My farewell gift to you all for making NB such a fun place to be. I am teaching the following as the rules state I can not teach my S rank's:
Ready?
Light Reflection
(Fuwafuwa Mira Kiri) Light Reflection Mist
(Fuwafuwa Mira San) Light Reflection Sun.
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(Fuwafuwa Mira Hateshinai Akuma) Light Reflection Endless Nightmare
(Fuwafuwa Mira Kiri) Light Reflection Mist
Type: Supplementry
Rank: A
Range: Short
Chakra Cost: 30
Damage: N/A
Description: This justu begins with the user building and molding their Suiton chakra and then slowly allowing this to leave there body as a mist, visible to the naked eye as a light grayish colour for the first few seconds. After the few few seconds the mist becomes invisible to the naked eye. This mist is make of thin, sharpened Suiton chakra droplets and surrounds the user like an oval cacoon. Using Light Reflection, all of the tiny water droplets are angled like mirrors and reflect the light from behind the line of sight where the user is stood, meaning when you look at the user, the light from behind the user is reflected infront making the user seem invisible. When used, the user will appear to merge with the background. *Desciption below* Anyone using a Doujutsu will see an oval blur of were the user is stood, meaning they can not make out any features such as posture, handseals, chakra being channeled etc, as all they can see is the Suiton chakra surrounding the user. When the user moves, the mist is still emitted from their body so is effective at any angle but any movement faster then a run (made by the user) will mean the wind resistance acting against the body will be to high and the mist would be blown back faster then it can be produced making the user visible again. Where a Doujutsu user will see the mist moving (still as a blur) it will leave a trail of Suiton charka for where the user once was, (much like a plane does when flying. This however disapates after a minute or two). If the user performs any other jutsu while using this then after the handseals are formed, the jutsus own chakra will push apart the mist, bringing the user back into vision momentarily. As long as the user has paid the chakra cost for that turn however then the mist will continue to flow out of the body and simply forms around the user again in a couple of seconds.
~Must have Mastered water and have a bio with a water affinity.
~Lasts 3 turns (unless released earlier) and can only be used 2 times per match (while waiting 3 turns from when it was last used).
~Each turn that this is active, the chakra cost is deducted and the user can only use 2 other jutsus.
~Can only be used by Rasnall (link to approval
*Description*
Using the image above, the light from behind the user is bounced around the user and then into the eye of the opponent. This give the user the appearance of being invisible when in fact the user hasn't moved and the no change to any physical matter has taken place. Visibility depends on the eyes of the observer and/or the instruments used. Thus an object can be classified as "invisible to" a person, animal, instrument, etc.
A Sharingan or Rinnegan user will see this:
Rank: A
Range: Short
Chakra Cost: 30
Damage: N/A
Description: This justu begins with the user building and molding their Suiton chakra and then slowly allowing this to leave there body as a mist, visible to the naked eye as a light grayish colour for the first few seconds. After the few few seconds the mist becomes invisible to the naked eye. This mist is make of thin, sharpened Suiton chakra droplets and surrounds the user like an oval cacoon. Using Light Reflection, all of the tiny water droplets are angled like mirrors and reflect the light from behind the line of sight where the user is stood, meaning when you look at the user, the light from behind the user is reflected infront making the user seem invisible. When used, the user will appear to merge with the background. *Desciption below* Anyone using a Doujutsu will see an oval blur of were the user is stood, meaning they can not make out any features such as posture, handseals, chakra being channeled etc, as all they can see is the Suiton chakra surrounding the user. When the user moves, the mist is still emitted from their body so is effective at any angle but any movement faster then a run (made by the user) will mean the wind resistance acting against the body will be to high and the mist would be blown back faster then it can be produced making the user visible again. Where a Doujutsu user will see the mist moving (still as a blur) it will leave a trail of Suiton charka for where the user once was, (much like a plane does when flying. This however disapates after a minute or two). If the user performs any other jutsu while using this then after the handseals are formed, the jutsus own chakra will push apart the mist, bringing the user back into vision momentarily. As long as the user has paid the chakra cost for that turn however then the mist will continue to flow out of the body and simply forms around the user again in a couple of seconds.
~Must have Mastered water and have a bio with a water affinity.
~Lasts 3 turns (unless released earlier) and can only be used 2 times per match (while waiting 3 turns from when it was last used).
~Each turn that this is active, the chakra cost is deducted and the user can only use 2 other jutsus.
~Can only be used by Rasnall (link to approval
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)*Description*
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Using the image above, the light from behind the user is bounced around the user and then into the eye of the opponent. This give the user the appearance of being invisible when in fact the user hasn't moved and the no change to any physical matter has taken place. Visibility depends on the eyes of the observer and/or the instruments used. Thus an object can be classified as "invisible to" a person, animal, instrument, etc.
A Sharingan or Rinnegan user will see this:
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(Fuwafuwa Mira San) Light Reflection Sun.
Type: Offensive
Rank: A
Range: Short-Long
Chakra Cost: 50
Damage: +10 each turn
Description: The user will start by forming the "Ram" handseal, then using the Light Reflection Mist technique the user will manipulate the water particles beneath the opponent by rising up water from the water source they are standing on to totally engulf them in a mist (in every direction, depth of their short range and blocking their vision). The user will them manipulate the water particles so that they are all angled towards a light source, Sun, Fire, a bright Light etc. This will then cause the opponent to be totally engulfed in every direction with blinding Light (the weaker the light source the less the effect).
Notes:
~ Requires a light source. Due to the amplifying of the light by multiple reflective surfaces it can be effective with a large fire or even Moon light.
~ Opponent must be stood on a water source.
~ Must have mastered water and have learnt "Light Reflection Mist".
~ Can be used only twice per match.
~ Blinds opponent while they are engulfed and for one turn after.
~ Useable only by Rasnall unless taught
Rank: A
Range: Short-Long
Chakra Cost: 50
Damage: +10 each turn
Description: The user will start by forming the "Ram" handseal, then using the Light Reflection Mist technique the user will manipulate the water particles beneath the opponent by rising up water from the water source they are standing on to totally engulf them in a mist (in every direction, depth of their short range and blocking their vision). The user will them manipulate the water particles so that they are all angled towards a light source, Sun, Fire, a bright Light etc. This will then cause the opponent to be totally engulfed in every direction with blinding Light (the weaker the light source the less the effect).
Notes:
~ Requires a light source. Due to the amplifying of the light by multiple reflective surfaces it can be effective with a large fire or even Moon light.
~ Opponent must be stood on a water source.
~ Must have mastered water and have learnt "Light Reflection Mist".
~ Can be used only twice per match.
~ Blinds opponent while they are engulfed and for one turn after.
~ Useable only by Rasnall unless taught
(Fuwafuwa Mira Hateshinai Akuma) Light Reflection Endless Nightmare
Type: Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 80
Damage: n/a
Description: While there is a downpour of rain that the user has created using their own chakra then they will form the seals "Ram-Tiger-Snake-Dragon-Ram". They will then use the water droplets falling and the water accumulated on the ground to quickly form a massive dense mist that surrounds everyone. The user will manipulate the water droplets, and using light reflection, will angle the water particles to reflect the image of themself towards the opponent in multiple directions so they would see a seemingly endless amount of image of the user in every direction. If more then one opponent is on the field then this justu can be used to reflect the image of the two opponents at each other (again looking like seemingly endless copies). Due to the illusion the opponent might lose all sense of direction and the terrain around them if they use the naked eyes to try and distinguish the real location of the user. If either the user or opponent uses a jutsu that can physically interact with the mist then it will be momentarily disrupting along the path the justu takes. It would quickly reform and reflect the users image again once the jutsu dissipates. The user will also lose the ability to navigate using the naked eye but as the water was produced using the user's chakra, the user can sense the location of the opponent.
Notes:
~Can only be used twice.
~ Lasts for 3 turns.
~ User can perform no jutsu's above B rank until the mist has cleared.
~ Must have mastered water and have learnt "Light Reflection Mist".
~ Must have created a downpour using the user's own chakra.
~ Can only be used by Rasnall unless taught.
Approved (
Rank: A
Range: Short-Long
Chakra Cost: 80
Damage: n/a
Description: While there is a downpour of rain that the user has created using their own chakra then they will form the seals "Ram-Tiger-Snake-Dragon-Ram". They will then use the water droplets falling and the water accumulated on the ground to quickly form a massive dense mist that surrounds everyone. The user will manipulate the water droplets, and using light reflection, will angle the water particles to reflect the image of themself towards the opponent in multiple directions so they would see a seemingly endless amount of image of the user in every direction. If more then one opponent is on the field then this justu can be used to reflect the image of the two opponents at each other (again looking like seemingly endless copies). Due to the illusion the opponent might lose all sense of direction and the terrain around them if they use the naked eyes to try and distinguish the real location of the user. If either the user or opponent uses a jutsu that can physically interact with the mist then it will be momentarily disrupting along the path the justu takes. It would quickly reform and reflect the users image again once the jutsu dissipates. The user will also lose the ability to navigate using the naked eye but as the water was produced using the user's chakra, the user can sense the location of the opponent.
Notes:
~Can only be used twice.
~ Lasts for 3 turns.
~ User can perform no jutsu's above B rank until the mist has cleared.
~ Must have mastered water and have learnt "Light Reflection Mist".
~ Must have created a downpour using the user's own chakra.
~ Can only be used by Rasnall unless taught.
Approved (
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)Ready?