Antatchaburu no enchanto ≈ Anextiomarus no ījisu ∾ The Enchant of Untouchable ≈ Aegis of Anextiomarus
Type: Supplementary / Defensive
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: Utilizing the basic principles of Impetus of Untouchable user will release adhesive liquid from a desired spot on their body. This is used to render damage of incoming blunt damage/taijutsu based techniques, depending on the nature of the technique in question useless. Before the actual contact has been made, the user will through mental willingness expell a portion from one of their limbs or through a weapon, almost like a globue outwards to envelop the incoming object (body parts gradually slowing it down to the point it never came to touch the user but it would; It would be almost like a feather touch. A secondary application of this technique comes in play when user has been previously covered within the layer of the custom fighting style - It could be done passively the moment that an object (weapon of opponent or their body part) comes in contact with the already existing layer of molecules surrounding specific portion of users body.
✦ Declined, A rank with no restrictions? ✦
( Maki doragon - ātsu: Shin ryū no kakuchō ) | Coiling Dragon Arts: Shenron's ExtensionYou must be registered for see links
( Maki doragon - ātsu: Shin ryū no kakuchō ) | Coiling Dragon Arts: Shenron's Extension
Type: Offensive/Defensive/Supplementary
Rank: C-S
Range: Short-Long
Chakra Cost: 15-40 (-5 to maintain)
Damage Points: 20-80
Description:
Shenron's Extension is the basic technique for the style, using simple raw chakra to create the limbs over the users Section-Staffs. The user can create arms or legs on one or more staffs, using them for purposes ranging from offensive attacks (Punches, kicks, elbowing etc.), to defending from incoming techniques (Catching a boulder, grabbing something and pulling the user etc.). The arms and legs can be used freely and skillfully to achieve not only feats the user can do with his own limbs, but he can take those feats even further with the range given and the flexibility of the jointless limbs. As stated in the details of the style, each limb would be able to extend to ranges up to even long, using Chakra chains as joints to allow control and extensions.
Note: S-rank variant only usable 4 times
Note: The Limbs are equal to that of Elements of the same rank due to the shape manipulation applied to the raw chakra.
Note: The limbs stay active for up to 2 turns but costs chakra to maintain.
Note: Can't perform hand seals while in use but can still use techniques that require no hand seals.
✦ Declined, no to 4 usages for S ranks. Needs an overall usage limit as well. -5 chakra should be -10 for B+ ranks. ✦
Devil's Fist: Devil's War Skin | Mao Genkotsu: Akuma no sensō
Type: Supplementary/defensive
Rank: S
Range: Short
Chakra: 50
Damage: N/A (+20 to Taijutsu/Devil's fist, +10 to fire)
Description: Devil's war skin is the the "strongest" Devil's fist technique, and also the most dangerous to use. The user starts by doing the standard ability of the style, using fire chakra to heat the skin on the body. Unlike the other techniques created before, this one takes the heat to the next level. The user focuses the fire chakra to every piece of skin on his body, heating it to an amazing extent. The users body would near instantly become burning red or pinkish, with a gloss like look to it. The heat continously causes the user to sweat, but the sweat is evaporated even quicker, making it seem as if the user's entire body was letting off steam. With the skin reaching a certain level of heat within the matter of seconds, the user stops pouring katon chakra into his skin and allows the heat to sit. The heat is so much that it would stay that temperature for 4 turns before finally cooling down, and ending the techniques affects.
Once activated the heat highly enhances the users taijutsu capabilities due to the heat of the skin. Everything the user touches with his skin would become scorned on contact, melting the opposing object to a certain degree if reasonable. This makes taijutsu used along side this much more dangerous to be struck by or to physically defend from. Along with this, the heat generated from the skin adds extra heat to the fire techniques used through the body, giving it a slight boost in power. This scorching skin even works as defensive mechanism, seeing as things would be burned when coming into contact with it. The users skin becomes capable of completely evaporating a water technique within reason (up to A rank) when coming into contact with it, due to the heat near instantly heating and dissipating the liquid before it could do any harm. Though if the user is hit directly with an S-rank, the water would be evaporated but the users skin would be completely cooled down thus ending this technique. This also works on earth techniques, melting the earth (A-rank and below) whenever it comes in contact with the users skin.
This of course comes with its drawbacks. The heat on the skin isn't being controlled so it starts to slowly burn itself, leaving the users skin burned all over his body. It puts him through constant pain seeing as throughout 4 turns his skin would feel like flames themselves were constantly engulfing him. This makes the user's body hard to move without large amounts of pain once deactivated, thus dropping the user's speed and movements by a rank. Along with the decrease in speed, The user becomes unable to use Taijutsu techniques above A-rank for the remainder of the fight (due to burning of the skin) while also losing the ability to mould Katon chakra for 3 turns. Of course without Katon chakra the user is unable to perform Devil's fist abilities for that 3 turns.
-Restrictions-You must be registered for see images
Can only be used by Masters of the Devil's fist style
Can only be used once a battle
Lasts for 4 turns after activation
No taijutsu above A-rank after deactivated (4 turns)
No fire or DF techniques for 3 turn after deactivated
✦ Declined, so in addition to evaporating Water A rank and below, you want to do the same with Earth, melting it into lava while empowering your own Fire jutsu? Too much for simplying raising the temperature of your body, even if slightly. You arent gaining A rank immunity to two elements at one time, you can hang that up. ✦
(Rinyūaru Tekondō: Bo-Bup) | Renewal Taekwondo: Way of Walking(Rinyūaru Tekondō: Bo-Bup) | Renewal Taekwondo: Way of Walking
Type: Supplementary
Rank: D-Rank/ B-Rank/ A-Rank
Range: Short - Long
Chakra: 10 - 30
Damage: N/A
Description: The user begins this technique as they would any technique from RE Taekwondo, by increasing their weight by a certain amount, in relation to the amount of energy they wish to generate. They then direct this energy, using one of their legs, into the other leg, and use it to “kick” off the ground with a tremendous amount of force, propelling the user at high speeds, but only in a single, linear direction. It would require the Tracking Capabilities of a 2 Tomoe Sharingan or Higher to track this movement. This technique has 3 stages, each with their own Rank and distance it allows the user to traverse.
D-Rank: Weight Manipulation costs 10 Chakra, and allows the user to move up to 5m.
B-Rank: Weight Manipulation costs 20 Chakra, and allows the user to move up to 10m.
A-Rank: Weight Manipulation costs 30 Chakra, and allows the user to travel up to 15m.
Note: If the A-Rank variant is used, this technique cannot be used for 2 turns.
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✦ Declined, I can't believe you thought this would be approved without any real restrictions, for one. A ranks need a usage restriction, not just once every two turns. You also aren't using this to "kick" to long range either. x2 speed to essentially dodge attacks is also an if thing given you are increasing your weight to travel fast...✦
(Rinyūaru Tekondō: Jeonche Paekiji) | Renewal Taekwondo: Complete Package(Rinyūaru Tekondō: Jeonche Paekiji) | Renewal Taekwondo: Complete Package
Type: Offensive/ Defensive
Rank: C-Rank - A-Rank
Range: Short
Chakra: 10 - 30
Damage: 20 - 60
Description: The user starts by manipulating their weight to generate the desired amount of force, between x5 & x15, or alternatively, the user may gather the force generated by an incoming physical attack, effectively using its own force against itself, making it an equal counter. The user then directs and stores this energy in the desired leg, and releases it in any single kick from a number of kicks in Taekwondo. These include, but are not limited to, high-kicks, jumping-kicks, low-sweeping-kicks, ground-kicks, round-kicks, etc, which allows any practitioner of Renewal Taekwondo to user their art in a freeform manner.
Note: If the A-Rank variation is performed, the user can’t perform Taijutsu of B-Rank or higher within the same turn.
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✦ Declined, again, A ranks need a usage restriction. ✦
Reposting this since you asked me to.You must be registered for see links
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(Kage no Sento: Dakushadou no noroi) | Shadow Combat Style: The Curse Of Dark Shadow
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: A simple yet effective technique, The Curse Of Black Dust is a technique that will cover up your disadvantage up to a certain level. During a battle, often times it happens that the user looses a limb or two. The user can in these situations, channel his Shadow Chakra into that limb and re-create the limb. This will cause the bleeding to stop momentarily as the black shadow limb replaces the lost limb. However the catch here is that, the shadow limb does not function as effective as the original limb, but is simply, a replacement. If the user creates a hand, he can perform hand seals, but can never release elemental chakra through that arm. Same goes to all limbs. The user can however, use shadow jutsus without any problem. The user can use this technique to re-create any part of his body, as long as he is alive. The technique even be used to fill up small cuts or bruises if the user so wishes. However, the technique only lasts for a certain amount of time after which the shadows will disappear and the wounds will open up and the user will have to seek medical attention.
Note:
Lasts for 4 turns
Can only be taught to Shadow Combat Students
Can be used twice.
(Kage no Sento: Gekido fugu no fukushu) | Shadow Combat Style: Vengeance of an Furious Pufferfish
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: By using the ability of the shadows to materialize, and also their own ability to use it directly from their body, the users of Shadow Combat will form two handseals [Boar - Rat] and place both their palms on the ground to release a large amount of shadows from his palms into the ground. The user will infest the entire battlefield with his chakra before creating an entire forest of shadow spikes that rise from underground, which can be as many as thousands, up to the tens of thousands (similar to "Dance of the Young Ferns"). The chakra in the ground is released in a way, similar to sharp and durable roots, that will hold the earth from moving (not allowing anyone to perform only ground altering Earth techniques, that change the physical structure of the terrain like creating a Golem or Moving Earth Core of up to S-Rank) and also killing anyone who might be hiding underground. On the other hand, the spikes of shadows that rise from the ground, indiscriminately slaughter whoever stands on the ground's surface. The shadow spikes can even reach up to a height of 20-30 meters. The user can freely manipulate the spikes as long as his hands are in contact with the ground. Straight after creation, the user can detach themselves from the created source after which he will no longer be able to control the spikes. Until the user detaches himself from the spikes, he won't be able to use any other jutsu other than Shadow manipulation.
Note:
- Lasts three turns after which the shadows fade away.
- Can only be used by the users of Shadow Combat.
- Only two techniques in the same turn.
- No other shadow Combat jutsu above A-Rank in the same turn.
- Cannot use any other jutsu (except Shadow Manipulation) while still connected to the spikes.
- Can only be used twice.
☼ Leaving for MU ☼
(Tsubaki no Ken-Senin: Kinkyuu Hinan)Dance of the Blade Sage: Emergency Evacuation(Tsubaki no Ken-Sending: Burakku Naito )Dance of the Bladed Sage: Shadow Knight String
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user will infuse two of their blades with Doton chakra, allowing them to merge the blades into the ground below them. This allows the user to effectively stream the blades through the ground, similar to as though one were using the Attack Prevention Technique. This allows the user to stealthily cause the blades to emerge below the opponent, manipulating them so that the wires encircle around their ankles as the emerge and raise into the air, hanging the opponent upside down by their feet as the blades curve to impale them through their chest. The user will manipulate the wires to swing back towards the ground, slamming the opponent into the terrain or another object in it.
Note: Can only be used 3 times per battle and can't use and Dance of the Bladed Sage jutsu next turn.
Note: Blades only pierce target after wrapping in wire.
Note: No Tsubaki no Ken-Sennin techniques in the same turn
✦ Approved, added a note. ✦
(Tsubaki no Ken-Senin: Kinkyuu Hinan)Dance of the Blade Sage: Emergency Evacuation
Type: Supplementary
Rank: C-Rank
Range: Short - Mid
Chakra: 30
Damage: N/A
Description:
The user manipulate two of there swords, and using the spool while launch them to a near by solid structure. Once done, the user will channel there earth chakra quickly through out the body to decrease there weight by half, then using the spool will retract themselves. Due to the user being lighter the spool will bring the user along with them and bring them out of harms way. This is done quite fast, allowing the user time to avoid a echnique, simply by getting out of range. The user can also use it to get close to enemies behind of them fast. Once done the use's weight is returned to normal.
✦ Declined, lol no. Just a way to get evasion at x2 speeds. CFS allows you to manipulate the blades and wire, not extend this to yourself by using light chakra by half and be pulled away. Also, you're being pulled by the blades so even if your weight is decreased you're still confined to their speeds. And their = belonging to a person; they're = they are; there = location/direction ✦
(Tsubaki no Ken-Sending: Goddo Sureddo )Dance of the Bladed Sage: God Execution
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage:60
Description: The user will manipulate all 8 of their blades at one time, charging lightning chakra through the wires and into the blade. This causes the blades to glow a bright blue color, though not enough to hinder sight. The user will then launch all 8 blades, with the tips converging, meeting at their ends as they pierce into the opponent. The powerful lightning infused into the blades allows them to pierce through targets, in respects to Strengths and Weaknesses, to reach their target. Once impaled, the user will direct the lightning induced onto the blades forwards, releasing it into the opponent in a form of a massive internal explosion of lightning.
Note: Can only be used twice per battle with a two turn cooldown
Note: No other Tsubaki no Ken-Sannin techniques within the same or following turn
CFS approved here:You must be registered for see links
✦ Approved ✦
Approval Of Reaper Shade Of Dracova & Permission to submit techniques
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Approval Of Reverse Blade Style:
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Sakashima Yaiba: Yofun Hitogoe) Reverse Blade Style: Beserkers Cry
Type: Offensive
Rank: Forbidden
Range: Short
Chakra: 50
Damage: 90 (-50 to user)
Description: This is one of the most destructive, yet simple techniques of the reverse blade style technique. The user will start off by channeling mass amounts of earth chakra into their sword causing it to take brown color. The user as he is pouring chakra into the sword, they will then begin to coat their hands with chakra for whats later to come. The user will pour in a large percentage of their earth chakra (over half) to compliment the sword strike. Once the set up is done, the user will charge towards the target with both their hands on the hilt striking said person/object. Once the sword strike connects the user will release all of the earth chakra from the reverse blade causing a massive and destructive force from the strike to the opponent causing it to shatter anything physical it comes in contact with while also sending the opponent flying off up to 20 meters, causing a 20 meter crater to be the aftermath of the impact all around both the user and opponent. Not only will this shatter, and break anything it connects with. This technique is dangerous to use. Due to the recoil it fractures the users hand and wrist causing the user immense pain after the technique is used.
Note: This technique can only be used once
Note: Technique can overpower kenjutsu and earth techniques up to forbidden rank
Note: Technique can overpower harder material such as steel, diamond, tungsten up to A rank
Note: Technique can even break through susanoo (similar to danzo being able to break through susanoo)
Note: Due to the fracture , the user is not able to use their hands no more throughout the whole battle once the technique connects
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✦ Declined, just -50 to the user will not fly; we both know that is a pointless restriction since we don't use Health points anyway. The "shatter anything physical" part as well as the wording itself suggests just what it says despite the restrictions at the point and I'd like it to say the same thing. The specific notes really have no purpose as this is an Earth Kenjutsu and it's ability to overpower other jutsu relate on their interactions (Earth vs Steel, Earth vs Earth, etc) and it's ability to break through Susano'o is based on which stage and specific Susano'o it is, which details what breaks it in each version. Incomplete version blocks A ranks, complete version blocks S ranks. Perfect Susano'o blocks Forbiddens with notable exceptions. This wouldn't be one of those ✦
(Yari no Sōzōryoku: Nigeru) - Spear of the Imagination: RunawayApprovedYou must be registered for see links.
(Yari no Sōzōryoku: Nigeru) - Spear of the Imagination: Runaway
Type: Supplementary
Rank: C
Range: Short - Mid
Chakra Cost: 15
Damage Points: N/A
Description: This is mainly a protective jutsu to be used against opponents during movement or right before. It's trigger relays on the movement of the user's spear, the spear's movement will be either lateral way and mimic a simple "slash". This trigger will inflict a genjutsu onto the opponent's visual ability. The effects are as told; everything the opponent lays eyes upon will suddenly look as if they are sporadically moving in an unpredictable set of lateral patterns. Even if they look at the user, they suddenly seem as if they are moving in awkward lateral patterns. This extends beyond just the user, but also objects and geographical features. The extent of the illusion is based off of the opponent's own speed however, consider the faster an opponent moves to a target, the worse the illusion becomes for their eyes. The slower however, makes their visual receptors gain better control, a complete halt, and the genjutsu doesn't seem to be in effect at all. The opponent while under its effects might stumble, lose control and disrupted balance upon movement and even crash to the ground (speed varies), leaving them open for counter attacks This genjutsu in a way is to force the opponent to fight on equal terms of the user physical ability.
Note: Can only be used five times
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✦ Declined, for starters where is the duration limit? The colored part is iffy. If anything, it'd cause some form of vision skewing similar to tunnel vision or just vertigo and a loss of depth perception. They'd have difficulty accurately judging how far anything actually was from there and their aims would be off on most ranged things. But this definitely needs a cap on how long it lasts - is it one turn, two turns, etc? ✦
(Hassan no Hōhō: Rejikuto) - Way of the Divergent: RejectedThe concept of being fearless is the main aspect of this branch. Gecko was held in darkness for months without any expectation of making it home, he was within true fear and when he escaped he was relieved of his fear which made him much more bold in battle. Those who are fearless don't fear the effects of anything, which allows students of the divergent style to put their body on the line and fight much more risky. This innate negligence of what will happen if i do this allows students to absorb more damage than the average human. When battling with an absence of fear you can concentrate more on the results you want to produce, this style practices taking hits without faltering in order to continue with prior actions. The shock of being hit doesn't introduce thoughts of "oh i might die." no it introduces thoughts of "so what if im hit, i'm not dead yet." Along with being fearless an unyielding spirit develops, a never say die attitude.
Oto Suishin: Gōin'na | Sound Propulsion: Brute ForceOto Suishin: Gōin'na | Sound Propulsion: Brute Force
Type: Offensive
Rank: S rank
Range: Short
Chakra: 40
Damage: 80
Description: With the sole purpose of brute forcing his limb trough his opponent, in order to incapacitate him and deal as much damage as possible, the user ejects a high pressure soundwave out of his body. The attack follows the custom fighting styles principles in order to propulse a limb forward. The only difference between this technique and any regular strong fist technique is the fact that the punch never actually connects. Virtually, just before hitting the opponent, the user ejects a soundwave from his limb in order to stop that limbs movement, similar to the Repulsion technique, but instead, the ejected soundwave hits the opponent causing massive internal damage. The high frequency due to the vibration of the air particles, tears its way through the skin tissue of the opponent and destroys it on a cellular level all the way to the bone. Once it hits the bone, it resonates within it and the resonation spreads through the whole skeleton thanks to the joints holding the skeleton together, causing agonyzing pain. Bone pain is classified as the highest pain on the pain scale, and if the tearing of flesh isn't enough to knock the opponent out, then the pain from the resonating bones sure is.
Note: Can only be used by Sound Propulsion students
Note: Can only be used twice per battle
✦ Declined, tone it down a bit. The part about cellular level destruction and causing that level of pain needs to be taken out or this jutsu upgraded to Forbidden Rank. If not, it has to go. The restrictions also are too light for an S rank. It needs to restrict you that turn and the next and if upgraded to Forbidden Rank, harsher restrictions and one usage. ✦