[CJ] Backflip of Doom!

Howard

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*Await's Le' Howard*

Bastard better hurry the **** up I ain't got all day Mazrigos is only down for an hour.

I swear that Howard guy is a real ******* making us wait in the rain like this.

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Vegeta

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LMAO!!! But I love the Rain...jokes on that guy xD

*Throws a jutsu scroll to you*

(Guile's Sakuryaku) - Guile's Gambit
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user begins by enhancing their feet with chakra as they bend down to a low position, spring boarding quickly upwards doing a forward motioned back flip, the chakra on their feet forming a blade of chakra that creates a vertical circle around the user following the arc of the flip, causing slicing and blunt force damage to anyone caught in the attack. This attack is best used on an air bound opponent.

~Notes~
-Must be taught by -Vegeta
-Can only be used 3x per battle

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Any questions?
 

Howard

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LMAO!!! But I love the Rain...jokes on that guy xD

*Throws a jutsu scroll to you*

(Guile's Sakuryaku) - Guile's Gambit
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user begins by enhancing their feet with chakra as they bend down to a low position, spring boarding quickly upwards doing a forward motioned back flip, the chakra on their feet forming a blade of chakra that creates a vertical circle around the user following the arc of the flip, causing slicing and blunt force damage to anyone caught in the attack. This attack is best used on an air bound opponent.

~Notes~
-Must be taught by -Vegeta
-Can only be used 3x per battle

You must be registered for see images

Any questions?
Nope O_O

*Does the jutsu then walks away.*
 

Vegeta

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Oh hey....didn't see you there...anyways, we're here to discuss the most efficient way in the rp to punch someone in the balls, and I'd say it's a straight line from A to B, by using a tech that specifies that as your target area...and the beauty is, it occurs as fast as you are capable of moving at the time you use it...
*tosses a jutsu scroll to you*

(Sutoradoru bunkatsu panchi) - Straddle Split punch
Type: Defensive/Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: A very fast, defensive maneuver meant for counter-striking against high attacks (chest and above). The user while being attacked high will spread both legs outwards doing a straddle split, quickly lowering their position while striking with a punch to the lower regain of the body (lower abdomen and below).

~Notes~
-Must be taught by -Vegeta
-Attack happens as fast as the user is capable of moving at the time of use
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Howard

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Oh hey....didn't see you there...anyways, we're here to discuss the most efficient way in the rp to punch someone in the balls, and I'd say it's a straight line from A to B, by using a tech that specifies that as your target area...and the beauty is, it occurs as fast as you are capable of moving at the time you use it...
*tosses a jutsu scroll to you*

(Sutoradoru bunkatsu panchi) - Straddle Split punch
Type: Defensive/Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: A very fast, defensive maneuver meant for counter-striking against high attacks (chest and above). The user while being attacked high will spread both legs outwards doing a straddle split, quickly lowering their position while striking with a punch to the lower regain of the body (lower abdomen and below).

~Notes~
-Must be taught by -Vegeta
-Attack happens as fast as the user is capable of moving at the time of use
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O_O

Seems rather painful.

*Forms a clone does split punches clone in the nuts he disperses.*
 

Vegeta

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*Tosses another scroll at Howard*
I forgot this one...
(Katon/Futon - Sukueasākuru) - Fire/Wind Release - The Squared Circle
Rank: S
Type: Supplementary
Range: Mid
Chakra Cost: 40 (10 per turn to maintain)
Damage Points: 80
Description: The squared circle, where men become men. This jutsu is made to keep opponents from simply running away when confronted in cqc. The user begins by performing the Dragon seal, gathering Katon chakra thru their body and releasing it 360 degree's around themselves (Does no damage till it forms) forming 3 ropes of dense fire roughly 2 inches in diameter and spaced 1ft > 3ft > 5ft off the ground in the shape of a square roughly 7 1/2 meters away from the user in the epicenter (15 meters squared). The ropes while burning anyone that touches them also are dense and elastic enough to spring someone back off of them if thrown into them hard enough. As the ropes form, the user then molds his wind chakra, releasing to the ground at the 4 corners, creating 4 posts a 1/4 meter wide to form from the ground to just above the last rope, The user dulls the chakra on the top of the pillars, making it solid enough to stand on without being cut by the user or anyone else, but the sides of the pillars from the ground up will cause slicing damage equal to B rank if touched. If an opponent attempts to run and jump out of the ring, the wind chakra in the corners can released outwards from their respective positions, setting the 3 ropes of fire ablaze sending flames shooting upwards 5 meters into the air, burning for the remainder of that turn causing a combined 90 damage, but costing an additional 20 chakra as well as a move, then ending the jutsu completely at the end of that turn.

~Notes~
-Uses 2 moves of the 3 moves allowed per turn to activate
-Can only be used once per battle, however can be maintained as long as chakra is put into it every turn by the user
-If the jutsu is ended by sending the wind pillars into the ropes, no other Katon jutsu's or any Forbidden ranked jutsu can be used that turn
-Must be taught by -Vegeta
 

Vegeta

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*Creates a wind/fire cage to the exact specifications shown in the scroll.*

o.o like dat?
Indeed, now check this out...
makes a clone who lays down as Vegeta jumps on top the wind turnbuckle and does a moonsault, poofing it away as he lands it perfectly for a 3 count..
I always wanted to do that

enjoy ^^
 

Howard

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Yard taught you swift release so charge your arms and legs with it and punch reaaaaaaaaally reaaaaally fast. You should be able to punch ten times in a second, or roughly the same time a normal person could punch once. This is then extended further by grouping these punches together into bursts of ten punches for a total of thirty. Since it's Swift it'll boost your speed lvls by 15 as well. So that's a thing. Try it out.

(Swift Release: Pegasus Ryūsei Ken) Swift Release: Pegasus Meteor Fist
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30(+10 Per set of ten punches)
Damage Points: 60
Description: The user gathers Swift Chakra into his arms and to a lesser extent his legs, he slowly moves his arms around in a circular motion in front of him this process takes a mere three seconds. During this time the user regulates his breathing and focuses on the manipulation and gathering of his Swift Chakra. Once he has gathered enough Swift Chakra he is able to punch much faster dealing 10 speed induced punches easily in the time it would take to perform a single muscle bond punch. He can group these punches together in small groups of ten but can't do more than 30 punches at any given time. He may also run at the opponent getting a running start before he begins the barrage of punches. The Swift punches are much stronger than a usual punch as the user's arms are moving at an astonishing speed barely traceable by the human eye it takes well trained eyes to see and predict the punches. The punches can fracture bones and bruise internal organs. Due to the constant manipulation and gathering of Swift Chakra the user can only use Wind and Lightning this turn. I only made this jutsu Short-Mid because the user can get a running start they are still just punches and cannot reach out to Mid Range.
Notes:
-Can only perform 3 groups of 10 punches
-No other Swift Jutsu custom or canon can be used the same turn
-No Fuuton or Raiton jutsu can be used in this turn after this jutsu is perform
-Only Taijutsu, Fuuton and Raiton can be used the turn this jutsu is used(Before the use of this jutsu)
-Must have mastered both Fuuton and Raiton
-Can only be used twice per battle and never in the same turn
-Due to the advanced chakra control needed the user must be at least Kage rank
 

Vegeta

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Indeed!

I gather and mold my swift chakra releasing thru out my arms and legs as I gather more and more, and begin rushing at my opponent, moving ,my arms in a circular motion as I reach them and release the swift chakra thru my arms, punching them 30 times in a matter of 3 seconds, pushing their nose to the back of their skull as they collapse dead, dead, dead...
 

Howard

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Indeed!

I gather and mold my swift chakra releasing thru out my arms and legs as I gather more and more, and begin rushing at my opponent, moving ,my arms in a circular motion as I reach them and release the swift chakra thru my arms, punching them 30 times in a matter of 3 seconds, pushing their nose to the back of their skull as they collapse dead, dead, dead...
He dead
Like so dead
Like OMG dead

Anyway grats gl;hf remind me to add you to somekind of list in my cj thread later as I'll forge-... ohhhh look netflix.
 

Howard

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(Shinkei Pinchi) - Nerve Pinch
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: This technique deals with targeting the weakest part of the Trapezius muscle which runs from the base of the head to the top of the shoulders above the shoulder blades. The user will concentrate chakra into his fingers strengthening them as he grips the side or base of the neck hard. While doing so he transfers a visible pulse of chakra in the form of a slicing blade from the tips of his fingers into the opponents neck or shoulder blade area. What this accomplishes is severing the upper Trapezius nerve/muscle causing pain, weakness, numbness and paralysis in the upper body, arms, shoulders and spine area. The opponent's arm and shoulder will be limp and numb hard to move and when forcibly moved will cause a deep stinging pain that radiates up the arm and down the back. This has enough power to bring an untrained and unskilled shinobi to heel especially if preformed with both hands upon both sides of the muscle simultaneously.
Notes:
-Pain, weakness, numbness and paralysis in the upper body, arms, shoulders and spine area lasts for two turns
-Can only be used four times per battle

Throwing that in because I can. You know what to do.
 
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