Perform five hand seals so you can materialize water within mid-range, anywhere within mid-range from you, so if your opponent is at mid-range, you can materialize the water to have it form behind the enemy. The water grows into a large blob of water, appearing to be a plump goblin-like creature made of water, and it is the size of 2x the user with a 3 meter wide body. Its body is made of special water that allows for absorption to happen, so basically it would, once forming, open up its stomach so four whips of water would emerge to try to grab the target, and pull them. Once that is done, it would pull you into the belly of the stomach, closing it in. With a single hand seal, you can crush the enemy inside or keep them there to absorb their chakra; any raw chakra within the belly is neutralized and completely ineffective. It is a sentient entity so it can act on its own, so you can perform other techniques while this is active.(Suiton: Zerasu-jū no hara) - Water Release: Belly of the Zealous Beast
Type: Offensive/Supplementary
Rank: S-rank
Range: Short-Mid
Chakra: 40 (-80 per turn to the target)
Damage: N/A (80 if used Offensively)
Description: Tobirama, with his legendary mastery of water release, will send his water chakra at an area within mid-range. With the use of his water chakra, Tobirama can materialize an orb of water from thin air, which would quickly grow into a large blob of what appears to be a plump goblin made of water. The size of it would be about two times the size of the user, with a fairly large stomach and a body that is about 3 meter wide. The goblin itself is a sentient entity, capable of acting on its own accord. The water that makes up its body has similar properties to (Suiton: Uramiame no Jutsu) - Water Release: Grudge Rain Technique, therefore its ability focuses on absorbing chakra from targets that make contact, including Smaller summonings, Clones, Humans, etc. The main usage for this water blob is to utilize the unique ability of the water to absorb the target's chakra. This is done when the blob would race towards or attempt to approach the target and upon reaching short-range, it would open up its large belly, in which four long whips would emerge to grab a hold of the target's limbs and abruptly pull the target in the stomach. The whips are dense and almost solidified, allowing it to grab a hold of tangible beings despite being made of water. As it is pulled in, the blob's stomach would close, shutting the enemy inside. While the target is inside, he/she will lose chakra from the physical contact with the water, and any raw chakra created inside will be ineffective, like Rasengan, but elemental chakra would still work. The blob itself stays on the battlefield for three turns, however, if it successfully traps a target, the user will be able to manipulate it to stay on the battlefield for longer. Doing this would require a constant stream of chakra, therefore the user will be unable to perform any other techniques while the target is successfully trapped inside the belly. Absorbing chakra if the target is inside the belly has no turn limit, so long as the target is trapped inside. However, if the user deems necessary, with a single handseal, he/she can cause the walls to squeeze in together, trapping the target in an extremely pressurized orb of water that would easily crush anyone inside.
Notes and Restrictions:
- Tobirama bios can use this without hand seals or a water source. Alternatively, bios that don't have his water abilities will have to perform a set of five hand seals.
- The blob itself lasts for three turns, and if the user does not successfully trap the target within the stomach, or if it is destroyed, it will disperse back to water.
- Can only be used once and no water techniques above S-rank while this technique is active.
They can be quite big, like a basket ball, or larger like a Pilate ball. You spit up to 5 spheres ( which don't stick together, they're all independent ). All 5 are equivalent to an A rank in power and damage, so the less spheres you spit, the more concentrated the power and damage. The damage output is of course on collision and burst. You can use the spheres to punch your opponent multiple times or simple burst them out right away, your choice.( Suiton: Hazumo Ibo no Kerokero) Water Release: Bouncy Frog Warts
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: After 3 handseals, the user spits out up to 5 spheres of water (The water has sticky properties, similair to Water Style: Syrup Capture Field), in a quick succession and at great speeds. Utilizing her Water Chakra, the user drastically increased the cohesion of the water molecules and decreased the adhesion of the water molecules, thus creating thick beads of water that will bounce off any object. The user can redirect the beads of water by stomping on the ground, thus erupting (up to 10) small pillars of earth (Counts towards the jutsu count) , until either she decides to pop them (using one handseal) or the beads collide with a sharp object, thus breaching the spheres and blasting the sticky substance inside onto the target. the user can infuse Fire or Lightning into the balls (For Boiling Beads or Electrified Bead, isntead of Sticky Beads), without changing the Adhesion and Cohesion levels. Wind jutsus might burst the ball aswell.
With one handseal, the user can make each bead burst into 10-20 smaller yet faster beads, with the same characteristics, despite the size.
*Can only be used 3 times per battle. Can only be used once every 2 turns*
Interesting and creative technique. You basically form three hand seals and spit out, from your mouth, five spheres of water that stick together to create a united spheres of sticky water. You send it out and aim it at a target, with the intent to hit 'em, of course, but you can be more creating. By slamming your hands on the ground, you can have earth pillars, up to ten rise up and re-direct the directions in which the water balls are going at. (Since they are, i assume, similar to bouncing balls, since you made it to bounce off objects and can be redirected and change the direction they are going at by angling the pillars at a specific angle) You can have them burst to release the sticky water and blasting it onto the target and you can infuse fire or lightning chakra into them, so that they can be boiling beads or electrified beads, instead of a sticky one. With a hand seal, you can make them burst into 10-20 smaller and faster beads with the same characteristics as the original.
Question: Just to be clear, the 60 damage comes from the beads colliding with the enemy, right? o-o
Are the fire/lightning beads capable of bouncing off of any objects as well?
How big are these spheres of water?
If you use infuse fire or lightning into it, will it count as a lightning or fire technique? or will it count for a fire/water, and lightning/water comination technique? o-o