Custom Element's Jutsu Submission

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Caliburn

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Re: Custom Element's Jutsus

(Shinkuu: Belial ‡ Keji Koutetsu) - Vacuum: Belial ‡ Apocalyptic Armor -

Rank: Forbidden
Type: Defence/Attack/supplementary
Range: Short
Chakra cost: 50 +15 each turn
Damage ponts: N/A
Description: The user creates a very thin, but extremely strong, vacuum around him (even under his feet). However between the vacuum and the user there's still a layer of air. The shape of the vacuum is exactly that of the user, even the slightest details like the users hair or fingernails are perfectly mimicked. The user can manipulate this vacuum armour into different shapes, all incredibly detailed, for instance he can change it into a samurai outfit, a medieval armour, LotR armour etc. He can also increase/decrease the thickness of the vacuum, but only to a limited degree. He can create vacuum weapons such as swords or even ranged weaponry (crossbows, bows to shoot vacuum bolts and arrows). By creating an air space within the weapon (using the air that's between the user and the vacuum) and by only leaving a small tunnel to this air space, the user can focus his chakra into the weapon, resulting into a vacuum weapon with for example, highely pressured fire chakra in the core of the weapon (between the core and the outside there's only a small, but strong, vacuum layer). This can also de done in other parts of the armour, creating some fancy effects like a burning fist.
All of these things remain in short range. This jutsu is mainly used for defence. As both shockwaves and some elements can't travel through a vacuum, the user can for example literally walk through fire jutsu's without being harmed. The ability to focus chakra into certain air-spaces can't protect against jutsu's, it's too low-ranked and too small-scaled for that, unless it's a really low-ranked jutsu. Though in case the user uses a vacuum weapon to decapitate the opponent or something it still kills them (it's the same principle impaling a kunai through his head). The armor doesn't restrict the users movement and follows it every step.

*Can only be used once per battle*
*Lasts for three turns max and every turn the user needs to pay +15 chakra, after the 3 turns the jutsu ends as the air supply is almost up*
*The user can't use any vacuum-jutsu's for the next three turns after the jutsu is finished*
*The user can't use any elemental jutsu's which are weak against vacuum (well he can use them, but they wouldn't go through the vacuum and would thus backfire and kill the user). He can still use the ones that are weak against it (and normal chakra/ninjutsu) without destroying the vacuum (though the opponent can destroy it).
*By manipulating the pressure of the vacuum at certain spots for an instant he can still throw shuriken, kunais and that kind of stuff without breaking the vacuum, though it blocks the ones from the enemy.*
____________
-Approved-


(Shinkuu: Shiro Kami) - Vacuum: White Paper -

Rank: A
Type: Attack/Defence/Supplementary
Range: Short/Medium/Long
Chakra cost: 30
Damage points: 60
Description: The most basic and standard vacuum skill which can be used in a variety of ways, which results in that the strength of it fluctuates depending on the situation. The user can create vacuums from the size of fingernails till the size of large boulders. The user can create these vacuums around his arms or make them appear somewhere on the battlefield and can shape the vacuum into multiple forms. For instance he can start making vacuum weapons, shuriken, kunais. It can also be used to move smoke/mist and similar things away to another place. Multiple vacuums can be made, though the more made, the smaller they are.

*maximum of five vacuums can be made at a time, though this for things like vacuum kunai's and shuriken*
____________
-Approved- Add to the description what is actually does for the "smarter" you might be fighting so they know vacuum is an empty entity that pulls stuff inward lol


(Shinkuu: Mutouryuu/Santouryuu ‡ Kokuyo Ootatsumaki) - Vacuum: No Sword Style/Three Sword Style ‡ Black-rope Great Dragon Twister -

Rank: S
Type: Attack/Defence
Range: Short/Medium/Long
Chakra cost: 40
Damage points: 80
Description: The user stretches his arms to his sides and then (with or without three swords, though it's more effective with) rotates once quickly around his own axis, creating multiple rising vacuums in the shape of long, sharp dragons coiled around the user which spiral upwards like a hurricane. This is both defensive as offensive at the same time. It can protect the user from incoming attacks, however by shaping the edges (or in other words the skin of the vacuum dragons) of the vacuums into sharp teeth, the rotation of the vacuum becomes an extremely powerful slashing and cutting offense, similar to a buzz saw, which can even rip jutsu's of the same rank into shreds. While the twister rises, the diameter of it expands with the user as the center and then the twister starts to move at a rapid pace towards the opponent (however the user isn't harmed while the twister goes over him).

*Can only be used 3 times per battle*
*It can only be used with three swords if the user knows the Santouryuu swordstyle*
____________
-Declined- Define how long the expansion diameter actually can become


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(Guraton: Genkotsu Boukyaku) - Quake: Fist of Oblivion -

Rank: A
Type: Attack/Defence
Range: Short-Medium/Long
Chakra cost: 30
Damage points: 60
Description: The user focuses his quakes into a single point (called a hypocenter) which makes it looks like a white bubble, while in fact it are highely condensed quakes. Most of the time this is done around one of the user's fists, however it can be done around two fists, around his feet or even around a weapon that the user is holding. When this bubble comes into contact with something, it sends all the condensed quakes through the object, destroying it no matter the size of the object, making it extremely dangerous in short range. However by using a jutsu or object as a medium, the user can reach to mid-long range for example by slamming it into the ground the quakes travel through the surface of the earth (creating large cracks in the surface) and then towards the opponent (this way underground opponents can be reached too if aimed downwards) or if the opponents uses for example an earth wall to defend himself the user can slam into it, destroying it and making the quakes go through the wall towards the opponent.
The size of the bubble can be changed, however the diameter will never be larger than the user's arm.
____________
-Approved-


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(Guraton: Hokou Michisuji Asura ‡ Toukaikami) - Quake: Walking the Path of Asura ‡ God of Destruction -

Rank: Forbidden
Type: Attack/Defence
Range: Short/Medium/Long
Chakra cost: 60
Damage points: 120
Description: The user places one leg in front and swings the corresponding arm (left leg, lef arm) backwards across his chest. Then he swings it back forwards punching the air. However this punch literally cracks the air itself and sends devastating shock waves through the air in the direction it is facing. These shock waves are able to pass through and damage almost any substance, literally tearing it apart. However from the spot where you punched the air one, large vertical quake is sent forward like the spearhead of the attack of which countless smaller quakes originate from into all directions. As a result opposing opstackles are first breached in half and directly after that completely destroyed.
The consequences for the battlefield are disastrous. Everything in front of the user has been destroyed. A large fissure has appeared where the vertical quake travelled and the surface all around it has been crackes, boulders are sticking out of the ground everywhere. In the end the entire field in front of the user has been completely altered in a rocky wasteland with deep chasms and giant boulders sticking out into all directions, just like with a real earthquake.

*Can only be used once per battle*
*No quake jutsu's for 3 turns*
*No other forbidden ranked jutsu's this turn or the next*
____________
-Declined- The definition of a forbidden ranked jutsu is that it harms the user too, how does this one harm you?
 
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Passion

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Re: Custom Element's Jutsus

( Kanton: Ryōga Kanton no Jutsu ) Iron release: Superior Iron Technique
Rank: A
Type: Offensive/Defensive/Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: User performs Ram → Dragon → Rat hand seals and focuses chakra into existing Iron sources or ground to gather Iron for this technique, though that is a bit slower than having already existing iron source. The technique is a stronger version of Iron Technique that can create larger objects, defenses and attacks than the previous technique couldn't. This too can be used to create medium to small amounts of liquid Iron that solidifies when user desires so. This technique requires ability to perform regular Iron release technique.
Note:
  • Cannot be used on same turn with Raiton techniques
  • Advanced version of basic Iron Technique.
____________
-Approved-


( Shokubutsuton: Shokubutsu no jutsu ) - Plant release: Plant technique
Rank: B
Type: Offensive - Supplementary - Defense
Range: Short - Long
Chakra cost: 25
Damage points: 50
Description: Plant release technique is the most basic technique among all of the plant release techniques. User must either have already existing seeds where to concentrate Water and Earth element chakra to make the seeds grow or remotely send chakra into surroundings, creating duplicates of the plants already existing around the user. The methods of using this vary on the surrounding enviroments and if user doesn't have any plants surrounding, he/she is forced to resort rely on seeds that he/she is carrying with her (seeds will be added to bio's equipment).
Note:
  • Creating a plant requires certain seeds that user must carry with them or create plants that already exist in the surrounding atmosphere
____________
-Approved-


( Kanton: Katsueta Hebi ) - Iron Release: Hungry Snake
Rank: A
Type: Offensive - Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: User concentrates chakra into ground/iron source and performs Snake handseal. Then, the user is allowed to conjure four iron ropes that grasp the target's limbs as two pillars of iron raise from both sides of the target and coil themselves around him/her. The iron pillars go in a spiral motion around the enemy just like how an Anaconda would try to crush/suffocate its prey. With an additional Ram handseal, the two iron pillars immediately tighten their grasp around the target in order to end him/her.
  • Can be used only two times per battle
  • Tightening the grasp requires the user to hold onto the Ram handseal until the enemy is completely crushed or when the user wants to release it.
  • Must have knowledge of Iron Release
____________
-Declined- just no


( Kanton: Tetsu Soujuu ) - Iron release: Iron Manipulation
Type: Supplementary
Rank: A
Range: Short - Long
Chakra cost: 30 ( - 5 per turn )
Damage points: N/A
Description: With this technique, an iron release user is able of controlling any iron on the battlefield, turning it into their greatest offense and defense. User focuses chakra into the already existant iron sources whether its big or small or whether it's created by the user or not. This way user can quickly gather/shape/manipulate iron within the boundaries of this technique and make it do what user wants. The technique cannot be used to make iron offensive. This technique allows user to also levitate iron and send remotely projectiles if he/she wants to.
  • Must know iron release.
  • The technique can be used to gather iron in the area user is in.
____________
-Declined- you can't have it levitate, you're also contradicting yourself at one point; first you say: "turning it into their greatest offense and defense", and then you say: "The technique cannot be used to make iron offensive". So get that straight.


( Kanton: Tetsu no taijū ) - Iron Weights
Type: Equipment
Rank: A
Range: Self
Chakra cost: N/A
Damage points: N/A
Description: User carries weights with himself wherever he/she is going. The weights are made of pure iron and are attached to user's each limb. Wearing these weights gives user an iron source when in need and improves their strength as they travel with these.
  • Slightly lowers user's speed while wearing these
____________
-Approved- don't really see the necessity in those but oh well
 
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BishamonSama

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Re: Custom Element's Jutsu

(Suzinomekasai: Fuhenteki Tsuchi Makai Henkan)- Dark Fire Release: Universal Earth Hell Transformation
Rank: S
Type: Supplementary
Range: Short-Long
Chakra Cost: 50 (+10 over two turns)
Damage Points: 20
Description: The user charges the entire battlefield with Dark Fire chakra and a bit of Earth chakra, creating huge craters and crevices full of pits of dark fire throughout the battlefield. The dark fire is of such great intensity that the ground itself superheats to the point where any water below forbidden rank that touches the ground for two turns following the use of this jutsu turns to steam. The areas immediately around the craters and crevices are melted by the dark fire and turn to dark lava, which is nearly impossible to cool. If the user chooses to create a crater/crevice near the opponent, the dark fire may seep over the sides of the crater/crevice and harm the opponent.

NOTE: Jutsu lasts for four turns
NOTE: No dark fire for the next two turns
NOTE: All water jutsus S-rank and below are turned to steam for the next two turns
____________
-Declined- lol op


(Yoton: Ishibai Sanketsu)- Lava Release: Quicklime Suffocation
Rank: A
Type: Supplementary
Range: Short-Long
Chakra: 30-55
Damage: N/A
Description: Taking inspiration from Kurotsuchi's "Quicklime Congealing Technique", this Lava jutsu causes a huge pile of superheated powdered quicklime to rise up out of the ground wherever the user chooses. The size of this pile depends on the amount of chakra used - piles as small as five feet in diameter and as large as 60 feet in diameter can be created. This jutsu functions by the user focusing his Lava chakra in a specified location and using the same principles as Kurotsuchi's technique to create superheated quicklime. On contact with water, this jutsu immediately expands and creates a huge pyramid-like structure of superhard cement. The main use of this jutsu is to absorb particularly large water jutsus.

NOTE: Can be used four times per match
NOTE: The resulting cement cannot be used for other jutsus and cannot be treated like Earth
NOTE: Can be used a maximum of two times per two turns
____________
-Declined- earth calling bisha?


(YoRaiton: Tenbun no Yari)- Lava Lightning Combination Release: Lance of Destiny
Rank: S
Type: Attack
Range: Short-Long
Chakra: 45
Damage: 85
Description: After making the required four hand seals, a stream of chakra-dense lava quickly spews out of the user's mouth and moves onto the user's hand, taking the shape of a long lance. The user's hand and arm are protected by a thin layer of chakra. The user then charges the lava lance with lightning, and shoots it at a target with a burst of chakra, causing the lance to fly at an extremely fast rate. Additionally, the lance, upon being thrown, spins, giving it a drill-like effect. Lightning arks off of the lance, giving it the added effect of damaging an opponent without making physical contact. The lance, being a dual advanced/basic elemental combination and containing three basic elements, is capable of piercing through most defenses.

NOTE: Only usable twice per match.
NOTE: User cannot use earth or lightning above S-rank for the next turn.
____________
-Declined- remove the lightning and I'm fine with it
 
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Kagutsuchi

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Re: Custom Element's Jutsu

(Jigokuton: Raienmakai Hibashira) - Hellfire: Hell-supporting Fire Pillar -

Rank: S
Type: Attack
Range: Medium/Long
Chakra cost: 40
Damage points: 80
Description: The user releases a large amount of his chakra into the ground and collects it under the opponent. There he lets it combust as a large, square pillar of Hellfire from deep underground to high into the sky, like a pillar supporting Hell and Heaven at the same time. The pillar is positioned so that the opponent is always at the center of it when it's released. The radius (I know it's not a circle, but you know what I mean) of the pillar is just a bit shorter than mid range from the opponen's point of view, so that the user is out of harm's way. After the attack is finished, a large empty square hole in the earth remains that looks like a dark, botomless abyss. However due to the extreme heat of the Hellfire, the edges and walls of the square hole are molten, turning it into a pit with at the bottom a pool of lava and molten walls. Due to size of the jutsu it's possible to also stop incoming jutsu's by attacking it from below.

*Can only be used twice per battle
*No Hellfire jutsu's next two turns
____________
-Declined- OP
 
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-Mugen-

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Re: Custom Element's Jutsu

(Shinningu hiton: fassu no bunshin ) Shining fire: Face clone
Rank: S
Type: attack/supplementary
Range: short-long
Chakra: 40
Damage: 80
Description: To preform this jutsu the user is required to preform a set of 10 handseals,after which he will spit out fire from his mouth.Using chakra manipulation,the user will shape the fire into a head(withe mouth etc),when the face is fully formed it will race at the opponent.When at mid distance with the opponent,the head will open its mouth.The inside of the heads mouth is so intensely hot,that is will emit a blinding light,which will make the opponent temporarily blind.(1 turn)
*Can only be used once.
*no fire above B-rank next turn
____________
-Approved-


(Shinningu hiton: Hiton Dagekki ) Shining fire: Fire's heavenly slash
Rank: S
Type: attack
Range: long
Chakra: 40
Damage: 80
Description: During battle the user will spit a sphere of shinning fire into the air.When the fire reaches a certain point at cloud level,it will create such a explosion,that it will literally look like the air is on fire,thus making the atmosphere very hot.(A rug of flames will be in the air) After waiting 1 full turns after the usage of this.The user can preform a single handseal in order to gather the heat and shinning flames in the air above,and call it down onto the opponent.
*While this is active neither the user,nor opponent can go above the ground level.(fly or catapult themselves)
*If the user chooses to bring the flames down to the opponent and the opponent is only mid-range from the user,both the user and the opponent will take damage.
*This justu will scorch the earth up to mid range.
*Can only be used once
*No B-rank or above fire fro 2 turns after usage.
____________
-Approved-
 
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Serpent

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Re: Custom Element's Jutsu

(Kazan hai: Hai-Funsha) Volcanic Ash: Ash Wave
Type: Defense
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: the user punches the ground and super heated Ash shoots up all around him. this can be used to defend ageist Taijutsu attack's and will burn an opponents flash clean off.
Note:
-Can only be used twice per battle
-Can only br used by Daemon or Serpent


(Kazan hai: Tete-Kesshou Hai) Volcanic Ash: Crystallized Ash Sheild
Type: Defense
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user slams his hands together forming ash, this ash then Hardens into a dense crystallized ash that can defend against oncoming attack of the same Rank.
Note:
-Can only be used twice per battle
-Can only be used by Daemon or ~Frederick~

(Kazan hai: Herusuto-mu) Volcanic Ash: Hell Storm
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: After Using Kumo Kuro, the User will form an Large F5 Ash tornado. If the opponent is caught in the tornado, they will be burned and suffocate because of a lack of oxygen.
Note:
-Can only be used once per battle
-Can only be used by Daemon or ~Frederick~

(Kazan hai: Herusuto-Keh) Volcanic Ash: Rain Storm
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80 (-10 to user)
Description: After Using Kumo Kuro, the User will focus his chakra into the sky, this forms large amounts of super heated ash that rains down on the battlefield, this ash can catch clothing on Fire and cause major burns to the opponents skin.
Note:
-Can only be used once per battle
-No Volcanic Ash techs during this Jutsu
-No S-rank next turn.
-Last 2 turns
-Can only be used by Daemon or ~Frederick~
_______________
-All Declined-
Volcanic Ash isn't yours to submit
 
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Zanji

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Re: Custom Element's Jutsu

(SakuzenHyouton: SakuzenHyou Nano-Suishou) Dry Ice Release: Dry Ice Nano-Crystals
Rank: S
Type: Offensive/Defensive
Range: Short
Chakra: 40 (+20 if used on entire body)
Damage: 80 (-20 to user if used on entire body)
Description: The user cover's his hands, or his entire body in billions of nano dry ice crystals which radiate a small fog off of where they are. After the nano-crystals are on his hands or entire body all the user has to do is have physical contact with the opponent to quickly begin and completely freezing that location. If they have contact on the opponents clothing the nano-crystals will continue to freeze that area of the clothing if not the entire location. But if the user manages to make contact onto the opponents bare skin they will freeze that body part very quickly, due to the fact that Dry Ice is colder than regular ice, and because of the fact that it would quickly spread due to the human body consisting of mostly water it would freeze that limb or location at a very rapid pace.
Note: Can only be used twice
Note: Must wait two turns after using it to use it again.
Note: Can only be taught by Zanji to use this.
Note: Cannot use any Dry Ice techniques after this has been used both times.
____________
-Declined- How come it doesn't freezes you?
 
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BishamonSama

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Re: Custom Element's Jutsu

(Yoton: Konohanasakuya-hime no Kyuushuu)- Lava Release: Revenge of the Cherry Blossom Goddess
Rank: S
Type: Attack/Defense
Range: Short-Long
Chakra: 40 (+15 if applied jutsu is above S-rank)
Damage: 80 (+15 if applied jutsu is above S-rank)
Description: After making one handseal, the user focuses an immense amount of lava chakra into a previously-used lava jutsu. The user compresses the chakra structure of the previously-used jutsu, making it unstable and bringing out the volatile molecular components of lava. After a brief period of this compression, the previously-used jutsu essentially explodes in a volcanic burst. The lava shoots out everywhere with extreme explosive force.

NOTE: Can only be used three times per match
NOTE: Can only be used on a previously-used lava jutsu
NOTE: Cannot be used on a previously-used lava jutsu that has completely solidified
NOTE: The resulting 'burst' of this jutsu is not identical to a standard 'explosion'. It is an 'explosion' in the sense of a volcanic explosion, not in the sense of the explosion of, say, a grenade. There is no 'huge ball of flame'. There is merely the outward kinetic energy characteristic of a volcanic explosion.
____________
-Approved-
 
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Lili-Chwan

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Re: Custom Element's Jutsu

( Masshuru-Muton: Onigiri no Wana ) Mushroom Release: Foc Follet's Trap

Rank: S
Range: Short-long
Chakra Cost: 40
Damage Points: 80
Description: The user charges chakra on both hands and starts to release tiny and very light mushrooms, which will spread around the area at mid range. This mushrooms emit an eery green light that carries a powerfull genjutsu, which will fade all light from the opponents' eyes, with the exception of the mushrooms. Trapped opponents will soon hear ghostly laughter, as they feel their bodies and limbs being grabbed by tiny vicious hands, rendering the opponent immobile. With one handseal, the user can make the Foc Follet Mushrooms explode, each with the explosive power of a paper tag.
*The user can choose to release the mushrooms from the ground, by linking 3 handseals, anywhere in mid range, thus allowing the technique to spread to long range*
*As long as the light is still seen by the opponent, any method of releasing a genjutsu is useless*
*Can only be used 3 times per battle, and only once every 3 turns*
____________
-Declined- the genjutsu can't be "unreleasable" lol


(Masshuru-Muton: Kodama no Bouei ) Mushroom Release: Protection of Leshy

Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user is able to erupt a beautiful orange mushroom that looks like a intricate coral, anywhere within range. This large being will then start gathering Natural Energy for one turn. After the turn has passed, the mushroom will act as a vacuum against opponent's that gathered Natural Energy, cleansing them from it, while at the same time it will act as a guardian from all the natural beings in the battle field, and will prevent the opponent from gathering new Natural Energy. If the mushroom is touched, it will let out a burst of Natural Energy that will petrify even the most experienced of Sage Mode users.
*The user can, with one handseal, make the mushroom go underground and appear on a new location, without loosing any of the aforementioned abilities*
*The mushroom stays active until it is destroyed*
*Can only be used 3 times per battle*

Just for the heck of it:
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____________
-Approved-
 
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Typhon

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Re: Custom Element's Jutsu

(Mashamaruton: Rifutu Ofu!) - Marshmallow Release: Lift Off!
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage: N/A
Description: The user drops a marshmallow and either stands on, or jumps in the air above it and makes a single hand seal. The marshmallow instantly expands dozens of times its size acting as a catapult for the user, sending them flying into the air. This can also be used as a cushion for a safe landing or against an incoming attack.
-Consumes one marshmallow.
____________
-Approved-


(Mashamaruton: Kokkaku-a-itokuzu) - Marshmallow Release: Build-a-Fluff
Type: Attack/Defense/Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: A very basic technique, the user is able to manipulate a pre-existing source of marshmallow fluff to create several basic shapes such as pillars, ropes, shields, etc. The mass of the shapes created cannot exceed the mass of the fluff source used.
-Can't change the properties of the fluff.
-Can be used four times per battle.
____________
-Declined- ropes and shields? dunno, doesn't seems like something that could be made out of fluff


(Mashamaruton: Itokuzu Tsunami) - Marshmallow Release: Fluff Tsunami
Type: Attack
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage: 60
Description: The user will ingest three marshmallows and then release a large wave of marshmallow fluff that races towards the opponent. The wave itself is seven meters tall (21 feet). The amount of fluff released is enough to leave the battlefield covered in a layer of the sticky goop.
~Can only be used twice per battle.
~Consumes three marshmallows.
____________
-Approved-


(Mashamaruton: Maru-Mummy!) - Marshmallow Release: Mallow Mummy!
Type: Defense/Supplementary
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage: N/A
Description: The user takes out four marshmallows and drops them (or throws them) while forming a series of five hand seals. As they form the seals the marshmallows rapidly wrap around their body creating a suit of marshmallow around them. This suit acts as a defense against incoming attacks. This can also be used to wrap around the opponent instead of the user, creating a strong binding.
-Can only be used twice.
-Lasts three turns once used or until the user cancels it or its destroyed.
-Looks like:
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____________
-Approved-
 
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Pervyy

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Re: Custom Element's Jutsu

(karumera Tsunami) - Caramel Tsunami
Rank: S
Type: Attack
Range: short-long
Chakra Cost: 50
Damage Points: 80
Description: The user will perform 3 handseals as they focus their chakra into the earth. Upon completing the third handseal, the user will release their chakra causing a large wave to raise up out of the earth where the user chooses, and will travel forwards to long range from its starting locations hitting all in it's path. This will leave a layer of caramel in its path if it isn't stopped. This tsunami is made of liquid caramel, but the user can perform an addition handseal to harden most of the caramel making it like a landslide of caramel. The size of the tsunami of caramel is proportional to how much chakra the user uses to increase its size, much like swamp of the underworld.

Note: Useable 3 times
____________
-Declined- define size


(karumera kakujuu) - Caramel Expansion
Rank: A
Type: Supplementary
Range: short-long
Chakra Cost: 30
Damage Points: +25
Description: After having used a caramel jutsu, the user will perform 2 handseals focussing chakra into that caramel. As they do so, they can increase the size of caramel greatly, infusing more chakra into the jutsu increasing it's power by +25.

Note: Can only use used on caramel the user or the users summon has created
Note: Can only be used once one each caramel jutsu creates
Note: can only be used 4 times
____________
-Declined- cheating on the jutsu limit for CE customs, as it practically doubles the jutsu you have since you can make 2 different strengths of each


(kurokongouseki kakujuu) - Carbon Expansion
Rank: A
Type: Supplementary
Range: short-long
Chakra Cost: 30
Damage Points: +25
Description: After having used a carbon jutsu, the user will perform 2 handseals focussing chakra into that carbon. As they do so, they can increase the size of carbon greatly, infusing more chakra into the jutsu increasing it's power by +25. The way this works is the jutsu takes out more carbon out of the air and earth increasing it's size and power. The user can control the carbon they use to combine with their jutsu to change it's molecular structure to suit the users needs.

Note: Can only use used on caramel the user or the users summon has created
Note: Can only be used once one each caramel jutsu creates
Note: can only be used 4 times
____________
-Declined- same as above


(kurokongouseki fuuin no jutsu) - Carbon Sealing technique
Rank: S
Type: Supplementary
Range: short-long
Chakra Cost: 50
Damage Points:
Description: The user will perform 2 handseals releasing their chakra into all carbon around the field. They will then control the carbon creating a 8 small carbon pyramids that are arranged in a formation to make a the 8 corners in a cube. These 8 pyramids are hand sized and each have a small seal on each of them. The user will then focus their chakra into each of these seals which will then connect creating a cube barrier of chakra between these seals. The barrier can be formed on the outside of the pyramids or the inside. This barrier can only be broken by attacks of the same rank as it or by destroying any of the pyramids. Nothing can get in or out of this barriers until it's destroyed.

Note: useable 3 times
____________
do you have fuuin training?
 
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Fomo

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Re: Custom Element's Jutsu

(DotekiEnerugi: Juden) Kinetic Energy: Charging
Rank: E ---> S
Type: Offensive, Defensive, Supplementary
Range: Short
Chakra Cost: 5 - 40
Damage Points: 10 - 80 while +15
Description: The user has the power to take the potential energy stored in an object and convert it to kinetic energy thus “charging” that item with explosive results. One could prefer to charge smaller objects, such as kunias, as the time required to charge them is greatly reduced and they are much easier for him to throw. However, objects greater than the body mass of the user takes two jutsu slots to "charge". Thus, the only real limitation to this ability is the time required to charge the object. The larger it is the more time it takes. Most charging takes place through direct skin contact. Side note worth mentioning is, the user is capabling of housing Kinetic Energy on objects to increase is overall strength and defense. Doing so, will cause it to emit a crimsion shade of chakra.
____________
-Approved-


(DotekiEnerugi: Suteru) Kinetic Energy: Lay Down
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short
Chakra Cost: 30
Damage Points: 60 while +15
Description: The user thrusts anybody body part, used in the form of taijutsu, and the area directly in front of him is engulfed in an explosion. This explosion is powerful enough to completely blow away a target's entire chest with a direct hit. Thus, being deadly for an attack that's rather straightforward. Due to the directionality of the blast, the user minimises any potential repercussions, such as being struck by resultant debris and even recoil is completely negated. This technique is possible because the user will quickly sum up their kinetic energy from movement and accelerate it for maximized damage. Afterwards, the lost of energy remains as little "fireworks" in the air which can be furthered used to inflict further damage. Side note worth mentioning is, the user is capabling of housing Kinetic Energy on themselves since their organs, bloods veins, and chakra network is always at work. This is done to increase their overall strength, agility, and defense. Doing so, will cause it to emit a crimsion shade of chakra.
____________
-Declined- Your original CE says: "The energy should be stored in a single spot or item to give of the explosive effect." and since your body cannot be perceived as an object, and you can't say it's gathered in a spot because you explained that you gather the kinetic energy from organs, blood vessels and practically the entire chakra network. Therefore, I can't approve this.


(DotekiEnerugi: Kokoro no Yogen-sha) Kinetic Energy: Mind Prophet
Rank: S
Type: Offensive, Defensive, Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user possess the aility to "charge" the potential energy always in his body and brain, allowing a subtle influence over the sentient mind. This technique's principle is based on the "Charging" phenomenon where the user keeps a continuous increased, upkeep of energy thus unlocking their brain's unused potential to 50%. At half power, the user can control all aspects of kinetic energy up to even the molecular level, allowing him to fire energy blasts, manipulate the potency of the energy release, to cause another being to be unable to move or unable to stop if in motion by touch that is, and simulate various energies by manipulating the kinetic energy present; such as infrared and microwaves by increasing molecular agitation or cold by reducing it. The user also gains the ability to create static that shields his mind from detection and intrusion by even the most powerful infiltrators and genjutsu because of his brain's boost of energy, it is constantly in a surplus active phrase thus if control was relinquished from the user; their brain would suffer a massive circuit break and forcefully shut down the chakra network to substitute it's cancelation, to avoid death.
~ Last for five turns, in which the last two is used for a safe return to normality.
~ During the last two turns, jutsus above B Rank can't be used.
____________
-Declined- OP, don't resubmit


(DotekiEnerugi: Aisumeiku: Toketsu-ban) Kinetic Energy: Ice Make: Freezing Edition
Rank: S
Type: Offensive, Defensive, Supplementary
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: The user have the ability to reduce the kinetic energy of atoms, thereby causing objects and air to cool or freeze. It has been shown to generate ice or freeze other subjects. The object is frozen to the point in which it easily shatters or to the point its endurance is comparable to diamond. This ice can be formed into any object of his choosing: the only limitations are his own imagination, and the ambient air temperature which determines how long his ice sculpture will stay icy. He does not have to hold the ice physically with his hands in order to shape it. Apparently he can simply direct the waves of coldness(dropping air particles) he projects in certain ways so as to create ice in the shape he desires. Ice-Make allows users to produce virtually everything, granting the user an unmatched creation capability
____________
-Declined- part from it being a bit OP, your CE implies that you can only advance the kinetic energy, not retard (slow) it down.


(DotekiEnerugi: Aisumeiku: Dainamikkuedishon) Kinetic Energy: Ice Make: Dyanmic Edition
Rank: S
Type: Offensive, Defensive, Supplementary
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: The user have the ability to reduce the kinetic energy of atoms, thereby causing objects and air to cool or freeze. It has been shown to generate ice or freeze other subjects. The object is frozen to the point in which it easily shatters or to the point its endurance is comparable to diamond. Hence, this technique derives from the parent jutsu, Toketsu-Ban, but only specilizes in complex mold and shape manipulation. However, this form of Kinetic Energy is dubbed as Dyanmic because of the life aspect one's jutsu displays. Meaing, the user shapes, starting from the hands, his ice into animalistic attacks. This Ice Make is known as an extremely versatile form of Kinetic Energy, coming in useful both in battle, for offensive and defensive purposes, and outside of it. The user is capable of creating countless amounts of attacks, as long as their chakra lets them, for a multitude of uses.
____________
-Declined- same as above


(DotekiEnerugi: Aisumeiku: Sutatikku-ban) Kinetic Energy: Ice Make: Static Edition
Rank: S
Type: Offensive, Defensive, Supplementary
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: The user have the ability to reduce the kinetic energy of atoms, thereby causing objects and air to cool or freeze. It has been shown to generate ice or freeze other subjects. The object is frozen to the point in which it easily shatters or to the point its endurance is comparable to diamond. Hence, this technique derives from the parent jutsu, Toketsu-Ban, but only specilizes in complex mold and shape manipulation. However, this form of Kinetic Energy is dubbed as Static because of the lifeless aspect one's jutsu displays. Meaing, the user shapes, starting from the hands, his ice into objects. Meaning he can shape his ice into inanimate things or weapons. This Ice Make is known as an extremely versatile form of Kinetic Energy, coming in useful both in battle, for offensive and defensive purposes, and outside of it. The user is capable of creating countless amounts of attacks, as long as their chakra lets them, for a multitude of uses.
____________
-Declined- same as above
 
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Hellsbadass

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Re: Custom Element's Jutsu

i am resubmiting these because i had to add another weakness for void =/
so i am reducing the restriction abit because its way too restricted for an element with two major weaknesses =/

Garandou hanatsu: makkuro [void release: pitch black]
Type:Supplyment
Rank: Forbiden
RangeShort-Long
Chakra Cost:50
Damage Points: +50 everything the jutsu is active (-20 for the user)
Description:the user gathers the energy from the surrounding area to create a huge void area around the user and the target(s). the void area is pitch black and impossible to c wit the special operation. the area is cold and very misty.
the target will find it hard to keep balance in the void area bcz it will feel like there is no floor or roof.
any light jutsu used in the void area will be absorbed because
*the jutsu will take one turn to gather all the energy and to create the dome/area
*the jutsu will last 10 turns (i am sure whether to add more turns)
after the usin this jutsu, the user cannot use any void jutsus for 2 turns
*the user will feel a bit dizzy while in the dome
*can be used twice per battle



Garandou hanatsu: kakumau [void release: to shield]
Type:defence
Rank: S
Range: Short
Chakra Cost:40
Damage Points: 80 (if the opponent is slap by the shield)
Description:the user gathers the energy from the surroundin area to create an average size void shield. the shield will protect the user from light based attacks.
The shield will last for 2 turns and if the opponent is slaped by the shield, he or she will feel a huge imbalance to their inner system. Their energy flow turns upside down and that is causing also a painful pressure on their chakras for one turn.

*the jutsu will last for two turns,
*can absorbe only 3 only D- A rank light based jutsus
*can only absorb 2 S rank light based jutsus
*can only absorb 1 Forbidden jutsu
*cannot use void jutsu while the shield is active
*can only be used once




Garandou hanatsu: Garandou ryuujin [void release: void dragon king]
Type:attack
Rank: S
Range:Short -mid
Chakra Cost:40
Damage Points: 80
Description:the user gathers the energy from the surroundin area to create a huge void dragon infront of them which will shoot out towards the opponent(s), wrapping them and swallowing them whole.
once they make contact wit the dragon, they will feel a huge imbalance to their inner system. Their energy flow turns upside down and that is causing also a painful pressure on their chakras for 3 turns.

*can absorbe only 3 only D- A rank light based jutsus
*can only absorb 2 S rank light based jutsus
*can only absorb 1 Forbidden jutsu
*cannot use void jutsu for 1 turn




Garandou hanatsu: Garandou Rasengan [void release: void rasengan]
Type:attack
Rank: Forbidden
RangeShort
Chakra Cost:75
Damage Points: 150 (-20 to the user)
Description:the user gathers the energy from the surroundin area to create a rasengan which is pitch black and twise the size of an average rasengan. The void rasengan has the same features of a normal rasengan instead there will not be a destructive impact.
The void rasengan will go tru the opponents body sendin really huge imbalance to their inner system. Their energy flow turns upside down and that is causing also a painful pressure on their chakras, then a huge blast of cold energy will explode tru out the opponent's body ands send him/her crashin couple of feet away.
the opponent will have to be treated immeditatly or he or she will not be able to preform any jutsu. the user suffer pain energy flow to the arm and will not be able to mold chakra in that arm for 2 turns.
*can absorbe only 5 only D- A rank light based jutsus
*can only absorb 3 S rank light based jutsus
*can only absorb 2 Forbidden jutsu
*can only be used once
*cannot use void jutsu for 2 turns
*can be used twise

Void Release: Black sword of the Void Warrior - 黒の刀 戦士
Type:Attack
Range: Mid
Rank:B
Chakra:25
Damae:50
Description: a 1,2 m long and really wide black sword appears that isn't that strong in taijutsu fights and cant be matched to an ordinary sword even a normal metal sword can defeat it but the special thing about this jutsu is that after its swung against a light based jutsu it makes the jutsu cut in half
Example:fire ball jutsu the user strikes it cutting the fireball in 2 if a lightning absorbs the sword it will get absorbed the sword will last until its destroyed by the enemy


Garandou hanatsu: Garandou dangan (void release: void bullets)

Type:Attack
Rank: s
Range:Short-Long
Chakra Cost:40
Damage Points:80
Description: The user will does a few hand seals and does a two fingers gun sign with both hands. then he will gather void chakra into his pointin finger and fires void orbs the size of golf balls at rapid succession.
Once the orb enters the target(s) it will give huge imbalance to their inner system. Their energy flow turns upside down and that is causing also a painful pressure on their chakras for 3 turns.
*
*can absorbe only 3 only D- A rank light based jutsus
*can only absorb 2 S rank light based jutsus
*can only absorb 1 Forbidden jutsu
*cannot use void jutsu for 1 turn

Void Release: Void Warriors Transporter - 武士のトランスポート
Typeefense/Supplementary
Range:Long/Short
Rank:S
Chakra:40
Damage:80
Description:after the user does a series of seals a mean looking black dragon appears that is able to transport anything or anyone(that glows or sends out light) to anywhere the user wishes(up to 25 km) he can even transport himself to safety from danger(if he makes himself radiate light somehow) by letting the dragon swallow him just like when sasuke used manda to escape deidaras jutsu
*can absorbe only 3 only D- A rank light based jutsus
*can only absorb 2 S rank light based jutsus
*can only absorb 1 Forbidden jutsu
*cannot use void jutsu for 4 turn

Shīrukasutamu (seal of customs)
Type: Supplimentary/Attack/Defense
Rank: S
Range: Short
Chakra: 40
Damage: 80+ (depending how big is the object)
Description: The user Stores his custom Element into a square seal paper, similar to that of jman's bijju cloak stopping seal thing, before the fight. Once placed onto an object, the user will perfomr a tiger seal (at any distance) which releases the stored custom element.
* able to use 4 times per element*
KE- The object will be covered in KE in a matter of minutes and will explode (will cover an entire human being and a med size summon is about 75%)
Void- A small portion of the object (a size of an avarage back pack) will be covered in void and will all the void effects.
Thermite- a small steam (similar to this - Water Release: Water Wave Palm - Narutopedia, the Naruto Wiki ) will be fired into the object or fired at the opponent. this last only for a short time, like a regular jutsu.

Garandou hanatsu: Genshi bunri [void release: atomic speration ]
Type:Attack/ defence/ supplyment
Rank: Forbid
Range: Short-Long
Chakra Cost: 40
Damage Points: 40
Description: With a quick string of hand seals, the user will place both his hand out towards the target and gathers void into a huge ball (which wouldn't take that much of time). the ball will then compress into a smaller ball (basketball size) which will be fired at the target at great speeds. On impact (with anything), the ball will expand/ explode releasing a huge way of void that would engulf the user as well. Unlike a regular void release, this jutsu is not life treatiing. It only stops all chakra based attacks and blocks chakra molding for both the user and the targets. meaning that both the user and targets cannot use chakra based attacks. The only damage is when the target gets hit with the compressed ball of void, he/she will suffer pain and fatigue, making them unable to move that well.
*Chakra based attack will be unusable for 5 turns
*can only be used once
*getting hit by the small ball of compressed will cause suffering and fatigue also chakra loss
* getting hit with the wave will result in chakra loss
____________
The restricted ones are fine as they were, and the new/declined ones.. how am I supposed to know which ones are which? lol Resubmit just the ones that need actual checking
 
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Zenryoku

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Re: Custom Element's Jutsu


(Ekishousan’en: Nagashi Ryū no Jutsu) - Liquid Nitrogen Release: Stream flow Technique
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user will manipulate their chakra and then they will create a stream of liquid nitrogen to flow out of the earth in its liquid form. This stream can cause damage if the enemy makes contact with it or it can be used as a source for further Liquid nitrogen techniques.
____________
-Approved-


(Geruton: Sekai no Kōsoku Jutsu ) - Gel Release: Globe of Restraint Technique
Rank: B
Type: Offensive, Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will make the snake hand seal and then release from their mouth a sticky ball of gel that then expands into a large orb that can trap the opponent within its confinds and due to its inherent sticky nature makes it hard for them to move around properly.

____________
-Declined- gel isn't yours to submit
 
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Goro Kaguya

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Re: Custom Element's Jutsu

(Umi Katon: Ro-nai Ni) - Liquid Fire Release: Into the Furance
Rank: Forbidden
Type: Attack
Range: Varies
Chakra: 45
Damage: 90
Description: Using a source of liquid fire, two handseals are made and a spherical prison is formed around user and opponent. Similar to (Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
The prison is composed and filled with liquid fire burning viciously all those who are within. Due to the sheer heat nearing the prison is near impossible. The size of the prison is relative to the source of liquid fire. User suffers fatigue and burns from use.
Note
Must have a source of liquid fire nearby
No Liquid Fire/Fire Jutsu for 2 turns after
Only 2 jutsu next turn can be used by user.
Twice per battle
____________
-Declined- rank it properly
 
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Daemon

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Re: Custom Element's Jutsu

(Kazan Hai:Hai no Jutsu)-Volcanic Ash: Ash Technique
Type:Attack/Defense/Supplementary
Rank: D-A
Range:Short-Mid
Chakra Cost:10-40
Damage Points:20-80
Description: the user channels volcanic ash his hand or mouth and solidifies it into various things such as pillars,spears, walls,kunai/shuriken. For each category of things will receive a different rank.
Kunai/Shuriken = D-Rank
pillars of solidified volcanic ash = C-rank
Wall of Ash(can defend taijutsu attacks and b-rank and lower techniques that aren't listed as elemental advantages)= B rank
Spears/swords= A-rank
(Can only be taught by Daemon)
(No volcanic Ash techniques the next turn).
____________
-Declined- No trans-rank jutsu, you need one jutsu for each of those
 
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Jokey

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Re: Custom Element's Jutsu

Hani Houmen: Hani Chisou | Honey Release: Honey Layer
Rank: B
Type: Supplementary
Range: Short-long
Chakra cost: 45
Damage points: N/A
Description: The user makes five hand seals and focus their chakra into the ground. The user create a four inch sticky sweet layer of honey over the battlefield. The user affinity with honey, the user can focus their chakra into their feet to walk/stand/run on the honey. No one else can stand/walk/run on the honey, if they do then they will sink down into the honey. The honey layer is mostly used for a honey source for honey jutsus that require a honey.
____________
-Approved-


Hani Houmen: Hani Kujiku | Honey Release: Honey Crush
Type: Attack
Rank: A
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user channels their chakra into a source of honey on the field and compress it into a solid. The pressure from the compression crushes anything unfortunate enough to be trapped within the honey.

Note: No A-Ranked Honey technique or above for the following turn
Note: Getting crushed in between will need to perform the Snake handseal
____________
-Declined- could potentially kill someone and I don't like Gaara rip-offs


Kuchiyose no jutsu: Hani Mika|Summoning Technique: Honey Jar
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: The user makes five hand seals and summons a jar of honey. The jar of honey has a strape so the user can wear it on his back. The jar is filled with liquid honey which is already has been infused with the user`s chakra and the jar its self is made of solid honey. The liquid honey can be used make solid honey attacks if needed by added earth chakra. The honey inside the jar can be used for attack or defence for a source of honey by the user at any time. The jar can be broken down down into liquid honey by infusing fire chakra making more liquid honey. The infused honey can be controlled and manipulate it almost instantly to the user`s needs. The honey can be used for defence and it can keep up with 3rd gate speed or sage mode speed, and can block S rank and below attacks.
- The defense ability can be used every other two turns and can be used five times per battle
-The defense ability counts as one of the three jutsus per turn.
-The cost is -30 chakra for each time the user uses the jar.

(Idea came from Gaara's gourd and Pervy's gourd and his is a rip of Gaara's gourd.)


____________
-Declined- only because of mimicking the abilities of Gaaras defense sand..
 
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Ryūjin

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Re: Custom Element's Jutsu

(Arumiton: nenshou naraku no nami) - Aluminum Release: Wave Of Burning Hell
Type: Attack
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: the user gathers a large mass of Aluminum chakra and slams his hand on the ground spreading all of the aluminum chakra into the ground turning a large portion of the earth into aluminum liquid , then by using shape manipulation , he rises the aluminum liquid to make a very large wave of hot aluminum liquid that thrusts at the opponent with fast speeds due to the aluminum's low density.
- Can only be used 3 times per battle
- must have used the aluminum liquid skill technique beforehand.
- No Aluminum techniques higher than A-rank for 3 turns after the turn this technique is used in ends.
____________
-Declined- don't resubmit


(Arumiton: Arumi Soujuu) - Aluminum Release: Aluminum Manipulation
Type: Supplementary
Rank: A
Range: All Ranges
Chakra Cost: 30
Damage Points: N/A
Description: The user releases a large amount of aluminum chakra throughout the whole battlefield causing any already existing aluminum based technique on the battlefield to fall under his will by re-arranging the atoms of the aluminum structure, the user freely manipulates the aluminum metal/liquid into any form depending on the situation at hand, by using his chakra the user can re-direct aluminum objects (pillars, weapons made out of the aluminum metal...etc) that were previously thrown at the opponent by another aluminum based technique.
____________
-Declined- I can't figure out in why sneaky way you planned on using this in battle, so idk, resubmit with a different/better description


(Arumiton: Ame No Jigoku) - Aluminum Release: Rain Of Hell
Type: Attack
Rank: S
Range: Mid - Long
Chakra Cost: 40
Damage Points: 80
Description: After using the liquid aluminum skill technique that lets the user turn the aluminum metal into a type of liquid, the user releases masses of Aluminum chakra into the sky causing aluminum liquid droplets to fall from the sky onto the whole battlefield in front of the user as the liquid aluminum droplets has heat even more powerful than lava and faster as well due to it's low density, the aluminum droplets melts anything that comes into contact with it and finally stays on the ground after the rain is over.
- Must have used the liquid aluminum skill beforehand.
- Can only be used 2 times per battle and there must be a gab of one whole turn before it can be used again.
- The rain of aluminum droplets lasts for 1 turn unless deactivated by the user.
- No Aluminum techniques higher than A-rank for 3 turns after this technique is deactivated.
____________
-Declined- How do you get the liquid aluminum in the sky? and how can lower density mean it's pulled by the gravity more and thus faster then stuff that is of higher density? o_O


(Arumiton: Soudai Arumi No Souken) - Aluminum Release: Ultimate Aluminum Creation
Type: Supplementary/Attack/Defence
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: This technique is the most powerful version of the aluminum creation techniques, by using more chakra than the previous techniques of the aluminum creation, the user creates powerful pillars of aluminum, weapons, tools or any shape out of the aluminum metal just as versatile as the wood element.
- Can only be used 3 times per battle.
____________
-Approved-
 
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Akisha

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Re: Custom Element's Jutsu


(Kiastsu: Shiro Reikyuu) Atmospheric Pressure Release: White Coffin
Type: Offense
Rank: Forbidden
Range: Short/Middle/Long
Chakra Cost: 60
Damage Points 110 (-10 damage to the user)
Description: The user will first concentrate large amounts of atmospheric pressure chakra and instantly creates a box created of atmospheric pressure that surrounds the opponent from all places but not from bellow. Immediately atmospheric pressure rages inside the box leaving no open space at all turning all inside to dust. The concentration of atmospheric pressure inside the box is so immense that even a single spark near it can result in a massive explosion. The user will take 10 damage due to the large amont of chakra he needs to concentrate for the technique
~Can only be used once per battle and no atmospheric pressure the next two turns.

____________
-Declined- don't resubmit
 
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Serpent

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Re: Custom Element's Jutsu

(Kazan Hai: Sensa-Hai Waza) Volcanic Ash: Sensor Ash Technique
Rank: B
Type: Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: After making 5 handseals. The user will release a sensory ash cloud across the whole terrain. Upon contact with any chakra source, the user is instantly alerted of the location of an enemy target. The Ash is able detect invisible so long as they have a chakra source. The ash causes poor visibility making it hard to see pass Mid Range but the Byakugan can see through it easily.
Note:
-Can only be used once per battle
-Can only be used by Daemon or ~Frederick~
-User losses 10 Chakra per turn.
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-Declined- Volcanic ash isn't yours to submit
 
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