[YY] Bruce Lee

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Yessir pretty much. But with this, it will warp past any physical obstructions, thus the weakness of it is energy based defenses. So having an automated or quick acting energy defense could help you not be hit by a warping tai attack. Though there's ways to make your tai even go past that 😏 and this is auto activated when yang state is activated, so make sure you have the move slots for it. Any more questions? If not, find n post TSB for yang and do the same shit. Last technique.
No q's u_u

You can make past it activating a technique that makes you into an element that isn't physical i guess z.z'

(Yoton: Gudodama) Yang Release: Truth-Seeking Ball
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short – Mid
Chakra Cost: 70 (-20 per turn)
Damage: 100 each
Description: This is a version of the Truth-Seeking Ball capable only to users within the Yang State. These orbs possess the five nature elements plus the user’s Yang Release chakra. The ratio of Yang chakra that exists within the orbs is greater than the parent technique and thus has more physical qualities to compensate for the lack of Yin and natural energy. These orbs are around the size of a fist and are bright, radiant, and white. These orbs are malleable like the parent technique due to the collection of nature chakra within them; however, they have a great deal more physical energy due to their high ratio of Yang chakra. The high concentration of Yang makes these orbs incredibly hot to the touch. No heat actually emanates from the orbs, but if anyone or anything else other than the user comes into contact with the orbs, they’ll scorch immediately. These orbs can effortlessly evaporate liquids and disintegrate solids. High energy elements like lightning and fire only feed its energy and thus these orbs can only be matched by chakra exceeding forbidden rank in strength. Like the parent technique, the user can generate various shapes and entities with these orbs as well as command them up to a distance of mid-range. The user can expand these orbs and create a mid-range level explosion with these orbs. With the use of a single hand seal, however, the user can use one of their orbs to heal themselves or others from damage that could have otherwise been fatal. The user can do this twice ( only once on themselves ), sacrificing up to two spheres, however, the user can only use the application once every three turns. Again, like the parent technique, the user can only command the orbs for two turns before they return to an idle position. After using one of the orbs to heal damage, the user will be unable to use the Truth Seeking Orbs for 3 turns.
Note: Can only be used while in Yang State.
Note: The user can command the orbs anywhere up to mid-range, beyond that the user can only call them back into their range of effect. However, if the orbs go beyond 20 meters they will remain until the user gets close enough to call them back.
Note: The user gains 4 orbs which surround them in any form they desire upon creation.

Alright so they work exactly the same as the Yin version except for the fact that instead of absorbing a technqiue these ones deal actual damage instead. They can also sacrifice two of the orbs to heal someone(i guess if they're out of range from touch of the sun) but since this technique requires Yang state your teammate better be fucked up during that time then xD. Uhm.. yeah i sorta wished these TSB had had sentience in a way since they have Yang infused with them. But other than healing and actual damage, this is exactly how the Yin orbs function. Don't shoot your balls too far or you will lose'em all.
 
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