Kael'thas wasn't in the mood to play around with a drug addled fat man and his little pet snail. Who did this mortal thing he was? Clearly he was underestimating the powers of the one who now stood before him. Kael'thas could sense the intent of both of them as they sought to harm him. He would instantly activate his perfect toad sage mode using the speed granted by it to sprint forwards towards his foe going in an arc to avoid the arrow. With this he would avoid the water brought down from above at the same time. In the same timeframe, his creation, would release large blast down from the heavens upon the area below, formed of breakdown. This blast covered the entire area around his foe and his summon, dealing heavy damage and weakening them severely in the process, yet leaving Kael'thas completely unharmed. This would wipe out the water and the arrow too.As his opponent appeared, Blackbeard would be quick to take action, consuming the Spinach Pill and proceeding to unleash a singular large bone arrow towards Kaelthas, aiming for it to pierce straight through his heart. The arrow would have a thin thread connected to it, allowing Blackbeard to redirect it should the need arise.
In tandem, Aquarius would produce a mass of water 10 meters above the opponent, aiming for it to crush him.
( Hone Ya ) - Bone Arrow
Type: Offensive
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: 60 +15 (AP) + 15 (Horengan) = 90
Description: The user extends either arm at his target and fires a giant bone arrow with incredible force torwards their target. The arrow's trajectory and movements can be further manipulated by a thin bone thread which remains attached to the user's arm for the manipulation to occur.
( Sanshoku no Gan'yaku ) Three Coloured Pills
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A ( +20 to +30 )
Description: The Three Coloured Pills are secret medicines used by the Akimichi clan. As the name suggests, there are three pills, each with a different colour. First is the green Spinach Pill (Hōrengan), next is the yellow Curry Pill (Karēgan), and last is the red Chilli Pill (Tongarashigan). By forcibly converting the body's fat reserves into energy, each successive pill ingested gives a tremendous power boost by forcefully pushing the normal metabolism and abilities of the Akimichi clan members beyond their normal limit. However, each pill poses a great risk on the user. Forcing such process upon the body makes the user lose much of his body mass, specially all of the fat. Not only that, but, as the fat is metabolized into energy, it leaves many poisonous and toxic byproducts within the body. While in the normal rate of the metabolism, these are dealt with and eliminated before they can do any harm, in an accelerated metabolism they accumulate in high amounts before the body can expel them. This poisons the body and produces enormous physical damage. As each pill is consumed, more power is released inside the user but more damage he takes from its use.
Note: The first and second pills can be used twice, but only after they have timed out and at least 5 turns have passed. The final pill can only be used once, after which no pills can be used.
- ( Horengan ) Spinach Pill - The first pill and the most basic ones. Any Genin can use this and it grants the user a slightly higher physical strength ( +15 to Taijutsu), increased speed ( x1.5 speed). After eating it, the effects last for 5 turns. While in use, the user suffers 10 damage per turn.
- ( Karegan ) Curry Pill - The second pill and the first one considered dangerous. Any Chunin Ninja ranked Akimichi can user it. One must have already eaten the Spinach Pill and have it’s effects still active for this to trigger. Once consumed, the user gains an additional 20 damage to Taijutsu as well as a 2.5x speed boost, increasing his sensing at the same level. After eating, these effects last for 4 turns but while in use, the user suffers 15 damage per turn. After the pills wear off, the user cannot use Taijutsu or related fields for 2 turns and have a decrease in base speed by 2.
- ( Tongarashigan ) Chili Pill - The third and last pill but also the most dangerous of all. This pill can only be used by Jounin and requires the user to still be under the effects off the previous pill. Unlike the previous two, this pill does not directly increase the user’s skills and speed. Instead, this pill allows access to Butterfly Mode, the unique transformation amongst Akimichi otherwise inaccessible. This pill lasts up to 6 turns and deals 20 damage to the user per turn. However, upon this pill’s duration ending, the user suffers an inability to use physical body arts for 3 turns and a reduction of base speed by 4 levels for that same time.
Note: Damage taken via pills cannot be mitigated, only actively healed afterwards and not via passive abilities.
(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.
Ref:
(Ensui Katatsumuri Kuchiyose: Mizugameza) Cone Snail Summoning: Aquarius
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: (N/a)
Description: Aquarius is the only cone snail that is a master of an element (water), making her one of the elites among the cone snail family and one of the very few who can use an element freely. Aquarius is even said to be one with nature (Water). Aquarius is 2 feet long and 3 feet tall (The shell is included in the size), Being able to ride or attach herself to the user for mobility. Her regular body is dark blue though you can never see her full body as its attached to the shell, you can tell by her eyes as they stick out from the shell along with her mouth. Her Shell is a clear water blue color with white speaks all across it, making it look like glitter all down her shell with the Aquarius symbol () on the side of her shell. Her voice being almost identical to virgos, being as smooth as the ocean but can be distinguished if you been around them long enough. Being able to speak English properly. The shell takes the shape of a cone and is very sturdy but due to her size a disadvantage, giving her immunity to C rank and below elemental techniques and up to B rank Taijutsu (Excluding EIG Techniques) when she withdraws into her shell, this being her defense (This is excluding all techniques that came from below as she is vulnerable to all attacks from below due to her shell not covering her bottom half). Just like every cone snail she has a harpoon for a tongue hers being the size of a senbon. Allowing her to launch her harpoon (Tongue) towards an opponent with great speed twice as fast as virgos due to her small body but at such a weaker strength being A rank in strength. The poison with this cone snail is one of the weaker ones, as it does no harm to the body physically .Once the harpoon hooks inside the opponent, the poison inside the harpoon will release from the tooth (Harpoon) and spread inside the opponents body with extreme haste towards the opponents body system causing the opponents body to become fatigued. This will only allow the opponent to use two jutsus in their next two moves, and Depending where the harpoon is shot it can be lethal (Piercing through the head, or heart).Aquarius can then withdraw the harpoon bringing the opponent with it, or release the harpoon from the opponents body retracting the harpoon it itself. This is all cone snails way of fighting. Withdrawing into the cone shell for defense and extracting the harpoon for offense. Aquarius isnt normally a fighter summon due to her unique abilities. Due to Aquarius being one with water, she is able to sense water up to 50 meters away allowing her to be alert with water be it from a distance or even below.[/COLOR] Also due to her mastery of water, she is not only able to use the water element up to and including S-Ranks.
Note: Last for 4 turns
Note: Striking with the harpoon or using water jutsus count as one move per turn
Note: The poison stays in the opponent body for 2 turns
Note: No other summons on the field at the same time
Note: Can only be summoned once per battle
His foe was persistent, cretin. It mattered not though, Kael'thas would just have to demonstrate part of his own power as he sensed his foe's intent to harm him. With a single handseal he would release an AOE pulse of breakdown all around him as he bone forest formed, pushing out all around to long range completely wiping out the bone forest as it forms. This would wipe out everything around meaning the forest would not be able to reform.Seeing the movement and now taking note of the winged ally, Blackbeard would react in a manner to hit two birds in one move. Unleashing a massive amount of bones into the terrain, a forest of bones would appear, shaking up the entire landscape bar the 2 meters Blackberd and his summon occupied. Due to an infusion, the bones would be black and stronger, matching it's creator's nickname. Additionally, should the bones be damaged, they would regenerate due to a secondary infusion performed in the same time frame. All in all, the forest of bones would rise all around, tanking and blocking the fire whilst potentially reaching the winged creation. Naturally Kael himself would be in the danger zone given that he was on the ground.
Soon after the bone field is created, Blackbeard would merge with the ones before him and begin to move around at a rapid pace, aiming to reappear from the spike that would be behind the winged creation. Blackbeard's summons would remain in the area they were for the moment.
( Sawarabi no Mai ) - Dance of the Young Ferns
Majo Kōgō Gishiki) – Witch-Queen’s RitualType: Offensive
Rank: S
Range: Short-Long
Chakra Cost: 45
Damage Points: 80 +15 (AP) + 15 (Horengan) + 20 = 130
Description: Sawarabi no Mai is the fifth and last of the five Kaguya dance forms. The user causes a giant forest of tall sharp bone spikes to burst up from the ground covering the entire field. While active, the user can merge themselves into the bone trees at will to attack their target from whichever spike they want.
(Kōun no Makaon) – Blessing of MachaonType: Supplementary
Rank: A
Range: N/A
Chakra: N/A (+20 chakra cost to applied technique)
Damage: N/A (+1 rank/20 damage to applied technique)
Description: A technique that utilizes a Shikotsumyaku user’s ability to manipulate the density of their bones at will, similar to that in the Dance of the Camellia. As a supplementary infusion this technique is applied within the same timeframe as the Shikotsumyaku technique it used with. The Witch-Queen’s Ritual increases the density of the technique’s bone structure many times over, hardening them to a level that exceeds that of even Steel Release. Because of this shift in density, the applied Bone technique will appear blackened and allow the user to produce black bones, compared to their traditional white. This transition causes the manipulated Bone technique to gain an inherent strength against Steel Release, while becoming weak against Fire Release. Likewise, the increase in density increases the damage potency of the technique by +1 rank, or 20 damage for techniques above S-Rank. The Witch-Queen’s Ritual can be used thrice per battle, with a two-turn cooldown between usages.
Type: Supplementary
Rank: B
Range: Short – Long
Chakra: N/A (+10 chakra cost to applied technique)
Damage: N/A
Description: This supplementary infusion capitalizes on a Shikotsumyaku user’s ability to regenerate bones at extremely rapid rates, similar to techniques like Dance of the Clematis Flower. Through an infusion of chakra, within the same timeframe, the user imbues within a Shikotsumyaku technique the ability to regenerate from damage which is not strong enough to destroy it. This regeneration takes the form of the calcium on the bones rapidly replenishing itself, spreading to restore the damaged portion very quickly. Thus, techniques that do not possess the inherent level of damage high enough to completely neutralize or overpower it will fail to weaken it, allowing it to be passively restored to its maximum strength. This technique can be used four times per battle, and cannot be used for two turns thereafter. This technique can be applied to a maximum of S-Rank Shikotsumyaku techniques.
Tired of his foes antics, Kael'thas would choose to use their strategies against them. Kael'thas would reverse summon him and his foe into the stomach of a toad as they are bound by the toad stomach preventing them from consuming another pill like a crack addict. The pill would be lost in the acid of the stomach as Blackbeard's fat ass is being dragging into the lining. kaek'thas wouldn't stop here though, he would draw his bow back and release an arrow. This is the binding shot arrow aimed to bind them in place and burn the **** out of BB as his consumed by the stomach.Zehahahaha!
Laughed Blackbeard as he witnessed the massive attack released by his opponent. Instead of combating it head on, he would emerge from the bone pillars and reverse summon himself and Kael inside the shell of a cone snail, waiting till the last possible second for dramatical effect. Once inside the snail, it would attack Kael, trying to assimilate him, while Blackbeard himself popped the Karegan pill.
With more power added to his arsenal, Blackbeard would unleash a unique dual headed bone spear towards his opponent, aiming to pierce both the heart and head at the same time due to it's shape. The spear would be held in Blackbeard's left and would be connected through a thread, allowing future manipulation should the need arrise.
(Ensui Katatsumuri: Kawa mikiri) Cone Snail Art: Shell Of Solitude
( Sanshoku no Gan'yaku ) Three Coloured PillsType: Supplementary | Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/a (60 if crushed)
Description: This is a common technique for the cone snail art family, or any snail family. Derived from the toad stomach techniques exclusive to toads but with alot of unique twist. The user will reverse summon him and his opponent inside the shell of a large cone snail. The shell is 5 Meters wide, 20 meters high (this is due to the shell unique cone shape) and 10 meters both and forth of both the user and the opponent. The shell of the cone snail is infused with large amounts of chakra, making it very hard and sturdy, but not impossible to break. The unique thing about this technique is that, once the user reverse summons both him and his opponent, it is pitch black, and they are summoned on the body of the cone snail. Once this happen, similar to toad crushing stomach, the user will cause the body of the snail to absorb the body of his opponent down into the main body. As the opponent is being absorbed, the snails body will contract, crushing the opponents body the deeper it gets dragged down into its body. If the opponent gets fully absorbed, his whole body would not only be crushed but will also suffocate.
Note: Can use a max of 3 turns
Note: The shell due to its hard nature, it will take A rank to break the shell. Once broken both the user and opponent are returned to the field.
Note: Must wait 3 turns before this technique can be used again
Note: Can only be used by those who have the cone snail contract
(Jōrei-bu Isuraeru) – Armory of IsraelType: Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A ( +20 to +30 )
Description: The Three Coloured Pills are secret medicines used by the Akimichi clan. As the name suggests, there are three pills, each with a different colour. First is the green Spinach Pill (Hōrengan), next is the yellow Curry Pill (Karēgan), and last is the red Chilli Pill (Tongarashigan). By forcibly converting the body's fat reserves into energy, each successive pill ingested gives a tremendous power boost by forcefully pushing the normal metabolism and abilities of the Akimichi clan members beyond their normal limit. However, each pill poses a great risk on the user. Forcing such process upon the body makes the user lose much of his body mass, specially all of the fat. Not only that, but, as the fat is metabolized into energy, it leaves many poisonous and toxic byproducts within the body. While in the normal rate of the metabolism, these are dealt with and eliminated before they can do any harm, in an accelerated metabolism they accumulate in high amounts before the body can expel them. This poisons the body and produces enormous physical damage. As each pill is consumed, more power is released inside the user but more damage he takes from its use.
Note: The first and second pills can be used twice, but only after they have timed out and at least 5 turns have passed. The final pill can only be used once, after which no pills can be used.
- ( Horengan ) Spinach Pill - The first pill and the most basic ones. Any Genin can use this and it grants the user a slightly higher physical strength ( +15 to Taijutsu), increased speed ( x1.5 speed). After eating it, the effects last for 5 turns. While in use, the user suffers 10 damage per turn.
- ( Karegan ) Curry Pill - The second pill and the first one considered dangerous. Any Chunin Ninja ranked Akimichi can user it. One must have already eaten the Spinach Pill and have it’s effects still active for this to trigger. Once consumed, the user gains an additional 20 damage to Taijutsu as well as a 2.5x speed boost, increasing his sensing at the same level. After eating, these effects last for 4 turns but while in use, the user suffers 15 damage per turn. After the pills wear off, the user cannot use Taijutsu or related fields for 2 turns and have a decrease in base speed by 2.
- ( Tongarashigan ) Chili Pill - The third and last pill but also the most dangerous of all. This pill can only be used by Jounin and requires the user to still be under the effects off the previous pill. Unlike the previous two, this pill does not directly increase the user’s skills and speed. Instead, this pill allows access to Butterfly Mode, the unique transformation amongst Akimichi otherwise inaccessible. This pill lasts up to 6 turns and deals 20 damage to the user per turn. However, upon this pill’s duration ending, the user suffers an inability to use physical body arts for 3 turns and a reduction of base speed by 4 levels for that same time.
Note: Damage taken via pills cannot be mitigated, only actively healed afterwards and not via passive abilities.
Type: Offensive, Defensive, Supplementary
Rank: B – S
Range: Short – Long (created within short-range)
Chakra: 20 – 40 (-10 per turn)
Damage: 40 – 80 +15 (AP) + 35 (Pills) = 130
Description: A technique which combines a Shikotsumyaku user’s ability to manipulate their skeletal structure with the user’s imagination, allowing one to produce a large variety of weapons from one’s body. The user is able to freely create any number of swords, shields, kunai, spears, etc from their body to be used in combat, with strength varying depending on the needs of the user. The weapons can carry with them unique characteristics as well, which vary them from their generic counterparts. For example, a spear can be double-edged when created, rather than with a single tip. The user is able to use these weapons for a variety of purposes including Kenjutsu. Unique to this technique is that weapons created from the user’s body are bound to the user by a thin thread of Bone, similar to that found in the Bone Arrow technique. This allows the weapons to be freely launched and then retracted to the user’s body without holding them directly. Likewise, the threads can be used to manipulate the weapons from the user’s body, moving them through the air bound by the thin thread. The thread can always be cut from the user’s body at their discretion. A-Rank applications of this technique can be used five times per battle, while S-Rank can be used three times. Both higher ranks require a single turn cooldown between usages.
Returning to the field where they started due to his foe stabbing the toad stomach, Kaelthas would use the Antlion technique slightly behind his foe, pulling them off balance causing them to fall down being pulled into the pit and crushed below the surface below. This throws them off balance happening before you enter your state? With his foe getting thrown off balance, the creation would be able to attack now they returned to the field.Blackbeard laugh once more as he is reverse summoned into the toad stomach, but he would barely change course. The spear he intended to create would simply have two additional aspects to it, a bowl to catch the pill which he would consume, and an additional head that would stab into the toad's stomach. This would return the duo to their previous spot of the snail, putting Kael back in the same shit he was in.
The arrow, if used, would clash with the spear and be of no effect on the spear's strength. Following that, Blackbeard would enter a unique mode. Due to his spec, he did not need the third pill to be consumed.
(Jōrei-bu Isuraeru) – Armory of Israel
( Chō Mōdo ) - Butterfly ModeType: Offensive, Defensive, Supplementary
Rank: B – S
Range: Short – Long (created within short-range)
Chakra: 20 – 40 (-10 per turn)
Damage: 40 – 80 +15 (AP) + 35 (Pills) = 130
Description: A technique which combines a Shikotsumyaku user’s ability to manipulate their skeletal structure with the user’s imagination, allowing one to produce a large variety of weapons from one’s body. The user is able to freely create any number of swords, shields, kunai, spears, etc from their body to be used in combat, with strength varying depending on the needs of the user. The weapons can carry with them unique characteristics as well, which vary them from their generic counterparts. For example, a spear can be double-edged when created, rather than with a single tip. The user is able to use these weapons for a variety of purposes including Kenjutsu. Unique to this technique is that weapons created from the user’s body are bound to the user by a thin thread of Bone, similar to that found in the Bone Arrow technique. This allows the weapons to be freely launched and then retracted to the user’s body without holding them directly. Likewise, the threads can be used to manipulate the weapons from the user’s body, moving them through the air bound by the thin thread. The thread can always be cut from the user’s body at their discretion. A-Rank applications of this technique can be used five times per battle, while S-Rank can be used three times. Both higher ranks require a single turn cooldown between usages.
Type: Supplementary/Offensive
Rank: S
Range: Short
Chakra: 40
Damage: N/A ( +40 to Taijutsu )
Description: The user can enter this mode by converting the calories of their body into chakra. The chakra, when visible, is shaped into two large butterfly wings that can be compressed into smaller wings. The technique uses an enormous amount of chakra. In this form, the user's combat ability is greatly enhanced; allowing the use of the clan's high-level techniques such as Butterfly Bullet Bombing, and the ability to use the chakra wings to create gusts of chakra. Through use of the Akimichi's Three Coloured Pills, which aggressively convert all of the user's calories into chakra, the user can enter Butterfly Mode and experience great benefits. Upon activation, a brutal mass of chakra is released and boosts the users body and his skills. The user gains such a strength that his Taijutsu becomes immense. He gains a significant damage increase to Taijutsu as well as heightened speeds, moving at 4 times their base speed. In addition to this, his tracking increases on equal levels while he gains 30 points of physical durability.
Note: Requires Red Chili Pill to activate. Upon activation, this technique lasts up to 5 turns. Upon ending, the user cannot make use of any Taijutsu or related fields for 3 turns as well as suffers 20 damage to themselves. These effects are only mitigated via Calorie Control Specialty. Yang can reduce the damage done to the user.
You expand and get hit by the breakdown which stops you using techs above A rank as you ain't stop that, so the fat man rolling would fail. And you hit by the damage of it too? But alas we ball.As they returned to the field, Blackbeard would be under attack once from two ends, prompting him to flex his power. Expanding to a massive size and tucking himself into a ball, Blackbeard would roll towards Kael with malicious intent, aiming to crush him into oblivion. Due to his size and strength, the puny pit would be ineffective, while the damaging aspect of the breakdown would be obsolete.
( Chou Baika No Jutsu ) - Super Multi-size Tehnique
( Nikudan Sensha ) - Human Bullet TankType: Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A ( + 30 damage to taijutsu moves; -10 to the user per turn)
Description: The Super Multi-Size Technique is the height of the Multi-Size Technique, which multiplies the user’s body to a size beyond belief. The attack method depends on the situation and the user’s inventiveness, but massive punches, kicks and body slamming is common. However, the abnormally extreme physical change also places a large burden on the user’s body. The clothes of the user also expand along with the body. Because of his massive size, the user's speed is slowed as well, moving at -1 base speed level though this is hardly significant as the scale of the user's body allows him to travel more distance with fewer strides.
Note: Only Akimichi Clan members can use this jutsu.
Type: Defensive/Offensive
Rank: B - S
Range: Short
Chakra Cost: 20 - 40
Damage Points: 40 - 80 + 30 + 35 + 15 = 160
Description: This is a "showy" taijutsu unique to members of the Akimichi clan. After growing in size with the Multi-Size Technique, the Akimichi tucks themselves into a ball and rolls towards a target. Due to their increased weight and the force of their rotation, most physical obstacles of equal rank are crushed upon contact. Moving at the user’s speed, this makes it difficult to turn, forcing users to stop spinning entirely if they want to make significant changes in direction and thus leaving them vulnerable while they do. A and S ranked versions can be performed with spikes, increasing the damage but slowing the speed by 10%.
Note: This can be performed in the same timeframe as the Multi-Size or Super Multi-Size technique.
Note: B - A ranks require Multi-Size Technique and blocks equal ranked techniques while S rank requires Super Multi-Size Technique.