Basic Ganmi Genjutsu TechniquesBasic Ganmi Genjutsu Techniques
( Ganmi Genjutsu: Mihoufu ⋓ Minori ) Taste Illusionary Arts: Fruitful Bounty ⋓ Harvest
Type: Supplementary/Offensive
Rank: D-S
Range: Short-Mid
Chakra Points: 10-40
Damage Points: 20-80
Description: Harvest is one of the basic applications of the Ganmi Genjutsu. It is versatile in terms of effects and chakra cost in order to cover a wide range of applications, as well as accompany the user in terms of hierarchy within the clan, with lower clansmen having access to lesser ranks. Here, the user will use the Primary Taste of the Illusion to change how the opponents perceive the world around them, similar to False Surroundings. It does not change how the targets see people, animals, or even themselves, only creates or alters terrains, and inanimate objects or beings. The Secondary Taste allows the user to alter the way the opponents feel their surroundings, or how the surroundings make the opponents feel, based on the 5 basic Ganmi Emotions, as stated in clan's description. A person targeted by this technique can still perceive damage from the surroundings, being constricted or even cut, but only as external damage. Given the different method of casting, and the additional properties, a clansmen, especially newly started, does not require Genjutsu in order to use this technique though Genjutsu is required to use it to it's fullest potential. Without Genjutsu knowledge, the user will be able to attach an emotion to an aspect of the terrain, without actually creating a complex Primary Taste illusion, which requires Genjutsu mastery. Non-Genjutsu usages make, for example, trees appear darker or lighter, depending on the tone of the emotion, but can't be considered anything but premature Genjutsu.
Taester require 4 handseals in order to cast this technique. They can only use it up to C rank. Biiter require the same number of handseals but can use up to B rank. Savor require 3 handseals and can use it up to A rank. Paladar require 2 handseals and can use it up to S rank. A Flavoron Paladar and the Candymaker require only 1 handseal.
Having Genjutsu as the Primary Specialty allows the user to shave 1 handseal from the total required.
All the inherent restrictions of the Clan apply to this technique. Declined
( Ganmi Genjutsu: Satoukashi ⋓ Shuen ) Taste Illusionary Arts: Sugary Pastry ⋓ Banquet
Type: Supplementary/Offensive
Rank: D-S
Range: Short-Mid
Chakra Points: 10-40
Damage Points: 20-80
Description: Banquet is one of the basic applications of the Ganmi Genjutsu. It is versatile in terms of effects and chakra cost in order to cover a wide range of applications, as well as accompany the user in terms of hierarchy within the clan, with lower clansmen having access to lesser ranks. Here, the user will use the Primary Taste of the Illusion to change how the opponents perceive others, similar to Myriad of Mockingbirds. It does not change how the targets sees the terrain or themselves, only creates or alters people or animals, and any techniques other people or the illusionary people use. The Secondary Taste allows the user to alter the way the opponents feel about others or thrown techniques, or how they make the opponents feel, based on the 5 basic Ganmi Emotions, as stated in clan's description. A person targeted by this technique can still perceive damage from the illusions, being constricted or even cut, but only as external damage. Given the different method of casting, and the additional properties, a clansmen, especially newly started, does not require Genjutsu in order to use this technique though Genjutsu is required to use it to it's fullest potential. Without Genjutsu knowledge, the user will be able to attach an emotion to an aspect of the other beings, without actually creating a complex Primary Taste illusion, which requires Genjutsu mastery. Non-Genjutsu usages make, for example, animals appear darker or lighter, depending on the tone of the emotion, but can't be considered anything but premature Genjutsu.
Taester require 4 handseals in order to cast this technique. They can only use it up to C rank. Biiter require the same number of handseals but can use up to B rank. Savor require 3 handseals and can use it up to A rank. Paladar require 2 handseals and can use it up to S rank. A Flavoron Paladar and the Candymaker require only 1 handseal.
Having Genjutsu as the Primary Specialty allows the user to shave 1 handseal from the total required.
All the inherent restrictions of the Clan apply to this technique.
Declined
( Ganmi Genjutsu: Kyoushokora ⋓ Koumenzaifu ) Taste Illusionary Arts: Chocolate Pleasure ⋓ Indulgence
Type: Supplementary/Offensive
Rank: D-S
Range: Short-Mid
Chakra Points: 10-40
Damage Points: 20-80
Description: Indulgence is one of the basic applications of the Ganmi Genjutsu. It is versatile in terms of effects and chakra cost in order to cover a wide range of applications, as well as accompany the user in terms of hierarchy within the clan, with lower clansmen having access to lesser ranks. Here, the user will use the Primary Taste of the Illusion to change how the opponents perceive themselves, similar to The Voodoo of the Headless Chicken. It does not change how the targets see other people, animals, or even the terrain only creates or alters body parts, and techniques used by the target. The Secondary Taste allows the user to alter the way the opponents feel about themselves and their techniques, or how certain parts or his techniques make them feel, based on the 5 basic Ganmi Emotions, as stated in clan's description. A person targeted by this technique can still perceive damage, being constricted or even cut, by altering the body directly or by using the opponent's techniques against him, within the illusion. Given the different method of casting, and the additional properties, a clansmen, especially newly started, does not require Genjutsu in order to use this technique though Genjutsu is required to use it to it's fullest potential. Without Genjutsu knowledge, the user will be able to attach an emotion to an aspect of the target, without actually creating a complex Primary Taste illusion, which requires Genjutsu mastery. Non-Genjutsu usages make, for example, the opponent appear darker or lighter, depending on the tone of the emotion, but can't be considered anything but premature Genjutsu.
Taester require 4 handseals in order to cast this technique. They can only use it up to C rank. Biiter require the same number of handseals but can use up to B rank. Savor require 3 handseals and can use it up to A rank. Paladar require 2 handseals and can use it up to S rank. A Flavoron Paladar and the Candymaker require only 1 handseal.
Having Genjutsu as the Primary Specialty allows the user to shave 1 handseal from the total required.
All the inherent restrictions of the Clan apply to this technique.
Declined
Same note to all the above. I'll simply quote your CC submission :
I approved the emotional aspect of the techniques with the inherent condition that you'd describe in detail each technique. Having generic techniques which allow you to do anything with anyone of them, allowing you to have 3 s-.rank techniques which, form the description can manipulate how your targert even thinks, its a no go. I know you don't need me to say more than this to understand what you need to do.
Candmaker Exclusive Technique
( Ganmi Oujutsu: Kentan Keishi ⋓ Kami ) Taste Supreme Technique: Gluttony Execution ⋓ Ambrosia
Type: Offensive/Supplementary
Rank: Forbidden
Range: Short
Chakra Cost: 50
Damage Points: 90 ( -10 to the user )
Description: Throughout the history of the clan, there hasn't been a technique as controversial as this one. It signifies prestige among clansmen, and the subjugation of others to your will. Because of it, Ambrosia, or, most colloquially known as "Last Drink", is the execution technique of the Ganmi clan. It is said that it is not the Candymaker the one who possesses the Gluttony Execution, but rather the one who possesses it that is the Candymaker. Using their innate knowledge of the mechanism behind the salivary glands, the Candymaker is able to infuse chakra and his own toxins onto the target's chakra system, which will overload the current around the glands, causing them to malfunction, and inflate and strain the chakra system, causing it to behave poorly. When the glands go haywire, they start to produce uncontrollable amounts of saliva. As it overloads the glands, the chakra will seal shut the target's lips, creating a strong chakra adhesive force, preventing the saliva from leaking out, forcing it into stomach, nose and lungs, until the target drowns in their own saliva. It is even more terrible when used against other Ganmi, as Ambrosia overloads not just the quantity of the saliva, but also its toxicity, causing horrid wounds as the corrosive saliva melts through any weakened section of the body, while the drowning is in place, leaving leaking holes on the target's throat, chest or gut. The place of contact will behave similar to a seal, carving the kanji for "Heavenly Taste" on the target's flesh, marking the target as guilty. The strain on the body causes a restriction onto the target's chakra system, through the overload that latches on and strains the chakra system, preventing the usage of chakra above C rank for the duration of the execution. The drowning happens within a turn, if the opponent is unable to block it. The kanji will have appeared on the user's, signaling the activation of this technique, before touching either the upper torso ( Chest or Back ), neck or head of the target, which will then execute the technique.
This technique is exclusive to the current Candymaker
Activating this technique will seal away all Ganmi abilities for 5 turns, including the Taste Sensory, whether the technique follows through or not.
If the technique is executed, as in, contact is made, the restriction is maintained for the rest of the ongoing battle, the user regaining the abilities at the end of it, and maintaining them for the rest of an ongoing event, regardless of the technique being countered or not. This technique can only be used once per ongoing event/battle
The seal is functional on the user's hand for 2 turns, throughout which the user can attempt to touch a target. Afterwards, it stays 3 more turns carved on the user's hand. Through those 5 turns, the hand is useless to make handseals or release chakra.
Since Ambrosia is directly derivative of the Candymaker's saliva toxins, it can be healed by a proper Medical technique, or similar method.
Declined I like the idea but I want a clearer explanation on how you trigger this. You touch your target and focus chakra, leaving a "seal" mark. While you are touching him, these effects are triggered and progress. Now, big question: how can one, without medical knowlegde, Kinjutsu or some godly power, counter or block this? There is a big hint of "unblockable" in the description. Try to make it so that its at least somewhat preventable at a given point.
Lima's Personal Techniques
(Ganmi Genjutsu: Kinomi ⋓ Kinomi ) Taste Illusionary Arts: Tropical Cocktail ⋓ Tutti-Frutti
Type: Supplementary/Offensive
Rank: D-S
Range: Short-Mid
Chakra Points: 10-40
Damage Points: 20-80
Description: There was once a time when Tutti-Frutti was the go-to technique that showcased the entirety of Ganmi's personality and Genjutsu expertises. It was used in all ranks of power and complexity because it was the most on-point application of the Ganmi's manipulation. It was the ability to make the opponent perceive food and tastes. The user casts Tutti-Frutti, and is able to change people's perception of themselves and the world around and turn their senses into fruits, and meats and eggs and all sorts of raw to exquisite cuisine. With Tutti-Frutti, one could go from turning the opponent's kunai into chocolate cookies, or make them see their arms shred into ribbons of grilled syrup bacon. It's only limitation is the user's creativity with food. Lima is able to produce any Primary Taste she possesses to encompass this illusion. Nowadays, as Lima's personal genjutsu, it is used to train her clansmen, from the low ranked 'Sils and Buds, to the experienced Paladar, she adjust the input of chakra to fit what she is trying to teach.
Declined S-Rankw ith no handseal or usage limit? The technique is amazing though.![]()
( Ganmi Genjutsu: Mihoufu ⋓ Minori ) Taste Illusionary Arts: Fruitful Bounty ⋓ Harvest
Type: Supplementary/Offensive
Rank: D-S
Range: Short-Mid
Chakra Points: 10-40
Damage Points: 20-80
Description: Harvest is one of the basic applications of the Ganmi Genjutsu. It is versatile in terms of effects and chakra cost in order to cover a wide range of applications, as well as accompany the user in terms of hierarchy within the clan, with lower clansmen having access to lesser ranks. Here, the user will use the Primary Taste of the Illusion to change how the opponents perceives the world around them with the 5 basic senses, similar to False Surroundings. It does not change how the targets see people, animals, or even themselves, only creates or alters terrains, and inanimate objects or beings. The Secondary Taste allows the user to alter the way the opponents feel their surroundings, or how the surroundings make the opponents feel, based on the 5 basic Ganmi Emotions, as stated in clan's description. They fall under one of 5 category:
- Anger: The changes done to the terrain will be perceived negatively. This is usually meant to create a decoy of focus onto the surroundings, rather than entities within the battlefield. The target will chase after the terrain or target the terrain or a specific inanimate object. Ex: Create a red curtain behind the opponent, which will prompt him to direct his attacks at the curtain. A wall created with this will be a target to destroy, not to avoid.
- Disgust: This is meant to guide the target away from the terrain creations, and guide them into a specific place or just make them lose focus on their surroundings or specific directions. The target will be disgusted by the terrain constructions and move away from it. Ex: Create a wall of mucus that will prompt the target to move away from it, or go around it, not targeting it but rather avoiding it.
- Fear: This is meant to paralyze or make a person suspect of the terrain changed. The object of the illusion will cause great fear upon the target. Ex: Create a black wall that will seem too big, too imposing, too insurmountable for the opponent to destroy or evade, or do anything but stare at it.
- Happiness: This is meant to calm and attract the target to the terrain feature. This could attrack someone into it, or guide them in this way. Ex: Create a yellow pillar which the target will focus on and travel to, rather than avoiding or wanting to destroy.
- Sadness: This is meant to remove the will of the opponent into doing anything. The terrain will elicit more extreme action of either defend from it or attack it. Ex: Create a blue wall that saddens the opponent, making him sad and exhausted and prompt him to do something gratifying, either destroy it or hide from it.
A person targeted by this technique can still perceive damage from the surroundings, being constricted or even cut, but only as external damage. Given the different method of casting, and the additional properties, a clansmen, especially newly started, does not require Genjutsu in order to use this technique though Genjutsu is required to use it to it's fullest potential. Without Genjutsu knowledge, the user will be able to attach an emotion to an aspect of the terrain, without actually creating a complex Primary Taste illusion, which requires Genjutsu mastery. Non-Genjutsu usages make, for example, trees appear darker or lighter, depending on the tone of the emotion, but can't be considered anything but premature Genjutsu. The rank of the user and the opponent play crucial point. Rather than wanting to move away or towards something, one can feel just an hesitation or a unforcefull will to go that can be ignored, if the difference is too big and the opponent too strong.
The user is required to describe a spread of toxins through the air 1 turn before he/she is able to perform this technique, or have had an active Saliva technique in the previous turn within 10 meters range of the target(s).
Taester require 4 handseals in order to cast this technique. They can only use it up to C rank. Biiter require the same number of handseals but can use up to B rank. Savor require 3 handseals and can use it up to A rank. Paladar require 2 handseals and can use it up to S rank. A Flavoron Paladar and the Candymaker require only 1 handseal.
Having Genjutsu as the Primary Specialty allows the user to shave 1 handseal from the total required.
All the inherent restrictions of the Clan apply to this technique.
( Ganmi Genjutsu: Satoukashi ⋓ Shuen ) Taste Illusionary Arts: Sugary Pastry ⋓ Banquet
Type: Supplementary/Offensive
Rank: D-S
Range: Short-Mid
Chakra Points: 10-40
Damage Points: 20-80
Description: Banquet is one of the basic applications of the Ganmi Genjutsu. It is versatile in terms of effects and chakra cost in order to cover a wide range of applications, as well as accompany the user in terms of hierarchy within the clan, with lower clansmen having access to lesser ranks. Here, the user will use the Primary Taste of the Illusion to change how the opponents perceive others,based on the 5 basic senses, similar to Myriad of Mockingbirds. It does not change how the targets sees the terrain or themselves, only creates or alters people or animals, and any techniques other people or the illusionary people use. The Secondary Taste allows the user to alter the way the opponents feel about others or thrown techniques, or how they make the opponents feel, based on the 5 basic Ganmi Emotions, as stated in clan's description.They fall under one of 5 category:
- Anger: The changes done to someone else will evoke destructive sentiments, opponent will want to target that person aiming to destroy it. Ex: Put the face of the target's enemy on someone else, prompting him to attack him.
- Disgust: This is meant to guide the target away from person, and avoid him/her without paying attention to small details like handseals or whatever they're saying. Ex: Make someone's hands turn into pus, which will prompt the target to avoid that person or even looking at their hands.
- Fear: This is meant to paralyze or make a person suspect he person affected by the illusionary change. The object of the illusion will cause great fear upon the target. Ex: Create the face of a dead person behind someone, which will cause fear upon the target when looking at that person.
- Happiness: This is meant to calm and attract the target to the person. This could attract someone into it, or guide them in this way. Ex: Make someone's face look like a cute puppy, prompting someone to get close to them.
- Sadness: This is meant to remove the will of the opponent into doing anything. The person will elicit more extreme actions of either defend from it or attack it, but mostly just disable the target. Ex: Turn someone's face into their dead allies, prompting them to become exhaustively sad.
A person targeted by this technique can still perceive damage from the illusions, being constricted or even cut, but only as external damage. Given the different method of casting, and the additional properties, a clansmen, especially newly started, does not require Genjutsu in order to use this technique though Genjutsu is required to use it to it's fullest potential. Without Genjutsu knowledge, the user will be able to attach an emotion to an aspect of the other beings, without actually creating a complex Primary Taste illusion, which requires Genjutsu mastery. Non-Genjutsu usages make, for example, animals appear darker or lighter, depending on the tone of the emotion, but can't be considered anything but premature Genjutsu. The rank of the user and the opponent play crucial point. Rather than wanting to move away or towards something, one can feel just an hesitation or a unforcefull will to go that can be ignored, if the difference is too big and the opponent too strong.
The user is required to describe a spread of toxins through the air 1 turn before he/she is able to perform this technique, or have had an active Saliva technique in the previous turn within 10 meters range of the target(s).
Taester require 4 handseals in order to cast this technique. They can only use it up to C rank. Biiter require the same number of handseals but can use up to B rank. Savor require 3 handseals and can use it up to A rank. Paladar require 2 handseals and can use it up to S rank. A Flavoron Paladar and the Candymaker require only 1 handseal.
Having Genjutsu as the Primary Specialty allows the user to shave 1 handseal from the total required.
All the inherent restrictions of the Clan apply to this technique.
( Ganmi Genjutsu: Kyoushokora ⋓ Koumenzaifu ) Taste Illusionary Arts: Chocolate Pleasure ⋓ Indulgence
Type: Supplementary/Offensive
Rank: D-S
Range: Short-Mid
Chakra Points: 10-40
Damage Points: 20-80
Description: Indulgence is one of the basic applications of the Ganmi Genjutsu. It is versatile in terms of effects and chakra cost in order to cover a wide range of applications, as well as accompany the user in terms of hierarchy within the clan, with lower clansmen having access to lesser ranks. Here, the user will use the Primary Taste of the Illusion to change how the opponents perceive themselves, based on the 5 basic senses, similar to The Voodoo of the Headless Chicken.They fall under one of 5 category:
- Anger: The changes done to himself will be perceived negatively. This is usually meant to create a decoy of focus that change or body part, and make the target want to destroy it. Ex: Create a reptile skin on someone's hands which will make them want to destroy it, and, with it, the hand itself.
- Disgust: This is meant to guide the target away from the change. The user will not want to use the body part or focus on it. Ex: Create blisters on someone's hand, preventing them from wanting to use the to make handseals or hand gestures.
- Fear: This is meant to paralyze or make a person suspect of the changed body part. The object of the illusion will cause great fear upon the target. Ex: Turn their feet into demons that will scare the target into paralysis.
- Happiness: This is meant to calm and attract the target to the terrain feature. This could attract someone into it, or guide them in this way. Ex: Make someone's hands into a strawberry cheesecake, so yummy, making them want to eat their hands.
- Sadness: This is meant to remove the will of the opponent into doing anything. The body part will elicit more extreme of either defend from it or attack it. Ex: The user's eyes are blind, what's the point of even seeing or doing anything?
It does not change how the targets see other people, animals, or even the terrain only creates or alters body parts, and techniques used by the target. The Secondary Taste allows the user to alter the way the opponents feel about themselves and their techniques, or how certain parts or his techniques make them feel, based on the 5 basic Ganmi Emotions, as stated in clan's description. A person targeted by this technique can still perceive damage, being constricted or even cut, by altering the body directly or by using the opponent's techniques against him, within the illusion. Given the different method of casting, and the additional properties, a clansmen, especially newly started, does not require Genjutsu in order to use this technique though Genjutsu is required to use it to it's fullest potential. Without Genjutsu knowledge, the user will be able to attach an emotion to an aspect of the target, without actually creating a complex Primary Taste illusion, which requires Genjutsu mastery. Non-Genjutsu usages make, for example, the opponent appear darker or lighter, depending on the tone of the emotion, but can't be considered anything but premature Genjutsu.The rank of the user and the opponent play crucial point. Rather than wanting to move away or towards something, one can feel just an hesitation or a unforcefull will to go that can be ignored, if the difference is too big and the opponent too strong.
The user is required to describe a spread of toxins through the air 1 turn before he/she is able to perform this technique, or have had an active Saliva technique in the previous turn within 10 meters range of the target(s).
Taester require 4 handseals in order to cast this technique. They can only use it up to C rank. Biiter require the same number of handseals but can use up to B rank. Savor require 3 handseals and can use it up to A rank. Paladar require 2 handseals and can use it up to S rank. A Flavoron Paladar and the Candymaker require only 1 handseal.
Having Genjutsu as the Primary Specialty allows the user to shave 1 handseal from the total required.
All the inherent restrictions of the Clan apply to this technique.
Candmaker Exclusive Technique
( Ganmi Oujutsu: Kentan Keishi ⋓ Kami ) Taste Supreme Technique: Gluttony Execution ⋓ Ambrosia
Type: Offensive/Supplementary
Rank: Forbidden
Range: Short
Chakra Cost: 50
Damage Points: 90 ( -10 to the user )
Description: Throughout the history of the clan, there hasn't been a technique as controversial as this one. It signifies prestige among clansmen, and the subjugation of others to your will. Because of it, Ambrosia, or, most colloquially known as "Last Drink", is the execution technique of the Ganmi clan. It is said that it is not the Candymaker the one who possesses the Gluttony Execution, but rather the one who possesses it that is the Candymaker. Using their innate knowledge of the mechanism behind the salivary glands, the Candymaker is able to infuse chakra and his own toxins onto the target's chakra system, which will overload the current around the glands, causing them to malfunction, and inflate and strain the chakra system, causing it to behave poorly. When the glands go haywire, they start to produce uncontrollable amounts of saliva. As it overloads the glands, the chakra will seal shut the target's lips, creating a strong chakra adhesive force, preventing the saliva from leaking out, forcing it into stomach, nose and lungs, until the target drowns in their own saliva. It is even more terrible when used against other Ganmi, as Ambrosia overloads not just the quantity of the saliva, but also its toxicity, causing horrid wounds as the corrosive saliva melts through any weakened section of the body, while the drowning is in place, leaving leaking holes on the target's throat, chest or gut. The place of contact will behave similar to a seal, carving the kanji for "Heavenly Taste" on the target's flesh, marking the target as guilty. The strain on the body causes a restriction onto the target's chakra system, through the overload that latches on and strains the chakra system, preventing the usage of chakra above C rank for the duration of the execution. The drowning happens within a turn, if the opponent is unable to block it. The kanji will have appeared on the user's, signaling the activation of this technique, before touching either the upper torso ( Chest or Back ), neck or head of the target, which will then execute the technique. This technique requires contact with the targeted area to implant the seal. The Heavenly Taste kanji will show on the user's hand upon activation, and glow, which will warn the possible target before contact is made. Afterwards, the seal can be destroyed by carving out the kanji, though that requires nearly-fatal wounds, like scalping or peeling one's skin. The user can still live for 2 turns, including the one where he performs the wound, but will die from the wound afterwards. This technique is preventable, but rather less block-able, as it fit the ultimate Ganmi technique. Opponents unable to prevent the user from tagging them will face the option of dying within a turn or ripping the seal, and attempting to kill the user within those 2 turns without chakra restriction. Otherwise, a third party can destroy the seal itself with any fitting technique.
This technique is exclusive to the current Candymaker
Activating this technique will seal away all Ganmi abilities for 5 turns, including the Taste Sensory, whether the technique follows through or not.
If the technique is executed, as in, contact is made, the restriction is maintained for the rest of the ongoing battle, the user regaining the abilities at the end of it, and maintaining them for the rest of an ongoing event, regardless of the technique being countered or not. This technique can only be used once per ongoing event/battle
The seal is functional on the user's hand for 2 turns, throughout which the user can attempt to touch a target. Afterwards, it stays 3 more turns carved on the user's hand. Through those 5 turns, the hand is useless to make handseals or release chakra.
Since Ambrosia is directly derivative of the Candymaker's saliva toxins, it can be healed by a proper Medical technique, or similar method.
Lima's Personal Techniques
(Ganmi Genjutsu: Kinomi ⋓ Kinomi ) Taste Illusionary Arts: Tropical Cocktail ⋓ Tutti-Frutti
Type: Supplementary/Offensive
Rank: D-S
Range: Short-Mid
Chakra Points: 10-40
Damage Points: 20-80
Description: There was once a time when Tutti-Frutti was the go-to technique that showcased the entirety of Ganmi's personality and Genjutsu expertises. It was used in all ranks of power and complexity because it was the most on-point application of the Ganmi's manipulation. It was the ability to make the opponent perceive food and tastes. The user casts Tutti-Frutti, and is able to change people's perception of themselves and the world around and turn their senses into fruits, and meats and eggs and all sorts of raw to exquisite cuisine. With Tutti-Frutti, one could go from turning the opponent's kunai into chocolate cookies, or make them see their arms shred into ribbons of grilled syrup bacon. It's only limitation is the user's creativity with food. Lima is able to produce any Primary Taste she possesses to encompass this illusion. Nowadays, as Lima's personal genjutsu, it is used to train her clansmen, from the low ranked 'Sils and Buds, to the experienced Paladar, she adjust the input of chakra to fit what she is trying to teach.
Independently of the Flavoron Paladar abilities, this technique can be used three times without waiting 1 turn for the toxins to take effect. Otherwise, the user is required to spend one turn describing a spread of toxins before being able to use this technique, or have had an active Saliva technique in the previous turn within 10 meters range of the target(s).
The user can perform this technique once every three turns. S rank can only be used 2 times and A rank 4 times. After using the technique, regardless of rank, 4 times, the user requires 1 handseal to use again. After 8 times, the user requires 2 handseals. Can't be used more than 10 times.
All Approved ... under the condition of 3 things:
-"bom senso" and you know what this means
-they all abide by the basic limits I defined in the clan
-when you spread the pheromone/toxin in the air, you need to state it and post the technique in that turn as the technique will take 1 turn to happen. Only if your opponent is unable to (by lack of method or simply because in RP terms his character has no means of detecting the pheromone/toxin before the effect) to cancel the pheromone, will the technique be triggered. I like Tutti Frutti a lot. A nice read. Good job Lili-Ojisama.
-"bom senso" and you know what this means
-they all abide by the basic limits I defined in the clan
-when you spread the pheromone/toxin in the air, you need to state it and post the technique in that turn as the technique will take 1 turn to happen. Only if your opponent is unable to (by lack of method or simply because in RP terms his character has no means of detecting the pheromone/toxin before the effect) to cancel the pheromone, will the technique be triggered. I like Tutti Frutti a lot. A nice read. Good job Lili-Ojisama.
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