You must be registered for see links
Permission to use a similar concept to Agility of Perseus
You must be registered for see links
† Bekuta Kobura: Ratoru no Kiba - Vector Cobra: Rattle Fangs †
Type: Offensive/Supplementary/Defensive
Rank: N/A
Range: N/A
Chakra: (varies)
Damage: (varies)
Description:
Just like activating a vector, This technique would make the complete tattoo materialise as single solid vector, but now covering the entire body of the user like a skin tight spandex, though with slits in areas that requires breathing, vision, hearing and the mouth. This would be a perfect form of defense forming a second layer over the user's skin. If the user wants, he could form part of the tattoo to be solid while others remain in tattoo form. by controlling the vector around the part of the body or the whole body, the user can turn himself to his own puppet, moving only according to how he willed the vector. This is quite useful in situations where the user's movement is restricted.
PartThis application works when only part of the body materialises. The user is able to control only that part. Since the user is only willing it and not doing the effort himself, he's able to will the vector controlling that part of the body to move at speeds equivalent to what he can track. However, he is only able to move the body in the right way the body part is supposed to move, else he risks breaking his own bones or tearing his muscles. Also for this application, the movement is a momentary but "could be" complex one that only last the turn its used in. For example, the user could quickly use the vector to move his left leg out of the way of an incoming kick and follow up with a kick with the same leg with him not having to consider his stance, balance and momentum(angular or linear) since he is not in anyway doing it via his physical force. This means the user might not have a strong pivot but still deliver a bone breaking kick, or he can still spin in mid-air without needing a foothold. The vector in this application can have upto an A-rank strength, depending on the user while he spends chakra accordingly. Last the same turn while A-rank version can only be used 4x per battle.
FullThis application works when the full body tattoo materialise into a full body vector. With this, the user is able to move the entire body with just his will and no physical effort. Meaning, he is able to manoeuvre his body to move in a myraid of ways, without worrying about physics, though the body parts must be moved in the correct way in tandem with each other, else the user risks harming himself. Unlike the "part" application, the full body materialisation can last longer than a turn, however, the user is unable to activate any fuinjutsu seals while active. Seal activated prior to that time, self activating seals or barrier fuinjutsus are not affected by this restriction. Like the "part application" the vector can also move at speeds equivalent to what the user can track only. The vector in this application can have upto an S-rank strength, depending on the user while he spends chakra accordingly. However, he would be spending large amount of chakra to keep active, spending half the chakra used in activating it per turn. S-rank version can only be used 2x per battle and lasts 3 turns.
NOTE
The user can't perform above C-rank taijutsu for 1 turn after the "full" application ends.
The user still has access to his own physical movement if he chooses, but he looses the values of being under the vector's control.
One is able to release other jutsus from the body like normal without affecting the vector. Its just like how one could release fire from his body without affecting his own clothing.
One must have used Vector Shadow before hand.
♪ Declined: Speed according to what you can track won't be approved and makes little sense anyways. Make this have chakra cost and proper rank like any normal jutsu, also it'll cost a move to use. Remove the sentence saying that your body can ignore physics lol. ♪
Resubmitting:Resubmitting:
(NamikazeronŌkami no Nagai Tsume) – Theory of Waves and Wind
The Long Nails of the Balverine
Type: Defensive
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: A modified, Namikazerian alternative to the Ho/Mizu/Kaze/Tsuchi/Rai Hōin that relies on a number of Jutsushiki-Sen as the delivery system and Sōjō Kanji shaped to form the character for ‘essence’ as the medium of storage. This technique allows the user to draw chakra and energy from an incoming technique, thus nullifying techniques consisting solely of energy, but having essentially no effect on purely physical attacks. The technique can only seal one technique per usage, but, like its parent technique, it can drain techniques up to S-Rank in strength.
- Can only be used thrice (3) per battle.
♪ Approved: Removed the line about it not being required to maintained. ♪
(NamikazeronKyozetsu Suru) – Theory of Waves and Wind
Reject
Type: Offensive/Defensive
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: A technique that combines the physical properties of defensive barriers with the versatility of Namikazerian Fūinjutsu. By shaping a number of Sōjō Kanji to form the characters for ‘shōgai’ the user is able to create flexible, translucent barriers between and around Jutsushiki-Sen. During the turn this technique is used the barriers can be both activated and deactivated freely by reforming and repositioning the layered characters, thus allowing the user not only to protect against incoming attacks, but also to use the barriers as blunt weapons in close quarter combat. The user is even capable of using this technique as a supplement to their mobility using the barriers to forcefully latch onto a surface and effectively ‘pull’ the user to it quickly.
- Can only be used three (3) times per battle.
- Must be created a minimum of 5 meters away from the opponent, unless the user is trying to propel himself towards the opponent.
♪ Declined: CFS makes no direct mentions to barrier usage, only formulae seals ♪
(NamikazeronBakuhatsu Ken) – Theory of Waves and Wind
Explosive Fist
Type: Offensive/Defensive
Rank: A-Rank
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: A technique that takes advantage of Namikazerian Fūinjutsu’s ability to form common explosive tags freely and almost instinctively. The Explosive Fist consists of a series of versatile, adaptable Gōken-style movements wherein the user extends a number of Jutsushiki-Sen towards a target (formed from the hands) and creates any number of regular explosive tags on these. The tags are always directional, essentially functioning as shaped charges, and can thus be detonated shockingly close to the user without harming them. This technique is often used to supplement a Taijutsu attack, but can also be used to pressure a target to disengage.
- Can only be used three (3) times per battle.
♪ Approved: Edits made. ♪
(NamikazeronNozomashikarazaru) – Theory of Waves and Wind
Undesirables
Type: Supplementary
Rank: A-Rank
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: A technique that is designed to act as an almost unbreakable, but otherwise harmless tether. By shaping points on a number of Jutsushiki-Sen into forming the characters for ‘bind’ using the Sōjō Kanji-concept this technique allows the user to create physical and self-sustaining bonds that bind one or multiple points together. When the characters for ‘bind’ come into contact with a target the seal activates, tethering themselves to the target on an almost molecular level. Normally this would bind the target to the user’s finger, since that is where the Jutsushiki-Sen originates, but through this technique the user is able to connect one or more formula lines to one another and even disconnect them from their fingers to tether the target to a different point. The lines used to bind the target remain massless and immaterial, as all Jutsushiki-Sen are, until the line is taut, at which point the seals activate to physically bind the user. This temporarily adds mass to the line and is the only time at which the tether can be physically interacted with. This technique is used to prevent an opponent from disengaging from close quarter combat.
- Lasts for a maximum of three (3) turns.
- Can only be used thrice (3) per battle.
♪ Declined: Started making edits to approve this, but lmao. First of all, this won't be an unbreakable bond. Secondly, the lines are not being immaterial. At most they won't interact with physical matter, but will still interact with energy and incorporeal elements like wind. ♪
-Updating
-removed an note as it didn't make sense anymore.
(Nasushī) Nascency
Type: Offensive/Supplementary
Rank: A
Range: Self
Chakra: 30
Damage: 60
Description: A form of Mutation Fist that takes advantage of the user’s innate ability to summon forth protrusions such as extra puppet limbs and utilize them in order to release elemental blasts. By activating any sealing tag scattered across their body they will summon forth a head protrusion depending on where the seal was summoned from. Upon summoning a head the user must specify which elemental tag is located inside of it ranging from: A fire, water, earth, lightning, or wind tag or any KG/CE the user possesses. When activating the sealing tag the user is able to release a streamed elemental blast ranging from Short-Mid range.The user also has some leeway with the direction of the blast, meaning they can adjust its trajectory within reason. Every time the elemental blast is activated one must spend a move, but upon spending a move to summon forth the head, the user is able to release the elemental blast upon its protrusion in one move if wanted. While the head is not in action, the user can choose to manipulate the heads to release basic puppetry techniques or act as simple attachments of the user, that can act alongside the user at the same time as themselves or disperse them. At the most two heads can be summoned at once, but costs two moves if doing so. Let it be noted, that if using two heads at once they cannot be of different elemental natures, simply meaning it could only be used with two wind heads for example or if its a KG/CE then the user can use that specific element as well as an element that the Custom Element is based on.
Note: Can only be summoned four times.
Note: Only two heads can be present on the user at one time.
Note: Heads/limbs disperse after they release a singluar elemental blast/use a single puppetry technique.
♪ Approved ♪
- I already said the arms collectively equal S-rank so each one was already A-rank in strength, but I'll just bold to make it clearer.
(Karon no fukushū) Vengeance of Charon
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Mid
Chakra: 40
Damage: NA (80)
Description: By first sending chakra into a seal located on their back the user summons forth a massive mechanical doll that will burst forth hunched over the user's body. This mechanical doll rises at least five meters across and above the user. Due to how large and hunched over the puppet is, it provides an excellent defense from aerial attacks. The main purpose of this technique is to act as a sort of extension of the user simply meaning that once that once the puppet is on the field the user can use it to lash out its limbs to do blunt damage at a target who is at max ten meters away. At most the user can have this extension on the field for a maximum of three turns, but can be destroyed by an S-rank or higher attack. By spending a move the user can manipulate the puppets massive fist to deal the blunt damage of S-rank damage which will be divided upon the two fist so each one individually will be A-rank. Along with simply crushing a target, it is possible for the user to utilize the puppets hands in order to restrict a target/object by gripping it with the puppets hands. When gripping onto an object the user will be able to grab hold of objects around the size of a large boulder. Let it be noted that the user is able to utilize this mechanical doll to release basic puppetry moves such as Endless Rain of Senbon or the Poison Smoke screen as long as a they spend a move to do so. Lastly, when using the puppets arms it is possible for the user to place both arms side by side in order to create a frontal shield of anything five meters in width. Any of its actions cost a move.
Note: Can only be used once.
Note: If using for prolonged usage, No A-rank or above Mutation Fist the following turn.
♪ Approved ♪
(Harumagedon) Armageddon
Type: Offensive/Supplementary/Defense
Rank: Forbidden
Range: Self
Chakra: 50 (-10 per turn)
Damage: NA
Description: One of the more advanced techniques available in the Style of Mutation fist. This technique calls for the need to manipulate a plethora of puppet material and intensive control when utilizing them which is why this technique is considered Forbidden rank. First off, in order to initiate this technique the user will focus chakra throughout just about every seal located across their body therefore causing a large amount of puppet parts to be released upon their body. In a matter of seconds their body will be submerged inside of a multitude of puppet materials until their body resembles that of a grotesque humanoid monster. While this technique is active the user's core body will essentially be concealed inside of a thick layer of wooden and metallic based puppets. Once the technique has been completed the user's semblance can be noted to have a wide variety of several types of limbs and tendrils as well as just about anything the user can fathom as long as it is feasible can be modeled on to their body.
One of the most basic abilities made available while this mode is active is the user's innate ability to regenerate and regrow any missing appendages. This just goes to say that while concealed inside of Armageddon if the user's arm were to be severed it would be possible for them to use the available material to instantly and passively replace the limb. Due to how Sasori's puppet body functions there is no exact limit to how much damage it can regenerate against. Essentially, Sasori's only weakness will be his core as always. Of course it is still possible for the armor to be offensively overpowered simply meaning that it is possible for a S-ranked attack directed towards the user's entire body to destroy the armor; meaning that it can regenerate from S-ranks if it does not target more than half of their body, but if doing so costs forty chakra points. However, the user is left immune to A-rank and below attacks due to them not possessing the necessary strength to plow through the armor in one go without its regenerative properties coming into place, but still require chakra equivalent to the attack used. As a last resort the user can expel a bundle of puppet material into an area Mid-ranged away which manifests itself into a rudimentary humanoid puppet. While expelling the material the user's heart contained will be contained inside of it and allows the user to escape potentially dangerous attacks.
On to Armageddon's offensive abilities, due to the puppet material able to be called forth while in this mode it is possible for the user to release wide scale or concentrated stream of puppets with simple hand gestures alone or by simply releasing the material from a desired location such as their back. The type of attacks the user can release is entirely up to the user as long as it is reasonable. The attacks however will never exceed that of S-rank and up to Long range and will always cost a move. Depending upon what's needed the user can simply create and manifest puppets to suit the situation such as wooden tendrils in order to grapple onto objects. For example, by swaying one of their arms from left to right the user can release a wide scale array of wooden arms that cover a wide range and race after its target aiming to trampede them. Or the user could point their arms towards and release a concentrated bundle of tendrils that can easily pierce or grapple into a target. It is also possible for the user to make use of the Fūinjutsu tags involved in Mutation Fist in order to passively coat one of its attacks in a layer of a specified elemental nature. Lastly, Armageddon holds the ability to create puppet protrusions which will mainly be designed after animals, off of its body such as snakes or other puppet oriented creations, when doing so they can never exceed being two meters in length and width; the purpose of this can be to passively protract protrusions up to mid range in order to attack with free form damage. It's main purpose however will be to utilize sealing tags located in the puppets mouth in order to release concentrated elemental blasts at the opponent and is S-rank and extends up to Long range.
Note: Can only last Five turns at most
Note: No Mutation Fist for two turns after usage ends
Note: No jutsu above S-rank following the techniques end.
You must be registered for see images
♪ Declined: Tone down the immunity/healing factor a bit. S ranks of any size should be able to penetrate deep enough to hit the core. Also, the restrictions are really lacking. ♪
Updating Rebirth
Expanded upon it basically
(Kigen) Genesis
Type: Offensive/Defensive/Supplementary
Rank: D-A
Range: Short-Mid
Chakra: 10-30
Damage: 20-60
Description: A Mutation Fist technique that incorporates a basic and advanced application into the style. This technique is essentially another basic application that allows the user to adjust their body as they see fit. By simply sending chakra into seals across their body up to four at max the user is able to resummon a limb if wanted and replace it with an appendage to further suit their needs or just summon an appendage from anywhere on their body. The capabilities of this technique is near limitless, but the attachments must still be logical. At most the attachments can deal up to A-rank damage however, if the user has more than one limb then the rank will be split between said limbs. If desired the user can choose to coat said limb into any elemental nature they know with the help of sealing tags that the style is composed of. The user is also able to create attachments that can act as a shield or other supplementary tasks. An example of this technique in action would be the user using it to replace one of their arms with a snake entity that can be protracted up to a foot in length and replace their other arm with one that has a sword in it; the snake can be used to restrain or grapple on to opponents depending on its rank. Like what Mutation Fist is based on it essentially allows the user to direct attacks at the enemy giving them little time to counter. Let it be noted, that these replacements will essentially become physically modified onto the user’s body and can be permanent. However, the user can always choose to passively return their body back to its original state if wanted, but if choosing to keep their modified body the user can always choose between wielding their body as freeform tools or by spending a move they can apply the damage of the rank of the technique they originally used. The user can also send chakra in up to four tags located on their limbs and resummon them, but can only last one turn and can't be used on the user's heart itself, and if doing so then the usage is equal to D-rank and five additionally chakra point are required for each limb resummoned. If wanted, the user can choose to passively start a battle with certain attachments as long as it is stated in the user's biography or beginning of a battle.
Note: A-rank version can only be used four times with a turn cool down between usages.
♪ Approved: This is really well done. ♪
You must be registered for see links
(Sandangamae kyouhaku: Sandangamae Nakigoe Mitsugo) Triple Threat Blade Style: Triple Crying Triplets
Type: Offensive
Rank: Forbidden
Range: Short - Mid
Chakra:50
Damage: 90 (-40 to user)
Description: One of the stronger techniques of this style, utilizing the three step process to gain an even bigger advantage over the enemy. This technique can only be used if hes airborne. Once the user is in the air, he will thrust his sword downward in a swift motion. As he is swinging a very loud screech is projecting into the opponent(s) ear causing them to see two doubles of the opponent making it a total of 3 they see overall. This would also cause them to stumble due to the equilibrium being thrown off, not being able to properly stand without stumbling. Unlike most of the other techniques, the second stage of this attack is used to project the trajectory of the destructive sound wave. The user will thrust three times in a triangle type motion, causing a very violent destructive sound wave to travel towards the ground, 10 meters long and 5 meters wide, enough to cause a huge crater in the ground, while also powerful enough to shatter the opponents bones. The unique thing about this technique is that the opponent will see three people performing the same motion, and move, confusing them, making it seem like the attack will be wide spread (The doubles would be roughly one meter apart on both the users right and left, with the real always being in the middle) Though with great power comes great risk. This technique is considered forbidden due to the risk it carries. Every motion the user launch his sword downward, the user takes a bit of that destruction soundwave that is casted below making it that once all 3 are launched, his whole arm would be sprained (Borderline broken) causing pain for several turns afterwards
Note: Can only use once
Note: The user is not able to use said arm be it for blocking, jutsu usage etc for 3 turns
Note: The user will experience +20 damage to its arm
Note: No sound jutsu above A rank in the next two turns
✦ Declined, the main issue is related to the size of the destructive wave and how it travels. In the CFS you wrote "The range of the destructive sound wave can reach up to short range while higher ranks (S and Forbidden) can reach up to 10 meters and can be 1 meter wide", yet in the CFS you make waves that are 10 meters long and 5 meters wide. They can't be that wide and given the size of it decreases, the huge crater doesnt sound likely anymore. ✦
(Akuma Homura: Puraimarureiji no Hachiou ) Satan's Flame: Primal Rage of the Eight KingsApproval of CFS:You must be registered for see links
Permission to Submit:You must be registered for see links
Akuma Homura: Akuma no tensō| Satan's Flame| Devilish Transfer
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: The user first begins to channel chakra across their entire body, soon followed by their body being completely engulfed in fire; a bright blue colour if having mastered the style. This technique relies on a single strike, leaving a devastating result on contact, preferably by hand but can be done by any part of the body. The user performs a simple but sturdy strike. on contact, the user manipulates the flame around their body to rapidly travel to the point of release, as if being forcefully sucked in to that single point. After a very brief pause, a blaze of fire violently explodes & spreads out from the point of contact. the intensity of the flame is enough to swiftly burn the opponent alive. The user does suffer a slight burn from the initial release, but it fades over a single turn. The user is able to manipulate the form of the blaze to somewhat of a monstrous image, as if roaring, though this would be purely cosmetic.
- Due to the slight burn, the user is unable to perform Taijutsu of B rank or above the next turn
- Can only use Fire jutsu while the blaze is surrounding the user's body
- Can be used twice
- Must wait at least three turns between each use
✦ Approved, had to edits parts ✦
You must be registered for see links
(Tai Tan no kakuchō) - Titan Expansion
Type: Supplementary
Rank: B
Range: Short
Chakra: 20 (-10 per turn)
Damage: N/a (+20 to Taijutsu)
Description: Passed down to the few select prodigies seen within the Akimichi clan, Titan Expansion is an alternate form of the multi-size technique, and thus utilizes the same principle conversion of calories into chakra in order to increase the size of the user's body at will. Although, unlike its parent technique the Titan Expansion solely focuses on the increase of the user's muscle mass along with their bone structure in order to create an enhanced superhuman body during battle. Via activation the user can freely alter their overall body muscle size and or limb muscle size at will, albeit not to the extent of the parent multi-size technique, keeping the maximum range listed within this cfs's submission. Titan Expansion is the core ability of this unique Akimichi fighting style, setting its practitioners apart from other clansmen, while the ability to maintain increased control of this limited technique sets specialists apart from normal practitioners. Specialists of this fighting style also have access to the super-partial size variation of Titan Expansion which allows them to increase their muscular size of a single limb beyond imagine yet still only being a fraction size of the parent technique. This jutsu lasts 4 turns but can be canceled at anytime.
Notes
►Can be activated 2x per battle with a 3 turn cooldown in between each use
►No other expansions can be used while active
►During cooldown the user is restricted from Taijutsu/Akimichi techs above B rank due to strain
►Specialists can activate this tech 4x per battle, with a 2 turn cooldown, and won't be affected by the strain afterwards
♪ Declined: This is a mode, not an activation technique for the style. Remove the boost to Tai, and just make this the basic usage technique of the style instead. ♪
-Updating
-removed an note as it didn't make sense anymore.
(Nasushī) Nascency
Type: Offensive/Supplementary
Rank: A
Range: Self
Chakra: 30
Damage: 60
Description: A form of Mutation Fist that takes advantage of the user’s innate ability to summon forth protrusions such as extra puppet limbs and utilize them in order to release elemental blasts. By activating any sealing tag scattered across their body they will summon forth a head protrusion depending on where the seal was summoned from. Upon summoning a head the user must specify which elemental tag is located inside of it ranging from: A fire, water, earth, lightning, or wind tag or any KG/CE the user possesses. When activating the sealing tag the user is able to release a streamed elemental blast ranging from Short-Mid range.The user also has some leeway with the direction of the blast, meaning they can adjust its trajectory within reason. Every time the elemental blast is activated one must spend a move, but upon spending a move to summon forth the head, the user is able to release the elemental blast upon its protrusion in one move if wanted. While the head is not in action, the user can choose to manipulate the heads to release basic puppetry techniques or act as simple attachments of the user, that can act alongside the user at the same time as themselves or disperse them. At the most two heads can be summoned at once, but costs two moves if doing so. Let it be noted, that if using two heads at once they cannot be of different elemental natures, simply meaning it could only be used with two wind heads for example or if its a KG/CE then the user can use that specific element as well as an element that the Custom Element is based on.
Note: Can only be summoned four times.
Note: Only two heads can be present on the user at one time.
Note: Heads/limbs disperse after they release a singluar elemental blast/use a single puppetry technique.
♪ Approved ♪
- I already said the arms collectively equal S-rank so each one was already A-rank in strength, but I'll just bold to make it clearer.
(Karon no fukushū) Vengeance of Charon
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Mid
Chakra: 40
Damage: NA (80)
Description: By first sending chakra into a seal located on their back the user summons forth a massive mechanical doll that will burst forth hunched over the user's body. This mechanical doll rises at least five meters across and above the user. Due to how large and hunched over the puppet is, it provides an excellent defense from aerial attacks. The main purpose of this technique is to act as a sort of extension of the user simply meaning that once that once the puppet is on the field the user can use it to lash out its limbs to do blunt damage at a target who is at max ten meters away. At most the user can have this extension on the field for a maximum of three turns, but can be destroyed by an S-rank or higher attack. By spending a move the user can manipulate the puppets massive fist to deal the blunt damage of S-rank damage which will be divided upon the two fist so each one individually will be A-rank. Along with simply crushing a target, it is possible for the user to utilize the puppets hands in order to restrict a target/object by gripping it with the puppets hands. When gripping onto an object the user will be able to grab hold of objects around the size of a large boulder. Let it be noted that the user is able to utilize this mechanical doll to release basic puppetry moves such as Endless Rain of Senbon or the Poison Smoke screen as long as a they spend a move to do so. Lastly, when using the puppets arms it is possible for the user to place both arms side by side in order to create a frontal shield of anything five meters in width. Any of its actions cost a move.
Note: Can only be used once.
Note: If using for prolonged usage, No A-rank or above Mutation Fist the following turn.
♪ Approved ♪
(Harumagedon) Armageddon
Type: Offensive/Supplementary/Defense
Rank: Forbidden
Range: Self
Chakra: 50 (-10 per turn)
Damage: NA
Description: One of the more advanced techniques available in the Style of Mutation fist. This technique calls for the need to manipulate a plethora of puppet material and intensive control when utilizing them which is why this technique is considered Forbidden rank. First off, in order to initiate this technique the user will focus chakra throughout just about every seal located across their body therefore causing a large amount of puppet parts to be released upon their body. In a matter of seconds their body will be submerged inside of a multitude of puppet materials until their body resembles that of a grotesque humanoid monster. While this technique is active the user's core body will essentially be concealed inside of a thick layer of wooden and metallic based puppets. Once the technique has been completed the user's semblance can be noted to have a wide variety of several types of limbs and tendrils as well as just about anything the user can fathom as long as it is feasible can be modeled on to their body.
One of the most basic abilities made available while this mode is active is the user's innate ability to regenerate and regrow any missing appendages. This just goes to say that while concealed inside of Armageddon if the user's arm were to be severed it would be possible for them to use the available material to instantly and passively replace the limb. Due to how Sasori's puppet body functions there is no exact limit to how much damage it can regenerate against. Essentially, Sasori's only weakness will be his core as always. Of course it is still possible for the armor to be offensively overpowered simply meaning that it is possible for a S-ranked attack directed towards the user's entire body to destroy the armor; meaning that it can regenerate from S-ranks if it does not target more than half of their body, but if doing so costs forty chakra points. However, the user is left immune to A-rank and below attacks due to them not possessing the necessary strength to plow through the armor in one go without its regenerative properties coming into place, but still require chakra equivalent to the attack used. As a last resort the user can expel a bundle of puppet material into an area Mid-ranged away which manifests itself into a rudimentary humanoid puppet. While expelling the material the user's heart contained will be contained inside of it and allows the user to escape potentially dangerous attacks.
On to Armageddon's offensive abilities, due to the puppet material able to be called forth while in this mode it is possible for the user to release wide scale or concentrated stream of puppets with simple hand gestures alone or by simply releasing the material from a desired location such as their back. The type of attacks the user can release is entirely up to the user as long as it is reasonable. The attacks however will never exceed that of S-rank and up to Long range and will always cost a move. Depending upon what's needed the user can simply create and manifest puppets to suit the situation such as wooden tendrils in order to grapple onto objects. For example, by swaying one of their arms from left to right the user can release a wide scale array of wooden arms that cover a wide range and race after its target aiming to trampede them. Or the user could point their arms towards and release a concentrated bundle of tendrils that can easily pierce or grapple into a target. It is also possible for the user to make use of the Fūinjutsu tags involved in Mutation Fist in order to passively coat one of its attacks in a layer of a specified elemental nature. Lastly, Armageddon holds the ability to create puppet protrusions which will mainly be designed after animals, off of its body such as snakes or other puppet oriented creations, when doing so they can never exceed being two meters in length and width; the purpose of this can be to passively protract protrusions up to mid range in order to attack with free form damage. It's main purpose however will be to utilize sealing tags located in the puppets mouth in order to release concentrated elemental blasts at the opponent and is S-rank and extends up to Long range.
Note: Can only last Five turns at most
Note: No Mutation Fist for two turns after usage ends
Note: No jutsu above S-rank following the techniques end.
You must be registered for see images
♪ Declined: Tone down the immunity/healing factor a bit. S ranks of any size should be able to penetrate deep enough to hit the core. Also, the restrictions are really lacking. ♪
Updating Rebirth
Expanded upon it basically
(Kigen) Genesis
Type: Offensive/Defensive/Supplementary
Rank: D-A
Range: Short-Mid
Chakra: 10-30
Damage: 20-60
Description: A Mutation Fist technique that incorporates a basic and advanced application into the style. This technique is essentially another basic application that allows the user to adjust their body as they see fit. By simply sending chakra into seals across their body up to four at max the user is able to resummon a limb if wanted and replace it with an appendage to further suit their needs or just summon an appendage from anywhere on their body. The capabilities of this technique is near limitless, but the attachments must still be logical. At most the attachments can deal up to A-rank damage however, if the user has more than one limb then the rank will be split between said limbs. If desired the user can choose to coat said limb into any elemental nature they know with the help of sealing tags that the style is composed of. The user is also able to create attachments that can act as a shield or other supplementary tasks. An example of this technique in action would be the user using it to replace one of their arms with a snake entity that can be protracted up to a foot in length and replace their other arm with one that has a sword in it; the snake can be used to restrain or grapple on to opponents depending on its rank. Like what Mutation Fist is based on it essentially allows the user to direct attacks at the enemy giving them little time to counter. Let it be noted, that these replacements will essentially become physically modified onto the user’s body and can be permanent. However, the user can always choose to passively return their body back to its original state if wanted, but if choosing to keep their modified body the user can always choose between wielding their body as freeform tools or by spending a move they can apply the damage of the rank of the technique they originally used. The user can also send chakra in up to four tags located on their limbs and resummon them, but can only last one turn and can't be used on the user's heart itself, and if doing so then the usage is equal to D-rank and five additionally chakra point are required for each limb resummoned. If wanted, the user can choose to passively start a battle with certain attachments as long as it is stated in the user's biography or beginning of a battle.
Note: A-rank version can only be used four times with a turn cool down between usages.
♪ Approved: This is really well done. ♪
(Rinyūaru Tekondō: Tengoku no Ō, Jaecheondaesong) | Renewal Taekwondo: King of the Heavens, Jaecheondaesong
Type: Supplementary/ Defensive/ Offensive
Rank: B-Rank
Range: Self - Short
Chakra: N/A or 20
Damage: +20 or Equivalent Damage (-5 or -10 to user per turn)
Description: An extremely unique technique known to practitioners of Renewal Taekwondo, the King of the Heavens, or as it is known in some circles "Jeahbongchim", is a technique that uses Renewal Taekwondo's most basic mechanic, the direction, or redirection of force, but in a more universal way. The user either starts with the recurrent action of multiplying their own weight, in this case 10x their normal weight, or they utilize a far less common method, one found within the "(Rinyūaru Tekondō: Jeonche Paekiji) | Renewal Taekwondo: Complete Package", which utilizes the concept of taking the force of an incoming attack, redirecting it, and utilizing that for the initial step of Renewal Taekwondo instead. In this case, as this process is purely physical, it takes no Chakra from the user to perform, unlike the former case which requires Chakra to utilize Earth Release Chakra in order to increase their own body's weight. The methods, while similar in the act of gathering force, achieve wildly differing applications. In the former, or "traditional", application of multiplying one's own weight, the user then takes the force gathered from this application, and evenly distributes it throughout their body. This results in a temporary damage boost of +20 boost to all of the user's Taijutsu and Kenjutsu techniques due to the presence of additional force in every part of their body, and thus every strike. In the latter, or "modern" application of redirecting force from an existing attack or technique, while this method does not cost Chakra to perform, due to the erratic nature of it being a foreign force this results in only a single burst equivalent to the strength of the source which can be directly applied to the user's own physical attacks. Finally, thanks to the differing results of each application, how they directly affect the user and are maintained are also different. In the traditional application, due to the force being directly generated, controlled, and distributed evenly thoughout the body by the user themselves, this allows the force from this application to remain active for up to 4 turns, during which time the user takes 5 damage per turn, due to the Fighting Style's warning about retaining force within the body for extended periods of time. In the modern application, due to it being reliant on an external source, one the user was not in charge of creating, this results in a single-use application, and leaves the user with nothing after it's usage. The modern application's method has it's pro's and cons, namely being that while the user only gets one attack from the redirected force, as they typically aren't retaining it within the body for extended periods of time, they don't automatically succumb to the damage over time aspect found in the former application, however, should the user wish, they can retain the force from this application for up to 3 turns, during which time they take 10 damage per turn.
Note: If the traditional application is used, once it ends, this technique cannot be used for 3 turns. If the modern application is used, once the force is expended, this technique cannot be used for 2 turns.
You must be registered for see images
Declined: Nice job, but make this jutsu last/boost a single strike. You can make it usable in the same time frame as other physical techniques. You can then make it usable like 3 times total.
(Rinyūaru Tekondō: Dai Shisei - Hwechook) | Renewal Taekwondo: 3rd Stance - Hwechook
Type: Offensive/ Supplementary/ Defensive
Rank: A-Rank
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user begin, just like with every Renewal Taekwondo technique, by multiplying his weight by x15 for a brief instant. From there on, he channels the energy from one foot to the other using a special property. When the force which is being channeled, reacher the pelvis, the user adds the desired rotation to the energy. The specific property of this technique, is the continuous addition of weight, which together add up to A rank, given in the technique. Let us say for example, by doing the first step, the user will generate enough force for half of the estimated rank of the technique, the second step, will generate the rest of the force, having both of the said kicks, equal to the strength of the technique. 3rd Stance Hwechook utilizes 3 specific kicks, done to the opponent, usually aiming at the head. Generally the first kick, begins with the user channeling 1/4th of the force from the ground, towards one of the sides of the user’s head. The second one, will have the user kick the enemy, at the opposite side of the head, while the 3rd one will result into releasing half of the energy of the technique onto the back of the head. The efficiency of these kicks, is not simply the release. Or for that matter the breaking of the power into multiple kicks, but due to the previously mentioned rotation of the pelvis, the kicks, will have the released force turn into very specific rotation, which he will determine in a freeform matter before he releases the kick, hitting the air with high enough amounts of force to be able to create insanely strong turbulations, if said strike does not land on a solid object. These kicks, strength and rank will vary only half of the full power of the technique for the first 2 strikes, while the last one will encompass the other half. The turbulations of air, will have the same strength backing them, and due to the immense force of friction, it will buffer anything it may come into contact with, similarly to Renewal Taekwondo: Kick of the Blue Dragon.
Note: Can only be used 3 times per battle/event.
Note: This technique can only be used once every 2 turns
Note: No Renewal Taekwondo above A-Rank in the same turn
Note: No Taijutsu above B-Rank in the same turn.
You must be registered for see images
✦ Approved, made some edits. ✦
(Hikasazanami-Ken Genjutsu: Hi-hirate kuresshendo) | Chop Hanging Rippling Fist Illusion Technique: Hidden Palm Crescendo(Hikasazanami-Ken Genjutsu: Hi-hirate kuresshendo) | Chop Hanging Rippling Fist Illusion Technique: Hidden Palm Crescendo
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage: 60
Description: For this technique the practitioner will form two hand seals and then slowly assume the basic stance of the Chop-Hanging Fist style. This activates the illusion portion of the technique. The opponent will see the user slowly lower their body, leaving brief after images. Once the stance has been reached the opponent sees the user disappear in a swirl of wind. In reality the user will have been focusing large amounts of chakra to their legs and will burst forwards once the illusion activates, closing distance at high speeds and unleashes a barrage of eight palms strikes in the blink of an eye, never stopping their forwards movement. The strikes and the damage from them will break the opponent out of the genjutsu (should they still be in it) by the time of which the user will have moves past them by about three meters.
-Can be used three times per battle.
You must be registered for see links
(Tai Tan no kakuchō) - Titan Expansion
Type: Supplementary
Rank: D
Range: Short
Chakra: 5 (-5 per turn)
Damage: N/a
Description: Passed down to the few select prodigies seen within the Akimichi clan Titan Expansion is an alternate form of the multi-size technique, utilizing the same principle conversion of calories into chakra in order to increase the size of the user's body, but instead focuses on the increase of the user's muscle mass along with their bone structure. Allowing the user to alter their muscle mass structure at will, Titan Expansion creates an enhanced superhuman body during battle for any Akimichi clan member who knows the skill, albeit, not having the full size increase as the parent multi-size technique. Titan Expansion is the core ability of this unique Akimichi fighting style, setting its practitioners apart from other clansmen, while the ability to supersede the muscular mass limit within a single limb sets specialists apart from normal practitioners. For specialist, this jutsu lasts until cancelled or another expansion form is activated, were they will then revert to their plump size, while only lasting 5 turns for non-specialist.
(Tai Tan no kakuchō: Maināakurobatto) - Titan Expansion: Minor Acrobats
Type: Supplementary
Rank: C
Range: Short-Mid.
Chakra: 20
Damage: (+10 Physical Damage)
Description: The basic application of the sound aspect of Titan Expansion, Minor Acrobats is an early skill learned by practioners that becomes almost second in nature the more time harnessed. This jutsu aids the user's close quarter combat with high frequency sound waves that are continuously created and manipulated from the user's body while remaining within 2 inches of it in order to build up destructive pressure as the sound waves repeatedly bounce back and forth within that realm. This adds to the concussive force of physical attacks non-related to this fighting style while boosting the user's movement as the built up pressure releases upon the physical surface with great force considerably pushing the target or the user at high speeds. There seemingly isn't any visual change of the user upon activation of this technique, a translucent hue taking over their body, but with the increase of the user's physical prowess as they maneuver the opponent will surely notice a difference during battle. This jutsu lasts for the entire turn activated in, leaving the user to utilize sound and non chakra physical techniques, but can be cancelled at any moment.
Notes
►Titan Expansion must be active
►Has a one turn cool-down after every two uses
Both Declined: Make these into one jutsu, remove the damage boost and just make one basic usage technique for the style (not an activation tech). You’ll save slots like that, and be able to make more focused and specific techniques to use up your others slots.
There is a specific name for this mechanic: Chakra Charge. Simply put, chakra charge is withholding chakra before impact. This is because when more chakra is accelerated by the user before impact, it results in more of the “leaked” chakra being pulled by it; this effect is similarly affected by momentum.
Because of the reliance on Chakra, the “One-Inch Punch” is an integral part of the style; were as the total damage is supposed to be composed of 50% Physical Damage and 50% Chakra damage, that ratio can be vastly changed via the Chakra Charge mechanic; put simply, Charging Chakra increases the force behind a blow.
-Most ZX techniques have moderate chakra cost and are reusable, as they draw from the chakra that is naturally leaked, reducing the “actual” chakra cost.
-Due to training to withstand their own Chakra Blows, ZX Buster users are incredibly sturdy, having amazing stamina and endurance, when compared to even Strong Fist Masters.