Official Battle (Six Turns Graded Fight)
Mid Range Starting Distance
Terrain:
Base of the Haligtree, Malenia's Boss Arena (40x40x40). The water within is about ankle deep, but after the fourth turn, Scarlet Rot begins to seep into the water starting at long range, and every four turns after it spreads further in. Contact with the water at this state is not advised as it will inflict all with the Curse of the Scarlet Rot debuff, and will reintroduce it each time if cured and contact is made again. Removal of the water is possible but will only delay the spreading as more water will replace it over time.
Due to my other two bios being in official matches, I’ll be using Mirabelle instead. With an opponent entering into the watery caverns, Mirabelle came to a complete stop in her motion. An estimate of ten meters, give or take but considering her years of battle experience, she always issued an air of caution to people she’s been assigned to go after. This one was no different, as there was a complete lack of information of this person’s abilities on the bingo card she was provided. While she was confident she can easily win, nothing says overconfidence when the tables themselves can easily be turned; and so she prepared for a quick but tense battle.
I suppose you have no intention of making this easy?
She jested, her feet slushed in the water; as she took a battle stance, which without word she configured a gesture; as she reached into her tool pouch as well. With an inhale and exhale, she released a powerful stream of excruciatingly heated ash and flame. This was a rather, unique flame however; converted into the Spiritual Blue Fire, as the cobalt fiery technique spreads into the immediate frontal vicinity of Mirabelle, with it acting as a smoke screen but also to burn the spirit of her enemy within it.
At the same time, while the smoke screen expanded, she would have taken three FTG marked kunai. One was dropped into the water behind her, while the other two were thrown to pierce into the cavern walls, one to each side of her above five meters above the surface of the water. They would be thrown in specific areas where her flames weren’t directed, allowing her safe spots to utilize for future techniques.
Moments after she would trigger a unique state, as fiery blue flames neatly coiled around her body; shrouding it within a demonic aura, consumed by flames, as she entered into the Level 2 state of Satan’s Flame; Spawn of the Unholy King. She would have braced herself, running among the surface of the water at high speeds, closing the distance between herself and the opponent, watching his every possible move.
Once close, she released three explosive shots, though composed of normal flames instead this time as she gestured in a rather dismissive way.
Don’t die so early now, I have a few tricks I’ve been meaning to try lately.
(Katon: Haijingakure no Jutsu) - Fire Release: Hiding in Ash and Dust Technique
Type: Supplementary/Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60 + 20 via AP + 30 via Bijuu + 20 via Bijuu = 130
Description: The user expels chakra-infused ash that blankets a wide area, burning anyone who comes in contact with it. The technique can also be used as a powerful deterrent from attacks as well as a highly effective smokescreen.
Engulfed Transmutation - The user's A rank and lower Fire techniques can now be used as Basic Blue Fire jutsu. This does not apply to techniques explicitly stated to enhance Fire jutsu or similar descriptions. This allows him to enhance his normal Katon techniques with Blue Fire. Requires Blue Fire Usage skill.
Spiritual Flames - The user gains the ability to make use of Spiritual Blue Flames, physical flames that deal significant spiritual burns to targets. Flames deal 25% of their original damage as bonus spiritual damage, unable to be heal by non Yang based healing. Requires the user to have first obtained Incomplete Transformation level and cannot be used at the same time as Intangible Flames.
(Akuma Homura: Rushifaa no Kigen ) Satan’s Flame: Origins of Lucifer
Type: State
Rank: B - S (A)
Range: Short
Chakra: 20 - 40 (30)
Damage: N/A
Description: Origins of Lucifer can be described as the pinnacle of one's knowledge for the Nintaijutsu style known as Satan's Flame. Despite its origins reflecting the combative nature of the Hyuga's Gentle Fist, it should be more appropriate to acknowledge its true inspiration- the Lighting Chakra Armor utilized by the Raikages. Similarly, Origins of Lucifer carries with it different 'levels' of activation, each one affording different boons and physically cosmetic changes to the person's body- which usually occurs by the practitioner tapping into their fire release chakra nature, while applying the principles of the style, igniting portions or their whole body with the chakra. As mentioned, each level/stage carries with it perks that is attached to each respective level. They are as follows:
Ifrit's Incarnation (Level 1; B Rank): The more commonly seen and used variant of the Satan's Flame Style. Upon activating, shimmering sparks and embers encroach upon the user's body, coiling the flames gently around them. The fire doesn't take on any specific demonic appearances as seen in the latter levels, but instead aims to simply dress the user's limbs and currently held weapons with the flames. In terms of boons, the user's Bukijutsu/Kenjutsu, Taijutsu and Satan's Flame Techniques are gifted a +10 Damage increase, inflicting physical damage but also burning damage from the fire. This variant of the state can remain active for five turns with a two turn cooldown, simply needing to pay the respective upkeep of -10 chakra per turn in order to do so. This version can be used four times per battle, though counts to the overall usage of the technique (see restrictions).
Spawn of Unholy King (Level 2; A Rank): The second commonly seen and used variant of the Satan's Flame Style. Upon activating, the flames would respectively begin to more morph around the user, attaining a proper shroud of fire, and forming into physical demonic attributes such as horns, a faint demonic tail etc. In terms of boons, the user's Bukijutsu/Kenjutsu, Taijutsu and Satan's Flame Techniques are gifted a +15 Damage increase, inflicting physical damage but also burning damage from the fire. Additionally, the user while running is passively releasing small bursts of flames from their feet, increasing their speed while moving. This translates into a respective x1.5 increase to their base speed. This variant of the state can remain active for three turns with a three turn cooldown, simply needing to pay the respective upkeep of -10 chakra per turn in order to do so. This version can be used thrice times per battle, though counts to the overall usage of the technique (see restrictions).
Grand Marshal of the Demon Flame (Level 3; S Rank): The third commonly seen and used variant of the Satan's Flame Style and its most powerful. Upon activating, the flames would respectively begin to more morph around the user, attaining a proper shroud of chakra, and forming into physical demonc attributes such as horns, a faint demonic tail etc. In terms of boons, the user's Bukijutsu/Kenjutsu, Taijutsu and Satan's Flame Techniques are gifted a +20 Damage increase, inflicting physical damage but also burning damage from the fire. Additionally, the user while running is passively releasing small bursts of flames from their feet, increasing their speed while moving. This translates into a respective x2 increase to their base speed. This variant of the state can remain active for two turns with a three turn cooldown, simply needing to pay the respective upkeep of -10 chakra per turn in order to do so. This version can be used twice times per battle, though counts to the overall usage of the technique (see restrictions). This variant however can only be utilized by individuals who specialize in Satan's Flame as their bios CFS speciality.
Overall, the user is only capable of utilizing this technique four times per battle, irregardless of the rank applied. It's duration is time gated dependent on the rank used, but the user is essentially restricted to the Fire Release, AE/CE that utilizes fire as its primary form, non-elemental ninjutsu i.e genjutsu and taijutsu fields.
(Bakuhatsu Enhogan) – Exploding Flame Shots
Type: Offensive
Rank: B
Range: Mid
Chakra: 20
Damage: 40 + 20 via AP = 60
Description: The user shoots multiple fire shots from their hands that are able to cause fiery explosions on impact with any object. The shots can't set the opponent on fire, though they can cause damage by exploding on him.
Mirabelle Base Stats
Base Tracking: 30 | Base Speed: 10 (15) | Chakra: 2050 > 1970 | Health: 240