1) (Hakai bagu: Nyūburīdo) Destruction Bug: New Breed
Rank: All (tech based)
Type: Supplementary
Range: N/A
Chakra cost: N/A
Damage points: N/A
Description: This breed of kikaichu is of an acid nature. These bugs have the size, shape, and chakra eating ability of the normal Aburame insects; but these also have the ability to excrete acid from glands found throughout their bodies and their mouth. This acid burns the skin of the enemy to the point of second to third-degree burns, but is generally harmless to the user. This breed of insect was created to be particularly strong against earth and earth based techniques; being beetles and having the ability to secrete an acid capable of metabolizing most organic matter and earth based techniques makes them perfect to fight against Mokuton users as well as Earth users. This acid, while fearsome is, like most acids, slow acting on living flesh and as such can be countered with the correct actions, leaving the same effects that would otherwise be produced by heat/fire which will basically be a burn. When the bugs are killed by weapons, or anything that leaves their insides in an liquid state; the bugs leave droplets of acid that affect whatever touches them. However, this strong acid and the ability to produce it leaves the bugs also quite weaker when facing Water or Ice techniques as water reduces the acidity of their secretions, rendering the acid useless.
- Must be posted at the beginning of the fight and in the bio that wields them
- The bio that uses these bugs loses the ability to use normal bugs and will produce these bugs permanently
- Must be a normal Aburame member (can't be used with nano bugs bios)
- Must have had Aburame bio for 5 months
- Can only be taught/given by Black Uchiha
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2) (Konchū sutairu: Konchū tsuna) Insect Style: Insect rope
Type: Attack/Supplementary
Rank: C
Range Short-Long
Chakra Cost: 20
Damage Points: 30
Description: The user sends a 3 inch thick chain of insects to wrap around something to pull the user out of harm’s way. Can also be used to tie up opponent and/or drain their chakra.
- Happens at the speed of a whip
- Can only be taught by Black Uchiha
- Can only be used 4 times per match
3) (Konchū Kumo) Insect Cloud
Type: Supplementary
Rank: C
Range Short
Chakra Cost: 10
Damage Points: N/A
Description: The user calls a cloud of his/her bugs at their feet to gain flight. The cloud follows the user, the bugs move as fast as a bird summon can fly
-No handseals needed
–must be a bug user
–only taught by Black Uchiha
4) (Konchū no rekuiemu) insect requiem
Type: Attack
Rank: A
Range Short-Long
Chakra Cost: 30
Damage Points: 60
Description: After the user scatters bugs around the field. The bugs vibrate their wings at a certain pitch/frequency causing the opponent to bleed from the ear and fall under a genjutsu seeing what the user wants them to see.
-being that it’s a sound genjutsu, dojutsu can’t see through it
–Last 2 turns
– no handseals needed
–must be a bug user
–can only be taught by Black Uchiha
5) (Feromon hōden) pheromone discharge
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60 (+ 10 when used inside an enclosed space do to a higher concentration)
Description: After one handseal, bugs fly around the opponent releasing pheromones (odorless, colorless, & tasteless). The pheromones (when in healed) cause the opponent to lose sight (blurred vision), and feel extreme pain on their insides (nasal passages, lunges & stomach). Aburame are immune.
- Last 2 turns
- Doujutsu can see the color of the chakra infused within
- Can only be used 3 times per battle
– Must be a bug user
– Can only be taught by Black Uchiha
6) (Konchū sutairu: Toroinomokuba) Insect Style: Trojan Horse
Type: Attack
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user sends some of his insects through the ground to attack the opponent from below, this is unknown by the opponent. The user also sends out 2 small swarms of bugs that attack and distract the opponent from the threat below. The swarms fly around very quickly (at speeds akin to that of hummingbirds) and the swarm below covers a 10 ft radius, engulfs the target draining their chakra rapidly and engage on users command.
- Can only use 4 times per battle
- If used with acid breed the bugs release acid and burn the target after a few seconds upon contact
- Dojutsu can see underground insects
- Can only be taught by Black Uchiha
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7) (Konchū sutairu: Konchū barikēdo) Insect Style: Insect Barricade
Type: Defense/Attack
Rank: S
Range Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user send out a wall/dome of insects that release the chakra of the user/opponent that they feed on, to make a wall able to withstand A-rank and below attacks and still stand. The wall then falls in an avalanche of insects (wall only) attacking the opponent and feeding on their chakra.
-Can only use three times per battle
-Wall/Dome falls if used to block an S-rank attack
-Can only be taught by Black Uchiha
8) (Konchū sutairu: Konchū purotekutā) Insect Style: Insect protectors
Type: Defense/Attack
Rank: S
Range Short/Close
Chakra Cost: 40
Damage Points: 80
Description: This is a defensive measure against taijutsu users. When attacked the user lets the attack pass his guard; making it look as if it connects, but upon approach insects raise out of the user to block the attack and suck out the chakra of the attack/attacker. This drains the opponent making his attacks lose power/chakra (down 1 rank) for the next turn (his turns).
- Draining effect last for 1 turns
- Can only use 2 times per battle
- No S-rank Taijutsu or bug techniques for 2 turns
- Can only be taught by Black Uchiha
9) (Konchū sutairu: Konchū doragon-jutsu) Insect Style: Insect Dragon Jutsu
Type: Attack
Rank: S
Range Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user makes two handseals to create up to two large dragons of insects. The insects on the outside of the dragon release a supply of chakra of the user/opponent that they feed on, to protect them from A-rank and below attacks. Once the dragon get close, hits the opponent, the insects on the inside of the dragon begin to viciously feed on the opponent’s chakra. The dragon can also (with one more handseal) shoot out insects from its mouth (like a dragon’s fire). The user can stand on the head of the dragon.
-Can only use three times per battle
-Chakra coating is only enough to block one A-rank technique afterwards it dispels
-Chakra coating only last one turn (of the two turns)
-Last two turn
-Shot insect are A-rank and counts as a move
-No S-rank bug techniques the next turn
-Must be a bug user
-Can only be taught by Black Uchiha
10) (Konchū sutairu: 2Tsu no furonto sensō) Insect Style: Two Front War
Type: Attack
Rank: S
Range Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user releases a large amount(4000+) of insects from the back of his/her legs and heels (the release/route of the bugs are unknown by opponent, like Shino did in the chuunin exam). The bugs then sneak around the opponent to attack them from behind, and feast on the opponent’s chakra.
- Can only be used in wooded, grassy, sandy…etc fields
- Can only use 2 times per battle
- Takes one turn to set up
- Can only use A-rank bug techniques while in effect
- No handseal needed
- Can be used in conjunction with other bug techniques
- Can only be taught by Black Uchiha
11) (Konchū sutairu: Shamen no tama) Insect Style: Sphere of Absolution
Type: Attack
Rank: S
Range Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user sends two massive amounts of insects out the gourd carried on their back (at once). One to blacken the sky of the battlefield, the insects blanket the sky (20 Ft from the ground) not letting anything in from the outside (light, rain…etc). The second mass of insects digs 6ft underground, under the user and opponent (unknown by the opponent). The two masses connect making a dense chakra draining sphere of insects (that can withstand A-rank and below elemental attacks of any kind) around both user and opponent blinding them both (due to the darkness).
-Must have a gourd, and said gourd must be listed in your bio
-Empties the gourd and ¼ of the bugs inside the user
-After this technique (if the insects are destroyed) the user can only use A-rank and below bug techniques (until the use of insect cocoon)
- Only last 2 turns
- Can only use 2 times per battle
- Can only use A-rank and below bug techniques while in use
- Dojutsu users can see the chakra of the underground insects
- Can only be taught by Black Uchiha
12) (Konchu sutairu: Chakura no ezuke) Insect Style: Chakra Feeding
Type: Attack/Supplementary
Rank: S
Range: Short-Long
Chakra cost: 40
Damage points: 80 (if feed on directly)
Description: The user has a selection (his choice) of his insects, to feed on/devour the available (non elemental) chakra, effective up to A-rank (I.e. his chakra, chakra strings, chakra shields...etc) and also non aggressive S-rank chakra (non elemental). In doing this, the insects cancel the wanted effect of the devoured chakra (I.e. shielding, puppet connection...etc).
-Non elemental chakra only
-If used on chakra A-rank and below the bugs can continue to fight
-If used on non aggressive S-rank chakra the bugs survive, but become static & can't move for 1 turn due to over feeding
-Can only use 3 times per battle
-No other S-rank bug techniques in the same move
-Can only be taught by Black Uchiha
13) (Konchū shinkei kuranpu) Insect Nerve Clamp
Type: Attack
Rank: S
Range: Close
Chakra Cost: 40
Damage Points: 10-60
Description: The insect that are inside the user’s body are immune to genjutsu. And when they sense the user is under a genjustu, bugs clamp a nerve inside the user’s body; one connected to the toe or internal organs..(stomach liver kidney and pancreas...etc) depending on the level of the genjutsu. This clamping sends enough pain to break the genjutsu but injures the user leaving that part unusable/hurt for 3 turns, once out of the genjutsu the bugs release the nerve.
- Can only be used 3 times per battle
- Organs are used for A-rank and S-Rank Genjustu
- Can't dispel Dojuutsu techniques
- Must be a bug user
– Can only be taught by Black Uchiha
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(Konchū sutairu: Konchū tebukuro) Insect Style: Insect Gloves
Type: Attack
Rank: A
Range Short/Close
Chakra Cost: 30
Damage Points: 60
Description: The user punches at an opponent and as the punch get close; insects come out of the user’s hand and suck the opponent’s chakra. Leaving that area limp/numb due to chakra loss. The bugs are unseen by the opponent.
- Can only be used 4 times per battle
- Can only be taught by wastedmonkey and Black Uchiha
*Co-creator Black Uchiha
Insect Style: Insect Blast
Type: Attack
Rank: A
Range Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user instead of releasing his/her insects through pores, Shoots up to 2 big ball of insects from his mouth. These blast travels at great speed causing damage on impact, the insects also sucks out the chakra of the hit opponent.
- Can only use 2 times per battle
- No S-rank bug techniques for the next round.
- Can only be taught by wastedmonkey and Black Uchiha
- Co-creator Black Uchiha
(Koudo Mushi Bunshin) – Advanced Bug Clone
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A (+10 if bugs hit opponent)
Description: The user creates up to 3 clones made out of his Kikaichū bugs or any nearby bugs under his control. The clones can use all Aburame jutsus up to S-rank and have the ability in which the bugs that they are made of can suddenly burst out straight towards a target mid range from them when they disperse.
Note: Can only use 3 times per battle.
Note: Clones can also use Ninjutsu, Genjutsu and Taijutsu up to A rank.
Note: Up to three clones can be made with this technique.
Created by DopeyDwarf and McKnockout
(konchuu jutsu: fuubi kabe konchuu) insect style: overwhelming wall of insects
type: Offensive
Rank:A
range: Close-mid
chakra: 30
damage: 60
description:The user gathers a mass amount of insects and forms a wall that pushes tward the opponent Regaurdless of fire,lightning,wind,water,earth, jutsu up to rank B it pushes on and ingulf opponents and projectiles.
~note only a member of the aburame clan can use.
~note can only be used once per battle.
(Hijutsu: Haku Sakini) – Secret Technique: Fade Away
Rank: A
Type: Supplementary/Defensive
Range: Short-Long
Chakra cost: 30
Damage Points: N/A
Description: The user gains the ability to merge himself into the shroud/swarm of insects around the battlefield and capable of appearing out from any part of the insect swarm.
Note: Can only be used 3 times per battle.
Note: This is similar to Kimimaro's “Sawarabi no Mai - Dance of the Young Ferns”
Note: Must be a member of the Aburame Clan.
Created by DopeyDwarf and McKnockout
(Aburame Hijutsu : Manipyure-shon Waza) - Aburame Secret Technique: Manipulation Technique
Rank: B
Type: Supplementary
Range: All Range
Chakra Cost : 25
Damage : N/A
Description: Another secret technique that has been developed by Aburame clan, by using the idea of '' shadow clone technique '' on the bugs the user able to command and order the bug to ''create'' another bug of themselves but the bug itself is made out of chakra, weaker then the real bug but still having the look and also they are able to perform any Aburame clan technique, the purpose of this technique is to 'create' more bug supply to simply distract his target or increasing the number of the bug the user have in the battle field.
Can be used three time per battle
The user must wait 1 turn before using it again on new bugs
The user can control or select which bug he wish to perform this technique.
Counts as one of the users use of clones in a match
(Aburame Hijutsu : Shouheki) - Aburame Secret Technique: Barrier
Rank: A
Type: Supplementary / Defensive
Range: Short-Mid
Chakra Cost : 30
Damage : N/A
Description: The user will command or order his bugs to release a bit of chakra out and the chakra will slowly spread around the battle field, the purpose of this technique is to deflect genjutsu as genjutsu is cast upon releasing chakra into the target mind so the bugs that released out the chakra will block any incoming chakra(to the user) therefore blocking and stopping the genjutsu but this technique can only block up to A rank genjutsu and B rank Doujutsu.
Can only be used three time per battle
The user must wait one turn before using it again
The mist last only for 2 turn
The user can control how many bug that is releasing the chakra
14) (Seigi no kodai no amyuretto to gantoretto) Ancient Amulet and Gauntlet of the Righteous
Type: Weapon
Rank: S
Range: Short
Chakra Points: N/A
Damage Points: N/A
Description: This two part weapon consists of an amulet wore around the neck and a gauntlet that dons the right arm of the user. This combo was said to be forged from the Insect King’s right arm. As the story goes, the Insect King fell into a large river, and on the brink of death was saved by a righteous human (thought to be an Aburame member). Thereafter the Insect King had the indestructible weapon combo made and gave it to the man as a sign of his gratitude, his loyalty, and the loyalty of his family and all the insects under his rule. The Insect King told the man to pass these items throughout his bloodline and the insects would be there to help them. This was thought to be the first contract with insects, the Aburame’s insects to be more specific.
Abilities: The Gauntlet being indestructible; can block and deflect normal and special weapons with ease, it also has an extendable blade (dagger sized) above the wrist. It can have the user channel his chakra into it indefinitely (equal to A-rank). Upon absorption the gauntlet takes on the properties of the absorbed element (Claw of flame= Normal, Phoenix of light= Wind, Morning Jewel= Water, Susanou= Lightning, Abaddon= Earth, Hephaisto= Fire).
The Amulet grants the insects that serve the wielder something called chakra sharing, where after absorbing an elemental chakra into the gauntlet, it then is transferred to the insects that help the user giving them and elemental coating and the properties of that element. The coating doesn’t give the insects more power, it only coats/infuses them with the element (like one would do with a kunai). The amulet also makes the user more in tune with his insects, letting him feel their emotions as Shino does with his insects but up to mid-range unlike Shino’s short-range.
Photos: Amulet:
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Gauntlet:
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Notes:
-Gauntlet change/absorption last 2 turns (infused gauntlet & blade)
- Coating last 2 turns
-The coating doesn’t increase power just gives elemental properties (I.e. A-rank bug tech + coating = A-rank bug/elemental tech)
-While infused with an element if other elements are used the user must add +10 chakra to the non-infused element(s) for them to work.
-After chakra sharing the user suffers -5 chakra drain for each turn the coating lasts
-Can only feel the emotions of insects within mid range of the user
-Can only be used/lent by Black Uchiha
Amulet:
15) (Ninja ato: Chakurashotto) Ninja Art: Chakra Shots
Type: Attack/Supplementary
Rank: B
Range: Short-Mid
Chakra cost: 25
Damage points: 40
Description: The user forms up to 5 (50cc sized) needles/syringes made and filled with chakra. The syringes can be thrown or held. If the opponent is hit with 1 needle they will lose chakra control I.e. can't walk on water/trees...etc (lasts 1 turn) If the opponent is hit with 2 needles, they will lose the ability to mold chakra properly and lose power to their techniques (down 1 rank) for 2 turns.
-Chakra control loss only last 1 turn
-Chakra power loss only last 1 turn
-Can only use 3 times per battle
-Can only be taught by Black Uchiha
16) (Ibeido: Ninja taiken) Evade: Ninja Experience
Type: Supplementary/Defense
Rank: E
Range: Close/self
Chakra: 5
Damage: N/A
Description: The user, uses basic ninja training and the experience they have gained over the course of their ninja career to dodge direct attacks with minimum effort. They achieve this by using chakra to increase speed or contorting and flipping their body to achieve the effect without hindering the user.
- Only works on direct small scaled attacks and always within reason (spikes,lightning spear, small fireballs...etc)
- Doesn't work mid-air
- Can only be taught by Black Uchiha
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(Jan Ken)-Rock, Paper, Scissors
Type: Offensive/Deffensive
Rank: B
Range: Short
Chakra Cost: N/A
Damage Points: 20
Description: Jan Ken is a special technique based on the popular game of Rock,Paper,Scissors. The user shouts ''Jan Ken'' then the name corresponding to the attack. "Gu", equals rock and will be a strong punch. "Chyoki", equals scissors and will be a poke in the eyes. "Pa", equals paper and will be an open palm strike, however ''paper'' can be used to repel a punch (C-rank and below) or to just stop one (B-rank only). Or if wanted, the user can used the 3 attacks in whatever order he wants to deliver a strong conbination.
Note: Can only be taught by Ryuji.
(Chibi Bunshin No Jutsu)-Little Clone Technique
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The Chibi Bunshin No Jutsu is a technique that allows the user to create clones of his self but in a doll-like version (chibi) but because of their size this clones loose a great amount of strenght but their speed incresess to a level that surpasses the user's normal speed. This clones like many others can perform any jutsu the user nows, however every jutsu performed by this clone will be reduced to a suitable size for the clone and will lose 10 Damage Points but the speed of the jutsu will increase but this doesn't mean the use of handseals will be reduced or will be done in a faster rate.
Note: Can only create a maximum 4 clones per usage.
Note: Can only be used 3 time per battle.
Note: Can only be taught by Ryuji.
(Kei Rasshu)- Whiplash
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: The user will take out a whip or chain weapon, and begin to swiftly slash the whip/chain weapon in multiple directions creating a defencive barrier or attacking barrier. It is capable of defending against elemental techniques B rank and below except lightning because it can be conducted.
- User must have whip or chain weapon noted in their bio
- Only -Tauburn- can teach this jutsu
17) (Raitoningurirīsu: Sutoroboraito) Lightning Release: Strobe Light
Type: Attack/Supplementary
Rank: A
Range Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user sends lightning chakra into the air three feet above their head. The chakra condenses into a basketball size sphere of lightning over their head, slightly behind him. The ball of lightning fixed in place (doesn't move/stays in place), flashes, strobes, and shines into the opponent’s eyes. This causes the opponent to have a mild seizure from the strobing effect of the light. This makes a muscle spasm in the opponent, paralyzing them (for 1 turn).
-Can only use two times per battle
- Last for around 15 seconds
- Opponent need to look at the sphere for several seconds to begin seizing
-Can effect the user
-Lightning sphere stay in place/doesn't follow the user
-Paralyzes last one turn
-Can be blocked by sunglasses
-Can only be taught by Black Uchiha
18) (Raitoningurirīsu: Raitoningushāku) Lightning Release: Lightning Shark
Type: Attack
Rank: S
Range Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The used make 3 sharks (akamaru sized/shippuden) composed of lightning; that can swim through the ground/earth techniques (having the elemental advantage).
-Can only use two times per battle
-Lasts 3 turns
-Only A-rank and below lightning techniques while in effect
-Can only be taught by Black Uchiha
Taught to:
1)
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2)
3)
4)
5)
6)
(Raiton: Amedendou) Lightning Style: Electric Rain
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user sends an electrical essence into the clouds similar to (Raiton: Ikazuchi no Kiba) - Lightning Release: Lightning Fang. But instead of using this to create strikes of lightning where they desire, they use the essence to charge the rain within clouds causing them to become electrified. The resulting rain storm will cause anyone who is caught in it to become paralyzed by the rain. This includes the user. Once charged the rain will remain electrified for 2 turns.
~Can only be used twice per match.
~Rain must be pre-existing.
~Lasts for 2 turns.
~User can get caught in it as well.
19) (Kaze no sutairu: Abisu) Wind style: Abyss
Type: Attack/Defense
Rank: S
Range Short-Long
Chakra Cost: 40
Damage Points: 80
Description: After one handseal the user then makes a vacuum of wind from him to his opponent, that sucks attacks into it and sends them through the wind vacuum and back at the opponent or from above. This is a redirection, not an opposing force, so the attacks ,if the same rank, won’t cancel each other out.
- Can only be used 3 times per battle
- No A-rank and up wind jutsu the next turn
- Won't work on A-rank fire and up
- can only be taught by Black Uchiha
20) (Kaze no sutairu:-Fū no hashira) Wind style: Wind Pillars
Type: Attack
Rank: S
Range Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user after making two handseals, sends wind into the ground or water making seven pillars of rock, sand,(water) and wind; burst from under the opponent (one under the opponent and six around the opponent). These pillars trap, cut and send the opponent into the air, then come crashing down into him. Sending him flying to the ground.
- Can only be used 3 times per battle
- No A-rank and up wind jutsu the next turn
- Can be used on opponents underground or underwater
- Can only be taught by Black Uchiha
(Fuuton: Chakra Kenpa no Kaze) Wind Style: Chakra Sensing Breeze
Type: Supplementary
Rank: C
Range: Short-Long
Chakra Cost: 15
Damage: N/A
Description: A wind technique similar to the chakra sensing rain technique, the user infuses their chakra into the surround air create a light breeze across the battlefield. This breeze is capable of sensing the chakra of people or objects it comes in contact with. The breeze will die out after three turns once activated and can only be used twice per battle.
~Deactivates after three turns.
~Can only be used twice per battle
(Fuuton:Reppuuhira)-Wind Style:Gale Palm
Type: Supplementary
Rank: B
Range: Short/Mid
Chakra Cost: 25
Damage Points: N/A
Description: By focusing wind chakra in both hands and thrusting them forward while releasing the wind chakra, the user can create a powerful burst of straight wind towards the opponent. This technique doesn't harm the opponent, but it's simply used to shove them back, giving space between the user and the opponent. The wind can also slow down oncoming weapons or increase the speed of those trown by the user.
Note: Can only be taught by Ryuji
(Futon: Tsuki Ken)- Wind Release: Moon Blades
Type: Attack
Rank: B
Range: Mid-Long
Chakra Cost: 25
Damage Points: 40
Description: The user focuses their Wind Chakra into their hands a molds it into 2 circle shapes then will throw them at the opponent, once the circles leave the users hands they will then transform into 2 cresent moon shapes slishing the opponent.
Note: Can be used 3 times per battle.
Note: Can be use/taught by Orange-Hokage.
(Fuuton: Tenrai Kougi) - Wind style: Divine Justice
Rank: S
Type: Attack/Defense
Range: Short-Mid
Chakra Cost: 40
Damage: 80 (-15 to user)
Description: The user releases his Fuuton chakra into the air surrounding him which allows him to manipulate the air. A large amount of wind will begin to spin around the user and will quickly form a 360 degree dome surrounding him. The dome consists of slashing wind which rotate at high speeds and will severely slice anything that comes in contact with it. This jutsu serves as an attack and defense, and is able to withstand all elemental attack up to S-rank except for A-rank and above Katon attacks.
*Note: The user takes 15 damage due to his proximity to the slashing wind.
*Note: Can only be used twice
*Note: No S rank wind techniques the following turn.
*Note: Must wait at least 2 turns to be used again.
*Can only be taught by McKnockout
21) (Mizu no sutairu: Sutikkīshawā) Water Release: Sticky Shower
Type: Attack
Rank: S
Range Short-Long
Chakra Cost: 40
Damage Points: 70 (+10 if used with lightning)
Description: The user, after one handseal launches a large ball of sticky water, from their mouth. The ball then explodes from the back of the ball (side facing the user) causing it to shower the opponent with sticky water projectiles at a high velocity from all directions, injuring and making them immobile. Can be used with a lightning jutsu to make it electrified.
- Can only use 3 times per battle
- No S-rank water technique the next turn
- Can only be taught by Black Uchiha
(Suiton: 10 Mizu fenikkusu no arashi) - Water Style: 10 Water Phoenix Storm
Rank: S
Type: Attack
Range: Short-Mid
Chakra cost: 40
Damage Points: 80
Description: After the user does the require hand signs this technique that utilizes water to create 10 water phoenixes that is send to the enemy in different angles and directions. The phoenixes are big as Itachi's crows when he uses Genjutsu.
Note: Can only be taught by ~Johninto Uchiha~ Note: Can only be used 2 times a battle.
Note: Can't use B rank or higher water jutsus for the next turn.
(Suiton: Mizu fenikkusu) - Water Style: Water Phoenix
Rank: A
Type: Attack/Defence/Supplementary
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: A technique that utilizes water to create a phoenix shaped made up of water. The user can then send the phoenix at the enemy or use it to defend against attacks. The phoenix is as big as the hawk Sasuke summoned during the fight with Danzo.
Note: Can only block ninja tools and up to B rank fire.
Note: Can only be taught by ~Johninto Uchiha~
Note: Can only be used 3 times a battle.
22) (Doton: Merīgōraundo) Earth Release: Merry-Go-Round
Type: Supplementary
Rank: B-Rank
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: The user makes a simple change to the battlefield, by sending chakra into the ground, rotating the crust of the earth a full 180 degrees, making the user and the opponent swap places. This happens at high speeds akin to Earth Release: Moving Earth Core, allowing them to avoid attacks; as such it makes the opponent lose their balance.
- Can only use 4 times per battle
- No S-rank earth techs in the same move
- Only whats on the ground is effected
- Can only be taught by Black Uchiha
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(Doton: Tochi Kyojin) - Earth Release: Earth Behemoth
Type: Attack
Rank: S
Range Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user will gather their doton chakra and the release it into the ground. Earth will then rise up from the ground in a for of a Behemoth up to its mid section. The Behemoth can spit out several spear like projectiles that can be use to attack the oppenent. The giant can also use its hands to attack to opponent.
Note: Can be used only once per battle.
Note: Last on the field until destroyed.
Note: Spear like projectiles are A-rank Doton Jutsu.
Note: It cannot move around the field.
Note: Moves made by the behemoth counts as 1 of the 3 moves per turn (shooting spikes counts as a move).
Note: No Doton jutsu while still on the field.
Note: Can only be use/taught by WastedMonkey
(Doton: Enchou kangoku) – Earth Style: Dome Prison
Rank: S
Type: Supplementary/Defense
Range: Short-Mid
Chakra cost: 40
Damage Points: 80
Description: This jutsu is used to trap an opponent in a dense dome of rock that rises up and imprisons the them, which can be further manipulated so that spikes will protrude from the inside of the dome piercing the target. The spikes cannot penetrate targets of greater density.
*Note: Can only be used 3 times per battle.
*Note: No S rank earth techniques the following turn.
*Can only be taught by McKnockout
(Doton: Daichinoikari ) Earth Release: Rage of Earth
Type: Attack
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: By concentrating his doton chakra into the earth, performing 4 hand seals, the user creates several (about 20) spears of rocks from the ground and shoots it towards the opponent. The spears are about 1.5 to 2 meters in length. The thickness may vary according to the user's manipulation. These spears can be shot to reach upto 200 meters above the ground. The height upto which these spears can be shot are directly proportional to the time taken/distance covered by those spears inside the earth surface.For short distances, these spears shoot up very fast.
Note: The user has to keep atleast any one of his hands on the ground for the jutsu to be executed.
Note: Cannot use doton jutsu A rank or above in next turn.
Note: Can only be used once per battle.
Note: Can only be taught by Flash07
(Katon: Hi Jiten) Fire Release: Fire Spin
Type:Attack
Rank:B
Range:Short-Long
Chakra Cost: 25
Damage Points: 40
Description:After forming a couple of hand
seals the user spits a vortex of fire from his
mouth that is in the form of a spiralling
vortex however it doesnt trap the opponent,
it just hits the opponent unless he or she
dodges it.
~Can only be taught by
DeanMinatoNamikaze.
(Katon: Nyuuhachi Tooriame) Fire Style: Mortar Shower
Type: Attack
Rank: B
Range: Mid-Long
Chakra Cost: 20
Damage: 40
Description: The user preforms a short series of hand seals and concentrates katon chakra into their gullet. They release a large sized fireball that arches into the air towards the opponent. As it begins to descend on the target it breaks up into as many as fifteen small sized fireballs that shower an area that is about thirty meters in diameter.
~Can only be used three times per match.
~ After the second use, the user cannot use other techniques from their mouth for one turn. After the third use, the user cannot use any techniques from their mouth for two turns.
~Can only be taught by Hypnotiq.
(Houka Kei)- Flame Whip
Type: Defence
Rank: B
Range: Short-Long
Chakra Cost: 25
Damage Points: 40
Description: The user focuses their fire chakra in their lungs, then moves the chakra to their mouth where they compress the chakra so that it will be more solid than regular fire, and able to hold an opponents arms and legs. This jutsu is made of compressed fire chakra which when released forms a flame whip from the users mouth. Which can wrap the opponent in three layers of spiraled fire chakra around their body from shoulders to knees. The user can then release it from their mouth and hold it in there hands. Leaving the opponent trapped unable to move or preform jutsus.
Note: This jutsu can only be used 3 times per battle.
Note: The jutsu only traps the opponent for 2 moves. (then the opponent is free to move)
Note: The user must have finished Fire training up to B-Rank
Note: Orange-Hokage can only teach this jutsu
(Katon:Aka-outo)-Fire Style:Red-Out
Type: Offensive/Supplementary
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: N/A
Description: The user will channel fire chakra in his dominate hand, then by making a diagonal slash motion that releases from the user's hand flames that spin around the user and blocks the opponent's vision of the him and take that chance to hide or retreat. If the opponent is too close to the flames this ones can set the opponent of fire.
Note: Can only be taught by Ryuji.
(Katon:Kaen no Bansan)-Fire Style: Flame’s Supper
Type: Offensive
Rank: A
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60 (-10 to user)
Description: After performing 4 hand seals the user will spread his arms and release a stream of fire from each arm, then he will clap is hands with the fire streams moving at the same time while taking the form of fangs. The streams will trap the opponent, giving the appearance of being eaten by flames.
Note: Can only be used twice per battle.
Note: No fire or taijutsu techniques in the next turn.
Note: Can only be taught by Ryuji.
(Enkou Hebi)- Flame Serpent
Type: Attack
Rank: A
Range: Short- Mid
Chakra Cost: 30
Damage Points: 60
Description: The user will focus there Fire chakra, then release it creating a large serpent head made completely of fire that will ingulf the opponent causing suver burns.
Note: Can only be used 3 time in battle
Note: Only Orange-Hokage can teach this jutsu
(Katon: Funka) Fire Style: Eruption
Type: Attack
Rank: S
Range: Short-Long
Chakra: 40
Damage Points: 80
Description: The user releases a large blast of fire that shoots out in a 360 degree ring around the user. The blast is strong enough to leave a crater under the user. The wave of fire moves extremely quick charring the earth it moves over. The wave itself is about 10 feet tall.
~ Only usable twice per battle.
~ No B-rank or higher fire jutsu for the next two turns.
~ Does 10 damage to the user.
~ This move ends the user's turn.
(Katon : Tsunami) Fire Release: Tidal wave
Type :Offensive
Rank :S
Range :Short-Long
Chakra cost :40
Damage points :80
Description : The user does a row of four handseals and then slams both hand onto the ground. By channeling fire chakra throughout his hands, a tidal wave of flames will emerge in front of the user, going to towards the enemy's direction straight after being formed.
Only twice per battle
Can only be used/taught by -Yusuke-
No fire jutsus can be used on the same turn
Summoning Animal: Rhinoceros beetle
Scroll Owner: Black Uchiha
Other Users who have signed the contract: Flash07
Summoning Boss if existing: King Shinobu
Other Animals tied to contract: Ryu (car size)
Rie (20 ft wing span), Satoru (dump truck size), Kumiko & Kamiko (Akamaru (shippuden) size), Sesshomaru (30ft tall), Sachiko (30ft tall)
These rhinoceros beetles are from Mt. Gen they are known for there strength and power as they can carry things 850 times their own weight. They are under the leadership of King Shinobu. Most of them have Lightning, Earth, and Wind affinitys. These beetle range in sizes from normal to bigger that Gamabunta. They can fly but in most cases don't
Kumiko/Kamiko
Rank: B
Type: Defense/Attack
Range: Short- Long
Chakra: 25
Damage: 40
Description: User summons the Kum/Kam twins. The twins are the size of Akamaru (Shippuden). Kumiko has a nature affinity for lightining element using it up to B rank and Kamiko has a nature affinity for wind element using it up to B rank. Both are skilled shinobi amongst the shinobi from Mt. Gen. Known for their taijutsu skills, both carry basic ninja tools (makibishi spikes, senbon, kunai…etc)
-this Summoning can only be in play for 3-turns(my turns).
-this Summoning can only be Summoned 3 times per battle.
-can be summoned separately
Rie
Rank: A
Type: Attack/Defense
Range: Short- Long
Chakra: 30
Damage: 60
Description: User summons Rie. The size of a jet ski. The user stands aborad her to achive flight. She has the nature elements of lightining and wind using them up to A rank. With her 20 ft wings she add +10 damage to her wind techs (like Temari's fan). Known for her speed.
-this Summoning can only be in play for 4-turns (my turns).
-this Summoning can only be Summoned 4 times per battle.
Ryu
Rank: A
Type: Attack/Defense
Range: Short- Long
Chakra: 30
Damage: 60
Description: User summons Ryu. Ryu is the size of a yukon denali suv. Ryu has a nature affinity for Lightning element using lightning jutsu up to A rank. Known for his strength and his durability do to his size.
-this Summoning can only be in play for 4-turns (my turns).
-this Summoning can only be Summoned 3 times per battle.
Satoru
Rank: S
Type: Defense/Attack
Range: Short- Long
Chakra: 40
Damage: 80
Description: User summons Satoru. Satoru has the nature elements of earth, using it up to S rank. With his hard earth infused exoskeleton, he can block up to A Rank techs, without harm. However due to his exoskeleton being infused with earth it is weak to Lightning elemental techniques Known for his strength and his durability do to his size, mostly used for defense.
-If used to block S-rank techs Satoru is disperse for 2 turns.
-this Summoning can only be in play for 4 turns(my turns).
-this Summoning can only be Summoned 4 times per battle.
(Sachiko) Sachiko
Rank: S
Type: Supplementary
Range: N/A
Chakra cost: 40
Damage points: N/A
Description: The user summons Sachiko to the field. Sachiko is one of the few beetles of Mt. Gen that stands in a humanoid from. She stands 30ft tall, and unlike most female rhinoceros beetles that don’t have horns, she has two 10ft horns extending outward 7ft, and upward 3ft, from her head. Sachiko also has 3ft spikes that line her body, and a heavily armored exoskeleton that protects her from normal weapons. Even though her name means child of happiness, she is anything but, she, being the only female with horns, feels she has to be just as tough as the males and she is the 3rd strongest beetle of Mt. Gen, she also wields the horn (15ft) of her fallen father as a sword (pictured below/bottom pic top horn). She has the nature affinity of lightning using it up to S-rank. Sachiko has a special ability to shead her skin/exoskeleton at will and use it as a shield or a decoy.
- Can only be summoned once per battle
- Only last 4 turns
- Sheaded skin can only withstand 2 B-rank attacks
- Shedding only last 2 turn
- Shedding only works in a tall dense area (woods, forest…etc)
- Can only shed once per battle and it counts towards the user's 3 moves
- Must sign the Rhinoceros Beetle contract
- Must have signed the Rhinoceros Beetle contract for 1 month
(Sesshomaru) Sesshomaru
Rank: S
Type: Supplementary
Range: N/A
Chakra cost: 40
Damage points: 80 (from hissing)
Description: User summons Sesshomaru, King Shinobu’s head adviser. Sesshomaru is one of the few beetles of Mt. Gen that stands in a humanoid from. He stands 30ft tall with a horn extending another 10ft from his head. Sesshomaru also has an 8ft spike that rises from each shoulder, and a heavily armored exoskeleton that protects him from normal weapons and A-rank and below techniques of any nature (only 2). Sesshomaru has the nature affinities of lightning using it up to S-rank. He also is the 2nd strongest beetle of Mt. Gen. Sesshomaru has a special ability to release a swarm (10) of rhinoceros beetles (the size of puppy akamaru) with all the attributes of the rhinoceros beetles from his back, that can attack freely (equal to a c-rank attack)
- Can only be summoned per battle
- Only last 4 turns
- Swarm release can only be used 2 times per battle
- Swarm only last 2 turns
- Use of swarm counts as one the moves of the user
- Must sign the Rhinoceros Beetle contract
- Must have signed the Rhinoceros Beetle contract for 2 months
23) (100 Ningyō no rikugun: Torappusukuwaddo no arufa) 100 Puppet Army: Trap Squad Alpha
Type: Defense/Attack
Rank: S
Range Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: This squad is made up of 10 puppets of the 100 Puppet Army. These puppets have seals on them (feet, arms, and chest) and work in two teams of five; the tags are to make a five seal barrier. The puppets, after surrounding the opponent, plant their legs underground (via drills); in a pentagon formation and release the seals at once. This instantly makes a barrier from puppet to puppet, three feet underground and eight feet above the ground (block style). The barrier can be destroyed by an aggressive S-rank technique or two A-rank technique. The user can shoot Senbon/smoke into the barrier (counts as a move) from the puppets that make up the barrier (via small holes in front of the puppet’s mouth)
-Must release the 100 Puppet Army before
-Can only use twice per battle (10 puppets= 2 teams of 5 puppet)
-Barrier last two turns
-Once the barrier is used the puppets become unusable
-Senbon/Smoke bombs count as a move
-No S-rank puppet techniques the next turn
-Can only be taught by Black Uchiha
24) (Kadata sutoringusu) Kadata Strings
Type: Attack/Defense
Rank: S
Range: short-long
Chakra cost: 40
Damage points: 80 (if hit directly)
Description: This technique takes basic puppet strings and basic element infusion and puts them together. The user (without handseals) puts twice the amount of chakra needed to make normal chakra strings and infuse them with elemental chakra to make them stronger. These strings can be used to attach themselves to puppet/objects under the user's control that are capable of moving of their own accord (weapons/like chiyo did with the kunai). The object becomes infused with that elemental affinity of the chakra string they are attached with, and can preform according to the element (Lightning/wind incresses cutting power...etc)....the strings connected to the puppet transfers the element to the weapons housed inside the puppet. Each element gives the strings different abilities. The strings can be manipulated to attack the enemy directly as chakra "whips".
Water: gives them sticky property
Wind: gives them more cutting property
Lightning: gives them a paralyzing affect (1 turn if touched) and cutting (if stabbed)
Fire: gives them a burning property
Earth: makes them stronger (heavier and with higher impact)
-Elements include basic 5
-Can only use 1 element at a time (both hands)
-Can only use 3 times per battle
-Can only be used by Puppet Users.
-The effects on the puppets and weapon stay in effect for 1 turn
-Must wait 2 turns after use to use again (3 turns total)
-No S-rank puppet techniques in the same turn
-Strings become visible when in use
-User can be caught/affected by the technique (if applicable)
-Lighting paralyzing last 1 turn.
-Can be used on existing strings
-Can only be taught be Black Uchiha
25) (Godai-juu no ayatsuri ningyō) The Five Great Beast Puppets
Type: Supplementary
Rank: S
Range Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: The user summons five puppets called The Five Great Beast. The five puppets are made to look like human/animal hybrids, each with different looks and abilities (B-rank & below). The puppets are outfitted with the normal puppet gear, with a few extras. The animals are Bat, Panther, Eagle, Tiger, and Octopus.
1. Ulquiorra-Bat: Has large spring loaded wings that give him the ability to generate B-rank gusts of wind. He also has a whip tail, and uses it as such.
2. Grimmjow-Panther: Is a basic combat puppet with blades extending from his elbows and legs. His lack of weapons, slender frame, and sharp claws give him an speed advantage over other puppets, this also increases his attack power to B-rank taijutsu
3. Redder-Eagle: Has large wings with sharp feathers (kunai size) that can be shot out at the opponent with the flap of the wing (B-rank). He also has sharp talons for hands and feet.
4. Vega-Tiger: Has a sharp blade on each hand and a whip-like tail with a sharp short dual-sided blade on the end. On his head he has two steel fangs on each side of his face, with wire attached; these fangs are capable of being shot out and retracted. Vega has a small generator inside his head that applies a C-rank electrical current through the wire and fangs.
5. Luppi-Octopus: Has eight large steel tentacles extending from his back. The tentacles can reach to short-range to attack and have retractable spikes in the ends, they also can be used to make an B-rank shield
-No other puppets can be summoned while in use
-Abilities can only be used 4 times per battle (per puppet)
-Abilities used by the puppets counts in the user's 3 jutsu per turn
-Has to summon all at once
-Can only be destroyed by A-rank attack
-Can only be on the field for 5 turns
-Can only be taught by Black Uchiha
26) (Ningen no ayatsuri ningyō: Akira) Human Puppet: Fai
Type: Human puppet made by Sasori
Rank: S-Class bio made a A rank puppet and techniques
Range: N/A
Chakra cost: 30
Damage points: 60
Description: After capturing Fai D. Flowrite , Sasori turned him into a human puppet, preserving his bloodline limit, Ice release, but none of his special techniques and jutsus. The puppet is outfitted with the usual puppet skin and two weapon have been added to it: A sword in his right hand and a spiked whip in his left, both coming forth when the puppet master decides to.
- This was Heavens Blade bio and profile:
You must be registered for see links
- Battle in which the bio was captured:
You must be registered for see links
- Can only be used by Black Uchiha and cannot be taught to anyone else.
27) (Kita no doragon: Thundra) Dragon of the North: Thundra
Type: Weapon/Puppet
Rank: S
Range: N/A
Chakra Cost: 40
Damage Points: 60/30 (A-rank/C-rank)
Description: The user summons Thundra a dragon of the Great Dragon collection. Thundra is 10ft tall, gold colored, and comprised completely of metal. It has shuriken for scales, from head to tail, that can be shot at the opponent (C-rank). Thundra insides (including the mouth) are lined with tags that have electricity sealed within, enough that produces intense electrical blasts/streams that are equivalent to A-rank raiton attacks, capable of being shot from Thundra’s mouth (3 times) in a blast or stream or sent throughout its body. Also, has the standard hidden puppet weapons.
-Can only be summoned once per battle
-Can only shoot lightning 3 times (equal to A-rank)
-Puppet becomes unusable after 4 turns
-Electric attacks count as one of the 3 moves
-Can only use C-rank attack once per battle
-Puppet can fly but not with the user
-Can only control 1 other puppet while in use
-Can’t summon any puppets the next turn
-Can only be taught/given by Black Uchiha
28) (Minami no doragon: Fureimu) Dragon of the South: Flame
Type: Weapon/Puppet
Rank: S
Range: N/A
Chakra Cost: 40
Damage Points: 60/30 (A-rank/C-rank)
Description: The user summons Flame a dragon of the Great Dragon collection. Flame is 10ft tall, and red colored. It has shuriken for scales, from head to tail, that can be shot at the opponent(C-rank), it also has a heated coil tail with spikes(C-rank). Flame has 2 large gas tanks inside each leg with pipes that run to the mouth where an ignition switch is, that produces intense flames that are equivalent to A-rank katon attacks, capable of being shot from Flame’s mouth (3 times) in a stream. Also, has the standard hidden puppet weapons.
-Can only be summoned once per battle
-Can only shoot fire 3 times (equal to A-rank)
-Puppet becomes unusable after 4 turns
-Fire attacks count as one of the 3 moves
-Can only use the C-rank projectiles once per battle
- Can use the tail for the duration of the puppet's life
-Puppet can fly but not with the user
-Can’t summon any puppets the next turn
-Can only control 1 other puppet while in use
-Can only be taught/given by Black Uchiha
29) (Azuma no doragon: Taifū) Dragon of the East: Typhoon
Type: Weapon/Puppet
Rank: S
Range: N/A
Chakra Cost: 40
Damage Points: 60/30 (A-rank/C-rank)
Description: The user summons Typhoon a dragon of the Great Dragon collection. Typhoon is 10ft tall, deep blue colored, and covered in blades from head to tail, that can be shot at the opponent (C-rank). Typhoon is a pressurized puppet (like an aerosol can) filled with water, in such, produces intense water blasts/jets that are equivalent to A-rank suiton attacks[/b], capable of being shot from Typhoon’s mouth (3 times) or slicing jets of water (1 in each wing) sent through its wings. Also, has the standard hidden puppet weapons.
-Can only be summoned once per battle
-Can only shoot water 3 times (equal to A-rank)
-Puppet becomes unusable after 4 turns
-Water attacks count as one of the 3 moves
-Can only use C-rank attack once per battle
-Puppet can fly but not with the user
-Can only control 1 other puppet while in use
-Can’t summon any puppets the next turn
-Can only be taught/given by Black Uchiha
30) (Seiyō no doragon: Burīzu) Dragon of the West: Breeze
Type: Weapon/Puppet
Rank: S
Range: Short-Long (for attacks)
Chakra Cost: 40
Damage Points: 60/30 (A-rank/C-rank)
Description: The user summons Breeze a dragon of the Great Dragon collection. Breeze is 10ft tall, and light blue colored. It has shuriken for scales, from head to tail, that can be shot at the opponent (C-rank). Breeze is a pressurized puppet (like an aerosol can) filled with air, in such, produces intense wind blasts/jets that are equivalent to A-rank fuuton attacks, capable of being shot from Breeze’s mouth (3 times) in a blast (dull and concussive or stream (sharp) or slicing jets of sharp wind (1 in each wing) sent through its wings. Also, has the standard hidden puppet weapons.
-Can only be summoned once per battle
-Can only shoot Wind 3 times (equal to A-rank)
-Puppet becomes unusable after 4 turns
-Wind attacks count as one of the 3 moves but are weaker than similar rank elemental wind attacks
-Can only use C-rank attack once per battle
-Puppet can fly but not with the user
-Can only control 1 other puppet while in use
-Can’t summon any puppets for 1 turn
-Can only be taught/given by Black Uchiha
31) (Ningyō no yoroi: Doragon'naito) Puppet Armor: Dragon Knight
Type: Weapon/Puppet
Rank: S
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: The user summons the Dragon Knight puppet of the Great Dragon collection. It is a fully functional puppet equipped with a trident, but it’s main function is to house the user in its tough armor. The size of this puppet is the same as a knight's suit of armor(7ft tall). DK cannot be broken by normal weapons, Dk is strong enough to withstand up to B-rank attacks. The outside is made of metal and the inside is lined with an insulator to defuse lightning techs up to A-Rank. The hands have slight holes in the fingertips so the user can control other puppets from within. After Dragon Knight’s use(5 turns) the armor becomes unusable and falls off the user but the wings can later be merged into a smaller (5ft) bladed puppet(C-rank last until destroyed) called Blade (can also be used before DK’s end).
-Can only be summoned once per battle
-Puppet becomes unusable after 5 turns
-DK Puppet can't fly but Blade can
-Once Blade is used the Dragon Knight becomes unusable
-Can’t summon any puppets for 1 turn
-Can only be taught/given by Black Uchiha
32) (Ranpeijidoragon: Doragūn) The Rampage Dragon: Dragoon
Type: Weapon/Puppet
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: Sasori being of puppet body, and unable to have a blood contract with animals, has built a 50ft puppet to combat the large summoning. This puppet has been fashioned to be a part of the Great Dragon collection, and formed Dragoon The Rampage Dragon. Dragoon is a basic puppet made with all the puppet weaponry. It is covered in spikes one of which (in the arm) can be used as a sword, there is an eye in the middle of its chest that the user has to be inside in order to control it, due to its size it can’t be controlled from the outside like normal puppet also due to its size it is strong enough to withstand one A-rank attack. His wings can be used as a chakra shield (A-rank), when covering him many slots open reviling many tags that have chakra imbedded inside and read chakra in kanji. Dragoon can shoot out projectiles or streams the equivalent to S-rank katon, fire (from mouth), and S-rank suiton, water (from hands) thanks to large gas/ignition switch and water tanks stored within him. Dragoon can also shoot the reloadable claws, from fingers (A-rank).
-Can only be summoned once per battle
-Puppet becomes unusable after 5 turns
-Can only use Fire 3 times per battle
-Can only use Water 3 time per battle
-His water and fire attacks are weaker than similar ranked Elemental attacks
-Shield can only be used once per battle
-Fire/water/claws count towards the 3 moves
-Can't fly
-Can use claws for its life duration
-Can’t control any other puppet while in use
-No other puppets can be summoned for 4 turns afterwards
-No puppet techniques (strings…etc) for 4 turns afterwards
-No S-rank or above techniques for 2 turns afterwards
-Can only be used by Sasori bio
-Can only be taught/given by Black Uchiha
33) (Satetsu: Rōringu iwa) Iron sand: Rolling boulders
Type: Attack/Defense
Rank: S
Range: Short-Long
Chakra cost: 40
Damage points: 80
Description: The user condenses iron sand into up to three boulders (the size of the boulder on Indiana Jones). These boulders are controlled, and can be made with spikes and other various forms. The user can also.use them as a shield.
- Can only be used 3 times
- No S rank or above Iron Sand Techniques the following turn.
- Stays on the field for 3 turns
- If used by 3rd kazekage puppet/Sasori the sand is poisonous.
- Can only be taught by Black Uchiha
(Satetsu Chūsha) - Iron Sand Injection
Type: Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40 (+20 for 3 turns after activation)
Damage: N/A
Description: After cutting an enemy with an Iron Sand technique, the user can send Iron Sand into their wound and into their body. The Iron Sand then creates a magnetic field inside the targets body after the Iron Sand has spread throughout their body. The magnetic field is used to guide Iron Sand attacks and cause them to follow and move faster when targeting the opponent.
~Only lasts 3 turns after activation.
~Activates after 1 turn.
~Used immediately after an Iron Sand jutsu that cuts, Ex: Iron Sand Spike Forest.
~No Iron Sand jutsu for three turns after expiring.
~No S-Rank jutsu after using this jutsu for the remainder of the battle.
(Satetsu Nami) - Iron Sand Wave
Type: Offensive
Rank: B
Range: Short-Range - Mid-Range
Chakra Cost: 25
Damage Points: 40
Description: After gathering a substantial amount of Iron Sand from Satetsu Atsumari, the user sends it as a wave at the opponent.
~No S-Rank Iron Sand jutsu after using this jutsu for three turns.
(Satetsu Doragon) - Iron Sand Dragon
Type: Attack
Rank: A
Range: Mid-Range
Chakra: 30
Damage: 60
Description: The user will gather their Iron Sand into the form of a dragon that can shoot a small amount of Iron Sand from his mouth. The Iron Sand Dragon can also crash into the target but if the Dragon leaves Short-Range of the user, it will no longer be able to use the projectiles.
Note:
-Can only be used two times in a battle.
-Projectiles can be used up to Mid-Range.
-Dragon loses form if it stays at Mid-Range for too long. (2 turns.)
(Genjutsu: Mushi ome) Illusionnary Technique: Bug vision
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: With a single handseal the user can put
his opponent into a genjutsu where his vision will be
split into 6 hexagons, much like the vision of bugs.
Since he's not accustomed to that kind of vision he
would be confused and disoriented because he sees
the user, 6 times, same as every action the user
performs. The user also has the ability to place
himself into the genjutsu in order to increase his
vision and awareness much like the Sharingan.
Because he sees the image 6 times he can
concentrate on different specific spots of the
opponents body in each hexagon and this way,
perceive his motions better than with regular vision.
If cast on himself, the effect lasts for 3 turns.
Note: Useable two times a battle
Note: If the user casts this genjutsu on himself he
can't cast any other genjutsu because they will end
the effect
Note: Can only be taught by AoiAkuma