[CJ Lesson] Kryptiic.. & -Scaze-

System001

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*Does what you say*

Advantages: Can really piss the enemy off as there's no proof that you don't infact have Ying-Yang, and the opponent will be forced to take into consideration the element that your technique is coated in. You could use this to mask the weakness of techniques that usually can't be combined with other elements easily. For instance making Destructive rock pillars appear to have a wind coating. Ect.

Disadvantages: Since it only lasts for the turn you use it, it doesn't allow you to milk it to it's full potential, which would be spamming three elemental jutsu and coating them with different elements. Effectively creating an up to all five element coating.
 

Kryptiic

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Genjutsu: Zōfuku | Illusionary Arts: Amplification
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: The user performs the Monkey hand seal and places his opponent in a genjutsu. The genjutsu makes the person under it feel as if their respiratory system has been pushed to incredible limits. It makes the persons muscles feel heavy and hard to move all the while making them feel they are out of breathe all the time, just like the day after an intense workout. They also become incredibly fatigued and all movement is slowed considerably. When they try to move they will think that they are stiff around the body and their limbs. The effects gradually build up over the coarse of three turns. On the first turn the effects aren't really noticeably however the opponent does feel slightly more fatigued, the opponent will think it's only battle fatigue. The second turn they feel more fatigued, feeling stiff all around the body making them think it's harder than it really is, however it's an illusion of feeling within their body and they are able to move like they would normally would. On the third turn these effects are amplified to such a degree where they have shortness of breath and struggle to perform rapid movements, with it, making the opponent harder to concentrate. For example performing hand seals alone takes considerable time to perform as their concentration is completly over taken by the fact that they can not breathe.

Restrictions
- Only usable twice per match
- No Genjutsu in the same or next turn.
- Full effect takes three complete turns unless broken
- Genjutsu lasts 4 turns
- Can only be taught by Kryptiic

Alrighty. This is a jutsu that lasts 4 turns and gets stronger over those turns. It makes your opponent feel tired, as if they can't move a single muscle. Then they begin to think that they cannot breathe. So when the 3rd turn kicks in they would eventually (at end of the 3rd turn/4th turn) have passed out because of this belief.

Now, ads + dis. v.v
 

System001

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If you use this at the right time it could prove really lethal. Eg if you used this after your opponent had spammed alot of high ranked jutsu or after a close range bout, your opponent will start to believe that the battles taken a extreme toll on their body. Basically the genjutsu is rather subtle but it's effects can be devastating. Timing the use of this technique could mean the end of the battle. u.u

It takes a while to kick in. Also timing could be it's weakness. for instance if you used this then afterwards you use a combo that has to be countered either through a full body release technique or through dealing yourself pain, well it would free them from the gen. ~_~
 

Kryptiic

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Futon: Sore wa Kaze no Nakada | Wind Style: It's in the Wind

Type: Attack
Rank: S
Range: Short - Mid
Chakra: 40
Damage: 80
Description: The user performs two hand seals and infuses their chakra into the wind around a target. They cause the air, two meters around the target to rapidly move in different directions. Hidden in the wind are very small, tangible sheets of wind. The sheets cut into the opponents body, not deep enough to kill, but because of the sheer amount of sharp sheets it feels like they are being torn to shreds and by the end of it their body is completely covered in cuts and their clothes completely torn. Although it's not meant to kill, the sheer number of cuts causes an immense amount of pain all over the body.

Restrictions
– Can only be taught by Kryptiic
– Can only be used two times per match.
– No wind jutsu above A rank in the same turn.

Simple technique, if you have any questions just ask.

Only thing is don't overestimate the jutsu. Being ninja would mean that it's possible to continue after taking the jutsu, but the sheer amount of lacerations would put them to the point where they're just an easy target.

Also you can choose where the blades begin within the wind (such as behind them) but after that they will ride the wind currentry and slice everywhere.
 

Kryptiic

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Alright cool. Are the lacerations shallow because the blades hold weak penetrative force, or because the blades are short?
The lacerations aren't shallow, but with reference to your questions the blades are short. Plus the jutsu wasn't made to slice off limbs etc, it was more for situations like the HHG at the moment, where it's enough to down an opponent without destroying them.
 

Kryptiic

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HHG?
So it can pierce through armours?
HHG = Head hunter games. Where the body needs to be identifiable.

And yes, following the weaknesses and ranks of course. But also remember the armour, especially if it's of A and possibly B (depending on the nature) would make the lacerations not as severe as it would if there was no armour, though ik sure you could of worked that out.
 

Kryptiic

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This one. o.o

(Katon: Kaika Ninetails: Dai Roku Tēru. Oshokui) | Fire Release: Flowering Ninetails: Sixth Tail; Corruption
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: Allows for the release of vast amounts of pure fire chakra from all over ones body that creates an aura in the shape of nine fox tails, each twice the size of the user, that will cocoon around the users body. The tails can be manipulated to attack or defend for a time - acting as condensed chakra capable of interacting with physical objects to deal blunt and burning damage - however their real power lies in their ability to disperse into dozens, if not hundreds of seed like orbs of fire chakra that, by default pulsate outwards in all directions, but can be directed towards particular locations should the user so wish. As the seeds travel outwards they indiscriminately phase into any object, being, or technique of lesser strength and forcefully alter or distort it's properties to make it explode - with said explosions always being angled away from the user. When a structure explodes it in turn releases countless more seeds that allows for a chain reaction that can completely devastate battlefields, as the seeds are capable of making the strength of undermined techniques into their own, not weakening, but instead growing in strength and number with each clash. This ability is effective against all earth based techniques of lesser strength (Excluding crystals), opposing fire techniques of lesser strength, and water techniques two ranks lower, however it is ineffective against water techniques of A rank and above, Lightning techniques and wind techniques; A rank water techniques will simply evaporate while Lightning and Wind techniques will clash normally.

- Can only be used 2x
- No fire techniques above B rank for the rest of the turn
- Cannot be used on consecutive turns
- Can only be taught by Scaze
 
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