[Closed Spar] Mirai vs Antares

Mirai

Supreme
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Official Battle (Six Turns Graded Fight)
Mid Range Starting Distance
Terrain:
Base of the Haligtree, Malenia's Boss Arena (40x40x40). The water within is about ankle deep, but after the fourth turn, Scarlet Rot begins to seep into the water starting at long range, and every four turns after it spreads further in. Contact with the water at this state is not advised as it will inflict all with the Curse of the Scarlet Rot debuff, and will reintroduce it each time if cured and contact is made again. Removal of the water is possible but will only delay the spreading as more water will replace it over time.

My biography will be determined by a 1d6 dice roll and the chosen character will be as such.

Mirabelle: 2 & 6
Iyanna: 1 & 3
Anastasia: 4&5

You can post ya bio afterwards and Ill start things off.

@Antares
Dice roll Locked #13
1d6
5 Rolled + 0 Modifier = 5 Total
 
Last edited:

Antares

Sage of Indecision
Elite
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All Out Unofficial Battle.
Mid Range Starting Distance
Terrain:


My biography will be determined by a 1d6 dice roll and the chosen character will be as such.

Mirabelle: 2 & 6
Iyanna: 1 & 3
Anastasia: 4&5

You can post ya bio afterwards and Ill start things off.

@Antares
Dice roll Referenced roll #13
1d6
5 Rolled + 0 Modifier = 5 Total
:shy: Unnofficial? Does that mean no kumi can be issued...

I will be using Suishinshi, middle pix in my signature.

Lets get crazy and i gotsta learn this roll thingy
 

Mirai

Supreme
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Messages
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Due to my other two bios being in official matches, I’ll be using Mirabelle instead.

With an opponent entering into the watery caverns, Mirabelle came to a complete stop in her motion. An estimate of ten meters, give or take but considering her years of battle experience, she always issued an air of caution to people she’s been assigned to go after. This one was no different, as there was a complete lack of information of this person’s abilities on the bingo card she was provided. While she was confident she can easily win, nothing says overconfidence when the tables themselves can easily be turned; and so she prepared for a quick but tense battle.

I suppose you have no intention of making this easy?

She jested, her feet slushed in the water; as she took a battle stance, which without word she configured a gesture; as she reached into her tool pouch as well. With an inhale and exhale, she released a powerful stream of excruciatingly heated ash and flame. This was a rather, unique flame however; converted into the Spiritual Blue Fire, as the cobalt fiery technique spreads into the immediate frontal vicinity of Mirabelle, with it acting as a smoke screen but also to burn the spirit of her enemy within it.

At the same time, while the smoke screen expanded, she would have taken three FTG marked kunai. One was dropped into the water behind her, while the other two were thrown to pierce into the cavern walls, one to each side of her above five meters above the surface of the water. They would be thrown in specific areas where her flames weren’t directed, allowing her safe spots to utilize for future techniques.

Moments after she would trigger a unique state, as fiery blue flames neatly coiled around her body; shrouding it within a demonic aura, consumed by flames, as she entered into the Level 2 state of Satan’s Flame; Spawn of the Unholy King. She would have braced herself, running among the surface of the water at high speeds, closing the distance between herself and the opponent, watching his every possible move.

Once close, she released three explosive shots, though composed of normal flames instead this time as she gestured in a rather dismissive way.

Don’t die so early now, I have a few tricks I’ve been meaning to try lately.

(Katon: Haijingakure no Jutsu) - Fire Release: Hiding in Ash and Dust Technique
Type: Supplementary/Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60 + 20 via AP + 30 via Bijuu + 20 via Bijuu = 130
Description: The user expels chakra-infused ash that blankets a wide area, burning anyone who comes in contact with it. The technique can also be used as a powerful deterrent from attacks as well as a highly effective smokescreen.

Engulfed Transmutation - The user's A rank and lower Fire techniques can now be used as Basic Blue Fire jutsu. This does not apply to techniques explicitly stated to enhance Fire jutsu or similar descriptions. This allows him to enhance his normal Katon techniques with Blue Fire. Requires Blue Fire Usage skill.

Spiritual Flames - The user gains the ability to make use of Spiritual Blue Flames, physical flames that deal significant spiritual burns to targets. Flames deal 25% of their original damage as bonus spiritual damage, unable to be heal by non Yang based healing. Requires the user to have first obtained Incomplete Transformation level and cannot be used at the same time as Intangible Flames.
(Akuma Homura: Rushifaa no Kigen ) Satan’s Flame: Origins of Lucifer
Type: State
Rank: B - S (A)
Range: Short
Chakra: 20 - 40 (30)
Damage: N/A
Description: Origins of Lucifer can be described as the pinnacle of one's knowledge for the Nintaijutsu style known as Satan's Flame. Despite its origins reflecting the combative nature of the Hyuga's Gentle Fist, it should be more appropriate to acknowledge its true inspiration- the Lighting Chakra Armor utilized by the Raikages. Similarly, Origins of Lucifer carries with it different 'levels' of activation, each one affording different boons and physically cosmetic changes to the person's body- which usually occurs by the practitioner tapping into their fire release chakra nature, while applying the principles of the style, igniting portions or their whole body with the chakra. As mentioned, each level/stage carries with it perks that is attached to each respective level. They are as follows:

Ifrit's Incarnation (Level 1; B Rank): The more commonly seen and used variant of the Satan's Flame Style. Upon activating, shimmering sparks and embers encroach upon the user's body, coiling the flames gently around them. The fire doesn't take on any specific demonic appearances as seen in the latter levels, but instead aims to simply dress the user's limbs and currently held weapons with the flames. In terms of boons, the user's Bukijutsu/Kenjutsu, Taijutsu and Satan's Flame Techniques are gifted a +10 Damage increase, inflicting physical damage but also burning damage from the fire. This variant of the state can remain active for five turns with a two turn cooldown, simply needing to pay the respective upkeep of -10 chakra per turn in order to do so. This version can be used four times per battle, though counts to the overall usage of the technique (see restrictions).

Spawn of Unholy King (Level 2; A Rank): The second commonly seen and used variant of the Satan's Flame Style. Upon activating, the flames would respectively begin to more morph around the user, attaining a proper shroud of fire, and forming into physical demonic attributes such as horns, a faint demonic tail etc. In terms of boons, the user's Bukijutsu/Kenjutsu, Taijutsu and Satan's Flame Techniques are gifted a +15 Damage increase, inflicting physical damage but also burning damage from the fire. Additionally, the user while running is passively releasing small bursts of flames from their feet, increasing their speed while moving. This translates into a respective x1.5 increase to their base speed. This variant of the state can remain active for three turns with a three turn cooldown, simply needing to pay the respective upkeep of -10 chakra per turn in order to do so. This version can be used thrice times per battle, though counts to the overall usage of the technique (see restrictions).

Grand Marshal of the Demon Flame (Level 3; S Rank): The third commonly seen and used variant of the Satan's Flame Style and its most powerful. Upon activating, the flames would respectively begin to more morph around the user, attaining a proper shroud of chakra, and forming into physical demonc attributes such as horns, a faint demonic tail etc. In terms of boons, the user's Bukijutsu/Kenjutsu, Taijutsu and Satan's Flame Techniques are gifted a +20 Damage increase, inflicting physical damage but also burning damage from the fire. Additionally, the user while running is passively releasing small bursts of flames from their feet, increasing their speed while moving. This translates into a respective x2 increase to their base speed. This variant of the state can remain active for two turns with a three turn cooldown, simply needing to pay the respective upkeep of -10 chakra per turn in order to do so. This version can be used twice times per battle, though counts to the overall usage of the technique (see restrictions). This variant however can only be utilized by individuals who specialize in Satan's Flame as their bios CFS speciality.

Overall, the user is only capable of utilizing this technique four times per battle, irregardless of the rank applied. It's duration is time gated dependent on the rank used, but the user is essentially restricted to the Fire Release, AE/CE that utilizes fire as its primary form, non-elemental ninjutsu i.e genjutsu and taijutsu fields.
(Bakuhatsu Enhogan) – Exploding Flame Shots
Type: Offensive
Rank: B
Range: Mid
Chakra: 20
Damage: 40 + 20 via AP = 60
Description: The user shoots multiple fire shots from their hands that are able to cause fiery explosions on impact with any object. The shots can't set the opponent on fire, though they can cause damage by exploding on him.

Mirabelle Base Stats
Base Tracking: 30 | Base Speed: 10 (15) | Chakra: 2050 > 1970 | Health: 240
 

Antares

Sage of Indecision
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Due to my other two bios being in official matches, I’ll be using Mirabelle instead.

With an opponent entering into the watery caverns, Mirabelle came to a complete stop in her motion. An estimate of ten meters, give or take but considering her years of battle experience, she always issued an air of caution to people she’s been assigned to go after. This one was no different, as there was a complete lack of information of this person’s abilities on the bingo card she was provided. While she was confident she can easily win, nothing says overconfidence when the tables themselves can easily be turned; and so she prepared for a quick but tense battle.

I suppose you have no intention of making this easy?

She jested, her feet slushed in the water; as she took a battle stance, which without word she configured a gesture; as she reached into her tool pouch as well. With an inhale and exhale, she released a powerful stream of excruciatingly heated ash and flame. This was a rather, unique flame however; converted into the Spiritual Blue Fire, as the cobalt fiery technique spreads into the immediate frontal vicinity of Mirabelle, with it acting as a smoke screen but also to burn the spirit of her enemy within it.

At the same time, while the smoke screen expanded, she would have taken three FTG marked kunai. One was dropped into the water behind her, while the other two were thrown to pierce into the cavern walls, one to each side of her above five meters above the surface of the water. They would be thrown in specific areas where her flames weren’t directed, allowing her safe spots to utilize for future techniques.

Moments after she would trigger a unique state, as fiery blue flames neatly coiled around her body; shrouding it within a demonic aura, consumed by flames, as she entered into the Level 2 state of Satan’s Flame; Spawn of the Unholy King. She would have braced herself, running among the surface of the water at high speeds, closing the distance between herself and the opponent, watching his every possible move.

Once close, she released three explosive shots, though composed of normal flames instead this time as she gestured in a rather dismissive way.

Don’t die so early now, I have a few tricks I’ve been meaning to try lately.

(Katon: Haijingakure no Jutsu) - Fire Release: Hiding in Ash and Dust Technique
Type: Supplementary/Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60 + 20 via AP + 30 via Bijuu + 20 via Bijuu = 130
Description: The user expels chakra-infused ash that blankets a wide area, burning anyone who comes in contact with it. The technique can also be used as a powerful deterrent from attacks as well as a highly effective smokescreen.

Engulfed Transmutation - The user's A rank and lower Fire techniques can now be used as Basic Blue Fire jutsu. This does not apply to techniques explicitly stated to enhance Fire jutsu or similar descriptions. This allows him to enhance his normal Katon techniques with Blue Fire. Requires Blue Fire Usage skill.

Spiritual Flames - The user gains the ability to make use of Spiritual Blue Flames, physical flames that deal significant spiritual burns to targets. Flames deal 25% of their original damage as bonus spiritual damage, unable to be heal by non Yang based healing. Requires the user to have first obtained Incomplete Transformation level and cannot be used at the same time as Intangible Flames.
(Akuma Homura: Rushifaa no Kigen ) Satan’s Flame: Origins of Lucifer
Type: State
Rank: B - S (A)
Range: Short
Chakra: 20 - 40 (30)
Damage: N/A
Description: Origins of Lucifer can be described as the pinnacle of one's knowledge for the Nintaijutsu style known as Satan's Flame. Despite its origins reflecting the combative nature of the Hyuga's Gentle Fist, it should be more appropriate to acknowledge its true inspiration- the Lighting Chakra Armor utilized by the Raikages. Similarly, Origins of Lucifer carries with it different 'levels' of activation, each one affording different boons and physically cosmetic changes to the person's body- which usually occurs by the practitioner tapping into their fire release chakra nature, while applying the principles of the style, igniting portions or their whole body with the chakra. As mentioned, each level/stage carries with it perks that is attached to each respective level. They are as follows:

Ifrit's Incarnation (Level 1; B Rank): The more commonly seen and used variant of the Satan's Flame Style. Upon activating, shimmering sparks and embers encroach upon the user's body, coiling the flames gently around them. The fire doesn't take on any specific demonic appearances as seen in the latter levels, but instead aims to simply dress the user's limbs and currently held weapons with the flames. In terms of boons, the user's Bukijutsu/Kenjutsu, Taijutsu and Satan's Flame Techniques are gifted a +10 Damage increase, inflicting physical damage but also burning damage from the fire. This variant of the state can remain active for five turns with a two turn cooldown, simply needing to pay the respective upkeep of -10 chakra per turn in order to do so. This version can be used four times per battle, though counts to the overall usage of the technique (see restrictions).

Spawn of Unholy King (Level 2; A Rank): The second commonly seen and used variant of the Satan's Flame Style. Upon activating, the flames would respectively begin to more morph around the user, attaining a proper shroud of fire, and forming into physical demonic attributes such as horns, a faint demonic tail etc. In terms of boons, the user's Bukijutsu/Kenjutsu, Taijutsu and Satan's Flame Techniques are gifted a +15 Damage increase, inflicting physical damage but also burning damage from the fire. Additionally, the user while running is passively releasing small bursts of flames from their feet, increasing their speed while moving. This translates into a respective x1.5 increase to their base speed. This variant of the state can remain active for three turns with a three turn cooldown, simply needing to pay the respective upkeep of -10 chakra per turn in order to do so. This version can be used thrice times per battle, though counts to the overall usage of the technique (see restrictions).

Grand Marshal of the Demon Flame (Level 3; S Rank): The third commonly seen and used variant of the Satan's Flame Style and its most powerful. Upon activating, the flames would respectively begin to more morph around the user, attaining a proper shroud of chakra, and forming into physical demonc attributes such as horns, a faint demonic tail etc. In terms of boons, the user's Bukijutsu/Kenjutsu, Taijutsu and Satan's Flame Techniques are gifted a +20 Damage increase, inflicting physical damage but also burning damage from the fire. Additionally, the user while running is passively releasing small bursts of flames from their feet, increasing their speed while moving. This translates into a respective x2 increase to their base speed. This variant of the state can remain active for two turns with a three turn cooldown, simply needing to pay the respective upkeep of -10 chakra per turn in order to do so. This version can be used twice times per battle, though counts to the overall usage of the technique (see restrictions). This variant however can only be utilized by individuals who specialize in Satan's Flame as their bios CFS speciality.

Overall, the user is only capable of utilizing this technique four times per battle, irregardless of the rank applied. It's duration is time gated dependent on the rank used, but the user is essentially restricted to the Fire Release, AE/CE that utilizes fire as its primary form, non-elemental ninjutsu i.e genjutsu and taijutsu fields.
(Bakuhatsu Enhogan) – Exploding Flame Shots
Type: Offensive
Rank: B
Range: Mid
Chakra: 20
Damage: 40 + 20 via AP = 60
Description: The user shoots multiple fire shots from their hands that are able to cause fiery explosions on impact with any object. The shots can't set the opponent on fire, though they can cause damage by exploding on him.

Mirabelle Base Stats
Base Tracking: 30 | Base Speed: 10 (15) | Chakra: 2050 > 1970 | Health: 240
That's fine, I've said I need the kumi xD


Suishinshi walked into the damp, water-ridden cavern, viewing his upcoming opponent with a caution he had little experience with. The rumored Jinchuriki of Matatabi, Mirabelle Uzumaki. He watched her halt her actions to view him with an air of caution as well. He paused as she readied herself and spoke, his eyes transitioning from his normal emerald green to a deep bottomless purple, the Shinkaigan.

Type: Supplementary
Rank: A
Range: Short – Long
Chakra: N/A (-10 per turn)
Damage: N/A
Description: The Shinkaigan (深海), or the Abyssal Eyes and the Eyes of the Abyss, is the Dōjutsu Kekkei Genkai that appears in the Voidseers. Two conditions must be met to awaken the Shinkaigan. The first is that one must become Void-touched; this is achieved when one becomes Void-touched. The second is by gaining sufficient knowledge of the Shinkaigan and the Voidseer’s innate abilities. This is a key characteristic of the Shinkaigan, noted by Solomon to be “eyes of knowledge” rather than “eyes of trauma,” making it distinct from the Sharingan. The Shinkaigan possesses a unique connection to the Void itself. Its abilities exist in both space and time separately. This comes to be because the Void exists both as a separate dimension and a state in time. Rewinding the clocks far enough would cause everything in the universe to eventually converge onto the Void. The Shinkaigan is the only way one can view the Void directly, peering into it to gain intimate knowledge of the inner workings of the universe as it is today. Without the Shinkaigan exposure to the Void and Shinkaigan Dōjutsu causes one to lose Sanity; though, like a double-edged sword, the Shinkaigan user also suffers a loss of Sanity. But because their eye allows them to perceive and cognize the Void differently from other humans, they lose Sanity at a slower rate. In the left eye the Shinkaigan allows the user to visually perceive lifeforce and lifecycles of anything, including inanimate objects. It derives this ocular power through the nature of the Void itself. The right eye allows the Shinkaigan wielder to view the Void as a physical space, perceiving it not as a point in time but a location. The wielder gains enhanced visual acuity, able to track targets at four times their speed. Though unlike other Dōjutsu it lacks the ability to perceive chakra. Activation of the Shinkaigan grants the user access to their Voidseer Dōjutsu, affording them the ability to use powerful temporal and spatial abilities.
Note: The user is able to passively activate the Shinkaigan after holding the Dōjutsu for two weeks.
Note: Gazing directly into the Shinkaigan causes a loss of 5 Sanity per turn unless the user also wields the Shinkaigan. Those who have completed Taijutsu training can avoid these effects by breaking eye contact with their opponent.

"Mirabelle Uzumaki. My name is Suishinshi Masahide, no battle should every be easy. That is why I deem them as trials to determine the level of my strength. I hope I am a worthy opponent for you."

Through his left eye, he watched the origins of the technique Mirabelle was using. He saw its creation, to the flow of it in her body and the eventual release of ash, that would take on blue flame, a boon of being the jinchuurki of Matatabi he surmised. Upon its release, Suishinshi would jump backwards, gazing upon the spreading Blue Fire/Ash technique as he did and make use of one of the Shinkaigan's basic abilities tied to his left eye. "REED MARSH!" The power of his eye would envelop the technique in the miasmic purple of the void, consuming it all.

Type: Offensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 30 (+10 Chakra Fort)
Damage: N/A
Description: Reed Marsh is the Shinkaigan’s basic temporal ability, used by the left eye, and is able to perceive and manipulate the lifecycle of what its gaze is set upon. The technique at a basic level invokes the Shinkaigan’s special precognitive ability; more specifically, this means that the user becomes able to predict the future of what the technique itself is targeting. In this sense, lifecycle is broadly defined as anything in existence. Through this technique, or its derivatives, the user is able to gazes at a rock and see it weathered into dust. The user is also able to gaze at a fireball and see its lifecycle, including forming inside the stomach of their opponent, its target, and the resulting explosion. Given that Reed Marsh is the most basic technique within the Shinkaigan’s temporal arsenal it is only able to be used against other techniques and inanimate targets. The essence of the technique is derived from the idea that all things originate from the Void, and that the Shinkaigan can return them to the Void. Through direct eye contact the user can cause a technique up to S-Rank chakra (40) to revert back to the Void. Visually this appears as if the technique is enveloped in a purple energy, consuming it before reducing it to nothingness. Experiencing Reed Marsh directly, meaning sensing it through either one of the primary senses, or through an extrasensory means, causes one to suffer from a 7 Sanity reduction. Reed Marsh can be used four times per battle, with a two turn cooldown between usage.

Sanity decrease: 100 - [7 x 50% = 3.5] = 96.5
Roll Result
4). Character develops a compulsion to feed any creature it sees with whatever food they may or may not have on hand. Lasts for two turns.
​
Suishinshi could feel it, not as bad as it used to be but it was there. That urge, appearing from nowhere, almost randomly. He knew the dangers of the void and the Shinkaigan, but dammit he couldn't think. Mirabelle just looked so hungry!

"Mirabelle! You need to eat more, you look like you are wasting away! You need to EAT!"

Reaching into his back satchel, he brought out a pork bun that he had been saving for his lunch and threw it in her direction. With the bun now in the air on its way to Mirabelle, Suishinshi would make a huge gesture and slam his hand upon the ground, sending his chakra throughout the earth below and forming two wooden pillars that spiral around Mirabelle, in an attempt to restrain her so she can finally eat something.

Type: Supplementary/Offensive/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user focuses and molds his chakra, using it to create Wood structures, Pillars, Trees, etc to defend, attack or support him. The Wood can be created from the users body or from earth sources and its limitations are only set by the users own imagination and the chakra put into the technique.

HP 160
Chakra 1200 -10 -30 -30 = 1130
Speed 16
Tracking 12 x [2.5+4] = 78
 

Mirai

Supreme
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Mirabelle’s intentions were momentarily cut, when a sudden flash of light swallowed her technique and without warning, nothing. She was taken a bit for a moment, but she was all too familiar with this sickening feeling, a resort of repulsive feeling dreading within. She dared not to look her opponent in the eye, as it was very likely the same eyes Izzy once utilized. The Shinkaigan, she thought, though she avoided eye contact, witnessing the reversal of her own technique shattered a mind, even at just a glimpse at something coming from the Void. He was dangerous and she had no intention of allowing herself to become a victim to its power more than necessary (100 Sanity - 7 = 93)

8 -The character suddenly believes they have changed genders. Lasts for seven turns.

She cared not, carrying on into her intended technique of empowering her physical state; dashing at a slightly increased speed to her opponent, avoiding the wooden technique as she also passively triggered a seal on her palm to spawn her bow, with her quiver already strapped to her waist- she would perfectly aligned herself to release two arrows; from her bow- one aimed directly towards the torso of her opponent to pierce into his heart, but the other arrow was intention shot of course, flying about five meters off from the target but on both arrows was tied with a FTG Explosive Tag, but these tags was rigged to only explode on her command, with the first one aimed for direct harm exploding once direct impact was made. (93 + 6 = 99 )

The secondary one remained untouched, as it struck into the surface of the water and remained there for the time being, as she watched; preparing for her next string of movements, though she would have also landed now and rushed at the target directly, with the intent of closing the distance between herself and them.

Not sure I know you, but if you came here knowing who I AM, you’re either crazy…or just crazy enough.

She said, circling around her opponent's left flank; maintaining at least four meters in distance to him. She would for some reason also believe she was a man now, but she didn't care to elaborate (for now at least); as 'he' wondered.

(Akuma Homura: Rushifaa no Kigen ) Satan’s Flame: Origins of Lucifer
Type: State
Rank: B - S (A)
Range: Short
Chakra: 20 - 40 (30)
Damage: N/A
Description: Origins of Lucifer can be described as the pinnacle of one's knowledge for the Nintaijutsu style known as Satan's Flame. Despite its origins reflecting the combative nature of the Hyuga's Gentle Fist, it should be more appropriate to acknowledge its true inspiration- the Lighting Chakra Armor utilized by the Raikages. Similarly, Origins of Lucifer carries with it different 'levels' of activation, each one affording different boons and physically cosmetic changes to the person's body- which usually occurs by the practitioner tapping into their fire release chakra nature, while applying the principles of the style, igniting portions or their whole body with the chakra. As mentioned, each level/stage carries with it perks that is attached to each respective level. They are as follows:

Ifrit's Incarnation (Level 1; B Rank): The more commonly seen and used variant of the Satan's Flame Style. Upon activating, shimmering sparks and embers encroach upon the user's body, coiling the flames gently around them. The fire doesn't take on any specific demonic appearances as seen in the latter levels, but instead aims to simply dress the user's limbs and currently held weapons with the flames. In terms of boons, the user's Bukijutsu/Kenjutsu, Taijutsu and Satan's Flame Techniques are gifted a +10 Damage increase, inflicting physical damage but also burning damage from the fire. This variant of the state can remain active for five turns with a two turn cooldown, simply needing to pay the respective upkeep of -10 chakra per turn in order to do so. This version can be used four times per battle, though counts to the overall usage of the technique (see restrictions).

Spawn of Unholy King (Level 2; A Rank): The second commonly seen and used variant of the Satan's Flame Style. Upon activating, the flames would respectively begin to more morph around the user, attaining a proper shroud of fire, and forming into physical demonic attributes such as horns, a faint demonic tail etc. In terms of boons, the user's Bukijutsu/Kenjutsu, Taijutsu and Satan's Flame Techniques are gifted a +15 Damage increase, inflicting physical damage but also burning damage from the fire. Additionally, the user while running is passively releasing small bursts of flames from their feet, increasing their speed while moving. This translates into a respective x1.5 increase to their base speed. This variant of the state can remain active for three turns with a three turn cooldown, simply needing to pay the respective upkeep of -10 chakra per turn in order to do so. This version can be used thrice times per battle, though counts to the overall usage of the technique (see restrictions).

Grand Marshal of the Demon Flame (Level 3; S Rank): The third commonly seen and used variant of the Satan's Flame Style and its most powerful. Upon activating, the flames would respectively begin to more morph around the user, attaining a proper shroud of chakra, and forming into physical demonc attributes such as horns, a faint demonic tail etc. In terms of boons, the user's Bukijutsu/Kenjutsu, Taijutsu and Satan's Flame Techniques are gifted a +20 Damage increase, inflicting physical damage but also burning damage from the fire. Additionally, the user while running is passively releasing small bursts of flames from their feet, increasing their speed while moving. This translates into a respective x2 increase to their base speed. This variant of the state can remain active for two turns with a three turn cooldown, simply needing to pay the respective upkeep of -10 chakra per turn in order to do so. This version can be used twice times per battle, though counts to the overall usage of the technique (see restrictions). This variant however can only be utilized by individuals who specialize in Satan's Flame as their bios CFS speciality.

Overall, the user is only capable of utilizing this technique four times per battle, irregardless of the rank applied. It's duration is time gated dependent on the rank used, but the user is essentially restricted to the Fire Release, AE/CE that utilizes fire as its primary form, non-elemental ninjutsu i.e genjutsu and taijutsu fields.
(Mayonaka ) Midnight (Passive)
Type: Weapon
Rank: S
Range: Short-Long
Chakra: N/A
Damage: N/A
Description: Mayonaka is a powerful bow that was handcrafted by Mirabelle Nariyuki. Her desire to create a weapon that suites her combat prowess as an archer allowed her to create this weapon. Through the assistance of her mentor, Paradox, a very cryptic weapons master – she was able to finally establish and create a bow that surpassed any of her previous weaponry. The bow itself is rather basic in design – being a sleek black coloration, having a somewhat glass like finish to it . The quiver associated with the bow rests on her hip usually but can be used in any fashion she desired such as on her back. The bow’s design is strong enough to resist one S rank attack or two A ranks before shattering to another technique afterwards. The bow itself is highly focused with its design of combining fuinjutsu and archery into one. These can be found below, with some of it revolving the bow itself and the quiver tied in.

Against the Fleeing Light (N/A) – Considered the most basic ability of the bow, is passive in nature and doesn’t require a move slot. Located on the bow and within the quiver are two seals, modified version of the “Lightning Blade Creation Seal”. Upon the user taking an arrow out from the quiver, it is immediately replaced with another in order to keep the user’s arsenal of arrows continuously filled. This allows the user to summon forth any kind of arrow she has access towards, though the quiver itself utilizes unique arrows as well. These unique arrows are adaptive by nature – meaning that they are capable of transforming into any kind of arrow the user might need in combat. This includes special arrows for custom fighting styles etc those allowing for the user to complete have access to their arsenal to the fullest capacity. This also extends to techniques that create chakra based arrows, causing adaptive arrows to absorb the chakra nature of the user and transforming into the needed arrow while the bow itself acts as the chakra bow or even turning into other types of bows for other styles if any is needed to be formed. The other seal is located on the bow itself, allowing the user to seal and unseal the bow into the palm if needed or to put away when not in use or to avoid someone trying to steal it. This doesn’t cost a move as well, though most at least be within ten meters of the weapon to do so.

Stellar Predator (N/A) – The secondary and final passive of the bow, located on the golden accents of the bow. This is an empowerment, with a seal that is passively activated each time the user utilizes a technique or skill from the bow. The seal passively siphons an additional amount of chakra from the user (+10) in order to enhance the strength of the bow and arrow. This acts as a means to increase the damage of these techniques by +1 rank or +20 DMG for techniques S rank and above in power.

Bolts of Downfall (D – S) – The first active ability of the bow, in which utilizes a seal marked “energize”. Upon preparing to fire an arrow, the user can activate this seal – which causes an elemental nature or other nature transformation the user has access towards to be released. The seal then infuses the bow with said elemental nature, creating a coating around it. Once the arrow is released it soars through the skies at the intended target. The coating causes the arrow to gain the elemental properties of the chosen nature, that when striking them will react in a way the element normally does (such as fire burning the opponent, lightning shocking the opponent) etc. This can also be applied to Custom Elements or Advanced Elements. D to B rank can be used any amount of times per battle, while A rank can only be used thrice and S rank twice. A rank causes this technique to go on cooldown for two turns before utilizing it again while S rank causes this same cooldown but for three turns instead. Stellar Predator's damage increase doesn’t apply to this ability. These arrows are fired up to long range, with the coatings being applied at a short range.

Gaze of the Deep (A) - The second active ability of the bow, the user is capable of activating a seal marked as “protection ” on the bow . By activating the seal, a spherical barrier of chakra will immediately form around the user (up to short range). This barrier is laced with sealing scrip all around it, that once foreign chakra comes into contact with it – the barrier forcefully seals the technique into the seal. Once this is done, the barrier collapses afterwards. This ability can only seal chakra/techniques up to A rank (30 Chakra) but cannot be used on living creatures unless it’s a chakra made familiar. Can only be used thrice per battle, with a cool down of three turns.
( Shuto ) - Shoot
Type: Offensive
Rank: D - B (B)
Range: Short - Mid
Chakra: N/A
Damage: 20 - 40 (40 + 20 via CW = 60)
Description: A slightly more advanced aspect of Bukijutsu entails shooting weapons, by physically launching ammunition via a suitable weapon, such as a bow. The user is capable of firing them in arcs or in a linear fashion. This applies to all ranged weapons that involve being launched or shot such as bows, crossbows, slingshot and other appropriate ranged weapons. These fired objects travel at speeds equal to that of same ranked lightning jutsu.

Flying Thunder God Explosive tag | Hiraishin Kibaku Fuda (Reference)
Type: Supplementary | Offensive
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: After years of fighting and training with Hiraishin no jutsu and Bukijutsu, Minato thought of a way to implement both together and make it more versatile than his FTG kunai. He made a new type of explosive tags that is slightly larger that the normal explosive tag. The main difference between this explosive tag and the normal explosive tag is that, on the right side of this particular type of Explosive tag, the FTG seal is present. This enables the user to perform FTG seal based techniques with this explosive tag. Another thing to note is that, the FTG that is placed is quite big such that it will be easy for others to differentiate it from other normal explosive tags like Minato's FTG kunais. However only a person with FTG knowledge will know that it's an FTG seal that is present in it. Once the tag goes off and explodes, the FTG seal preset will be nullified and becomes useless.

Mirabelle Base Stats
Base Tracking: 30 | Base Speed: 10 (15) | Chakra: 2020 > | Health: 240 | Sanity: 99
 

Antares

Sage of Indecision
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Mirabelle’s intentions were momentarily cut, when a sudden flash of light swallowed her technique and without warning, nothing. She was taken a bit for a moment, but she was all too familiar with this sickening feeling, a resort of repulsive feeling dreading within. She dared not to look her opponent in the eye, as it was very likely the same eyes Izzy once utilized. The Shinkaigan, she thought, though she avoided eye contact, witnessing the reversal of her own technique shattered a mind, even at just a glimpse at something coming from the Void. He was dangerous and she had no intention of allowing herself to become a victim to its power more than necessary (100 Sanity - 7 = 93)

8 -The character suddenly believes they have changed genders. Lasts for seven turns.

She cared not, carrying on into her intended technique of empowering her physical state; dashing at a slightly increased speed to her opponent, avoiding the wooden technique as she also passively triggered a seal on her palm to spawn her bow, with her quiver already strapped to her waist- she would perfectly aligned herself to release two arrows; from her bow- one aimed directly towards the torso of her opponent to pierce into his heart, but the other arrow was intention shot of course, flying about five meters off from the target but on both arrows was tied with a FTG Explosive Tag, but these tags was rigged to only explode on her command, with the first one aimed for direct harm exploding once direct impact was made. (93 + 6 = 99 )

The secondary one remained untouched, as it struck into the surface of the water and remained there for the time being, as she watched; preparing for her next string of movements, though she would have also landed now and rushed at the target directly, with the intent of closing the distance between herself and them.

Not sure I know you, but if you came here knowing who I AM, you’re either crazy…or just crazy enough.

She said, circling around her opponent's left flank; maintaining at least four meters in distance to him. She would for some reason also believe she was a man now, but she didn't care to elaborate (for now at least); as 'he' wondered.

(Akuma Homura: Rushifaa no Kigen ) Satan’s Flame: Origins of Lucifer
Type: State
Rank: B - S (A)
Range: Short
Chakra: 20 - 40 (30)
Damage: N/A
Description: Origins of Lucifer can be described as the pinnacle of one's knowledge for the Nintaijutsu style known as Satan's Flame. Despite its origins reflecting the combative nature of the Hyuga's Gentle Fist, it should be more appropriate to acknowledge its true inspiration- the Lighting Chakra Armor utilized by the Raikages. Similarly, Origins of Lucifer carries with it different 'levels' of activation, each one affording different boons and physically cosmetic changes to the person's body- which usually occurs by the practitioner tapping into their fire release chakra nature, while applying the principles of the style, igniting portions or their whole body with the chakra. As mentioned, each level/stage carries with it perks that is attached to each respective level. They are as follows:

Ifrit's Incarnation (Level 1; B Rank): The more commonly seen and used variant of the Satan's Flame Style. Upon activating, shimmering sparks and embers encroach upon the user's body, coiling the flames gently around them. The fire doesn't take on any specific demonic appearances as seen in the latter levels, but instead aims to simply dress the user's limbs and currently held weapons with the flames. In terms of boons, the user's Bukijutsu/Kenjutsu, Taijutsu and Satan's Flame Techniques are gifted a +10 Damage increase, inflicting physical damage but also burning damage from the fire. This variant of the state can remain active for five turns with a two turn cooldown, simply needing to pay the respective upkeep of -10 chakra per turn in order to do so. This version can be used four times per battle, though counts to the overall usage of the technique (see restrictions).

Spawn of Unholy King (Level 2; A Rank): The second commonly seen and used variant of the Satan's Flame Style. Upon activating, the flames would respectively begin to more morph around the user, attaining a proper shroud of fire, and forming into physical demonic attributes such as horns, a faint demonic tail etc. In terms of boons, the user's Bukijutsu/Kenjutsu, Taijutsu and Satan's Flame Techniques are gifted a +15 Damage increase, inflicting physical damage but also burning damage from the fire. Additionally, the user while running is passively releasing small bursts of flames from their feet, increasing their speed while moving. This translates into a respective x1.5 increase to their base speed. This variant of the state can remain active for three turns with a three turn cooldown, simply needing to pay the respective upkeep of -10 chakra per turn in order to do so. This version can be used thrice times per battle, though counts to the overall usage of the technique (see restrictions).

Grand Marshal of the Demon Flame (Level 3; S Rank): The third commonly seen and used variant of the Satan's Flame Style and its most powerful. Upon activating, the flames would respectively begin to more morph around the user, attaining a proper shroud of chakra, and forming into physical demonc attributes such as horns, a faint demonic tail etc. In terms of boons, the user's Bukijutsu/Kenjutsu, Taijutsu and Satan's Flame Techniques are gifted a +20 Damage increase, inflicting physical damage but also burning damage from the fire. Additionally, the user while running is passively releasing small bursts of flames from their feet, increasing their speed while moving. This translates into a respective x2 increase to their base speed. This variant of the state can remain active for two turns with a three turn cooldown, simply needing to pay the respective upkeep of -10 chakra per turn in order to do so. This version can be used twice times per battle, though counts to the overall usage of the technique (see restrictions). This variant however can only be utilized by individuals who specialize in Satan's Flame as their bios CFS speciality.

Overall, the user is only capable of utilizing this technique four times per battle, irregardless of the rank applied. It's duration is time gated dependent on the rank used, but the user is essentially restricted to the Fire Release, AE/CE that utilizes fire as its primary form, non-elemental ninjutsu i.e genjutsu and taijutsu fields.
(Mayonaka ) Midnight (Passive)
Type: Weapon
Rank: S
Range: Short-Long
Chakra: N/A
Damage: N/A
Description: Mayonaka is a powerful bow that was handcrafted by Mirabelle Nariyuki. Her desire to create a weapon that suites her combat prowess as an archer allowed her to create this weapon. Through the assistance of her mentor, Paradox, a very cryptic weapons master – she was able to finally establish and create a bow that surpassed any of her previous weaponry. The bow itself is rather basic in design – being a sleek black coloration, having a somewhat glass like finish to it . The quiver associated with the bow rests on her hip usually but can be used in any fashion she desired such as on her back. The bow’s design is strong enough to resist one S rank attack or two A ranks before shattering to another technique afterwards. The bow itself is highly focused with its design of combining fuinjutsu and archery into one. These can be found below, with some of it revolving the bow itself and the quiver tied in.

Against the Fleeing Light (N/A) – Considered the most basic ability of the bow, is passive in nature and doesn’t require a move slot. Located on the bow and within the quiver are two seals, modified version of the “Lightning Blade Creation Seal”. Upon the user taking an arrow out from the quiver, it is immediately replaced with another in order to keep the user’s arsenal of arrows continuously filled. This allows the user to summon forth any kind of arrow she has access towards, though the quiver itself utilizes unique arrows as well. These unique arrows are adaptive by nature – meaning that they are capable of transforming into any kind of arrow the user might need in combat. This includes special arrows for custom fighting styles etc those allowing for the user to complete have access to their arsenal to the fullest capacity. This also extends to techniques that create chakra based arrows, causing adaptive arrows to absorb the chakra nature of the user and transforming into the needed arrow while the bow itself acts as the chakra bow or even turning into other types of bows for other styles if any is needed to be formed. The other seal is located on the bow itself, allowing the user to seal and unseal the bow into the palm if needed or to put away when not in use or to avoid someone trying to steal it. This doesn’t cost a move as well, though most at least be within ten meters of the weapon to do so.

Stellar Predator (N/A) – The secondary and final passive of the bow, located on the golden accents of the bow. This is an empowerment, with a seal that is passively activated each time the user utilizes a technique or skill from the bow. The seal passively siphons an additional amount of chakra from the user (+10) in order to enhance the strength of the bow and arrow. This acts as a means to increase the damage of these techniques by +1 rank or +20 DMG for techniques S rank and above in power.

Bolts of Downfall (D – S) – The first active ability of the bow, in which utilizes a seal marked “energize”. Upon preparing to fire an arrow, the user can activate this seal – which causes an elemental nature or other nature transformation the user has access towards to be released. The seal then infuses the bow with said elemental nature, creating a coating around it. Once the arrow is released it soars through the skies at the intended target. The coating causes the arrow to gain the elemental properties of the chosen nature, that when striking them will react in a way the element normally does (such as fire burning the opponent, lightning shocking the opponent) etc. This can also be applied to Custom Elements or Advanced Elements. D to B rank can be used any amount of times per battle, while A rank can only be used thrice and S rank twice. A rank causes this technique to go on cooldown for two turns before utilizing it again while S rank causes this same cooldown but for three turns instead. Stellar Predator's damage increase doesn’t apply to this ability. These arrows are fired up to long range, with the coatings being applied at a short range.

Gaze of the Deep (A) - The second active ability of the bow, the user is capable of activating a seal marked as “protection ” on the bow . By activating the seal, a spherical barrier of chakra will immediately form around the user (up to short range). This barrier is laced with sealing scrip all around it, that once foreign chakra comes into contact with it – the barrier forcefully seals the technique into the seal. Once this is done, the barrier collapses afterwards. This ability can only seal chakra/techniques up to A rank (30 Chakra) but cannot be used on living creatures unless it’s a chakra made familiar. Can only be used thrice per battle, with a cool down of three turns.
( Shuto ) - Shoot
Type: Offensive
Rank: D - B (B)
Range: Short - Mid
Chakra: N/A
Damage: 20 - 40 (40 + 20 via CW = 60)
Description: A slightly more advanced aspect of Bukijutsu entails shooting weapons, by physically launching ammunition via a suitable weapon, such as a bow. The user is capable of firing them in arcs or in a linear fashion. This applies to all ranged weapons that involve being launched or shot such as bows, crossbows, slingshot and other appropriate ranged weapons. These fired objects travel at speeds equal to that of same ranked lightning jutsu.

Flying Thunder God Explosive tag | Hiraishin Kibaku Fuda (Reference)
Type: Supplementary | Offensive
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: After years of fighting and training with Hiraishin no jutsu and Bukijutsu, Minato thought of a way to implement both together and make it more versatile than his FTG kunai. He made a new type of explosive tags that is slightly larger that the normal explosive tag. The main difference between this explosive tag and the normal explosive tag is that, on the right side of this particular type of Explosive tag, the FTG seal is present. This enables the user to perform FTG seal based techniques with this explosive tag. Another thing to note is that, the FTG that is placed is quite big such that it will be easy for others to differentiate it from other normal explosive tags like Minato's FTG kunais. However only a person with FTG knowledge will know that it's an FTG seal that is present in it. Once the tag goes off and explodes, the FTG seal preset will be nullified and becomes useless.

Mirabelle Base Stats
Base Tracking: 30 | Base Speed: 10 (15) | Chakra: 2020 > | Health: 240 | Sanity: 99
I forgot to add i the Sanity recover i would have gotten from the wood tech so Id be back to 100 at the start of this turn.


As he watched Mirabelle dodge his wood release, with a blue flame of a similar shade as the previous technique she had tried to use, had increased her speed slightly , Suishinshi's eyes transitioned to the evolved state, the Uchū Shinkaigan.

Type: Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: N/A (-30 per turn)
Damage: N/A
Description: The Cosmic Shinkaigan (深海), or the Cosmic Abyssal Eyes is the advanced Dōjutsu Kekkei Genkai that appears in the Voidseers. The conditions to advance the Shinkaigan to its Cosmic level continue to build on the concept of the “eyes of knowledge.” The Cosmic Shinkaigan significantly improves the user’s visual prowess, extending the reach and accuracy of their perceptive abilities. The user becomes able to see up to two landmarks from their position in the Ninja World, significantly increasing their reach from the Abyssal Eyes. Meanwhile their visual acuity is enhanced dramatically, vastly improving their tracking capabilities by 6x their base. It is said that the Cosmic level signify the pinnacle of the user’s insight into the Cosmos, but it is more likely that they are simply better attuned to the Void than they would be otherwise. Once they have mastered their abilities a Cosmic Shinkaigan user becomes able to specialize in either the Shinkaigan’s Spatial or Temporal powers, pursuing a line of abilities they unlock as their proficiency with the Cosmic Shinkaigan increases. As a Shinkaigan user has innately greater mastery over their abilities and knowledge of the Void they gain an intrinsic 50% Insanity Resistance.
Note: Once activated the technique will remain active indefinitely afterwards, able to be switched between the Shinkaigan and Cosmic level at will.
Note: After the user has held the Cosmic Shinkaigan for one month they are able to activate it passively.
Note: Gazing directly into the Shinkaigan causes a loss of 10 Sanity per turn unless the user also wields the Shinkaigan. Those who have completed Taijutsu training can avoid these effects by breaking eye contact with their opponent.
Note: Activating the Cosmic Abyssal Eyes after the standard Shinkaigan within the same turn does not allow their Sanity loss to stack, taking only the Cosmic level into account.

Mirabelle would bring out her Bow and fire off two arrows when en route towards him, reacting to this, he would gather his chakra and collect water from his immediate surroundings, punching it towards the arrows and at Mirabelle, forming a giant and wide hand to encompass the area before it spreads into a crashing wave. At the same time, using his Uchu Shinkaigan, he would stare at the water he released and look towards its time in the void, forcefully adding aspects of the void to the unleashed jutsu.

Type: Attack
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80 + 30 [Chaos] = 110
Description: The user gathers a vast amount of water chakra into their hand(s)and punches forward making a Large hand race towards the enemy and then turns into a large volume of water in a crashing wave that then envelops the enemy and drowning them. The aftermath of the jutsu leaves a large amount of water behind which can be used as a water source for jutsu.

*Water Jutsu cannot be used for 2 turns after this jutsu is performed
*Can only be used Twice per battle
*Can only be used by members of Sharinganmasters Hideout

Type: Supplementary
Rank: S
Range: Short – Long
Chakra: 60
Damage: N/A
Description: Transient Boundary is an advanced Cosmic Shinkaigan technique that is performed by both Temporal and Spatial specialists, cast by either the right or left eye. This technique is unique to the Cosmic Shinkaigan and is performed within the same timeframe as another technique. The only requirement to this technique is that it must be applied to something within the user’s line of sight, specifically another technique they are using. This requirement allows the Shinkaigan to view the technique’s past in the Primordial Void, allowing it to be manipulated by partially reversing the technique into the past to infuse it with the Void. The infused technique gains a random increase in damage, with the user having a 33% chance to increase the damage by 10/20/30 damage. The original technique sheds its strengths and weaknesses, gaining new ones determined randomly. When used on techniques that have a set duration, that duration will be increased by a single turn. When used by those who have mastered the Spatial Cosmic Shinkaigan it will instead have a 33% chance to increase its damage by 20/30/40 damage. When used by a Temporal Cosmic Shinkaigan master it will linger on the battlefield for an additional two turns. Those who experience Transient Boundary and witness its infusion directly experience a 15 Sanity loss. Those who experience it through extrasensory means experience a 10 Sanity loss.
Note: Usable two times per battle, once every three turns.


Roll Post
Poseidon's Wrath Random S/W + DMG increase
Lightning (S-Earth W-Wind) | 30 dmg increase
Sanity decrease: 100 - [10 x 50% = 5] = 95
Your biography begins to hear undiscernible whispers in their ear. Lasts for seven turns.

​
"Kiyomaru....I dont have time for your nonsensical spouting right now.."
[HP
160
Chakra 1130 - 30 - 40 - 60 =1000
Speed 16
Tracking 12 x [2.5+6] = 102[/URL]
 
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