[ARCHIVE] Official NB Summoning Contracts List

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Robot Boy

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Re: Official NB Summoning Contracts List

Summoning Animal: Moles
Scroll Owner: Fang
Other Users who have signed contract: none at the moment
Summoning Boss if existing: none at the moment

link to approval #2293:
Other Summoning Animals tied to Contract:
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(Kuchiyose no Jutsu: kihonteki bouhatei) - Summoning Technique: Standard Mole
Type: supplementary
Rank: C
Range: short
Chakra: 15
Damage: N/a
Description: After peforming the necessary handsigns, the user slams their hand on the ground to summon a mole. These basic moles vary in color and appearance. The standard moles are 12-15 cm and are mainly used to perform earth-based techniques up to C-rank without handseals.

Restrictions:
-Must have signed the mole contract.
-Requires a ground source.
#2449:
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(Kuchiyose no jutsu: Yuuen Bouhatei) - Summoning Technique: Grand Mole
Type: Supplementary
Rank: A
Range: short
Chakra: 30
Damage: n/a (60 Doton)
Description: After performing the necessary handsigns the user slams his hand on the ground to summon Grand. One of the strongest among the moles. Grand is 30 cm and wears green colored armor with spikes resembling drills. He can perform earth based techniques up to A-Rank with no handseals and as long as their is a source of ground to work with.

Restriction:
-Can only be called upon once per battle
-lasts for 3 turns.
-Must have signed the mole contract
-Requires a ground source
approval post #2570:
Mole Technique -

(Anda-Guraundo Misairu ) - Underground Missile
Type: Offensive
Rank: B
Range: short-mid
Chakra: 20
Damage: 40
Description: After performing the necessary hand-seals, the user slams his hand on the ground and spawns three moles from underneath the targets feet in which they rotate upward from the ground and crash into the target, launching the target into the air. After they attack, moles can burrow underground to launch another attack.

Restriction:
-Must have signed the mole contract
link to approval #2803:
Summoning Animal: Moles (animal)
Scroll Owner: Fang
Other Users who have signed contract: Gaara
Summoning Boss if existing: none at the moment
Description and Background: Moles are small cylindrical mammals adapted to subterranean life. They have velvet fur, tiny/invisible ears and eyes, and atrophied hindlimbs as well as short, powerful forelimbs with large paws oriented for digging. Moles have been found to tolerate higher levels of carbon dioxide than other mammals, because of their blood cells having special and unique hemoglobin protein. Moles are also able to reuse the oxygen inhaled when above ground and from this they are able to survive in low-oxygen environments such as underground burrows. A mole primarily eats earthworms and other small invertebrates found in the soil, and a variety of nuts. Moles have polydactyl forepaws. Eaching have an extra thumb next to the regular thumb. The extra thumb is also called a prepollex.

Tattoo:
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Restriction: Must be taught by Fang.

Approval #2293:

Other Summoning Animals tied to contract:
You must be registered for see images
(Kuchiyose no Jutsu: kihonteki bouhatei) - Summoning Technique: Standard Mole
Type: supplementary
Rank: C
Range: short
Chakra: 15
Damage: N/a
Description: After peforming the necessary handsigns, the user slams their hand on the ground to summon a mole. These basic moles vary in color and appearance. The standard moles are 12-15 cm and are mainly used to perform earth-based techniques up to C-rank without handseals.

Restrictions:
-Must have signed the mole contract.
-Requires a ground source.
#2449:
re-approval#2723:
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(Kuchiyose no jutsu: Yuuen Bouhatei) - Summoning Technique: Grand Mole
Type: Supplementary
Rank: A
Range: short
Chakra: 30
Damage: n/a (60 Doton)
Description: After performing the necessary handsigns the user slams his hand on the ground to summon Grand. One of the strongest among the moles. Grand is 30 cm and wears green colored armor with spikes resembling drills. He can perform earth based techniques up to A-Rank with no handseals and as long as their is a source of ground to work with.

Restriction:
-Can only be called upon once per battle
-lasts for 3 turns.
-Must have signed the mole contract
-Requires a ground source
approval post #2570:

Mole Arts
(Anda-Guraundo Misairu ) - Underground Missile
Type: Offensive
Rank: B
Range: short-mid
Chakra: 20
Damage: 40
Description: After performing the necessary hand-seals, the user slams his hand on the ground and spawns three moles from underneath the targets feet in which they rotate upward from the ground and crash into the target, launching the target into the air. After they attack, moles can burrow underground to launch another attack.

Restriction:
-Must have signed the mole contract
link to approval #2803:
 

Korra.

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Re: Official NB Summoning Contracts List

Updating: I am the new owner of the lobster summoning scroll
Summoning Animal: Losters
Scroll Owner: xHoudinii
Other Users who have signed contract: ZaxelZero
Summoning Boss if existing: Crawdaunt

(Kchuysei:Crawdaunt) Summoning: Crawdaunt
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 100
Damage Points: N/A
Description: Crawdaunt is the king of lobster. He is as big as Gamabunta but his claws are red and his body is red and white. Crawdaunt can use up to S rank water release and if it requires hands signs the summoner can do the hand signs for him. He will allow the summoner to ride in his head. He swims at great speeds and use his claws to attack at enemies. The summoner can go in his mouth if he goes under water but this will count as a turn.
Note:
-This Summoning can only be in play for 5-turns.
-This Summoning can only be Summoned by someone with the Lobster Contract.
-This Summoning can only be Summoned once per battle.

Other Summoning Animals tied to contract: Blue, Corphish, Black

(Kchuysei: Burū) Summoning: Blue
Type: Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 40 (-5 every turn)
Damage Points: N/A
Description: After the user does the hands signs they can summon Blue. Blue is the bother of Crawdaunt and one of the only blue lobsters. He is the same size of Crawdaunt but he uses up to B rank earth release. He has anger problems but will taken on any enemy.
Note
-this Summoning can only be in play for 3-turns.
-this Summoning can only be Summoned by someone with the Lobster Contract.
-this Summoning can only be Summoned once per battle.

(Kchuysei: Corphish) Summoning: Corphish
Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 40 (-5 every turn)
Damage Points: N/A
Description: After the user does the hands signs they can summon Corphish. Black is the son of Crawdaunt. He is the same size as Gamakichi but he uses up to C Rank water release. He wants to follow in his father's foot steps. He lets summoners ride on him.
Note
-this Summoning can only be in play for 3-turns.
-this Summoning can only be Summoned by someone with the Lobster Contract.
-this Summoning can only be Summoned once per battle.

(Kchuysei: Koru) Summoning: Black
Type: Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 40 (-5 every turn)
Damage Points: N/A
Description: After the user does the hands signs they can summon Black. Black is the same size as Crawdaunt and Blue. Black is a black lobster. He can uses up to B rank lightning release. He also uses his claws to attack people.
Note
-this Summoning can only be in play for 3-turns.
-this Summoning can only be Summoned by someone with the Lobster Contract.
-this Summoning can only be Summoned once per battle.



I am dropping this contract and as such the ownership goes to ZaxelZero
Taking my old contract back^^
 

Shirou Emiya

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Re: Official NB Summoning Contracts List

Summoning Animal:woodpeckers
Scroll Owner:bobisacoolguy
Other Users who have signed contract:n/a
Summoning Boss if existing:n/a
Other Summoning Animals tied to contract:n/a


 
Last edited:

The_Empire

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Re: Official NB Summoning Contracts List

(Kuchiyose: Shinobi Hiru) Summoning : Ninja Leeches
Summoning Animal: Leeches
Scroll Owner: Solf J. Kimblee
Other Users who have signed contract: Mugiwara and Sakon
Summoning Boss if existing: Pesutokami
Other Summoning Animals tied to contract:N/A

(Kuchiyose: Pesutokami) Summoning: Black Plague God
Type: Summoning
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: The user summons the Ninja Leech boss, Pesutokami(Pesu for short). Pesu is very big, at the size of the Zero-Tailed beast. Pesu is black, and has spiral shaped lines covering his whole body.
Pesu can stretch nearly to 3 times his own size, and he can move really fast.
Furthermore, he can turn himself invisible to the naked eye(doujutsu can detect his chakra). Pesu's abilities is that he can sneak around undetected, regenerate any of his body part with chakra(<- 3 times per battle) and wrap himself around the opponent to absorb the opponents chakra and give it to the summoner when he makes contact with him again.
Note: Can only be summoned once per battle.
Note: Regeneration ability works only 3 times per battle, this means if he gets cut in half 3 times, he is done for.
Note: Does not have any attacks that can harm the opponent, except from wrapping itself around him to suffocate him.

Leech Style: Leech Fly (Hiru: Hiru Hae)
Rank: A
Type: Attack/Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user puts blood on their face or arm and makes the hand seals for summoning. Then concentrates his wind chakra in his mouth or hand. Finally he shoots a wind blast from his mouth or hand that has between 50-75 normal size leeches inside that has coat themselves in their own chakra to protect themselves while inside the wind. Once the wind hits the opponent the leeches starts to suck on the opponent's chakra.
-Due to wind blast leeches in the wind will be vulnerable to a fire based attack
-Must have signed Ninja Leech scroll
-Only used by Deidara Nara and Mugiwara
-Only use three times per battle
-No Wind jutsus and Ninja Leech summons, A rank and up the next turn

(Hiru Bushin)-Leech Clones
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user makes one hand seal and creates a clone. The clone is made of normal size leeches. The clone can use B rank and below water and wind and leech jutsus. If hit by close the clone will disperse and the leeches will attach to the attacker and starts sucking on their chakra.
-Only two clones per use
-Must have signed the Ninja Leech contract
-Only used by Dei Dei and Mugiwara
-The leeches suck -5 when hit by the opponent

(Hiru: Hiru Chika)-Leech Style: Leech Underground
Rank: A
Type: Supplementary
Range: Short-Long
Chakra cost: 30
Damage points: N/A
Description: The user summons 50-75 normal adult rl size leeches underground. The leeches are underground undetected except doujutsus and sensors. The leeches uses their heat and chakra sensing to find the opponent. The leeches pop up and attaches themselves to the opponent's legs. They suck on the opponent's chakra.
-Must have signed the Ninja Leech contract
-Only used by Dei Dei and Mugiwara
-Leeches suck -15 from the opponent's chakra per turn
-Only used four times per battle

Update: Added the rest of the ninjutsus that were before the new rules and changed my name.
(Kuchiyose: Shinobi Hiru) Summoning : Ninja Leeches
Summoning Animal: Leeches
Scroll Owner: Solf J. Kimblee
Other Users who have signed contract: Mugiwara, Sakon, Zanda, and Ndlovu
Summoning Boss if existing: Pesutokami
Other Summoning Animals tied to contract:N/A

(Kuchiyose: Pesutokami) Summoning: Black Plague God
Type: Summoning
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: The user summons the Ninja Leech boss, Pesutokami(Pesu for short). Pesu is very big, at the size of the Zero-Tailed beast. Pesu is black, and has spiral shaped lines covering his whole body.
Pesu can stretch nearly to 3 times his own size, and he can move really fast.
Furthermore, he can turn himself invisible to the naked eye(doujutsu can detect his chakra). Pesu's abilities is that he can sneak around undetected, regenerate any of his body part with chakra(<- 3 times per battle) and wrap himself around the opponent to absorb the opponents chakra and give it to the summoner when he makes contact with him again.
Note: Can only be summoned once per battle.
Note: Regeneration ability works only 3 times per battle, this means if he gets cut in half 3 times, he is done for.
Note: Does not have any attacks that can harm the opponent, except from wrapping itself around him to suffocate him.

Leech Style: Leech Fly (Hiru: Hiru Hae)
Rank: A
Type: Attack/Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user puts blood on their face or arm and makes the hand seals for summoning. Then concentrates his wind chakra in his mouth or hand. Finally he shoots a wind blast from his mouth or hand that has between 50-75 normal size leeches inside that has coat themselves in their own chakra to protect themselves while inside the wind. Once the wind hits the opponent the leeches starts to suck on the opponent's chakra.
-Due to wind blast leeches in the wind will be vulnerable to a fire based attack
-Must have signed Ninja Leech scroll
-Only used by Deidara Nara and Mugiwara
-Only use three times per battle
-No Wind jutsus and Ninja Leech summons, A rank and up the next turn

(Hiru Bushin)-Leech Clones
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user makes one hand seal and creates a clone. The clone is made of normal size leeches. The clone can use B rank and below water and wind and leech jutsus. If hit by close the clone will disperse and the leeches will attach to the attacker and starts sucking on their chakra.
-Only two clones per use
-Must have signed the Ninja Leech contract
-Only used by Dei Dei and Mugiwara
-The leeches suck -5 when hit by the opponent

(Hiru: Hiru Chika)-Leech Style: Leech Underground
Rank: A
Type: Supplementary
Range: Short-Long
Chakra cost: 30
Damage points: N/A
Description: The user summons 50-75 normal adult rl size leeches underground. The leeches are underground undetected except doujutsus and sensors. The leeches uses their heat and chakra sensing to find the opponent. The leeches pop up and attaches themselves to the opponent's legs. They suck on the opponent's chakra.
-Must have signed the Ninja Leech contract
-Only used by Dei Dei and Mugiwara
-Leeches suck -15 from the opponent's chakra per turn
-Only used four times per battle

Leech Style: Leech Body Help (Hiru: Hiru Bodi no Herupu)
Rank: B
Type: Offensive/Defensive/Supplementary
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: The user has a leech come from their body as a way to help them when the user needs an extra hand against someone or something. The leech is long enough to still be able to stay "attach" to the user and stretch to the max of short range. The leech can attack or defend against weapons or even small attacks(C rank and below) to protect the user.

Update: Added two new signers and a new technique.
 

Alyx

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Re: Official NB Summoning Contracts List

Summoning Animal: Deers
Scroll Owner:Aoi.
Other Users who have signed contract:N/A
Summoning Boss if existing: Xerneas the Chital Sage
Other Summoning Animals tied to contract:
(Kuchiyose:Neo no Ella)Summoning Technique: Neo and Ella
Type:Summoning
Rank:S-Rank
Range:Short
Chakra:40
Damage:
Description:Neo and Ella are the twin younger siblings of Xerneas,they are also known as the Genjutsu Twins,they are slightly shorter in size compared to Xerneas however they are both the same looking except Neo has antlers and Ella has none due to her being a female.This duo is one of the most feared team in the Deer Realm.The two deers are masters of Genjutsu and can use them up to B-Rank as well as non elemental Deer Techniques(Deer Arts) however the two Deers have there own specialty where Neo is a master of repetition illusions and Ella is a master of false surrounding illusions,the two has a special combo where Ella starts off casting a Genjutsu by tapping her hooves on the ground creating a sound and using her chakra to amplify the range,when the target is caught they are put under a Genjutsu where the target is sitting in a ramon shop where the target is sitting infront of a bowl of ramon and then Neo taking control will cast a dual layer Genjutsu where the target will start eating the ramon and will continuously eat it as the noodles never end,in realty the target is simply moving there hands up and down motion as they are eating the ramon,that it will be hard for the target to gain full control of there motion.If they manage to break the Genjutsu Ella simply can tap her hooves again to reactivate the Genjutsu when need to and Neo will repeat the process
-Can only be summoned once per battle
-Each one has a Hp of 30
-Combination Genjutsu costs 40 extra chakra posts and can only be used twice per battle. Each illusion is B ranked in terms of effectiveness and comparison.
-Genjutsu casted by either or both counts towards users 3 turn limit
-They remain on the field for 2 turns
Link to approval:



Approval:

Im claiming rights to all sepcies of Deer besides Reindeer as they already exist.
Dropping this contract, If anyone wishes to take contract, feel free to vm about it
 

Holy Cross

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Re: Official NB Summoning Contracts List

Summoning Animal: Bald Eagles
Scroll Owner: -Logic-
Other Users who have signed contract: none
Summoning Boss if existing: will create later
Other Summoning Animals tied to contract: later
Description and Background:

The Bald Eagle (Haliaeetus leucocephalus Greek hali = salt, aeetus = eagle, leuco = white, cephalis = head) is a bird of prey found in North America. It is the national bird of the United States of America and appears on its Seal. This sea eagle has two known sub-species and forms a species pair with the White-tailed Eagle. Its range includes most of Canada and Alaska, all of the contiguous United States, and northern Mexico. It is found near large bodies of open water with an abundant food supply and old-growth trees for nesting.
Its diet consists mainly of fish, but it is an opportunistic feeder. It hunts fish by swooping down and snatching them out of the water with its talons. It is sexually mature at four years or five years of age. The Bald Eagle builds the largest nest of any North American bird, up to 4 meters (13 ft) deep, 2.5 meters (8.2 ft) wide, and one metric ton (1.1 tons) in weight.

Here is the tatto:



Also, before you decline this, I have permission from the original owner of the Eagle contract, who allowed me to make a sub-species:



______________
±± Approved ±±
I am now the owner of this contract.



.



Summoning Animal: Bald Eagles
Scroll Owner: -Holy Cross-
Other Users who have signed contract: none
Summoning Boss if existing: will create later
Other Summoning Animals tied to contract: later
Description and Background:

The Bald Eagle (Haliaeetus leucocephalus Greek hali = salt, aeetus = eagle, leuco = white, cephalis = head) is a bird of prey found in North America. It is the national bird of the United States of America and appears on its Seal. This sea eagle has two known sub-species and forms a species pair with the White-tailed Eagle. Its range includes most of Canada and Alaska, all of the contiguous United States, and northern Mexico. It is found near large bodies of open water with an abundant food supply and old-growth trees for nesting.
Its diet consists mainly of fish, but it is an opportunistic feeder. It hunts fish by swooping down and snatching them out of the water with its talons. It is sexually mature at four years or five years of age. The Bald Eagle builds the largest nest of any North American bird, up to 4 meters (13 ft) deep, 2.5 meters (8.2 ft) wide, and one metric ton (1.1 tons) in weight.

Here is the tattoo:
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System001

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Re: Official NB Summoning Contracts List

Summoning Animal
Rays (Batoids)
Scroll Owner
Scaze
Other Users who have signed this contract
Kryptiic, Baldy
Summoning Bosses if Existing

(Kuchiyose:Batoidea: Atlantia) -Summoning: Batoidea : Atlantia
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Atlantia is a small eagle sting ray, between the size of a Frisbee and a basketball. Atlantia is one of the three bosses of the Ray summons, and is usually looked upon as the weakest due to her size. Atlantia is a vibrant deep sea purple with turquoise/blue spots. Like all eagle rays, Atlantia has small electroceptors in her snout that allow her to detect the exceedingly weak electric signals generated by prey, or in most cases enemies, within a mid range radius of her. Atlantia is extremely smart, and what she fails to make up in bulk, she makes up for in intelligence, skill and tactics. Atlantia must be summoned in water. Atlantia is incapable of using suiton jutsu, however she is capable of freely manipulating water to create B, A or S ranked constructs such as pillars, walls, vortexes and other useful apparatus, this of course counts as a jutsu. Atlantia is also capable of creating a forbidden ranked exoskeleton of water to surround her, the water being a exact replica of her, except enlarged. The exoskeleton of water can be as large as, if not larger, than gamabunta, and responds solely to Atlantia's will, for all of which Atlantia requires a equally large water source. Atlantia is incapable of flying through the air, however she can gain small periods of hang time by launching in and out of the water. Atlantia is capable of speaking fluent english, japanese, and greek.

Note:
- Atlantia can only be summoned 1x
- Atlantia is capable of staying on the field for four turns.
- Atlantia is capable of creating the water aura only 1x per match, and it lasts for only three turns.
- Atlantia is capable of sensing living animals within a mid range of her, using her passive electroception.
- Atlantia is capable of creating a maximum of 2 S rank structures, 3 A rank structures, and 4 B rank structures.


Other Summoning Animals Tied to this Contract
Kodai no mizūmi Sting Rays
(Kuchiyose:Batoidea:Sting)- Summoning:Batoidea:Sting
Type: Summon
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: Sting is a mediocre sized Stingray, being roughly 24 meters from top to tail tip, and having a pectoral fin span of 32 meters, Sting is dark turquoise in colour and has a large scar on his underbelly running from his left pectoral fin all the way to his bottom right side. Sting is the student of the weapons specialist of Kodai No Mizuumi, and as such excels at the use of weaponry. On the edge of Stings pectoral fins is a metal platelet, the metal platelet being honed to a fine edge and being extremely light and fitted perfectly. This allows Sting to slice his enemies in two as he swims past them at great speeds. Like all Stingrays, Sting has a large barbed stinger at the end of his tail that is roughly 15 inches long, the barbed tail enhanced with metallic blades, allowing it to pierce through even the most fortified defenses. Sting is able to shoot his stinger at a opponent, the stinger equating to a A rank non elemental projectile when launched. Sting specialises in the fuuton element being able to use up to and including A rank fuuton jutsu, slapping his pectoral fins against his sides in replacement for handseals and swinging his pectoral fins to execute the jutsu if need be. Sting can coat his Stinger and fins in fuuton chakra, making it equivalent to a S rank elemental jutsu. If an opponent is hit by Sting’s Stinger, the Stinger will begin to release its protein based toxins, resulting in their heart rate drastically slowing, the wound bleeding profusely, parallelization in the wounded area due to muscle cramps, and in three turns the user will surely die due to heart failure unless the enemy can counter its effects. Additionally, he can speak being able to communicate with its summoner easily.

Restrictions
-Sting’s stinger regenerates after one turn and can only be shot twice
-Sting can fly through the air by applying basic chakra for 3 turns, he then must return to water or return to kodai no muzuumi
-Sting stays on the field for 3 turns
-Sting can only be summoned once per battle


(Kuchiyose No Jutsu:Batoidea: Slip-Stream)- Summoning: Batoidea: Slip-Stream
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: n/a
Description: Slip-Stream, is a rather small Sting-ray in comparison to most of the other Rays and has the body shape and looks of a Spotted Eagle Stingray. Slip-Stream is roughly three meters long (Not including tail) and three and a half wide (Including wingspan), and is capable of carrying a single person on her back, possibly two if the need should arise. Slip-Stream has an extremely bubbly and energetic personality. Slip-Stream is incapable of using jutsu, but makes up for it through her prominent and useful move set. One of her techniques involves releasing her chakra as she flies, the chakra shapes into her form, effectively forming clones that are in-fact projectionary illusions created by the distortions caused by her chakra. Once activated, which counts as a move, the technique continues to remain active, mirages being created passively, leaving a trail of Slip-Streams behind her, which combined with her insane speed is often mistaken for Motion Blur by a opponent, fooling them into thinking that she’s moving faster than she actually is, while masking her exact position. The illusions often mistaken for after-images, begin to fade roughly 3 seconds after their creation and are similar to that of the basic E rank clone technique. Another of Slip-Stream’s abilities, is that she is capable of releasing a burst of wind from her body, utilizing the wind, and the updraft and force created so as to give herself a dramatic burst of speed, allowing her to amplify her speed by up to 50% for a few moments. Slip-Stream usually releases the burst of wind from either beneath her or behind her, but is capable of releasing it from all over her body if need be. Strangely, Slip-Stream prefers Air over water, and is the fastest flyer in kodai, it requires immense focus from a non doujutsu enemy to keep track of her movements while she moves in straight lines or circles, and even more focus to decipher which is a mirage and which isn’t. Slip-Stream is slower when moving in intricate motions but still remains faster than a Sage Rank Ninja with ease. Slip-Stream’s Last ability is a testament to her mastery over air and flight. As she flies, Slip-Stream is capable of utilizing her wind chakra to create a flow of wind around her, the flow of wind acts as a barrier for both defense and offense. The wind coating allows Slip-Stream to slice through opposing objects as she travels with immense ease, and is equivalent to S rank. While it also reduces Air-Resistance against her forcing the air to her sides, allowing her to move even faster than usual.

Note:
- Slip-Stream can stay on the field for 4 turns.
- Slip-Stream can only be summoned Once per Battle.
- Slip-Stream can only use her Wind Burst Technique Twice, and it counts as a move.
- Slip-Stream’s Wind Armour activation counts as a move and can only be used twice per battle


Kuchiyose No Jutsu:Batoidea: Kagutsuchi)- Summoning: Batoidea: Kagutsuchi
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: Kagutsuchi is a rather small sized eagle like ray, being roughly 15 feet long (not including tail length), while his skin colour is deep orange with red ringed black spots. Kagutsuchi is unique among the rays, in the fact that he prefers heat, opting for warm water springs rather than cold water. His elemental affinity of fire reflects this. Kagutsuchi is capable of using all Katon techniques B rank and below and is capable of releasing a S rank blast of fire similar to that of Great Majestic Fire annihilation twice per battle, all of which counts as a jutsu. Kagutsuchi’s venom glands are also specialized in the sense that due to it being melded and mixed with his Katon chakra, it gains a similarity to oil in the fact that it’s highly combustible, viscous, sticky, and the venom doesn’t become denatured at higher temperatures but rather works even better before eventually turning into a dangerous gas if heated to high enough temperatures. Kagutsuchi is capable of spewing his specialized venom from his mouth in vast quantities, unlike normal venom, rather than relying on the piercing capabilities of a stinger, Kagutsuchi’s spewed venom sizzles on contact with skin, resulting in bruises and burns being formed, in which the poison can seep into the enemies blood-stream. Kagutsuchi spewing his venom counts as a A rank equivalent elemental jutsu which he is capable of applying shape manipulation to if he so wishes. Once per battle, Kagutsuchi is capable of spewing a gigantic maelstrom Fire/Venom combo towards the target which has the power of a forbidden ranked jutsu, the maelstrom leaving a fair amount of toxic gas behind. Like all Stingrays, Kagutsuchi has passive electroreception, his electroreception working through water, or using the moisture within the air as a medium. Kagutsuchi is capable of speech. Kagutsuchi’s venom results in the enemies heart and breathing rate slowing, not to mention that they begin to feel pain on the afflicted area as the enzymes take effect, this is proportionate to the amount of venom taken in, anything more than 30 mls leads to the next step. If enough venom is spewed, the cells in the contact area begin to die, resulting in the enemy experiencing a decline in health over the next few turns before dying of heart failure due to the heart and breathing rate lowering exponentially.

Note:

- Kagutsuchi can only be summoned once per battle and stays for four turns.
- Kagutsuchi is capable of spewing his venom normally three times per battle and counts as a move.
- Kagutsuchi is capable of using his Venom/Fire combo once per battle which counts as a move.
- Kagutsuchi’s electroreception spans out to Mid range.
- The user is relatively unaffected by the enzymes within the poison, however will still be marred by the offensive capabilities of the substance itself.
- Kagutsuchi is capable of flying through the air, and water, however while submerged under water he cannot use any of his techniques, and his strength is slowly sapped. Leaving him bedraggled after resurfacing, and causing a -20 damage deficit to his techniques for the remained of the turn. Though he has to be submerged for a good while and not simply a quick dip before exiting.
- Due to Kagutsuchi's fire nature he is susceptible to water based attacks and takes half extra damage when hit by one.
Torpediniformes
Pristiformes
Rajiformes
Myliobatiformes

Origin
The Rays are from a hidden secretive and mysterious lake found in a valley within a obscured mountain range called Kodai no mizūmi, translated to Lake of Antiquity.

General Description
Batoidea is a superorder of cartilaginous fish commonly known as rays and skates, containing more than 500 described species in thirteen families. They are closely related to sharks, from which they can be distinguished by their flattened bodies, enlarged pectoral fins that are fused to the head, and gill slits that are placed on their ventral surfaces. Some species of Rays being able to naturally generate a eletrical discharge used as a self defense or offense mechanism to stun a predator or prey. While others have what could only be describe as a tail with a barbed stinger on the end, that can literally be launched, the stinger containing naturally produced toxins that are usually protein based, and can be used to alter respiratory and heartbeat rate. Some even having what could be described as a long "Saw" like nose used for slashing at prey and predator alike.

Summon General Abilities
Kodai no mizūmi Rays vary in size, being as small as a plate to being as large as gamabunta, and other great summons.
Like all Rays, Rays that hail from Kodai no mizūmi also known as Lake of antiquity or sometimes referred to as Lake of the past or Lake of time, have their natural abilities, such as having a barbed stinger at the end of their "tail", or even naturally being able to generate eletrical discharges, however it is usually the case that their abilities are much more developed and "Heightened" than a standard Ray, the Protein-toxins being much more potent, naturally discharged eletric currents being much more harmful, and the strength of the Saw like noses being increased ten or even one hundred fold.Furthermore, Kodai no mizūmi Rays are aquatic animals, swimming with great agility and speed (and beauty) but some can even use their chakra to "swim" through the air for a limited amount of time (turns). Rays that can swim through air have a unique adaptation that allows them to breathe in air for a period of time before being forced to return to water to breathe properly. Some Rays can keep this up for only a few minutes, while others have trained to be able to utilize this ability for hours or even days.

Summon Land History

Kodai no mizūmi being a epitome of beauty, nature untouched and unspoiled by the average human, however unfortunately the Rays that reside in the Lake of Antiquity, are segregated due to a civil cold war brought about due to triplets being born as heirs to the throne, and no record remaining of which is older, thus they both strived to establish dominance resulting in a stalemate and the Ray population being seperated.
As such the tripelts are all bosses of the three segregations keeping a level of peace, but still regarding eachother as traitors, leading to much tension between the tjree segregations. Something that every signer since has been striving to amend

Contract has been updated, approval for updated contract can be found here;

Kicked Tybone off of the contract.
Summoning Animal
Rays (Batoids)
Scroll Owner
Scaze
Other Users who have signed this contract
Baldy, Kryptiic, Negative Knight
Summoning Bosses if Existing

(Kuchiyose:Batoidea: Atlantia) -Summoning: Batoidea : Atlantia
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Atlantia is a small eagle sting ray, between the size of a Frisbee and a basketball. Atlantia is one of the three bosses of the Ray summons, and is usually looked upon as the weakest due to her size. Atlantia is a vibrant deep sea purple with turquoise/blue spots. Like all eagle rays, Atlantia has small electroceptors in her snout that allow her to detect the exceedingly weak electric signals generated by prey, or in most cases enemies, within a mid range radius of her. Atlantia is extremely smart, and what she fails to make up in bulk, she makes up for in intelligence, skill and tactics. Atlantia must be summoned in water. Atlantia is incapable of using suiton jutsu, however she is capable of freely manipulating water to create B, A or S ranked constructs such as pillars, walls, vortexes and other useful apparatus, this of course counts as a jutsu. Atlantia is also capable of creating a forbidden ranked exoskeleton of water to surround her, the water being a exact replica of her, except enlarged. The exoskeleton of water can be as large as, if not larger, than gamabunta, and responds solely to Atlantia's will, for all of which Atlantia requires a equally large water source. Atlantia is incapable of flying through the air, however she can gain small periods of hang time by launching in and out of the water. Atlantia is capable of speaking fluent english, japanese, and greek.

Note:
- Atlantia can only be summoned 1x
- Atlantia is capable of staying on the field for four turns.
- Atlantia is capable of creating the water aura only 1x per match, and it lasts for only three turns.
- Atlantia is capable of sensing living animals within a mid range of her, using her passive electroception.
- Atlantia is capable of creating a maximum of 2 S rank structures, 3 A rank structures, and 4 B rank structures.


Other Summoning Animals Tied to this Contract
Kodai no mizūmi Sting Rays
(Kuchiyose:Batoidea:Sting)- Summoning:Batoidea:Sting
Type: Summon
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: Sting is a mediocre sized Stingray, being roughly 24 meters from top to tail tip, and having a pectoral fin span of 32 meters, Sting is dark turquoise in colour and has a large scar on his underbelly running from his left pectoral fin all the way to his bottom right side. Sting is the student of the weapons specialist of Kodai No Mizuumi, and as such excels at the use of weaponry. On the edge of Stings pectoral fins is a metal platelet, the metal platelet being honed to a fine edge and being extremely light and fitted perfectly. This allows Sting to slice his enemies in two as he swims past them at great speeds. Like all Stingrays, Sting has a large barbed stinger at the end of his tail that is roughly 15 inches long, the barbed tail enhanced with metallic blades, allowing it to pierce through even the most fortified defenses. Sting is able to shoot his stinger at a opponent, the stinger equating to a A rank non elemental projectile when launched. Sting specialises in the fuuton element being able to use up to and including A rank fuuton jutsu, slapping his pectoral fins against his sides in replacement for handseals and swinging his pectoral fins to execute the jutsu if need be. Sting can coat his Stinger and fins in fuuton chakra, making it equivalent to a S rank elemental jutsu. If an opponent is hit by Sting’s Stinger, the Stinger will begin to release its protein based toxins, resulting in their heart rate drastically slowing, the wound bleeding profusely, parallelization in the wounded area due to muscle cramps, and in three turns the user will surely die due to heart failure unless the enemy can counter its effects. Additionally, he can speak being able to communicate with its summoner easily.

Restrictions
-Sting’s stinger regenerates after one turn and can only be shot twice
-Sting can fly through the air by applying basic chakra for 3 turns, he then must return to water or return to kodai no muzuumi
-Sting stays on the field for 3 turns
-Sting can only be summoned once per battle


(Kuchiyose No Jutsu:Batoidea: Slip-Stream)- Summoning: Batoidea: Slip-Stream
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: n/a
Description: Slip-Stream, is a rather small Sting-ray in comparison to most of the other Rays and has the body shape and looks of a Spotted Eagle Stingray. Slip-Stream is roughly three meters long (Not including tail) and three and a half wide (Including wingspan), and is capable of carrying a single person on her back, possibly two if the need should arise. Slip-Stream has an extremely bubbly and energetic personality. Slip-Stream is incapable of using jutsu, but makes up for it through her prominent and useful move set. One of her techniques involves releasing her chakra as she flies, the chakra shapes into her form, effectively forming clones that are in-fact projectionary illusions created by the distortions caused by her chakra. Once activated, which counts as a move, the technique continues to remain active, mirages being created passively, leaving a trail of Slip-Streams behind her, which combined with her insane speed is often mistaken for Motion Blur by a opponent, fooling them into thinking that she’s moving faster than she actually is, while masking her exact position. The illusions often mistaken for after-images, begin to fade roughly 3 seconds after their creation and are similar to that of the basic E rank clone technique. Another of Slip-Stream’s abilities, is that she is capable of releasing a burst of wind from her body, utilizing the wind, and the updraft and force created so as to give herself a dramatic burst of speed, allowing her to amplify her speed by up to 50% for a few moments. Slip-Stream usually releases the burst of wind from either beneath her or behind her, but is capable of releasing it from all over her body if need be. Strangely, Slip-Stream prefers Air over water, and is the fastest flyer in kodai, it requires immense focus from a non doujutsu enemy to keep track of her movements while she moves in straight lines or circles, and even more focus to decipher which is a mirage and which isn’t. Slip-Stream is slower when moving in intricate motions but still remains faster than a Sage Rank Ninja with ease. Slip-Stream’s Last ability is a testament to her mastery over air and flight. As she flies, Slip-Stream is capable of utilizing her wind chakra to create a flow of wind around her, the flow of wind acts as a barrier for both defense and offense. The wind coating allows Slip-Stream to slice through opposing objects as she travels with immense ease, and is equivalent to S rank. While it also reduces Air-Resistance against her forcing the air to her sides, allowing her to move even faster than usual.

Note:
- Slip-Stream can stay on the field for 4 turns.
- Slip-Stream can only be summoned Once per Battle.
- Slip-Stream can only use her Wind Burst Technique Twice, and it counts as a move.
- Slip-Stream’s Wind Armour activation counts as a move and can only be used twice per battle


Kuchiyose No Jutsu:Batoidea: Kagutsuchi)- Summoning: Batoidea: Kagutsuchi
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: Kagutsuchi is a rather small sized eagle like ray, being roughly 15 feet long (not including tail length), while his skin colour is deep orange with red ringed black spots. Kagutsuchi is unique among the rays, in the fact that he prefers heat, opting for warm water springs rather than cold water. His elemental affinity of fire reflects this. Kagutsuchi is capable of using all Katon techniques B rank and below and is capable of releasing a S rank blast of fire similar to that of Great Majestic Fire annihilation twice per battle, all of which counts as a jutsu. Kagutsuchi’s venom glands are also specialized in the sense that due to it being melded and mixed with his Katon chakra, it gains a similarity to oil in the fact that it’s highly combustible, viscous, sticky, and the venom doesn’t become denatured at higher temperatures but rather works even better before eventually turning into a dangerous gas if heated to high enough temperatures. Kagutsuchi is capable of spewing his specialized venom from his mouth in vast quantities, unlike normal venom, rather than relying on the piercing capabilities of a stinger, Kagutsuchi’s spewed venom sizzles on contact with skin, resulting in bruises and burns being formed, in which the poison can seep into the enemies blood-stream. Kagutsuchi spewing his venom counts as a A rank equivalent elemental jutsu which he is capable of applying shape manipulation to if he so wishes. Once per battle, Kagutsuchi is capable of spewing a gigantic maelstrom Fire/Venom combo towards the target which has the power of a forbidden ranked jutsu, the maelstrom leaving a fair amount of toxic gas behind. Like all Stingrays, Kagutsuchi has passive electroreception, his electroreception working through water, or using the moisture within the air as a medium. Kagutsuchi is capable of speech. Kagutsuchi’s venom results in the enemies heart and breathing rate slowing, not to mention that they begin to feel pain on the afflicted area as the enzymes take effect, this is proportionate to the amount of venom taken in, anything more than 30 mls leads to the next step. If enough venom is spewed, the cells in the contact area begin to die, resulting in the enemy experiencing a decline in health over the next few turns before dying of heart failure due to the heart and breathing rate lowering exponentially.

Note:

- Kagutsuchi can only be summoned once per battle and stays for four turns.
- Kagutsuchi is capable of spewing his venom normally three times per battle and counts as a move.
- Kagutsuchi is capable of using his Venom/Fire combo once per battle which counts as a move.
- Kagutsuchi’s electroreception spans out to Mid range.
- The user is relatively unaffected by the enzymes within the poison, however will still be marred by the offensive capabilities of the substance itself.
- Kagutsuchi is capable of flying through the air, and water, however while submerged under water he cannot use any of his techniques, and his strength is slowly sapped. Leaving him bedraggled after resurfacing, and causing a -20 damage deficit to his techniques for the remained of the turn. Though he has to be submerged for a good while and not simply a quick dip before exiting.
- Due to Kagutsuchi's fire nature he is susceptible to water based attacks and takes half extra damage when hit by one.
Torpediniformes
Pristiformes
Rajiformes
Myliobatiformes

Origin
The Rays are from a hidden secretive and mysterious lake found in a valley within a obscured mountain range called Kodai no mizūmi, translated to Lake of Antiquity.

General Description
Batoidea is a superorder of cartilaginous fish commonly known as rays and skates, containing more than 500 described species in thirteen families. They are closely related to sharks, from which they can be distinguished by their flattened bodies, enlarged pectoral fins that are fused to the head, and gill slits that are placed on their ventral surfaces. Some species of Rays being able to naturally generate a eletrical discharge used as a self defense or offense mechanism to stun a predator or prey. While others have what could only be describe as a tail with a barbed stinger on the end, that can literally be launched, the stinger containing naturally produced toxins that are usually protein based, and can be used to alter respiratory and heartbeat rate. Some even having what could be described as a long "Saw" like nose used for slashing at prey and predator alike.

Summon General Abilities
Kodai no mizūmi Rays vary in size, being as small as a plate to being as large as gamabunta, and other great summons.
Like all Rays, Rays that hail from Kodai no mizūmi also known as Lake of antiquity or sometimes referred to as Lake of the past or Lake of time, have their natural abilities, such as having a barbed stinger at the end of their "tail", or even naturally being able to generate eletrical discharges, however it is usually the case that their abilities are much more developed and "Heightened" than a standard Ray, the Protein-toxins being much more potent, naturally discharged eletric currents being much more harmful, and the strength of the Saw like noses being increased ten or even one hundred fold.Furthermore, Kodai no mizūmi Rays are aquatic animals, swimming with great agility and speed (and beauty) but some can even use their chakra to "swim" through the air for a limited amount of time (turns). Rays that can swim through air have a unique adaptation that allows them to breathe in air for a period of time before being forced to return to water to breathe properly. Some Rays can keep this up for only a few minutes, while others have trained to be able to utilize this ability for hours or even days.

Summon Land History

Kodai no mizūmi being a epitome of beauty, nature untouched and unspoiled by the average human, however unfortunately the Rays that reside in the Lake of Antiquity, are segregated due to a civil cold war brought about due to triplets being born as heirs to the throne, and no record remaining of which is older, thus they both strived to establish dominance resulting in a stalemate and the Ray population being seperated.
As such the tripelts are all bosses of the three segregations keeping a level of peace, but still regarding eachother as traitors, leading to much tension between the tjree segregations. Something that every signer since has been striving to amend

Contract has been updated, approval for updated contract can be found here;

Added Negative Knight to the contract.
 

Tsuki

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Re: Official NB Summoning Contracts List

Summoning Animal: Roadrunner
Scroll Owner: -Tsuki
Other Users who have signed contract: None yet
Summoning Boss if existing: None yet
Other Summoning Animals tied to contract: None yet
Description and Background: Roadrunners are speedy ground birds who lives in deserts, grasslands, and woodlands. It does not fly very often, prefering to run at great speed. When the roadrunner senses danger or is traveling downhill, it flies, revealing short, rounded wings with a white crescent. But it cannot keep its large body airborne for a long time, and so prefers walking or running.
The feathers on the top part of its body are greenish- and bluish-brown streaked with white; on the bottom part, they are completely white. The head has a crest of feathers. Behind each eye there is a patch of bare skin that is partly bluish and partly reddish. On the roadrunner's back there is a dark patch of skin that the bird exposes to the sun to warm its body during cold weather.
Well-adapted to arid habitats, the roadrunner has glands near its eyes that it uses to secrete excess salt. It can survive without drinking water, as long as it consumes prey with high water content.

Anyone who signs the contract will receive this tattoo:
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Alyx

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Re: Official NB Summoning Contracts List


Summoning Contract
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Summoning Animal: Ringtails
Scroll Owner: Anduril
Other Users who have signed contract: Jokey
Summoning Boss if existing: Master Shifu
Other Summoning Animals tied to contract: Seto & Geto, Haruka​



Note: Added Jokey to the list of People who have signed the Ringtail contract. :)
Anduril has passed on this contract to me via vm:


Summoning Contract
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Summoning Animal: Ringtails
Scroll Owner: -Monkey D. Luffy-
Other Users who have signed contract: Anduril
Summoning Boss if existing: Master Shifu
Other Summoning Animals tied to contract: Seto & Geto, Haruka​

 
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McRazor

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Re: Official NB Summoning Contracts List

Summoning Animal: Seahorse
Scroll Owner: McRazor
Other Users who have signed contract: N/A
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract: N/A
Description and Background:

Seahorses live in almost every sea and ocean around the world and there are currently 54 recognized species. They are one of the most majestic creatures found on earth, with seahorse mythology being found worldwide. Seahorses are renowned for their unique morphological features. The seahorse is a blend of a host of diverse creatures. The seahorse is said to have a head of a horse, a snout of an aardvark, eyes of a chameleon, pouch of a kangaroo and the tail of a monkey.
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Seahorses are truly unique, and not just because of their unusual equine shape. Because of their body shape, seahorses are rather inept swimmers. In fact, Seahorses prefer to rest in one area, sometimes holding with their tails on to the same coral or seaweed for days. They beat their fins very quickly, up to 50 times a second, but they do not swim quickly. They are, however, very maneuverable and able to move up, down, forward or backward at great speed but only short distances. Although they are bony fish, they do not have scales but rather thin skin stretched over a series of bony plates, which are arranged in rings throughout their body. Each species has a distinct number of rings which gives them an unique protective armor. Its body can be compressed to half its normal size without lasting damage. The body’s resilience comes from its structure: approximately 36 square segments, each made of four bony plates. The plates connect to the spinal column’s vertebrae with collagen and can glide past one another, keeping the spine safe. This allows them to survive physical and pressure damage up to a single B rank, two C rank or four D rank techniques, before dispersing to their homelands.
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Since the Seahorses are marine animals they require a water source in order to be summoned or can summon a water source with themselves, if none is on the battlefield. If being summoned in a water source they can be summoned up to mid range from the user, however, if they are summoned with a water source then it can only be done up to short range form the user. Seahorses are experts at camouflage which enables them to change color to match their habitat, helping them fend of predators. While feeding they produce a distinctive click each time a food item is ingested. The same clicks are heard with social interactions. This gives them the ability to communicate with their summoner, once he learns their clicking language which is achieved after finishing the training and adopting to the animal. Unusual among fish, seahorses have a flexible, well-defined neck and eyes that can move independently of each other which provides great awareness.

They mostly range from a few centimeters to a meter in size, while the boss summon is up to five meters and capable of protecting its summoner within its belly. Unlike any other animal species on the planet, Seahorses are the only males that become pregnant thus their belly pouch in which they carry the eggs during breeding season. The belly pouch has an oviduct which the user can use to enter or exit the pouch when in danger. Seahorses have a very unique chakra circulatory system which allows them to produce and manipulate water and wind techniques using their elongated snouts. They are also considered genjutsu masters and capable of producing powerful and unique illusions. Since they don't have hands they use the clicking noise as a medium for genjutsu.

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Hell Autarch

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Re: Official NB Summoning Contracts List

Summoning Animal: Serval
Scroll Owner: Hell Autarch
Other Users who have signed contract: N/A
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract:

Tattoo:
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(Kuchiyose no Jutsu: Sābaru Patorōru Tai) - Summoning Technique: Serval Samurai Squad
Rank:
B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: There are 4 members of this Serval Squad and each Serval is the size of Akamaru during Part II. All of these servals can surprisingly move upright just like humans carry two katana. The serval are capable of performing upto B rank Kenjutsu Techniques. The squad consists of Miyamoto, Takeda, Oda and Honda who are famous Servals. These Servals can also be used for tracking or searching the opponent
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Note: All Servals can speak English
Note: Can only be taught by Hell Autarch
Note: Must have signed the Contract with the Serval
Note: Can only be summoned once and stay on the field 5 turns


 
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Shadou

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Re: Official NB Summoning Contracts List

Summoning Animal: KodKod
Scroll Owner: Shadou
Other Users who have signed contract: None
Summoning Boss if existing: N/a
Other Summoning Animals tied to contract: N/a
Description and Background:
The kodkod has a small head, large feet, and a thick tail. It usually weighs around 2 to 2.5 kilograms (4.4 to 5.5 lb),[3] with a typical length of 37 to 51 centimetres (15 to 20 in), a short 20 to 25 centimetres (7.9 to 9.8 in) tail, and a shoulder height of about 25 centimetres (9.8 in).[4]

The coat has a base color ranging from brownish-yellow to grey-brown. The body is decorated with dark spots, with a pale underside and a ringed tail. The ears are black with a white spot, while the dark spots on the shoulders and neck almost merge to form a series of dotted streaks

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Omega

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Re: Official NB Summoning Contracts List

Summoning Animal: Aoao Re-suhane | Green Lacewing
Scroll Owner:
omega5
Other Users who have signed contract: N/A
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract: N/A
Description and Background: The green lacewing is a new discovered species of insect and is well known for its delicate super thin transparent wings. They have gold eyes and a light green body. The wings themselves are about the size of their own body. They typically have green veins going throughout the wings. Lacewings are capable of fast agile movements allowing them to dodge most attacks or pursuers though their physical defense and strength is lacking. They have excellent hearing capabilities capable of picking up a bat's sonar signal; this allows them to be better at defending/evading sneak attacks, or even locating an enemy. Of course they are all capable of flight. The lacewings reside in mirage mountain. Lacewings can either have water, wind or lightning affinities.

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Scarecrow.

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Summoning Animal: Frigate birds
Scroll Owner:
Other Users who have signed contract:
Summoning Boss if existing:
Summoning Technique: Blaze, The Frigate (Kuchiyose no jutsu: Blaze, The Frigate)
Type: Summoning Animal
Rank: S
Range: N/A
Chakra: 40
Damage: N/A
Description: The user after smearing his small amount of blood over his palm (which they used while signing the contract), perform the Boar -> Dog -> Bird -> Monkey -> Ram hand seals to summon Blaze, the boss of all Frigate birds. Blaze is somewhat larger than the hawk summoned by Sasuke in manga, apparently because of his wide wing span and deep, long forked tail. The user can ride on top of him.
Blaze specializes in fire techniques and can use fire jutsus upto A rank. As similar to all frigate birds, he is essentially aerial, has the largest wingspan to body weight ratio of any bird and he can stay aloft for more than a week.
He can build up and store the fire chakra effectively in his large red gular pouch located in his neck thus he can effectively perform the fire jutsus. While not using any jutsu via his mouth, he can carry small objects, scrolls or a person in his red gular pouch.
As he has a long wing span, he can also defect shurikens and kunais thrown at him by creating small gusts of air using his wings, deflecting them.
Notes:
  • Can be summoned only by those who've signed the summoning contact and must be taught by me(-Jiraiya-).
  • Can be summoned only once in a battle.
  • Can stay for 4 turns once summoned.
  • Can perform up to A rank fire jutsus and each jutsu counts as the user's jutsu.
  • The user cannot perform any S rank fire jutsus while Blaze is in play.
  • Can perform elemental combo with the user.
  • Can perform physical attack with wings.
  • Can talk and interact with the User.
  • Link of summoning contract approval >> <<
  • Boss summon Approval link: >> <<
Other Summoning Animals tied to contract:

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-Jiraiya- taught and made me the owner of this contract here:
Summoning Animal: Frigate birds
Scroll Owner: -The JuubiGod
Other Users who have signed contract:
Summoning Boss if existing:
Summoning Technique: Blaze, The Frigate (Kuchiyose no jutsu: Blaze, The Frigate)
Type: Summoning Animal
Rank: S
Range: N/A
Chakra: 40
Damage: N/A
Description: The user after smearing his small amount of blood over his palm (which they used while signing the contract), perform the Boar -> Dog -> Bird -> Monkey -> Ram hand seals to summon Blaze, the boss of all Frigate birds. Blaze is somewhat larger than the hawk summoned by Sasuke in manga, apparently because of his wide wing span and deep, long forked tail. The user can ride on top of him.
Blaze specializes in fire techniques and can use fire jutsus upto A rank. As similar to all frigate birds, he is essentially aerial, has the largest wingspan to body weight ratio of any bird and he can stay aloft for more than a week.
He can build up and store the fire chakra effectively in his large red gular pouch located in his neck thus he can effectively perform the fire jutsus. While not using any jutsu via his mouth, he can carry small objects, scrolls or a person in his red gular pouch.
As he has a long wing span, he can also defect shurikens and kunais thrown at him by creating small gusts of air using his wings, deflecting them.
Notes:
  • Can be summoned only by those who've signed the summoning contact and must be taught by me(-Jiraiya-).
  • Can be summoned only once in a battle.
  • Can stay for 4 turns once summoned.
  • Can perform up to A rank fire jutsus and each jutsu counts as the user's jutsu.
  • The user cannot perform any S rank fire jutsus while Blaze is in play.
  • Can perform elemental combo with the user.
  • Can perform physical attack with wings.
  • Can talk and interact with the User.
  • Link of summoning contract approval >> <<
  • Boss summon Approval link: >> <<
Other Summoning Animals tied to contract:
 
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Priest

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Re: Official NB Summoning Contracts List

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Summoning Animal
Hooded Pitohui(Pitohui dichrous)
Scroll Owner
Priest
Other Users who have signed contract
N/A
Summoning Boss if existing
N/A
Other Summoning Animals tied to contract
Arwin
Kulios
Seth
Description and Background
Origin
Hooded Pituhois live and Originates from the
tropical rainforests and jungles of Modakeke
from the lower forests to sea level located Northeast of KIri .
General Description
Hooded Pitohui, members of the family Corvidae
(crows, ravens, jays, etc.), are beautiful
passerines, i.e., songbirds. Their wing, head, and
tail feathers are black and their back and belly
feathers orange. They have black legs ending in
sharp claws and a black beak that is strong and sharp. Male and female birds have the same
coloration. When threatened, these birds erect
their head feathers to form a crest.
Their sizes varies from younglings to Adult
birds. Some averaging sizes of a normal raven
bird while others are as big as peins bird. Hooded Pitohuis are omnivorous, feeding on a
variety of berries and insects.
This species were the first documented
poisonous birds. The poisons found in the birds'
skin and feathers, A neurotoxin called
homobatrachotoxin which for the most part, cause numbness and tingling, sneezing
and other minor symptoms when touched.
Serious side effects such as paralysis and
death would occur if you came in contact with a
higher quantity of this poison. They acquire its
poison from part of its food, the Choresine beetles. the exact same poison that is found in
the slightly more famous “Poison Dart Frogs”.




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Summoning Animal
Hooded Pitohui(Pitohui dichrous)
Scroll Owner
Priest
Other Users who have signed contract
N/A
Summoning Boss if existing
N/A
Other Summoning Animals tied to contract
Arwin
Kullio
Seth
Description and Background
Origin
Hooded Pituhois live and Originates from the
tropical rainforests and jungles of Modakeke
from the lower forests to sea level located Northeast of KIri .
General Description
Hooded Pitohui, members of the family Corvidae
(crows, ravens, jays, etc.), are beautiful
passerines, i.e., songbirds. Their wing, head, and
tail feathers are black and their back and belly
feathers orange. They have black legs ending in
sharp claws and a black beak that is strong and sharp. Male and female birds have the same
coloration. When threatened, these birds erect
their head feathers to form a crest.
Their sizes varies from younglings to Adult
birds. Some averaging sizes of a normal raven
bird while others are as big as peins bird. Hooded Pitohuis are omnivorous, feeding on a
variety of berries and insects.
This species were the first documented
poisonous birds. The poisons found in the birds'
skin and feathers, A neurotoxin called
homobatrachotoxin which for the most part, cause numbness and tingling, sneezing
and other minor symptoms when touched.
Serious side effects such as paralysis and
death would occur if you came in contact with a
higher quantity of this poison. They acquire its
poison from part of its food, the Choresine beetles. the exact same poison that is found in
the slightly more famous “Poison Dart Frogs”.





Pitohui Arts
Pitohui Geijutsu: Hane Engi - Pitohui Arts: Feathery Omen
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Point: 60
Description: A Hooded pitohui hums a moderately slow tune which instantly puts
anyone who hears it except the summoner and
other pitohui summons, into a malicious illusion
where large feathers grow all over the body of
the opponent causing great pain as instead of
normal thin hair occupying the sweat pores, they are critically expanded and strained with
the growth of the large feathers from each of
the pores making blood to ooze out painfully
from the pores. This restricts the opponent
movement and also the opponent may collapse
from mental stress is he doesn't release the illusion in 2 turns.
Note
++Useable 3 times per match
++No other Pitohui Art in the same turn or
next
++No A-rank and above genjutsu in the same turn or next
++Can only be used by Hooded Pitohuis
++Must be taught by Priest

Pitohui Summons
Pitohui Kuchyose: Arwin - Pitohui Summoning: Arwin
Rank: S
Type: Supplementary
Range: N/A
Chakra: 40
Damage: N/A
Description: The user smears blood on their palm, makes the neccesary handseals then
presses their palm on the ground or clap both
hands together to summon Arwin in a cloud of
white smoke.
Arwin is a large Hooded Pitohui(as large as
Sasuke's hawk), elegant and beautiful but she still remains one of the most foulest among her
specie. She is fast and has fluid and excellent
manouvreability in mid-air and is able to
navigate through dense clouds and fogy
condition. She is with inteligence and she is as
smart as Minato being able to access every battle situation with ease and come up with a
counter very quickly. She can communicate with
her summoner through Pitohuian Language which
only the summoner or any body who signed the
contract can understand.
Abilities: -Arwin even as she is of moderate size
compared to other hooded Pitohuis, posseses
a very high content of neurotoxin in which a
single scratch from her claws, beak, tail and
wings would cause brief localized paralysis.
-She secretes odours to which anyone apart from the summoner that gets into short range
of her would begin to feel tingling sensation all
over themselves which is quite distracting and
somewhat painful.
-She is able to mold chakra and she is good at
it where she can use "Suiton" techniques upto A-ranks. This, she can spew directly from her
mouth or form by flapping her wings.(she needs
no water source as she can produce a
voluminous water from her mouth, except in
extreme cases where a very large water source
is needed) -She can also use Pitohui Arts, A set of arts
that are taught to every capable pitohuis in the training mangroves of Modakeke by the elder sage of the Hooded pitohuis "Majele". (Pitohui arts would be submited separately)
NOTE
++Can only be summoned once
++Lasts 4 turns for each time summoned
++Can only be summoned when there are not
more than one other hooded pitohui summoned.
++Can use water upto A-rank which would also take a spot in the 3 move slot of the
summoner
++Hooded Pitohui summon can only be taught
by Priest

Pitohui Kuchyose: Kullio - Pitohui Summoning: Kullio
Rank: B
Type: Sup
Range: N/A
Chakra: 20
Damage: N/A
Description: The user smears blood on their palm, makes the neccesary handseals then presses their palm on the ground or clap both hands together to summon Kullio in a cloud of white smoke.
Kullio is a small messenger Hooded Pitohui with the size of a dog. He wears a blue armor on its back and a Kirigakure headband tied around it neck showing their loyalty to the village. However he is but with very large and light feathers even he as a whole is a very rare one among his species being enourmously lightwieghted which naturally grants him immense speed twice that of its summoner. He can communicate with his summoner through Pitohuian Language.
Abilities:
♦Kullio is also known as the store keeper being very skilled with sealing art using its body(stomach) and can store very large amount of items in his body by swallowing them though this does not in anyway increase his weight albeit his prowess in fuinjutsu . Anything he swallows is frozen in time and can only escape using space time or if he releases them himself through regorgitation. The summoner can aswell hide inside Kullio and while inside, his chakra signature is completely hidden from the outside world.
♦Has immense flying speed and mid-air manouvrability.
♦Can use A-rank and below Pitohui arts
♦He also has some amount of neurotoxins though not enough to kill but can cause paralysis
♦He can't be ridden as he's small and very light but can perch on its summoner's head without any stress/load on the summoner
Note:
† Except for the summoner that can hide in Kullio while he's alive and sound, Kullio can only swallow/seal opponent that are weak and at the brink of death, depleted of chakra, paralized/passed out and thus can not swallow opponent that are well and able to fight.
† Paralysis from his neurotoxin only lasts for 2 turns
† Swallowing and regorgitaion sealing counts as a move each and cannot be used on techniques. The seal itself is A-Rank.
† Can be summoned once and lasts on the field for 4 turns
† Must know Fuinjutsu to summon
† Summoning must be taught by Priest
 

Luther

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Re: Official NB Summoning Contracts List


Summoning Animal: Binturong
Scroll Owner: Thunderbolt
Other Users who have signed contract: N/A
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract:N/A

Description and Background:The binturong (Arctictis binturong), also known as the Asian bearcat, the Palawan bearcat, or simply the bearcat, is a species of the family Viverridae. It is the only member of its genus. The binturong is not a bear, and the real meaning of the original name has been lost, as the local language that gave it that name is now extinct. Its natural habitat is in trees of forest canopy in rain forests.
The binturong is nocturnal and sleeps on branches. It eats primarily fruit, but also has been known to eat eggs, shoots, leaves, and small animals, such as rodents or birds. Deforestation has greatly reduced its numbers. It can make chuckling sounds when it seems to be happy and utter a high-pitched wail if annoyed; when cornered, it can be vicious.



Meek Millz

Kuchiyose no jutsu: Maibahha no mīku Milzz:Summoning Technique:Meek Milzz Of Maybach
Rank:C
Type:Supplementary
Range:Short
Chakra Cost:15
Damage points:N/A
Description:Meek Millz is a binturong who is 7 feet tall in height and weighs 77 kilograms,unlike his other pairs he is more of the mischievous and adventurous type. He is able to speak with his summoner and is skilled In the usage of wind techniques up to C rank.He carries 3 normal katana with him on his back which he uses to fight in combat and close range fights. He has a sharp scaly body which he uses to defend himself against low ranked techniques[D rank].

Note~Can only be summoned once
Note:Can only be taught by thunderbolt

Jordi Alba
Baruka no jorudi· aruba: Tekunikku o shōkan:Summon technique: Jordi Alba of the Catalans.
Type: Offensive and defensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: Jordi Alba of Barcelona Is A binturongs who weighs roughly 90 kilograms and is 6, 11 in height, unlike other binturong he loves to stay outdoors and enjoy nature and all the gifts it has to offers. He can speak English and carries 6 normal katana with no special abilities, with him on his back along with basic ninja tools such as kunai and shiruken which uses to aid him in battle. He has an elemental affinity to wind and has specialized in it and can perform wind jutsu with reduced hand seals up to [A rank] he also has a little knowledge in ninjutsu and can create shadow clones of himself and perform low ranked ninjutsu up to c rank. Due to his breed being a herbivore and living on land and on trees, Jordi is able of jumping 10 feet above ground, helps him in climbing trees and hunting food from the trees. Binturong have a large scaly bark which they use to defend themselves against harmful objects and keep them warm in the winter, and jordi is no different he is able to defend against jutsu [B rank and Below].


Note: Must be taught by thunderbolt to use.
Note: Last for four turns
Note: Defending against jutsu count as a move in one turn.
Note: The user must have mastered Ninjutsu and Wind to use its Jutsu.
 

Cursed Prince

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Re: Official NB Summoning Contracts List

Summoning Animal: Porcupine
Scroll Owner:Teno757
Other Users who have signed contract: Rodukaime Namikaze
Summoning Boss if existing:N/a
Other Summoning Animals tied to contract:None ATM

Summoning Animal: Porcupine
Scroll Owner: Cursed Prince
Other Users who have signed contract: ~xtsukune~
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract: Genesis, Yura, Dendo
(Kuchiyose no Jutsu: Yura, Yamārashi)Summoning Technique: Yura, The Porcupine
Type: Attack/Defense
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user will wipe blood on their Porcupine tattoo and after performing five seals, the user will slam their hand on the ground, summoning Yura. Yura is a white porcupine (same size as Gamatatsu Naruto summons) and has blue eyes. She gets along with her summoners. Like all porcupines, she has two weak spots: her underside and an area above her head (where the summoner can sit), due to having no quills there. Yura has an affinity to Wind style, being able to use Wind jutsus without using any handseals. She can fire off quills (like the other porcupines) infused with wind chakra and can pierce through hard things up to C-ranked Earth technique. She also has the ability to curl up into a ball by putting the summoners and her/his allies on her underside protecting them from attacks.

- Can only launch quills twice. After that, Yura loses her quills for the remainder of the match
- Can only be summoned once in battle
- Everything Yura uses counts as a move
-While protecting the summoner, curling herself, she can take up to B-Rank attacks without being damaged
- Can only remain on the field for 4 turns
- Can use Wind techniques up to S rank

(Kuchiyose no Jutsu: Dendo , Yamārashi)Summoning Technique: Dendo The Porcupine
Type: Attack
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user will wipe blood on their Porcupine tattoo and after performing four seals, the user will slam their hand on the ground, summoning Dendo. Dendo is a large porcupine, just bigger than one of Pein's dogs. Dendo has a smug attitude, but gets all along well with other Porcupines and his Summoner. He has a scar running down his eye, which, according to him, is the result of his toughest battle. Like all porcupines, he has two weak spots, an area above his head and his underside, due to having no quills there. Dendo, like other porcupines, can fire off quills, which are strong enough to pierce through A-rank Earth and looks similar to Jiraiya's Needle Jizo. Dendo has an affinity to Earth style, being able to use any Earth style jutsu. He also has the ability to curl up into a ball and roll over targets. By putting the summoners and his allies on his underside, this can be used for transportation.

~Can only launch needles twice. After that, Dendo loses his quills for the remainder of the match.~

~Can only roll twice.~

~Can only remain on the field for 4 turns~

~Can all Earth techniques.~

~Can only be summoned by Rikerslade and -General Phaze-


Summoning Technique: (souseiki harinezumi)Genesis the Porcupine
Rank:S
Type: Attack
Range: Short
Chakra Cost: 40
Damage points: 80
Description: The user will Bite his/her thumb. Wipe the blood on his/her porcupine tattoo. and do 3handseals and palm their hand on the ground. The porcupine Appears in front of The user at all times. It is the size of the Boss Toad Jariya always summon. This porcupine has only 2 Real vulnerable spots. Under his Body (No Quills are there) and On the top (His back) . The point at top (His Back) is where the user rides or sit. It can only fit 2 people though. This porcupine can fire off quills when it feels it is in danger or just to simply attack. He Also Specializes in S rank Earth and He does not need to do handsigns for jutsus that require handseals due to it being his specialty. The Quills fire off with very Great Speed. 60Mph to be exact. And Can Break Through A rank Earth

-Can only stay on the field for 4 turns
-The Quills are Short-Mid range
-Not phase by A rank and below Earth
-Quills Can only be shot 2 times pr battle
-If the porcupine use his quills twice He no longer will have them. making his whole body vulnerable.
-Can only be Taught By -General Phaze- and must be a signer of the porcupine contract
 
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sagemode jinchuuriki

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Re: Official NB Summoning Contracts List

Summoning Animal: Julia Creek Dunnart
Scroll Owner: Sagemode Jinchuuriki
Other Users who have signed contract: N/A
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract: N/A
Description and Background:
Dunnarts are small insectivorous marsupials found in Australia. The Julia Creek dunnart weighs 40 - 70 g (1.4 - 2.5 oz). It is mainly found in Mitchell grass on the cracking brown soils of the downs country of northwestern Queensland. The region where it occurs has extensive natural grasslands and savanna woodlands with an annual rainfall of 450 mm (18 in). In addition to insects, dunnarts occasionally eat small vertebrates such as lizards and mice. The Julia Creek dunnart is nocturnal. It probably rests in the maze of underground cavities provided by the grass-covered soils of the region where it is found. A female Julia Creek dunnart can have up to 8 young in a single litter.
The Julia Creek dunnart was first documented by Western science in 1931 but not recognized as a full species until 1979. Only 4 specimens had been collected between 1931 and 1972, near Julia Creek and Richmond. However, in 1991 and 1992 additional specimens were found, including three live specimens in the downs country of northwest Queensland, which doubled the known range (to more than 200 km (124 mi) in the north-south direction) and increased the number of locations from 3 to 11.
It is not known whether a decline in the Julia Creek dunnart has occurred. Its apparent rarity may be due more to a lack of surveys than to actual rarity.
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People who sign this contract get this tattoo:
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Only the animal is the tattoo the background isn't part of it

Link to approval:
post number: #3345
 

Alyx

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Re: Official NB Summoning Contracts List

Anduril has passed on this contract to me via vm:


Summoning Contract
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Summoning Animal: Ringtails
Scroll Owner: -Monkey D. Luffy-
Other Users who have signed contract: Anduril
Summoning Boss if existing: Master Shifu
Other Summoning Animals tied to contract: Seto & Geto, Haruka​

After talking with a friend seems I need to sign them before I could over take them so its not official >_< Dropped.
 

Gèckö

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Re: Official NB Summoning Contracts List

Summoning Animal: Giant Otters
Scroll Owner: Ten tails jinchuriki
Other Users who have signed contract: Koto, hawaiianmike, JiriyaEroSenin
Summoning Boss if existing: None Yet
Other Summoning Animals tied to contract:
Kyuouise No Justu: Raikou Oni
Type: Offensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user smears blood on his Otter Tatoo and then they slam their hand on the ground which summons Raikou the otter. Raikou is 4ft tall and is 10ft long and is very strong. But do to his length and strength his speed is not that good. His tail is the source of his strength and can knock a grown man out cold when it is swung. He has an affinity to the lightning element and can preform Lightning C-rank and below if the user creates the hand seals needed.
Once every two turns Raikou can Fire a lightning bolt from his tail that is equivilant to a B-rank Lightning attack.

~Only signers of the Otter contract may use him
~Every technique used by Raikou counts to the user 3 moves a turn
~Raikou stays on the field for 4 turns before returning to the secret palace in the seas of Amegakure
~Can only be used twice a match

Link to Approval:

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Summoning Animal: Giant Otters
Scroll Owner: Gecko (Me)
Other Users who have signed contract: hawaiianmike, Hayate Gecko, Red.
Summoning Boss if existing: Coming Soon....
Other Summoning Animals tied to contract:

(Kawauso Kuchiyose No Jutsu: Spike)- Otter Summoning Technique: Spike
Type: Summon
Rank: B
Range: Short
Chakra Cost:25
Damage Points:40
Description:The user smears blood on his Otter Tattoo and then they slam their hand on the ground which summons Spike the otter. Raikou is 4ft tall and is 10ft long and is very strong. He is also a little faster than the other otters. His tail is the source of his strength and can knock a grown man out cold when it is swung. He doesn't have any elemental affinity but he posses the ability to harden his fur so they become as hard as steel because of that he hardens every hair individuately he looks like he has countless short spikes on his body. He can also fire some of his fur twice per battle like short senbons. Due to his ability to harden his fur he is immune to C rank and below regular ninjutsu when he has hardened his fur.
~Only signers of the Otter contract may use him
~His shooting of hairs counts for the users 3 jutsu per turn.
~Spike stays on the field for 4 turns before returning to the secret palace in the seas of Amegakure
~He can fire some of his fur twice per battle
~Can only be used once a match

(Kawauso Kuchiyose No Jutsu: Ryūjin )- Otter Summoning Technique: Ryūjin
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user smears blood on his Otter tattoo and then they slam their hand on the ground which summons Ryūjin the water otter. Ryūjin is 4ft tall and is 10ft long. Although most otters can move with great speed on land and water Ryūjin tends to be quicker in water. Having a Natural affinity to water he is able to do Suiton jutsu up to B rank without hand seals. When summoned Ryūjin will stay around until he is no longer able to continue, he will also allow his summoner to ride on his back if they are on water.
Restrictions:
~Only signers of the Otter contract may use him
~Every technique used by Ryūjin counts to the user 3 moves a turn
~Ryūjin stays on the field for 5 turns before returning to the secret palace in the seas of Amegakure
~Can only be used once a match.
~Can Use up to B rank suiton jutsu the user knows.

(Kuchiyose No Jutsu: Raikou Oni)- Otter Summoning Technique: Oni
Type: Offensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user smears blood on his Otter Tattoo and then they slam their hand on the ground which summons Raikou the otter. Raikou is 4ft tall and is 10ft long and is very strong. But do to his length and strength his speed is not that good. His tail is the source of his strength and can knock a grown man out cold when it is swung. He has an affinity to the lightning element and can preform Lightning C-rank and below if the user creates the hand seals needed.
Once every two turns Raikou can Fire a lightning bolt from his tail that is equivalent to a B-rank Lightning attack.
~Only signers of the Otter contract may use him
~Every technique used by Raikou counts to the user 3 moves a turn
~Raikou stays on the field for 4 turns before returning to the secret palace in the seas of Amegakure
~Can only be used twice a match

(Kawauso Kuchiyose No Jutsu: Ōkuninushi) Otter Summoning Technique: Ōkuninushi (Great Land Master)
Type: Offensive/Defensive
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: The user smears blood on his Otter Tattoo and then they slam their hand on the ground which summons Ōkuninushi the otter. Ōkuninushi is 4ft tall and is 10ft long and is very strong. But due to his length and strength his speed is not that good. His body is the source of his durability and can defend against up to B-Rank Suiton (Water) jutsu. He has an affinity to the earth element and can preform Earth A-rank jutsu and below if the user creates the hand seals needed.
~Can only be summoned and used by Koto or with his permission; must be an otter contract signer to use
~Every technique used by Ōkuninushi counts to the user 3 moves a turn
~Ōkuninushi stays on the field for 4 turns before returning to the secret palace in the mountains.
~Can only be used twice a match

(Kawauso Kuchiyose No Jutsu: Shikatsu) Otter Summoning Technique: Shikatsu
Type: Offensive/Defensive
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: The user smears blood on his Otter Tattoo and then they slam their hand on the ground which summons Shikatsu the otter. Shikatsu is 4ft tall and is 10ft long and is very strong. But due to his length and strength his speed is not that good. He has an affinity to the Fire element and can preform Fire S-rank jutsu and below without hand seals. Also he has developed resistance to C rank and bellow fire techniques.
~Note: Can only be used by the otter contract signers.
~Note: Can be summoned once per battle.
~Note: Shikatsu stays on the field for 4 turns before returning to the seas of Amegakure.
~Note: Every technique used by Shikatsu counts to the users 3 moves per turn.
~Note: Can use up to S rank fire techniques that the summoner knows.

(Kawauso Kuchiyose No Jutsu: Kazuma) Otter Summoning Technique:Kazuma
Type: Offensive/Defensive
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: The user smears blood on his Otter Tattoo and then they slam their hand on the ground which summons Kazuma the otter. Kazuma is 4ft tall and is 10ft long and is very strong. But due to his length and strength his speed is not that good. He has an affinity to the Wind element and can preform Wind S-rank jutsu and below without hand seals. Also he has developed resistance to C rank and bellow Wind techniques.
~Note: Can only be used by the otter contract signers.
~Note: Can be summoned once per battle.
~Note: Shikatsu stays on the field for 4 turns before returning to the seas of Amegakure.
~Note: Every technique used by Kazuma counts to the users 3 moves per turn.
~Note: Can use up to S rank Wind techniques that the summoner knows.

Link to Approval:

I am now the owner of this contract
 
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