[Closed Spar] Mirai vs Antares

Mirai

Supreme
23,429 posts 1,493 reactions
13
Joined
Aug 17, 2011
Messages
23,429
Status
Activity Streak
10 days
Official Battle (Six Turns Graded Fight)
Mid Range Starting Distance
Terrain:
Base of the Haligtree, Malenia's Boss Arena (40x40x40). The water within is about ankle deep, but after the fourth turn, Scarlet Rot begins to seep into the water starting at long range, and every four turns after it spreads further in. Contact with the water at this state is not advised as it will inflict all with the Curse of the Scarlet Rot debuff, and will reintroduce it each time if cured and contact is made again. Removal of the water is possible but will only delay the spreading as more water will replace it over time.

My biography will be determined by a 1d6 dice roll and the chosen character will be as such.

Mirabelle: 2 & 6
Iyanna: 1 & 3
Anastasia: 4&5

You can post ya bio afterwards and Ill start things off.

@Antares
Dice roll Locked #13
1d6
5 Rolled + 0 Modifier = 5 Total
 
Last edited:

Antares

Sage of Indecision
Elite
9,025 posts 674 reactions
4
Joined
Apr 3, 2009
Messages
9,025
Status
Activity Streak
10 days
All Out Unofficial Battle.
Mid Range Starting Distance
Terrain:


My biography will be determined by a 1d6 dice roll and the chosen character will be as such.

Mirabelle: 2 & 6
Iyanna: 1 & 3
Anastasia: 4&5

You can post ya bio afterwards and Ill start things off.

@Antares
Dice roll Referenced roll #13
1d6
5 Rolled + 0 Modifier = 5 Total
:shy: Unnofficial? Does that mean no kumi can be issued...

I will be using Suishinshi, middle pix in my signature.

Lets get crazy and i gotsta learn this roll thingy
 

Mirai

Supreme
23,429 posts 1,493 reactions
13
Joined
Aug 17, 2011
Messages
23,429
Status
Activity Streak
10 days
Due to my other two bios being in official matches, I’ll be using Mirabelle instead.

With an opponent entering into the watery caverns, Mirabelle came to a complete stop in her motion. An estimate of ten meters, give or take but considering her years of battle experience, she always issued an air of caution to people she’s been assigned to go after. This one was no different, as there was a complete lack of information of this person’s abilities on the bingo card she was provided. While she was confident she can easily win, nothing says overconfidence when the tables themselves can easily be turned; and so she prepared for a quick but tense battle.

I suppose you have no intention of making this easy?

She jested, her feet slushed in the water; as she took a battle stance, which without word she configured a gesture; as she reached into her tool pouch as well. With an inhale and exhale, she released a powerful stream of excruciatingly heated ash and flame. This was a rather, unique flame however; converted into the Spiritual Blue Fire, as the cobalt fiery technique spreads into the immediate frontal vicinity of Mirabelle, with it acting as a smoke screen but also to burn the spirit of her enemy within it.

At the same time, while the smoke screen expanded, she would have taken three FTG marked kunai. One was dropped into the water behind her, while the other two were thrown to pierce into the cavern walls, one to each side of her above five meters above the surface of the water. They would be thrown in specific areas where her flames weren’t directed, allowing her safe spots to utilize for future techniques.

Moments after she would trigger a unique state, as fiery blue flames neatly coiled around her body; shrouding it within a demonic aura, consumed by flames, as she entered into the Level 2 state of Satan’s Flame; Spawn of the Unholy King. She would have braced herself, running among the surface of the water at high speeds, closing the distance between herself and the opponent, watching his every possible move.

Once close, she released three explosive shots, though composed of normal flames instead this time as she gestured in a rather dismissive way.

Don’t die so early now, I have a few tricks I’ve been meaning to try lately.

(Katon: Haijingakure no Jutsu) - Fire Release: Hiding in Ash and Dust Technique
Type: Supplementary/Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60 + 20 via AP + 30 via Bijuu + 20 via Bijuu = 130
Description: The user expels chakra-infused ash that blankets a wide area, burning anyone who comes in contact with it. The technique can also be used as a powerful deterrent from attacks as well as a highly effective smokescreen.

Engulfed Transmutation - The user's A rank and lower Fire techniques can now be used as Basic Blue Fire jutsu. This does not apply to techniques explicitly stated to enhance Fire jutsu or similar descriptions. This allows him to enhance his normal Katon techniques with Blue Fire. Requires Blue Fire Usage skill.

Spiritual Flames - The user gains the ability to make use of Spiritual Blue Flames, physical flames that deal significant spiritual burns to targets. Flames deal 25% of their original damage as bonus spiritual damage, unable to be heal by non Yang based healing. Requires the user to have first obtained Incomplete Transformation level and cannot be used at the same time as Intangible Flames.
(Akuma Homura: Rushifaa no Kigen ) Satan’s Flame: Origins of Lucifer
Type: State
Rank: B - S (A)
Range: Short
Chakra: 20 - 40 (30)
Damage: N/A
Description: Origins of Lucifer can be described as the pinnacle of one's knowledge for the Nintaijutsu style known as Satan's Flame. Despite its origins reflecting the combative nature of the Hyuga's Gentle Fist, it should be more appropriate to acknowledge its true inspiration- the Lighting Chakra Armor utilized by the Raikages. Similarly, Origins of Lucifer carries with it different 'levels' of activation, each one affording different boons and physically cosmetic changes to the person's body- which usually occurs by the practitioner tapping into their fire release chakra nature, while applying the principles of the style, igniting portions or their whole body with the chakra. As mentioned, each level/stage carries with it perks that is attached to each respective level. They are as follows:

Ifrit's Incarnation (Level 1; B Rank): The more commonly seen and used variant of the Satan's Flame Style. Upon activating, shimmering sparks and embers encroach upon the user's body, coiling the flames gently around them. The fire doesn't take on any specific demonic appearances as seen in the latter levels, but instead aims to simply dress the user's limbs and currently held weapons with the flames. In terms of boons, the user's Bukijutsu/Kenjutsu, Taijutsu and Satan's Flame Techniques are gifted a +10 Damage increase, inflicting physical damage but also burning damage from the fire. This variant of the state can remain active for five turns with a two turn cooldown, simply needing to pay the respective upkeep of -10 chakra per turn in order to do so. This version can be used four times per battle, though counts to the overall usage of the technique (see restrictions).

Spawn of Unholy King (Level 2; A Rank): The second commonly seen and used variant of the Satan's Flame Style. Upon activating, the flames would respectively begin to more morph around the user, attaining a proper shroud of fire, and forming into physical demonic attributes such as horns, a faint demonic tail etc. In terms of boons, the user's Bukijutsu/Kenjutsu, Taijutsu and Satan's Flame Techniques are gifted a +15 Damage increase, inflicting physical damage but also burning damage from the fire. Additionally, the user while running is passively releasing small bursts of flames from their feet, increasing their speed while moving. This translates into a respective x1.5 increase to their base speed. This variant of the state can remain active for three turns with a three turn cooldown, simply needing to pay the respective upkeep of -10 chakra per turn in order to do so. This version can be used thrice times per battle, though counts to the overall usage of the technique (see restrictions).

Grand Marshal of the Demon Flame (Level 3; S Rank): The third commonly seen and used variant of the Satan's Flame Style and its most powerful. Upon activating, the flames would respectively begin to more morph around the user, attaining a proper shroud of chakra, and forming into physical demonc attributes such as horns, a faint demonic tail etc. In terms of boons, the user's Bukijutsu/Kenjutsu, Taijutsu and Satan's Flame Techniques are gifted a +20 Damage increase, inflicting physical damage but also burning damage from the fire. Additionally, the user while running is passively releasing small bursts of flames from their feet, increasing their speed while moving. This translates into a respective x2 increase to their base speed. This variant of the state can remain active for two turns with a three turn cooldown, simply needing to pay the respective upkeep of -10 chakra per turn in order to do so. This version can be used twice times per battle, though counts to the overall usage of the technique (see restrictions). This variant however can only be utilized by individuals who specialize in Satan's Flame as their bios CFS speciality.

Overall, the user is only capable of utilizing this technique four times per battle, irregardless of the rank applied. It's duration is time gated dependent on the rank used, but the user is essentially restricted to the Fire Release, AE/CE that utilizes fire as its primary form, non-elemental ninjutsu i.e genjutsu and taijutsu fields.
(Bakuhatsu Enhogan) – Exploding Flame Shots
Type: Offensive
Rank: B
Range: Mid
Chakra: 20
Damage: 40 + 20 via AP = 60
Description: The user shoots multiple fire shots from their hands that are able to cause fiery explosions on impact with any object. The shots can't set the opponent on fire, though they can cause damage by exploding on him.

Mirabelle Base Stats
Base Tracking: 30 | Base Speed: 10 (15) | Chakra: 2050 > 1970 | Health: 240
 

Antares

Sage of Indecision
Elite
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4
Joined
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Messages
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Due to my other two bios being in official matches, I’ll be using Mirabelle instead.

With an opponent entering into the watery caverns, Mirabelle came to a complete stop in her motion. An estimate of ten meters, give or take but considering her years of battle experience, she always issued an air of caution to people she’s been assigned to go after. This one was no different, as there was a complete lack of information of this person’s abilities on the bingo card she was provided. While she was confident she can easily win, nothing says overconfidence when the tables themselves can easily be turned; and so she prepared for a quick but tense battle.

I suppose you have no intention of making this easy?

She jested, her feet slushed in the water; as she took a battle stance, which without word she configured a gesture; as she reached into her tool pouch as well. With an inhale and exhale, she released a powerful stream of excruciatingly heated ash and flame. This was a rather, unique flame however; converted into the Spiritual Blue Fire, as the cobalt fiery technique spreads into the immediate frontal vicinity of Mirabelle, with it acting as a smoke screen but also to burn the spirit of her enemy within it.

At the same time, while the smoke screen expanded, she would have taken three FTG marked kunai. One was dropped into the water behind her, while the other two were thrown to pierce into the cavern walls, one to each side of her above five meters above the surface of the water. They would be thrown in specific areas where her flames weren’t directed, allowing her safe spots to utilize for future techniques.

Moments after she would trigger a unique state, as fiery blue flames neatly coiled around her body; shrouding it within a demonic aura, consumed by flames, as she entered into the Level 2 state of Satan’s Flame; Spawn of the Unholy King. She would have braced herself, running among the surface of the water at high speeds, closing the distance between herself and the opponent, watching his every possible move.

Once close, she released three explosive shots, though composed of normal flames instead this time as she gestured in a rather dismissive way.

Don’t die so early now, I have a few tricks I’ve been meaning to try lately.

(Katon: Haijingakure no Jutsu) - Fire Release: Hiding in Ash and Dust Technique
Type: Supplementary/Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60 + 20 via AP + 30 via Bijuu + 20 via Bijuu = 130
Description: The user expels chakra-infused ash that blankets a wide area, burning anyone who comes in contact with it. The technique can also be used as a powerful deterrent from attacks as well as a highly effective smokescreen.

Engulfed Transmutation - The user's A rank and lower Fire techniques can now be used as Basic Blue Fire jutsu. This does not apply to techniques explicitly stated to enhance Fire jutsu or similar descriptions. This allows him to enhance his normal Katon techniques with Blue Fire. Requires Blue Fire Usage skill.

Spiritual Flames - The user gains the ability to make use of Spiritual Blue Flames, physical flames that deal significant spiritual burns to targets. Flames deal 25% of their original damage as bonus spiritual damage, unable to be heal by non Yang based healing. Requires the user to have first obtained Incomplete Transformation level and cannot be used at the same time as Intangible Flames.
(Akuma Homura: Rushifaa no Kigen ) Satan’s Flame: Origins of Lucifer
Type: State
Rank: B - S (A)
Range: Short
Chakra: 20 - 40 (30)
Damage: N/A
Description: Origins of Lucifer can be described as the pinnacle of one's knowledge for the Nintaijutsu style known as Satan's Flame. Despite its origins reflecting the combative nature of the Hyuga's Gentle Fist, it should be more appropriate to acknowledge its true inspiration- the Lighting Chakra Armor utilized by the Raikages. Similarly, Origins of Lucifer carries with it different 'levels' of activation, each one affording different boons and physically cosmetic changes to the person's body- which usually occurs by the practitioner tapping into their fire release chakra nature, while applying the principles of the style, igniting portions or their whole body with the chakra. As mentioned, each level/stage carries with it perks that is attached to each respective level. They are as follows:

Ifrit's Incarnation (Level 1; B Rank): The more commonly seen and used variant of the Satan's Flame Style. Upon activating, shimmering sparks and embers encroach upon the user's body, coiling the flames gently around them. The fire doesn't take on any specific demonic appearances as seen in the latter levels, but instead aims to simply dress the user's limbs and currently held weapons with the flames. In terms of boons, the user's Bukijutsu/Kenjutsu, Taijutsu and Satan's Flame Techniques are gifted a +10 Damage increase, inflicting physical damage but also burning damage from the fire. This variant of the state can remain active for five turns with a two turn cooldown, simply needing to pay the respective upkeep of -10 chakra per turn in order to do so. This version can be used four times per battle, though counts to the overall usage of the technique (see restrictions).

Spawn of Unholy King (Level 2; A Rank): The second commonly seen and used variant of the Satan's Flame Style. Upon activating, the flames would respectively begin to more morph around the user, attaining a proper shroud of fire, and forming into physical demonic attributes such as horns, a faint demonic tail etc. In terms of boons, the user's Bukijutsu/Kenjutsu, Taijutsu and Satan's Flame Techniques are gifted a +15 Damage increase, inflicting physical damage but also burning damage from the fire. Additionally, the user while running is passively releasing small bursts of flames from their feet, increasing their speed while moving. This translates into a respective x1.5 increase to their base speed. This variant of the state can remain active for three turns with a three turn cooldown, simply needing to pay the respective upkeep of -10 chakra per turn in order to do so. This version can be used thrice times per battle, though counts to the overall usage of the technique (see restrictions).

Grand Marshal of the Demon Flame (Level 3; S Rank): The third commonly seen and used variant of the Satan's Flame Style and its most powerful. Upon activating, the flames would respectively begin to more morph around the user, attaining a proper shroud of chakra, and forming into physical demonc attributes such as horns, a faint demonic tail etc. In terms of boons, the user's Bukijutsu/Kenjutsu, Taijutsu and Satan's Flame Techniques are gifted a +20 Damage increase, inflicting physical damage but also burning damage from the fire. Additionally, the user while running is passively releasing small bursts of flames from their feet, increasing their speed while moving. This translates into a respective x2 increase to their base speed. This variant of the state can remain active for two turns with a three turn cooldown, simply needing to pay the respective upkeep of -10 chakra per turn in order to do so. This version can be used twice times per battle, though counts to the overall usage of the technique (see restrictions). This variant however can only be utilized by individuals who specialize in Satan's Flame as their bios CFS speciality.

Overall, the user is only capable of utilizing this technique four times per battle, irregardless of the rank applied. It's duration is time gated dependent on the rank used, but the user is essentially restricted to the Fire Release, AE/CE that utilizes fire as its primary form, non-elemental ninjutsu i.e genjutsu and taijutsu fields.
(Bakuhatsu Enhogan) – Exploding Flame Shots
Type: Offensive
Rank: B
Range: Mid
Chakra: 20
Damage: 40 + 20 via AP = 60
Description: The user shoots multiple fire shots from their hands that are able to cause fiery explosions on impact with any object. The shots can't set the opponent on fire, though they can cause damage by exploding on him.

Mirabelle Base Stats
Base Tracking: 30 | Base Speed: 10 (15) | Chakra: 2050 > 1970 | Health: 240
That's fine, I've said I need the kumi xD


Suishinshi walked into the damp, water-ridden cavern, viewing his upcoming opponent with a caution he had little experience with. The rumored Jinchuriki of Matatabi, Mirabelle Uzumaki. He watched her halt her actions to view him with an air of caution as well. He paused as she readied herself and spoke, his eyes transitioning from his normal emerald green to a deep bottomless purple, the Shinkaigan.

Type: Supplementary
Rank: A
Range: Short – Long
Chakra: N/A (-10 per turn)
Damage: N/A
Description: The Shinkaigan (深海), or the Abyssal Eyes and the Eyes of the Abyss, is the Dōjutsu Kekkei Genkai that appears in the Voidseers. Two conditions must be met to awaken the Shinkaigan. The first is that one must become Void-touched; this is achieved when one becomes Void-touched. The second is by gaining sufficient knowledge of the Shinkaigan and the Voidseer’s innate abilities. This is a key characteristic of the Shinkaigan, noted by Solomon to be “eyes of knowledge” rather than “eyes of trauma,” making it distinct from the Sharingan. The Shinkaigan possesses a unique connection to the Void itself. Its abilities exist in both space and time separately. This comes to be because the Void exists both as a separate dimension and a state in time. Rewinding the clocks far enough would cause everything in the universe to eventually converge onto the Void. The Shinkaigan is the only way one can view the Void directly, peering into it to gain intimate knowledge of the inner workings of the universe as it is today. Without the Shinkaigan exposure to the Void and Shinkaigan Dōjutsu causes one to lose Sanity; though, like a double-edged sword, the Shinkaigan user also suffers a loss of Sanity. But because their eye allows them to perceive and cognize the Void differently from other humans, they lose Sanity at a slower rate. In the left eye the Shinkaigan allows the user to visually perceive lifeforce and lifecycles of anything, including inanimate objects. It derives this ocular power through the nature of the Void itself. The right eye allows the Shinkaigan wielder to view the Void as a physical space, perceiving it not as a point in time but a location. The wielder gains enhanced visual acuity, able to track targets at four times their speed. Though unlike other Dōjutsu it lacks the ability to perceive chakra. Activation of the Shinkaigan grants the user access to their Voidseer Dōjutsu, affording them the ability to use powerful temporal and spatial abilities.
Note: The user is able to passively activate the Shinkaigan after holding the Dōjutsu for two weeks.
Note: Gazing directly into the Shinkaigan causes a loss of 5 Sanity per turn unless the user also wields the Shinkaigan. Those who have completed Taijutsu training can avoid these effects by breaking eye contact with their opponent.

"Mirabelle Uzumaki. My name is Suishinshi Masahide, no battle should every be easy. That is why I deem them as trials to determine the level of my strength. I hope I am a worthy opponent for you."

Through his left eye, he watched the origins of the technique Mirabelle was using. He saw its creation, to the flow of it in her body and the eventual release of ash, that would take on blue flame, a boon of being the jinchuurki of Matatabi he surmised. Upon its release, Suishinshi would jump backwards, gazing upon the spreading Blue Fire/Ash technique as he did and make use of one of the Shinkaigan's basic abilities tied to his left eye. "REED MARSH!" The power of his eye would envelop the technique in the miasmic purple of the void, consuming it all.

Type: Offensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 30 (+10 Chakra Fort)
Damage: N/A
Description: Reed Marsh is the Shinkaigan’s basic temporal ability, used by the left eye, and is able to perceive and manipulate the lifecycle of what its gaze is set upon. The technique at a basic level invokes the Shinkaigan’s special precognitive ability; more specifically, this means that the user becomes able to predict the future of what the technique itself is targeting. In this sense, lifecycle is broadly defined as anything in existence. Through this technique, or its derivatives, the user is able to gazes at a rock and see it weathered into dust. The user is also able to gaze at a fireball and see its lifecycle, including forming inside the stomach of their opponent, its target, and the resulting explosion. Given that Reed Marsh is the most basic technique within the Shinkaigan’s temporal arsenal it is only able to be used against other techniques and inanimate targets. The essence of the technique is derived from the idea that all things originate from the Void, and that the Shinkaigan can return them to the Void. Through direct eye contact the user can cause a technique up to S-Rank chakra (40) to revert back to the Void. Visually this appears as if the technique is enveloped in a purple energy, consuming it before reducing it to nothingness. Experiencing Reed Marsh directly, meaning sensing it through either one of the primary senses, or through an extrasensory means, causes one to suffer from a 7 Sanity reduction. Reed Marsh can be used four times per battle, with a two turn cooldown between usage.

Sanity decrease: 100 - [7 x 50% = 3.5] = 96.5
Roll Result
4). Character develops a compulsion to feed any creature it sees with whatever food they may or may not have on hand. Lasts for two turns.
​
Suishinshi could feel it, not as bad as it used to be but it was there. That urge, appearing from nowhere, almost randomly. He knew the dangers of the void and the Shinkaigan, but dammit he couldn't think. Mirabelle just looked so hungry!

"Mirabelle! You need to eat more, you look like you are wasting away! You need to EAT!"

Reaching into his back satchel, he brought out a pork bun that he had been saving for his lunch and threw it in her direction. With the bun now in the air on its way to Mirabelle, Suishinshi would make a huge gesture and slam his hand upon the ground, sending his chakra throughout the earth below and forming two wooden pillars that spiral around Mirabelle, in an attempt to restrain her so she can finally eat something.

Type: Supplementary/Offensive/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user focuses and molds his chakra, using it to create Wood structures, Pillars, Trees, etc to defend, attack or support him. The Wood can be created from the users body or from earth sources and its limitations are only set by the users own imagination and the chakra put into the technique.

HP 160
Chakra 1200 -10 -30 -30 = 1130
Speed 16
Tracking 12 x [2.5+4] = 78
 
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