Custom Element Bureau

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Ańbu Juniør

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Resubmitting: https://animebase.me/threads/custom-element-bureau.764498/post-22122969
- Changed Spiritual durability to defenses instead as spiritual durability is more liked to the Spirit Attribute and not Yin release itself.
- Edited the interaction with elemental familiars granted sentience.
- Edited the cutting/disintegrating sensation part.
- Clarified effects of increasing/decreasing a target’s spiritual energy.
- Removed any mention of absorbing chakra from enemies directly
- Ensured energy-based elements completely dissipate instead of reverting to a purer state of being.
Custom element Japanese name: Anburaton
Custom element English name: Umbra Release
The element is based on: Yin, Fire, Fuuinjutsu
Facts that prove the element to be possible (in the manga context):
Umbra Release is composed of Fire Release and Yin energy, as well as Fuuinjutsu. In the series, it has been demonstrated that Yin is the energy that governs one’s spiritual energy and areas pertaining to the mind, darkness, imagination, and creation. Through Saruke Uchiha’s use of Yin Release in combination with Lightning Release and Sage chakra, he was capable of producing a black Chidori primarily due to Yin’s ability to give form to the imagination. Through a similar influence, as well as its combination with Fire Release to grant Umbra’s appearance and form, it gains its primary ability: Manipulating spiritual defenses. As the concept of spiritual defenses is directly related to Yin Release, through this one can bolster or reduce a target’s spiritual defenses, allowing them to increase or decrease a target’s spiritual defenses and even inflict negative effects such as dejection and Idleness.
How it works:
In his attempts to replicate the violent purple energies that erupted from voidspace and were masterfully wielded by the Voidlord Phetra in the Palace of Ganzir, Kōtetsu Inuzuka ended up creating an element he referred to as Umbra Release that came to exist through the combination of Fire chakra and Yin energy, with added characteristics of Fuuinjutsu. Umbra Release is somewhat similar to Fire Release in its physical characteristics, taking the appearance of an energetic violet flame. Like with regular fire, Umbra can be manifested in numerous ways. It can be expelled from the user’s body or conjured on the field around them except within short range of an opponent unless the user is also within that range.
Because of Yin’s spiritual properties, Umbra's primary ability allows it to deal spiritual damage to living targets such as summonings, creations, clones, and Edos. Upon striking living beings the flames deal no physical damage, but instead can interact with spiritual energy and inflict spiritual damage while leaving the body undamaged. Because of this enemies struck directly by Umbra possess no noticeable wounds despite the injuries occurring to their spirit, which causes the target to feel a cutting sensation as if they’re being ripped apart while the flames feed on their spirit.
Umbra’s primary ability is based on the concept of spiritual defenses, which is achieved through Yin Release but is not to be confused with Spiritual Health or the ability to recover it. Through this, the user can manipulate the balance between the spiritual and physical energies within themselves and those designated as allies to grant potent spiritual defenses. By adding spiritual energy the user tips the balance to favor Yin, resulting in increasing their defenses against illusions and other spiritual techniques such as Yamanaka and Ronin abilities, reducing the damage done to their spirit by temporarily increasing their defenses. This does not come about from stealing foreign spiritual energy but from the user fortifying the target’s spirit. This can also negate the effects of certain Yang techniques that forcefully cause an imbalance by purging the excess Yang energy.
When an opponent is struck by an Umbra technique they will not only take spiritual damage, but the Yin energy will eat away at their chakra network while applying degenerative effects by reducing the target’s spiritual defenses. These effects follow similar traits to the “properties of sloth”, primarily those which are dejection and idleness. These effects will vary depending on the rank of the technique used but can cause the target to lose coherent perception of the world around them, weakening their ability to defend against genjutsu, and can also hamper their ability to cast techniques of a certain rank or within the same timeframe.

As mentioned above, Umbra Release possessed characteristics of Fuuinjutsu, which is incorporated into the element upon formation. The sealing property gives Umbra a unique aspect that governs its interaction with elemental techniques, including those brought to life through Yang Release, and other chakra or energy-based abilities. Derived from its combination of Fuuinjutsu and Yin Release, “Feed The Void” is a trait that allows Umbra techniques to feed upon those possessing equal or lower chakra than themselves, allowing it to appear as if they're consuming the abilities it interacts with as it neutralizes or overpowers them.
While this ability does not increase the damage of Umbra techniques, it allows them to become self-sustained on the field for an additional number of turns by utilizing the consumed chakra or energy of techniques it overpowers as a sustainment source. This occurs at a rate of -30 per turn. In terms of interactions with elemental techniques and other chakra-based abilities, Umbra will cause those that are not solid in composition to completely dissipate after neutralizing or overpowering them, as opposed to reverting to a purer state of being. Techniques that are purely solid in composition, such as Earth, Ice, or Steel Release will have their forms become unstable and crumble after having the chakra within them consumed. The remains of these Solid techniques deal no damage and cannot be manipulated in any way.
Jutsu Usage Examples:
(Anburaton: Kaichū Tokui-Ten) Umbra Release: Pocket Singularity
Type:
Offensive
Rank: B - S
Range: Short - Long
Chakra: 40 - 60
Damage: 80 - 120
Description: Pocket Singularity encompasses the basic release of Umbra Release. Through this technique, the user can produce Umbra from their body or manifest it around them, though it cannot be created within short range of an opponent unless the user is also within that range, and can shape it in the form of anything from their imagination. This includes projectiles, weapons, walls, vortexes, etc.
Conditions to be able to use it:
The users must be Jounin Rank or higher.
The users must have completed training in Fire Release, Yin Release, and Fuuinjutsu.
Is weak to:
Umbra Release is Neutral to all natures and abilities, except Anutu and its components.
Is strong against:
Umbra Release is Neutral to all natures and abilities, except Anutu and its components, but is superior to raw chakra.
Co-creator: N/A
Students I passed this custom element on to: ? & ?


Declined, close but not there. It should be noted that increasing spiritual energy in yourself or others will not allow spiritual healing or grant bonus durability. If the techniques are self sustained, the CEJ will likely have shorter durations. “Feed the Void” also need to trigger against techniques of less chakra, not equal. That can become problematic quickly if there are many CE with Yin or Yang effects triggering at equal chakra costs, if any.

Resubmitting: X
- Noted that increasing spiritual energy does not allow spiritual healing or grant bonus durability.
- Edited Feed the Void’s self-sustainment to trigger against techniques of less chakra.
- Added shorter duration for techniques that last multiple turns.
Custom element Japanese name: Anburaton
Custom element English name: Umbra Release
The element is based on: Yin, Fire, Fuuinjutsu
Facts that prove the element to be possible (in the manga context):
Umbra Release is composed of Fire Release and Yin energy, as well as Fuuinjutsu. In the series, it has been demonstrated that Yin is the energy that governs one’s spiritual energy and areas pertaining to the mind, darkness, imagination, and creation. Through Saruke Uchiha’s use of Yin Release in combination with Lightning Release and Sage chakra, he was capable of producing a black Chidori primarily due to Yin’s ability to give form to the imagination. Through a similar influence, as well as its combination with Fire Release to grant Umbra’s appearance and form, it gains its primary ability: Manipulating spiritual defenses. As the concept of spiritual defenses is directly related to Yin Release, through this one can bolster or reduce a target’s spiritual defense and even inflict negative effects such as dejection and Idleness.
How it works:
In his attempts to replicate the violent purple energies that erupted from voidspace and were masterfully wielded by the Voidlord Phetra in the Palace of Ganzir, Kōtetsu Inuzuka ended up creating an element he referred to as Umbra Release that came to exist through the combination of Fire chakra and Yin energy, with added characteristics of Fuuinjutsu. Umbra Release is somewhat similar to Fire Release in its physical characteristics, taking the appearance of an energetic violet flame. Like with regular fire, Umbra can be manifested in numerous ways. It can be expelled from the user’s body or conjured on the field around them except within short range of an opponent unless the user is also within that range.
Because of Yin’s spiritual properties, Umbra's primary ability allows it to deal spiritual damage to living targets including summonings, creations, clones, and Edos. Upon striking living beings the flames deal no physical damage, but instead can interact with spiritual energy and inflict spiritual damage while leaving the body undamaged. Because of this enemies struck directly by Umbra possess no noticeable wounds despite the injuries occurring to their spirit, which causes the target to feel a cutting sensation as if they’re being ripped apart while the flames feed on their spirit.
Umbra’s primary ability is based on the concept of spiritual defenses, which is achieved through Yin Release but is not to be confused with Spiritual Health or the ability to heal from it, nor does it grant bonus durability. Through this, the user can manipulate the balance between the spiritual and physical energies within themselves and those designated as allies to grant potent spiritual defenses. By adding spiritual energy the user tips the balance to favor Yin, resulting in increasing their defenses against illusions and other spiritual techniques such as Yamanaka and Ronin abilities, reducing the damage done to their spirit by temporarily increasing their defenses. This does not come about from stealing foreign spiritual energy but from the user fortifying the target’s spirit. This can also negate the effects of certain Yang techniques that forcefully cause an imbalance by purging the excess Yang energy.
When an opponent is struck by an Umbra technique they will not only take spiritual damage, but the Yin energy will eat away at their chakra network while applying degenerative effects by reducing the target’s spiritual defenses. These effects follow similar traits to the “properties of sloth”, primarily those which are dejection and idleness. These effects will vary depending on the rank of the technique used but can cause the target to lose coherent perception of the world around them, weakening their ability to defend against genjutsu, and can also hamper their ability to cast techniques of a certain rank or within the same timeframe.
As mentioned above, Umbra Release possessed characteristics of Fuuinjutsu, which is incorporated into the element upon formation. The sealing property gives Umbra a unique aspect that governs its interaction with elemental techniques, including those brought to life through Yang Release, and other chakra or energy-based abilities. Derived from its combination of Fuuinjutsu and Yin Release, “Feed The Void” is a trait that allows Umbra techniques to feed upon those possessing equal or lower chakra than themselves, allowing it to appear as if they're consuming the abilities it interacts with as it neutralizes or overpowers them.
While this ability does not increase the strength of Umbra techniques, it allows them to become self-sustained on the field for an additional number of turns by utilizing the consumed chakra or energy of techniques it overpowers as a sustainment source. This means that self-sustainment only triggers after absorbing techniques of lower chakra. Because of this ability, Umbra techniques that last multiple turns inherently possess shorter turn durations. In terms of interactions with elemental techniques and other chakra-based abilities, Umbra will cause those that are not solid in composition to completely dissipate after neutralizing or overpowering them, as opposed to reverting to a purer state of being. Techniques that are purely solid in composition, such as Earth, Ice, or Steel Release will have their forms become unstable and crumble after having the chakra within them consumed. The remains of these Solid techniques deal no damage and cannot be manipulated in any way.
Jutsu Usage Examples:
(Anburaton: Furuki Kami no Ko) Umbra Release: Child of the Old Gods
Type:
Offensive
Rank: B - S
Range: Short - Long
Chakra: 40 - 60
Damage: 80 - 120
Description: Child of the Old Gods encompasses the basic applications of Umbra Release. Through this technique, the user can produce Umbra from their body or manifest it around them, though it cannot be created within short range of an opponent unless the user is also within that range, and can shape it in the form of anything from their imagination. This includes projectiles, weapons, walls, vortexes, etc.
Conditions to be able to use it:
The users must be Jounin Rank or higher.
The users must have completed training in Fire Release, Yin Release, and Fuuinjutsu.
Is weak to:
Umbra Release is Neutral to all natures and abilities, except Anutu and its components.
Is strong against:
Umbra Release is Neutral to all natures and abilities, except Anutu and its components, but is superior to raw chakra.
Co-creator: N/A
Students I passed this custom element on to: ? & ?



Approved, Cba to find the approval note but will edit in later.
 
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Custom element Japanese name:
Rajiaria
Custom element English name:
Radiolaria
The element is based on:
Yang + Water + Lightning
Facts that prove the element to be possible (in the manga context):
Radiolaria consists out of three components, Lightning, Water and Yang. The latter of them has been the cornerstone of hosting life into Ninjutsu through cannon techniques such as Change into Hell. Yang also has the capability of altering biological beings through metamorphism as well as acting as a poison agent, all shown in the cannon list techniques of the release. The two elemental natures that Radiolaria makes up with are also proven to co-exist in the Storm release.
How it works:
Radiolaria is a liquid element in it's release form. It is slightly similar in aesthetics to that of milk, albeit translucent and radiant with passive electrical discharges added to it's sound and aesthetics as well as bioluminescent. The fluid hosts the microbes that are always present inside of the element and they can alter the course of the liquid themselves even after the element has been created by the user. This means that it spreads out, just like water in the beginning, but can then stalk targets or even escape containment. The movement of the microbes are between lightning and water in the speed list (3-15, depending on rank of the technique). The limitation is that the user cannot use any other Radiolaria techniques while the microbes are moving a present technique. Moving the element itself requires it to be in contact with the ground or in water, they cannot move the liquid if it is suspended in the air. Much like water and lightning release, Radiolaria can be formed from the users body but it can also be formed inherently through present water sources too. The microbes can also alter the tensile strength of the liquid, adjusting it so that even massive summons can stand on it without falling through. It will not impact the damage of the technique in anyway though, and is mostly just used as auxiliary. Because of the lightning element being a component of Radiolaria, it gives the fluid cutting capabilities towards solid elements such as earth and metals, the latter of which will rust on prolonged exposure making Radiolaria neutral to it even if it contains water as a component. It also is a key component of energy for the microbes that are hosts within the element. It also has tolerance against conductivity as the microbes are based upon the lightning release itself and they nourish it. This means that should one channel lightning release through Radiolaria, it will not spread out as easily as if it was channeled through water and instead will require equal amount of damage to channel through it/overcome it. That also means that should the user stand upon Radiolaria, they won't get electrocuted if lightning should be channeled into it automatically.

Aside from physically manipulation of the liquid itself, the microbes are dangerous if they enter a bodies circulation. Since it's a liquid, it can penetrate the pores in the skin on direct contact with the element. Once the microbes has entered the body, either via skin contact or from being inhaled or digested, they will start the electrostatic metamorphism. Throughout the body there are 361 Tenketsu points spread out. It's these Tenketsu points that are the gateways of the body's entire chakra system and it's also the points in which chakra is being released from. The microbes will start an electro metamorphism process that paralyzes nerves for the pathway to these points, which results in a inconsistent flow. Over time, this leads to heavier restrictions on the bodies chakra system. This translates to a -10 chakra output to all their techniques after a full turn has passed after being exposed and after more time passes, the body cannot channel certain amount of chakra through their pathways. Each consecutive turn lowers the bodies capability of using a certain rank. From the second turn of exposure, they cannot use Forbidden ranked, after three turns, they cannot use S-rank - etc. Until it has reached all the way down to E-rank (6 turns total) the victims chakra system is effectively severed from their control. This does not mean the target dies automatically as their chakra isn't erased itself, it simply means they cannot use chakra whatsoever. Full body surges of Yin, Yang, Yin-Yang, Suen, Anutu and Sage chakra are effective means to counter the microbes paralysis as well as medical jutsu designed for poison cleansing. The technique designed to flush the microbes out need to be on the same chakra level as the technique the victim was exposed to, with the exception of Suen and Anutu who both are strong to the Radiolaria element and thus requiring less chakra to do so (10 less). While the microbes suppress the target, it counts as an active debuff throughout the entire cycle.

The microbes inside of the element can also work as an electro metamorphic agent towards the user or their allies by infusing with them through similar means with direct contact with their skin. Instead of paralyzing their chakra system, the microbes will harden the skin as well as the bones or even internal organs within the designated host. This can also in turn be used to sew together external or even internal wounds as well through the metamorphism process as lightning can cauterize wounds like fire. The user or their allies gains a regenerating factor as well as a physical damage mitigation factor when infused with the microbes and depending on the rank of the technique, this boon increases. As their skin and bones essentially turns into something akin to titanium/steel, their weight does not increase, nor does their taijutsu damage. This effect cannot be used at the same time as the microbes are paralysing an opponents chakra pathways with the same technique. This mitigation effect counts as the active one and can only be bypassed with techniques granting higher damage mitigation or those used/gained through non-stacking means such as APs. The microbes cannot metamorph non-biological matter meaning they cannot harden the surface of a water technique or a earth technique. They can also not affect bodies that doesn't have chakra systems, such as Stone of Gelel users or Arali. Instead they will only be able to succumb to the physical damage the element deals itself, and as it has Yang as a component, it can contain extra chakra/damage for their techniques.

(Rajiaria: Urawaza | Radiolaria: Ulterior Move)
Type:
Supplementary
Rank: D-S
Range: Short-Long
Chakra: 40-70
Damage: 60 - 120
Description: The user channels Radiolaria chakra through their body and expels the liquid from their mouth in order to cover the area infront of them with the liquid. The user can move their head around in order to aim the torrent towards a desired location. B-rank and above usages requires necessary handseals for the technique to be used. B-rank requiring 1 handseal, A-rank 2 and S-rank 3 handseals.

Conditions to be able to use it:
Yang + Water + Lightning
Is weak to:
Suen & Anutu
Is strong against:
N/A
Co-creator:
N/A
Students I passed this custom element on too:
N/A
 
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El Alucard

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Custom Element Name:
月蝕 Gesshoku

Custom Element Name:
Eclipse

The Element is Based On:
Eclipse is a CE that harmoniously combines Fire, Advanced Fuuinjutsu, and Lightning chakras to create a unique black plasma-like substance. This creation is inspired by celestial events like solar eclipses, where light is effortlessly absorbed by the encompassing darkness.

Facts That Prove the Element to Be Possible (in the Naruto Manga Context):
While not explicitly mentioned in the Naruto manga, Eclipse aligns with the established concept of merging different chakra natures to birth new elements, a technique witnessed with various custom elements throughout the series. That and solar/lunar eclipses are things that have been seen to happen in the Naruto series.

In the Naruto universe, Fuuinjutsu is a versatile art that allows the sealing of various elements, energies, and even concepts. In a scenario where shinobi seal sound in a room for privacy, this demonstrates the plausibility of sealing certain elements or energies to achieve specific goals, making the concept of sealing light not entirely implausible.

The darkness generated by Eclipse leads to profound psychological effects through sensory deprivation-like experiences. In the Narutoverse, chakra and the elements it comprises often influence the mind and body. The darkness created by Eclipse isn't just an absence of light; it's a manipulation of chakra that interferes with the opponent's perception and psyche. This interference triggers altered perceptions, such as hallucinations, distorted time, and heightened anxiety, making it challenging for an opponent to orient themselves or engage effectively in combat.

In the Narutoverse, characters possess emotions and senses similar to real-life individuals. Hence, the psychological effects induced by the Eclipse darkness can be explained by acknowledging the shared experiences and responses of characters in Naruto to those encountered in reality.

In both worlds, the absence of light can induce a range of psychological responses due to the unique nature of sensory deprivation and its impact on the mind. Just as humans in the real world might experience disorientation, fear, and altered perceptions when placed in complete darkness, the characters in Naruto, being relatable in their emotional and sensory responses, can undergo similar psychological effects when engulfed by the all-consuming darkness of the Eclipse element.

How It Works:
Eclipse generates a black, fire-like plasma that crackles like lightning and possesses an extraordinary ability - the power to draw in and absorb all forms of light. By conserving its energy and not generating additional light, it super-heats this dark plasma to temperatures surpassing those of regular fire or heat-based elements. Eclipse not only inflicts a paralyzing burn on its victim but also upon deployment, acts as a complete seal, eliminating all light energy from the vicinity, resulting in a pervasive and profound darkness. This darkness can be disorienting and terrifying, engendering psychological effects akin to sensory deprivation. Effects can include hallucinations, an altered perception of time, increased stress, and cognitive impairments. It may also induce emotional changes such as fear and anxiety, leading to a sense of disorientation and perceptual distortions. Furthermore, Eclipse can impair an opponent's sleep patterns and motor skills. The sensory deprivation can even leave individuals hypersensitive to minor sensory input once reintroduced to normal stimuli. The user is immune to the psychological effects of this darkness and can see clearly within it.

Eclipse's impact on light is selective within its immediate radius, creating an intriguing visual contrast between what the user and the opponent perceive. For the user, the Eclipse manifests as a mesmerizing black flame-like plasma, reflecting the user's chakra and elemental manipulation abilities. In stark contrast, to the opponent, the area affected by the Eclipse presents an unnerving sight—a space that seems to have been erased from existence. This visual distortion makes the space visually confusing, drawing attention due to its perplexing and unnatural appearance.

What's remarkable about Eclipse is its ability to influence an opponent even without complete immersion within the element. Merely gazing at the Eclipse for more than two turns is sufficient to trigger some of the lesser effects. This exposure can result in hallucinatory figures emerging within the darkened area or evoke a sense of fear of the unknown, affecting the opponent's perception and emotional state. However, the more intense effects, such as full disorientation or hypersensitivity, require the opponent to be fully enveloped within the Eclipse's darkness, experiencing its profound psychological impacts.

Psychological Effects of Eclipse:
1. Hallucinatory Shadows: After exposure to Eclipse, the opponent may begin to perceive ominous shadowy figures or illusions that aren't actually present within that darkness, making rational decisions difficult.

2. Time Distortion: When exposed to Eclipse’s darkness, time feels erratic for the opponent. Moments stretch or race, leading to a disorienting perception. When not fully enveloped, opponent’s perception may distort jutsu, perceiving them as slow or immobile due to the absence of registered light. Simultaneously, they witness the encroaching darkness, adding to their disorientation, hindering their reactions and planning. This temporal distortion intensifies their confusion, making effective responses challenging. Once fully enveloped by Eclipse, time perception collapses entirely, leaving the opponent unable to distinguish between seconds and hours.

3. Hypersensitivity: Individuals can become hypersensitive due to Eclipse because, after experiencing prolonged sensory deprivation within its darkness, their senses may become accustomed to minimal sensory input. Once reintroduced to any other stimuli, even minor sensations can feel overwhelming.

4. Disorientation: The opponent may experience disorientation, feeling lost in the inky blackness, unsure of their location or the direction they were heading, which can make it challenging to maintain their bearings and engage in combat effectively.

5. Fear of the Unknown: The complete darkness might create a profound fear of the unknown, where the opponent becomes terrified of what might be lurking in the dark void, hindering their ability to focus on the battle at hand.

These scenarios reveal the profound psychological and perceptual challenges an opponent faces when exposed to the Eclipse’s darkness. It can significantly disrupt their mental state and impair their combat abilities, offering a distinct advantage to the user of Eclipse.

Jutsu Usage Examples:

Eclipse Release: Umbral Artistry

Type: Supplementary
Rank: D-S
Chakra: 10-40
Range: Short-Long
Damage: 20-80
Description: The Umbral Artistry serves as the quintessence of the Eclipse element. Through this technique, the user can weave the very essence of eclipse into versatile constructs. These constructs, ranging from shields to swords, kunai to ropes, manifest in various forms limited only by the user's imagination. The user can opt to create identical constructs in both hands, enabling dual-wielding or simultaneous attacks, albeit consuming two move slots.

Beyond conventional tools and weapons, this technique extends to encompass blasts, streams and waves. Upon gazing at the eclipse, the opponent is ensnared by hallucinations, witnessing haunting faces, figures, tentacles and other disturbing images emerging from the dark constructs. This not only obscures their perception of the constructs but also distorts their ability to gauge the constructs' actual distance. Light being sealed around the constructs produces an intriguing visual effect, where the immediate area appears erased while the surrounding space seems to be sucked in and emerging from the darkness, adding to the illusion that the constructs are both stationary and in motion simultaneously, further confusing them the more they look at it.

Note: S-rank usage is limited to three times per battle.
Note: No Eclipse techniques of S-Rank and above can be employed for three turns after S-rank usage.

Conditions to Be Able to Use It:
Completion of Fire release, Completion of Advanced Fuuinjutsu, and Completion Lightning Release is necessary to harness the Eclipse.

Weaknesses:

  • Dark: Can absorb Eclipse.
  • Wind: The gusts of wind can extinguish and negate Eclipse’s electrical aspect.
Strengths:
  • Light Emitting Elements: Eclipse can seal and absorb light, enhancing its power.
  • Cold-Based Elements: Eclipse's intense heat easily melts through cold-based elements.
  • Plant-Based Elements: Eclipse burns through plant-based elements
  • Fire: The addition of fire amplifies its destructive capabilities.
Neutral:
  • Water: While water can extinguish the flame aspect of Eclipse, it acts as a conductor for its electrical aspect. Additionally, Eclipse's high temperature allows it to evaporate water upon contact depending on its strength.
  • Earth: Eclipse can be snuffed out by earth-based elements and ground its electrical component, but its intense heat can effortlessly melt through even crystalline structures.
Co-Creator: N/A
Students passing this to: N/A

-Declined- The psychological effects thing isn't gonna fly, it's just bootleg genjutsu without any of the restrictions and it doesn't make much sense within the context of the element. In general it's not a particularly unique element either, it clashes with a lot of currently existing ones and doesn't bring anything unique other than this pseudo genjutsu, which as mentioned won't happen.
 
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Custom element Japanese name:
Shikaton

Custom element English name:
Frozenfire Release

The element is based on:
Fire+Wind

Facts that prove the element to be possible (in the manga context):
Fire is a mutable element having access to multiple forms, and when adding a secondary element can change its properties, ie combining wind and fire makes super hot fire/plasma with Scorch, while the same can be said for Water in that combining wind and water can create Ice. Considering there are multiple different types of AE/elements comprised of the same element like Lava that all have unique different properties, its not a stretch to say that combining a freezing cold wind with flames could produce a fire that freezes instead of burns.

How it works:
Appearance:
Frozenfire looks visually similar to normal fire, it is an energetic gas form that is light blue/sky blue in colour, when 'burning' it flickers and jumps like normal fire would.

Mechanics:
Combinging Fire and Wind allows the user to create an energy form akin to looking like fire, but with a light blue shade to it instead of red or orange. With the Wind Element severely reducing its temperature below freezing, similar to how combining Wind with Water can produce Ice, the fire itself now becomes a freezing form of energy that can cause as much damage as a normal Fire or Scorch Release could, but with the inverse temperature damage instead. Instead of receiving burns, targets can receive frostbite and frostburns. Similarly this energy reacts in a similar manner to anything coming in contact with lower/freezing temperatures, it can douse/reduce flames, build up ice and frost on solid objects and can reduce temperatures after prolonged exposure. When coming into contact with heat or high temperatures, it creates water and steam, which then can be refrozen or turned into ice if hit with Frozenfire.

Source:
Frozenfire can be created by releasing it from the user, summoned through scrolls, and similar methods that normal fire would be used as well. Interestingly as an opposite to normal regular fire, this type uses low temperatures such as liquids and moisture as a fuel source. This is as opposed to normal fire that would use try dry twigs, sticks, leaves etc as a fuel source. Frozenfire will freeze water and liquids if coming into contact with them, turning them into solid objects or reverting them to their solid state. When coming in contact with solid objects, Frozenfire has its weakness, in that if an object has solid organic bonds then it cant really do much to freeze them, and inorganic objects have no damage from receiving frost or frostbite.

On contact:
On the nature of dealing damage to an opponent or target, Frozenfire when dealing damage can inflict 'Frostburn' (a CEJ to be added and detailed later) which will deal lingering damage and reduce an opponents stats (non AP related) proportionate to the technique it has been hit with. This counting as a debuff as a lingering effect, reduces the effect over multiple turns, however it can also be added to, if struck by multiple techniques while still on an opponent. While a small strike can be hindering, building up can severely effect an opponent or target.

Jutsu Usage Examples:
( Shikaton: Shika no Hashira Jutsu ) - Frozenfire Release: Frostfire Pillar Technique

Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will manipulate their chakra into their chest and then they will release from their mouth a quick burst of frostflame towards their opponents feet which then errupts into a large pillar of freezingflame reaching 3 meters tall and inflicting damage to the target. The ground around the target will rime and be encrusted with frost and cause frostbite on the opponent.

(Shikaton: Shika Ikemono) - Frozenfire Release: Frostfire Elemental
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user makes handseals then creates an elemental familiar comprised of Frostfire that can freeze the ground it walks on.

Conditions to be able to use it:
Mastered Fire and Wind

Is weak to:
Earth - Nothing to frostburn or potentially Freeze
Wind - Similar to Earth, energy that has nothing to freeze

Is strong against:
Fire - Douses flames or makes steam to douse flames more
Water - Will freeze the water if in contact
Bioorganic material - can burn/destroy tissue and cells of organic products

Co-creator:
N/A

Students I passed this custom element on too: ? & ?

-Declined- This is basically just frost release, which exists, not just appearance wise but even in regards to the lingering damage and debuffs. It doesn't really have anything that makes it unique enough to consider approvable.
 
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Kooljay

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Custom element Japanese name: Kagamiton

Custom element English name: Mirror Release

The element is based on: Lightning + Water

Facts that prove the element to be possible (in the manga context): Mirrors and reflective surfaces exist as a physical thing in Naruto just as they do in our universe. With regards to ninjutsu Haku’s Ice Mirrors,Crystal Release: Jade Mirrors,Water Release: Water Mirror, and the Yata Mirror. Haku could enter his mirrors and traverse between them, Guren’s Mirror could create clones of herself, and the Yata Mirror was stated to reflect ninjutsu in the data books. The Water Mirror technique was stated to create a copy of a technique as a counter attack. We see this when Killer Bee attacked Yagura with a sword and it created a clone doing the exact same thing.

How it works: The jutsu has two important aspects. The first aspect is its ability to reflect ninjutsu. This works on a chakra vs chakra basis. In neutral elemental interactions, Mirror Release requires an equal amount of chakra to reflect the technique. In advantageous interactions, Mirror Release requires 10 less chakra than it would normally require. In disadvantageous interactions, Mirror Release requires 10 more chakra than it would normally require to reflect the technique.

The second aspect is access to the Mirror World. The Mirror World is a parallel dimension that can be entered and escaped via a combination of mirror release and a reflective surface.

Jutsu Usage Examples:
Mirror Dome Technique
Type
: Defensive
Rank: S
Range: Short
Chakra: 40
Damage: N/a
Description: The user weaves 2 handseals and creates a dome of mirrors around himself. Ninjutsu that collides with the mirrors is reflected back at equal strength.

Mirror World Technique
Type
: Supplementary
Rank: S
Range: Short-Long
Chakra: 40 (-40 per turn)
Damage: N/a
Description: The user weaves 3 handseals and applies mirror release chakra into a reflective surface. This allows the user to create a doorway into the Mirror Dimension. Staying in the mirror dimension drains a lot of chakra from those who enter it. The user can exit back into with origin dimension via another reflective surface. This can be used in the NW world to travel between to points so long at the user has noted and observed a reflective surface in an landmark they’ve previously visited.

Note: Can only be used 4 times.

Mirror Release Technique
Type
: Defensive
Rank: A
Range: Short
Chakra: 30
Damage: N/a
Description: The user creates a 1m x 2m sized mirror in front of themselves. A ninjutsu that comes in contact with this technique will be reflected back.

Conditions to be able to use it: Jonin level chakra control, mastery over water and lightning

Is weak to:
Earth - Solid materials can break Mirror Release.
Water - Water can tarnish and smear Mirror Release.
Sound - Sound can shatter Mirror Release.
Boil (Steam variant) — Steam can tarnish and smear Mirror Release.
Steel - Solid Materials can break Mirror Release.
Blast - Can shatter the Mirror Release.


Is strong against:

Lightning - Mirror release can easily reflect energy based elements.
Fire - Mirror release can easily reflect energy based elements.
Dark Release (Release Variant)- Mirror Release can easily reflect energy based elements.
Scorch - Mirror Release can easily reflect energy based elements.
Storm- Mirror Release can easily reflect energy based elements.
Radiation,Radio Frequency,Solar Wind, Light- Radiation and Energy Particles are naturally reflected by Mirror Release.

Co-creator: N/a

Students I passed this custom element on too: N/a
 

Lili-Chwan

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Custom element Japanese name: Manjushageton

Custom element English name: Parasite Release

The element is based on: Earth, Water, Yang & Fuinjutsu

Facts that prove the element to be possible (in the manga context): The theme of infectious diseases and plants runs throughout the anime, from the Aburame Destruction Bugs to the carnivorous plants in the Chunnin Exam Arc's Forest of Death. Similar to Wood Release, Parasite Release is also an organic element centered around infectious and carnivorous plants. The main vessel of the element is, therefore, organic, resembling a slime or a parasitic fungus.

The addition of Yang imparts a degree of semi-consciousness and awareness to the element, akin to techniques such as the 8 Branched Serpents, and gives the element dominion over the body, vitality, and substance of all entities it encounters. This is similar to many of its techniques and variants ( including the body manipulation of Akimichi's Body Expansion techniques, the Birth of Nature technique, and Ring of Hell ). In this way, the element can invade and manipulate entities and other techniques by corrupting, mutating, or deforming them, while the user can control it relatively independently.

The addition of advanced Fuinjutsu enables the semi-conscious element to receive a clear directive or script, allowing it to function independently and technically. This empowers the element to take over other techniques and entities, sealing their ability to properly combat it with varying degrees of potency.

How it works: Parasite Release is an element that combines Earth, Water, Yang and Advanced Sealing techniques to produce a black and slimy substance with a degree of consciousness. It manifests as black threads that resemble fungal rhizomes or parasitic worms in their purest form. Through raw manipulation of the element, the user is able to create multiple individual threads and tentacles of varying sizes or string together and weave a myriad of these entities to create solid constructs and agglomerations of Parasite Release.

The aim of these substances is to attach themselves to sources of chakra, infecting and taking over their form. The tentacles possess several microscopic cilia that filter the air in search of chakra and other energetic sources, especially Yin and Yang, and will focus on moving toward them until direct contact is made. The cilia will then grow inside the chakra source, creating a matrix of neurological tendrils, feeding on the foreign chakra, and replacing it with large doses of Parasite and Yang-natured energy. Following a method similar to the real-life genus Ophiocordiceps, the Parasite Substance inserts itself within the chakra-molded element, retaining or corrupting its shape, taking over, and then possessing it. The now infected substance retains many of its characteristics but is controlled by the user.

Infection is the primary property of Parasite Release, wherein the user directs their chakra towards other chakra-sourced techniques or entities, allowing the element to take control. Infected entities gain various effects of Parasite, including a degree of sentience and the ability to attack and infect others with parasitic tentacles and threads. The mechanism involves a CvC dynamic: it can overtake any chakra construct with less chakra, annihilate constructs with equal chakra ( neutralizing each other ), or be destroyed by a source of chakra with greater strength.

The secondary property of Parasite Release, known as Disease, involves infusing Yang and Fuuinjutsu during the Infection process. Similar to Infection, it operates on a CvC interaction, sealing techniques based on the nature and rank of the infected technique. The substantial infusion of Yang Natured energy typically mutates the infected technique or entity while sealing several aspects of its nature. This includes a seal on its inherent nature, with varying potency, preventing opponents from resisting the infection by flooding it with chakra. For instance, when an Earth technique encounters Parasite, it increases in size and weight, simultaneously preventing the original creator from countering the changes using the same nature. Essentially, the opponent loses access to both the technique and its nature until the Parasite is dealt with. Advanced applications may involve sealing variants of the element or restricting the usage of specific techniques. This can be managed through a surge of Yin-natured energy, akin to that of a Yin Parasite, or any nature inherently stronger than Yang, such as YY or Anutu.

The third property of Parasite Release involves the physical effects of being infected by Parasite. Due to the Yang imbalance, the affected technique or entity can undergo a shift in its form, typically increasing in weight and altering its shape as it becomes entwined with the parasitic matrix. A technique or entity completely possessed by Parasite is considered 'dead' and devoid of foreign chakra, replaced instead by the user's chakra.The various physical effects result in a mutated entity, marked in place and interwoven with slimy tentacles, all operable by the user.

These physical alterations are termed Mutation. While Parasite moves at a speed similar to Wood Release, the spread of its parasitic matrix moves at the speed of lightning, causing infected substances to acquire the speed of Earth, slowing them down under the weight and enhancing their inherent damage. This represents the most basic application of Parasite. Advanced applications of Mutation could potentially result in extra limbs, the creation of new constructs from the same element and materials it infected, a complete change in the shape of the technique, a stronger speed restriction, or even an alteration of the consistency and substance of the technique entirely. For instance, it could turn Earth into dust, congeal Water, extinguish Fire into ash and smoke, or transform Wood into flowers, Lava into crystals, and more. Similar to Infection, these effects are based on CvC. Mutation, however, can come with its own damaging capabilities, granting the element the ability to inflict physical damage upon others and other techniques without the necessity of full infection.

The final property of Parasite is its effect when infecting immaterial or intangible elements. As a product of Yang and Fuinjutsu, the element has the ability to afflict physical substances like Earth or Dust, energetic constructs like Fire, liquid or gaseous constructs like Wind or Water, and even techniques that would normally have no physical form, such as Yin's intangible entities, Genjutsu, or Fuinjutsu itself. This property acts as a sort of self-mutation, where the parasite, in its quest to find a host to complete itself, will spread its matrix across other vessels and chakra constructs. When no substantial material is provided by the host, the Parasite will feed on the chakra within the technique and bulge out and mutate itself or produce a slimy Yang-infused substance that congeals elements that would normally not hold their form when chakra is out of the picture. This creates a new entity, similar to the tentacles of the raw release, usually bulged out or transformed in tune with the original purpose of the technique that was infected, or appears as a congealed aggregation of intangible or non-solid materials innervated by the black cilia.

This effect is called Innervation, and it is the main property that comes into play when the element is directed at intangible materials, following the same chakra tier rules as Infection. This property enables the Parasite to afflict aspects of the terrain, creating something akin to elemental familiars, similar to Assimilate All Creation. Every technique will produce a Parasite with HP due to the Yang influence, and the effects of Parasite can be countered by either overpowering it through chakra or eliminating the Parasite through health, whether in raw form, partial complete form, or complete form.

Jutsu Usage Examples:

( Manjushageton: Aburamushi ) Parasite Release: Danthius

Type: Offensive/Supplementary/Defensive
Rank: B-S
Range: Short-Long
Chakra: 50-70
Damage: 100-140
Description: Danthius is the generic release of Parasite. The user produces a myriad semi-sentient black slimy tentacle which can be kept as individual tentacles or produce constructs of weaved nets of black tentacles to attack an opponent or afflict other techniques. As a generic technique, the effects of each Parasite Property are as follows:

Infection - The tentacles can be directed towards techniques or beings with chakra, or consciously head there on their own, following the greatest source of chakra that is still within their tier, and will overtake any technique with less chakra or the same chakra as itself.

Disease - When infecting a technique, the nature of the element that composes it will be sealed to the opponent, sealing their ability to use any technique of the element with less chakra that the Parasite used.

Mutation - As it controls the technique, the Parasite will decrease the technique's speed to that of Earth Release, while bolstering its damage by +20 damage, and its chakra by +10. The new technique will have an engorged aspect to it, with multiple black tentacles spreading from it.

Innervation - It can stay as a tentacle substance for 2 turns. If it infects a chakra-less technique or material, it can stay in the battle for 3 turns. If it infects as chakra technique, it will stay in battle for 5 turns. The Health of the Parasite is the same as its damage.

Conditions to be able to use it: Mastery of Earth, Water, Yang and Advanced Fuuinjutsu

Is weak against: Neutral to all elemental natures and chakra based entities, and other natures similar to chakra that are not inherently stronger than Yang. Elementally weaker than entities with divinity such as Anutu, or Natural Energy.

Is strong against: Neutral to all elemental natures and chakra based entities, and other natures similar to chakra that are not inherently stronger than Yang. Elementally stronger than entities devoid of chakra without other similar energies.

Co-creator: Corazon

Students I passed this custom element on too: N/A
 
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