[Tai] Class With Vision

Hori

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OMG are you trying to kill me? Isn't that a bit too much? Although Toki said that he first streched his body his legs, arms, knees and all joints around the body so that he can loossen up the body. After that little warm up he dived down and started to do the push ups with two hands and with an open palm on the ground... I do as much push ups as I can in a speed I can maintain.... after a while: "Seems like I have found a way to maintain this speed Vision-sensei"
 

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Looks at Vision-sensei with a "I don't wanna do this any more" look. You really do wanna destroy my body sensei... after this I will have like more than six abs, but If I can become strong I will gladly endure this. Toki gets up again this time again he stretches his body o that he can prepare to stay in another position for a long time. After stretching he drinks water and then he gets on them sit ups... 1, 2, 3....10, 11... 50 and so on. After a while Toki finds a natural rythm and pace to do the sits ups without him losing his breath.. he continues this.. 10k, 100k, 500k..

After he reached half a million he gets up again and stretches and does sit ups now sideways not like in the previous first way where he just kept rising and going down vertically
 

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Ahahaha that is impossible sensei... can you lead by example perhaps? :snick: Anyway Toki stretches his body again and calms his senses and then he starts running.... after 5 days he finally finishes 1 million laps.

"Dammit running 5 days without sleep or eat is really tiring can I get something to eat sensei?"
 

Vision

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Negative.. you need to train and train hard!

No time for rests.

Now time for techniques, the taijutsu itself is based on description. Most of these techniques are open to what you want to do, meaning the descriptions are vague but you can be very creative if you use it right. Therefore it's always up to the user or the performer of taijutsu to be descriptive as possible. Following techniques, describe them/perform them as if you would use it against an opponent.


(Gangeki) - Rock Attack
Rank: D
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 10
Description: The user will strike their opponent with a strong punch to the chest

One punch to the chest.

(Dainamikku Entori) - Dynamic Entry
Rank: D
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:10
Description:A taijutsu attack were the user does a jumping kick into the opponents face.

Basically a jump kick to the face.
 

Hori

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Well for the first one I would need to be in close range so I would probably use it while in combat, so here I go: As Toki launches forward he sees that his opponent has a hidden kunai so he quickly tries to knock it off the enemy's hand... After that he delivers a hard rock fist on his chest. The enemy is flown backwards by a few meters. Well this technique depends so much on the user's physical strength and the speed the user throws his punches.

The second one it best be used on enemies for a surprise attack as how Might Guy used it on Jiraiya. So I would also uses it as a surprise attack to surprise an enemy well like its name say, dynamic entry. Well I think it can be also used during combat but requires speed, agility and a bunch of diversions.. like use of clones and launch it as a semi final attack.
 

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I have too many students XD

Sorry for the wait



(Konoha Reppū) - Leaf Gale
Rank: D
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:10
Description: This technique is a good example of how even simple taijutsu can become a pre-eminently destructive, lethal technique. The attack is a simple rear spinning low kick, but a strong enough user can send a large adult flying as if they weighed nothing. The goal is to throw the enemy off balance, and deal damage to the lower half of their body.

it's like a leg sweep.

(Konoha Senpū) - Leaf Hurricane
Rank: D
Type: Attack
Chakra Cost: N/A
Damage Points: 10
Description: A taijutsu where one launches a succession of high kicks and low kicks. Firstly, the opponent's evasion margin is restrained upon seeing the high kick, thus augmenting the chances for the low kick to hit the mark connecting to the rib cage area. So originally the high kick is little more than a feint.

Its like a fake high kick and kick the mid sections.
 

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Ah I see no problem. Well then let me get to it then.

Leaf gale

For this I would use it in a situation where I must Attack foward with no diversion or so what not because its a type of jutsu that requires speed and good reflexes. Well although it can be a problem if the opponent decides to use things like a substitution jutsu. So I would use it by first using regular freefoam taijutsu and when close enough use my speed to launch an attack.

Leaf Huricane
A good jutsu to use on a fight opener, and good to use against people who have good eyes. This is because of the jutsu nature since its a fake shot. So I would use it to launch a powerful jutsu after it or rather to make the opponent go to the direction you want.
 
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Vision

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(Konoha Shōfū) – Leaf Rising Wind
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 20
Description: This technique uses the entire body as a spring, by amassing power through taking a posture where the back of the body falls down. With this powerful taijutsu, the user kicks just above the head. Because the power of the kick from the ground is instantly converted into a blow, the enemy hit with this attack will be launched high into the sky.

It's like a kick from below straight towards the opponents head. If you are not clear i'll explain in more detail. Just let me know

(Asshō) - Pressure Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user strikes their opponent with a downwards thrust striking them to the floor.

In order for this to work. Their body/area you are attacking needs to be below you, well below the area of the hand.
 

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Ow finally we reach the good C -ranks and yet now I see some pretty mostly used techniques here around the Ninja World. Well I would love it if sensei can elaborate on how much the jutsus he's teaching how often they are used in NB RPG.

Leaf Rising Wind

This technique requires the user to have a god balance and very useful because it opens up to combination of moves as it leads to an opponent being airborne. But has its own flaws like it requires the user to have a good balance before using it and also importantly the opponent has a time-frame to dodge it.This can be used in conjunction with moves like Dynamic Entry, that require airborne. Also, since the opponent is airborne, he will be unable to dodge/block any further free-form moves or jutsus. Since the user has to fall down to execute this move, there will be a space of time for the opponent to dodge away.

When the user goes to the ground, this can open up the opponent to use moves while the user is still on the ground. Also, the kick can be blocked with hands, as long as the opponent has durability. Toki approaches the clone sensei made and performs a squat, with his right side of the body facing the clone. He leans slightly towards his left side, and elevates his right leg slightly. With the force from the legs, he slams his right leg into the clone's head. This causes the clone to fly upwards, shortly before exploding

Pressure Palm
This one is easy to execute that its almost not time consuming at all. I believe this technique is one of those that has a small time frame for an opponent to actually dodge. But because of that it does not deal too much damage to the one who used it and also can leave you vulnerable for oncoming counter attacks as your hand is already in motion.

I guess this move, almost like all the other moves, can be used at the start or the end of a spar. If there are moves that work better if the opponent is lower to the ground, like Doton style, then this would be effective. This could be used at the end of your turn in a battle, in order to stop the opponent from counter-attacking immediately.if you were to become imbalanced, the force of your hand would surely drive you to the ground. This move can also be simply blocked, after which the opponent can perform kicks to your lower body. If you strike the opponent, but he manages to roll away from you, say behind you, you will have no way to look behind, and defend yourself from his next attack, which can prove to be deadly..

Toki approaches the clone and immediately raises his right hand palm, while facing it downwards, slams it into the left shoulder of the clone, driving it into the ground, causing its eventual explosion.
 

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(Shōgekishō) - Upwards Attacking Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user strikes their opponent with an upwards thrust into the abdomen lifting them into the air.

Basic strike that knocks the opponent into the air. Mainly used to follow up with some kind of combo. Which means whatever you have in your head put it down and it shall come to life.... don't know if that made sense but these vague jutsu's are mainly there so that you can see what they actually do, you can have a lot of varience in them and perform them like you should. Detail is key....

(Hōshō) - Crumbling Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user strikes the opponent with a forwarding palm thrust.

Basic striking movement towards teh front and force.

(Tokken) - Thrusting Shoulder
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user will jump into the opponent thrusting their shoulder to strike them.

You can always jump into them, make yourself vulnerable or you can leap a little bit to have a more striking ability. Like a short burst or a thurst is best

(Shōshitsu) - Rising Knee
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user will strike their opponent with an upwards thrust with their knee.

Pretty self explanitory, you can use it in a lot of situations. Though using it with a lot of detail with your move is best.
 

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Lol first three jutsus are quite similar they have minor difference between them but the most noticeable one is that all of the jutsus have different trajectories they use when one uses them to attack. Well let me get to it.

Upwards Attacking Palm
Mhm...again its a simple but yet high ranked powerful technique and also has good compatibility with other techniques because of combos possible with it. For starters since I am sending my user in the air, I can then use my elemental combo to catch him off-guard and deliver a blow,also it doesn't require a jump before performing which is required in the previous technique. Meaning a plus for me, but other than that its not so much useful against instant defenses such as body hardening techniques of Kakuzu and similar like.
Another thing I am not fond of is that it does not have the impact due to ground which is an automatic advantage in previous technique is not found here, and hence I have to use another attack after this attack which is quite a drag to do.

First Toki decides to perform a combo that when starting he first gets near his opponent, bends on the knees, lifts his right hand, gather his strength and then strikes his opponent with an upward thrust using palm, so as to send him in the air. He then gathers all of his strength in his feet, applies that strength to the ground and jumps in such a way that reaches just above his opponent. He then quickly lifts his right hand, gathers enough of strength and then attacks his opponent using downward thrust in the chest. His opponent then strikes the ground going unconscious.

Crumbling Palm
This technique is similar to the last one but is not downward or upward, just horizontal. Also it doesn't require me to jump or get on my knees to attack my opponent. It can be used in combination with other taijutsu kick techs. But the problem is its very straight forward and doesn't deal fatal damage to the opponent plus furthermore its short range so an opponent can easily dodge it by moving away from its range or making you have a missed step which would hinder you to successfully connect the jutsu. Also thigs like armor can help you not get damage from the strikes too.

Toki first sneaks towards his opponent in the short range and then quickly goes into Hyuuga like stance with his right leg in front of him and left leg behind, he pivots his weight on rear leg and then shifts all of his strength on right palm and delivers a powerful forward thrust, sending him flying. In second scenario, he decides to combine it with Leaf Gale. First he crouches towards his target and then delivers a rear spinning kick aiming at the legs of his opponent making him off-balance, now before his opponent can fall he delivers a powerful forward thrust using this technique injuring his opponent and striking him down.

Thrusting Shoulder
This one is a pretty powerful technique and tough to avoid as I am jumping over my opponent to attack him. Plus furthermore its easy to execute and pretty useful to make your opponent immobile for a moment. On the other hand its biggest advantage is the jump required for the impact, if one has to avoid this technique, simplest way is using speed to minimize the impact. Hence one must think a way around it.

Toki first decides to perform the technique by first throwing some diversions. The first one is that he creates mutli virtual clones that he spreads all around you and then the original quickly rolls towards your clone just to get on your range and jumps horizontally towards you. Then focuses most of his strength in his shoulder and rams it against his gut to make yours go ugh...

Rising Knee
Erm.. this one is an upward knee thrust and hence useful in sending my opponent air, making it useful in various combos. But if I strike my opponent in stomach or vital place it may be a dangerous technique. Also it depends too much on the aim so it won't cause much of damage if I miss vital spot or wasn't able to strike properly.Lastly it requires force to use it, as it is practically against the gravity and I am lifting my leg from position of rest. That can leave a chance for my opponent to find spaces like to counter making me miss the kick by diverting him using clones or other diversion techniques. And the simplest one which would be to just use your arms to block your vital areas and minimize the damage.

When doing this Toki first moves towards his opponent in the short range, seats on the knee, with left knee near his opponent's stomach he then apply pressure to the ground through his front leg and strikes his opponent at the stomach by using powerful knee thrust, this makes his opponent fly in the air, due to reaction and then Itachi finishes it off, using a jump and simple powerful elbow strike.

Question 1: How many knee strikes am I allowed to perform? Since I think if I am holding my opponent in their neck and head I can easily launch another knee. If so would i need to post the jutsu twice?
 
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Vision

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Before the question, I've gotten a report that you were copy / pasting from another training thread. While I do not accept this behavior, I do give chances. [btw i was linked etc... and all that] Therefore you are allowed to look and get ideas etc but most of it needs to be in your own words.

We understand each other?
 

Hori

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Before the question, I've gotten a report that you were copy / pasting from another training thread. While I do not accept this behavior, I do give chances. [btw i was linked etc... and all that] Therefore you are allowed to look and get ideas etc but most of it needs to be in your own words.

We understand each other?
O__O I understand... I'm sorry it wont happen again
 
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