[CE] [CE | Kamikaze | KE/LoK] The Divine Wind from Takamagahara.

KeotsuEclipse

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Keotsu sits on top of a mountain plateau, meditating lightly with his sword across his lap. Golden clouds rolled across the horizon in all directions, mingling with the golden light that filtered in from above. The area could only be described as ethereal.

Keotsu had always felt more attached to the wind element than any other, and now he would be learning the final lesson that a friend - no, a brother - from long ago who had long since past had left for him...
 

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I've never been good with stories. .-. xD

After all these years, you finally learn it. U_U Tell me, what can you remember of Divine Wind and it's creation? What elements make up Divine Wind? What is it strong against and weak to?
 

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I've never been good with stories. .-. xD

After all these years, you finally learn it. U_U Tell me, what can you remember of Divine Wind and it's creation? What elements make up Divine Wind? What is it strong against and weak to?
xd Darn it.

It's been forever, hasn't it?

I can't say I know the reason why it was created at all. However, I do remember tidbits of it from memory. It's a wind-element that's composed of Fuuton and Raiton chakras, and reacts very explosively with fire.

It also - if I recall - is an absolute defense against Sound techniques as the electrical energies within the wind create static that completely negate the wavelengths. From memory, I'd guess that it's weak to Fire and other CEs, but strong against Wind, Earth, Sound, and possibly Lightning.
 

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xd Darn it.

It's been forever, hasn't it?

I can't say I know the reason why it was created at all. However, I do remember tidbits of it from memory. It's a wind-element that's composed of Fuuton and Raiton chakras, and reacts very explosively with fire.

It also - if I recall - is an absolute defense against Sound techniques as the electrical energies within the wind create static that completely negate the wavelengths. From memory, I'd guess that it's weak to Fire and other CEs, but strong against Wind, Earth, Sound, and possibly Lightning.
Indeed. U_U

Well, it was created because at the time, there wasn't a very advanced version of wind. I had created one for fire, lightning, and earth and lent a few ideas to a water one, so I figured it was time a wind one was created. Lol. It's primarily a wind element, but composed of katon and raiton chakra.

The electric breeze (calling it that for lack of a better term) is basically wind, imbibed with lightning within it on a subatomic level, causing it to be capable of both the benefits of lightning and wind. The wind would be capable of sending electrical pulses through a wind source, creating a deadlier wind that overcomes its weakness (fire) through the process of being able to send a strong electric current through the wind, making it an electric windstorm. The user then adds fire chakra to the mix, rising the temperature of the wind, making it very hot and lowers the humidity levels in the air (causes the water to evaporate from the air, making it very dry and dangerous for humans to be exposed to), and even increases the heat of the lightning. And due to the large amounts of fire chakra within it, if touched by a fire source with a flame, the wind will burst into flame, and due to the range of the wind and how far it can be stretched and dispersed, fire is not often a good choice against it.
What this essentially means is that, you begin with a wind. You then forcibly send electricity through it, which is hard as it's naturally weak to wind. This creates an electric wind current. You then add fire chakra to it, increasing the temperature and deadliness of said wind. This also lowers the temperature around the wind and makes it hard for those in contact with it to breathe properly. And like you said, if it comes in contact with fire, it explodes violently.

Lightning, Fire, Water, Wind, Sound and sound based elements are all weak to Divine Wind. Lightning as it's basically still a wind. Fire because it causes it to burst into flames, which can prove both beneficial and deadly for the user. Water because the wind amounts of wind and lightning cause it to pass through the water, sending electricity through it. Wind is pretty obvious and sound because it's pretty hard to send a sound wave through wind in our roleplay. :p

It is weak, however, to Earth based elements. Despite the high levels of lightning, it still takes very high amounts of Kamikaze chakra to burst through earth. However, this is the only weakness of Divine Wind, aside from Wind + Fire combinations, but as noted before, this causes large fiery explosions, so it's both a weakness and strength of the element.

Any questions so far?
 

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Indeed. U_U

Well, it was created because at the time, there wasn't a very advanced version of wind. I had created one for fire, lightning, and earth and lent a few ideas to a water one, so I figured it was time a wind one was created. Lol. It's primarily a wind element, but composed of katon and raiton chakra.



What this essentially means is that, you begin with a wind. You then forcibly send electricity through it, which is hard as it's naturally weak to wind. This creates an electric wind current. You then add fire chakra to it, increasing the temperature and deadliness of said wind. This also lowers the temperature around the wind and makes it hard for those in contact with it to breathe properly. And like you said, if it comes in contact with fire, it explodes violently.

Lightning, Fire, Water, Wind, Sound and sound based elements are all weak to Divine Wind. Lightning as it's basically still a wind. Fire because it causes it to burst into flames, which can prove both beneficial and deadly for the user. Water because the wind amounts of wind and lightning cause it to pass through the water, sending electricity through it. Wind is pretty obvious and sound because it's pretty hard to send a sound wave through wind in our roleplay. :p

It is weak, however, to Earth based elements. Despite the high levels of lightning, it still takes very high amounts of Kamikaze chakra to burst through earth. However, this is the only weakness of Divine Wind, aside from Wind + Fire combinations, but as noted before, this causes large fiery explosions, so it's both a weakness and strength of the element.

Any questions so far?
I apologize for not having done my homework like I probably should have.

And no question, I think I've got everything. It's almost a "Solar Wind", in that we're using Lightning to both energize the air molecules of a Fuuton technique, while also increasing it's cutting potential; the introduction of Katon chakra into the mix raises the temperature of the wind even further, and thus the energy, giving us, basically, a very hot gas that can both cut well, is charged, and is ready to explode. Very close to a natural solar wind. Kind of a nice use of the elements, too. Katon > Fuuton > Raiton.

Small arc of the elemental circle, with both Wind's Superior and Inferior, making a powerful element.

I like it.
 

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I apologize for not having done my homework like I probably should have.

And no question, I think I've got everything. It's almost a "Solar Wind", in that we're using Lightning to both energize the air molecules of a Fuuton technique, while also increasing it's cutting potential; the introduction of Katon chakra into the mix raises the temperature of the wind even further, and thus the energy, giving us, basically, a very hot gas that can both cut well, is charged, and is ready to explode. Very close to a natural solar wind. Kind of a nice use of the elements, too. Katon > Fuuton > Raiton.

Small arc of the elemental circle, with both Wind's Superior and Inferior, making a powerful element.

I like it.
It's cool, we all forget things sometimes.

Yes, the choice of elements was intentional. Logically, it wouldn't be able to be beaten by any element really. Earth would get destroyed from the Raiton chakra present, but of course, it has to have canon weaknesses. Lol.

Before we get to the actual jutsu, a bit more theoretical work. What do you think about the element's piercing and slicing capabilities? Can you think of any possible ways to use this element in battle?
 

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It's cool, we all forget things sometimes.

Yes, the choice of elements was intentional. Logically, it wouldn't be able to be beaten by any element really. Earth would get destroyed from the Raiton chakra present, but of course, it has to have canon weaknesses. Lol.

Before we get to the actual jutsu, a bit more theoretical work. What do you think about the element's piercing and slicing capabilities? Can you think of any possible ways to use this element in battle?
Oh, lord, you're only talking to some who loves Wind because it's basically an air sword. xd

The most obvious use is to use the technique as a defense against the ridiculous Sound Techniques that exists. Another option is to use it like traditional wind to slice or push objects, but we also gain the advantage that the wind is so hot that it could set things on fire, or electrocute an opponent on a water source; an opponent who makes contact with the wind will also be stunned, due to it's lightning impregnation.

Because wind covers such a LARGE area, it's a really dangerous element. You basically take a huge area and make the air burn, paralyze, and cut you all at once.

Besides using the obvious wind aspect, though, you could easily use this to cook someone by just generating intense heat.
 

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Oh, lord, you're only talking to some who loves Wind because it's basically an air sword. xd

The most obvious use is to use the technique as a defense against the ridiculous Sound Techniques that exists. Another option is to use it like traditional wind to slice or push objects, but we also gain the advantage that the wind is so hot that it could set things on fire, or electrocute an opponent on a water source; an opponent who makes contact with the wind will also be stunned, due to it's lightning impregnation.

Because wind covers such a LARGE area, it's a really dangerous element. You basically take a huge area and make the air burn, paralyze, and cut you all at once.

Besides using the obvious wind aspect, though, you could easily use this to cook someone by just generating intense heat.
All perfectly said. There isn't much more to explain then. Now let's get to work!

Before we get to techs, let's start with first manipulating your chakra to use DW. First, gather wind chakra. Then, add large amounts of lightning to it. Afterwards, add the same amount of fire chakra to it.
 

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All perfectly said. There isn't much more to explain then. Now let's get to work!

Before we get to techs, let's start with first manipulating your chakra to use DW. First, gather wind chakra. Then, add large amounts of lightning to it. Afterwards, add the same amount of fire chakra to it.
*I begin by focusing Fuuton chakra around my right hand; being especially fond of this element, it is relatively simple, especially when thought about in terms of mathematics.

With the concept of two circularly curved blades, infinity thin, connecting at one single point and creating a tangent line - also infinity thin, at every different point, there becomes a truly tremendous amount of small blades.

Then, trying something new, I begin trying to apply the theory of Raiton chakra, and make each of those blades oscillate in all directions, watching the shroud of wind around my hand, watching to see if it alters.
 

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Good, good. Now add fire. xD
With the chakra shroud acting with the dual concepts of infinity thin blades and oscillating vibrations, representing Fuuton and Raiton respectively, I think of what it is that makes fire: heat, energy.

In this case, heat...friction.

The infinite blades, rubbing against each other, along with their oscillations would generate tremendous energy, and thus heat. As the heat increased, so would the temperature of the wind shroud, and thus it would build upon itself until it could contain no more energy.

Forcing the vibrating blades to "accelerate", I attempt to finally impregnate the chakra shroud with Katon chakra to round out the chakra.
 

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Good. As you know, I'm not the most theoretical person and as such, may fail to provide long, informative posts sometimes. I'm more rather blunt and to the point about it. Either way, you pretty much know the gist behind the element as well as what forms it pretty well. That being said, let's move on to the actual techniques.

Instead of just posting the jutsu and have you do the generic description of how it's done, I'm going to post it and ask for you to analyze it for me and tell me what you think about it. I want you to analyze them and, knowing the properties of divine wind, tell me as much about the jutsu that comes to mind. I don't want any potential misunderstandings of the element should you use it in a fight.

The first one is honestly the most useful one. It's pretty easy to see why.


Divine Wind Release: State Of Change (Kamikazeton: Zama o Hensen)
Rank: D-Forbidden
Type: supplementary
Range: N/A
Chakra: Original Cost + 20
Damage: N/A
Description: By focusing divine wind chakra into any wind or lightning jutsu, the user changes the properties of said jutsu which raises the power of the jutsu by one rank. It is very strenuous on the user’s chakra converting the wind/lightning jutsus into Divine Wind and thus, an additional +20 chakra cost is added to the original jutsu usage. All of this makes any wind/lightning jutsu used by the User have the result of being stronger and deadlier than normal wind/lightning jutsus.
~no divine wind next turn
~no wind or lightning in the next turn
 

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Good. As you know, I'm not the most theoretical person and as such, may fail to provide long, informative posts sometimes. I'm more rather blunt and to the point about it. Either way, you pretty much know the gist behind the element as well as what forms it pretty well. That being said, let's move on to the actual techniques.

Instead of just posting the jutsu and have you do the generic description of how it's done, I'm going to post it and ask for you to analyze it for me and tell me what you think about it. I want you to analyze them and, knowing the properties of divine wind, tell me as much about the jutsu that comes to mind. I don't want any potential misunderstandings of the element should you use it in a fight.

The first one is honestly the most useful one. It's pretty easy to see why.


Divine Wind Release: State Of Change (Kamikazeton: Zama o Hensen)
Rank: D-Forbidden
Type: supplementary
Range: N/A
Chakra: Original Cost + 20
Damage: N/A
Description: By focusing divine wind chakra into any wind or lightning jutsu, the user changes the properties of said jutsu which raises the power of the jutsu by one rank. It is very strenuous on the user’s chakra converting the wind/lightning jutsus into Divine Wind and thus, an additional +20 chakra cost is added to the original jutsu usage. All of this makes any wind/lightning jutsu used by the User have the result of being stronger and deadlier than normal wind/lightning jutsus.
~no divine wind next turn
~no wind or lightning in the next turn
As you said, this jutsu could be ridiculously useful. Instead of limiting the CE to the 12 jutsu that you're allowed to create for them, this allows the CE to expand to the 50+ jutsu found under both the Raiton and Fuuton jutsu; that gives us a LOT of versatility to this element. A huge library of offensive, defensive, and supplementary techniques to choose from, and one that'll expand as more cannon techniques are shown - or even when a new Fuuton or Raiton CJ is learned.

Personally, I like it because it creates a HUGE mindgame with your opponent, especially when you're like me and rely on Wind and Lightning a lot in your fighting style. While they have their traditional weaknesses, yes, now you have to deal with me using the same jutsu that I'm comfortable with, but with a completely different elemental tree associated with it. Meaning, for example, if I was having trouble with a Katon specialist, I could switch up my Fuuton to Kamikazeton, and force them to completely evaluate the way they're fighting while I remain with the techniques I know and love, while also giving them a boost in strength.

Of course, the fact that I can't use Wind, Lightning, or Divine Wind the next turn after doing this is a pretty heavy stigma, which means I see this more as a way to throw a REALLY big attack at the opponent to cement your lead or to pull yourself from behind and give yourself an advantage, rather than just something to use commonplace.
 

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As you said, this jutsu could be ridiculously useful. Instead of limiting the CE to the 12 jutsu that you're allowed to create for them, this allows the CE to expand to the 50+ jutsu found under both the Raiton and Fuuton jutsu; that gives us a LOT of versatility to this element. A huge library of offensive, defensive, and supplementary techniques to choose from, and one that'll expand as more cannon techniques are shown - or even when a new Fuuton or Raiton CJ is learned.

Personally, I like it because it creates a HUGE mindgame with your opponent, especially when you're like me and rely on Wind and Lightning a lot in your fighting style. While they have their traditional weaknesses, yes, now you have to deal with me using the same jutsu that I'm comfortable with, but with a completely different elemental tree associated with it. Meaning, for example, if I was having trouble with a Katon specialist, I could switch up my Fuuton to Kamikazeton, and force them to completely evaluate the way they're fighting while I remain with the techniques I know and love, while also giving them a boost in strength.

Of course, the fact that I can't use Wind, Lightning, or Divine Wind the next turn after doing this is a pretty heavy stigma, which means I see this more as a way to throw a REALLY big attack at the opponent to cement your lead or to pull yourself from behind and give yourself an advantage, rather than just something to use commonplace.
Yes, a massive increase I might add. For a wind and lightning enthusiast such as yourself, the use of this jutsu becomes endless. The only real drawback of course is the limitations on what can't be used the following turn. If any enemy were to avoid whatever high powered jutsu you may or may not send towards them, it could leave you in a potentially fatal place. As you said, I'd only use this if I need to release a more powerful version of a high powered wind or lightning jutsu or I have a sure plan on what to do should an enemy block it.

There was one thing you didn't notice: When you use this, it's more of a one time post jutsu, meaning if you so wish, you can use this to create, say a Divine Wind chidori and later use a regular chidori and then back to a divine wind one all without posting the jutsu again. Sneaky and strategic, you can pretty much have fun with this element, limiting the enemy to only pretty much only earth. O_O
 

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Yes, a massive increase I might add. For a wind and lightning enthusiast such as yourself, the use of this jutsu becomes endless. The only real drawback of course is the limitations on what can't be used the following turn. If any enemy were to avoid whatever high powered jutsu you may or may not send towards them, it could leave you in a potentially fatal place. As you said, I'd only use this if I need to release a more powerful version of a high powered wind or lightning jutsu or I have a sure plan on what to do should an enemy block it.

There was one thing you didn't notice: When you use this, it's more of a one time post jutsu, meaning if you so wish, you can use this to create, say a Divine Wind chidori and later use a regular chidori and then back to a divine wind one all without posting the jutsu again. Sneaky and strategic, you can pretty much have fun with this element, limiting the enemy to only pretty much only earth. O_O
OH GOD. I assumed it was like Chidori -> Kamikazeton Converstion, meaning that I had to use it for every technique I wanted to convert, and it'd limit me to really using only two techniques in a turn.

If that's the case, though, this technique is BRILLIANT, and that goes back to the mindgame thing. Yeah, this technique is good. ._.
 

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OH GOD. I assumed it was like Chidori -> Kamikazeton Converstion, meaning that I had to use it for every technique I wanted to convert, and it'd limit me to really using only two techniques in a turn.

If that's the case, though, this technique is BRILLIANT, and that goes back to the mindgame thing. Yeah, this technique is good. ._.
Nope. xD It originally was supposed to be like that, but you know how Hasashi is XD. All wind and lightning used with this require a +20 chakra cost, though this is quite small until it adds up. Now, the next one is simple as well, yet useful.

Divine Wind Style: Mist Covering Wave of Inspiration (Kamikazeton: Kasumi Endo Kangekiha)
Rank: A
Type: Attack
Range: Short-Mid
Chakra: 30
Damage Points: 60
Description: The user gathers large amounts of Divine Wind chakra within his lungs. He will then release the chakra in a invisible gas that he blows at his enemy. With the gas that he blows, the user also spits out several small Senbon with Divine Wind chakra around it. Being of Divine Wind chakra, the gas is extremely flammable and if it touches the enemy, it will shock and burn the enemy very severely. To the enemy, it seems as if the user has spit only Senbon at them, as they will not see the wind coming.

Requiring no handseals, only gathering of Kamikazeton chakra in your lungs, you release an invisible gas towards them. The wind isn't what they normally see though. The enemy will see several senbons with divine wind channeled around it, leading them to naturally assume that only the senbons have been released. As the wind travels and comes in contact with them, it causes severe burns, second degree and causes paralysis as well, though unstated how long, the generic one turn limit is assumed. Being of Divine Wind chakra, the gas is extremely flammable, meaning if you release it in conjunction with a fire jutsu, you can do some pretty good damage. Though it does have a few weaknesses to it, can you think of them?
 

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Nope. xD It originally was supposed to be like that, but you know how Hasashi is XD. All wind and lightning used with this require a +20 chakra cost, though this is quite small until it adds up. Now, the next one is simple as well, yet useful.

Divine Wind Style: Mist Covering Wave of Inspiration (Kamikazeton: Kasumi Endo Kangekiha)
Rank: A
Type: Attack
Range: Short-Mid
Chakra: 30
Damage Points: 60
Description: The user gathers large amounts of Divine Wind chakra within his lungs. He will then release the chakra in a invisible gas that he blows at his enemy. With the gas that he blows, the user also spits out several small Senbon with Divine Wind chakra around it. Being of Divine Wind chakra, the gas is extremely flammable and if it touches the enemy, it will shock and burn the enemy very severely. To the enemy, it seems as if the user has spit only Senbon at them, as they will not see the wind coming.

Requiring no handseals, only gathering of Kamikazeton chakra in your lungs, you release an invisible gas towards them. The wind isn't what they normally see though. The enemy will see several senbons with divine wind channeled around it, leading them to naturally assume that only the senbons have been released. As the wind travels and comes in contact with them, it causes severe burns, second degree and causes paralysis as well, though unstated how long, the generic one turn limit is assumed. Being of Divine Wind chakra, the gas is extremely flammable, meaning if you release it in conjunction with a fire jutsu, you can do some pretty good damage. Though it does have a few weaknesses to it, can you think of them?
Well, one that the gas could be blown back at you with a sufficiently strong Fuuton technique, and I'm not immune to the effects myself. Second, people like to god mod; instead of trying to deflect Senbon in freeform like a real reaction would be, they'll use a HYPER powerful jutsu to counter it.

Because it is explosive, too, if I use it too close to a flame or ignition source, I could also blow myself up, though that really goes for any Kamikazeton technique.

Also, the technique is nearly invisible; the Senbon themselves seem like they're there because we have to have something that alerts the enemy we've done something. Luckily, though, with Kamikazeton chakra, the senbon should have great cutting ability.
 

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Well, one that the gas could be blown back at you with a sufficiently strong Fuuton technique, and I'm not immune to the effects myself. Second, people like to god mod; instead of trying to deflect Senbon in freeform like a real reaction would be, they'll use a HYPER powerful jutsu to counter it.

Because it is explosive, too, if I use it too close to a flame or ignition source, I could also blow myself up, though that really goes for any Kamikazeton technique.

Also, the technique is nearly invisible; the Senbon themselves seem like they're there because we have to have something that alerts the enemy we've done something. Luckily, though, with Kamikazeton chakra, the senbon should have great cutting ability.
All true. :p Now, as bad as the drawbacks are this may seem to have, it's still pretty useful in battle. I'd use the fire jutsu where you click your teeth and the ash suddenly sets aflame ahead of time before I use this to maximize on it's potential to explode lol

Any ways you can see this being useful?
 

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All true. :p Now, as bad as the drawbacks are this may seem to have, it's still pretty useful in battle. I'd use the fire jutsu where you click your teeth and the ash suddenly sets aflame ahead of time before I use this to maximize on it's potential to explode lol

Any ways you can see this being useful?
Well, if there's any fire around my opponent, I basically turned this technique into an instant bomb; I can also create a nasty explosion without wasting another move by simply using an explosive kunai.

The senbon themselves could also be useful, as the Kamikazeton chakra will give them amazing piercing potential, meaning I can use them as bullets to shoot through cover.

It could be REALLY nasty if used after a water technique, too; Mist would be heated and electrified, dangerous senbon, exploding air...

Since it only requires me to exhale, that also means it's REALLY quick, and could end a match if used at close range.
 

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Well, if there's any fire around my opponent, I basically turned this technique into an instant bomb; I can also create a nasty explosion without wasting another move by simply using an explosive kunai.

The senbon themselves could also be useful, as the Kamikazeton chakra will give them amazing piercing potential, meaning I can use them as bullets to shoot through cover.

It could be REALLY nasty if used after a water technique, too; Mist would be heated and electrified, dangerous senbon, exploding air...

Since it only requires me to exhale, that also means it's REALLY quick, and could end a match if used at close range.
Perfect. The water idea is pretty thoughtful, I always seem to forget that water can be augmented with Divine Wind chakra lol.

The next one is more of a supplementary jutsu; well, it actually is one. But it's only useful against,

Divine Wind Style: Northern Lights (Kamikazeton: Aurora Borealis)
Rank: A
Type: Supplementary
Range: Mid-Long
Chakra: 30
Damage Points: N/A
Description: The user makes two handseals and manipulates the wind around him, adding his Lightning and fire chakra to it, turning it into Kami Kaze chakra. He then forcibly releases large amounts of chakra to the already existing chakra around him, creating a very large and wide area of Divine wind chakra around the user. He then bends the Kami Kaze chakra to make a very bright blinding light around him from the chakra, temporarily blinding the foe. It also confuses those with Sensing abilities due to the large radius of chakra making it hard to pinpoint the user’s exact position. The bright light from this jutsu comes from the fire chakra within the Divine Wind chakra being manipulated to “shine” and then adding the Lightning to it to create an even brighter light that, if one to view it, would look like the Northern Lights. Only Byakugan users would be able to escape the effects. The user focuses Kami Kaze chakra to their eyes and bends the chakra in a lense shape, allowing their eyes to pierce the chakra without being blinded.
*Blindness lasts one turn. Confusion of sensory last for 3 turns
*Useable three times a battle with a wait period of at least 1 turn in between uses.*

You exert divine wind around you to create a large blinding area of chakra around you, blinding any sensor that looks your way and makes it impossible for them to pinpoint your location in the chakra. To everyone else, it's pretty useless except for blinding them. The bright lights around you can also blind you as well, so you create lenses made from Divine Wind chakra. However, with the properties of divine wind, this jutsu is VERY dangerous. If used with a fire jutsu, you could potentially set yourself aflame and if a foe uses a fire jutsu that appears near you, it could cause you to burn very quickly.
 
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