Closed Bout

Ester

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As his opponent appeared, Blackbeard would be quick to take action, consuming the Spinach Pill and proceeding to unleash a singular large bone arrow towards Kaelthas, aiming for it to pierce straight through his heart. The arrow would have a thin thread connected to it, allowing Blackbeard to redirect it should the need arise.

In tandem, Aquarius would produce a mass of water 10 meters above the opponent, aiming for it to crush him.


( Hone Ya ) - Bone Arrow
Type: Offensive
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: 60 +15 (AP) + 15 (Horengan) = 90
Description: The user extends either arm at his target and fires a giant bone arrow with incredible force torwards their target. The arrow's trajectory and movements can be further manipulated by a thin bone thread which remains attached to the user's arm for the manipulation to occur.

( Sanshoku no Gan'yaku ) Three Coloured Pills
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A ( +20 to +30 )
Description: The Three Coloured Pills are secret medicines used by the Akimichi clan. As the name suggests, there are three pills, each with a different colour. First is the green Spinach Pill (Hōrengan), next is the yellow Curry Pill (Karēgan), and last is the red Chilli Pill (Tongarashigan). By forcibly converting the body's fat reserves into energy, each successive pill ingested gives a tremendous power boost by forcefully pushing the normal metabolism and abilities of the Akimichi clan members beyond their normal limit. However, each pill poses a great risk on the user. Forcing such process upon the body makes the user lose much of his body mass, specially all of the fat. Not only that, but, as the fat is metabolized into energy, it leaves many poisonous and toxic byproducts within the body. While in the normal rate of the metabolism, these are dealt with and eliminated before they can do any harm, in an accelerated metabolism they accumulate in high amounts before the body can expel them. This poisons the body and produces enormous physical damage. As each pill is consumed, more power is released inside the user but more damage he takes from its use.
  • ( Horengan ) Spinach Pill - The first pill and the most basic ones. Any Genin can use this and it grants the user a slightly higher physical strength ( +15 to Taijutsu), increased speed ( x1.5 speed). After eating it, the effects last for 5 turns. While in use, the user suffers 10 damage per turn.
  • ( Karegan ) Curry Pill - The second pill and the first one considered dangerous. Any Chunin Ninja ranked Akimichi can user it. One must have already eaten the Spinach Pill and have it’s effects still active for this to trigger. Once consumed, the user gains an additional 20 damage to Taijutsu as well as a 2.5x speed boost, increasing his sensing at the same level. After eating, these effects last for 4 turns but while in use, the user suffers 15 damage per turn. After the pills wear off, the user cannot use Taijutsu or related fields for 2 turns and have a decrease in base speed by 2.
  • ( Tongarashigan ) Chili Pill - The third and last pill but also the most dangerous of all. This pill can only be used by Jounin and requires the user to still be under the effects off the previous pill. Unlike the previous two, this pill does not directly increase the user’s skills and speed. Instead, this pill allows access to Butterfly Mode, the unique transformation amongst Akimichi otherwise inaccessible. This pill lasts up to 6 turns and deals 20 damage to the user per turn. However, upon this pill’s duration ending, the user suffers an inability to use physical body arts for 3 turns and a reduction of base speed by 4 levels for that same time.
Note: The first and second pills can be used twice, but only after they have timed out and at least 5 turns have passed. The final pill can only be used once, after which no pills can be used.
Note: Damage taken via pills cannot be mitigated, only actively healed afterwards and not via passive abilities.

(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.

Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.


Ref:
(Ensui Katatsumuri Kuchiyose: Mizugameza) Cone Snail Summoning: Aquarius
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: (N/a)
Description: Aquarius is the only cone snail that is a master of an element (water), making her one of the elites among the cone snail family and one of the very few who can use an element freely. Aquarius is even said to be one with nature (Water). Aquarius is 2 feet long and 3 feet tall (The shell is included in the size), Being able to ride or attach herself to the user for mobility. Her regular body is dark blue though you can never see her full body as its attached to the shell, you can tell by her eyes as they stick out from the shell along with her mouth. Her Shell is a clear water blue color with white speaks all across it, making it look like glitter all down her shell with the Aquarius symbol (♒) on the side of her shell. Her voice being almost identical to virgos, being as smooth as the ocean but can be distinguished if you been around them long enough. Being able to speak English properly. The shell takes the shape of a cone and is very sturdy but due to her size a disadvantage, giving her immunity to C rank and below elemental techniques and up to B rank Taijutsu (Excluding EIG Techniques) when she withdraws into her shell, this being her defense (This is excluding all techniques that came from below as she is vulnerable to all attacks from below due to her shell not covering her bottom half). Just like every cone snail she has a harpoon for a tongue hers being the size of a senbon. Allowing her to launch her harpoon (Tongue) towards an opponent with great speed twice as fast as virgos due to her small body but at such a weaker strength being A rank in strength. The poison with this cone snail is one of the weaker ones, as it does no harm to the body physically .Once the harpoon hooks inside the opponent, the poison inside the harpoon will release from the tooth (Harpoon) and spread inside the opponents body with extreme haste towards the opponents body system causing the opponents body to become fatigued. This will only allow the opponent to use two jutsus in their next two moves, and Depending where the harpoon is shot it can be lethal (Piercing through the head, or heart).Aquarius can then withdraw the harpoon bringing the opponent with it, or release the harpoon from the opponents body retracting the harpoon it itself. This is all cone snails way of fighting. Withdrawing into the cone shell for defense and extracting the harpoon for offense. Aquarius isnt normally a fighter summon due to her unique abilities. Due to Aquarius being one with water, she is able to sense water up to 50 meters away allowing her to be alert with water be it from a distance or even below.[/COLOR] Also due to her mastery of water, she is not only able to use the water element up to and including S-Ranks.

Note: Last for 4 turns
Note: Striking with the harpoon or using water jutsus count as one move per turn
Note: The poison stays in the opponent body for 2 turns
Note: No other summons on the field at the same time
Note: Can only be summoned once per battle
 

Pervyy

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As his opponent appeared, Blackbeard would be quick to take action, consuming the Spinach Pill and proceeding to unleash a singular large bone arrow towards Kaelthas, aiming for it to pierce straight through his heart. The arrow would have a thin thread connected to it, allowing Blackbeard to redirect it should the need arise.

In tandem, Aquarius would produce a mass of water 10 meters above the opponent, aiming for it to crush him.


( Hone Ya ) - Bone Arrow
Type: Offensive
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: 60 +15 (AP) + 15 (Horengan) = 90
Description: The user extends either arm at his target and fires a giant bone arrow with incredible force torwards their target. The arrow's trajectory and movements can be further manipulated by a thin bone thread which remains attached to the user's arm for the manipulation to occur.

( Sanshoku no Gan'yaku ) Three Coloured Pills
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A ( +20 to +30 )
Description: The Three Coloured Pills are secret medicines used by the Akimichi clan. As the name suggests, there are three pills, each with a different colour. First is the green Spinach Pill (Hōrengan), next is the yellow Curry Pill (Karēgan), and last is the red Chilli Pill (Tongarashigan). By forcibly converting the body's fat reserves into energy, each successive pill ingested gives a tremendous power boost by forcefully pushing the normal metabolism and abilities of the Akimichi clan members beyond their normal limit. However, each pill poses a great risk on the user. Forcing such process upon the body makes the user lose much of his body mass, specially all of the fat. Not only that, but, as the fat is metabolized into energy, it leaves many poisonous and toxic byproducts within the body. While in the normal rate of the metabolism, these are dealt with and eliminated before they can do any harm, in an accelerated metabolism they accumulate in high amounts before the body can expel them. This poisons the body and produces enormous physical damage. As each pill is consumed, more power is released inside the user but more damage he takes from its use.
  • ( Horengan ) Spinach Pill - The first pill and the most basic ones. Any Genin can use this and it grants the user a slightly higher physical strength ( +15 to Taijutsu), increased speed ( x1.5 speed). After eating it, the effects last for 5 turns. While in use, the user suffers 10 damage per turn.
  • ( Karegan ) Curry Pill - The second pill and the first one considered dangerous. Any Chunin Ninja ranked Akimichi can user it. One must have already eaten the Spinach Pill and have it’s effects still active for this to trigger. Once consumed, the user gains an additional 20 damage to Taijutsu as well as a 2.5x speed boost, increasing his sensing at the same level. After eating, these effects last for 4 turns but while in use, the user suffers 15 damage per turn. After the pills wear off, the user cannot use Taijutsu or related fields for 2 turns and have a decrease in base speed by 2.
  • ( Tongarashigan ) Chili Pill - The third and last pill but also the most dangerous of all. This pill can only be used by Jounin and requires the user to still be under the effects off the previous pill. Unlike the previous two, this pill does not directly increase the user’s skills and speed. Instead, this pill allows access to Butterfly Mode, the unique transformation amongst Akimichi otherwise inaccessible. This pill lasts up to 6 turns and deals 20 damage to the user per turn. However, upon this pill’s duration ending, the user suffers an inability to use physical body arts for 3 turns and a reduction of base speed by 4 levels for that same time.
Note: The first and second pills can be used twice, but only after they have timed out and at least 5 turns have passed. The final pill can only be used once, after which no pills can be used.
Note: Damage taken via pills cannot be mitigated, only actively healed afterwards and not via passive abilities.

(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.

Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.


Ref:
(Ensui Katatsumuri Kuchiyose: Mizugameza) Cone Snail Summoning: Aquarius
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: (N/a)
Description: Aquarius is the only cone snail that is a master of an element (water), making her one of the elites among the cone snail family and one of the very few who can use an element freely. Aquarius is even said to be one with nature (Water). Aquarius is 2 feet long and 3 feet tall (The shell is included in the size), Being able to ride or attach herself to the user for mobility. Her regular body is dark blue though you can never see her full body as its attached to the shell, you can tell by her eyes as they stick out from the shell along with her mouth. Her Shell is a clear water blue color with white speaks all across it, making it look like glitter all down her shell with the Aquarius symbol (♒) on the side of her shell. Her voice being almost identical to virgos, being as smooth as the ocean but can be distinguished if you been around them long enough. Being able to speak English properly. The shell takes the shape of a cone and is very sturdy but due to her size a disadvantage, giving her immunity to C rank and below elemental techniques and up to B rank Taijutsu (Excluding EIG Techniques) when she withdraws into her shell, this being her defense (This is excluding all techniques that came from below as she is vulnerable to all attacks from below due to her shell not covering her bottom half). Just like every cone snail she has a harpoon for a tongue hers being the size of a senbon. Allowing her to launch her harpoon (Tongue) towards an opponent with great speed twice as fast as virgos due to her small body but at such a weaker strength being A rank in strength. The poison with this cone snail is one of the weaker ones, as it does no harm to the body physically .Once the harpoon hooks inside the opponent, the poison inside the harpoon will release from the tooth (Harpoon) and spread inside the opponents body with extreme haste towards the opponents body system causing the opponents body to become fatigued. This will only allow the opponent to use two jutsus in their next two moves, and Depending where the harpoon is shot it can be lethal (Piercing through the head, or heart).Aquarius can then withdraw the harpoon bringing the opponent with it, or release the harpoon from the opponents body retracting the harpoon it itself. This is all cone snails way of fighting. Withdrawing into the cone shell for defense and extracting the harpoon for offense. Aquarius isnt normally a fighter summon due to her unique abilities. Due to Aquarius being one with water, she is able to sense water up to 50 meters away allowing her to be alert with water be it from a distance or even below.[/COLOR] Also due to her mastery of water, she is not only able to use the water element up to and including S-Ranks.

Note: Last for 4 turns
Note: Striking with the harpoon or using water jutsus count as one move per turn
Note: The poison stays in the opponent body for 2 turns
Note: No other summons on the field at the same time
Note: Can only be summoned once per battle
Kael'thas wasn't in the mood to play around with a drug addled fat man and his little pet snail. Who did this mortal thing he was? Clearly he was underestimating the powers of the one who now stood before him. Kael'thas could sense the intent of both of them as they sought to harm him. He would instantly activate his perfect toad sage mode using the speed granted by it to sprint forwards towards his foe going in an arc to avoid the arrow. With this he would avoid the water brought down from above at the same time. In the same timeframe, his creation, would release large blast down from the heavens upon the area below, formed of breakdown. This blast covered the entire area around his foe and his summon, dealing heavy damage and weakening them severely in the process, yet leaving Kael'thas completely unharmed. This would wipe out the water and the arrow too.

( Kanpekinanin Gama Sennin Modo ) - Perfect Toad Sage Mode
Type: Mode
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn) for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x3. Their strength increases, empowering Taijutsu techniques and Ninjutsu by +30. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required. Lastly, the user gains access to toad anatomy, Sage Art: Frog Kata and other physical feats granted by Sage mode.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.

( Uchiwaketon: Saisho no Uta - Zeusu no Yuigon ) | Breakdown Release: First Verse - Testament to Zeus
Type: Supplementary/Offensive/Defensive
Type: Supplementary/Offensive/Defensive
Rank: B - S A
Range: Short - Long
Chakra: 40 - 60 50
Damage: 80 - 120 100+20=120
Description: This is the basic creation technique of Breakdown Release. The user will combine their Yang with Fire Release to create a Breakdown Release technique. This can be released from the users body, formed out of their chakra in the air or from the ground. If formed out of the air or ground it must be 5m away from an opponent, unless the user himself is within that range. From there the user will create anything he can imagine; ranging from simple waves, pulses, streams, to shapes as intricate as weapons, houses, creatures, etc,. Due to being composed of Yang chakra, it will cost 40 chakra for a B rank then increasing by 10 chakra per rank. When releasing this jutsu the user will chose to apply the Degenerative or Regenerative effects. The Degenerative effects only apply to enemies of the user, while the Regenerative effects only apply to the allies of the user. These effects are outlined as followed:

Degenerative:
  • B Rank: Prevent the use of F rank jutsu, reducing the target's current speed by 20%
  • A Rank: Prevent the use of S rank jutsu & above, reducing the target's current speed by 30%
  • S Rank: Prevent the use of A rank jutsu and above, reducing the target's current speed by 40%
Regenerative:
  • B Rank: Heal up to 30, x1.5 speed, -10 damage, +10 tai
  • A-Rank: Heal up to 50, x2 speed, -15 damage, +15 tai
  • S-Rank: Heal up to 80, x2.5 speed, -30 damage, +20 tai
This technique, being semi sentient, will only harm those who the user perceives as enemies, where the flames will simply pass over their allies. The flames of breakdown will always damage the enemies of the user regardless of which effects are applied.

Note: For B rank and below, the user will use hand gestures to form the jutsu, for A rank the user will need to perform two hand seals, S rank will require three hand seals. A rank can be used once per turn up to 4 times per battle, S rank can be used three times per battle with two turns between uses and no Breakdown jutsu above A rank in the following turn with all effects lasting 3 turns.

As his foe is hit by this, Kael'thas creates a mass of light with a 15m radius around his foe in the ground below, that would look like shining cracks. Should is foe remain in it they would be severely burned, though he does not stop here. He causes the consecration to erupt into a pillar of light engulfing his foe from below after being burned from the heavens. Kael'thas stops 1m from his foe as he deals with the attacks that will not harm kael'thas.

Consecration | houken
Type: Offensive/Supplementary/Defensive
Rank: A
Range: Short - long
Chakra: 30
Damage: 60+15(AP)+30(SM)= 105
Description: This is a unique jutsu to the Elves in which they release their silmarilis into the ground on a target location with a radius of 5m-15m (short to mid). This light is charged into the ground creating what looks like cracks of light as the holy fire is charged into the ground. It would be like creating the swamp but with a pool of holy fire chakra. Standing on this will burn any and all unfriendly targets in the users eyes, with a single hand motion short range within the center of this technique a pillar of holy fire will errupt into the sky like a pillar of holy fire engulfing all and burning them with all the power of holy fire.

Note: Can only be used once every two turns for 4 usages overall.
Note: Lasts for the turn used
 

Ester

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Seeing the movement and now taking note of the winged ally, Blackbeard would react in a manner to hit two birds in one move. Unleashing a massive amount of bones into the terrain, a forest of bones would appear, shaking up the entire landscape bar the 2 meters Blackberd and his summon occupied. Due to an infusion, the bones would be black and stronger, matching it's creator's nickname. Additionally, should the bones be damaged, they would regenerate due to a secondary infusion performed in the same time frame. All in all, the forest of bones would rise all around, tanking and blocking the fire whilst potentially reaching the winged creation. Naturally Kael himself would be in the danger zone given that he was on the ground.

Soon after the bone field is created, Blackbeard would merge with the ones before him and begin to move around at a rapid pace, aiming to reappear from the spike that would be behind the winged creation. Blackbeard's summons would remain in the area they were for the moment.

( Sawarabi no Mai ) - Dance of the Young Ferns
Type: Offensive
Rank: S
Range: Short-Long
Chakra Cost: 45
Damage Points: 80 +15 (AP) + 15 (Horengan) + 20 = 130
Description: Sawarabi no Mai is the fifth and last of the five Kaguya dance forms. The user causes a giant forest of tall sharp bone spikes to burst up from the ground covering the entire field. While active, the user can merge themselves into the bone trees at will to attack their target from whichever spike they want.
Majo Kōgō Gishiki) – Witch-Queen’s Ritual
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A (+20 chakra cost to applied technique)
Damage: N/A (+1 rank/20 damage to applied technique)
Description: A technique that utilizes a Shikotsumyaku user’s ability to manipulate the density of their bones at will, similar to that in the Dance of the Camellia. As a supplementary infusion this technique is applied within the same timeframe as the Shikotsumyaku technique it used with. The Witch-Queen’s Ritual increases the density of the technique’s bone structure many times over, hardening them to a level that exceeds that of even Steel Release. Because of this shift in density, the applied Bone technique will appear blackened and allow the user to produce black bones, compared to their traditional white. This transition causes the manipulated Bone technique to gain an inherent strength against Steel Release, while becoming weak against Fire Release. Likewise, the increase in density increases the damage potency of the technique by +1 rank, or 20 damage for techniques above S-Rank. The Witch-Queen’s Ritual can be used thrice per battle, with a two-turn cooldown between usages.
(Kōun no Makaon) – Blessing of Machaon
Type: Supplementary
Rank: B
Range: Short – Long
Chakra: N/A (+10 chakra cost to applied technique)
Damage: N/A
Description: This supplementary infusion capitalizes on a Shikotsumyaku user’s ability to regenerate bones at extremely rapid rates, similar to techniques like Dance of the Clematis Flower. Through an infusion of chakra, within the same timeframe, the user imbues within a Shikotsumyaku technique the ability to regenerate from damage which is not strong enough to destroy it. This regeneration takes the form of the calcium on the bones rapidly replenishing itself, spreading to restore the damaged portion very quickly. Thus, techniques that do not possess the inherent level of damage high enough to completely neutralize or overpower it will fail to weaken it, allowing it to be passively restored to its maximum strength. This technique can be used four times per battle, and cannot be used for two turns thereafter. This technique can be applied to a maximum of S-Rank Shikotsumyaku techniques.
 

Pervyy

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Seeing the movement and now taking note of the winged ally, Blackbeard would react in a manner to hit two birds in one move. Unleashing a massive amount of bones into the terrain, a forest of bones would appear, shaking up the entire landscape bar the 2 meters Blackberd and his summon occupied. Due to an infusion, the bones would be black and stronger, matching it's creator's nickname. Additionally, should the bones be damaged, they would regenerate due to a secondary infusion performed in the same time frame. All in all, the forest of bones would rise all around, tanking and blocking the fire whilst potentially reaching the winged creation. Naturally Kael himself would be in the danger zone given that he was on the ground.

Soon after the bone field is created, Blackbeard would merge with the ones before him and begin to move around at a rapid pace, aiming to reappear from the spike that would be behind the winged creation. Blackbeard's summons would remain in the area they were for the moment.

( Sawarabi no Mai ) - Dance of the Young Ferns
Type: Offensive
Rank: S
Range: Short-Long
Chakra Cost: 45
Damage Points: 80 +15 (AP) + 15 (Horengan) + 20 = 130
Description: Sawarabi no Mai is the fifth and last of the five Kaguya dance forms. The user causes a giant forest of tall sharp bone spikes to burst up from the ground covering the entire field. While active, the user can merge themselves into the bone trees at will to attack their target from whichever spike they want.
Majo Kōgō Gishiki) – Witch-Queen’s Ritual
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A (+20 chakra cost to applied technique)
Damage: N/A (+1 rank/20 damage to applied technique)
Description: A technique that utilizes a Shikotsumyaku user’s ability to manipulate the density of their bones at will, similar to that in the Dance of the Camellia. As a supplementary infusion this technique is applied within the same timeframe as the Shikotsumyaku technique it used with. The Witch-Queen’s Ritual increases the density of the technique’s bone structure many times over, hardening them to a level that exceeds that of even Steel Release. Because of this shift in density, the applied Bone technique will appear blackened and allow the user to produce black bones, compared to their traditional white. This transition causes the manipulated Bone technique to gain an inherent strength against Steel Release, while becoming weak against Fire Release. Likewise, the increase in density increases the damage potency of the technique by +1 rank, or 20 damage for techniques above S-Rank. The Witch-Queen’s Ritual can be used thrice per battle, with a two-turn cooldown between usages.
(Kōun no Makaon) – Blessing of Machaon
Type: Supplementary
Rank: B
Range: Short – Long
Chakra: N/A (+10 chakra cost to applied technique)
Damage: N/A
Description: This supplementary infusion capitalizes on a Shikotsumyaku user’s ability to regenerate bones at extremely rapid rates, similar to techniques like Dance of the Clematis Flower. Through an infusion of chakra, within the same timeframe, the user imbues within a Shikotsumyaku technique the ability to regenerate from damage which is not strong enough to destroy it. This regeneration takes the form of the calcium on the bones rapidly replenishing itself, spreading to restore the damaged portion very quickly. Thus, techniques that do not possess the inherent level of damage high enough to completely neutralize or overpower it will fail to weaken it, allowing it to be passively restored to its maximum strength. This technique can be used four times per battle, and cannot be used for two turns thereafter. This technique can be applied to a maximum of S-Rank Shikotsumyaku techniques.
His foe was persistent, cretin. It mattered not though, Kael'thas would just have to demonstrate part of his own power as he sensed his foe's intent to harm him. With a single handseal he would release an AOE pulse of breakdown all around him as he bone forest formed, pushing out all around to long range completely wiping out the bone forest as it forms. This would wipe out everything around meaning the forest would not be able to reform.

At the same time from above, his creation decides to unleash an attack of its own to blind their foe and prevent any escape to the skies. He would cause it to rain light itself over the entire area spanning 5m around the creation raining light down all around Kael'thas leaving him unharmed.

( Uchiwaketon: Saisho no Uta - Zeusu no Yuigon ) | Breakdown Release: First Verse - Testament to Zeus
Spoiler
Type: Supplementary/Offensive/Defensive
Type: Supplementary/Offensive/Defensive
Rank: B - S
Range: Short - Long
Chakra: 40 - 60
Damage: 80 - 120+15(AP)+30(SM) = 165
Description: This is the basic creation technique of Breakdown Release. The user will combine their Yang with Fire Release to create a Breakdown Release technique. This can be released from the users body, formed out of their chakra in the air or from the ground. If formed out of the air or ground it must be 5m away from an opponent, unless the user himself is within that range. From there the user will create anything he can imagine; ranging from simple waves, pulses, streams, to shapes as intricate as weapons, houses, creatures, etc,. Due to being composed of Yang chakra, it will cost 40 chakra for a B rank then increasing by 10 chakra per rank. When releasing this jutsu the user will chose to apply the Degenerative or Regenerative effects. The Degenerative effects only apply to enemies of the user, while the Regenerative effects only apply to the allies of the user. These effects are outlined as followed:

Degenerative:
  • B Rank: Prevent the use of F rank jutsu, reducing the target's current speed by 20%
  • A Rank: Prevent the use of S rank jutsu & above, reducing the target's current speed by 30%
  • S Rank: Prevent the use of A rank jutsu and above, reducing the target's current speed by 40%
Regenerative:
  • B Rank: Heal up to 30, x1.5 speed, -10 damage, +10 tai
  • A-Rank: Heal up to 50, x2 speed, -15 damage, +15 tai
  • S-Rank: Heal up to 80, x2.5 speed, -30 damage, +20 tai
This technique, being semi sentient, will only harm those who the user perceives as enemies, where the flames will simply pass over their allies. The flames of breakdown will always damage the enemies of the user regardless of which effects are applied.

Note: For B rank and below, the user will use hand gestures to form the jutsu, for A rank the user will need to perform two hand seals, S rank will require three hand seals. A rank can be used once per turn up to 4 times per battle, S rank can be used three times per battle with two turns between uses and no Breakdown jutsu above A rank in the following turn with all effects lasting 3 turns

Ame no Junsei Seisen | Rain of the Holy Crusade
Type: Offensive/Supplementary/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60+20=80
Description: This is unique jutsu that gives of a holy feel in itself. The user will clap their hands together gathering a mass of chakra over the field releasing this jutsu. From that point on the chakra will fall bit by bit, similar to that of the hidden rain jutsu, but have it’s own unique properties. The energy is that of the Silmarilis or Holy fire as it has come to be known. It would fall down gently like snowflakes of energy dropping onto the field which as they touch the ground they will dissipate from the basic use of this. As it is with most of the holy fire jutsu this has the ability to react to dark chakras and negative intents. In this if it were to rain on those flowing with bijuu chakra it would act like a fiery acid on their skin burning them severely. Not only this but it will react to those not pure of their intentions. For example, if this were to fall on a ninja who made it rain or created a clone, it would have no effect. But if a person was intent on causes something negative like harm or death, the holy rain would burn through their skin like fire itself, making it a lot harder for them to perform jutsu and concentrate causing it to take twice as long for them to perform a jutsu, so what would normally be as easy as making a single handseal, due to the constant burning it would take twice as long for them to focus. Not only this, but for sensors and doujutsu uses it will make it very difficult for them to locate the user. This won’t affect the Byakugan as the byakugan can see through chakra, like how it can see through the hidden mist. Where as sharingan and the rinnegan will just see chakra all around them blocking their vision. The use can perform an addition handseal at any point while this is active, releasing more chakra into the falling energy in any given area to increase the power of the holy rain to burn any and all it touches as it gives off an even brighter glow, allowing one to notice this, starting ateast 5 meters above the target. This can have a 5m radius, and can only be used on one location per use of the overall jutsu. In doing this it will increase the power of the holy fire to S rank, taking up 1 of the three jutsu per turn.
Note: Useable 3 times, lasting 3 turns, 2 turns between uses
Note: Making it burn and increasing it to S rank can be done once per use lasting for that single turn, ending the usage of the full jutsu.
Note: Will not harm the user as the holy fire just becomes one with them once more
 

Ester

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Zehahahaha!

Laughed Blackbeard as he witnessed the massive attack released by his opponent. Instead of combating it head on, he would emerge from the bone pillars and reverse summon himself and Kael inside the shell of a cone snail, waiting till the last possible second for dramatical effect. Once inside the snail, it would attack Kael, trying to assimilate him, while Blackbeard himself popped the Karegan pill.

With more power added to his arsenal, Blackbeard would unleash a unique dual headed bone spear towards his opponent, aiming to pierce both the heart and head at the same time due to it's shape. The spear would be held in Blackbeard's left and would be connected through a thread, allowing future manipulation should the need arrise.


(Ensui Katatsumuri: Kawa mikiri) Cone Snail Art: Shell Of Solitude
Type: Supplementary | Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/a (60 if crushed)
Description: This is a common technique for the cone snail art family, or any snail family. Derived from the toad stomach techniques exclusive to toads but with alot of unique twist. The user will reverse summon him and his opponent inside the shell of a large cone snail. The shell is 5 Meters wide, 20 meters high (this is due to the shell unique cone shape) and 10 meters both and forth of both the user and the opponent. The shell of the cone snail is infused with large amounts of chakra, making it very hard and sturdy, but not impossible to break. The unique thing about this technique is that, once the user reverse summons both him and his opponent, it is pitch black, and they are summoned on the body of the cone snail. Once this happen, similar to toad crushing stomach, the user will cause the body of the snail to absorb the body of his opponent down into the main body. As the opponent is being absorbed, the snails body will contract, crushing the opponents body the deeper it gets dragged down into its body. If the opponent gets fully absorbed, his whole body would not only be crushed but will also suffocate.

Note: Can use a max of 3 turns
Note: The shell due to its hard nature, it will take A rank to break the shell. Once broken both the user and opponent are returned to the field.
Note: Must wait 3 turns before this technique can be used again
Note: Can only be used by those who have the cone snail contract
( Sanshoku no Gan'yaku ) Three Coloured Pills
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A ( +20 to +30 )
Description: The Three Coloured Pills are secret medicines used by the Akimichi clan. As the name suggests, there are three pills, each with a different colour. First is the green Spinach Pill (Hōrengan), next is the yellow Curry Pill (Karēgan), and last is the red Chilli Pill (Tongarashigan). By forcibly converting the body's fat reserves into energy, each successive pill ingested gives a tremendous power boost by forcefully pushing the normal metabolism and abilities of the Akimichi clan members beyond their normal limit. However, each pill poses a great risk on the user. Forcing such process upon the body makes the user lose much of his body mass, specially all of the fat. Not only that, but, as the fat is metabolized into energy, it leaves many poisonous and toxic byproducts within the body. While in the normal rate of the metabolism, these are dealt with and eliminated before they can do any harm, in an accelerated metabolism they accumulate in high amounts before the body can expel them. This poisons the body and produces enormous physical damage. As each pill is consumed, more power is released inside the user but more damage he takes from its use.
  • ( Horengan ) Spinach Pill - The first pill and the most basic ones. Any Genin can use this and it grants the user a slightly higher physical strength ( +15 to Taijutsu), increased speed ( x1.5 speed). After eating it, the effects last for 5 turns. While in use, the user suffers 10 damage per turn.
  • ( Karegan ) Curry Pill - The second pill and the first one considered dangerous. Any Chunin Ninja ranked Akimichi can user it. One must have already eaten the Spinach Pill and have it’s effects still active for this to trigger. Once consumed, the user gains an additional 20 damage to Taijutsu as well as a 2.5x speed boost, increasing his sensing at the same level. After eating, these effects last for 4 turns but while in use, the user suffers 15 damage per turn. After the pills wear off, the user cannot use Taijutsu or related fields for 2 turns and have a decrease in base speed by 2.
  • ( Tongarashigan ) Chili Pill - The third and last pill but also the most dangerous of all. This pill can only be used by Jounin and requires the user to still be under the effects off the previous pill. Unlike the previous two, this pill does not directly increase the user’s skills and speed. Instead, this pill allows access to Butterfly Mode, the unique transformation amongst Akimichi otherwise inaccessible. This pill lasts up to 6 turns and deals 20 damage to the user per turn. However, upon this pill’s duration ending, the user suffers an inability to use physical body arts for 3 turns and a reduction of base speed by 4 levels for that same time.
Note: The first and second pills can be used twice, but only after they have timed out and at least 5 turns have passed. The final pill can only be used once, after which no pills can be used.
Note: Damage taken via pills cannot be mitigated, only actively healed afterwards and not via passive abilities.
(Jōrei-bu Isuraeru) – Armory of Israel
Type: Offensive, Defensive, Supplementary
Rank: B – S
Range: Short – Long (created within short-range)
Chakra: 20 – 40 (-10 per turn)
Damage: 40 – 80 +15 (AP) + 35 (Pills) = 130
Description: A technique which combines a Shikotsumyaku user’s ability to manipulate their skeletal structure with the user’s imagination, allowing one to produce a large variety of weapons from one’s body. The user is able to freely create any number of swords, shields, kunai, spears, etc from their body to be used in combat, with strength varying depending on the needs of the user. The weapons can carry with them unique characteristics as well, which vary them from their generic counterparts. For example, a spear can be double-edged when created, rather than with a single tip. The user is able to use these weapons for a variety of purposes including Kenjutsu. Unique to this technique is that weapons created from the user’s body are bound to the user by a thin thread of Bone, similar to that found in the Bone Arrow technique. This allows the weapons to be freely launched and then retracted to the user’s body without holding them directly. Likewise, the threads can be used to manipulate the weapons from the user’s body, moving them through the air bound by the thin thread. The thread can always be cut from the user’s body at their discretion. A-Rank applications of this technique can be used five times per battle, while S-Rank can be used three times. Both higher ranks require a single turn cooldown between usages.
 

Pervyy

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Zehahahaha!

Laughed Blackbeard as he witnessed the massive attack released by his opponent. Instead of combating it head on, he would emerge from the bone pillars and reverse summon himself and Kael inside the shell of a cone snail, waiting till the last possible second for dramatical effect. Once inside the snail, it would attack Kael, trying to assimilate him, while Blackbeard himself popped the Karegan pill.

With more power added to his arsenal, Blackbeard would unleash a unique dual headed bone spear towards his opponent, aiming to pierce both the heart and head at the same time due to it's shape. The spear would be held in Blackbeard's left and would be connected through a thread, allowing future manipulation should the need arrise.


(Ensui Katatsumuri: Kawa mikiri) Cone Snail Art: Shell Of Solitude
Type: Supplementary | Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/a (60 if crushed)
Description: This is a common technique for the cone snail art family, or any snail family. Derived from the toad stomach techniques exclusive to toads but with alot of unique twist. The user will reverse summon him and his opponent inside the shell of a large cone snail. The shell is 5 Meters wide, 20 meters high (this is due to the shell unique cone shape) and 10 meters both and forth of both the user and the opponent. The shell of the cone snail is infused with large amounts of chakra, making it very hard and sturdy, but not impossible to break. The unique thing about this technique is that, once the user reverse summons both him and his opponent, it is pitch black, and they are summoned on the body of the cone snail. Once this happen, similar to toad crushing stomach, the user will cause the body of the snail to absorb the body of his opponent down into the main body. As the opponent is being absorbed, the snails body will contract, crushing the opponents body the deeper it gets dragged down into its body. If the opponent gets fully absorbed, his whole body would not only be crushed but will also suffocate.

Note: Can use a max of 3 turns
Note: The shell due to its hard nature, it will take A rank to break the shell. Once broken both the user and opponent are returned to the field.
Note: Must wait 3 turns before this technique can be used again
Note: Can only be used by those who have the cone snail contract
( Sanshoku no Gan'yaku ) Three Coloured Pills
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A ( +20 to +30 )
Description: The Three Coloured Pills are secret medicines used by the Akimichi clan. As the name suggests, there are three pills, each with a different colour. First is the green Spinach Pill (Hōrengan), next is the yellow Curry Pill (Karēgan), and last is the red Chilli Pill (Tongarashigan). By forcibly converting the body's fat reserves into energy, each successive pill ingested gives a tremendous power boost by forcefully pushing the normal metabolism and abilities of the Akimichi clan members beyond their normal limit. However, each pill poses a great risk on the user. Forcing such process upon the body makes the user lose much of his body mass, specially all of the fat. Not only that, but, as the fat is metabolized into energy, it leaves many poisonous and toxic byproducts within the body. While in the normal rate of the metabolism, these are dealt with and eliminated before they can do any harm, in an accelerated metabolism they accumulate in high amounts before the body can expel them. This poisons the body and produces enormous physical damage. As each pill is consumed, more power is released inside the user but more damage he takes from its use.
  • ( Horengan ) Spinach Pill - The first pill and the most basic ones. Any Genin can use this and it grants the user a slightly higher physical strength ( +15 to Taijutsu), increased speed ( x1.5 speed). After eating it, the effects last for 5 turns. While in use, the user suffers 10 damage per turn.
  • ( Karegan ) Curry Pill - The second pill and the first one considered dangerous. Any Chunin Ninja ranked Akimichi can user it. One must have already eaten the Spinach Pill and have it’s effects still active for this to trigger. Once consumed, the user gains an additional 20 damage to Taijutsu as well as a 2.5x speed boost, increasing his sensing at the same level. After eating, these effects last for 4 turns but while in use, the user suffers 15 damage per turn. After the pills wear off, the user cannot use Taijutsu or related fields for 2 turns and have a decrease in base speed by 2.
  • ( Tongarashigan ) Chili Pill - The third and last pill but also the most dangerous of all. This pill can only be used by Jounin and requires the user to still be under the effects off the previous pill. Unlike the previous two, this pill does not directly increase the user’s skills and speed. Instead, this pill allows access to Butterfly Mode, the unique transformation amongst Akimichi otherwise inaccessible. This pill lasts up to 6 turns and deals 20 damage to the user per turn. However, upon this pill’s duration ending, the user suffers an inability to use physical body arts for 3 turns and a reduction of base speed by 4 levels for that same time.
Note: The first and second pills can be used twice, but only after they have timed out and at least 5 turns have passed. The final pill can only be used once, after which no pills can be used.
Note: Damage taken via pills cannot be mitigated, only actively healed afterwards and not via passive abilities.
(Jōrei-bu Isuraeru) – Armory of Israel
Type: Offensive, Defensive, Supplementary
Rank: B – S
Range: Short – Long (created within short-range)
Chakra: 20 – 40 (-10 per turn)
Damage: 40 – 80 +15 (AP) + 35 (Pills) = 130
Description: A technique which combines a Shikotsumyaku user’s ability to manipulate their skeletal structure with the user’s imagination, allowing one to produce a large variety of weapons from one’s body. The user is able to freely create any number of swords, shields, kunai, spears, etc from their body to be used in combat, with strength varying depending on the needs of the user. The weapons can carry with them unique characteristics as well, which vary them from their generic counterparts. For example, a spear can be double-edged when created, rather than with a single tip. The user is able to use these weapons for a variety of purposes including Kenjutsu. Unique to this technique is that weapons created from the user’s body are bound to the user by a thin thread of Bone, similar to that found in the Bone Arrow technique. This allows the weapons to be freely launched and then retracted to the user’s body without holding them directly. Likewise, the threads can be used to manipulate the weapons from the user’s body, moving them through the air bound by the thin thread. The thread can always be cut from the user’s body at their discretion. A-Rank applications of this technique can be used five times per battle, while S-Rank can be used three times. Both higher ranks require a single turn cooldown between usages.
Tired of his foes antics, Kael'thas would choose to use their strategies against them. Kael'thas would reverse summon him and his foe into the stomach of a toad as they are bound by the toad stomach preventing them from consuming another pill like a crack addict. The pill would be lost in the acid of the stomach as Blackbeard's fat ass is being dragging into the lining. kaek'thas wouldn't stop here though, he would draw his bow back and release an arrow. This is the binding shot arrow aimed to bind them in place and burn the **** out of BB as his consumed by the stomach.


(Kuchiyose: Assai Gama Ibukuru) – Summoning: Crushing Toad Stomach
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: This technique bears resemblance to the Summoning: Toad mouth bind technique. However instead of warping the battlefield into the digestive tracks of a giant toad, the user reverse summons themselves and their opponents into the stomach of a giant toad and captures and isolates the target/s inside the stomach, cutting them off from allies and immobilizing their movements while the stomache starts crushing the opponent/s to death.

Tolkien's Isan | Tolkein's Legacy
Type: Offensive/Defensive/Supplementary
Rank: B-S
Range: Short - Long
Chakra: 20-40
Damage: 40-80
Description: This is a technique that was developed by the Elves to give them a more versatile ranged fighting style, using their bows to fire Holy Fire in a more varied way than just single arrows, such as in the form of multi shots, animals, binding methods, all explained below.

Scatter shot - A rank: This allows the users to fire multiple shots at their opponent/opponents all at the same time. This allows them to attack multiple targets but also cover a larger range at the same time. In doing this, all the arrows they fire have a collective power of the chosen rank. They can be fired all at the same single target or fired as an array in front of the user. This can be done once every 2 turns and 4 times in total at A rank.

Aspect of the beast A - S rank: The user fires an arrow that takes the form of a chosen animal or beast, be it a replica of the users summoning contract or a basic animal, excluding mythical creatures. The user will draw back their bow and release and arrow that takes the form of an animal of their choosing made of holy fire being released at the speed of a shot arrow. The user can control this beast's movements for up to 2 turns. While active, the user can only use Holy Fire and and it's components. The size depends on the user's will but S rank can reach a maximum of thrice the size of the user. The arrow will burst into animal form as it's released from the bow, retaining all the properties of holy fire. This can be done once every 2 turns and 4 times in total at A rank while it's S rank version can only be used once per 3 turns, preventing use after it. For every turn it is out, the user will spend 10 chakra each turn.

Aspect of the Guardian - S rank: The user will draw back their bow and the arrow they form will have a large shield of holy fire that can be flat like a wall or wrap around them like a barrier, extending up to 2 meters around them in either use. They will hold this in place as a barrier which they can also shoot to either attack their opponent with their defense or to protect an ally. This can be done once every 2 turns and 3 times in total at S rank. After each use, the user cannot use Holy Fire in the next turn.

Aspect of Judgement: The user will fire an arrow in the sky towards a a chosen location, but this will explode into an array of holy fire, that will fall like snowflakes of holy fire on a chosen location (up to mid range diameter). This will rain on the chose location for three turns. Designed to detect enemies, it will only harm their enemies as an inherent skill of holy fire. This can be done once every 2 turns at B rank.

Aspect of the Binding shot: The user will draw back their bow forming an arrow of holy fire that contains a sealing formula. After release, the arrow has two uses: If the seal hits their intended target, the seal will restrict their movements as the holy fire burns. This seal is S rank and use of this arrow takes up two of the users moves per turn. The second use is to hit the ground near the intended target, and releases the sealing formula onto the ground as the arrow ignites the ground also. The seal binds the target to the ground holding them in place as the holy fire burns them alive. This variation will only bind their legs has a short range radius. If this is used the user can't use fuuin above B rank in the following turn. This can be done once every 3 turns and 3 times in total at S rank and requires Fuuinjutsu.
.
Note: While maintaining a jutsu like creating an animal the user can only use elements that make up the holy fire. Jutsu can only be maintained for 2 turns
 

Ester

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Blackbeard laugh once more as he is reverse summoned into the toad stomach, but he would barely change course. The spear he intended to create would simply have two additional aspects to it, a bowl to catch the pill which he would consume, and an additional head that would stab into the toad's stomach. This would return the duo to their previous spot of the snail, putting Kael back in the same shit he was in.

The arrow, if used, would clash with the spear and be of no effect on the spear's strength. Following that, Blackbeard would enter a unique mode. Due to his spec, he did not need the third pill to be consumed.

(Jōrei-bu Isuraeru) – Armory of Israel
Type: Offensive, Defensive, Supplementary
Rank: B – S
Range: Short – Long (created within short-range)
Chakra: 20 – 40 (-10 per turn)
Damage: 40 – 80 +15 (AP) + 35 (Pills) = 130
Description: A technique which combines a Shikotsumyaku user’s ability to manipulate their skeletal structure with the user’s imagination, allowing one to produce a large variety of weapons from one’s body. The user is able to freely create any number of swords, shields, kunai, spears, etc from their body to be used in combat, with strength varying depending on the needs of the user. The weapons can carry with them unique characteristics as well, which vary them from their generic counterparts. For example, a spear can be double-edged when created, rather than with a single tip. The user is able to use these weapons for a variety of purposes including Kenjutsu. Unique to this technique is that weapons created from the user’s body are bound to the user by a thin thread of Bone, similar to that found in the Bone Arrow technique. This allows the weapons to be freely launched and then retracted to the user’s body without holding them directly. Likewise, the threads can be used to manipulate the weapons from the user’s body, moving them through the air bound by the thin thread. The thread can always be cut from the user’s body at their discretion. A-Rank applications of this technique can be used five times per battle, while S-Rank can be used three times. Both higher ranks require a single turn cooldown between usages.
( Chō Mōdo ) - Butterfly Mode
Type: Supplementary/Offensive
Rank: S
Range: Short
Chakra: 40
Damage: N/A ( +40 to Taijutsu )
Description: The user can enter this mode by converting the calories of their body into chakra. The chakra, when visible, is shaped into two large butterfly wings that can be compressed into smaller wings. The technique uses an enormous amount of chakra. In this form, the user's combat ability is greatly enhanced; allowing the use of the clan's high-level techniques such as Butterfly Bullet Bombing, and the ability to use the chakra wings to create gusts of chakra. Through use of the Akimichi's Three Coloured Pills, which aggressively convert all of the user's calories into chakra, the user can enter Butterfly Mode and experience great benefits. Upon activation, a brutal mass of chakra is released and boosts the users body and his skills. The user gains such a strength that his Taijutsu becomes immense. He gains a significant damage increase to Taijutsu as well as heightened speeds, moving at 4 times their base speed. In addition to this, his tracking increases on equal levels while he gains 30 points of physical durability.
Note: Requires Red Chili Pill to activate. Upon activation, this technique lasts up to 5 turns. Upon ending, the user cannot make use of any Taijutsu or related fields for 3 turns as well as suffers 20 damage to themselves. These effects are only mitigated via Calorie Control Specialty. Yang can reduce the damage done to the user.
 

Pervyy

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Blackbeard laugh once more as he is reverse summoned into the toad stomach, but he would barely change course. The spear he intended to create would simply have two additional aspects to it, a bowl to catch the pill which he would consume, and an additional head that would stab into the toad's stomach. This would return the duo to their previous spot of the snail, putting Kael back in the same shit he was in.

The arrow, if used, would clash with the spear and be of no effect on the spear's strength. Following that, Blackbeard would enter a unique mode. Due to his spec, he did not need the third pill to be consumed.

(Jōrei-bu Isuraeru) – Armory of Israel
Type: Offensive, Defensive, Supplementary
Rank: B – S
Range: Short – Long (created within short-range)
Chakra: 20 – 40 (-10 per turn)
Damage: 40 – 80 +15 (AP) + 35 (Pills) = 130
Description: A technique which combines a Shikotsumyaku user’s ability to manipulate their skeletal structure with the user’s imagination, allowing one to produce a large variety of weapons from one’s body. The user is able to freely create any number of swords, shields, kunai, spears, etc from their body to be used in combat, with strength varying depending on the needs of the user. The weapons can carry with them unique characteristics as well, which vary them from their generic counterparts. For example, a spear can be double-edged when created, rather than with a single tip. The user is able to use these weapons for a variety of purposes including Kenjutsu. Unique to this technique is that weapons created from the user’s body are bound to the user by a thin thread of Bone, similar to that found in the Bone Arrow technique. This allows the weapons to be freely launched and then retracted to the user’s body without holding them directly. Likewise, the threads can be used to manipulate the weapons from the user’s body, moving them through the air bound by the thin thread. The thread can always be cut from the user’s body at their discretion. A-Rank applications of this technique can be used five times per battle, while S-Rank can be used three times. Both higher ranks require a single turn cooldown between usages.
( Chō Mōdo ) - Butterfly Mode
Type: Supplementary/Offensive
Rank: S
Range: Short
Chakra: 40
Damage: N/A ( +40 to Taijutsu )
Description: The user can enter this mode by converting the calories of their body into chakra. The chakra, when visible, is shaped into two large butterfly wings that can be compressed into smaller wings. The technique uses an enormous amount of chakra. In this form, the user's combat ability is greatly enhanced; allowing the use of the clan's high-level techniques such as Butterfly Bullet Bombing, and the ability to use the chakra wings to create gusts of chakra. Through use of the Akimichi's Three Coloured Pills, which aggressively convert all of the user's calories into chakra, the user can enter Butterfly Mode and experience great benefits. Upon activation, a brutal mass of chakra is released and boosts the users body and his skills. The user gains such a strength that his Taijutsu becomes immense. He gains a significant damage increase to Taijutsu as well as heightened speeds, moving at 4 times their base speed. In addition to this, his tracking increases on equal levels while he gains 30 points of physical durability.
Note: Requires Red Chili Pill to activate. Upon activation, this technique lasts up to 5 turns. Upon ending, the user cannot make use of any Taijutsu or related fields for 3 turns as well as suffers 20 damage to themselves. These effects are only mitigated via Calorie Control Specialty. Yang can reduce the damage done to the user.
Returning to the field where they started due to his foe stabbing the toad stomach, Kaelthas would use the Antlion technique slightly behind his foe, pulling them off balance causing them to fall down being pulled into the pit and crushed below the surface below. This throws them off balance happening before you enter your state? With his foe getting thrown off balance, the creation would be able to attack now they returned to the field.

(Doton: Arijigoku no Jutsu) - Earth Release: Antlion Technique
Type: Offensive
Rank: B
Range: Mid-Long
Chakra: 20
Damage: 40+30=70
Description: The user performs the Ram hand seal and causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.

In the same timeframe, as they return to the field, Kael'thas' creation would unleash a mass of breakdown once more upon the entire field aiming only to strike their foe. This large scale blast empowered due to it's natural powers hitting BB, the area around him and the area around Kael'thas, though it would have no effect on him. It basically unleashes a mass of flames over the entire field from above.

( Uchiwaketon: Saisho no Uta - Zeusu no Yuigon ) | Breakdown Release: First Verse - Testament to Zeus
Type: Supplementary/Offensive/Defensive
Type: Supplementary/Offensive/Defensive
Rank: B - S
Range: Short - Long
Chakra: 40 - 60
Damage: 80 - 120+20= 140
Description: This is the basic creation technique of Breakdown Release. The user will combine their Yang with Fire Release to create a Breakdown Release technique. This can be released from the users body, formed out of their chakra in the air or from the ground. If formed out of the air or ground it must be 5m away from an opponent, unless the user himself is within that range. From there the user will create anything he can imagine; ranging from simple waves, pulses, streams, to shapes as intricate as weapons, houses, creatures, etc,. Due to being composed of Yang chakra, it will cost 40 chakra for a B rank then increasing by 10 chakra per rank. When releasing this jutsu the user will chose to apply the Degenerative or Regenerative effects. The Degenerative effects only apply to enemies of the user, while the Regenerative effects only apply to the allies of the user. These effects are outlined as followed:

Degenerative:
  • B Rank: Prevent the use of F rank jutsu, reducing the target's current speed by 20%
  • A Rank: Prevent the use of S rank jutsu & above, reducing the target's current speed by 30%
  • S Rank: Prevent the use of A rank jutsu and above, reducing the target's current speed by 40%
Regenerative:
  • B Rank: Heal up to 30, x1.5 speed, -10 damage, +10 tai
  • A-Rank: Heal up to 50, x2 speed, -15 damage, +15 tai
  • S-Rank: Heal up to 80, x2.5 speed, -30 damage, +20 tai
This technique, being semi sentient, will only harm those who the user perceives as enemies, where the flames will simply pass over their allies. The flames of breakdown will always damage the enemies of the user regardless of which effects are applied.

Note: For B rank and below, the user will use hand gestures to form the jutsu, for A rank the user will need to perform two hand seals, S rank will require three hand seals. A rank can be used once per turn up to 4 times per battle, S rank can be used three times per battle with two turns between uses and no Breakdown jutsu above A rank in the following turn with all effects lasting 3 turns
 

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As they returned to the field, Blackbeard would be under attack once from two ends, prompting him to flex his power. Expanding to a massive size and tucking himself into a ball, Blackbeard would roll towards Kael with malicious intent, aiming to crush him into oblivion. Due to his size and strength, the puny pit would be ineffective, while the damaging aspect of the breakdown would be obsolete.

( Chou Baika No Jutsu ) - Super Multi-size Tehnique
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A ( + 30 damage to taijutsu moves; -10 to the user per turn)
Description: The Super Multi-Size Technique is the height of the Multi-Size Technique, which multiplies the user’s body to a size beyond belief. The attack method depends on the situation and the user’s inventiveness, but massive punches, kicks and body slamming is common. However, the abnormally extreme physical change also places a large burden on the user’s body. The clothes of the user also expand along with the body. Because of his massive size, the user's speed is slowed as well, moving at -1 base speed level though this is hardly significant as the scale of the user's body allows him to travel more distance with fewer strides.
Note: Only Akimichi Clan members can use this jutsu.
( Nikudan Sensha ) - Human Bullet Tank
Type: Defensive/Offensive
Rank: B - S
Range: Short
Chakra Cost: 20 - 40
Damage Points: 40 - 80 + 30 + 35 + 15 = 160
Description: This is a "showy" taijutsu unique to members of the Akimichi clan. After growing in size with the Multi-Size Technique, the Akimichi tucks themselves into a ball and rolls towards a target. Due to their increased weight and the force of their rotation, most physical obstacles of equal rank are crushed upon contact. Moving at the user’s speed, this makes it difficult to turn, forcing users to stop spinning entirely if they want to make significant changes in direction and thus leaving them vulnerable while they do. A and S ranked versions can be performed with spikes, increasing the damage but slowing the speed by 10%.
Note: This can be performed in the same timeframe as the Multi-Size or Super Multi-Size technique.
Note: B - A ranks require Multi-Size Technique and blocks equal ranked techniques while S rank requires Super Multi-Size Technique.
 

Pervyy

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As they returned to the field, Blackbeard would be under attack once from two ends, prompting him to flex his power. Expanding to a massive size and tucking himself into a ball, Blackbeard would roll towards Kael with malicious intent, aiming to crush him into oblivion. Due to his size and strength, the puny pit would be ineffective, while the damaging aspect of the breakdown would be obsolete.

( Chou Baika No Jutsu ) - Super Multi-size Tehnique
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A ( + 30 damage to taijutsu moves; -10 to the user per turn)
Description: The Super Multi-Size Technique is the height of the Multi-Size Technique, which multiplies the user’s body to a size beyond belief. The attack method depends on the situation and the user’s inventiveness, but massive punches, kicks and body slamming is common. However, the abnormally extreme physical change also places a large burden on the user’s body. The clothes of the user also expand along with the body. Because of his massive size, the user's speed is slowed as well, moving at -1 base speed level though this is hardly significant as the scale of the user's body allows him to travel more distance with fewer strides.
Note: Only Akimichi Clan members can use this jutsu.
( Nikudan Sensha ) - Human Bullet Tank
Type: Defensive/Offensive
Rank: B - S
Range: Short
Chakra Cost: 20 - 40
Damage Points: 40 - 80 + 30 + 35 + 15 = 160
Description: This is a "showy" taijutsu unique to members of the Akimichi clan. After growing in size with the Multi-Size Technique, the Akimichi tucks themselves into a ball and rolls towards a target. Due to their increased weight and the force of their rotation, most physical obstacles of equal rank are crushed upon contact. Moving at the user’s speed, this makes it difficult to turn, forcing users to stop spinning entirely if they want to make significant changes in direction and thus leaving them vulnerable while they do. A and S ranked versions can be performed with spikes, increasing the damage but slowing the speed by 10%.
Note: This can be performed in the same timeframe as the Multi-Size or Super Multi-Size technique.
Note: B - A ranks require Multi-Size Technique and blocks equal ranked techniques while S rank requires Super Multi-Size Technique.
You expand and get hit by the breakdown which stops you using techs above A rank as you ain't stop that, so the fat man rolling would fail. And you hit by the damage of it too? But alas we ball.

Upon seeing the fat man expand, Kael'thas would release his barrier around to mid range infused with yang. With his opponent being engulfed in the barrier, it would wrap around them and prevent them from moving and now allow them to being to roll towards him. Along with binding BB, it would force yang chakra into the fat man stopping him from using S rank techniques, meaning he still can't spin. It will also make him feel drained in the process.

( Fuuin/ In'yōton : Merkor's Azamuku) Sealing Yin/Yang Art - Melkor's Deceit
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra Cost: 60
Damage: N/A
Description: This is a unique jutsu where the user will combine fuuin with either yin or yang. The user will start off by creating an Intangible wall or barrier around the user which can be up to a 10m diameter. Both Yin and Yang have shown aspects of making something intangible through "Hands of Sloth" And "8 Branched Giant Snake". The user will only infuse this barrier with Yin OR Yang chakra and through this give it a unique effect:

Yin: Upon a person/summon/body/edo passing through the barrier, it will activate it's effect. The barrier will become tangible wrapping around the target applying the hungry ghost effect as it binds them, preventing them from moving. Once the hungry ghost comes into contact with the opponent through the barrier it is released and immediately attaches itself to the source of the foreign chakra (the opponent). From there, the parasite continues to eat away at the enemy’s chakra every time they use techniques (all techniques reduce in rank and power by 1 degree). Once the Hungry Ghost is released, its tether is immediate and cannot be blocked or circumvented by ordinary means. The effects of Hungry Ghost last for 4 turns.

Yang: Upon a person/summon/body/edo passing through the barrier, it will activate it's effect. The barrier will become tangible wrapping around the target. This barrier will have a couple of unique effects of yang release. First and foremost the barrier will bind them preventing them from moving, being semi sentient being aware of how to bind them. Secondly it will force the yang chakra from the barrier into the target causing degenerative effects. Firstly the imbalance will prevent them from using jutsu above S rank, similar to the white tiger technique. Secondly it will make them feel extremely drained, causing any jutsu they use while bound to cost double the chakra and reducing any physical based abilities by 20 damage, such as taijutsu, kenjutsu etc.


Notes: Usable twice per battle/event
Note: Can only use yin or yang version of the barrier, not both at the same time.
Note: The barrier can be created and lasts until it's triggered. It can't be used again until 2 turns after the first use has been triggered. Only one barrier may be effecting a target at a time.
Note: If the yin version of the barrier is used, While in use, the user cannot use any non-elemental ninjutsu, Yang Release, or Yin-Yang Release techniques. (Only when the barrier is triggered)
Note: If the Yang version of the barrier is used While this technique is in use, the user cannot use any non-elemental ninjutsu, Yin Release, or Yin-Yang techniques (Only when the barrier is triggered)
Note: Surges or Barriers that utilize Yin, Yang, Yin-Yang or Natural Energy can break or prevent the tethering of the Hungry Ghost.

Kael's creation above performs a seal and spews a mass stream of fire into the over grown fat man's back as he's bound.

(Katon: Gōen no Jutsu) - Fire Release: Great Flame Technique
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.
 

Corazon

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So was asked to check this, even though it was fairly simple, it was still an enjoyable read and pretty even until the last moves. Those changed the outcome of the fight with Ester being affected in back-to-back turns. So with that, I'll have to award the win to Dan.
 
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