Custom Element's Jutsu Submission

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Xylon

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Re: Custom Element's Jutsus

Alpha Power strike; Penetrate (Arufa isei dageki; kantsuu)
Rank; S
Type; Defense
Range; Short-Mid
Chakra cost; 50
Damage points; N/A
Description; The technique utilizes Alpha the weakest type of radiation to put in use forming a shock wave for the targets defense, Alpha radiation draws near helium atoms and puts them in an dense pressured form, and releases them at once making a huge shock wave penetrating everything in its way, except objects with a density extremely high and pressure enough to move such mass against the push. The incredible push of the shock wave is most of the times enough to block most of the attacks. When released the shockwave makes a chaotic disturbance in the surrounding.
Note; Can only be used 4 times in a battle, 1 turn to recharge.

-Defending up to A rank jutsus for the elements weak towards Radiation-
-approved-


Gamma Power strike; Decentegrate (Ganma isei dageki; dencentegrato)
Rank; Forbidden
Type; Attack
Range; Short-Long
Chakra cost; 60
Damage points; Instant kill
Description; Gamma the strongest radiation is utilized in this technique, the user radiates his hand and changes the some of the flesh to chloroplast, then raises his arm towards the sky, the chloroplast absorbs the photons and radiates them, the user then releases a powerful beam of light, that deletes all atoms and molecules in its way after going far enough the beam explodes with a massive gamma ray burst that literally destroying all in its way, explosion covers till mid range.
Gamme ray explosion;
Note; Can only be twice in a battle
-Does 25 damage to the user.

-Declined: OP not to mention that you would get killed during the process of making all these-


Carbon Defense (tanso benso)
Rank; A
Type; Defense
Range; Short
Chakra cost; 40
Damage points; N/a
Description; The user radiates the air's atoms/molecules around his body to form a thin layer of carbon fiber around him, the defense is way stronger then pure diamond and can block upto anything without giving the user even a minor scratch.
---
Carbon atoms does actaully have this ability, the difference between diamond and graphite is that diamon has 3 atoms connected togther with one anotehr while graphite has 2 >_>, i can manage my radiation to the extents to make such a thing with 4 or 5 atoms connected togther, this defense surpasses garra's ultimate defense O_O, only attacks like inhalation, attacking from inside or freezing works (not gonna state it in description >_<)

-Declined: Radio frequency is one thing and manipulating the air atoms another-
Gamma Power strike; Decentegrate (Ganma isei dageki; dencentegrato)
Rank; Forbidden
Type; Attack
Range; Short-Long
Chakra cost; 20-40(Varying charges)/60(Full charge)
Damage points; 40-70(Varying charges)/Instant kill(Full charge)
Description; Gamma the strongest radiation is utilized in this technique, the user radiates his hand and gives the flesh a chloroplast like ability to absorb light, then raises his arm towards the sky, the flesh absorbs the photons and radiates them, the user then releases a powerful beam of light, that deletes all atoms and molecules in its way after going far enough the beam explodes with a massive gamma ray burst that literally destroying all in its way, explosion covers till mid range. More weaker and tamer beams can be shot, after being used, the user concentrates on the radioactive decay to avoid continues damage.
Gamme ray explosion;
Note; Can only be twice in a battle
-Does 25 damage to the user. For weaker beams, Consumes the users arm as a tribute to the destructive force if charged fully.

Carbon Defense (tanso benso)
Rank; A
Type; Defense
Range; Short
Chakra cost; 40
Damage points; N/a
Description; The user releases a electromagnetic wave around him, which upon contact with the air molecules uses radioactive decay to turn them into carbon atom, then using chakra and electromagnetic waves coming reverse the user draws them near and and creates a thin layer of carbon fiber around him, the layer has a defense stronger then diamond(which is the element with the most resistance of impact).

Radiation; Transfer of heat through electromagnetic waves
Radioactive decay; The transformation of mother atom to daughter atom due to radioactive effects

~Declined~ Both OP
 
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Zenryoku

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Re: Custom Element's Jutsus

(Ekishousan'en: Mizuumi Juuitsu) – Liquid Nitrogen Release: Lake of Abundance

Rank: A
Type: Supplementary
Range: Mid
Chakra cost: 30
Damage points: N/A
Description: The user creates a large source of Liquid Nitrogen to rise up from the ground and creating a large lake source for further Liquid Nitrogen techniques. The Liquid Nitrogen Lake produces a small mist that rises a few feet covering the surface of the lake due to the cold temperatures and freezes everything surrounding the outskirts of the lake such as the terrain and any other liquid sources

(Ekishousan'en: Soeki Mokuzai Ookami) – Liquid Nitrogen Release: Plagued Timber Wolves

Rank: A
Type: Attack
Range: Long
Chakra cost: 30
Damage points: 60
Description: The user slams their foot onto the ground and manipulating their chakra in the ground to create 5 timber wolves sprout from the ground made of Liquid Nitrogen. The charge at the enemy target/s from all directions and as they collide with the target they compress and explode in a cold fury inducing cold burns to the victim.

(Ekishousan'en: Hiebie Kumo Nami) – Liquid Nitrogen Release: Cold Cloud Wave

Rank: A
Type: Offensive
Range: Long
Chakra cost: 30
Damage points: 60
Description: The user will inhale air into their body and making it cold will breathe out a cold cloud of breathe in a wave that then can be used to fuse with nitrogen particles in the air and produce a liquid source of liquid nitrogen that will then freeze the terrain. This technique can also be used to attack the opponent directly by freezing the air around them and causing liquid nitrogen to form around them and freeze them.

(Ekishousan'en: Boumei Fuujikomeru Rippoutai) – Liquid Nitrogen Release: Exile Containment Cube

Rank: S
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: The user creates in front of them a large cube of Liquid nitrogen that they will then release at the enemy, which then engulfs them, and trapping them in a cube of liquid nitrogen that then turns to a solid cube of Liquid Nitrogen and thus traps the opponent in a cube.

Note: Can only be used 3 times.
~All Declined~ Add restrictions
(Ekishousan'en: Gouzen Gyoushuu) – Liquid Nitrogen Release: Roaring Condensation

Rank: Forbidden
Type: Offensive, Defence
Range: Long
Chakra cost: 50
Damage points: 120 (-30 damage points)
Description: The user releases their chakra from their body creating a shockwave from their body disturbing the air molecules, and collecting the molecules into small groups, as 75% of the concentrations in the air are nitrogen. Then by manipulating them the user freezes everything in a certain range surrounding area and turning the remains into a frozen wasteland.

Note: Causes – 20 damage to user from cold burns
Note: Can only be used 2 times
Note: User cannot perform liquid nitrogen for two turns.
~Approved~
 
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Kagutsuchi

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Re: Custom Element's Jutsus

Name: Tungusten tenka roddo : Tungsten Release : Lighting Rods
Rank : S
Type : Supplementary
Chakra: 40
Damage: N/A
Description: Using tungsten , user makes lighting rods come out of dground which are 100ft tall, 5 of these lighting rods come out of ground in a pentagon shape and any lighting jutsu that is used inside it will be caught by the rods and then sent to Ground ( tungsten is Great conductor of eletricty ) . These rods repiar them selves with Lighting chakra and users Chakra. Rods are unbreakable and User and opponent are left without Lighting Jutsu’s at all !!

Note:
1. Can be used Once.
2. No lighting jutsu’s for whole Match.
~Declined~ All OP
 
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Emperor

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Re: Custom Element's Jutsus

The first one is a cheap counter to my Mayfly :eek:
Lol. ^^

Geruton: Rurousha no Iji ( Gel Release: Memories of the Nomad )
Type: Supplementary/Offensive
Rank: S
Chakra: 40
Damage: 20 per turn to opponent.
The user makes tentacles of gel that vaguely resemble snakes surround themselves. These tentacles pull all the water out of the surrounding area ( including moisture in the air ) and store it within themselves, denying the opponent access to water of any sort. The tentacles' absorption property works extremely speedily, and can absorb even fast moving spurts of water. The user can command the tentacles to release the water and can then use it for any techniques, though the jutsus so performed will be ranked down by one.
~ Can only be used once per battle
~ Costs 25 chakra to maintain
The quoted post says "edited by Rei-chan" but doesn't say whether it's approved or not, xd

(Geruton: Gerujinheki no Jutsu)- Gel Release: Guarding Wall of Gel
Rank: A
Type: Defense
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: User focuses chakra in their mouth and spits to summon forth a 360 barrier of gel surrounding them to protect from incoming attacks. User can also stomp to bring the barrier about.

~Declined~ no restrictions
 
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Geezus

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Re: Custom Element's Jutsus

Name: Jinton- Genkai Hakuri (Dust Release- Detachment from the Primative World.)
Rank: Forbidden
Type: Attack
Range: Short
Chakra: 60
Damage: 120 (-20 to user from strain)
Description: The User creates a geometrical shape (Sphere, Pyramid, Cube ect.) which expands in size when being dropped onto his target. The target and everything touching the cube are then pulverized at the molecular level, breaking down into dust.
(Usable 2 Times)
(No Earth, Wind and Lightning over A after use)
~Declined~ OP and vague descriptions

Name: Jinton- Houmen no Dan (Dust Release: Release of Bullets)
Rank: S
Type: Attack
Range:Short-Long
Chakra: 40
Damage: 80
Description: The user forms multiple geometrical shapes from his finger tips. Then blasting them off with chakra the projectiles hit the target turning whatever area that it touches into dust.
(Max 10)
(Usable 2 times)
~Declined~ too few restrictions

Name: Jinton- Shouheki Kara Za Ashi (Dust Release- Barrier from Evil)
Rank: Forbidden
Type: Defence
Range: Short-Mid
Chakra: 60
Damage: N/A (120 if opponent touches) (-30 to user)
Description: The user encases themselves within a geometrical shape that is able to with stand almost any attack of equal rank and become the pinnicle of any Jinton Jutsu. if the opponent touches, it could mean death. Due to the 'fighting chakras' the strain of keeping them from disengrating the user takes a toll on the user and thier chakra system.
(Usable 2 Times)
(User can't move while within the barrier or 1 turn after it is deactivated)
(Last 2 turns)
~Declined~ OP

Name: Jinton- Tatemono Kassha (Dust Release: Building Blocks)
Rank: Forbidden
Type: Attack
Range: Short-Long
Chakra: 60
Damage: 120 (-20 to user from strain)
Description: The user sends Jinton Chakra into the ground. Which then appears as a Hexagon around the opponent it then sprouts smaller Hexagons until they stack into the sky which then closes. at the top. this keeps the opponent encased. to which the user can then clench thier fist. which makes the hexagon shrink and compress erasing the opponent from exsistance.
(No Earth,Wind, Lightning above B for the rest of the battle).
(Takes one turn to complete)
~Declined~ OP
Name: Jinton- Suraidingu Toppa (Dust Release- Sliding Breakthrough)
Rank: S
Type: Attack
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user creates a small geometrical shape whitin thier hand. then thrusting it forward it expands as it 'slides'across the ground creating a cloud of dust that obscures the veiw of the object allowing it to easily hit the target if they haven't moved.
(usable 2 times)
~Declined~ not enough restrictions
 
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Eddy-kun..

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Mud Release: Mud Bubble
Type:Attack
Rank:A
Range:Mid-Long
Chakra Cost:30
Damage Points:60
Description: The using will channel his fire chakra to produce heat in any mud or other
similar substances bubble up and form bubbles filled with intense heat. When these bubbles are popped, the heat explodes out and causes minor burns to an opponent. Although a single bubble creates minor burns, enough bubbles can induce serious burn damage to a target.These bubbles, being made of a heavier substance than water, cannot rise higher than a couple feet off the ground, maximum height being about 7 feet above the ground. The bubbles created all float in the air in random positions and random heights, causing a floating mine field of bubbles to appear above the viscous fluid.
Note: A mud source is required to use this jutsu.
Note:5 times per battle
~Declined~ How many bubbles can be made at a time?

Mud Release:Mud Golem
Type:Supplementary/Attack/Defense
Rank:Forbidden
Range:Short-Long
Chakra Cost:50
Damage Points:90
Description:The user will send a large amount of chakra into a mud-based battlefield and 3 human size mud like mud golems will appear.The mud golems are only able to perform water and earth base jutsu and of course mud jutsu. Since they are made of mud, they can continue to reform instantly and mold there self back to there original shape but need a mud source to do so. The user also able to performing a single hand sign instantly explode the golems. The explosion is large enough to damage small summons and kill multiple enemies.
Note: A large mud source is required to use this jutsu.
Note:3 can only be summoning per battle
~Declined~ OP
Mud Release:Mud Senseing
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description:Being a master at mud the user is able to sense anything that's in contact with mud on top of mud under mud etc.
Note: A mud source is required to use this jutsu.
~Declined~ Wrong rank
 
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Artimis

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Re: Custom Element's Jutsus

(Suigin:soushi)- Mercury Creation
Rank: B
Type: Supplementary
Range: N/A
Charka Cost: 30
Damage Points: N/A
Description: the user pulls Mercury from the ground to make a large volume of mercury which may be used in battle.
Note: this jutsu will only work in an area with volcanic rocks so he can manipulate the mercury from the rock.
~Approved~
 
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Alucard

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B-rank

(Saikokineshisu: Fuuchuufuyou) - Psychokinesis Release: Levitation/Deformation
Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 25
Damage Points: -
Description: Using a small amount of his psychic energy, the user will make objects such as swords, kunais, shurikens or other ninja tools to levitate and then, control them (even if they're infused with elemental chakra, like wind for example). The user can also control small amounts of other matter things, such as small pieces of earth, and small amounts of water (jutsus up to C-rank). The user can also levitate himself slighly above the ground (~2m). This jutsu can also be used to deform objects like ninja tools or rip scrools to shreads.
*The user cannot levitate objects infused with lightning near himself or it will disturb the user's brain.
~Declined~ OP for the rank
(Saikokineshisu: Chakra Kanchi) - Psychokinesis Release: Chakra Perception
Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 25
Damage Points: -
Description: By using his pshycic energy, the user will send a wave of his chakra through the brain. This will amplify the user's perception abilitie, allowing him to feel chakra movement and concentration around the battlefield. Also, with this jutsu, the user can take any psychic energy from other living beings and spread it through the field so more powerfull jutsus, like forbidden ranks, can be used with more accuracy and quickier.
~Declined~
A-rank

(Saikokineshisu: Baindo Chikara) - Psychokinesis Release: Binding Force
Type: Attack
Rank: A
Range: Short-Medium
Chakra Cost: 30
Damage Points: -
Description: By focus on the opponent, the user can keep him from moving and doing a single movement, binding him in place. If the opponent has some kind of power up abilitie activated, the user simply levitates him so he doesnt have anything to stand on, and therefore, use the strenght he has
*Isn't strong enough to bind an opponent in Bijuu Mode
~Declined~ Too similar to the yamanaka's jutsus
(Saikokineshisu Gengutsu: Heki Riariti) - Psychokinesis Ilusion Release: False Reality
Type: Attack
Rank: A
Range: Short-Medium
Chakra Cost: 30
Damage Points: 60
Description: The user will use his psychokinesis chakra to put the opponent into a powerfull gengutsu. The opponent will see the user reacting how he would react normaly against the opponent's jutsu, like nothing happened. While the opponent fights the user, the real one will attack from his blindspot.

~Declined~ No Restrictions?
S-rank

(Saikokineshisu Gengutsu: Ichi no Kanchi) - Psychokinesis Ilusion Release: One's Perception
Rank: S
Type: Attack
Range: Short-Medium
Chakra Cost: 40
Damage Points: -
Description: The user will put the opponent inside a powerfull gengutsu where he makes the opponent's perception of time to slow down. It's way of working is similar with Tsukuyomi because one second in reality is equivalent to multiple days inside the gengutsu and since he's perception of time was decreased, if the user walks towards the opponent, it will seem the user took days to reach him and while that the user has already stabed him or if the opponent decides to take an action, he will take days to do it since he is inside of the gengutsu and also because the user's psychokinesis abilities allows him to control the opponents senses.
*Useable twice per battle
~Declined~ OP
(Saikokineshisu: Gekitai Chikara Nohara) - Psychokinesis Ilusion Release: Reppeling Force Field
Rank: S
Type: Attack/Defense
Range: Short-Medium
Chakra Cost: 40
Damage Points: 80
Description: The user will focus on his psychic abilities and will make his brain release psychokinesis chakra through all of his body. Then the the chakra will expand forming an expanding force field all around the user. This jutsu can be used to blast opponents away or to defend from incoming jutsus or to defend from jutsus that are biding the user. Altough it may look similar to shinra tensei, it's not as powerfull, but it's more usefull. Can send back matter based jutsus (earth, water) or heavier objects back or he can send a pulse of pshycic energy right after he makes the shield, sending an energy based attack (wind, fire) back at teh opponent. All the jutsus can eb sent back at the opponetn if they are up to S-rank with the exception of lightning jutsus that can only be sent back if they're up to A-rank
*Useable twicer per battle
*Must wait a turn before using it again
~Declined~
Forbidden

(Saikokineshisu: Soukei Kujiku) - Psychokinesis Release: Total Deformation
Rank: Forbidden
Type: Attack
Range: Short-Long
Chakra Cost: 60
Damage Points: 100 (+10 to user)
Description: The user will do a row of handseals and will focus his psychic energy over an area and will make everything within that area to levitate. Then he does a handseal and anything levitating is deformed and crushed with imense force or he can directly crush the target. User will receive 10 damage because of he strain on his brain.
*Useable twicer per battle
~Declined~ a forbidden jutsu with one restriction? are you serious?
(Saikokineshisu: Reigenbou no Keigoku) - Psychokinesis Release: Punishment of the Soulless Ones
Rank: Forbidden
Type: Attack
Range: Short-Long
Chakra Cost: 75
Damage Points: 110 (+30 to user)
Description: The most powerfull psychokinesis jutsu and requires a lot of concentration. The user will do a long row of handseals and drain a lot of psychic energy from the field and will also use it's own and then will manipulate it, concentrating it all on a certain area. The pressure of the great amount of energy will be so great that will crush anything on the area, however it's not a physical, but a mental crush. The opponent will have an enourmous headache and will lose balance and concentration, being not capable of use chakra correctly and the pain will continue to increase until he cannot keep up with it and he will fall on the ground and will have a mind crush and pass out, dying from the pressure on his brain. Altough it seems not, it only takes for a couple of seconds to happen. If the opponent manages to escape the jutsu, within 3 turns, the secondary effects will appear and he will collapse and will end in coma. However, due to the strain caused by the intense focus and concentration the user must keep, he gets +30 damage and cough a lot of blood.
*Useable oncer per battle
*Last resort jutsu
*The turn this jutsu is used and the turn after, the user can only use two jutsus.
*Must have used Psychokinesis Release: Chakra Perception at least two turns before and because the user needs the most quantity of chakra he has, he cannot have clones on the field.
~Declined~
(Saikokineshisu: Kontan Teiku Ue) - Psychokinesis Release: Soul Take Over
Rank: S
Type: Supplementary
Range: Short-Medium
Chakra Cost: 40
Damage Points: -
Description: The user will send his psychic energy to the opponent's brain. Then, the user will make the opponent to order his summon or clone to attack himself uncounsciously. The summon will attend to his owner's orders and will attack him.
*Affects ay type of summons, uncluding KG or one's which require special abilities
*Once per battle and lasts 4 turns
~Declined~ just no
 
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~KRF~

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Re: Custom Element's Jutsus

(Joukiton: Jouki Bunshin) - Steam release: Steam Clone
Rank: S
Type: Attack/Supplementary
Range: Short (then disperses)
Chakra cost: 40
Damage points: 10 if opponent is near clone then it disperses.
Description: User makes a clone of himself out of steam. Only two clones can be made in one turn. Clones can use jutsus of B rank and below and can attack opponent directly. Then clone disperses it releases steam which can hurt opponent.

~Declined~ How many clones total?
 
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Nero

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Re: Custom Element's Jutsus

(Joukiton: Jouki Doragon) Steam Release: Steam Dragon
Type: Attack/Supplimentary
Rank: A
Range: Short-Long
Chakra: 30 (-5 to control it)
Damage: 60
Description: By doing 2 handsigns the user releases Steam chakra from his body which makes steam cover him for a split second after the steam comes out it forms into a dragon and attacks the opponent. Since Steam can be controled by the user he can manipulate what direction he wants the steam to go.
Can Only be controled for one turn.
~Approved~
(Joukiton: Nibai Jouki Doragon)Steam Release: Double Steam Dragon
Type: Attack/Supplimentary
Rank: S
Range: Short-Long
Chakra: 40 (-10 to control it)
Damage: 80
Description: The user first does four handsigns releasing an even more thicker and wider steam around the user and short range distance for a split second then two dragons are formed from the steam they circle around the user til moved other wised and because of the massive wind around these dragons they can not only be manipulated but the user can also ride the dragons if wanted.
Can only be used 3 turns during battle.
~Declined~ Add Restrictions
(Joukiton: Jouki Bentsu) Steam Release: Steam Vent
Type: Attack
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user first releases chakra from his feet into the ground in the ground the steam then forms and the user manipulates the steam by making it move through the ground like a tendril because of the high power wind around the steam and since steam can be manipulated the user makes the steam come directly up under the opponent like a tendril covering the opponent in steam but also having a dense formation of steam hit the opponent as well.
~Declined~ Add Restrictions
(Joukiton: Jouki Enmu) Steam Release: Steam Haze
Type: Supplimentary
Rank: Forbidden
Range: Short-Long
Chakra: 50
Damage: 25 each turn (5 to user as long as hes in there)
Description: The user does an array of handsigns making a thick and heavy steam Haze comes from every where trees, ground, clouds, and etc. The steam then covers the whole terrian being a steam release user the user is able to manipulate jutsus out of the steam while the intense heat from the jutsu damages them.
Can Only be used Once.
~Declined~ Do you not know the meaning of Restrictions?
XD Of course not :p

(Joukiton: Nibai Jouki Doragon)Steam Release: Double Steam Dragon
Type: Attack/Supplimentary
Rank: S
Range: Short-Long
Chakra: 40 (-10 to control it)
Damage: 80
Description: The user first does four handsigns releasing an even more thicker and wider steam around the user and short range distance for a split second then two dragons are formed from the steam they circle around the user til moved other wised and because of the massive wind around these dragons they can not only be manipulated but the user can also ride the dragons if wanted.
~Can only be used 3 turns during battle.
~Can only be controled for 1 turn.
~No forbidden Steam Next turn.

~ I don't see how you can sit on steam o_O ~

(Joukiton: Jouki Bentsu) Steam Release: Steam Vent
Type: Attack
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user first releases chakra from his feet into the ground in the ground the steam then forms and the user manipulates the steam by making it move through the ground like a tendril because of the high power wind around the steam and since steam can be manipulated the user makes the steam come directly up under the opponent like a tendril covering the opponent in steam but also having a dense formation of steam hit the opponent as well.
~Can only be used twice.
~No Forbidden Steam Next turn.

~ I don't understand a word of the last sentence. Fullstops, Ice, Fullstops ! :p ~


(Joukiton: Jouki Enmu) Steam Release: Steam Haze
Type: Supplimentary
Rank: Forbidden
Range: Short-Long
Chakra: 50
Damage: 25 each turn (5 to user as long as hes in there)
Description: The user does an array of handsigns making a thick and heavy steam Haze comes from every where trees, ground, clouds, and etc. The steam then covers the whole terrian being a steam release user the user is able to manipulate jutsus out of the steam while the intense heat from the jutsu damages them.
~Can Only be used Once.
~No A-Forbidden steam can be used while active.
~10 chakra will be drained each turn active.

~ How is steam going to come from the trees and rocks ? And better yet, if ti comes from the clouds, how is it going to reach you ? And even more, how come you don't get burnt by the steam ? ~


Better? >_>
 
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Zenryoku

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Re: Custom Element's Jutsus

(Ekishousan'en: Mizuumi Juuitsu) – Liquid Nitrogen Release: Lake of Abundance

Rank: A
Type: Supplementary
Range: Mid
Chakra cost: 30
Damage points: N/A
Description: The user creates a large source of Liquid Nitrogen to rise up from the ground and creating a large lake source for further Liquid Nitrogen techniques. The Liquid Nitrogen Lake produces a small mist that rises a few feet covering the surface of the lake due to the cold temperatures and freezes everything surrounding the outskirts of the lake such as the terrain and any other liquid sources

(Ekishousan'en: Soeki Mokuzai Ookami) – Liquid Nitrogen Release: Plagued Timber Wolves

Rank: A
Type: Attack
Range: Long
Chakra cost: 30
Damage points: 60
Description: The user slams their foot onto the ground and manipulating their chakra in the ground to create 5 timber wolves sprout from the ground made of Liquid Nitrogen. The charge at the enemy target/s from all directions and as they collide with the target they compress and explode in a cold fury inducing cold burns to the victim.
(Ekishousan'en: Hiebie Kumo Nami) – Liquid Nitrogen Release: Cold Cloud Wave

Rank: A
Type: Offensive
Range: Long
Chakra cost: 30
Damage points: 60
Description: The user will inhale air into their body and making it cold will breathe out a cold cloud of breathe in a wave that then can be used to fuse with nitrogen particles in the air and produce a liquid source of liquid nitrogen that will then freeze the terrain. This technique can also be used to attack the opponent directly by freezing the air around them and causing liquid nitrogen to form around them and freeze them.

(Ekishousan'en: Boumei Fuujikomeru Rippoutai) – Liquid Nitrogen Release: Exile Containment Cube

Rank: S
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: The user creates in front of them a large cube of Liquid nitrogen that they will then release at the enemy, which then engulfs them, and trapping them in a cube of liquid nitrogen that then turns to a solid cube of Liquid Nitrogen and thus traps the opponent in a cube.

Note: Can only be used 3 times.
~All Declined~ Add restrictions
Ekishousan'en: Mizuumi Juuitsu) – Liquid Nitrogen Release: Lake of Abundance

Rank: A
Type: Supplementary
Range: Mid
Chakra cost: 30
Damage points: N/A
Description: The user creates a large source of Liquid Nitrogen to rise up from the ground and creating a large lake source for further Liquid Nitrogen techniques. The Liquid Nitrogen Lake produces a small mist that rises a few feet covering the surface of the lake due to the cold temperatures and freezes everything surrounding the outskirts of the lake such as the terrain and any other liquid sources
Note: Can only be used 3 times.


~ Still need more restrictions ~


(Ekishousan'en: Soeki Mokuzai Ookami) – Liquid Nitrogen Release: Plagued Timber Wolves

Rank: A
Type: Attack
Range: Long
Chakra cost: 30
Damage points: 60
Description: The user slams their foot onto the ground and manipulating their chakra in the ground to create 5 timber wolves sprout from the ground made of Liquid Nitrogen. The charge at the enemy target/s from all directions and as they collide with the target they compress and explode in a cold fury inducing cold burns to the victim.
Note: Can only be used 3 times
Note: User must wait a turn to use tehnique again.

~ Approved ~


(Ekishousan'en: Hiebie Kumo Nami) – Liquid Nitrogen Release: Cold Cloud Wave

Rank: S
Type: Offensive
Range: Long
Chakra cost: 40
Damage points: 80
Description: The user will inhale air into their body and making it cold will breathe out a cold cloud of breathe in a wave that then can be used to fuse with nitrogen particles in the air and produce a liquid source of liquid nitrogen that will then freeze the terrain. This technique can also be used to attack the opponent directly by freezing the air around them and causing liquid nitrogen to form around them and freeze them.
Note: Can only be used 3 times

~ I'm gonna need a hell of a lot more restrictions for this one ~


(Ekishousan'en: Boumei Fuujikomeru Rippoutai) – Liquid Nitrogen Release: Exile Containment Cube

Rank: S
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: The user creates in front of them a large cube of Liquid nitrogen that they will then release at the enemy, which then engulfs them, and trapping them in a cube of liquid nitrogen that then turns to a solid cube of Liquid Nitrogen and thus traps the opponent in a cube.

Note: Can only be used 2 times.
Note: User cant perform Liquid Nitrogen Next turn.

~ Approved, I've made it twice per battle ~


(Ekishousan'en: Gakidou ) - Liquid Nitrogen Release: Hungry Devil

Rank: S
Type: Attack
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: The user will conentrate their chakra and then by slamming their hands down on the ground the user can then create 6 spikes of liquid nitrogen to rise up from the ground underneath the opponent and then impale them.
Note: Can only be used 3 times.

~ Need more restrictions ~


(Ekishousan’en: Toride no Yousai) – Liquid Nitrogen Release: Fortress of fortification

Rank: S
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: N/A (80 if opponent comes into contact)
Description: The user causes Liquid Nitrogen to rise up from the ground to create a barrier surrounding the user to defend against incoming attacks from the opponent. If the opponent comes into contact with the technique it then results in them gaining cold burns.
Note: Doesn’t require a Liquid Nitrogen source to use.

~ What, no restrictions ? ~


(Ekishousan’en: Kouroi Kiba Shimo Ryuu) – Liquid Nitrogen Release: Black Fanged Frost Dragon

Rank: Forbidden
Type: Offensive
Range: Short- Long
Chakra cost: 50
Damage points: 120 (-30 to user)
Description: The user will perform a few hand seals and then releasing a cold breathe will cause the nitrogen in the air to rapidly cool and will result in the creation of a dragon like shape with just wings and no limbs that will then fly into the air and then sweep down upon the opponent and as it lands it splits into a spike cone like structure engulfing anyone who is within the radius of the blast (3 meter radius).
Note: -30 damage to user from use of technique
Note: Can only be performed once.
Note: User cannot perform Liquid Nitrogen for Two turns.

~ Approved ~


(Geruton: Mori no Tenkyuugi) – Gel Release: Forest of Celestial Globes

Rank: S
Type: Offensive
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user creates globes of gel to rise up from the ground to cover the battlefield creating a large forest like feature. These globes can be used for defensive means to trap opponents in the globes or the user can control the globes to explode shooting bombardments of gel shots to strike the opponents with devastating power.

Note: Can only be used 3 times.

~ Need restrictions ~
 
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UzumakiJake

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Re: Custom Element's Jutsus

Shinning Water: Needle Mist Whirlwind.
Rank: A
Chakra:60
Damage: 60
Discription: By creating a huge mist of shinning water the enemy will be blinded due to the bright light, no matter where he looks the light will be so bright he wont be able to open his eyes. Then it will start to spin into a whirlwind of shinning mist needles around the opponent, tearing the opponent to shreds.

Note: Must know Shining water
Note: Can only be taught by UzumakiJake.
Note: Usable 3 times a battle

~ Declined, water doesn't tear to shreds ~


Shining water: Sphere of battle
Rank: Forbidden
Chakra: 50
Damage: NA
Discription: A sphere of shining water is undestructable due to the the density of the outside layer needed to keep the water in such a perfect shpere, and inescapable due to the speed at which it is formed as it comes from all sides and is a blinding light so it surrounds both players, as for escaping after its formed ur not being able to see where you are going and the strength of the outer layer even if you did find away. Inside this sphere niether player can escape. And both players can only use, Water/shinning water based jutsu.


Note: Lasts 3 turns
Note: Must know shining water element.
Note: Can only be taught by Uzumakijake.
Note: After use you cannot use any F ranked Jutsu
Note: Effects of sphere effect both parties. So both players are being blinded.

~ No way> ~
 
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Artimis

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Re: Custom Element's Jutsus

Suigin:Suigin Bakuha (Mercury Style: Mercury Protection )
Rank: S-rank
Type:Supplementry
Range:N/A
Chakra Cost:40
Damage Points:N/A
Description: The user manipulates mercury from the earth around their body once the user is covered in mercury they will be immune to any fire attack used on them no matter the rank. This is because Mercury has the ability to expands when heated so the more fire jutsus used on the user while the defense is on will just cause the mercury to spread giving the user a bigger mercury source to be used in battle
Last three turns
Only useable once during battle
No more Mercury this turn

~ And you won't die from suffocation why ? o_O ~


Suigin: Subashikoi shippou (Mercury Wings of Silver)
Rank: S
Type:Supplementry
Range:N/A
Chakra Cost:40
Damage Points:N/A
Description: The user manipulates mercury from the earth around their body causing wings made from mercury to form on there back. This enables the user to take flight. This technique also gives the user faster speeds and agility.
Last three turns
Can be used twice in battle
No S-rank Mercury jutsu next turn

~ Needs tons of restrictions more ~
 
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Alucard

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Re: Custom Element's Jutsus

B-rank

(Saikokineshisu: Fuuchuufuyou) - Psychokinesis Release: Levitation/Deformation
Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 25
Damage Points: -
Description: Using a small amount of his psychic energy, the user will make objects such as swords, kunais, shurikens or other ninja tools to levitate and then, control them (even if they're infused with elemental chakra, like wind for example). The user can also control small amounts of other matter things, such as small pieces of earth, and small amounts of water (jutsus up to C-rank). The user can also levitate himself slighly above the ground (~2m). This jutsu can also be used to deform objects like ninja tools or rip scrools to shreads.
*The user cannot levitate objects infused with lightning near himself or it will disturb the user's brain.
~Declined~ OP for the rank
(Saikokineshisu: Chakra Kanchi) - Psychokinesis Release: Chakra Perception
Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 25
Damage Points: -
Description: By using his pshycic energy, the user will send a wave of his chakra through the brain. This will amplify the user's perception abilitie, allowing him to feel chakra movement and concentration around the battlefield. Also, with this jutsu, the user can take any psychic energy from other living beings and spread it through the field so more powerfull jutsus, like forbidden ranks, can be used with more accuracy and quickier.
~Declined~
A-rank

(Saikokineshisu: Baindo Chikara) - Psychokinesis Release: Binding Force
Type: Attack
Rank: A
Range: Short-Medium
Chakra Cost: 30
Damage Points: -
Description: By focus on the opponent, the user can keep him from moving and doing a single movement, binding him in place. If the opponent has some kind of power up abilitie activated, the user simply levitates him so he doesnt have anything to stand on, and therefore, use the strenght he has
*Isn't strong enough to bind an opponent in Bijuu Mode
~Declined~ Too similar to the yamanaka's jutsus
(Saikokineshisu Gengutsu: Heki Riariti) - Psychokinesis Ilusion Release: False Reality
Type: Attack
Rank: A
Range: Short-Medium
Chakra Cost: 30
Damage Points: 60
Description: The user will use his psychokinesis chakra to put the opponent into a powerfull gengutsu. The opponent will see the user reacting how he would react normaly against the opponent's jutsu, like nothing happened. While the opponent fights the user, the real one will attack from his blindspot.

~Declined~ No Restrictions?
S-rank

(Saikokineshisu Gengutsu: Ichi no Kanchi) - Psychokinesis Ilusion Release: One's Perception
Rank: S
Type: Attack
Range: Short-Medium
Chakra Cost: 40
Damage Points: -
Description: The user will put the opponent inside a powerfull gengutsu where he makes the opponent's perception of time to slow down. It's way of working is similar with Tsukuyomi because one second in reality is equivalent to multiple days inside the gengutsu and since he's perception of time was decreased, if the user walks towards the opponent, it will seem the user took days to reach him and while that the user has already stabed him or if the opponent decides to take an action, he will take days to do it since he is inside of the gengutsu and also because the user's psychokinesis abilities allows him to control the opponents senses.
*Useable twice per battle
~Declined~ OP

(Saikokineshisu: Gekitai Chikara Nohara) - Psychokinesis Ilusion Release: Reppeling Force Field
Rank: S
Type: Attack/Defense
Range: Short-Medium
Chakra Cost: 40
Damage Points: 80
Description: The user will focus on his psychic abilities and will make his brain release psychokinesis chakra through all of his body. Then the the chakra will expand forming an expanding force field all around the user. This jutsu can be used to blast opponents away or to defend from incoming jutsus or to defend from jutsus that are biding the user. Altough it may look similar to shinra tensei, it's not as powerfull, but it's more usefull. Can send back matter based jutsus (earth, water) or heavier objects back or he can send a pulse of pshycic energy right after he makes the shield, sending an energy based attack (wind, fire) back at teh opponent. All the jutsus can eb sent back at the opponetn if they are up to S-rank with the exception of lightning jutsus that can only be sent back if they're up to A-rank
*Useable twicer per battle
*Must wait a turn before using it again
~Declined~
Forbidden

(Saikokineshisu: Soukei Kujiku) - Psychokinesis Release: Total Deformation
Rank: Forbidden
Type: Attack
Range: Short-Long
Chakra Cost: 60
Damage Points: 100 (+10 to user)
Description: The user will do a row of handseals and will focus his psychic energy over an area and will make everything within that area to levitate. Then he does a handseal and anything levitating is deformed and crushed with imense force or he can directly crush the target. User will receive 10 damage because of he strain on his brain.
*Useable twicer per battle
~Declined~ a forbidden jutsu with one restriction? are you serious?
(Saikokineshisu: Reigenbou no Keigoku) - Psychokinesis Release: Punishment of the Soulless Ones
Rank: Forbidden
Type: Attack
Range: Short-Long
Chakra Cost: 75
Damage Points: 110 (+30 to user)
Description: The most powerfull psychokinesis jutsu and requires a lot of concentration. The user will do a long row of handseals and drain a lot of psychic energy from the field and will also use it's own and then will manipulate it, concentrating it all on a certain area. The pressure of the great amount of energy will be so great that will crush anything on the area, however it's not a physical, but a mental crush. The opponent will have an enourmous headache and will lose balance and concentration, being not capable of use chakra correctly and the pain will continue to increase until he cannot keep up with it and he will fall on the ground and will have a mind crush and pass out, dying from the pressure on his brain. Altough it seems not, it only takes for a couple of seconds to happen. However, due to the strain caused by the intense focus and concentration the user must keep, he gets +30 damage and cough a lot of blood.
*Useable oncer per battle
*Last resort jutsu
*The turn this jutsu is used and the turn after, the user can only use two jutsus.
*Because the user needs the most quantity of chakra he has, he cannot have clones on the field.
~Declined~
(Saikokineshisu: Kontan Teiku Ue) - Psychokinesis Release: Soul Take Over
Rank: S
Type: Supplementary
Range: Short-Medium
Chakra Cost: 40
Damage Points: -
Description: The user will send his psychic energy to the opponent's brain. Then, the user will make the opponent to order his summon or clone to attack himself uncounsciously. The summon will attend to his owner's orders and will attack him.
*Affects ay type of summons, uncluding KG or one's which require special abilities
*Once per battle and lasts 4 turns
~Declined~ just no
(Saikokineshisu: Fuuchuufuyou) - Psychokinesis Release: Levitation/Deformation
Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 25
Damage Points: -
Description: Using a small amount of his psychic energy, the user will make objects such as swords, kunais, shurikens or other ninja tools to levitate and then, control them (only if they're not infused with elemental chakra, like wind for example). The user can also levitate himself slighly above the ground (~0.5m). This jutsu can also be used to deform objects like ninja tools or rip scrools to shreads.
*The user cannot levitate objects infused with lightning near himself or it will disturb the user's brain.
took off some things

~ Approved, I edited things too ~


(Saikokineshisu: Chakra Kanchi) - Psychokinesis Release: Chakra Perception
Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 25
Damage Points: -
Description: By using his pshycic energy, the user will send a wave of his chakra through the brain. This will amplify the user's perception abilitie, allowing him to feel chakra movement and concentration around the battlefield.
took off some things

~ Hell no, this is giving you the abilities of a sensor. Declined. No resubmit. ~


(Saikokineshisu: Baindo Chikara) - Psychokinesis Release: Binding Force
Type: Attack
Rank: A
Range: Short-Medium
Chakra Cost: 30
Damage Points: -
Description: By focus on the opponent, the user will create an energy shield around him that can keep him from moving and doing a single movement, binding him in place. If the opponent has some kind of power up abilitie activated, the user simply levitates him so he doesnt have anything to stand on, and therefore, use the strenght he has
*Isn't strong enough to bind an opponent in Bijuu Mode
No it isn't, Yamamaka's clan jutsu sends the user's counsciousness to the opponent, this not, this jutsu uses an energy force. I didnt explain that well so, here it is.

~ WTF, A B rank,and the only thing it can't stop is Bijuu Mode ? You serious about this ? Reduce the effects by a hell of a lot ~

(Saikokineshisu Gengutsu: Heki Riariti) - Psychokinesis Ilusion Release: False Reality
Type: Attack
Rank: A
Range: Short-Medium
Chakra Cost: 30
Damage Points: 60
Description: The user will use his psychokinesis chakra to put the opponent into a powerfull gengutsu. The opponent will see the user reacting how he would react normaly against the opponent's jutsu, like nothing happened. While the opponent fights the user, the real one will attack from his blindspot.
*Useable twice per battle
Restrictions added

~ How is this a psychokinesis jutsu and not a Genjutsu ? o_O ~


(Saikokineshisu: Gekitai Chikara Nohara) - Psychokinesis Ilusion Release: Reppeling Force Field
Rank: S
Type: Attack/Defense
Range: Short-Medium
Chakra Cost: 40
Damage Points: 80
Description: The user will focus on his psychic abilities and will make his brain release psychokinesis chakra through all of his body. Then the the chakra will expand forming an expanding force field all around the user. This jutsu can be used to blast opponents away or to defend from incoming jutsus or to defend from jutsus that are biding the user. Altough it may look similar to shinra tensei, it's not as powerfull, but it's more usefull. Can send back matter based jutsus (earth, water) or heavier objects back or he can send a pulse of pshycic energy right after he makes the shield, sending an energy based attack (wind, fire) back at teh opponent. All the jutsus can eb sent back at the opponetn if they are up to S-rank with the exception of lightning jutsus that can only be sent back if they're up to A-rank
*Useable twicer per battle
*Must wait a turn before using it again
Don't know why this was declined since you approved my element, which allows me to create force fields

~ Too similar to Shinra Tensei, don't submit it again ~


(Saikokineshisu: Soukei Kujiku) - Psychokinesis Release: Total Deformation
Rank: Forbidden
Type: Attack
Range: Short-Long
Chakra Cost: 60
Damage Points: 100 (+10 to user)
Description: The user will do a row of handseals and will focus his psychic energy over an area and will make everything within that area to levitate. Then he does a handseal and anything levitating is deformed and crushed with imense force or he can directly crush the target. User will receive 10 damage because of he strain on his brain.
*Useable twice per battle
*Can't use psychokinesis jutsus next turn
Added more restrictions

~ Too OPed. I'm not worried about the restrictions, I want the effects to be toned down. ~


(Saikokineshisu: Reigenbou no Keigoku) - Psychokinesis Release: Punishment of the Soulless Ones
Rank: Forbidden
Type: Attack
Range: Short-Long
Chakra Cost: 75
Damage Points: 110 (+30 to user)
Description: The most powerfull psychokinesis jutsu and requires a lot of concentration. The user will do a long row of handseals and drain a lot of psychic energy from the field and will also use it's own and then will manipulate it, concentrating it all on a certain area. The pressure of the great amount of energy will be so great that will crush anything on the area, however it's not a physical, but a mental crush. The opponent will have an enourmous headache and will lose balance and concentration, being not capable of use chakra correctly and the pain will continue to increase until he cannot keep up with it and he will fall on the ground and will have a mind crush and pass out, dying from the pressure on his brain. Altough it seems not, it only takes for a couple of seconds to happen. However, due to the strain caused by the intense focus and concentration the user must keep, he gets +30 damage and cough a lot of blood.
*Useable oncer per battle
*Last resort jutsu
*The turn this jutsu is used and the turn after, the user can only use two jutsus.
*Because the user needs the most quantity of chakra he has, he cannot have clones on the field.
Took off the part of the secondary effects

~ Unless the purple part is removed and changed to something a lot less OPed, there is no way this is getting approved ~
 
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Geezus

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Re: Custom Element's Jutsus

Name: Jinton- Genkai Hakuri (Dust Release- Detachment from the Primative World.)
Rank: Forbidden
Type: Attack
Range: Short
Chakra: 60
Damage: 120 (-20 to user from strain)
Description: The User creates a geometrical shape (Sphere, Pyramid, Cube ect.) which expands in size when being dropped onto his target. The target and everything touching the cube are then pulverized at the molecular level, breaking down into dust.
(Usable 2 Times)
(No Earth, Wind and Lightning over A after use)
~Declined~ OP and vague descriptions

Name: Jinton- Houmen no Dan (Dust Release: Release of Bullets)
Rank: S
Type: Attack
Range:Short-Long
Chakra: 40
Damage: 80
Description: The user forms multiple geometrical shapes from his finger tips. Then blasting them off with chakra the projectiles hit the target turning whatever area that it touches into dust.
(Max 10)
(Usable 2 times)
~Declined~ too few restrictions

Name: Jinton- Shouheki Kara Za Ashi (Dust Release- Barrier from Evil)
Rank: Forbidden
Type: Defence
Range: Short-Mid
Chakra: 60
Damage: N/A (120 if opponent touches) (-30 to user)
Description: The user encases themselves within a geometrical shape that is able to with stand almost any attack of equal rank and become the pinnicle of any Jinton Jutsu. if the opponent touches, it could mean death. Due to the 'fighting chakras' the strain of keeping them from disengrating the user takes a toll on the user and thier chakra system.
(Usable 2 Times)
(User can't move while within the barrier or 1 turn after it is deactivated)
(Last 2 turns)
~Declined~ OP

Name: Jinton- Tatemono Kassha (Dust Release: Building Blocks)
Rank: Forbidden
Type: Attack
Range: Short-Long
Chakra: 60
Damage: 120 (-20 to user from strain)
Description: The user sends Jinton Chakra into the ground. Which then appears as a Hexagon around the opponent it then sprouts smaller Hexagons until they stack into the sky which then closes. at the top. this keeps the opponent encased. to which the user can then clench thier fist. which makes the hexagon shrink and compress erasing the opponent from exsistance.
(No Earth,Wind, Lightning above B for the rest of the battle).
(Takes one turn to complete)
~Declined~ OP
Name: Jinton- Suraidingu Toppa (Dust Release- Sliding Breakthrough)
Rank: S
Type: Attack
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user creates a small geometrical shape whitin thier hand. then thrusting it forward it expands as it 'slides'across the ground creating a cloud of dust that obscures the veiw of the object allowing it to easily hit the target if they haven't moved.
(usable 2 times)
~Declined~ not enough restrictions
Jinton: Genkai Hakuri - (Dust Release: Detachment from the Primative World.)
Rank: Forbidden
Type: Attack
Range: Short
Chakra: 60 (+20 from expansion)
Damage: 120 (-20 to user from strain)
Description: The user creates a cube about the size of a small box, which expands in size when being dropped onto his target. The target and everything touching the cube are then smashed and pulverized at the molecular level, breaking down into dust. Because of the amount of chakra used, the user takes a huge strain on thier chakra system.
- (No More Dust Release Techniques After Use)
- (No Lightning, Wind, Earth over A-Rank)
- (Usable Once)

Jinton: Sesshoku Sono Seisoku- (Dust Release: Touch of Existance)
Rank: Forbidden
Type: Attack/ Supplementary
Range: Short
Chakra: 50
Damage: 90 (-20 to user)
Description: The user charges Jinton chakra within thier own body. Because of this, whatever the user touches instantly dissolves into dust. But because of this the user takes damage because of the strain of trying to maintain thier own existance.
(Usable Once)
(Last 3 Turns)
(No Dust Usable 2 Turns afterwards)

~ Both of these are Declined, and will not be approved ever. I don't care if they're canon jutsu, they are not getting approved. Period. ~
 
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Xylon

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Re: Custom Element's Jutsus

Gamma Power strike; Decentegrate (Ganma isei dageki; dencentegrato)
Rank; Forbidden
Type; Attack
Range; Short-Long
Chakra cost; 20-40(Varying charges)/60(Full charge)
Damage points; 40-70(Varying charges)/Instant kill(Full charge)
Description; Gamma the strongest radiation is utilized in this technique, the user radiates his hand and gives the flesh a chloroplast like ability to absorb light, then raises his arm towards the sky, the flesh absorbs the photons and radiates them, the user then releases a powerful beam of light, that deletes all atoms and molecules in its way after going far enough the beam explodes with a massive gamma ray burst that literally destroying all in its way, explosion covers till mid range. More weaker and tamer beams can be shot, after being used, the user concentrates on the radioactive decay to avoid continues damage.
Gamme ray explosion;
Note; Can only be twice in a battle
-Does 25 damage to the user. For weaker beams, Consumes the users arm as a tribute to the destructive force if charged fully.

~Declined~ Both OP
removed alot of unnecessary stuff and made it simple offensive technique, gamma is capable of this so it shouldn't be op-ed =/
Gamma Power strike; Decentegrate (Ganma isei dageki; dencentegrato)
Rank; Forbidden
Type; Offense
Range; Short-long
Chakra cost; 50
Damage points; 90
Description; The technique utilizes Gamma radiation at powerful extents to deal severe damage to the target and environment. The user 1st needs to radiate his arm, causing his blood plasma to gain chloroplast like properties. This allows the user to absorb photons from the surrounding, once absorbed enough the user radiates a the light particles and releases a destructive beam of light which explodes at long range/on contact with the target into a gamma ray burst. The burst itself breaks all the surrounding atoms into charges causing severe damage.
Gamma ray burst;
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-Usable twice.
-Does 25 damage to the user.
-Radiation cant be used in the following 2 turns

~ Turn your skin into a plant O_O Right. ~

Radioactive ninja art; Re-materialize(houshasei ninpo; reryouou)
Rank; B
Range; Short-Mid
Type; Supplementary
Chakra Cost; 40
Damage points; N/A
Description; The technique does a quick radiation changing the atomic structure of an atom of the targeted object or element, mainly taking away its chemical properties. It can change matters and undo the the change aswell.

-approved-
resubmitting
Improved description, changed the name

Radiance(Kagayaki)
Rank; B
Range; Varying
Type; Supplementary
Chakra cost; 40
Damage points; N/a
Description; The name radiance covers all the simple purpose element radiation can perform. It makes use of the vast variety of abilities radiation has and makes use of different factors such as radioactive decay. It is capable of changing the atomic structure of an element, take away or give it chemical properties may render an attack useless on a medium scale. It can take the form of currents, waves or light up to usage.

~ Approved ~

~New submit

Zero Point Breakthrough (Reiten Toppa)
Rank; S
Range; Short-mid
Type; Offense/Defense/supplementary.
Chakra Cost; 40
Damage points; 80
Description; The user radiates heat out of target causing its temperature to fall below 0?, instantly freezing away. The technique at first glance looks like flames coming out of the target and ice crystals forming afterwards. The technique can also be used for defensive purposes against incoming A-rank fire attacks absorbing and radiating their heat energy away without harm.
-Usable 4 times.
-Ice lasts 3 turns

~ Declined ~
 
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Eddy-kun..

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Re: Custom Element's Jutsus

Mud Release: Earth Drill (Daton: Tsuchi Doriru)
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user turns the a portion of the earth into a mud puddle or already mud source and which begins to swirl. From the swirling, it instantly begins to rise into a rapid rotating drill and hardens immediately. The drill is hard enough to penetrate through most dense materials and travel at an almost instant speed.
Note: Can only be used three times
Note: Must wait a turn before using it again

~ Approved ~
 
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Artimis

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Re: Custom Element's Jutsus

Suigin:Suigin Bakuha (Mercury Style: Mercury Protection )
Rank: S-rank
Type:Supplementry
Range:N/A
Chakra Cost:40
Damage Points:N/A
Description: The user manipulates mercury from the earth around their body once the user is covered in mercury they will be immune to any fire attack used on them no matter the rank. This is because Mercury has the ability to expands when heated so the more fire jutsus used on the user while the defense is on will just cause the mercury to spread giving the user a bigger mercury source to be used in battle
Last three turns
Only useable once during battle
No more Mercury this turn

~ And you won't die from suffocation why ? o_O ~


Suigin: Subashikoi shippou (Mercury Wings of Silver)
Rank: S
Type:Supplementry
Range:N/A
Chakra Cost:40
Damage Points:N/A
Description: The user manipulates mercury from the earth around their body causing wings made from mercury to form on there back. This enables the user to take flight. This technique also gives the user faster speeds and agility.
Last three turns
Can be used twice in battle
No S-rank Mercury jutsu next turn

~ Needs tons of restrictions more ~
Suigin:Suigin Bakuha (Mercury Style: Mercury Protection )
Rank: S-rank
Type:Supplementry
Range:N/A
Chakra Cost:40
Damage Points:N/A
Description: The user manipulates mercury from the earth around their body from the neck down the user will be able to manipulates to mercury from his body to cover his face but after the mercury protect the user head it will return to his body once the user is covered in mercury they will be immune to any fire attack used on them no matter the rank. This is because Mercury has the ability to expands when heated so the more fire jutsus used on the user while the defense is on will just cause the mercury to spread giving the user a bigger mercury source to be used in battle
Last three turns
Only useable once during battle
No more Mercury this turn

~ Declined ~


Suigin: Subashikoi shippou (Mercury Wings of Silver)
Rank: S
Type:Supplementry
Range:N/A
Chakra Cost:40
Damage Points:N/A
Description: The user manipulates mercury from the earth around their body causing wings made from mercury to form on there back. This enables the user to take flight. This technique also gives the user faster speeds and agility.
Last three turns
Can be used once in battle
No S-rank Mercury jutsu next turn
While the user is using the wings he cant use any Mercury jutsus

~ Approved ~
 
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Nero

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Re: Custom Element's Jutsus

(Joukiton: Jouki Doragon) Steam Release: Steam Dragon
Type: Attack/Supplimentary
Rank: A
Range: Short-Long
Chakra: 30 (-5 to control it)
Damage: 60
Description: By doing 2 handsigns the user releases Steam chakra from his body which makes steam cover him for a split second after the steam comes out it forms into a dragon and attacks the opponent. Since Steam can be controled by the user he can manipulate what direction he wants the steam to go.
Can Only be controled for one turn.
~Approved~
(Joukiton: Nibai Jouki Doragon)Steam Release: Double Steam Dragon
Type: Attack/Supplimentary
Rank: S
Range: Short-Long
Chakra: 40 (-10 to control it)
Damage: 80
Description: The user first does four handsigns releasing an even more thicker and wider steam around the user and short range distance for a split second then two dragons are formed from the steam they circle around the user til moved other wised and because of the massive wind around these dragons they can not only be manipulated but the user can also ride the dragons if wanted.
Can only be used 3 turns during battle.
~Declined~ Add Restrictions
(Joukiton: Jouki Bentsu) Steam Release: Steam Vent
Type: Attack
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user first releases chakra from his feet into the ground in the ground the steam then forms and the user manipulates the steam by making it move through the ground like a tendril because of the high power wind around the steam and since steam can be manipulated the user makes the steam come directly up under the opponent like a tendril covering the opponent in steam but also having a dense formation of steam hit the opponent as well.
~Declined~ Add Restrictions
(Joukiton: Jouki Enmu) Steam Release: Steam Haze
Type: Supplimentary
Rank: Forbidden
Range: Short-Long
Chakra: 50
Damage: 25 each turn (5 to user as long as hes in there)
Description: The user does an array of handsigns making a thick and heavy steam Haze comes from every where trees, ground, clouds, and etc. The steam then covers the whole terrian being a steam release user the user is able to manipulate jutsus out of the steam while the intense heat from the jutsu damages them.
Can Only be used Once.
~Declined~ Do you not know the meaning of Restrictions?
(Joukiton: Nibai Jouki Doragon)Steam Release: Double Steam Dragon
Type: Attack/Supplimentary
Rank: S
Range: Short-Long
Chakra: 40 (-10 to control it)
Damage: 80
Description: The user first does four handsigns releasing an even more thicker and wider steam around the user and short range distance for a split second then two dragons are formed from the steam they circle around the user til moved other wised and because of the massive wind around these dragons they can not only be manipulated but the user can also ride the dragons if wanted.
Can only be used 3 turns during battle.
While riding user takes 10 damage.

(Joukiton: Jouki Bentsu) Steam Release: Steam Vent
Type: Attack
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user first releases chakra from his feet into the ground in the ground the steam then forms and the user manipulates the steam by making it move through the ground like a tendril because of the high power wind around the steam and since steam can be manipulated the user makes the steam come directly up under the opponent like a tendril covering the opponent in steam but also having a dense formation of steam hit the opponent as well.
Can only be used twice.

(Joukiton: Jouki Enmu) Steam Release: Steam Haze
Type: Supplimentary
Rank: Forbidden
Range: Short-Long
Chakra: 50
Damage: 25 each turn (5 to user as long as hes in there)
Description: The user does an array of handsigns making a thick and heavy steam Haze comes from every where trees, ground, clouds, and etc. The steam then covers the whole terrian being a steam release user the user is able to manipulate jutsus out of the steam while the intense heat from the jutsu damages them.
Can Only be used Once.
User takes 25 damage after steam has completely formed.
No forbidden steam may be used next turn.

~ Kindly edit according to what I stated in the previous time you submitted this >_O ~
 
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Alucard

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Re: Custom Element's Jutsus

(Saikokineshisu: Baindo Chikara) - Psychokinesis Release: Binding Force
Type: Attack
Rank: A
Range: Short-Medium
Chakra Cost: 30
Damage Points: -
Description: By focus on the opponent, the user will create an energy shield around him that can keep him from moving and doing a single movement, binding him in place. If the opponent has some kind of power up abilitie activated, the user simply levitates him so he doesnt have anything to stand on, and therefore, use the strenght he has
*Isn't strong enough to bind an opponent in Bijuu Mode
No it isn't, Yamamaka's clan jutsu sends the user's counsciousness to the opponent, this not, this jutsu uses an energy force. I didnt explain that well so, here it is.

~ WTF, A B rank,and the only thing it can't stop is Bijuu Mode ? You serious about this ? Reduce the effects by a hell of a lot ~

(Saikokineshisu Gengutsu: Heki Riariti) - Psychokinesis Ilusion Release: False Reality
Type: Attack
Rank: A
Range: Short-Medium
Chakra Cost: 30
Damage Points: 60
Description: The user will use his psychokinesis chakra to put the opponent into a powerfull gengutsu. The opponent will see the user reacting how he would react normaly against the opponent's jutsu, like nothing happened. While the opponent fights the user, the real one will attack from his blindspot.
*Useable twice per battle
Restrictions added

~ How is this a psychokinesis jutsu and not a Genjutsu ? o_O ~


(Saikokineshisu: Soukei Kujiku) - Psychokinesis Release: Total Deformation
Rank: Forbidden
Type: Attack
Range: Short-Long
Chakra Cost: 60
Damage Points: 100 (+10 to user)
Description: The user will do a row of handseals and will focus his psychic energy over an area and will make everything within that area to levitate. Then he does a handseal and anything levitating is deformed and crushed with imense force or he can directly crush the target. User will receive 10 damage because of he strain on his brain.
*Useable twice per battle
*Can't use psychokinesis jutsus next turn
Added more restrictions

~ Too OPed. I'm not worried about the restrictions, I want the effects to be toned down. ~


(Saikokineshisu: Reigenbou no Keigoku) - Psychokinesis Release: Punishment of the Soulless Ones
Rank: Forbidden
Type: Attack
Range: Short-Long
Chakra Cost: 75
Damage Points: 110 (+30 to user)
Description: The most powerfull psychokinesis jutsu and requires a lot of concentration. The user will do a long row of handseals and drain a lot of psychic energy from the field and will also use it's own and then will manipulate it, concentrating it all on a certain area. The pressure of the great amount of energy will be so great that will crush anything on the area, however it's not a physical, but a mental crush. The opponent will have an enourmous headache and will lose balance and concentration, being not capable of use chakra correctly and the pain will continue to increase until he cannot keep up with it and he will fall on the ground and will have a mind crush and pass out, dying from the pressure on his brain. Altough it seems not, it only takes for a couple of seconds to happen. However, due to the strain caused by the intense focus and concentration the user must keep, he gets +30 damage and cough a lot of blood.
*Useable oncer per battle
*Last resort jutsu
*The turn this jutsu is used and the turn after, the user can only use two jutsus.
*Because the user needs the most quantity of chakra he has, he cannot have clones on the field.
Took off the part of the secondary effects

~ Unless the purple part is removed and changed to something a lot less OPed, there is no way this is getting approved ~
Re-submitions:
(Saikokineshisu: Baindo Chikara) - Psychokinesis Release: Binding Force
Type: Attack
Rank: A
Range: Short-Medium
Chakra Cost: 30
Damage Points: -
Description: By focus on the opponent, the user will create an energy shield around him that can keep him from moving from position, binding him in place. If the opponent has some kind of power up abilitie activated, the user simply levitates him so he doesnt have anything to stand on, and therefore, use the strenght he has
*Isn't strong enough to bind an opponent in Bijuu Mode and above the equivalent speed of the 1st Gate, as well as those with extra strength granting Taijutsu techniques activated
Just re-submiting because of the misunderstanding:
Actually, you said this was a B-rank when in fact it's an A-rank O_O But i added the gate thing on the restrictions

~ Approved, I edited a lot ~

(Saikokineshisu Gengutsu: Heki Riariti) - Psychokinesis Ilusion Release: False Reality
Type: Attack
Rank: A
Range: Short-Medium
Chakra Cost: 30
Damage Points: 60
Description: The user will use his psychokinesis chakra to put the opponent into a powerfull gengutsu. The opponent will see the user reacting how he would react normaly against the opponent's jutsu, like nothing happened. While the opponent fights the user, the real one will attack from his blindspot.
*Useable twice per battle
*Lasts one turn per use
*Fails against three tomoe Sharingan and above

Just re-submiting because of the misunderstanding:
About the gengutsus, if you read my CE you'll see i'm able to use more powerful gengutsus using Psychokinesis O_O

~ Approved ~

(Saikokineshisu: Soukei Kujiku) - Psychokinesis Release: Total Deformation
Rank: Forbidden
Type: Attack
Range: Short-Long
Chakra Cost: 60
Damage Points: 100 (+10 to user)
Description: The user will do a row of hand seals and will focus his psychic energy over an area and will make everything within that area to levitate. Then he does a hand seal and anything levitating is deformed and crushed with immense force or he can directly crush the target. User will receive 10 damage because of he strain on his brain and must stay stationary and focus for one whole turn to use this jutsu
*Useable once per battle
*Can't use psychokinesis jutsus rest of battle

~ Approved, I edited bits ~

Added the bold part

(Saikokineshisu: Reigenbou no Keigoku) - Psychokinesis Release: Punishment of the Soulless Ones
Rank: Forbidden
Type: Attack
Range: Short-Long
Chakra Cost: 75
Damage Points: 110 (+30 to user)
Description: The most powerfull psychokinesis jutsu and requires a lot of concentration. The user will do a long row of handseals and drain a lot of psychic energy from the field and will also use it's own and then will manipulate it, concentrating it all on a certain area. The pressure of the great amount of energy will be so great that will crush anything on the area, however it's not a physical, but a mental crush. The opponent will have an enourmous headache and will lose balance and concentration, being not capable of use chakra correctly and the pain will continue to increase until he cannot keep up with it and he will fall on the ground and be unable to stand up. However, due to the strain caused by the intense focus and concentration the user must keep, he gets +30 damage and cough a lot of blood.
*Useable oncer per battle
*Last resort jutsu
*The turn this jutsu is used and the turn after, the user can only use two jutsus.
*Because the user needs the most quantity of chakra he has, he cannot have clones on the field.

~ Approved ~


Purple part removed.

New ones:

(Saikokineshisu: Benkai Chikarano) - Psychokinesis Release: Defensive Force Field
Rank: S
Type: Defence
Range: Short
Chakra Cost: 40
Damage Points: -
Description: The user will use his psychic energy and use it to form a 360? shield around him which can repel multiple attacks. Can't repel lightning attacks above A-rank and can only be used 2 times per battle and lasts 1 turns. User cannot use lightning jutsus as long as he has the shield activated. Doing so will result on deactivating the defence.

~ Approved ~

(Saikokineshisu: Zenshin no Kuntou) - Psychokinesis Release: Conscience's Discipline
Rank: S
Type: Attack
Range: Short-Medium
Chakra Cost: 40
Damage Points: 80
Description: The user will focus a great deal of psychic energy around him and will release it towards the opponent with a very small time interval, seeming it like the opponent is being hit by multiple punches which have almost the size of an average human.
*Usable twice per battle
*No lightning jutsus above A-rank next turn

~ Declined ~

(Saikokineshisu: Omoi no Gyakujou) - Psychokinesis Release: Mind's Distraction
Rank: A
Type: Attack
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user will focus on some thoughts of his wish and then, by touching the opponent, the user's mind will disturb opponent's mind, making him think the same thing the user is thinking, like sharing the same mind, but the user has control over it. This jutsu is used to distract the opponent, moving them away from the reality. The drawback of this jutsu is that while moving the opponent away from the reality, the user will have himself to think on something that could do that, meaning the user himself would be also moved away from reality and would focus on his deep thoughts so he couldn't attack the opponent and focus in battle. Another drawback is that the user must stay in contact with the opponent to use this or else the connection between them will break and the jutsu will fail.
*Can last up to two turns, however the user will need to maintain physical contact with the opponent for those two turns.
*Doesnt affect jinchuurikis because of the bijuus within them.
Btw, i dont know if this last one should be A or S-rank =/

~ Make it Forbidden, and I'll approve it ~
 
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