Custom Element's Jutsu Submission

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Nero

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Re: Custom Element's Jutsu

(Souken Shintou: Chou Kai) Blitz Impact: Butterfly Effect
Type: Attack/Defense
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user creates one handsign which then forms blitz impact clouds if none are created already after the clouds are made in that split second the user will raise a hand into the air making a mass of small sparks of blitz lightning come from the clouds and converge on a selected place that the user targets. The sparks will not affect the user as of he can control where they land and manipulate them to where they wont touch him.
User takes 10 damage from this jutsu.
Can only be used three times in battle.
____________
-Declined- if you take damage it's a forbidden tech.. rank it properly


(Souken Shintou: Dageki) Blitz Impact Technique: Strike
Type: Attack
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user can create one handsign and create blitz impact clouds if none are created already. Either using the clouds or his hand he can manipulate a single strike of blitz impact lightning on an target. If he uses his hand directly the selected hand will be burnt dealing 15 damage to the user. The lightning comes out instantly.
____________
-Declined- how is this different then the one above?


(Souken Shintou: Hishou) Blitz Impact: Flight
Type: Attack/Defense
Range: Short-Long
Rank: Forbidden
Chakra: 50
Damage: 90
Description: The user puts his hands together creating a small compacted ball of blitz impact which then he will put infront of him once infront of him the compacted ball of blitz will erupt into a large bird of blitz impact with an extreme length for wings. This bird can wrap around the user creating an orb around the user protecting him completely which the user will take 10 damage from it or run along the ground or air demolishing anything it comes into contact with at an extreme speed.
Can only be used twice.
No Blitz above Arank next turn.
Have to wait 2 turns before use of this jutsu again.
____________
-Declined- you didn't define how long it lasts


(Souken Shintou: Souken Nagashi) Blitz Impact Release: Blitz Current
Type: Attack/Defense
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: An upgraded version of chidori nagashi. Blitz being faster than regular lightning makes this faster than nagashi. The user uses the chakra in his body to make blitz impact chakra to flow around his body just like a regular nagashi and by making one handseal the user can expand the nagashi by sending it out like a wave out to a mid range distance around his areas. Can not be focused into metal objects as the blitz impact will decentergrate (I suppose you meant disintegrate) it as soon as it enters it.
Can only be used 3 times
____________
-Declined- explain the wave thing better


(Souken Shintou: Shintou) Blitz Impact Release: Impact
Type: Attack/Supplimentary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user does one handseal releasing a pulse of blitz impact lightning which is released at a fast rate destroying anything in its path way dealing 40 damage if coming in contact with an opponent.
____________
-Declined- explain it better


(Souken Shintou: Souken) Blitz Impact Technique: Blitz
Type: Supplimentary
Rank: A
Range: Short
Chakra: 30
Damage:
Description: The user does two handsigns focusing blitz impact chakra around the outside of his body increasing his physical abilities increasing his speed drastically to a speed like the raikages and strength like the raikages while focusing the chakra around his body it takes 10 chakra extra each turn on.
Jutsu only lasts 3 turns.
Can only be used twice.
Needs one turn rest between uses.
____________
-Declined- how does chakra outside of your body make you faster?
 
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Zenryoku

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Re: Custom Element's Jutsu

(Kuchiyose Ekishousan'en Ryuu Nithhogr) - Liquid Nitrogen Dragon Summoning: Nithhogr
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 60
Damage points: (Dependant on abilities)
Description: Nithhogr has clear spikes protruding from his head that then continuers half way down his long neck. His wings extend from his back reacting out 15 meters and standing tall at 10 meters to the shoulder with the neck reaching a further 10 meters when stretched upwards completely. He bares a long tail with crystal spikes made of Liquid Nitrogen. He has sharp claws ad plated armor. He is a very fast flyer due to his elegant body shape. Nithhogr is capable of releasing wind and water techniques from his mouth up to B rank techniques and all Liquid Nitrogen techniques the user posseses and can shoot Liquid Nitrogen Bullets equivilant to A rank up to 3 times per match. It can release a chilling Liquid Nitrogen breath up to Long Range equivilant to S rank once per battle.
Note: Can only be used by Zenryoku
Note: No Liquid Nitrogen Moves can be made by the user for two turns after summoning.
Note: Summoning Technique lasts for 4 turns.
Note: All Techniques used by the summon count towards the users three per turn.
You must be registered for see images


(Have been given permission to be on the contract for dragons and make one for the custom element by hellsbadass)
____________
-Approved-


(Erubiumuton: Tsubu Kiri no Jutsu) - Erbium Release: Particle Mist Technique
Rank: B
Type: Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will make a single hand seal and then they will manipulate their chakra to create a particle mist of erbium powder infused with their chakra to be spread throughout the terrain. The user uses this layer of erbium power to then monitor movement which can be used to identify the location of an enemy target when the powder is disturbed, the user may also identify the different types of disturbances like the skill of an experienced tracker identifying various means of disturbance and identify specifically what caused them.
____________
-Approved-


(Erubiumuton: Soeki Iki no Jutsu) - Erbium Release: Plagued Breathe Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user will make a two hand seals and then will release from their mouth their chakra creating particles of erbium in a strong furious stream that is directed at the target and can shed their skin with ease and thus getting into their blood system and after a period of 2 turns begin to poison the target with radiation sickness and affecting their performance reducing their speed , strength and concentration.
____________
-Approved-


(Erubiumuton: Raifu Motarasu no Jutsu) - Erbium Release: Life Bringer Technique
Rank: S
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user will concentrate their chakra and manipulate any erbium powder to create solid large animals that can be used for various methods such as transport or even to attack directly by bombdaring them to crush them. They also explode on contact sending shards of erbium into the target and also causing them to be administerd radiation poisoning from the metal which takes a gradual affect over period of two turns before the target begins to feel the effects and affecting their performance such as their speed, pwer and concentration making them only able to perform 2 moves a turn.
Note: Can only be used 2 times and create a maximum of 3 large creatures per useage.
Note: No Erbium Release S rank or above the following turn.
____________
-Declined- 1 animal per usage and you can use it more times in a battle


(Erubiumuton: Chiken Senpuu Banshō no Jutsu ) - Erbium Release: One Thousand Blades Hurricane Upheaval Technique
Rank: Forbidden
Type: Offensive
Range: Short - Long
Chakra cost: 50
Damage points: 120 ( - 30 damage to user from chakra strain)
Description: The user will make a string of 3 hand seals and then by releasing their chakra they will create a large amount of powder erbium to rise up from the ground around the target creating two swirling pillars that twist and turn around the target before finally combining into one which then ravages the target dealing immense damage by shredding their body, in the even that the target survives they then will sucomb to radiation poisoning after a period of two turns causing their performance to degrade such as their speed, power and concentration making them only able to use 2 moves a turn.
Note: Cannot perform Erbium release for the following two turns afterwards
Note: User suffers 30 damage from the chakra strain of the technique.
____________
-Pending- contact me about this one
 
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BishamonSama

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Re: Custom Element's Jutsu

(Suzinomekasai: Akuma Jibou)- Dark Fire Release: Demonic Desperation
Rank: Forbidden
Type: Extreme Attack
Range: Short-Long
Chakra Points: 100
Damage Points: 200
Description: Without using handseals, the user physically forces raw Dark Fire chakra into an attack that encompasses all of their very being. The user spreads Dark Fire chakra throughout their whole body, yet prevents it from being released, causing a hugely dense compression of extremely volatile chakra within themselves. Once the user has passed their breaking point, all of the Dark Fire chakra is released outwards at all angles, turning the user into what is essentially a living bomb. The chakra soon expands into a humongous, blazing inferno of darkness that explodes with the power of several nuclear blasts, leveling an area approximately the size of a village.

NOTE: After this jutsus's usage, the user is unable to mold chakra for an entire turn, and is left severely weakened physically.
NOTE: Can only be used once per battle
NOTE: No Dark Fire for the rest of the battle after this jutsu
NOTE: While the user is charging the jutsu, their body becomes extremely hot, to the point where touching them would result in second degree burns
____________
-Declined- this means auto-death
 
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Pervyy

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Re: Custom Element's Jutsu

(kurokongouseki bakuhatsu) Carbon Detonation
Rank: S
Type: Attack
Range: All
Chakra Cost: 40
Damage Points: 80
Description: The user will focus their chakra into any source of carbon they have created or have taken control of with previous carbon techniques, making all the particles come closer to eachother making the carbon denser and mroe and more pressurized until it reaches zero point, when it's as dense as it can be. Then unleashing their chakra in that carbon source, the carbon will explode, all particles will move away from eachother creating a very strong blast. The carbon will still be there, just shattered into dust.

Note: Useable twice
Note: No S ranks in the same turn
Note: Hurts the user if caught in blast
Note: Only works on carbon the user has created or has control of
____________
-Approved-


(karumera bakuhatsu) - Caramel detonation
Rank: S
Type: Attack
Range: All
Chakra Cost: 40
Damage Points: 80
Description: The user will focus their chakra into any source of caramel they have created or have taken control of with previous caramel techniques. Then unleashing their chakra in that caramel source, the caramel will detonate creating a short range explosion from which ever caramel source is detonated. The caramel will still be there, just in peices and all over the place.

Note: Useable twice
Note: No S ranks in the same turn
Note: Hurts the user if caught in blast
Note: Only works on caramel the user has created or has control of
____________
-Declined- caramel can't have this feature because of it's physical abilities
 
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Gobi Gobletsson

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Re: Custom Element's Jutsu

(Erubiumuton: Kotai Kabe no Jutsu) - Erbium Release: Solid Wall Technique
Rank: A
Type: Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user will manipulate their chakra and use a single hand seal to create a wall of Erbium to quickly erect itself in the desired location inwhich the user chooses to defend from incoming attacks or trap opponents.
____________
-Approved-


(Erubiumuton: Jigen Tanzō no Jutsu) - Erbium Release: Dimensional Crafting Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will make a hand seal and by placing their hands infront of them they will release and manipulate their chakra to create dense large cuboid shapes for either causing blunt physical damage by large cubes or simply stabbing a target with a cone. Due to the inherent abilities of erbium release if the user causes a wound through stabbing they can transfer small particles of erbium from the object to thus cause the radiation poisoning over a period of time (two turns to work) and then the target will gain various sicknesses affecting their perormance such as reducing speed, strength and concentration.
____________
-Declined- simplify it


(Erubiumuton: Gizagiza no Kiba Jutsu ) - Erbium Release: Jagged Fangs Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user will make a sequence of 3 hand seals and then manipulating and releasing their chakra into the ground they will cause a long jagged path of erbium spikes that to try impale their opponent. If the opponent is struck by one the spikes then the wound will transfer from the spikes a small amount of erbium particles that will cause radiation poisoning after a gradual time period (after two turns) and they will then have their performance begin to drop such as their speed, strength and concentration making them only capable of performing 2 moves a turn.
____________
-Approved-


(Erubiumuton: Furui Tanren no Jutsu) - Erbium Release: Ancient Forging Technique
Rank: S
Type: Attack/ Defense/ Supplementary
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user will send a high amount of Erbium through his body system which makes him capable of chaging the size, shape, length and density of any part of the users body, like axes, swords, shields, pillars and many other various objects to deal with different situations.
____________
-Declined- I don't allow jutsu of this sort


(Erubiumuton: Jōshō Arano no Kyū sekai) - Erbium Release: Rising Wasteland of the Old World
Rank: Forbidden
Type: Offensive
Range: Short - Long
Chakra cost: 50
Damage points: 120 (-30 damage to user)
Description: The user will first perform a string of three hand seals and then releasing thier chakra into the ground to manipulate and cause erbium to rise up from the ground in a deadly forest of spikes 5 meters tall that could potentially impale any target. The user is also capable of entering the spikes which are all connected to each other and move around to another location. If the target manages to somehow survive and get cut or struck they will then be affected in a gradual amount of time space of two turns by radiation poisoning from the erbium metal that will affect their performance such as reducing their speed, strength and concentration making them only able to use 2 moves a turn.
Note: Cannot perform Erbium release for the following two turns afterwards
Note: The user suffers 30 damage due to the strain of the technique
____________
-Declined- too much if a Kimimaro ripoff
 
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Toku

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Re: Custom Element's Jutsu

(Rubiton- Rubi Doragon ) Ruby release- Ruby Dragon
Type: Attack
Rank: S-rank
Range: Short- Long
Chakra cost: 40
Damage points: 80
Description: the user will release his ruby chakra and mold it into a large ruby dragon that will explode out of the ground and charge towards the opponent thrashing anything in its way at a devastaing force. The dragon shatters from the force of impact adding to the damage by impaling the opponent w/ the flying shards that make up its ruby body.
*Note: can only be used 1x per battle.
____________
-Approved-


(Rubiton: Rubi Kikou) Ruby Release: Ruby Armor
Rank: S
Type Attack/Defence
Range: Short-Long
Chakra Cost: 40 (+10 per turn activated)
Damage: 80 (+10 for Taijutsu)
Description: The user covers their body with a thin coat of ruby to strengthen taijutsu and gives protection from direct attacks. The armor can be molded to release extendable weapons that can protrude from itself and retract. This jutsu works almost like Earth release- Hardening technique.
*Note: can only be used 3x per battle
*Note: B-rank and below taijutsu has no effect on the user.
*Note: the armor only lasts 4 turns
____________
-Declined- don't resubmit


(Rubiton- Rubigakure no jutsu) Ruby release- Hidden in Ruby Technique
Type: Supplementary
Rank: A-rank
Range: Short-Long
Chakra cost: 30
Damage points: n/a
Description: After performing the needed hand seal this jutsu allows the user to move in and out of ruby. This technique is similar to the Universal Assimilation Technique.
*Note: can only be used 3x per battle.
____________
-Declined- simply use universal assimilation?


(Rubiton- Rubi Bakuha) Ruby release- Ruby explosion
Type: Attack
Rank: A-rank
Range: Short-Long
Chakra cost: 30
Damage points: 40
Description: the user will focus his chakra into a small body of ruby and make it unstable enough by charging his chakra into it to where it explodes violently releasing ruby shrapnel adding to the destruction.
*Note: can only be used 3x per battle.
____________
-Declined- explain it better


(Rubiton- Rubi Garan) Ruby Release: Ruby Temple
Type: Attack/ Defense
Rank: S-rank
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user slams his hands unto the ground, and becomes encased in a ruby gem. The gem then begins to grow out with jagged rubies protruding from the gem outward creating a huge temple of ruby that takes up an area of up to mid-range around the user. While the Palace is forming, the rubies move w/ such force that they can hurt the opponent if he gets caught in its construction. After the temple is formed the gem containing the user shatters freeing him from his prison within the temple of ruby.
*Note: can only be used once per battle.
____________
-Declined- lol!
 
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Izuna Uchiha

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Re: Custom Element's Jutsu

(Hou Moto: Shakui) - Boron Release : Knighthood

Type: Defense
Rank: A
Range:Short
Chakra Cost: 30
Damage Points:N/A
Description: The user will accumulate chakra in one of his arm to create and outgrowth of pure boron that will take the shape of a kite shield. The size and shape of the shield can vary in order to give protection for many kind of attacks. Because of the natural resistance of Boron to impact (being the second strongest composition in the world after diamond) it would take 1 S-rank impact to break it (meaning something tangible hitting it other then taijutsu) or 3 A-rank technique.
-Can only be used 3 times per match
____________
-Approved-


(Hou moto: Supaiku) - Boron Release : Boron Spike

Type: Attack
Rank: B
Range:Short-Long
Chakra Cost: 20
Damage Points: 40
Description: One or several boron spikes (maximum 10) will protrude from the ground. These spikes cannot pierce object harder/denser then them.
____________
-Approved-


(Hou moto: Bankā) - Boron Release : Bunker

Type: Defense
Rank: S
Range: Short
Chakra Cost: 50
Damage Points: N/A
Description: The user will make but one handseal and pure Boron walls will emerge from the ground, surrounding him as it close and form a perfect box. The wall, the roof, as well as the ground are composed of a very dense alloy. Because of the natural characteristics of this element, as well as the structure created, this bunker is resistant to even the most powerful Forbidden Earth and Water attacks. Only a forbidden Wind jutsu could shatter this incredible defensive jutsu. With one other hand seal, the 4 walls will dissolve and return to the earth.
-Can only be used twice per match
____________
-Approved- promise not to use it as a prison for other people lol


(Hou moto: Yōso no tsuyo-sa) - Boron Release : Strength of the Element

Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: 30 (or +20 if used in parallel with earth jutsu)
Damage Points: N/A
Description: The user can focus his chakra to turn an earth source to pure Boron. It is also possible for the user to use common earth jutsu, but instead of being composed of earth, they're made of Boron. This will cost the user an additional 20 chakra points for every earth jutsu that's converted to Boron as it's used.
____________
-Declined- I don't approve jutsu of this sort


(Hou moto: No kurōn) - Boron Release : Boron Clone

Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: The user will make 6 hand seals and create a clone made from pure Boron. The clone can either protrude from the ground, or the user's body. This clone, sharing the basic caracteristic of the element he's made of, is extremely resistant to impacts. In fact, it requires A-rank and above taijutsu to shatter him. However, he is weak to elemental attacks and will break when hitted by anything above B-rank jutsus. Furthermore, like a regular shadow clone, this Boron clone can use ninjutsu/taijutsu/genjutsu. Until destroyed, this clone will stay active on the field.
-Can only use three times per match
____________
-Declined- if you want a regular shadow clone, make a regular shadow close, otherwise this boron clone can use only taijutsu and boron customs


(Hou moto: Jōheki) - Boron Release : Locking Wall

Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: 30
Damage Points: N/A
Description: Using the user of the technique as a reference point, he make boron pillars appear from left and right. The boron pillars join together in a dome-shape with the user at the centre. This small dome is extremely resistant and can protect from many conventional attacks (S-rank and bellow and A-rank and bellow for wind). Also, in case one confronts the enemy at a short distance, the enemy can be locked up inside the dome, setting the situation for a one-on-one fight.
-Can be used 4 times per match

Looks like this:

You must be registered for see images
____________
-Declined-


(Hou moto: Hikō Gurippu) - Boron Release : Thickening Grip

Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra Cost: 50
Damage Points: 90 (-20 to the user)
Description: After infusing a monstrous amount of chakra into both of his palm, the user will then stomp them both on the ground. Then, the top half of a sphere will emerge from the ground (the other half being underground), trapping the user's opponent in it as well as anyone standing mid-range from him. Without notice, the sphere will then start to spin on itself, shrinking as it does. In a very short period of time, the sphere will shrink to the size of a volleyball, crushing anyone inside of it. The walls of the sphere start with an initial thickness of 1m, making it extremely hard for anyone to break out of this prison. Lastly, for the sphere to continue spinning and shrinking, the user must keep both hands on the ground, constantly infusing chakra.
-Can only be used once per match
-No A-rank or higher Boron jutsu the next turn
-Leaves the user exhausted and unable to perform more then 2 jutsu his next turn
____________
-Declined- I don't approve customs that end the match automatically

yay for you getting all the names right :p
 
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-Mugen-

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Re: Custom Element's Jutsu

(Netsuton: shimo auru ) Temperature release: Frosting aura
Rank: Forbidden
Type: defense/attack
Range: short
Chakra: 50(+20 to create a chakra sheild protecting the user)
Damage: 90(death if in touching distance)
Description: Unlike the "Hell" technique,this one does not require much concentration due to it only being used up to short range. The user will preform 3 handseals and change the temperature around his body up to short range. The temperature will drastically drop to a point where even the most frost resisting metals will start to crack.If the opponent is in touching distance than he will immediately die of the frost.(unless escapes very quickly)
*If the user touches the opponent during this time,than the opponent will instantly turn into ice.
*Can only freeze 2 jutsus.(or 1 jutsu and the enemy,depending on the situation)
*If the opponent is in short range than he will experience such a frighting cold,that he will try to escape by any means away from the user.(if not succesfully escaped within the turn than he will die of cold and shock)
*Can only be used twice and a 5 turn time span must be waited on before next usage.This jutsu lasts only 1 turn
*the user will receive a 30 damage from this technique and due to the cold,his reaction speed will drop a bit.
_____________
-Approved-



Next batch:


(Shinningu hiton: Blinding sun ) Shining fire: blinding sun
Rank: S
Type: attack
Range: short-long
Chakra: 40
Damage: 80
Description: The user using his ability to use the "shinning fire" release, will clasp his hands together and spit out 2 fireballs at the opponent.The first one will go directly in front of the user,and hit the opponent from the side.The other will make a arc like move above and hit the opponent from above.Using the shinning fires blinding properties to the users advantage.
*the opponent will be blinded from the sudden bright and shinnines of the fire until the opponent stops the jutsu.
*Can only be used twice per battle and not consecutively.
____________
-Declined-
 
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Jokey

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Re: Custom Element's Jutsu

| Hani No Jutsu | Honey Technique's [/COLOR][/B]

Type: Supplementary
Rank: C
Range: Short | Mid
Chakra Cost: 20
Damage: 30
Description: The user will concentrate allot of chakra trough the Honey he's releasing turning it into a Solid Shape thus making the user possible to use their chakra to create small pillars of Honey, small tools, and small shields of Honey.

While appearing or even feeling solid, it will continue to flow at very slow rates. Honey has a glass transition between -42 and -51 °C (-44 and -60 °F). Below this temperature, honey enters a glassy state and will become a non-crystalline amorphous solid.
____________
-Approved-


| Taibu Hani No Jutsu | Greater Honey technique

Rank: A
Type: Attack | Defense
Range: Short | Long
Chakra Cost: 30
Damage Points: 50
Description: The user will concentrate allot of chakra trough the Honey he's releasing turning it into a Solid Shape thus making the user possible to use their chakra to create medium pillars of Honey, medium sized tools, and medium sized shields of Honey.
____________
-Approved-


|Hani Yoroi| - Honey Armour

Rank: S
Type: Defense
Range: Short
Chakra Cost: 40
Damage Points: 50
Description: The user will use their chakra to Creating a layer of Honey all over their body. By Concentrating allot of Honey chakra over the user his whole body then the user has a way to create the layer of Honey in one of its hardest forms of Solid Honey. This armour is able to block Water technique's because Its denser than the water so water cant break through its stickiness & Lightning technique's Because honey can conduct lighting and Wind technique's If wind is used on honey it will just make a bubble like shape. This armour is especially useful against Taijutsu user's. This Honey armour is like a armour just like Gaara's one the way it covers the user, so their are joined which are flexible as they are made from softer forms of Honey. This makes it so the user has some agility.

- Can only be used once per Battle
- Last for 3 turns
- Can block every Wind|Lightning|Water Technique's Below S-Rank
- Slows the users movements, but that has nothing to do with the Handseals
- Getting touched by Fire would kill the user because of the High amount of warmth
- Getting attacked by Earth spike's or sharp earth technique's would break the Armour
____________
-Declined- 1st whilst the honey is in a solid state, you can't move; 2nd lightning is a weakness - if honey is a conductor as you state, then the lightning simply passes through it and still reaches you to cause damage
 
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Ryūjin

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Re: Custom Element's Jutsu

(Arumiton: mokushi no heki) - Aluminium Release: Burst Of The Apocalypse
Type: Attack
Rank: S
Range: Long
Chakra Cost: 40
Damage: 80
Description: the user performs 3 handseals after that he takes a deep breath and exhales and gathers a huge amount of aluminium chakra into his lungs , then spews the chakra through his mouth shooting condensed liquid of aluminium at the target that explodes into multiple aluminium droplets upon impact with any surface and melts anything that comes in contact with it.

~ 3 times per battle
~ No S-rank Aluminium next turn.
~ Must use the liquid aluminium skill jutsu beforehand
____________
-Approved-


(Arumiton: nenshou naraku no nami) Aluminium Release: Wave Of Burning Hell
Type: Attack
Rank: Forbidden
Range: Short - Long
Chakra Cost: 50
Damage: 100 (-20 to the user)
Description: the user gathers a large mass of Aluminium chakra and slams his hand on the ground spreading all of the aluminium chakra into the ground turning a large portion of the earth into aluminium liquid , then by using shape manipulation , he rises the aluminium liquid to make a very large wave of hot aluminium liquid that thrusts at the opponent in fast speeds due to the aluminium's low density..

~ Only once per battle
~ must have used the aluminium liquid skill technique beforehand.
~ No Aluminium techniques higher than B-rank for 3 turns including this turn.
____________
-Declined- it doesn't damages you so it isn't a forbidden ranked jutsu, rank it properly


(Arumiton: taibu Arumi no souken) - Aluminium Release: Greater Aluminium Creation
Rank: A
Type: Attack/Defence/Supplementary
Range: Short - Long
Chakra Cost: 30
Damage: 60
Description: this is a stronger version than the Aluminium Creation technique, the user creates any shape out of the aluminium metal like aluminium pillars, walls of aluminium to defend, basically any shape of the aluminium just as versatile as the wood element.
____________
-Approved-


(Arumiton: Arumi no yoroi) - Aluminium Release: Aluminium Armor
Rank: A
Type: Defence
Range: Short
Chakra Cost: 30 (+10 for making extendable spikes)
Damage: 60
Description: the user coats his body with a layer of the aluminium metal that protects him from incoming attacks, and can defend against all B-ranked attacks, if needed the user can mold his chakra into the armor allowing him to make spikes to protrude out of the armor but it's only extendable within the short range.
____________
-Declined- define how you're moving in it making the aluminum soft/partially liguid, otherwise you're just an aluminum plated statue


(Arumiton: mugen chuusou) - Aluminium Release: Infinite Aluminium Spikes
Rank: S
Type: Attack
Range: Short - Long
Chakra Cost: 40
Damage: 80
Description: the user slams his right hand on the ground releasing aluminium chakra through the ground and releasing aluminium chakra into the air around the opponent using his left hand, then he makes the "Ram" handseal causing spikes to protrude out of the ground , the user uses the manipulation and the chakra that was previously releases with his left hand and rises the spikes out of the ground making it surround the opponent in a giant orb of spikes that are constantly spinning around him, then the spikes close in at the opponent with fast speeds thrusting at him at the same time from every direction.

~ 3 times per battle
~ No S-ranked aluminium techniques for 2 turns.
____________
-Declined- op, don't resubmit
 
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Lili-Chwan

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Re: Custom Element's Jutsu

I was waiting for those xd

1.(Masshuru-muton: Chibi no Baundo ) Mushroom Style: Bouncy Leprechauns

Rank: C
Rank: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: Allows the user to grow up to 5 large wide-topped mushrooms from the ground, that can bounce the user and/or the opponent high in the air, or withstand the impact from high falls.
____________
-Approved-


2.(Masshuru-Muton: Shicchi no Ibo ) Mushroom Style: Warts of Mokele-mbembe

Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Poins: 40
Description: The user creates a large amount of mushrooms throughout the ground. This mushrooms can either release normal alternative release poison or normal alternative release spores, which, upon contact will rapidly grow into full fledged main release fungus.
*Description is in the CE submission*


_____________
-Declined- restrictions, and since this is a jutsu that produces at least 2 other secondary jutsu B rank is too low for it


3.(Masshuru-Muton: Chiyu no Ten'on ) Mushroom Style: Bless of Legba

Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user is able to release an enhanced form of Peniciline, allowing her to effectively killing most pathogenic Germs and Bacteria, in infections or from techniques employed in Germ release, up to A rank. The technique is more efficient if used by a person with medical knowledge, such as a med-nin or a med-school Student, able to kill up to S rank of Germ Release.
____________
-Approved-


4.(Masshuru-Muton: Mori no Jusshi ) Mushroom Style: Fingers of Pan

Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points:60
Description: The user is able to release a large net of fungus, from her hands or from the ground which can withstand the impact of huge boulders of rock and cease their movement. The user can decide to preform this jutsu to trap the opponent.
*Can only be used once every 2 turns*
_____________
-Approved-


5.(Masshuru-Muton: Reisuiyoku no Sasayaki ) Mushroom Style: Whisper of a Barbegazi

Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: Allows the user to create a large amount of cold-adapted fungus, which are able to withstand up to A rank Ice Jutsus and other Cold based Custom Elements. The user can choose to make them grow with other fungus in play, to enhanced them, or create them as walls from the ground or shields from her own body.
*Can only be used again after two turns*
____________
-Approved-


6.(Masshuru-Muton: On'yoku no Ichida ) Mushroom Style: Blow of a Salamander

Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: Allows the user to create a large amount of heat-adapted fungus, which are able to withstand up to S rank Fire jutsus, A rank Lava Jutsus and other Heat based Custom Elements. The user can choose to make them grow with other fungus in play, to enhanced them, or create them as walls from the ground or shields from her own body.
*Can only be used again after two turns*
This takes out some of the Fungus weaknesses, but only on a localized area. And only within range.
____________
-Declined- fire beats them no matter how you put it


7.(Masshuru-Muton: Shuju no Dokusei ) Mushroom Style: Toxic Dwarf

Rank: A
Rank: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: Creates one large mushroom anywhere within range, with either a bright red top with white large dots, a light purple top with multiple small black dots or a black top.
  • If red, the mushroom will release a blinding mist of spores that will secrete a liquid that causes irritation to the eyes, nose and throat of anyone who inhales them.

  • If purple, the mushroom will release a powerful poisonous mist that will induce paralysis of anyone who inhales it.

  • If black, the mushroom will release an odorless, colorless mist with hallucinogenic properties, making them see a party of dwarfs all around them, which will forcefully distract them from the fight.
The mushroom will release it's toxins over the course of 3 turns, at the end of which it will decay. The mists will take 1 full turn to spread through the max reach (about 20 meters all around the mushroom)
*Only one mushroom at a time*
*Must wait 2 turns after the mushroom decays in order to use the jutsu again*
*The user and her summons aren't affected by neither mist. Allies can be given antidotes beforehand, which will only last 5 turns in the organism*
____________
-Declined- I'm okay with everything except the purple one


8.( Masshuru-Muton:Senkyou no Nora ) Mushroom Style: Fields of Wonderland

Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: This jutsus turns the area into a vast field of regular green fungus, with forests of different sized mushrooms, both small as hands or big as large trees. The net of fungus will severe all connection with the ground beneath, preventing the opponent from utilizing it as a source from Earth Jutsus, as well as melting through any previously active earth jutsu, neutralizing it. The net of fungus does not have parasitic abilities and the mushrooms don't have spore or poison release abilities.
Given the Chakra strain, the user will not be able to preform any other Mushroom jutsus in the same turn, and can only use 2 jutsus in the same turn.
*Can only be used thrice per battle*


Like I said, these Mushies don't have parasitic abilities. Their only purpose is to fill the ground with fungus. The connection with the ground is severed because Mushroom is strong against Earth.
____________
-Approved-


9.(Masshuru-Muton: Houkai no Ichimi ) Mushroom Style: Touch of Nergal

Rank: S
Range: Direct Contact
Chakra Cost: 40
Damage Points: 80
Description: The user covers her body in a thin layer of highly parasitic fungus with only one ability, the rotting of organic matter, but enhanced to limits. With only one touch, the user will insert the fungus on the opponent body, which will quickly spread over the course of 1 turn, putrefying the skin and organs, resulting in death.
*The layer lasts only 2 turns*
*The user can't use Mushroom jutsus 2 turns after it wears off*
*Can only be used twice*
____________
-Declined- op
 
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Hellsbadass

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Re: Custom Element's Jutsu

Garandou hanatsu: Genshi bunri [void release: atomic speration ]
Type:Attack/ defence/ supplyment
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 40
Description: With a quick string of hand seals, the user will place both his hand out towards the target and gathers void into a huge ball (which wouldn't take that much of time). the ball will then compress into a smaller ball (basketball size) which will be fired at the target at great speeds. On impact (with anything), the ball will expand/ explode releasing a huge way of void that would engulf the user as well. Unlike a regular void release, this jutsu is not life treatiing. It only stops all chakra based attacks and blocks chakra molding for both the user and the targets. meaning that both the user and targets cannot use chakra based attacks. The only damage is when the target gets hit with the compressed ball of void, he/she will suffer pain and fatigue, making them unable to move that well.
*Chakra based attack will be unusable for 5 turns
*can only be used once
*getting hit by the small ball of compressed will cause suffering and fatigue also chakra loss
* getting hit with the wave will result in chakra loss
____________
-Declined- since it damages you too it should be of forbidden rank
 
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Passion

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Re: Custom Element's Jutsus

( Shokubutsuton: Shokubutsu no jutsu ) - Plant release: Plant technique
Rank: E-A
Type: Offensive - Supplementary - Defense
Range: Short - Long
Chakra cost: 5-25
Damage points: 10-50
Description: User concentrates Water and Earth based chakra on surroundings, creating various plants. Bigger the plants are, the higher the chakra cost is and it requires making Dog - Dragon - Rabbit handseals before the jutsu creating plants. The variety of plants is restricted by only user's knowledge of plants and user's imagination. The plants that are created each have their own ups and downs for example, dry plants are weak against fire as healthy and fresh plants are strong against fire. This technique cannot be used in closed areas made of stone, unless there's dirt showing.
Note:
  • The type of plant varies upon the user but no trees or wood can be created
  • No Raiton can be used at the same turn
____________
-Declined- you can't have one jutsu for all of earths flora.. separate it into a jutsu for each kind


( Kanton: Ryōga Kanton no Jutsu ) Iron release: Superior Iron Technique
Rank: A
Type: Offensive/Defensive/Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: User performs Ram → Dragon → Rat hand seals and sends chakra into already existing iron sources or ground to produce stronger version of Iron Technique that can create superior objects, defenses and attacks than the previous technique could. This too can be used to create liquid iron that solidifies when user wants it to.
Note:
  • Cannot be used on same turn with Raiton techniques
  • Advanced version of basic Iron Technique.
____________
-Declined- define it better
 
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Nero

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Re: Custom Element's Jutsus

(Souken Shintou: Shintou Ranchi) Blitz Impact Technique: Impact Launch
Type: Attack
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user does 10 handseals instantly upon finishing the last handseal 8 pure blitz impact swords appear in the air in a mid range near the user. After doing the last handseal the user is able to do one handseal for each sword making them launch into a direction that the user pleases one at a time. Each sword has a different odd handseal for the effect to work. Each odd handseal doesnt have to be done with two hands (thats why their odd). These blades are 5 feet long and 6 inches wide and are made of nothing but blitz impact chakra.
Can only be done twice during a match.
____________
-Approved-


](Souken Shintou: To-chi) Blitz Impact Release: Torch
Type: Attack
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user focuses his chakra outside of him into a line of chakra this line is extremely wide in length after focusing the chakra out infront of him which only takes 3 seconds for a low experienced Blitz user the user does an odd handseal with one hand releasing it off at a insane speed. Is just a wave of blitz impact that is large in length. It is about 3 meters long.
Can only be used 3 times during battle.
____________
-Declined- don't resubmit

and I'm not fond of you doing odd handseals
 
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Pervyy

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Re: Custom Element's Jutsu

(kurokongouseki tsubasa ) Carbon wings
Rank: A
Type: Supplementary
Range: short
Chakra Cost: 30
Damage Points: N/a
Description: The user with focus there chakra, creating wind made from carbon out of the carbon atoms in the air or on the ground. This wings are like and extension of the user and can be used for flight in battle. These wings protect the users back and can only be destroyed by fire or lightning attacks. These wings are 1 meter long each. The carbon in the wings has a unique structure that makes it so the carbon is very light and so is able to allow the user to fly. This form of carbon is called carbon nanofoam, one of the lightest know solids.
____________
-Approved-


(kurokongouseki kishimu Kuchiyos) - Carbon Gourd Summoning
Rank: S
Type: Supplementary/Attack/Defence
Range: (on users back, can be controlled at all ranges)
Chakra Cost: 20 per turn
Damage Points: N/a
Description: The user will perform 2 handseals slamming their hands oin the ground performing a summoning jutsu to summon a gourd of carbon. This is a gourd of carbon link Gaara's sand gourd on his back. This Carbon gourd is full of a powder form of carbon which the user carries around with them all the time and is constantly infused with the users chakra. This carbon powder can be reformed to make up different atomic structures of carbon for different purposes in battle. Much like gaara's sand, this Carbon can be used for attacks or defence that require a carbon source by the user at any time. Due to this carbon already being infused with the users chakra then can control and manipulate it almost instantly to suit their needs. The carbon is linked to the user and will come to there defence, as it is infused with the users chakra. It can keep up with up to 2nd gate speed, and can block S ranks and below.

Note: The defencive ability can only be used once ever 2 turns and only used 5 times per battle
Note: The defencive ability counts as a jutsu.
Note: -20 chakra for each turn the user has this.
____________
-Approved-


(kurokongouseki ) Carbon Reaction
Rank: A
Type: Supplementary
Range: short-long
Chakra Cost: 35
Damage Points: N/a
Description: The user will perform one handseal releasing chakra into carbon around the battle feild. This does not include carbon that is part of living things. The user will then release a wave of energy into the carbon to cause the carbon to react with oxygen in the air creating either carbon dioxide or carbon monoxide. This can be done on certain areas that the user chooses.
____________
-Approved-
 
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Toku

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Re: Custom Element's Jutsu

(Rubiton- Rubigakure no jutsu) Ruby release- Hidden in Ruby Technique
Type: Supplementary
Rank: A-rank
Range: Short-Long
Chakra cost: 30
Damage points: n/a
Description: After performing the needed hand seal this jutsu allows the user to move in and out of ruby. This technique is similar to the Universal Assimilation Technique but different since it allows you to phase through ruby not just take on its properties.
*Note: can only be used 3x per battle.
____________
-Approved-


(Rubiton- Rubi Bakuha) Ruby release- Ruby explosion
Type: Attack
Rank: A-rank
Range: Short-Long
Chakra cost: 30
Damage points: 40
Description: the user will focus his chakra into a small body of ruby and make it unstable enough by charging his chakra into it to where it explodes violently releasing ruby shrapnel adding to the destruction. The user can only make small objects of ruby explode like the size of a fist or a kunai. If used in short range the user would have to defend as well.
*Note: can only be used 3x per battle.
____________
-Declined- look at Dans carbon explosion custom.. you have to go in those lines
 
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Crutch Kaguya

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Re: Custom Element's Jutsu

Volcanic Water

(Kazan Suiton: Mizu no Henkan) Volcanic Water Release: Water Conversion
Rank: B
Type: Supplementary
Range: Short-Long
Chakra cost: 30
Damage points: N/A
Description: The user can instantly change an existing water source into volcanic water by adding large amounts of fire chakra with massive chakra compression. The newly formed volcanic water can be used only as a source for volcanic water jutsu, normal water techniques aren't compatible.
~Can only be used four times per battle, must wait one turn before reuse.
_____________
-Declined- restrict it so I know you wont be simply turning incoming water attacks into your volcanic water lol


(Kazan Suiton: Mugen Same Nami) Volcanic Water Release: Infinite Shark Wave
Rank: S
Type: Offense
Range: All Ranges
Chakra cost: 60
Damage points: 110 (-10 to the user)
Description: The user will use a large existing source of volcanic water, and make the volcanic water rise up as a gigantic wave that surrounds the opponent. The wave will transform into an uncountable number of sharks. The wave of sharks will crash down upon the opponent from every angle, crushing and vaporizing them and anything else that comes in contact. If this jutsu is used while the opponent is on land, the heat produced by the wave will turn the ground into boiling mud making underground escape impossible.
~Can only be used once per battle, and cannot use volcanic water the next two turns.
____________
-Approved-


(Kazan Suiton: Sukuranburu Kyuutai) Volcanic Water Release: Scrambling Orbs
Rank: S
Type: Offense
Range: Short-Long
Chakra cost: 40
Damage points: 80
Description: The user can launch several condensed orbs of volcanic water from their mouth that can be directed in the air to surround the opponent and come together from all sides to prevent escape. The user can also instead release one massive blast of volcanic water instead of separating them.
~Can only be used four times per battle.
_____________
-Declined- define what size they are


(Kazan Suiton: Tsukaihatasu no Honoo) Volcanic Water Release: Devouring of Flames
Rank: Forbidden
Type: Offense/Defense/Supplementary
Range: All Ranges
Chakra cost: 60
Damage points: 110 (-10 to the user)
Description: The user will focus their volcanic water chakra into all existing sources of volcanic water in the area. Then user will direct the volcanic water toward any and all sources of heat energy (fire and lightning), and then makes the volcanic water absorb the heat into itself greatly strengthening it. Since volcanic water can no longer evaporate, the amount of heat it can absorb is endless allowing this be an absolute defense against heat based techniques. The water will then converge on the opponent and vaporize them upon contact. The large amount of heat that the water will result in small burns on the user from being near it.
~Can only be used twice per battle, and no volcanic water the next two turns.
____________
-Declined- bit oped


(Kazan Suiton: Tamashii Senjigusuri) Volcanic Water Release: Soulful Infusion
Rank: A
Type: Offense
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: The user will draw water from the air and turn it into volcanic water, and also draw existing volcanic water, and then infuse it into one wind or advanced wind element technique that was previously used making the technique a combination with volcanic water.
~Can only be used three times per battle, and must wait one turn before reuse.
____________
-Declined- provide a better description, what would you actually do with the jutsu, what would it cause


Atmospheric Pressure

(Kiastsu: Kaibutsu) Atmospheric Pressure Release: Leviathan
Type: Offense
Rank: S
Range: Short/Middle/Long
Chakra Cost: 60
Damage Points: 110 (-10 damage to the user)
Description: The user will concentrate large amounts of atmospheric pressure chakra and shoot it into the sky. The chakra will take the shape of a great leviathan of wind that descends from the sky at incredible speeds, and smashes onto the target. It leaves a massive crater where it strikes.
~Can only be used twice per battle and no atmospheric pressure the next two turns.
____________
-Approved-


(Kiastsu: Touza) Atmospheric Pressure Release: Current
Type: Offense/Defense/Supplementary
Rank: S
Range: Short
Chakra cost: 40
Damage Points: 80
Description: The user focuses large amounts of atmospheric pressure throughout their body without the need of hand seals, and can instantly release a ferocious current from every chakra node in their chakra system that turns anything caught in it into dust. The current can also be released from specific point.
~Can only be used four times per battle.
____________
-Declined- I don't like the "turns anything caught in it into dust" part


(Kiastsu: Sukuranburu Kyuutai) Atmospheric Pressure Release: Scrambling Orbs
Rank: S
Type: Offense
Range: Short-Long
Chakra cost: 40
Damage points: 80
Description: The user can launch several condensed orbs of atmospheric pressure from their mouth that can be directed in the air to surround the opponent and come together from all sides to prevent escape. After the orbs get close enough, the user can make them explode. The user can also instead release one massive blast of atmospheric pressure instead of separating them.
~Can only be used four times per battle.
____________
-Declined- same reason as for the volcanic water version


(Kiastsu: Juuman Ha Odori) Atmospheric Pressure Release: Ten Thousand Blades Dance
Rank: Forbidden
Type: Offense/Defense/Supplementary
Range: All Ranges
Chakra cost: 60
Damage points: 110 (-10 to the user)
Description: The user will release a massive amount of atmospheric pressure chakra out of their body and then with it form thousands upon thousands of countless small thin but incredibly sharp blades of atmospheric pressure that almost look like light green sakura petals. The blades will completely surround the opponent and can be controlled by the user at will. The blades will all converge onto the opponent and begin cutting the opponent an incredible number of time from all angles possible turning where they stand into nothing but a pile of dust. The large amount of atmospheric pressure contained within the countless blades will cause minor cuts to the user when used.
~Can only be used twice per battle, and no atmospheric pressure the next two turns.
____________
-Approved-


Atmospheric Pressure and Volcanic Water Combination
(Will count as both a Volcanic Water custom and an Atmospheric Pressure custom)

(Kiastsu Oyobi Kazan Suiton Gouhei: Senrei no sono Ekitai Inferuno Ooarashi) Atmospheric Pressure and Volcanic Water Combination: Baptism of the Aqueous Inferno Tempest
Type: Offensive/Defensive/Supplementary
Rank: Forbidden
Range: All Ranges
Chakra cost: 100
Damage: 160 (-30 to the user)
Description: The ultimate technique for only those that have mastered both volcanic water and atmospheric pressure. The user begins by lifting their arms up and bringing both palms together in front of them, the user will separate their hands and create some space between them. The user will then begin focusing large amount of volcanic water and create an incredibly condensed orb of volcanic water between their palms in a couple seconds. Afterwards, the user will begin adding massive amounts of atmospheric pressure into the condensed orb of volcanic water and being spiraling it at insane speeds creating a small condensed vortex of volcanic water and atmospheric pressure that spins at immensely hot temperatures and speeds in a few seconds. The user will release the vortex forward while continuing to add more volcanic water and atmospheric pressure and the vortex grows instantly into a gargantuan cyclone dwarfing the entire landscape and can be directed forward raging over a massive area. Anything caught in the cyclone will be either vaporized upon contact from the heat or turned to dust from the winds. The heat produced by the cyclone is so great that the ground it passes over instantly becomes boiling mud making underground escape impossible and killing anyone underground. It is said that there is no trace of life left in any area that the cyclone passes through but a combination of boiling dust and mud on the ground.
~The incredible scale and strength of this technique limits it to only one use per battle. The user cannot use volcanic water or atmospheric pressure for the rest of the battle. The heat produced from the vortex when its created is so powerful that the user's hands and forearms are left severely burnt and almost steamed. The damage to the user's hand forces the user to only be able to use ninjutsu that require hand seals or use of the hands for the next three turns, after that they cannot perform ninjutsu that require any use of hands. Then, the user can only use their arms to perform taijutsu the next two turns. Afterwards, the user will lose the ability to use their arms up to their elbows for the rest of the match.
____________
-Declined- do not resubmit
 
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Daemon

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Re: Custom Element's Jutsus

@ Radiant Hell: I'll take it
Maybe you would, but I wont let you lol

(Kazan Hai:Katorieki)- Volcanic Ash: Firebird Strike
Type: Offensive
Rank: S
Damage: 80
Chakra Cost: 40
Description: the user engulfs his/herself in volcanic ash chakra. then the user ignites the volcanic ash on them causing a blaze to cover their. the user then jump is the air and forces chakra through their feet to propel them into the opponent sending them flying back and scorching their skin in the process.
-Can Only be used/taught by Daemon
-No volcanic ash can be used next turn
-this jutsu doesn't need handseals
-If this move is used more than 4 times in a battle, the user's skin and flesh starts to burn off do to over use
How the jutsu looks like:
You must be registered for see images
____________
-Declined- define how long this enables you to jump, and I'd say only once (maybe twice) before your feet get burnt off


(Kazanhai Hai: Senpuku)- Volcanic Ash: Pyroclastic Ambush
Type:Attack/Supplementary
Rank:Forbidden
Range:Short-Long
Chakra Cost:100
Damage Points:90
Description: the user sums up a massive amount of fire chakra into their lungs. they then convert it into highly heated ash(volcanic ash) which is released in a large amount of the users mouth. once the opponent is hit in this gargantuan flow of ash they will be covered in super heated ash. Due to the heat produced by the ash it will cause the opponent severe burns. The user then clicks their teeth igniting the ash around the user setting of a large explosion. this jutsu can be avoided by the user traveling underground. If the user is caught in this jutsu the effect will be the same as if it was done on the opponent
(Can only be used once per battle)
(No volcanic ash for the rest of the battle)
(Can only be taught by Daemon)
____________
-Approved-
 
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Typhon

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Re: Custom Element's Jutsu

(Kongoton: Adamant-hamasuta) - Adamantine Release: Adamant Hamster
Type: Defense/Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage: N/A
Description: The user stomps on the ground causing adamantine to rise up and enclose a target within a hollow sphere. This could be used to create a defensive barrier for the user, or trap the opponent within a prison. The sphere can be returned to the ground with another hand seal, if the user so chooses.
~Can only be used twice per battle.
~Can be broken through using the normal methods that destroy adamantine. (weaknesses listed in the submission, don't want to put them into the description since that would basically be telling the opponent how to break out of the technique.
____________
-Approved-


(Kongoton: Adamant-Shou) - Adamantine Release: Adamant Devastation
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 45
Damage: 90 (-10 to user)
Description: The user forms the boar hand seal and causes a pre-existing source of adamantine to burst sending out large spikes in every direction. For this technique to be effective the source of adamantine must be of at least moderate size and have been B-rank or above. These spikes are about a meter in length and travel at high speeds. This can be used on adamantine up to long range away, but the spikes only travel mid range from that object. The user is also susceptible to these spikes if they're not careful. As is usual with Adamantine techniques the use of this takes a toll on the user.
~Can only be used twice per battle.
~Does 10 damage to the user.
~Can potentially hurt or kill the user, if they're not careful in its usage.
~Requires a moderate source of adamantine.

(The damage done to the user besides the -10 can be avoided as long as they don't use it stupidly)
____________
-Approved-


(Mashumaruton: Nechinechi Hatairo) - Marshmallow Release: Sticky Situation
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage: Dependent on the rank of marshmallow used on.
Description: The user adds more fire chakra to a solid state marshmallow to throw off its balance. The excess fire chakra causes the marshmallow to explode, bursting into hot and sticky marshmallow fluff this will burn the opponent and hinder their movements. The damage done depends on the rank of the technique this is used on. If used on an A rank technique it will do A rank damage (60), if used on a B rank technique it will do B rank damage (40), and so on. This cannot be used on S rank or higher techniques.
~Can only be used three times per battle.
~Can only be used on A rank and below techniques.
____________
-Declined-
do not resubmit

(Mashamaruton: Itokuzu Tsunami) - Marshmallow Release: Fluff Tsunami
Type: Attack
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage: 60
Description: The user will ingest three marshmallows and then release a large wave of marshmallow fluff that races towards the opponent. The wave itself is ten meters tall. The amount of fluff released is enough to leave the battlefield covered in a layer of the sticky goop.
~Can only be used twice per battle.
~Consumes three marshmallows.
____________
-Declined- You know how tall 10 meters actually are?


(Not sure what you meant by fix the names, put the japanese/english names on the same line like everyone so hopefully that was what you were talking about)
Yes I was lol
 
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Ryuji

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Re: Custom Element's Jutsu

(Yukiton: Fuyu No Keigoku)-Snow Release: Winter's Punishment
Rank: Forbiden
Type: Offensive
Range: Long
Chakra Cost: 50
Damage Cost: 100 (50 to the user)
Description: After performing a row of 16 hand seals and finishing with a clap, the user will begin creating huge amounts of snow in one place. After the snow has been created, the user will slam both of his hands in the ground and send the massive amount of snow towards the opponent(s) in the form of a huge wave enough to out-sized a giant summoning. The force of the wave is enough to greatly damage a Jinchuriki in his complete form or to half-destroy a village. After the use of this technique the user will develop heavy breathing and his skin will suffer from frostnip, wich causes itching and pain in the surface of the skin and after a turn has passed the skin will become numb.
If snow is present when about to use this technique the amount of hand seals used is are 10 not 16.
Note: Can only be used once per battle.
Note: No snow techniques for 3 turns.
Note: No A or S-rank techniques for 3 turns.
____________
-Approved- And you could of simply said it's an avalanche lol


(Yukiton: Howaito Auto)-Snow Release: White Out
Rank: B
Type: Offensive/Deffensive
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user will begin focusing Yukiton chakra around him after perfoming a short row of 4 hand seals. This will create a huge snowstorm that blinds the opponent(s), buries them in snow. Everywhere around the user is cover with snow after snowstorm has ended.
____________
-Approved-


(Yukiton: Atsuen Yumari)-Snow Release: Rolling Snowballs
Rank: B
Type: Ofensive
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: To use this technique the user needs a vast amount of snow in the field. The user will make the Dog seal and a strong gust of wind will be created with wind chakra. The wind will make small clusters of snow begin rolling following the wind and growing by picking up additional snow as they roll, the result will be a barrage of rolling snowballs the size of a house will be coming towards the target.
____________
-Approved-
 
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