Clouds in the Sky ☁ ☁ ☼

Shīnju

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Summoning Animal: Frigatebirds
Scroll Owner: -Jiraiya-
Other Users who have signed contract: Salamander, The Jinchuurki Uchiha, Virus.., Yin.., The Shogun
Summoning Boss if existing: Blaze, The Frigate
Other Summoning Animals tied to contract: None yet
Description and Background: The frigatebirds belong to family Fregatidae, of seabirds. There are five species in the single genus Fregata. They are also sometimes called Man of War birds or Pirate birds. They have long wings, tails and bills and the males have a red gular pouch that is inflated during the breeding season to attract a mate.

Frigatebirds are piscivores which obtain most of their food on the wing. A small amount of their diet is obtained by robbing other seabirds, a behaviour that has given the family its name, and by snatching seabird chicks.

Frigatebirds are large, with iridescent black feathers (the females have a white underbelly), with long wings (male wingspan can reach 2.3 metres) and deeply-forked tails. The males have inflatable red-coloured throat pouches called "gular pouches", which they inflate to attract females during the mating season. Having the largest wingspan to body weight ratio of any bird, they are essentially aerial, able to stay aloft for more than a week, landing only to roost or breed on trees or cliffs.

Those who sign the summoning contact will get this cool tattoo:
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For more info:

Picture:
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Approval link: >> <<

Current signers of the contract






_______________________________________​

#1

Summoning Technique: Blaze, The Frigate (Kuchiyose no jutsu: Blaze, The Frigate)
Type: Summoning Animal
Rank: S
Range: N/A
Chakra: 40
Damage: N/A
Description: The user after smearing his small amount of blood over his palm (which they used while signing the contract), perform the Boar -> Dog -> Bird -> Monkey -> Ram hand seals to summon Blaze, the boss of all Frigate birds. Blaze is somewhat larger than the hawk summoned by Sasuke in manga, apparently because of his wide wing span and deep, long forked tail. The user can ride on top of him.
Blaze specializes in fire techniques and can use fire jutsus upto A rank. As similar to all frigate birds, he is essentially aerial, has the largest wingspan to body weight ratio of any bird and he can stay aloft for more than a week.
He can build up and store the fire chakra effectively in his large red gular pouch located in his neck thus he can effectively perform the fire jutsus. While not using any jutsu via his mouth, he can carry small objects, scrolls or a person in his red gular pouch.
As he has a long wing span, he can also defect shurikens and kunais thrown at him by creating small gusts of air using his wings, deflecting them.
Notes:
  • Can be summoned only by those who've signed the summoning contact and must be taught by me(-Jiraiya-).
  • Can be summoned only once in a battle.
  • Can stay for 4 turns once summoned.
  • Can perform up to A rank fire jutsus and each jutsu counts as the user's jutsu.
  • The user cannot perform any S rank fire jutsus while Blaze is in play.
  • Can perform elemental combo with the user.
  • Can perform physical attack with wings.
  • Can talk and interact with the User.
  • Approval link: >> <<
_______________________________________​

#2

Summoning Technique: Man O'War | Magnificent Frigatebird (Kuchiyose no jutsu: Man O'War | Magnificent Frigatebird)
Type: Summoning animal
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: The user after smearing his small amount of blood over his palm (which they used while signing the contract), perform the Boar -> Dog -> Bird -> Monkey -> Ram hand seals to summon The Man O'War, the head of battalion of all Frigate birds who specialize in wind style attacks.
The Man O'War is somewhat larger than the hawk summoned by Sasuke in manga, apparently because of his wide wing span and deep, long forked tail. The user can ride on top of him.
The Man O'War specializes in wind techniques and can use wind jutsus up to A rank. . He is also silent in flight, which is one of his natural attributes and can effectively perform aerial piracy(stealing/snatching) attacks.
As similar to all frigate birds, he is essentially aerial, able to glide in the wind and can maintain flight without wing flapping using rising air currents, has the largest wingspan to body weight ratio of any bird and he can stay aloft for more than a week.
He can build up and store the wind chakra effectively in his large scarlet colored gular pouch located in his neck and in his wings thus he can effectively perform the wind jutsus. While not using any jutsu via his mouth, he can carry small objects, scrolls or a person in his red gular pouch.
As he has a long wing span, he can also defect shurikens and kunais thrown at him by creating small gusts of air using his wings, deflecting them.
Notes:
  • Can be summoned only by those who've signed the frigatebirds summoning contact and must be taught by me(-Jiraiya-).
  • The Man O'War specializes in wind & can perform wind jutsus without the need of hand seals.
  • Can be summoned only once in a battle.
  • Can stay for 3 turns once summoned.
  • Can perform up to A rank wind jutsus and each jutsu counts as the user's jutsu.
  • Can perform elemental combo with the user.
  • Can perform physical attack with wings.
  • Can talk and interact with the User.
  • Link of approval >> <<
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Shīnju

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Water

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Suiton: Water Needle Shotgun
Type: Offensive/Attack
Rank:B-Rank
Range:Short-Mid
Chakra:20
Damage:40
Description: The user gathers water into there mouth.After doing so the user forms there lips as If they are about to kiss someone leaving a small hole available for the water to go through then the user spits out the gathered water ( Just like you spit out water when you laugh) releasing the water from there mouth the user then in conjunction using shape manipulation to turn the water into to sharp water hypodermic needles. It has the same affect as a shotgun spreading the water everywhere.Once released from the users mouth the user cant control it, If the enemy gets hits by the needles they act as bullets and go straight through the body coming out the other side , Piercing vital organs on the way in.

-Can Only Be taught by Yin..
-Usable 3 times a match

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~Noni
 
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Shīnju

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Wind..
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Fuuton: Bōfūkoromo - Wind Style: Storm Mail
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: 0
Description: This technique gets initiated by the user crossing his hands above him. This prompts many air currents to gather around him, creating an hurricane surrounding his entire body. While clad in this "armor", users destructive power is boosted, allowing him to go into melee to perform wind-enhanced blows capable of shattering rock. With the hurricane preventing user to meet any wind resistance during movement and giving extra momentum speed is also increased and so is defense, with the currents moving around him being strong enough to repel enemies and prevent them from nearing him but the user is weak to fire in this state.
-Can be used once
-Lasts 4 turns
-Taijutsu increase +5
-Speed level equals a taijutsu specialist
-C rank and below ninjutsu/taijutsu have no effect
 
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Shīnju

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CJ Taught to Me
1.(Raiton:kyuushuu) Lightning:Suction
Type: Supplementary
Rank: S
Range: Short
Chakra Cost:50
Damage Points:N/A
Descriptionnce a lightning jutsu is used against the user he does 3 handseals and lifts his hands towards the coming lightning.Then he absorbs the Raiton chakra from the justu.
Note: Can be used 2 times per battle.
Note:After used the user must use lightning jutsu in the same turn to free the stored lightning chakra.
Note: Only taught by Damon Salvatore
Note:Can absorb only till A rank justus. Learned

2(Raiton- heki zairu) Lightning Release- Rope of Bolt
Type: Offensive/Attack
Rank: C-Rank
Range: Short/Mid Range
Chakra: 15 Chakra
Damage: 30 Damage
Description:
The user making the necesary handseals (horse→snake→rat→snake) raises his clenched fist in the air and with lightning chakra creates a large bolt of lightning wich then is thrown up in the air, and by using lightning chakra the user creates a rope like from the large bolt to his hand, and can us it to swing the bolt from any direction against the target.
*Note: Can only be used by Laufey.
*Note: Usable 3 times per battle.

3(Fuuton: Uindo Kuruma) - Wind Release: Wind Wheel
Type: Supplementary/Offensive
Rank: B rank
Range: Short
Chakra: 20 Chakra
Damage: 40 Damage
Description:
The user releases a certain amount of wind through there mouth wich then is rapidly spun around the user and carries the person as inside a wheel. It is highly sharp on the outside, able to cut through solid objects such as C rank and lower earth techniques and slice through human flash with little to no trouble at all. Most comonly used for traveling.
- May only be taught by Loki

4 Katon: Dangan Oikakete
Rank: A
Type: Offensive
Range: Short - Long
Chakra: 30
Damage: 60
Description: The user first performs a series of three hand seals Dog→Horse→Tiger and then gathers up a lot of fire chakra in their chest. Afterwards, via mouth or hand, they fire off a barrage of several [about 8-10], but small fireballs hot enough to scorch the ground at their opponent. However, instead of hitting them directly [which makes the target believed that they missed], the mass of fireballs gather all around the opponent and seemingly appear to floating. Finally, with the use of a single hand seal [like the one Deidera uses to create explosions], the user directs all the intense fireballs towards their opponent and explodes on contact & engulfs them in flames.
Note: Must be taught by Yānks.
Note: Can only use three times per battle

5 Fuuton: Bōfūkoromo - Wind Style: Storm Mail
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: 0
Description: This technique gets initiated by the user crossing his hands above him. This prompts many air currents to gather around him, creating an hurricane surrounding his entire body. While clad in this "armor", users destructive power is boosted, allowing him to go into melee to perform wind-enhanced blows capable of shattering rock. With the hurricane preventing user to meet any wind resistance during movement and giving extra momentum speed is also increased and so is defense, with the currents moving around him being strong enough to repel enemies and prevent them from nearing him but the user is weak to fire in this state.
-Can be used once
-Lasts 4 turns
-Taijutsu increase +5
-Speed level equals a taijutsu specialist
-C rank and below ninjutsu/taijutsu have no effect









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Shīnju

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Viperfish Summoning
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Summoning Animal: Viperfish
Scroll Owner: Fūjin
Other Users who have signed contract: None
Summoning Boss if existing: Red Gyarados
Other Summoning Animals tied to contract: Swarm of Despair
Description and Background: A viperfish is a salt water fish in the genus Chauliodus, with long, needle-like teeth and hinged lower jaws. They grow to lengths varying from of 30 cm to being as large as Large Snake Summonings like Aboa and the 3 Headed Snake Summoning. Viperfish stay near lower depths (250–5,000 feet) in the daytime and shallow at night, primarily in tropical and temperate waters. It is one of the fiercest predators in the deep sea and is believed to attack its prey by luring them with a light-producing organ called a photophore, which is located on the end of its dorsal spine. It flashes this natural light on and off, at the same time moving its dorsal spine around like a fishing rod and hanging completely still in the water. It also uses the light producing organ to communicate to potential mates and rivals. Viperfish vary in color between green, silver, and black. It uses its fang-like teeth to immobilize prey and would not be able to close its mouth because of their length, if it were not able to curve them behind its head. The first vertebra behind the head of the viperfish is known to absorb the shock of its attacks which are mainly targeted against dragonfish and other small creatures. They are able to undergo long periods with scarcely any food. Viperfish can adjust to pressure in the deeper ocean allowing them to go deeper in the ocean. All the Viperfish come from a place called the Dark Ocean. Viperfish summonings are used in battles that an water source is available or being used in fights were both the user and opponents are on top of a lake or ocean. Viperfish can be summoned on earth terrains and will be able to survive and be able to attack but only for the most of 2 turns before they need to be inside a large enough water source, depends on the size of the Viperfish, or else they will be desummoned and return back into the Dark Ocean. They could also be summoned inside large water jutsu like, Exploding Colliding Water or Giant Water Wave, so that they can deal extra damage along with the water jutsu (to be submitted as a technique or as specific abilities for specific unique summons).

Approved Here

1) (Kuchiyose no Jutsu: Akai Gyaradosu) - Summoning Technique: Red Gyarados
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: 40
Damage: N/A
Description: Red Gyarados is the boss summoning of the Viperfish and the leader of the Dark Ocean. Red Gyarados is as long as Aoda (from the Snake Summoning) and is the most veracious viperfish out of all of them. His body is covered in hard scales that gives him protection from B rank jutsus. He is also one of the fastest Viperfish and being the strongest is able to power through the water at fast speeds and can overcome A rank and below water jutsus that effect the water. He is able to use up to S rank water with great speed due to him having a water affinity. Gyarados also only obeys to though he deems worthy making him dangerous to summon. His able to dive deeply into the water without having problems being able to adjust to water pressure easily. His bites from his fangs are powerful enough to break through B rank defense that that opponent may use on their selves.
Note: Must have signed the Viperfish Summoning
Note: Can only be summoned once
Note: Stays on the field for 4 turns
Note: Gyarados using water jutsus or his bites counts as one of the user's turn.
Note: Has to be summoned in the water and if not he has one turn to get into water before being desummoned.

Approved Here

2) (Houraieso Kuchiyose: Zetsubō no Mure) - Viperfish Summoning: Swarm of Despair
Type: Offensive/Supplementary
Rank: B
Range: Short - Long (summoned short range of the user)
Chakra Cost: 20
Damage Cost: 40
Description: After the user does the required summoning jutsu hand seals, the user will summon a swarm of 100 regular size viperfish that swarms the opponent and attacks, binds, and bites them. This summoning can be done in a lake or ocean or even be combine with big enough water jutsus like Crashing Wave, Exploding Wave, etc. so that the viperfish will be able to survive in water. If done in conjunction with a water jutsu it only takes a couple a seconds to to combine the viperfish with the water jutsu. The viperfish can only survive 2 turns being outside of water before being desummoned.
Note: Can be used/summoned 3 times a battle with a 2 turn gap between uses.
Note: Viperfish stay on the field for 4 turns and if not summoned inside a water source can only be on the field for 2 turns before be desummoned.
Note: Must know the Viperfish Summoning.

Approved Here

3) (Kuchiyose no Jutsu: Kurāken) - Summoning Technique: Kraken
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: 40
Damage: N/A
Description: The Kraken is one of the most powerful viperfish that exist. Kraken is a big as Red Gyarados. His body is covered in hard scales that gives him protection from B rank jutsus that are relative to water's strengths and weaknesses. He is able to dive deeply into the water without having problems being able to adjust to water pressure easily. His bites from his fangs are powerful enough to break through any B-rank defense that the opponent may use on themselves. He is also able to power through the water at fast speeds and can overcome A-rank and below water jutsus that affect the water underwater. He is able to use up to S-rank water with great speed due to him having a water affinity. Kraken also has the ability to release a red mist (counts as a move for the user) that numbs and paralyzes opponents while viperfish signers are immune to it.
Note: Must have signed the Viperfish Summoning
Note: Can only be summoned once
Note: Stays on the field for 4 turns
Note: Kraken using water jutsus or his bites counts as one of the user's turn.
Note: Has to be summoned in the water and if not he has one turn to get into water before being desummoned.
Note: The mist numbs the opponent after one turn and after two turns of exposure they get paralyzed. And it counts as a move for a user.
What Kraken looks like:
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Approved Here

4) (Kuchiyose no Jutsu: Huntail) - Summoning Technique: Huntail
Type: Supplementary
Rank: A -Rank
Range: Short
Chakra: 30
Damage: N/A
Description: After the user does the require hand signs the user will summon a viperfish named Huntail. Huntail is 25 feet long and can swim fast in the water. Huntail has the abilities to lay eggs (up to 25 in one use) that are actually bombs in the water to help make it dangerous for the opponent to be in the water. The egg bombs have the strength of paper bombs and are B rank in damage and can detonate up to short range of where they placed. Huntail is also able to use Water Ninjutsu that doesn't require hand seals up to A rank with it counting as a turn of the user.
Note: Must be able to summon Viperfish
Note: Usage of Water or the Egg Bombs counts as a move of the user
Note: Can stay on the field for 4 turns
Note: Must be summon in water or else Huntail has 2 turns to get into water before desummoning
looks like:
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Approved Here

5) (Kuchiyose no Jutsu: Hikari) - Summoning Technique: Light
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: 40
Damage: N/A
Description: Light is a deadly viperfish due to being know as the stealthiest viperfish in the Dark Ocean. Light is 70 meters long and is blue. He is able to dive deeply into the water without having problems being able to adjust to water pressure easily. He is unique since he is able to use up to S-rank lightning with great speed due to him having a lightning affinity. Light has two unique abilities in which he can use. The first one is like normal viperfish he is able to produce a blinding bright light using his photophore (light producing organ). his second ability is he is able to make his body appear transparent by reflecting light off his scales making him look invisible in the water allowing him to sneak up on opponents to strike. Sensors and Doujutsus users will still be able to find him and when moving through the water, a ripple effect can be seen.
Note: Must have signed the Viperfish Summoning
Note: Can only be summoned once
Note: Stays on the field for 4 turns
Note: Light using lightning jutsus counts as one of the user's turn.
Note: Has to be summoned in the water and if not he has one turn to get into water before being desummoned.
Note: The light or transparent ability counts as a move and cant be used in the same turn as each other.
Looks like:
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Approved Here

Viper Arts

20) (Suiton/Baipāātsu: Baipā Fūjikome) - Water Release/Viper Arts: Viper Containment
Type: Offensive/Supplementary
Rank: A rank
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user will do the Tiger sign and by using a near by water source or spitting water from their mouth they will release a stream of water that is connected to their arm that wraps around the opponent and then pressurizes the water to the point that it makes the opponent hard to move or escape. The will then release multiple ( up to 7) Viperfishes from the sleeve arm ,of which the water is connected to, into the water and has the viperfishes attacks and binds the opponent.
Note: Must have signed the Viperfish contract
Note: Usable 4 times a match
Note: Needs a water source or be spit out of the user's mouth
Note: This counts as two moves
Note: Must be taught by Blake Belladonna

Approved Here
 
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Shīnju

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Shark Summonings

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(Kuchiyose:Kurai umi no Mako) - Summoning: Mako of The Dark Ocean
Type: Supplementary
Rank: S-Rank
Range: Short(Range of the user)-Long
Chakra: 40
Damage: N/A
Description: Twice the size of regular mako sharks 5 meters in length making Mako 10 Meters in length, The Mako of the Dark Ocean is quite the shark. Being a Mako shark he is the fastest of the shark species his body somewhat long and built like a torpedo they have the speed of a kage while in water. Due to Mako affinity to water he can use Water ability up to S-Rank , Mako is usually summoned by the user to help the user travel vast distances in water in a short amount of time , Being a shark he can dive to the bottom of the deepest oceans and also due to his blueish skin blends in with the water very good almost being a camouflage torpedo


Note:Must have signed the Shark Contract
Note:Must be summoned in water
Note:Can only be summoned once
Note:Last up to 4 turns
Note:Mako using Water techniques counts as a move


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(Same Kuchiyose: Kyasutā) - Shark Summoning: Castor
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Deep within the water country, in the village hidden in the mist dwelled a species of shark, within the dense fog lived a small yet incredible dangerous animal this animal dubbed by Taek as the Scavengers. Although the sharks were much smaller there their usual size, they compensated by using their unusual ability to swim and manipulate mist. These sharks were capable of expelling suiton from there skin, increasing the density of the mist around them to the point where the water vapor was far thicker than normal, but not solidified like regular water. Of these sharks was a teenage shark by the name of Castor. Castor is capable of merging with the mist, hunting down enemies stealthy as well as manipulating the mist around them with a power comparable to that of an A-rank water technique (this manipulation ability works in both ways, Castor can turn water into mist). Castor's last ability deals with the mist as well. Castor is capable of refracting light off the mist to turn it completely dark or blindingly bright at his leisure, due to all of his time living in the mist with the other schools of shark. This final ability is B-rank in power, and all of these abilities take away the appropriate amount of chakra for their rank.

Note: Cannot summon other sharks while Castor is on the field
Note: Castor although being summoned in water can and will immediately manipulate it into a plethora of mist.
Note: Lasts four turns in mist, or three turns without.
Note: Can only be taught by Jᴀʏ.


 
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Shīnju

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Puppets






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(Shadousutōkā) – Shadow Stalker
Rank: S
Type: Puppet
Range: N/A
Chakra Cost: 40 (To summon)
Damage Points: N/A
Description: One of Toneris most prized possessions. Stalkers engineering was that far beyond any puppet ever made due to his master being one of the creators of puppetry. His Looks and Design all play key parts as to why hes the ultimate assasination puppet. Stalker is made of lightweight extremely durable Wood from his frame to the inside of his body providing him with B-rank defense (C-rank lightning can destroy him though) testing out the durability himself toneri would dilerably fight his puppet to test it making sure its made and wont fail in battle.He also has holes around his body that can release a variety of things from Both his palms , Heels , Back & chest that can open and close on the users will.Being a puppet used for stealth missions and Assassinations stalker is proficient in Combat just like his master. Excelling in CQC And the use of Vasts amounts of weapons also. Stalker is usually decked out in red crimson shoulder and heel armor (Purely Cosmetic) and a Large evilish Syandana like cape , that compliments his dark outside perfect for night missions etc..Stalker abilities consist of excelling at CQC From weaponry to Hand to Hand combat . allowing him to use non chakra and Chakra ( No Elemental )oriented Taijutsu..But his keen ability consists of being able to manipulate and make use of his special red energy (Equivalent to A-Rank) as shown by tonerie. This special energy the puppet is able to release is only available to otsutsuki puppets seeing as it was only used by puppets controlled by them. Stalker Can send off energy blasts in the form of a beam,The red "energy" stated is no more than colored chakra( Just used energy as a substitute). Due to it being advanced, manipulated chakra it plays on equal terms with the basic 5 elements.

Note:Can Only Be Used By Otutsuki Clan Members.
Note:Stalkers Red Energy counts as a move.
Note:The user cannot use any jutsus while the puppet uses the red energy.
Note: Can Only Be taught by Shinju.


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(Sobeku) - Sobek
Rank: S
Type: Puppet
Range: N/A
Chakra Cost: 40 (To summon)
Damage Points: N/A
Description: Sobek is a Crocodile puppet. Sobek is roughly 30 ft in length , What makes sobek so special is his design and abilities . He is made up of durable thick rot resistance wood that is armored with spikes on his back , This wood allows sobek to swim in all kinds of water without the water turning his wooden body soft and weaker. He is also wrapped in a giant crocodile skin to cover his exposed wooden body. Due to his big tough wooden body He has tough armor that allows him to sustain A-Rank and below techniques (within reason) And his metal teeth allows him to easily chew through most objects. On land sobek is slow and runs 2 levels slower then standard Kage speed, but while in water he is on par with standard Kage base speed. Sobek being a replicated crocodile he shares some unique skills, Sobek can utilize the (Hiding With Camouflage Technique ) while in all types of water. It allows him to camouflage his big body in a large body of water to stalk and hunt down people or summonings using surpise attacks. Sobek also posses another ability that can only be utilized in water he can swing his tail with great force allowing him to propel himself out of the water to attack . His teeth and back spikes can also excrete puppet poison.

Note: Can Only be Used by Otsutsuki Members
Note: The camouflage counts as a move, and lasts 3 Turns
Note:The propelling of himself can only be done once every 2 turns
Note: Can only be taught by Shinju



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(Anubisu) - Anubis
Rank: S
Type: Puppet
Range: Short-Mid
Chakra Cost: 40 (To summon)
Damage Points: N/A
Description: Anubis is one of many puppets that strikes fear into the opponent its tall slender figure sends goose bumps and cold sweats down peoples neck . Made up of slender extremely durable black wood with a Skeleton Humanoid/Animal like look. He is quiet the puppet. Anubis was designed to Wreak Havoc on an opponent and or used to finish one off. He has the ability to emit chakra from his body to covering up his skeletal structure making him look as if hes real. The chakra flickers and gives off an aesthetic appearance akin to flames. It also grants anubis up to B-Rank resiliency against attacks. Being able to walk on two feet like a human anubis can also use his alternative movement method by running on all fours like the half animal he is. When running on all fours anubis runs faster than his user granting him one level higher in speed Capping out at unofficial sage unless the user is an official,if the user is already a Unofficial Sage or an official one anubis runs the same speed as them capping out at the users level if they're above kage. While in his two legged form anubis can fight on par with opponents only using taijutsu that requires no chakra. His claws are made of metal and can be used to rip into an opponent.

Note:Can Only Be Taught By Shinju
Note:Only Otsutsukis can utilize this puppet
Note: Anubis 4 legged form costs a move


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(Shivu-a)- Shiva
Rank: S
Type: Puppet
Range: Short-Mid
Chakra Cost: 40 (To summon)
Damage Points:N/A
Description: Shiva's looks are weirder than what its capable of. At a height of 7 feet, Shiva possesses four heads and six arms in total, with the intent being to make Shiva the most proficient hand-to-hand puppet ever made. It has a normal head atop the upper body followed by one on the right and left of the main head, while also having a head behind the original. As far as the arms go, it has two arms in the front, one on the left and right of it, and two in the back (see picture for visual). Shiva's form can also be altered allowing Shiva to move all six of its arms to the front (three arms on each side) and move the four heads towards the front (the two side heads turn facing the front while the head at the back turns and rises up). This mode is primarily used for fighting a single target, and enables the simultaneous usage of puppet techniques and taijutsu. Due to its frame composition, Shiva is able to passively defend against B-rank and below damage. Shiva also has a multitude of compartments ranging from holes in each palm to having several daggers inside to utilize. Having daggers, poison senbon, and poison smoke stored inside of it makes Shiva quite the foe in battle.

Note: Shiva arm/head shifting costs a move
Note: Can only be taught by shinju.
Note: Poison senbon, Poison Gas, & Taijutsu each uses up a move from the user.

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Mokushiroku | Apocalypse
Type: Offensive/Supplementary/Defensive
Rank: S
Range: Short-Long
Chakra n/a
Damage: n/a
Description:
Apocalypse is a humanoid puppet that comes with the appearance of a white Knight. His white chakra enforced wood that his armor-like body is made of gives him heightened resistance to damage, being able to little to no damage from normal physical attacks A-rank and below while also taking little to no damage from elemental or chakra-based techniques B-rank and below. He comes equipped with 2 weapons; one being his offensive weapon and the other being purely for defensive purposes. His offensive weapon is a long silverish-white sword which is used to cut enemies down. It is also capable of cutting B-rank and below solid elements with ease and still be effective (counts as a move to cut through ranked constructs). The defensive weapon, being a wide, white shield, is capable of blocking B-rank and below elemental techniques itself, being able to open up to spread taller and wider to the point it covers the whole span of his body when using to block. The sword is laced with the main poison of a puppeteer in liquid form, thus making it that much more dangerous when coming into contact with a target. Due to being a humanoid puppet, he is only capable of using jutsus that are tai based and that aren't chakra based, thus becoming limited compared to his animalistic counterparts. His body makes up for this by having blades protruding from his limbs and main body parts that are used for tai. What makes these attacks more dangerous is that all of them, similar to the sword he wields, are laced with poison that causes numerous affects (basic puppet poison). His arms and legs are also specially crafted. They have ninja wire within them that allows for him to extend/shoot his limbs out as sort of controlled projectiles, letting him extend the range of his basic taijutsu blows by a single range (up to mid). For evasive purposes, he has two pairs of small angel like wings on his back that can propel him in directions in short bursts but won't give him full fledged flight. This lets him propel up to 5m in any direction including upwards at the same speed he can usually move with ( Equal to an Unofficial Sage ranked tai master ). The last function of Apocalypse is what makes him very unique to his user. With a simple mental command, he is able to break apart his armor-like body into 6 pieces. These pieces includes the Torso, the head, both arms and both legs. Once broken apart, they attach themselves to the user, basically creating the armor over him to become a full body weapon for them to use; which would still include his sword and shield. He still maintains most of his abilities in this form, bar the extension of limbs, though it makes for greater close combat usage since the user himself can use chakra based taijutsu while gaining the minor perks of the armor.

Note: Only usable by Otsutsuki bios
Note: Extension of limbs, spreading of the shield, evasive maneuvers via the wings and turning into an armor to be used costs a move slot, though are just normal functions of the puppet that don't cost additional chakra.

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Pesuto | Plague
Type: Offensive/Supplementary/Defensive
Rank: S
Range: Short-Long
Chakra n/a
Damage: n/a
Description:
Plague is an animalistic bird-type of puppet that is made out of chakra enhanced black wood. The bird itself is about 3 times the size of an average male, with a wing span twice the size of its body. Due to the chakra infused within the wood during the crafting of the bird, it has a certain amount of resistance to damage, whether it be elemental or physical damage. The bird's outer shell is capable of resisting B-rank or below elemental techniques and A-rank or below physical attacks. With its mechanical wings and wind being "exhaled" from openings in the wings, the bird is capable of sustained flight while it is active. This specific puppet specializes in wind usage and poisons, using both in conjunction to create attacks and defenses that become highly dangerous. Having numerous openings within its body, the bird can siphon chakra from the user to perform a handful of wind-based abilities. From the wings, back, torso, or mouth, the bird may release blasts or gusts of cutting winds that act as offensive mechanisms to take down opponents (short-range). It is also able to coat it's wings and sharp talons or beak with cutting winds that extends .5m off of said appendage, which gives them the capability to rip through things in a close proximity equivalent to A-rank. Poison wise, the bird is capable of using it in both a liquid and a gaseous form, which makes all of its attacks more dangerous. Its talons, wings and beak are laced with the liquid poison, so when cutting into people it will enter their blood stream, causing the affects of said poison. Inside of its body, a gaseous version of the poison is held, which can be used at any point; either being used as a pure stream of just gas or combined with the wind attacks to create a more dangerous wind barrage. When releasing the gas with the wind, the bird is capable of controlling the flow of the wind while keeping the cutting edge, thus gaining control of where and how the gas is spread across a specific area. For example, it can be used to make a bubble of gas that is maintained so that it won't spread wildly or control the wind/gas to shoot and spread in a desired location. Aside from its wind usage and basic poisons, the bird has a couple of simple puppet-like features. Its legs are filled with ninja wiring that allows it to shoot its talons/feet off similar to grappling hooks, reaching up to mid-range at maximum. Once shot off, still connected to the legs by the wiring, the feet can be pulled back at a swift speed to bring things it has grabbed back to its body. The wings are layered with chakra infused wooden "feathers" that can be shot off as projectiles that can reach long-range. It should be noted that the feathers can also be layered with wind chakra to create an S-rank attack overall (40 chakra | 80 damage).

Note: Can only be used by an Otsutsuki bio
Note: Every wind-related ability counts as a move and is considered A-rank (chakra and damage).
Note: The S rank feather attack can only be used 3 times per battle
Note: Using the S-rank ability will result in a one turn cooldown on wind-based abilities.

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