β (Bekuta Kobura: Damballah Ihan) Vector Cobra: Violation of Damballah β
Rank: A
Type: Offensive/Defensive/Sup
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user activates up to 4
snakes(depending on his rank) on any part
of his body. These snakes then begin to
extend to their full 10 meter length immediately, coiling near the user to stay
close by until they are needed. The user then
releases elemental chakra through the
snakes to augment their power, increasing
their strength proportionally to which
elemental was used.
β¦ Fire: The cobra themselves has gained a very high temperature, characteristic of fire, and causing 2nd degree burns on contact, and 3rd degree on prolonged contact without having to cause actual fire.
β¦ Wind: The cobras gain a sharp cutting
property, characteristic of wind. Touching
the cobra at any point will result in a deep cut
mark forming on whatever made contact,
allowing the cobras to wrap around objects
to reduce it to mere splinters of what it once was.
β¦ Lightning: The cobras aesthetically gain
small sparks that appear periodically across
their body as lightning chakra is channeled
through them. The lightning element allows
the cobras to change their size to become
thin at any point along their bodies, which combined with the natural piercing property
of the element allows the cobras to shrink
down to a very small size(though can be seen clearly) at the end to pierce through any object like a perfect arrow. The cobra
can then reform to normal size after
completely piercing through an object a
portion at a time, meaning that the head can
be on one side of a rock, full-sized, while a
quarter of the way towards the user is shrunk to a very thin size as it's piercing
through the rock, and out the side closest to
the user the vector is normal sized once
more. The "shape-shifting" of the snakes
also allow this technique to pass through a
barrage of precise attacks (ie. shower of senbon) without making contact with
anything/losing any power.
β¦ Earth: The snakes, when infused with the
earth element, become heavier than they
normally are (10x). However, because the
speed, strength, and mobility of the
serpents are determined by the user's
chakra control, almost removing the factor of "weight" from these three aspects
though not entirely as they still move as
fast as the average earth jutsu, this
serves only two purposes: to increase the
force of impact, allowing the snakes to
crash through defenses, though they lose some momentum after impact, and to
restrain an enemy by crushing them with
the immense weight of the earth-infused
Vector Cobras. The user's earth chakra additionally allows the serpents to "meld"
with the earth, much like the "Earth Release:
Hiding in Rock Technique", allowing the
serpents to move in and out of the earth
without creating disturbances, tremors, or
otherwise altering the battlefield (though they can still be seen by sensors/Dojutsu
users/others who can "see/feel" chakra).
β¦ Water: The snakes, when given the element
water, begin to excrete a transparent sticky
fluid, similar to "Water Style: Starch Syrup
Capture Field". Because the snakes only
secrete a small portion of this fluid until it is
used, it is difficult for normal eyes to see the water while still on the snakes (though
anyone who can see/feel chakra can "see" it).
As the snakes make contact with objects,
they leave behind this chakra-infused sticky
residue which can snare other objects on it,
restraining their movements and trapping it. The snakes themselves, if they touch an
object which is weak enough (ie. solid matter
based projectiles), they can drag the object
with them, it sticking to the layer of sticky
water covering the serpents. If the Vector
Cobras have objects stuck onto them, they can dislodge them by making sharp turns,
releasing the object with a layer of sticky
water at speeds equivalent to the average water jutsu .
The cobras can then be released towards the
target, being manipulated to move in any
direction the user wishes as they move,
creating effects related to the element
infused into the snake. The cobras also can
be made to begin their assault upon activation, instead of coiling around the user.
The cobras may be used independently from
each other, but all four snakes need to have
the same element.
NOTE: Once activated, they can last 2 turns
and after that, they revert back to their
position on the user's body unless perhaps
they are destroyed. The user however, can
decide to deactivate them before the end of
their turn limit.
NOTE: Only one elemental infusion can be
used in one turn.
NOTE: Each elemental infusion can be used
2x max
Note: Can only be used 5 times max
NOTE: No other element can be used except the element that is currently infused with the
cobras. Meaning if a fire infused cobra is
activated and still active, the user can only
use Katon.
NOTE: Students will need to wait two turn in
between usage. Meisters have one turn wait.
Lets discuss.