( Takamabi: Takamimusubi ) High Heaven Fire: High Creator
Type: Offensive/Supplementary/Defensive
Rank: B - S
Range: Short - Long
Chakra: 40 - 60
Damage Points: 80 - 120
Description: Takamimusubi entails the generic manipulation of High Heaven Fire, allowing the user to produce and manipulate the white and crimson flames into streams, constructs and projectiles. As a generic manipulation, the effects of both Shinkai ( Terrain ) and Yomi ( Person ) are not advanced, more akin to the effects of False Surroundings rather than any complex change to the terrain in case of Shinkai, and with a simple effect when it pertains to Yomi. For the generic manipulation, the effects mirror nature and the 5 elements. When manipulating generic High Heaven Flames, one chooses the corresponding attribute upon creation, to define the effects it induces, or upon using this technique to manipulate existing flames, changing the illusion.
- ( Ama-no-Iwato ) Realm of the Flame, Fire Cave
Inspired by Fire ( Katon ), the terrain is altered into ranging lava field and wildfire when hit with the flames of High Heaven, including other non-sentient techniques and objects, inducing the Shinkai effects. When hit directly with the flames, sentient entities will see the full expansive and dark cavern filled with magma pools, active volcanoes and a brimstone rain tinted in shades of red and black. The heat will cause hallucinogenic effects that will slow down their dexterity, reducing their ability to make handseals to 1 at max ( B rank ), revoking other techniques that usually only require 1 handseal ( A rank ), or no handseals ( S rank ), as the effects of Yomi. Once per turn, the user is capable of manipulating the reality-altered flames of Ama-no-Iwato using basic Fire Ninjutsu, which in turn is akin to manipulating the flames of High Heaven themselves.
- ( Ryūgū-jō ) Realm of the Corals, Underwater Palace
Inspired by Water ( Suiton ), the terrain is altered into a storming sea when hit with the flames of High Heaven, including other non-sentient techniques and objects, inducing the Shinkai effects. When hit directly with the flames, sentient entities will see the full expansive and dark ocean, plunged underwater, with raging currents and crashing waves, tinted in teal and purple. The water will cause hallucinogenic effects that will revoke body movement, reducing their ability to use complex taijutsu higher than A ranks ( B rank ), higher than C ranks ( A rank ), or use taijutsu at all ( S rank ), as the effects of Yomi. Once per turn, the user is capable of manipulating the reality-altered sea of Ryūgū-jō using basic Water Ninjutsu, which in turn is akin to manipulating the flames of High Heaven themselves.
- ( Nakatsukuni ) Realm of the Reeds, Earth Canyon
Inspired by Earth ( Doton ), the terrain is altered into a rocky and gravel ground when hit with the flames of High Heaven, including other non-sentient techniques and objects, inducing the Shinkai effects. When hit directly with the flames, sentient entities will see the full expansive and dark desert filled with dust storms and pitfalls, tinted in gray and gold. The dust will cause hallucinogenic effects that will hamper tracking, reducing their ability to sense and track by 10% ( B rank ), reduced by 25% ( A rank ), or reduced to base value ( S rank ) as the effects of Yomi. Once per turn, the user is capable of manipulating the reality-altered grounds of Nakatsukuni using basic Earth Ninjutsu, which in turn is akin to manipulating the flames of High Heaven themselves.
- ( Ne-no-kuni ) Realm of the Storm, Lightning City
Inspired by Lightning ( Raiton ), the terrain is altered into metalic and electrified platform when hit with the flames of High Heaven, including other non-sentient techniques and objects, inducing the Shinkai effects. When hit directly with the flames, sentient entities will see the full expansive and dark city filled with abandoned voltage rubble and beams and dark and raging storms, tinted in neon green and blue. The electricity will cause hallucinogenic effects that will hamper spiritual techniques like Genjutsu and other mind-altering processes, reducing their ability to use these techniques higher than A rank ( B rank ), higher than C ranks ( A rank ), or at all ( S rank ) as the effects of Yomi. Once per turn, the user is capable of manipulating the reality-altered thunder of Ne-no-kuni using basic Lightning Ninjutsu, which in turn is akin to manipulating the flames of High Heaven themselves.
- ( Onogoro-Shima ) Realm of the Spear, Wind Mountain
Inspired by Wind ( Fuuton ), the terrain is altered into a snow and wind mountain peak when hit with the flames of High Heaven, including other non-sentient techniques and objects, inducing the Shinkai effects. When hit directly with the flames, sentient entities will see the full expansive and dark mountain filled with breathtaking snow and wind hurricanes and gusts tinted in orange and navy. The pressure will cause hallucinogenic effects that will slow down their movement, reducing their speed by 25% ( B rank ), down to half ( A rank ), or reduced to base value ( S rank ), as the effects of Yomi. Once per turn, the user is capable of manipulating the reality-altered gusts of Onogoro-Shima using basic Wind Ninjutsu, which in turn is akin to manipulating the flames of High Heaven themselves.
Note: Effects of Shinkai are limited to the area burnt by the flames of High Heaven. Effects of Yomi are limited to those burnt by them. The spreading property of Takambi is in effect when using Takamimusubi.
Note: The effects of Shinkai and Yomi are connected to each other, and only one type can be used per technique. The user can re-use this technique on their own flames in order to change the effects as a whole, or use other Takamabi techniques to acquire other effects, but not layer them, unless stated otherwise. Thus one can produce Takambi flames with the Kagutsuchi effect and then switch them with the Mizugami effect, but not layer them both onto the same pool of High Heaven flames.
Note: B ranks can only be used once every 3 turns, A ranks can only be used 6 times and S ranks can only be used 3 times. Takamabi flames expire at a rate of 10/15/20 chakra a turn, for B/A/S ranked usages, thus B and A rank usage lasts 4 turns, whereas S rank lasts 3 turns. Re-using Takamimusubi will refuel the flames.
Note: The user is immune to their own flames, allowing one to coat themselves in them or pass through them without taking damage, but will require the appropriate techniques to counter the High Heaven techniques of others, or use High Heaven themselves of a superior level in order to manipulate them.
Declined. We touched on the bases already but I'll just reiterate. Separate the basic drawbacks/debuffs/whatever you want to call them from the basic manipulation technique. Remove the parts where you essentially turn your entire Basic 5 arsenal into techniques for the CE. Other than that it should be good.
( Takamabi: Amenominakanushi ) High Heaven Fire: Central Master
Type: Offensive/Supplementary/Defensive
Rank: A
Range: Short - Long
Chakra: 50 ( +10 Chakra )
Damage Points: N/A ( +30 Damage )
Description: Amenominakanushi is an infusion of Takamabi onto the genesis of another technique, using High Heaven's reality altering properties ( Shinkai ) to alter the infused technique's physical properties, similar to Change into Heaven. The user expends 70 chakra, but only 10 chakra is added to the original technique. The infused technique will acquire an increase of 30 damage, but will now deal spiritual damage instead of physical. The reality-altered technique will have Takamabi's neutral S&W when interacting with other techniques,
it's chakra and power clashing directly with the other technique, while it's damage affecting only sentient entities and other spiritual entities. As the infused technique is not Takamabi itself, but altered by it, it will not induce the effects of Yomi onto others, merely inducing a primal and confounding haze, dread and paranoia with excrutiating mental pain.
Note: This technique can be performed alongside another Ninjutsu in the same timeframe.
Note: This can only be used up to 4 times with a 2 turn break in between usages.
Declined. The technique notes 50 Chakra in the basic stats but says 70 in the technique description. This is pretty wild being a 30 damage boost, altering the basis of the damage type, and the altered interactions. Like that's a lot for a single infusion. I need better clarification on what exactly the second half means when you change it's damage type. See colored portions.
Due to the first being drastically different, there are no bold edits included. An additional technique has been added as well. CE
approved here
1. ( Takamabi: Takamimusubi ) High Heaven Fire: High Creator
Type: Offensive/Supplementary/Defensive
Rank: B - S
Range: Short - Long
Chakra: 40 - 60
Damage Points: 80 - 120
Description: Takamimusubi entails the generic manipulation of High Heaven Fire, allowing the user to produce and manipulate the white and crimson flames into streams, constructs, and projectiles. As a generic manipulation, the effects of both Shinkai ( Terrain ) and Yomi ( Person ) depend on the technique's rank. As the flames rage on upon the world, they alter the environment into astonishing and otherworldly dimensions, where the higher the technique, the more twisted and inverted the colors are. Through the effects of Shinkai, that which is burnt by the fires of Takamabi will alter their characteristics into different illusory worlds which can interact with other techniques and substances as they approach them. When sentient creatures are burnt by the High Creator, the effects of Yomi will settle in, bringing the entire awareness of the burnt ones inside the realms produced by Shinkai like going through an illusory portal, while burning auxiliary effects that behave like hypnotic suggestions centered around three pillars. The illusory effects have the same tier and properties of MS level Genjutsu:
Jikoku 紙 Time : Similar to Tsukuyomi, those burnt by High Creator will have a time Dilation or Contraction effect. With time moving either slower or faster, the user is capable of hindering the perceived speed and tracking of an opponent. Moving Slower than Reality, the target will perceive the motion of those outside of the flames as faster, while their tracking remains the same. At B rank, the perceived effect will be 2x the actual speed, at A rank 3x while at S rank it will be 4x.
Moving Faster than Reality, the target will perceive everything to move slower outside the burnt area of Takamabi. While it allows them to perceive others in a much clearer way, it causes their own expression of movement to lower back to their own perception of speed, hypnotically making them move at a slower pace than their maximum capabilities. At B rank, it will be a x2 speed decrease, at A rank it will be at x3 and at S rank it will be at x4. Neither time Contraction nor Dilation changes the speed or tracking of any involved, rather just a perceptual discrepancy between what they can perceive and move.
Jikuu 紙 Space: Similar to Sukunahikona, High Creator can have a Space Expansion or Compaction effect, making those those burnt by the flames perceive reality and objects outside the flames as incredibly more bigger or smaller than they actually are, which in turn alters their perception of power and strength. When Massifying, the user will be augmenting the perceived size and power of the objects and techniques, producing an effect of perceiving techniques with an increased chakra tier when applicable, +20 chakra at B rank, +30 chakra at A rank and +40 chakra at S rank, which would normally put these techniques as Unsealable, Unnabsorbable and otherwise far too massive to interact on a Chakra to Chakra base, hypnotically dissuading the opponent from countering them through those means.
When Compacting, they will perceive reality to be smaller than they are, which in turn will hypnotically cause them to misjudge the amount of chakra required to produce the technique, causing them to overspend their chakra to counteract their diminished perception of size. The target will require 2x chakra at B rank, 2x the chakra for A rank and 4x times the chakra for S rank.
Juuryoku 紙 Gravity: Similar to Namakemono no Ude's manipulation of the target's willingness or iddleness, Gravity will apply the Attraction and Repulsion effect. Those burnt by the flames will see Reality and Outside the flames as either highly desirable or highly rejectable. The attraction will be felt with a hypnotic allure to Reality in opposition of what is Inside the Flames and will cause the target to be wanton to flee the flames of High Creator in order to contact with as many people and objects of Reality as possible, which in turn will cause them to spread the flames around the area and onto other targets. At B rank, this will cause them to be unwilling to look inside themselves, who are Inside the Flames or use any techniques to augment themselves or their body, such as activating Modes or Enhancements to their Person. At A rank, this unwillingness extends into techniques that are Internally manifested even within other objects, like Genjutsu or Non-External Elemental Infusions to their techniques, like Yin Ghost rather than a Wind technique that blows up a fireball. At S rank, it causes them to be unwilling to augment or apply auxiliary or debuffing effects in any way to any of their techniques, for they come from the one Inside the flames.
Repulsion will be felt as a hypnotic suggestion to get away from Reality outside and an allure to Inside Takamabi itself. They will see Reality as undesirable, grotesque, or even frightening, and will instead be drawn to remain Inside Takamabi under the control of the user. When performing techniques, they will be unwilling to manifest them at their true range, for fear they'd reach outside the area of Takamabi. The target will reign back their technique's reach 5 meters shorter than they normally would at B rank, 10 meters at A rank and 15 meters at S rank.
All of these pertain not to actually seal the target's abilities, but rather restrict their willingness to use them as such.
Note: S ranked usage can only be used once every 3 turns, preventing usage of the rank for the same duration. A and S-Ranked usages can be used six times per battle.
Note: Only one of these three effects can be in place at a given time. Should one be used, this same effect cannot be used in the same or next turn.
Approved. Lili, I know you're reading this - don't make me regret it.
2. ( Takamabi: Amenominakanushi ) High Heaven Fire: Central Master
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 50 ( +10 Chakra )
Damage Points: N/A ( +
20 Damage )
Description: Amenominakanushi is an infusion of Takamabi onto the genesis of another technique, using High Heaven's reality altering properties ( Shinkai ) to alter the infused technique's physical properties, similar to Change into Heaven.
The altered technique will lose it's foundation in reality, and become spiritual instead, akin to a damaging illusion happening before their eyes. While the altered technique follows the original technique's general volume, path and motion, in it's altered form it can take the appearance and function of any other construct or substance, like a fireball becoming a ball of freezing blades. The original technique will lose it's physicality, it's damage turning into spiritual instead. Sentient beings and other spiritual entities will suffer this damage with the same pain and feeling as if they were interacting with the actual substance it has been altered to.
As the infused technique is not Takamabi itself, but altered by it, it will not induce the effects of Yomi onto others, merely inducing a primal and confounding haze, dread and paranoia with excrutiating mental pain,
felt as a headache and in the areas that are in contact with the altered technique, the degree of which dependant on the rank and damage of the alterered technique. The user expends 50 chakra, but only 10 chakra is added to the original technique. The infused technique will acquire an increase of 20 damage, but will now deal spiritual damage instead of physical. The reality-altered technique will have Takamabi's neutral S&W when interacting with other techniques, through their chakra tier, whereas it's damage can only be felt by Sentient Beings and Spiritual Entities.
Note: This technique can be performed alongside another Ninjutsu in the same timeframe.
Note: This can only be used up to 4 times with a 2 turn break in between usages.
Approved
3. ( Takamabi: Kamimusubi ) High Heaven Fire: Divine Creator
Type: Offensive/Supplementary/Defensive
Rank: S
Range: Short - Long
Chakra: 70 ( +10 Chakra )
Damage Points: 120 ( +20 Damage )
Description: Kamimusubi is a Takamabi Elemental Genjutsu of the same tier as an MS Genjutsu. It can be cast up to Mid-Range from the user by performing 3 handseals or through Eye Contact. Kaminusubi will deal only the effects of Yomi as no actual flames will ever manifest in reality, and will trap the target inside a Burning World. The illusion will have the target perceive every aspect of the terrain and themselves as excruciatingly burning, dealing a massive amount of Spiritual Damage if left unblocked. Through the properties of High Heaven, this affliction will cause the target to be considered Immolated, which means it will spread the burning Genjutsu like wildfire if they physically or spiritually interact with another Sentient being, be it through direct contact or through a chakra tether like a Chakra Creation, Summoning, Clone and the likes, or if someone attempts to infuse their chakra onto an Immolated or the Immolated attempts that on someone else.
Kamimusubi can also be used as a powerful defense mechanism by performing self-immolation. While the user will not be damaged by self-immolation, it will still produce a discernable visual flame effect, causing a drop of 25% of their visual tracking while the effects are in place, but otherwise allowing the user to still be able to perceive even minute details, despite the translucent flames populating their vision. When self-immolating, the power of Kamimusubi can battle spiritual afflictions affecting the user or serve as a preemptive mental shield to dissuade others from attempting them. This is also a method to protect the user from being afflicted by an opponent's Kamimusubi or other MS-Grade Genjutsu, similar to how Tsukuyomi can be countered by one's own.
Kamimusubi can be used to augment other Genjutsu with the Immolation property by spending the same amount of chakra, whereas the infused Genjutsu will have a +10 chakra increase and a correspondent +20 damage increase, becoming an MS-Grade Genjutsu with Takamabi's Elemental Neutrality. This can't be used to augment Genjutsu higher than S rank nor Genjutsu that are already MS Grade.
Note: This can only be used up to 4 times a battle, preventing usage for 4 turns after use. In addition to this, other S ranked or above Takamabi techniques cannot be utilized during this time.
Declined. We discussed it.