Upon glimpsing the giant wolf head being blasted towards him, Berserker realizes his infernal shroud is outmatched. He allows it to disperse, ceases his forward movement and stops flapping his wings. With nothing keeping him airborne, he begins to descend at a frightening pace, all the while as the Fenris Wolf pursues him. In conjunction to this, he flicks his finger to initiate a technique. This forms an array of several hexagonal shields of solidified energy, their colour a translucent red. They levitate around the Black King as he falls and intercept the wolf of fire and air when it gets too close. The shields, true to their namesake, remain unmoved. Instead they neutralize the attack in a brilliant clash of light and energy, for a mere hound could not stand up to the might of the Four Guardian Beasts. The Black Turtle was a true absolute defense, nothing could pervade it. However the cost of wielding it was too high and so Berserker had never used it until today. His body quickly feels the backlash of summoning such power; the effect of suddenly losing so much chakra making itself known. He uses his remaining strength to slow his fall through the use of his wings and then he crashes into the ground below, his armour protecting him from the remainder of the impact.
(Fuinjutsu: Genbu no Kai) - Sealing Technique: Shell of the Black Turtle
His monstrous transformation comes to an end just as he lands and Lancelot reverts to his old body. He cursed this form. The last vestige of his former life, one he could never discard. It was part of the reason he always wore his abyssal suit of armour. To conceal that he was just a man, that he could tire, that he could be defeated. However that was Lancelot, a being of flesh and blood. Berserker possessed none of these mortal constraints, for he was a god of fire and metal. His breathing shallow due to the combined strain of using Genbu and his full transformation, Lancelot instructs his armour to restore it's previous shape and perform a technique on his behalf. As always, Lord Vile complies and begins focusing it's chakra into the sky above Avenger. This opens up a portal above the entire terrain which rains down steel dust, not in an overwhelming cascade but as harmless precipitation. All of the grains are imbued with a unique ability to turn all non-living matter they touch into more of the same metal. Thus upon striking the ground, they begin to convert the earth all across the island into steel. This was the true form of Kurogakure, the bastion of his power. Foundations of steel, the sky raining metal, even the air itself intermingled with metallic dust. No one could defeat him in his domain.
(Koton: Kyassuru no Garasu) – Steel Release: Castles of Glass
(Koton: Tokui no Tristan) – Steel Release: Triumph of Tristan
(Fuinjutsu: Genbu no Kai) - Sealing Technique: Shell of the Black Turtle
Type: Supplementary/Defensive
Rank: A
Range: Short-Mid
Chakra: 30 + Damage absorbed
Damage:N/a
Description: Shell of the Black turtle is a powerful Defensive-Barrier Sealing technique, named after of the 4 Guardian Beasts Black Turtle (Genbu). The technique is performed using the boar seal, it forms an array of several hexagonal shields of solidified energy, the color of these shields is translucent red. The shields levitate around the user and move with him as he travels, the shields move with the users will and can be used to form a defensive grid as well as spherical barrier, because of the unique shape of the shields it makes the technique very versatile to both defend and attack at the same time. The barrier does not extends to user alone, the shields could be moved (Medium distances) to trap the opponents or to protect allies. Named after Genbu, the technique itself has outstanding Defensive capabilities though it requires an equally skilled user to wield. The shield has some drawbacks:
The amount of energy required to maintain the shield is proportional to the amount of energy being blocked by the shields. So to say, blocking a technique with 80 Damage requires a Chakra tax of 80, this makes the technique only suitable for users with good chakra reserves. Because the technique cannot be replayed over and over, its not too good for weak techniques, getting struck with strong techniques on the other hand consumes a good amount of chakra instantly (Chakra worth 2 S ranks, to defend against 1) which can be exhausting against overly powerful techniques. The defense is otherwise absolute but when put against close range techniques that require a constant supply of chakra such as Chidori, continuous contact will quickly drain the user’s chakra requiring him to break the technique if possible. When a shield breaks, it creates a small concussion knocking back opponent a few meters away.
Note: Last 2 turns, usable twice per conflict.
Rank: A
Range: Short-Mid
Chakra: 30 + Damage absorbed
Damage:N/a
Description: Shell of the Black turtle is a powerful Defensive-Barrier Sealing technique, named after of the 4 Guardian Beasts Black Turtle (Genbu). The technique is performed using the boar seal, it forms an array of several hexagonal shields of solidified energy, the color of these shields is translucent red. The shields levitate around the user and move with him as he travels, the shields move with the users will and can be used to form a defensive grid as well as spherical barrier, because of the unique shape of the shields it makes the technique very versatile to both defend and attack at the same time. The barrier does not extends to user alone, the shields could be moved (Medium distances) to trap the opponents or to protect allies. Named after Genbu, the technique itself has outstanding Defensive capabilities though it requires an equally skilled user to wield. The shield has some drawbacks:
The amount of energy required to maintain the shield is proportional to the amount of energy being blocked by the shields. So to say, blocking a technique with 80 Damage requires a Chakra tax of 80, this makes the technique only suitable for users with good chakra reserves. Because the technique cannot be replayed over and over, its not too good for weak techniques, getting struck with strong techniques on the other hand consumes a good amount of chakra instantly (Chakra worth 2 S ranks, to defend against 1) which can be exhausting against overly powerful techniques. The defense is otherwise absolute but when put against close range techniques that require a constant supply of chakra such as Chidori, continuous contact will quickly drain the user’s chakra requiring him to break the technique if possible. When a shield breaks, it creates a small concussion knocking back opponent a few meters away.
Note: Last 2 turns, usable twice per conflict.
(Koton: Kyassuru no Garasu) – Steel Release: Castles of Glass
Type: Supplementary
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage Points: N/A
Description: The user will perform the Snake handseal and focus their chakra into the sky to open up a portal above the entire battlefield. From within the portal, a colossal amount of steel dust will rain down on the battlefield. Not in a cascading wave but more akin to snow or precipitation, where the individual grains fall slowly towards the ground. Similar to Rain Tiger At Will. The real utility of this technique is the user can control the falling grains to converge on each other to form constructs and weapons through techniques like Sovereignty of the Crown. The user can also create any steel dust techniques from these falling grains, rather than from the body or the ground (however they're usually created). Any constructs created in this manner must be made a minimum of three meters away from the opponent and their formation will sound like a flipped hourglass/pouring sand.
Note: Lasts four turns
Note: Can only be used twice per battle
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage Points: N/A
Description: The user will perform the Snake handseal and focus their chakra into the sky to open up a portal above the entire battlefield. From within the portal, a colossal amount of steel dust will rain down on the battlefield. Not in a cascading wave but more akin to snow or precipitation, where the individual grains fall slowly towards the ground. Similar to Rain Tiger At Will. The real utility of this technique is the user can control the falling grains to converge on each other to form constructs and weapons through techniques like Sovereignty of the Crown. The user can also create any steel dust techniques from these falling grains, rather than from the body or the ground (however they're usually created). Any constructs created in this manner must be made a minimum of three meters away from the opponent and their formation will sound like a flipped hourglass/pouring sand.
Note: Lasts four turns
Note: Can only be used twice per battle
Type: Supplementary/Defensive
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A (60 damage if used to attack the opponent)
Description: This technique essentially allows anything that's inanimate and solid in composition touched by the user to be converted into black steel. As a result the user can make use of anything he classifies as a weapon, from sticks to the weapons of others (excluding Custom Weapons). If used on multiple tools/objects collectively they all amount to the power of an A-Rank. Alternatively, the user can apply this ability to the next steel release technique they use. The steel technique will become capable of transforming anything inanimate (so doesn't apply to living beings) that comes into direct or indirect contact with it into steel. The ability can be infused into the technique on creation and hence be used in the same time-frame as the jutsu it's applied to.
Note: Lasts three turns
Note: Can only be used four times per battle
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A (60 damage if used to attack the opponent)
Description: This technique essentially allows anything that's inanimate and solid in composition touched by the user to be converted into black steel. As a result the user can make use of anything he classifies as a weapon, from sticks to the weapons of others (excluding Custom Weapons). If used on multiple tools/objects collectively they all amount to the power of an A-Rank. Alternatively, the user can apply this ability to the next steel release technique they use. The steel technique will become capable of transforming anything inanimate (so doesn't apply to living beings) that comes into direct or indirect contact with it into steel. The ability can be infused into the technique on creation and hence be used in the same time-frame as the jutsu it's applied to.
Note: Lasts three turns
Note: Can only be used four times per battle