Custom Fighting Style Technique Submission

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Zaphkiel

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Can't edit previous post. Style was approved .

(Shiroi Kumo Ryū: Suiken Komori-gumo)- Flow of The White Spider: Drunken Wolf Spider Fist
Type: Supplementary/Offensive
Rank: C
Range: Short
Chakra cost: 15
Damage: 30
Description: Being an absolute master of Taijutsu, when given the mantle of the new Spider-man, Miles Morales learned to incorporate his CFS 'Flow of The White Spider' along with his vat knowledge of Taijutsu. The canon technique, Drunken Fist, which was first observed by a fellow master, allowed the user to move in unpredictable mannerisms which can surprise and even obfuscate foes. Miles took this up a notch, to create an even more impressive maneuver augmented by the capabilities of his CFS. Instead of simple 'drunken' moves, the Drunken Wolf Spider Fist is the epitome of a surprise attack. When faced in short ranged with an attack or opponent the user will angle his body in the most impressive of manners while shifting his body weight to a more preferred area on his body. As he does this, the Spider Suit will seemingly gain a mind of its own, and lunge at the opponent/attack as if like a duplicate. This webbed duplicate can only extend about six feet from the user and must stay connected to him/her via the Spider Suit. It will then counter the attack or opponent in question while the real user, who had stowed away his body weight from earlier, will deliver an ideal sucker punch while the opponent is distracted with his webbed duplicate. The possibilities are limited only to the user's imagination which makes it a near free form maneuver and is one of the backbone techniques of the style.
Note(s):
- Can only be used once a turn

(Shiroi Kumo Ryū: Doku-zashi)- Flow of The White Spider: Venom Sting
Type: Supplementary
Rank: B
Range: Short
Chakra cost: 20
Damage: N/A
Description: The iconic technique of Miles Morales, allows the user to incapacitate foes within a heart beat, usually minimizing casualties and ending confrontations before they get physical. By channeling Raiton chakra through the Spider Suit, the user will begin to glow a blue white (the standard color of lightning from the anime). While the user is glowing in this manner, any contact with skin (even through clothing, as long as it isn't a CW or chakra infused covering) will relay a relatively small charge on the opponent's nervous system. This charge will quickly halt electrical impulses to muscles and will cause immediate paralysis in said opponent. The 'sting' is proportional to the size of the target intended. For an average human its a mere arcing spark, but for boss sized summons such as Gamabunta the spark is large enough to be seen from a distance. If timed with a Taijutsu technique 'Venom Sting' won't impede on timeframe and will merge with the preferred Taijutsu technique, effectively making the Taijutsu technique a paralyzing one. This can only fall in tandem with one Taijutsu technique however.
Note(s):
- Can only be used once every two turns.
- Paralysis lasts 2 turns
- Can only be done 4x per fight/event
For the fans:
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✦ Both Declined, what part of your CFS allows you to give your suit sentiency or the ability to paralyze beings as big as Gama? From what I just read, you are able to use lightning through your webbing,, not simply touching a person through Tai and disabling. If this is the goal, it clashes with waaayyy too many CJ ✦
 
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Akasha

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Antatchaburu no enchanto ≈ Ambisagrus `rikoiru ∾ The Enchant of Untouchable ≈ Ambisagrus' Recoil
Type: Supplementary / Defensive
Rank: C - S
Range: Short
Chakra: 15 - 40
Damage: N/A
Description: Utilizing the basic principles of Impetus of Untouchable user will cause for sticky liquid which is surfacing the body as the cloak to start spinning rapidly on molecular level. The rotatory movement won't be evident to others due to stage at which it is happening however it would create like a current which will have redirecting capabilities. Any type of unfocused electricity which is coming in the user's way will be redirected and blasted out either towards the ground or short range area. User can either use a pre-existing cloak for performance of this technique or commence performance of this technique with creation of a dense cloak around their body or body-part. The A ranked version of this technique can be used twice per battle whereas the S ranked only once. When using the C ranked version, user will only be able to redirect the electricity towards the ground, however with higher ranked versions of this technique they will be able to cause for electricity, which was initially coming their way, to blast out in short range causing the damage equivalent to the rank of the technique which was initially coming. In addition, user can re-direct techniques which are same rank as this one (due to the nature of this technique and creating like a current), however keeping in mind that the cloak which was enveloping their body would get destroyed. Keeping the cloak present would require from the user to use a technique which is one rank higher from that of lighting (or its variations based off electricity).

Antatchaburu no enchanto ≈ Garona no hōboku ∾ The Enchant of Untouchable ≈ Agrona's Graze
Type: Supplementary / Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: Sister technique of Ambisagrus' Recoil, which also utilizes the basic principles of Impetus of Untouchable. Just like the previously mentioned technique, user will cause for the sticky liquid which is surfacing the body as a cloak to start spinning rapidly on a molecular level. In addition the rotatory movement won't be evident to other due to the stage at which it is happening and user will be able to change direction at which the molecules rotate. Causing some to rotate towards the left and others towards the right. Such rotation will grant cutting capability to the molecules and hence pierce through everything they come in contact with before glueing onto them. The rotation however would be stopped with the contact being made, but being able to change the direction of rotation would allow for considerable damage being made (the wounds created could be compared to the bone-deep abrasions). This cutting would happen due to like a flux being created from the rotation. The first contact with the molecules would disable them to continue on moving, but glue onto what they came in contact with. User can either use pre-existing cloak to perform this technique or commence the activation of this technique with creation of the cloak. The change in direction at which molecules move will happen passively for a brief period once they were stired by something so to increase their potency before gluing onto the same figure. Due to the nature of this technique, it can be combined with others from the style. Once activated it will last so as long as the contact hasn't been made.

✦ Both Approved ✦
 
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Never

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Approved CFS :

(Kādo no Shinigami : Ōshitsu no Furasshu) - Reaper of the Cards : Royal Flush
Type: Offensive
Rank: S
Range: Short - Long
Chakra Cost: 40 (+20 Joker Attack)
Damage Points: N/A (+40 Joker Attack)
Description:
The user bites his thumb and draws blood, making a couple of hand seals he slams his hand on the ground. He summons a large number of Metal Cards used for the Reaper of the Cards fighting Style high in the sky. The Cards will fall down from the sky like rain, it will last a whole three turns due to the sheer amount summoned, once they have all fell there would be cards lying over the whole battlefield - users of the Reaper of the Cards fighting style will be capable of using them for their jutsu.

The user having control of the cards passively can move safely through this "rain" as they would aim the cards so that it would miss them specifically. The user also has the ability to create a multitude of 1 foot tall Jokers wielding Daggers from a single or multitude of Cards; From the single card they will spread out omnidirectionally from it, all around about 2 meters in radius. Or from a multitude of Cards they will fly in from all around the target, swarming them - slashing and stabbing them with their daggers. When the Joker's reach the 2 meter radius maximum they fade or once they've stabbed their target they fade. This attack can even be used once it has stopped "Raining" cards, using it on the ones that are left over or in the user's possession.

- Card Rain lasts three turns from summon
- Has a 5 turn cooldown
- Creating Jokers costs a turn
- No S-Ranks in the same turn

(Kādo no Shinigami : Supēdo no ēsu) - Reaper of the Cards : Ace of Spades
Type: Offensive
Rank: C
Range: Short/Long
Chakra Cost: 15 (-5 each time Joker moves through a Card)
Damage Points: 30
Description:
The user performs a hand seal and creates a Joker made entirely of chakra wielding a Spear with the spearhead being the shape of the Spade, the Joker is really small and about the size of the card it is initially created from . Using the small link the user has with their cards, this single Joker can transport itself from one card to another just by seemingly jumping into it.

The Joker isn't very deadly, it can hurt with it's spear by hitting the right sections almost like a senbon, but in most places it would cause a small injury/cut. With good precision this Joker can be a true assassin. This technique can be used consecutively by performing three hand seals instead of one you can create three of these Jokers, however this takes up all three of your moves.

- Must know Reaper of the Cards
- Lasts four turns on the Field
- Joker Moving through a Card costs one of your three moves
- Must be taught by LonelyAssassin

(Kādo no Shinigami : Majishan no himitsu) - Reaper of the Cards : Magician's Secrets
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short
Chakra Cost: N/A (+20 Static Cards)
Damage Points: N/A (+20 Damage to Taijutsu/Kenjutsu/Weapon Based Attacks)
Description:
This Technique is used to enhance the user's Close Quarter's Combat. By having a large number of Cards Float around them at an extremely close proximity to the body, however, the cards mostly conglomerate to either the fists or feet of the user - if the user is holding a weapon then they will also converge around the blade or area of the weapon. The Cards will power the user's Taijutsu and Weapon Based Close Combat attacks, extra blades that will cause flesh to shred on impact. If the user uses a technique that has an elemental/chakra aura of some kind be channeled through their limb(s) or their weapon, the aura will spread to cards surrounding it - increasing the range as well as the whole strength of the attack (Techniques like Lightning Techniques that power a blade, the lightning would spread to the nearby cards powering them up).

The user can have select Cards go Static at any time, by sacrificing some of their chakra. This however costs a turn, these cards will suddenly become very still and solid in the air - capable of blocking attacks of up to B-Rank (Unless more than one Card is made static, then the power splits). These static cards can also be used by the user to push off to get to a higher place like a platform a small amount of static cards would converge together to help this. The small amount of Cards that would be around his body can go static and block attacks from hitting his body so he wouldn't have to defend with his limbs and can counterattack at the same time as he defends putting his opponent at a disadvantage.

The user can have one card placed on the underneath of each foot too, this will then allow him to levitate above the ground if they so wish. This isn't flight and can only get at maximum 1 meter off the ground.

- This Technique can be activated Passively as long as the user has Cards used for the CFS in his immediate area
- At will the user is capable of having all static cards be capable of following them again.
- Cards follow at same speed as User
- Cards can still be used like regular Kunai/Shuriken and passively commanded to launch at a target from around their body
- Must have Mastered Reaper of the Cards
- Must be taught by LonelyAssassin

✦ Declined, you aren't the Creator. A link to being given permission to submit is needed. ✦
 
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Shady Doctor

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Chishi*Shindou: Ōkina eikyō |*Fatal*Impact: Greater*Impact
Type:*Supplementary
Rank:*A-rank
Range:*short
Chakra Cost:*30
Damage Points:*N/A (+20 to*Fatal*Impact*Jutsu)
Description:*
This jutsu was created simply to make techniques used in the*ChishiShindou*style more dangerous. Users of the style store extra Chakra into their throwing arm in order to strengthen it physically, which results in stronger and faster throws, similar to the simple ability of using chakra in your feet to run faster or chakra enhanced physical attacks to hit harder. With the chakra enhanced throws of the boomerangs, they gain more speed, equaling twice the user's base speed, making each boomerang harder to keep up with. The killing potential of each thrown boomerang also rise exponentially, thus adding +20 damage to blunt and slicing damage due to the the power the boomerangs are launched with. This enhanced throwing ability only works on freeform boomerangs and*fatal*impact*techniques seeing as it takes a certain style to throw the boomerangs, thus the added affects wouldn't be applied to say a kunai or thrown sword.*

☆ Usable 3 times
☆ Only usable by users of*Chishi*Shindou
☆ Boosts only apply to*Chishi*Shindou*techniques*


✦ Declined, okay so this can be used 3 times but lasts for how long? I want a break in between usages as well. and double base speed....i would feel safer if this was at x1.5 or 1.75 given the user's base speed will always fluctuate depending on bio used ✦


Chishi Shindou: Ōkina eikyō | Fatal Impact: Greater Impact
Type: Supplementary
Rank: A-rank
Range: short
Chakra Cost: 30
Damage Points: N/A (+20 to Fatal Impact Jutsu)
Description:
This jutsu was created simply to make techniques used in the Chishi Shindou style more dangerous. Users of the style store extra Chakra into their throwing arm in order to strengthen it physically, which results in stronger and faster throws, similar to the simple ability of using chakra in your feet to run faster or chakra enhanced physical attacks to hit harder. With the chakra enhanced throws of the boomerangs, they gain more speed, as fast as Lightning jutsu. making each boomerang harder to keep up with. The killing potential of each thrown boomerang also rise exponentially, thus adding +20 damage to blunt and slicing damage due to the the power the boomerangs are launched with. This enhanced throwing ability only works on freeform boomerangs and fatal impact techniques seeing as it takes a certain style to throw the boomerangs, thus the added affects wouldn't be applied to say a kunai or thrown sword.

☆ Usable 3 times with a one turn break once it deactivates
☆ Lasts 2 turns
☆ Only usable by users of Chishi Shindou
☆ Boosts only apply to Chishi Shindou techniques

✦ Approved, edited parts. I rethought the speed thing. ✦

Chishi Shindou: Stunaarang | Fatal Impact: Stun-a-rang
Type: Supplementary
Rank: S-rank
Range: Short-Long
Chakra Cost: 40 (-5 per turn)
Damage Points: N/A
Description: This is a specialized fatal impact technique that is created for supplementary purposes, holding no attack or defensive capabilities. The user would initiate the technique by throwing a single boomerang that is infused with lightning Chakra, which would multiply near instantly to create a dozen physical copies of itself. The boomerangs can be controlled by the user's will by concentrating on them continuously, but the ability they hold comes from the lightning chakra infused within. The boomerangs each emit a static electrical field that is active between them, giving off a paralysis affect to any organism caught in the field. What makes the electrical field so good is that capturing enemies becomes easier due to the fact that controlling the boomerangs allows the user to give the fields versatility. For example, the user could surround a single target with 4 boomerangs and paralyze just them, or surround a much larger target/group of targets with all of the boomerangs to create a bigger field to capture them with the paralysis affect. The biggest drawback of this technique is the fact that the user is giving the boomerangs his concentration, he wouldn't be able to perform any other techniques while fueling this one.

☆ Usable 2x per battle
☆ Lasts up to 3 turns with 1 turn cool down between uses
☆ Only usable by users of Chishi Shindou

✦ Approved ✦
 
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(Kikai: Maikurobotto) - Machinery: Microbots
Type: Offensive/Defensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: Microbots are incredibly small machines each roughly a centimeter to an inch in length and width. When in use they resemble the usages of Iron Sand or the basic Sand element moving in large swarms of microbots that form together to do varying things. These microbots can work together to form constructs in seconds.
The microbots are created within short range of the user but can be manipulated up to long range simply by thought. They can form anything imaginable such as blades, shields, golem/animalistic like constructs as well as be used for transportation. They move as fast as a Kage-ranked shinobi.
note: can only be used three times per battle
note: only Beifong can teach this jutsu.

Made it A-rank, specified a base speed (kage rank speed, in bold z.z)
-Pending- Leaving all of these for Madara

✦ All approved, made edits here and there. ✦
(Kikai: Maikurobotto) - Machinery: Microbots
Type: Offensive/Defensive
Rank: A
Range: Short - Long
Chakra: 30 (+15)
Damage: 60 (+30)
Description: Microbots are incredibly small machines each roughly a centimeter to an inch in length and width. When in use they resemble the usages of Iron Sand or the basic Sand element moving in large swarms of microbots that form together to do varying things. These microbots can work together to form constructs in seconds.
The microbots are created within short range of the user but can be manipulated up to long range simply by thought. They can form anything imaginable such as blades, shields, golem/animalistic like constructs as well as be used for transportation. They move as fast as a Kage-ranked shinobi. By performing the seal of confrontation the microbots can be augmented with a shallow amount of chakra upon creation. This in essence turns them into small bombs able to move and traverse a large distance while being physically stable. They cannot be activated or detonated by other jutsu ie fire and lightning won't make them explode and they won't be nullified by water. By preforming an additional hand seal the microbots in unision all explode creating a massive explosion relative to their accumulated size. A larger source of microbots will create a larger explosion allowing for the destruction of even S rank earthen defenses and constructs.
note: can only be used three times per battle
note: only Beifong can teach this jutsu.

added things in bold



✦ Declined, fine as is. ✦
 
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Necron

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CFS approved here:
(Tegatana no Jutsu) Hand Sword Technique
Type:Supplementary
Rank:B
Range:Short-(Mid; see description)
Chakra:20
Damage:N/A (+15 to Tegatana jutsu and Taijutsu using hands)
Description:The user will harden his forearm muscles and infuse his arm with chakra. Then, he will form two reverse chakra currents around his forearm to create a blade edge. Around the hand, there will be a visible aura that roughly resembles the form of a knife. As long as the jutsu is active, the hand is treated as a sword for all purposes. The user can terminate the jutsu be using the chakra-aura around his forearm as a projectile and project it up to mid range, doint B-rank damage (Only the projectile has this function, as it is a release of highly shape manipulated chakra. The jutsu itself, as long as it's active, is no different than a sword). A tegatana sage may, at his option, activate it on both hands. This is the Tegatana Way fighting style most basic jutsu, and most other jutsu of the style require it's activation beforehand.
-Must be a tegatana user certified by Necron

✦ Approved, using the projectile will end this altogether. ✦

(Tegatana: Kyanonbōru) Hand Sword Style: Cannon Ball
Type: Offensive
Rank:S
Range:Short-Mid
Chakra:40
Damage:80
Description: With his Tegatana no Jutsu active, the user will amplify the shape manipulation of the jutsu to great lengths. The Aura around the forearm will glow so bright that the forearm will become barelly, if at all visible. Getting in a possition with one foot in front of the other, the user will then rise the hand using the tegatana, and then make a violant armthrust in front of him, creating a shock wave that will roughly resemble the form of a vertical blade, of the size of the user, that will extend till mid range. The force is similar in respect to fireing a cannon ball, thus the name. Using this deactivates the Tegatana no Jutsu.
-Must be a tegatana user certified by Necron
-Cannot be used if the Tegatana no Jutsu is not activated beforehand
-Can only be used 3 times with a 2 turn break in between usages.

✦ Approved, added restrictions ✦


(Tegatana: Watashi wa Ken) Hand Sword Style: I am Sword
Type: Supplementary
Rank:A
Range:Short
Chakra:30
Damage:N/A
Description: With his Tegatana no Jutsu active, the user will extend the jutsu to his full body. This makes the user's body hard as Iron, and unable to be directly affected by basic Jutsu of A-rank or lower, except from Katon (Burning the body will relax the muscles) and Raiton (being shocked affects the nervous system) jutsu wich are blocked only up to B-rank . The user can still drawn, suffocate, and be otherwise affected by non-dirrect dammage applied to him. Stays active for 5 turns. Can only be used once per battle.
-Must be a tegatana user certified by Necron
-Cannot be used if the Tegatana no Jutsu is not activated beforehand

✦ Declined, this is too similar to too many customs that grant immunity to B ranks and below through a chakra shroud/armor. ✦

(Tegatana: Ryuu no bōsei) Hand Sword Style: Dragon's Tyrany
Type: Offensive
Rank:A
Range:Short
Chakra:N/A
Damage:60
Description: With his Tegatana no Jutsu active, the user will make a fast slashing motion, followed by a mighty stabbing action. Usually the slashing action is used to amputate a limb the opponent used to make his last attack, while the stabbing action is directed towards the opponent's heart. The whole action is very fast, and if within the opponent's reach, the opponent will not have the opportunity to perform hand seals (can still use jutsu that do not require hand seals).
-Must be a tegatana user certified by Necron
-Cannot be used if the Tegatana no Jutsu is not activated beforehand

✦ Approved ✦
 
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Alyx

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(Hoippu Geijutsu: Penérope no Allongé) Whip Arts: Penélope's Allongé
Type: Offensive | Defensive |Supplementary
Rank: C-Rank
Range: Short
Chakra: 15
Damage: 30
Description: The user will channel a fair amount of chakra into their bodies and whip, using the chakra into slightly increase the speed of user for a few seconds. Once down the user will back flip , side step or even duck directly under the limb(or any evasive movement fit for the situation) evading the impact of a technique but while doing so, the user will move the whip in their hands and swing swiftly towards the enemy inducing them into an illusion(if contact is made). The genjutsu will make it seem as if the user has split into two individuals, creating a fake shadow clone of the user. The shadow clone however will then send its whip to the neck of the enemy, and causing strangling pain to them, though they aren’t affected in reality it leaves them wide open for a follow up attack.

*Can be used once every two turns, genjutsu lasts one turn*

✦ Declined, a few CFS have jutsu like this, evasion techs and while I think it's a good idea, this one isn't different enough to warrant approval. My Drunken Monkey Fist has an evasion tech similarly that casts a genjutsu to fool the opponent as I escape as well. ✦

(Hoippu Geijutsu: Esupowaaru Déçus) Whip Arts: Espoirs Déçus
Type: Offensive
Rank: A -rank
Range: Short - Mid(distance whip can go)
Chakra: 30
Damage: 60
Description: The user will channel chakra into their whips and using the chakra, they will hit the enemy with their whip. If physical contact is made, the target will be induced into a powerful illusion. Instantly after the effect of the illusion takes place, the point of impact with the whip will feel as if it was hit x1000 times harder then they initially thought. The pain is so intense that, as if a giant foot crushed the limb of impact. The target in reality will be unable to move the limb of impact due to the amount of pressure the illusion induces; it seems as if the limb was really crushed.

*Can be used 4 times, each use lasting two turns.

✦ Approved, removed the freeform hit part. That would mean you could add +40 damage to an A rank jutsu. Also the dormant genjutsu part makes no sense as the genjutsu triggers on hit and not sits in them and activates later. It wouldn't be dormant, it'd linger two turns. Also felt two usages was prettt extensive. ✦

Link to approval:
Permission to submit Whip Arts CJ:
Trained Here:



Updating/Revamping (Satan no honō: Haipā hinshi suru mōdo)Satan's Flame:Hyper Dying Will Mode into this:

(Akuma Homura: Rushifaa no Kigen)Satan’s Flame: Origins of Lucifer
Type: Offensive
Rank: A -rank
Range: Short
Chakra: 30(40 for non-masters, but requires -5 chakra per turn)
Damage: N/A(+10 with Tajutsu/Satan’s Flame)
Description: This technique encompasses the mastery of the entire style of Akuma Homura, being the full mastery jutsu of the technique. This technique starts off by the user channeling his chakra passively/actively around his body, causing the limbs around his body to become invoked with the flames of Akuma Homura. The fire then spreads from head to hands, all the way to their legs. On the forehead of the user, small flames which are slightly brighter than most of the areas appears as small horns showing the true devilish intent of the style as well as mastery of it. The flames emitted are bright red or blue for those who has placed Akuma Homura as mastery in there bio. Although passively activated, it’s not passive when used by a normal user of the style, meaning it requires mastery to passively activate. Once activated the users body becomes harder to touch due to the resonating heat around from the flames. Anyone that touches them will take-10 damage and will leave slight burn marks on the skin. The user’s taijutsu prowess is slightly increased, giving them a +10 in physical hits or when using an Akuma Homura Technique. While active the user is only able to mold fire chakra due to the constant need of having to keep the fire fueled but can use other techniques taijutsu, genjutsu etc as long as it’s none elemental.

*Masters of the style can passively activate this technique at will, but must be listed as there bio’s primary cfs mastery, while other users count as a move*
*When activated by a master it lasts turns but lasts four when used by others*
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Approved CFS:

✦ Declined, the passive activation is a no as well as no to fewer chakra for masters. The Max this would be in use is 5 turns per use as well. I was going to just delete those and approve but outside of that, you have no restrictions for an A rank jutsu. There has to be actual and legitimate restrictions. ✦
(Hoippu Geijutsu: Balancé Kuupe ) Whip Arts: Balancé Coupé
Type: Offensive | Defensive |Supplementary
Rank: C-S Rank
Range: Short - Long
Chakra: 15-30(for genjutsu) + 15 chakra from lengthening
Damage: 20-80(physically)
Description: A perfect technique one would say for the style, Balancé Coupé encompasses the basics of the entire Whip Arts style. Though the use of chakra control and the whip the user is able to increase the length and power of the whip they are wielding. Once contact is made through the whip the user can utilize this technique to change the requirements of a genjutsu and cast it through the touch of the whip, meaning the user can cast any illusions he/she might know through this method.

*When using it to attack and cast an illusion, the genjutsu must be a rank underneath the power of the whip being utilized, meaning if the S-ranked version is being used the user can only cast up to A-rank in order to keep the “balance” in the attack*
*S-rank variant can only be used twice per battle, while lower ranks can be down unlimited amounts.*
*Increasing the length of the whip via chakra flow can be kept passively done but require -5 chakra per turn to maintain after the initial lengthening of the whip*
*The genjutsu casted via this technique doesn’t count as a move due to being joined into this technique*
*The strikes are natural but gentle, capable of leaving marks on the skin but arent strong enough to break the illusion casted onto them*

Link to approval:
Permission to submit Whip Arts CJ:
Trained Here:

✦ Declined, not going to fly at all ✦
 
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Six Paths

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(Rinyūaru Tekondō: Bo-Bup) | Renewal Taekwondo: Way of Walking
Type: Supplementary
Rank: D-Rank/ B-Rank/ A-Rank
Range: Short - Long
Chakra: 10 - 30
Damage: N/A
Description: The user begins this technique as they would any technique from RE Taekwondo, by increasing their weight by a certain amount, in relation to the amount of energy they wish to generate. They then direct this energy, using one of their legs, into the other leg, and use it to “kick” off the ground with a tremendous amount of force, propelling the user at high speeds, but only in a single, linear direction. It would require the Tracking Capabilities of a 2 Tomoe Sharingan or Higher to track this movement. This technique has 3 stages, each with their own Rank and distance it allows the user to traverse.

D-Rank: Weight Manipulation costs 10 Chakra, and allows the user to move up to 5m.
B-Rank: Weight Manipulation costs 20 Chakra, and allows the user to move up to 15m.
A-Rank: Weight Manipulation costs 30 Chakra, and allows the user to travel up to 30m.

Note: If the A-Rank variant is used, this technique cannot be used for 2 turns.

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✦ Declined, I can't believe you thought this would be approved without any real restrictions, for one. A ranks need a usage restriction, not just once every two turns. You also aren't using this to "kick" to long range either. x2 speed to essentially dodge attacks is also an if thing given you are increasing your weight to travel fast...✦

(Rinyūaru Tekondō: Jeonche Paekiji) | Renewal Taekwondo: Complete Package
Type: Offensive/ Defensive
Rank: C-Rank - A-Rank
Range: Short
Chakra: 10 - 30
Damage: 20 - 60
Description: The user starts by manipulating their weight to generate the desired amount of force, between x5 & x15, or alternatively, the user may gather the force generated by an incoming physical attack, effectively using its own force against itself, making it an equal counter. The user then directs and stores this energy in the desired leg, and releases it in any single kick from a number of kicks in Taekwondo. These include, but are not limited to, high-kicks, jumping-kicks, low-sweeping-kicks, ground-kicks, round-kicks, etc, which allows any practitioner of Renewal Taekwondo to user their art in a freeform manner.

Note: If the A-Rank variation is performed, the user can’t perform Taijutsu of B-Rank or higher within the same turn.

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✦ Declined, again, A ranks need a usage restriction. ✦

(Rinyūaru Tekondō: Hoe Hook) | Renewal Taekwondo: Guard Breaker
Type: Offensive/ Supplementary
Rank: B-Rank
Range: Short
Chakra: 20
Damage: 40
Description: The user starts by multiplying their body’s natural weight by 10x. The user then stores the energy provided by the opposite force generated by the earth and uses a particularly effective stance in Taekwondo known as Hoe Hook (or Guard Breaker). This stance is used to grab the opponent using the muscle strength of the user’s legs, thereby holding the target in a grappled formation, allowing the user to push or pull them in a variety of ways, or to use this grab in more Offensive situations, such as breaking a targets guard. The user, once they have “hooked” the opponent in the desired manner, will release the stored energy from prior which they use to create large openings in the opponent’s defenses, or to throw them in a desired direction, such as slamming them against the ground, with great speed and force.

Note: This technique can only be performed once every 2 turns.

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✦ Approved ✦
 
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Alyx

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(Hoippu Geijutsu: Penérope no Allongé) Whip Arts: Penélope's Allongé
Type: Offensive | Defensive |Supplementary
Rank: C-Rank
Range: Short
Chakra: 15
Damage: 30
Description: The user will channel a fair amount of chakra into their bodies and whip, using the chakra into slightly increase the speed of user for a few seconds. Once down the user will back flip , side step or even duck directly under the limb(or any evasive movement fit for the situation) evading the impact of a technique but while doing so, the user will move the whip in their hands and swing swiftly towards the enemy inducing them into an illusion(if contact is made). The genjutsu will make it seem as if the user has split into two individuals, creating a fake shadow clone of the user. The shadow clone however will then send its whip to the neck of the enemy, and causing strangling pain to them, though they aren’t affected in reality it leaves them wide open for a follow up attack.

*Can be used once every two turns, genjutsu lasts one turn*

✦ Declined, a few CFS have jutsu like this, evasion techs and while I think it's a good idea, this one isn't different enough to warrant approval. My Drunken Monkey Fist has an evasion tech similarly that casts a genjutsu to fool the opponent as I escape as well. ✦

(Hoippu Geijutsu: Esupowaaru Déçus) Whip Arts: Espoirs Déçus
Type: Offensive
Rank: A -rank
Range: Short - Mid(distance whip can go)
Chakra: 30
Damage: 60
Description: The user will channel chakra into their whips and using the chakra, they will hit the enemy with their whip. If physical contact is made, the target will be induced into a powerful illusion. Instantly after the effect of the illusion takes place, the point of impact with the whip will feel as if it was hit x1000 times harder then they initially thought. The pain is so intense that, as if a giant foot crushed the limb of impact. The target in reality will be unable to move the limb of impact due to the amount of pressure the illusion induces; it seems as if the limb was really crushed.

*Can be used 4 times, each use lasting two turns.

✦ Approved, removed the freeform hit part. That would mean you could add +40 damage to an A rank jutsu. Also the dormant genjutsu part makes no sense as the genjutsu triggers on hit and not sits in them and activates later. It wouldn't be dormant, it'd linger two turns. Also felt two usages was prettt extensive. ✦

Link to approval:
Permission to submit Whip Arts CJ:
Trained Here:



Updating/Revamping (Satan no honō: Haipā hinshi suru mōdo)Satan's Flame:Hyper Dying Will Mode into this:

(Akuma Homura: Rushifaa no Kigen)Satan’s Flame: Origins of Lucifer
Type: Offensive
Rank: A -rank
Range: Short
Chakra: 30(40 for non-masters, but requires -5 chakra per turn)
Damage: N/A(+10 with Tajutsu/Satan’s Flame)
Description: This technique encompasses the mastery of the entire style of Akuma Homura, being the full mastery jutsu of the technique. This technique starts off by the user channeling his chakra passively/actively around his body, causing the limbs around his body to become invoked with the flames of Akuma Homura. The fire then spreads from head to hands, all the way to their legs. On the forehead of the user, small flames which are slightly brighter than most of the areas appears as small horns showing the true devilish intent of the style as well as mastery of it. The flames emitted are bright red or blue for those who has placed Akuma Homura as mastery in there bio. Although passively activated, it’s not passive when used by a normal user of the style, meaning it requires mastery to passively activate. Once activated the users body becomes harder to touch due to the resonating heat around from the flames. Anyone that touches them will take-10 damage and will leave slight burn marks on the skin. The user’s taijutsu prowess is slightly increased, giving them a +10 in physical hits or when using an Akuma Homura Technique. While active the user is only able to mold fire chakra due to the constant need of having to keep the fire fueled but can use other techniques taijutsu, genjutsu etc as long as it’s none elemental.

*Masters of the style can passively activate this technique at will, but must be listed as there bio’s primary cfs mastery, while other users count as a move*
*When activated by a master it lasts turns but lasts four when used by others*
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Approved CFS:

✦ Declined, the passive activation is a no as well as no to fewer chakra for masters. The Max this would be in use is 5 turns per use as well. I was going to just delete those and approve but outside of that, you have no restrictions for an A rank jutsu. There has to be actual and legitimate restrictions. ✦
(Akuma Homura: Rushifaa no Kigen)Satan’s Flame: Origins of Lucifer
Type: Offensive
Rank: A -rank
Range: Short
Chakra: 30( -5 chakra per turn)
Damage: N/A(+10 Tajutsu/Satan’s Flame)
Description: This technique encompasses the mastery of the entire style of Akuma Homura, being the full mastery jutsu of the technique. This technique starts off by the user channeling his/her chakra around their body, causing the limbs around the body to become invoked with the flames of Akuma Homura. The fire then spreads from head to hands, all the way to their legs. On the forehead of the user, small flames which are slightly brighter than most of the areas appears as small horns showing the true devilish intent of the style as well as mastery of it. The flames emitted are bright red or blue for those who has placed Akuma Homura as mastery in there bio. Once activated the users body becomes harder to touch due to the resonating heat around from the flames. Anyone that touches them will take-10 damage and will leave slight burn marks on the skin. The user’s taijutsu prowess is slightly increased, giving them a +10 in physical hits. While active the user is only able to mold fire chakra due to the constant need of having to keep the fire fueled but can use other techniques taijutsu, genjutsu etc as long as it’s none elemental.

*Mastery of Satan’s Flame must be mentioned in bio in order to change fire to blue, affecting all Satan’s Flame/Fire Techniques used by the user*
*When activated lasts three turns, needing a two turn cool down afterwards to utilize once more*
*Can be used three times per battle*

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✦ Approved, slight edits. ✦

Removed all passive activation references, changed some minor things and added new restrictions
(Akuma Homura : Kaen no Debiru Sureiyā no Jutsu)Satan’s Flame: Flame Demon Slayer Technique
Type: Offensive | Defensive
Rank: B- Rank
Range:Short
Chakra:20(-5 per turn active)
Damage: 40
Description: This jutsu is the basics of Satan’s Flame. Through small chakra control, the user is able to manifest fire around any part of their body and help enhance their close combat specialty. The fire that covers the body part is also heated, so when the target is hit, they will be burned on contact.
-Cannot use jutsus of other elemental affinities other than Fire
-Can keep active for 2 turns

Approved CFS:

♦ Approved, added a restriction.
Updating this

(Akuma Homura : Kaen no Debiru Sureiyā no Jutsu) Satan’s Flame: Flame Demon Slayer Technique
Type: Offensive | Defensive
Rank: D-S Rank
Range: Short
Chakra: 10-40 (-5 per turn active)
Damage: 20-80
Description: This jutsu is the basics of Satan’s Flame. Through small chakra control, the user is able to manifest fire around any part of their body and help enhance their close combat specialty. The fire that covers the body part is also heated, so when the target is hit, they will be burned on contact. This techniques power is based on the amount of chakra used into the actual attack.

*Cannot use jutsus of other elemental affinities other than Fire*
*Can keep active for 2 turns*
*S-ranked version only be used twice per battle, needing one turn cool down in order to use again*

Added the bolded in update

(Satan no honō: Haipā hinshi suru mōdo)Satan's Flame:Hyper Dying Will Mode
Type:Supplementary
Rank:S-Rank
Range:Short
Chakra: 40(-5 per turn actiave)
Damage:N/A
Description:Hyper Dying Will Mode is the last and final stage of the Satan's Flame,the user while clasp his hands together,having the flare blue fire around them,there fingers will being a triangular form and on the users forehead a small flare in the shape of a V,will appear on there head.While standing the user will channel only his fire chakra around his body causing the area around him to heat up making it hard for unexpericened ninja(ninja of lower ranking of user)to vacute the area(short range).The users hand and the V will be sparking like starting a fire.Once the balance is made the user will open his eyes and complete the transformation of creating the Hyper Dying Will Mode.The user will have a fully lite blue/red fire around his hands and a flaring V on his forehead.While in this mode then user only has acess to Taijutsu,Satan's Flame and Fire related Techniques.The area around the user will make most shinobi backway from the heat radiating from them(other Satan's Flames students are unaffected).The mode boosts there Taijutsu by +5 due to the fire being instensly hot and Fire Related Ninjutsu gain +5 as well,the mode is however vunerable to A-Rank water due to it will extinguish the flames on there user,but even so the user can stop channeling there chakra to there fists and forehead to prevent them from outing and then can reignite them.The users can also unleash streams of fire from the hands to allow the to fly up to mid range by continously project fire from there body.

-Mode last 4 turns and leaves user taxed out-
-Stopping the mode counts as a move and reduces the mode activation by 1 turn
-Can only be used with Fire,Taijutsu and other Satan's Flame Related moves-
-Must learnt Satan's Flame-
-Can only be used once per battle-

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X-Approved-X


(Satan no honō: Hageshī sukarubasshu)Satan's Flame:Fiery Skull Bash
Type:Offensive
Rank:B-Rank
Range:Short
Chakra:20
Damage:40
Description:The user will coat there forehead with blue/red fire and will begin channeling more chakra till it looks like devil horns.The user will then run at full speeds and headbutt the target with a fiery head bash causing not only physicial damage but will also leave burn marks on the targets head.
-Can be used 5 times-
-Can only be taught by Asuna-

X-Approved-X

(Satan no honō: Kikku no akuma no o shiri!)Satan's Flame:Kick Satan's Butt!
Type:Offensive
Rank:A-Rank
Range:Short
Chakra:30
Damage:60
Description:The user will mimick the Hyūga Clans traditional stance,as they do they coat there fingers tips which are formed together(middle and index) and will begin strking the target at random spots,unhowever there not insering chakra into the target but simply touching the surface of there skin.After unleashing a barrage of 32 consecutive hits the user will then coat there feet in flames and unleash a kick into the targets chin sending them flying into the air, then the user will run and jump into the air by propelling flames from there hands and will smash a fiery fist into the target sending them flying into the ground.

-Can only be used 3 times-
-Must be taught by Asuna-

X-Approved-X

Approved CFS:
Revamping (Satan no honō: Kikku no akuma no o shiri!)Satan's Flame:Kick Satan's Butt!

(Akuma Homura: Fenriru no Akui)Satan's Flame: Fenrir's Malevolence
Type: Offensive | Defensive
Rank: A-Rank
Range: Short - Mid
Chakra: 30(-5 per turn)
Damage: 60
Description: This technique was inspired by the Hyuga Clan’s Twin Lion Fists Technique, however when used by a Akuma Homura user will channel chakra into their hands creating fire chakra shrouds resembling demonic looking wolves. The chakra shrouds are quite tangible similar to Fire Release: Dragon Flame Release Song Technique and as such can be used to easily block free-form weapons or physical techniques up to B-rank(following S&W). The wolves can be launched at the enemy with a simple thrust in which they will fly in a linear path towards the enemy.

*Can only be used four times per battle, lasting two turns but auto ends once the user releases them as a projectile based attack*

Approved CFS:

✦ Both Deaclined, fine as is. ✦
 
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Zaphkiel

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Style approved .

(Shiroi Kumo Ryū: Yari Ryū)- Flow of The White Spider: Flow Spear
Show
Type: Offensive
Rank: B
Range: Short-Mid
Chakra cost: 20
Damage: 40
Description: The user will fire a string of Raiton infused web from his hand with a uniquely spear tipped edge for the purpose of piercing objects and opponents. The lightning running through the web allows it to appear as a flash of blue light as it slings through the air, vibrating as well. With the piercing and numbing abilities of Raiton allows it to dig deep into flesh with the use of speed and force while rendering the opponent lifeless as the current overrides his nervous system paralyzing him. The user will then yank his hand towards his chest or torso and reel in the latched paralyzed opponent towards him. He will then channel all his body weight into his dominant had and follow up with either a devastating punch, also hardened by the characteristics of the spider suit, to the skull sending their body downwards or a lateral kick to the temple sending them hurling to the side in which the kick follows. This can also be done mid air to reel the user to the opponent with a bone crushing hardened kick to the chest. If the user is familiar with a popular gaming franchise he might yell "Get over here!"
Notes(s):
- Can only be used 4× per battle
- 1 turn cooldown
- Must have learned Shiroi Kumo Ryū

✦ Declined, uhhh...if it pierces the opponent, I wont let you pull the body towards you as well, while being paralyzed and "lifeless". Also, lifeless literally means...well, lifeless. To write you pull their lifeless body towards you is saying that this basically kills them or leaves them robbed of their ability to do anything, which differs from being paralyzed by Lightning. ✦


Can't edit previous post. Style was approved .

(Shiroi Kumo Ryū: Suiken Komori-gumo)- Flow of The White Spider: Drunken Wolf Spider Fist
Type: Supplementary/Offensive
Rank: C
Range: Short
Chakra cost: 15
Damage: 30
Description: Being an absolute master of Taijutsu, when given the mantle of the new Spider-man, Miles Morales learned to incorporate his CFS 'Flow of The White Spider' along with his vat knowledge of Taijutsu. The canon technique, Drunken Fist, which was first observed by a fellow master, allowed the user to move in unpredictable mannerisms which can surprise and even obfuscate foes. Miles took this up a notch, to create an even more impressive maneuver augmented by the capabilities of his CFS. Instead of simple 'drunken' moves, the Drunken Wolf Spider Fist is the epitome of a surprise attack. When faced in short ranged with an attack or opponent the user will angle his body in the most impressive of manners while shifting his body weight to a more preferred area on his body. As he does this, the Spider Suit will seemingly gain a mind of its own, and lunge at the opponent/attack as if like a duplicate. This webbed duplicate can only extend about six feet from the user and must stay connected to him/her via the Spider Suit. It will then counter the attack or opponent in question while the real user, who had stowed away his body weight from earlier, will deliver an ideal sucker punch while the opponent is distracted with his webbed duplicate. The possibilities are limited only to the user's imagination which makes it a near free form maneuver and is one of the backbone techniques of the style.
Note(s):
- Can only be used once a turn

✦ Both Declined, what part of your CFS allows you to give your suit sentiency or the ability to paralyze beings as big as Gama? From what I just read, you are able to use lightning through your webbing,, not simply touching a person through Tai and disabling. If this is the goal, it clashes with waaayyy too many CJ ✦
Style was approved .

(Shiroi Kumo Ryū: Suiken Komori-gumo)- Flow of The White Spider: Drunken Wolf Spider Fist
Type: Supplementary/Offensive
Rank: C
Range: Short
Chakra cost: 15
Damage: 30
Description: Being an absolute master of Taijutsu, when given the mantle of the new Spider-man, Miles Morales learned to incorporate his CFS 'Flow of The White Spider' along with his vat knowledge of Taijutsu. The canon technique, Drunken Fist, which was first observed by a fellow master, allowed the user to move in unpredictable mannerisms which can surprise and even obfuscate foes. Miles took this up a notch, to create an even more impressive maneuver augmented by the capabilities of his CFS. Instead of simple 'drunken' moves, the Drunken Wolf Spider Fist is the epitome of a surprise attack. When faced in short ranged with an attack or opponent the user will angle his body in the most impressive of manners while shifting his body weight to a more preferred area on his body. As he does this, he will release a quick replica of himself made of hardened silk that lunges at the opponent/attack as its being controlled by the user's chakra like a puppet master would with a puppet. This webbed duplicate can only extend about six feet from the user and must stay connected to him/her via the Spider Suit, else it would fall as a simple sack of webs. Under the control of the user, via his chakra connection to it, the replica will then counter the attack or opponent in question while the real user, who had stowed away his body weight from earlier, will deliver an ideal sucker punch while the opponent is distracted with his webbed duplicate. The possibilities are limited only to the user's imagination which makes it a near free form maneuver and is one of the backbone techniques of the style.
Note(s):
- Can only be used once a turn


(Shiroi Kumo Ryū: Yari Ryū)- Flow of The White Spider: Flow Spear
Type: Offensive
Rank: B
Range: Short-Mid
Chakra cost: 20
Damage: 40
Description: The user will fire a string of Raiton infused web from his hand with a uniquely spear tipped edge with backward facing spikes for the purpose of piercing objects and opponents and staying latched in. The lightning running through the web allows it to appear as a flash of blue light as it slings through the air, vibrating as well. With the piercing and numbing abilities of Raiton allows it to dig deep into flesh with the use of speed and force while rendering the opponent paralyzed as the current overrides their nervous system paralyzing them. The user will then yank his hand towards his chest or torso and reel in the latched paralyzed opponent towards him. He will then channel all his body weight into his dominant had and follow up with either a devastating punch, also hardened by the characteristics of the spider suit, to the skull sending their body downwards or a lateral kick to the temple sending them hurling to the side in which the kick follows. This can also be done mid air to reel the user to the opponent with a bone crushing hardened kick to the chest. If the user is familiar with a popular gaming franchise he might yell "Get over here!"
Notes(s):
- Can only be used 4× per battle
- 1 turn cooldown
- Must have learned Shiroi Kumo Ryū

✦ Both Approved ✦
 
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Approved CFS :

(Kādo no Shinigami : Ōshitsu no Furasshu) - Reaper of the Cards : Royal Flush
Type: Offensive
Rank: S
Range: Short - Long
Chakra Cost: 40 (+20 Joker Attack)
Damage Points: N/A (+40 Joker Attack)
Description:
The user bites his thumb and draws blood, making a couple of hand seals he slams his hand on the ground. He summons a large number of Metal Cards used for the Reaper of the Cards fighting Style high in the sky. The Cards will fall down from the sky like rain, it will last a whole three turns due to the sheer amount summoned, once they have all fell there would be cards lying over the whole battlefield - users of the Reaper of the Cards fighting style will be capable of using them for their jutsu.

The user having control of the cards passively can move safely through this "rain" as they would aim the cards so that it would miss them specifically. The user also has the ability to create a multitude of 1 foot tall Jokers wielding Daggers from a single or multitude of Cards; From the single card they will spread out omnidirectionally from it, all around about 2 meters in radius. Or from a multitude of Cards they will fly in from all around the target, swarming them - slashing and stabbing them with their daggers. When the Joker's reach the 2 meter radius maximum they fade or once they've stabbed their target they fade. This attack can even be used once it has stopped "Raining" cards, using it on the ones that are left over or in the user's possession.

- Card Rain lasts three turns from summon
- Has a 5 turn cooldown
- Creating Jokers costs a turn
- No S-Ranks in the same turn

(Kādo no Shinigami : Supēdo no ēsu) - Reaper of the Cards : Ace of Spades
Type: Offensive
Rank: C
Range: Short/Long
Chakra Cost: 15 (-5 each time Joker moves through a Card)
Damage Points: 30
Description:
The user performs a hand seal and creates a Joker made entirely of chakra wielding a Spear with the spearhead being the shape of the Spade, the Joker is really small and about the size of the card it is initially created from . Using the small link the user has with their cards, this single Joker can transport itself from one card to another just by seemingly jumping into it.

The Joker isn't very deadly, it can hurt with it's spear by hitting the right sections almost like a senbon, but in most places it would cause a small injury/cut. With good precision this Joker can be a true assassin. This technique can be used consecutively by performing three hand seals instead of one you can create three of these Jokers, however this takes up all three of your moves.

- Must know Reaper of the Cards
- Lasts four turns on the Field
- Joker Moving through a Card costs one of your three moves
- Must be taught by LonelyAssassin

(Kādo no Shinigami : Majishan no himitsu) - Reaper of the Cards : Magician's Secrets
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short
Chakra Cost: N/A (+20 Static Cards)
Damage Points: N/A (+20 Damage to Taijutsu/Kenjutsu/Weapon Based Attacks)
Description:
This Technique is used to enhance the user's Close Quarter's Combat. By having a large number of Cards Float around them at an extremely close proximity to the body, however, the cards mostly conglomerate to either the fists or feet of the user - if the user is holding a weapon then they will also converge around the blade or area of the weapon. The Cards will power the user's Taijutsu and Weapon Based Close Combat attacks, extra blades that will cause flesh to shred on impact. If the user uses a technique that has an elemental/chakra aura of some kind be channeled through their limb(s) or their weapon, the aura will spread to cards surrounding it - increasing the range as well as the whole strength of the attack (Techniques like Lightning Techniques that power a blade, the lightning would spread to the nearby cards powering them up).

The user can have select Cards go Static at any time, by sacrificing some of their chakra. This however costs a turn, these cards will suddenly become very still and solid in the air - capable of blocking attacks of up to B-Rank (Unless more than one Card is made static, then the power splits). These static cards can also be used by the user to push off to get to a higher place like a platform a small amount of static cards would converge together to help this. The small amount of Cards that would be around his body can go static and block attacks from hitting his body so he wouldn't have to defend with his limbs and can counterattack at the same time as he defends putting his opponent at a disadvantage.

The user can have one card placed on the underneath of each foot too, this will then allow him to levitate above the ground if they so wish. This isn't flight and can only get at maximum 1 meter off the ground.

- This Technique can be activated Passively as long as the user has Cards used for the CFS in his immediate area
- At will the user is capable of having all static cards be capable of following them again.
- Cards follow at same speed as User
- Cards can still be used like regular Kunai/Shuriken and passively commanded to launch at a target from around their body
- Must have Mastered Reaper of the Cards
- Must be taught by LonelyAssassin

✦ Declined, you aren't the Creator. A link to being given permission to submit is needed. ✦


Approved CFS :

(Kādo no Shinigami : Ōshitsu no Furasshu) - Reaper of the Cards : Royal Flush
Type: Offensive
Rank: S
Range: Short - Long
Chakra Cost: 40 (+20 Joker Attack)
Damage Points: N/A (+40 Joker Attack)
Description:
The user bites his thumb and draws blood, making a couple of hand seals he slams his hand on the ground. He summons a large number of Metal Cards used for the Reaper of the Cards fighting Style high in the sky. The Cards will fall down from the sky like rain, it will last a whole three turns due to the sheer amount summoned, once they have all fell there would be cards lying over the whole battlefield - users of the Reaper of the Cards fighting style will be capable of using them for their jutsu.

The user having control of the cards passively can move safely through this "rain" as they would aim the cards so that it would miss them specifically. The user also has the ability to create a multitude of 1 foot tall Jokers wielding Daggers from a single or multitude of Cards; From the single card they will spread out omnidirectionally from it, all around about 2 meters in radius. Or from a multitude of Cards they will fly in from all around the target, swarming them - slashing and stabbing them with their daggers. When the Joker's reach the 2 meter radius maximum they fade or once they've stabbed their target they fade. This attack can even be used once it has stopped "Raining" cards, using it on the ones that are left over or in the user's possession.

- Card Rain lasts three turns from summon
- Has a 5 turn cooldown
- Creating Jokers costs a turn
- No S-Ranks in the same turn

✦ Declined, for starters, +40 is a heeeeelllllll no. Three turns is also a clear no given how quantity of cards that are created and the jutsu created for the CFS. The colored and bold part is confusing as it sounds like you intend to have several Jokers appear out of ONE single card, which is obviously not going to be allowed. To add to this, you have no usage restrictions, just a 5 turn cooldown and S ranks generally last one or two turns based on restrictions ✦

(Kādo no Shinigami : Supēdo no ēsu) - Reaper of the Cards : Ace of Spades
Type: Offensive
Rank: C
Range: Short/Long
Chakra Cost: 15 (-5 each time Joker moves through a Card)
Damage Points: 30
Description:
The user performs a hand seal and creates a Joker made entirely of chakra wielding a Spear with the spearhead being the shape of the Spade, the Joker is really small and about the size of the card it is initially created from . Using the small link the user has with their cards, this single Joker can transport itself from one card to another just by seemingly jumping into it.

The Joker isn't very deadly, it can hurt with it's spear by hitting the right sections almost like a senbon, but in most places it would cause a small injury/cut. With good precision this Joker can be a true assassin. This technique can be used consecutively by performing three hand seals instead of one you can create three of these Jokers, however this takes up all three of your moves.

- Must know Reaper of the Cards
- Lasts four turns on the Field
- Joker Moving through a Card costs one of your three moves
- Must be taught by LonelyAssassin

✦ Declined, see this is why it's good to always have the link. You should reread the CFS; nowhere in it is it said that you can create the Jokers outside of using a card, so this can't be done as you're trying to create the Joker THEN send it through the cards instead of the way it's supposed to be done. The link between cards is also a try to get a version of S/T. A good try but not going to fly though. ✦


(Kādo no Shinigami : Ō no engun) - Reaper of the Cards : King's Reinforcements
Type: Offensive/Defensive/Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A (+40 Damage to Taijutsu/Kenjutsu/Weapon Based Attacks)
Description:
The user can have cards move out of their holsters and move together to form platforms or small walls of cards that are just bunched together for defenses or supplementary uses. The Platforms can be used to get to higher areas or to maneuver around obstacles that would prove a little difficult, the shields can be used to block A-Rank Taijutsu or elemental techniques of C-Rank and below. These can be moved around once formed, even with someone on them and last on their own for four turns before falling to the ground and scattering.

This can also be done around weapons, it can make blunt ones sharp and sharp ones messy. The cards will converge around the weapon and basically have multiple blades in one, shredding through skin causing more damage than usual. Some cards will be bunched up with the blade and a few will float around it to give it a slightly bigger range. This can also be done on Limbs and legs to give Taijutsu a boost. Any chakra based elemental Technique that uses a weapon or taijutsu will also spread through the cards, for example an electrified sword will also spread it's electricity through the cards surrounding it, slightly increasing Range and fatality.

- Can only be taught by LonelyAssassin
- Must know Reaper of the Cards
- Lasts Four Turns

✦ Declined, +40 again is a clear no, Idk where you even thought that was going to be allowed from. Seeing as this is simply ninjutsu, I dont get where it'd block A rank Tai either. All this is is literally chakra infused cards. How does that make blunt weapons sharp? Square shaped metal cards don't really make things sharp and if they bend to follow the shape of said object, that means they arent sharp at all. Also has no restriction on usage either, like the others. ✦

Whether you've submitted once or 20 times doesn't matter; you need to post the link every time. It gets redundant declining jutsu yet here I am doing it again.
 
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Cursed Prince

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Oni Buki Busō: Pacho | Demon Weapon Armaments: Bannana Leaf Fan
Type: Offensive/Supplementary
Rank: S
Range: Self (Long)
Chakra: 40
Damage: N/A (+20 fan techniques)
Description: Pacho is a full body demon weapon transformation done by the kishin. The Kishin will transform into a green Gunbai that's base is formed of 7 connected pieces of metal. After it is formed, the Kishin begins to release wind chakra and manipulates it's weapon form, causing the base of the gunbai to disconnect and the handle of the gunbai to extend around them. The disconnected pieces of metal look like leaves, and with this transformation the gunbai gains massive power. All Fan or Gunbai related techniques gain +20 damage for it's duration, and all fan or gunbai related techniques ranges are increased one range. Because the Kishin is able to knead chakra by himself, it can perform the fan techniques and doesn't require any handseals. The Gunbai also has it's melee usage, it can cut through anything C-rank and below in it's transformed state. In it's transformed state, the entire gunbai is about 2 meters long.
Note: Wind techniques requiring the usage of a fan or gunbai can be performed without any handseal, and with +20 damage, for the duration of this technique
Note: Can only be used twice per battle
Note: Lasts for 4 turns
Note: Once this technique ends, cannot use wind techniques for 2 turns afterwards
Note: When used as a melee weapon in it's transformed state, can cut through C-rank and below matter based jutsu.
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✦ Approved, a few edits ✦

Oni Buki Busō: Avarice | Demon Weapon Armaments: Greed
Type: Offensive/Supplementary
Rank: F
Range: Self (Long)
Chakra: 50 (on Activation) 100 (Cost to absorb) (250) Fatigue sets in
Damage: N/A
Description: The technique Greed is a full body demon weapon transformation performed by the Kishin. He will transform himself into a green spear with tiny mouths on the base and blade of the spear. The moutsh on the spear can be extended up to long range. In this form, the Kishin is able to use it's natural Kekkai Genkai abilities of the Soma no Ko to "eat" opponents and their summoning animals to convert their body, chakra, and essence into material suitable to be used for the weapon to regenerate the meister. If necessary, the Kishin may even use his own allies or summoning animals. They must simply extend the mouth of the spear to bite onto something, and if it is able to be used then it will be absorbed through the mouth. The meister is able to come back even from his body being split in half, or his heart being ripped out, but this technique must be used immediately and material for regeneration must be made quickly available. This regeneration not only benefits the meister, but the Kishin if it had been injured to. For the meister to regenerate, he must have his hand bitten by one of the other mouths of the spear while the animal or person is being absorbed. This is also what allows him to survive in a half-dead state until he regenerates. The spear is 7 feet long
Note: Absorption of summons happen with haste, they are unable to be reverse summoned while attached to one of the spears mouths. Absorption of persons takes one turn
Note: Can only be used once per battle
Note: Can only absorb summoning animals of rank S and below
Note: Lasts for 2 turns (Regeneration remains)
Note: Cannot survive decapitation
Note: Five turns after this technique ends, the user's chakra weakens because of the use of this technique. -250 chakra points
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✦ Declined, lol this cannot be approved ✦
 
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Detective L

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(Baria no michi: Samshiel no ikari ) | The Way of the Barrier: Wrath of Samshiel
Type: Offensive
Rank: A rank
Range: Short - Mid range
Chakra: 30
Damage: 60
Description: One of the basic moves of Baria no Michi, the user will assume a Horse stance and thrust forward any of their limbs and in doing so, mold their Wind chakra. The user will then dash towards the opponent, and deliver a double fisted strike to their chest, releasing a rectangular shape of Wind in the process. This blasts the opponent back and causes some blunt damage, as they are hit back, and the user steps onto the ground with great force once more, releasing forward a smaller rectangular shape which blasts the opponent into the air from beneath him, as it travels along the ground whilst the opponent is stunned by the first hit.

Notes:

-Can only be taught by Detective L
-Can only be used four times per fight
-No S rank Baria no Michi techniques in the same turn

✦ Approved ✦

(Baria no michi: Eistibus no eregansu) | The Way of the Barrier: Elegance of Eistibus
Type: Offensive | Supplementary
Rank: A rank
Range: Short - Mid range
Chakra: 40
Damage: 80
Description: A more movement based technique of Baria no Michi, where the user will dash towards the opponent and as they run, they will expel Wind chakra from their legs, creating tangible rectangular shapes of Wind, which acts as steps for them, allowing the user to go into the air. The user will then jump forward as they spin, and the user will release these already formed shapes towards the opponent, encircling them and slamming into the opponent from all sides, as the user drops down upon the opponent from above, delivering a final heel drop. In doing so, the user releases a small 1x1 rectangular Wind shape, from his heel, onto the opponent's head for blunt damage. Alternatively, these steps can be used as an evasion method, allowing the user to create these steps from the barriers, and use them to move around an opponent for example, or over an obstacle, only to release the barriers towards the opponent once done.

Notes:

-Can only be used by Detective L
-Can only be used four times per fight
-No A rank and above Baria no michi techniques for the same turn, and the next

✦ Approved, edits here ✦

(Baria no michi: Da' at no kodoku ) | The Way of the Barrier: Solitude of Da'at
Type: Supplementary | Offensive | Defensive
Rank: A rank
Range: Short
Chakra: 30
Damage: 60
Description: A more overall technique, where the user will create Wind "barriers" of any size, in response to an incoming Taijutsu attack. The size of the rectangle would vary, based on the amount of force and the way the opponent attacks the user. These Wind barriers, rectangular in size and fairly translucent, would form where the opponent has attacked. In doing so, they would absorb the impact and through utilization of its unique composure, release the absorbed impact back towards the opponent and a faster and stronger rate. The technique absorbed would increase with one rank, as the energy is now focused into the small rectangular block and release outwards, with the blunt force of the shape itself. The technique is capable of absorbing up to A rank Taijutsu.

Notes:

-Can only be taught by Detective L
-Can only be used four times per fight.
-No other Baria no michi techniques in the same turn, and no S rank Baria no michi techniques in the next

✦ Declined, Idk how this would allow you to absorb Taijutsu and add one rank to your jutsu? I think that you try to absorb the kinetic energy but that would clash with Hasashi's Kinetic Mode. The rest was fine, just not the absorption part ✦



(Musha Shukke Fuu: Yōsei no hōkō) | Warrior Monk's Way: Sidhe's Roar
Type: Supplementary | Offensive
Rank: S rank
Range: Short - Mid range
Chakra: 40
Damage: 80
Description: This is one of the strongest Warrior Monk's Way techniques which require from user great knowledge in using the style. The technique is not preceded with any kind of movement made by the user but rather just absorption of a single chakra sphere. This increases potential effectiveness of the techniques whilst decreasing the time needed for it to be completely performed. Once the user absorbs a sphere of chakra into their body they would immediately afterwards release it from each tenketsu of their body, creating an omni-directional blast which easily reaches mid range distance from initial place of its release to far off point. However this blast has a slight twist to it, due to it not being completely uniformed but rather assembled of a great amount of smaller sphere which rapidly spread so to give out a blast effect. Due to nature of how this technique is performed, it can easily break through up to A rank genjutsu whilst simultaneously continuing with the offense.

Notes:

-Can only be taught by Detective L
-Can only be used twice per fight.
-No A rank and above Musha Shukke Fuu techniques in the same turn and the next

✦ Approved ✦
 
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Akasha

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Antatchaburu no enchanto ≈ Aberunasu no seitoku ∾ The Enchant of Untouchable ≈ Arvernus's Innate
Type: Supplementary / Defensive
Rank: D
Range: Short
Chakra: 10 (2 chakra points per each turn to keep it active)
Damage: N/A
Description: A basic technique within the style whereas user would release chakra from their pores as they apply processes of both nature and shape manipulation causing for the chakra to congregate into sticky adhesive like molecules that would surface the body as a cloak. However, they wouldn't quite be visible to the normal eye making them quite hard as to be distinguished. The sticky molecules will easily glue onto anything with which they come in contact with. On one side the layer of molecules could aid user when using them offensively, leaving trails of sticky molecules when performing an offense and hence disabling opponent's parts of the body. On the other, it can also be used so to decrease the power of offense which is coming their way. The sticky molecules would act as protection in a way, where-as an offense has to firstly go through them before getting to the body of the user, keeping in mind that they would stick to anything with which they come in contact with and that is not made out of chakra from the user. This technique stays dormant, and is capable of reducing 10+ damage from incoming ninjutsu-based techniques, and 15+ from Taijtusu based techniques. It would last so as long as the user keep sacrificing chakra for the technique. However this wouldn't increase damage made upon offense. Activation of this technique counts as a full body surge due to how it is performed.

✦ Declined, if it's enough to block a technique, then these molecules would be big enough to see, and if not big enough, would be made with enough of them that it's visible. Decreasing damage doesn't make much sense to me in this case, it's a D rank and likely to not be a large amount of water created. -10 or 15 certainly doesn't make sense and especially not for Ninjutsu based attacks unless they are physical, matter based ones like Earth or Water. When I approved it, it was under the idea of this would be used against Taijutsu, and in that case, it would be understandable that physical damage is reduced. Ninjutsu, perhaps Fire being the exception, wouldnt really suffer a noticeable damage decrease unless it's just a surge of sticky water being released, in which case it clashes with some other CJ. All in all, this is too much for a D rank ✦

Antatchaburu no enchanto ≈ Anextiomarus no ījisu ∾ The Enchant of Untouchable ≈ Aegis of Anextiomarus
Type: Supplementary / Defensive
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: Utilizing the basic principles of Impetus of Untouchable user will release adhesive liquid from a desired spot on their body. This is used to render damage of incoming blunt damage/techniques, or even piercing ones but depending on the nature of the technique in question useless. Before the actual contact has been made, the user will through mental willingness expell a portion, almost like a globue outwards to envelop the incoming object gradually slowing it down to the point it never came to touch the user but it would; It would be almost like a feather touch. A secondary application of this technique comes in play when user has been previously covered within the layer of the custom fighting style - It could be done passively the moment that an object comes in contact with the already existing layer of molecules surrounding specific portion of users body.

✦ Declined, as a CFS, your techs need to have a Tai based aspect or have a weapon based aspect. This is just you using a sticky water version of Shinra Tensei in a sense; using the water to push/slow things to the point they dont affect you. It needs a Taijutsu aspect ✦
Antatchaburu no enchanto ≈ Aberunasu no seitoku ∾ The Enchant of Untouchable ≈ Arvernus's Innate
Type: Supplementary / Defensive
Rank: D
Range: Short
Chakra: 10 (2 chakra points per each turn to keep it active)
Damage: N/A
Description: A basic technique within the style whereas user would release chakra from their pores as they apply processes of both nature and shape manipulation causing for the chakra to congregate into sticky adhesive like molecules that would surface the body as a cloak. However, they wouldn't quite be visible to the normal eye making them quite hard as to be distinguished. The sticky molecules will easily glue onto anything with which they come in contact with. On one side the layer of molecules could aid user when using them offensively, leaving trails of sticky molecules when performing a taijutsu based offense and hence disabling opponent's parts of the body within reason. On the other, it can also be used so to decrease the power of offense which is coming their way. The sticky molecules would act as protection in a way, where-as an offense has to firstly go through them before getting to the body of the user, keeping in mind that they would stick to anything with which they come in contact with and that is not made out of chakra from the user. This technique remains enveloping users body, and is capable of reducing 5 damage from incoming katon tai-ninjutsu-based techniques, and 10 from Taijtusu based techniques which don't require chakra or 5 in case they require chakra usage. It would last so as long as the user keep sacrificing chakra for the technique.

✦ Approved ✦

Antatchaburu no enchanto ≈ Anextiomarus no ījisu ∾ The Enchant of Untouchable ≈ Aegis of Anextiomarus
Type: Supplementary / Defensive
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: Utilizing the basic principles of Impetus of Untouchable user will release adhesive liquid from a desired spot on their body. This is used to render damage of incoming blunt damage/taijutsu based techniques, depending on the nature of the technique in question useless. Before the actual contact has been made, the user will through mental willingness expell a portion from one of their limbs or through a weapon, almost like a globue outwards to envelop the incoming object (body parts gradually slowing it down to the point it never came to touch the user but it would; It would be almost like a feather touch. A secondary application of this technique comes in play when user has been previously covered within the layer of the custom fighting style - It could be done passively the moment that an object (weapon of opponent or their body part) comes in contact with the already existing layer of molecules surrounding specific portion of users body.

✦ Declined, A rank with no restrictions? ✦
 
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Robot Boy

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(Oshie sono Gekiryuu Yajuu: Arekuruu Tsume Kiba) – Teachings of the Raging Beast: Raging Claw Fang
Type:Attack
Rank:S
Range:Short-Mid
Chakra:n/a
Damage:80
Description: While using Teachings of the Raging Beast: Fenrir, the user will spin ferociously, creating a vacuum vortex in its surroundings and extending the reach of his gatsuuga towards the target, delivering many beast-like attacks while lifting them in the air without moving from his position. After delivering the attacks, the user will finish by charging at the target and claw out the target’s ankle to prevent their escape, then continue on by rapidly slashing them with immense speed and strength, from several angles before sending them crashing into the ground.

-Can only be used twice per battle
-The technique puts a significant strain on the user and as a result he cannot perform S-rank and above Inuzuka techniques next turn

✦ Declined, this resembles Palm Rotation more than Inuzuka traits. The performing this with no moving from your position is a no. ✦

permission:
cfs:
fenrir:

(Oshie sono Gekiryuu Yajuu: Bodi Mōretsuna Kiba) – Teachings of the Raging Beast: Body Slashing Fang
Type:Defensive/Offensive
Rank:S
Range:Short
Chakra:40
Damage:80
Description: While their ninken is in the beast human clone form and intercepting an aerial-based physical attack, the user and their ninken will straighten their hands out and drive their chakra barrier claws into the target, blocking their attack, and forcing them back into the air before moving in opposite directions while pursuing their target, and deliver many beast-like attack from various angles. After doing this, the user will land, and focus large amounts of chakra into the already existing chakra enveloping the hands and nails, and compresses it. Once he gathers and compresses enough of it, the user will rapidly bolt and attack the target, delivering many rending slashes onto the target, breaking their bones and ripping their skin away. If the user has a hand-based elemental technique or a tool that covers their hand(s), he can enhance the strength of his slashes on the target. The resulting attack sends the target flying further upwards and away.

-Can only be used twice per battle
-Must be in four legged technique
-The user is left unable to perform Inuzuka techniques for the next turn
-After using, the user cannot use any other Teachings of the Raging Beast jutsu for two turns

✦ Approved, added a restriction ✦

( Oshie sono Gekiryuu Yajuu: Brynhild no busō) – Teachings of the Raging Beast: Brynhild’s Armament
Type:Defensive
Rank:S
Range:Short
Chakra:40
Damage:n/a
Description: In order to counter physical attacks from underground and through the activation of the Teachings of the Raging Beast: Fenrir, the user will jump into air and with either claw, they will straighten their hand out, pointing at the ground, while focusing massive amounts of chakra to shape the claw into a long and gigantic spear with the “blade” resembling a shield, which they use to block the emerging attack. The claw is long and wide enough to cover three humans.

-Can only be used twice per battle with a two turn cool down.
-Must be a member of the Inuzuka Clan and have mastered the teachings
-User needs to be aware of attack prior to usage and can only block attacks of Elemental natures A rank and below, due to being a raw chakra barrier.

✦ Approved, added a restriction ✦

(Oshie sono Gekiryuu Yajuu: Nain seikatsu kiba) – Teachings of the Raging Beast: Nine Lives Fang
Type:Defensive
Rank:A
Range: Short
Chakra:30
Damage:60
Description: While in the teachings of the raging beast: fenrir and when the target attempts to block the initial counter of teachings of the raging beast: the returning slash, the user will increase the sharpness of the other claw to “catch” the second limb or weapon of the opponent’s move before holding it in place. The user then delivers a pummeling, high-speed series of nine strikes with the claw that was previously countered, slashing the upper arm, collarbone, windpipe, temple, diaphragm, rib, testicles, and thighs simultaneously. The attack is done swiftly as if the attacks are overlapping. The last attack targets the enemies’ heart, with the user straightening their hand and delivering a spear-like thrust.

-Can only be used three times per battle
-Must be in the four legs
-Must be a member of the Inuzuka clan

✦ Declined, when referencing other CFSJ, either link their approval or quote it. That way, it's easier to understand what you mean by this. ✦
Sorry about that. The returning slash:
Made it thigh instead of thighs.

(Oshie sono Gekiryuu Yajuu: Nain seikatsu kiba) – Teachings of the Raging Beast: Nine Lives Fang
Type:Defensive
Rank:A
Range: Short
Chakra:30
Damage:60
Description: While in the teachings of the raging beast: fenrir and when the target attempts to block the initial counter of teachings of the raging beast: the returning slash, the user will increase the sharpness of the other claw to “catch” the second limb or weapon of the opponent’s move before holding it in place. The user then delivers a pummeling, high-speed series of nine strikes with the claw that was previously countered, slashing the upper arm, collarbone, windpipe, temple, diaphragm, rib, testicles, and thigh back to back. The attack is done so swiftly it appears the attacks are overlapping. The last attack targets the enemies’ heart, with the user straightening their hand and delivering a spear-like thrust.

-Can only be used three times per battle
-Must be in the four legs
-Must be a member of the Inuzuka clan

------------------------------------------------------------------------------------------------------------------

( Oshie sono Gekiryuu Yajuu: ) - Teachings of the Raging Beast: Slashing Dance of the Moon
Type:Defensive
Rank:A
Range:Short-Mid
Chakra:30
Damage:60
Description: The user will clap their hands together and create two clones shrouded in the four legged technique. The user and clones will then attack their targets. They move simultaneously, each delivering their own the returning slash technique. Of course this can only work when the enemy attempts an attack and in numbers. Unlike the regular the returning slash technique, the user and his clones are free to use both claws, but in this case the jutsu will do no damage since they would need a free claw to counter attack. When the user and clones move, and attack, they appear to create an orbital pattern similarly to the crescent moon dance technique.

-Must be in the four legged technique
-Can only be used three times and the clones disperse after the usage of this technique

✦ Both Approved, edits done ✦
 
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Wakizashi

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(Doragon no bōei)-Dragons defense
Type:defense/attack
Rank:S-rank
Range: Short
Chakra:40
Damage:N/A (equal damage to jutsu redirected)
Description: With both sets of claws in hand, the user would mold a large amount of chakra and utilize shape manipulation to cause the chakra to take the shape of 3 ethereal dragon claws that closes in the user and protects them from any opposing forces s-rank or below. Using the user's advanced chakra control, he could cause the claws to redirect the attack back to the opponent in the form of raw chakra waves from the claws.
Note: Can redirect attacks twice a battle, counting as a jutsu per turn.
Note: Can only be used 4 times per battle, counting as a jutsu per turn.

✦ Approved ✦

 
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Shady Doctor

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( Maki doragon - ātsu: Shin ryū no kakuchō ) | Coiling Dragon Arts: Shenron's Extension
Type: Offensive/Defensive/Supplementary
Rank: C-S
Range: Short-Long
Chakra Cost: 15-40 (-5 to maintain)
Damage Points: 20-80
Description:
Shenron's Extension is the basic technique for the style, using simple raw chakra to create the limbs over the users Section-Staffs. The user can create arms or legs on one or more staffs, using them for purposes ranging from offensive attacks (Punches, kicks, elbowing etc.), to defending from incoming techniques (Catching a boulder, grabbing something and pulling the user etc.). The arms and legs can be used freely and skillfully to achieve not only feats the user can do with his own limbs, but he can take those feats even further with the range given and the flexibility of the jointless limbs. As stated in the details of the style, each limb would be able to extend to ranges up to even long, using Chakra chains as joints to allow control and extensions.


Note: S-rank variant only usable 4 times
Note: The Limbs are equal to that of Elements of the same rank due to the shape manipulation applied to the raw chakra.
Note: The limbs stay active for up to 2 turns but costs chakra to maintain.
Note: Can't perform hand seals while in use but can still use techniques that require no hand seals.

✦ Declined, no to 4 usages for S ranks. Needs an overall usage limit as well. -5 chakra should be -10 for B+ ranks. ✦
 
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BusinessManTeno

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Awards
Approval Of Reaper Shade Of Dracova & Permission to submit techniques




Approval Of Reverse Blade Style:



(Dracova no Shinigami āto: Myakuhaku Hyoushi) Reaper Art Of Dracova: Pulsating Beat
Type: Supplamentary
Rank: A
Range: Self
Chakra: 30 (-10 per turn)
Damage: N/a (+10 to RAOD Techniques)
Description: This technique is one of the base techniques for the style, utilizing the pulsing and fueling of chakra into the users body. The user will raise their chakra levels by fueling the scythe with their own chakra allowing the recycle of that chakra to enter the scythe then back into their body. This allows the scythe to act as a host to chakra that constantly pumps into the users body, putting the user in a state of an adrenaline rush with the constant fueling of chakra, causing his scythe, arms, and arms to pulse with great strength. This makes both his physical strength, and the scythe stronger allowing free-form scythe strikes to be able to deal E rank damage, increasing the strength of the techniques as well. This technique is the host for other stronger techniques, needing this technique to be active for all of the forbidden techniques of this style.

Note: Can use twice with a three turn cool down.
Note: Last 4 Turns
Note: The user is physically stronger due to this technique being active causing his arms to be slightly bigger then normal (more muscular to give it a visual)
Note: Cant use any other cfs while this is active

✦ Approved, though this is lowkey a Hozuki rip... ✦

Sakashima Yaiba: Yofun Hitogoe) Reverse Blade Style: Beserkers Cry
Type: Offensive
Rank: Forbidden
Range: Short
Chakra: 50
Damage: 90 (-50 to user)
Description: This is one of the most destructive, yet simple techniques of the reverse blade style technique. The user will start off by channeling mass amounts of earth chakra into their sword causing it to take brown color. The user as he is pouring chakra into the sword, they will then begin to coat their hands with chakra for whats later to come. The user will pour in a large percentage of their earth chakra (over half) to compliment the sword strike. Once the set up is done, the user will charge towards the target with both their hands on the hilt striking said person/object. Once the sword strike connects the user will release all of the earth chakra from the reverse blade causing a massive and destructive force from the strike to the opponent causing it to shatter anything physical it comes in contact with while also sending the opponent flying off up to 20 meters, causing a 20 meter crater to be the aftermath of the impact all around both the user and opponent. Not only will this shatter, and break anything it connects with. This technique is dangerous to use. Due to the recoil it fractures the users hand and wrist causing the user immense pain after the technique is used.

Note: This technique can only be used once
Note: Technique can overpower kenjutsu and earth techniques up to forbidden rank
Note: Technique can overpower harder material such as steel, diamond, tungsten up to A rank
Note: Technique can even break through susanoo (similar to danzo being able to break through susanoo)
Note: Due to the fracture , the user is not able to use their hands no more throughout the whole battle once the technique connects

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✦ Declined, just -50 to the user will not fly; we both know that is a pointless restriction since we don't use Health points anyway. The "shatter anything physical" part as well as the wording itself suggests just what it says despite the restrictions at the point and I'd like it to say the same thing. The specific notes really have no purpose as this is an Earth Kenjutsu and it's ability to overpower other jutsu relate on their interactions (Earth vs Steel, Earth vs Earth, etc) and it's ability to break through Susano'o is based on which stage and specific Susano'o it is, which details what breaks it in each version. Incomplete version blocks A ranks, complete version blocks S ranks. Perfect Susano'o blocks Forbiddens with notable exceptions. This wouldn't be one of those ✦

(Sakashima Yaiba: Handou) Reverse blade style: Recoil
Type: Defensive
Rank: B
Range: Short
Chakra: 20
Damage: N/A (-20 to opponent due to recoil)
Description: This technique is a defensive technique, being able to deal damage based on the defensive properties. The user will channel earth chakra into their reverse blade style technique, making it harder then normal. This is done right when an opponent is about to strike you via a weapon, or taijutsu wise. The user will will guard himself by blocking with his sword. The technique not only blocks but due to the impact it will cause damage to the opponents hand due to the recoil putting them in slight pain. This is a key technique to the style. If this technique is used on the opponent 3 times or more, their hands will become fractured due to the strain on their hands dealing major damage, not allowing them to use their hands for a certain amount of times.

Note: Can block non-elemental Kenjutsu/Taijutsu techniques up to A rank (excluding eig techniques) and elemental Kenjutsu/Taijutsu techniques up to B rank.
Note: Can use a max of 5 times and can't use in consecutive turns.
Note: Recoil deals -20 damage to the opponent per strike.
Note: Once the recoil hits the opponent 3 times or more, they will no longer be able to use their hands due to the fracture for 3 turns. If they are struck with recoil for the 4th time, they are unable to use their hands for the rest of the battle

✦ Approved, edited parts. -10 didn't fit the effects and restrictions given. ✦
 
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Punk Hazard

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(Tsubaki no Ken-Sending: Burakku Naito )Dance of the Bladed Sage: Shadow Knight String
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user will infuse two of their blades with Doton chakra, allowing them to merge the blades into the ground below them. This allows the user to effectively stream the blades through the ground, similar to as though one were using the Attack Prevention Technique. This allows the user to stealthily cause the blades to emerge below the opponent, manipulating them so that the wires encircle around their ankles as the emerge and raise into the air, hanging the opponent upside down by their feet as the blades curve to impale them through their chest. The user will manipulate the wires to swing back towards the ground, slamming the opponent into the terrain or another object in it.
Note: Can only be used 3 times per battle and can't use and Dance of the Bladed Sage jutsu next turn.
Note: Blades only pierce target after wrapping in wire.
Note: No Tsubaki no Ken-Sennin techniques in the same turn

✦ Approved, added a note. ✦

(Tsubaki no Ken-Senin: Kinkyuu Hinan)Dance of the Blade Sage: Emergency Evacuation
Type: Supplementary
Rank: C-Rank
Range: Short - Mid
Chakra: 30
Damage: N/A
Description:
The user manipulate two of there swords, and using the spool while launch them to a near by solid structure. Once done, the user will channel there earth chakra quickly through out the body to decrease there weight by half, then using the spool will retract themselves. Due to the user being lighter the spool will bring the user along with them and bring them out of harms way. This is done quite fast, allowing the user time to avoid a echnique, simply by getting out of range. The user can also use it to get close to enemies behind of them fast. Once done the use's weight is returned to normal.

✦ Declined, lol no. Just a way to get evasion at x2 speeds. CFS allows you to manipulate the blades and wire, not extend this to yourself by using light chakra by half and be pulled away. Also, you're being pulled by the blades so even if your weight is decreased you're still confined to their speeds. And their = belonging to a person; they're = they are; there = location/direction ✦

(Tsubaki no Ken-Sending: Goddo Sureddo )Dance of the Bladed Sage: God Execution
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage:60
Description: The user will manipulate all 8 of their blades at one time, charging lightning chakra through the wires and into the blade. This causes the blades to glow a bright blue color, though not enough to hinder sight. The user will then launch all 8 blades, with the tips converging, meeting at their ends as they pierce into the opponent. The powerful lightning infused into the blades allows them to pierce through targets, in respects to Strengths and Weaknesses, to reach their target. Once impaled, the user will direct the lightning induced onto the blades forwards, releasing it into the opponent in a form of a massive internal explosion of lightning.
Note: Can only be used twice per battle with a two turn cooldown
Note: No other Tsubaki no Ken-Sannin techniques within the same or following turn

CFS approved here:

✦ Approved ✦
 
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Noni

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(Yari no Sōzōryoku: Nigeru) - Spear of the Imagination: Runaway
Type: Supplementary
Rank: C
Range: Short - Mid
Chakra Cost: 15
Damage Points: N/A
Description: This is mainly a protective jutsu to be used against opponents during movement or right before. It's trigger relays on the movement of the user's spear, the spear's movement will be either lateral way and mimic a simple "slash". This trigger will inflict a genjutsu onto the opponent's visual ability. The effects are as told; everything the opponent lays eyes upon will suddenly look as if they are sporadically moving in an unpredictable set of lateral patterns. Even if they look at the user, they suddenly seem as if they are moving in awkward lateral patterns. This extends beyond just the user, but also objects and geographical features. The extent of the illusion is based off of the opponent's own speed however, consider the faster an opponent moves to a target, the worse the illusion becomes for their eyes. The slower however, makes their visual receptors gain better control, a complete halt, and the genjutsu doesn't seem to be in effect at all. The opponent while under its effects might stumble, lose control and disrupted balance upon movement and even crash to the ground (speed varies), leaving them open for counter attacks This genjutsu in a way is to force the opponent to fight on equal terms of the user physical ability.

Note: Can only be used five times
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✦ Declined, for starters where is the duration limit? The colored part is iffy. If anything, it'd cause some form of vision skewing similar to tunnel vision or just vertigo and a loss of depth perception. They'd have difficulty accurately judging how far anything actually was from there and their aims would be off on most ranged things. But this definitely needs a cap on how long it lasts - is it one turn, two turns, etc? ✦

(Yari no Sōzōryoku: Tsuisuto Fantajī) - Spear of the Imagination: Twisted Fantasy
Type: Supplementary
Rank: C
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: This is to be used when an opponent is at a closer distance to the user, so much so they can actually unleash a close range attack. What it mainly does is, when the opponent begins his/her assault, the user will use the spear as a defensive mechanism to protect themselves from the attack. The genjutsu becomes triggered as the user begins to moves his spear in position to intercept the attack (in some cases where the user cannot track certain attacks, they may still be able to hold both, or one spear, in a guarded position to protect their whole body, and still have the genjutsu in effect) and the illusion effects the opponents visual. The area they are attacking, body of the user, and the everything that surrounds these local points, will seem as if they are twisting while also generating a pulse. Similar to Obito when performing his S/T jutsu, a sort of wormhole if you may, with its center starting being the area of intended clash. The genjutsu will harm the opponent's perceived aim as they are sending their attack. In some cases their aim becomes completely off, or not in the intended area, but in all cases, they do become sluggish and easier to predict, allowing for the user to not only block the attack, but with a second spear, easily deliver another attack on its own in quick succession. When the opponent recoils away from the spear, the genjutsu will seem as if it is not active, but it will remain as such every time the opponent attempts to attack again, just as long as the user continues the obvious defenses.

Note: Can only be used five times
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✦ Declined, I don't like the part in parenthesis as it suggests that even if something in short range is attacking you with speed you cant even track, you can still move your limb enough to cast a gen. You also don't explain how their aim is thrown off; if the targeted area becomes a pinwheel that looks like it's collapsing inwards, it'd be like I'm eyeing in with the attack and have a clear spot to aim for. And how do they become sluggish? The pulse? Your CFS doesn't cover the release of pulses that slow people. Skewed aim doesn't mean they themselves become slower. It just means their aim is off. The last line suggests the gen lasts several turns also as "every time" the opponent attacks, it triggers again. Like the other CFSJ, it needs a usage limit. Just because it's C rank doesn't mean it can last several turns without restriction. ✦
 
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