[YY] Bruce Lee

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Nope no calmness. Calm is for that spiritual ish you know of. Get pumped brother. You're getting put on YangGang!!!!


Tell me everything you know of yang and what makes it better than its counterpart.
The calmness was fake. Life is movement, life is what you make out of yourself and your body and soul u_u.

Yang is the counterpart of the aspect of Yin. While Yin represents the spirit, Yang represents life itself. While neither can exist without the other its productive to learn both, which is what i chose to do to hopefully put it together one day and learn the ways of Yin/Yang - the aspect of everything. We are now focusing on the aspect of life, body and in certain ways spirit as well. While Yin can grant seemingly impossible aspect towards elements such as physical black lightning, Yang can actually bring elements alive and create entities with a mind and soul. While Yin may create spiritual barriers to protect a users mind, Yang can heal a user to absolute peak levels as well as other entities that a Yang user comes in contact with. While Yin is represented by the moon and the Uchiha clan, Yang is represented as the sun and the Senju clan.

To go more heavily into Yang, it can be summerized by some of its cannon techniques that affect the user. These techniques breathes life into techniques the user uses, it can grant the user an un-paralleled prowess in the martial arts rivaled only by that of the Eight Inner Gates - a mode that not all people can use unlike Yang. It grants the user the power of healing rivaled only by that of medical techniques. When infused with the user it can grant them a unique chakra mode that boosts speed, putting them on par with that of the seventh gate in speed(almost) and thus allowing them to warp space time.

Neither is superior, it depends completely on the ninja's fighting style. It's fair to say though, that Yang grants the most beneficial specialty addons as a user gets a severely elevated chakra pool.
 

Shady Doctor

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Nice. The coolest thing about yang is the specialty imo and the giving life to things. To give actual life is dope as shit.

First technique:
(Yoton: Jigoku ni henkō) - Yang Release: Change into Hell
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: N/A (+50, -10 per turn)
Damage points: N/A
Description: The user is able to use his Yang nature to embue life into an elemental technique, creating a Yang/Element sentient entity that will stay on the field to aid him. The only limit is the size of the technique originally used as an elemental source as the resulting entity will always be half the size. This entity can be interacted with, can act on its own and is made of the element sourced, with all its properties intact. Its strength is based on the original elemental technique used as a source. This doesn't consume time since its actually a skill applied to a technique used at the same time.
Note: Usable 3 times per battle and up to 6 times per event to create one entity with up to 300 chakra points that is able to use jutsu from the source it was created from.
Note: Yang Release masters can apply this technique to advanced fields and CE and advanced elements.
 

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Nice. The coolest thing about yang is the specialty imo and the giving life to things. To give actual life is dope as shit.

First technique:
(Yoton: Jigoku ni henkō) - Yang Release: Change into Hell
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: N/A (+50, -10 per turn)
Damage points: N/A
Description: The user is able to use his Yang nature to embue life into an elemental technique, creating a Yang/Element sentient entity that will stay on the field to aid him. The only limit is the size of the technique originally used as an elemental source as the resulting entity will always be half the size. This entity can be interacted with, can act on its own and is made of the element sourced, with all its properties intact. Its strength is based on the original elemental technique used as a source. This doesn't consume time since its actually a skill applied to a technique used at the same time.
Note: Usable 3 times per battle and up to 6 times per event to create one entity with up to 300 chakra points that is able to use jutsu from the source it was created from.
Note: Yang Release masters can apply this technique to advanced fields and CE and advanced elements.
It is, which is why i will imbue that with my custom element sword ;)

So this is that technique, the counterpart of Change to Heaven - instead of changing an elements properties they are still.. elements. Here we actually create a sentient being, a lesser form of Creation of All Things so to say. I love this technique and will create many of these throughout the Ninja world i think. Their chakra pool isn't bad either, though there's no way of restoring/re-filling it i guess? It has the same strength as the technique it was made out from. I can't think of anything better than to use this with Shinra Tensei in that case, or Shattering heaven. A mobile meteor would be funny.. u_u'. Seriously though, are there any limitations to what techniques i cannot bring to life even as a Yang master?
 

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Ok. Couple of things. You can indeed refill their chakra reserves if you have a way. Like some sort of chakra transfer or something.

You'd be able to give life to things like your meteor (ofc have to be a yang specialist) but you gotta remember a few things. The technique would get life but would logically only be physically capable of things within the scope of the technique. So using the meteor for example again. You wouldn't get a living, FLYING meteor. It would gain life, chakra pool, half its original size but would still just be a falling rock with life. You'd need an ability to make it fly. Also what weaknesses do you see with using this technique?
 

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Also what weaknesses do you see with using this technique?
Like you mentioned, it will be half the size of the original technique making already small techniques maybe not the best choice to use coupled with this one. Unless of course your plan all along was to make an army of ants.. i guess. The technique doesn't get rid of its elemental weaknesses which happens in its counter part - change to heaven. But maybe thats not necessarily a weakness to some obscure elements such as dust release. It does leave an opponent not having to think about elemental strengths/weaknesses being changed though. Reading the instructions, it seems you may only have one entity at a time? Also im not really sure the creation can actually use techniques from its derived skill/element.. Is that the case?
 

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Yeah. Biggest downside though is that since they become sentient, they're able to be effected by genjutsu and mind control and carp like that. And sometimes being made of certain things and being limited to using jutsu from what its made of, it can become easy to take a sentient technique made from this out.
 

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Yeah. Biggest downside though is that since they become sentient, they're able to be effected by genjutsu and mind control and carp like that. And sometimes being made of certain things and being limited to using jutsu from what its made of, it can become easy to take a sentient technique made from this out.
Alright, let's jump to next technique :)
 

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Good good my student. Next ones make sure to give everything you know, all downsides and upsides you can see, so we can get by faster :)

(Yoton: Taiyōnomegumi) - Yang Release: Touch of the Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost:70 per use
Damage points: N/A
Description: Through the infusion of Yang natured chakra into others, users can heal others to their original best physical form. It can be used to regrow missing body parts, heal wounds, purge poisons, etc. The target needs to be alive and the bigger the injury, the longer it takes to heal. The limits of the heal, however, are almost none as it can heal 150 damage per turn and can even heal the chakra system or other injuries that are otherwise not possible to be healed. The technique requires time and physical contact and as such isn't very suited to use in a battle when compared to regular Iryo Ninjutsu.
Note: Yang Release masters are able to use on themselves.

(Yoton: Ken'i) - Yang Release: Power of The Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 100 (50 per turn)
Damage points: N/A (+40 to Taijutsu)
Description: The user will reinforce his own body with Yang natured chakra, empowering his physical abilities to the outermost limits. This allows him to become physically very strong (beyond the normal levels of chakra enhanced strength), increases his resistance to physical damage (decreasing 60 damage from any physical contact), his speed (boosted to 3.5x his normal speed), and grants him a passive healing of all minor wounds at 30 damage per turn. However, by infusing himself with the Yang Nature, he becomes unable to use Yin Release techniques or Yin/Yang Release techniques; he cannot use Genjutsu or non elemental Ninjutsu of any kind (including special fields like Fuuinjutsu).
Note: Can only be used twice per battle and lasts 4 turns per use.
 

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Good good my student. Next ones make sure to give everything you know, all downsides and upsides you can see, so we can get by faster :)

(Yoton: Taiyōnomegumi) - Yang Release: Touch of the Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost:70 per use
Damage points: N/A
Description: Through the infusion of Yang natured chakra into others, users can heal others to their original best physical form. It can be used to regrow missing body parts, heal wounds, purge poisons, etc. The target needs to be alive and the bigger the injury, the longer it takes to heal. The limits of the heal, however, are almost none as it can heal 150 damage per turn and can even heal the chakra system or other injuries that are otherwise not possible to be healed. The technique requires time and physical contact and as such isn't very suited to use in a battle when compared to regular Iryo Ninjutsu.
Note: Yang Release masters are able to use on themselves.

(Yoton: Ken'i) - Yang Release: Power of The Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 100 (50 per turn)
Damage points: N/A (+40 to Taijutsu)
Description: The user will reinforce his own body with Yang natured chakra, empowering his physical abilities to the outermost limits. This allows him to become physically very strong (beyond the normal levels of chakra enhanced strength), increases his resistance to physical damage (decreasing 60 damage from any physical contact), his speed (boosted to 3.5x his normal speed), and grants him a passive healing of all minor wounds at 30 damage per turn. However, by infusing himself with the Yang Nature, he becomes unable to use Yin Release techniques or Yin/Yang Release techniques; he cannot use Genjutsu or non elemental Ninjutsu of any kind (including special fields like Fuuinjutsu).
Note: Can only be used twice per battle and lasts 4 turns per use.
Sure thing master >_O.

(Yoton: Taiyōnomegumi) - Yang Release: Touch of the Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost:70 per use
Damage points: N/A
Description: Through the infusion of Yang natured chakra into others, users can heal others to their original best physical form. It can be used to regrow missing body parts, heal wounds, purge poisons, etc. The target needs to be alive and the bigger the injury, the longer it takes to heal. The limits of the heal, however, are almost none as it can heal 150 damage per turn and can even heal the chakra system or other injuries that are otherwise not possible to be healed. The technique requires time and physical contact and as such isn't very suited to use in a battle when compared to regular Iryo Ninjutsu.
Note: Yang Release masters are able to use on themselves.

Touch of the Sun, a considerable healing technique that not only heals devastating wounds but also puts a users body into peak performance. It can regrow limbs, purge poisons etc and 150 HP/turn is like giving back almost full health for a Jonin per turn, it's quite insane really. The thing it says about healing chakra system, does this include things like being damage on tenketsu points through Gentle Fist? Those hits are designed for that(i think) but i also think this sentence can also refer to heal a users "infected" chakra system once within a genjutsu but honestly i don't think that is the case because then the technique does way too much things to be honest.. It states it requires time, sure but it doesn't state how much time that is? For me a touch of a body or oneself can be done rather.. fast and if we look at Naruto's usage of the technique when he used it on Guy it was almost instant as well as when he used it on Kakashi. I don't know though, it's hard to give many drawbacks to this technique even if it cannot purge a user from genjutsu(which i really dont think it could). Comparing it to regular medical jutsu is hard for me since i never got into that field so i dont know any differences between this and Iryo ninjutsu. Of course the drawback is that one cannot use it on themselves unless Yang/YinYang mastery. Also i don't know if this technique really is as strong as in the anime, can it really heal someone from opening the 8th gate? Also it doesn't really fit for summonings or clones regardless as once either of those take any damage they are reversed anyway so its really just useful for living allies that can actually take the punch before being able to be healed. That being said, until you have a chakra creation or unless you spec Yang/YinYang this technique has very limited usage.

(Yoton: Ken'i) - Yang Release: Power of The Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 100 (50 per turn)
Damage points: N/A (+40 to Taijutsu)
Description: The user will reinforce his own body with Yang natured chakra, empowering his physical abilities to the outermost limits. This allows him to become physically very strong (beyond the normal levels of chakra enhanced strength), increases his resistance to physical damage (decreasing 60 damage from any physical contact), his speed (boosted to 3.5x his normal speed), and grants him a passive healing of all minor wounds at 30 damage per turn. However, by infusing himself with the Yang Nature, he becomes unable to use Yin Release techniques or Yin/Yang Release techniques; he cannot use Genjutsu or non elemental Ninjutsu of any kind (including special fields like Fuuinjutsu).
Note: Can only be used twice per battle and lasts 4 turns per use.

Alright my main question about this technique is. Does it count as a mode? If it doesn't it is stackable with things like Chakra modes from the Tenseigan etc and can be really damn good. I totally get it if it isn't plausible to do so though, might be too OP.

Now for the strengths, it's very self-explanitory the user gets a massive buff in passive healing, speed(which also increases tracking naturally) and they also become able to tank physical hits better.

The downsides are actually already written in the technique but i think they complement the previous requirement of having to spec in Yang or Yin/Yang for further usage. The user becomes unable to use Yin/genjutsu and other Yin/Yang techniques. I assume this also stretches out to customs that involves an element that is composed of Yin or Yang(although Yang is purely still allowed to use). They can also not use Kinjutsu/Fuinjutsu/Med etc during this but can use elemental techniques. While surely the technique gives alot of benefits it also strips the user from using alot of fields which means it needs to be used quite strategically and shouldn't be used just to use it.
 
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Shady Doctor

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It can basically heal anything brother. Tenketsu destroyed? You recreate n heal them basically. Yes it can heal 8th gate usage. Just stops the death though, think you/the person that used the 8th gate would still be incapacitated but not dead... And this can break gen. I'm 97% sure riker or pervy broke gen with this and it was ruled that it worked. The time limit is in the technique. 1 FULL turn. So best using it on yourself if you have a free turn not being attacked, basically using this as the only move so it would basically HAVE to happen lol. Gotta finesse timeframe sometimes 💀💀 Other than that you pretty much get the gist imo.


On power of the sun, you CAN use elements, Yang, tai, Ken basically, including any combinations of the before mentioned. So like a yang/fire tech can be used with this. A pure yang tech. A tai/wind tech. Pure krypton tech. Etc. Even with the restrictions you should have access to A LOT and can definitely still be a powerhouse outside of just the physicality part. Note that you can't even use shit like kai with this though.

Next, so we're moving on to the "energy" usage of yang:

(Yoton: Yamata no Orochi) Yang Release: 8 Branched Giant Snake
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra Cost: 100/110 for Yin-Yang chakra
Damage: 100/120 w/ Elemental or Yin-Yang chakra
Description: This technique sees the creation of the mythical serpent, the Yamata no Orochi. The user begins by gathering their Yang chakra into their arms and creating three branching streams of white chakra from each of them as well as coating both arms in chakra. The user’s arms and streams of chakra will take the form of serpents with flaming amber eyes. Due to the nature of this technique utilizing one’s Yang chakra, these serpents are not simple manifestations of chakra, but actual sentient creatures. The serpents can sense entities like ordinary snakes and they share a telepathic link to the user, allowing them to communicate with each other. They act like chakra arms and can be used for a variety of purposes. In the base form of this technique, the 8 branches are simple ethereal constructs of sentient Yang chakra. In their second form, users can add nature release to the branches to increase their power. In their third and final form, the user can add Yin Release chakra and give the branches physical bodies. The addition of the Yin Release also gives the branches unique venom which drains the physical vitality of the victim. The bite from each snake lowers a victim’s physical speed, reaction, and ability to use high ranked physical techniques.
Note: Form 1 is capable by all users of Yang Release, Form 2 is capable of Yang Release masters and Yin-Yang users. Form 3, also known as Yin-Yang Release: Yamata no Orochi is only capable of Yin-Yang Users with an affinity to Yang Release.
Note: The vitality degenerating venom is capable by all branches of this technique, however there is only enough for 3 usages. The vitality degeneration venom becomes worse with every bite. If a victim is bitten once their base reaction/tracking is reduced by half, twice and their base speed and physical damage is reduced by half, and thrice they will lose the ability to use any form of tai or kenjutsu techniques and will be rendered completely paralyzed 2 turns after the third bite if not healed. The victim will be unable to do anything short of breathing, including using their chakra. Users bitten once also become incapable of using physical elevating techniques such as Sage Mode or EIG.
Note: Medical ninja or other Yang Release users can rid themselves of the poison through means of medical techniques or vitality boosting techniques such as power of the sun.
Note: Technique can only be used once per battle and requires 50 chakra points to maintain (60 above the first form). While this technique is in use, the user cannot use any non-elemental ninjutsu, Yin Release, or Yin-Yang techniques (other than this technique’s advanced variation).
 

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It can basically heal anything brother. Tenketsu destroyed? You recreate n heal them basically. Yes it can heal 8th gate usage. Just stops the death though, think you/the person that used the 8th gate would still be incapacitated but not dead... And this can break gen. I'm 97% sure riker or pervy broke gen with this and it was ruled that it worked. The time limit is in the technique. 1 FULL turn. So best using it on yourself if you have a free turn not being attacked, basically using this as the only move so it would basically HAVE to happen lol. Gotta finesse timeframe sometimes 💀💀 Other than that you pretty much get the gist imo.


On power of the sun, you CAN use elements, Yang, tai, Ken basically, including any combinations of the before mentioned. So like a yang/fire tech can be used with this. A pure yang tech. A tai/wind tech. Pure krypton tech. Etc. Even with the restrictions you should have access to A LOT and can definitely still be a powerhouse outside of just the physicality part. Note that you can't even use shit like kai with this though.

Next, so we're moving on to the "energy" usage of yang:

(Yoton: Yamata no Orochi) Yang Release: 8 Branched Giant Snake
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra Cost: 100/110 for Yin-Yang chakra
Damage: 100/120 w/ Elemental or Yin-Yang chakra
Description: This technique sees the creation of the mythical serpent, the Yamata no Orochi. The user begins by gathering their Yang chakra into their arms and creating three branching streams of white chakra from each of them as well as coating both arms in chakra. The user’s arms and streams of chakra will take the form of serpents with flaming amber eyes. Due to the nature of this technique utilizing one’s Yang chakra, these serpents are not simple manifestations of chakra, but actual sentient creatures. The serpents can sense entities like ordinary snakes and they share a telepathic link to the user, allowing them to communicate with each other. They act like chakra arms and can be used for a variety of purposes. In the base form of this technique, the 8 branches are simple ethereal constructs of sentient Yang chakra. In their second form, users can add nature release to the branches to increase their power. In their third and final form, the user can add Yin Release chakra and give the branches physical bodies. The addition of the Yin Release also gives the branches unique venom which drains the physical vitality of the victim. The bite from each snake lowers a victim’s physical speed, reaction, and ability to use high ranked physical techniques.
Note: Form 1 is capable by all users of Yang Release, Form 2 is capable of Yang Release masters and Yin-Yang users. Form 3, also known as Yin-Yang Release: Yamata no Orochi is only capable of Yin-Yang Users with an affinity to Yang Release.
Note: The vitality degenerating venom is capable by all branches of this technique, however there is only enough for 3 usages. The vitality degeneration venom becomes worse with every bite. If a victim is bitten once their base reaction/tracking is reduced by half, twice and their base speed and physical damage is reduced by half, and thrice they will lose the ability to use any form of tai or kenjutsu techniques and will be rendered completely paralyzed 2 turns after the third bite if not healed. The victim will be unable to do anything short of breathing, including using their chakra. Users bitten once also become incapable of using physical elevating techniques such as Sage Mode or EIG.
Note: Medical ninja or other Yang Release users can rid themselves of the poison through means of medical techniques or vitality boosting techniques such as power of the sun.
Note: Technique can only be used once per battle and requires 50 chakra points to maintain (60 above the first form). While this technique is in use, the user cannot use any non-elemental ninjutsu, Yin Release, or Yin-Yang techniques (other than this technique’s advanced variation).
Can't be attacked if i erect a barrier of shinra tensei now can i? ;). If that thing can heal Genjutsu its honestly busted. Thanks i guess for the most busted technique.. z.z'

"Note that you can't even use shit like kai with this though."
"On power of the sun, you CAN use elements, Yang, tai, Ken basically, including any combinations of the before mentioned."

And to that we say, Power of the Sun U___U. What level of genjutsu are we talking about that it can break btw?

Alright.

(Yoton: Yamata no Orochi) Yang Release: 8 Branched Giant Snake
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra Cost: 100/110 for Yin-Yang chakra
Damage: 100/120 w/ Elemental or Yin-Yang chakra
Description: This technique sees the creation of the mythical serpent, the Yamata no Orochi. The user begins by gathering their Yang chakra into their arms and creating three branching streams of white chakra from each of them as well as coating both arms in chakra. The user’s arms and streams of chakra will take the form of serpents with flaming amber eyes. Due to the nature of this technique utilizing one’s Yang chakra, these serpents are not simple manifestations of chakra, but actual sentient creatures. The serpents can sense entities like ordinary snakes and they share a telepathic link to the user, allowing them to communicate with each other. They act like chakra arms and can be used for a variety of purposes. In the base form of this technique, the 8 branches are simple ethereal constructs of sentient Yang chakra. In their second form, users can add nature release to the branches to increase their power. In their third and final form, the user can add Yin Release chakra and give the branches physical bodies. The addition of the Yin Release also gives the branches unique venom which drains the physical vitality of the victim. The bite from each snake lowers a victim’s physical speed, reaction, and ability to use high ranked physical techniques.
Note: Form 1 is capable by all users of Yang Release, Form 2 is capable of Yang Release masters and Yin-Yang users. Form 3, also known as Yin-Yang Release: Yamata no Orochi is only capable of Yin-Yang Users with an affinity to Yang Release.
Note: The vitality degenerating venom is capable by all branches of this technique, however there is only enough for 3 usages. The vitality degeneration venom becomes worse with every bite. If a victim is bitten once their base reaction/tracking is reduced by half, twice and their base speed and physical damage is reduced by half, and thrice they will lose the ability to use any form of tai or kenjutsu techniques and will be rendered completely paralyzed 2 turns after the third bite if not healed. The victim will be unable to do anything short of breathing, including using their chakra. Users bitten once also become incapable of using physical elevating techniques such as Sage Mode or EIG.
Note: Medical ninja or other Yang Release users can rid themselves of the poison through means of medical techniques or vitality boosting techniques such as power of the sun.
Note: Technique can only be used once per battle and requires 50 chakra points to maintain (60 above the first form). While this technique is in use, the user cannot use any non-elemental ninjutsu, Yin Release, or Yin-Yang techniques (other than this technique’s advanced variation).

This is basically the Yang version of the Hands of Sloth i suppose. You create the arms of ethereal white chakra with serpents WITH sentience. Oh okey so level 2 of Hands of sloth(they also get sentience then i believe).. They have sensory, can use telepathy and acts like chakra arms. It also has three different stages, but it says nothing on how level 1 of this technique interacts with clashing elements.. If it's ethereal i feel like it mimics exactly the properties of level 1 hands of sloth which means it cannot be interacted with unless usage of natural energy/Yin/Yang, but actually it doesn't even state that here in this technique which makes it.. underwhelming as hell compared to hands of sloth which more focuses on directly shatter an opponents mind. I think hands of sloth is a better technique unless you actually face an opponent with a devastatingly powerful mode and lacks Yang or Med(what are those chances though)... Level 2 adds a venom that deals damage in different ways depending on how many times a victim is bitten(i assume it doesn't mean that you have to be bitten three times by the same head of the serpents..), very much like hands of sloth and honestly i think level 2 is the best one. If your ass is bitten once you cannot use EIG or Sage Mode, i assume this accounts for ALL modes or techniques that elevate techniques in lethality. That's.. strong, especially if you face a bio relying on opening gates or whatnot to win. I see absolutely zero reason for spec Yang if you gain Yin/Yang only to get to level 3 with this technique. I'm sorry but i just don't, the bonus damage is by far too little to waste the benefits not spec Yin/Yang.

Overall the technique is solid, but the Yin version is better in my opinion. The limitations are pretty much the same but there are actual lines in that technique that makes it uncounterable unless the usages of Yin/Yang/Natural Energy which to my massive confusion isn't stated in this one. Even if ethereal. Big shame.. Also, like you stated with Change to Hell, this entire technique can legit be put into a genjutsu.
 

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Well riker broke the s rank gen that was yin infused, so ima say anything within a 20 chakra difference. So any gen that is 80 chakra or less.

And on level 1 of 8 branches it interacts with everything basically like a raw form of chakra that's neutral. Hands of sloth is superior in a few ways but this also has its upsides.

Ok next:

( Yoton: Byako ) - Yang Release: White Tiger
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 70 (-40 per turn)
Damage points: N/A
Description: The user gathers Yang energy into his arms and hands, creating pseudo sentient white tiger heads. Due to the Yang energy, the arms become incredibly hot, causing steam emanate from them. The tiger heads roar when the user attacks and releases the dense steam as a result. In spite of the menacing appearance of the tigers, the strikes do not cause bone crushing or outwardly physical harm. Each strike onto the target causes a massive release of yang chakra into the body, which causes an imbalance of Yang energy. The imbalance results in the target's inability to mold chakra sufficiently for techniques. A single strike from this technique is all that is required to imbalance one's chakra. Targets afflicted by this imbalance become incapable of using techniques unless they spend 3x the amount chakra ordinarily required. However, excessive amounts of chakra from this technique (one turn of contact or a total of 4 completed strikes) results in a more degrading consequence. The incoming chakra becomes so great that it literally begins to burn away the victim's Yin Release chakra in order to make room until the ratio of Yin is at its minimum level required for the victim to remain alive. This reduces the victim's chakra pool by 50% as well as cause their body such tremendous physical pain due to the excess physical energy in their body. Their muscles begin to tear resulting in their movement speed being reduced by 1/4th. Other Yang Release users and Yin-Yang users are capable of controlling the excess amounts of Yang release energy due to their training and thus, will not lose any speed and will only lose 25% of their chakra. Senjutsu surges of equivalent chakra or infusions of those ranks will negate the side effects of this Jutsu, allowing it to be ended prematurely. Should two or more strikes land, the amount of chakra needed to break it will increase likewise, requiring 20 more chakr.
Note: One strike prevents the use of techniques S-rank and above and requires 3x the normal cost for techniques A-rank and below. Yin-Yang Release users can use S-rank at 3x the cost due to their elevated control. The use of Yin Release and genjutsu above A-rank becomes impossible after 2 strikes. All matter of genjutsu becomes unusable after 4 strikes.
Note: The technique ends when the user calls for it or after they've made 4 successive strikes, whichever comes first. While the jutsu is active, the user cannot use Yin Release or non-elemental ninjutsu.
Note: Usable twice per battle and with a 4 turn cool down.

( Yoton: Jigoku no Enjin ) - Yang Release: Ring of Hell
Type: Supplementary
Rank: S
Range: Short
Chakra: 80 for touch based version/100 for ranged version
Damage: N/A
Description: By channeling copious amounts of Yang energy, the user is able to infuse others with this, temporarily enhancing their physical attributes. This is achieved in two ways, either by direct touch or proximity. The first is more limited to a single person but has greater benefits; those channeled directly into will be able to reduce 35 damage from physical contact and gain physical alterations to their body that the Yang energy 'breathes' into life, such as twice the height or width of their body, additional arms or legs, etc as long as within reason and used solely for physical purposes. Should the user use the alternative release, then he is able to release Yang energy from his body up to Long range away, affecting all allies in the range. This variant allows the user to augment all allies with the same type of changes, ranging from all gaining wings to more. These changes only last a limited time, however; after 3 turns pass, the grown appendages or changes fall and revert back to normal. Depending on the alteration, one of a few benefits might be obtained.
Note: If additional arms, stronger arms or alterations related to the arm are made, then the target will gain an additional +20 to Taijutsu. If the changes target the head, the user is able to grant a 2x tracking. If leg based alterations are made, then the target will gain either +4 levels to his base speed or +20 damage to leg based tai. If changes target the torso, then an universal durability boost of B rank Ninjutsu immunity is obtained and if wings or similar is created, then the user is able to fly at thrice their speed.
Note: The damage and speed boosts are considered Passive and Base Speed increases. The values listed in the techniques are if the touch based variant is used. If the ranged variant is used, then these benefits are reduced by gained on a lesser scale ( +15 to Tai instead of +20, +2 Speed Levels, 1.5x Tracking, or -15 from all physical clashes).
Note: Touch based variant can only affect up to two people per event. Ranged variant creates a wave of Yang energy that affects up to 3 allies and lasts up to 4 turns.
Note: Can only be used three times in total.
 

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Well riker broke the s rank gen that was yin infused, so ima say anything within a 20 chakra difference. So any gen that is 80 chakra or less.

And on level 1 of 8 branches it interacts with everything basically like a raw form of chakra that's neutral. Hands of sloth is superior in a few ways but this also has its upsides.

Ok next:

( Yoton: Byako ) - Yang Release: White Tiger
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 70 (-40 per turn)
Damage points: N/A
Description: The user gathers Yang energy into his arms and hands, creating pseudo sentient white tiger heads. Due to the Yang energy, the arms become incredibly hot, causing steam emanate from them. The tiger heads roar when the user attacks and releases the dense steam as a result. In spite of the menacing appearance of the tigers, the strikes do not cause bone crushing or outwardly physical harm. Each strike onto the target causes a massive release of yang chakra into the body, which causes an imbalance of Yang energy. The imbalance results in the target's inability to mold chakra sufficiently for techniques. A single strike from this technique is all that is required to imbalance one's chakra. Targets afflicted by this imbalance become incapable of using techniques unless they spend 3x the amount chakra ordinarily required. However, excessive amounts of chakra from this technique (one turn of contact or a total of 4 completed strikes) results in a more degrading consequence. The incoming chakra becomes so great that it literally begins to burn away the victim's Yin Release chakra in order to make room until the ratio of Yin is at its minimum level required for the victim to remain alive. This reduces the victim's chakra pool by 50% as well as cause their body such tremendous physical pain due to the excess physical energy in their body. Their muscles begin to tear resulting in their movement speed being reduced by 1/4th. Other Yang Release users and Yin-Yang users are capable of controlling the excess amounts of Yang release energy due to their training and thus, will not lose any speed and will only lose 25% of their chakra. Senjutsu surges of equivalent chakra or infusions of those ranks will negate the side effects of this Jutsu, allowing it to be ended prematurely. Should two or more strikes land, the amount of chakra needed to break it will increase likewise, requiring 20 more chakr.
Note: One strike prevents the use of techniques S-rank and above and requires 3x the normal cost for techniques A-rank and below. Yin-Yang Release users can use S-rank at 3x the cost due to their elevated control. The use of Yin Release and genjutsu above A-rank becomes impossible after 2 strikes. All matter of genjutsu becomes unusable after 4 strikes.
Note: The technique ends when the user calls for it or after they've made 4 successive strikes, whichever comes first. While the jutsu is active, the user cannot use Yin Release or non-elemental ninjutsu.
Note: Usable twice per battle and with a 4 turn cool down.

( Yoton: Jigoku no Enjin ) - Yang Release: Ring of Hell
Type: Supplementary
Rank: S
Range: Short
Chakra: 80 for touch based version/100 for ranged version
Damage: N/A
Description: By channeling copious amounts of Yang energy, the user is able to infuse others with this, temporarily enhancing their physical attributes. This is achieved in two ways, either by direct touch or proximity. The first is more limited to a single person but has greater benefits; those channeled directly into will be able to reduce 35 damage from physical contact and gain physical alterations to their body that the Yang energy 'breathes' into life, such as twice the height or width of their body, additional arms or legs, etc as long as within reason and used solely for physical purposes. Should the user use the alternative release, then he is able to release Yang energy from his body up to Long range away, affecting all allies in the range. This variant allows the user to augment all allies with the same type of changes, ranging from all gaining wings to more. These changes only last a limited time, however; after 3 turns pass, the grown appendages or changes fall and revert back to normal. Depending on the alteration, one of a few benefits might be obtained.
Note: If additional arms, stronger arms or alterations related to the arm are made, then the target will gain an additional +20 to Taijutsu. If the changes target the head, the user is able to grant a 2x tracking. If leg based alterations are made, then the target will gain either +4 levels to his base speed or +20 damage to leg based tai. If changes target the torso, then an universal durability boost of B rank Ninjutsu immunity is obtained and if wings or similar is created, then the user is able to fly at thrice their speed.
Note: The damage and speed boosts are considered Passive and Base Speed increases. The values listed in the techniques are if the touch based variant is used. If the ranged variant is used, then these benefits are reduced by gained on a lesser scale ( +15 to Tai instead of +20, +2 Speed Levels, 1.5x Tracking, or -15 from all physical clashes).
Note: Touch based variant can only affect up to two people per event. Ranged variant creates a wave of Yang energy that affects up to 3 allies and lasts up to 4 turns.
Note: Can only be used three times in total.
( Yoton: Byako ) - Yang Release: White Tiger
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 70 (-40 per turn)
Damage points: N/A
Description: The user gathers Yang energy into his arms and hands, creating pseudo sentient white tiger heads. Due to the Yang energy, the arms become incredibly hot, causing steam emanate from them. The tiger heads roar when the user attacks and releases the dense steam as a result. In spite of the menacing appearance of the tigers, the strikes do not cause bone crushing or outwardly physical harm. Each strike onto the target causes a massive release of yang chakra into the body, which causes an imbalance of Yang energy. The imbalance results in the target's inability to mold chakra sufficiently for techniques. A single strike from this technique is all that is required to imbalance one's chakra. Targets afflicted by this imbalance become incapable of using techniques unless they spend 3x the amount chakra ordinarily required. However, excessive amounts of chakra from this technique (one turn of contact or a total of 4 completed strikes) results in a more degrading consequence. The incoming chakra becomes so great that it literally begins to burn away the victim's Yin Release chakra in order to make room until the ratio of Yin is at its minimum level required for the victim to remain alive. This reduces the victim's chakra pool by 50% as well as cause their body such tremendous physical pain due to the excess physical energy in their body. Their muscles begin to tear resulting in their movement speed being reduced by 1/4th. Other Yang Release users and Yin-Yang users are capable of controlling the excess amounts of Yang release energy due to their training and thus, will not lose any speed and will only lose 25% of their chakra. Senjutsu surges of equivalent chakra or infusions of those ranks will negate the side effects of this Jutsu, allowing it to be ended prematurely. Should two or more strikes land, the amount of chakra needed to break it will increase likewise, requiring 20 more chakr.
Note: One strike prevents the use of techniques S-rank and above and requires 3x the normal cost for techniques A-rank and below. Yin-Yang Release users can use S-rank at 3x the cost due to their elevated control. The use of Yin Release and genjutsu above A-rank becomes impossible after 2 strikes. All matter of genjutsu becomes unusable after 4 strikes.
Note: The technique ends when the user calls for it or after they've made 4 successive strikes, whichever comes first. While the jutsu is active, the user cannot use Yin Release or non-elemental ninjutsu.
Note: Usable twice per battle and with a 4 turn cool down.

Alright so, this lets the user infuse their hands with pure Yang chakra, i guess similar to what the 8-branched giant snake is composed out of(maybe). However, this technique isn't to deal actual damage but instead it works like a debuffer technique that aims to destroy a targets yin/yang proportion and overflood it with Yang to create an imbalance. After one strike, the target needs to spend x3 chakra for a technique leaving them a very easy target to play by time unless they can heal themselves if your goal is to have them run out of chakra. Also as stated before, this basically decays a targets Yin levels as each strike basically injects them with pure Yang and creates the imbalance as well as cutting of their chakra pool by as much as 50 percent unless they heal themselves(which again would also cost extra chakra as well). Timed correctly, this could end a fight with ease. Since it also provides loss of chakra control, each strike makes a target unable to perform techniques above a certain rank and honestly its enough that you hit them twice cus i don't see an A-rank technique reverse this damage unless ofc help from another party.. The downside of this technique is well.. you need to hit your target with it. That could be hard if your target can avoid cqc easily.

( Yoton: Jigoku no Enjin ) - Yang Release: Ring of Hell
Type: Supplementary
Rank: S
Range: Short
Chakra: 80 for touch based version/100 for ranged version
Damage: N/A
Description: By channeling copious amounts of Yang energy, the user is able to infuse others with this, temporarily enhancing their physical attributes. This is achieved in two ways, either by direct touch or proximity. The first is more limited to a single person but has greater benefits; those channeled directly into will be able to reduce 35 damage from physical contact and gain physical alterations to their body that the Yang energy 'breathes' into life, such as twice the height or width of their body, additional arms or legs, etc as long as within reason and used solely for physical purposes. Should the user use the alternative release, then he is able to release Yang energy from his body up to Long range away, affecting all allies in the range. This variant allows the user to augment all allies with the same type of changes, ranging from all gaining wings to more. These changes only last a limited time, however; after 3 turns pass, the grown appendages or changes fall and revert back to normal. Depending on the alteration, one of a few benefits might be obtained.
Note: If additional arms, stronger arms or alterations related to the arm are made, then the target will gain an additional +20 to Taijutsu. If the changes target the head, the user is able to grant a 2x tracking. If leg based alterations are made, then the target will gain either +4 levels to his base speed or +20 damage to leg based tai. If changes target the torso, then an universal durability boost of B rank Ninjutsu immunity is obtained and if wings or similar is created, then the user is able to fly at thrice their speed.
Note: The damage and speed boosts are considered Passive and Base Speed increases. The values listed in the techniques are if the touch based variant is used. If the ranged variant is used, then these benefits are reduced by gained on a lesser scale ( +15 to Tai instead of +20, +2 Speed Levels, 1.5x Tracking, or -15 from all physical clashes).
Note: Touch based variant can only affect up to two people per event. Ranged variant creates a wave of Yang energy that affects up to 3 allies and lasts up to 4 turns.
Note: Can only be used three times in total.

Funny enough i had a vital question about this one but you already answered me on that so no problemo. This technique is basically i give a target curse mark, for real. I love this damn technique and it's really damn powerful especially if you have a summoning with EIG(just saying..). You can make a target grow in muscle mass to increase taijutsu damage, or focus on their head giving them extra tracking or focus on their legs to give either a speed bump or extra taijutsu damage to leg based attacks. Focus on torso a target can tank extra shit. It would've been nice if you could've used this technique on yourself sort of(mostly thinking bout dem wings.. T_T). Also when i say remote you can literally create a well of power for a targe up to long range(i guess..or) or you touch your target for maximum effect(giggity).
 
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Shady Doctor

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Make a yang cj to use it on yourself. I've been tryna implement it into a weapon to transform myself lol RoH is nice, and most ppl don't like it because it's only usable on "allies" lol.

Ok now the start of the big boy techs:

Yoton Modo) - Yang State
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 200 (-50 per turn)
Damage: N/A
Description: Based on Hagoromo's Six Paths Sage Mode, those who have completed Yang can enter this mode to elevate their prowess but only in their spiritual or physical capabilities. The lack of the Juubi’s monstrous chakra and natural energy makes it impossible for proper balance of both Yin and Yang natures simultaneously at such a high level. When entering this mode, users first gather their five basic nature chakras and their Yin and Yang natures. They then manipulate the ratio of their Yin to Yang chakra such that one nature almost completely overshadows the other, done almost instantly and effortlessly. The result causes the user to enter one Yang State. Yang State is the state entered by users when they emphasize their Yang chakra over their Yin chakra. In this state the user is endowed with a white and black jumpsuit akin to the one Bruce Lee donned in the “Tower of Death.” Their hair and sclera become white as well and their hands gain pure white, fingerless gloves with black magatama on the back. Along with the 4 Truth-Seeking Orbs, the user will gain a pair of white nunchaku consisting of the same energy and ability of the orbs. The main attribute that users in this state gain is Tian. Tian refers to a physical power beyond the scope of the earthly mortal. While in this state, the user’s ability to track and react to movements and actions is near limitless. Gaining a tracking capability on par with the Eighth Gate, the user's speed increases by x6 as well. Almost all physical damage is all but negligible to a user in this state, tanking S rank damage from any clash. The only possible way to cause physical harm to a user in this state would be for them to use Yang Release or Forbidden ranked techniques, or techniques that exceed the damage of 7th Gate and beyond. The effects of these Jutsu, while not dealing physical damage, will still apply such as fatigue, paralysis, etc. The drawback to this technique is that, due to the massive imbalance of Yang chakra, Yin Release and other spiritual techniques are impossible to use whilst in this state.
Note: This technique only last 6 turns and can be used only once per battle.
Note: One must have completed Yang Release in order to use this technique. The user can only use either Yin or Yang State on any bio.
Note: Once the technique ends the user’s spiritual or physical chakra is drained to the barest minimum for their survival, thus making them incapable of using Yin, Yang, or Yin-Yang Release techniques for 10 turns and incapable of using taijutsu for 5 turns (this includes releasing leg weights and physically augmenting techniques).
Note: Likewise, users are unable to use techniques above A-rank for 4 turns.
 

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Make a yang cj to use it on yourself. I've been tryna implement it into a weapon to transform myself lol RoH is nice, and most ppl don't like it because it's only usable on "allies" lol.

Ok now the start of the big boy techs:

Yoton Modo) - Yang State
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 200 (-50 per turn)
Damage: N/A
Description: Based on Hagoromo's Six Paths Sage Mode, those who have completed Yang can enter this mode to elevate their prowess but only in their spiritual or physical capabilities. The lack of the Juubi’s monstrous chakra and natural energy makes it impossible for proper balance of both Yin and Yang natures simultaneously at such a high level. When entering this mode, users first gather their five basic nature chakras and their Yin and Yang natures. They then manipulate the ratio of their Yin to Yang chakra such that one nature almost completely overshadows the other, done almost instantly and effortlessly. The result causes the user to enter one Yang State. Yang State is the state entered by users when they emphasize their Yang chakra over their Yin chakra. In this state the user is endowed with a white and black jumpsuit akin to the one Bruce Lee donned in the “Tower of Death.” Their hair and sclera become white as well and their hands gain pure white, fingerless gloves with black magatama on the back. Along with the 4 Truth-Seeking Orbs, the user will gain a pair of white nunchaku consisting of the same energy and ability of the orbs. The main attribute that users in this state gain is Tian. Tian refers to a physical power beyond the scope of the earthly mortal. While in this state, the user’s ability to track and react to movements and actions is near limitless. Gaining a tracking capability on par with the Eighth Gate, the user's speed increases by x6 as well. Almost all physical damage is all but negligible to a user in this state, tanking S rank damage from any clash. The only possible way to cause physical harm to a user in this state would be for them to use Yang Release or Forbidden ranked techniques, or techniques that exceed the damage of 7th Gate and beyond. The effects of these Jutsu, while not dealing physical damage, will still apply such as fatigue, paralysis, etc. The drawback to this technique is that, due to the massive imbalance of Yang chakra, Yin Release and other spiritual techniques are impossible to use whilst in this state.
Note: This technique only last 6 turns and can be used only once per battle.
Note: One must have completed Yang Release in order to use this technique. The user can only use either Yin or Yang State on any bio.
Note: Once the technique ends the user’s spiritual or physical chakra is drained to the barest minimum for their survival, thus making them incapable of using Yin, Yang, or Yin-Yang Release techniques for 10 turns and incapable of using taijutsu for 5 turns (this includes releasing leg weights and physically augmenting techniques).
Note: Likewise, users are unable to use techniques above A-rank for 4 turns.
Yeah i'll think about that actually. It's a very good technique and mostly overlooked imo :p

(Yoton Modo) - Yang State
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 200 (-50 per turn)
Damage: N/A
Description: Based on Hagoromo's Six Paths Sage Mode, those who have completed Yang can enter this mode to elevate their prowess but only in their spiritual or physical capabilities. The lack of the Juubi’s monstrous chakra and natural energy makes it impossible for proper balance of both Yin and Yang natures simultaneously at such a high level. When entering this mode, users first gather their five basic nature chakras and their Yin and Yang natures. They then manipulate the ratio of their Yin to Yang chakra such that one nature almost completely overshadows the other, done almost instantly and effortlessly. The result causes the user to enter one Yang State. Yang State is the state entered by users when they emphasize their Yang chakra over their Yin chakra. In this state the user is endowed with a white and black jumpsuit akin to the one Bruce Lee donned in the “Tower of Death.” Their hair and sclera become white as well and their hands gain pure white, fingerless gloves with black magatama on the back. Along with the 4 Truth-Seeking Orbs, the user will gain a pair of white nunchaku consisting of the same energy and ability of the orbs. The main attribute that users in this state gain is Tian. Tian refers to a physical power beyond the scope of the earthly mortal. While in this state, the user’s ability to track and react to movements and actions is near limitless. Gaining a tracking capability on par with the Eighth Gate, the user's speed increases by x6 as well. Almost all physical damage is all but negligible to a user in this state, tanking S rank damage from any clash. The only possible way to cause physical harm to a user in this state would be for them to use Yang Release or Forbidden ranked techniques, or techniques that exceed the damage of 7th Gate and beyond. The effects of these Jutsu, while not dealing physical damage, will still apply such as fatigue, paralysis, etc. The drawback to this technique is that, due to the massive imbalance of Yang chakra, Yin Release and other spiritual techniques are impossible to use whilst in this state.
Note: This technique only last 6 turns and can be used only once per battle.
Note: One must have completed Yang Release in order to use this technique. The user can only use either Yin or Yang State on any bio.
Note: Once the technique ends the user’s spiritual or physical chakra is drained to the barest minimum for their survival, thus making them incapable of using Yin, Yang, or Yin-Yang Release techniques for 10 turns and incapable of using taijutsu for 5 turns (this includes releasing leg weights and physically augmenting techniques).
Note: Likewise, users are unable to use techniques above A-rank for 4 turns.

Alright so this is the Bruce Lee technique. Yang mode(imma call it mode, idc z.z) - This is the Yang version of Yin state and basically works rather similar but what you get out of it is totally different. First of all Instead of having your genjutsu prowess heightened you gain vitality and speed making the only thing possible to hurt you having to exceed forbidden damage, Yang release or the 7th gate. You get the TSB too, but "only" four T_T. Your speed gets increased to x6 which is higher than TCM(x5) soo.. yeah its the technique i can use to make the most out of speed really. You get to tank S ranked damage, very nice but i dont think it will stack with my bios CFS which is a bummer.. Cus then i could tank Forbiddens with this z.z'. There isn't really much more to say about this mode, many say its superior to Yin mode but i guess it really depends on the person. This mode gains some passive shit that Yin mode just cant compete with whatsoever (the speed and tanking). The limitations are what they are, quite harsh actually after the mode ends and like i said in my Yin training i think that the punishment you take for using these modes is really too much. 10 turns is like two matches bruh.. Also no techniques above A rank for 4 turns, bruh better have an ally. Now i do have a question. If you by some miracle get to create your "CoaT" - creation of all things and you make your creation spec in Yang or Yin/Yang. Do they get to be able to use this? If yes, then that's very powerful as they cannot have modes otherwise. Also once you get both modes your bio can only use one of them and i believe it is tied to whatever you spec. However if you get Yin/Yang you still can only use one mode and i guess that has to be stated.. or maybe you can only use one per battle. Either way. It's a very good mode. The speed buff is ludicrous.
 

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I actually know nothing about Yin-Yang specs lol. Guess that's something to learn if one of us gets YY. 😂

Next is my favorite. Probably the most wild yang ability:

( Toyokumono ) - Toyokumono
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 70 (-50 per turn)
Damage points: N/A
Description: This technique is the strongest non Eighth Gate Taijutsu in existence. Toyokumono gives the user's Taijutsu powerful space warping abilities and puts them on par with Night Guy in terms of capabilities. The effects of this technique are strongest the closer one is to the user, allowing the user to bend space towards him to let Taijutsu attacks "phase" through counters. When taijutsu is used, the user is able to cause the space around and near the attacks to bend either towards or away from the attack. When in short range, this allows the user go have a near 100% chance of landing attacks despite any physical counter presented. Should target be mid range away, the user is able to warp the space in between his attack, causing it to bend towards it, effectively pulling the target towards the attack and reducing the space between the attack and opponent to short range. With this technique, the only way to avoid taijutsu would be to combat them with energy attacks or stay out of mid range.
Note: The S/T warping of this technique allows attacks to effectively warp through defenses of equal rank and lower regardless of chakra input or damage should they be physical/corporeal.
Note: This ability remains active for as long as the user is using Yang State.
 

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I actually know nothing about Yin-Yang specs lol. Guess that's something to learn if one of us gets YY. 😂

Next is my favorite. Probably the most wild yang ability:

( Toyokumono ) - Toyokumono
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 70 (-50 per turn)
Damage points: N/A
Description: This technique is the strongest non Eighth Gate Taijutsu in existence. Toyokumono gives the user's Taijutsu powerful space warping abilities and puts them on par with Night Guy in terms of capabilities. The effects of this technique are strongest the closer one is to the user, allowing the user to bend space towards him to let Taijutsu attacks "phase" through counters. When taijutsu is used, the user is able to cause the space around and near the attacks to bend either towards or away from the attack. When in short range, this allows the user go have a near 100% chance of landing attacks despite any physical counter presented. Should target be mid range away, the user is able to warp the space in between his attack, causing it to bend towards it, effectively pulling the target towards the attack and reducing the space between the attack and opponent to short range. With this technique, the only way to avoid taijutsu would be to combat them with energy attacks or stay out of mid range.
Note: The S/T warping of this technique allows attacks to effectively warp through defenses of equal rank and lower regardless of chakra input or damage should they be physical/corporeal.
Note: This ability remains active for as long as the user is using Yang State.
All good xD

( Toyokumono ) - Toyokumono
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 70 (-50 per turn)
Damage points: N/A
Description: This technique is the strongest non Eighth Gate Taijutsu in existence. Toyokumono gives the user's Taijutsu powerful space warping abilities and puts them on par with Night Guy in terms of capabilities. The effects of this technique are strongest the closer one is to the user, allowing the user to bend space towards him to let Taijutsu attacks "phase" through counters. When taijutsu is used, the user is able to cause the space around and near the attacks to bend either towards or away from the attack. When in short range, this allows the user go have a near 100% chance of landing attacks despite any physical counter presented. Should target be mid range away, the user is able to warp the space in between his attack, causing it to bend towards it, effectively pulling the target towards the attack and reducing the space between the attack and opponent to short range. With this technique, the only way to avoid taijutsu would be to combat them with energy attacks or stay out of mid range.
Note: The S/T warping of this technique allows attacks to effectively warp through defenses of equal rank and lower regardless of chakra input or damage should they be physical/corporeal.
Note: This ability remains active for as long as the user is using Yang State.

Yes, the tech that lets you warp space time. The "equivalent of power to that of Kuninotokotachi". Anyway - this technique lets the user warp space time, something that can otherwise only be done by sheer speed if someone opens the 8th gate... Which is weird cus technically the 7th gate grants x7 speed and Yang state grants x6.. oh well whatever, the technique obviously gets more deadly the closer you are and has a near 100% chance of landing an attack because you simply warp past any obstacle. I still dont think this could warp you behind a shinra tensei but other than that, this technique laughs at your opponents defenses yo. Right so the problem with the technique, you need to open Yang state and i already went through what shit your in for if you didnt finish your opponent before that runs out, so like that use it wisely. It goes without saying you should activate this as soon as possible when you active Yang state, but yeah they are two moves so you need to find yourself time to do so as none of them are passive. Uhm.. you cannot warp through defenses of equal or higher chakra effectively if they are physical or well obstructive so keep that in mind.. i guess.. Also not combining this with white tiger would be a mortal sin imo.
 

Shady Doctor

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Yessir pretty much. But with this, it will warp past any physical obstructions, thus the weakness of it is energy based defenses. So having an automated or quick acting energy defense could help you not be hit by a warping tai attack. Though there's ways to make your tai even go past that 😏 and this is auto activated when yang state is activated, so make sure you have the move slots for it. Any more questions? If not, find n post TSB for yang and do the same shit. Last technique.
 
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