Ok so as many of us know, the system for our genjutsu?s on this site is lacking greatly because many people, including myself, are not clear on how they can be used, avoided, broken free of, etc. Under pein87?s supervision, I am here to create a guide devoted to the rules of a new and improved genjutsu section. Of course, I am only one of many many people on this site so any helpful advice u have to offer, please post it or pm it to me. I want to help make our genjutsu system more effective and clear as to avoid any confusion or fights that may be as a result. Cooperation is key in order to make this a success and here are some working ideas for an improved genjutsu system.
- Kai release is a very useful jutsu but can seem unfair because it simply makes even the most strongest genjutsu practically useless, a rule would be no more than perhaps 3 kai releases per battle
- We need a system to decide the strength of genjutsus and keep them fair. My idea is that genjutsu?s are ranked based on their strength and some need to be revised because many are unfair because they can kill or people argue they can?t be released
- Another way of getting out genjutsus is by inflicting pain on oneself. The problem is this technique is not effective and overused because people simply stab themselves and there are no after effects of this. There needs to be some sort of damage ratio created in order to make inflicting pain on oneself a fair way to escape a genjutsu and also count as damage. My working idea is since there is kai release, if you stab yourself more that two times, you will lose due to blood loss, wound, etc.
Ranks
D-rank none of these D-rank attacks actually attack, they are mostly confusion/defenses. These defenses are fine and these jutsus are low rank so they shouldn?t be able to do much so that is good.
C-rank Some of these genjutsus are offensive while others act as counters. For the attacks, (if hit and not blocked) the damage should be around 20 ? 30 range
B-rank 2 out of 3 of the attacks have already given damage ratios, for Illusion Technique: Flower Petal Dissolve in the genjutsu if not released they are put to sleep which is commonly not put into effect
A-rank People seem to use the strongest genjutsus which are these ones when many people may not have the skill level to execute these genjutsus. We need a training system for people to be able to use advanced genjutsu but for now, 1250 posts should be able to use them.
Training System Needed
-We all know how senseis must teach us elements before we can use them, there needs to be a similar system for genjutsu. It seems like anyone could jump in there and use a strong genjutsu without proper training but I think there needs to be a system for people to learn the basics then advance further from that
Common Disputes and ?Unfair? Practices
- One of the big downfalls of genjutsu is the sharingan. There needs to be some rules put into place that some genjutsus can be successfully executed and not always AUTOMATICALLY reversed, seen through, or cancelled by a sharingan. The sharingan is very unfair but it basically makes genjutsu useless and ineffective, which makes seems unfair. Some genjutsu should be allowed to work and I think there needs to be some restrictions on sharingan in order to give genjutsu a chance and level the playing field.
Need For More Genjutsu
- Elements have such a variety of different attacks while genjutsu has relatively few attacks. We need to make more genjutsus available and create more that can be added.
- Kai release is a very useful jutsu but can seem unfair because it simply makes even the most strongest genjutsu practically useless, a rule would be no more than perhaps 3 kai releases per battle
- We need a system to decide the strength of genjutsus and keep them fair. My idea is that genjutsu?s are ranked based on their strength and some need to be revised because many are unfair because they can kill or people argue they can?t be released
- Another way of getting out genjutsus is by inflicting pain on oneself. The problem is this technique is not effective and overused because people simply stab themselves and there are no after effects of this. There needs to be some sort of damage ratio created in order to make inflicting pain on oneself a fair way to escape a genjutsu and also count as damage. My working idea is since there is kai release, if you stab yourself more that two times, you will lose due to blood loss, wound, etc.
Ranks
D-rank none of these D-rank attacks actually attack, they are mostly confusion/defenses. These defenses are fine and these jutsus are low rank so they shouldn?t be able to do much so that is good.
C-rank Some of these genjutsus are offensive while others act as counters. For the attacks, (if hit and not blocked) the damage should be around 20 ? 30 range
B-rank 2 out of 3 of the attacks have already given damage ratios, for Illusion Technique: Flower Petal Dissolve in the genjutsu if not released they are put to sleep which is commonly not put into effect
A-rank People seem to use the strongest genjutsus which are these ones when many people may not have the skill level to execute these genjutsus. We need a training system for people to be able to use advanced genjutsu but for now, 1250 posts should be able to use them.
Training System Needed
-We all know how senseis must teach us elements before we can use them, there needs to be a similar system for genjutsu. It seems like anyone could jump in there and use a strong genjutsu without proper training but I think there needs to be a system for people to learn the basics then advance further from that
Common Disputes and ?Unfair? Practices
- One of the big downfalls of genjutsu is the sharingan. There needs to be some rules put into place that some genjutsus can be successfully executed and not always AUTOMATICALLY reversed, seen through, or cancelled by a sharingan. The sharingan is very unfair but it basically makes genjutsu useless and ineffective, which makes seems unfair. Some genjutsu should be allowed to work and I think there needs to be some restrictions on sharingan in order to give genjutsu a chance and level the playing field.
Need For More Genjutsu
- Elements have such a variety of different attacks while genjutsu has relatively few attacks. We need to make more genjutsus available and create more that can be added.