Custom Element's Jutsu Submission

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Emperor

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Re: Custom Element's Jutsus

( Murasaki Katon: Ryūsei Kazan ) - Violet Flame Release: Meteor Volcano
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
The user of this technique focuses chakra into their hands and covers both arms in violet flames. They then do a rapid punching motion - either at the sky or at a target - to send out dozens of fists ( about three foot in length ) of violet flame. If aimed at the sky, the fists will rain down upon the entire battlefield except near the user.
When the fists contact a target or the ground, they explode in a searing flame ( along with large amounts of smoke ) and carve huge holes in the ground as well as raising the temperature of the nearby area.
Note: Only usable thrice per battle.
Note: User takes 20 damage per use.
~Approved~
( Geruton: Gerubakuhatsu ) - Gel Release: Gel Explosion
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 25
Damage: 45
Gels possess the capability to explode. This technique - a handseal-less technique - makes the chakra in any gel the user has created act on the gel, making a bubble form within the gel which instantly explodes, doing good amounts of damage. If the opponent is physically touching that gel part, then his limb will be blown off. The bubble can be seen and the explosion predicted if the opponent is looking at that part of gel where the bubble is forming.
Note: Requires a one turn gap between each use
Note: Maximum amount of gel that can be made to explode per use is a cubic meter.
Note: Next turn, no gel techniques above A rank.
[COLOR="rgb(deepskyblue)"]~Declined~ OP[/COLOR]
Rag/whoever checks this - The exploding property of gels is in my CE description itself and is approved.


( Geruton: Geru no Senjutsukuyoroi ) - Gel Release: Tactical Armour of Gel
Type: Defensive
Rank: S
Range: Short
Chakra: 40 ( +5 per turn to keep active )
Damage: N/A
The user will do two handseals, and chakra will leak from his skin into the air in the immediate vicinity. This happens even if he is moving or has changed his position, so wherever he is he will have a chakra-saturated layer of air around him.
Whenever he is surprised by an attack due to its unexpectedness, speed or strength that overwhelmed his defenses, the air in front of the attacked part of his body will solidify into an armour of aerogel attached to his skin will automatically form even if he is unconscious or unknowing.
The aerogel retains its massive strength, able to withstand 1250 times its weight in force and also is impermeable to pure chakra - i.e. a strong enough elemental technique can breach it, but pure chakra cannot.
This layer can form within a split second, to counter even highly skilled Taijutsu masters who know the EIG.
Note: Technique can be activated only once per battle.
Note: No Forbidden rank Gel techniques can be used for as long as this is active
Note: User cannot go into EIG, Sage Mode or use bloodline limits during this activation.
Note: User cannot summon during this activation.
~Approved~
@Whoever checks it: The 1250 times part is in my CE description itself and is approved; this technique does have a weakness though. A major one, if you want to know it I will PM you. ^^
 
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Caliburn

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Re: Custom Element's Jutsus

(Shinkuu: Abaddon ‡ Shisetsu Keji ) - Vacuum: Abaddon ‡ Envoy of the Apocalypse -

Rank: S
Type: Attack/Defence
Range: Short/Medium/Long
Chakra cost: 40
Damage points: 80
Description: The user creates a humongous dragon, which has incredibly detailed features making it look completely real, from a vacuum and is controlled by the user. Because the dragon is a vacuum it's nearly invisble when it stands still and is only seen vaguely when moving due to the wind around moving too (this are vacuum properties). The result is that the dragon appears very ominous and horrific as, even though it's huge, it's hard to notice. But the dragon isn't made completely out of a vacuum. Inside the dragon there's an entire system of "air tunnels", which were made by moving all the air originally from the vacuum into these tunnels. These tunnels lead to, or come from multiple holes in the dragon's skin which can serve both as exit/entrance. Around these holes the pressure is adjusted by creating rapidly very small vacuums around it, which results in very strong sucking motions directed into the holes.
All this is done for when an element is used that's weak against vacuum. The element can't go through the vacuum, but normally the parts that are close to the holes will automatically go in them and thus in the tunneling system (as they can't go into the vacuum and the holes have a high concentration of air). But due to the sucking motions that were created, nearly all of the jutsu is sucked up into the dragon without stopping even stopping it in the slightest, making the entire jutsu chancelled throughout the dragon and released out of certain spots (for instance the mouth).
Take fire for example: the fire can't go into the vacuum dragon, but is sucked up in the tunnels at multiple holes around the body with a high concentration of air in it. The fire is channeled through the dragon and is released from his mouth, his eyes, parts of his tail and wings etc. The end result is a malicious demonic dragon straight from hell which is barely visible, that has insides glowing flame red, spits flamethrowers and releases fire from his eyes, wings and tail.

*Can only be used twice per battle*
*Can only be taught by Caliburn*
*No vacuum jutsu's can be used in the next turn*
*The chancelling of a jutsu-part is similar to the wind and fire principle and it only works with elements that are weak against vacuums. It doesn't work on elements which are stronger or neutral. Second of the weak elements it only works on elements that have the substance for it, like fire or lightning (both things always go to the spot with the most air and die instantly when in a vacuum) but for example water doesn't work (the water would evaporate in a vacuum) as air doesn't really have much direct effect on it*

~ Does lightning really go into the spot with the least air ? o_O It goes to where there is least electric potential. Secondly, there has to be a limit on the rank which the dragon can turn to its advantage ~

(Shinkuu: Belial ‡ Keji Koutetsu) - Vacuum: Belial ‡ Apocalyptic Armor -

Rank: Forbidden
Type: Defence/Attack/
Range: Short
Chakra cost: 50 +15 each turn
Damage ponts: N/A
Description: The user creates a very thin, but extremely strong, vacuum around him (even under his feet). However between the vacuum and the user there's still a layer of air. The shape of the vacuum is exactly that of the user, even the slightest details like the users hair or fingernails are perfectly mimicked. The user can manipulate this vacuum armour into different shapes, all incredibly detailed, for instance he can change it into a samurai outfit, a medieval armour, LotR armour etc. He can also increase/decrease the thickness of the vacuum, but only to a limited degree. He can create vacuum weapons such as swords. By creating an air space within the weapon (using the air that was originally in the vacuum) and by only leaving a small tunnel to this air space, the user can focus his chakra into the weapon, resulting into a vacuum weapon with for example, highely pressured fire chakra in the core of the weapon (between the core and the outside there's only a small, but strong, vacuum layer). This can also de done in other parts of the armour, creating some fancy effects.
All of these things remain in short range. This jutsu is mainly used for defence. As both shockwaves and some elements can't travel through a vacuum, the user can for example literally walk through fire jutsu's without being harmed. The ability to focus chakra into certain air-spaces can't protect against jutsu's, it's too low-ranked and too small-scaled for that. Though in case the user uses a vacuum weapon to decapitate the opponent or something it still kills them (it's the same principle impaling a kunai through his head). The armor doesn't restrict the users movement and follows it every step.

*Can only be used once per battle*
*Lasts for three turns max and every turn the user needs to pay +15 chakra*
*The user can't use any vacuum-jutsu's for the next three turns after the jutsu is finished*
*The user can't use any elemental jutsu's which are weak against vacuum (well he can use them, but they wouldn't go through the vacuum and would thus backfire and kill the user). He can still use the ones that are weak against it (and normal chakra/ninjutsu) without destroying the vacuum (though the opponent can destroy it).
*By manipulating the pressure of the vacuum at certain spots for an instant he can still throw shuriken, kunais and that kind of stuff without breaking the vacuum, though it blocks the ones from the enemy.*
*Can only be taught by Caliburn*

~ Very nice idea, but I need the purple part explained more ~

(Shinkuu: Shinkan Sen Arashi) - Vacuum: Silence Before the Storm -

Rank: E-S
Type: Attack/Defence/Supplementary
Range: Short/Medium/Long
Chakra cost: 5-40
Damage points: 0-80
Description: The most basic and standard vacuum skill which can be used in a variety of ways, which results in that the strength of it fluctuates depending on the situation. The user can create vacuums from the size of fingernails till the size of a large human. The user can create these vacuums around his arms or make them appear somewhere on the battlefield and can shape the vacuum into multiple forms. For instance he can start making vacuum weapons, shuriken, kunais. It can also be used to move smoke/mist and similar things away to another place. Multiple vacuums can be made, though the more made, the smaller they are.

*S-rank vacuum can only be used twice*
*When used S-rank, no vacuum jutsu's can be used next turn*
*Can only be taught by Caliburn*

~ What's stopping you from creating a vacuum directly on an opponent, insta-killing him ? Or even near his skin, ripping his arm off ? ~
 
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Shig

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Re: Custom Element's Jutsus

(Shimoton: Senbonikuzen no Kanki Ame) - Frost Release: Thousand Needles Frosted Rain
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 40 (+20 for a full rain frosting)
Damage Points: 80 (+20 when the needles expand/-20 to user)
Description: Frost is the solid deposition of water vapor from saturated air. It is formed when solid surfaces are cooled to below the dew point of the adjacent air as well as below the freezing point of water. Based on that basis, the user may even freeze the raindrops, thusforth, during heavy rain the user concentrates a high amount of chakra into it, frosting it completely, at the same time concentrating on sharpening the chakra he sends out. These raindrops become frost, and they fall down on both the user and the opponent. They are normally very weak, and can pierce only through regular clothes, not armors or shields. Even so, once it hits, the needles begin expanding the frost inside of the opponent's body, incapacitating him. The frost, once expanded on the certain areas of the body, makes them unable to move, or function normally for 2 turns, this acts as a freezing technique, though the parts frozen are only the ones that got hit by the needles, if they reach every part of the body, they completely freeze the opponent. Now, moving onto the user, the needles have basically the same effect on him, though, since he can use Frost release, he can concentrate his chakra onto the hit areas, not letting the needles expand. This technique lasts 2 turns.
- May be used twice per battle.
- The needles aren't strong enough to pierce through thick material, though, once they hit, the frost still expands on it.
- The technique must be performed during rain.
- The temperature must be under 5 degrees Celsius if the user doesn't have Hyouton, and, if the user can use Hyouton, then the temperature doesn't matter.
- The user is also affected by the needles, but if he is wearing something thicker than normal clothes, he can go unaffected.
- The needles cannot pierce through bones, nor through the skull.
- Must have learned Frost Release.

I cannot edit my other post, sorry.
~Declined~ If it doesn't break the skin how does it spread through the body?
 
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BishamonSama

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Re: Custom Element's Jutsus

(Yoton: Kakou Dzuki Yomi)- Lava Release: Descent into Hell
Rank: S
Type: Attack/Supplementary
Range: Mid-Long
Chakra: 50
Damage: 80 (20 if the opponent is grabbed by a hand and manage to break free. It's 20 damage per hand)
Description: With this jutsu, the user digs their hands into the ground, splitting it in two, and creating a large fissure with a deep pool of lava in the bottom. Three hands of lava shoot up out of the lava pool at the bottom simultaneously, each grabbing the opponent around the chest and waist, burning them severely. The hands drag the opponent down and smash them into the lava pool at the bottom. Each of the hands is as large as a man's chest.
NOTE: Can only be used twice per match
NOTE: Can only be used once per two turns
NOTE: User cannot use any lava jutsus above B-rank for the next turn
NOTE: User cannot use any earth jutsus above A-rank for the next turn
~Approved~
 
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Geezus

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Re: Custom Element's Jutsus

Purton| Purton Kaishin- (Plasma Release| Plasma Release Conversion)
Rank: S
Type: Supplementary
Range: N/A
Chakra: 40
Damage: +30 to Fire Based Techs
Description: The user converts the many fire based techniques he know into the plasma element. Giving him more jutsu to use with this element. Theis ranges from lava based techniques to fire based techniques.
(usable once)
(last 3 turns)
~Declined~ can not turn other KG/CE elements into your own element
Purton| Hipurton- (Plasma Release| Ultra Cold Plasma Technique)
Rank: S
Type: Supplementary
Range: N/A
Chakra: 40
Damage: N/A
Description: When fusing lightning and fire chakra creating normal plasma the user will slow down the atoms instantly making it cool down reaching temperatures close to 1mk. This plasma works like normal plasma but instead of burning and melting everything it touches it will freeze everything it touches to a near Absolute Zero temperature. This is possible by during the combination process the user causes the atoms within the technique to slow down and stop, making the reactions that give off heat cease and therefore the plasma becomes extremely cold.
(Usable Once)
(Last Three Turns)
~Declined~ OP add restrictions
 
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Gatsndshanks

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Re: Custom Element's Jutsus

(Kimuton: Kimu no Hikufu) Gold Release: Gold
Covering Technique

Rank: A
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+10 to physical attacks)
Description: Much like 'Iron Skin Technique'.
The user performs a handseal and channels
their Gold chakra throughout their skin that
takes on the attributes of gold, becoming very
hard and yellow. The harderened skin can
easily defend from fire and lightning (S-rank
and under) and the three other basic elements
(A-rank and under) but can only withstand one
of each, furthermore; this also aids taijutsu
strength due to the dramatic alteration in the
users skin.
* Usable three times and not consecutively.

~Declined~ OP
 
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Daemon

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Re: Custom Element's Jutsus

(Kumoton|Keiji|Arashi Kasuta )-Cloud Release|Apocalypse|Storm Bringer
Type:Attack
Rank:Forbidden
Range:Short-Long
Chakra Cost:150
Damage Points:200
Description: th uer focuses a strong amount of chakra into the sky where storm clouds start to form.The clouds then start to get an electrical charge of positive and negative when those 2 charges collide it forms lightning. the lightning starts striking all over the opponent. When one lighting bolt hits the opponent they recieve no damage but when it hits them the oppoenets body is then positively charged. So when the rst of the lighnting bolts strike him or her they will automaticall be attracted to him electrocuting him causing more damage because of his charge. After this jutsu is the done the storm clouds slowly fade away. then it begins to rain heavily on the battle field
(Usable only 1 times per battle)
(no lightning jutsu or cloud jutsu for the next 2 turns)
(Can only be taught by Daemon)
~Declined~ OP
 
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Passion

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Re: Custom Element's Jutsus

( Kanton: Shitai no Tetsu ) - Iron Release: Iron Corpse
Rank: A
Type: Supplementary - Defense
Range: Self
Chakra cost: 30 ( - 110 per turn )
Damage points: N/A ( + 10 to taijutsu )
Description: This is a simple jutsu of iron release that allows user to manipulate the iron inside of their body. The jutsu works like any other iron release jutsu where user combines both Earth + Fire chakra to make the iron movable and then user can manipulate it in the way user desires. This allows user to produce their own projectiles/turn hands' edges into swords and/or keep a source of iron always with him/her. While using this jutsu user's body becomes harder compared to regular body. User is weaker to lightning and sound while having this jutsu active.
Note:
- Lasts whole battle
- No Lightning can be used at the same time
- Consumes chakra every turn.
Cannot edit old post so I fixed the iron corpse and added new jutsu.

( Kanton: Shitai no Tetsu ) - Iron Release: Iron Corpse
Rank: A
Type: Supplementary - Defense
Range: Self
Chakra cost: 30 ( - 10 per turn )
Damage points: N/A ( + 10 to taijutsu )
Description: This is a simple jutsu of iron release that allows user to manipulate the iron inside of their body. The jutsu works like any other iron release jutsu where user combines both Earth + Fire chakra to make the iron movable and then user can manipulate it in the way user desires. This allows user to produce their own projectiles/turn hands' edges into swords and/or keep a source of iron always with him/her. While using this jutsu user's body becomes harder compared to regular body. User is weaker to lightning and sound while having this jutsu active.
Note:
- Lasts whole battle
- No Lightning or sound can be used at the same time
- Consumes chakra every turn.
~Approved~
( Kanton: Yonsaki tetsu tawā ) - Iron release: Four point Iron Tower
Rank: Forbidden
Type: Defence - Supplementary
Range: Short - Long
Chakra cost: 60
Damage points: N/A ( - 30 to user )
Description: Iron release user makes Snake → Monkey → Dragon → Rooster → Rat handseals or uses huge amount of chakra for this jutsu. After doing so the user will gather the all the iron that the soil has and/or create some, inorder to create four pillars of iron in each corner of the battlefield that go deep into ground. Each pillar is about 25 meters long ( above the surface ), skew and each of the pillars point on top of the user, combining all these pillars 25 meters above the user into structure that looks similar to the bottom of eiffel tower. Ontop of the combined pillars stands the one last pillar that points straight upwards. The whole structure looks very similar to eiffel tower and it works as gigantic lightning rod. It's made to absorb huge lightning strikes mostly nature thunder ( Kirin and Raiga's jutsus ) by guiding the electricity deep into ground without user getting harmed.
Note:
- No iron release jutsus can be used in the battle afterwards
- User suffers - 30 damage from using this jutsu and is left exhausted, panting on ground
- Takes long time to prepare.
~Declined~
 
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Nero

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Re: Custom Element's Jutsus

Basically has to recharge after every usuage for at least 60 seconds.

](Rajio Dosuu: Rajioringu) Radio Frequency: Radio Ring
Type: Supplimentary/Attack/Defense
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: The user wears a sharp metal object which rejects sound waves outwards so by using chakra the user focuses radio frequency into this ring sending out low or high frequency to a short range distance causing the effects of the type of frequency and since this is in a short range this jutsu is instant. The ring can only be released 4 times and this jutsu has to be recharged for at least 60 seconds before the ring can be released again.
Jutsu can only be used 4 times per battle.

Their edited it because I rushed through it at first.
Mad this 2 months ago would love for it to be checked.

(Souken Shintou: Shainingu Shintou Yoroi) Blitz Impact Technique: Shining Impact Armor
Rank: Forbidden
Type: Supplimentary
Range: short
Chakra: 50 (+15 each turn active)
Damage: 40 if touched the opponent will get electrocuted and sliced (20 each turn)
Description: Similar to Raikages armor the user of blitz impact creates thunder clouds by doing one handsign if there are none in the air already and does another two handsigns quickly making a bolt of blitz impact come crashing down on him instantly. This makes blitz impact coat around him like raikages armor. Due to blitz impact being stronger than lightning and faster than lightning this boosts the users speed to the fifth gate since raikages goes up to the 3rd gate. This also boosts his strength and reflex speed. Due to the blistering power of the powerful Blitz Impact-made armour, with each physical blow the user makes, the shockwave of wind and lightning is released short-range, striking an opponent nearby.
Can only be maintained a maximum of 5 turns
Can only be used once.
~Declined~ Please use the proper template for assigning damage and chakra usage for the ranks
(Souken Shintou: Souken Kumo) Blitz Impact: Blitz Cloud
Rank: B
Type: Supplimentary
Range: Short-Long
Chakra: 20 (+10 each turn)
Damage:
Description: The user does one handsign and creates blitz impact clouds. These clouds are coated with blitz impact and are thick so their resistant to being blown away. These clouds only last for 3 turns. Only Blitz impact can be manipulated from these clouds.
~Declined~
 
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-Mugen-

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Re: Custom Element's Jutsus

(chitaton: mane) Titanium release: manipulation
Rank: C
Type: Supplimentary
Range: N/A
Chakra: 20
Damage: N/A
Description: the most basic titanium jutsu.This allows the user to manipulate titanium to create titanium gloves(+5 to tai),spear/sword to use,can also be used to travel through titanium.Or just create a small defensive wall (c-rank)
~Approved~
(chitaton: muteki yoroi ) Titanium release: invincible armor
Rank: A
Type: Supplimentary
Range: N/A
Chakra: 30 (-5 each turn)
Damage: +10 to taijutsu,+5 to titanium release
Description: The user will use there ability to manipulate titanium to harden there skin and basically create a layer of titanium on them.This increases the power of there taijutsu drastically,but leaves them vulnerable for fire elements.This can only be activated 2 times and lasts 3 turns.It Cant be used in 2 turns after usage.Because of the vulnerability to fire and wind,no fire or wind element while in the mode.Although he also becomes imune to any B-rank and below lightning,earth or water jutsus.Unless they are higher than B-rank they do not have any effect on him.(can only get hit by 1 A or S rank water,earth or lightning and stay unharmed,after that the armor will be destroyed)
~Approved~
(chitaton: doragon dance ) Titanium release: dance of the dragon
Rank: Forbidden
Type: attack
Range: short-long
Chakra: 50
Damage: 90
Description: The user slams his hands together and creates 2 huge titanium dragons to his sides.Than manipulates them to swirl around each other forming a drill that heads at the opponent at high speed.Because of the strain of the concentration of the jutsu the user will lose 10 of his health everytime it is used and it can only be used 2 times per battle.
~Approved~
(chitaton: Tsunami ) Titanium release: Tsunami
Rank: S
Type: attack
Range: short-long
Chakra: 40
Damage: 80
Description: The user exerts a lot of his chakra and forms a huge wave of titanium that heads at the opponent at high speed.After it is about to hit it forms thousands of spikes that stab the opponent and prevent him from escaping once consumed.The height of the tsunami is about 30 meters and the width is 100 meters.This is a very strong jutsu so it may only be used 2 times per battle and only once every 5 turns.
~Approved~
(chitaton: sousou rei'kue ) Titanium release: early coffin
Rank: S
Type: attack
Range: short-mid
Chakra: 40
Damage: 80
Description: A copy of gara's sand coffin the user will preform 3 his handseals,immediately from the ground titanium will trap there legs and fallowed by there whole body,and than by doing another 2 handseals the titanium will squash them.However the user may squash them at any time by will.
~Declined~ needs restrictions
 
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Daemon

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Re: Custom Element's Jutsus

Sorry about this i couldn't edit my other post ^-^ Hope you can understand.

(Kumoton|Tou Denshi Doragon)- Cloud Release|Freezing Electron Dragon
Type:Attack/Defense
Rank:A
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description: The user focuses their chakra into the particles of water in the air. the water then starts to turn into vapor that freezes into a cloud. the user uses chakra shape manipulation to shape the cloud into a dragons head. the clouds then give off an electric charge. within the cloud positive and negative charges begin to react with each other creating a lightning discharge throughout the dragon shaped cloud. the user can send the dragon towards the opponent. also the user can use chakra manipulation to direct the cloud so i can strike at different angles.
(Can only be used twice per battle)
(Can only be taught by Daemon)
(cannot use any cloud jutsu next turn)
~Declined~
(Kumoton|Denshi Renda)- Cloud Release|Electron Barrage
Type:Attack/Supplementary
Rank:A
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: the user creates a fog around the opponent. the fog is thick enough that the opponent can't see through it(unless they have the byakugan). the fog then causes the positive charge and negative charges of the cloud to collide discharging small electrical current throughout the fog. when the opponent is caught in the fog they are continuously zapped by the electrons in the fog. if the user is trapped in this also it can harm them also along with the opponent.
(Can only be used twice per battle)
(the fog lasts 2 turns)
(while this jutsu is active the user can't use any cloud jutsu.)
(Can only be taught by Daemon)
~Declined~
(Kumoton|Tenonkei)- Cloud Release|Heaven's Blessing
Type:Attack
Rank:Forbidden
Range:Long
Chakra Cost:100
Damage Points:90
Description: the user focuses a large amount of chakra into their palms. they then expel the chakra in an outward motion. the users chakra causes the electrons in the air to vibrate incredibly fast creating an electric charge the spreads throughout the wave of chakra the user just put out. this creates a large wave of lightning charging towards the opponent. the user then uses their chakra to compress the wave into thin line of compressed vibrating electrons and chakra that is able to cut through a dozen trees with ease.
(Can only be used twice per battle)
(Can only be taught by Daemon)

~Declined~
 
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Typhon

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Re: Custom Element's Jutsus

Adamantine Release: Grasp of the Devil
(Kongoton: Etoku Ijin)
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 40
Damage Points: 60 (-10 to user)
Description: The user slams their palms on the ground causing a pillar of adamantine to shoot out of the earth and wrap around the target. The pillar rapidly wraps around the target and binds them with enough pressure to crack bone. As is with most adamantine techniques it strains the user.
~Can only be used twice per battle.
~Approved~


Adamantine Release: Adamant Strata
(Kongoton: Kongo-soo)
Type: Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 60
Damage: N/A (-20 to user)
Description: The user slams their palms on the ground and uses a large amount of chakra to create a source of adamantine beneath the surface of the battlefield. The layer of adamantine is created a few feet underground and encompasses the entire battlefield. This layer of adamantine can then be used as a source for further adamantine techniques. Since the metal would be pre-made the chakra cost and execution time of those techniques will be reduced.
~Can only be used once per battle.
~Reduces chakra cost of Kongoton techniques by 10.
~Requires a large source of earth.
~No techniques rank S or above can be used the following turn.

~Declined~

Adamantine Release: Adamant Bastion
(Kongoton: Kongo Shiro)
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra Cost: 80
Damage: N/A (-30 to user)
Description: The user slams their palms on the ground and uses a massive amount of chakra to create an adamantine structure around the battlefield. The look of the structure will be similar to that of a castle with four tall walls and towers at the four corners. There are several windows with bars covering them around the walls that allow light into the structure. The adamantine that this structure is made of can then be used as a starting point for other adamantium release techniques. But due to the size of this structure it greatly strains the user. They suffer moderate damage and fatigue which limits their abilities temporarily.
~Can only be used once per match.
~Only one other technique can be used in the same turn.
~The following two turns no techniques A rank or above can be used.
~Approved~


Adamantine Release: Adamant Tools
(Kongoton: Kongo Kigu)
Type: Supplementary/Defense/Attack
Rank: B
Range: Short
Chakra Cost: 25
Damage: N/A
Description: This is one of the most basic adamanitine techniques. The user creates small structures of adamantine. These things could include small pillars, poles, shields, weapons, etc. Nothing larger than a person can be created through this technique.
~The creations must be simple, nothing complex like a cage or statue.
~Can only be used four times per battle.
~Approved~
 
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~Hasashi~

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Re: Custom Element's Jutsus

Divine Wind Release: State Of Change (Kamikazeton: Zama o Hensen)
Rank: D-Forbidden
Type: supplementary
Range: N/A
Chakra: Original Cost + 20
Damage: N/A
Description: By focusing divine wind chakra into any wind or lightning jutsu, the user changes the properties of said jutsu which raises the power of the jutsu by one rank. It is very strenuous on the user’s chakra converting the wind/lightning jutsus into Divine Wind and thus, an additional +20 chakra cost is added to the original jutsu usage. All of this makes any wind/lightning jutsu used by the User have the result of being stronger and deadlier than normal wind/lightning jutsus.
~Declined~
Divine Wind Release: Vortex (Kamikazeton: Kadou)
Rank: S
Type: attack
Range: short-long
Chakra: 40
Damage: 80
Description: The user focuses divine wind chakra in the air around the opponent. He then makes a series of 5 hand signs and manipulate the divine wind chakra that was around the enemy to create a huge vortex of divine wind. The wind acts as a tornado, causing anything on the inside of it to be swirled and tossed around. If an enemy if caught in the middle of it, it will cause him/her to lose focus momentarily, causing him/her to be unable to mold chakra of a high level (S-rank and higher) and due to the lightning imbibing the wind, paralyzes him/her. Then, after a few seconds of spinning the enemy around, the user will make a hand seal that causes the wind and lightning to slice inwards, slicing the enemy.
Note: If in short range, it takes around 1.5 to focus chakra around the enemy. In mid range, it takes around 2.5 seconds to do it. In long range, it takes around 3-4 seconds to focus chakra around the target.
~Once per battle
~No Divine Wind jutsus for remainder of fight
~No Wind or Lightning jutsus for two turns afterwards.
~Declined~ OP, change the rank
Divine Wind Release: Devils Blade (kamikazeton: Ijins Ken)
rank: S
type: Attack
range: short
chakra: 40
damage: 80
description: The user pulls out a kunai and holds it in his hand and focuses divine wind chakra into it. Then, he focuses extreme amounts of lightning chakra into his feet and use the lightning chakra in his feet to zoom past the opponent faster than the naked eye to see (the lightning chakra boosts the users speed enough so at short range, the opponent it is extremely hard to attack as he passes by). After the user runs pass the enemy, he then quickly turns and a split second after he does this a blade of divine wind comes in behind him and cuts the opponent in 2 as well as shocking him horribly. The blade leaves behind an ectrical essence in the air so even if the opponent dodges the blade he is shocked and paralyzed for 1 turn.
~3 times per battle
~only one other jutsu in the turn
~no forbidden rank jutsu in the next turn
~no taijutsu (that involves the hands such as punching ect...) for the rest of the battle for focusing divine wind chakra into the kunai shocks his hands slightly paralyzing him thus he wouldn't be able to use proper taijutsu that involves the hands
~Can be used with a sword as well
~hand signs are slowed for 3 turns
~Declined~ Wouldn't paralyzing the hands also stop you from doing handseals?
Divine Wind Release: God's blast(kamikazeton: Tentei's bakufuu)
rank: Forbidden
type: Attack
range: short-long
chakra: 50
damage: 100 (30 to the user)
description: The user puts his hands together as if holding a ball in between them. While doing this he focuses his divine wind chakra creating and compressing a small ball of divine wind in them. Once done the user will open his hands releasing a huge blast of divine wind. The blast destroys everything in its path as well as cutting and shocking everything. It's said that when this jutsu was first used it destroyed the biggest mountain known to man.
~Once per battle
~no divine wind jutsu for the rest of the battle
~does 30 damage to the users hand as well as numbing them temporarily
~because of the numbing no hand signs for 2 turns
~no wind or lightning jutsu the turn before usage
~Declined~
 
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Geezus

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Re: Custom Element's Jutsus

Purton| Purakudon - [Plasma Release| Plasma Bomb]
Rank: B
Range: Short-Mid
Type: Attack/Supplementary
Chakra: 20
Damage: 40
Description: The user will concentrate Plasma Chakra to his palms as a wad of plasma. It will stick together and onto a surface, like rock or something. While it is stuck onto something, it doesn't burn, as all the heated plasma is on the inside waiting to burst. From either a certain distance gained or by making the appropriate hand seal, the user can activate the Chakra stored within it to burst into an explosion of Plasma Chakra in a 10 meter radius. The side effects of being attacked by plasma will ensue, such as very deep burns and disorientation.
(Max of 4 can be created at a time)
~Declined~
 
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~Hasashi~

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Re: Custom Element's Jutsus

Divine Wind Style: Great Royal Air Cannon of Zeus (Kamikazeton: Dai Roiyaru Goukuuhou o Zeus)
Rank: S
Type: Attack
Range: Close
Chakra: 80
Damage Points: 90 (+ 20)
Description: The user stretches his arm out with his palm facing the enemy and gathers Divine Wind chakra in his hand. A vortex of wind begins to form around the user’s arm. The wind is so thin and powerful that it slices cuts into the user’s arm as he holds it around his arm. Lightning then appears within his the palm of his hand and starts to spiral inwards around his arm. At this point, the user’s arm start to become numb. After holding and charging more Lightning into the vortex, the user fires it off at the enemy (a spinning vortex of wind surrounding a cluster of lightning that sends an electric current through everything it touches) with power varying upon how long he charges Lightning into it. The user can charge lightning into the vortex for at least two turns. If held in that long, the power of the vortex will be strong enough to blast through 3 Rashoman Gates. However, if the user does charge it for that long, he will not be able to perform any Jutsu with that hand for the rest of the fight (nin or tai).
*If charged for one turn, it will have the power to blast through 1 Rashoman Door*
*If released the same time as the user begins charging it, the power will be of equal standing to Balls of Wind jutsu*
*can only be used once per battle*
*after using, the user cannot use any Divine wind jutsu for two turns*

Divine Wind Style: Wind Surge (Kamikazeton: Kaze Oonami)
Rank: B
Type: Attack/Defense
Range: Mid-Long
Chakra: 40
Damage Points: 40
Description: The user creates a wall of Divine Wind that he pushes forward at the enemy with the wall acting as a solar storm, with anything caught on the inside of it become fried by Lightning surging around through it. The wall of Divine wind is capable of knocking several targets backwards and cause them to take on the properties of Divine Wind, mainly the lightning of it. Due to the power of the lightning being present, the wind cannot be blocked by earth jutsus unless they are extremely thick enough to contain the lightning from the wind.

Divine Wind Style: One Thousand Birds of Severing Pressure (Kamikazeton: Chidori Tatsuno Ooshigoto)
Rank: S
Type: Attack
Range: Short-Mid
Chakra: 80
Damage Points: 90 (+ 15 to user due to blast at end)
Description: After performing the necessary handseals, the user charges so much Divine Wind chakra into his hand that it becomes visible with the physical properties of Chidori, (but is really Divine Wind) but with wind swirling around the user’s hand. He then charges lightning chakra into his feet and runs at high speeds at the enemy and thrusts it at the enemy. As he does this, the wind circling around the user’s hand mixes in with the Divine Wind at this point, and creates an a Chidori with enough wind in it to blast back everything in the immediate vicinity. The user is then forced backwards in the explosion, causing small amounts of damage.


Divine Wind Style: Serial Winds Thunderclap (Kamikazeton: Shinku Renpa Jinrai)
Rank: B-Forbidden
Type: Attack
Range: Mid-Long
Chakra: 40-90
Damage Points: 40-90
Description: The user charges large amounts of Divine Wind to his hands. He then makes a few hand seals and spreads his arms out wide. He then brings them together clapping, making several waves of Divine Wind for each time he claps his hands. From the power of the clap, wind is thrown at the enemy with enough force to knock down a house with only three clap. The wind is blown extremely fast and hits very quickly. The user can clap up to 5 times in a row, with each clap gaining in strength. If the user choices to make 3 claps or more, it requires a long string of handseals that take around 3 seconds to perform. Each clap strength increases on a scale like this one:
1st clap: (B-Rank) strong enough to knock back a man
2nd clap: (A-Rank) strong enough to knock back a car
3rd clap: (A-Rank) strong enough to knock over a house
4th clap: (S-Rank) strong enough to knock over a building
5th clap: (Forbidden rank) strong enough to destroy a village
*after using 1-2 claps, the user cannot use any Divine Wind jutsu the next turn*
*after using 3-4 claps, the user cannot use any Divine Wind jutsu for two turns*
*after using 5 claps, the user cannot use any Divine Wind jutsu for the rest of the fight*
*Only useable once a fight*
*If the 5 clap is used, no other usage is able for the rest of the fight*




Divine Wind Style: Mist Covering Wave of Inspiration (Kamikazeton: Kasumi Endo Kangekiha)
Rank: A
Type: Attack
Range: Mid-Long
Chakra: 60
Damage Points: 60
Description: The user gathers large amounts of Divine Wind chakra within his lungs. He gathers so much chakra in his chest that he chest swells up from the amounts of chakra, looking as if his chest is about to burst. He will then release the chakra in a invisible gas that he blows at his enemy. With the gas that he blows, the user also spits out several small Senbon with Divine Wind chakra around it. Being of Divine Wind chakra, the gas is extremely flammable and if it touches the enemy, it will shock and burn the enemy very severely. To the enemy, it seems as if the user has spit only Senbon at them, as they will not see the wind coming.

Divine Wind Style: Northern Lights (Kamikazeton: Aurora Borealis)
Rank: A
Type: Supplementary
Range: Mid-Long
Chakra: 60
Damage Points: 60
Description: The user manipulates the wind around him, adding his Lightning and fire chakra to it, turning it into Kami Kaze chakra. He then forcibly releases large amounts of chakra to the already existing chakra around him, creating a very large and wide area of Divine wind chakra around the user. He then use’s this area of chakra to create a very bright light radiate from him that blinds all who look at him. It also confuses those with Sensing abilities due to the large radius of chakra making it hard to pinpoint the user’s exact position. The bright light from this jutsu comes from the fire chakra within the Divine Wind chakra being manipulated to “shine” and then adding the Lightning to it to create an even brighter light that, if one to view it, would look like the Northern Lights. If the Byakugan were to look directly at, it would blind the user even longer than those without it due to the large amounts of chakra and the Byakugan being able to see chakra directly.
Note: Lasts for 4 turns at the most
Useable twice a battle without a wait period of at least 1 turn in between uses.
If looked at while active, it blinds the enemy for 2 turns. If a Byakugan user looks at it, it blinds for 3 turns.

Over weekly limit
 
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Hellsbadass

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Re: Custom Element's Jutsus

Shīrukasutamu (seal of customs)
Type: Supplimentary/Attack/Defense
Rank: S
Range: Short
Chakra: 40
Damage: 80+ (depending how big is the object)
Description: The user Stores his custom Element into a square seal paper, similar to that of jman's bijju cloak stopping seal thing, before the fight. Once placed onto an object, the user will perfomr a tiger seal (at any distance) which releases the stored custom element.
* able to use 4 times per element*
KE- The object will be covered in KE in a matter of minutes and will explode (will cover an entire human being and a med size summon is about 75%)
Void- A small portion of the object (a size of an avarage back pack) will be covered in void and will all the void effects.
Thermite- a small steam (similar to this - ) will be fired into the object or fired at the opponent. this last only for a short time, like a regular jutsu.


~Declined~ Add usage restrictions
this jutsu is like any elemental scroll but smaller thats y the volume of the elements is small
o.o
Resubmit 0_0
 
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Kagutsuchi

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Re: Custom Element's Jutsus

Jigukuton| Maou Gokuenha - (HellFire Release| Devil Prison Flame Wave)
Rank: S
Type: Attack
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user hold the Sword of Hellfire pointed towards the ground with both hands clasped around its hilt while he closes his eyes to focus his thoughts, with several flower petals falling around him if the opponent is near him when it happens he is easily caught in the genjutsu Magen: Narakumi (Demonic Illusion: Hell Viewing) When he opens his eyes, he creates a intense heat wave around himself, whie drawing chakra from the sword, granting himself with a large burst of strength. He begins a mad dash to the enemy, striking down before performing a combo of several slashes. At the end of the combo, he rises into the air and slams the ground with his sword, causing pillars of fire to rise from the ground and incinerate the foe.
(Usable Once)
(The User may skip straight to the end of the combo creating the hellfire pillars if time is a factor)
~Declined~

Jigokuton: Naraku Souhou (HellFire Release: Hades' Touch)
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra: 30
Damage: 20 per turn
Description: The user releases their hellfire chakra into the air, by doing so, the user causes the usage of all water-based techniques to become null and void. Because the body is made up of 80% percent water, the opponent's body dehydrates rather quickly, and because of this the opponent will have a heat stroke towards the end of this jutsu due to being exposed to the extreme temperature.
(last 3 turns)
~Declined~ Do no resubmit
 
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Zenryoku

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Re: Custom Element's Jutsus

(Ekishousan’en: Ishuu no Hitotaba Taka) – Liquid Nitrogen Release: Swarm of 100 hawks

Rank: B
Type: Attack
Range: Short – Long
Chakra cost: 20
Damage points: 40
Description: The user will manipulate their chakra to create 100 small hawks of liquid nitrogen to assault a target by having them fly in a single direction for concentration of the attack or a wide scaled attack to deal with multiple target/s
~Approved~
(Ekishousan’en: Itonami no Ogawa) – Liquid Nitrogen Release: Life Stream

Rank: B
Type: Supplementary
Range: Short – Long
Chakra cost: 20
Damage points: N/A
Description: The user will perform two hand seals Boar – Horse and then will manipulate their chakra to create underground rivers of liquid nitrogen that flow across the battlefield to act as sources of liquid nitrogen. They can be manipulated to flow directly underneath the target as a means to freeze the ground beneath to immobilise them by the feet.
Note: Takes 1 turn to fully create the rivers for use for future techniques
Note: must wait 3 turns before capable of using again.
~Declined~
(Ekishousan’en: Fuujikomeru no Enchuu) – Liquid Nitrogen Release: Containment Cylinders

Rank: B – S (Rank for techniques not the equipment)
Type: Offensive, Supplementary, Attack, and Defense
Range: Short – Long
Chakra cost: 20-40 (dependant on level of attack)
Damage points: 40 – 80 (dependant on level of attack)
Description: The user carries with them a specially made metallic containment cylinders that hold liquid nitrogen that can be manipulated at the users will for attacking or defending against enemy targets. There is enough liquid nitrogen within the cylinder to perform the following set of techniques which are ranked and have a limit on the amount of source needed to perform the techniques, with the lower being more uses and the higher using more liquid nitrogen source.
B rank: - The user can manipulate the liquid nitrogen for a series of attacks ranging from orbs of Liquid nitrogen small objects like shuriken, spikes and pillars for ranged attacks or create a wall of Liquid Nitrogen. (Enough source for 6 times)
A rank: - The user can manipulate their Liquid nitrogen source to create a projectile missile similar to a dragon or 3 hawks that are shot at the enemy allowing long ranged combat. (Enough source for 3 times without using other techniques)
S rank: - The user can manipulate the Liquid nitrogen source to create a colossal wave like attack to crash down upon the enemy target and freezing on impact. (Enough source for 1 use without using other techniques)
Note: This cylinder is wielded by the user at the start and when the user uses Liquid Nitrogen technique to draw a source of Liquid nitrogen if they wish they can replenish the cylinder’s source.
~Declined~
(Geruton: Guuijin no Kugutsu) – Gel Release: Manikin drones

Rank: S
Type: Offensive, Supplementary, Defensive
Range: Short - Mid
Chakra cost: 40 (+ 10 per extra drone)
Damage points: 80 (if orbs used as direct attacks)
Description: The user will manipulate their chakra to create clear like bodies that are capable of being used in many ways. They attain a body that is resistant to taijutsu and absorbs the blows reducing them to nothing and in doing so can cause the opponent to be stuck. They can act on their own and can be used to attack or defend against the opponents by being used as a shield. They can shoot from their body orbs of gel that can be used to deal damage by having a strong density or can be used to disable the targets movements.
Note: Can only make a maximum of 3 each time.
Note: can only be used twice with 3 turns before each use.
~Declined~ How long do they last and How many times can you use them?
 
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Emperor

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Re: Custom Element's Jutsus

( Geruton: Hekatonkeiru no Rashomon ) ɸ Gel Release: Castle Gate of Hecatoncheires
Rank: S
Type: Defensive/Offensive
Range: Short-Long
Chakra cost: 40 ( +10 per turn )
Damage Points: 80

A powerfully versatile technique, it combines the best features of Gel to create a strong offense and defense. The user forms ten handseals, and then hundred arms of gel appear behind the user, arrayed in a circular formation. Each arm is the size and shape of a normal adult human arm. Each arm wields a four-foot double-edged broadsword, again made of gel. The arms can then be manipulated by the user, and sent at an opponent to strike them with the swords, thrown in the way of an attack to partially or fully block it, or arrayed defensively to present a "blade wall" that an opponent has to pass through before reaching the user. The gel arms can also trade the broadswords for dexterity ( and vice versa ) in which case they can pick up objects or move them. In this form, they attack by pulling up pieces of the ground and flinging it at an opponent.
The technique does possess some inherent weaknesses and restrictions -
• This technique may be used only once per battle.
• The arms cannot fully block a wide-range attack, or even a focused powerful attack.
• The gel blades can slice through most substances, but nothing harder than gel ( see weaknesses of Gel Element for the list of these ).


( Geruton: Gerubakuhatsu ) - Gel Release: Gel Explosion
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 25
Damage: 45
Gels possess the capability to explode. This technique - a handseal-less technique - makes the chakra in any gel the user has created act on the gel, making a bubble form within the gel which instantly explodes, doing good amounts of damage. If the opponent is physically touching that gel part, then one-fourth of his limb will be blown off. The bubble can be seen and the explosion predicted if the opponent is looking at that part of gel where the bubble is forming.
Note: Requires a one turn gap between each use
Note: Maximum amount of gel that can be made to explode per use is 3/4ths cubic meter.
Note: Next turn, no gel techniques above A rank.
~Both Approved~
Since last time it was said to be OP, the amount of gel exploding has been reduced by 25% and the amount of damage by 75%.
 
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Geezus

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Re: Custom Element's Jutsus

Purton| Purton Kaishin- (Plasma Release| Plasma Release Conversion)
Rank: S
Type: Supplementary
Range: N/A
Chakra: 40
Damage: +30 to Fire Based Techs
Description: The user converts the many fire based techniques he know into the plasma element. Giving him more jutsu to use with this element. Theis ranges from lava based techniques to fire based techniques.
(usable once)
(last 3 turns)
~Declined~ can not turn other KG/CE elements into your own element
Purton| Hipurton- (Plasma Release| Ultra Cold Plasma Technique)
Rank: S
Type: Supplementary
Range: N/A
Chakra: 40
Damage: N/A
Description: When fusing lightning and fire chakra creating normal plasma the user will slow down the atoms instantly making it cool down reaching temperatures close to 1mk. This plasma works like normal plasma but instead of burning and melting everything it touches it will freeze everything it touches to a near Absolute Zero temperature. This is possible by during the combination process the user causes the atoms within the technique to slow down and stop, making the reactions that give off heat cease and therefore the plasma becomes extremely cold.
(Usable Once)
(Last Three Turns)
~Declined~ OP add restrictions
Purton| Purton Kaishin- (Plasma Release| Plasma Release Conversion)
Rank: B
Type: Supplementary
Range: N/A
Chakra: 40
Damage: +15 to Fire Based Techs
Description: The user converts the many fire based techniques he knows into the plasma element by infusing Raiton into the technique. Giving him more techniques to use.
(usable once)
(last 3 turns)
~Declined~ Impractical and will need usage limits for the different ranks
Purton| Hipurton- (Plasma Release| Ultra Cold Plasma Technique)
Rank: S
Type: Supplementary
Range: N/A
Chakra: 40
Damage: N/A
Description: When fusing lightning and fire chakra creating normal plasma the user will slow down the atoms instantly making it cool down reaching temperatures close to 1mk. This plasma works like normal plasma but instead of burning and melting everything it touches it will freeze everything it touches to a near Absolute Zero temperature. This is possible by during the combination process the user causes the atoms within the technique to slow down and stop, making the reactions that give off heat cease and therefore the plasma becomes extremely cold. Due to the amount of concentration and chakra control it takes to use this technique, the user can only do two moves while its in use and after deactivation can't use any plasma, katon, or raiton above B rank for 2 turns.
(Usable Once)
(Last Three Turns)
~Declined~ Still OP
 
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