[Suiton] Catching the Wave with Noni Senpai

Mellow

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Satoshi keeps focus on the flow of his chakra as he released it into the leaf . before javing his raw chakra leave his body, he would mold is natutal affinity into his chakra . Now in the form of the water element. By doing so, the leaf would begin to soak and drip water from it.With the more chakra that was pushed out , the weter the leaf would become. Satoshi would continue this process until the leave became so damp that it slumped over from the excusseive water intake.
 
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Satoshi would inhale deeply , molding his raw chakra in his lungs into water based energy. He would shape the water chakra into a sphere before releasing the ball of wet chakra from his mouth. The release would be similar to someone spitting, causing the ball to be released as a projectile.
 

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Doing the same procedure ones more, Satoshi would pool his water based chakra into his stomach. While inside of his body, He would manipulate and mold this water into the shape of a dragons head before forcing it up and our of his mouth as a single projectile.
 

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Satoshi would gather his Suiton chakra into his stomach and transform it into water. He then released a continuous stream of water toward the ground in front of him. He kept focus on the ground until he was out of breath.
 

Noni

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Alright, you seem to have the performance right. Lets start D-Ranks.

(Suiton No Jutsu) - Water technique
Rank: D
Type: Supplementary/Attack/Defence
Range: Short-Mid
Chakra Cost: 10
Damage Points:20
Description: Creates small waves of water,small blasts, and small shields of water.
Note: Doesn't require a water source but can be used to manipulate existing water.

(Kirigakure No Jutsu) - Hidding in Mist Jutsu
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10
Damage Points: N/A
Description: This displacement technique creates a thick mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist coloured by their opponent's chakra, which will effectively hide the user from the dลjutsu.
Note: Can be created through releasing from mouth or manipulating a nearby water source.

(Suiton: Mizu Kuri No Yaiba) - Water Style: Sword of Draining
Rank: D
Range: Short
Chakra cost: 10
Damage Points: 20
Description: A technique that utilizes water to create a sword. The sword can be wielded in the normal fashion, allowing the ninja to cut and stab like with a normal blade.
Note: Doesn't require a water source.

( Suiton: Junsai no Jutsu ) - Water Release: Water Shield Technique
Rank: D
Type: Supplementary, Defence
Range: Short
Chakra cost: 10
Damage points: N/A
Description: The user will manipulate their water chakra and releasing it from their arm which is held outwards infront of them and they then create a shield of water that can aide in defence against projectile weapons and close combat techniques.

Your goal is simple, with the four techs, list each (1-4) explaining which is your favorite (1) and which is your least favorite (4), tell me why that is the case.
 

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1) hiding in mist jutsu- this is my favorite of the 4 since it allows me to conceal my movements/attacks and also it works well against Sharingan and rinnegan users.

2) water shield jutsu- a quick defense that can block small attacks at a moments notice

3) water jutsu- just basic water manipulation can open new attack combos such as me electrifying a small wave or something along those lines

4) water sword - I chose this lastly since I probably won't be using it much and I think it wouldn't aid me as much as the above jutsu.
 

Noni

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(Suiton: Suiben) - Water Release: Water whip
Rank: C
Type: Offensive, supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: After the user performs a series of 3 hand seals Rat โ†’ Dog โ†’ Ox, the user creates a whip of water that can be used to strike the opponent with a lashing action or wrap around the target to bind them. This technique can also have lightning techniques channeled through when they have bound their victim with the water whip.

(Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field
Rank: C
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: The user After performing the required hand seals Ram โ†’ Tiger spits out high-viscosity, chakra infused water, aimed at a surface of wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield. The normal scope of this technique is normally just a few metres, but if prepared, it is also possible to make an entire pond of starch syrup. Being caught in the technique can be avoided by channelling chakra to one's feet allowing one to walk upon it uninhibited, beforehand.

(Mizu Bunshin) - Water Release: Water Clone
Rank: C
Range: Short
Type: Supplementary
Chakra Cost: 15
Damage Points: N/A
Description: After performing the Tiger hand seal the user creates a clone of themselves made of water. These water clones have 1/10th of the users chakra. These clones are also limited in that they can only travel short range from the user without losing control. When a water clone take enough damage they revert back to normal water.
Note: Can only perform up to C rank Water techniques and requires a water source.

(Suiton: Suigandan) - Water Release: Water Fang Bullet
Rank: C
Range: Short
Type: Offense
Chakra Cost: 15
Damage Points: 30
Description: A technique that deals physical damage to the enemy with a liquid mass brought forth from underwater. Its power to kill and maim is augmented by adding a spinning motion to the compactly pressured water. During fights on water, taking advantage of its characteristic ability to attack from anywhere in a 360 degrees radius, in conjunction with other techniques for distraction, confusion and so forth, this technique has an extensive array of applications.
Note: Requires a water source.


Suiton: Kirigakure Shiryoku Hakudatsu) - Water Release: Hidden Mist Eye Sight Deprevation
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15(-3 each turn to keep it active)
Damage Points: N/A
Description: Using the hidden mist jutsu the user reflects the natural light an a way that it blinds there opponent temporarily as long as the opponent is in the mist.
Note: Must have already used hidden mist jutsu

Same as above but with these.
 

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  1. water fang bullet - I think this jutsu is good to use against an enemy if you want to get them by hitting their blind spot. I also like the 360 degree aspect since it allows me to capitalize on the byakugans weakness. By hitting that blind spot with all of that speed, pressure and the drilling motion, it would surely blast a good through anyone and weakee defenses.
  2. Starch Syrup - I see potential combos with this jutsu due to its adhesive properties. Spewing out a ponds worth of sticky liquid would be more than enough to capture multiple enemies at a time and also some summons. Some of the elemental combos I had in mind were like trapping someone in the liquid ,then flowing electricity through it so that they were stuck and getting shocked and as that was happening, I'd chop them in half with a wind jutsu. Or maybe using the mist and sticky substance. Idk I have lots of combos.
  3. Water Clone - I'm not that fond of using clones tbh but I put this at #3 since I do have some type of use for it. I could let the clone fight an enemy while in the mist, so that I'd have time to come up with a new move set and also time to figure out some of my opponents overall strategy. Also whenever a water clone is defeated, it turns into a puddle of water which could be used a a water source for a small jutsu.
  4. Water Whip- this jutsu is pretty versatile by giving the user an option to use the whip to grab and item or weapon, swing it around and strike people, keep people tied down and to also fight against Kenjutsu to a sertain extent. I also like the fact that you can flow lightning through the whip to give it added damage.
  5. Eye Sight- tbh I think this jutsu is pretty pointless since the enemy would already be blind and not be able to detect me. But also I see that it would surely hurt their eyes and disorient them for as long as the enemy is in the mist , completely blinding them with the natural light. With this jutsu active alongside with silent homicide, the enemies senses of sight and hearing would be lost, giving you multiple killing options to choose from.
 

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(Suiton: Suishลha) - Water Style: Water Shock Wave
Rank: C-B-Rank
Type: Offensive, Supplementary
Range: Short-Long
Chakra Cost: 15-20
Damage Points: 30-40
Descripton: This technique allows the user after claping their hands together to make a spiralling vortex of water to form around them out of nowhere in a vortex like manner. The vortex then proceeds to cascade into an wave of water that rampages towards the intended target or all around. The size and power of the technique is dictated by the amount of chakra put into the technique, varying from C-rank to B-Rank.

(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird โ†’ Rat โ†’ Ox โ†’ Monkey โ†’ Rat โ†’ Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.

(Suiton: Suirou No Jutsu) - Water Style: Water Prison
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage Points: N/A
Description: This technique is used to trap a victim inside a virtually inescapable sphere of water by waving the Snake โ†’ Ram โ†’ Horse โ†’ Hare โ†’ Ram โ†’ Horse โ†’ Hare โ†’ Hands spread in front palms out. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This technique requires a sufficient amount of water, which can be provided by expelling it from one's mouth. Once trapped the target is unable to move while within it due to the heaviness of the water. Because of the density of the water it can be used, to a limited extent, for defensive purposes if performed on oneself. Water clones can be used in preparation for the technique, which block an opponent's attack and trap the attacker in the prison using the clone's own water.


(Suiton: Mizu Kawarimi) - Water Style: Water Replacement
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage Points: N/A
Description: The user can freely transform his body into liquid. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form.

(Suiton: Suishลซ Gorugon) - Water Release: Powerful Blasting Rain Trench
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: The user after performing Dragon โ†’ Tiger will summon a large amount of water that will then be used to strike at the opponent in several versatile ways. It has been known to transform it into a dragon with a gaping mouth to attack. The water used will be stationary till it is sent offensively toward the opponent.
 

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1. Rain at will - similar to the hiding in mist tech, the user can always detect the enemy through the rain drops. I would use this to detect the enemy while they are in my mist to have a combined eerie effect and to also keep watch on my blind target. Also if I'm in the mist casted by someone else , I could use this to find them and track their movements.

2. Water wave- man tbh I always liked this jutsu since o saw tobirama use it. It forms a vortex without a source and then tons(not really) of water plummits down on , crushing everything and everyone. I also like that this jutsu spans out to long range and is low on chakra but I wish that it was S ranked then it would be nearly unstoppable.

3.powerful blast- i like this jutsu since once directed , it acts on its own so while its attacking I can set up another jutsu. I can also form a dragon from it which is able to swallow the enemy and drown them inside of it.

4.water prison- I like this jutsu since clones can perform it and it has good defensive qualities. But that defense can easily backfire with just a b rank lightning jutsu lol. I dislike the fact that in order for me to trap them, I have to keep one hand inside. With one hand inside how am i gonna weave jutsu? Hmmm? HMMPHM?

5. man **** this jutsu tbh. Its straight but I'm not all into the substitution stuff. Sub's are for puzzies. But yeah its cool how when I get struck I can turn my body into water, but thats it. I can't even attack while in the water form. That's gay.
 

Noni

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lmao, tho you made me laugh, keep the expletives to a minimum LMAO...
Note, I placed some explanation under these jutsus for help. Keep doing what ya doin tho.

(Suiton: Mizu Kamikiri) - Water Release: Rising Water Cutter
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: After waving the Tiger hand seal the user slams his foot to the ground, causing water to rise up and travel towards his target as a slicing jet.

The user will perform one hand seal and slam their foot on the ground. This causes water to suddenly rise up and dash towards the opponent as a slicing jet. It has the force to cut through many attacks and its very fast moving as well. Its projectile based as well and remains the shape of a slicing jet during it duration towards the opponent. A simple wall is all that is needed to block or even shacking the ground where the water is based on so you can disrupt its shape and render it useless. Its awesome for combos as well since you can send many attacks at once since its a projectile and more of a set-up.

(Suiton: Taihoudan) - Water Style: Water Gun
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Descripton: A strong water wave spit from the mouth that is more compressed than Chaos Water Wave and can carve the earth if used on the same area multiply times.

A fast moving and performing projectile based technique. The user will gather suiton in their mouth then The user will send a condensed ball of water straight towards any area the user chooses. Its a very fast moving technique as well as powerful enough to push an opponent back. The technique is limited in range only up to mid range. Its very basic in what its purpose is as well as what its meant to be. Its combo friendly as well being able to send multiple attacks. Basic walls are simple enough to stop the ball since it is quite straightforward.

(Suiton: Seibun Hofutsu) - Water Style: Water Heavens Convergence
Rank: C
Type: Defensive, Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: After performing the required hand signs Tiger โ†’ Dog โ†’ Monkey โ†’ Snake โ†’ Boar โ†’ Tiger the user makes water rise from the ground and they can use this water in various ways. They can create a body of water for a water summoning to be encased in and allow them to move around where normally no water exists, or create a body of water to block incoming attacks or surround his target and then drown them.

Okay after performing that long list of hand seals. You will rise water from the ground which you can manipulate in a various of ways. First of all its a great arsenal for you to use. The amount of water summoned can allow you to use certain jutsus which require a water source if you don't all ready have one. You can encase a water summon around it to allow it to be in the field and move freely. You can use it to block attacks as well. Its a very handy jutsu to use and simple. Only a small amount is summoned so its not like you can use it to perform water jutsus that require a larger water source.

(Suiton: Suichuu Teigen no Jutsu) โ€“ Water Release: Underwater Motion Technique
Rank: C
Type: Supplementary
Range: Mid
Chakra cost: 15
Damage points: N/A
Description: This Technique allows the user to properl themselves through a body of water by using their chakra. While underwater, this technique will also partially mask the users presence.
Note: Must be a large water source such as a lake to use.

Okay so this is a very basic and ordinary technique in all honesty. Its purpose is when the user is underwater they will propel themselves through the water by releasing their chakra throughout their body. This can also mask the users presence while underwater making it tough for the random ninja to find you but a sensory or dojutsu is able to. It can work for snick attacks and its handy when you are caught underwater. Its a fast jutsu to use and rather simple. Though this can only be used in water sources like rivers, lakes, oceans, etc.

(Suiton: Suihachi) โ€“ Water Release: Hand of waves
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: the user will produce a fairly powerful jet of water from the user's hand.

Not much to really talk about here. Its very fast to perform and simple as well. the user will release a set of water from the palm of their hands towards the opponent. It has an impact property forcing them back which makes its main purpose is close range battle which is actually very handy. Its also good to douse out certain fire attacks and clear away smoke.
 

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Heavens convergence- I like this jutsu since it allows me to manipulate water droplets similar to how Gaara utilizes his sand. This water can easily be used as a defense and weapon against weaker ninja/jutsu. Also I can use this water to drown, and trap enemies. The downside is that this jutsu isnt suitable for all environments.

Rising water cutter- this jutsu isn't all that powerful but it can damage multiple enemies at once. This jutsu can also force an enemy upward, leaving the user to attack while they are in the air so that their chance for defense would be lowered. This jutsu is done by the feet so the users hands and mouth are still free to perform another attach or defense.

Water Gun- just your average water projectile with an extra kick to it. Its strong enough to carve earth. The projectile can be mixted with other elements and be used in combos with other jutsu. It can also be used multiple times in rapid succession to hit several targets. Even though is strength would get weaker with more numbers, it can be used as a diversion for another attack.

Hand of Waves - I personally believe that this jutsu has potential to be effective in a battle, especially close quarters. If a taijutsu user wanted to get up close, the user could easily and quickly blast them away with a stream of water from their palms. Smoke and fire can be cleared by the use of this technique.

Underwater Motion- this jutsu isn't all that bad , just my least favorite out of this set. Its unique since it allows the user to suppress their presence so that ninja besides non dojutsu wielders and sensory ninja can't detect the user while underwater. It also allows the user to shoot through the water without a problem so that they can easily navigate through the water.
 
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