Yes, it would split into two constructs of 20 chakra each, so it's never worth splitting prana techniques. Your answers are correct, but with Q2, it would fail to affect it, it wouldn't even transport a fireball sized portion. You've learned Era of Gods.Gates: Allows the creation of constructs, waves, streams, etc of Prana that can be made to levitate at the user's will and can be controlled mentally. It can be in an energy form or solid form if the user wishes.
Armory: More specific usage, where armour's can be made and function similar to the S rank earth armour, so it can produce some weapons on it. Additionally, extra functioning limbs can be made, such as wings or let's say arms for taijutsu, but not to the extent of weaving handseals. The second is the flowing aura which is similar to DBZ Aura's basically, but have a touch of flare when being used initially. I'm guessing we can chose how big we want the aura to be after the initial column, within fair play of course.
Garden: Simply creates Prana familiars based on the users needs, they can remain in an energy state or simply be given physical/solid form.
Aight, generally it's pretty clear limitation wise, so for Q1, the Prana would continue at full strength, while for Q3, the Prana would not affect the technique with higher chakra count. Q2, I believe it would fail to affect it, or potentially only a fireball sized part of the golem would be transported.
Something I saw before, but just want to confirm, Prana does follow basic math in terms of splitting. So an S rank split into two constructs would have them each contain 20 chakra/40 damage, correct?
Your assessment of Conquest is correct. The only thing to keep in mind when using it is to ignore the note about "although it must be outside of five meters of the opponent unless the user is within short-range". It should always be summoned at least 5 meters away from the opponent to respect spawning rules.(Kanki: Ouchou no Kindachi) – Surge of Evocation: Dynasty of Kings
Conquest: Deals with returning previously absorbed 'things' back onto the field, with the user having the choice of where and when it is returned, to the direction of their choosing. Techniques would maintain the strength they had beforehand and they have all their previous qualities and restrictions, such as turn limit and whatnot. It would be weak to stuff that the opponent can control once again, though those are rare cases. Other cases would be of sentient stuff, but I naturally won't use this on those. Also, the rank would need to match the rank of the technique itself. Pretty straigtforward, no questions atm.Type: Offensive, Defensive, Supplementary
Rank: D – S
Range: Short – Long
Chakra Cost: 10 – 40
Damage Points: N/A
Description: This technique encompasses the advanced applications of the Surge of Evocation. Unlike the Era of Gods, which manipulates raw Prana, this technique is used to bring techniques previously transported back onto the field. The two applications of this technique, Conquest and Domination, deal with returning entities within the Throne to the field; thus these two applications require previous absorptions to have already occurred.
Conquest of Alexander – Bastion of Achaemenid
Through this ability, the user will be able to return absorbed objects, techniques, and parts of the terrain to the field. They will be manifested on the field in the form of Prana before becoming corporeal and usable as tangible entities. Upon becoming corporeal, the transported entities will still possess all of the effects and properties they possessed prior to absorption; this is because the Throne places objects within it in a stasis-like state. Objects returned will continue to move with the same speed and momentum that they had. This creates the effect that appears almost as if time had stopped and then later resumed for them, a trait of the Throne. It can be summoned facing a different side and/or in a new location altogether, although it must be outside of five meters of the opponent unless the user is within short-range. Techniques returned through Conquest possess the same damage they did prior to absorption. The technique’s rank applied is directly proportional to the technique rank, size of matter, and complexity; this means returning an A-Rank boulder would require an A-Rank application of Conquest. The S-Rank version of this ability can be used once every three turns and no Prana above A-Rank in the user’s next turn. Bastion of Achaemenid can only be used four times per battle.
Domination of Vlad – Tower of Yggdmillenia
Unlike Conquest, Domination involves concentrating on returning the chakra contained within objects or techniques to the user’s body. The user systematically isolates all of the chakra contained within a number of techniques they’ve sent to the Throne, even if only chakra is present (in the case of raw chakra techniques and similar abilities). It will then be returned to the user’s body as Prana energy in order to seamlessly integrate into their chakra network, making it available for later use. The user can utilize this ability four times per battle and the maximum amount of chakra that can be returned with each use is capped at a maximum of 100 chakra points. This does not mean this ability will always return that amount, the value is always dictated by how many techniques the user has absorbed and how much chakra they contained. For example, absorbing 10 A-Rank techniques and integrating them with the user’s system will increase the user’s pool by a full 100 chakra per turn. Objects that Domination is applied to will no longer carry their damage value once used on; this is because the objects, while stored in the Throne, will become chakra-void and instead become classified as simple terrain usages when used with Conquest of Alexander. Naturally, this is only possible with matter-based techniques and not those composed of energy. Domination of Vlad is considered an S-Rank technique, costing a move to activate but not taking a slot in the timeframe.
Domination: Instead of returning the technique itself, it would return the chakra that was previously contained in them, replenishing the user's reserves. It would be best used at later points in the battle when multiple absorptions have been made. One weakness is that it costs 40 chakra, so you would only be restoring 60. I like that it doesn't take a slot in the tf. Maybe a suggestion on an update for this aspect would be having the chakra used to activate it come from stuff already in the throne instead, allowing you to fully make use of the none slot in the timeframe.
One question in general, in regard to sentient familiars, how would one go about absorbing them if they were empowered by Yang for instance, giving them 300 chakra. Would we not be able to send them to the throne? (unless through 300 chakra prana tech) Or would it be based on it's initial rank? Assuming we had a familiar that had 40 chakra sent to the throne, can we siphon portions/all of it's chakra with Domination of Vlad?
While each individual augmentation can be used up to twice, the overall technique can only be used thrice per battle. Possible combinations would be: 1x of each or Helm, Aegis, Helm or 2x Aegis + 1 Crown. Just to give a few examples.Each augmentation can be used twice, lasting 4 turns, and suffering a cooldown equal to the amount of turns it was active.
Crown allows you to increase the range of creation of your techniques, allowing them to be created from a range more, allowing for more unique and annoying combos. Restriction wise, it would of course still have the no spawning inside short range rule applied, and it would not increase the range of long range stuff. Cooldown wise, it would decrease the range of technique creation.
Helm allows you to boost the damage/effectivity of techniques by 20 DMG. It can be pre-specified or universal, with the cooldown being that the boosted techniques would be weaker by 20 DMG.
Aegis allows you to empower the chakra of your techniques by ten and giving them a boon based on that. When it ends, the techniques of the selected fields or all, would use 10 less chakra, lasting as long as Aegis was active. Can it be used to empower Prana techniques? I think most of us would get chakra fortification anyways, but just out of curiosity.
Also, I'm assuming we can use multiple augmentations together, but can we use multiple augmentations on one technique in a single time frame? If yes, I guess it would be taking up the uses of Generation of Miracles itself. SoI boosted a Stone Golem with Crown and Helm, that would be two uses gone.