Custom Element's Jutsu Submission

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Goro Kaguya

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Re: Custom Element's Jutsus

(Umi Katon: Katon Shinme)- Liquid Fire: Fire Geyser
Rank: S
Type: Attack/ Supplementary
Range: Mid-Long
Chakra: 40
Damage: 80
Description: User causes a stream of liquid fire to erupt from the ground to flood the area with liquid fire. Users must take caution or they can be burned as well.
Note
Can only be used twice per battle

~Declined~ Add a restriction
I've made bold two, and i'll add some damage i suppose...

(Umi Katon: Katon Shinme)- Liquid Fire: Fire Geyser
Rank: S
Type: Attack/ Supplementary
Range: Mid-Long
Chakra: 40
Damage: 80 (-10 to user)
Description: User causes a stream of liquid fire to erupt from the ground to flood the area with liquid fire. Users must take caution or they can be burned as well.
Note
Can only be used twice per battle
User obtains first degree burns on his foot with the first use and second degree burns with the second use. After the first use, he cannot go to seeds equaling or above the 4th Gate, after second use cannot go to speeds equaling or above the 1st Gate.

~ Approved, I edited bits ~
 
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Artimis

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Re: Custom Element's Jutsus

Suigin: Kougake Suigin (Gauntlet of Mercury)
Rank: S
Type:Attack
Range:Short
Chakra Cost:40
Damage Points:N/A
Description: The user gather Mercury around his left or right arm, once the Mercury is gather it will start to form a Gauntlet shape around whatever arm the user picks, once the Gauntlet is formed anything the Gauntlet comes in contact with will be turned to Mercury instantly, but since the user will have some much Mercury on one arm his moments will become slower.
*This effect will not work on the user*
*Can only be used once*
*last 3 turns*
*lost 20% of speed because of Gauntlet weight*
*No more Mercury this turn*
You must be registered for see images

~ Declined ~
 
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Eddy-kun..

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Re: Custom Element's Jutsus

Mud Release: Mud Bubble
Type:Attack
Rank:A
Range:Mid-Long
Chakra Cost:30
Damage Points:60
Description: The using will channel his fire chakra to produce heat in any mud or other
similar substances bubble up and form bubbles filled with intense heat. When these bubbles are popped, the heat explodes out and causes minor burns to an opponent. Although a single bubble creates minor burns, enough bubbles can induce serious burn damage to a target.These bubbles, being made of a heavier substance than water, cannot rise higher than a couple feet off the ground, maximum height being about 7 feet above the ground. The bubbles created all float in the air in random positions and random heights, causing a floating mine field of bubbles to appear above the viscous fluid.
-A mud source is required to use this jutsu.
-5 times per battle
-Only 10 bubbles can be made at a time
~Declined~ revise, if its heavier than water than it won't be able to float without a lot of hot air inside

Mud Release:Mud Golem
Type:Supplementary/Attack/Defense
Rank:Forbidden
Range:Short-Long
Chakra Cost:50
Damage Points:90
Description:The user will send a large amount of chakra into a mud-based battlefield and 3 human size mud like mud golems will appear.The mud golems are only able to perform water and earth base jutsu and of course mud jutsu. Since they are made of mud, they can continue to reform instantly and mold there self back to there original shape but need a mud source to do so. The user also able to performing a single hand sign instantly explode the golems. The explosion is large enough to damage small summons and kill multiple enemies.
- A large mud source is required to use this jutsu.
-Only can be use twice per battle.
~Declined~ OP, earth jutsu this is based on is a lower rank and only allows one golem per use and there are not enough restrictions for a forbidden jutsu
Mud Release:Mud Senseing
Rank: B
Type: Supplementary
Range: Short-Long
Chakra cost: 20
Damage Points: N/A
Description:Being a master at mud the user is able to sense anything that's in contact with mud on top of mud under mud etc.
- A mud source is required to use this jutsu.
~Declined~ change the range or raise the rank
Mud Release: Mud Bubble Prison
Type:Attack
Rank:A
Range:All
Chakra Cost:30
Damage Points:60
Description:A technique where the user will put his hand on any mud source bringing up a sphere shaped prison around their opponent, encasing them within a prison of mud. The mud being so thick the opponent cannot even see through it. If left in there long enough, one could end up suffocating with the lack of oxygen.Also the opponent must be stepping in mud.The user will also use his own chakra to spread throughout the prison. This allows the user to repair any damage his/her opponents manage to inflict on the inside.
Note: The user must keep hand contact with any mud source removed hand from any mud source the jutsu can be instantly broken free from within.
-A large mud source is required to use this jutsu.
-Can only be used three times per battle
~Declined~ how can it be an all range jutsu if you have to be touching it at all times?

Mud Release: Mud Exploding Shock Wave
Rank: A
Type: Attack/ Supplementary
Range: Short - Long
Chakra Cost: 30
Damage: 60
Description: The user spits out a great volume of mud from their mouth. The enemy is swallowed up by this advancing surge and crushed. The user can ride the wave, allowing them to move at high speed, and attack the enemy. When used with enormous chakra, even dry wastelands will turn into an ocean
Note:No Mud jutsu 1 turn before or 1 turn next
Note:Can only be used three times per battle


~Approved~
 
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Jokey

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Re: Custom Element's Jutsus

Ranton

Storm Release: Encouraging Crushing Chain Tormenting Principle

Type:Attack
Rank:A
Range:All
Chakra Cost:40
Damage Points:60
Description: The user uses his Storm Release to create several bright beams of electricity that shoot at his enemy. A halo of bright energy spreads from the users hands as he uses this technique. The beams are able to alter their direction after being shot.


Note: Can only be Teached by me.
Note: Can only be used 2 times in a Battle.

~Strom Release not an approved CE~
 
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Xylon

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Re: Custom Element's Jutsus

removed alot of unnecessary stuff and made it simple offensive technique, gamma is capable of this so it shouldn't be op-ed =/
Gamma Power strike; Decentegrate (Ganma isei dageki; dencentegrato)
Rank; Forbidden
Type; Offense
Range; Short-long
Chakra cost; 50
Damage points; 90
Description; The technique utilizes Gamma radiation at powerful extents to deal heavy damage to the target and environment. The user 1st needs to radiate his arm, causing his blood plasma to gain chloroplast like properties. This allows the user to absorb photons from the surrounding, once absorbed enough the user radiates the light particles and releases a destructive beam of light which explodes at long range/on contact with the target into a gamma ray burst. The burst itself breaks all the surrounding atoms into charges causing severe damage.
Gamma ray burst;
You must be registered for see images
-Usable twice.
-Does 25 damage to the user.
-Radiation cant be used in the following 2 turns

~ Turn your skin into a plant O_O Right. ~
Gamma Power strike; Decentegrate (Ganma isei dageki; dencentegrato)
Rank; Forbidden
Type; Offense
Range; Short-long
Chakra cost; 50
Damage points; 90
Description; The technique utilizes Gamma radiation at powerful extents to deal severe damage to the target and environment. The user 1st needs to radiate his arm, causing his blood plasma to gain chloroplast like properties. This allows the user to absorb photons from the surrounding, once absorbed enough the user radiates a the light particles and releases a destructive white beam of light which explodes at long range/on contact with the target into a gamma ray burst. The burst itself breaks all the surrounding atoms into charges causing severe damage.
Gamma ray burst;
You must be registered for see images
-Usable twice.
-Does 25 damage to the user.
-Radiation cant be used in the following 2 turns

well chloroplast isn't an ability unique to plants, its due to the complex layers of the cell membranes, certain species apart from plants can do it
~Declined~ OP, change the restrictions
Ion cannon (Aianhou)
Rank; S
Type; Offense/Supplementary
Range; Short-long
Chakra cost; 40
Damage Points; 80
Description; Ion cannon is trap technique against all Lightning style users, after a successful use of Alpha Power strike; Penetrate (Arufa isei dageki; kantsuu) twice in a battle. THe user does the needed handseals to preapare the attack, the technique can be triggered by the 1st use of any Raiton technique. A cannon of Ionized particles and charges is launched from the clouds towards the source of electrical charges from the ground, the offensive power of the technique is enough to turn the target into crisp, a bit higher then ordinary lightning release technique. The technique works by 1st ionizing the air particles, as they get light in weight they rise and collect in the sky, then having the particles to collect together with the hand seals and launch at the 1st use of lightning release.
Note; Usable twice in a battle.
-No use of radiation the following 3 turn.
-Lightning can't be used by both target for the following 2 turns if the target somehow manages to survive.

( )
~Declined~ OP
 
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Nero

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Re: Custom Element's Jutsus

(Rajio Dosuu: Sogekihei) Radio Frequency: Sharpshooter
Type: Supplimentary/Attack
Rank: B
Range: Short-Long
Chakra: 25
Damage: 40
Description: The user does the ram handsign sending out low frequency through out the field once the handsign is done low frequency starts and takes effect instantly. This effects everyone on the field except the user. The low frequency lasts for a whole turn. This causes dizziness and instability though not complete lack of focus.
Can only be used twice.

~ Approved ~

(Rajio Dosuu: Gufuu) Radio Frequency Tornado
Type: Attack/Supplimentary/Defense
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user does 3 simple handsigns and once done he encases himself and everything within an mid range distance in a tornado of High or Low frequency of the users choice. Once encased the effects of the certain frequency takes place. Its a constant flow of frequency that doesnt stop til the user moves his hands from the formation of the last hand seal.
Jutsu cant last for more than one turn.
Can only be used twice.

~ Declined ~
 
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UzumakiJake

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Re: Custom Element's Jutsus

Shinning Water: Needle Mist Whirlwind.
Rank: A
Chakra:60
Damage: 60
Discription: By creating a huge mist of shinning water the enemy will be blinded due to the bright light, no matter where he looks the light will be so bright he wont be able to open his eyes. Then it will start to spin into a whirlwind of shinning mist needles around the opponent, tearing the opponent to shreds.

Note: Must know Shining water
Note: Can only be taught by UzumakiJake.
Note: Usable 3 times a battle

~ Declined, water doesn't tear to shreds ~


Shining water: Sphere of battle
Rank: Forbidden
Chakra: 50
Damage: NA
Discription: A sphere of shining water is undestructable due to the the density of the outside layer needed to keep the water in such a perfect shpere, and inescapable due to the speed at which it is formed as it comes from all sides and is a blinding light so it surrounds both players, as for escaping after its formed ur not being able to see where you are going and the strength of the outer layer even if you did find away. Inside this sphere niether player can escape. And both players can only use, Water/shinning water based jutsu.


Note: Lasts 3 turns
Note: Must know shining water element.
Note: Can only be taught by Uzumakijake.
Note: After use you cannot use any F ranked Jutsu
Note: Effects of sphere effect both parties. So both players are being blinded.

~ No way> ~
Shinning Water: Needle Mist Whirlwind.
Rank: A
Chakra:60
Damage: 60
Discription: By creating a huge mist of shinning water the enemy will be blinded due to the bright light, no matter where he looks the light will be so bright he wont be able to open his eyes. Then it will start to spin into a whirlwind of shinning mist needles around the opponent, attacking the opponent from all sides, dealing significant damage.

Note: Must know Shining water
Note: Can only be taught by UzumakiJake.
~Approved~
 
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Zenryoku

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Re: Custom Element's Jutsus

Ekishousan'en: Mizuumi Juuitsu) – Liquid Nitrogen Release: Lake of Abundance

Rank: A
Type: Supplementary
Range: Mid
Chakra cost: 30
Damage points: N/A
Description: The user creates a large source of Liquid Nitrogen to rise up from the ground and creating a large lake source for further Liquid Nitrogen techniques. The Liquid Nitrogen Lake produces a small mist that rises a few feet covering the surface of the lake due to the cold temperatures and freezes everything surrounding the outskirts of the lake such as the terrain and any other liquid sources
Note: Can only be used 3 times.


~ Still need more restrictions ~


(Ekishousan'en: Soeki Mokuzai Ookami) – Liquid Nitrogen Release: Plagued Timber Wolves

Rank: A
Type: Attack
Range: Long
Chakra cost: 30
Damage points: 60
Description: The user slams their foot onto the ground and manipulating their chakra in the ground to create 5 timber wolves sprout from the ground made of Liquid Nitrogen. The charge at the enemy target/s from all directions and as they collide with the target they compress and explode in a cold fury inducing cold burns to the victim.
Note: Can only be used 3 times
Note: User must wait a turn to use tehnique again.

~ Approved ~


(Ekishousan'en: Hiebie Kumo Nami) – Liquid Nitrogen Release: Cold Cloud Wave

Rank: S
Type: Offensive
Range: Long
Chakra cost: 40
Damage points: 80
Description: The user will inhale air into their body and making it cold will breathe out a cold cloud of breathe in a wave that then can be used to fuse with nitrogen particles in the air and produce a liquid source of liquid nitrogen that will then freeze the terrain. This technique can also be used to attack the opponent directly by freezing the air around them and causing liquid nitrogen to form around them and freeze them.
Note: Can only be used 3 times

~ I'm gonna need a hell of a lot more restrictions for this one ~


(Ekishousan'en: Boumei Fuujikomeru Rippoutai) – Liquid Nitrogen Release: Exile Containment Cube

Rank: S
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: The user creates in front of them a large cube of Liquid nitrogen that they will then release at the enemy, which then engulfs them, and trapping them in a cube of liquid nitrogen that then turns to a solid cube of Liquid Nitrogen and thus traps the opponent in a cube.

Note: Can only be used 2 times.
Note: User cant perform Liquid Nitrogen Next turn.

~ Approved, I've made it twice per battle ~


(Ekishousan'en: Gakidou ) - Liquid Nitrogen Release: Hungry Devil

Rank: S
Type: Attack
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: The user will conentrate their chakra and then by slamming their hands down on the ground the user can then create 6 spikes of liquid nitrogen to rise up from the ground underneath the opponent and then impale them.
Note: Can only be used 3 times.

~ Need more restrictions ~


(Ekishousan’en: Toride no Yousai) – Liquid Nitrogen Release: Fortress of fortification

Rank: S
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: N/A (80 if opponent comes into contact)
Description: The user causes Liquid Nitrogen to rise up from the ground to create a barrier surrounding the user to defend against incoming attacks from the opponent. If the opponent comes into contact with the technique it then results in them gaining cold burns.
Note: Doesn’t require a Liquid Nitrogen source to use.

~ What, no restrictions ? ~


(Ekishousan’en: Kouroi Kiba Shimo Ryuu) – Liquid Nitrogen Release: Black Fanged Frost Dragon

Rank: Forbidden
Type: Offensive
Range: Short- Long
Chakra cost: 50
Damage points: 120 (-30 to user)
Description: The user will perform a few hand seals and then releasing a cold breathe will cause the nitrogen in the air to rapidly cool and will result in the creation of a dragon like shape with just wings and no limbs that will then fly into the air and then sweep down upon the opponent and as it lands it splits into a spike cone like structure engulfing anyone who is within the radius of the blast (3 meter radius).
Note: -30 damage to user from use of technique
Note: Can only be performed once.
Note: User cannot perform Liquid Nitrogen for Two turns.

~ Approved ~


(Geruton: Mori no Tenkyuugi) – Gel Release: Forest of Celestial Globes

Rank: S
Type: Offensive
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user creates globes of gel to rise up from the ground to cover the battlefield creating a large forest like feature. These globes can be used for defensive means to trap opponents in the globes or the user can control the globes to explode shooting bombardments of gel shots to strike the opponents with devastating power.

Note: Can only be used 3 times.

~ Need restrictions ~
Ekishousan'en: Mizuumi Juuitsu) – Liquid Nitrogen Release: Lake of Abundance

Rank: A
Type: Supplementary
Range: Mid
Chakra cost: 30
Damage points: N/A
Description: The user creates a large source of Liquid Nitrogen to rise up from the ground and creating a large lake source for further Liquid Nitrogen techniques. The Liquid Nitrogen Lake produces a small mist that rises a few feet covering the surface of the lake due to the cold temperatures and freezes everything surrounding the outskirts of the lake such as the terrain and any other liquid sources
Note: Can only be used 3 times.
Note: Must wait two turns before each use.

(Ekishousan'en: Gakidou ) - Liquid Nitrogen Release: Hungry Devil

Rank: S
Type: Attack
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: The user will conentrate their chakra and then by slamming their hands down on the ground the user can then create 6 spikes of liquid nitrogen to rise up from the ground underneath the opponent and then impale them.
Note: Can only be used 3 times.
Note: must wait 1 turn to use Liquid Nitrogen again.

(Ekishousan'en no Jutsu ) - Liquid Nitrogen Technique

Rank: B
Type: Offenive , Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user is capable of drawing up liquid nitrogen to manipulate it to the users will and can mold it to create and use for multiple purposes such as crate porjectile weapons, a single bullet like attack or create a medium sized wall that can defend against incoming techniques.

(Ekishousan'en: Naraku Higi no Akumu) - Liquid Nitrogen Release: Hell's Sanctum of nightmares

Rank: A
Type: Attack
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will create a stream of liquid nitrogen to sprout from the earth towards the target at a rapid speed and then encases them in a solid spike prison.
Note: Must wait 2 turns before can use this technique again.

(Ekishousan'en Hijutsu: Koraiki no Kaigan ) - Liquid Nitrogen Secret Technique: Ancient Tree of Enlightenment

Rank: Forbidden
Type: Offensive
Range: Short - Long
Chakra cost: 30 (+10 each turn for two following turns)
Damage points: 120 (- 30 to user)
Description: After Perfoming Dog - Ram - Horse - Tiger - Dragon the user will release a large amount of chakra to cause a large tree to rise up from under the ground standing tall above the target. The tree will then absorb Nitrogen molecules from the air and ground to freeze it down into a liquid form that then feeds and produces fruits on the tree's braunches over two turns. once the two turns have been completed the fruits will then increase to a size that of a medium boulder and will fall down to earth engulfing the target and the surrounding area of them with a rain of fruit that when striking the ground will instantly freeze and create spikes of liquid nitrogen to form over the earths surface leaving a forest of frozen spikes.
Note: User can only perform this jutsu once
Note: must wait 5 turns after use to perform Liquid Nitrogen
Note: Causes 30 damage to user from chakra strain.

(Geruton: Mori no Tenkyuugi) – Gel Release: Forest of Celestial Globes

Rank: S
Type: Offensive
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user creates globes of gel to rise up from the ground to cover the battlefield creating a large forest like feature. These globes can be used for defensive means to trap opponents in the globes or the user can control the globes to explode shooting bombardments of gel shots to strike the opponents with devastating power.

Note: Can only be used 3 times.

(Geruton: Tsuchi Hazumi no Moufu) - Gel Release: Earth Bound Blanket

Rank: B
Type: Attack, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user will concentrate their chakra and then shoot from their mouth a large sphere of Gel which is shot at a very fast speed which can deal some damage to the target but can also bind the target to the ground restricting their movements.
~Over the Limit for submission~ Choose the five you want to submit and resubmit them. I won't count it against the weekly total
 
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-Ventus-

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Re: Custom Element's Jutsus

[kogane kaihou : Kogane Soroi]Gold Release:Golden Suit
Rank:Forbidden
Type:Supplementary
Range: Short - Long
Chakra Cost: 50
Damage Points: 90
Description: The user absorbs gold from the minerals of the earth and turns into a Golden humanoid that can protect from A rank attacks below. This suit also provides unlimited source of gold for jutsu's because the suit harnesses gold from the minerals itself and thus allows that unlimited source for any other gold jutsus.The suit can also alter the arm parts of the user and turn them into spikes that can reach till the middle of the battlefield in which can cause much damage, even if opponent gets close for taijutsu of sorts.The suit also gives gold techniques +20 attack power and only 1 handseals to perform them.
~Last only till 4 turns~
~No more gold for the rest of the battle~
u make the gold rain and gold spike >.>I make a weapon of gold and the fountain

[kogane kaihou : kogane ame]Gold Release: Golden Rain
Rank: A
Type: Attack/Supplementery
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: Using gold chakra, this jutsu, can start the rain and making it gold or turn any other kind of rain gold in which it would increase rain attacks by +10. Gold rain can be used like any other rain jutsu being able to manipulate it and also completely forming it into a like bullet of rain.
The gold rain lasts as long as normal rain until it is stopped which it can by a normal stopping rain jutsu.
-Can only be taught by Gold Users
-Must know Gold and Rain jutsus
-Can only be used twice per battle

[kogane kaihou : bun'ya kaihou kasui ]Gold Release: Field Of Gold Spikes
Rank: S
Type: Attack/Supplementery
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: Using gold chakra, the user will release the chakra in a large amount covering the area around the opponent in seconds, then by focusing and manipulating that chakra, it will make many spikes all around the opponent even below. The spikes can be used as a source for other gold spikes. This jutsu can happen close to instantly and takes quite alot of skill to use as well as great control over gold jutsus.
-Can only be used once per battle
-Must have learned Gold and know it
-The spikes stay on the field unless destroyed
~All Declined~ All OP
 
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Nero

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Re: Custom Element's Jutsus

(Rajio Dosuu: Rajioringu) Radio Frequency: Radio Ring
Type: Supplimentary/Attack/Defense
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: The user wears a sharp metal object which rejects sound waves outwards so by using chakra the user focuses radio frequency into this ring sending out low or high frequency to a short range distance causing the effects of the type of frequency and since this is in a short range this jutsu is instant. The ring can only be charged 4 times and this jutsu has to be done/putting the ring on for at least 60 seconds before the ring can take effect.
Jutsu can only be used once per battle.
0_o ummm what?
 
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BishamonSama

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Re: Custom Element's Jutsus

(Yoton: Tsuchi Yoton Kirikae)- Lava Release: Earth to Lava Conversion
Rank: S
Type: Supplementary
Range: Short-Long
Chakra: 40
Damage: Depends on the jutsu with which it is used in conjuction
Description: This jutsu allows the user to convert any of his previously used Doton jutsus completely into lava. The user cannot use this jutsu to modify the environment (ie. the user cannot turn the ground into lava) and the user cannot use this jutsu to modify any jutsu used by an opponent. The resulting lava from the modified jutsu cannot be combined with another lava technique to produce a larger lava technique. This jutsu does not work if the targeted jutsu is underwater.
Note: Cannot be used more than once every two turns
Note: Limit to four uses per battle

~Approved~ Changed it to four times
 
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Lord of Kaos

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Re: Custom Element's Jutsus

(Raijingu Sanda: ) Raging Thunder: Zeus’s Wrath
Type: Offensive
Rank: S
Range: Close-Long
Chakra Cost: 40
Damage Points: 80
Description: The user fires several large Raging Thunder lightning bolts into the sky, heating the atmosphere. As the temperature of the battlefield rises dangerously, this rises the static levels in the air, causing the user to sense wherever the enemy is at unless they are hiding in form of earth/water protection (as the static will be caused by the Raging Thunder lightning and leads back to the user). Using this, the user then fires another bolt of lightning into the air that accumulates with the other two bolts and they all fall down upon the enemy.
*Useable twice per battle*
*after using, the user can't use any Raging Thunder customs for 1 turn*

Raging Raikiri (Raijingu Raikiri)
Rank: S
Type: Offensive
Range: N/A
Chakra Cost: 80 (40 for Raikiri, 40 for the lightning strike)
Damage Points: 160 (80 for Raikiri, 80 for the added ‘oomph’) (40 damage to the user)
Description: The user will first create Raikiri, not chidori as it would not have enough power to avoid fatal damage, in their hand before conducting this jutsu. After the Raikiri is done, a bolt of Raging Thunder will strike down. Instead of hitting the opponent, however, it comes down to the user. The user will hold the Raikiri up in the air, using it as a conductor for the lightning. Because this lightning is so powerful and almost uncontainable, the user will rush towards the opponent the moment this happens. Their speed will be so quick that even the sharingan would be unable of keeping up with it. We have already seen that a ninja using Raikri moves very quickly, but with the added bonus of the quick moving lightning, that speed is drastically increased. The Raikiri acts as a conductor and once it hits the opponent, it releases the extra energy from the lightning, calling for a truly devastating impact, powerful enough to cut the opponent in two effortlessly, and then for the user to still have enough momentum to cut through anything behind the opponent with an equal amount of vigor. Because it would not be possible to contain that much lightning in ones hand, even with a jutsu as strong as Raikiri, some of the lightning will consequently damage the user. This is also the reason why chidori wouldn’t work in conjunction with this jutsu, due to the user possibly suffering much more heavy damage, since chidori moves more slowly, giving the lightning enough time to spread, and it also has less energy, stopping the lightning from being controlled as well as it would with Raikiri. However, this attack moves literally at the speed of lightning, being more like the user redirecting the lightning strike to go towards the opponent, along with them using their Raikiri. The only part of this jutsu that truly takes time would be making the Raikri, but everything else would happen not much longer than the time span of a second. The heat of this jutsu as well as the said speed also makes it resistant to wind jutsu.
Note: This jutsu cannot be dodged from the point where Raikiri is complete.
Note: Does 40 damage to the user.
Note: Usable twice per battle.
Note: The second time the user uses this jutsu, they cannot use any S ranked jutsu of any chakra nature for two turns, or they would become too exhausted to battle.

(Raijingu Sanda: Amaterasu’s ) Raging Thunder: Amaterasu’s Spark
Type: Offensive
Rank: Forbidden
Range: Close-Long
Chakra Cost: 50 ( + 20 due to the initial flame at the beginning)
Damage Points: 100 (+ 20 because of the initial flame at the beginning)
Description: The user focuses his most powerful flame in his hand. The power of the flame is so intense that the flame continues to grow even after it leaves the users hand. The user, before releasing it from his hand, adds all of the Raging Thunder into the flame, turning it into an even hotter spark of lightning. He then waves his hand ferociously, as if turning a doorknob. The liquid lightning flows from his hand, spilling over onto the battlefield, burning all in its path. The liquid lightning heat is so intense that it cannot be stopped by most wind jutsus, only those of S-rank and higher that have a wide attack radius.
(NOTE: This jutsu is not related to the actual Amaterasu jutsu in any way other than the name of it lol)
*Only useable once a battle*
*after using, the user cannot use any lightning jutsus for 3 turns*
*the user is left with high levels of fatigue after using this jutsu*

(Raijingu Sanda: Soushouryuu Metsubou) Raging Thunder: Twin Rising Dragons of Destruction

Type: Offensive
Rank: S
Range: Close-Long
Chakra Cost: 40
Damage Points: 80
Description: After forming the necessary handseals, lightning will start to spiral around the user’s arm. The user will slam his hands down to the earth and two large dragons of lightning come from the earth and began to spiral and rotate around the user. The user will then form a handseal (tiger) and the dragons will attack the opponent, while still spiraling around each other. As the dragons get close to the enemy, one will open it’s mouth and release a large blast of Raging Thunder lightning from it’s mouth. The other one will ‘disappear’ in a cloud of smoke. The dragon will then descend from the sky above the enemy, swallowing him whole.
*Add restrictions here*
*the user can only use B-rank and below lightning jutsu for three turns afterwards*
*Only users with a chakra-sensing ability will be able to effectively pinpoint where the dragon is located in the smoke (like Byakugan, Sage Mode, etc. )*
*Can only be used once a battle*

(Raijingu Sanda: Hibashiri Chidori) Raging Thunder: Racing Fire Thousand Birds
Type: Offensive
Rank: S
Range: Close-Long
Chakra Cost: 40
Damage Points: 80
Description: The user creates a pit of raging thunder chakra in front of him. From the pit, four peregrine flacons made of Raging Thunder chakra emerge, each ready to attack the enemy. They then spread out in different directions, and attack the enemy from four different angle, each shooting a large blast of Raging Thunder lightning from it’s mouth, creating the effect of a large plus (+) symbol.
*only a circular wind jutsu that gives 360 degree blockage will block all four rays*
*can only be used once a battle*

Raijingu Sanda: Kankangakugaku Appu (Raging Thunder: Heated Up)
Rank: Forbidden
Type: Offense/Defense
Range: Short-Long
Chakra Cost: 50
Damage Points: 100
Description: The user calls down a large abundance of Raging Thunder, striking down wherever they wish. This lightning is specifically more heated than normal Raging Thunder (which is already extremely hot) therefore allowing it to first overcome its main weakness, wind, as it will feed into the sparks and heat that form around the lightning. Due to all of this heat as well as its momentum, as it hits the ground or the opponent, it makes a crater (obviously), but the lightning also burns through and sinks under the ground. While there, the lightning will become even hotter due to it being deep underground. The heat will finally become an uncontrollable amount, and while underground, the lightning makes a large explosion, destroying nearly anything underground and some above ground depending on its location (so it’d make an explosion that destroys everything above ground within a general area that it was shot). Meanwhile, it would be only natural that due to the extreme heat and how deeply it travels underground that lava would be thrown into the mix as well. When the explosion happens, it looks somewhat like the A rank fire jutsu in which fire travels underground towards the opponent resulting in a large explosion of lava, only with lightning in the midst of that lava as well as larger due to its higher rank and much, much more heat. If a wind jutsu hits the lightning at any point before it goes underground, the explosion will be even larger, due to its heat making even more of a bang.
*after using, the user cannot use any lightning jutsus for five turns*
*useable once a battle*

(Raijingu Sanda: Zukokku Chidori) Raging Thunder: Intense Pain of 1000 Birds
Type: Offensive
Rank: S
Range: Close-Long
Chakra Cost: 40
Damage Points: 80
Description: The user creates an immense buildup of Raging Thunder chakra within his hand that manifests itself like Chidori. The user then places his other hand over it and then pulls it back and places it back to his side, creating two handfuls of Raging Thunder chakra in his hands that are linked together by a trail of lighting in between them. He then concentrates the doses of lightning to the point where his hands begin to have steam emitting from them due to burning. The user then rushes with speeds hard to see with the naked untrained eye (Sharingan can still see it). All that can be seen is thin flashes of lightning. The user then shoots one with properties of Chidori Eisou and as the enemy tries to avoid it, the user strikes the unsuspecting enemy with the other bolt, making it very difficult to avoid.
*after using, the uesr cannot use any lightning jutsus for three turns*
*the user also cannot use any hand related taijutsu for three turns due to the burntness of his hand*
*only useable twice a battle*

(Raijingu Sanda: Housenka Yoroi) Raging Thunder: Phoenix Flower Armor
Type: Defensive
Rank: S
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: The user creates an immense buildup of Raging Thunder chakra within his hand that manifests itself like Chidori. The user then places his other hand on the top of it and pulls it back stretching the Raging Thunder chakra within his hand to reach from hand to hand, creating a barrier. The user uses this barrier as a defense to defend against all Earth, Water, Lightning and Fire jutsus. It also blocks against Wind jutsus up to A-Rank.
*useable twice a battle*

(Raijingu Sanda: Raigeki Kawari) Raging Thunder: Lightning Alteration
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 60
Damage Points: N/A
Description: The User manipulates the Lightning chakra within their body and converts it into Positive Lightning by heating it with fire chakra. This makes any Lightning jutsu used by the User to alter into Raging Thunder jutsu. The process of adding more chakra into the jutsu and adding Fire to it is very strenuous on one’s chakra supply so an extra + 20 chakra cost is added for every jutsu used.

(Raijingu Sanda: Gian Raimei) Raging Thunder: False Darkness Thunderstorm
Type: Offensive
Rank: S
Range: Close-Long
Chakra Cost: 40
Damage Points: 80
Description: The user creates a large amount of raging thunder chakra that he fires into the sky like Great Dragon Fire. By doing this, he heats the sky up and brings total darkness from the clouds blocking the sun. The large amounts of Raging Thunder built up in the sky causes the atmosphere to become unstable and it releases the lightning in a bizarre downpour of raging thunder lightning through the clouds, burning everything it comes in contact with like acidic lightning. The downpour of ‘rain’ lasts for two turns.
*can only be used twice*
*user is not affected by the downpour due to the chakra being his own chakra*
Please Wait till Naruto gets to kage rank to submit the jutsu's
 
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-Ventus-

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Re: Custom Element's Jutsus

[kogane kaihou :atomikku ranchi]Gold Release: Atomic Launcher
Rank: Forbidden
Type: Offense
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: This technique collects gold material from the ground or an alternate source of gold to the users arm and creating a large and dense rocket shape from his/her hand. Using immense fire-based chakra afterwards, the rocket is propelled towards the desired target at great pace and detonates on impact, causing a catastrophic explosion that damages anything within the area of explosion (short-range) and causes a backlash of wind to effect all in mid-range to be forced backward to long-range.
-Can only be used once
-only rank A gold after used
~Declined~ OP Do not resubmit
 
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Jokey

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Re: Custom Element's Jutsus

(ランス Ransu) Ice Make: Lance
Type:Attack
Rank:B
Range:Mid-Long
Chakra Cost:20
Damage Points:40
Description: The user Consetrate ice in his hand and Creates a ice lances that he shoots toward his enemy, impaling them.

~Declined~ not a ce jutsu
 
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Shig

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Re: Custom Element's Jutsus

(Shimoton: Shokubutsu no Shimo wa Kanryō) - Frost Release: Plant Complete Frost
Rank: S
Type: Supplementary~Attack
Range: Short-Long
Chakra Cost: 40(+20 if the opponent is traveling through the ground)
Damage Points: N/A (+80 and freezing if the opponent can travel through roots)
Description: Many plants can be damaged or killed by freezing temperatures or frost. This will vary with the type of plant and tissue exposed to low temperatures. Thus, the user infuses a huge amount of water chakra into the ground, but, instead of sending liquid water, he sends it as vapors, that, in contact with extremely low temperatures, frosts the very roots of the plants, including the plant itself, which enters a dormant state(for 1 turn). As it is that most roots are connected, the technique covers a relatively large ground of freezing. While the plant is dormant, the user can detect any chakra that traveled underground, and which is now frozen, allowing him to pinpoint the chakra's location.
* If the opponent is caught in the roots, the user will have to infuse 20 additional chakra, in order to freeze him.
* If the opponent is Zetsu, or any other character that can travel via plants and roots, and caught during the frost, they will be frozen for 1 turn.
* Must know Frost Release.
* May be used twice per battle.
~Declined~ Needs one more restrictions
(Shimoton: Kasumi no Kitai wa Shimo) - Frost Release: Mist Vapours Frost
Rank: Forbidden
Type: Supplementary
Range: Varies
Chakra Cost: 50(+20 additional damage in order to completely freeze part of the mist, +20 additional chakra in order to freeze it completely)
Damage Points: 90 and freezing to the opponent (+20 to the user, +20 more damage to the user and loss of a limb if frozen completely)
Description: After Mist has been formed, the user will place himself/herself at mid-range from his opponent. As it is well known mist is formed out of water vapours, it can be easily frozen by a Frost Release user. The caster will place his hand in front of him, gathering a huge amount of Shimoton chakra, lowering the temperature greatly. The chakra works as a barrier too, that stops the frost to reach the user's side of the mist. After the user releases the technique, the opponent that is in front of the user begins frosting, and small frost flowers form on him, immobilizing, the user strikes his hand into the air again, this time at a high speed, releasing a tremenduous amount of Shimoton(can be Ice) chakra, that completely frosts the mist in front of him. Again the user's chakra acts as a barrier, though, at the second blast, the frost affects the user's arm too, needing medical care, thus, if the opponent manages to escape, the user would be incapacitated and he wouldn't be able to perform hand seals anymore. The user can also freeze the entire Mist, if he is outside it, but it requires 40 additional chakra, as it takes a huge amount of chakra to freeze it whole. The user can freeze it all from the inside too, but he will freeze himself too.
* Once frozen, the opponent lost the battle, thus it requires a teammate (clones would be disabled as the opponent would enter a dormant state due to the very low temperature) to use a fire technique of A-Rank or above. The same goes for the user if he is inside the Mist when completely frozen.
* If the user freezes it from inside, the fight will end in a draw.
* Freezing the whole Mist, from the outside, the user has to place his whole arm into the mist and, thus, it would completely freeze his hand, and destroy it.
* May be used once per battle, and after it is used the user cannot use any more water or Ice techniques for 5 turns.
~Declined~ OP Do not resubmit

If those restrictions are not enough, I will just keep adding. :p
 
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Zenryoku

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Re: Custom Element's Jutsus

Ekishousan'en: Mizuumi Juuitsu) – Liquid Nitrogen Release: Lake of Abundance

Rank: A
Type: Supplementary
Range: Mid
Chakra cost: 30
Damage points: N/A
Description: The user creates a large source of Liquid Nitrogen to rise up from the ground and creating a large lake source for further Liquid Nitrogen techniques. The Liquid Nitrogen Lake produces a small mist that rises a few feet covering the surface of the lake due to the cold temperatures and freezes everything surrounding the outskirts of the lake such as the terrain and any other liquid sources
Note: Can only be used 3 times.
Note: Must wait two turns before each use.
~Declined~ OP
(Ekishousan'en: Gakidou ) - Liquid Nitrogen Release: Hungry Devil

Rank: S
Type: Attack
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: The user will conentrate their chakra and then by slamming their hands down on the ground the user can then create 6 spikes of liquid nitrogen to rise up from the ground underneath the opponent and then impale them.
Note: Can only be used 3 times.
Note: must wait 1 turn to use Liquid Nitrogen again.
~Declined~ OP
(Ekishousan'en no Jutsu ) - Liquid Nitrogen Technique

Rank: B
Type: Offenive , Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user is capable of drawing up liquid nitrogen to manipulate it to the users will and can mold it to create and use for multiple purposes such as crate porjectile weapons, a single bullet like attack or create a medium sized wall that can defend against incoming techniques.
~Approved~
(Ekishousan'en: Naraku Higi no Akumu) - Liquid Nitrogen Release: Hell's Sanctum of nightmares

Rank: A
Type: Attack
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will create a stream of liquid nitrogen to sprout from the earth towards the target at a rapid speed and then encases them in a solid spike prison.
Note: Must wait 2 turns before can use this technique again.
~Approved~
(Ekishousan'en Hijutsu: Koraiki no Kaigan ) - Liquid Nitrogen Secret Technique: Ancient Tree of Enlightenment

Rank: Forbidden
Type: Offensive
Range: Short - Long
Chakra cost: 30 (+10 each turn for two following turns)
Damage points: 120 (- 30 to user)
Description: After Perfoming Dog - Ram - Horse - Tiger - Dragon the user will release a large amount of chakra to cause a large tree to rise up from under the ground standing tall above the target. The tree will then absorb Nitrogen molecules from the air and ground to freeze it down into a liquid form that then feeds and produces fruits on the tree's braunches over two turns. once the two turns have been completed the fruits will then increase to a size that of a medium boulder and will fall down to earth engulfing the target and the surrounding area of them with a rain of fruit that when striking the ground will instantly freeze and create spikes of liquid nitrogen to form over the earths surface leaving a forest of frozen spikes.
Note: User can only perform this jutsu once
Note: must wait 5 turns after use to perform Liquid Nitrogen
Note: Causes 30 damage to user from chakra strain.

~Declined~ OP
these are the 5 selected for submittion and the other two il submit next week sometime
 
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Nero

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Re: Custom Element's Jutsus

(Rajio Dosuu: Rajioringu) Radio Frequency: Radio Ring
Type: Supplimentary/Attack/Defense
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: The user wears a sharp metal object which rejects sound waves outwards so by using chakra the user focuses radio frequency into this ring sending out low or high frequency to a short range distance causing the effects of the type of frequency and since this is in a short range this jutsu is instant. The ring can only be charged 4 times and this jutsu has to be done/putting the ring on for at least 60 seconds before the ring can take effect.
Jutsu can only be used once per battle.
0_o ummm what?
Basically has to recharge after every usuage for at least 60 seconds.

](Rajio Dosuu: Rajioringu) Radio Frequency: Radio Ring
Type: Supplimentary/Attack/Defense
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: The user wears a sharp metal object which rejects sound waves outwards so by using chakra the user focuses radio frequency into this ring sending out low or high frequency to a short range distance causing the effects of the type of frequency and since this is in a short range this jutsu is instant. The ring can only be released 4 times and this jutsu has to be recharged for at least 60 seconds before the ring can be released again.
Jutsu can only be used 4 times per battle.

Their edited it because I rushed through it at first.
~Declined~ please have someone proofread this as it doesn't make sense at all. Is the released frequency suppose to disrupt something?
 
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Hellsbadass

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Re: Custom Element's Jutsus

Shīrukasutamu (seal of customs)
Type: Supplimentary/Attack/Defense
Rank: S
Range: Short
Chakra: 40
Damage: 80+ (depending how big is the object)
Description: The user Stores his custom Element into a square seal paper, similar to that of jman's bijju cloak stopping seal thing, before the fight. Once placed onto an object, the user will perfomr a tiger seal (at any distance) which releases the stored custom element.
* able to use 4 times per element*
KE- The object will be covered in KE in a matter of minutes and will explode (will cover an entire human being and a med size summon is about 75%)
Void- A small portion of the object (a size of an avarage back pack) will be covered in void and will all the void effects.
Thermite- a small steam (similar to this - ) will be fired into the object or fired at the opponent. this last only for a short time, like a regular jutsu.


~Declined~ Add usage restrictions
this jutsu is like any elemental scroll but smaller thats y the volume of the elements is small
 
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Re: Custom Element's Jutsus

(Kumoton:Sekiran'un Inpakuto)-Cumulonimbus Impact
Type:Attack
Rank:S
Range:Short-Long
Chakra Cost:40
Damage Points:80
Description: The user focuses their chakra into the clouds to create a cumulonimbus cloud. Since cumulonimbus clouds are thunder clouds lightning begins to form with inthe cloud. The cloud forms over the opponent head. when the user forms a specific handsign the cumulonimbus cloud will crash down on the opponent electrocuting them. Since clouds are made out of water the cloud amplifies the lightning's conductivity. The cloud swirls around the opponent at 50mph. But this jutsu can be blown away by a S-rank to forbidden rank Wind jutsu
~ This can only be used one time in battle.
~Approved~
 
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BishamonSama

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Re: Custom Element's Jutsus

(Yoton: Amenomihashira)- Lava Release: Holy Pillars
Type: Supplementary/Attack
Rank: B
Range: Short-Mid
Chakra: 20 (+10 for each extra turn)
Damage: 40
Description: After forming the one hand seal required for this jutsu, two stone pillars roughly three feet tall carved into the shape of dog heads shoot up from the ground. These scupltures can rise up wherever the user wants on the battlefield, but they must rise up within 15 feet of each other. Immediately after the sculptures shoot up, lava begins to pour out of their mouths. The lava comes out in a strong flow, but it does not "shoot" out. This lava can be used as an attack, or it can be used to add to other lava jutsus. The lava flow lasts for up to three turns, or until the user wishes to stop the flow. The flow cannot be restarted from the same sculptures.
Note: Only usable three times per battle.
~Approved~
 
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