[Closed] vs Arthorius

Alyx

Supreme
Joined
Aug 17, 2011
Messages
22,755
Kin
799💸
Kumi
988💴
Trait Points
80⚔️
You must be registered for see images
All Out Battle
Mid Ranged (7 Meters)
Terrain: The Howling Abyss; snow falling from overhead.

I shall be utilizing Miyu Busujima in signature, post you're bio and I'll start.
 

Alyx

Supreme
Joined
Aug 17, 2011
Messages
22,755
Kin
799💸
Kumi
988💴
Trait Points
80⚔️
You must be registered for see images
Hey! You! Yes you! You’re one of them!” Miyu said, approaching with her prey; her face covered with a mask. She was assigned by her superiors to hunt this one down, but she didn’t know what to expect. She’s faced several Children of Tiamat but most of them weren’t really a challenge but this one was apparently different from amongst the rest of them. “Does your chakra taste good…?! Does that divinity you were cursed a blessing to quench my unending Hunger?! Let’s find out…I’m getting excited already…” she said taking her mask off, revealing her beautiful youthful face, her bright pink eyes started to scale the body of the prey, observing for any sort of potential weak points on his body. However, as her posture loosened up – she would place her hand to her lips, tapping it in a peculiar way. “Tell me, why did you forsake your own humanity? Is it because you felt inferior to others? Or was cause you wanted to avoid death at the hands of the ‘All Mother’” she continued to press him with questions, every moment inching closer and closer towards him, until Miyu was finally in his face. “Let me taste that skin of yours…I want to feel divine too!” she said appearing behind of him now as she tried to sink her teeth into his skin, which upon impact would violently wrap the flesh from his neck, warm blood swiftly oozing out, but it wasn’t normal blood…no…it was pitch black, like the sea of mud controlling his DNA.

However, the victim was underneath the first of her traps; an illusion that masked the true Charismatic Cannibal. She would utilize the opportunity to after crafting the initial hand gesture as she grips four kunai from her tool pouch. Immediately she would toss them; which as she does – performed a unique wrist movement alongside this. Of course, due to the nature of the blade, midflight begin to gather immense amounts of wind, as they curved in the air to strike the opponent. One coming from directly in front, two his side and one more above him. She wished to test some basic reactive responses the opponent might rely upon – thus she was paying close attention to it. A predator always observes the prey for weaknesses after all. The illusion she originally created would mask her true body - as her illusionary double held his eyes shut while she gnawed on his neck, blocking his sight of the approaching blades. Once she was finished; she would utilize the Kurochi she commands to release it underneath the surface; about two meters below – to swiftly start burrowing through the terrain. It easily eat away at it in such a manner that it didn’t disturb the surface soil, though once it’s reached its intended target – it would surface from below attempting to impale the Child of Tiamat with pitch black spikes all over his body as the energy’s unquenchable hunger violently eats away at the Sea of Life.


( Genjutsu: Ba-doko-ru Ninnin ) Illusion Technique: Myriad of Mockingbirds
Rank: B
Type: Supplmentary
Range: Short-Mid
Chakra Cost: 20 (-5 per turn)
Damage Points: N/A
Description: This is a very discrete genjutsu, both in it's casting and it's effect. To cast, the user simply needs to do an hand gesture, in the direction of the target. It doesn't change anything about surroundings with the exception of people, and the immediate terrain they're placed. In essence, it allows the user to change how someone perceives someone else, and even create illusionary copies of people the user knows. The illusion is complimented with slight changes to the terrain, like bending foliage, opening doors, etc, but only if manipulated by the illusionary people. It can also remove people from the target's perspective, or remove certain characteristics of someone within sensory range of the target. While inside the genjutsu, the target is free to move and speak, which the user is able to respond through any of the illusionary creations, or him/herself, case the user chooses not to disappear.
It masks slight ambient alteration by "hidden" people, such as footsteps and speech, but not techniques. Likewise, the illusionary people can't perform techniques, only speak and interact through body motions.
*Lasts 4 turns max*
*While using it, the user cannot use any additional Genjutsu on the target and is limited to 2 additional techniques per turn*
( Ouryuujin Yarijutsu: Nan'a Tanken ) Serengeti Spears: Ivory Mambele
Type: Supplementary/Offensive
Rank: D
Range: Short-Mid
Chakra Cost: N/A
Damage Points: 20
Descritpion: Ivory Mambele is a form of projectile throwing that allows one to throw honed projectiles such as spears, kunai and shuriken. The user will pick up the projectiles and, with a flick of their wrist, they will throw the projectile at a slightly spiral rotation, which will pick up wind drag and strengthen the sharpness and steadiness of the projectile with a sheen of wind that will give the projectile a slightly white ivory hue as it flies towards the target.
Note: This also allows the practitioner to passively throw carved kunai without allowing them to pick up wind. This is a passive technique when used in that way, but also has none of the bonus that come with the style.
Note: Can throw up to 4 projectiles per usage.
Note: Can only be used once per turn.
Kurochi♎ Vile Chakra
Type: Offensive/Supplementary/Defensive
Rank: C/S
Range: Short-Long
Chakra cost: 15/40 (30)
Damage: 30/80 (60)
Description: The special chakra nature only found in Claymores, Kurochi is like the physical manifestation of their hunger and agony. The energy itself is pitch black in appearance and appears and behaves almost like water with its amorphous shape shifting and flexibility. This malleability isn't to be underestimated though, as the energy is both capable of being dense and hard enough to shatter bones and restrict targets and also precise and thin enough to remove a strand of hair. Claymores can manifest Kurochi directly within their bodies, where it can be seen dripping from their pores and eyes, as well as directly from it, or even the area short ranged around them. They are also able to manipulate this energy up to long range with chakra control and may sustain pre-existing constructs with -10 chakra per turn, for up to three turns. When creating constructs to attack Kurochi cannot be formed within 5 meters of the opponent. When in contact with living things, Kurochi's effects can be described as "warm" to the touch, not with heat but rather the effect it has where it gradually degrades the objects it touch in a parasitic manner, feeding on both the chakra and physical aspects of its target(s) until nothing is left. The Claymore can control what things the Kurochi feeds on and what it doesn't. Should the Claymore desire, this special chakra can be used to perform one of the core techniques of the clan; Primeval Gluttony. From the lowest to the highest rank of the release, the energy is able to feed on raw chakra and bodies and take the chakra into the Claymore's body like a proxy. In terms of S/W all elements one rank weak to Kurochi (raw and Senjutsu chakra) are devoured near immediately when interacting with it while neutral elements (elemental and other hyper natures like Bijuu chakra) are degraded at normal pace. Kurochi manifestations can range from as small as kunai (C ranked) to as large as the Doton technique Mountain Smash (S ranked).
Note: The S ranked version can only be performed 4x a match.
Note: If the S ranked variant is used then no other forms of Kurochi manipulation above A ranked can be used in the following turn.
3000 - 50 = 2950
200 HP
 
Last edited:

Arthorius

Regular
Joined
May 7, 2020
Messages
1,182
Kin
4,105💸
Kumi
22,106💴
Trait Points
25⚔️
You must be registered for see images
Hey! You! Yes you! You’re one of them!” Miyu said, approaching with her prey; her face covered with a mask. She was assigned by her superiors to hunt this one down, but she didn’t know what to expect. She’s faced several Children of Tiamat but most of them weren’t really a challenge but this one was apparently different from amongst the rest of them. “Does your chakra taste good…?! Does that divinity you were cursed a blessing to quench my unending Hunger?! Let’s find out…I’m getting excited already…” she said taking her mask off, revealing her beautiful youthful face, her bright pink eyes started to scale the body of the prey, observing for any sort of potential weak points on his body. However, as her posture loosened up – she would place her hand to her lips, tapping it in a peculiar way. “Tell me, why did you forsake your own humanity? Is it because you felt inferior to others? Or was cause you wanted to avoid death at the hands of the ‘All Mother’” she continued to press him with questions, every moment inching closer and closer towards him, until Miyu was finally in his face. “Let me taste that skin of yours…I want to feel divine too!” she said appearing behind of him now as she tried to sink her teeth into his skin, which upon impact would violently wrap the flesh from his neck, warm blood swiftly oozing out, but it wasn’t normal blood…no…it was pitch black, like the sea of mud controlling his DNA.

However, the victim was underneath the first of her traps; an illusion that masked the true Charismatic Cannibal. She would utilize the opportunity to after crafting the initial hand gesture as she grips four kunai from her tool pouch. Immediately she would toss them; which as she does – performed a unique wrist movement alongside this. Of course, due to the nature of the blade, midflight begin to gather immense amounts of wind, as they curved in the air to strike the opponent. One coming from directly in front, two his side and one more above him. She wished to test some basic reactive responses the opponent might rely upon – thus she was paying close attention to it. A predator always observes the prey for weaknesses after all. The illusion she originally created would mask her true body - as her illusionary double held his eyes shut while she gnawed on his neck, blocking his sight of the approaching blades. Once she was finished; she would utilize the Kurochi she commands to release it underneath the surface; about two meters below – to swiftly start burrowing through the terrain. It easily eat away at it in such a manner that it didn’t disturb the surface soil, though once it’s reached its intended target – it would surface from below attempting to impale the Child of Tiamat with pitch black spikes all over his body as the energy’s unquenchable hunger violently eats away at the Sea of Life.


( Genjutsu: Ba-doko-ru Ninnin ) Illusion Technique: Myriad of Mockingbirds
Rank: B
Type: Supplmentary
Range: Short-Mid
Chakra Cost: 20 (-5 per turn)
Damage Points: N/A
Description: This is a very discrete genjutsu, both in it's casting and it's effect. To cast, the user simply needs to do an hand gesture, in the direction of the target. It doesn't change anything about surroundings with the exception of people, and the immediate terrain they're placed. In essence, it allows the user to change how someone perceives someone else, and even create illusionary copies of people the user knows. The illusion is complimented with slight changes to the terrain, like bending foliage, opening doors, etc, but only if manipulated by the illusionary people. It can also remove people from the target's perspective, or remove certain characteristics of someone within sensory range of the target. While inside the genjutsu, the target is free to move and speak, which the user is able to respond through any of the illusionary creations, or him/herself, case the user chooses not to disappear.
It masks slight ambient alteration by "hidden" people, such as footsteps and speech, but not techniques. Likewise, the illusionary people can't perform techniques, only speak and interact through body motions.
*Lasts 4 turns max*
*While using it, the user cannot use any additional Genjutsu on the target and is limited to 2 additional techniques per turn*
( Ouryuujin Yarijutsu: Nan'a Tanken ) Serengeti Spears: Ivory Mambele
Type: Supplementary/Offensive
Rank: D
Range: Short-Mid
Chakra Cost: N/A
Damage Points: 20
Descritpion: Ivory Mambele is a form of projectile throwing that allows one to throw honed projectiles such as spears, kunai and shuriken. The user will pick up the projectiles and, with a flick of their wrist, they will throw the projectile at a slightly spiral rotation, which will pick up wind drag and strengthen the sharpness and steadiness of the projectile with a sheen of wind that will give the projectile a slightly white ivory hue as it flies towards the target.
Note: This also allows the practitioner to passively throw carved kunai without allowing them to pick up wind. This is a passive technique when used in that way, but also has none of the bonus that come with the style.
Note: Can throw up to 4 projectiles per usage.
Note: Can only be used once per turn.
Kurochi♎ Vile Chakra
Type: Offensive/Supplementary/Defensive
Rank: C/S
Range: Short-Long
Chakra cost: 15/40 (30)
Damage: 30/80 (60)
Description: The special chakra nature only found in Claymores, Kurochi is like the physical manifestation of their hunger and agony. The energy itself is pitch black in appearance and appears and behaves almost like water with its amorphous shape shifting and flexibility. This malleability isn't to be underestimated though, as the energy is both capable of being dense and hard enough to shatter bones and restrict targets and also precise and thin enough to remove a strand of hair. Claymores can manifest Kurochi directly within their bodies, where it can be seen dripping from their pores and eyes, as well as directly from it, or even the area short ranged around them. They are also able to manipulate this energy up to long range with chakra control and may sustain pre-existing constructs with -10 chakra per turn, for up to three turns. When creating constructs to attack Kurochi cannot be formed within 5 meters of the opponent. When in contact with living things, Kurochi's effects can be described as "warm" to the touch, not with heat but rather the effect it has where it gradually degrades the objects it touch in a parasitic manner, feeding on both the chakra and physical aspects of its target(s) until nothing is left. The Claymore can control what things the Kurochi feeds on and what it doesn't. Should the Claymore desire, this special chakra can be used to perform one of the core techniques of the clan; Primeval Gluttony. From the lowest to the highest rank of the release, the energy is able to feed on raw chakra and bodies and take the chakra into the Claymore's body like a proxy. In terms of S/W all elements one rank weak to Kurochi (raw and Senjutsu chakra) are devoured near immediately when interacting with it while neutral elements (elemental and other hyper natures like Bijuu chakra) are degraded at normal pace. Kurochi manifestations can range from as small as kunai (C ranked) to as large as the Doton technique Mountain Smash (S ranked).
Note: The S ranked version can only be performed 4x a match.
Note: If the S ranked variant is used then no other forms of Kurochi manipulation above A ranked can be used in the following turn.
3000 - 50 = 2950
200 HP
Lucifer watched as the stranger walked towards him, taking a mask off her face and ranting about eating him. Though his experience with humans was limited, the child of Tiamat had heard tales of cannibalistic tribes of humanoids, especially out towards the land of wind and it's deserts with the backwards nomadic tribes.

"I can't recommend trying to consume divinity, it's amusing in some ways, most of the humans would see you as an abnormality for saying the things you say. Though consumption is in your nature, you and all the others you consume and destroy everything around you and it's never enough is it?"

Lucifer replied to her coldly, but before he could continue he felt the weight on his back as the illusion leapt on to him. Immediately he became suspicious, he could sense no life from this being so it clearly wasn't the real woman, she had made no handseal so it was unlikely to be a clone, and what was more obvious still was that his life sensory could detect the woman in front of him still, though he could not see her. An illusion most likely. The sea of life flowed through Lucifers veins, the surge of chakra used to summon it up broke him from the genjutsu as his body shifted in to a hard chitinous form his skin becoming steely and dark ash grey as he grew several feet taller dashing towards the woman at accelerated velocity.

(Seimei no Umi: Genshitekina Sai Keisei) – Sea of Life: Primordial Reshaping
Type: Supplementary
Rank: A
Range: N/A (Self)
Chakra: 50 (-20 per turn)
Damage: N/A
Description: This technique generates Sea of Life material through the user’s own veins, derived from Takauji Ashikaga’s use of Voidborne Corruption. The purpose of Primordial Reshaping is to, with a limited amount of Sea of Life, allow the user to flow it through their form and reshape their body to a limited degree. With this technique the user can grow in size, up to a maximum of twice their current size, or grow smaller. The user can grow additional limbs, or heal lost limbs. They can grow horns, tails, claws, wings to fly, or chitinous armor on their body. When activated, regardless of the changes that the user wills, their skin will turn a darker ash grey. The technique will heal the user for 80 health (40 per turn) and increase their speed by 3.0x for its duration, following the type of alteration they make. For example, if they grow stronger legs then the user will run faster. If they grow wings then the user will fly faster. This technique can be used two times per battle, once per opponent. It lasts for four turns and cannot be used once it expires for three turns.

His enhanced resilience caused the blades to bounce harmlessly off his tough skin as he ran down the woman before she could act further, with the child of Tiamat attempting to slam both his fists in to her torso sending her flying backwards in pain most likely if they connected.

(Daburufisuto) Double Fist
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user punches the target with both fist into the chest with enough force to knock him down or send him flying backwards.
 

Alyx

Supreme
Joined
Aug 17, 2011
Messages
22,755
Kin
799💸
Kumi
988💴
Trait Points
80⚔️
You must be registered for see images

“Nope! Just as you serve, you’re Primordial Mother with blind loyalty – the people of my clan have an undying desire to consume that we sometimes blindly follow too!
” she responded to the man. However immediately as it came to be, his already unique body would begin to twist and contort into a new form. “Ohh?!” she said in excitement but almost immediately the opponent dashed towards her. “Shit shit shit shit…” quickly thought to herself as she immediately smiles afterwards. The response was rather, simple as she imitated him and utilize her own unique anatomy to shift form as well. Directly as the opponent strikes her, he would completely phase through her body. This was due to Miyu completely turning into Kurochi – the foul pitch-black energy the clan members are known to wield. The sheer contact alone of coming into contact with her form would rob chakra from the man as its added back into her own chakra system. However, the chakra she absorbed into herself, due to the unique nature of consumption within the clan, allowed her to read the sentiments and memories that the opponent had locked away in his mind. “Ah…Lucifer…that’s a fine name. I’ve seen and know so much about you now…doesn’t it feel warming that someone else loves you so much now?” Miyu said, still in her form as she had quickly moved past him as he passed over her body.

She knew Lucifer now, she knew his past as though she lived in the past, his feelings his everything but most importantly. She understood his devote loyalty for the Primordial Mother even more than before. “Allow me to reward your loyalty to Tiamat!” she said as she arced her shadowy fingers. She would quickly flow her poisonous chakra to her finger tips – in a spindle like threads that swiftly pierce into the ground. They would swiftly emerge directly underneath Lucifer; each of the dense threads pierced into his muddy skin. It would connect into his chakra circulatory system. The threads would pump poison into his body, eroding him from the inside out. Of course, there’s additional side effects to it but she’ll leave him figure that one out on his own.

Lovely! I can’t wait to slurp you up~” she said in her wicked form, floating above the ground by one meter. The charismatic cannibal was on the prowl though she didn't keep the techique active afterwards, as one dose of the poison was enough.


Bukimina Nisshoku♎ Ominous Eclipse
Type: Supplementary/Offensive/Defensive
Rank: B-S
Range: Short-Long
Chakra Cost: 40 (+10 per turn)
Damage: 40-80
Description: Bukimina Nisshoku is one devised solely to allow the Claymore to take direct advantage of their unique and oppressive chakra nature that is Kurochi. The technique in itself could be regarded as a "shield that kills" due to its dual nature of defense and attack at the same time. It comes in levels, or increments, which deliver slightly different results depending on how much chakra is spent. It begins foremost with the Claymore transforming their body into Kurochi completely, becoming pitch black humanoid entities that can adopt any texture they deem fit; flickering like flames, flowing like water, etc. Once the Claymore has been transformed their body allows for heightened movements (x2 to current Speed) Due to the amorphous traits of Kurochi, the Claymore will be able to not only shape themselves into anything imaginable, but also fly-- through extensive manipulation. The second side to this technique is its offensive one, where anything the Claymore so much as brushes against in this form, will immediately be subjected to the heinous effects of Kurochi, where it eats away at both physical materials and chakra alike, including "intangible" forms of chakra like un-molded sources within a person or animal. If the Claymore, while in this state phases through a technique which is of a chakra type weak to Kurochi by at least one rank, they are able to break down that chakra and add it directly to their reserves with an efficiency rate of 100%, meaning none is wasted to the environment like regular Kurochi applications, due to their bodies taking the chakra in whole. If they phase through a person, they are able to suck the chakra from the bodies (depending on rank) as well as rob the body of its vitality (physical energy) leaving drained husks behind devoid of breath or chakra. For the B ranked application, up to 50 of the opponents chakra points can be drained and passed to the Claymore, at A ranked this becomes 80 and the S ranked application can siphon a whopping 120 of the opponent's chakra directly from their chakra pool i.e. it doesn't have to be molded into a technique. Of course, just like Kurochi's regular application, the Claymore is able to decide who and what gets drained, and can pass over allies and structures with no harm done. However, the technique comes with its drawbacks, naturally, which vary depending on rank. The B ranked variant allows the Claymore to enter the state for 4 turns, with a 2 turn cooldown between uses. They can only move 5 meters (Short Ranged) each turn when evading techniques with this variant. The A ranked version allows the state to be kept for 3 turns, with a 3 turn cooldown between usages, and a maximum usage limit of 3 times. The Claymore is able to move up to 15 meters (mid ranged) each turn when evading techniques. And lastly, the S ranked variant sees the state being kept for 2 turns, with a 4 turn cooldown between usages, and a maximum usage limit of twice. The Claymore is able to move up to long ranged in a single maneuver when evading techniques.
Note: Claymore are able to alter their shapes on the fly to further evade techniques while in this state, costing an additional +10 chakra, but only once per turn.
Note: The drawbacks for each variant is as follows; B ranked: No other Kurochi techniques above A ranked can be used following it. A ranked: No Kurochi related techniques above S ranked following its activation. S ranked: No Kurochi related techniques following its activation, and none above S in the following
( Dokuton: Yūdokuna ito ) - Poison Release: Toxic Threads
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Mid
Chakra: 40 (15 to maintain)
Damage: N/A (or 80)
Description: The user concentrates dokuton chakra into the tips of their fingers extending from each of their fingers a long spindle like thread of dense liquid poison. The user is able to choose how many threads for whatever scenario but the number cannot exceed ten (one thread per finger). Then they can weave these threads throughout the battlefield to attack or around the target, somewhat similar to those used by puppet users or the threads created by (Iryō Ninjutsu: Chakra No Ito) - Medical Technique: Chakra Threads.

The threads can be funnelled into the ground to travel to the opponent's position to attack from several angles allowing for a very deceptive use. The threads can then embed themselves into the target and pierce into the opponents chakra circulatory system as well as their vascular system. Through this connection the user can pump poison directly into the opponent's body or can directly pollute their chakra with dokuton chakra causing the chakra circulatory system to decay and erode from the damage. Individuals who have had their chakra circulatory system polluted will have to mould an additional twenty chakra alongside their techniques and if the threads are connected for more than four turns the opponent will lose the ability to mould chakra until they are healed. This also causes additional damage as long as the threads are attached to the opponent and even once removed the opponent will remain poisoned until cured as per the usual requirements of poison. If dokuton chakra has been applied to their chakra circulatory system a full body purge has to be performed to removed the polluted chakra otherwise it remains in the body circulating through the body.

Alternatively if the user wishes to use the threads defensively or in a different offensive manner they can lift their hands into the air causing the threads to spiral around their body in a rapid manner. These threads begin to whip around the user at a fast pace with the potential to either create a defensive dome of fast moving threads or they can be directed to whip at the opponent to attack directly with slashing and piercing motions. Additionally the user can connect these threads to a technique they've used pumping dokuton chakra or poison directly into the technique empowering it. This has the potential to raise the rank of a technique by one up to S-rank where it merely grants an additional ten damage. Though this has to be a technique that the threads can attach to liquids

Note: Can only be used twice per battle with a two turn cool down
Note: Can only use poison techniques while this technique is being maintained

2980 - 40 + 50 = 2990 - 40 = 2950
200 HP
 

Arthorius

Regular
Joined
May 7, 2020
Messages
1,182
Kin
4,105💸
Kumi
22,106💴
Trait Points
25⚔️
You must be registered for see images

“Nope! Just as you serve, you’re Primordial Mother with blind loyalty – the people of my clan have an undying desire to consume that we sometimes blindly follow too!
” she responded to the man. However immediately as it came to be, his already unique body would begin to twist and contort into a new form. “Ohh?!” she said in excitement but almost immediately the opponent dashed towards her. “Shit shit shit shit…” quickly thought to herself as she immediately smiles afterwards. The response was rather, simple as she imitated him and utilize her own unique anatomy to shift form as well. Directly as the opponent strikes her, he would completely phase through her body. This was due to Miyu completely turning into Kurochi – the foul pitch-black energy the clan members are known to wield. The sheer contact alone of coming into contact with her form would rob chakra from the man as its added back into her own chakra system. However, the chakra she absorbed into herself, due to the unique nature of consumption within the clan, allowed her to read the sentiments and memories that the opponent had locked away in his mind. “Ah…Lucifer…that’s a fine name. I’ve seen and know so much about you now…doesn’t it feel warming that someone else loves you so much now?” Miyu said, still in her form as she had quickly moved past him as he passed over her body.

She knew Lucifer now, she knew his past as though she lived in the past, his feelings his everything but most importantly. She understood his devote loyalty for the Primordial Mother even more than before. “Allow me to reward your loyalty to Tiamat!” she said as she arced her shadowy fingers. She would quickly flow her poisonous chakra to her finger tips – in a spindle like threads that swiftly pierce into the ground. They would swiftly emerge directly underneath Lucifer; each of the dense threads pierced into his muddy skin. It would connect into his chakra circulatory system. The threads would pump poison into his body, eroding him from the inside out. Of course, there’s additional side effects to it but she’ll leave him figure that one out on his own.

Lovely! I can’t wait to slurp you up~” she said in her wicked form, floating above the ground by one meter. The charismatic cannibal was on the prowl though she didn't keep the techique active afterwards, as one dose of the poison was enough.


Bukimina Nisshoku♎ Ominous Eclipse
Type: Supplementary/Offensive/Defensive
Rank: B-S
Range: Short-Long
Chakra Cost: 40 (+10 per turn)
Damage: 40-80
Description: Bukimina Nisshoku is one devised solely to allow the Claymore to take direct advantage of their unique and oppressive chakra nature that is Kurochi. The technique in itself could be regarded as a "shield that kills" due to its dual nature of defense and attack at the same time. It comes in levels, or increments, which deliver slightly different results depending on how much chakra is spent. It begins foremost with the Claymore transforming their body into Kurochi completely, becoming pitch black humanoid entities that can adopt any texture they deem fit; flickering like flames, flowing like water, etc. Once the Claymore has been transformed their body allows for heightened movements (x2 to current Speed) Due to the amorphous traits of Kurochi, the Claymore will be able to not only shape themselves into anything imaginable, but also fly-- through extensive manipulation. The second side to this technique is its offensive one, where anything the Claymore so much as brushes against in this form, will immediately be subjected to the heinous effects of Kurochi, where it eats away at both physical materials and chakra alike, including "intangible" forms of chakra like un-molded sources within a person or animal. If the Claymore, while in this state phases through a technique which is of a chakra type weak to Kurochi by at least one rank, they are able to break down that chakra and add it directly to their reserves with an efficiency rate of 100%, meaning none is wasted to the environment like regular Kurochi applications, due to their bodies taking the chakra in whole. If they phase through a person, they are able to suck the chakra from the bodies (depending on rank) as well as rob the body of its vitality (physical energy) leaving drained husks behind devoid of breath or chakra. For the B ranked application, up to 50 of the opponents chakra points can be drained and passed to the Claymore, at A ranked this becomes 80 and the S ranked application can siphon a whopping 120 of the opponent's chakra directly from their chakra pool i.e. it doesn't have to be molded into a technique. Of course, just like Kurochi's regular application, the Claymore is able to decide who and what gets drained, and can pass over allies and structures with no harm done. However, the technique comes with its drawbacks, naturally, which vary depending on rank. The B ranked variant allows the Claymore to enter the state for 4 turns, with a 2 turn cooldown between uses. They can only move 5 meters (Short Ranged) each turn when evading techniques with this variant. The A ranked version allows the state to be kept for 3 turns, with a 3 turn cooldown between usages, and a maximum usage limit of 3 times. The Claymore is able to move up to 15 meters (mid ranged) each turn when evading techniques. And lastly, the S ranked variant sees the state being kept for 2 turns, with a 4 turn cooldown between usages, and a maximum usage limit of twice. The Claymore is able to move up to long ranged in a single maneuver when evading techniques.
Note: Claymore are able to alter their shapes on the fly to further evade techniques while in this state, costing an additional +10 chakra, but only once per turn.
Note: The drawbacks for each variant is as follows; B ranked: No other Kurochi techniques above A ranked can be used following it. A ranked: No Kurochi related techniques above S ranked following its activation. S ranked: No Kurochi related techniques following its activation, and none above S in the following
( Dokuton: Yūdokuna ito ) - Poison Release: Toxic Threads
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Mid
Chakra: 40 (15 to maintain)
Damage: N/A (or 80)
Description: The user concentrates dokuton chakra into the tips of their fingers extending from each of their fingers a long spindle like thread of dense liquid poison. The user is able to choose how many threads for whatever scenario but the number cannot exceed ten (one thread per finger). Then they can weave these threads throughout the battlefield to attack or around the target, somewhat similar to those used by puppet users or the threads created by (Iryō Ninjutsu: Chakra No Ito) - Medical Technique: Chakra Threads.

The threads can be funnelled into the ground to travel to the opponent's position to attack from several angles allowing for a very deceptive use. The threads can then embed themselves into the target and pierce into the opponents chakra circulatory system as well as their vascular system. Through this connection the user can pump poison directly into the opponent's body or can directly pollute their chakra with dokuton chakra causing the chakra circulatory system to decay and erode from the damage. Individuals who have had their chakra circulatory system polluted will have to mould an additional twenty chakra alongside their techniques and if the threads are connected for more than four turns the opponent will lose the ability to mould chakra until they are healed. This also causes additional damage as long as the threads are attached to the opponent and even once removed the opponent will remain poisoned until cured as per the usual requirements of poison. If dokuton chakra has been applied to their chakra circulatory system a full body purge has to be performed to removed the polluted chakra otherwise it remains in the body circulating through the body.

Alternatively if the user wishes to use the threads defensively or in a different offensive manner they can lift their hands into the air causing the threads to spiral around their body in a rapid manner. These threads begin to whip around the user at a fast pace with the potential to either create a defensive dome of fast moving threads or they can be directed to whip at the opponent to attack directly with slashing and piercing motions. Additionally the user can connect these threads to a technique they've used pumping dokuton chakra or poison directly into the technique empowering it. This has the potential to raise the rank of a technique by one up to S-rank where it merely grants an additional ten damage. Though this has to be a technique that the threads can attach to liquids

Note: Can only be used twice per battle with a two turn cool down
Note: Can only use poison techniques while this technique is being maintained

2980 - 40 + 50 = 2990 - 40 = 2950
200 HP
"You should be careful, invoking the name of Tiamat so freely." Lucifer stated icily, the humans had a nasty habit of mentioning her ever since the revival of her avatar, though a mere avatar and one with limited cognitive function at that, could never represent what Tiamat was.

Lucifer watched as the woman passed through him, his chitinous skin offered protection from any physical harm her technique would have caused, though his chakra was robbed nevertheless. In response to this shapeshifting, Lucifer abandoned his desire to attack the physical form, instead targeting the womans mental faculties with his considerable prowess with illusions, layering two genjutsu in the same timeframe thanks to his apex layering specialty.

Lucifer would cause the woman to feel a blade skewer her from behind, piercing through her torso with a painful hook like appendage on it's end, the blade would hold her still as a darkened corrupt version of herself stepped in front of the woman with an evil smirk, as this was happening the second illusion would be taking effect, causing her own voice to begin ringing through her head, repeating all the questions she had asked Lucifer up to this point, over and over again in a way that could drive someone to madness.


(Genjutsu: Abusaromo no Iwari) — Illusionary Technique: Absalom’s End
Type: Offensive/Supplementary
Rank: S
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: Making three handseals the user will cast a genjutsu upon the opponent, this illusionary technique causes the opponent to be suddenly impaled from behind by one or several blades, this will prevent the opponent from moving as the blades are all curved and hooked to prevent mobility. Once this has happened figure/figures will step in front of the victim holding the blades, these figures can either be simply visually similar to creations of the sea of life, or they can be a corrupted version of people important to the victim, such as their parents, lovers, friends, or other relatives. This doesn't cause additional effects, the damage caused will be mental damage caused by the blades.
Note: While the victims can't run or walk they can make handseals, so it's not a full body paralysis.
Note: Can only be used twice.
Note: No Genjutsu above A-rank next turn.

Genjutsu: Meiro No Shitsumon | Illusion Technnique: Maze Of Questions
Type:Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: Forming three handseals, the user will cast a genjutsu upon their opponent, this illusion will cause the victim to hear multiple questions posed by the user, these questions repeat constantly, over and over again in the victims head, becoming louder and faster as time progresses. This technique will cause the victim to be unable to hear anything on the battlefield due to the noise, they'll also be unable to perform certain advanced techniques, this includes fuuinjutsu due to the complexity of writing seals, medical ninjutsu due to the fine chakra control needed, or anything similar that states it requires fine or advanced chakra control. Should the victim not release this they will take damage from the constant noise.
Notes:
-The user can select the questions that will be repeated themselves should they wish, allowing for in character manipulation.
-Can only be used 3 times per battle.
-This illusion can be cast on multiple people in range with only one move slot used, however it will count towards the 3 times per battle limit, I.E two victims is two usages.
 

Alyx

Supreme
Joined
Aug 17, 2011
Messages
22,755
Kin
799💸
Kumi
988💴
Trait Points
80⚔️
Her attempt to try and create the toxic threading from the base of her palm was foiled for a moment; the immediate protrusion of foul chakra became evident to the apex huntress. “Wow wow wow!” she said shouted mentally, her back pierced by the sudden appearance of blade. The thought this wasn’t the first indication of something being “off”, it simply added validity to her own assumption. Her darkness form, it was composed of Kurochi where – simple enough weapons would have phased through her body. Yet somehow, this these blades managed to pierce her. How strange, but not only this – the bombardment of questions being sent towards her was quite…irritant to say the least. “Mmmm…you had me the first time >//<! Yet you soiled my mind with these stupid questions? Don’t threaten me with a good time then be stupid about it afterwards!” she shouted mentally, but of course it didn’t matter to her anyways since he cant hear what she’s saying. The truth is, Miyu being a Surrealist allowed her to immediately become aware her basic five senses was being manipulated, but she wanted to enjoy the illusion a little bit before she retorted.

Two illusions…which one to mess with…” she thought to herself for a moment, as she leaded her head over to the side. However, the instance she did this, a cocktail of animalistic limbs would burst through her own body. Her arms became muscular; bloated with orange fur, dipped in onyx stripes, her teeth became daggered, serrated to cut through the toughest of meats. Her legs became large, white and spotted but last but not least, an elongated torso that made her seem much taller. A tiger, shark panda and worm like chimera, all accompanied with her bodies pitch black state. She would take her powerful tiger claws, violently shredding the chaos that lingered in her mind (1), crushing the blades in her back with her powerful grip. She was master of surrealism – allowing her to utilize an originally underpowered technique in order to shatter a stronger one. The faux version of herself drafted by Lucifer would be ripped in half as she swiped once again, her feral instincts tapping into the beast. This of course was all she needed, the voices in her head? They became silenced; her own inner world returned to normal, it was now mandated by her own hands. As for the opponent, he would witness the creation of this demon chimera as she violently lunged at him on all fours. In reality; Miyu’s illusionary form commanded her real body, imitating the movements she created. The arm swipes, the lunge – it was all in tandem with one another but the illusion itself masked her real body, despite them being in juxtapose with one another. This was appropriate in allowing her guise of a form to remain hidden in within the illusion they both shared – painting the image that this truly was a new form she attained withing the Child of Tiamat’s mind.

In theory however, utilizing her Surreal Palm Mastery – she would utilize it to defend against an illusion that is one rank higher than it, but with the subject of the illusion being shredded and removed, effectively breaking the purpose of the primary illusion, the secondary accompanying illusion was automatically shattered as a result of this as well. Never the less, she was freed – as the lady quickly in her shadow form (moving twice her current speed) swiftly moved across the terrain; attempting to strike the opponent with a shadow like claw; made of Kurochi. However, the opponent would see this as the tiger claw within the illusion he was experiencing. “Hehe Lucifer!” she said in a cutesy tone.

( Shu-rute: Kohon Issaishujou ⋔ Hentai ) Surreal Palm: Creature's Compendium ⋔ Metamorphosis
Rank: B-A (A)
Type: Supplementary/Offensive/Defensive
Range: Short-Mid
Chakra Cost: 20-30 ( +5 per turn )
Damage Points: 40-60 (60)
Description: Allows the chaos of one’s mind to find solace in the heart of a wild beast. The practitioner will charge towards the target, moving erratically, before launching a series of 7 combined physical attacks. In these freestyle motions, the user is meant to physically mimic an animal, and acquire it’s mannerisms, similar to Shaolin Kung Fu. As the practitioner moves, the illusion shifts the body, turning, as the user's body appears to metamorph into that of animals, which will rip through any surrounding illusion ( of the same rank ). The illusionary animal(s) will be part of one body, the practitioners, and while the whole body can be as eclectic as Surrealism, both the illusionary avatar and the physical body will juxtapose, not necessarily equally, as the practitioner can be upright while the avatar is hunched or on all fours, but in the same axis.. Each physical strike that connects with the target will shift and shatter the illusion for a moment, until the final strike that releases it completely.
Alternatively, the user can simply metamorph a part of the body, the one primarily being used, into parts of animals, instead of turning into a complete animal. This is considered a weaker technique, B ranked ( 20 chakra, 40 damage points ), and the juxtaposition is much more noticeable, as only the metamorphed limbs will have an illusionary camouflage.

*The user may divide the 7 motions between multiple turns, spending chakra for each and counting as a move towards the jutsu count, but cannot span more than 3 turns. If done in this manner, there is a 2 turn cool down before re-initiating*
*The user is able to wield weapons, hiding them within the illusion*
*Requires a one turn cool down before re-use*
*A Rank, which creates whole metamorphosis, can only be used 4 times*
*B Rank, which creates part-metamorphosis, can only be used 6 times*
Kurochi ♎ Vile Chakra
Type: Offensive/Supplementary/Defensive
Rank: C/S (A)
Range: Short-Long
Chakra cost: 15/40 (30)
Damage: 30/80 (60)
Description: The special chakra nature only found in Claymores, Kurochi is like the physical manifestation of their hunger and agony. The energy itself is pitch black in appearance and appears and behaves almost like water with its amorphous shape shifting and flexibility. This malleability isn't to be underestimated though, as the energy is both capable of being dense and hard enough to shatter bones and restrict targets and also precise and thin enough to remove a strand of hair. Claymores can manifest Kurochi directly within their bodies, where it can be seen dripping from their pores and eyes, as well as directly from it, or even the area short ranged around them. They are also able to manipulate this energy up to long range with chakra control and may sustain pre-existing constructs with -10 chakra per turn, for up to three turns. When creating constructs to attack Kurochi cannot be formed within 5 meters of the opponent. When in contact with living things, Kurochi's effects can be described as "warm" to the touch, not with heat but rather the effect it has where it gradually degrades the objects it touch in a parasitic manner, feeding on both the chakra and physical aspects of its target(s) until nothing is left. The Claymore can control what things the Kurochi feeds on and what it doesn't. Should the Claymore desire, this special chakra can be used to perform one of the core techniques of the clan; Primeval Gluttony. From the lowest to the highest rank of the release, the energy is able to feed on raw chakra and bodies and take the chakra into the Claymore's body like a proxy. In terms of S/W all elements one rank weak to Kurochi (raw and Senjutsu chakra) are devoured near immediately when interacting with it while neutral elements (elemental and other hyper natures like Bijuu chakra) are degraded at normal pace. Kurochi manifestations can range from as small as kunai (C ranked) to as large as the Doton technique Mountain Smash (S ranked).
Note: The S ranked version can only be performed 4x a match.
Note: If the S ranked variant is used then no other forms of Kurochi manipulation above A ranked can be used in the following turn.

2980 - 30 - 30 = 2920
Masters of this style are capable of awareness 1 rank superior than their normal rank, and, same wise, bypass the genjutsu layering rules up to 4 times per battle, allowing them to use techniques 1 rank lower than normal to defend from a genjutsu.
 

Arthorius

Regular
Joined
May 7, 2020
Messages
1,182
Kin
4,105💸
Kumi
22,106💴
Trait Points
25⚔️
Her attempt to try and create the toxic threading from the base of her palm was foiled for a moment; the immediate protrusion of foul chakra became evident to the apex huntress. “Wow wow wow!” she said shouted mentally, her back pierced by the sudden appearance of blade. The thought this wasn’t the first indication of something being “off”, it simply added validity to her own assumption. Her darkness form, it was composed of Kurochi where – simple enough weapons would have phased through her body. Yet somehow, this these blades managed to pierce her. How strange, but not only this – the bombardment of questions being sent towards her was quite…irritant to say the least. “Mmmm…you had me the first time >//<! Yet you soiled my mind with these stupid questions? Don’t threaten me with a good time then be stupid about it afterwards!” she shouted mentally, but of course it didn’t matter to her anyways since he cant hear what she’s saying. The truth is, Miyu being a Surrealist allowed her to immediately become aware her basic five senses was being manipulated, but she wanted to enjoy the illusion a little bit before she retorted.

Two illusions…which one to mess with…” she thought to herself for a moment, as she leaded her head over to the side. However, the instance she did this, a cocktail of animalistic limbs would burst through her own body. Her arms became muscular; bloated with orange fur, dipped in onyx stripes, her teeth became daggered, serrated to cut through the toughest of meats. Her legs became large, white and spotted but last but not least, an elongated torso that made her seem much taller. A tiger, shark panda and worm like chimera, all accompanied with her bodies pitch black state. She would take her powerful tiger claws, violently shredding the chaos that lingered in her mind (1), crushing the blades in her back with her powerful grip. She was master of surrealism – allowing her to utilize an originally underpowered technique in order to shatter a stronger one. The faux version of herself drafted by Lucifer would be ripped in half as she swiped once again, her feral instincts tapping into the beast. This of course was all she needed, the voices in her head? They became silenced; her own inner world returned to normal, it was now mandated by her own hands. As for the opponent, he would witness the creation of this demon chimera as she violently lunged at him on all fours. In reality; Miyu’s illusionary form commanded her real body, imitating the movements she created. The arm swipes, the lunge – it was all in tandem with one another but the illusion itself masked her real body, despite them being in juxtapose with one another. This was appropriate in allowing her guise of a form to remain hidden in within the illusion they both shared – painting the image that this truly was a new form she attained withing the Child of Tiamat’s mind.

In theory however, utilizing her Surreal Palm Mastery – she would utilize it to defend against an illusion that is one rank higher than it, but with the subject of the illusion being shredded and removed, effectively breaking the purpose of the primary illusion, the secondary accompanying illusion was automatically shattered as a result of this as well. Never the less, she was freed – as the lady quickly in her shadow form (moving twice her current speed) swiftly moved across the terrain; attempting to strike the opponent with a shadow like claw; made of Kurochi. However, the opponent would see this as the tiger claw within the illusion he was experiencing. “Hehe Lucifer!” she said in a cutesy tone.

( Shu-rute: Kohon Issaishujou ⋔ Hentai ) Surreal Palm: Creature's Compendium ⋔ Metamorphosis
Rank: B-A (A)
Type: Supplementary/Offensive/Defensive
Range: Short-Mid
Chakra Cost: 20-30 ( +5 per turn )
Damage Points: 40-60 (60)
Description: Allows the chaos of one’s mind to find solace in the heart of a wild beast. The practitioner will charge towards the target, moving erratically, before launching a series of 7 combined physical attacks. In these freestyle motions, the user is meant to physically mimic an animal, and acquire it’s mannerisms, similar to Shaolin Kung Fu. As the practitioner moves, the illusion shifts the body, turning, as the user's body appears to metamorph into that of animals, which will rip through any surrounding illusion ( of the same rank ). The illusionary animal(s) will be part of one body, the practitioners, and while the whole body can be as eclectic as Surrealism, both the illusionary avatar and the physical body will juxtapose, not necessarily equally, as the practitioner can be upright while the avatar is hunched or on all fours, but in the same axis.. Each physical strike that connects with the target will shift and shatter the illusion for a moment, until the final strike that releases it completely.
Alternatively, the user can simply metamorph a part of the body, the one primarily being used, into parts of animals, instead of turning into a complete animal. This is considered a weaker technique, B ranked ( 20 chakra, 40 damage points ), and the juxtaposition is much more noticeable, as only the metamorphed limbs will have an illusionary camouflage.

*The user may divide the 7 motions between multiple turns, spending chakra for each and counting as a move towards the jutsu count, but cannot span more than 3 turns. If done in this manner, there is a 2 turn cool down before re-initiating*
*The user is able to wield weapons, hiding them within the illusion*
*Requires a one turn cool down before re-use*
*A Rank, which creates whole metamorphosis, can only be used 4 times*
*B Rank, which creates part-metamorphosis, can only be used 6 times*
Kurochi ♎ Vile Chakra
Type: Offensive/Supplementary/Defensive
Rank: C/S (A)
Range: Short-Long
Chakra cost: 15/40 (30)
Damage: 30/80 (60)
Description: The special chakra nature only found in Claymores, Kurochi is like the physical manifestation of their hunger and agony. The energy itself is pitch black in appearance and appears and behaves almost like water with its amorphous shape shifting and flexibility. This malleability isn't to be underestimated though, as the energy is both capable of being dense and hard enough to shatter bones and restrict targets and also precise and thin enough to remove a strand of hair. Claymores can manifest Kurochi directly within their bodies, where it can be seen dripping from their pores and eyes, as well as directly from it, or even the area short ranged around them. They are also able to manipulate this energy up to long range with chakra control and may sustain pre-existing constructs with -10 chakra per turn, for up to three turns. When creating constructs to attack Kurochi cannot be formed within 5 meters of the opponent. When in contact with living things, Kurochi's effects can be described as "warm" to the touch, not with heat but rather the effect it has where it gradually degrades the objects it touch in a parasitic manner, feeding on both the chakra and physical aspects of its target(s) until nothing is left. The Claymore can control what things the Kurochi feeds on and what it doesn't. Should the Claymore desire, this special chakra can be used to perform one of the core techniques of the clan; Primeval Gluttony. From the lowest to the highest rank of the release, the energy is able to feed on raw chakra and bodies and take the chakra into the Claymore's body like a proxy. In terms of S/W all elements one rank weak to Kurochi (raw and Senjutsu chakra) are devoured near immediately when interacting with it while neutral elements (elemental and other hyper natures like Bijuu chakra) are degraded at normal pace. Kurochi manifestations can range from as small as kunai (C ranked) to as large as the Doton technique Mountain Smash (S ranked).
Note: The S ranked version can only be performed 4x a match.
Note: If the S ranked variant is used then no other forms of Kurochi manipulation above A ranked can be used in the following turn.

2980 - 30 - 30 = 2920
"Enough of this human." Lucifer said as he saw the animorphed opponent hurtling towards him, with his will alone a large arm formed from his body swiping out in a 360 degree radius attempting to grab the woman in it's crushing grip leaving her immobile if successful. Additionally the corrupting influence of the sea of life would begin to affect the opponent if grabbed by the limb.

(Seimei No Umi: Imawashiki Teashi) — Sea Of Life: Abomination Limb
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra cost: 50
Damage points: N/A
Description: An ability that can be activated at will, similar in function to the autonomous arms granted by the long reach of life technique, this jutsu will summon a single large arm from the users body. This arm is capable of reaching up to mid range and grabbing enemies pulling them in to close range. Being grabbed by this autonomous arm will inflict the victim with the Amino-Geis and the hand itself has crushing force similar in effect to multiple infinite embraces. The arm persists for three turns and can grab up to three enemies at once in it's giant grip. This technique while lacking in intelligence past basic autonomy will not harm the children of Tiamat or their creations, nor will it hurt anyone currently controlled completely by the Amino-Geis. The hand itself has a health pool similar to a creation, though it has reduced HP only numbering at seventy points.
Note: May only be used thrice per battle and during this techniques duration the user may not use any forbidden ranked jutsu.
Note: Once triggered this technique will last for three turns, it will reach out and grab once each turn in a 360 sweeping motion, acting by itself not requiring a moveslot or any input from the user.
Note: Being grabbed by the hand will affect the opponents with the Amino-Geis following it's standard rulings, additionally once grasped the opponents will be unable to form handseals or move freely.

Should the arm grab the opponent, once it closes trapping them inside it would suddenly bulge inexplicably, emitting a silvery glow moments before erupting in a large burst of the sea of life, creating a large pool underneath it and also smothering the trapped opponent in the concussive sea causing considerable damage and applying additional corruption from the Amino-Geis.

(Seimei No Umi: Hiretsuna Ekibyo) — Sea Of Life: Vile Plague
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra cost: 50
Damage points: 100
Description: Manipulating the sea of life present in organisms created or controlled by the Amino-Geis will allow the user to cause the sea of life to spill out from them forcibly, this sea of life usage will only cover short range around the area it's expelled from, however it can affect multiple organisms in a single usage, allowing it to create a domino effect smothering large areas in the sea and causing powerful concussive damage to those unlucky enough to be struck. This technique while extremely lethal generally, will not harm the children of Tiamat or their creations, nor will it hurt anyone currently controlled by the Amino-Geis. Visually this technique has a warning of sorts as the organisms afflicted will experience bloating momentarily and a silvery glow engulfing them before they erupt.
Note: May only be used thrice per battle.
Note: This ability prevents the usage of forbidden rank techniques in the same turn.
Note: Organisms that are used as a medium for this will take twenty damage due to the forcible expulsion.
 

Alyx

Supreme
Joined
Aug 17, 2011
Messages
22,755
Kin
799💸
Kumi
988💴
Trait Points
80⚔️
Hehehe me? A human? Clearly that Sea of Life has corrupted you far more than you realize…allow me to demonstrate…” Miyu would say, shifting from her Kurochi state back into human. As the abomination of an arm approached; she would quickly draw the sword on her person. Utilizing the unique carvings of the blade, as she drew it she would utilize the principles of the style – she drew it and with enough gathered winds would stop the motion. The combined nature of these took only a matter of seconds; as a violently burst of compressed winds erupted in front of her. They would violently cut through the limb with ease, leaving her untouched as they continued over towards Lucifer. However, she wasn’t finished as she combined several aspects in this mere instance.

You must be registered for see images

The first was her clothing; while it remained quite literally the same in appearance; from behind however it shifted slightly. This allowed an opening to be formed, as four tentacles erupted from her lower spine. The Kagune in its Rinkaku form would take form, arcing over her body as she prepared for more up-front combat. Her eyes shifted from their normal coloration, shifting from white to pitch black with her pink irises changing crimson red. She didn’t sustain the illusion, which would expose her animalistic transformation was nothing more than illusion but this one, it was real.

As Miyu had other plans instead, as she kneaded her lightning chakra into the ground. Immediately as this accord; several electrical spikes composed of her lightning chakra would erupt from the surface. However rather than the normal coloration lightning tends to take; it would instead be pitch black in coloration, infused with kurochi. She intended on kill the man with no remorse at this point, his flesh was too desirable to not want to do so. “Lucci! Can I…just take a sample!” she asked with a wide glee on her face. Her mastery of Yang Release played a huge part in this, but due to it her body no longer suffers the penalties of utilizing certain things, including the activation and sustiment of the Kagune.


Kagune ♎ Shining Child (Passive)
Type: Weapon
Rank: A - S
Range: Short - Mid
Chakra: N/A
Damage: 60 - 80 (-40 per activation, -10 per turn)
Description: Not only did the Kureimoa develop a unique and foul chakra nature as a result of feeding on people for years, but they also garnered a curse, called Kagunes. The word Kagune in itself means "Shining Child" and is not as lovely as the name suggests. After years of dominating minor clans the Kureimoa turned to their eternal rivals; Jugo's Clan, and began ingesting their flesh, unknowingly metabolizing the chakra, which lead to their bodies ultimately turning this strange chakra and flesh into a small, cancerous growth which was later known as the "Kagune Sac". This strange piece of flesh positioned itself along the Kureimoa's spine and rested there, connecting itself to his/her nervous and chakra system like a parasite. By connecting to such a vital area on the body the Kureimoa are able to control and "flex" this Kagune sac like they would with any normal muscle. However, flexing this muscle is where this get interesting. With mental commands and a supply of chakra, the Kureimoa is able to draw the Kagune from their body and have it take form around him kind of like a liquid muscle. Kagunes are red-blackish in color coming from the color of the blood within it as well as the Kurochi surrounding it. The Kagune, when manifested, acts like another limb to the user and can be used as such with the durability of an A ranked technique which can play on par with Elemental Ninjutsu of the same rank. And just like their hosts, the Kureimoa, the Kagune is able to regenerate--albeit at a slower and more inferior rate considering it isn't exactly their own flesh. Each time the Kagune is called upon it tears through the skin quite forcefully which often times sends blood and pieces of flesh scattering from the Kureimoa's body. But, with their aforementioned healing factor this becomes negligable as the damage is healed almost as quickly as it was made. Being an organ, the Kagune can be commanded as easily as any other limb. Kurochi also covers and infuses the Kagune in various ways depending on the form taken. The Kagune and Kurochi each have A-ranked power, allowing the weapon in its entirety S-ranked durability. It seamlessly and passively regenerates from attacks A-Rank and below. This regeneration also extends to attacks above A-Rank but is more limited in use. Attacks stronger than S-Rank will shatter the Kagune but it can regenerate once from a Forbidden ranked attack and twice from an S ranked attack.

As previously stated, Kagune has 4 main forms, each one corresponding to the location it is projecting out of the Claymore's body, with their own unique usages, advantages and disadvantages. The location where the Kagune will project itself out of will be necessary to give it the shape needed. Its form can be changed but doing so forces the organ back inside the body, where it will relocate after one turn, and re-emerge (doing so cannot bypass any existing cool downs and counts as a re-activation). The color of each Kagune may vary per Claymore as well as unique variations (to be submitted as PCCJ). The Kagune can be activated passively once per fight/conflict, four times overall, with a four turn cool down each time it is deactivated. Lasts as long as the Claymore keeps paying health.

(Ukaku || 羽赫) Shining Feather
The first type of the Kagune which grows in the cervical vertebrae. When activated, the organ bursts from the Claymore's back as a pair of wings. Each wing has a bony support structure running its edges while Kurochi forms a thin membrane in between. This allows the Claymore a limited form of flight and gliding, which can be used to travel up to Mid-range at their base speed. The Claymore also gains he user gains a projectile offensive mechanism, where the Kagune is able to release kunai sized shards of Kurochi to 10 meters (Mid-range). These shards are A-Rank in power and cannot be done while in flight. This ability has a two turn cool down.

(Kōkaku || 甲赫) Shining Shell
The second type is activated upon having the organ grow or move to the thoracic vertebrae. In this form the Kagune forms an outer shell over the Claymore's arm that behaves like a sword or cleaver. Kurochi flares around the Kagune in this form and can allow it pierce or slice through techniques up to S-rank. The Kōkaku form can only reach up to 3 meters of the Claymore but can be operated in close range at the speed of the average Samurai due to its small form and lightweight material. The Kurochi enhancement can only be done once every two turns.


(Rinkaku || 鱗赫) Shining Scales
The third type is created with the growing or moving of the organ in the Lumbar vertebrae which gives the user the ability to call forth tentacles from the spine, up to 4 in number or just one (four B-ranks or one A-rank). Kurochi infuses the Kagune in this form, allowing it to devour anything it touches. For techniques lower in power than the Rinkaku, can be devoured whilst attacking to supply the Claymore (through Primeval Gluttony CCJ). The ability to devour and return chakra can only be activated once every two turns after which the Rinkaku will still function as an offensive weapon. The Rinkaku is also the second Kagune form that can reach up to 10 meters when attacking (Mid ranged).


(Bikaku || 尾赫) Shining Tail
The last kind, which is created from having the organ move to the sacrum, will project itself out from the skin in form of a flexible tail. Being made of almost entirely muscle, the Bikaku swings with enough strength to break bones and send tremors through the ground. With the added Kurochi outer layer, it is an S-ranked weapon, capable of dealing serious damage. It can also be used to cover the Claymore's leg instead, for added Taijutsu damage (+20 to leg based Tai). Once activated the ability lasts two turns, with a two turn cool down. The Bikaku can only reach up to four meters of the Claymore's body.

Note: Must be at least Ghoul rank to possess.
Note: Choosing to have a Kagune prevents the Claymore from utilizing any other CW's and must be mentioned in the biography.
(Kansō) Requip (Passive)
Type: Tool
Rank: D
Range: Self
Chakra: -5 chakra per transformation
Damage: N/A
Description: Requip is a unique brand of ninja technology namely used for those always on the move. Coming in the form of apparel; the user has the innate ability to have clothing that morphs and changes form in order to suit their needs. Within the fabric of the clothing – there exists specialized ninja technology that controls the strings and thus with the use of chakra can command it to take any form she desires. This can range from shifting from casual wear to combat ready clothing on the fly. It mimics any clothing the user may also have somewhere at home and even the coloration changes as well. This combines two aspects: the Henge no Jutsu and the morphing capabilities of the microfibers but the transformation is permanent until changed again. Transforming the clothing is passive and doesn’t take a move slot however needs – 5 per use to do so. While transforming a bright light is also emitted to prevent others from seeing the transformation until it fully forms if needed.
Lightning Release: Lightning Land Spikes (Raiton: Raikou Riki Kasui)
Rank: A
Type: Attack
Range: Short-Mid
Chakra cost: 30
Damage points: 60 + 20 = 80
Description: The user channels chakra through their feet. After the user had channeled the chakra into their feet, the user stomps their feet and sends the lightning chakra into a desired area. The lightning shoots up in that area without warning making between one and eight spikes. The spikes can go through flesh and numb the target body for one turn.
-Only used three times per battle
-Chakra Sensors and Chakra read Doujutsu Users can sense/see lightning.
( Ouryuujin Yarijutsu: Ou-Ken-Yadokari ) Serengeti Spears: The Nigerian Kapsigi King
Type: Offensive/Defensive
Rank: S
Range: Short-Mid
Chakra Cost: N/A
Damage Points: 80
Description: The Nigerian Kapsigi King is a form of gyroscopic vibrating wrist movement, as the user draws a blade parallel to the ground. The compressed air currents, trapped within the intricate carving of the blade, will start to release, creating a visible serrated blade in the empty space left by the slowly drawing blade, increasing the length of the apparent weapon. At any point, , the user stops the blade and immediately rotates it 45º degrees, which will explode the condensed air currents into a mutilating vortex of wind, roughly resembling a burst of king crabs's pincers, directed towards the target. The vortex is wide enough to deal damage and push back an elephant sized summoning at it's max potential ( drawing the blade for 10 full seconds ) and enough to create powerful but short-ranged and localized burst of shredding wind if drawn for fractions of a second.
Note: Can only be used twice full range, or 4 times short-range.
Zankokuna Teikoku ♎ Cruel Hegemony
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: N/A (+10/20 to technique)
Damage: N/A (+20 to technique)
Description: Capitalizing on the Kureimoas' innate ability to mold Kurochi within their bodies, Cruel Hegemony is a technique which details the effect dormant Kurochi in the body has on one's chakra and its applications. First, by coursing trace amounts of Kurochi through the tenketsu, the Kureimoa is able to alter the look and behavior of its regular chakra, more specifically advanced manipulations such as elemental chakra. By mixing ones chakra nature's with Kuroch a few important effects become immediately noticeable, such as the element adopting the jet black appearance of Kurochi while also sharing a few of its traits. The infused element will gain the ability to affect both chakra and matter alike, as is the characteristic trait of Kurochi. For example, a Kurochi infused fireball will be pitch black in color, obscuring vision while being able to devour the chakra and physical aspects of its target(s) unlike regular fire.Water techniques become severely discolored, looking very murky while Doton techniques become pitch black--even the tiny particles. Lightning also becomes black and solid variations of Futon (such as Vacuum Blade) becomes dark grey color. However this effect only applies to elements released directly from the Claymore's body such as the hands, mouth, feet, etc. When applied to the Kureimoa's strongest chakra nature (primary affinity) of the five base affinities (I.e. no CE's, HA's, KKG, etc) the technique takes only 10 chakra each time it is activated but 20 for all other elements.
Note: Lasts 4 turns with each usage
Note: Can only be performed 3x by Heartless Ones and below and 4x by Phantasmal Ones and up
Note: Can only be applied to elements of S ranked 3x in total and Forbidden ranked only 2x
Note: Requires a 2 turn cool down once it ends.
Note: Usable members of Ghoul rank and above.

2920 - 55 = 2865
 

Arthorius

Regular
Joined
May 7, 2020
Messages
1,182
Kin
4,105💸
Kumi
22,106💴
Trait Points
25⚔️
Hehehe me? A human? Clearly that Sea of Life has corrupted you far more than you realize…allow me to demonstrate…” Miyu would say, shifting from her Kurochi state back into human. As the abomination of an arm approached; she would quickly draw the sword on her person. Utilizing the unique carvings of the blade, as she drew it she would utilize the principles of the style – she drew it and with enough gathered winds would stop the motion. The combined nature of these took only a matter of seconds; as a violently burst of compressed winds erupted in front of her. They would violently cut through the limb with ease, leaving her untouched as they continued over towards Lucifer. However, she wasn’t finished as she combined several aspects in this mere instance.

You must be registered for see images

The first was her clothing; while it remained quite literally the same in appearance; from behind however it shifted slightly. This allowed an opening to be formed, as four tentacles erupted from her lower spine. The Kagune in its Rinkaku form would take form, arcing over her body as she prepared for more up-front combat. Her eyes shifted from their normal coloration, shifting from white to pitch black with her pink irises changing crimson red. She didn’t sustain the illusion, which would expose her animalistic transformation was nothing more than illusion but this one, it was real.

As Miyu had other plans instead, as she kneaded her lightning chakra into the ground. Immediately as this accord; several electrical spikes composed of her lightning chakra would erupt from the surface. However rather than the normal coloration lightning tends to take; it would instead be pitch black in coloration, infused with kurochi. She intended on kill the man with no remorse at this point, his flesh was too desirable to not want to do so. “Lucci! Can I…just take a sample!” she asked with a wide glee on her face. Her mastery of Yang Release played a huge part in this, but due to it her body no longer suffers the penalties of utilizing certain things, including the activation and sustiment of the Kagune.


Kagune ♎ Shining Child (Passive)
Type: Weapon
Rank: A - S
Range: Short - Mid
Chakra: N/A
Damage: 60 - 80 (-40 per activation, -10 per turn)
Description: Not only did the Kureimoa develop a unique and foul chakra nature as a result of feeding on people for years, but they also garnered a curse, called Kagunes. The word Kagune in itself means "Shining Child" and is not as lovely as the name suggests. After years of dominating minor clans the Kureimoa turned to their eternal rivals; Jugo's Clan, and began ingesting their flesh, unknowingly metabolizing the chakra, which lead to their bodies ultimately turning this strange chakra and flesh into a small, cancerous growth which was later known as the "Kagune Sac". This strange piece of flesh positioned itself along the Kureimoa's spine and rested there, connecting itself to his/her nervous and chakra system like a parasite. By connecting to such a vital area on the body the Kureimoa are able to control and "flex" this Kagune sac like they would with any normal muscle. However, flexing this muscle is where this get interesting. With mental commands and a supply of chakra, the Kureimoa is able to draw the Kagune from their body and have it take form around him kind of like a liquid muscle. Kagunes are red-blackish in color coming from the color of the blood within it as well as the Kurochi surrounding it. The Kagune, when manifested, acts like another limb to the user and can be used as such with the durability of an A ranked technique which can play on par with Elemental Ninjutsu of the same rank. And just like their hosts, the Kureimoa, the Kagune is able to regenerate--albeit at a slower and more inferior rate considering it isn't exactly their own flesh. Each time the Kagune is called upon it tears through the skin quite forcefully which often times sends blood and pieces of flesh scattering from the Kureimoa's body. But, with their aforementioned healing factor this becomes negligable as the damage is healed almost as quickly as it was made. Being an organ, the Kagune can be commanded as easily as any other limb. Kurochi also covers and infuses the Kagune in various ways depending on the form taken. The Kagune and Kurochi each have A-ranked power, allowing the weapon in its entirety S-ranked durability. It seamlessly and passively regenerates from attacks A-Rank and below. This regeneration also extends to attacks above A-Rank but is more limited in use. Attacks stronger than S-Rank will shatter the Kagune but it can regenerate once from a Forbidden ranked attack and twice from an S ranked attack.

As previously stated, Kagune has 4 main forms, each one corresponding to the location it is projecting out of the Claymore's body, with their own unique usages, advantages and disadvantages. The location where the Kagune will project itself out of will be necessary to give it the shape needed. Its form can be changed but doing so forces the organ back inside the body, where it will relocate after one turn, and re-emerge (doing so cannot bypass any existing cool downs and counts as a re-activation). The color of each Kagune may vary per Claymore as well as unique variations (to be submitted as PCCJ). The Kagune can be activated passively once per fight/conflict, four times overall, with a four turn cool down each time it is deactivated. Lasts as long as the Claymore keeps paying health.

(Ukaku || 羽赫) Shining Feather
The first type of the Kagune which grows in the cervical vertebrae. When activated, the organ bursts from the Claymore's back as a pair of wings. Each wing has a bony support structure running its edges while Kurochi forms a thin membrane in between. This allows the Claymore a limited form of flight and gliding, which can be used to travel up to Mid-range at their base speed. The Claymore also gains he user gains a projectile offensive mechanism, where the Kagune is able to release kunai sized shards of Kurochi to 10 meters (Mid-range). These shards are A-Rank in power and cannot be done while in flight. This ability has a two turn cool down.

(Kōkaku || 甲赫) Shining Shell
The second type is activated upon having the organ grow or move to the thoracic vertebrae. In this form the Kagune forms an outer shell over the Claymore's arm that behaves like a sword or cleaver. Kurochi flares around the Kagune in this form and can allow it pierce or slice through techniques up to S-rank. The Kōkaku form can only reach up to 3 meters of the Claymore but can be operated in close range at the speed of the average Samurai due to its small form and lightweight material. The Kurochi enhancement can only be done once every two turns.


(Rinkaku || 鱗赫) Shining Scales
The third type is created with the growing or moving of the organ in the Lumbar vertebrae which gives the user the ability to call forth tentacles from the spine, up to 4 in number or just one (four B-ranks or one A-rank). Kurochi infuses the Kagune in this form, allowing it to devour anything it touches. For techniques lower in power than the Rinkaku, can be devoured whilst attacking to supply the Claymore (through Primeval Gluttony CCJ). The ability to devour and return chakra can only be activated once every two turns after which the Rinkaku will still function as an offensive weapon. The Rinkaku is also the second Kagune form that can reach up to 10 meters when attacking (Mid ranged).


(Bikaku || 尾赫) Shining Tail
The last kind, which is created from having the organ move to the sacrum, will project itself out from the skin in form of a flexible tail. Being made of almost entirely muscle, the Bikaku swings with enough strength to break bones and send tremors through the ground. With the added Kurochi outer layer, it is an S-ranked weapon, capable of dealing serious damage. It can also be used to cover the Claymore's leg instead, for added Taijutsu damage (+20 to leg based Tai). Once activated the ability lasts two turns, with a two turn cool down. The Bikaku can only reach up to four meters of the Claymore's body.

Note: Must be at least Ghoul rank to possess.
Note: Choosing to have a Kagune prevents the Claymore from utilizing any other CW's and must be mentioned in the biography.
(Kansō) Requip (Passive)
Type: Tool
Rank: D
Range: Self
Chakra: -5 chakra per transformation
Damage: N/A
Description: Requip is a unique brand of ninja technology namely used for those always on the move. Coming in the form of apparel; the user has the innate ability to have clothing that morphs and changes form in order to suit their needs. Within the fabric of the clothing – there exists specialized ninja technology that controls the strings and thus with the use of chakra can command it to take any form she desires. This can range from shifting from casual wear to combat ready clothing on the fly. It mimics any clothing the user may also have somewhere at home and even the coloration changes as well. This combines two aspects: the Henge no Jutsu and the morphing capabilities of the microfibers but the transformation is permanent until changed again. Transforming the clothing is passive and doesn’t take a move slot however needs – 5 per use to do so. While transforming a bright light is also emitted to prevent others from seeing the transformation until it fully forms if needed.
Lightning Release: Lightning Land Spikes (Raiton: Raikou Riki Kasui)
Rank: A
Type: Attack
Range: Short-Mid
Chakra cost: 30
Damage points: 60 + 20 = 80
Description: The user channels chakra through their feet. After the user had channeled the chakra into their feet, the user stomps their feet and sends the lightning chakra into a desired area. The lightning shoots up in that area without warning making between one and eight spikes. The spikes can go through flesh and numb the target body for one turn.
-Only used three times per battle
-Chakra Sensors and Chakra read Doujutsu Users can sense/see lightning.
( Ouryuujin Yarijutsu: Ou-Ken-Yadokari ) Serengeti Spears: The Nigerian Kapsigi King
Type: Offensive/Defensive
Rank: S
Range: Short-Mid
Chakra Cost: N/A
Damage Points: 80
Description: The Nigerian Kapsigi King is a form of gyroscopic vibrating wrist movement, as the user draws a blade parallel to the ground. The compressed air currents, trapped within the intricate carving of the blade, will start to release, creating a visible serrated blade in the empty space left by the slowly drawing blade, increasing the length of the apparent weapon. At any point, , the user stops the blade and immediately rotates it 45º degrees, which will explode the condensed air currents into a mutilating vortex of wind, roughly resembling a burst of king crabs's pincers, directed towards the target. The vortex is wide enough to deal damage and push back an elephant sized summoning at it's max potential ( drawing the blade for 10 full seconds ) and enough to create powerful but short-ranged and localized burst of shredding wind if drawn for fractions of a second.
Note: Can only be used twice full range, or 4 times short-range.
Zankokuna Teikoku ♎ Cruel Hegemony
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: N/A (+10/20 to technique)
Damage: N/A (+20 to technique)
Description: Capitalizing on the Kureimoas' innate ability to mold Kurochi within their bodies, Cruel Hegemony is a technique which details the effect dormant Kurochi in the body has on one's chakra and its applications. First, by coursing trace amounts of Kurochi through the tenketsu, the Kureimoa is able to alter the look and behavior of its regular chakra, more specifically advanced manipulations such as elemental chakra. By mixing ones chakra nature's with Kuroch a few important effects become immediately noticeable, such as the element adopting the jet black appearance of Kurochi while also sharing a few of its traits. The infused element will gain the ability to affect both chakra and matter alike, as is the characteristic trait of Kurochi. For example, a Kurochi infused fireball will be pitch black in color, obscuring vision while being able to devour the chakra and physical aspects of its target(s) unlike regular fire.Water techniques become severely discolored, looking very murky while Doton techniques become pitch black--even the tiny particles. Lightning also becomes black and solid variations of Futon (such as Vacuum Blade) becomes dark grey color. However this effect only applies to elements released directly from the Claymore's body such as the hands, mouth, feet, etc. When applied to the Kureimoa's strongest chakra nature (primary affinity) of the five base affinities (I.e. no CE's, HA's, KKG, etc) the technique takes only 10 chakra each time it is activated but 20 for all other elements.
Note: Lasts 4 turns with each usage
Note: Can only be performed 3x by Heartless Ones and below and 4x by Phantasmal Ones and up
Note: Can only be applied to elements of S ranked 3x in total and Forbidden ranked only 2x
Note: Requires a 2 turn cool down once it ends.
Note: Usable members of Ghoul rank and above.

2920 - 55 = 2865
"You talk too much." Lucifer stated with exasperation as the blades of wind slashed the abomination limb to pieces, As this happened Lucifer would form a single handseal as several actions took place simultaenously. From his mouth erupted a violent arc of compressed water with incredible cutting power, this water was infused with the sea of life increasing it's power substantially and granting it neutrality. Finally it was infused with the power of the eye of red star, upon clashing with and overpowering the opponents jutsu it would inflict them with a debuffing effect that debilitated the woman considerably.

(Suiton: Suidanha) Water Release: Severing Wave
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80 +30 = 110
Description: After doing the Tiger hand seal, the user will quickly exhale a very thin stream of pressurized water that will be able to cut even rock. The most noteworthy feature of the technique is how fast the stream is and how sharp it can be. By moving his head, the user can alter the jet's cutting path, creating longer cuts or affecting bigger targets.

(Seimei No Umi: Karamiau) — Sea Of Life: Intertwine
Type: Offensive/Supplementary
Rank: A
Range: Short - Long
Chakra cost: 40
Damage points: N/A
Description: The user will focus their natural abilities with the sea of life in to techniques of other natures, enhancing them with the amino-geis and increasing their damage. Functioning primarily on liquids and solids, specifically ones that are expelled from the users body in some format since they need to have the sea of life added to them. This technique will grant the empowered technique an increase of thirty damage points and will cause it to take on the strengths of the sea of life, making it behave on neutral terms with everything. Additionally by carrying the amino-geis victims of this empowered technique can find themselves enslaved to the will of the user following the same rubric as the normal amino-geis rules.
Note: May only be used thrice per battle
Note: Techniques affected by this will not simply disperse but will instead create a short ranged pool of the sea of life wherever they strike
Note: This ability can only be used every other turn and forbidden rank techniques may not be used in the same turn as this.
Note: Occurs in the same timeframe as the technique it's combo'd with
Note: While the technique works on liquids and solids it can't work on energy elements and it can't work on liquids in a semi gaseous state, such as mist or frost.

(Akaihoshi no Me) – Eye of the Red Star
Type: Offensive, Supplementary
Rank: S
Range: Short – Long
Chakra: N/A (+50 chakra cost to applied technique)
Damage: N/A
Description: An enhancement cast through the user’s body as an extension to their techniques by infusing a considerable amount of chakra into them, along with trace amounts of the Sea of Life, occurring within the same timeframe. This causes any technique of the user’s to be augmented with a curse that is cast through the Sea of Life. The curse, much like the tether formed through Hungry Ghost, forms a bond through traditional counters against the user’s techniques. When the user’s techniques either strike the opponent or a source of their chakra the curse will bind to it. Those afflicted will suffer from physically debilitating effects; their maximum health will be reduced by 10 points, all damage they receive will be increased by 10% if directly struck, and they must spend 10% increased chakra for all of their techniques, not counting as additional chakra input but simply strain on their reserves. The health reduction does not count as damage, it simply counts as a reduction in maximum reserves. When the tether is broken the opponent will receive their lost health back, not including any damage sustained in the time before then. Effects of Eye of the Red Star can stack per clash between techniques, amplifying the negative effects considerably. The tether effect of Eye of the Red Star can be blocked or broken through techniques that include Yin-Yang Release or Natural Energy of equivalent chakra to the technique used. The infusion of Red Star does not count toward additional chakra infusion, simply increased strain on reserves. This technique can be used four times per battle.

The water would overpower the oncoming wind, continuing on in an attempt to slice the woman asunder, covering the field in the sea of life when it finally did come to a halt.

Sorry for the very delayed reply, I completely forgot about the fight ngl.
 

Alyx

Supreme
Joined
Aug 17, 2011
Messages
22,755
Kin
799💸
Kumi
988💴
Trait Points
80⚔️
Soooooo, I take that as a no on a nimble on your flesh?” Miyu pouted in response – but her attention was taken by the sudden appearance of water from Lucifer’s mouth. At first, she assumed she would remain fine but immediately a sudden rush of fatigued struck her. “>///< Oh my…!” she moaned, unknowing of what just afflicted her. A genjutsu? No, it couldn’t be, her basic senses weren’t going haywire as she’d imagine. Whatever it is, it really made her angry. REALLY angry, due to the fact she doesn’t know what the source was. Oh well, time wasn’t on her side as the brackish looking water was approaching her very quickly. “LUCCI!!” she screamed making a quick set of hand seals. As she did, she would stomp her foot. The immediate ground around her would become superheated, becoming liquid bismuth as a result. The molten steel would quickly burst outwards, creating a powerful wave as it crashes into the incoming water. The next immediate contact would cause yet another stack of the curse to inflict onto Miyu. “ASSASA STOP TOUCHING ME WITH SHIT I CAN’T SEE! IT’S TOO MUCH!” she complained again, despite her liking it. The wave of liquid bismuth would immediately evaporate the liquid with little trouble, though it was quite taxing to the lady. It was also infused with Kurochi; having bolstered the power of the wave with ease. She would be able to overwhelm the chakra from the opposing techniques; utilizing the kurochi infused within the wave to eat the left over chakra from clashing. As the liquid metal settles over the battle zone; she would have her Kagune dig into the ground and put her slightly into the air to have better view of the battlezone.

(Bisumaton: Jigokunomokujiroku | Bismuth Release: Apocalypse Now)
Type: Offensive
Rank: Forbidden
Range: Mid-Long
Chakra: 50 + 20 = 70
Damage: 90 (-10 to user) + 20 = 110
Description: One of the most devastating techniques in the arsenal of liquid bismuth but a rather simple technique in itself. The user will form 5 handseals; Monkey - Horse - Serpent - Ram - Bird. As the last sign(Bird) forms, they will stomp the ground and channel a massive amount of liquid bismuth into it. The ground will then evaporate and explode rapidly in all directions while a huge stream of liquid bismuth will flow straight upwards and spread all across the battlefield like a huge fountain of hell. The amount of chakra it takes to create the technique takes a toll on the user and will thus leave them slightly damaged by a chakra recoil. They will also not be able to use any other liquid bismuth techniques for 3 turns. The remains of the liquid bismuth of the initial technique will remain on the battlefield, dormant like a huge molten graveyard. The spread of the torrent can reach up to 15 meters in the air and spread out in a diameter of 25 meters. The user will of course direct the torrent away from themselves and either let it hit everything or direct it to a specific target. This technique can only be used once per battle.

Note: Usable once per battle.
Note: No Bisumaton techniques the following three turns and no techniques above S-rank of the elements composing Bismuth during the same time.
Genshi Ōkui ♎ Primeval Gluttony (Reference)
Type: Supplementary/Offensive
Rank: N/A
Range: Short
Chakra Cost: (+50 chakra per limb)
Damage: N/A
Description: The basis of the Kureimoas' lust for flesh is firmly rooted in their curse of perpetual hunger. Despite this never ending agony, they are capable of feeding ever so often and being satisfied even if for for a moment. Through feeding, a Kureimoa gains a slight euphoria, like someone eating their favorite food prepared just perfectly, along with the pent up chakra stored within the flesh of their victims. This chakra can be ingested by the Kureimoa and added to their own chakra reserves or use it to fuel various chakra intensive techniques of the clan such as healing. The human body is divided into six (6) sections when being the main course of a Kureimoa's meal; both hands, feet, and the head as well as torso. Each of these sections contain 50 points of chakra and are able to be harvested by the Kureimoa clansman through feeding. When added up this means every person consumed by the Kureimoa provides but 300 chakra points, less than 50% of their original reserves. However their Hunger doesn't end there, Claymores also possess a hunger for knowledge where they are able to access the thoughts, sentiments, memories, or even emptions of their victims through simple touch--even if the target is dead. With their ability to digest almost all forms of chakra (such as neutral, elemental, Raw Senjutsu, as well as Bijuu chakra) they are able to devour not just flesh but actual energies when presented the opportunity. This chakra eating habit can only apply to raw, unmolded chakra and not actual techniques. Meaning, they must wait until said technique has been broken down to a point where it becomes simply raw, un-molded chakra. Whenever Kurochi overpowers an opponent's technique and the physical and chakra properties of said technique have been degraded, the Claymores are able to harvest that lingering, unmolded chakra through either eating it manually or using the Kurochi as a proxy to take it into their bodies. When metabolizing the raw chakra of a deteriorated technique a Kureimoa gains 50% of the cost of said technique as chakra to their reserves. This means, an A ranked technique (30/60) reduced to chakra or a simple burst of raw chakra gives the Kureimoa only 15 chakra should it be eaten/absorbed. Due to the fact that traditional medicine and medical procedures are wasted on a Kureimoa this technique is the first of the two core CCJ that provide them their only source of sustenance and as such can be performed as many times as needed by with a lengthy cool down between uses. Accessing sentiments and absorbing lingering chakra has no cool down nor does it take a move-slot of the three allotted (this technique will still need to be referenced however).

Note: Must be of at least Ghoul rank to perform.
Note: Can only be performed every 5 turns whether in part (eating only a few limbs) or in full (eating an entire body).
Note: Can also be performed through the Kagune organ or Kurochi constructs.

2865 > 2830
180 HP
 

Arthorius

Regular
Joined
May 7, 2020
Messages
1,182
Kin
4,105💸
Kumi
22,106💴
Trait Points
25⚔️
Soooooo, I take that as a no on a nimble on your flesh?” Miyu pouted in response – but her attention was taken by the sudden appearance of water from Lucifer’s mouth. At first, she assumed she would remain fine but immediately a sudden rush of fatigued struck her. “>///< Oh my…!” she moaned, unknowing of what just afflicted her. A genjutsu? No, it couldn’t be, her basic senses weren’t going haywire as she’d imagine. Whatever it is, it really made her angry. REALLY angry, due to the fact she doesn’t know what the source was. Oh well, time wasn’t on her side as the brackish looking water was approaching her very quickly. “LUCCI!!” she screamed making a quick set of hand seals. As she did, she would stomp her foot. The immediate ground around her would become superheated, becoming liquid bismuth as a result. The molten steel would quickly burst outwards, creating a powerful wave as it crashes into the incoming water. The next immediate contact would cause yet another stack of the curse to inflict onto Miyu. “ASSASA STOP TOUCHING ME WITH SHIT I CAN’T SEE! IT’S TOO MUCH!” she complained again, despite her liking it. The wave of liquid bismuth would immediately evaporate the liquid with little trouble, though it was quite taxing to the lady. It was also infused with Kurochi; having bolstered the power of the wave with ease. She would be able to overwhelm the chakra from the opposing techniques; utilizing the kurochi infused within the wave to eat the left over chakra from clashing. As the liquid metal settles over the battle zone; she would have her Kagune dig into the ground and put her slightly into the air to have better view of the battlezone.

(Bisumaton: Jigokunomokujiroku | Bismuth Release: Apocalypse Now)
Type: Offensive
Rank: Forbidden
Range: Mid-Long
Chakra: 50 + 20 = 70
Damage: 90 (-10 to user) + 20 = 110
Description: One of the most devastating techniques in the arsenal of liquid bismuth but a rather simple technique in itself. The user will form 5 handseals; Monkey - Horse - Serpent - Ram - Bird. As the last sign(Bird) forms, they will stomp the ground and channel a massive amount of liquid bismuth into it. The ground will then evaporate and explode rapidly in all directions while a huge stream of liquid bismuth will flow straight upwards and spread all across the battlefield like a huge fountain of hell. The amount of chakra it takes to create the technique takes a toll on the user and will thus leave them slightly damaged by a chakra recoil. They will also not be able to use any other liquid bismuth techniques for 3 turns. The remains of the liquid bismuth of the initial technique will remain on the battlefield, dormant like a huge molten graveyard. The spread of the torrent can reach up to 15 meters in the air and spread out in a diameter of 25 meters. The user will of course direct the torrent away from themselves and either let it hit everything or direct it to a specific target. This technique can only be used once per battle.

Note: Usable once per battle.
Note: No Bisumaton techniques the following three turns and no techniques above S-rank of the elements composing Bismuth during the same time.
Genshi Ōkui ♎ Primeval Gluttony (Reference)
Type: Supplementary/Offensive
Rank: N/A
Range: Short
Chakra Cost: (+50 chakra per limb)
Damage: N/A
Description: The basis of the Kureimoas' lust for flesh is firmly rooted in their curse of perpetual hunger. Despite this never ending agony, they are capable of feeding ever so often and being satisfied even if for for a moment. Through feeding, a Kureimoa gains a slight euphoria, like someone eating their favorite food prepared just perfectly, along with the pent up chakra stored within the flesh of their victims. This chakra can be ingested by the Kureimoa and added to their own chakra reserves or use it to fuel various chakra intensive techniques of the clan such as healing. The human body is divided into six (6) sections when being the main course of a Kureimoa's meal; both hands, feet, and the head as well as torso. Each of these sections contain 50 points of chakra and are able to be harvested by the Kureimoa clansman through feeding. When added up this means every person consumed by the Kureimoa provides but 300 chakra points, less than 50% of their original reserves. However their Hunger doesn't end there, Claymores also possess a hunger for knowledge where they are able to access the thoughts, sentiments, memories, or even emptions of their victims through simple touch--even if the target is dead. With their ability to digest almost all forms of chakra (such as neutral, elemental, Raw Senjutsu, as well as Bijuu chakra) they are able to devour not just flesh but actual energies when presented the opportunity. This chakra eating habit can only apply to raw, unmolded chakra and not actual techniques. Meaning, they must wait until said technique has been broken down to a point where it becomes simply raw, un-molded chakra. Whenever Kurochi overpowers an opponent's technique and the physical and chakra properties of said technique have been degraded, the Claymores are able to harvest that lingering, unmolded chakra through either eating it manually or using the Kurochi as a proxy to take it into their bodies. When metabolizing the raw chakra of a deteriorated technique a Kureimoa gains 50% of the cost of said technique as chakra to their reserves. This means, an A ranked technique (30/60) reduced to chakra or a simple burst of raw chakra gives the Kureimoa only 15 chakra should it be eaten/absorbed. Due to the fact that traditional medicine and medical procedures are wasted on a Kureimoa this technique is the first of the two core CCJ that provide them their only source of sustenance and as such can be performed as many times as needed by with a lengthy cool down between uses. Accessing sentiments and absorbing lingering chakra has no cool down nor does it take a move-slot of the three allotted (this technique will still need to be referenced however).

Note: Must be of at least Ghoul rank to perform.
Note: Can only be performed every 5 turns whether in part (eating only a few limbs) or in full (eating an entire body).
Note: Can also be performed through the Kagune organ or Kurochi constructs.

2865 > 2830
180 HP
"No, you may not 'nibble' on my flesh you strange human." Lucifer replied with an annoyed tone, the woman was incredibly frustrating and for some reason she hadn't been defeated by his attacks yet.

Focusing chakra through his body Lucifer would summon up the powers of the ocean of creation, converting it to a gaseous state and ejecting it from his body in powerful sweeping arcs that would devastate anything in front of him, including the oncoming bismuth attack, the vile waves of his attack were once again imbued with the eye of the red star further increasing the curse he had placed on his foe.

(Seimei No Umi: Hiretsuna Kigen) — Sea Of Life: Vile Genesis
Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra cost: 60 +50 =110
Damage points: 120
Description: The user will focus their natural abilities with the sea of life before converting it in to the gaseous state of vile haze and releasing it from their body in razor sharp arcs of vile haze in a perfect sphere. This sphere of razor sharp haze will decimate the range it covers melting and slicing anything it makes contact with. As mentioned this technique takes the form of vile haze, as such it doesn't carry the Amino-Geis, however it has incredible heat which inflicts lingering damage that can't be healed through regular means such as medjutsu or sage mode healing, requiring advanced healing abilities such as Yang release. A unique aspect of this technique is that any life form struck by this that somehow survives the incredibly potent heat and slicing damage will find themself inflicted with continual burning damage as the haze like gas sticks to their body like napalm, causing twenty damage per turn until it's removed. This technique while extremely lethal generally, will not harm the children of Tiamat or their creations, nor will it hurt anyone currently controlled by the Amino-Geis.
Note: May only be used twice per battle
Note: This ability prevents the usage of forbidden rank techniques in the same turn.
Note: After this ability is used, the user may not access the vile haze gaseous sea of life for three turns.

(Akaihoshi no Me) – Eye of the Red Star
Type: Offensive, Supplementary
Rank: S
Range: Short – Long
Chakra: N/A (+50 chakra cost to applied technique)
Damage: N/A
Description: An enhancement cast through the user’s body as an extension to their techniques by infusing a considerable amount of chakra into them, along with trace amounts of the Sea of Life, occurring within the same timeframe. This causes any technique of the user’s to be augmented with a curse that is cast through the Sea of Life. The curse, much like the tether formed through Hungry Ghost, forms a bond through traditional counters against the user’s techniques. When the user’s techniques either strike the opponent or a source of their chakra the curse will bind to it. Those afflicted will suffer from physically debilitating effects; their maximum health will be reduced by 10 points, all damage they receive will be increased by 10% if directly struck, and they must spend 10% increased chakra for all of their techniques, not counting as additional chakra input but simply strain on their reserves. The health reduction does not count as damage, it simply counts as a reduction in maximum reserves. When the tether is broken the opponent will receive their lost health back, not including any damage sustained in the time before then. Effects of Eye of the Red Star can stack per clash between techniques, amplifying the negative effects considerably. The tether effect of Eye of the Red Star can be blocked or broken through techniques that include Yin-Yang Release or Natural Energy of equivalent chakra to the technique used. The infusion of Red Star does not count toward additional chakra infusion, simply increased strain on reserves. This technique can be used four times per battle.

With this completed and the attack heading towards his enemy, Lucifer would release the sea of life from the bottom of his feet where it travelled under the surface of the terrain and began to propogate hollowing out the earth and filling it with the sea of life over time.

(Seimei No Umi: Hokubu Keiji) — Sea Of Life: Hokubu Revelations
Type: Offensive/Supplementary
Rank: S
Range: Short - Long
Chakra cost: 50
Damage points: 100
Description: Releasing the sea of life from the soles of their feet, the user will pump huge amounts of the mud like substance in to the earth, the heat and power of the sea of life will hollow out the earth, however the earth won’t be visibly cracked on the surface level initially. After a set amount of time however the ground under the user and all around the area up to long range will become the sea of life, at which point the user can cause it to crack and erupt forth with a handseal, depending on the time that the user spends before triggering the eruption will determine how much of the area is converted. Impact damage will be caused to anyone touched by the sea of life who isn’t immune to it. Two turns after the user has triggered the cracking earth, they will be able to summon forth familiars from the swamp, these familiars will be formed from the sea of life made from bugs that rest in the earth they can appear as demonic beetles or worms, they carry the amino-geis but cause no damage, relying on latching on to other living beings to convert them.
Note: The technique will start at short range and each turn will add a range, at four turns the user can convert an entire landmark in to the sea of life, but doing this will count as two usages of the technique.
Note: The technique carries the Amino-Geis and can convert life that comes in to contact with it, which allows the user to create the familiars.
Note: The familiars cause no damage, up to 4 can be made and can be commanded with freeform description at no move cost.
Note: Can only be used twice, once every two turns.
 

Alyx

Supreme
Joined
Aug 17, 2011
Messages
22,755
Kin
799💸
Kumi
988💴
Trait Points
80⚔️
Eh? Human? Oh right! You tend to refer to none Children of Tiamat as humans!” she said as thought she knew all the time. It was only because of her gluttonous nature for chakra was she able to deduct this. Never mind that, her previous consumption revealed the truth behind her current state. Some sort of…curse, that yet again inflicted on her as it slowly chipped away at her physical energy. Never minding that for a moment; a giant blast of superheated energy coming directly towards her. Her immediate response however was pretty simplistic as she rapidly released chakra from her body. This chakra would take the form giant ethereal snakes composed of Yang Release mixed with Water and Lightning. As the giant snakes came to life; they would mentally be directed by Miyu. They would immediately pierce into the opposing sphere; their bodies also pitch black due to the Kurochi surging through them. The left-over chakra once again being consumed from the opposing technique and its infusion. She was struck once more with the annoying curse; much to her annoyance. She would utilize her Kagune to start moving towards the enemy; as two of them kept her off the ground but the other two burrowed below the surface. As it would be done at the same time of her crafting the snakes; one of the tentacles would swiftly burst through the surface of the terrain in an attempt to grip onto Lucifer. If allowed, the tentacle would start to crush his leg without any sort of mercy – while the snakes would threaten to bite into his skin. As she approached, she carried a deranged look in her eyes. “Yummy” she said as she closely approached him.

(Yoton: Yamata no Orochi) Yang Release: 8 Branched Giant Snake
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra Cost: 100/110 for Yin-Yang chakra
Damage: 100/120 w/ Elemental or Yin-Yang chakra(120 + 20 = 140)
Description: This technique sees the creation of the mythical serpent, the Yamata no Orochi. The user begins by gathering their Yang chakra into their arms and creating three branching streams of white chakra from each of them as well as coating both arms in chakra. The user’s arms and streams of chakra will take the form of serpents with flaming amber eyes. Due to the nature of this technique utilizing one’s Yang chakra, these serpents are not simple manifestations of chakra, but actual sentient creatures. The serpents can sense entities like ordinary snakes and they share a telepathic link to the user, allowing them to communicate with each other. They act like chakra arms and can be used for a variety of purposes. In the base form of this technique, the 8 branches are simple ethereal constructs of sentient Yang chakra. In their second form, users can add nature release to the branches to increase their power. In their third and final form, the user can add Yin Release chakra and give the branches physical bodies. The addition of the Yin Release also gives the branches unique venom which drains the physical vitality of the victim. The bite from each snake lowers a victim’s physical speed, reaction, and ability to use high ranked physical techniques.
Note: Form 1 is capable by all users of Yang Release, Form 2 is capable of Yang Release masters and Yin-Yang users. Form 3, also known as Yin-Yang Release: Yamata no Orochi is only capable of Yin-Yang Users with an affinity to Yang Release.
Note: The vitality degenerating venom is capable by all branches of this technique, however there is only enough for 3 usages. The vitality degeneration venom becomes worse with every bite. If a victim is bitten once their base reaction/tracking is reduced by half, twice and their base speed and physical damage is reduced by half, and thrice they will lose the ability to use any form of tai or kenjutsu techniques and will be rendered completely paralyzed 2 turns after the third bite if not healed. The victim will be unable to do anything short of breathing, including using their chakra. Users bitten once also become incapable of using physical elevating techniques such as Sage Mode or EIG.
Note: Medical ninja or other Yang Release users can rid themselves of the poison through means of medical techniques or vitality boosting techniques such as power of the sun.
Note: Technique can only be used once per battle and requires 50 chakra points to maintain (60 above the first form). While this technique is in use, the user cannot use any non-elemental ninjutsu, Yin Release, or Yin-Yang techniques (other than this technique’s advanced variation).

NB: Kagune does B - Rank DMG.
 

Arthorius

Regular
Joined
May 7, 2020
Messages
1,182
Kin
4,105💸
Kumi
22,106💴
Trait Points
25⚔️
Eh? Human? Oh right! You tend to refer to none Children of Tiamat as humans!” she said as thought she knew all the time. It was only because of her gluttonous nature for chakra was she able to deduct this. Never mind that, her previous consumption revealed the truth behind her current state. Some sort of…curse, that yet again inflicted on her as it slowly chipped away at her physical energy. Never minding that for a moment; a giant blast of superheated energy coming directly towards her. Her immediate response however was pretty simplistic as she rapidly released chakra from her body. This chakra would take the form giant ethereal snakes composed of Yang Release mixed with Water and Lightning. As the giant snakes came to life; they would mentally be directed by Miyu. They would immediately pierce into the opposing sphere; their bodies also pitch black due to the Kurochi surging through them. The left-over chakra once again being consumed from the opposing technique and its infusion. She was struck once more with the annoying curse; much to her annoyance. She would utilize her Kagune to start moving towards the enemy; as two of them kept her off the ground but the other two burrowed below the surface. As it would be done at the same time of her crafting the snakes; one of the tentacles would swiftly burst through the surface of the terrain in an attempt to grip onto Lucifer. If allowed, the tentacle would start to crush his leg without any sort of mercy – while the snakes would threaten to bite into his skin. As she approached, she carried a deranged look in her eyes. “Yummy” she said as she closely approached him.

(Yoton: Yamata no Orochi) Yang Release: 8 Branched Giant Snake
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra Cost: 100/110 for Yin-Yang chakra
Damage: 100/120 w/ Elemental or Yin-Yang chakra(120 + 20 = 140)
Description: This technique sees the creation of the mythical serpent, the Yamata no Orochi. The user begins by gathering their Yang chakra into their arms and creating three branching streams of white chakra from each of them as well as coating both arms in chakra. The user’s arms and streams of chakra will take the form of serpents with flaming amber eyes. Due to the nature of this technique utilizing one’s Yang chakra, these serpents are not simple manifestations of chakra, but actual sentient creatures. The serpents can sense entities like ordinary snakes and they share a telepathic link to the user, allowing them to communicate with each other. They act like chakra arms and can be used for a variety of purposes. In the base form of this technique, the 8 branches are simple ethereal constructs of sentient Yang chakra. In their second form, users can add nature release to the branches to increase their power. In their third and final form, the user can add Yin Release chakra and give the branches physical bodies. The addition of the Yin Release also gives the branches unique venom which drains the physical vitality of the victim. The bite from each snake lowers a victim’s physical speed, reaction, and ability to use high ranked physical techniques.
Note: Form 1 is capable by all users of Yang Release, Form 2 is capable of Yang Release masters and Yin-Yang users. Form 3, also known as Yin-Yang Release: Yamata no Orochi is only capable of Yin-Yang Users with an affinity to Yang Release.
Note: The vitality degenerating venom is capable by all branches of this technique, however there is only enough for 3 usages. The vitality degeneration venom becomes worse with every bite. If a victim is bitten once their base reaction/tracking is reduced by half, twice and their base speed and physical damage is reduced by half, and thrice they will lose the ability to use any form of tai or kenjutsu techniques and will be rendered completely paralyzed 2 turns after the third bite if not healed. The victim will be unable to do anything short of breathing, including using their chakra. Users bitten once also become incapable of using physical elevating techniques such as Sage Mode or EIG.
Note: Medical ninja or other Yang Release users can rid themselves of the poison through means of medical techniques or vitality boosting techniques such as power of the sun.
Note: Technique can only be used once per battle and requires 50 chakra points to maintain (60 above the first form). While this technique is in use, the user cannot use any non-elemental ninjutsu, Yin Release, or Yin-Yang techniques (other than this technique’s advanced variation).

NB: Kagune does B - Rank DMG.
Lucifer watched as the female formed the snakes and sent them hurtling towards him, acting quickly he would leap backwards creating space between himself and the oncoming snakes, utilizing his one dodge allowed per turn to do so and while doing so he would release a small blast of the sea of life from his outstreched right hand that would strike the snakes seizing control of them through the power of the amino-geis. Thanks to the backwards movement he would also avoid the kagune erupting from the ground beneath him, with the sound and rumbling of the ground alerting him to the attack even as the snakes approached.

(Seimei no Umi: Atarashī Inochi no Tanjō) – Sea of Life: Birth of New Life
Type: Offensive, Defensive, Supplementary
Rank: Forbidden
Range: Short – Mid
Chakra: 100
Damage: N/A
Description: This technique is born from the Sea of Life’s powerful ability to reshape life and is used against generic life forms, not other ninja, in the surrounding area. The user will release a small amount of Sea material from their body, sending it into the ground or into the air in order to strike another lifeform. Once struck the afflicted living being will be subjected to the Amino-Geis and to the user’s discretion in reshaping. In essence this technique allows the user to reshape life at a genetic level on anything within the battlefield, barring other ninja. The new life can take on any shape that the user desires, as long as it is no more than thrice the user’s size. It will move at the speed of a Jounin shinobi, have 100 health, 1,000 chakra, and be capable of using techniques from the Sea of Life technique list. The technique can be used against many basic lifeforms, such as bugs, worms, fish, and even an enemy’s summons though summonings will not be altered in terms of health, speed or chakra. In essence, as long as it is living and not another biography or Yin-Yang Creation, then this technique can warp the lifeform to the user’s will. The abundance of life in the earth, sea, and air make it particularly difficult to prevent the user from using this technique, although it is possible within reason. This technique can be used twice per battle, and after use the user is unable to use techniques from the Sea of Life for two turns.

The corrupting influence of the amino-geis would shift the snakes in to chitinous grey beasts with red cracked skin, keeping a serpentine shape they now had horned faces, more similar to a draconic hybridization of a snake, and they immediately turned on their former master attempting to bite at her throat causing heavy blood loss and considerable damage. Lucifer however having jumped backwards by this point would begin stringing hand seals together, casting a layered genjutsu in this genjutsu the victim from see Lucifer as a powerful god like figure, his techniques appearing greater in scope than before and a glowing aura seemed to surround him, while suddenly voices started ringing through the head of the enemy, asking her why she would fight against such a powerful individual and what was she hoping to accomplish, why did she struggle.

(Kōan Genjutsu: Jōmyō Inin)- Koan Illusion: Mortal Dictata
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra cost: 40
Damage: N/A
Description: The Jōmyō Inin or "Mortal Dictata" is a Genjutsu developed by a skilled Uchiha during one of his episodes of meditation. The nature of the illusion was a paradox placed on his mind that tampered with how he perceived opportunity and misfortune. He later recorded these feelings and became able to replicate them in the minds of others through chakra, making it a Genjutsu. The technique begins with a Ram hand seal and placing the chakra on the opponent(s)' mind. The illusion has two parts; fortune or misfortune, and will be highlighted below.

Fortune | Kōun: This side of the illusion tampers with the opponent's visual cortex where it completely changes the appearance of the user and his techniques. The user will appear gravely injured and weak in the opponent's eyes. This can be anything from missing limbs to profuse bleeding. Again, this is a visual illusion is does not actually tamper with the opponent's cognitive perception of the user, it only provides visual stimuli that would lead him/her to believe the opponent is actually injured. The second use to this side of the technique is how it affects the visual information of the user's jutsu as well. In other words, a grand fireball from the user may appear like a measly fireball to the opponent.

Misfortune | Fukō: This the second side of the illusion changes the opponent(s)' visual perception of the user and his techniques so that they appear much more superior to theirs. The user may appear godlike (as in vastly superior in strength and not looking all shiny and golden), in their peak condition and appear very capable of combat. This also applies to the techniques where a simple wave of water may appear even more devastating, like tsunami level. Of course the illusion doesn't actually change the rank and damage of the user's techniques, it only changes the appearance and will go as meticulous enough to alter the terrain to compliment the false powered jutsu. Such as the trees being flung about from the water waves to houses being decimated.

Both sides, Kōun & Fukō, when used individually are S ranked in strength. However, they can be used simultaneously, but only on different minds. Meaning, the user may place Fukō on one opponent and Kōun on another at the same time they activate this technique. This can lead to incoherence between allies and further aid the user. However, it is impossible to cast both sides of the illusion on one person at the same. However, if this double use is used both the techniques Kōun & Fukō become A ranked in strength while the overall technique itself is immediately spent twice and hence can't be used again. But if the user applies one at a time he may wait a while before using it again.

Note(s):
- Can only be used 2x.
- Kōun & Fukō lasts 2 turns each on the opponent(s), with a three turn countdown between each individual use.
Taught


Genjutsu: Meiro No Shitsumon | Illusion Technnique: Maze Of Questions
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: Forming three handseals, the user will cast a genjutsu upon their opponent, this illusion will cause the victim to hear multiple questions posed by the user, these questions repeat constantly, over and over again in the victims head, becoming louder and faster as time progresses. This technique will cause the victim to be unable to hear anything on the battlefield due to the noise, they'll also be unable to perform certain advanced techniques, this includes fuuinjutsu due to the complexity of writing seals, medical ninjutsu due to the fine chakra control needed, or anything similar that states it requires fine or advanced chakra control. Should the victim not release this they will take damage from the constant noise.
Notes:
-The user can select the questions that will be repeated themselves should they wish, allowing for in character manipulation.
-Can only be used 3 times per battle.
-This illusion can be cast on multiple people in range with only one move slot used, however it will count towards the 3 times per battle limit, I.E two victims is two usages.
 

Alyx

Supreme
Joined
Aug 17, 2011
Messages
22,755
Kin
799💸
Kumi
988💴
Trait Points
80⚔️
As she approached closer to Lucifer, even more of the vile mud was released from his body but it seems something was off this time. As he avoided the Kagune raising from the ground; the snakes would clash into but immediately the would be afflicted with the sea of life. “Oh boy, bad snakes bad!” she yelled at them but they weren’t under her control anymore. She would snare her teeth, utilizing her Kagune to quickly move her out of the way from striking her (utilizing one free dodge). However as she avoided them; she would sigh as she started to utilize a very ancient technique – one that even the upper echelon of the clan has been advised to never use. “ALIGHT **** IT. Release Restraints…Level 0…” she yelled, but as she did her body would become a literal embodiment of Kurochi. As she did, she would become the literal embodiment of the demon himself – Bileyg. As she grew in massive size; growing to become a staggering demon of seven feet tall. Her demonic form was heinous as the foul chakra would surge through her body. “Hehehe, such illusion wont work on me…” she said as the Kurochi in her body would surge swiftly. It would eat the chakra of the opponent; releasing her from the first illusion and subsequently the additional one too. However, the Kurochi was then expelled outwards resembling a flame like consistency akin to Amaterasu. The darkness would easily pierce into the skulls of the snakes, pinning them down and into the ground effectively killing them. “You’re lucky Lucci, I’ve only entered this form once before…and here I am again…consider this a warning…next time, it will be my TRUE AWAKENING” she roared on the final words as she disappeared in her demonic form. If the man decided to give chase, she would surely make sure he didn’t leave alive.

Erumesu no Tori: Seigen no Reberu ♎ The Bird of Hermes: Levels of Restriction
Type: Offensive/Supplementary/Defensive
Rank: B - Forbidden
Range: Short - Long
Chakra: 20-50 (-20/-30 per turn)
Damage: N/A (-10/-20/-30/-40 per turn)
Description: The one truth to the fabled destruction of the Village Hidden in Waterfalls was that of the Claymores and their immense power. The wide scale carnage was a result of the performance of a Forbidden technique only a few even heard about much less knew how to execute. Normally, the technique, which is actually a culmination of four different acts coming together, is sealed within stone and hidden deep underground, but its secrets could easily be revealed by true Claymores who sought it. The four acts quickly became known as the "Levels of Restrictions" and consisted of Kurochi, the Claymores' dark and foul chakra, and its many uses that weren't thought conventionally possible before. The "levels" are thought to be shackles that govern the imprisonment of a great demon called Bileyg that lives within every Claymore, who's terrible form can be seen within each and every Awakening and Abyssal State, and who's Hunger and intent lies within Kurochi itself. With every level being surpassed, a Claymore is able to bring themselves closer to the Demon, losing their individuality in the sea that is its endless madness and wicked intent (essentially going mad) and upon breaching the final level, the Claymore loses themselves and becomes one with Bileyg itself. Only one level can be activated at a time. Levels of Restriction can only be activated four times over all, regardless of Level, with a three turn cool down.

Level 3: The first step to becoming the Demon. This initial bound allows for Kurochi to adopt peculiar properties while under the intent of a Claymore. Foremost, the Hunger within the Claymore will become "visible" within the Kurochi. That is, a blood red hue will hover over the blackness signifying this, similar to how Bijuu chakra is colored red with hate. All subsequent Kurochi related techniques performed while in this level will cost +10 extra chakra while damaging the Claymore -20 to perform, but receives a +20 to damage. The dark energy will also become much more flexible in its destruction, too wherein the user can, once per turn, coat one of his techniques with an adequately sized amount of Kurochi (relative to the technique it is affecting) to cover it. The coating won't boost the technique's damage but rather its kill potential. When coated, the Kurochi will mask the technique's appearance. For example, a Katon technique could be masked with Kurochi which can be made to flow like water, forcing the fire to conform to its shell's shape and also flow. The Kurochi will also be thick enough so that normal sight would be unable to discern the true nature of the technique inside. This application is passive in nature, being applied while the technique is being molded, though this can only be done to one technique per turn. Level 3 is B-ranked, lasts three turns.

Level 2: The breaching of the second frame will see Kurochi evolving even further. Level 2 is tasked with taking advantage of Claymores' deep connection with Kurochi. As such, Kurochi related techniques up to A-rank in this level gain +30 damage and the Claymore is able to, once per turn, perform elemental techniques up to A-rank through Kurochi constructs so long as the construct in question is within range (Short-Mid), such as a Kurochi wall emitting Chidori Nagashi or a Kurochi shield spewing a fireball. This ability can be applied passively but only once and the Claymore would still need to perform hand seals/accompanying movements if any. This level is A ranked, costs -20 chakra and damages -20 per turn. Level 2 lasts three turns. After deactivation the Claymore will be unable to perform techniques above S-ranked for two turns.

Level 1: Reaching even closer to Bileyg, this level's breach sees the Kurochi corrupting the Claymore itself. They will lose their physical form and become one with the foul chakra, leaving only a silhouette of what they used to look like and two emissive spots where their eyes should be. By merging themselves with Kurochi, Kurochi related techniques up to S-rank will gain a +30 damage boost while giving the Claymore an ability to 'feel' anything the foul chakra touches such as objects, people, and techniques. This level is S-ranked, costs -30 chakra and damages -30 per turn, lasting two turns. After use the Claymore will be unable to mold techniques above A-ranked for two turns.

Level 0: This level is the ultimate and final frame. The Claymore becomes one with not only the Kurochi inside and around them, but the inner demon that is Bileyg. They lose what's left of the shape they had managed to keep from level 1, and grow into the seven foot tall demon [X]. They will also begin to emit an aura of Kurochi passively from their bodies that is S ranked in power but can only extend up to 5m of their position. While this level is active, the Claymore is able to have the aura act defensively or offensively without the cost of a move but only once and the maximum range stays at 5 meters, in any direction. Kurochi related techniques up to Forbidden rank are boosted by +40 in this level but the Claymore suffers a -40 damage penalty upon activation and -40 in the next turn. Level 0 is Forbidden ranked and lasts 2 turns. After deactivation the Claymore will be unable to perform techniques above B-ranked for three turns.

Note: Must be at least Ghoul rank to perform. Ghouls are only capable of Level 3.
Note: Heartless rank is able to perform all Levels excepting 0.
Note: Phantasmal rank and up may perform all Levels.
Kurochi ♎ Vile Chakra
Type: Offensive/Supplementary/Defensive
Rank: C/S
Range: Short-Long
Chakra cost: 15/40
Damage: 30/80 (80 + 40 = 120)
Description: The special chakra nature only found in Claymores, Kurochi is like the physical manifestation of their hunger and agony. The energy itself is pitch black in appearance and appears and behaves almost like water with its amorphous shape shifting and flexibility. This malleability isn't to be underestimated though, as the energy is both capable of being dense and hard enough to shatter bones and restrict targets and also precise and thin enough to remove a strand of hair. Claymores can manifest Kurochi directly within their bodies, where it can be seen dripping from their pores and eyes, as well as directly from it, or even the area short ranged around them. They are also able to manipulate this energy up to long range with chakra control and may sustain pre-existing constructs with -10 chakra per turn, for up to three turns. When creating constructs to attack Kurochi cannot be formed within 5 meters of the opponent. When in contact with living things, Kurochi's effects can be described as "warm" to the touch, not with heat but rather the effect it has where it gradually degrades the objects it touch in a parasitic manner, feeding on both the chakra and physical aspects of its target(s) until nothing is left. The Claymore can control what things the Kurochi feeds on and what it doesn't. Should the Claymore desire, this special chakra can be used to perform one of the core techniques of the clan; Primeval Gluttony. From the lowest to the highest rank of the release, the energy is able to feed on raw chakra and bodies and take the chakra into the Claymore's body like a proxy. In terms of S/W all elements one rank weak to Kurochi (raw and Senjutsu chakra) are devoured near immediately when interacting with it while neutral elements (elemental and other hyper natures like Bijuu chakra) are degraded at normal pace. Kurochi manifestations can range from as small as kunai (C ranked) to as large as the Doton technique Mountain Smash (S ranked).
Note: The S ranked version can only be performed 4x a match.
Note: If the S ranked variant is used then no other forms of Kurochi manipulation above A ranked can be used in the following turn.
 

Ańbu Juniør

Legendary
Joined
Feb 3, 2009
Messages
19,728
Kin
6,838💸
Kumi
26,618💴
Trait Points
28⚔️
I enjoyed reading this fight, especially when Rexii opted for a physical exchange instead of the traditional jutsu tennis we're so used to seeing. Ian had other plans though and stopped that plan in its tracks by shifting his body into a gaseous state and retuning the battle back to an exchanges of justsu tossing.

Rexii makes expert use of his SoL and Eye of the Red Star to repeatedly reduce Ian's HP, which is the primary deciding factor for declaring Rexii the winner of this bout.
 
  • Angry
Reactions: Alyx
Top