[Berserker vs Avenger] The Black King vs the Knight of Havoc

Negative Knight

Active member
Legendary
Joined
Jun 8, 2012
Messages
17,241
Kin
810💸
Kumi
5,941💴
Trait Points
0⚔️
Awards
Upon glimpsing the giant wolf head being blasted towards him, Berserker realizes his infernal shroud is outmatched. He allows it to disperse, ceases his forward movement and stops flapping his wings. With nothing keeping him airborne, he begins to descend at a frightening pace, all the while as the Fenris Wolf pursues him. In conjunction to this, he flicks his finger to initiate a technique. This forms an array of several hexagonal shields of solidified energy, their colour a translucent red. They levitate around the Black King as he falls and intercept the wolf of fire and air when it gets too close. The shields, true to their namesake, remain unmoved. Instead they neutralize the attack in a brilliant clash of light and energy, for a mere hound could not stand up to the might of the Four Guardian Beasts. The Black Turtle was a true absolute defense, nothing could pervade it. However the cost of wielding it was too high and so Berserker had never used it until today. His body quickly feels the backlash of summoning such power; the effect of suddenly losing so much chakra making itself known. He uses his remaining strength to slow his fall through the use of his wings and then he crashes into the ground below, his armour protecting him from the remainder of the impact.

(Fuinjutsu: Genbu no Kai) - Sealing Technique: Shell of the Black Turtle
Type: Supplementary/Defensive
Rank: A
Range: Short-Mid
Chakra: 30 + Damage absorbed
Damage:N/a
Description: Shell of the Black turtle is a powerful Defensive-Barrier Sealing technique, named after of the 4 Guardian Beasts Black Turtle (Genbu). The technique is performed using the boar seal, it forms an array of several hexagonal shields of solidified energy, the color of these shields is translucent red. The shields levitate around the user and move with him as he travels, the shields move with the users will and can be used to form a defensive grid as well as spherical barrier, because of the unique shape of the shields it makes the technique very versatile to both defend and attack at the same time. The barrier does not extends to user alone, the shields could be moved (Medium distances) to trap the opponents or to protect allies. Named after Genbu, the technique itself has outstanding Defensive capabilities though it requires an equally skilled user to wield. The shield has some drawbacks:
The amount of energy required to maintain the shield is proportional to the amount of energy being blocked by the shields. So to say, blocking a technique with 80 Damage requires a Chakra tax of 80, this makes the technique only suitable for users with good chakra reserves. Because the technique cannot be replayed over and over, its not too good for weak techniques, getting struck with strong techniques on the other hand consumes a good amount of chakra instantly (Chakra worth 2 S ranks, to defend against 1) which can be exhausting against overly powerful techniques. The defense is otherwise absolute but when put against close range techniques that require a constant supply of chakra such as Chidori, continuous contact will quickly drain the user’s chakra requiring him to break the technique if possible. When a shield breaks, it creates a small concussion knocking back opponent a few meters away.
Note: Last 2 turns, usable twice per conflict.
His monstrous transformation comes to an end just as he lands and Lancelot reverts to his old body. He cursed this form. The last vestige of his former life, one he could never discard. It was part of the reason he always wore his abyssal suit of armour. To conceal that he was just a man, that he could tire, that he could be defeated. However that was Lancelot, a being of flesh and blood. Berserker possessed none of these mortal constraints, for he was a god of fire and metal. His breathing shallow due to the combined strain of using Genbu and his full transformation, Lancelot instructs his armour to restore it's previous shape and perform a technique on his behalf. As always, Lord Vile complies and begins focusing it's chakra into the sky above Avenger. This opens up a portal above the entire terrain which rains down steel dust, not in an overwhelming cascade but as harmless precipitation. All of the grains are imbued with a unique ability to turn all non-living matter they touch into more of the same metal. Thus upon striking the ground, they begin to convert the earth all across the island into steel. This was the true form of Kurogakure, the bastion of his power. Foundations of steel, the sky raining metal, even the air itself intermingled with metallic dust. No one could defeat him in his domain.

(Koton: Kyassuru no Garasu) – Steel Release: Castles of Glass
Type: Supplementary
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage Points: N/A
Description: The user will perform the Snake handseal and focus their chakra into the sky to open up a portal above the entire battlefield. From within the portal, a colossal amount of steel dust will rain down on the battlefield. Not in a cascading wave but more akin to snow or precipitation, where the individual grains fall slowly towards the ground. Similar to Rain Tiger At Will. The real utility of this technique is the user can control the falling grains to converge on each other to form constructs and weapons through techniques like Sovereignty of the Crown. The user can also create any steel dust techniques from these falling grains, rather than from the body or the ground (however they're usually created). Any constructs created in this manner must be made a minimum of three meters away from the opponent and their formation will sound like a flipped hourglass/pouring sand.

Note: Lasts four turns
Note: Can only be used twice per battle
(Koton: Tokui no Tristan) – Steel Release: Triumph of Tristan
Type: Supplementary/Defensive
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A (60 damage if used to attack the opponent)
Description: This technique essentially allows anything that's inanimate and solid in composition touched by the user to be converted into black steel. As a result the user can make use of anything he classifies as a weapon, from sticks to the weapons of others (excluding Custom Weapons). If used on multiple tools/objects collectively they all amount to the power of an A-Rank. Alternatively, the user can apply this ability to the next steel release technique they use. The steel technique will become capable of transforming anything inanimate (so doesn't apply to living beings) that comes into direct or indirect contact with it into steel. The ability can be infused into the technique on creation and hence be used in the same time-frame as the jutsu it's applied to.

Note: Lasts three turns
Note: Can only be used four times per battle
 

Drackos

Legendary
Joined
May 28, 2014
Messages
13,832
Kin
5,496💸
Kumi
97,804💴
Trait Points
0⚔️
Awards
A magnificent clash; a nigh unstoppable force slamming itself into a truly immovable object. But, the Howl was only that, a nigh unstoppable force. It did not truly meet those standards, it simply came close. Yet despite that the clash produced the mightiest of explosions unleashing a force so powerful that even Avenger himself suffered slightly being blown backwards. Thankfully, with the wings of his angelic Ethereal Guardian, Avenger stabilizes himself with his remaining strength and gracefully floats down. Without them he would have simply continued his plummet toward the earth, slamming helplessly against it. As he descended his Cursed transformation began to recede, indicating a fall in his powers due to over exertion. As this happened the golden aura of the Dragon began to whisk away calmly into the air as he fell. It wasn't until Avenger landed on the ground with Berserker did the Ethereal Guardian disperse; its magenta body scattering itself and being whisked away by a calm, gentle breeze.

[video=youtube;-fKp9exxdDI]https://www.youtube.com/watch?v=-fKp9exxdDI[/video]​

Meanwhile, as Avenger landed, the chakras within the Resonance seal churned. Within the confines of the seal the twin stars were nearing 7PM, slightly past sunset. Twilight gripped the skies. Far in the distance, away from the twins sunset, other stars illuminated the sky light years in the distance. The waters of the great expanse were calm with Naru and Avenger facing each other; Angra was no where to be seen. The two intently stared at each other. Two adversaries unwilling to give an inch to either. But suddenly, Naru's expression softened and quickly flashed a witty grin toward Avenger. His brow furrowed in response.

"You've always hated me. Yet you, or Angra, could never get rid of me. I was always...necessary. Just like you. A necessary sin. Don't you understand that, Avenger?" Her words held no attempt to vex or goad Avenger into confrontation. Just to try to make the Knight of Havoc understand. Avenger had always believed she was a generic, wicked politician. A powerful creation within Angra's mind simply to seduce and corrupt those he came across. "You were created for the same reason. You are necessary. Now, I will speak." Avenger said nothing. He was, admittedly, captivated by her slightly. The ocean suddenly churned as the seal released itself for the first time. A surge of chakra released through Angra's body as Naru flooded forth. In the moment that Avenger landed on the ground and the angelic body dispersed fully, his eyes closed and his head angled itself toward the ground. He stood mid-range from Berserker.

(Fūinjutsu: Kyōshin) – Sealing Technique: Resonance
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A (+400 Maximum)
Damage: N/A
Description: Resonance is a unique application of Fūinjutsu created for those who possess multiple individualistic personalities; each with its own very unique set of beliefs, memories, emotions, and attributes. In its purest essence this sealing technique brings to life one’s own multiple personalities by enabling a form of organization and structure. A personality is generally defined as the individual characteristics which defines one; their memories, beliefs, ideas, personal skills, mannerisms, and habits. It has been shown throughout the series that various forms of Ninja Arts are capable of controlling, manipulating, transferring, and even changing memories. It has also been shown that chakra, Fūinjutsu, emotion, and memory all play intimately and are connected with one another. The most striking example of this is Minato Namikaze’s use of his chakra to seal his own personality within Naruto when he sealed the Nine Tails; this is at times called a ‘consciousness imprint.’ Karin Uzumaki noted that chakra carries the ability to reflect emotion and personality; she described Naruto’s chakra as warm while Sasuke’s was cold. There also exist techniques such as the Loss of Memory Technique which allows the user to block memory sets with their chakra. Fūinjutsu is also capable of sealing metaphysical phenomena such as chakra, souls, memories, and even emotions. With this in mind it is reasonable to extend the ability to seal entire personalities away into a vessel. Thus, Resonance is a seal which seals the users multiple personalities. It grants structure to chaos within one’s own mind; organization to a torrential storm of personalities, emotions, and beliefs.

Resonance is applied to one’s own personality; as such the seal must be stated in the user’s personality section of their biography. Resonance can seal up to seven individual personalities. These personalities are listed within the user’s biography. Each must have characteristics which are distinct from one another. For example, one personality can have a tendency toward violence and bloodshed while another can be prone to kindness. The user is granted great versatility with the customization of each personality, each being a cosmetic choice. Personalities can be named differently and even possess different perceived genders. This means that while the body’s physiological gender will remain static the personality can operate differently to the body; essentially the personality believes it is the opposite gender to the body. Personalities can also have distinct memories, skills, emotions, motivations, thought patterns, movement patterns, and mannerisms. The possibilities are nearly limitless in regards to defining traits of a separate personality. Personalities can also be structured into hierarchies with one typically dominant over the others; although this is largely a cosmetic feature. The inner workings of the seal itself are simple. The seal treats the user’s own body as the vessel for the sealed personalities. All of the user’s personalities are sealed by Resonance, including the original personality along with a portion of the user’s chakra before the seal is performed. Each personality, now sealed by Resonance, will be able to communicate with each other in an environment granted structure. This environment is much like Minato and Kushina’s communications with Naruto. Each happened within his imagination and mind allowing for numerous forms to be created. The user is able to shape the environment to take the appearance of anything the user so desires and all occurs within his or her mind. While sealed the personalities will be able to communicate with each other and watch each other, much like how Minato’s consciousness imprint was able to watch Naruto’s growth and development throughout his life. In terms of usage the seal possesses two release states. They are as followed:

Partial Release; The first state is a partial release state which is performed passively. Through this method the seal will be partially opened allowing for the fluid transitioning between separate personalities. It offers no true combat benefits and is purely a cosmetic ability which is inherent to the biography that Resonance is used on.

Full Release; The second state is a full release state which is performed at the cost of a move, but instantaneously, exempt or within the same timeframe. This second application is the combat-favored variant allowing for numerous benefits associated with the release of the user’s personalities. This state can be used for as many personalities as the user possesses, up to seven. As previously mentioned each personality is fully sealed with a portion of the user’s chakra, each laced with the personality’s essence of existence. Between all seven potentially sealed personalities a maximum of 400 chakra can be stored in Resonance. This chakra is split between each personality; each personality requiring a minimum of 50 chakra stored. The amount of chakra stored per personality is stated within the user’s biography in the personality section. When fully released the chakra will flow from the vessel of the user’s body back into his or her chakra network along with the personality; this effectively creates a full body surge equivalent to the quantity of chakra released. In addition to this the user will experience a refreshing surge of energy as their body is replenished and a personality is released; this is largely a cosmetic feature but can numb relatively moderate levels of pain and grant clarity to the mind.
The release of the Dragon Breath, Guardian, and Cursed Seal left Naru's body in slight pain. Yet the flooding of her chakra and personality numbed that pain to a great degree. Her eyes snapped open, yet their core seemed different from Avenger's. She was at much greater peace than Avenger could ever be; yet her eyes also shone with seduction. They slowly met Berserker's own gaze as a slight seductive smile formed along Naru's countenance. As this happened she began adjusting her body, having not controlled Angra's body in months it was familiar to riding a bike. Something that simply needed a slight reminder to regain footing. She stretched her left arm, cracked her shoulders and back, and even rotated her head. She soon broke her gaze with Berserker and watched the steel dust rain from above, which to her looked like snow. "Fitting..." She whispered, barely audible. Her gaze returned to Berserker, ready to speak as her body recovered. "We waged war against the humans. You knew of our war against evil. Yet, evil is within humans. Then shouldn't all humans die?" Her words were meant to enrage Berserker and his lies. The words were remarkably different from Avenger's. They echoed calm, yet a hidden storm. A hidden motive, one disguised. "We did not betray you. It was you who had betrayed us. Our pact, born in the flames of hatred for humanity, hinged on this idea."
 

Negative Knight

Active member
Legendary
Joined
Jun 8, 2012
Messages
17,241
Kin
810💸
Kumi
5,941💴
Trait Points
0⚔️
Awards
His expression was unnatural, the timbre of his voice grotesque. It was as if some malevolent spirit had possessed Avenger's body. The words he spoke could not be his own. Where was his wrath? Where was his anger? When Naru utters "we", everything comes into focus.

(Kōton: Kenshiki no Pendragon) - Steel Release: Pride of the Pendragons
Type: Supplementary
Rank: A
Range: N/A
Chakra cost: N/A (+5 chakra to affected techniques)
Damage points: N/A
Description: When part of or the whole battlefield is converted into steel, the user will passively activate an innate ability of theirs to convert all future earth techniques created from the affected portions of the ground into steel release ones. Techniques created via this mechanism will not differ or be affected in any way except in what they're composed/made up of (the earth dragon will be made of steel rather than rock). Affected techniques become Steel Release jutsus and so their elemental strengths and weaknesses also change. Activating this ability is instant and does not consume any time whatsoever. The reason this jutsu's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes other Earth Release techniques. Applying this ability to techniques which require maintenance as the Stone Golems or the Earth Dragon will not result in their premature termination. This ability only affects the user's own earth techniques and it only works with earth techniques solid rock in composition.

Note: Can only be used twice per battle
Note: Lasts until the field is no longer made of steel
Note: Doesn't work with KG/CE variants of Earth Release
"Our war was not against evil, it was to liberate it. To reveal the darkness that resides in the soul of every being. I desired mankind's corruption, not their annihilation. Death is a release from the suffering of this world. One cannot despair without existing. You always spoke of burning away illusions, but in the end, your plight will reveal nothing. No, you are not even Avenger. You are something else, something twisted, something broken." His venomous words harbour a building rage, for he detested seeing his former knight like this. His mind fractured and in pieces. The Knight of Havoc was once his greatest ally and closest supporter. The first of his Kingsguard and the Fallen of Wrath. Insanity of this kind did nothing but disgrace him. The title of "Berserker" served as a constant reminder; to never again be gripped by the throes of madness. Almost as if to banish this tainted memory from his mind, the Black King activates several abilities and begins focusing his chakra into the ground below.

(Doton: Arumajiro no yoroi)- Earth Release: Armour of the Armadillo
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: N/A(+10 to chakra cost to techniques)
Damage: N/A(+20 to Earth techniques)
Description: This is the brother technique to Earth Release: Rubble Creation. Unlike its counterpart, this technique is more passive in nature. This user activates an ability which allows them to infuse additional Earth chakra into their own Earth-based techniques(includes Earth-based KG/CEs). As a result, any subsequent Earth technique performed by the user would emerge with an additional layer of rubble around it. The earthen particles coating the technique would be jagged and abrasive in nature. Hence, this grants the original Earth technique an extra dimension, in terms of its offensive potential, as it allows the original Earth technique to deal additional damage. In other words, all Earth techniques used while this is active grant a sort of ‘shredding’ property, which in turn, allows it to deal more damage than it originally would. For example, for techniques such as Destructive Rock Rising Pillars, the pillars that rise would be coated with the aforementioned particles, thus becoming somewhat abrasive(coupled along with its original blunt destructive power). The added mass also aids in its destructive potential. For techniques such as the Hardening technique, the rocks would be coated with more rubble, which would make it more ‘abrasive’ to the touch, and allow it to deal more damage(when used offensively). It would also serve as an additional defensive mechanism, and would grant the technique the ability to defend against techniques with 20 more damage points than usual. The rubble used for this technique must either originate from the terrain itself, or extruded from the user’s body itself. This means that for the most part, this technique only works on projectile-type techniques, and terrain manipulation techniques. This technique may not be used to enhance mud techniques. Activating this ability does not require any time whatsoever and is instant. This is because it does not do anything when used independently, and its effects are only realized when another earth-based technique is used.

Notes:
-Can only be used 4x per battle
-Lasts for 3 turns
-Technique may be deactivated at any time
(Doton: Kigen no Yokushin) - Earth Release: Awakening of Avarice
Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: N/A (+5 chakra to affected techniques)
Damage Points: N/A
Description The second ability is symbolic of "his malice" and acts as a testament to the tortured mockeries of human beings he created in life through grotesque experimentation. The user activates an innate ability of his that affects his earth techniques for the next four turns. It makes it so sentient creations constructed from Earth Release can be made with additional features, body parts or limbs such as wings capable of flight or prehensile tails. The added features can be anything from conventional limbs such arms and legs or they can be body parts exhibited by animals/summons such as horns, claws, tentacles, tendrils, spiked protrusions, scales and so on. The size of these added features will be proportional to the size of the sentient creation. The extra bodily enhancements can be made from solid rock or they can be made purely from sticky mud. Tentacles, tendrils and any structures which aren't rigid/sturdy by nature must be constructed from mud rather than solid rock. If more than one creature is created, then every creature will be made with the added feature. Activating and applying this ability to techniques is instant and does not consume any time whatsoever. The reason this ability's activation is instant is because stand alone it does not do anything and its effects are only realized when the user utilizes another jutsu.

Note: Lasts for four turns
Note: Can only be used twice per battle
Note: Only two of this set of techniques can be active at any given time (Shackles of Servitude, Awakening of Avarice and Conquest of Creation).
It is then that a replica of the opponent rises from the steel directly in front of Berserker. However this imitation was composed of obsidian metal, as if Avenger's body had been reflected in a black mirror. Due to Mad Enhancement, crimson light streaks across it's form to mimic his tribal tattoos and two sets of curved lines appear on it's face to depict eyes. Originally a base golem of earth, Havoc had been forged into steel, layered in armour and given every facet of the opponent's appearance. This is how Avenger would be remembered. As something abyssal and furious. He would forever remain Berserker's weapon, an aspect of his wrath, the embodiment of his hatred. Havoc then splits into two, creating an exact duplicate of itself. It does not decrease in size, instead more steel spawns from it's body to facilitate this duplication. The sameness of these two "Avengers" was an implicit form of ridicule, a visual mockery of Avenger's inability to prevent his mind from splitting into fragments. He dubs the second one Wrath and both golems move to stand alongside their creator, flanking him from either side.

(Doton:Ma-chi za Sareki ) - Earth Release: March of the Pebbles
Type: Defensive/Supplementary
Rank: C
Range: Short
Chakra: 15 (+10 per turn)
Damage: N/A (60)
Description:
The user will form the Ox>Boar>Dragon hand seals and focus their chakra into a point in the earth around them up to short range, and from the ground a simple C rank stone golem will emerge. This golem is 1m tall and due to the strong minerals it is composed of it is as strong as a standard strong fist taijustu user. Although at the same time due to the golems strength paired with its relatively small size and light weight it is able to move at speeds slightly exceeding the base of its user. This golem seems almost ordinary at first glance but it is imbued with a single special property, when earth is avaliable it is able to create an exact duplicate of itself once per turn. This duplication ability is not limited to the original golem however, each of its clones can make duplicates of themselves as well.

During each turn each golem will be able to duplicate itself once, slowly growing into an army at the users disposal. Once there are multiple golems already created they are each able to work separately, together as a team and even interlock together to form bigger and stronger versions of themselves. The more golems that are used for each action the higher the overall rank of it will be(Max of S rank.) The golems will passively feed off the users chakra to both maintain their autonomy and to further create more duplicates. Due to their nature they act without the users direction and therefore leave the user free to act independently of them but whenever the golems do act it will cost the user one of his moves in that turn.

Note:
~Can only be used twice
~When the golems act it will cost a move in that turn
~The golems will last until all of them are destroyed or the users chakra runs out
~Two golems attacking or defending together will be B rank in strength, and this increases with more golems with 8 golems equating S rank strength
~Can only be taught by xHoudinii
 

Drackos

Legendary
Joined
May 28, 2014
Messages
13,832
Kin
5,496💸
Kumi
97,804💴
Trait Points
0⚔️
Awards
Berserker was half right. They did desire to reveal the darkness that resided within every soul of every human. But it was clear he could not come to terms with the nothingness of the Great Void. The primordial state which Angra and his splintered personalities had designed for humanity and the planet itself. As he continued to speak to her she giggled at the thought of, to Berserker, not being Avenger, as if his words were capable of insulting or bothering her. "No, Lancelot. Death is simply nothing. It is not release, it is not despair. It is simply nothing." By now she was adapting to being in control of Angra's body. Unlike Avenger, she did not particularly relish a fight. Yet she was excited to return to the battlefield to a certain extent. Angra's body still suffered slightly from Avenger's reckless usage of their Cursed Seal so she could not fully unleash her own strength.

She smiled at Lancelot's golems and their likeness to her own body. Surveying the battlefield Naru drops her hands to the surface of the steel ground. While she does so she performs a swift set of two hand seals and then, when her hands reach the surface, streams numerous paper tags through the steel ground. Effortlessly the tags merge with the steel surface hiding their presence entirely, as if they didn't even exist, phased through the metallic battlefield entirely. Due to the two hand seals performed during its initiation the technique is weakened slightly as the quality of phasing and merging is withdrawn from the devious tag technique and quickly copied. A white, yet volatile, aura encases Naru's body shrouding her slightly in a harmless aura of chakra. Within moments the tags silently form a carpet beneath Berserker detonating. Because they merge and free themselves from the surface seamlessly the tags make no sound, no vibration, and no disturbance. They simply appear as a smooth and thin carpet beneath the monolith and detonate thereafter.

(Yokoshimana Kibaku Fuda no Jutsu) – Devious Explosive Tags Technique
Type: Offensive
Rank: A
Range: Short – Long
Chakra: 30
Damage: 60 - 20 = 40
Description: Based on the principle of the Hidden Explosive Tags Technique the user slams their hand against a surface and using his or her chakra is able to stream a multitude of paper tags through the applied surface. Unlike the Hidden Explosive Tags Technique these tags will emerge from the surface at any point desired by the user and will form any solid shape within reason that the user desires. These forms created by this technique can range from generic pillars of tags, a carpet of tags to cover a surface, or even simple spheres and solid formations which rest on the surface they are produced from. While merged and streamed through the ground the tags, with the user’s chakra, are hidden from sight and are essentially merged with it protecting their presence. When the tags come in contact with solid matter or an opposing force these tags will automatically detonate producing an explosion proportional to the number of tags used. Alternatively the user can detonate the tags according to their will voiding the need for contact with an opposing force or solid matter. The explosions produced by the tags can be manipulated by the user controlling their directionality. Devious Explosive Tags Technique can be used four times per battle and cannot be used in consecutive turns.
Notes:
Can only be taught by Osmon
(Ninpo: Kire-site ijou)- Ninja Art: Chop and change
Rank: B
Type: Offensive/Defensive/Supplementary
Range: Short - Long
Chakra Cost: 20
Damage Points: N/A(+20 to 2nd jutsu)
Description:
This is a unique technique initiated by forming an additional two hand seals during the performance of another jutsu. This creates a cloud of semi-transparent chakra around the user that serves no direct offensive or defensive purpose, while due to the insubstantial nature of the cloud of chakra it cannot interact with or negatively effect the opponent or their techniques, and vice versa. This techniques singular function is to draw out a single trait of the initial technique that the user wishes to utilise, unique or not and to then copy this trait into the cloud of chakra, in which it will be held in an inactive state until it is used(Meaning that although the cloud can draw out a trait, it does not exhibit the trait itself, it simply ‘holds’ it.)

This ‘drawing out’ process weakens the initial jutsu slightly(falls by one rank or -20 damage) and the cloud will change colour to indicate it is active and will display a colour based on the element of the technique it was used upon(eg. Red for fire, blue for water, etc) After drawing out a trait it can be used by the caster to alter a second jutsu that the user creates, imbuing it with the active cloud of chakra after forming an additional hand seal during the second jutsu’s performance. This fundamentally changes the second jutsu’s attributes by adding the copied trait and ends this technique. This would essentially transfer the held trait to the new jutsu while reinforcing it overall.(eg. Using this jutsu on the Dragon Flame Release Song Technique would allow the user to copy the heat from the fire or even the almost solid nature of the flames and imbue them into a following technique, etc.)

Note:
~Cannot use basic Ninjutsu techniques S-Rank or above in the user's next turn
~Can only be applied to one technique per usage and can only be used 3 times
~Lasts for 3 turns if not used, after which it will disperse harmlessly
~Can only be taught by Houdinii
Chop and Change: 1/3
 

Negative Knight

Active member
Legendary
Joined
Jun 8, 2012
Messages
17,241
Kin
810💸
Kumi
5,941💴
Trait Points
0⚔️
Awards
[video=youtube;SjoPdhhrOBM]https://www.youtube.com/watch?v=SjoPdhhrOBM[/video]​

Through Dirtborn, Berserker senses something being interred into the ground. To disrupt it's travel, he activates an ability and begins focusing his chakra into the steel surface. The floor starts to quake violently as knights on horseback rise from the steel eight-meters all around Avenger. The initial earthquake simultaneously knocks the opponent off balance and crushes the tags underground, preventing them from continuing their travel. Upon fully rising the armed cavalry lets loose an enormous volley of arrows that travel skyward. The projectiles are fired in a high arc and will ultimately descend on the opponent's position due to their trajectory. The mounted soldiers begin their charge as soon as they release the arrows, the foremost of their number raising their spears in unison. Sometime during this the steel golems next to him duplicate themselves, increasing their overall number to four.

"I will not allow you to free humanity from the shackles of existence. They will continue to be chained, tormented by their own folly. And until the end of days, I will abase them, corrupt them and destroy them."

(Doton: Otakebi no Kobito) – Earth Release: Roar of the Dwarves
Rank: A
Type: Supplementary/Offensive
Range: Short (Earthquakes can have up to a mid-range area of effect)
Chakra Cost: N/A (+10 chakra cost to earth-based techniques used)
Damage Points: N/A (10-80)
Description: This is the brother technique to Earth Release: Scales of Judgement. The user will focus doton chakra into future earth-based techniques (used by him) which emerge from the ground (KG/CE variants included e.g. Steel, Crystal, etc) to augment the vibrations generated by their surfacing. The added chakra will serve the purpose of enhancing these vibrational tremors into localized earthquakes (Similar to Earth Release: World Shaking). Logically, the magnitude of these earthquakes is highly dependent on the scale/rank of the technique being used. C-Rank earth-based techniques will produce minor quakes which are equivalent in magnitude to those produced in World Shaking, while the potency of earthquakes produced by large scale S-Ranks (such as Earth Release: Mountain Smash) will be so immense that they will imaginably throw anything and anyone in the vicinity off balance for the duration of the technique's emergence. These quakes will only be "localized" and will only affect anyone within and up to mid-range of the emerging technique. Furthermore, augmenting the vibrations produced by techniques is optional and does not have to be applied to every earth-based technique (which emerges from the earth) used. For the most part, these quakes are merely supplementary and only serve to throw the opponent off balance in order to hinder their attempt at countering the technique in question. However, anyone underground and within the area of effect of the earthquake will sustain a degree of damage. This damage will be proportional to the rank of the emerging technique e.g. a D-Rank will inflict 10 damage points while a S-Rank would inflict 80 damage points. If the rank of the emerging technique is greater than the rank of the technique sustaining their underground travel, the opponent will inevitably be crushed underground. The power of earthquakes produced by A-Rank and below techniques will only result in the shaking of the ground while quakes produced by S-Ranks and above will be potent enough to fracture and split apart the ground. However these fractures and splits will be mostly superficial and not be deep enough to trap the average shinobi. Activating this ability is instant and does not consume any time whatsoever. The reason this technique's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes an earth-based jutsu. This jutsu lasts for three turns and this means its effects can be applied to all earth-based techniques used (which emerge from the earth) within this interval of time. If the user is within the radius of the technique, he will also be affected by the earthquake.

Note: Lasts three turns
Note: Can only be used thrice per battle
Note: Can only be Taught by Negative Knight
Note: This technique will only affect earth-based techniques which emerge from the earth and those solid-like in composition.
Note: Can only be used on S-Rank and below Earth techniques
(Doton : Rohirrim no raido) - Earth Release : Ride of the Rohirrim
Type: Offensive/Supplementary
Rank: S
Range: Mid - Long
Chakra Cost: 40 (+20 second charge)
Damage Points: 80 + 20 + 20 = 120
Description: The user performs a series of 4 hand seals and slams his hands on the ground, which begins to rumble noticeably throughout the whole battlefield. From the earth at about 8 meters from the opponent Horses rode by men rise from the ground and charge towards the opponent or specified target, the men at the front of the charging horses have spears and will skewer specified target before trampling them with their large horses. The Men and horses behind the line of spears launch a volley of arrows rain down from above and then is followed by the brute force of the charge - the Volley of Arrows is A-Rank and so that Men the Horses and Spears are that of A-Rank too. The Volley of arrows can be launched whenever the user wills it. The army stay together and if the opponent tries to move out of the way they can also move, slightly going to the left or the right - if they do not hit anything and are still on the field they can stop galloping and get into formation again and then charge in a new direction - the use will have to sacrifice more chakra for this next charge and it will also cost another move. Once the Horses have finished with their charge (which is up to the user) they will crumble to pieces of rock, earth arrows and spears will remain on the field.

The user can at any time make another hand seal and the horses and men will suddenly become a sticky mud that will cover anything near to them in the adhesive material, binding it onto the earth. The mud will cover the large area of ground as the large army of Horses stretched back 10 meters and is 15 meters wide, because the horses are galloping the mud would traverse a couple meters with the forward momentum but not enough to become a strong wave that knocks anyone over. The Mud Source is that of A-Rank, even though there is a large area of it.

This Jutsu also has another use where the horses form encircling a target, they begin at 8 meters away and start charging at the target getting closer and closer. They can still do the Arrow Volley technique as the horsemen will shoot the arrows beforehand or not at all and they will all go to the middle or in another specific location (if they opponent tries to escape by going upwards for instance). When they get close enough to the opponent about 3-4 meters in they will also be very close to themselves and so when they crash into each other they will break up into rocks and all come into the middle and crush whatever is in the middle; this would also leave a big dust cloud around the opponent. If the A-Rank volley of arrows is used, when the horses crash into the middle it will be A-Rank as well.

- Can only be used 2 times
- No S-Rank Earth jutsu can be used in the same turn or the next.
- Must be taught by LonelyAssassin
Simultaneous to the cavalry's creation, Lord Vile focuses it's koton chakra into the opponent's attire. The falling rain had transformed not only the ground but also everything on Avenger's person into steel. Using the Snake handseal formed by Berserker as the gesture needed to initiate his technique, the opponent's own clothes begin to crush him. His bones begin to snap and his muscles are pulverized by the force of compression. Blood begins to pour of his mouth and he collapses to the floor as his spine is broken. Soon after he's assaulted from above by the rain of arrows and ground to dust by cavalry's devastating collision.

(Kōton: Shukensha no Oukan) – Steel Release: Sovereignty of the Crown
Type: Offensive
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description: Similar to the canon jutsu "Steel Release Technique", the user will use hand gestures rather than handseals to control any pre-existing steel on the field. This is almost identical in use to Mordred's ability in "Steel Release: Knights of the Round Table". This extends to advanced variants such as molten steel and steel dust. Any steel structures this is used upon can be reshaped or reformed as the user wishes and will be capable of levitating while this technique is maintained. The user can only use this on steel they created (can't be used on the opponent's techniques).

Note: Can only be used four times per battle
Note: lasts for the turn used.
Note: No other S-Rank or above Steel in the user's same turn
 

Drackos

Legendary
Joined
May 28, 2014
Messages
13,832
Kin
5,496💸
Kumi
97,804💴
Trait Points
0⚔️
Awards
[video=youtube;nbijbhMwtP0]https://www.youtube.com/watch?v=nbijbhMwtP0[/video]​

Naru's smile remains undisturbed even as her balance is momentarily disrupted and her rags of clothes are transformed into steel. She simply gazed outward between the circling cavalry and Berserker himself. Without hesitation she initiates Avenger's own signature technique: the Vestments of Divine Imperials. The form which would bear witness to the end of the world and humanity. Her form quickly flickers and transforms itself into magnificent crimson energy, the true and rawest form of their bloodline's strength. Simultaneously the white shroud which clad her body was consumed by Vestments merging their abilities; this granted Vestments the power to merge with the physical realm - a power few possessed. Additionally, within that same timeframe, Naru would activate two other instantaneous abilities to enhance her Vestments state. The first is a simple infusion from Zarich's triggering an eternal chain reaction of explosions extending Vestments duration. The second infuses a volatile gaseous fire within the form causing the explosions it produces to be far more volatile and unstable increasing their range level and potential power.

As soon as she had transformed Naru's balance would be restored. Through her ability to merge with the physical realm the earth which shook would simply phase through her body, as if she had surpassed the physical boundaries of reality itself. The horsemen which charged her would simply phase through her body, their arrows included. And her Vestments state itself was far too powerful for the steel dust to have any influence over her. The binds which shackled her to physical reality had been shattered. The end was nigh. And as it happened she simply continued smiling. It was a warm smile, as if a mother looking upon her misbehaving child. It was in her condescending nature; she was, after all, enlightened. She giggled, "Lancelot, We are the end of days." Her smile contorted and became wicked. In a full sprint she leaped forward running straight at Berserker. Should his army, still assembling, attempt to stop her, she would simply phase through their existence just as the Celestials ignore the material.

(Bakuton: Kami Teikoku no Saifuku) – Explosion Release: Vestments of Divine Imperials
Type: Offensive, Defensive, Supplementary
Rank: S
Range: Short
Chakra: 40 (-10 per turn) + 20 = 60
Damage: 80 + 10 + 20 = 110
Description: The user focuses and channels copious amounts of Bakuton chakra throughout their entire body causing the user’s very form to manifest the properties of pure Bakuton chakra. The result is the user’s body, not simply their skin, will turn into raw explosive energy. The explosive energy manifests itself as a dark bloody crimson expanding throughout the user. This technique, in essence, causes the user to transform into a living bomb. Vestments of Divine Imperials provides inherent natural defenses through this transformation. However, despite what this technique suggests, this does not cause the user to become a suicide bomb. The basic defenses provided by Vestments of Divine Imperials is essentially a reactive armor taking on the properties of an explosion while also allowing the user, because of the very nature of their body, to become immune to their own explosions. The reactive defense provided by Vestments causes opposing techniques, within elemental weaknesses and strengths, to strike the user’s body and produce a reactive natural explosion. The explosions produced act as a natural defense enabling the user to neutralize invading forces. These explosions, due to their neutralizing nature, will reflect the size, speed, and power of the invading force. Because of the user’s incredible control enabled by Vestments of Divine Imperials they will be able to decide entirely at their volition whether objects which strike them will be met by an explosion or not. This only applies to objects which the user has awareness of. Objects and forces which strike the user unknowingly will be naturally met by an explosion of the above set proportions whether according to the user’s will or not. Because the user effectively transforms and converts his body into raw explosive energy he sheds certain traits of his biological body. No longer can the user suffer from pain, rendering them unable to use pain to release from illusionary techniques. Additionally, the user can no longer suffer from the biological effects of poisons, yet certain corrosive agents can still harm the user’s explosive form in some ways if not able to be overpowered by the explosion. However, the user is also vulnerable to Lightning Release techniques due to their unique interactions with Explosion Release. In essence Lightning Release is able to diffuse explosions effectively resulting in the paralysis of the user should he or she be struck. This technique enables the user to defend against S-Ranks and below of neutral elements (A-Ranks and below for weaknesses, F-Ranks and below for strengths). If the user is struck by an attack weaker than their transformation, their explosive form will not weaken or decrease in power at all. If the user is struck with an attack that will neutralize their transformation, the two cancel one another out and the user reverts to their original form unharmed. If the user is struck with an attack that overpowers their transformation, the user's body reverts to it's original form and sustains the remaining damage (after the collision of techniques). Aside from this the user’s ability to weave hand seals, mold chakra, and otherwise all abilities prior to their conversion remain normal. However, while Vestments of Divine Imperials is active the user is only able to use Bakuton and the elements which compose it, their primary elemental affinity and any CEs based on these elements as well as non-elemental abilities. Vestments of Divine Imperials lasts for four turns and can be used twice per battle. On the turn this technique expires the user is unable to produce Lightning, Earth, or Explosive techniques above S-Rank in the same turn. Additionally, upon expiration the user’s body is returned back to its normal biological state. Due to the conversion the user’s base speed will be reduced by 2 levels one turn thereafter. Explosions which occur from the user’s body, voluntarily or not, happen passively but cost one of the user’s three moves per turn. Seals and items otherwise on the user's body during their transformation retain their normal abilities. Body seals will become inscribed as explosive energy in their normal positions.
(Tsuinaku) – The Twin Evils
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Twin Evils are a pair of reverse grip weapons fashioned from ancient crimson and black metals in the shape of a mix between a beast’s fang and claws. The Twin Evils, as they are more commonly known, are appropriately named Tawich, the Left Fang Grinder, and Zarich, the Right Fang Grinder. Tawich and Zarich’s origins remain in obscurity. Likely the pair was forged during a long forgotten era of brutality and savagery – where war and slaughter were the norm and peace was a rarity. Traditionally the pair is used as sword-breakers acting to stop and catch an opponent’s blade in close quarters combat and to swiftly rend flesh in response. Alternatively the Twin Evils can be used as simple throwing weapons akin to daggers whipped at opponents at high speeds to pierce and rend flesh from a distance. Beyond their basic ability to act as freeform weapons both of the twins possess a certain innate ability – camouflage. Both Zarich and Tawrich act to protect themselves from unwanted attention. Because of their crimson and black metal nature the combination of the two acts to blend perfectly with Avenger’s typical clothing and body tattoos. As such, passively, when sheathed against Avenger’s body both will become concealed from sight and appear as a simple continuation of the tattoos and glyphs which litter Avenger. Users with advanced eyesight, such as Doujutsu, are able to easily perceive the minute differences of the blades against the user’s body. Additionally, both blades possess and offer their own unique skills; one to empower the user’s Explosions with hatred and one to preserve them. Given the nature of the Twin Evils, only Avenger, Angra Mainyu, may wield this unique weapon.

Tawrich, the Left Fang Grinder; Tawrich’s ability revolves around the principle of focusing the user’s emotions, more specifically their hatred. It is an inherently passive ability in its nature acting as a second dimension of manipulation to all of the user’s Explosion Release techniques by infusing them with the user’s overwhelming hatred. As such, the user’s Bakuton chakra teems with pure hatred directed toward the world and allows for far more violent and malefic explosions. Tawrich in essence produces explosions which are inherently brutally crimson and far more malevolent in their nature. Their potential to burn and produce concussive damage becomes far greater with this increase. Tawrich’s Hatred Enhancement comes with the ability to increase the power of all of the user’s Explosion Release techniques, up to and including A-Rank, by one rank. S-Rank and above techniques gain the added benefit of being increased by 10 damage.

Zarich, the Right Fang Grinder; Zarich’s ability revolves around the principle of chain reactions and explosions. Zarich enables the user to manipulate existing and ongoing explosions by infusing their Bakuton chakra within them. The infused chakra acts to initiate much smaller explosions within the body of the initial triggering a sequence of reactions and producing a positive feedback mechanism within the initial explosion, allowing for multiple small explosions to occur. The smaller explosions produced aim to replace the expended energy of the main initial explosion. This in essence allows techniques which it is applied to require being overpowered entirely to be destroyed allowing for a sort of pseudo explosive regenerative process. Because the smaller explosions simply replace the expended energy Zarich’s ability does not enhance the power, size, or shape of the explosion at all. It simply acts to maintain the explosion in its produced state of power requiring that it be overpowered entirely to be destroyed, allowing it to last until the infusion is voided. Zarich’s ability passively siphons the user’s chakra at the rate of 15 chakra per turn in order to sustain the chain reaction. Zarich’s abilities can only be applied to a single explosion, requiring one of the user's three moves, on the battlefield at a time and requires the user reuse this ability to apply it to a different explosion. It can be used a maximum of three times per battle and cannot be used in consecutive turns.
(Katon: Kokuō Rei) – Fire Release: Royal Decree
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A (+20 chakra cost to applied technique)
Damage: N/A
Description: Royal Decree is a type of infusion designed to manipulate Explosion Release natured techniques throughout the battlefield. Through an infusion of Fire chakra into an Explosion Release or Bakuton natured technique the user is able to create a catalyst. The fire chakra infused into the explosion is gaseous in its form remaining inert until a violent explosion is triggered. The catalyst will act to detonate instantly in sync with the first causing a secondary explosion simulating the magnitude of the first; however will extend with one additional range level, at the user’s volition. The range increase can only be applied to Explosions which span short-range initially, allowing them to increase their range effectively to mid-range. Because of the effects of the catalyst the infused Explosion gains the added force, heat, and energy of the initial allowing it to gain an effective increase of one rank in strength; for S-Rank and above Explosions the technique will effectively increase the effective strength by +20. This technique can be applied to Explosions which extend to mid-range initially, however it will not benefit from the increased range allowing them to gain the catalyst effect but not span to long-range. Royal Decree can be used five times per battle and can be performed within the same timeframe as the technique which it is applied to. It cannot be used in consecutive turns.
 

Negative Knight

Active member
Legendary
Joined
Jun 8, 2012
Messages
17,241
Kin
810💸
Kumi
5,941💴
Trait Points
0⚔️
Awards
[video=youtube;3FwirIDZBsA]https://www.youtube.com/watch?v=3FwirIDZBsA[/video]​

Upon witnessing Avenger enter his infernal form, the Black King decides to answer in kind. "Steel is my body and fire is my blood." He speaks this sentence to himself, his voice barely a whisper. It was almost as if his words were a chant of some kind, a necessary ritual to unlock the door to his full power. The use of this technique signified both a beginning and an end. Glory of Galahad alone was an insurmountable wall to most but more importantly, it stood as the gateway to the Four Cardinal Kings. Berserker's power would only increase exponentially from this point forwards. Upon uttering the words, his entire body transforms into the blackest of steel. To temper the metal, his steel form is heated to scorching temperatures and this hardens it far beyond it's ordinary limits. Localized areas of red light can be seen across Berserker's metal form and steam rises off him in very faint wisps. Pitch-black in all his malevolent glory, the Black King had become death incarnate.

(Kōton: Sakae no Galahad) – Steel Release: Glory of Galahad
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra Cost: 40 + 20 = 60 (-15 chakra per turn)
Damage Points: N/A (80 + 20 + 20) = (120) (+20 damage to physical Taijutsu attacks)
Description: This technique is often seen as a close counterpart to Steel Release: Impervious Armour. The user will channel and release their koton chakra from every chakra point on their body to turn their entire body (not just their skin) into black steel, making themselves invulnerable to virtually all types of basic weapons and physical taijutsu attacks (up to and including S-Ranks). While in this state the user is immune (remains completely undamaged like the Third Raikage) to A-Rank and below techniques of neutral elements/abilities (S-Rank and below of elements weak to Steel, B-Rank and below for elements strong to steel). This technique transforms everything on the user’s body or person into steel including their clothes, weapons and seals. Seals remain usable, the sealing script simply becomes as hard as the user’s body in this state. Even when the user merges with techniques via abilities like Kindess of Kay or Arrogance of Agravain, the seals will not be disturbed or compromised. They will also “rise” to the skin/surface of the user’s new/merged body to retain their usability. Due to transforming into steel, for the duration of this technique the user loses all of the disadvantages associated with a biological body (e.g. paralysis, poisons and feeling pain). They will still be capable of moving, performing handseals, placing seals on their transformed body and molding chakra/using techniques as well as anything they were capable of before the transformation. However while this technique is active, the user can only use Steel, Fire, Earth, any KG/CE combination of the aforementioned elements and non-elemental abilities.

Note: Lasts for four turns
Note: Can only be used twice per battle
Note: No S-Rank or above Steel techniques on the turn this is deactivated
Note: No Fire or Earth techniques above S-Rank on the turn this is deactivated
[Katon: Gekido no Kama] - Fire Release: Rage of the Furnace
Type: Defensive/Supplementary
Rank: B
Range: N/A
Chakra: N/A (+20 chakra to the technique this is applied to)
Damage: N/A
Description: The user activates an ability that will serve to strengthen their next steel release technique used. This technique is essentially based on the idea of “tempering”, using high levels of heat to strengthen a metal beyond it’s normal limits. The infused katon chakra will serve to raise the temperature of any steel technique this is applied to for two distinct purposes. The first and foremost use is to increase it’s toughness to extent supplementary and/or defensive techniques will become capable of defending against 1 rank higher than normal (S-Rank and above techniques can defend against 20 more damage points). Aesthetically, this technique darkens the user’s steel to a pitch black colour with localized areas of red light (signifying the heat of the metal). Steam will also rise off of the body of any techniques this ability is applied to, providing yet another tell that the technique has been enhanced beyond it’s natural limits. This technique happens in the same-timeframe as the steel jutsu it's applied to. When created from the user's body, this superheated steel will not harm the user (similar to how Fire Release is released from the body). The user will not be burned if he's in contact with the tempered steel after creation as long as it originated from his body (and not the ground). This means this technique can be applied to weapons, tools and armours formed (and kept) on the user's person without being harmed.

Notes
Can only be used four times per battle
Usable on one technique per use
Can only be used on Defensive and/or Supplementary Techniques
Can only be used on two S ranks and one forbidden rank per battle
With the activation of Vestments, he expected to see colossal explosions decimating his army. Instead Avenger phased through his horsemen and their arrows. The sight was somehow wrong. The crimson energy form acted as a testament to the Knight of Havoc's wrath and fury; it was the embodiment of his boundless anger. To use it so...passively, was a grotesque perversion of it's original purpose. As the opponent made his approach, Berserker uses one final technique to complete his transformation. He fuses into Lord Vile to sustain his transformation and gain access to all of his abilities. Leaving behind the eight golems to his side, he charges toward to meet his adversary's challenge. This would be the second time the two met in close combat. Sprinting forwards unarmed, the Black King closes the distance between them in the blink of an eye due to his superior speed. In time with his sudden reappearance he launches a straight with his right arm, his clenched fist smashing into opponent's face. He knew not what ability Avenger was using to pass through his techniques so he would test the limits of it personally. When his metallic hand actually makes contact, he looks at his fist in astonishment while the opponent is blown backwards from the force behind the blow. His mind racing to make sense of what had just occurred, he waits in place until Avenger recovers from the strike.

(Koton: Kyogou no Agravain) – Steel Release: Arrogance of Agravain
Type: Supplementary
Rank: A
Range: Short - Long (Short-range contact; up to Long range travel)
Chakra cost: 30
Damage points: N/A
Description: The user will focus their koton chakra throughout their body before quickly merging with a source of steel larger than their body. The user will move through it at the speed of a fired arrow before emerging in the same manner on another point of that same source of steel. The user can stay merged for as long as they want before emerging at the cost of 10 chakra per turn. The second usage of this technique parallels Steel Release: Kindness of Kay and can only be used under certain conditions. When transformed into steel through Glory of Galahad, the user will make contact with an entity made of steel (technique-made or devoid of chakra) and focus their koton chakra into it. The user will then merge with the entity as seen with many Earth Release techniques, entering it and merging with it completely. Due to this, the user can only merge with steel structures larger than them. Combining with a technique will be a complete merging of techniques and the structure in question will increase in size as a result (proportional to the size of the user's body). When combined with a technique, it will be capable of defending against techniques equal to the collective sum of Galahad and it's own power. If the user merges with a sentient creation such as the Knights created in Steel Release: Knights of the Round Table, the user will gain the abilities of the aforementioned technique while active and vice versa.

If the user merges with a humanoid much larger than them, the steel structure will essentially "become their body" for the duration of this merging and will be capable of moving, talking, performing techniques and everything else they could in their original body. Any techniques used/created from the body will be proportional in size to the scale of the user's new body. While merged with a large-scale technique (on the scale of Great Stone Golem or larger), the user cannot be cast in or affected by Genjutsu due to the enormity of the structure. When the merged with technique times out/expires, the user will be separated from the entity before the transformation is ended. When this jutsu ends the user unfuses from it's target from a location they choose. One thing to note, if a technique lasts for a duration longer than Galahad, it will be passively maintain Galahad until it ends while the two are combined. For example, if Galahad lasts for three turns and the combined with technique has four turns left, the duration of Galahad will be extended to four turns while the two are combined. When this jutsu ends the user unfuses from it's target from a location they choose.

Note: Can only be used twice per battle
Note: Can only be used on steel structures greater than the user in size
 

Drackos

Legendary
Joined
May 28, 2014
Messages
13,832
Kin
5,496💸
Kumi
97,804💴
Trait Points
0⚔️
Awards
Naru could sense Lancelot's own change occur within his body; his entire form shifting into his bloodline's steel nature. As Naru's charge would begin she withdrew two explosive tags and quickly flooded them with volatile Explosive chakra. The tags possessed a special marking enabling them to summon additional tags producing a near infinite sequence of explosions. They would be gripped tightly in Naru's right fist hiding them from Lancelot's view. Then, as soon as the two entered short-range of each other but well before Lancelot's fist could strike, Naru tossed the tags and immediately triggers a massive explosion within short-range of the two combatants. The explosion's triggering causes new tags to flood forth triggering additional explosions and engaging the sequence. Through Naru's control over the directionality of explosions she is launched backwards back into mid-range with the help of its force while its sheer damaging potential is launched toward Lancelot.

(Gojō Kibaku Fuda) Mutually Multiplying Explosive Tags
Type: Offensive
Rank: Forbidden
Range: Short
Chakra: 50 + 10 = 60
Damage: 100 (-20 to the user if caught in the explosion) + 10 + 20 = 130
Description:
The Mutually Multiplying Explosive Tags is a technique which forms part of a fighting style purposely designed for those who have been reincarnated or are otherwise very resistant to damage, and employs the use of special explosive tags to create a near infinite series of explosions. The user will throw several (up to 5) special exploding tags at the enemy formed from large sheets that each bear five seals on them. These special tags then attach themselves to the intended target, but just as they detonate, summon additional tags that in turn create more as they too explode. This process is continuously repeated, leading to a near infinite chain reaction of consecutive explosions which engulf a gigantic area, mid range all around. The technique's unique drawback is that to fully use it you need to be in short range of the target, making it almost suicidal for users who cannot take on the damage and remain unarmed, users that cannot escape its range in time or users who cannot heal themselves from the damage, thus being ideal to be used by Edo Tensei summons.
Note: the explosion spans throughout 2 full turns if unblocked.
Note: usable twice per battle.
(Bakuton: Daijin Kanryō) – Explosion Release: Minister’s Bureaucracy
Type: Offensive, Defensive, Supplementary
Rank: D – S
Range: N/A
Chakra: 10 – 40 / N/A (+10 chakra cost to applied techniques)
Damage: 20 – 80 / N/A (+20)
Description: Minister’s Bureaucracy is an Explosion Release technique designed to infuse explosive tags with the user’s Bakuton chakra. This technique has two different applications – that of applied freeform explosive tags and that of ninjutsu based techniques which apply paper tags in order to inflict damage. In the case of freeform explosive tags the user is able to infuse a single, or multiple explosive tags, with their Bakuton chakra in order to increase the power of the explosion as well as their ability to manipulate the explosion. In the case of the increased power this technique will allow for a D - S ranked infusion capable of varying levels of destruction. For infusions at D to B-Rank the explosive tags in question will be capable of delivering an explosion reflecting their rank in damage spanning over short-range around them. For explosive tags infused with Bakuton chakra at A-Rank the explosions produced will be capable of inflicting A-Rank damage and spanning over mid-range around them. For S-Rank applications of this technique produce enormous explosions capable of reaching into mid-range from the explosive tag, able to deliver enormous amounts of damage equivalent to S-Rank in the afflicted area. If multiple explosive tags are infused with Bakuton chakra their total strength will reflect the degree of chakra applied. As such, if four explosive tags are thrown and infused at B-Rank strength then each will possess D-Rank strength, collectively B-Rank.

This second application of this technique allows the user to infuse Bakuton chakra into ninjutsu techniques applying explosive tags to inflict damage. This second application of Minister’s Bureaucracy will increase the chakra cost of the technique it is applied to by 10. In the case of this application the rank applied will be equivalent to the ninjutsu technique and produce an enhanced explosion resulting in an increase of +20 damage to the technique in question. For example, if Falling Paper Bomb is used then the technique will become Bakuton natured. It will also gain a bonus 20 damage from the increased power of the explosions created. Both applications of Minister’s Bureaucracy will produce explosions that are naturally angled away from the user thus preventing damage and negating recoil. Because of the nature of Minister’s Bureaucracy it essentially can be performed in the same timeframe due to its infusion nature.

Both applications of Minister’s Bureaucracy follow the same restrictions allowing for this technique to be used a total of five times per battle regardless of application. In terms of restrictions for the first application, S-Rank applications can only be used twice per battle and the user must wait a two turn cooldown in between applications. S-Rank applications count toward the total five applications of this technique. Both applications require the user use one of their three moves per turn.
 

Negative Knight

Active member
Legendary
Joined
Jun 8, 2012
Messages
17,241
Kin
810💸
Kumi
5,941💴
Trait Points
0⚔️
Awards
Upon witnessing the larger-than-usual paper tags being thrown, Berserker reacts instinctively. He had witnessed this very same technique before; it had been used against an enemy shinobi during the war in Iwagakure. The paper tags were deceptively dangerous and could spawn truly titanic explosions at a moment's notice. After activating an ability and molding his chakra from the moment he glimpsed the tags, his body erupts into a burst of steel dust before the blast can cover the short-range distance between them. The grains move backwards through the air at triple his running speed and their movement is obscured by the black haze created by the initial burst and the explosion blocking his line of sight to Avenger. He retreats to a safe distance, namely one which leaves him outside of the raging explosion and long-range away from the opponent. Knowing full well the Knight of Havoc could manipulate the directionality of the ongoing blast, he ceases his retreat mid-range away from where it ends. The metallic grains congregate and instantly merge together to reform his steel body, the process sounding similar to an hourglass being flipped but on a much grander scale.

(Koton: Daraku no Oukoku) - Steel Release: Corruption of the Kingdom
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: The user will passively activate an ability that takes the breaking down of steel jutsu displayed in Steel Release: Malevolence of Mordred one step further. All of the user's steel techniques for the next five turns will be broken down into millions of minute particles of dust each equivalent in size to a grain of sand. When applied, the user can either choose to have the steel technique retain it's shape and form and essentially behave like a solid (much like Water Release: Sword of Draining) or for it to be used in a formless wave/mass of dust. An example of the latter would creating pillars of steel from the ground but upon emergence they are released as geysers of dust. An example of the former is creating an armour of steel dust from the body but retaining it's shape, form and structure so it doesn't fall to the ground as a formless mass. This means any techniques this ability is applied to will behave as they usually do but with exception that they will be highly abrasive upon contact with the opponent. Steel release techniques which utilize, manipulate or are created from existing steel on the field can be created from this steel dust. When this ability is applied to Koton techniques which transform the body, the user can maintain their shape, form and structure without any kind of concentration. They can also can freely transition between allowing physical attacks to pass through them where they're struck and "condensing" their body to block them instead. They will also gain the option of moving through the air at their current speed by dispersing their body (either fully or partially) into a formless wave of steel dust. This ability will still apply to any active techniques when this jutsu ends but cannot be applied to any new techniques unless it's activated again.

Note: Lasts for four turns
(Koton: Yuuki no Bedivere) – Steel Release: Bravery of Bedivere
Type: Supplementary/Defensive
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: The user releases his koton chakra throughout his body and seemingly explodes into thousands of steel shards that move at the user's current speed. Similar to the canon transformation technique, the initial “explosion” will release a burst of chakra in the form of a black haze rather than a white puff of smoke. This allows the user to evade attacks that would have otherwise landed or close the gap between an opponents at mid or long range. The shards come together as quickly as they erupted but their reformation is an audible process even at a long-range distance (it sounds like thousands of nails scratching against each other). However, the time of reformation is significant enough to allow the opponent to react to the user’s next attack regardless of the distance between them. That combined with the technique being easily heard by anyone means this technique’s nature isn’t intended to be offensive in any way but rather more defensive and supplementary. The celerity of this technique is magnified trine when used with “Steel Release: Corruption of the Kingdom” as the shards would instead be millions of grains. The user reforming their body will still be audible despite it's speed (reformation is instant and takes no time at all) and will sound like pouring sand (like a flipped hourglass). It also won't disrupt abilities that fuse the user with techniques like Kindness of Kay or Arrogance of Agravain as they essentially become a part of or synonymous to the user's body during Galahad.

Note: Lasts for a maximum of one turn per use
Note: Can only be used thrice per battle and two turns between each use
Note: Cannot use any new techniques in shard form
Note: Can only use Steel, Fire, Earth and any non-elemental abilities in the turn this is used
Noticing the portal of steel rain had finally closed, he turns his attention to the moderate amount of metallic sand covering the ground. Underneath it the ground would have reverted to earth by now but for his intended purpose, the grains around his feet would suffice. He manipulates the grains to construct the semblance of a knight, his height and width smaller than his creator's own. The grains compact to behave like a solid and the result is a warrior composed of shining silver steel. If Galahad was an unobtainable ideal then Tristan was the level of mastery ordinary knights could only aspire to. With Tristan alongside him and his sixteen golems off to the side somewhere, he continues to map out the battlefield with his chakra in search of Avenger.

(Koton: Kishi no Marui Teiburu) - Steel Release: Knights of the Round Table
Type: Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40 (-10 chakra per turn)
Damage: N/A (100)
Description: This technique is the culmination of Steel Release and the “Arthurian” set of techniques. The user will focus their koton chakra into the ground or a source of steel to create one of the Knights of the Round Table. In the case of Gawain, he can only be created from a source of molten steel. All of the Knights have a unique ability but the one they all share is their ability to regenerate from techniques insufficient in destroying them. This regeneration takes the form of the one exhibited in Steel Release: Growth of Gaheris whereby their bodies are made up of thousands upon thousands of extra fines wires which rearrange and sew back together to undo any damage dealt to them that isn't enough to destroy them e.g. A-Rank Fire.

Galahad – The White Knight
Galahad is a shining example of what a Knight should be. He’s composed of steel almost white in colour and his abilities reflect his nature as the embodiment of the “ideal” knight. He has mastered steel release to the extent he can use all steel release techniques the user knows up to and including S-Rank. He can perform them sans handseals and techniques which come from the body will instead be created from the steel that composes his body. Every technique used by Galahad counts as one of the user’s moves per turn.

Tristan – The Silver Knight
Tristan is a master of technique and finesse. His body is composed of shining silver steel and his style is the most elegant of the four. He can control any steel dust/grains on the field or in the air through hand gestures alone, congregating them into weapons or constructions as necessary for his intended purpose. This manipulation is equal to his own rank and he can only use it once per turn. It will also count as one of the user’s moves per turn. This ability can only be used once every two turns.

Gawain – The Red Knight
Gawain is hot tempered and quick to anger. Unlike the other three Knights, he can only be created from a source of molten steel rather than from a steel source or the ground. He hardens into solid steel on creation but his “body” retains bright red colour of the metallic lava he was formed from. His ability is his capability to control any molten steel on the field through hand gestures alone. His manipulation will equal his own rank and he can only use it once per turn. It will also count as one of the user’s moves per turn. This ability can only be used once every two turns.

Mordred – The Black Knight
A corruption of all the ideals Knights hold dear, that is Mordred. His body is composed of the blackest steel and even his abilities reflect his sinister nature. Rather than using techniques, he seeks to bend and control the world to his will. He can control any solid steel on the field through hand gestures alone, reshaping and reforming them as necessary for his intended purpose. His manipulation will equal his own rank and he can only use it once per turn. It will also count as one of the user’s moves per turn. This ability can only be used once every two turns.

Note: Lasts four turns and each Knight can only be created once
Note: The user can't use Steel above A-Rank on the turn of deactivation
Note: When this technique is used, the user must wait two turns to use it again
Note: All techniques used by the knights will count as one of the user's moves per turn
Note: If two Knights are created, they will each be A-Rank. If four are made, they will be B-Rank
Note: The user can only use Steel, Fire, Earth, any KG/CE of the aforementioned elements and non-elemental abilities while this is active
Note: No steel jutsu above A rank in the turn following the creation of the knight/knights. This includes the use of their abilities.
 

Drackos

Legendary
Joined
May 28, 2014
Messages
13,832
Kin
5,496💸
Kumi
97,804💴
Trait Points
0⚔️
Awards
Sensing the creation of Tristan from the steel dust surrounding Lancelot, Naru began to feel the battlefield becoming crowded. It was as if Lancelot was assembling his own personal army against her, leaving her to only grin at the great honor. Yet it was futile; no army could stop the heavenly intent of the celestials. As she is blown backward by the force of her own explosion she throws her weight forward parallel to the ground allowing her to slam her hands against the earth and flood it with Earthen chakra. The result is the purest form of mass destruction known through an additional infusion of Fire and Explosive chakra. In the instant the earth moves it detonates in a massive fifty by fifty meter squared area plunging the entire battlefield in an ear shattering, chaotic explosion. The explosion itself is crimson colored, empowered by the Hatred Enhancement, as it rips through the battlefield. All would be trapped within the devastation sending the assembled army into oblivion, including their master, the Black 'King.' Of course, his steel clad body would shroud him from the damage but easily shatter it otherwise. Naru was shielded from the devastation, her body clad in her own explosive chakra resisting the violent and titanic explosions which her bloodline produced.

The combination was not one Naru favored. Inspired from Avenger's rampage in Iwagakure many months ago she despised its unbiased and arbitrary destructive abilities; fearing that it could just as easily slay innocent creatures as it did humans. She would have much rather Angra teach her that technique; the pinnacle of their bloodline and the highest level of physical control. But these were no normal circumstances. She had watched Lancelot for months and studied him greatly. Unlike Avenger she did not believe in entering battle blinded by rage; she believed in calculation, intelligence, and most importantly, manipulation. Her opponent was one of the strongest humans left alive and sane. Despite her ability to phase and merge with matter it gave her no comfort to allow this army to assemble.

(Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core
Rank: S
Type: Defensive/Supplementary
Range: Short - Long
Chakra Cost: 40 + 10 + 20 = 70
Damage Points: N/A (80 + 10 + 20 = 110)
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.
(Bakuton: Tenmei) – Explosion Release: Mandate of Heaven
Type: Supplementary
Rank: A
Range: N/A
Chakra: (+10 chakra to the applied technique)
Damage: N/A
Description: This technique allows for the user to infuse Explosive chakra into objects composed of solid matter (Earth/Earth CE, weapons not including Custom Weapons, and not including organics). When the object in question either strikes an opposing object or force it will explode at the initial point of contact. Mandate of Heaven essentially allows the user to convert any physical object he pleases into a latent bomb. Should the user apply this technique to ninja tools or objects void of chakra the explosion produced would be roughly equivalent to that of an average explosive tag. Should the user infuse their Explosive chakra into a supplementary technique then the damage inflicted will be equivalent to the rank of the technique. For example, should the user infuse their Explosive chakra into Earth Shelter Technique then the shelter will explode dealing damage equivalent to B-Rank. An inherent weakness of the Mandate of Heaven is that this technique cannot be applied at long ranges. It can only be applied to techniques, tools, and such that are in close-range of the user or the objects in their direct possession. It cannot however be used upon anything on the opponent's person. Techniques which are created by the user allows for the infusion to occur within the same timeframe as the jutsu which Mandate of Heaven is applied to. Alternatively, the user can apply a single confrontation hand seal causing a premature explosion in the object in question, voiding the need for immediate physical contact or allowing the explosion to remain latent despite physical contact. This requires the user be aware of the clash, however. The explosions produced by Mandate of Heaven are naturally angled away from the user preventing damage from the explosion as well as negating recoil. Mandate of Heaven can be used five times per battle.
(Katon: Kokuō Rei) – Fire Release: Royal Decree
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A (+20 chakra cost to applied technique)
Damage: N/A
Description: Royal Decree is a type of infusion designed to manipulate Explosion Release natured techniques throughout the battlefield. Through an infusion of Fire chakra into an Explosion Release or Bakuton natured technique the user is able to create a catalyst. The fire chakra infused into the explosion is gaseous in its form remaining inert until a violent explosion is triggered. The catalyst will act to detonate instantly in sync with the first causing a secondary explosion simulating the magnitude of the first; however will extend with one additional range level, at the user’s volition. The range increase can only be applied to Explosions which span short-range initially, allowing them to increase their range effectively to mid-range. Because of the effects of the catalyst the infused Explosion gains the added force, heat, and energy of the initial allowing it to gain an effective increase of one rank in strength; for S-Rank and above Explosions the technique will effectively increase the effective strength by +20. This technique can be applied to Explosions which extend to mid-range initially, however it will not benefit from the increased range allowing them to gain the catalyst effect but not span to long-range. Royal Decree can be used five times per battle and can be performed within the same timeframe as the technique which it is applied to. It cannot be used in consecutive turns.
 

Negative Knight

Active member
Legendary
Joined
Jun 8, 2012
Messages
17,241
Kin
810💸
Kumi
5,941💴
Trait Points
0⚔️
Awards
[video=youtube;4NtQwTi0SAk]https://www.youtube.com/watch?v=4NtQwTi0SAk[/video]​

Once his earth sensing is cut off, presumably overpowered by the opponent's chakra, Berserker comes to the conclusion an attack is going to be launched from below him. To fortify his defense even further, he places his hand in contact with Tristan and absorbs him into his body. He increases in size as a result and gains access to all of the Silver Knight's abilities. It is then that the majority of the battlefield is engulfed in a titanic crimson explosion. His entire army is annihilated as a result, wiped off the face of the earth by that single assault. The Black King himself is blasted skywards by the sheer force of the explosion. The metal which composes him shrieks as its torn apart by energy, his lower limbs are destroyed and his arms are torn off. His whole body nearly collapses under the strain and his broken form drops back down into the newly formed crater. Before the smoke clears, Avenger is fortunate enough to bear witness to the Black King's resurrection. Thousands of wires could be seen extending from the openings in Berserker's body, forming into replacement limbs and sewing his wounds closed. This 'regeneration' ability originally belonged to Tristan and so assimilating the knight had rendered this feat possible.

(Koton: Konsetsu no Kay) – Steel Release: Kindness of Kay
Type: Supplementary
Rank: B
Range: Short
Chakra cost: 20
Damage points: N/A
Description: When transformed into steel through Glory of Galahad, the user will make contact with an entity made of steel (technique-made or devoid of chakra) and focus their koton chakra into it. The user will then merge with the entity as seen with many Earth Release techniques, the only difference being it enters the user’s body rather than vice versa. Due to this, the user can only merge with things smaller than them and can only combine with things equal to their size. Essentially, they will be incapable of using this on anything that exceeds their own size. When used on a structure of steel smaller than them (such as kunai, shuriken, swords, etc), the structure will pass into their body and lay dormant for the most part until the user wishes to call it up. The user can passively release the entity at any time e.g. if it’s a sword, the user can bring it forth from any point on their body at any time.

Combining with a technique equal to the user’s size (e.g. one of the Knights from KoTRT) will be a complete merging of techniques and the user’s body will double in size as a result. While combined with another steel technique, Galahad will be capable of defending against techniques equal to the collective sum of their power. If the user merges with a sentient creation such as the Knights created in Steel Release: Knights of the Round Table, the user will gain the abilities of the aforementioned technique while active. When Glory of Galahad times out/expires, the entity will be separated from the user before the transformation is ended. One thing to note, if a technique has lasts for a duration shorter than Galahad, it will be passively maintained until Galahad ends while merged/combined with the body. For example, if Galahad lasts for four turns and Knights has three turns left, the duration of Knights will last until Galahad ends while the two are combined. When this jutsu ends the user unfuses from it's target from a location they choose.

Note: Lasts until Glory of Galahad ends
Note: Can only be used twice times per battle
Note: Can only be used on steel structures equal to or smaller than the user in size
Fully restored and stronger than ever, Berserker rises and decides to unleash the first of the 'Four Cardinal Kings'. His body unwinds into millions of wires though it retains it's shape and form. His visage is morphed to resemble a mask more than a face. Every edge of his body becomes as sharp as the finest blade. Several horns grow from his head and his hair becomes akin to flame. Then he disappears. His very movement creates enormous amounts of sound energy, generating a cracking-like noise reminiscent of an explosion. Normally such a technique would be flawed and inevitably fatal as the body would be unable to handle the stresses of moving at supersonic speeds. However wholly transforming himself into steel rids him of this weakness, allowing him to go far beyond ordinary limits. Berserker reappears right in front of Avenger less than a second later, his right leg already lashing out in a kick towards the side of his abdomen. The kick is more akin to a slash from a sword due to the leg's serrated edge and so the opponent's body is cleaved in two when it lands.

(Koton: Shippou Kokuou Shin'en No-su) - Steel Release: The Silver King, Abyssal of the North
Type: Defensive/Supplementary
Rank: Forbidden
Range: Short
Chakra: 50
Damage: N/A
Description: This technique can only be used during Glory of Galahad. The user focuses his koton chakra throughout his body to unwind his steel form into thousands of ductile wires. These wires are coiled into highly compacted springs and compressed to the extent they don’t differ from the user’s original body in form or appearance. He will also reshape his body to bring forth certain changes, some cosmetic and some mechanical. The shape of the user’s upper body will remain largely unchanged barring minor cosmetic changes. His shoulders will become broader and his chest will become reminiscent of medieval armor. His visage will change to resemble a mask more than a face. Several pairs of horns will grow from his head and the shape of his hair can only be described as being akin to flame. Every edge of the user's body will also become "sharp" like a sword (e.g. the edge of their arms or in-between their fingers). The newfound elasticity in both the joints and tendons will allow him to store and return four times as much elastic energy per step compared to the average shinobi. As such, the user’s sprinting speed will be quadrupled and they will gain the ability to cover distances of thirty to fourty meters in a single leap or bound. While this is active, the speed of “Steel Release: Boldness of Bors” will increase proportional to the user's new speed (multiplied by four) as it will become applicable to all of the user’s joints and tendons in addition to the balls of their heels. They will also become capable of using it in the same way as a standard chakraless Taijutsu technique as the preparation component of Bors is voided by having the body already transformed into steel and composed of wires. Regarding the user’s upper body, he will become capable of extending and retracting his arms at the speed of an arrow fired from a compound bow. The enhanced speed of the user’s strikes allows him to launch hooks, jabs, straights and other hand-based motions at an even greater frequency than normal. The springs never undergo complete rarefaction, so the reach of the user’s strikes is not lengthened in any way. The increased elasticity of the user’s entire body will also grant them the ability to mitigate damage sustained from Taijutsu strikes. In this state, the user’s steel form develops a certain propensity to both absorb shock and impact, effectively halving the damage they sustain from any Taijutsu. This technique will always last a minimum of four turns and so if Galahad has one, two or three turns remaining, it's duration will be extended accordingly. For example if Galahad has two turns left, it's duration will be extended by two turns. If Galahad has one turn left, it's duration will be extended by three turns.

Note: Lasts until Glory of Galahad ends or four turns
Note: Can only be used once per battle and when galahad ends, the user will collapse, exhausted unable to battle, in some cases, they will even die (users choice)
You must be registered for see images
 

Drackos

Legendary
Joined
May 28, 2014
Messages
13,832
Kin
5,496💸
Kumi
97,804💴
Trait Points
0⚔️
Awards
[video=youtube;PWdW8yHWAgI]https://www.youtube.com/watch?v=PWdW8yHWAgI[/video]​

Naru was utterly captivated watching the Black King's mangled body begin to regenerate itself. In her own twisted way she saw it as an unholy blessing, a demonic rebirth. Yet she was powerless to attack, she needed to watch him. To observe Lacenlot's strength. Both Avenger and Angra within desired it; that a victory by striking him down while regeneration, if that was even possible, was not a true victory. It was rare to see such restraint from the trio, all typically agreeing on striking down their opponents swiftly and without mercy. This was a trait typically relished and observed best through Avenger. Finally, after a brief moment, Lancelot had returned to his original form. Within his body Naru senses a deep seeded change, the activation of a certain ability she had never felt before. As his form begins to shift and signify the activation of the something very powerful. Within an instant she responds activating one of Avenger's strongest techniques; the pinnacle techniques of the Imperial Chaos - the Light of Heaven. Naru had ascended to become closer to the stars than any human had ever attempted before; true Heavenly power. Within that same instant she quickly absorbs an explosion produced by Zarich within her body integrating its strength into her Vestments form, empowering its strength to 140.

(Bakuton: Tōtoidesu Shīzā Tenhikari) – Explosion Release: Venerable Augustus, Light of Heaven
Type: Supplementary
Rank: Forbidden
Range: Short
Chakra: 50
Damage: N/A (-70)
Description: The first of the techniques awakened during Avenger's maddening rampage; it represents his ever growing celestial rage. This technique can only be used while Vestments of Divine Imperials is active. While in their explosive state the user will activate Venerable Augustus, Light of Heaven by focusing Bakuton chakra throughout their entire form. This technique causes the user’s body to become akin to that of a star – the very energy that illuminates the heavens and bestows the emperor’s reign with absolute legitimacy and power. In essence, this technique allows the user’s power to become akin to that of a star themselves; they will begin to barbarically consume energy at irrational rates in order to fuel their power by consuming the user’s own explosions on the battlefield through complex manipulation akin to Potentate Proclamation. Explosions which are produced freeform, such as explosive tags, will be consumed passively. While explosions made from techniques will be consumed actively, at the cost of a move. The consumption of explosions and their energy trigger a reaction within the user’s body similar to how a star produces its energy and fuels the reactions within its core by converting the power of the explosion into essential fuel. As the user consumes additional explosions on the battlefield and integrates them into his or her body their explosive form, which initially in its Vestments state begins as a dark crimson, will progressively brighten similar to that of a luminous star. Their luminescence is easily compared to that of a main sequence star beginning at Class M, or red/crimson, to Class A. Class A stars are essentially white in nature being extremely bright. This passive luminescence enhancement, while remarkably beautiful, holds an ability identical to that of Imperial Radiance allowing the user’s Explosion Release techniques to manipulate the natural light of their explosions and produce a flash bomb-like effect. The mechanics behind this ability work identically to how Imperial Radiance itself works – manipulating the natural light produced by the explosion very much akin to a generic flash bomb. The color of the flash produced will mimic the user’s current state, anywhere in the range between Class M and Class A purely depending on the number of explosions consumed; although this variance is purely cosmetic working to blind the victim regardless of the user’s current level of luminescence. The consumption and rapid conversion of the user’s explosions also serves a secondary purpose. Through this ability the user becomes able to considerably bolster their offensive capabilities of their explosions. For each Explosion technique consumed by Venerable Augustus, Light of Heaven the user will effectively increase their Explosion Release techniques by +20 damage up to S rank. The user, however, is only able to absorb one explosion per turn and at the cost of a move. These explosions will mimic the user’s luminosity and radiance – becoming highly luminescent at their apex. Venerable Augustus, Light of Heaven will last until Vestments of Divine Imperials expires. For example, should Vestments of Divine Imperials remain active for three turns then this technique will persist until it expires. If Vestments will remain active for its full four turns then this technique will remain active for the same duration. When Vestments of Divine Imperials expires the user will collapse due to the sheer quantities of energy that their explosion state produced. The user’s body will swiftly reduce in luminosity and then expire completely, causing the user’s death, suffering 70 damage. Whether the technique is ended prematurely or not, it results in the users' death.
She didn't need to react to Lancelot's superior speed. With the activation of Augustus she welcomed any strike he would make. As he instantly appeared before her and struck he would be met by a devastating explosion, empowered through the infusions granted to Vestments. Instead of bisecting her the kick Berserker would make would be met with the raw crimson power of the stars engulfing his body in a massive explosion reflecting the devastating power he attempted to strike her with. He would be blasted backwards and be nearly instantly devastated as he struck. As he is met by the devastating explosion Naru activates the second of Avenger's signature techniques, Celestial Avulsion. Following the first explosion Naru's activation of Celestial Avulsion signifies the Laws of Light, and their absolute speed. In dramatic fashion she unleashes a devastating omnidirectional explosion, 110 damage, engulfing all within short-range of her position. Suddenly her speed is empowered as every action she takes is enhanced by Explosions of all sizes and shapes necessary. She began to levitate slightly off the earth watching and waiting for Lancelot to respond, powered by the propulsive capabilities of her bloodline.

(Bakuton: Retsuri’ten Hōritsu no Hikari) – Explosion Release: Celestial Avulsion, Law of Light
Type: Offensive, Defensive, Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: 50
Damage: N/A
Description: The second of the techniques awakened during Avenger’s maddening rampage; it represents the absolute laws of light. This technique can only be used while Vestments of Divine Imperials is active. Celestial Avulsion, Law of Light is considered an advanced application and variant of Imperial Majesty revolving primarily around the usage of explosions in order to propel the user against the air, targets, or techniques. Celestial Avulsion, Law of Light acts as the opposite of Venerable Augustus, Light of Heaven. Instead of the user consuming energy at irrational rates the user will instead expel energy. Reflecting this, the technique is initiated through focusing Explosive chakra throughout the user’s explosive form. The immediate result is a dramatic omnidirectional S-Rank Explosion spanning short-range from the user’s position. This explosion reflects the avulsion of matter and energy from the user’s explosive form much like the formation of a Neutron Star. As this occurs the user’s body will begin to react with interactions with physical matter and opposing forces allowing the user to produce explosions from their body which propel them at their volition. This propulsion operates exactly like Imperial Majesty – they are highly versatile and can be created anywhere on the user’s body allowing them to propel them against the air in the direction of their choosing. Due to the sheer amount of energy the explosions will propel the user’s sprinting speed thrice their base. These explosions can be produced through two separate methods. The first is by passively producing the explosions against matter or opposing forces. This method allows the user to propel themselves at the aforementioned speed and produce a sustained form of flight. This cannot be used to evade techniques throughout its duration aside from the turn it is activated in. The second method is by actively producing explosions from the user’s form. These explosions mirror the speed of the passively produced Explosions but will also possess S-Rank strength. Like the explosions created in Imperial Majesty this technique allows the user to produce explosions that can be used to propel themselves against opposing techniques or targets, respecting elemental strengths and weaknesses and can be actively used to produce propulsion to evade techniques as well. Celestial Avulsion, Law of Light will last until Vestments of Divine Imperials expires. When Vestments of Divine Imperials expires the user will suffer from the sheer quantities of energy expelled. This results in a decrease of three levels in the user's base speed. The user will be unable to use S-Rank or above techniques or A-Rank or higher Explosion Release for 3 turns.
 

Negative Knight

Active member
Legendary
Joined
Jun 8, 2012
Messages
17,241
Kin
810💸
Kumi
5,941💴
Trait Points
0⚔️
Awards
His strike lands but his leg is met with an explosion of equal scale. The blast engulfs the lower limb and tears it off Berserker's body. Expecting his regeneration to restore his form, Berserker is slightly taken aback when no wires emerge from the opening. However his surprise is only momentary as he quickly decides on a course of action. After focusing his chakra throughout his body, he releases a mass of steel from the opening created by the loss of his lower leg. He then willfully alters it's shape to create an exact replica of the limb, returning his body to it's normal state. During this reconfiguration he also releases a pair of demonic wings from his back, their edges sharp much like the rest of his body. The Silver King was the fastest of the Four and the ruler of the earth but he would extend his dominion to the skies.

(Kōton: Chuugi no Lancelot) – Steel Release: Loyalty of Lancelot
Type: Supplementary/Defensive/Offensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A (60 damage if used to attack the opponent)
Description: This technique can only be used while Glory of Galahad is active. It involves reshaping the user's body (fully or partially) while in this steel-like state. The user can shape any parts of his body into a variety of bladed-weapons in order to give this technique its offensive edge. This technique can do something as simple as make the edge of the user's arms and/or legs into swords or it can even reshape whole limbs into any sort of bladed weapon e.g. swords, spears, lances, tridents, etc. The user can even go far as reshaping the entirety of their body into anything within their imagination as long as they don't exceed double their original size/dimensions. They can shape themselves into anything from a suit of armour to a humanoid dragon-like creature. The user can also modify their body to create any type of limb or additional body parts such as arms, legs, spiked protrusions, wings, tails, scales, etc. When Glory of Galahad is deactivated, the user's body will first revert to it's normal shape/form before the steel conversion is undone.

Note: Can only be used four times per battle
Soon after completing this reconfiguration, the Black King is met with yet another explosion. He's blasted backwards by the force of it and he sustains a degree of damage across the front of his body. Skidding to a halt eight meters away, wires extend from the openings at both of his shoulders where both of his arms were blown off. Since this regeneration was an unconscious process, he decides to perform a technique while it occurs. Using Lord Vile's ability to perform steel without the need for handseals, he focuses his koton chakra into the ground directly in front of him. A knight composed of the blackest steel rises from the earth within touching distance of his creator and no sooner does Berserker make use of it's merging ability. He reaches out to touch the Black Prince on it's back and absorbs it into himself to increase the durability of his body to 160. His size increases even further, to point where he's over four times his original dimensions.

(Koton: Kuroi Koushaku) – Steel Release: The Black Prince
Type: Defensive/Supplementary
Rank: S
Range: Short
Chakra cost: 40 (+X chakra for the seals) +20
Damage points: N/A
Description: The user will perform three handseals and focus their koton chakra into the ground to create an armored knight known as the Black Prince. The knight’s body is composed of the blackest steel and possess a similar but superior level of sentience to that of the Stone Golems. Though indistinguishable from the pitch-black darkness of the steel, several interconnected seals ornament the length of the knight’s body. Visually, their shape could be described as being akin to flame and are highly reminiscent of the markings that cover Sasuke's face in his initial Cursed Mark state. Contained within the seals is a portion of the user’s chakra. The chosen value can be any number up to the user’s remaining chakra but the minimum it can be is 30 chakra. The Black Prince, also known as Kuroi, possess two main abilities. He uses the chakra contained within the seals on his body to perform his abilities and maintain himself. As such, his utility is highly dependent on how much chakra was given to him. The knight lasts until he runs out of chakra. If the user makes contact with the knight, he can restore it's chakra (doesn't cost a move).

His first ability, similar to the canon technique Steel Release: Gallant Knight, is his capability to use A-Rank and below Steel techniques. However his steel jutsu possess a special trait and their constitution is made up of thousands upon thousands of extra fine wires. This difference to ordinary steel jutsu will be imperceptible to the naked eye, at least until the technique is struck by an attack insufficient in destroying it. Any damage dealt to the technique will be rapidly undone as the wires rearrange and sew back together as necessary to undo the damage sustained by the technique. This restoration to full power can happen continuously and each time it happens additional chakra (10 per regeneration) will be deducted from the knight’s personal store of chakra. The purpose of this chakra is to replenish any wires that were destroyed in the clash and restore the technique to full power. This regeneration is utterly powerless against techniques of equal or greater power. Regeneration counts as a move but it doesn't need to be initiated, the user is simply free to perform other techniques while it occurs.

His second ability is his capability to “merge” with one of the user’s steel techniques. This can be done for two different purposes. The first only pertains to defensive/supplementary jutsu and serves to bolster their power. The technique merged with will become capable of defending up to 40 more damage points than usual. If used in this way, the Black Prince will effectively be terminated and his remaining chakra will be forfeit. Alternatively, he can merge into a steel technique (regardless of it’s type) to sustain it beyond it’s usual duration. The fused technique will now be sustained by the knight via the chakra stored inside the seals. If a technique previously required active maintenance (e.g. something akin to the Great Stone Golem), it will no longer require such. If a steel technique restricted the user's elements or abilities in any shape or form, it will no longer do so as the chakra in the seals assumes the role of sustaining the jutsu on their behalf. The jutsu will be sustained at the cost of 10 chakra per turn and so the number of turns it can remain active depends entirely on how much chakra the seals on Kuroi’s body contain.

Note: Can only be used by Negative Knight and can only be used twice
Note: The sealing component is A-Rank and no A-Rank or above Steel on the turn this ends
Note: This counts as two of the user's three moves but happens in the timeframe of a single technique
Note: All of the techniques performed by the Black Prince count towards the user's jutsu per turn limit
Note: The user can input a maximum of 50 chakra into the seals upon creation
Note: The user cannot increase or replenish the chakra in the seals in any way
While this is active, the speed of “Steel Release: Boldness of Bors” will increase proportional to the user's new speed (multiplied by four) as it will become applicable to all of the user’s joints and tendons in addition to the balls of their heels. They will also become capable of using it in the same way as a standard chakraless Taijutsu technique as the preparation component of Bors is voided by having the body already transformed into steel and composed of wires.
Knowing full well his steel body could now stand up to the might of Avenger's explosions, he sprints towards his opponent once again. He covers the short distance between them in the blink of an eye, though he exercises a small measure of caution by travelling only six meters rather than the full eight. In time with his reappearance, he uses his increased arm length (at least 2.5 meters) to strike out at both of Avenger's arms in chopping motions. His hardened body tanks the explosions that ensue upon striking him and his hands continue on to slice through the opponent's arms, close to the shoulder. Both limbs are cut off and fall away in unison, leaving the Knight of Havoc's energetic form without any arms.

(Koton: Goutan no Bors) – Steel Release: Boldness of Bors
Type: Supplementary/Defensive/Offensive
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage Points: N/A (40 damage if used to attack the opponent)
Description: The user will focus their koton chakra throughout their legs to transform their feet into steel before coiling the balls of their heels into highly compact wires which form springs. To the naked eye the springs don’t differ from the user’s original heels in form or appearance barring the obvious conversion into steel. The springs can compress to the extent the user can propel themselves in any direction at the speed of an arrow fired from a compound bow. The initial transformation and the compression of the springs happens quickly enough for this jutsu to be capable of dodging techniques. This technique’s use constitutes both the transformation and the initial movements made with it, meaning dodging techniques with the use of this jutsu is perfectly feasible. However only the initial use of this jutsu can be used to evade techniques. While this is active, the user is capable of running and tracking up to the aforementioned speed but can only use Earth, Fire, Steel, any KG/CE combinations of those elements and any non-elemental abilities. Whenever the user wishes or when this technique expires, the reshaping of the user’s limbs will be reversed before the transformation into steel is undone.

Note: Lasts for a maximum of one turn
Note: Can only be used six times per battle
Note: This technique can be used during Galahad or with steel armor variations like impervious armor
 

Drackos

Legendary
Joined
May 28, 2014
Messages
13,832
Kin
5,496💸
Kumi
97,804💴
Trait Points
0⚔️
Awards
[video=youtube;axOtYlBEbug]https://www.youtube.com/watch?v=axOtYlBEbug&index=63&list=PLB7701ACF16A10321[/video]​

She had done it, Naru had wounded Lancelot; even if it was only momentary and quickly recovered. The inner personalities were fascinated by his regenerative capabilities, so much so that their offense was momentarily halted to spectate the exact extent of his powers. Yet suddenly, almost as fast as the damage had been created, the Black King now towered over her after absorbing the Black Prince. In a sudden burst of speed Lancelot suddenly appeared in front of Naru and in that instant her arms were pulled from her body, the explosions produced clearly insufficient in halting the Black King's advance. Momentarily her eyes widen and her mouth falls agape, not from the pain as she was unable to experience such a sensation, but from the shock and awe of the sheer power of her opponent. Instinctively her body reacts by absorbing a second explosion from the chain reaction produced by Zarich; the action further bolsters her Imperial form's offensive capabilities to 160, Avulsion explosions to 130, and her other techniques by 40. Simultaneously Naru reacts by manipulating her energetic form reshaping the energy to effectively reform. Suddenly her body would double in size, an effort to somewhat match the Black King's own growing stature. Additionally, three new limbs would form: a pair of new arms matching the proportions of her now doubled body size and a tail, following suite of the arms. The tail would form in such a way that it would already be poised for an offense. The tail would instantly lash out at the Black King's chest cavity aiming to blast him away.

(Bakuton: Ten’i) – Explosion Release: Imperial Authority
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A (160)
Description: Imperial Authority is designed to only be used while Vestments of Divine Imperials is active. Applying the user’s Explosive energy state the user becomes able to shape their body into anything which suits their needs at the given moment. The technique can produce appendages of varying shapes and sizes to be used as weapons to strike an opponent. Authority can go as far as allowing the user to shape their body into whatever form comes from their imagination as long as the size does not exceed twice their original form. When Vestments of Divine Imperials is deactivated or expires the user’s form will revert to its original shape and size. Reverting to the user’s original form with this technique requires the user use one of their three moves per turn. Imperial Authority can be used four times per battle.
 
Top