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Penguin said:
(Mandarorian Tsuyoi Ken: Rakka Hana, Jōshō Soyokaze) - Mandalorian Strong Fist Technique: Falling Blossom, Rising Breeze
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: This is a Mandalorian technique that relies on the basic Mandalorian Armor Strengthening ability. Using the same principles behind their armor and speed strengthening, they will momentarily achieve both speed and strength that surpasses previous speed and strength boosts, increasing to that of triple their base instead of the double they were previously capable of. The user will then employ their new found speed to flick toward the opponent and proceed to perform a three hit leg combo. The three kicks will be aimed at the opponent's lower body, middle torso, and head in that order; The first low kick takes away their balance by sweeping them off their feet, the second torso kick stuns them by striking them directly in the torso region, and the very last kick is aimed at the head. Because the user is so fast it seems as if these three hits are in conjunction, making it difficult to dodge or block all three of them, however, the technique requires that the user travel in a simple linear path akin to a swift release user, thus allowing the opponent a greater chance of performing an effective counterattack. As an alternate option to the above, the user is capable of performing these three kicks in one cohesive spinning motion, using the sheer power and speed granted to them by the armor strengthening to create a large wave of compressed wind that has the ability to neutrally combat elemental ninjutsu of the same rank or below in a manner akin to the Leaf Dragon God technique.
Restrictions:
Note: Can only be used twice per battle.
Note: This technique can only be used if wearing the basic Mandalorian armor. Once performed, the user is unable to use the "Armor Strengthening" active ability on the armor for the following two turns.
Declined Lower the rank. Make it so that iy can't be used together with either other Mandalorian Techniques active or, by extension, other Ninjutsu techniques. Needs some additional restriction considering you're travelling at 3rd gate speeds.
(Puraimaru Mandarorian Hon'nō: Mandaroa Shi) - Primal Mandalorian Instinct: Mandolore Pride
Rank: A
Type: Supplementary
Range: Self
Chakra: 30
Damage: N/A (+20 to Mandalorian Ninjutsu) (+15 to Taijutsu)
Description: Mandaroa Shi is the will to keep on fighting even in the worst of situations or simply the will and pride a Mandalorian has to conquer their foes no matter the power difference between them. The Mandalorian taps into their primal instinct and forces it out from deep within in order to fight on par with an overwhelming opposition by gaining small boosts in the two primary Mandalorian fighting styles; Mandalorian Ninjutsu and Close-Quarters Combat. Only the strongest of clan members are capable of harnessing this innate strength, feeling the need to protect their reputation and having too much pride to lose a battle. Upon manifesting their sheer will, the Mandalorian gains a plus twenty increase in strength to all Mandalorian ninjutsu they are capable of utilizing based on their current rank, and a plus fifteen increase to all taijutsu moves they use. After the technique wears off, the consequences for using such a technique become quite notable. The Mandalorian's stamina decreases depending on which point of the battle they first activated the technique: If having been activated at the start of battle, all Mandalorian ninjutsu they use henceforth is decreased by ten damage points along with a decrease in taijutsu attacks they use by ten damage points for the following turn. If having been activated when the Mandalorian has already been slightly exhausted (After at least four turns have passed in a battle before initially activating the technique), their stamina will decrease in the same manner, however, these repercussions will remain as such for the following three turns.
Restrictions:
Note: Only lasts five turns.
Note: Only usable once per battle.
Declined I think you need to explain the effect differently. Your clan revolves around using chakra armor. It would be more feasible that the armor overboosts your own performance to a drastic level which in turn comes at a big drawback for the following turns. I'm ok with the boosts, but not with the description of how they are achieved. Remember the core ability of your clan: chakra armor. Armor that uses mechanics that are fueled by chakra.
(Mandarorian Kodai Gihō: Subete no Yōso no Kenja) - Mandalorian Ancient Technique: Sage of All Elements
Type: Supplementary/Defensive
Rank: S
Range: Self
Chakra: 40 (-15 per turn)
Damage: N/A
Description: The Mandalorian’s signature armor vastly increases their physical abilities, but can also be used to increase their elemental chakra's potency and overall survivability using this technique. After undergoing a rigorous training session the user is capable of tapping into the knowledge of past Mandalorian's whom had become masters in a specific element. By focusing a great amount of a specific chakra within their armor (depends on the element's nature), the user gains the ability to become a legend in this specific field temporarily, meaning they briefly gain a pass to being a master of this specific element, which is the ability of using any technique of this specific element with the usage of one single hand-seal, being able to perform it faster than the normal shinobi in addition to abilities which depend on the user's current rank within the clan. Once the user channels their chakra within the armor, an aura envelops them entirely which adopts the color of the specific element being enhanced. When activating two elements at the same time the color of the armor turns into a combination of the two specific elements. Essentially, by channeling a specific type of elemental chakra into the armor they are currently wearing (This ability is not solely inherent to the basic Mandalorian armor, but can be used while wearing other personal armors as well), it will react to that specific chakra nature and allow the user to become a "Sage" of said element(s) for a short period of time.
Fire Sage
Mandalorian Warrior: The users proficiency with the fire element is greatly increased, so much so that they gain +10 to fire techniques. The user is alternatively capable of condensing the red aura that surrounds them into a shield capable of taking the brunt of only one B-ranked fire technique, but, as a consequence, will result in the "Fire Sage" enhancement to end prematurely.
Mandalorian Champion: The users proficiency with the fire element is greatly increased, so much so that they become immune to fire C rank and below fire techniques and gain +15 damage to fire techniques. The user is also capable of condensing the red aura that surrounds them into a shield capable of taking the brunt of only one A-ranked fire technique, although this will cause the "Fire Sage" enhancement to end prematurely.
Mandalorian Master or Higher: The users proficiency with the fire element is greatly increased, so much so that they gain +20 to fire techniques and are immune to B rank and below fire techniques. Alternatively, the user is capable of condensing the red aura that surrounds them into a shield capable of taking the brunt of only one S-ranked fire technique, although this will cause the "Fire Sage" enhancement to end prematurely as a result.
Lightning Sage
Mandalorian Warrior: The users proficiency with the lightning element is greatly increased, so much so that they gain +10 to lightning techniques. The user is alternatively capable of condensing the yellow aura that surrounds them into a shield capable of taking the brunt of only one B-ranked lightning technique, although this will cause the "Lightning Sage" enhancement to end prematurely as a result.
Mandalorian Champion: The users proficiency with the lightning element is greatly increased, so much so that they become immune to lightning techniques C rank and below and retain a +15 damage increase to their lightning techniques. Alternatively, the user is capable of condensing the yellow aura that surrounds them into a shield capable of taking the brunt of only one A-ranked lightning technique, although this will cause the "Lightning Sage" enhancement to end prematurely as a result.
Mandalorian Master or Higher: The users proficiency with the lightning element is greatly increased, so much so that they retain a +20 increase to lightning techniques and immunity to B-ranked and below lightning techniques. The user is alternatively capable of condensing the yellow aura that surrounds them into a shield capable of taking the brunt of only one S-ranked lightning technique, although this will cause the "Lightning Sage" enhancement to end prematurely as a result.
Earth Sage
Mandalorian Warrior: The users proficiency with the earth element is greatly increased, so much so that they gain a +10 increase to earth techniques, and the ability to use earth techniques without a direct connection to the earth. Alternatively, the user is capable of condensing the brown aura that surrounds them into a shield that is capable of taking the brunt of only one B-ranked earth technique, although this will cause the "Earth Sage" enhancement to end prematurely as a result.
Mandalorian Champion: The users proficiency with the earth element is greatly increased, so much so that they gain the ability to perform earth techniques with a +15 increase and without a direct connection to the earth along with immunity to C rank and below earth techniques. The user is alternatively capable of condensing the brown aura that surrounds them into a shield that is capable of taking the brunt of only one A-ranked earth technique, thus causing the "Earth Sage" enhancement to cease prematurely however.
Mandalorian Master or Higher: The users proficiency with the earth element is greatly increased, so much so that they retain their ability to perform earth technique without direct connection to the earth along with a +20 increase to earth techniques, in addition to immunity to B rank and below earth techniques. Alternatively, the user is capable of condensing the brown aura that surrounds them into a shield that is capable of taking the brunt of one S-ranked earth technique, although this will cause the "Earth Sage" enhancement to end prematurely.
Wind Sage
Mandalorian Warrior: The users proficiency with the wind element is greatly increased, so much so that they gain a +10 damage increase to wind techniques. Alternatively, the user is capable of condensing the green aura that surrounds them into a shield that is capable of taking the brunt of only one B-ranked wind technique, although this will cause the "Wind Sage" enhancement to cease prematurely.
Mandalorian Champion: The users proficiency with the wind element is greatly increased, so much so that they gain a +15 increase to wind techniques and immunity to C rank and below wind techniques. The user is also capable of condensing the green aura that surrounds them into a shield that is capable of taking the brunt of only one A-ranked wind technique, although this will cause the "Wind Sage" enhancement to prematurely end.
Mandalorian Master or Higher: The users proficiency with the wind element is greatly increased, so much so that they retain the ability to perform wind techniques with +20 increase in damage, along with immunity to B rank and below wind techniques, in addition to performing wind techniques that require a fan without the fan (User will instead use their hand or leg in a swinging motion to mimic the effect). Alternatively, the user is capable of condensing the green aura that surrounds them into a shield that is capable of taking the brunt of only one S-ranked wind technique, although this will cause the "Wind Sage" enhancement to prematurely end.
Water Sage
Mandalorian Warrior: The users proficiency with the water element is greatly increased, so much so that they gain a +10 increase to water techniques. Alternatively, the user is capable of condensing the blue aura that surrounds them into a shield that is capable of taking the brunt of only one B-ranked water technique, although this will cause the "Water Sage" enhancement to prematurely end.
Mandalorian Champion: The users proficiency with the water element is greatly increased, so much so that they gain a +15 increase to water techniques and the ability to perform water techniques without a water source while also gaining a C rank immunity against water jutsu. Alternatively, the user is capable of condensing the blue aura that surrounds them into a shield that is capable of taking the brunt of only one A-ranked water technique, although this will cause the "Water Sage" enhancement to end prematurely.
Mandalorian Master or Higher: The users proficiency with the water element is greatly increased, so much so that they gain a +20 increase to water techniques, the ability perform water techniques without a water source, and B rank immunity against water techniques. Alternatively, the user is capable of condensing the blue aura that surrounds them into a shield that is capable of taking the brunt of only one S-ranked water technique, although this will cause the "Water Sage" enhancement to prematurely end.
Restrictions:
Note: The user can only activate two elemental enhancements at a time, and they cannot be each others' strength/weakness (No fire and water enhancements active at the same time, etc).
Note: Each elemental enhancement can only be used once per battle.
Note: Only a maximum of two enhancements are capable of being activated at any given time; If two are used at the same time, they may only last for two turns, and if only one is used, it lasts for three.
Note: There is a three turn cool-down period between activating another enhancement.
Note: Condensing the aura that surrounds the user into a shield counts as a move.
Declined Very OP. An the blue part makes no sense. I'm very strict when it comes to explaining the "why" behind something. Allowing you a mode which has no "end" and empoweres 2 elements to potencially +20 plus rendering you immune to up to 2 elements... Too oped. Has to come with a drawback, needs som clear defintions of how its achieved, etc etc etc
(Mandarorian Tsuyoi Ken: Rakka Hana, Jōshō Soyokaze) - Mandalorian Strong Fist Technique: Falling Blossom, Rising Breeze
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: This is a Mandalorian technique that relies on the basic Mandalorian Armor Strengthening ability. Using the same principles behind their armor and speed strengthening, they will momentarily achieve both speed and strength that surpasses previous speed and strength boosts, increasing to that of triple their base instead of the double they were previously capable of. The user will then employ their new found speed to flick toward the opponent and proceed to perform a three hit leg combo. The three kicks will be aimed at the opponent's lower body, middle torso, and head in that order; The first low kick takes away their balance by sweeping them off their feet, the second torso kick stuns them by striking them directly in the torso region, and the very last kick is aimed at the head. Because the user is so fast it seems as if these three hits are in conjunction, making it difficult to dodge or block all three of them, however, the technique requires that the user travel in a simple linear path akin to a swift release user, thus allowing the opponent a greater chance of performing an effective counterattack. As an alternate option to the above, the user is capable of performing these three kicks in one cohesive spinning motion, using the sheer power and speed granted to them by the armor strengthening to create a large wave of compressed wind that has the ability to neutrally combat elemental ninjutsu of the same rank or below in a manner akin to the Leaf Dragon God technique.
While using this technique, the user cannot use regular or elemental ninjutsu or have any said techniques active as they perform this jutsu.
Restrictions:
Note: Can only be used twice per battle.
Note: The user cannot use any Mandalore techniques in the same turn and S rank and higher ones next turn.
Note: This technique can only be used if wearing the basic Mandalorian armor. Once performed, the user is unable to use the "Armor Strengthening" active ability on the armor for the following two turns.
Approved
(Puraimaru Mandarorian Hon'nō: Mandaroa Shi) - Primal Mandalorian Instinct: Mandolore Pride
Type: Supplementary
Rank: A
Range: Self
Chakra: 30
Damage: N/A (+20 to Mandalorian Ninjutsu) (+15 to Taijutsu)
Description: Mandaroa Shi is the will to keep on fighting even in the worst of situations or simply the will and pride a Mandalorian has to conquer their foes no matter the power difference between them. The Mandalorian taps into their
spiritual and physical energies, combining them into chakra and forces it out from deep within themselves,
overflowing their armor with chakra as a means to fight on par with overwhelming opposition by gaining small boosts in the two primary Mandalorian fighting styles; Mandalorian Ninjutsu and Close-Quarters Combat. Only the strongest of clan members are capable of harnessing this innate strength
via channeling excess chakra into their armor. Upon manifesting
the absurd amount of chakra into their armor, the Mandalorian gains a plus twenty increase in strength to all Mandalorian ninjutsu they are capable of utilizing based on their current rank
due to the armor overflowing with chakra, letting the extra spiritual energies seep out into the user's techniques, and a plus fifteen increase to all taijutsu moves
due to the armor drastically improving the user's overall physical performance from the excess physical energies flowing throughout it. After the technique wears off, the consequences for using such a technique become quite notable. The Mandalorian's stamina decreases depending on which point of the battle they first activated the technique: If having been activated at the start of battle, all Mandalorian ninjutsu they use henceforth is decreased by ten damage points along with a decrease in taijutsu attacks they use by ten damage points for the following
two turns. If having been activated when the Mandalorian has already been slightly exhausted (After at least four turns have passed in a battle before initially activating the technique), their stamina will decrease in the same manner, however, these repercussions will remain as such for the following
four turns.
If the user wishes to use this at the start of the battle, they can post this jutsu along with their armor activation by spending the thirty extra chakra to flood the armor. This would count as a move, but would not affect the timeframe.
Restrictions:
Note: Only lasts five turns.
Note: Only usable once per battle.
Approved
(Mandarorian Kodai Gihō: Subete no Yōso no Kenja) - Mandalorian Ancient Technique: Sage of All Elements
Type: Supplementary/Defensive
Rank: S
Range: Self
Chakra: 40 (-15 per turn)
Damage: N/A
Description: The Mandalorian’s signature armor vastly increases their physical abilities, but can also be used to increase their elemental chakra's potency and overall survivability using this technique
due to overloading it with elemental chakra, letting the armor essentially become the essence of whatever elemental chakra is being channeled through it. By focusing a great amount of a specific chakra within their armor (depends on the element's nature), the user gains the ability to become a legend in this specific field temporarily, meaning they briefly gain a pass to being a master of this specific element, which is the ability of using any technique of this specific element with the usage of one single hand-seal, being able to perform it faster than the normal shinobi in addition to abilities which depend on the user's current rank within the clan. Once the user channels their
elemental chakra within the armor
to signify what kind of legend they want to become, an aura envelops them entirely which adopts the color of the specific element being enhanced. When activating two elements at the same time the color of the armor turns into a combination of the two specific elements. Essentially, by channeling a specific type of elemental chakra into the armor they are currently wearing (This ability is not solely inherent to the basic Mandalorian armor, but can be used while wearing other personal armors as well), it will react to that specific chakra nature and allow the user to become a "Sage" of said element(s) for a short period of time.
Fire Sage
Mandalorian Warrior: The users proficiency with the fire element is greatly increased, so much so that they gain +10 to fire techniques.
Mandalorian Champion: The users proficiency with the fire element is greatly increased, so much so that fire techniques gain +15 damage. The user is also capable of condensing the red aura that surrounds them into a shield capable of taking the brunt of only one
B-ranked fire technique, although this will cause the "Fire Sage" enhancement to end prematurely.
Mandalorian Master or Higher: The users proficiency with the fire element is greatly increased, so much so that they gain +20 to fire techniques and are immune to
b-rank and below fire techniques. Alternatively, the user is capable of condensing the red aura that surrounds them into a shield capable of taking the brunt of only one
A-ranked fire technique, although this will cause the "Fire Sage" enhancement to end prematurely as a result.
Lightning Sage
Mandalorian Warrior: The users proficiency with the lightning element is greatly increased, so much so that they gain +10 to lightning techniques.
Mandalorian Champion: The users proficiency with the lightning element is greatly increased, so much so that they retain a +15 damage increase to their lightning techniques. Alternatively, the user is capable of condensing the yellow aura that surrounds them into a shield capable of taking the brunt of only one
B-ranked lightning technique, although this will cause the "Lightning Sage" enhancement to end prematurely as a result.
Mandalorian Master or Higher: The users proficiency with the lightning element is greatly increased, so much so that they retain a +20 increase to lightning techniques and immunity to B-ranked and below lightning techniques. The user is alternatively capable of condensing the yellow aura that surrounds them into a shield capable of taking the brunt of only one
A-ranked lightning technique, although this will cause the "Lightning Sage" enhancement to end prematurely as a result.
Earth Sage
Mandalorian Warrior: The users proficiency with the earth element is greatly increased, so much so that they gain a +10 increase to earth techniques, and the ability to use earth techniques without a direct connection to the earth.
Mandalorian Champion: The users proficiency with the earth element is greatly increased, so much so that they gain the ability to perform earth techniques with a +15 increase and without a direct connection to the earth. The user is alternatively capable of condensing the brown aura that surrounds them into a shield that is capable of taking the brunt of only one
B-ranked earth technique, thus causing the "Earth Sage" enhancement to cease prematurely however.
Mandalorian Master or Higher: The users proficiency with the earth element is greatly increased, so much so that they retain their ability to perform earth technique without direct connection to the earth along with a +20 increase to earth techniques, in addition to immunity to B rank and below earth techniques. Alternatively, the user is capable of condensing the brown aura that surrounds them into a shield that is capable of taking the brunt of one
A-ranked earth technique, although this will cause the "Earth Sage" enhancement to end prematurely.
Wind Sage
Mandalorian Warrior: The users proficiency with the wind element is greatly increased, so much so that they gain a +10 damage increase to wind techniques.
Mandalorian Champion: The users proficiency with the wind element is greatly increased, so much so that they gain a +15 increase to wind techniques. The user is also capable of condensing the green aura that surrounds them into a shield that is capable of taking the brunt of only one
B-ranked wind technique, although this will cause the "Wind Sage" enhancement to prematurely end.
Mandalorian Master or Higher: The users proficiency with the wind element is greatly increased, so much so that they retain the ability to perform wind techniques with +20 increase in damage, along with immunity to B rank and below wind techniques, in addition to performing wind techniques that require a fan without the fan (User will instead use their hand or leg in a swinging motion to mimic the effect). Alternatively, the user is capable of condensing the green aura that surrounds them into a shield that is capable of taking the brunt of only one
A-ranked wind technique, although this will cause the "Wind Sage" enhancement to prematurely end.
Water Sage
Mandalorian Warrior: The users proficiency with the water element is greatly increased, so much so that they gain a +10 increase to water techniques.
Mandalorian Champion: The users proficiency with the water element is greatly increased, so much so that they gain a +15 increase to water techniques. Alternatively, the user is capable of condensing the blue aura that surrounds them into a shield that is capable of taking the brunt of only one
B-ranked water technique, although this will cause the "Water Sage" enhancement to end prematurely.
Mandalorian Master or Higher: The users proficiency with the water element is greatly increased, so much so that they gain a +20 increase to water techniques, the ability perform water techniques without a water source, and B rank immunity against water techniques. Alternatively, the user is capable of condensing the blue aura that surrounds them into a shield that is capable of taking the brunt of only one
A-ranked water technique, although this will cause the "Water Sage" enhancement to prematurely end.
Restrictions:
Note: The user can only activate two elemental enhancements at a time, and they cannot be each others' strength/weakness (No fire and water enhancements active at the same time, etc).
Note: Each elemental enhancement can only be used once per battle.
Note: Only a maximum of two enhancements are capable of being activated at any given time; If two are used at the same time, they may only last for two turns, and if only one is used, it lasts for
four
Note: There is a three turn cool-down period between activating another enhancement.
Note: Condensing the aura that surrounds the user into a shield counts as a move.
Note: Due to the Mandalore channeling so much specific elemental chakra into their armor for such a long time, they would be restricted to using only those element(s) for two turns after this technique is over and while it is active.
Approved, edits made.
All Pending Ok, now I am confused. Is your clan going to revolve around unique armors summoned in battle to replace the basic one, techniques used through the basic armor or a mix of both? I have members submitting one things, members submitting another, eladsership changing and changing the abilities of the clan mid way... Its getting a bit all over the place... To the point where I might need to once again intervene directly. Please, first decide the direction of the clan, submit all 8 basic techniques and only then will I check personal ccjs. Additionally, on the next submission the clan leader makes, (dunno if it will be you or not) I request that all approved techniques are quoted. No need to quote the ongoing submissions. I'll treat that post as the starting point.
Yoake no Ku - Ward of Dawn
Type: Supplementary/Defensive
Rank: F-rank
Range: Short
Chakra: 50 (-20 per turn)
Damage: N/A (-20 due to exhaustion)
Description: This technique was made by Ashitaka as counter to energy based attacks that cannot be blocked by elemental ninjutsu. After channeling energy throughout every point of his body and armor, then by extending his hands outwards, parallel to the ground, Ashitaka would begin to mold the energy outwards trough his armor and form a 3x3 meter purple orb composed of the same type of energy found in the clan's repulsor beam attack, glowing with power. Due to the special traits of the Ward of Dawn, no type of energy or chakra could be spawned inside the area that the Ward of Dawn covers. Along with that, the orb would made with so much chakra that it would be able to nullify one f-rank attack, or two s-rank attacks respectively regardless of damage. What makes the Ward of Dawn special compared to other absolute defenses, is that the Ward of Dawn has two minor abilities: Blessing of Light and Weapons of Light. While the user can only choose one 'perk' for the Ward of Dawn, it is usually enough to help the user fight the toughest of opponent's in the most dire of circumstances. If the user chose to add the Blessing of Light perk onto their Ward of Dawn, whilst inside and outside the Ward, the user's armor would begin to glow in a purple hue, creating a pseudo overshield around themselves that would negate twenty points worth of damage from an incoming attack. If the user however chose to add the perk Weapons of Light onto their Ward of Dawn, the user's next attack would begin to glow in a purple cloak of energy from the Ward, causing said attack's damage to increase by twenty points.
Note: Can only be used once per battle
Note: Can only choose one of the perks, not both
Note: Ward only lasts four turns unless broken
Note: No Mandalore techniques above A-rank whilst sustaining the Ward
Note: Can only be taught by Penguin
Declined This is simply a chakra defensive shield that you produce using the abilities of the basic mandalore armor. Nothing more. Nothing really special. Despite this, I'll allow this to be done if its S-Rank, Weapons of Light and Blessing are better defined, the whole "negating chakra inside" nonesense removed and a note saying that this stays in one place even if user moves around is added.
Yoake no Ku - Ward of Dawn
Type: Supplementary/Defensive
Rank: S-rank
Range: Short
Chakra: 40-70 (-10 per turn)
Damage: N/A
Description: This technique was made by
Mand'alor the Indomitable as
a quick and near instantaneous defensive counter-measure to incoming attacks. After channeling energy throughout every point of his body and armor, then by extending his hands outwards and parallel to the ground,
the user would begin to mold the energy outwards trough his armor and form a
five by five meter purple orb composed of the same type of energy found in the clan's repulsor beam attack, glowing with power. What makes the Ward of Dawn special compared to other absolute defenses is that the Ward of Dawn has two minor abilities: Blessing of Light and Weapons of Light. While the user can only choose one 'perk' for the Ward of Dawn, it is usually enough to help the user fight the toughest of opponent's in the most dire of circumstances. If the user chose to add the Blessing of Light perk onto their Ward of Dawn, whilst inside and outside the Ward, the user's armor would begin to glow in a purple hue, creating a pseudo overshield around themselves that would negate twenty points worth of damage from an incoming attack. If the user however chose to add the perk Weapons of Light onto their Ward of Dawn, the user's next attack would begin to
leech energy from the ward, glowing in a purple cloak of energy from the Ward, causing
the respective attack's damage to increase by twenty points.
Due to the user constantly sustaining energy into the Ward as well as being restricted to only using Mandalore techniques, it would regenerate from damage that wouldn't completely break it (A-ranks and lower). Alternatively, in more dire situations, the user is capable of surging an extra thirty chakra into the ward to enhance the Blessing of Light or Weapons of Light affects by two. This in no way adds more defense to the Ward itself, just enhances the affects it brings onto the user.
Note: Can only be used
twice per battle
Note: Can only choose one of the perks, not both
Note: Ward only lasts four turns unless broken or cancled
Note:
Can only use Mandalore techniques and non elemental abilities whilst sustaining the ward
Note:
The Ward itself is stationary, being unable to move
Note: Can only be taught by Penguin
Declined, can't approve the regeneration effect. Also, not sure what you mean by enhancing by "two" as that's quite ambiguous and should be clarified more