Re: Custom Element's Jutsus
Garandou hanatsu: Garandou gosunkugi (void release: void spikes)
Type:Attack
Rank: s
Range:Short-Long
Chakra Cost:40
Damage Points:80
Description: The user will gather void chakra in his hand and slams into the ground, gatherin more void chakra underground.
the void will traver underground and trust out under the opponent(s), as spikes. the spikes will go through the targets, giving huge imbalance to their inner system.
Their energy flow turns upside down and that is causing also a painful pressure on their chakras for 3 turns. the spikes then harden and enter back into ground takin parts of the user as well.
*can absorbe only 3 only D- A rank light based jutsus
*can only absorb 2 S rank light based jutsus
*can only absorb 1 Forbidden jutsu
*cannot use void jutsu for 3 turns
*
You must be registered for see links
-declined: OP-
Garandou hanatsu: Garandou dangan (void release: void bullets)
Type:Attack
Rank: s
Range:Short-Long
Chakra Cost:40
Damage Points:80
Description: The user will does a few hand seals and does a two fingers gun sign with both hands. then he will gather void chakra into his pointin finger and fires void orbs the size of golf balls at rapid succession.
Once the orb enters the target(s) it will give huge imbalance to their inner system. Their energy flow turns upside down and that is causing also a painful pressure on their chakras for 3 turns.
*
You must be registered for see links
*can absorbe only 3 only D- A rank light based jutsus
*can only absorb 2 S rank light based jutsus
*can only absorb 1 Forbidden jutsu
*cannot use void jutsu for 3 turns
-approved-
Garandou hanatsu: Garandou kuro-n (void release: void clone)
Type:Attack/sup/ defence
Rank: s
Range:Short
Chakra Cost:40
Damage Points:80
Description: The user will create a clone of void. the clone will be able to use void jutsu and be able to absord light based attacks. the clone is also able to reflect light out of its body, blinding the opponent.
If the clone explodes next to the opponent, it give huge imbalance to the opponent inner system. Their energy flow turns upside down and that is causing also a painful pressure on their chakras for 1 turn.
*
You must be registered for see links
*can absorbe only 3 only D- A rank light based jutsus
*can only absorb 2 S rank light based jutsus
*can only absorb 1 Forbidden jutsu
*cannot use void jutsu for 3 turns
-declined: OP powers for a clone-
Garandou hanatsu: Garandou minagoroshi (void release: void massacre)
Type:Attack
Rank: Forbidden
Range:Short-Long
Chakra Cost:40
Damage Points:80
Description: The user will create a whirlpool/ vortex any where around the opponent. the vortex will then fire several blades of void that will give huge imbalance to the opponent inner system.
Their energy flow turns upside down and that is causing also a painful pressure on their chakras for 3 turns. once the blades hit the opponent they harden and slices the opponent.
*
You must be registered for see links
*can absorbe only 3 only D- A rank light based jutsus
*can only absorb 2 S rank light based jutsus
*can only absorb 1 Forbidden jutsu
*cannot use void jutsu for 3 turns
-Needs to be restricted as in gathering natural energy for a round-
Garandou hanatsu: Garandou nagashi (void release: void nagashi)
Type:Attack/sup/defence
Rank: A
Range:Short
Chakra Cost:30
Damage Points:60
Description: The user will gathher void around their body, creatin a coatin of void, protecting the user from light based attacks and chakra absorbation. Once the user's chakra is being absorbed, the opponent will only absorb the void and it will give huge imbalance to the opponent inner system.
Their energy flow turns upside down and that is causing also a painful pressure on their chakras for 3 turns. The user can keep it active for as long as he wants. once active he will get a dark misty appreance and his body temperature will drop. Only way to gain the body temperature back is to use medical jutsu (i am learning those jutsus in the medical school)
*
You must be registered for see links
*can absorbe only 2 only D- A rank light based jutsus
*can only absorb 1 S rank light based jutsus
*cannot use void jutsu for 3 turns
*+5 chakra for everytime this jutsu is active bcz i have to use medical jutsus to keep me warm or at the temp i want.
-declined: OP-
_______________________________________________
Doutekirugi bakuha (Kinetic Energy explosion)
Type:Attack
Rank: Forbidden
Range: Short- long
Chakra Cost:50
Damage Points:100
Description:User the user gather kinetic energy around his/her palms, to create an orb. then they will slam it to the ground, sending KE under the opponent(s) which will cause a huge explosion that will send the opponent(s) and flyin into the air. the opponent would hit by the shock wave of the KE and the flying debree of rocks and other materials.
the opponent will feel numb for one turn, if he manages to to protect him self
*it takes 1/2 turn to charge up (meanin that i have to say that i have to post this jutsu first and then use it after the third jutsu)
*the opponent will only be paralysis for one turn if he manages to protect himself
*Cannot use jutsus while charging up this jutsu, Must use clones to attack etc
*
You must be registered for see links
*can only be used 2x
-approved-
Doutekirugi Rasengan (Kinetic Energy Rasengan)
Type:Attack
Rank: Forbidden
RangeShort
Chakra Cost:100
Damage Points:200
Description:User the user gather kinetic energy around his/her hand, to create an rasengan. It has the same effects as a regual rasengan but Once the Opponent is hit wit the jutsu, he would blow away, literary (spelling) blown to bits because of the power of the KE+ rasengan.
Once hit the user will also be affect by this jutsu. he would be pushes several feet back and his hand will be wounded from the jutsu.
*it takes 1/2 turn to charge up (meanin that i have to say that i have to post this jutsu first and then use it after the third jutsu)
*the opponent will only be paralysis for 3 turns if he manages to protect himself
*Cannot use jutsus while charging up this jutsu, Must use clones to attack etc
*
You must be registered for see links
*only once
-approved-
Doutekirugi bazu nokogiri (Kinetic Energy Buzzsaw)
Type:Attack
Rank: A
Range: Short- mid
Chakra Cost:30
Damage Points:60
Description: The user will use chakra on the back of their palms to spin kunais. at the same time the user will store KE in the kunais. once the user punches, it will release the kunais and the KE to make the kunai spin really fast (4000 rpms) which will fly out and slice the opponent or object.
Or the user can release the KE energy while kunai are still on the back of their palms.
*
You must be registered for see links
*Charged the kunais can be used only 3 times per battle
-approved-