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Updating Rhythm Release. Original Approval: Here.

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Custom Element Japanese name: Ritsuton
Custom Element English name: Rhythm Release
The Element is based on: Wind + Lightning + Fire Release
Facts that prove the Element to be possible (in the manga context):

In simple terms Sound and Sound Waves are vibrations that travel through a medium, most commonly the air and in the case of Humans and most other mammals pass through the ear and cause the bones found in the ear to vibrate in the same way that the vibrations were caused, which are then interpreted by the brain as "Sound". We know Sound exists in the Narutoverse as the characters are able to hear and communicate with one another, hear sounds and noises from their surroundings, etc. Many Shinobi are also well-known for their highly tuned and trained sense of hearing and ability to pick up on the slightest sounds, like the Inuzuka and their Ninken. A more solid example of Sounds existence and more importantly its usage in the Narutoverse are the members of Team Dosu, all of whom are Shinobi of Otogakure, and use Sound as a weapon. Kin Tsuchi was able to create illusions using the Sound from her bells to induce Genjutsu through her target's sense of hearing, Dosu Kinuta utilized Sound through a special gauntlet-type weapon, using sounds created by the weapon to physically harm, debilitate and render his targets incapacitated, and finally, Zaku Abumi used Sound in an offensive manner, using hollow tubes implanted within his arms to propel air pressure and destructive Sound Waves, using his Chakra to alter and maintain specific frequencies. All of these Shinobi and their manipulation of Sound via their Chakra prove that Sound, both as a fundamental concept in Physics, and as a form of Ninjutsu that can be controlled via Chakra, exist within the Narutoverse. The existence of Sound in the Narutoverse also means that the concept of "Second Sound" is equally possible within the Narutoverse, and can also be created and controlled via the user's Chakra, as it is, simply put, heat that is transferred via wave-like motions and not diffusion, similar to the propagation of sound in the air.​

How it works:

Rhythm Release is an Element that is directly based on the concept of "Second Sound", which is a scientific phenomenon composed of sound wave-like fluctuations in the density of particle-like thermal excitations, or in simplistic terms, waves that give off heat in place of pressure, like the pressure exerted by the vibrations that constitute Sound. Because of this, Second Sound is classified as a type of "Thermoacoustic Wave", which are temperature/ compression waves which conduct heat at the speed of sound. To create these Thermoacoustic Waves the user starts by gathering Wind Release Chakra, before adding both Lightning and Fire Release Chakra to the mix. Wind Release acts as the basis and allows the user to create a blank medium they can then manipulate via Lightning and Fire Release Chakra, using the former to adjust the frequency of vibrations and the latter to alter the temperature, creating Thermoacoustic Waves, or Second Sound Waves.​
Although Rhythm Release is similar in nature to Sound Release, thanks to the addition of thermal energy, Rhythm Release is visible to the naked eye in the form of a red-yellow translucent light, which becomes brighter with higher ranked Jutsu for the Element, thanks to the amount of thermal energy present within Rhythm Release. To put it another way, Rhythm Release is physically similar to the appearance of a flame, with the main difference being it's lack of solid basis, or "fuel", and it's ripple-like appearance, thanks to the sound wave basis. Unlike Sound Release, Rhythm Release obviously has the ability to generate tremendous amounts of heat, which is what constitutes the main bulk of it's lethality, but this comes at a price. Due to the user altering the given temperature of the Element, this affects both the pressure and speed of the Element, lowering both considerably. Whereas Sound Release is capable of many great feats through the application of pressure to the body, damaging soft tissues and bones, Rhythm Release loses most of this pressure, converting the potential energy from the pressure into heat. And with this loss in pressure comes a loss in potential speed for the Element, making the majority of it's applications slower than Sound itself, but still fast enough to compete with the average speed of other Elemental Natures, such as Wind and Fire Release. Rhythm Release doesn't convert all of it's potential energy into heat, and still retains some of Sound Release's signature pressure, but not as much as Sound Release itself.​
As mentioned before, Rhythm Release and it's Thermoacoustic Waves are able to conduct pressure and heat at the speed of Sound. Rhythm Release is also a "Superconductor of Heat", meaning no temperature is lost while conducting, or in other words, transferring heat through mass, or an object. These two factors, the power to conduct heat at the speed of sound, and the fact that no thermal energy is lost while doing so, make Rhythm Release an incredibly efficient and deadly Element, able to melt, burn, scorch, charbroil, etc, objects, surfaces, people, etc almost instantly. And although Rhythm Release doesn't physically "travel" at the speed of sound, it can still conduct heat at the speed of sound, thanks to the aforementioned status as a "Superconductor of Heat". By simply initiating contact with an object, surface, person, etc, then infusing their Rhythm Release Chakra into it, the user can conduct heat through the chosen medium, using it to transport Thermoacoustic Waves to a chosen target, wreak havoc within that medium, or even cause a form or resonance to occur. By having their Rhythm Release Chakra vibrate at a specific frequency, it synchronizes with the resonant frequency of the target, engaging in sympathetic vibrations, which gain more intense with duration of exposure. This is similar to how an Opera Singer is able to break a wine glass, by achieving a specific note, causing the glass to vibrate intensely until it shatters. The same principle applies to Rhythm, engaging in sympathetic vibrations, causing their target to simultaneously break apart and burn, boil, melt, etc due to the intensity of the vibrations, and thermal energy resonating within the target. Of course, this only works on solids, as they have a corporeal form that can be broken/ generally affected by the infusion of Rhythm Release Chakra, or transport Rhythm Release's Thermoacoustic Waves, meaning liquids, gasses and non-solids are virtually immune to these effects, as they lack a corporeal form for the resonance to occur within.​

Usage Examples:

(Ritsuton: Gedan no Jutsu) Rhythm Release: Lesser Technique
Type: Offensive/ Defensive/ Supplementary​
Rank: D-Rank - B-Rank​
Range: Short - Mid​
Chakra: 10 - 20​
Damage: 20 - 40​
Description: By gathering Rhythm Release Chakra throughout their body, then manipulating it's shape and general purpose in whatever manner the user desires, they can perform a generic range of attacks, such as firing shock waves at their target for ranged combat, or cloaking their limbs/ body with Rhythm Chakra to engage in close quarters combat.​
(Ritsuton: Yaketsuku Yōna Tatchi) Rhythm Release: Searing Touch
Type: Offensive​
Rank: A-rank​
Range: Short (- Long when channelled through a medium)​
Chakra: 30​
Damage: 60​
Description: By initiating direct contact with an object or medium, then by infusing their Rhythm Chakra into it, the user can channel a burning pulse of Rhythm Chakra through the desired target, scorching the target from the inside out, while the vibrations resonate with the target. The target is simultaneously broken down and cooked and scorched from within. This can be used to ignite flammable materials, or severely injure another person, simply through engaging in prolonged physical contact, and the injection of the user's Chakra.​
Note: Can only be used 3 times per battle.​

Conditions to be able to use it:

User must be Jonin Rank or higher.​

Is weak to:

Water: Due to it's lack of corporeal form, in addition to Rhythm Release's inclusion of temperature and lessened pressure, this makes Rhythm weak to Water, as it can negate the heat aspect of Rhythm, and overcome the remaining pressure with the sheer force a volume Water exerts. This makes Rhythm Release weak to Water Release, and similar Water-based Elements.​
Wind: Because of Rhythm Release's similarities to Sound Release, such as its requirement to travel through a medium and its wave-like form, Rhythm retains its weakness to Wind Release, and similar Wind-based Elements. This allows Wind Release to disperse the wave-like Thermoacoustic Waves, overpowering Rhythm Release Jutsu, and rendering the high levels of heat Rhythm is able to produce inert.​
Dark: Due to it's lack of physical substance, Rhythm Release can be completely absorbed/ overwhelmed by the absorption and release aspects of Dark Release, as well as similar Elements and abilities that are effective against energy-based Elements.​

Is strong against:

Earth: Due to Rhythm possessing a similar, albeit weaker, level of pressure exerted by Sound, it can utilize these vibrations to shatter solid Elements via resonance. This includes other Elements like Wood, Ice and Crystal. Even techniques like the Kaguya's Shikotsumyaku are susceptible to this application of Rhythm Release.​
Steel: By utilizing the extreme heat that Rhythm is able to produce, along with it's ability to conduct heat at the speed of Sound, Rhythm can easily melt Steel Release, and similar Metal Elements, in moments, generally rending the rigid structure of Metal Elements inert.​
Fire: Thanks to the level of thermal energy that the Thermoacoustic Waves are able to generate, in addition to their ability to conduct heat at the speed of sound, Rhythm Release is easily able to overpower and even absorb the thermal energy of weaker Fire Release, and similar Fire-based Elements, such as Scorch, and to some extent, Blast, should it produce heat/ thermal energy in some manner.​
Lightning: Due to the high levels of thermal energy that Rhythm Release is capable of, this gives the Thermoacoustic Waves a high level of "thermal resistivity", which allows Rhythm Release to ignore the electrical energy that Lightning Release, and similar Lightning-Based Elements, are able to produce. With these high levels of electrical energy ineffective against Rhythm, the pressure that Rhythm is capable of achieving is able to disperse the intangible form of these Elements, negating them entirely.​

Co-creator:
Students I passed this custom element on too: Arthorius & ?

Credits to Six Pāths for the CE Icon.

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Goetia

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Updating Dendera Light: [x]

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Custom Element Japanese Name: Kōshiton​
Custom Element English Name: Atmospheric Lightning
The Element is Based On: Lightning & Fire​
Facts that Prove the Element to be Possible (in the manga context):

This element combines the two Basic 5 elements of Fire Release and Lightning Release in order to replicate a phenomenon known as ‘upper-atmospheric lightning’. Upper-atmospheric lightning is a form of electrical discharge, only occurring during thunderstorm systems, specifically when lightning with sufficient power emerges from a thundercloud to strike the ground. ‘Sprites’ occur above the thundercloud during a sufficiently powered lightning strike, and are large-scale electrical discharges with a varied range of shapes. Sprites only occur when a buildup of electricity above the thundercloud becomes great enough that, in the instance of a lightning strike, the energy experiences a sudden spike and releases a huge electrical discharge. ‘Jets’ occur on the ground during a sufficiently powered lightning strike, and manifest when the positive end of the leader network fills the negative charge region before the negative end fills the positive charge region, causing the positive leader to exit the cloud, where the lightning is generated, and propagate upwards.​
The initial lightning strike must generate enough charge within the clouds in order to manifest upper-atmospheric lightning. Thus, in the case of a ninja attempting to harness it, it is required that the energy within the lightning be enhanced by another source. In the NV, we have seen before that the 2 elements required for this CE, Fire Release and Lightning Release, are capable of generating particular atmospheric conditions and manipulating them to create techniques revolving around lightning. For example, when Uchiha Sasuke utilised Fire Release: Great Dragon Fire to heat the atmosphere and generate thunderclouds, and Lightning Release: Chidori to harness the natural lightning and form Lightning Release: Kirin. There are also Lightning Release jutsu which are able to generate lightning strikes on command, e.g. Lightning Release: Fangs of Lightning. As such, it is feasible for one to create the suitable conditions necessary to manifest the element.​
How It Works:

Using Lightning Release, the base component for Atmospheric Lightning is created. Using Fire Release to suddenly spike the ambient temperature of where Lightning Release would be generated, and the lightning itself, would increase the total amount of energy present within the lightning to the point where it can become upper-atmospheric lightning. The timing is extremely precise, as naturally occurring upper-atmospheric lightning is only generated in the same instant as a lightning strike, and Atmospheric Lightning seeks to recreate that exact process, making it very difficult to master. The element will manifest as a wispy substance akin to that of flames, which, through shape manipulation, can be compressed to create a more tangible form. Thus, the number of forms the user can create with this element range from streams and waves resembling flames to more complex shapes, all composed of plasma.​
When creating this element, the air where chakra is being concentrated and manipulated is ionised, resulting in the chakra giving off light. Normally, the element would exude either blue or red colors, but the user’s chakra, based on its specific wavelengths and frequencies, is able to influence the color given off by the energy. As such, the user is able to make the element emanate any color they desire that exists on the visible light spectrum. This is a cosmetic feature, and doesn’t alter or inhibit any of the functions or abilities of Atmospheric Lightning.​
Atmospheric Lightning is a particularly unique variant of Lightning, in the sense that the element itself is much cooler than that of normal lightning. Upper-atmospheric lightning, the phenomenon Atmospheric Lightning replicates, is noted to be different from normal lightning, what is known as tropospheric lightning. This is because, when produced, the electrons have a much higher temperature than that of the present ions and neutrals. This leads to the creation of a gas which has much lower temperatures due to drastically lower thermal energy, reaching as low as 30° C. Though, it should be noted that the temperature is only considered as “low” compared to temperatures normally seen in lightning (30000° C), and is still able to reach temperatures of 70 - 100° C, which can still be quite harmful to a human. In terms of interacting with elements, the heat which is naturally generated through the ionization of the air as it travels or where it is manifested does not play any significant role. One of the most important things to note about Atmospheric Lightning is its status as a ‘superconductor of electricity’. Due to its nature as a plasma, it possesses virtually infinite capacity for storing electrical energy; capable of self-sustaining by creating its own energy through intense oscillations and easily drawing in energy from other sources of electricity. When it comes into contact with another substance, Atmospheric Lightning's potent electrical energy will attempt to conduct through and/or permeate it, which will result in the object meeting it being forcefully torn apart and destroyed.​
Jutsu Usage Examples:

Kōshiton: Sōzō no Hikari – Atmospheric Lightning Release: Primeval Light
Type: Offensive / Defensive / Supplementary
Rank: D - S​
Range: Short - Long​
Chakra: 10 - 40 (-10 per turn)​
Damage: 20 - 80​
Description: This technique encompasses the most basic applications of Atmospheric Lightning Release by utilising it to create attacks which possess a state of matter closer to that of flames, e.g. waves, beams, blasts. The user is capable of forming basic attacks of varying shapes and sizes, including constructs. This energy can be released directly from the user, or through the ground, or in the air. When releasing it in the air or from the ground, it cannot be manifested within short-range of the opponent, unless the user is also within short-range. The rapid heating of the area where Atmospheric Lightning is being created serves as a warning to anyone who is within that same area. The energy can be compressed to the point of being able to punch through solid matter. At its weakest, it will cause minor electrical burns, and at its strongest, can cause lethal electrocution and scorching of the body. B-Rank and higher usages will require handseals (B - 1 , A - 2 , S - 3), but otherwise possess no usage restrictions. The S-Rank usage can be performed 4 times per battle and cannot be used in consecutive turns.​
Kōshiton: Uchū no Yoake – Atmospheric Lightning Release: Cosmic Dawn
Type: Offensive / Defensive / Supplementary
Rank: D - S​
Range: Short - Long​
Chakra: 10 - 40 (-10 per turn)​
Damage: 20 - 80​
Description: Similarly to Primeval Light, this jutsu deals with basic applications of Atmospheric Lightning, though this technique encompasses usage of its more compressed, plasma state. The user is able to perform basic shapes and attacks, and form constructs possessing more geometric form. In the same vein as Primeval Light, energy may be created anywhere on the battlefield, except for within short-range of the opponent, unless the user is also within short-range of them, and the rapid heating of the area where a construct is made serves to warn anyone nearby of its manifestation. Due to the energy being highly compressed, it does not flow or stream like flames, but crackles and tears through matter as it moves unless specifically shaped into a construct. It is more akin to Lightning Release in this sense. It easily rends flesh and bone, destroying solid matter it comes into contact with. These constructs possess an aspect of tangibility, meaning that the user is able to create appendages that would assist with mobility. Usages of B-Rank and higher will require seals to be formed (B - 1 , A - 2 , S - 3), but otherwise possess no restrictions. S-Rank usages can be performed 4 times per battle and cannot be used in consecutive turns.​
Kōshiton: Taiyō no Shisha – Atmospheric Lightning Release: Celestial Emissary
Type: Offensive / Defensive / Supplementary
Rank: D - S​
Range: Short - Long​
Chakra: 10 - 40 (-10 per turn)​
Damage: 20 - 80​
Description: Celestial Emissary allows the user to create familiars composed of Atmospheric Lightning in either it’s flame-like or plasma-like state (as stated in the descriptions of Primeval Light and Cosmic Dawn). These familiars possess an extent of sentience that, though limited, allows them to act independently from or at the command of the user. Their shape and size are at the behest of the user, and can be made to fight directly alongside the user as smaller humanoid figures or as slightly larger beings, or shaped according to whatever purpose the user desires. These familiars are able to utilise Atmospheric Lightning techniques up to their own rank, with techniques equal to their rank being usable once per turn (e.g. an A-Rank familiar can only use A-Rank Atmospheric Lightning or below, and can only use a single A-Rank per turn), and unrestricted use of lower ranked techniques. The familiars themselves are able to shape certain parts of themselves into appendages resembling weapons etc, even after they have manifested. Familiars of B-Rank and higher require seals (B - 1 , A - 2 , S - 3) and have a turn duration on A-Rank and above usages (A-Rank - 4 turns, S-Rank - 3 turns). Once dispelled, after utilising an A-Rank familiar, this technique cannot be used again for one turn to create a familiar above A-Rank strength. After an S-Rank familiar dispels, a familiar above B-Rank cannot be created for a single turn. The A-Rank usage can be performed thrice per battle, whilst an S-Rank usage can be performed twice per battle.​
Conditions to be Able to Use It:

User must be Jonin Rank or higher.
Is Weak To:

Wind Release: Though Fire Release is a component of Atmospheric Lightning, the extent to which the thermal energy of it can be stimulated is almost nil. With the Wind acting as an insulator, the electrical energy will be dispersed easily, with the thermal energy following suit as its container, the electrical energy mass, is destroyed.​
Water Release: The thermal energy in Atmospheric Lightning, though small in relative amount, it is sufficient to create problems when the electrical energy in the element attempts to conduct in water. The water will naturally erode the chakra control that keeps the Fire Release / thermal energy and Lightning Release / electrical energy together as a single element, as it quenches the Fire Release chakra. This results in the entire element becoming destabilised in the water, dispersing it.​
Is Strong Against:

Lightning Release: Atmospheric Lightning is a natural electrical conductor as a plasma, a ‘superconductor’ specifically, meaning that other sources of electricity, e.g. Lightning Release, which it comes into contact with will have its energy partially drawn from it and taken into the energy of Atmospheric Lightning, allowing the opposing energy to be overpowered with greater ease. This does not result in the element being strengthened or boosted.​
Fire Release: Due to Atmospheric Lightning's high levels of energy, it is also extremely thermally resistant. This allows Atmospheric Lightning to ignore the thermal energy of Fire Release, and disperse it with ease.​
Earth Release: Earth Release easily conducts electrical energy, something Atmospheric Lightning has an abundance of. Because of this, Earth Release techniques are easily broken.​
Co-creator: N/A​
Students I Passed this Custom Element on to: N/A​

Credit to Iᴍᴘᴇяғᴇᴄᴛ for the CE icon

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Zatanna

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Custom element Japanese name:
Hisei-Fu

Custom element English name:
Jade Wind

The element is based on:
Wind+Water+Medjutsu


Facts that prove the element to be possible (in the manga context):

Elemental techniques can be imbued with different additional properties and one we have seen is to use water to carry medial chakra to heal internal injuries in the body. On top of this, additionally the Water Mosquito technique works along the same property.
Further evidence is provided by the fact that advanced ninjutsu such as fuuinjutsu can create different properties or use elements as their medium for their ninjutsu. Wind has shown to carry different kinds of properties depending on how its shaped, whether its physically blunt, or sharp and slicing. The gaseous nature of wind gives it this advantage, and using chakra, it can be changed and altered to suit different properties. When Wind chakra is mixed with Water, it can create a mist like element, giving a more versatile and unique element that can additionally be manipulated into a liquid like state.

How it works:
By first manipulating the users chakra into medical chakra, (whether aggressive destructive chakra or healing medical chakra) the user then manipulates the chakra to be combined with the two elements of Wind and Water. This then uses the properties of both elements to allow the chakra nature to be flexible in its shape, being able to exist in a gaseous and a liquid form, in the usage of a mist.
When Jade Wind is created, medical chakra uses both wind nature and water nature to create a new element which is a mist that is capable of either healing or causing injury based on the type of medical chakra used to create the base of the element. Naturally, this new element causes injury not by burning or by blunt damage, but by specifically killing cells by removing their chakra. The mist works on two levels, first because its a physical gas like substance, it can fit and form into any shape allowing the element to move through pores of a body and to affect on a cellular level. Secondly, because of its form it also affects cells via osmosis, the ability to diffuse through cell walls. Alternatively, the healing side of this element heals the user by using the medical chakra side to repair cellular damage, while using the nature of the elements to move through cells into the smallest gaps.
Jade Wind is a chakra based element that works on a neutral reaction to other elements, causing it to not interact specifically with any strength or weakness to the other elements.



Jutsu Usage Examples:
Hisei-fu: Yulon ga Kokyu | Jade Wind: Breath of Yulon
Type:
Offensive/Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description:
The user creates a tornado of slime to rotate around them, stripping away flesh of anyone that is not standing at the eye of the storm. Lasts 3 turns.

Hisei-fu: Niuzao ga Shukufuku | Jade Wind: Blessing of Niuzao
Type:
Defensive/Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: (+15 health restored each turn)
Description:
The user covers an area up to mid range in Jade Wind that hides the user, while healing them while they stand inside the mist.

Conditions to be able to use it: Wind+Medjutsu

Is weak to:

Neutral to all elements

Is strong against: Neutral to all elements
Biological organisms. Gains one rank for biological organisms when in contact

Co-creator: N/A

Students I passed this custom element on too: ?&?


Declined, this still has some of the same problems present in previous checks with more issues due to the newly added parts. Thouggh you've now tried to create a Wind CE out of this, it's still not approvable; this 100% is not going to be able to "move through pores of a body and to affect on a cellular level." No CE has any chance of stating that you can enter someone's pores and effect them on such a level, even if it's the intent of the Medjutsu. No canon Medjutsu operate on such a level that the mere use of it can enter the skin of an opponent and effect them on such a level. Even the justification of it being a mist doesn't allow this to happen as neither Wind, Water or canon/custom Mist based techniques grant it this ability. Because this is a mist, how does it not have any strength or weaknesses? There is nothing actually here to suggest that it would be neutral to anything; it's a Wind based element who's only unique properties are that it can heal the user. Nothing about that suggests it wouldn't be capable of being neutral to anything. This is typically reserved for elements that have more logical reasonings behind them. The strength against biological beings also makes little sense as it implies Medical abilities are augmented when interacting with people and they aren't. This as it stands is a Mist that can heal, which can basically be done with Water Med customs already.
Custom element Japanese name:
Hisei-Fu

Custom element English name:
Jade Wind

The element is based on:
Water+Medjutsu


Facts that prove the element to be possible (in the manga context):

A lot of advanced elements take multiple properties and add in new effects such as mud that burns like acid, lightning that moves like water and Crystal that can encase and crystalize solids. Jade wind is almost a misnomer, the element itself is actually Water in the form of a mist with medchakra properties. The water was filled with med chakra to enter Kankuro's body, heal his cells and remove the poisons from his system. Med chakra can be seen either healing the body or damaging it with either mystic palm, or chakra scalpel as examples.

How it works:
Jade Wind is a combination of Water release in the form of a mist, however filled with the users medical chakra. The chakra itself can be manipulated to either beneficial to bodies or damaging, depending on the manipulation of the chakra in the mist. Essentially, the system is that the water and mist are the delivery system of the medical chakra, and depending on the application can either heal, deal damage, or produce supplementary effects. As examples; should the user make a mist comprised with healing medical chakra, they can create a haze which heals allies. If the user chooses to fill the mist with anaesthetic medical chakra then the mist can produce numbing effects upon the additional damage from being hit by a water technique. Other additional effects such as increasing allies adrenaline to increase strength and speed, balancing friendly chakra systems and other effects are limited by the scope of medical ninjutsu.
In terms of shape manipulation, the element can be manipulated as freely as wind but has a distinct physical green hue to its techniques. Although it is water release, it moves as freely as wind, and although it can move like wind, it has a physicality to it with its water droplets.
The effects of Jade Wind are limited to the extent of Med Ninjutsu and their effect, including advanced applications. Some Jade Wind techniques have higher than normal Chakra Values, reflected by the healing properties that are required to have extra chakra consumption for the appropriate healing.

Jutsu Usage Examples:
Hisei-fu: Yulon ga Kokyu | Jade Wind: Breath of Yulon
Type:
Offensive/Supplementary
Rank: S
Range: Short - Mid
Chakra: 100
Damage: (50 health restored per turn)
Description:
The user creates a tornado of mist to rotate around them, healing allies for 3 turns.

Hisei-fu: Reishen no yari | Jade Wind: Spear of Lei-Shen
Type:
Defensive/Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description:
Covering their hand in Jade Wind, the user unleashes a slicing crescent of mist which has anaesthetic properties. Should an enemy be hit, they will reduce in base speed by 1.

Conditions to be able to use it:
Water+Medjutsu

Is weak to:
Earth - Will Absorb the mist
Wind - Will disperse the mist

Is strong against:
Fire - Will douse the fire
Water - Will only add more water to mist/can be cut through with force
Biological organisms. Gains one rank for biological organisms when in contact

Co-creator: N/A

Students I passed this custom element on too: ?&?


Declined: This resubmission doesn't address the issues that were pointed out in the last check. The biggest problem is that this isn't unique enough to be a CE; it doesn't do anything that canon Medical techniques don't already do. The ranged aspect can be done with one or two CJ submissions.
 
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Can't quote previous post, but here's link to
Updated facts and how it works information, kept the core of the element and hopefully just explained it better and got rid unnecessary restrictions to the element that seemed or were valid in a past iteration of the roleplay. As such changes were not bolded as it would have been essentially the entire post.
Change log:
Removed the -10 to user damage clause per technique.
Reduced the necessary Chakra cost to +10 per technique down from the +20 to be better in line with the game's mechanics.
____


Custom element Japanese name: Purton

Custom element English name: Plasma Release

The element is based on: Lightning + Fire + Wind + Precise Levels of Chakra Control

Facts that prove the element to be possible (in the manga context):

The possibility of Plasma usage in the Naruto has been outlined by Darui's Storm Release, the element creates beams of energy that flow like water. Storm Release is more so named for its combination of chakra natures versus the actual element's abilities. Even more so, one particular technique which made its debut in the RP comes from "Naruto the Movie: Legend of the Stone of Gelel". The technique was aptly named Lightning Release: Plasma Ball. The description of the technique reads: "The user manipulating their chakra generates a plasma barrier around them to serve as a defense which protects them from incoming attacks..." This gives us some context into the fact that Plasma can be possible within the Narutoverse.

Plasma has properties quite unlike those of other elements which are created from multiple chakra natures in the fact that it's considered to be a distinct state of matter. Plasma is by far the most common phase of matter in the universe, both by mass and by volume. All the stars are made of plasma, and even the space between the stars is filled with a plasma. To put that into context, Plasma makes up 99% of the observable universe, while Solids, Liquids, and Gases make up the other 1%.

On planet, plasma is relatively rare, but it is present in electricity (lightning, St. Elmo's fire, ball-lightning), extremely hot flames and polar aurora, or artificially in fluorescent lights, electric arcs of all kinds, etc.. As an example, if you heat up a solid, it becomes a liquid. If you continue to heat the liquid, it becomes a gas. If you continue to further heat this gas, it would become Plasma. The electrons in the atoms of the gas get so excited they begin to break away leaving a soup of negatively charged electrons floating alongside positively charged ions from the atoms that have lost electrons.

TLDR; Plasma is a superheated gas. However, plasma is nothing like a gas, and hence why it qualifies as a distinct state of matter. At higher levels of temperature, plasma becomes thicker, more viscous and can physically be manipulated.

How it works:

To create the Plasma Release, the user would first need to combine both the Wind and Fire elements. This combination, creates a gas that is then fully superheated and ionized by the user's Lightning chakra. The process itself working much like a fluorescent light. When you turn on the light, electricity passes through the gas in the tubes becoming superheated causing the electrons to break off the atoms in the tubes. The illumination is the result of the glowing plasma, a state of matter consisting of a fully ionized gas of low density containing an approximately equal number of positive ions and electrons. It is important to note that although they are unbound, these particles are not ‘free’. When the charges move they generate electrical currents with magnetic fields, and as a result, they are affected by other magnetic fields.

Plasma Techniques will normally form near the user of the Plasma Release, being released in the form of a superheated viscous substance that can be physically manipulated or released as an ionized gas that can discharge large amount of thermal and electrical energy. Objects and targets that interact with Plasma are usually left with severe electrical burns or some cases completely melted due to the superheated nature of the element. Though many techniques can be performed from the body, techniques can be utilized through sources of the element created by the user which may be required to perform higher level techniques. Each user's Plasma appears differently in color when manifested which will be categorized in their bio. This is due to the differences in Chakra signature producing no two Plasmas that are alike. In order to properly control this element, more Chakra than normal is required and as such, Plasma Techniques all require an additional 10 Chakra to be utilized to perform.

Jutsu Usage Examples:

Purton| Purakudon - [Plasma Release| Plasma Bombardment]
Rank: A
Range: Mid - Long
Type: Attack/Supplementary
Chakra: 40
Damage: 60
Description: The user will preform the Dragon → Monkey → Tiger handseals before then creating 6 small white-hot wads of plasma in a ring around himself. These wards of plasma have a high static charge allowing them to cling to nearly any surface without fail. At the user discretion they can propel the wads of plasma in any direction or towards any given target as they attempt to stick to them. As a fail-safe, the user can detonate the plasma individually or at the same time if needed. Due to the extremely high temperatures of the plasma, and the blast radius of a explosive tag the user the user can cause massive damage to the landscape.

Purton| Purazuma Chosuichi - [Plasma Release| Plasma Reservoir]
Rank: A
Type: Supplementary
Range: Long
Chakra Cost: 40 (+5 per turn)
Damage: N/A
Description: The user preforms this technique by clapping their hands together and using their chakra to mold two small "seeds" made out of plasma in the palms of his hands. By proceeding to pull his hands away from the seeds the float for a brief moment as one drops melting deep into the ground while the other flies off into the sky above the clouds. This plasma then begins to grow at a substantial rate for two turns before becoming usable sources of plasma which the user can utilize in order to preform techniques that require large sources of plasma. While present in the battlefield, theses sources of plasma generate a lot of temperature and can easily increase temperatures within the battlefield both above and below ground, weakening water techniques by 20 damage. By constantly feeding these sources additional chakra, the plasma sources last until the user ends the technique, or they are destroyed by the opponent.

Conditions to be able to use it:

Requires Jonin Rank or Higher
Requires Medical Ninjutsu

Is weak to:
  • Plasma is weak to Wind Release and Wind based elements such as Typhoon Release as they possess enough penetrative and brute force to push Plasma back.
  • Lightning Release is strong to Plasma as the introduction of additional Lightning can disrupt the ratio that stabilizes the element allowing Lightning to penetrate Plasma.
  • Magnetism Release can completely disrupt plasma due to the magnetic fields that the heat from the element generates and in some cases control it.
  • Plasmoid Release is the direct counter and opposite of Plasma, due to the heat absorbing properties of the element. Plasmoid Release techniques completely neutralize the element during interactions.
Is strong against:
  • Water based elements are unable to withstand the temperatures of plasma the heat evaporating them on contact.
  • Earth-based elements are weak to the superheated states of plasma, as plasma will simply melt through the solid material.
  • Fire Release techniques and other heat based elements are usually surpassed by the sheer thermal energy present in Plasma and can be ultimately consumed by it.
Co-creator: N/A

Students I passed this custom element on too: Raiden.. & ???

Update Approved - Daemon
 
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Custom element Japanese name:
Kurayami
Custom element English name:
Darkness
The element is based on:
Earth + Yin
Facts that prove the element to be possible (in the manga context):
With several created elements already combining a basic element with the aspect of either Yin and or Yang it is proven as a concept to be a valid field of progression. The ideals of the element are also present in the Yin aspect as well as the earth aspect, further validating it's possibility.

How it works:
The user creates the element by simply infusing natural earth or rock with their Yin element to create Darkness. It's an instant process, allowing for the element to be created just as easily as regular earth release or akin to that of regular sand.
Darkness is a primordeal semi-solid element, in the form a pitch black sand. The corns of of the element are the very same size as the most refined sand in nature. Upon channeling chakra into the element, it starts to glow faintly red but that is an entirely cosmetic thing and carries no weight in battle. Given it's properties, it's a very easily manouverable element acting like a liquid but can at the same time be compressed enough to act like a solid just like Iron Sand. Darkness is a very hard and durable element at that, giving it a very high cutting power at that. It can resist all types of energies such as radiation, electricity, magnetism, heat etc due to it being infused with Yin it doesn't follow the laws of nature. Other than that, Darkness carries other attributes of the Yin element that are fundamental to it's core properties other than it's aesthetics.

Because Darkness is a Yin-based element, it has the ability of siphoning chakra but this is also extended to some degree over basic forces such as kinetic energy or mass. This gives Darkness the ability to counter not only chakra-based elements/abilities but also non-chakra based elements/abilities all to a neutral degree. When Darkness clashes with chakra-based techniques it's primal function is simply to hotwire the chakra that is infused to that element, terminating it's maneuverability by the opponent and then devour the chakra to fuel the Darkness element itself. This interaction is comparable to a parasitic behavior but only applies when Darkness has a superior chakra value over the clashing chakra-based technique. If interacting with a non-chakra based technique, it's damage values that applies for this interaction to occur. When the devouring aspect happens, Darkness simply consumes the chakra of the clashing element while overwhelming it in strength. This translates to a reduction of health to all Darkness techniques of 20 upon interacting with an opposing technique which means that if the Darkness technique is immune to health drawbacks of clashing techniques 20 or less damage than it and results in the Darkness technique continuing without loss of power. Everytime this happens, however, it counts as an active boost/debuff of the 2 allowed. If 2 are already applied to the Darkness technique, this feature does not apply whatsoever and is considered nullified. For example, an A ranked Darkness technique of 100 damage clashing with an S ranked Water technique of 80 damage, normal damage drawbacks would indicate the Darkness technique continues with 80 damage due to the clash but due to this trait it continues with 100 damage. Another example would be a B ranked Darkness technique of 80 damage clashing with a boosted A-rank Fire release technique of 70 damage, normally the B ranked Darkness technique would be reduced to 50 damage but instead it continues with 70 damage. This effect does not destroy matter by itself, but rather the physical strength of the element does if applicable. The Darkness technique doesn't lose it's size/shape during this process either. Upon contact with passive elements, such as water from the sea or present structures which contain no chakra, a clash with Darkness will have the impact area blackened as if it was hit by a crater yet not deformed in any other way. Darkness radiates no heat or cold other than when being in direct contact with it, albeit those sensations feels real they are actually not which is why Darkness does not destroy matter when it casually sweeps over it other than leaving the aforementioned blackened trail.

Darkness is an easily enchant-able material, meaning it can contain all kinds elemental chakra to build on itself to attain other elemental effects. It can be infused with all five elements or even other elements building on them such as AE/CE/KG. However, instead of building on physical/chemical changes to the element itself, Darkness will instead incorporate these infusions towards its spiritual damaging factor echoing through it. This works very similar towards the Five Elements Yin technique where Genjutsu manifests and takes the properties of elemental chakra. I.e, when say a water infusion is used with Darkness, the spiritual aspect on touch with Darkness will be that of pressure and drowning. While not having the Five Elements passive boon of breaking any Spiritual defenses, it is increasing Darkness techniques damage/chakra levels according to the infusion technique. When Darkness release is it's interaction with a sentient target such as ninjas, summoning etc. On touch, Darkness feels like it is as cold as solid nitrogen but of course in reality it is not. This is rather another aspect of Yin release that corrupts the sentient mind and having them express this cold. While Darkness can absolutely cut through matter and energies it rather deals spiritual damage to sentient entities because of it's way of corrupting their mind and locking them into a spiritual prison of an absolute cold domain. Akin to paralyzing factors of lightning release, Darkness causes local paralyzing effects where it touches an opponent due to how cold it feels. The higher damage the technique is, the higher this sensation gets. This also means that striking vital organs, or limbs such as the neck or the head are all considered critical damage as the paralyzing factor starts to cripple these areas too which can cause blackouts or a broken spirit. This is of course when Darkness is on its own, the effects differs when it is using an elemental infusion and thus becoming a domain of that elemental infusion. This effect is not to be confused with Genjutsu which usually freezes an opponent until it is broken, rather Darkness deals it's spiritual damage but will then stop dealing said damage when avoiding the element thus these effects have no release effects of Kai or other repellents effective against it. The user is immune to the effects of being in direct contact with Darkness but their summonings/clones etc are not and will succumb to this effect and take damage on touch with Darkness.

Jutsu Usage Examples:

(Kurayami: Dangan | Darkness: Bullets)

Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 60
Damage: 100
Description: The user forms two handseals; Hare - Boar and creates bullets of Darkness to manifest from either themselves or the ground to shoot towards the target.

(Kurayami: Shīku Desutoroi | Darkness: Seek and Destroy)
Type: Offensive/Supplementary
Rank: B
Range: Short - Mid
Chakra: 50
Damage: 80
Description: The user forms a single handseal; Dragon and creates a massive chunk of Darkness only to have it manifest into randomized patterns of spikes upon collapsing on itself.

(Kurayami: Parakōzaru Eikyō | Darkness: Paracasual Domain)
Type: Offensive/Supplementary
Rank: S
Range: N/A
Chakra: 70
Damage: 140
Description: The user forms three handseals; Snake - Dragon - Hare and forms a field of Darkness from the ground and from themselves, entrapping the entire field with the element only to have it collapse onto the opponent.

Is weak to:
N/A
Is strong against:
N/A
Co-creator:
N/A
Students I passed this custom element on too:
N/A

Declined, DNR: This CE is highly resistant to energy, even though YY CE's have universal neutrality (excluding Anutu, which you did not mention). It intrinsically ignores clashing rules, being able to recover from damage dealt if not neutralised. It can adopt or be imbued with the properties of any element you know, including AE/KG/CE, which when combined with your dollar store Hamura ass would let you imbue the properties of DBP, Tenseigan shite, Dust Release, and Dark Release. This entire element is either poorly explained or not at all, and there is no amount of justification that could make what you want to achieve with it possible. Your custom ban length is to be decided you doof.

Edit: You're custom banned for 4 cycles.
 
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Lord of Kaos

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Custom element Japanese name: Yomutsuhi
Custom element English name: Yomotsuhi

The element is based on: Yang Release + Fire Release + Advanced Fuuinjutsu
Facts that prove the element to be possible (in the manga context): Yomotsuhi is known by many names, such as the Rooted Fire, the Living Flame and the Underworld Flame of Life though practitioners simply call it Yomotsuhi, the Original Flame without Translation. Yomotsuhi is a Yang based Fire element, created to enhance the ability to a peak level unlike standard ways. Based upon concepts explored in the canon techniques Birth of Nature Technique, White Tiger, and the Advanced Fuuinjutsu ( specifically, the Dead Demon Consuming Seal and the Bloodline/Chakra/Injury Chakra Seals) , Yomotsuhi is an element that utilizes these sealing scripts inherently within the element as it targets spiritual entities or energies in attempts. Because of the Yang release influence within these flames, the element is capable of converting organic material into purer forms of energy while burning enemy’s chakra network physically. This Flame, though capable of being used against living ninja, finds its true skill when employed against spiritual entities or abilities. This ability, explained in greater detail below, allows these flames to satiate spiritual energy in order to empower itself. This allows the flames to absorb and reflect properties of spiritual techniques used against it while granting this flame a more corporeal form to defeat fully.

How it works: Explained simply, Yomotsuhi is created through the combination of Fire chakra with Yang energy. This mixture takes on most physical characteristics of it's parent element: an energetic flame state that can be released in the form of a deep black flame, contradictory of the Yang influence coursing through the element. This can appear as a pitch black flame accentuated with a white to silver aura consisting of rippling, fire and lightning-like energy, complete with sparkling white flashes. In contrast with other Fire elements, Yomotsuhi does not cause physically burning sensations; in fact, in most cases of it’s usage, this element does not deal direct damage as it’s true focus stems from it’s insatiable appetite for spiritual energy. This element being enhanced with Fuuinjutsu also extends a few key properties to the element, one of which being it’s inability to be sealed which is partly due to it’s sentiency. This also extends to it’s jutsu duration, lasting longer than normal as the Flames are living. However, these flames burn chakra at high rates from their own chakra pools, effectively creating a duration limit regardless. Both the primary and secondary traits of this element also utilize sealing effects to great extent, detailed below.

The primary trait of this element directly stems from the life granting properties of Yang and Change Into Heaven. By infusing Yang energy into techniques and granting them sentiency, these flames become alive - much like when Change Into Hell is applied to elemental techniques. However, this differs as this concept is applied universally to the element and allows created flames and constructs to be alive. This extends to these new entities' specific traits, first and foremost being life itself. These flames are capable of using Yomotsuhi techniques themselves, though this does not create an endless chain of living entities; should a Yomotsuhi entity utilize the element, it does not spawn sentiency within these Jutsu.

These flames are also granted the ability to have physical damage mitigation through this at the cost of the damage done. This means a Yomotsuhi technique is capable of reducing its overall damage in order to bolster its mitigation by 75% of the reduced amount (rounded up to the nearest interval of 5), up to a maximum of 50% of the original technique's damage. For example, a Yomotsuhi technique that deals 100 damage can gain 40 damage shaving by reducing its damage by 50.

Yomotsuhi flames have health points equaling that of their rank as a Yang Release technique; therefore, an A-Rank technique has 100 Health Points, an S-Rank technique has 120 Health Points, and a Forbidden-ranked technique has 140 Health Points. Reducing a Yomotsuhi's damage in exchange for damage mitigation also reduces it's overall Health Points by the same amount. Lowering it’s health will reduce access to Yomotsuhi techniques on a scale corresponding to that of the Health System’s Fatigue drawbacks such as losing 20% health will reduce access to Forbidden ranked techniques, 40% will restrict access to S ranked techniques, etc. This is determined when the Fire technique is initially created and cannot change afterwards.

Exploring concepts established and similar to the Reaper Seal in it’s ability to target and seal spiritual energy, Yomotsuhi seeks out spiritual energy in a similar but different way; when used, these flames will attempt to seal spiritual energy and entities within the flames, absorbing their properties and traits excluding damage type. This means that spiritual entities and targets will be imbued within the flames now and be damaging to the original user even if they were immune to the substance/technique’s effects. These flames are able to absorb chakra up to their rank per turn as per Advanced Fuuinjutsu rules ( i.e. S ranked Yomotsuhi can absorb up to 70 chakra, etc ). Should twice the technique’s chakra be absorbed from spiritual techniques ( i.e. 120 chakra absorbed into an S rank Yomotsuhi technique ), the flames will begin to exhibit traits of the opponent such as their personality, memories, and bonds with others ( this does not, however, extend to abilities conferred through these bonds such as summoning contracts. This will be explored and explained in greater detail in CEJ ). Should thrice the chakra be absorbed, more physical alterations begin to become present within these flames, such as base speed/tracking/damage modifiers though none of the abilities associated with this is shared ( i.e. EIG physical boosts are shared with the flame’s but none of the techniques or skills are shared ). This directly relates to the ability known as Nenohi, explained below.

The secondary trait of the element directly relates to Yomotsuhi’s ability to seal spiritual energy from techniques while infusing a corruptive aspect similar to White Tiger. This ability, known as Nenohi or Rooted Flames or the Flame of Origin, passively triggers during jutsu clashes, namely elemental and organic ones. During these clashes, the nature of the chakra targets the spiritual chakra within the technique to seal it ( for non-spiritual techniques, this does not actually absorb the chakra into the Yomotsuhi flames ). Should the technique be of lower chakra than Yomotsuhi flames, it will have its spiritual energy absorbed, causing it to become unstable and have its form revert to a purer state of being as the chakra fueling it is now lost. Organic material will have it’s form reduced to natural elements without chakra fueling them such as Wood becoming natural Water and Earth. Energy based Advanced or Custom Elements will suffer similar fates, having their forms revert back to their nature states, such as High Heaven becoming pure Fire without the Yin influence present or Raging Thunder becoming separate instances of flames and lightning present. These now chakraless substances are no longer under control of their original owner nor the user, just present for a single turn before dissipating ( organic material and solid elements will remain such as water and earth ), dealing damage equal to their original technique to any present within short range, user included. Similar to White Tiger, repeated contact will cause more harmful effects, however this is limited to requiring repeated contact/breakdown of similar techniques. For example, contact with a Fire technique and then a Blaze one will not cause additional effects but breakdown of two Blaze techniques will. For each additional time the user breaks down a technique of the same element, access to the field becomes more restricted (will be specified in CEJ).

Jutsu Usage Examples:
( Yomotsuhi: Gōkakyū no Jutsu ) - Yomotsuhi: Great Fireball
Type: Offensive
Rank: A
Range: Short – Long
Chakra: 60 (-15 per turn)
Damage: 120 ( -15 per turn )
Description: The user creates a giant Yomotsuhi Fireball, aimed at an opposing spiritual entity or jutsu. This fireball, imbued with sentience and life, has 120 health and moves towards the targeted entity swiftly, burning the target and absorbing the entity into the flames. Should this be used against the same spiritual entity twice, targets will notice an inability to use S ranked techniques and higher of that skill for one turn, worsening by 1 rank and 1 turn per additional encounter. This can also be used against elemental techniques, causing breakdown of the element through corrosiveness. This leaves behind a short range residual amounts of the base elements, albeit chakraless, while maintaining their original damage at the same rate.

Conditions to be able to use it: Must have Mastered Fire and have Yang Release.
Is weak to: Due to the Yang influence and energy present, Yomotsuhi has has unique interactions - it is considered neutral to all elemental affinities, Non Ninjutsu based techniques, and superior to raw chakra and non chakra fueled energies.
Is strong against: Due to the Yang influence and energy present, Yomotsuhi has unique interactions - it is considered neutral to all elemental affinities, Non Ninjutsu based techniques, and superior to raw chakra and non chakra fueled energies.
Co-creator: Negative Knight
Students I passed this custom element on too: Nunya

Declined. See second colored portion. It needs reworked like I mentioned to you. The first colored portion received edits.
 
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Custom element Japanese name: Mayakuton

Custom element English name: Opium Release

The element is based on: Yin + Earth + Fire + Lightning

Facts that prove the element to be possible (in the manga context): Opium Release is based on the concept of Addiction. While drug abuse has not been directly showcased in the Manga, several Addictions have, such as addiction to Smoking ( Asuma ) and Drinking ( Drunken Fist Style ), which presents a clear proof of addiction to a substance, or more conceptual Addictions and Self-Harming Obessessions, such as an addiction to War and Battle from Zabuza and Kimimaro and the general culture of Ninja and most notably the Bloody Mist. Similarly, pain medication, most notably in the recovery of Lee's leg after it had been broken by Gaara, shows the possibility of opiates in the Manga.

Opium Release will follow the Spiritual and Psychological side of Addiction and Substance abuse by utilizing Yin to shift the Spiritual affliction of the Physical Elements that compose it, adding elements of Mind Manipulation and Genjutsu. The concept of Yin altering/augmenting the properties of matter and chakra has been well established in techniques such as Yin Change into Heaven and a multitude of Yin-Infused Lightning techniques that Sasuke produces.

Earth will provide the stash base, producing substances with narcotic properties known as Opiates, while Water will be suppressed and repurposed by Yin in order to create a non-Organic Element through a similar process of Earth + Water creating different species of plants ( Wood ), separating this Element from one that would produce plants ( Poppies ) but rather the active ingredient that is focused on ( Opiates ). This has been showcased by elements that produce specific matter such as Wood Release, and the existence of several species of plants making the concept of Poppies and Opiates a no-brainer. Narcotics such as Tobacco and Medical used Sedatives are also implemented in the Manga and could potentially be created through Wood Release, Medical Ninjutsu, and other abilities that showcased Narcotic/Hallucinogenic properties, like the Clam Summoning Contract and the Three Tailed Beast's Hallucinogenic Mist.

Fire will provide the properties of Fusion, in order to activate and manipulate the substances into concoctions, as it is universally used as a cooking device in order to produce Medicine, Chemics and increase Potency of these substances. In the Opium Element, it is intrinsically guided by Yin to fuse and augment the element.

Lightning will provide the effects on the organisms that are afflicted by Opium Release, due to its role in the communication of the Neurological System. Similar to Chaotic Mental Collision, the Lightning Chakra is used in Opiate Chakra to attain the property of re-wiring the brain and nervous system, integral in the Opiates' property of giving a high and suppressing pain. The Core of the Element will apply the effects of Opiates in the organism, through manipulation of Pain Receptors, Hormonal Discharge, and Brain/Nervous System Communication and Plasticity, all governed by electricity, ergo Lightning.

How it works: As established in the Proof Section, Opium Release follows the conception of Wood Release, corrupted by Yin, producing neither Wood nor Organic Matter, but rather applying the properties of Opioids through the user's Chakra to create a substance that, when interacting with other techniques and beings will behave like the drug. The appearance of Opium Release is mostly present as a strong flame-like aura of dark violet and burgundy coloration, which can be infused into other techniques and elements, giving them a sort of incandescent hue of those colors. Pure Opium Release will behave like a lazily burning flame, almost liquidy and ink-like, that will produce heat and energy but will essentially interact with elements on the tier of chakra rather than physical damage since it will always deal Spiritual Damage. This flame can be manipulated like a dark aura or an open flame, and its drug effects will be felt by those touched by it, feeling its warmth or burn, and those in the direct vicinity that sense its scent. Physically, the burning sensation will not produce inflammation on the skin other than a slightly burgundy rosacea. In Elemental interactions, Opium Release will behave with Neutrality, based on the chakra used to create either technique. It will behave strongly against Spiritual Techniques that deal with its main elements, Addiction, Pain Suppression, and Euphoria, or Elements and Abilities that alter the state of Mind ( Killing Intent, Genjutsu, etc ). It will react weakly with elements based on Anutu.

Addiction: Interacting with Opium will induce a state of Addiction in others. This translates as wantonness to keep being infused with the user's chakra, in any capacity, often to the detriment of their integrity and health. Addiction is a powerful Mind-Altering property that can increasingly manipulate the target to the User's whims. Being afflicted by Opium chakra will generically be translated as a reduction of Resistance to Damage, making the targets more permeable to being harmed by the Element itself or other techniques infused with Opium. In generic usages, the first contact with a target that is resistant to taking Spiritual Damage ( Like Yin Speciality of -30 Spiritual Damage Shaving ) would lose its Spiritual Resistance ( Normal Damage Taken ). The first contact with a target without Spiritual Resistances or the second contact with the previous target would make them become more susceptible to taking damage from techniques laced with the user's Opium chakra and Opium Techniques ( +20 Damage taken maximum ). After removing Resistances, this permeation is translated in increments of 10 damage ( Bellow B rank ), and 20 damage ( B rank and Above ), after nullifying natural or active resistances, turning it into passive damage permeation ( to a maximum of +20 damage ). This does not change the power or strength of the Opium chakra, but rather the damage that is taken by the target, not counting towards the 2 boosts/debuff that can be applied to a technique or target. The effects of Addiction are considered Spiritual in Nature and will be applied with exposure to the element, and will not be counted in Elemental Interaction against other techniques for the purpose of countering the element ( A Target more permeable to damage will not have that effect applied to techniques used to counter the user's ). Other variations of Addiction can be explored in specific techniques, such as altering the resistance values and increments or adding other concepts that fall under Addiction to the user's chakra, but will not be stapled to the general bulk of the Element itself for restriction sake.

Euphoria: Interacting with Opium will induce a state of Euphoria. This is a property that directly grants the element the ability to alter the target's state of mind. This can be used beneficially in order to suppress or reject mental manipulation, such as those employed by Memory Altering techniques, Interrogation techniques, Killing Intent, and other Supplementary effects of Genjutsu and Yin Release, such as Paralysis, Kurama's Reality Altering Genjutsu, Yamanaka's Mind-Body Techniques or higher leveled Sharingan's Hypnotic Techniques ( Though it is considered equal to MS Grade ). The elation granted by being afflicted with Opium will, at its base, directly counter or reject these effects with Elemental Superiority ( 20 Damage or 1 rank or 10 Chakra Tier, whichever is applicable ; Neutral to MS Grade ) neutralizing or overpowering them. When pertaining to Mind-Altering effects from Anutu or, more specifically, Utu, it is considered Weaker. Euphoria can be used to counter these techniques from oneself or others, with the appropriate techniques. The property of Euphoria can also be used to alter one's state of mind aggressively, essentially numbing one's senses into stronger and more resilient Illusions and an acceptance of the flaws within their details, which would usually denote that a Genjutsu or a Psyche altering technique is being used on them. Generically speaking, when laced with Opium Chakra, the methods of countering these techniques and Genjutsu are still viable, but the Plausability and Realism of the illusions cannot be given making use of Genjutsu dispelling techniques or abilities ( such as looking at one's chakra with their Sharingan to note that it's being altered ). Euphoria accounts for the hallucinogenic daze that comes from Opiates' trip, and it can be powerfully placed to alter the target's ability to denounce plausibility or realism, even producing full-blown illusionary constructs, mold other illusions and altered states or override them completely, with these more advanced manipulations of Euphoria to be described in specific Jutsu, rather than applied to the bulk of the Element.

Pain Suppression: Opium is universally used to suppress pain and the sensitivity of pain receptors. Interacting with the Element will disconnect, suppress and/or numb the Pain Receptors in the brain and body in order essentially make them feel no pain or, in advanced applications, revoke the sense of Touch entirely. The element will act as a Sedative in most applications, which can make the target or the user unaware or immune to the physical or mental pain coursing through them, though not the damage that produces it, which can be used to power through non-fatal injuries or hide potentially fatal injuries that have been dealt to others. The sedation effect is also considered elementally superior when interacting with other techniques, especially those that deal exclusively with Pain. ( 20 Damage or 1 rank or 10 Chakra Tier, whichever is applicable ). When the damage is Spiritual, it can be abated, when the damage is physical, it is wholly received ( Fully taken from the Health Pool ) yet the supplementary effects that stem from it are suppressed or countered, such as a technique that aims to Spiritually cause Pain to the target and that pain causes the target to be knocked unconscious ( A rank, 30 chakra, 60 spiritual damage ) can be countered wholly by an Opium technique of lower rank ( B rank, 20 chakra, 40 spiritual damage ), while the same technique but dealing physical damage and pain will still deal that damage unaffected but will not cause the user to be knocked out. Based on the properties of the element, the technique itself can still be countered by matching the chakra tier ( Using an A rank Opium technique, 30 chakra, 60 spiritual damage ). When dealing with the damage done by the Opioid element itself, the user is able to either numb out ( No Pain ) or maintain the mental damage and pain caused by the burn of the burgundy flames, directly stating the effect when using a technique of the element. When suppressing the pain, the user is capable of dealing spiritual damage without producing a painful sensation, whereas when not suppressing the pain the element will feel like openly burning without showcasing physical damage to the target. Regardless of the option, the pain suppression property will still be allowed to interact with exterior techniques to neutralize their damage, even if the flame openly deals excruciating pain.

Withdrawl & Rehab: While the Opium Chakra can be purged by any chakra interaction, based on the elementa's weakesses and strengths, the mental hazards that come from being afflicted with Opium with will still cause withdrawl symptoms. Namely, the effects of Addiction will persist even after the Opium chakra has been purged from the body. After spending two turns without contact with Opium Chakra, the target will generically suffer a loss of 10 points worth of spiritual damage per turn, which will last for 5 turns. Afterwards, all effects of Opium, including Addiction, will naturally be supressed and neutralized. Rehab can be achieved immediately by applying spiritually healing techniques. One must spend double the amount of chakra points as opium chakra points that have afflicted the target ( Opium technique, S rank, 40 chakra requires a Spiritual Healing Technique that invests 80 chakra, or two applications of an S rank, 40 chakra, healing technique ) In case of Anutu-based Spiritual Healing, one is required to spend half the amount of chakra as opium chakra ( One is capable of using a B rank, 20 chakra, to heal the aforementioned situation ). More advanced techniques can alter these values, to be submitted in specific Jutsu, rather than applied to the bulk of the Element.

These auxiliary effects are dealt whenever a target is hit or influenced by the opiate chakra, and are meant to mimic the actual effect that opiates have on the human body, from its medicinal application to the actual effects of opiate abuse, addiction, and overdose. The duality of the element spiritually burning and corroding the mind while still dealing with pain suppression and euphoria is a parallelism of the descent into complete mental and physical ruin when abusing and becoming dependent on the drug for its high. The Opiate chakra aims to mimic and amplify these effects by recreating them in a manner that makes sense with the rules already set in place, while still allowing for some creative freedom and battle application.

Jutsu Usage Examples:

( Mayakuton: ) - Opium Release: Euphoria

Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The User will produce a burgundy flame on their palm, before shooting it towards an opponent's technique. Through its chakra tier, it is capable of overpowering techniques C rank and bellow, burning through the chakra that holds them together, before proceeding on towards the target. Otherwise, it can neutralize B rank techniques in a burst of dark purple flames or be overpowered by a superior technique, dousing out the fire.

( Mayakuton: ) - Opium Release: High
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user will envelop a target with the burgundy flames of opium, suppressing its damage and augmenting the pain suppression property. While no damage is dealt to the patient and allows for better control and healing of the sedated and high target, it will still induce Addiction, debuffing the damage taken from future Opium techniques, by neutralizing their natural immunities or up to a maximum of +20 damage taken. This can be used multiple times in order to reach the maximum debuff.


Conditions to be able to use it:

Is weak to:
Opium Release techniques are neutral to the Physical substance of other techniques. They interact based on the chakra tier. Cosmetically, their effect and appearance stem from Fire release, causing other techniques to crumble and being pushed back in case of Neutralization or Overpowering, and be doused off or pushed back instead, in case of being Overpowered. Since its abilities stem from Yin and Spiritual damage, it will behave poorly against Anutu techniques that also deal with Spiritual Damage, or produce a physical form, counting as a weakness.

Is strong against: Opium Release is stronger than elements and spiritual techniques that pertain to Hypnosis, Pain, and Altering one's Mind State, such as Ichor, Capsaicin, Dream Sand, and the auxiliary effects of Genjutsu, Sharingan and other Doujutsu, KG, HA and Yin based applications. This includes Spiritual techniques such as Spiritual Elements, Taijutsu and Kenjutsu, and even Atavistic Techniques, but excludes Anutu and specifically Utu techniques, which are a weakness. It is considered equal to the same tier as MS-related spiritual abilities.

Co-creator: Python

Students I passed this custom element on too: ? & ?

Declined. The summary of this check can be boiled down to a single idea: streamlining. You need to streamline your descriptions. I should be able to very quickly understand what your element is and how it works without diving into intense descriptions.

We'll go issue by issue. First major problem is that this element has a lot of potential areas to clash with Ichor Release and I'm not entirely sure how to resolve that, if it can even be resolved. But that's for you to figure out. Whether it be spiritual or physical, issues of hallucinations, pain induction/relief, paranoia, etc, are all within Ichor's domain (and to some extent Dream Sand). This has to be resolved before you can proceed with your element in any capacity. The idea of psychogenic effects on your element/technique isn't itself patented; but because you're making it as a CE and that is its core effects, then they clash. You'd essentially just be making the elements over again but with Yin Release added to them.

Next major problem: I don't really understand what this is. First, you say "follows the conception of Wood Release..." but how are you achieving that if you don't have Wood Release? Yin can't create organic matter on its own hence why Yin-Yang Release is needed to create living beings, not simply Yin alone. But then you follow up by saying that it producing neither Wood nor "Organic Matter." So what is it then? Are you making a liquid? A gas? I just don't understand what it is at all; it gets more confusing when you describe it as a flame but then you say it's "liquidy and ink-like." When I read this it seems like an attempt to intentionally confuse and leave the door open to making a liquid, fire, and a gas all at the same time.

This is the second major issue. If I can't ascertain in a single sentence the "what" of your element, then it's already far too confusing/unclear.

Addiction: Conceptually, I'm not okay with how Addiction is formatted to work. People have Spiritual Resistance for a lot of reasons, sometimes it could be an Artifact they have and completely uncorrelated to their anatomy. Being able to strip it entirely just doesn't make sense to me. Especially because Opium, as you have submitted it, is itself spiritual. If anything, Spiritual Resistance would always make Opium less effective.

Euphoria: Remove any mention of "MS Grade." it's gotta go. See the previous announcement regarding this. I'm tentatively fine with this being able to enhance plausibility on a Genjutsu but I just know you're cooking a way up to tie this to every Genjutsu you cast. So there's going to have to be some limits on that.

Overall, keep the numbers out of the submission generally. It's not a bad thing but usually those can be contained to the techniques themselves.
Custom element Japanese name: Mayakuton

Custom element English name: Opium Release

The element is based on: Yin + Earth + Fire + Lightning

Facts that prove the element to be possible (in the manga context): Opium Release is based on the concept of Addiction. While drug abuse has not been directly showcased in the Manga, several Addictions have, such as addiction to Smoking ( Asuma ) and Drinking ( Drunken Fist Style ), which presents a clear proof of addiction to a substance, or more conceptual Addictions and Self-Harming Obessessions, such as an addiction to War and Battle from Zabuza and Kimimaro and the general culture of Ninja and most notably the Bloody Mist. Similarly, pain medication, most notably in the recovery of Lee's leg after it had been broken by Gaara, shows the possibility of opiates in the Manga.

Opium Release will follow the Spiritual and Psychological side of Addiction and Substance abuse by utilizing Yin to shift the Spiritual affliction of the Physical Elements that compose it, adding elements of Mind Manipulation and Genjutsu. The concept of Yin altering/augmenting the properties of matter and chakra has been well established in techniques such as Yin Change into Heaven. The element is rooted in its spiritual side, categorized by techniques such as Hand of Sloth, while combining elements from Earth to provide the stash base, producing substances with narcotic properties known as Opiates ( Their possible existance has been showcased by elements that produce specific matter such as Wood Release, and the existence of several species of Real World plants, Narcotics such as Tobacco and Medical used Sedatives are also implemented in the Manga. ). Without a second Basic Physical Element, which would naturally be Water, Opium combines the Opiate stash with Fire and Lightning, with Yin splicing and mixing elements within both to produce not an Organic Element ( which would be Poppies ) but rather a miasma, akin to liquid fire.

Fire will provide the properties of Fusion, in order to activate and manipulate the substances into concoctions, as it is universally used as a cooking device in order to produce Medicine, Chemics and increase Potency of these substances. In the Opium Element, it is intrinsically guided by Yin to fuse and augment the element. Lightning will provide the effects on the organisms that are afflicted by Opium Release, due to its role in the communication of the Neurological System. Similar to Chaotic Mental Collision, the Lightning Chakra is used in Opiate Chakra to attain the property of re-wiring the brain and nervous system, integral in the Opiates' property of giving a high and suppressing pain. The Core of the Element will apply the effects of Opiates in the organism, through manipulation of Pain Receptors, Hormonal Discharge, and Brain/Nervous System Communication and Plasticity, all governed by electricity, ergo Lightning. Both canonical Basic Energy Elements will step in place of Water to create the body shape of element, as it appears as a miasma-like substance that carries with it no temperature or explosive energy, but rather feels like a liquid-flame.


How it works:
As established in the Proof Section, Opium Release is a spiritual element composed of miasma, rather than fire or a liquid, which moves at the speed of Lightning. The appearance resembles that of a liquid energy of deep burgundy to near black color. Constructs made by Opium chakra can range from amorphous miasma blasts and projectiles, to complex congealed plasma that can form structures and objects, and while they can be congealed, they can't be turned into gas, or a solid. Opium will possess strength in volume and inertia and can be interacted with by solid constructs, to be blocked, split or entrapped when overpowered, despite being incapable of energetic outbursts or explosions or deal damage through physical means like temperature. The element will feel quite cool to the touch.

The strength of the element relies not on its physical standing, but rather on its spiritual properties. It will interact by chakra tier with other techniques and sentient beings, and induce the narcotic effects of Opiates through contact with its chakra, while dealing spiritual damage. While other elements have showcased the power to produce these mind-altering effects, Opium stands apart from them due to both their form and shape: Miasma instead of organic substances ( Mushroom ), polycyclic alcohol ( Ichor ) or mineral/sand ( Dream Sand ); and chemical and auxiliary effects: Morphine-like and high Euphoria, instead of Psychadelics, Psylocibin, LSD ( Mushroom, Dream Sand ) or Cannabinoids ( Ichor ). The base-line of the effects that can be achieved with Opiates and Opium Release, other than the non-patented Psychoactive properties and Genjutsu-like effects, are uniquely Opium and can't be mimicked by the other substances as they stand, nor vice-versa.


In Elemental interactions, Opium Release will behave with Neutrality, based on the chakra used to create either technique. It will behave strongly against Spiritual Techniques that deal with its main elements, Addiction, Pain Suppression, and Euphoria, or Elements and Abilities that alter the state of Mind ( Killing Intent, Genjutsu, etc ). It will react weakly with elements based on Anutu.

Addiction: Interacting with Opium will induce a state of Addiction in others. This translates as wantonness to keep being infused with the user's chakra, in any capacity, often to the detriment of their integrity and health. Addiction is a powerful Mind-Altering property that can increasingly manipulate the target to the User's whims. Being afflicted by Opium chakra will generically be translated as a reduction of natural Genjutsu and Spiritual subversions and immunities, similar to Yin Release: Five Element Illusion, making the target wanton to getting suffused by the user's chakra and yearn for it. This does not change the power or strength of the Opium chakra, as it will still be permeable to the appropriate methods of dealing with illusions and other spiritual afflictions, according to the rank of the technique. The effects of Addiction are considered Spiritual in Nature and will be applied with exposure to the element, and will not be counted in Elemental Interaction against other techniques for the purpose of countering the element. As with other properties of Opium, these effects can be healed through Spiritual means, or countered by preventing contact with the element. Other variations of Addiction can be explored in specific techniques, such as altering or adding other concepts that fall under Addiction to the user's chakra, but will not be stapled to the general bulk of the Element itself for restriction sake.

Euphoria: Interacting with Opium will induce a state of Euphoria. This is a property that directly grants the element the ability to alter the target's state of mind. This can be used beneficially in order to suppress or reject mental manipulation, such as those employed by Memory Altering techniques, Interrogation techniques, Killing Intent, and other Supplementary effects of Genjutsu and Yin Release, such as Paralysis, Kurama's Reality Altering Genjutsu, Yamanaka's Mind-Body Techniques or Sharingan's Hypnotic Techniques ( Except MS-Tier, like Tsukuyomi or Kumino ). The elation granted by being afflicted with Opium will, at its base, directly counter or reject these effects with Elemental Superiority, neutralizing or overpowering them. When pertaining to Mind-Altering effects from Anutu or, more specifically, Utu, it is considered Weaker. Euphoria can be used to counter these techniques from oneself or others, with the appropriate rank. The property of Euphoria can also be used to alter one's state of mind aggressively, essentially numbing one's senses into stronger and more resilient Illusions and an acceptance of the flaws within their details, which would usually denote that a Genjutsu or a Psyche altering technique is being used on them. Generically speaking, when laced with Opium Chakra, the methods of countering these techniques and Genjutsu are still viable, but the Plausability and Realism of the illusions cannot be given making use of Genjutsu dispelling techniques or abilities ( such as looking at one's chakra with their Sharingan to note that it's being altered ). Euphoria accounts for the hallucinogenic daze that comes from Opiates' trip, and it can be powerfully placed to alter the target's ability to denounce plausibility or realism, even producing full-blown illusionary constructs, mold other illusions and altered states or override them completely, with these more advanced manipulations of Euphoria to be described in specific Jutsu, rather than applied to the bulk of the Element. Techniques with Opium applied to them require direct contact in order to apply these effects, whereas Genjutsu will lose one range with the exception of Short Ranged techniques, Long Range becoming Mid-Range and Mid-Range becoming Short Range. Further restrictions will be applied when a specific infusion technique is submitted.

Sedation: Or Pain Suppression,
Opium is universally used to suppress pain and the sensitivity of pain receptors. Interacting with the Element will disconnect, suppress and/or numb the Pain Receptors in the brain and body in order essentially make them feel no pain or, in advanced applications, revoke the sense of Touch entirely. The element will act as a Sedative in most applications, which can make the target or the user unaware or immune to the physical or mental pain coursing through them, though not the damage that produces it, which can be used to power through non-fatal injuries or hide potentially fatal injuries that have been dealt to others. The sedation effect is also considered elementally superior when interacting with other techniques, especially those that deal exclusively with Pain, with the exception of Anutu-based techniques. When Damage is Physical, the health will be taken as normal, but the effects of pain will be suppressed. When Damage is Spiritual, the Opium will interact with it like Physical Ninjutsu interacting with each other, through Damage vs Damage ( Or what damage it would have for the amount of chakra ) in order to suppress some of the damage taken or fully abate it. Auxiliary Spiritual Effects will still abide by the Chakra vs Chakra rules, such as a technique meant to cause a Knock Out, or other Spiritual curses and affliction.
When dealing with the damage done by the Opioid element itself, the user is able to either numb out ( No Pain ) or maintain the mental damage and pain caused by the burn of the burgundy miasma, directly stating the effect when using a technique of the element. When suppressing the pain, the user is capable of dealing spiritual damage without producing a painful sensation, whereas when not suppressing the pain the element will feel like openly burning without showcasing physical damage to the target. Regardless of the option, the pain suppression property will still be allowed to interact with exterior techniques to neutralize their damage, even if the flame openly deals excruciating pain.

Withdrawl & Rehab: While the Opium Chakra can be purged by any chakra interaction, based on the elementa's weakesses and strengths, the mental hazards that come from being afflicted with Opium with will still cause withdrawl symptoms. Namely, the effects of Addiction will persist even after the Opium chakra has been purged from the body. After spending two turns without contact with Opium Chakra, the target will generically suffer a loss of 10 points worth of spiritual damage per turn, which will last for 5 turns. Afterwards, all effects of Opium, including Addiction, will naturally be supressed and neutralized. Rehab can be achieved immediately by applying spiritually healing techniques. One must spend double the amount of chakra points as opium chakra points that have afflicted the target ( Opium technique, S rank, 40 chakra requires a Spiritual Healing Technique that invests 80 chakra, or two applications of an S rank, 40 chakra, healing technique ) In case of Anutu-based Spiritual Healing, one is required to spend half the amount of chakra as opium chakra ( One is capable of using a B rank, 20 chakra, to heal the aforementioned situation ). More advanced techniques can alter these values, to be submitted in specific Jutsu, rather than applied to the bulk of the Element.

These auxiliary effects are dealt whenever a target is hit or influenced by the opiate chakra, and are meant to mimic the actual effect that opiates have on the human body, from its medicinal application to the actual effects of opiate abuse, addiction, and overdose. The duality of the element spiritually burning and corroding the mind while still dealing with pain suppression and euphoria is a parallelism of the descent into complete mental and physical ruin when abusing and becoming dependent on the drug for its high. The Opiate chakra aims to mimic and amplify these effects by recreating them in a manner that makes sense with the rules already set in place, while still allowing for some creative freedom and battle application.

Jutsu Usage Examples:

( Mayakuton: ) - Opium Release: Euphoria

Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The User will produce a burgundy plasma on their palm, before shooting it towards an opponent's technique. Through its chakra tier, it is capable of overpowering techniques C rank and bellow, bursting through the chakra that holds them together, before proceeding on towards the target. Otherwise, it can neutralize B rank techniques in a burst of dark energy or be overpowered by a superior technique, dousing it out the energy.

( Mayakuton: ) - Opium Release: High
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user will envelop a target with the burgundy plasma of opium, suppressing its damage and augmenting the pain suppression property. While no damage is dealt to the patient and allows for better control and healing of the sedated and high target, it will still induce Addiction.


Conditions to be able to use it:

Is weak to:
Opium Release techniques are neutral to the Physical substance of other techniques. They interact based on the chakra tier. Cosmetically, their effect and appearance stem from plasma, causing other techniques to crumble and being pushed back in case of Neutralization or Overpowering, and be doused off or pushed back instead, in case of being Overpowered. Since its abilities stem from Yin and Spiritual damage, it will behave poorly against Anutu techniques that also deal with Spiritual Damage, or produce a physical form, counting as a weakness.

Is strong against: Opium Release is stronger than elements and spiritual techniques that pertain to Hypnosis, Pain, and Altering one's Mind State, such as Ichor, Capsaicin, Dream Sand, and the auxiliary effects of Genjutsu, Sharingan and other Doujutsu, KG, HA and Yin based applications. This includes Spiritual techniques such as Spiritual Elements, Taijutsu and Kenjutsu, and even Atavistic Techniques, but excludes MS Genjutsu tier ( Not Genjutsu cast with the MS, but specifically techniques like Tsukuyomi and variants, Izanagi, Izanami, and Yin's Kuninotokotachi ), Anutu and specifically Utu techniques, which are a weakness.

Co-creator: Python

Students I passed this custom element on too: ? & ?

-Pending- Leaving for @Drackos
 
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Zatanna

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Custom element Japanese name:
HimeiFuyu

Custom element English name:
Howling Winter

The element is based on:
Water+Wind+Yang

Facts that prove the element to be possible (in the manga context):
Yang energy is often when physically created, as an energy which is normally a white light and usually has the ability to positivly or negatively affect phsyical life, whether giving sentience or providing physical attributes such as buffs or debuffs. Wind and Water when combined form the Ice AE, however multiple elements combined can form different versions such as Fire and Earth (rubber, quicklime, acid etc). Combining them creates a new unique form of energy that can be manipulated and used offensively, defensively or supplementary.

How it works:
Howling Winter is formed when the natures of wind and water are combined and altered to create the freezing wind that is tinted light blue in colour, while altering the ratio of Yin and Yang to give more in to the side of Yang. While most physical manifestation of Yang are warm/give off heat, this version is the opposite, favouring a freezing burn instead of a typically hot burn. Howling Wind's form has the properties of normal Wind energy, in that it can be manifested externally, through swings or actions of limbs/weapons (with the appropriate techniques) which can also take on a sharp cutting form or a solid blunt force explosion.
When interaction with other (non player) non chakra fuelled elements, Howling Winter can typically instantly freeze natural surroundings, creating frozen or icy surfaces or creating ice crystals, known as the process of flash freezing.

Howling Winter has two primary effects that are unique to its combination of elements and energy, which is the ability to slow down/reduce an opponents speed, as well as burn away an opponents chakra.

Howling Winter's idea is that it primarily will slow down and reduce an opponents speed through both its inherent Yang Energy properties as well as its ability to freeze. The element itself can, at its basic interaction and level, reduce an opponents speed through damage/touching via the reasons as mentioned above. With more concentrated and higher levels of chakra, the higher the debuff an opponent will take, and (with the appropriate CEJ) even prolonged exposure and contact could freeze a person solid or reduce their movement to 0, similar to how a paralysis can stop a persons movement. This however would require multiple turns and repeated contact.

A scale of reducing an opponents speed can be seen as below:
When hit with a technique that is:
C rank and below - reduction of 5% move speed
B Rank -Reduction of 10% move speed
A Rank - Reduction of 15% move speed
S Rank - Reduction of 20% move speed
F Rank - Reduction of 25% move speed

The debuff itself, a reduction in physical movement speed, will slowly fall off the more a person moves in their turns, however as stated multiple hits and exposure from different techniques will add on to the existing debuff, potentially reducing an opponents speed to 0%. Should a user be suffering from a technique's debuff, and hit but another technique, will add on to the current level of debuff, so for example, should the user be at a 10% speed reduction, then hit by another 20%, then their total move speed reduction will be 30%.
These debuffs fall of an opponent should they physically move during their turn, at 5% per turn, as in, if hit with an A rank technique, the debuff will last at max 3 turns (turn 1, 15%, user moves, turn 2, 10%, user moves, turn 3 5%). These debuffs however can be also healed off with high level (advanced) medical techniques that empower such as Yang.

Th secondary effect of the Howling Winter is its focus on Yang Energy that cause imbalances to chakra to opponents struck by the technique. When hit or affected by a technique that has Howling Winter chakra, the target will start to feel their body and chakra be overwhelmed by Yang Energy, causing an imbalance between Yin and Yang energies. This will cause them to lose chakra equal to the damage of the technique itself, while those with Yang or Yin-Yang will be able to balance the energy quicker and only lose half the chakra that would normally be lost. While not a complex mechanic, the effect of losing chakra with multiple hits can stack up causing opponents to lose their reserves if not managed properly.

This two toned effect causes Howling Winter not only to affect the body's speed but its energy, causing a dangerous and unique element that has deadly effects if hit multiple times.

Jutsu Usage Examples:
(HimeiFuyu: Reinsutōmu | Howling Winter: Stormfall)
Type: Defensive/Offensive
Rank: A
Range: Short-Mid
Chakra: 50
Damage: 100
Description: Forming a singular seal, the user will start a rotation of Howling Winter around their body in short range, quick enough to repel incoming taijutsu attacks. On the next turn the Howling Winter will expand outwards to mid range slowing all enemies caught in its radius.
Notes:
-Can only be used 5 times, with a 2 turn cool down after the mid range expansion
-Those caught will have their speed slowed by 15% and lose 100 chakra.

(HimeiFuyu: Meguriau Futari | Howling Winter: Serendipitous Duo)
Type: Defensive
Rank: S
Range: Short-Mid
Chakra: 60
Damage: 120
Description:
Placing hands on the ground, the user sends their Howling Winter chakra into the ground through vents and cracks creating a mid range circle underneath the opponent. Then erupting from the ground, the Howling Winter winds shoot upwards into the sky up to mid range.
Notes:
-Can only be used twice, and cannot be used for 2 turns after use.
-If hit, the targets lose 20% speed and 120 chakra.

Is weak to: Neutral to all interactions

Is strong against: Neutral to all interactions

Co-creator: N/A

-Declined- This is just Frost Release, the freezing things and debuffing speed through cold, I did myself years ago with that and tbh even that shouldn't have been approved as it's just bootleg Ice. Cold and Yang are kind of antithetical to one another also, yang is hot, it's the presence of energy not the lack of it. It feels shoehorned in and really contributes nothing to the elements makeup either.
 
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Sinthorus

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Custom element Japanese name:

Custom element English name:
Arkenstone

The element is based on: Earth+Fire+Yang

Facts that prove the element to be possible (in the manga context):

Arkenstone is made up of the user combining their earth and fire release to combine and compress all minerals and metals within the earth to create this unique compound. With each metal and mineral reflecting light differently, this mental's appearance seems to resemble the image of a galaxy. This element is possible in a similar manor to steel release how it can draw on carbon and iron within the earth to forge steel through the use of fire and earth release.

How it works:

Due to the various minerals infused into the metal, when the surface of Arkenstone reflects light, it gives off a look that resembles a galaxy where the surface is dark with various light shining from it (though not enough to blind). This unique element can be made from the ground or the users chakra much like with other elements and due to Yang aspect, will cost more chakra to perform the techniques though have higher damage than jutsu of the same rank. This element in its use will act a lot like the cannon steel release in that it is a solid metal the user can create from the ground, their body or even their chakra.

What makes this element unique is the way Yang influences it. First of all, the metal will be semi sentient where it's negative effects will only target those who are enemies to the user. With this semi sentience it will be able to lock onto its target making avoiding it nearly impossible (Though it can still be blocked or destroyed)

The true power of Arkenstone is the Yang energy that resonates from it constantly. This works in the same manner as how radiation is constantly released from elements such as Uranium (though this element is not radioactive). This resonating wave pulses around the metal disrupting Yin chakra signatures. What this means is, on contact this aura will prevent any Yin tethers and similar abilities from attaching to the user's chakra. Should Arkenstone be formed within short range of the user or their allies, it can disrupt spiritual chakra signatures of the same chakra level and below. This would include techniques such as Genjutsu or Yamanaka techniques.

The true power comes from making contact with enemy foreign chakras. Upon contact with an enemy, the Arkenstone would drain the target's vitality. In this RP this would be similar to "Yang Release: White Tiger". It burn away the target's chakra and cause them to use more chakra to perform techniques for up to 2 turns (Levels to be based on rank used in the customs), as well as reducing their speed and physical power as their physical prowess is drained by the stone.

Jutsu Usage Examples:

Heart of the Mountain
Type: Attack/Defense
Rank: C-S
Range: Short-Long
Chakra: 30-60
Damage:60-120
Description: This is the basic creation technique of the Arkenstone element. Through this the user can create any basic application of the element, be it waves, walls, pillars, weapons etc. For C rank this requires mere gestures, B rank is 1 handseal, A rank is 2 handseals and S rank requires 3 handseals. These creations can vary in size depending on the users needs. They all take on the Arkenstone's natural appearance and gain its inherent abilities. On contact the element will burn away the targets chakra and physically impair them as their vitality is drained:

B rank: This rank will burn away 40 chakra from the target and lower their speed by 1 level. It will also reduced the power of their physical attacks (taijutsu, bukijutsu etc) by 5 damage.

A rank: This rank will burn away 50 chakra from the target and lower their speed by 2 levels. It will also reduced the power of their physical attacks (taijutsu, bukijutsu etc) by 10 damage.

S rank: This rank will burn away 50 chakra from the target and lower their speed by 4 levels. It will also reduced the power of their physical attacks (taijutsu, bukijutsu etc) by 20 damage.

Note: B rank usable 6 times per battle. A rank 4 times per battle. S rank 3 times per battle, 2 turns between uses. Effects last for 2 turns each


Conditions to be able to use it: Must have Yang, Earth and Fire release.

Is weak to: Neutral to all

Is strong against: Neutral to all

Co-creator: Vayne

Students I passed this custom element on too: ? & ?

-Declined- This needs to be fleshed out, it reads like just another mineral element but with debuffs from Yang release. Which is fine, in a CJ, but a whole custom element. It'll need to be something more unique on the element front rather than just adding yang and it's canon debuffs and effects to it. Also I'm fine with you saying the element itself can resist tethers but not with a AOE radius, just cause you're standing within x range of it wouldn't make you immune to yin, also that effect would need some rank/restriction applied and a cost of some sort.
 
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(Revamping name and icon from previous submission but pertains no similarities to previous submission at all)

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Custom element Japanese name:
Devaton
Custom element English name:
Devour
The element is based on:
Dark + Yang + Advanced Fuinjutsu
Facts that prove the element to be possible (in the manga context):
Dark release is an advanced element with properties heavily influenced by Fuinjutsu as well as Yang release. It's proven possible to combine these elements as seen before that Yang release when masters or Yin-Yang release users infuse Yang release to custom elements or even advanced elements. Yang release has also been seen being able to give life to techniques via cannon jutsu. Fuinjutsu has also been seen being combined with elemental chakra as per the elemental seals giving all three elements a fair proof of being possible to combine.
How it works:
Devour is an element which contains the Dark element, Yang release as well as Advanced Fuinjutsu. This mixture gives it its very unique type of aesthetics, a volatile parasitic element with a radiating color spectrum containing crimson, purple and cyan colors imbued to it. Through Yang release, Devour becomes something more than just an energy element as it hosts simple life forms in the form of parasites. These parasites are nothing special, they lack conciousness and are on a microscopic level, unable to be seen with the naked eye. The purpose of these parasites is to feast and multiply. Two very generic functions of any modern-world parasite. Due to it being an element stemming from Dark release, Devour also pertains the ability to absorb/release energy. The biggest difference here is that Devour does not absorb chakra but instead absorbs the aspect of vitality, through the connection with Yang release. In this elements function, Vitality translates to health of an organic target as well as how the element operates when interacting with techniques. It also, as mentioned, contains advanced fuinjutsu which becomes apparent mostly when the Release form of Devour is being used. It also allows the creation of the Devour marks, one mark in each hand of the user surrounding their dark marks (should they have those) in order to function like the dark release. As an energy element, Devour is able to form into various structures.

Devours first unique trait is that since it contain Yang release, it gives the element the ability to absorb vitality which is a category that Yang is able to manipulate. Devour has the ability to manipulate vitality in the sense that it can directly siphon health points from a target, however this is strictly limited to direct contact with a target and cannot be done from a distance as the effects will then differ. Upon intercepting techniques, Devour can do this in two ways. Either via it's Absorb method or it's Release method. The Absorb method is very straight forward. The user uses the Devour marks inside of their palms to create a siphoning vacuum that feasts on the targeted technique(s). This will sap the vitality of a technique, the amount of energy it contains which in this case operates on a damage-damage scale rather than chakra (as Dark release does). This makes it a counter to all kinds of techniques and not just limited to techniques based on chakra. This means that increasing damage output increases the Devour users absorption capability through their Devour marks. They can only absorb the same amount of damage that the Devour absorption technique allows and should they attempt to absorb a higher damage technique it will only be able to absorb a portion of it, working in tandem with the health-rules of technique interactions. As an element using Dark Release as a pillar of creation, absorbed technique can be stored in the the users Devour seals as long as they want to without impacting them at all. There's also no cap on how much they store in total akin to Dark release, however they can of course only absorb a set amount of damage per technique. Absorption form of Devour can also be expanded upon through barrier-esque shapes that expands from the users Devour seals inscribed in their palms. This can stretch out to full surrounding barriers of damage absorption, but this needs to be stated in the technique.

When in direct contact with a living or organic target, the users Devour marks may directly sap their vitality - HP. This causes a transition of HP to be drained from a target directly into the user. This is not limited to opponents but can also be done on allies as well however if a summoning or other is used for this they will be reverse summoned and unable to be summoned again for the remainder of the fight. No additional benefits are given if the users health bar has reached maximum after draining the vitality of a target other than being in full health. The amount of health drained from a target is also reduced from the target, making them take damage of the same amount of which their health is drained into the Devour user's marks. Should a passive organic target (such as a tree) be in direct contact with the users Devour mark they can drain it's vitality causing it to rot and crumble, however that will not give any health points and is really not that useful other than dealing damage to organic objects.

The Release Method demands vitality to be absorbed through the users marks or through barriers before they can be used. Their damage/rank is also determined on the amount of damage absorbed, working just like regular Dark release aside from it using damage instead of chakra. Devours Release method is where the functionality of the parasites comes into play. On contact with a living target, Devour in it's Release form deals physical damage. Thanks to the parasites, however, this damage is also extended to more than just one hit as the parasites starts to feast on their new host. The parasites will remain inside a body for a maximum of four turns unless they are dealt with either through a healing technique or a cleansing technique such as Touch of the Sun. The parasitess purpose is not to deal additional damage but instead devouring the hosts Yin energy creating an unbalance of their otherwise regulated Yin-Yang ratio. This in turn creates a debuff to a target, reducing their capability of using Yin release or fields directly derived or containing Yin release (custom elements containing Yin, Genjutsu etc). The debuff is simple, getting hit by a D-rank Devour technique disables the hosts ability to use D-rank or below techniques from mentioned fields. This scales, meaning should a target be infected from an A-rank Devour technique they are unable to use A-rank and below techniques of mentioned fields etc. The debuff therefore does not get stronger the higher the damage the Devour release method technique has as it operates on rank solemnly. This is the effects the Devours Release method has on living target. However on non living targets, the element does not simply burn like regular Dark release but instead forms a very particular kind of seal called a Rune. Runes can be placed on any surface as long as it is tangible and cannot be formed on thin-air.

Runes are formed in the aftermath of the Release method of Devour remaining on a passive non-organic target. Regardless of the size or shape of the Release method technique used, a Rune might form. The parasites in the Devour element hardens and becomes a host for the barrier type of seal that forms from their bodies. Not larger than a regular sealing formula (regardless of the size of the Devour release technique), The Rune works like a remotely operating Devour mark, able to form barriers to absorb vitality from techniques and use the Release method of Devour. A Rune is as strong as the Devour release technique was, minus any damage points if clashing with an opposing technique. This translates into a Runes ability to absorb damage, able to absorb the same amount that is left after it was formed. For example, a 120 damage Devour release method was used to form a Rune on the ground. This Rune now has the ability to absorb up to 120 damage on its own and releasing it before disintegrating. If an opposing technique of 115 damage comes in-between the Rune gets decreased in it's ability to absorb down to 90 (following health drawback rules). Should any living target come in contact with a Rune the parasites inside the Rune will wake up from their dormant state and feast on vitality same way as explained earlier. If a Rune absorbs/releases it counts as a move and a maximum of 2 Runes can ever be in play at the same time from one user. The Runes are also draining chalra from the user equivalent to the rank it pertains/turn.

Being formed from Yang Release, Devour pertains no elemental weakness or strengths and remains neutral.

Jutsu Usage Examples:
(Devaton: Banshī kisu ) - Devour: Banshee Kiss
Type: Supplementary/Offensive
Rank: B
Range: Short
Chakra: 40
Damage: 80
Description: The user uses their Devour marks to absorb a technique (up to 80 damage). On direct touch with a living target they can drain up to 40 health/turn for a maximum of two turns requiring them to be in constant contact with the target.

(Devaton: Saishūtekini) - Devour: In the end
Type: Supplementary/Offensive
Rank: A
Range: Short-Long
Chakra: 70
Damage: N/A
Description: The user forms a spherical barrier around their palms that allows to expand into a mid-range radius to create a defensive barrier. This barrier can absorb up to 120 damage points worth of vitality before shattering and all damage that is absorbed can be used as fuel for release versions of Devour.

(Devaton: Goddosupīdo) - Devour: Godspeed
Type: Supplementary/Offensive
Rank: A
Range: Short-Long
Chakra: 70
Damage: 120
Description: After absorbing enough vitality, the user performs a few handseals and releases a massive amount of Devour energy in the form of a large flaming wave able to en-capsule the battlefield infront of them with towering flames. A single Rune will spawn in the aftermath that can be used to absorb/release devour techniques.

Is weak to:
N/A
Is strong against:
N/A
Co-creator:
N/A
Students I passed this custom element on too:
N/A

-Declined- So, this creates invisible parasites that absorb "vitality" from jutsu based on a damage vs damage metric and that also damages the person who's jutsu was absorbed by this totally not dark release. Then it creates a rune on the floor for no move cost or nothing that just replicates this amount of "vitality" absorbing. Not to even get in to the enormous debuff that basically stops them using chakra. DNR you're banned for 5 cycles this time since 4 was apparently not enough.
 
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Custom element Japanese name
Teitaiton

Custom element English name
Stasis Release

The element is based on
Wind, Lightning, Yang​

Facts that prove the element to be possible (in manga context):
Advanced Elements are always seen utilizing the attributes of certain basic elements whilst also discarding others, such as Dust Release utilizing fire but having no inherent heat properties and Storm taking the properties of water's flow. This Element utilizes the Wind's forces, intangibility & usual presence on a battlefield and Lightning's Fast conductivity through objects, elements and chakra systems, whilst infusing it with the aggressive nature of Yang to burn away chakra from those jutsu from and leave its shell empty and useless or without fuel.

Also, with the ever progressing technology and power of the Naruto (Now Boruto) Universe, the combination of chakra and technology has become ever prevalent and as such a symbiosis between chakra and storing complex information becomes more apparent, especially when it comes to the Sealing Arts. This was kept in mind creating the element, the chakra signals implemented with the knowledge of Advanced Fuuinjutsu to be able to read techniques and deduce properties of them as seen with a manner of sensing related techniques from Rain to basic Chakra Sensory and Fuuin Barriers. This Element can be used to learn information whilst also fighting on the fly to better defeat one's opponent, providing the user with insight.

How it works:
Stasis is not inherently an offensive element, carrying no damage value and works on a chakra interaction basis - because of this these techniques have a higher base chakra cost than the usual jutsu and this is mostly because it needs to fight against others' chakra whilst also providing other benefits to the user. Stasis works to effect whatever it surrounds, using the very air as a source Stasis surrounds a target like a tight shell around its form almost perfectly, changing with the target if need be and can then work on countering. Using the forces of wind and the speed & conductivity of lightning Stasis attacks the chakra makeup of techniques and people whilst also halting them in their tracks, the air condensing around the target with strong slowing forces pushing against it all at once in one quick instance to keep it there, though this works on a technique to technique basis depending on the target.

When a Stasis attack defeats another technique it removes the chakra from it and keeps it there in place, leaving just a shell of what was used before. For example if a Stasis technique halts an Earth technique, removing the chakra from within it - it'll just leave rocks which will fall uselessly to the ground. This is the same with a lot of physical abilities, energy is a bit different - it completely dissipates. The difference here being that there is potential for more physically present elements to be sent back at a target. Furthermore, with the addition of the Yang within the Stasis this seeks to bring like to these empty shells. Here Stasis can capture a target and do one of two things, make it completely useless or recycle it and create something new to use against the opponent. An example of this can be energy, the Yang will bring it to life (much like the "Change into Hell" technique) instead of letting it dissipate - releasing from the Stasis a living creature of the captured element to attack the opponent with a mirrored damage value and maybe in some cases, augmented now that is filled with Yang Release. Other YY component based abilities do not become augmented if captured and redirected. Capturing other targets with Stasis in this barrier like shell is visible; its like a layer of white, blue or purple energy depending on the user (cosmetic) with a static like effect with a quiet noise that also sounds like static; Techniques that will beat Stasis and are too powerful for it to be halted in the interaction essentially break free of this shell and "switch it off".

When Stasis is used against targets like entities or shinobi themselves, because they have an entire chakra system it becomes a lot less desirable to contain them. This doesn't stop it from being used on them however, in this case the Stasis becomes more intangible and malleable around a person, adapting as they move in a means to debilitate them rather than to completely disrupt or take them out. Stasis can drastically slow down a person's speed or cause them to lose extra chakra for the longer it remains around them; this can be countered with surges or enough force to break free from it which will be stated on a technique by technique basis. Stasis can be used to debilitate much weaker entities like summons or clones or things brought to life by other Yang Release techniques halting them entirely - the opponent can break their beings free with outside force, but have to be careful not to overdo it to hurt their allies, requiring a neutral interaction.

Alternatively, the user can use stasis on themselves, since it keeps outside chakra sources at bay, including Genjutsu and Yin tethers with the right cost. It would also shroud the user from a lot of Dojutsu, making them blind to the goings on of activity within Stasis or on the opposite side of it; an excellent way of blindsiding such an opponent. This however would slow the user, due to the wind-based forces at play. It would also keep out any allies attempt to heal them or outside buffs from other chakra signatures, unless stated otherwise. Building on the defenses it gives to the user, when capturing other techniques or surrounding existing sources - this stops boosts from being further applied to a technique or areas of the battlefield from being brought to life in general; it also cuts off signals from the opponent - if they were to make a handseal needed to "activate" a technique, it would stop that from happening too.

Finally, Stasis was also created as an information gathering ability which may also benefit other people, being able to be used on objects that utilize chakra or people to diagnose & remove potential debuffs. When used to capture, scan or make contact with a target the conductive properties will essentially read the chakra, this will send information back to the user telling them of potentially weaknesses of a technique, hidden mechanics to a piece of technology and stopping it from working in general. It would be able to determine the element makeup of a jutsu, any further boosts that may have been applied to it and possibly remove. It would be able to determine foreign chakra in someone's system and remove it or a disturbance about it and re-balance it with the healing properties of Yang, or determine someone's health state and give them such vitality to rejuvenate them, which could also work on rejuvenating other techniques of the user's so that they regain their strength.

Usage Examples:
Type Defensive/Supplementary
Rank A - S
Range Short-Long
Chakra 60 - 70
Damage N/A
Description
The user performs 3 hand seals and stretches out their hand towards the target and make a gripping motion creating Stasis around a projectile technique, forcing it to a halt within it's silhouette it will cause the effects of the jutsu to remain inside of it, nullifying any further effects or boosts from applying, like explosions for fire or the technique from expanding from its captured form. The user will know of any other hidden properties due to it being identified by the stasis formed around it and can either destroy the chakra within it leaving any remaining tangible rubble like Earth or Water to just fall uselessly to the ground, energy will entirely dissipate.
The Technique caught in stasis cannot be effect by chakra or exert any outside of it's chakra field making those abilities useless. When this technique is done on techniques with multiple projectiles or tools it will envelope each individual one. If this technique is done on Transformations like a Kunai isn't actually a kunai it will be forced into it's original shape and the Stasis Field will switch off, however it will have lost all its momentum and fall to the ground - if it's a clone or summoning they'll disperse and if it's a different entity (Shinobi, CoaT, Yang) with a chakra value they'll lose 100 of that Chakra. This technique can only be used four times.

Type Supplementary/Defensive
Rank B - S
Range Short
Chakra 50 - 70
Damage N/A
Description
The user raises their hand and moves it up and down the target as if observing them with their palm, creating a wave of stasis that seemingly flickers over a form before them, this sends information back to the user telling them of any ailments they may have like recoil damage, exhaustion, poisons, toxins, broken/instable chakra pathway and will eradicate or fix them, targets feeling a warm sensation as the Stasis washes over them. It will free targets of Genjutsu, Seals and barriers and Yin Tethers. When used on objects or items it will tell the user any information related to chakra about it, mechanisms, a general idea of abilities and any elements or fields it may be related to (basic ninjutsu, kekkei genkei, YY but nothing more specific than that). If the case of eradicating poisons and toxins applies, then by the choice of the user any damage those did to the target is healed by 40 - 80 health.

Type Supplementary/Defensive
Rank S
Range Short/Long
Chakra 70 (-30 per turn)
Damage N/A
Description
The user creates a Field of Stasis that covers the entire battlefield in a 20 meter radius, it's intangible and lives in the air though Dojutsu will be able to completely see it and be blinded by the Stasis as it dominates the field. It doesn't interact with Jutsu unless the user deems it so. Any Sources in this field become useless unless its for Stasis Release, anything with a chakra value under 50 using the ground for earth or other abilities that come from it do not manifest not capable of pushing passed the layer of Stasis across the field or water sources for that matter. Within this Field the user is able to sense anything that moves within it and can also tell the chakra natures of techniques and location of them. Within this Field the opponent must spend an additional 20 chakra points to perform techniques (with no extra potency to their abilities) as they are zapped by the stasis field and requires that bit more. Whilst this jutsu is active the user can only use Stasis Release with a Rank Boost and the usage limit of their techniques are ignored until the Field is deactivated by the user or outside means. The Stasis Field will remain on the field even if techniques manage to get through it, only weakening them by 10 chakra.

Conditions to be able to use it:
Must have Lightning & Wind Release
Must have Adv Fuuin & Yang Release

Weak to:
Neutral to All

Strong to:
Neutral to All

Co-creator: Shady Doctor

Students I pass this custom element on to: ? & ?

-Declined- Honestly this just reads like deva path fuuinjutsu it's not really an element of any sort. The closest thing it's comparable to in what it does is decay release and I mean, that's obviously not a good jump off point.
 
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Permission to make an element that produces a form of radiation from Ibby on discord.

Edit: removing speed of element.




Custom element Japanese name: Ōritsuton

Custom element English name: Royal Light

The element is based on: Fire + Lightning + Yin

Facts that prove the element to be possible (in the manga context): A few things are present in the Ninja world that can prove this Element is capable of existing in a logical way. Firstly is the fact that natural lightning exists in both the manga/anime and in the canon technique lists. Sasuke used the heated atmosphere to create natural lightning in the form of kirin, while the canon Jutsu list has natural lightning existing in the form of the Onyx chidori technique. This proves that one could potentially create the rare occurrence of Dark lightning that naturally occurs under specific circumstances. On the note of the bursts of radiation that dark lightning releases, there are other forms of radiation in both the Naruto canon world and in the rp; Lightning itself producing minute amounts of radiation and the actual radiation element that exists. This proves that dark lightning could produce the radiation that it naturally produces during it's creation since it releases millions of times more radiation than normal lightning naturally does.

How it works: Ōritsuton is a Unique lightning that gets its name from the bright purple visual look it gives off when used; Making it seem like the user is manipulating a specific royal purple light source. Just like with the lightning technique Kirin, the user would use his fire chakra at a high level to heat up the area and create conditions to create natural lightning, though not normal lightning by any means. By combining lightning chakra and Yin release, the user is capable of creating the unique conditions for "Dark lightning" (Will be calling it Royal light from this point) to strike, though the Yin release is what gives it it's colors since Royal Light naturally is invisible to the human eye. This would be manipulated in the same fashion as Sasuke's Yin infused lightning technique which allows him to create his natural lightning but have it void of chakra once it is created, though this is simply a different form of lightning being brought into existence. This would allow for Royal Light techniques to exist with the inability to be sealed away or absorbed. Naturally, Royal Light gives off radiation energy millions of times greater than when normal lightning is created, thus would give off a burst of radiation when clashing with things, causing radiation poisoning to those whom are in close range of it or hit, bar the user. Due to Royal light also being an ionizing radiation, it would be able to pass through certain things without physically effecting them such as: Wind, water, metals, living tissue, or other organic material, though with the use of Yin the user can force the Royal Light to interact with such things if needed.

The effects of the Radiation that bursts out of Royal Light when clashing with targets are as followed:

- Extreme Fatigue of the body, translating to greater chakra cost for techniques and/or lessened damage for physical attacks/defenses
- Skin damage/muscle damage, translating to more damage being dealt when hit and/or constant damage over time
- Memory loss (for high amounts of radiation contact: S-rank), translating to the target not remembering all of their Jutsu and limiting them to canon techniques
- Loss of hearing, translating to a decrease in tracking due to the hearing being lessened or completely gone
- Weakening of bones, translating to the target being susceptible to bone breaking damage even outside of the user having the spec or not

These effects aren't immediately placed on the targets, needing a full turn inside the radiation's range or being directly hit by Royal Light; Though the effects will need to be further explained in Jutsu form.

Outside of giving the invisible Energy a color when created and higher base damage, Yin chakra plays another part in the creation of Royal light. Similar to the Onyx chidori, the lightning wouldn't physically harm a living being; Leaving their physical body completely unharmed by the lightning itself, while directly damaging their spiritual health. Unlike onyx chidori though, being struck with this doesn't cause a burning pain, but instead would cause an opposite, freezing pain as the spirit is struck.

Due to being a natural raw form of lightning, Royal Light would move at the speed of lightning techniques.

Jutsu Usage Examples:

Royal light: The King Is Dead
Rank: S-rank
Type: Offensive
Range: Short-Long
Chakra cost: N/A (60)
Damage points: 120
Description: The user will create Royal light in the sky that starts to strike down upon the terrain in front of the user. This would cause the lightning to destroy anything in it's wake if the user chooses to, or it can simply pass through objects (if applicable) to get to it's target. The bursts of radiation that is released on impact is enough to cause physical disabilities to living beings in the range (burst is close range) and the effects would the A-rank effects of radiation unless directly hit, which would cause S-rank effects (to be subbed in separate technique)

Royal light: Protect the Queen
Rank: S-rank
Type: Defensive
Range: Short-Long
Chakra cost: N/A (60)
Damage points: N/A
Description: The user would create a tornado of of Royal light that surrounds his immediate close range area. Upon creation the lightning would be manipulated with yin to allow it to interact with all sources of attacks instead of phasing through them, allowing the user to have a defensive wall of free flowing lightning all around him. The radiation burst from the lightning would be omnidirectional and outwards away from the user, covering a short range radius around the tornado itself.

Royal light: Prince's Hand
Rank: A-rank
Type: Offensive
Range: Short-Mid
Chakra cost: N/A (50)
Damage points: 100
Description: The user creates Royal light in his hand similarly to a chidori and uses it as a melee style weapon; being able to do thrusts and slashes that would damage the target. If the user isn't capable of getting close enough to strike a target with it in hand, the user is able to simply throw the lightning in the form of a spear.

Conditions to be able to use it:
- Mastery of Yin
- Jonin rank or higher

Is weak to:
Anutu

Is strong against:
Neutral to àll, bar Anutu

Co-creator: Corazon

Students I passed this custom element on too: ? & ?

-Declined- A lot of this element contradicts itself, you want yin and lightning chakra to create lightning that isn't chakra, but also has the ability to target the spirit and not a physical body and can be wielded in the same way as normal lightning release chakra? Not to mention when you strip away all these odd mechanics it's fundamentally very similar to a lot of other CE, radiation, raging thunder, dendera light, draconium, etc.
 
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Custom element Japanese name: Anburaton
Custom element English name: Umbra Release
The element is based on: Yin, Fire, Fuuinjutsu

Facts that prove the element to be possible (in the manga context):
Umbra Release is composed of Fire Release and Yin energy, as well as Fuuinjutsu. In the series, it has been demonstrated that Yin is the energy that governs one’s spiritual energy and areas pertaining to the mind, darkness, imagination, and creation. Through Saruke Uchiha’s use of Yin Release in combination with Lightning Release and Sage chakra, he was capable of producing a black Chidori primarily due to Yin’s ability to give for to imagination. Through a similar influence, as well as its combination with Fire Release to grant Umbra’s appearance and form, it gains its primary ability: manipulating spiritual vitality. As the concept of spiritual vitality is directly related to Yin Release, through this one can bolster or reduce a target’s spiritual vitality, allowing them to increase or decrease a target’s spiritual durability and even inflict negative effects such as dejection and lethargy.

How it works:
In his attempts to replicate the violent purple energies that erupted from voidspace and were masterfully wielded by the Voidlord Phetra in the Palace of Ganzir, Kōtetsu Inuzuka ended up creating an element he referred to as Umbra Release that came to exist through the combination of Fire chakra and Yin energy, with added characteristics of Fuuinjutsu. Umbra Release is somewhat similar to Fire Release in its physical characteristics, taking the appearance of an energetic violet flame. Like with regular fire, Umbra can be manifested in numerous ways. It can be expelled from the user’s body or conjured on the field around them except within short range of an opponent unless the user is also within that range.
Because of Yin’s spiritual properties, Umbra's primary ability allows it to deal spiritual damage to living targets such as summonings, creations, clones, Edos, and elemental techniques brought to life through an infusion of Yang energy. Upon striking living beings the flames deal no physical damage, but instead can pierce through the target's spiritual chakra, causing direct damage to their spirit while leaving the body undamaged. Because of this enemies struck directly by Umbra possess no noticeable wounds despite the injuries occurring to their spirit, which causes the target to feel a cutting sensation as if they’re being disintegrated while the flames feed on their spirit.

Umbra’s primary ability is based on the concept of spiritual vitality, which is achieved through Yin Release but is not to be confused with Spiritual Health or the ability to recover it. Through this, the user can manipulate the balance between the spiritual and physical energies within themselves, their allies, or the opponent. By adding spiritual energy to themselves the user tips the balance to favor Yin, allowing them to bolster their spiritual defenses. This results in increasing their defenses again illusion and after spiritual techniques such as Yamanaka abilities, reducing the damage done to their spirit by temporarily increasing their durability, and even and negate the effects of certain Yang techniques that forcefully cause an imbalance between the two energies. By removing spiritual energy from a target the user tips the balance to favor Yang, which weakens their ability to deduce and break illusions, lowers their defense against other spiritual-based abilities, and can even reduce the target’s spiritual durability should they possess any, causing techniques of that nature to affect them to a greater extent.

As mentioned above, Umbra Release possessed characteristics of Fuuinjutsu, which is incorporated into the element upon formation. The sealing property gives Umbra a unique aspect that governs its interaction with elemental techniques and other chakra-based abilities, a trait derived from its combination of Fuuinjutsu and Yin Release. Called “Feed The Void”, this allows Umbra techniques to feed upon techniques possessing the same or less chakra than themselves, allowing it to appear as if they're consuming the abilities it interacts with as it neutralizes or overpowers them.

While this ability does not increase the damage of Umbra techniques, it allows them to be sustained on the field for an additional number of turns by utilizing the consumed chakra of techniques it overpowers as a sustainment source. In terms of interactions with elemental techniques and other chakra-based abilities, Umbra will cause those that are not solid in composition to dissipate after neutralizing or overpowering them. Techniques that are solid in composition, such as Earth Release or Ice, will have their forms become unstable and crumble after the chakra within those techniques is consumed.

Jutsu Usage Examples:
(Anburaton: Kaichū Tokui-ten) Umbra Release: Pocket Singularity
Type:
Offensive
Rank: B - S
Range: Short - Long
Chakra: 40 - 60
Damage: 80 - 120
Description: Pocket Singularity encompasses the basic release of Umbra Release. Through this technique, the user can produce Umbra from their body or manifest it around them, though it cannot be created within short range of an opponent unless the user is also within that range, and can create in the form of anything from their imagination such as blasts, walls, and vortexes. The A rank variant of this technique requires three handseals and can be used four times per battle, while the S rank variant requires three handseals and can be used twice per battle. After use, the user cannot use Yin Release, Umbra Release, or Fuuinjutsu techniques for a single turn.

Conditions to be able to use it:
The users must be Jounin Rank or higher.
The users must have completed training in Fire Release, Yin Release, and Fuuinjutsu.

Is weak to:
Umbra Release is Neutral to all natures and abilities, except Anutu and its components.
Is strong against:
Umbra Release is Neutral to all natures and abilities, except Anutu and its components, but is superior to raw chakra.

Co-creator: N/A
Students I passed this custom element on to: ? & ?


Declined, a few key issues exist here. There are many contradicting elements in this submission, for starters, as well as things that make little sense. The first blue section is an example of the latter, as it states this element deals “spiritual damage to living targets” and deals direct damage to their spirit. If that is the case, then how does it damage techniques bought to life via Yang, which have no spirit, just sentience? Feeling a cutting sensation is also not the same as a disintegrating feeling. The second blue section also leads to some issues; lowering one’s spiritual energy wouldn’t make it harder to detract a Genjutsu or spiritual technique has been used on it. The logic doesn’t make sense either — you have less spiritual energy so you’re now unable to reason that you’re trapped in an illusion? The next part of the sentence is essentially the same thing listed twice ( lowering one’s spiritual defenses and reducing their spiritual durability ). What else would that line mean? The first red section is another issue due to how this works; stealing foreign spiritual energy will not make your spiritual defenses increases. I’m not sure how that justification adds up here, it feels almost like a reach. On a larger scale, this feels like my CE just as Yin instead of Yang ( absorbs chakra from enemies, deteriorates techniques into purer/chakraless sources, and allows you to convert the energy into durability ), albeit in differing methods but it was very much reminiscent to mine.

Tl;dr the blue parts need to be justified better and written better. The red part is more of a reach and is hard to work out, based on how you have this element set up.
 
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Custom element Japanese name:

Custom element English name:
Arkenstone

The element is based on: Earth+Fire+Yang

Facts that prove the element to be possible (in the manga context):

Arkenstone is made up of the user combining their earth and fire release to combine and compress all minerals and metals within the earth to create this unique compound. With each metal and mineral reflecting light differently, this mental's appearance seems to resemble the image of a galaxy. This element is possible in a similar manor to steel release how it can draw on carbon and iron within the earth to forge steel through the use of fire and earth release.

How it works:

Due to the various minerals infused into the metal, when the surface of Arkenstone reflects light, it gives off a look that resembles a galaxy where the surface is dark with various light shining from it (though not enough to blind). This unique element can be made from the ground or the users chakra much like with other elements and due to Yang aspect, will cost more chakra to perform the techniques though have higher damage than jutsu of the same rank. This element in its use will act a lot like the cannon steel release in that it is a solid metal the user can create from the ground, their body or even their chakra.

What makes this element unique is the way Yang influences it. First of all, the metal will be semi sentient where it's negative effects will only target those who are enemies to the user. With this semi sentience it will be able to lock onto its target making avoiding it nearly impossible (Though it can still be blocked or destroyed)

The true power of Arkenstone is the Yang energy that resonates from it constantly. This works in the same manner as how radiation is constantly released from elements such as Uranium (though this element is not radioactive). This resonating wave pulses around the metal disrupting Yin chakra signatures. What this means is, on contact this aura will prevent any Yin tethers and similar abilities from attaching to the user's chakra. Should Arkenstone be formed within short range of the user or their allies, it can disrupt spiritual chakra signatures of the same chakra level and below. This would include techniques such as Genjutsu or Yamanaka techniques.

The true power comes from making contact with enemy foreign chakras. Upon contact with an enemy, the Arkenstone would drain the target's vitality. In this RP this would be similar to "Yang Release: White Tiger". It burn away the target's chakra and cause them to use more chakra to perform techniques for up to 2 turns (Levels to be based on rank used in the customs), as well as reducing their speed and physical power as their physical prowess is drained by the stone.

Jutsu Usage Examples:

Heart of the Mountain
Type: Attack/Defense
Rank: C-S
Range: Short-Long
Chakra: 30-60
Damage:60-120
Description: This is the basic creation technique of the Arkenstone element. Through this the user can create any basic application of the element, be it waves, walls, pillars, weapons etc. For C rank this requires mere gestures, B rank is 1 handseal, A rank is 2 handseals and S rank requires 3 handseals. These creations can vary in size depending on the users needs. They all take on the Arkenstone's natural appearance and gain its inherent abilities. On contact the element will burn away the targets chakra and physically impair them as their vitality is drained:

B rank: This rank will burn away 40 chakra from the target and lower their speed by 1 level. It will also reduced the power of their physical attacks (taijutsu, bukijutsu etc) by 5 damage.

A rank: This rank will burn away 50 chakra from the target and lower their speed by 2 levels. It will also reduced the power of their physical attacks (taijutsu, bukijutsu etc) by 10 damage.

S rank: This rank will burn away 50 chakra from the target and lower their speed by 4 levels. It will also reduced the power of their physical attacks (taijutsu, bukijutsu etc) by 20 damage.

Note: B rank usable 6 times per battle. A rank 4 times per battle. S rank 3 times per battle, 2 turns between uses. Effects last for 2 turns each


Conditions to be able to use it: Must have Yang, Earth and Fire release.

Is weak to: Neutral to all

Is strong against: Neutral to all

Co-creator: Vayne

Students I passed this custom element on too: ? & ?

-Declined- This needs to be fleshed out, it reads like just another mineral element but with debuffs from Yang release. Which is fine, in a CJ, but a whole custom element. It'll need to be something more unique on the element front rather than just adding yang and it's canon debuffs and effects to it. Also I'm fine with you saying the element itself can resist tethers but not with a AOE radius, just cause you're standing within x range of it wouldn't make you immune to yin, also that effect would need some rank/restriction applied and a cost of some sort.
Custom element Japanese name:

Custom element English name:
Arkenstone

The element is based on: Earth+Fire+Yang

Facts that prove the element to be possible (in the manga context):

Arkenstone is made up of the user combining their earth and fire release to combine and compress all minerals and metals within the earth to create this unique compound. With each metal and mineral reflecting light differently, this metal's appearance seems to resemble the image of a galaxy. This element is possible in a similar manor to steel release how it can draw on carbon and iron within the earth to forge steel through the use of fire and earth release. With the addition of Yang into the mix, the element gains one of the core principals of Yang, affecting life and vitality.

How it works:


Due to the various minerals infused into the metal, when the surface of Arkenstone reflects light, it gives off a look that resembles a galaxy where the surface is dark with various light shining from it (though not enough to blind). This unique element can be made from the ground or the users chakra much like with other elements and due to Yang aspect, will cost more chakra to perform the techniques though have higher damage than jutsu of the same rank. This element in its use will act a lot like the cannon steel release in that it is a solid metal the user can create from the ground, their body or even their chakra.

What makes this element unique is the way Yang influences it. First of all, the metal will be semi sentient where it's negative effects will only target those who are enemies to the user. With this semi sentience it will be able to lock onto its target making avoiding it nearly impossible (Though it can still be blocked or destroyed)

The true power of Arkenstone is the Yang energy that resonates from it constantly. This works in the same manner as how radiation is constantly released from elements such as Uranium (though this element is not radioactive). This resonating wave pulses around the metal disrupting Yin chakra signatures. What this means is, on contact this aura will prevent any Yin tethers and similar abilities from attaching to the user's chakra. Should Arkenstone be formed within short range of the user or their allies, it can disrupt spiritual chakra signatures of the same chakra level and below. This would include techniques such as Genjutsu or Yamanaka techniques. Naturally, this would need to be specified within the technique itself and to what extent.

The Yang energy that radiates from Arkenstone has the ability of manipulating life, giving the element the ability to supercharge growth of living beings and even elements in specific cases. For instance the user could place a piece of Arkenstone in a garden and have flowers grow at an exceptional rate. However, the user can easily chose to have said growth be in the form of mutations and abominations, where instead of normal flowers, ones that look jagged, 'malnourished' and demonic could be formed. This trait of the element is not limited to living things, where it can be used on inanimate objects such as earth or metals. Naturally, the effects themselves would need to be specified in the jutsus themselves, with the added caveat of the element being able to determine which type of change can be applied due to it's semi-sentience.


The true power comes from making contact with enemy foreign chakras. Upon contact with an enemy, the Arkenstone would drain the target's vitality. In this RP this would be similar to "Yang Release: White Tiger". It burn away the target's chakra and cause them to use more chakra to perform techniques for up to 2 turns (Levels to be based on rank used in the customs), as well as reducing their speed and physical power as their physical prowess is drained by the stone. Alternatively, the Arkenstone could be used to force mutations. For instance, mutating a target's ear to the point where they would not properly hear, or to a point where they are so advanced that even the smallest of sounds can become deafening. These effects would need to be specified in their respective techniques.

Jutsu Usage Examples:


Heart of the Mountain
Type: Attack/Defense
Rank: C-S
Range: Short-Long
Chakra: 30-60
Damage:60-120
Description: This is the basic creation technique of the Arkenstone element. Through this the user can create any basic application of the element, be it waves, walls, pillars, weapons etc. For C rank this requires mere gestures, B rank is 1 handseal, A rank is 2 handseals and S rank requires 3 handseals. These creations can vary in size depending on the users needs. They all take on the Arkenstone's natural appearance and gain its inherent abilities. On contact the element will burn away the targets chakra and physically impair them as their vitality is drained:

B rank: This rank will burn away 40 chakra from the target and lower their speed by 1 level. It will also reduced the power of their physical attacks (taijutsu, bukijutsu etc) by 5 damage.

A rank: This rank will burn away 50 chakra from the target and lower their speed by 2 levels. It will also reduced the power of their physical attacks (taijutsu, bukijutsu etc) by 10 damage.

S rank: This rank will burn away 50 chakra from the target and lower their speed by 4 levels. It will also reduced the power of their physical attacks (taijutsu, bukijutsu etc) by 20 damage.

Note: B rank usable 6 times per battle. A rank 4 times per battle. S rank 3 times per battle, 2 turns between uses. Effects last for 2 turns each


Conditions to be able to use it: Must have Yang, Earth and Fire release.

Is weak to: Neutral to all

Is strong against: Neutral to all

Co-creator: Vayne

Students I passed this custom element on too: ? & ?

-Declined- I mean it's getting closer to something that could be possible, but there's odd things, mutating things with yang would generally require them to in fact be a living thing initially, also you still have the AOE immunity effect in there. You'll need to be a little more specific about what you want these mutations to do as well and how long it'll last for, because you can't be out here using this like that JJK characters transmuation or some shit. There's definitely gotta be a upper limit in terms of body modification possible and duration.
 
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Custom element Japanese name: Yomutsuhi
Custom element English name: Yomotsuhi

The element is based on: Yang Release + Fire Release + Advanced Fuuinjutsu
Facts that prove the element to be possible (in the manga context): Yomotsuhi is known by many names, such as the Rooted Fire, the Living Flame and the Underworld Flame of Life though practitioners simply call it Yomotsuhi, the Original Flame without Translation. Yomotsuhi is a Yang based Fire element, created to enhance the ability to a peak level unlike standard ways. Based upon concepts explored in the canon techniques Birth of Nature Technique, White Tiger, and the Advanced Fuuinjutsu ( specifically, the Dead Demon Consuming Seal and the Bloodline/Chakra/Injury Chakra Seals) , Yomotsuhi is an element that utilizes these sealing scripts inherently within the element as it targets spiritual entities or energies in attempts. Because of the Yang release influence within these flames, the element is capable of converting organic material into purer forms of energy while burning enemy’s chakra network physically. This Flame, though capable of being used against living ninja, finds its true skill when employed against spiritual entities or abilities. This ability, explained in greater detail below, allows these flames to satiate spiritual energy in order to empower itself. This allows the flames to absorb and reflect properties of spiritual techniques used against it while granting this flame a more corporeal form to defeat fully.

How it works: Explained simply, Yomotsuhi is created through the combination of Fire chakra with Yang energy. This mixture takes on most physical characteristics of it's parent element: an energetic flame state that can be released in the form of a deep black flame, contradictory of the Yang influence coursing through the element. This can appear as a pitch black flame accentuated with a white to silver aura consisting of rippling, fire and lightning-like energy, complete with sparkling white flashes. In contrast with other Fire elements, Yomotsuhi does not cause physically burning sensations; in fact, in most cases of it’s usage, this element does not deal direct damage as it’s true focus stems from it’s insatiable appetite for spiritual energy. This element being enhanced with Fuuinjutsu also extends a few key properties to the element, one of which being it’s inability to be sealed which is partly due to it’s sentiency. This also extends to it’s jutsu duration, lasting longer than normal as the Flames are living. However, these flames burn chakra at high rates from their own chakra pools, effectively creating a duration limit regardless. Both the primary and secondary traits of this element also utilize sealing effects to great extent, detailed below.

The primary trait of this element directly stems from the life granting properties of Yang and Change Into Heaven. By infusing Yang energy into techniques and granting them sentiency, these flames become alive - much like when Change Into Hell is applied to elemental techniques. However, this differs as this concept is applied universally to the element and allows created flames and constructs to be alive. This extends to these new entities' specific traits, first and foremost being life itself. These flames are capable of using Yomotsuhi techniques themselves, though this does not create an endless chain of living entities; should a Yomotsuhi entity utilize the element, it does not spawn sentiency within these Jutsu.

These flames are also granted the ability to have physical damage mitigation through this at the cost of the damage done. This means a Yomotsuhi technique is capable of reducing its overall damage in order to bolster its mitigation by 75% of the reduced amount (rounded up to the nearest interval of 5), up to a maximum of 50% of the original technique's damage. For example, a Yomotsuhi technique that deals 100 damage can gain 40 damage shaving by reducing its damage by 50.

Yomotsuhi flames have health points equaling that of their rank as a Yang Release technique; therefore, an A-Rank technique has 100 Health Points, an S-Rank technique has 120 Health Points, and a Forbidden-ranked technique has 140 Health Points. Reducing a Yomotsuhi's damage in exchange for damage mitigation also reduces it's overall Health Points by the same amount. Lowering it’s health will reduce access to Yomotsuhi techniques on a scale corresponding to that of the Health System’s Fatigue drawbacks such as losing 20% health will reduce access to Forbidden ranked techniques, 40% will restrict access to S ranked techniques, etc. This is determined when the Fire technique is initially created and cannot change afterwards.

Exploring concepts established and similar to the Reaper Seal in it’s ability to target and seal spiritual energy, Yomotsuhi seeks out spiritual energy in a similar but different way; when used, these flames will attempt to seal spiritual energy and entities within the flames, absorbing their properties and traits excluding damage type. This means that spiritual entities and targets will be imbued within the flames now and be damaging to the original user even if they were immune to the substance/technique’s effects. These flames are able to absorb chakra up to their rank per turn as per Advanced Fuuinjutsu rules ( i.e. S ranked Yomotsuhi can absorb up to 70 chakra, etc ). Should twice the technique’s chakra be absorbed from spiritual techniques ( i.e. 120 chakra absorbed into an S rank Yomotsuhi technique ), the flames will begin to exhibit traits of the opponent such as their personality, memories, and bonds with others ( this does not, however, extend to abilities conferred through these bonds such as summoning contracts. This will be explored and explained in greater detail in CEJ ). Should thrice the chakra be absorbed, more physical alterations begin to become present within these flames, such as base speed/tracking/damage modifiers though none of the abilities associated with this is shared ( i.e. EIG physical boosts are shared with the flame’s but none of the techniques or skills are shared ). This directly relates to the ability known as Nenohi, explained below.

The secondary trait of the element directly relates to Yomotsuhi’s ability to seal spiritual energy from techniques while infusing a corruptive aspect similar to White Tiger. This ability, known as Nenohi or Rooted Flames or the Flame of Origin, passively triggers during jutsu clashes, namely elemental and organic ones. During these clashes, the nature of the chakra targets the spiritual chakra within the technique to seal it ( for non-spiritual techniques, this does not actually absorb the chakra into the Yomotsuhi flames ). Should the technique be of lower chakra than Yomotsuhi flames, it will have its spiritual energy absorbed, causing it to become unstable and have its form revert to a purer state of being as the chakra fueling it is now lost. Organic material will have it’s form reduced to natural elements without chakra fueling them such as Wood becoming natural Water and Earth. Energy based Advanced or Custom Elements will suffer similar fates, having their forms revert back to their nature states, such as High Heaven becoming pure Fire without the Yin influence present or Raging Thunder becoming separate instances of flames and lightning present. These now chakraless substances are no longer under control of their original owner nor the user, just present for a single turn before dissipating ( organic material and solid elements will remain such as water and earth ), dealing damage equal to their original technique to any present within short range, user included. Similar to White Tiger, repeated contact will cause more harmful effects, however this is limited to requiring repeated contact/breakdown of similar techniques. For example, contact with a Fire technique and then a Blaze one will not cause additional effects but breakdown of two Blaze techniques will. For each additional time the user breaks down a technique of the same element, access to the field becomes more restricted (will be specified in CEJ).

Jutsu Usage Examples:
( Yomotsuhi: Gōkakyū no Jutsu ) - Yomotsuhi: Great Fireball
Type: Offensive
Rank: A
Range: Short – Long
Chakra: 60 (-15 per turn)
Damage: 120 ( -15 per turn )
Description: The user creates a giant Yomotsuhi Fireball, aimed at an opposing spiritual entity or jutsu. This fireball, imbued with sentience and life, has 120 health and moves towards the targeted entity swiftly, burning the target and absorbing the entity into the flames. Should this be used against the same spiritual entity twice, targets will notice an inability to use S ranked techniques and higher of that skill for one turn, worsening by 1 rank and 1 turn per additional encounter. This can also be used against elemental techniques, causing breakdown of the element through corrosiveness. This leaves behind a short range residual amounts of the base elements, albeit chakraless, while maintaining their original damage at the same rate.

Conditions to be able to use it: Must have Mastered Fire and have Yang Release.
Is weak to: Due to the Yang influence and energy present, Yomotsuhi has has unique interactions - it is considered neutral to all elemental affinities, Non Ninjutsu based techniques, and superior to raw chakra and non chakra fueled energies.
Is strong against: Due to the Yang influence and energy present, Yomotsuhi has unique interactions - it is considered neutral to all elemental affinities, Non Ninjutsu based techniques, and superior to raw chakra and non chakra fueled energies.
Co-creator: Negative Knight
Students I passed this custom element on too: Nunya

Declined. See second colored portion. It needs reworked like I mentioned to you. The first colored portion received edits.
Custom element Japanese name: Yomutsuhi
Custom element English name: Yomotsuhi

The element is based on: Yang Release + Fire Release + Advanced Fuuinjutsu
Facts that prove the element to be possible (in the manga context): Yomotsuhi is known by many names, such as the Rooted Fire, the Living Flame and the Underworld Flame of Life though practitioners simply call it Yomotsuhi, the Original Flame without Translation. Yomotsuhi is a Yang based Fire element, created to enhance the ability to a peak level unlike standard ways. Based upon concepts explored in the canon techniques Birth of Nature Technique, White Tiger, and the Advanced Fuuinjutsu ( specifically, the Dead Demon Consuming Seal and the Bloodline/Chakra/Injury Chakra Seals) , Yomotsuhi is an element that utilizes these sealing scripts inherently within the element as it targets spiritual entities or energies in attempts. Because of the Yang release influence within these flames, the element is capable of converting organic material into purer forms of energy while burning enemy’s chakra network physically. This Flame, though capable of being used against other jutsu, finds its true skill when employed against spiritual entities or abilities. This ability, explained in greater detail below, allows these flames to satiate spiritual energy in order to empower itself. This allows the flames to absorb and reflect properties of spiritual techniques used against it while granting this flame a more corporeal form to defeat fully.

How it works: Explained simply, Yomotsuhi is created through the combination of Fire chakra with Yang energy. This mixture takes on most physical characteristics of it's parent element: an energetic flame state that can be released in the form of a deep black flame, contradictory of the Yang influence coursing through the element. This can appear as a pitch black flame accentuated with a white to silver aura consisting of rippling, fire and lightning-like energy, complete with sparkling white flashes. In contrast with other Fire elements, Yomotsuhi does not cause physically burning sensations; in fact, in most of its usage, this element does not deal direct damage as its true focus stems from it’s insatiable appetite for spiritual energy. This element being enhanced with Fuuinjutsu also extends a few key properties to the element, one of which being it’s inability to be sealed which is partly due to it’s sentiency. This also extends to it’s jutsu duration, lasting longer than normal as the Flames are living. However, these flames burn chakra at high rates from their own chakra pools, effectively creating a duration limit regardless. Both the primary and secondary traits of this element also utilize sealing effects to great extent, detailed below.

The primary trait of this element directly stems from the life granting properties of Yang and Change Into Heaven. By infusing Yang energy into techniques and granting them sentiency, these flames become alive - much like when Change Into Hell is applied to elemental techniques. However, this differs as this concept is applied universally to the element and allows created flames and constructs to be alive. This extends to these new entities' specific traits, first and foremost being life itself. These flames are capable of using Yomotsuhi techniques themselves, though this does not create an endless chain of living entities; should a Yomotsuhi entity utilize the element, it does not spawn sentiency within these Jutsu.

These flames are also granted the ability to have physical damage mitigation through this at the cost of the damage done. This means a Yomotsuhi technique is capable of reducing its overall damage in order to bolster its mitigation by 75% of the reduced amount (rounded up to the nearest interval of 5), up to a maximum of 50% of the original technique's damage. For example, a Yomotsuhi technique that deals 100 damage can gain 40 damage shaving by reducing its damage by 50.

Yomotsuhi flames have health points equaling that of their rank as a Yang Release technique; therefore, an A-Rank technique has 100 Health Points, an S-Rank technique has 120 Health Points, and a Forbidden-ranked technique has 140 Health Points. Reducing a Yomotsuhi's damage in exchange for damage mitigation also reduces it's overall Health Points by the same amount. Lowering it’s health will reduce access to Yomotsuhi techniques on a scale corresponding to that of the Health System’s Fatigue drawbacks such as losing 20% health will reduce access to Forbidden ranked techniques, 40% will restrict access to S ranked techniques, etc. This is determined when the Fire technique is initially created and cannot change afterwards.

Exploring concepts established and similar to the Reaper Seal in it’s ability to target and seal a target’s soul/spiritual essence, Yomotsuhi seeks out spiritual energy in a similar but different way; This ability, known as Ashihara, passives triggers upon interaction with a living entity such as Ninja, Summoning and artificial life such as Bijuu, Creations, Animals and other living beings with a spirit. During these interactions, these flames target spiritual energy and seal it within the flames. These flames are able to absorb spiritual energy up to their chakra cost per turn, though this alone isn’t the only effect; when drained of spiritual energy, targets suffer from a chakra imbalance of Yin to Yang energy, gaining an overwhelmingly higher ratio of Yang to Yin energy. Similar to how sealing the spiritual energy of Kurama resulted in a weaker Kurama, this effect causes a weaker opponent, manifesting as an inability to access higher level Spiritual abilities as long as these imbalances exist, restricting one more and more spiritually as their essence is drained into the Flames. These present themselves by preventing access to techniques of equal chakra level or lower than the amount absorbed, increasing by power the more chakra is drained. This loss of spiritual energy can only be restored by use of medical healing techniques.

The secondary trait of the element directly relates to Yomotsuhi’s ability to seal spiritual energy from techniques while infusing a corruptive aspect similar to White Tiger. This ability, known as Nenohi or the Rooted Flames, passively triggers during jutsu clashes, namely elemental and organic ones. During these clashes, the nature of the chakra targets the spiritual chakra within the technique to seal it ( for non-spiritual techniques, this does not actually absorb the chakra into the Yomotsuhi flames ). Should the technique be of lower chakra than Yomotsuhi flames, it will have its spiritual energy absorbed, causing it to become unstable and have its form revert to a purer state of being as the chakra fueling it is now lost. Organic material will have it’s form reduced to natural elements without chakra fueling them such as Wood becoming natural Water and Earth. Energy based Advanced or Custom Elements will suffer similar fates, having their forms revert back to their nature states, such as High Heaven becoming pure Fire without the Yin influence present or Raging Thunder becoming separate instances of flames and lightning present. These now chakraless substances are no longer under control of their original owner nor the user, just present for a single turn before dissipating ( organic material and solid elements will remain such as water and earth ), dealing damage equal to their original technique to any present within short range, user included. Yomotsuhi techniques that caused this breakdown of chakra will not be subjected to this damage if the resulting substances are from a jutsu clash. Other Yomotsuhi techniques and entities are still subject to this damage, however. Similar to White Tiger, repeated contact will cause more harmful effects, however this is limited to requiring repeated contact/breakdown of similar techniques. For example, contact with a Fire technique and then a Blaze one will not cause additional effects but breakdown of two Blaze techniques will. For each additional time the user breaks down a technique of the same element, the user’s next Yomotsuhi techniques will require 5 less chakra to beat, extending by 1 technique for each additional technique broken down ( for example, contact with 3 Fire techniques would mean the user’s next 3 techniques against Fire would require 5 less chakra ). This will cap at a maximum of 10 less requiered chakra to beat. (will be specified in CEJ).

Jutsu Usage Examples:
( Yomotsuhi: Gōkakyū no Jutsu ) - Yomotsuhi: Great Fireball
Type: Offensive
Rank: A
Range: Short – Long
Chakra: 60 (-15 per turn)
Damage: 120 ( -15 per turn )
Description: The user creates a giant Yomotsuhi Fireball, aimed at an opposing spiritual entity or jutsu. This fireball, imbued with sentience and life, has 120 health and moves towards the targeted entity swiftly, burning the target and absorbing the entity into the flames. Should this be used against the same spiritual entity twice, targets will notice an inability to use S ranked techniques and higher of that skill for one turn, worsening by 1 rank and 1 turn per additional encounter. This can also be used against elemental techniques, causing breakdown of the element through corrosiveness. This leaves behind a short range residual amounts of the base elements, albeit chakraless, while maintaining their original damage at the same rate.

Conditions to be able to use it: Must have Mastered Fire and have Yang Release.
Is weak to: Due to the Yang influence and energy present, Yomotsuhi has has unique interactions - it is considered neutral to all elemental affinities, Non Ninjutsu based techniques, and superior to raw chakra and non chakra fueled energies.
Is strong against: Due to the Yang influence and energy present, Yomotsuhi has unique interactions - it is considered neutral to all elemental affinities, Non Ninjutsu based techniques, and superior to raw chakra and non chakra fueled energies.
Co-creator: Negative Knight
Students I passed this custom element on too: Nunya

Approved with Edits - Discussed and Made.


P a t e n t C e r t i f i c a t e

I, Daemon, moderator of the Custom Elements Bureau, declare for all men to hear that I give you the following:
Lord of Kaos, our loyal member, gave on the date August 8th, 2023 a request for a Patent on his custom element Yomotsuhi; after reading the submission, I decided that the submitted element satisfies all requirements, and am therefore giving him his rightfully earned Patent on this element by the following;
Yomotsuhi

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Custom Kinjutsu Purchase [x]

Custom element Japanese name:
Onikisu
Custom element English name:
Onyx
The element is based on:
Kinjutsu + Shikotsumyaku
Facts that prove the element to be possible (in the manga context):
Shikotsumyaku on its own is a silver lining into the Kinjutsu realm as it sacrifices blood and bone from the user albeit regenerate it. Onyx is an advanced interpretation of Shikotsumyaku with a unique arsenal. Kinjutsu has been seen being a cornerstone in other elements, making it possible to combine with Shikotsumyaku. Kinjutsu is also always involved when a field or jutsu hurts the user or defies the laws of nature.
How it works:
Onyx is an advanced and sacrificial element based on Kinjutsu and the Shikotsumyaku Kekkei Genkai. Alike the element it is based on, Onyx is a user-based element meaning all of its techniques will originate from the users body and can be used to harden, flex and weaponize the users body akin to Shikotsumyaku as well as even morph limbs into the element. The element is a chakra/blood infused mixture with the users bones making it stressful to the user and as such will cause them to take physical damage when using Onyx techniques. However, In turn, Onyx is becomes more potent and can generate a higher yield in both damage and chakra to compete with high-end element and abilities such as Yin/Yang or Atavistic Flames or even Anutu albeit hold neutrality to all of them. Like Atavistic Flame, Onyx causes recoil damage on a technique-based basis albeit physical damage rather than spiritual (which AF causes). The usage of Yang spec or physical durability/healing like usage of Yang may mitigate this recoil. The recoil damage is technique-dependent and usually increases the stronger the Onyx technique is. Because of the blood woven bones, Onyx is a black crystalline solid with a deep sea blue tint at certain lights and reflections. The user will regenerate any wounds caused by the usage of Onyx, just like the usage of Shikotsumyaku. This prevents the user from essentially bleed out, but it will still cause them damage in recoil due to physical stress.

The most unique feature of Onyx comes in its corruptible nature. As mentioned earlier, Onyx is - like Shikotsumyaku - an element that stems from the users body as an extension of their own anatomy. Because of this, it can also become a very sharp and versatile element due to it's tensile strength and overall physical attributes. Should one get scrapped or somehow inhale dust from Onyx a metamorphic mutation will occur in the bloodstream of the victim. This is because the blood that is woven into the element is sacrificial and cursed as well as converted into a vile blue liquid. How this curse work is rather straight-forward and based on Hiruko’s Chimera technique. Onyx release contains very similar deep blue gelatinous liquid within it’s crystallized pockets. If this fluid gets released inside of a victim it carries similar properties to that of the Chimera technique itself. It will corrupt genetic material inside of a living being and slowly decaying any potential bloodline limits they have. This gelatinous liquid is present in all Onyx techniques unless specifically stated in the jutsu that it is not. While unable to give the user of Onyx the Kekkei Genkai itself within the target it is instead intended as a degrading effect. Touching the element directly does not put anyone at risk of the cursed liquid. They have to somehow get it into their bloodstream via a cut or reasonable matter. Blunt surfaces are therefore not effective to imbue a target with the cursed liquid.

If the cursed liquid inhabits a target it will start to assimilate their genetic material. Acting as an active debuff to a target, until it’s defeated or cured, the target will start to feel degenerative effects from their Kekkei Genkai(s) as well as Advanced Elements (Hidden Abilities are not genetic). All within the scope of what a Chimera user is able to absorb fits under this umbrella. After a full turn of being affected from the degenerative effects of the cursed liquid, a victim will lose their ability to control their KG/AE fully and disables S-ranked techniques and above tied to their KG/AE. After two turns, the effects increases in potency. This results in the total loss of an evolutionized Dojutsu or other Kekkei Genkai and knocks it back into it’s previous state as well as KG/AE. After three turns, all KG/AE techniques above B-rank becomes disabled until healed and after four turns, the victims KG/AE gets fully disabled until healed. Medical jutsu specifically targeting poisons or blood related techniques are usable to purge the effects. Likewise is Yang release and advanced sealing techniques that can purge foreign chakra from a body or other fields that does the same. The only restriction is that the healing technique needs to contain the same amount of chakra as the Onyx technique that affected the victim as the potency and volume of the Onyx release increases on a chakra base, like all or most elements (Life force enhanced Onyx techniques also uses this counter). This is only effective against targets inhibiting a Kekkei Genkai or Advanced Element or Custom Clan which also uses Kekkei Genkai. All other victims are unscathed from this cursed liquid and instead only take bleeding/internal/concussive damage provided by the element itself. Another note to this effect is that if a victim have absorbed/stolen a Kekkei Genkai either through means such as Orochimaru bios, Hiruko bios, Chakra Edibles or specialties that allows dojutsu stealing, these effects also don’t apply as the victim’s own bloodline is not part of the KG/AE itself.

As a Kinjutsu based element, Onyx is pertaining previously stated recoil damage when used. Utilizing the users own Life force, they may enhance their Onyx techniques to something stronger and not fully chakra based either. A technique for this is to be submitted with different tiers although found below as an example technique. When this is done, the user will take hefty amount of recoil damage as their blood is used as fuel to ramp up their Onyx technique. Depending on how much, the technique gets stronger but also drains health points directly from the user themselves. This recoil can be mitigated through physical damage mitigation and healed via physical healing. Yang spec cannot mitigate the usage of life-force enhanced Onyx techniques. The damage is localized internally mostly causing stress on the users own heart as blood-loss becomes apparent due to their blood becoming woven into the element. However, because it does just that, extremely powerful techniques can be created as Onyx is fueled not only by chakra but also from the users life force. This stretches beyond the scope of normality elements but only at the greatest of risks. Like the Eight Gates pinnacle technique; Night Guy - death is a possible outcome should one opt to end in style and absolution. Lastly, Onyx release carries the same ability as Shikotsumyaku - namely the power of healing itself after elemental clashes. Such as the technique Dance of the Clematis Flower. This allows a user of Onyx to keep it going after it already has overpowered a clashing technique and heal it through their chakra. This cannot be done to techniques in order for them to overcome higher damaging techniques on their own, as in it's not a damage boost per se. Rather, if an Onyx technique is 1 or above damage of another technique and it suffers from damage reduction due to a clash, the user can send their chakra to their technique and heal it. However, doing so will cost half the techniques chakra value and counts as buffing the technique actively (counting as one of the two buffs a technique can have). It is, however, a passive feature and can be done once/technique and requiring a two-turn cooldown.

Onyx release faces elemental weaknesses to Lightning as both the crystalized husk of Onyx is similar to that of crystal release meaning it will act as a conductor and simply shatter into dust while the liquid itself also will act as a conductor and simply disintegrate. Fire release and other extremely hot elements are also able to simply boil the liquid within the Onyx crystals which in turn will create pressure high enough for the Onyx release to shatter and explode while the crystal itself could take high amount of heat on its own. Due to its weight and physical properties, Onyx can withstand both Water release and Wind release. It is also alot harder and sharper than average rock and can break through with ease. Harder Materials such as metals or crystals would be considered neutral. As becoming an extension of themselves in the form of weapons, shields or other tools, increasing ones own strength also increases the damage dealt with Onyx. This includes Eight Inner Gates, Power of the Sun, or other modes that enhances physical strength itself.

(Onikisu: Chīfōji | Onyx release: Blood Forge)
Type:
Supplementary
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Blood Forge is a technique that can increase an Onyx technique (and only Onyx release) in terms of raw damage on a scale that caps at +100 damage. The cost, however, is counted as a extra recoil damage. Blood Forge boosting an Onyx technique through the users own life force counts as an active boost but happens passively. It can be done with all Onyx techniques only. Life force can be healed by any means, such as medical chakra or Yang release for example. To simplify life boosting, it has a tier list with restrictions tied to them. These tiers apply to all Onyx techniques fortified through life force. When fortified through the users life force, Onyx starts to glow red, increasing in luminosity as tiers are increased.

Tier 1: One Onyx technique is boosted +40 damage at the cost of -70 health to the user. This can be done four times per battle with a two turn cooldown.

Tier 2: One Onyx technique is boosted +60 damage at the cost of -100 health to the user. This can be done twice times per battle with a four turn cooldown. It also disables usage of A-rank and above techniques for two turns.

Tier 3: One Onyx technique is boosted to +100 damage at the cost of -180 health to the user. This can be done once per battle/arc and limits the user entirely from using chakra based techniques for four turns. Non-chakra based techniques are also reduced in terms of strength. Only C-rank non-chakra techs and under can be used for four turns.

When it comes to clashing with something that operates on chakra vs chakra, such as Dark release or Fūinjutsu, life-force enhanced Onyx techniques are somewhat immune to those effects as the technique is not solemnly fueled by chakra alone. Instead they would lose the absorbed chakra value to damage instead by half. I.e, should a 70 chakra and life force enhanced Onyx technique be drained of 70 chakra it would lose 35 damage.

(Onikisu: Kāsutāgu | Onyx release: Karstaag)
Type:
Supplementary
Rank: B-S
Range: Short-Mid
Chakra: 40-70
Damage: 80-120
Description: The user releases Onyx chakra through their body and while morphing their skeleton to have Onyx generated around their limbs for close-quarter-combat usages. These morphed limbs can have extended reach up to mid-range. The user takes -20 physical damage for each use.

Conditions to be able to use it:
Custom Kinjutsu purchase/Kinjutsu + Shikotsumyaku completion. As a Custom Kin, additional slots needs to be purchased for every two CEJ.

Is weak to:
Fire + Lightning.
Is strong against:
Earth + Water + Wind.

Co-creator:
N/A
Students I passed this custom element on too:
N/A

Declined for many reasons but ultimately on request
 
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Custom Kinjutsu: https://animebase.me/threads/kumi-exchange-center-2-0.780607/post-22128183




Custom element Japanese name: Jigoton

Custom element English name: Flames Of Purgatory

The element is based on: Fire + Yin + Kinjutsu

Facts that prove the element to be possible (in the manga context): Well its been shown with Canon techniques and abilities that Yin is the ability of "creation", allowing the user to create things that they imagine, though it lacks actual life. Then with Kinjutsu, seen in the canon technique Impure World Destruction, people are capable of not only opening a Portal, but using a spiritual manifestation to Drag people through said portal into a dimension separate from reality; Being called the "Netherworld". With those things being known, Flames of Purgatory is an element that takes the ability of Yin to create from nothing and the Knowledge/ability of Kinjutsu to Access the Netherworld via portals, thus giving birth to an element that acts as direct portal/gate to the reality known as the Netherworld or Purgatory from here on.

How it works:

Using Fire release as a base, the user would Implement the usage of both Yin release and Kinjutsu to reforge the flames into a new form, which are the Flames of Purgatory. The fire would now take the form of a pink energy-like substance similar to compressed flames/energy, with ghostly white steam pouring off of it. Due to being able to create the components with just chakra, the user can produce this pink energy from his body, or form it from spawning chakra in different areas within range. To the touch the flames would be very warm but wouldn't actually singe or burn the skin; Actually doing no physical damage when clashing or making contact with the world. This is due to the flames being almost weightless in the weigh it moves and interacts, not being hot enough to burn and not having enough force behind it to harm physically; Though they can still be used to pick up something or ride on for example. In this newly created form of fire, the flames now act as a direct gate to purgatory, though has its own unique effects upon touch, depending on what it's touching.

The fire's primary mechanic is the ability to transport things between this world and the reality of purgatory, acting as the gate to do such. When it comes to techniques clashing with the flames, the fire would seemingly absorb and devour outside sources on a chakra vs chakra basis. So this means when clashing with other techniques, anything with equal or lesser chakra would be absorbed and sent into purgatory. When sent into purgatory, the techniques would simply be floating in nothingness with their state untouched. Though over time the techniques would dissipate and disappear depending on how long they could last in the real world. Seeing as the flames are a gate between our world and purgatory, the user is also able to release techniques back into our world that have been sent into purgatory. This means the user could make numerous constructs of Flames, having one absorb a technique, while another act as a gate for the technique to exit at another location.

Now when it comes to interaction with living beings such as humans, other species, summons, creations with chakra pools etc, the flames would still be capable of sending them to purgatory but at a slower pace of absorption; not happening at a moment's notice like a technique or non chakra filled object. It would take a full turn of being fully or partially covered in the flames for them to send living beings to purgatory. This means if someone's arm was fully enveloped in flames for a full turn, that arm would be ripped off and sent to Purgatory (In nw permanent damage has to be active for other role player's limbs to be taken off. if not theyd just take physical damage equivalent to the rank of the technique), while if someone's entire body was covered for a turn, their whole body would be sent. Just like in the canon technique purgatory is based off of, it can be escaped via space/time or teleporting once stuck in purgatory, or simply the user releasing them. Lastly, the user himself can use the flames to freely (not passively) go in and out of purgatory without the 1 turn wait of being enveloped by the flames. In case of the user using the flames to transport between purgatory and our reality, it would happen as quick as other space time abilities, but would come with the drawback of causing a flat -30 spiritual damage every time he enters the separate reality.

Sending and releasing things from purgatory isn't just something that effects chakra created constructs or living beings either; being capable of absorbing things that are void of chakra as long as the flames are big enough. This would mean a human sized construct of flames would be able to absorb a fist size natural lightning blast, while on the other hand, a fist sized flame construct would only be able to absorb a portion of a massive boulder. When releasing chakraless things that have been absorbed, techniques would be released with their damage they were absorbed with, while terrain and other outside sources without chakra can be released with minimum damage (B-rank).

Outside of acting as a gate to purgatory, the Yin chakra within the flames also gives it additional effects upon creation and contact. Firstly, Flames of Purgatory would be created with higher damage and chakra values, being similar to other Tier five abilities of it's scale. Secondly, it heavily takes on the spiritual aspects of Yin and the Impure world Destruction seal, being able to cause spiritual damage upon contact and even interact with spiritual constructs. The white glowing steam that pours off of the flames when created would always encompass a 3m area around the fire and would take on the innate effects of the spiritual arms that come from purgatory; Immobilizing living beings that touch it until contact is broken.

Jutsu Usage Examples:

(Jigoton: Pinkī no Kabe) Flames of Purgatory: Hells backlash
Rank: A
Type: Defense
Range: Short-Long
Chakra Cost: 50
Damage Points: N/A (Depending on jutsu)
Description: This is a more defensive technique used to turn defense into offense. When the opponent attacks the user, he'd do 3 hand seals and create 2 large walls of Jigoton. One would be in front of the incoming technique, absorbing and sending the technique into purgatory. The second wall would be positioned anywhere in range as long as it respects spawning rules. The second wall acts as an exit gate for the absorbed technique, allowing the user to release it where he chooses in the same form it was absorbed, including damage, speed and chakra value.

Conditions to be able to use it: Be Shady doctor + have access to Yin + Custom Kin + Fire

Is weak to: N/A

Is strong against: N/A

Co-creator: 💀

Students I passed this custom element on too:

Declined, few reasons. Minor but for starters, in the narutoverse, Purgatory is an actual realm - the one Obito traveled from after he died, in between our world and the Pure world. The in between realm, I’m not sure how I feel about a CE manipulating something on this level as it becomes as much as S/T ability as it is a Kinjutsu based one. Using the flames to revert something back to the Nether realm and then return them conceptually mimics several abilities and techniques, such as Lili’s Abysmal Flames technique that returns items to the Void and then back in the form of the flames as well as the FTG technique that opens two portals in between one another that releases techniques between them. Without an ability that allows for that type of S/T access, I can’t allow a CE alone to grant that with it.

The aspect about sealing people feels more like the Adv Fuuin Shinigami technique that Hiruzen used to seal Oro’s arms and prevent usage of them. I’d recommend applying that aspect to the flames in a future version of this as it’s more sealing than “forbidden”.
 
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Custom element Japanese name:

Custom element English name:
Arkenstone

The element is based on: Earth+Fire+Yang

Facts that prove the element to be possible (in the manga context):

Arkenstone is made up of the user combining their earth and fire release to combine and compress all minerals and metals within the earth to create this unique compound. With each metal and mineral reflecting light differently, this metal's appearance seems to resemble the image of a galaxy. This element is possible in a similar manor to steel release how it can draw on carbon and iron within the earth to forge steel through the use of fire and earth release. With the addition of Yang into the mix, the element gains one of the core principals of Yang, affecting life and vitality.

How it works:


Due to the various minerals infused into the metal, when the surface of Arkenstone reflects light, it gives off a look that resembles a galaxy where the surface is dark with various light shining from it (though not enough to blind). This unique element can be made from the ground or the users chakra much like with other elements and due to Yang aspect, will cost more chakra to perform the techniques though have higher damage than jutsu of the same rank. This element in its use will act a lot like the cannon steel release in that it is a solid metal the user can create from the ground, their body or even their chakra.

What makes this element unique is the way Yang influences it. First of all, the metal will be semi sentient where it's negative effects will only target those who are enemies to the user. With this semi sentience it will be able to lock onto its target making avoiding it nearly impossible (Though it can still be blocked or destroyed)

The true power of Arkenstone is the Yang energy that resonates from it constantly. This works in the same manner as how radiation is constantly released from elements such as Uranium (though this element is not radioactive). This resonating wave pulses around the metal disrupting Yin chakra signatures. What this means is, on contact this aura will prevent any Yin tethers and similar abilities from attaching to the user's chakra. Should Arkenstone be formed within short range of the user or their allies, it can disrupt spiritual chakra signatures of the same chakra level and below. This would include techniques such as Genjutsu or Yamanaka techniques. Naturally, this would need to be specified within the technique itself and to what extent.

The Yang energy that radiates from Arkenstone has the ability of manipulating life, giving the element the ability to supercharge growth of living beings and even elements in specific cases. For instance the user could place a piece of Arkenstone in a garden and have flowers grow at an exceptional rate. However, the user can easily chose to have said growth be in the form of mutations and abominations, where instead of normal flowers, ones that look jagged, 'malnourished' and demonic could be formed. This trait of the element is not limited to living things, where it can be used on inanimate objects such as earth or metals. Naturally, the effects themselves would need to be specified in the jutsus themselves, with the added caveat of the element being able to determine which type of change can be applied due to it's semi-sentience.


The true power comes from making contact with enemy foreign chakras. Upon contact with an enemy, the Arkenstone would drain the target's vitality. In this RP this would be similar to "Yang Release: White Tiger". It burn away the target's chakra and cause them to use more chakra to perform techniques for up to 2 turns (Levels to be based on rank used in the customs), as well as reducing their speed and physical power as their physical prowess is drained by the stone. Alternatively, the Arkenstone could be used to force mutations. For instance, mutating a target's ear to the point where they would not properly hear, or to a point where they are so advanced that even the smallest of sounds can become deafening. These effects would need to be specified in their respective techniques.

Jutsu Usage Examples:


Heart of the Mountain
Type: Attack/Defense
Rank: C-S
Range: Short-Long
Chakra: 30-60
Damage:60-120
Description: This is the basic creation technique of the Arkenstone element. Through this the user can create any basic application of the element, be it waves, walls, pillars, weapons etc. For C rank this requires mere gestures, B rank is 1 handseal, A rank is 2 handseals and S rank requires 3 handseals. These creations can vary in size depending on the users needs. They all take on the Arkenstone's natural appearance and gain its inherent abilities. On contact the element will burn away the targets chakra and physically impair them as their vitality is drained:

B rank: This rank will burn away 40 chakra from the target and lower their speed by 1 level. It will also reduced the power of their physical attacks (taijutsu, bukijutsu etc) by 5 damage.

A rank: This rank will burn away 50 chakra from the target and lower their speed by 2 levels. It will also reduced the power of their physical attacks (taijutsu, bukijutsu etc) by 10 damage.

S rank: This rank will burn away 50 chakra from the target and lower their speed by 4 levels. It will also reduced the power of their physical attacks (taijutsu, bukijutsu etc) by 20 damage.

Note: B rank usable 6 times per battle. A rank 4 times per battle. S rank 3 times per battle, 2 turns between uses. Effects last for 2 turns each


Conditions to be able to use it: Must have Yang, Earth and Fire release.

Is weak to: Neutral to all

Is strong against: Neutral to all

Co-creator: Vayne

Students I passed this custom element on too: ? & ?

-Declined- I mean it's getting closer to something that could be possible, but there's odd things, mutating things with yang would generally require them to in fact be a living thing initially, also you still have the AOE immunity effect in there. You'll need to be a little more specific about what you want these mutations to do as well and how long it'll last for, because you can't be out here using this like that JJK characters transmuation or some shit. There's definitely gotta be a upper limit in terms of body modification possible and duration.
Removed the AOE aspect and added limits and effects of the mutations:


Custom element Japanese name:

Custom element English name:
Arkenstone

The element is based on: Earth+Fire+Yang

Facts that prove the element to be possible (in the manga context):

Arkenstone is made up of the user combining their earth and fire release to combine and compress all minerals and metals within the earth to create this unique compound. With each metal and mineral reflecting light differently, this metal's appearance seems to resemble the image of a galaxy. This element is possible in a similar manor to steel release how it can draw on carbon and iron within the earth to forge steel through the use of fire and earth release. With the addition of Yang into the mix, the element gains one of the core principals of Yang, affecting life and vitality.

How it works:


Due to the various minerals infused into the metal, when the surface of Arkenstone reflects light, it gives off a look that resembles a galaxy where the surface is dark with various light shining from it (though not enough to blind). This unique element can be made from the ground or the users chakra much like with other elements and due to Yang aspect, will cost more chakra to perform the techniques though have higher damage than jutsu of the same rank. This element in its use will act a lot like the cannon steel release in that it is a solid metal the user can create from the ground, their body or even their chakra.

What makes this element unique is the way Yang influences it. First of all, the metal will be semi sentient where it's negative effects will only target those who are enemies to the user. With this semi sentience it will be able to lock onto its target making avoiding it nearly impossible (Though it can still be blocked or destroyed).

The true power of Arkenstone is the Yang energy that resonates from it constantly. This works in the same manner as how radiation is constantly released from elements such as Uranium (though this element is not radioactive). This resonating wave pulses around the metal disrupting Yin chakra signatures. What this means is, on contact this aura will prevent any Yin tethers and similar abilities from attaching to the user's chakra.

The Yang energy that radiates from Arkenstone has the ability of manipulating life, giving the element the ability to supercharge growth of living beings and even elements in specific cases. For instance the user could place a piece of Arkenstone in a garden and have flowers grow at an exceptional rate. However, the user can easily chose to have said growth be in the form of mutations and abominations, where instead of normal flowers, ones that look jagged, 'malnourished' and demonic could be formed. Naturally, the effects themselves would need to be specified in the jutsus themselves, with the added caveat of the element being able to determine which type of change can be applied due to it's semi-sentience. On contact, Arkenstone will mutate the target by infusing them with a surge of Yang chakra, causing them to either age or mutate, both resulting in similar end result. Mutating someone's being can forcefully cause their body to duplicate, though unlike the "Change into Hell" technique, this creates unwanted mutations. In this sense, those hit will adapt a hulking physique, creating what would seem like layers of fat and flesh as though they had a hulking plague. Due to this sudden mutation and increase of mass, their base speed will be reduced by up to 3 levels (correlating to the jutsu's rank). Along with this, their reactions would be slower as the flesh renders their usual reactions slower, reducing their tracking/reaction times by up to 40% depending on the rank.

In a similar manor, aging someone will have similar affects. The target's body would become more frail, drained and weakened by the sudden aging of cells. Due to this their speed and reactions will be lowered based on the rank used as show above. Along with this, their jutsu will also be weakened, reducing the chakra within their techniques and the damage (10 chakra/20 damage) due to the wear and tear on their chakra system from the sudden aging, making it consume more energy to perform techniques. All of the negative effects can be reversed with a surge of yin or yang chakra through the body of those effected, negating the effects.


The true power comes from making contact with enemy foreign chakras. Upon contact with an enemy, the Arkenstone would drain the target's vitality. In this RP this would be similar to "Yang Release: White Tiger". It burn away the target's chakra and cause them to use more chakra to perform techniques for up to 2 turns (Levels to be based on rank used in the customs), as well as reducing their speed and physical power as their physical prowess is drained by the stone. Alternatively, the Arkenstone could be used to force mutations. For instance, mutating a target's ear to the point where they would not properly hear, or to a point where they are so advanced that even the smallest of sounds can become deafening. These effects would need to be specified in their respective techniques.

Jutsu Usage Examples:

Heart of the Mountain
Type: Attack/Defense
Rank: C-S
Range: Short-Long
Chakra: 30-60
Damage:60-120
Description: This is the basic creation technique of the Arkenstone element. Through this the user can create any basic application of the element, be it waves, walls, pillars, weapons etc. For C rank this requires mere gestures, B rank is 1 handseal, A rank is 2 handseals and S rank requires 3 handseals. These creations can vary in size depending on the users needs. They all take on the Arkenstone's natural appearance and gain its inherent abilities. On contact the element will burn away the targets chakra and physically impair them as their vitality is drained:

B rank: This rank will burn away 40 chakra from the target and lower their speed by 1 level. It will also reduced the power of their physical attacks (taijutsu, bukijutsu etc) by 5 damage.

A rank: This rank will burn away 50 chakra from the target and lower their speed by 2 levels. It will also reduced the power of their physical attacks (taijutsu, bukijutsu etc) by 10 damage.

S rank: This rank will burn away 50 chakra from the target and lower their speed by 4 levels. It will also reduced the power of their physical attacks (taijutsu, bukijutsu etc) by 20 damage.

Note: B rank usable 6 times per battle. A rank 4 times per battle. S rank 3 times per battle, 2 turns between uses. Effects last for 2 turns each


Conditions to be able to use it: Must have Yang, Earth and Fire release.

Is weak to: Neutral to all

Is strong against: Neutral to all

Co-creator: Vayne

Students I passed this custom element on too: ? & ?


Declined, while the mutations are more specific, there are still problems present; the aging aspect clashing in part with Drackos/Goetia’s CE Edirian Water which does this exact thing including the speed and tracking lowering by this exact same concept/trigger. The mutation aspect mentioning that it causes adverse mutations aiming to decrease their base speed as well as weaken their techniques is problematic because with just one technique, you seek to impart two types of debuffs on one person. This would mean these techniques could possibly not have any form of enhancements applied at any time without breaking the debuff rules. This also begins to clash concept wise with the Ketsuryugan and its Blood Transformation and the Exploding Human techniques.
 
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Custom element Japanese name
Teitaiton

Custom element English name
Stasis Release

The element is based on
Wind, Lightning, Yang​

Facts that prove the element to be possible (in manga context):
Advanced Elements are always seen utilizing the attributes of certain basic elements whilst also discarding others, such as Dust Release utilizing fire but having no inherent heat properties and Storm taking the properties of water's flow. This Element utilizes the Wind's forces, intangibility & usual presence on a battlefield and Lightning's Fast conductivity through objects, elements and chakra systems, whilst infusing it with the aggressive nature of Yang to burn away chakra from those jutsu from and leave its shell empty and useless or without fuel.

Also, with the ever progressing technology and power of the Naruto (Now Boruto) Universe, the combination of chakra and technology has become ever prevalent and as such a symbiosis between chakra and storing complex information becomes more apparent, especially when it comes to the Sealing Arts. This was kept in mind creating the element, the chakra signals implemented with the knowledge of Advanced Fuuinjutsu to be able to read techniques and deduce properties of them as seen with a manner of sensing related techniques from Rain to basic Chakra Sensory and Fuuin Barriers. This Element can be used to learn information whilst also fighting on the fly to better defeat one's opponent, providing the user with insight.

How it works:
Stasis is not inherently an offensive element, carrying no damage value and works on a chakra interaction basis - because of this these techniques have a higher base chakra cost than the usual jutsu and this is mostly because it needs to fight against others' chakra whilst also providing other benefits to the user. Stasis works to effect whatever it surrounds, using the very air as a source Stasis surrounds a target like a tight shell around its form almost perfectly, changing with the target if need be and can then work on countering. Using the forces of wind and the speed & conductivity of lightning Stasis attacks the chakra makeup of techniques and people whilst also halting them in their tracks, the air condensing around the target with strong slowing forces pushing against it all at once in one quick instance to keep it there, though this works on a technique to technique basis depending on the target.

When a Stasis attack defeats another technique it removes the chakra from it and keeps it there in place, leaving just a shell of what was used before. For example if a Stasis technique halts an Earth technique, removing the chakra from within it - it'll just leave rocks which will fall uselessly to the ground. This is the same with a lot of physical abilities, energy is a bit different - it completely dissipates. The difference here being that there is potential for more physically present elements to be sent back at a target. Furthermore, with the addition of the Yang within the Stasis this seeks to bring like to these empty shells. Here Stasis can capture a target and do one of two things, make it completely useless or recycle it and create something new to use against the opponent. An example of this can be energy, the Yang will bring it to life (much like the "Change into Hell" technique) instead of letting it dissipate - releasing from the Stasis a living creature of the captured element to attack the opponent with a mirrored damage value and maybe in some cases, augmented now that is filled with Yang Release. Other YY component based abilities do not become augmented if captured and redirected. Capturing other targets with Stasis in this barrier like shell is visible; its like a layer of white, blue or purple energy depending on the user (cosmetic) with a static like effect with a quiet noise that also sounds like static; Techniques that will beat Stasis and are too powerful for it to be halted in the interaction essentially break free of this shell and "switch it off".

When Stasis is used against targets like entities or shinobi themselves, because they have an entire chakra system it becomes a lot less desirable to contain them. This doesn't stop it from being used on them however, in this case the Stasis becomes more intangible and malleable around a person, adapting as they move in a means to debilitate them rather than to completely disrupt or take them out. Stasis can drastically slow down a person's speed or cause them to lose extra chakra for the longer it remains around them; this can be countered with surges or enough force to break free from it which will be stated on a technique by technique basis. Stasis can be used to debilitate much weaker entities like summons or clones or things brought to life by other Yang Release techniques halting them entirely - the opponent can break their beings free with outside force, but have to be careful not to overdo it to hurt their allies, requiring a neutral interaction.

Alternatively, the user can use stasis on themselves, since it keeps outside chakra sources at bay, including Genjutsu and Yin tethers with the right cost. It would also shroud the user from a lot of Dojutsu, making them blind to the goings on of activity within Stasis or on the opposite side of it; an excellent way of blindsiding such an opponent. This however would slow the user, due to the wind-based forces at play. It would also keep out any allies attempt to heal them or outside buffs from other chakra signatures, unless stated otherwise. Building on the defenses it gives to the user, when capturing other techniques or surrounding existing sources - this stops boosts from being further applied to a technique or areas of the battlefield from being brought to life in general; it also cuts off signals from the opponent - if they were to make a handseal needed to "activate" a technique, it would stop that from happening too.

Finally, Stasis was also created as an information gathering ability which may also benefit other people, being able to be used on objects that utilize chakra or people to diagnose & remove potential debuffs. When used to capture, scan or make contact with a target the conductive properties will essentially read the chakra, this will send information back to the user telling them of potentially weaknesses of a technique, hidden mechanics to a piece of technology and stopping it from working in general. It would be able to determine the element makeup of a jutsu, any further boosts that may have been applied to it and possibly remove. It would be able to determine foreign chakra in someone's system and remove it or a disturbance about it and re-balance it with the healing properties of Yang, or determine someone's health state and give them such vitality to rejuvenate them, which could also work on rejuvenating other techniques of the user's so that they regain their strength.

Usage Examples:
Type Defensive/Supplementary
Rank A - S
Range Short-Long
Chakra 60 - 70
Damage N/A
Description
The user performs 3 hand seals and stretches out their hand towards the target and make a gripping motion creating Stasis around a projectile technique, forcing it to a halt within it's silhouette it will cause the effects of the jutsu to remain inside of it, nullifying any further effects or boosts from applying, like explosions for fire or the technique from expanding from its captured form. The user will know of any other hidden properties due to it being identified by the stasis formed around it and can either destroy the chakra within it leaving any remaining tangible rubble like Earth or Water to just fall uselessly to the ground, energy will entirely dissipate.
The Technique caught in stasis cannot be effect by chakra or exert any outside of it's chakra field making those abilities useless. When this technique is done on techniques with multiple projectiles or tools it will envelope each individual one. If this technique is done on Transformations like a Kunai isn't actually a kunai it will be forced into it's original shape and the Stasis Field will switch off, however it will have lost all its momentum and fall to the ground - if it's a clone or summoning they'll disperse and if it's a different entity (Shinobi, CoaT, Yang) with a chakra value they'll lose 100 of that Chakra. This technique can only be used four times.

Type Supplementary/Defensive
Rank B - S
Range Short
Chakra 50 - 70
Damage N/A
Description
The user raises their hand and moves it up and down the target as if observing them with their palm, creating a wave of stasis that seemingly flickers over a form before them, this sends information back to the user telling them of any ailments they may have like recoil damage, exhaustion, poisons, toxins, broken/instable chakra pathway and will eradicate or fix them, targets feeling a warm sensation as the Stasis washes over them. It will free targets of Genjutsu, Seals and barriers and Yin Tethers. When used on objects or items it will tell the user any information related to chakra about it, mechanisms, a general idea of abilities and any elements or fields it may be related to (basic ninjutsu, kekkei genkei, YY but nothing more specific than that). If the case of eradicating poisons and toxins applies, then by the choice of the user any damage those did to the target is healed by 40 - 80 health.

Type Supplementary/Defensive
Rank S
Range Short/Long
Chakra 70 (-30 per turn)
Damage N/A
Description
The user creates a Field of Stasis that covers the entire battlefield in a 20 meter radius, it's intangible and lives in the air though Dojutsu will be able to completely see it and be blinded by the Stasis as it dominates the field. It doesn't interact with Jutsu unless the user deems it so. Any Sources in this field become useless unless its for Stasis Release, anything with a chakra value under 50 using the ground for earth or other abilities that come from it do not manifest not capable of pushing passed the layer of Stasis across the field or water sources for that matter. Within this Field the user is able to sense anything that moves within it and can also tell the chakra natures of techniques and location of them. Within this Field the opponent must spend an additional 20 chakra points to perform techniques (with no extra potency to their abilities) as they are zapped by the stasis field and requires that bit more. Whilst this jutsu is active the user can only use Stasis Release with a Rank Boost and the usage limit of their techniques are ignored until the Field is deactivated by the user or outside means. The Stasis Field will remain on the field even if techniques manage to get through it, only weakening them by 10 chakra.

Conditions to be able to use it:
Must have Lightning & Wind Release
Must have Adv Fuuin & Yang Release

Weak to:
Neutral to All

Strong to:
Neutral to All

Co-creator: Shady Doctor

Students I pass this custom element on to: ? & ?

-Declined- Honestly this just reads like deva path fuuinjutsu it's not really an element of any sort. The closest thing it's comparable to in what it does is decay release and I mean, that's obviously not a good jump off point.
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Custom element Japanese name
Teitaiton

Custom element English name
Stasis Release

The element is based on
Wind, Lightning, Yang​

Facts that prove the element to be possible (in manga context):
Advanced Elements are always seen utilizing the attributes of certain basic elements whilst also discarding others, such as Dust Release utilizing fire but having no inherent heat properties and Storm taking the properties of water's flow. This Element utilizes the Wind's forces, intangibility & usual presence on a battlefield and Lightning's numbing & Fast conductivity through objects, elements and chakra systems, whilst infusing it with the aggressive nature of Yang to burn away chakra from those jutsu from and leave its shell empty and useless or without fuel.

Also, with the ever progressing technology and power of the Naruto (Now Boruto) Universe, the combination of chakra and technology has become ever prevalent and as such a symbiosis between chakra and storing complex information becomes more apparent, especially when it comes to the Sealing Arts. This was kept in mind creating the element, the chakra signals implemented with the knowledge of Advanced Fuuinjutsu to be able to read techniques and deduce properties of them as seen with a manner of sensing related techniques from Rain to basic Chakra Sensory and Fuuin Barriers. This Element can be used to learn information whilst also fighting on the fly to better defeat one's opponent, providing the user with insight, weaknesses, giving them an edge.

How it works:
Using the Wind, Lightning & Yang Natures altogether the user creates an energy which acts a lot like wind but is filled with an electrical buzz, taking a similar appearance to that of television static. When this is touched it gives a numbing sensation very similar to that of "pins and needles" aka Paraesthesia. It is clingy and will "stick" to surfaces like a layer of water wetting an object or a gel-like barrier with consistency of wind. This doesn't just apply to solid objects, but liquids or other energies made of chakra - the element has an "attraction" to it like lightning does and will cling to it's silhouette.
Stasis is not inherently an offensive element, carrying no damage value and works on a chakra interaction basis due to the lightning and yang natures of this element directing itself at and eradicating chakra within other opposing jutsu - this is static energy. To efficient combat opposing techniques, Stasis Release jutsu have a higher base chakra cost than usual jutsu.

Stasis works to effect whatever it surrounds and comes into contact with, using the very air as a source Stasis can be used to surround a target like a tight shell around its form almost perfectly, animating in tandem with the target's silhouette if need be. Using the forces of wind and the speed & conductivity of lightning Stasis attacks the chakra makeup of techniques and people whilst also halting them in their tracks, the air condensing around the target with strong slowing forces pushing against it all at once in one quick instance to suspend it there, though this works on a technique to technique basis depending on the target. Stasis can also be used similarly to wind in it's manipulation, shaping it into swirling dragon tornadoes or weapons, though they still carry no damage value and will have a chakra interaction verses incoming attacks or against defences. The Attacking Stasis Dragon could for example hit a defence and force it's betrayal against it's owner, turning said defence into that dragon or under it's control. The weapons for example a staff can be used to quickly hit against incoming attacks quickly and forcing debilitating effects or taking command of them to enhance the user's close quarters combat.

Using the very air around the user as a source for Stasis, the aim is to combat opposing techniques by using the surrounding air to compress, clinging to it and then the static energy attacks and removes the chakra from within it - instantly replacing it with the Yang component of the element, sabotaging and breathing life into the target jutsu (much like the "Change into Hell" technique) and essentially recycling it. The user can then unleash a living creature made of the captured opposing element for example to send back at the target mirroring the strength of the incoming attack and in some cases augmenting OR have it appearing dormant as a surprise attack with captured jutsu "appearing" countered normally and then springing to life at an opportune moment. Stasis provides benefits to it's hijacked techniques, acting as a shell around it - it can reduce oncoming effects, though at the cost of it debilitating itself by stopping potential enhancing effects as well - a double edged sword (Other YY component based abilities do not become augmented if captured and redirected). Capturing other targets with Stasis in this barrier like shell is visible; its like a layer of white, blue or purple energy depending on the user (cosmetic) with the static like effect described above with a quiet noise that also sounds like television static; Techniques that will beat Stasis and are too powerful for it to be halted in the interaction essentially break free of this shell and it'll "switch it off".

Stasis also acts as an elemental barrier - disrupting chakra and signals, the double-edge sword mentioned in the previous paragraph. Keeping outside sources of chakra at bay might be beneficial but it also stops the user from further applying enhancements to the captured sources. Stasis can be used on themselves and allies, preventing debuffs
including Genjutsu and Yin tethers with the right cost. It would also shroud the user from a lot of Dojutsu, making them blind to the goings on of activity within Stasis or on the opposite side of it. It would also keep out any allies attempt to heal them or outside buffs from other chakra signatures, unless stated otherwise. Building on the defences it gives to the user, when capturing other techniques or surrounding existing sources - this stops boosts from being further applied to a technique or areas of the battlefield from being brought to life in general; it also cuts off signals from the opponent - if they were to make a handseal needed to "activate" a stasis captured technique, it would stop that from happening too. Stasis can essentially evolve the terrain to a more creative degree, having pieces of elements suspended in a numerous ways allowing battle around and even possibly on them.

When Stasis is used against targets like entities or shinobi themselves, because they have an entire chakra system it becomes a lot less desirable to contain them. This doesn't stop it from being used on them however, in this case the Stasis becomes more intangible and malleable around a person, adapting as they move in a means to debilitate them rather than to completely disrupt or take them out. Stasis can drastically slow down a person's speed or cause them to lose extra chakra for the longer it remains around them; this can be countered with surges or enough force to break free from it which will be stated on a technique by technique basis. Stasis can be used to debilitate much weaker entities like summons or clones or things brought to life by other Yang Release techniques halting them entirely - the opponent can break their beings free with outside force, but have to be careful not to overdo it to hurt their allies, requiring a neutral interaction. Stasis has a unique interaction with Lightning, if it is hit by a strong enough bolt(s) of it then it will "overload" the entirely of the stasis shell causing it to violently explode, anything inside it suffers the same damage mirroring the rank of the effected stasis technique

Finally, Stasis was also created as an information gathering ability which may also benefit other people, being able to be used on objects that utilize chakra or people to diagnose & remove potential debuffs. When used to capture, scan or make contact with a target the conductive properties will essentially read the chakra, this will send information back to the user telling them of potentially weaknesses of a technique, hidden mechanics to a piece of technology and stopping it from working in general as it disrupts the chakra or electrical energy within it. It would be able to determine the element makeup of a jutsu, any further boosts that may have been applied to it and possibly remove. It would be able to determine foreign chakra in someone's system and remove it or a disturbance about it and re-balance it with the healing properties of Yang, or determine someone's health state and give them such vitality to rejuvenate them, which could also work on rejuvenating other techniques of the user's so that they regain their strength.

Usage Examples:
Type Defensive/Supplementary
Rank A - S
Range Short-Long
Chakra 60 - 70
Damage N/A
Description
The user performs 3 hand seals and stretches out their hand towards the target and make a gripping motion creating Stasis around a projectile technique, forcing it to a halt within it's silhouette it will cause the effects of the jutsu to remain inside of it, nullifying any further effects or boosts from applying, like explosions for fire or the technique from expanding from its captured form. The user will know of any other hidden properties due to it being identified by the stasis formed around it. The Technique caught in stasis cannot be effect by chakra or exert any outside of it's chakra field making those abilities useless. When this technique is done on techniques with multiple projectiles or tools it will envelope each individual one. The user takes command of the oncoming technique, releasing it from the binds of the stasis and turns it into a dragon reflective of the size of the beaten jutsu which he will then send back at the opponent, the strength of the technique remaining the same. If it's multiple projectiles, it will turn into multiple dragons. They all have sentience so can attack in a number of creative ways or using a move per turn the Dragons can release a breath weapon made of the element they are made up of equalling that of S-Rank.

If this technique is done on Transformations like a Kunai isn't actually a kunai it will be forced into it's original shape and the Stasis Field will switch off, however it will have lost all its momentum and fall to the ground - if it's a clone or summoning they'll disperse and if it's a different entity (Shinobi, CoaT, Yang) with a chakra value they'll lose 100 of that Chakra. This technique can only be used four times.

Type Supplementary/Defensive
Rank B - S
Range Short
Chakra 50 - 70
Damage N/A
Description
The user raises their hand and moves it up and down the target as if observing them with their palm, creating a wave of stasis that seemingly flickers over a form before them, this sends information back to the user telling them of any ailments they may have like recoil damage, exhaustion, poisons, toxins, broken/instable chakra pathway and will eradicate or fix them, targets feeling a warm sensation as the Stasis washes over them. It will free targets of Genjutsu, Seals and barriers and Yin Tethers. When used on objects or items it will tell the user any information related to chakra about it, mechanisms, a general idea of abilities and any elements or fields it may be related to (basic ninjutsu, kekkei genkei, YY but nothing more specific than that). If the case of eradicating poisons and toxins applies, then by the choice of the user any damage those did to the target is healed by 40 - 80 health.

Type Supplementary/Defensive
Rank S
Range Short/Long
Chakra 70 (-30 per turn)
Damage N/A
Description
The user creates a Field of Stasis that covers the entire battlefield in a 20 meter radius, it's intangible and lives in the air though Dojutsu will be able to completely see it and be blinded by the Stasis as it dominates the field. It doesn't interact with Jutsu unless the user deems it so. Any Sources in this field become useless unless its for Stasis Release, anything with a chakra value under 50 using the ground for earth or other abilities that come from it do not manifest not capable of pushing passed the layer of Stasis across the field or water sources for that matter. Within this Field the user is able to sense anything that moves within it and can also tell the chakra natures of techniques and location of them. Within this Field the opponent must spend an additional 20 chakra points to perform techniques (with no extra potency to their abilities) as they are zapped by the stasis field and requires that bit more. Whilst this jutsu is active the user can only use Stasis Release with a Rank Boost and the usage limit of their techniques are ignored until the Field is deactivated by the user or outside means. The Stasis Field will remain on the field even if techniques manage to get through it, only weakening them by 10 chakra.

Conditions to be able to use it:
Must have Lightning & Wind Release
Must have Adv Fuuin & Yang Release

Weak to:
Neutral to All

Strong to:
Neutral to All

Co-creator: N/A

Students I pass this custom element on to: ? & ?

Declined, I don’t know how I feel about it being able to affect both matter and energy in this way. Overall, the element does too many variable effects/applications in one element. Keep in mind wind’s intangibility doesn’t allow it to travel through matter, as this isn’t the same type of intangibility as a ghost. Due to existing as a Wind, it also uses Wind’s base speed and not lightning as per Speed Chart rules. The shell coating ability being used to “force a betrayal” against the user to make the techniques work under your control, I won’t approve as it mimics/rips other existing abilities that absorb/target techniques and re-releases them back at targets in the same form such as Momoshiki’s Rinnegan’s ability as well as some existing customs.

The later introduced concept of using stasis on one’s self to essentially freeze debuffs is a strong reach for an ability aimed at essentially pausing physical movement of moving items and in some cases, redirect that movement. With the infusion of Yang, I an see how this could potentially empower the body but both of these won’t be approved together, as I mentioned about the shell coating ability. The application towards restrictions such as Doujutsu and other non directly physical drawbacks will apply; if it is due to a restriction such as MS blindness, AF health sacrifice or similar self inflicted drawbacks, this wont fly because those are rule/mechanic based hard restrictions.

This also seeks to have a third application on entities as well, attempting to make the element “more intangible” to “drastically slow down a person’s speed”. Against techniques, it attempts to block the technique’s movement completely and attempts to prevent the opponent breaking it from themselves as it mentions outside sources breaking it, while also granting it an explosive nature when reacting with lightning chakra, dealing damage equal to rank while previously noted to carry no offensive damage values.

It ALSO attempts to function as an ability to diagnose, scan targets and technology and gain information, allow it to be used to determine chakra imbalances, exist as a literal scouter and free SNT and other technological/informative based benefits. All of this is way too much to be included in one element. It’s four different applications ( Shell Coating, Self Use to “freeze” debuffs, Unique interaction with opponent, and the bootleg Scouter ability ) all passively inherent to one element. The first of these is an auto no and one of the others need to go before this can even start to be approvable.
 
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Resubmitting: https://animebase.me/threads/custom-element-bureau.764498/post-22122969
- Changed Spiritual durability to defenses instead as spiritual durability is more liked to the Spirit Attribute and not Yin release itself.
- Edited the interaction with elemental familiars granted sentience.
- Edited the cutting/disintegrating sensation part.
- Clarified effects of increasing/decreasing a target’s spiritual energy.
- Removed any mention of absorbing chakra from enemies directly
- Ensured energy-based elements completely dissipate instead of reverting to a purer state of being.
Custom element Japanese name: Anburaton
Custom element English name: Umbra Release
The element is based on: Yin, Fire, Fuuinjutsu
Facts that prove the element to be possible (in the manga context):
Umbra Release is composed of Fire Release and Yin energy, as well as Fuuinjutsu. In the series, it has been demonstrated that Yin is the energy that governs one’s spiritual energy and areas pertaining to the mind, darkness, imagination, and creation. Through Saruke Uchiha’s use of Yin Release in combination with Lightning Release and Sage chakra, he was capable of producing a black Chidori primarily due to Yin’s ability to give form to the imagination. Through a similar influence, as well as its combination with Fire Release to grant Umbra’s appearance and form, it gains its primary ability: Manipulating spiritual defenses. As the concept of spiritual defenses is directly related to Yin Release, through this one can bolster or reduce a target’s spiritual defenses, allowing them to increase or decrease a target’s spiritual defenses and even inflict negative effects such as dejection and Idleness.
How it works:
In his attempts to replicate the violent purple energies that erupted from voidspace and were masterfully wielded by the Voidlord Phetra in the Palace of Ganzir, Kōtetsu Inuzuka ended up creating an element he referred to as Umbra Release that came to exist through the combination of Fire chakra and Yin energy, with added characteristics of Fuuinjutsu. Umbra Release is somewhat similar to Fire Release in its physical characteristics, taking the appearance of an energetic violet flame. Like with regular fire, Umbra can be manifested in numerous ways. It can be expelled from the user’s body or conjured on the field around them except within short range of an opponent unless the user is also within that range.
Because of Yin’s spiritual properties, Umbra's primary ability allows it to deal spiritual damage to living targets such as summonings, creations, clones, and Edos. Upon striking living beings the flames deal no physical damage, but instead can interact with spiritual energy and inflict spiritual damage while leaving the body undamaged. Because of this enemies struck directly by Umbra possess no noticeable wounds despite the injuries occurring to their spirit, which causes the target to feel a cutting sensation as if they’re being ripped apart while the flames feed on their spirit.
Umbra’s primary ability is based on the concept of spiritual defenses, which is achieved through Yin Release but is not to be confused with Spiritual Health or the ability to recover it. Through this, the user can manipulate the balance between the spiritual and physical energies within themselves and those designated as allies to grant potent spiritual defenses. By adding spiritual energy the user tips the balance to favor Yin, resulting in increasing their defenses against illusions and other spiritual techniques such as Yamanaka and Ronin abilities, reducing the damage done to their spirit by temporarily increasing their defenses. This does not come about from stealing foreign spiritual energy but from the user fortifying the target’s spirit. This can also negate the effects of certain Yang techniques that forcefully cause an imbalance by purging the excess Yang energy.
When an opponent is struck by an Umbra technique they will not only take spiritual damage, but the Yin energy will eat away at their chakra network while applying degenerative effects by reducing the target’s spiritual defenses. These effects follow similar traits to the “properties of sloth”, primarily those which are dejection and idleness. These effects will vary depending on the rank of the technique used but can cause the target to lose coherent perception of the world around them, weakening their ability to defend against genjutsu, and can also hamper their ability to cast techniques of a certain rank or within the same timeframe.

As mentioned above, Umbra Release possessed characteristics of Fuuinjutsu, which is incorporated into the element upon formation. The sealing property gives Umbra a unique aspect that governs its interaction with elemental techniques, including those brought to life through Yang Release, and other chakra or energy-based abilities. Derived from its combination of Fuuinjutsu and Yin Release, “Feed The Void” is a trait that allows Umbra techniques to feed upon those possessing equal or lower chakra than themselves, allowing it to appear as if they're consuming the abilities it interacts with as it neutralizes or overpowers them.
While this ability does not increase the damage of Umbra techniques, it allows them to become self-sustained on the field for an additional number of turns by utilizing the consumed chakra or energy of techniques it overpowers as a sustainment source. This occurs at a rate of -30 per turn. In terms of interactions with elemental techniques and other chakra-based abilities, Umbra will cause those that are not solid in composition to completely dissipate after neutralizing or overpowering them, as opposed to reverting to a purer state of being. Techniques that are purely solid in composition, such as Earth, Ice, or Steel Release will have their forms become unstable and crumble after having the chakra within them consumed. The remains of these Solid techniques deal no damage and cannot be manipulated in any way.
Jutsu Usage Examples:
(Anburaton: Kaichū Tokui-Ten) Umbra Release: Pocket Singularity
Type:
Offensive
Rank: B - S
Range: Short - Long
Chakra: 40 - 60
Damage: 80 - 120
Description: Pocket Singularity encompasses the basic release of Umbra Release. Through this technique, the user can produce Umbra from their body or manifest it around them, though it cannot be created within short range of an opponent unless the user is also within that range, and can shape it in the form of anything from their imagination. This includes projectiles, weapons, walls, vortexes, etc.
Conditions to be able to use it:
The users must be Jounin Rank or higher.
The users must have completed training in Fire Release, Yin Release, and Fuuinjutsu.
Is weak to:
Umbra Release is Neutral to all natures and abilities, except Anutu and its components.
Is strong against:
Umbra Release is Neutral to all natures and abilities, except Anutu and its components, but is superior to raw chakra.
Co-creator: N/A
Students I passed this custom element on to: ? & ?


Declined, close but not there. It should be noted that increasing spiritual energy in yourself or others will not allow spiritual healing or grant bonus durability. If the techniques are self sustained, the CEJ will likely have shorter durations. “Feed the Void” also need to trigger against techniques of less chakra, not equal. That can become problematic quickly if there are many CE with Yin or Yang effects triggering at equal chakra costs, if any.
 
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