds the sword with both hands, one hand holding just under the hand guard and the other one gripping the bottom of the hilt. They then preform a vertical downward slash. As they swing down they release the sword with their forward hand and push forward with their hand holding the bottom of the hilt. This turns the downward slash into a forward thrust that extends the range of the attack. They then twist their arm holding the sword and continue the slash downward.
~Can only be used by a person trained in the Ogame school of kenjutsu.
~Can only be used three times per battle.
~Can be seen here if the description isn't clear enough:
Approved:

(Mizuchi Kata: Tanryuu Hibaku) - Form of the Water Dragon: Rushing Rapids, Cascading Waterfall
Type: Attack
Rank: A
Range: Short
Chakra Cost: 30
Damage: 60
Description: The form of the water dragon is a style of the Ogame school which focuses on bypassing an enemy's guard with a quick alteration of the attack. In this technique the swordsman holds the sword with both hands, one hand holding just under the hand guard and the other one gripping the bottom of the hilt. They then preform a vertical downward slash. As they swing down they release the sword with their forward hand and push forward with their hand holding the bottom of the hilt. This turns the downward slash into a forward thrust that extends the range of the attack. They then twist their arm holding the sword and continue the slash downward. This sudden alteration in the path of the attack makes it difficult for the target to parry or follow. The ability for an opponent to track the movements of this attack is reduced by a quarter.
-Can only be used three times per battle.
-Can be seen here if the description isn't clear enough:

♪ Approved ♪

Resubmitting:

(Mizuchi Kata: Renkaiten) - Form of the Water Dragon: Ripples that Change the World
Type: Attack
Rank: S
Range: Short
Chakra Cost: N/A
Damage: 80
Description: The form of the water dragon is a style of the Ogame school which focuses on bypassing an enemy's guard with a quick alteration of the attack. With this technique the swordsman begins by holding the sword straight outward towards the target. They will then circle the sword around to their right and back above and behind their head ending with the sword being held horizontally back over the left shoulder so that the blade is completely hidden to the opponent. Then in a quick acceleration they swing the sword vertically downward with only the left hand on the grip. As the sword is moving down they then grab the hand guard with their right hand and push across turning the vertical strike into a horizontal strike while accelerating it even further. The combination of changing the direction of the slash while accelerating it at the same time makes it almost impossible to defend against.
~Can only be used by a person trained in the Ogame school of kenjutsu.
~Can only be used twice times per battle.
~Can only be reacted to by someone with enhanced reflexes (through doujutsu or a technique like the sixth sense).
~Can be seen here if the description isn't clear enough:
Approved:

(Mizuchi Kata: Renkaiten) - Form of the Water Dragon: Ripples that Change the World
Type: Attack
Rank: S
Range: Short
Chakra Cost: 40
Damage: 80
Description: The form of the water dragon is a style of the Ogame school which focuses on bypassing an enemy's guard with a quick alteration of the attack. With this technique the swordsman begins by holding the sword straight outward towards the target. They will then circle the sword around to their right and back above and behind their head ending with the sword being held horizontally back over the left shoulder so that the blade is completely hidden to the opponent. Then in a quick acceleration they swing the sword vertically downward with only the left hand on the grip. As the sword is moving down they then grab the hand guard with their right hand and push across turning the vertical strike into a horizontal strike while accelerating it even further. The combination of changing the direction of the slash while accelerating it at the same time makes it extremely difficult to track, allowing the opponent to track it with only 1/2 of their normal ability.
-Can only be used twice per battle.
-Can be seen here if the description isn't clear enough:

♪ Declined: Keep the original, this one isn't as ambiguous as the other technique. Halving tracking speed is pretty wild, tbh. ♪

Updating:

(Ikazuchi Kata: Shidensen) - Form of Thunder and Lightning God: Purple Lightning Flash
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30 (+5)
Damage: 60 (+5)
Description: The form of thunder and lightning God is a style of the Ogame school which focuses on raw speed to attack the target. In this technique the swordsman will stand sideways and crouch down with their right shoulder tilted down. They will hold their sword with both hands vertically in front of the back shoulder and behind the head. They will then release their strength and throw their body towards the ground, appearing to fall. The hard fall will create speed which is then shot forward by using all of their strength to push off their back foot to create acceleration. This sudden burst of speed catches the opponent off guard as they're not expecting a lazy fall to turn into an extremely fast movement. The swordsman then finishes with and upward slash across the target's torso. If the swordsman is capable, they can add a lightning aspect to this attack by imbuing their blade with lightning, increasing its cutting ability slightly.
~Can only be used by a person trained in the Ogame school of kenjutsu.
~Can only be used thrice per battle.
~Can only be tracked by two tomoe sharingan and above.
~Can be seen here if the description isn't clear enough:
Approved:

(Ikazuchi Kata: Shidensen) - Form of Thunder and Lightning God: Purple Lightning Flash
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30 (+10)
Damage: 60 (+20)
Description: The form of thunder and lightning God is a style of the Ogame school which focuses on raw speed to attack the target. In this technique the swordsman will stand sideways and crouch down with their right shoulder tilted down. They will hold their sword with both hands vertically in front of the back shoulder and behind the head. They will then release their strength and throw their body towards the ground, appearing to fall. The hard fall will create speed which is then shot forward by using all of their strength to push off their back foot to create acceleration. This sudden burst of speed catches the opponent off guard as they're not expecting a lazy fall to turn into an extremely fast movement. The swordsman then finishes with and upward slash across the target's torso. If the swordsman is capable, they can add a lightning aspect to this attack by imbuing their blade with lightning, increasing its cutting ability slightly.
-Can only be used thrice per battle.
-Movement is twice the user's base speed.
-Can be seen here if the description isn't clear enough:

♪ Approved ♪

Just added some stuff to fit the speed chart, removed the "Can only be used by a person trained in the Ogame school of kenjutsu", considering that's self-explanatory. :p
 
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Roy

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(Tōshō no Ken: Hokkyo no Kasoku) Frostbite Fist: Arctic Acceleration
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20 (-10 per turn)
Damage: N/A
Description: A technique using both auxiliary components of Frostbite Fist, namely “Skate” and “Guard” to enhance the user’s mobility. The user emits a constant stream of ice chakra from the soles of their feet to create patches of ice and slide across them at a high speed to propel themselves across the battlefield. This technique is meant to replicate the grace of an ice skater and can greatly complement the offensive components of frostbite fist and other taijutsu by manipulating the terrain and granting better maneuverability than stationary fighters. The patches created have a short-range radius and although simple in nature, this technique is amazingly useful for evasion, close range combat and repositioning. As a result of the reduced friction and speed at which the user materializes the ice, they will be propelled at speeds slightly faster than their base speed (1.5x). This technique however can be quite dangerous and leaves the user open to attack that may target the ice by their feet to throw them off-balance. If the ground is already covered in ice the efficacy of this technique is increased allowing the user to activate this technique passively (though still costing a move slot) because the user does not have to concentrate on creating the patches. Furthermore, the concentration required to sustain this technique prevents the user from molding elemental chakra other than Ice, Water and Wind while costing an additional 10 chakra per turn for as long as this technique remains active.
Note: This technique remains active for up to five turns but requires a two turn cooldown before using it again and can only be used four times per event.
Note: Can only be used by Frostbite Fist Users.

♪ Approved. ♪
 
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