[ARCHIVE] Official NB Summoning Contracts List

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Tsuna...

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Re: Official NB Summoning Contracts List

Summoning Animal: Zebra
Scroll Owner: Tsuna...
Other Users who have signed the contract: N/A
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract: N/A

~Dropping ..............
 

Sin

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Re: Official NB Summoning Contracts List

Summoning Animal: Phoenix
Scroll Owner: Sin
Other Users who have signed contract:
Summoning Boss if existing:
(Kuchiyose: Fawkes) Summoning Fawkes
Rank: S
Type: Attack/Defence/Supplementary
Range: N/A
Chakra Cost: 50
Damage: 80
Description: The user summons a giant phoenix (100m approximately) and is the Lord of phoenixes. Fawkes can not only use fire jutsus, but it will also raise the damage of fire jutsus by 10. It can also attack using its big razor sharp talons and its powerful beak. Fawkes can be used as a defence and protects the user with its enormous wings, it will completely block E – C rank jutsus and reduces the damage of B – A rank jutsus by 50% while summoned.
Note: Fawkes drains a huge amount of chakra from the user as it has various abilities, it can only be summoned once per fight and it only lasts 4 turns.
Other Summoning Animals tied to contract:


(If I got this entirely wrong blame someone (Kage Phoenix ... Whose name is entirely appropriate for this :p) who wanted this contract and helped me try and figure this whole thing out.)

Also technically in the post the first 3 jutsus in the quote are also in this contract incase it's missed or something..
 

Robot Boy

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Re: Official NB Summoning Contracts List

~updating~
Summoning Animal: Moles
Scroll Owner: Fang
Other Users who have signed contract: none at the moment
Summoning Boss if existing: none at the moment

link to approval #2293:
Other Summoning Animals tied to Contract:
You must be registered for see images
(Kuchiyose no Jutsu: kihonteki bouhatei) - Summoning Technique: Standard Mole
Type: supplementary
Rank: C
Range: short
Chakra: 15
Damage: N/a
Description: After peforming the necessary handsigns, the user slams their hand on the ground to summon a mole. These basic moles vary in color and appearance. The standard moles are 12-15 cm and are mainly used to perform earth-based techniques up to C-rank without handseals.

Restrictions:
-Must have signed the mole contract.
-Requires a ground source.
#2449:

~update~
Summoning Animal: Moles
Scroll Owner: Fang
Other Users who have signed contract: none at the moment
Summoning Boss if existing: none at the moment

link to approval #2293:
Other Summoning Animals tied to Contract:
You must be registered for see images
(Kuchiyose no Jutsu: kihonteki bouhatei) - Summoning Technique: Standard Mole
Type: supplementary
Rank: C
Range: short
Chakra: 15
Damage: N/a
Description: After peforming the necessary handsigns, the user slams their hand on the ground to summon a mole. These basic moles vary in color and appearance. The standard moles are 12-15 cm and are mainly used to perform earth-based techniques up to C-rank without handseals.

Restrictions:
-Must have signed the mole contract.
-Requires a ground source.
#2449:
You must be registered for see images
(Kuchiyose no jutsu: Yuuen Bouhatei) - Summoning Technique: Grand Mole
Type: Supplementary
Rank: A
Range: short
Chakra: 30
Damage: n/a (60 Doton)
Description: After performing the necessary handsigns the user slams his hand on the ground to summon Grand. One of the strongest among the moles. Grand is 30 cm and wears green colored armor with spikes resembling drills. He can perform earth based techniques up to A-Rank with no handseals and as long as their is a source of ground to work with.

Restriction:
-Can only be called upon once per battle
-lasts for 3 turns.
-Must have signed the mole contract
-Requires a ground source
approval post #2570:
 
Last edited:

Cursed Prince

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Re: Official NB Summoning Contracts List

You must be registered for see images

Summoning Animal: Goshawk
Scroll Owner: Cursed Prince
Other Users who have signed contract: Fusion Reborn/ Raleigh/ ~Khallil~Sama~
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract: N/A
Description and Background: The Goshawk is a medium large Bird of prey. It is a raptor with short, broad wings and a long tail, both adaptations to manoeuvring through trees in the forests it lives and nests in. Across most of the species's range, it is blue-grey above and barred grey or white below, but subspecies in particular range from nearly white overall to nearly black above. The juvenile is brown above and barred brown below. Juveniles and adults have a barred tail, with dark brown or black barring. Adults always have a white eye stripe. Juveniles have pale-yellow eyes, and adults develop dark red eyes usually after their second year, although nutrition and genetics may affect eye color as well. They have a great wingspan, and adults are known to be able to carry humans. The are very vicious, and their baks are strong enough to tear flesh.
 

Shikago

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Re: Official NB Summoning Contracts List

You must be registered for see images

Summoning Animal: Chough
Scroll Owner: Shikago
Other Users who have signed contract: n/a
Summoning Boss if existing: n/a
Other Summoning Animals tied to contract: n/a
Description and Background: Choughs, members of the Corvidae family, are often mistaken for crows for having glossy, black plumage. They differ by the choughs having brightly colored feet, legs, and bills. They have long, broad wings, allowing them to perform amazing aerobatics. They make their homes in high mountain ranges, and normally eat bugs and insects as their main source of food. In Kumogakure, there is a certain flock of choughs that have acquired the taste for carrion, causing further confusion with other members of the Corvidae family. They can often be found at the scene of a recent battle feeding, singing songs in joy over their meal. It’s unknown how, but these birds can also utilize chakra, allowing for short burst of speed, intensified vision, increased sense of smell.

 

Wakizashi

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Re: Official NB Summoning Contracts List



Summoning Animal:toco toucan
scroll owner:dm1202
Other Users who have signed contract: the 4th raikage, necron
Summoning Boss if existing:
Other Summoning Animals tied to contract:n/a

note: new signers

Summoning Animal:toco toucan
scroll owner:dm1202
Other Users who have signed contract: the 4th raikage, necron
Summoning Boss if existing:
Other Summoning Animals tied to contract:

note-new summons
 

System001

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Re: Official NB Summoning Contracts List

Summoning Animal
Rays (Batoids)
Scroll Owner
Scaze
Other Users who have signed this contract
Kryptiic, Baldy, Tybone
Summoning Bosses if Existing


Other Summoning Animals Tied to this Contract
Kodai no mizūmi Sting Rays:
Torpediniformes
Pristiformes
Rajiformes
Myliobatiformes

Origin
The Rays are from a hidden secretive and mysterious lake found in a valley within a obscured mountain range called Kodai no mizūmi, translated to Lake of Antiquity.

General Description
Batoidea is a superorder of cartilaginous fish commonly known as rays and skates, containing more than 500 described species in thirteen families. They are closely related to sharks, from which they can be distinguished by their flattened bodies, enlarged pectoral fins that are fused to the head, and gill slits that are placed on their ventral surfaces. Some species of Rays being able to naturally generate a eletrical discharge used as a self defense or offense mechanism to stun a predator or prey. While others have what could only be describe as a tail with a barbed stinger on the end, that can literally be launched, the stinger containing naturally produced toxins that are usually protein based, and can be used to alter respiratory and heartbeat rate. Some even having what could be described as a long "Saw" like nose used for slashing at prey and predator alike.

Summon General Abilities
Kodai no mizūmi Rays vary in size, being as small as a plate to being as large as gamabunta, and other great summons.
Like all Rays, Rays that hail from Kodai no mizūmi also known as Lake of antiquity or sometimes referred to as Lake of the past or Lake of time, have their natural abilities, such as having a barbed stinger at the end of their "tail", or even naturally being able to generate eletrical discharges, however it is usually the case that their abilities are much more developed and "Heightened" than a standard Ray, the Protein-toxins being much more potent, naturally discharged eletric currents being much more harmful, and the strength of the Saw like noses being increased ten or even one hundred fold.Furthermore, Kodai no mizūmi Rays are aquatic animals, swimming with great agility and speed (and beauty) but some can even use their chakra to "swim" through the air for a limited amount of time (turns). Rays that can swim through air have a unique adaptation that allows them to breathe in air for a period of time before being forced to return to water to breathe properly. Some Rays can keep this up for only a few minutes, while others have trained to be able to utilize this ability for hours or even days.

Summon Land History

Kodai no mizūmi being a epitome of beauty, nature untouched and unspoiled by the average human, however unfortunately the Rays that reside in the Lake of Antiquity, are segregated due to a civil cold war brought about due to triplets being born as heirs to the throne, and no record remaining of which is older, thus they both strived to establish dominance resulting in a stalemate and the Ray population being seperated.
As such the tripelts are all bosses of the three segregations keeping a level of peace, but still regarding eachother as traitors, leading to much tension between the tjree segregations. Something that every signer since has been striving to amend

Contract has been updated, approval for updated contract can be found here;

Summoning Animal
Rays (Batoids)
Scroll Owner
Scaze
Other Users who have signed this contract
Kryptiic, Baldy
Summoning Bosses if Existing

(Kuchiyose:Batoidea: Atlantia) -Summoning: Batoidea : Atlantia
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Atlantia is a small eagle sting ray, between the size of a Frisbee and a basketball. Atlantia is one of the three bosses of the Ray summons, and is usually looked upon as the weakest due to her size. Atlantia is a vibrant deep sea purple with turquoise/blue spots. Like all eagle rays, Atlantia has small electroceptors in her snout that allow her to detect the exceedingly weak electric signals generated by prey, or in most cases enemies, within a mid range radius of her. Atlantia is extremely smart, and what she fails to make up in bulk, she makes up for in intelligence, skill and tactics. Atlantia must be summoned in water. Atlantia is incapable of using suiton jutsu, however she is capable of freely manipulating water to create B, A or S ranked constructs such as pillars, walls, vortexes and other useful apparatus, this of course counts as a jutsu. Atlantia is also capable of creating a forbidden ranked exoskeleton of water to surround her, the water being a exact replica of her, except enlarged. The exoskeleton of water can be as large as, if not larger, than gamabunta, and responds solely to Atlantia's will, for all of which Atlantia requires a equally large water source. Atlantia is incapable of flying through the air, however she can gain small periods of hang time by launching in and out of the water. Atlantia is capable of speaking fluent english, japanese, and greek.

Note:
- Atlantia can only be summoned 1x
- Atlantia is capable of staying on the field for four turns.
- Atlantia is capable of creating the water aura only 1x per match, and it lasts for only three turns.
- Atlantia is capable of sensing living animals within a mid range of her, using her passive electroception.
- Atlantia is capable of creating a maximum of 2 S rank structures, 3 A rank structures, and 4 B rank structures.


Other Summoning Animals Tied to this Contract
Kodai no mizūmi Sting Rays
(Kuchiyose:Batoidea:Sting)- Summoning:Batoidea:Sting
Type: Summon
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: Sting is a mediocre sized Stingray, being roughly 24 meters from top to tail tip, and having a pectoral fin span of 32 meters, Sting is dark turquoise in colour and has a large scar on his underbelly running from his left pectoral fin all the way to his bottom right side. Sting is the student of the weapons specialist of Kodai No Mizuumi, and as such excels at the use of weaponry. On the edge of Stings pectoral fins is a metal platelet, the metal platelet being honed to a fine edge and being extremely light and fitted perfectly. This allows Sting to slice his enemies in two as he swims past them at great speeds. Like all Stingrays, Sting has a large barbed stinger at the end of his tail that is roughly 15 inches long, the barbed tail enhanced with metallic blades, allowing it to pierce through even the most fortified defenses. Sting is able to shoot his stinger at a opponent, the stinger equating to a A rank non elemental projectile when launched. Sting specialises in the fuuton element being able to use up to and including A rank fuuton jutsu, slapping his pectoral fins against his sides in replacement for handseals and swinging his pectoral fins to execute the jutsu if need be. Sting can coat his Stinger and fins in fuuton chakra, making it equivalent to a S rank elemental jutsu. If an opponent is hit by Sting’s Stinger, the Stinger will begin to release its protein based toxins, resulting in their heart rate drastically slowing, the wound bleeding profusely, parallelization in the wounded area due to muscle cramps, and in three turns the user will surely die due to heart failure unless the enemy can counter its effects. Additionally, he can speak being able to communicate with its summoner easily.

Restrictions
-Sting’s stinger regenerates after one turn and can only be shot twice
-Sting can fly through the air by applying basic chakra for 3 turns, he then must return to water or return to kodai no muzuumi
-Sting stays on the field for 3 turns
-Sting can only be summoned once per battle


(Kuchiyose No Jutsu:Batoidea: Slip-Stream)- Summoning: Batoidea: Slip-Stream
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: n/a
Description: Slip-Stream, is a rather small Sting-ray in comparison to most of the other Rays and has the body shape and looks of a Spotted Eagle Stingray. Slip-Stream is roughly three meters long (Not including tail) and three and a half wide (Including wingspan), and is capable of carrying a single person on her back, possibly two if the need should arise. Slip-Stream has an extremely bubbly and energetic personality. Slip-Stream is incapable of using jutsu, but makes up for it through her prominent and useful move set. One of her techniques involves releasing her chakra as she flies, the chakra shapes into her form, effectively forming clones that are in-fact projectionary illusions created by the distortions caused by her chakra. Once activated, which counts as a move, the technique continues to remain active, mirages being created passively, leaving a trail of Slip-Streams behind her, which combined with her insane speed is often mistaken for Motion Blur by a opponent, fooling them into thinking that she’s moving faster than she actually is, while masking her exact position. The illusions often mistaken for after-images, begin to fade roughly 3 seconds after their creation and are similar to that of the basic E rank clone technique. Another of Slip-Stream’s abilities, is that she is capable of releasing a burst of wind from her body, utilizing the wind, and the updraft and force created so as to give herself a dramatic burst of speed, allowing her to amplify her speed by up to 50% for a few moments. Slip-Stream usually releases the burst of wind from either beneath her or behind her, but is capable of releasing it from all over her body if need be. Strangely, Slip-Stream prefers Air over water, and is the fastest flyer in kodai, it requires immense focus from a non doujutsu enemy to keep track of her movements while she moves in straight lines or circles, and even more focus to decipher which is a mirage and which isn’t. Slip-Stream is slower when moving in intricate motions but still remains faster than a Sage Rank Ninja with ease. Slip-Stream’s Last ability is a testament to her mastery over air and flight. As she flies, Slip-Stream is capable of utilizing her wind chakra to create a flow of wind around her, the flow of wind acts as a barrier for both defense and offense. The wind coating allows Slip-Stream to slice through opposing objects as she travels with immense ease, and is equivalent to S rank. While it also reduces Air-Resistance against her forcing the air to her sides, allowing her to move even faster than usual.

Note:
- Slip-Stream can stay on the field for 4 turns.
- Slip-Stream can only be summoned Once per Battle.
- Slip-Stream can only use her Wind Burst Technique Twice, and it counts as a move.
- Slip-Stream’s Wind Armour activation counts as a move and can only be used twice per battle


Kuchiyose No Jutsu:Batoidea: Kagutsuchi)- Summoning: Batoidea: Kagutsuchi
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: Kagutsuchi is a rather small sized eagle like ray, being roughly 15 feet long (not including tail length), while his skin colour is deep orange with red ringed black spots. Kagutsuchi is unique among the rays, in the fact that he prefers heat, opting for warm water springs rather than cold water. His elemental affinity of fire reflects this. Kagutsuchi is capable of using all Katon techniques B rank and below and is capable of releasing a S rank blast of fire similar to that of Great Majestic Fire annihilation twice per battle, all of which counts as a jutsu. Kagutsuchi’s venom glands are also specialized in the sense that due to it being melded and mixed with his Katon chakra, it gains a similarity to oil in the fact that it’s highly combustible, viscous, sticky, and the venom doesn’t become denatured at higher temperatures but rather works even better before eventually turning into a dangerous gas if heated to high enough temperatures. Kagutsuchi is capable of spewing his specialized venom from his mouth in vast quantities, unlike normal venom, rather than relying on the piercing capabilities of a stinger, Kagutsuchi’s spewed venom sizzles on contact with skin, resulting in bruises and burns being formed, in which the poison can seep into the enemies blood-stream. Kagutsuchi spewing his venom counts as a A rank equivalent elemental jutsu which he is capable of applying shape manipulation to if he so wishes. Once per battle, Kagutsuchi is capable of spewing a gigantic maelstrom Fire/Venom combo towards the target which has the power of a forbidden ranked jutsu, the maelstrom leaving a fair amount of toxic gas behind. Like all Stingrays, Kagutsuchi has passive electroreception, his electroreception working through water, or using the moisture within the air as a medium. Kagutsuchi is capable of speech. Kagutsuchi’s venom results in the enemies heart and breathing rate slowing, not to mention that they begin to feel pain on the afflicted area as the enzymes take effect, this is proportionate to the amount of venom taken in, anything more than 30 mls leads to the next step. If enough venom is spewed, the cells in the contact area begin to die, resulting in the enemy experiencing a decline in health over the next few turns before dying of heart failure due to the heart and breathing rate lowering exponentially.

Note:

- Kagutsuchi can only be summoned once per battle and stays for four turns.
- Kagutsuchi is capable of spewing his venom normally three times per battle and counts as a move.
- Kagutsuchi is capable of using his Venom/Fire combo once per battle which counts as a move.
- Kagutsuchi’s electroreception spans out to Mid range.
- The user is relatively unaffected by the enzymes within the poison, however will still be marred by the offensive capabilities of the substance itself.
- Kagutsuchi is capable of flying through the air, and water, however while submerged under water he cannot use any of his techniques, and his strength is slowly sapped. Leaving him bedraggled after resurfacing, and causing a -20 damage deficit to his techniques for the remained of the turn. Though he has to be submerged for a good while and not simply a quick dip before exiting.
- Due to Kagutsuchi's fire nature he is susceptible to water based attacks and takes half extra damage when hit by one.
Torpediniformes
Pristiformes
Rajiformes
Myliobatiformes

Origin
The Rays are from a hidden secretive and mysterious lake found in a valley within a obscured mountain range called Kodai no mizūmi, translated to Lake of Antiquity.

General Description
Batoidea is a superorder of cartilaginous fish commonly known as rays and skates, containing more than 500 described species in thirteen families. They are closely related to sharks, from which they can be distinguished by their flattened bodies, enlarged pectoral fins that are fused to the head, and gill slits that are placed on their ventral surfaces. Some species of Rays being able to naturally generate a eletrical discharge used as a self defense or offense mechanism to stun a predator or prey. While others have what could only be describe as a tail with a barbed stinger on the end, that can literally be launched, the stinger containing naturally produced toxins that are usually protein based, and can be used to alter respiratory and heartbeat rate. Some even having what could be described as a long "Saw" like nose used for slashing at prey and predator alike.

Summon General Abilities
Kodai no mizūmi Rays vary in size, being as small as a plate to being as large as gamabunta, and other great summons.
Like all Rays, Rays that hail from Kodai no mizūmi also known as Lake of antiquity or sometimes referred to as Lake of the past or Lake of time, have their natural abilities, such as having a barbed stinger at the end of their "tail", or even naturally being able to generate eletrical discharges, however it is usually the case that their abilities are much more developed and "Heightened" than a standard Ray, the Protein-toxins being much more potent, naturally discharged eletric currents being much more harmful, and the strength of the Saw like noses being increased ten or even one hundred fold.Furthermore, Kodai no mizūmi Rays are aquatic animals, swimming with great agility and speed (and beauty) but some can even use their chakra to "swim" through the air for a limited amount of time (turns). Rays that can swim through air have a unique adaptation that allows them to breathe in air for a period of time before being forced to return to water to breathe properly. Some Rays can keep this up for only a few minutes, while others have trained to be able to utilize this ability for hours or even days.

Summon Land History

Kodai no mizūmi being a epitome of beauty, nature untouched and unspoiled by the average human, however unfortunately the Rays that reside in the Lake of Antiquity, are segregated due to a civil cold war brought about due to triplets being born as heirs to the throne, and no record remaining of which is older, thus they both strived to establish dominance resulting in a stalemate and the Ray population being seperated.
As such the tripelts are all bosses of the three segregations keeping a level of peace, but still regarding eachother as traitors, leading to much tension between the tjree segregations. Something that every signer since has been striving to amend

Contract has been updated, approval for updated contract can be found here;

Kicked Tybone off of the contract.
 

Robot Boy

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Re: Official NB Summoning Contracts List

~update~
Summoning Animal: Moles
Scroll Owner: Fang
Other Users who have signed contract: none at the moment
Summoning Boss if existing: none at the moment

link to approval #2293:
Other Summoning Animals tied to Contract:
You must be registered for see images
(Kuchiyose no Jutsu: kihonteki bouhatei) - Summoning Technique: Standard Mole
Type: supplementary
Rank: C
Range: short
Chakra: 15
Damage: N/a
Description: After peforming the necessary handsigns, the user slams their hand on the ground to summon a mole. These basic moles vary in color and appearance. The standard moles are 12-15 cm and are mainly used to perform earth-based techniques up to C-rank without handseals.

Restrictions:
-Must have signed the mole contract.
-Requires a ground source.
#2449:
You must be registered for see images
(Kuchiyose no jutsu: Yuuen Bouhatei) - Summoning Technique: Grand Mole
Type: Supplementary
Rank: A
Range: short
Chakra: 30
Damage: n/a (60 Doton)
Description: After performing the necessary handsigns the user slams his hand on the ground to summon Grand. One of the strongest among the moles. Grand is 30 cm and wears green colored armor with spikes resembling drills. He can perform earth based techniques up to A-Rank with no handseals and as long as their is a source of ground to work with.

Restriction:
-Can only be called upon once per battle
-lasts for 3 turns.
-Must have signed the mole contract
-Requires a ground source
approval post #2570:
standard mole re-approval#2723:
 

Lucifer

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Re: Official NB Summoning Contracts List

Update: Lelouch has given me full authority over this contract. (this is my second contract)


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Summoning Animal: Giant Hedgehog's
Scroll Owner: Ichigō
Other Users who have signed contract: Lelouch..
Summoning Boss if existing: To be created.
Other Summoning Animals tied to contract: None.
Dropping .
 

Lord of Kaos

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Re: Official NB Summoning Contracts List

Adding Icarus to the list.

Summoning Animal: Ligers
Scroll Owner: Lord of Kaos
Other Users who have signed contract: Jinbei, Mathias
Summoning Boss if existing: Sinbad

Sinbad
Kuchiyose: Sinbad| Summoning: Sinbad
Rank: S
Type: Supplementary
Range: N/A
Chakra cost: 40
Attack points: N/A
Description: Large, angry and quick-tempered describes Sinbad, the boss of Ligers. Sinbad is roughly the size of Gamabunta if Sinbad is sitting on his hind legs. He wields a katana on his back that if the user comes in contact with, shrinks to a normal sword height (sword has no special power other than that). Like most other ligers, Sinbad can contact the summoner via telekinetic communication as well as verbally. Sinbad also has Lightning Affinity and therefore is capable of using Lightning jutsu up to A rank that the summoner can use and can create a S-rank powered lightning blast roar ( unidirectional blast ) twice a battle ( counts as a jutsu of the user ).
*Can only be summoned once a battle.
*Can only be summoned by Lord of Kaos.
*Last three turns.

Other Summoning Animals tied to contract:

Achilles
Kuchiyose: Achilles| Summoning: Achilles
Rank: A
Type: Supplementary
Range: N/A
Chakra Cost: 30
Attack Points: N/A
Description: The user uses his summoning tattoos to summon the greatest fighter of Ligers, Achilles. Able to communicate via telekinetic communication like all Ligers and named after the Myrmidon warrior from Greek Mythology, Achilles is able to hold his on against enemies of strengths of the 2nd gate and lower. Achilles is the taijutsu expert of the Ligers. Achilles stands at the height of a bear that is on all fours. One attribute to Achilles is that he wears armor fashioned after that of the Ancient Greeks, and the armor is capable of taking direct hits of up to C-rank before starting to break and Achilles himself can take a taijutsu hit of B-rank with little injury but if he is hit with a direct hit from jutsus any higher than B-rank will cause him to "poof" away. Achilles can stand on his hind legs in the same fashion as a human and can use any taijutsu techniques the user can use (excluding those of Forbidden rank, EIG-related [or any that increase the user's speed on a scale of the EIG], or any that add a element chakra into the attack). On his hind legs, his height is around 7-8 feet tall. Due to the him being a Liger, the power behind any of Achilles' taijutsu attacks is +10. Achilles is also able to be summoned as the armor for the user to wear and if on the user, the armor becomes reinforced by the power of the user resonating throughout it and can within stand attacks of up to B rank and/or the strength of the 1st Gate and lower. The armor comes with arm guards and shin guards, in other words complete Greek battle attire to wear.

*Can only fight using taijutsu.*
*Taijutsu used by Achilles counts towards one of the user's three jutsus*
*Armor last four turns if user wears it or if it becomes destroyed by jutsus of A rank and above*
*Last on field for at the most four turns*
*Can only be summoned Twice*

Heracles
Kuchiyose: Hercules|Summoning: Heracles
Rank: A
Type: Supplementary
Range: N/A
Chakra Cost: 30
Attack Points: N/A
Description: The user touches his tattoo summoning symbols on his wrists and summons Heracles. Heracles is unlike most ligers in the sense that he stands upon his hind legs and is actually bipedal. Heracles has a scar across his left eye that runs down to his chin, though it doesn't effect his eyesight. He wields a Katana that is unbreakable and can break through earth defenses of up to B-rank with the exclusion of jutsus that a sword obviously can't break through (i.e. shields of diamond and likewise materials). He also stands at the height of a full-grown man, though that is not to say is restrained to human strengths. He is extremely strong and has attack power rivaling that of Lee without the Gates open. He is also capable of walking on all fours as well, with greatly increases his speed (to speeds of the 2nd Gate). Heracles also has the ability to use Earth jutsus up to B-rank that the summoner knows but only when he is standing bipedally. He can also use any Kenjutsu that the user knows.

*Can only be summoned once per battle, lasts for four turns*
*Can only use at the most 3 Earth jutsus and each time he uses one, it counts as a jutsu of the user*
*Can only fight with Earth jutsus and sword*
*Any sword use by Heracles (excluding those in jutsu form) do not count towards a jutsu of the user*
*Kenjutsu techniques in jutsu format count as a jutsu of the user*

Odysseus
Kuchiyose: Odysseus|Summoning: Odysseus
Rank: S
Type: Offensive
Range: Short
Chakra Cost: 40
Attack Points: 80 (for Special Genjutsu)
Description: The smartest of all Ligers, Odysseus stands at the height of a bear standing on his his hind legs and is often called the Liger of the Mist, due to one of his 3 abilities that he can use: Odysseus is able to spit out a thick mist ( twice per battle ) that covers a short-long range, that the user can use to create mist -related jutsus with, that the user nor the opponent can see through. However, this works in well with Odysseus second ability: Odysseus can sense the whereabouts of anything within the mist due to it being his chakra within the air. He then uses his telekinetic communication with his summoner to divulge the location of the opponent. Odysseus can also use any Water jutsu that the user knows up to A-rank, which count obviously to the user's jutsu counts per turn.

*Can only be summoned once, lasts for four turns*
*Can only use three water jutsus during the entire fight*
*Odysseus can only Water Jutsus and use of one counts as a jutsu of the user*

Icarus Approved
Kuchiyose: Icarus ϟ Summoning: Icarus
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40
Attack Points: N/A
Description: After drawing out some blood, the user will touch his summoning seal to call forth Icarus, a hardheaded, smart-mouthed liger pup with a dangerous curiosity streak. Raised by the Hunter Ligers, Icarus stands at the height of a small bear cub, with the ability to stand bipedally, or on his hind legs just like all his other liger companions. For better support and to ensure he doesn't fall, Icarus allows his chakra to attach to the user, keeping him on the user's back through means of a type of chakra adhesive also giving him the passive ability to feel the user's chakra flow. As fiery as his temper, Icarus has an affinity towards Fire, being able to use fireball and stream related techniques up to the user's rank without hand seals. Being raised by Hunter Ligers, Icarus has a very advanced and heightened sense of smell, being able to pinpoint enemy locations and transfer it telepathically to the summoner, a trait of Ligers. Using his fire mastery to the absolute limits, Icarus is able to dig his claws inside his summoner's body and channel fire chakra to burn the wounds shut. Similar to Achilles, Icarus is able to place his paws together in a hand seal manner and transform into a set of nearly indestructible bladed knucklers named White Fangs that I placed on top of the user's hands. The way the knuckles are placed won't interrupt the user from performing hand seals. Similar to Enma but not in the same scale, the three blades of each knuckles which are eight inches long can extend up to a distance of ten more inches. Due to the chakra of Icaurs himself resonating from the knuckles and the Ligers known taijutsu expertise, the chakra will flow into the user, increasing his taijutsu strength

Notes ϟ

- The fireball and stream related techniques counts as one of the user's three jutsu per turn
- Sealing a wound shut with fire chakra counts as one of the user's three jutsu per turn
- Transforming into White Fangs counts as one of the user's three jutsu per turn
- Just like Achilles, Icarus can be summoned already in his White Fangs form.
- Icarus stays on the field for four turns
- Can only be summoned once per battle
- Must be the first and only Liger summoning to be used in the battle
- Must be taught by Mathias

Size of Icarus
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White Fangs
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Adding Broly as a contract signer and adding Theseus as a liger summoning.

Summoning Animal: Ligers
Scroll Owner: Lord of Kaos
Other Users who have signed contract: Jinbei, Mathias, Broly
Summoning Boss if existing: Sinbad

Sinbad
Kuchiyose: Sinbad| Summoning: Sinbad
Rank: S
Type: Supplementary
Range: N/A
Chakra cost: 40
Attack points: N/A
Description: Large, angry and quick-tempered describes Sinbad, the boss of Ligers. Sinbad is roughly the size of Gamabunta if Sinbad is sitting on his hind legs. He wields a katana on his back that if the user comes in contact with, shrinks to a normal sword height (sword has no special power other than that). Like most other ligers, Sinbad can contact the summoner via telekinetic communication as well as verbally. Sinbad also has Lightning Affinity and therefore is capable of using Lightning jutsu up to A rank that the summoner can use and can create a S-rank powered lightning blast roar ( unidirectional blast ) twice a battle ( counts as a jutsu of the user ).
*Can only be summoned once a battle.
*Can only be summoned by Lord of Kaos.
*Last three turns.

Other Summoning Animals tied to contract:

Achilles
Kuchiyose: Achilles| Summoning: Achilles
Rank: A
Type: Supplementary
Range: N/A
Chakra Cost: 30
Attack Points: N/A
Description: The user uses his summoning tattoos to summon the greatest fighter of Ligers, Achilles. Able to communicate via telekinetic communication like all Ligers and named after the Myrmidon warrior from Greek Mythology, Achilles is able to hold his on against enemies of strengths of the 2nd gate and lower. Achilles is the taijutsu expert of the Ligers. Achilles stands at the height of a bear that is on all fours. One attribute to Achilles is that he wears armor fashioned after that of the Ancient Greeks, and the armor is capable of taking direct hits of up to C-rank before starting to break and Achilles himself can take a taijutsu hit of B-rank with little injury but if he is hit with a direct hit from jutsus any higher than B-rank will cause him to "poof" away. Achilles can stand on his hind legs in the same fashion as a human and can use any taijutsu techniques the user can use (excluding those of Forbidden rank, EIG-related [or any that increase the user's speed on a scale of the EIG], or any that add a element chakra into the attack). On his hind legs, his height is around 7-8 feet tall. Due to the him being a Liger, the power behind any of Achilles' taijutsu attacks is +10. Achilles is also able to be summoned as the armor for the user to wear and if on the user, the armor becomes reinforced by the power of the user resonating throughout it and can within stand attacks of up to B rank and/or the strength of the 1st Gate and lower. The armor comes with arm guards and shin guards, in other words complete Greek battle attire to wear.

*Can only fight using taijutsu.*
*Taijutsu used by Achilles counts towards one of the user's three jutsus*
*Armor last four turns if user wears it or if it becomes destroyed by jutsus of A rank and above*
*Last on field for at the most four turns*
*Can only be summoned Twice*

Heracles
Kuchiyose: Hercules|Summoning: Heracles
Rank: A
Type: Supplementary
Range: N/A
Chakra Cost: 30
Attack Points: N/A
Description: The user touches his tattoo summoning symbols on his wrists and summons Heracles. Heracles is unlike most ligers in the sense that he stands upon his hind legs and is actually bipedal. Heracles has a scar across his left eye that runs down to his chin, though it doesn't effect his eyesight. He wields a Katana that is unbreakable and can break through earth defenses of up to B-rank with the exclusion of jutsus that a sword obviously can't break through (i.e. shields of diamond and likewise materials). He also stands at the height of a full-grown man, though that is not to say is restrained to human strengths. He is extremely strong and has attack power rivaling that of Lee without the Gates open. He is also capable of walking on all fours as well, with greatly increases his speed (to speeds of the 2nd Gate). Heracles also has the ability to use Earth jutsus up to B-rank that the summoner knows but only when he is standing bipedally. He can also use any Kenjutsu that the user knows.

*Can only be summoned once per battle, lasts for four turns*
*Can only use at the most 3 Earth jutsus and each time he uses one, it counts as a jutsu of the user*
*Can only fight with Earth jutsus and sword*
*Any sword use by Heracles (excluding those in jutsu form) do not count towards a jutsu of the user*
*Kenjutsu techniques in jutsu format count as a jutsu of the user*

Odysseus
Kuchiyose: Odysseus|Summoning: Odysseus
Rank: S
Type: Offensive
Range: Short
Chakra Cost: 40
Attack Points: 80 (for Special Genjutsu)
Description: The smartest of all Ligers, Odysseus stands at the height of a bear standing on his his hind legs and is often called the Liger of the Mist, due to one of his 3 abilities that he can use: Odysseus is able to spit out a thick mist ( twice per battle ) that covers a short-long range, that the user can use to create mist -related jutsus with, that the user nor the opponent can see through. However, this works in well with Odysseus second ability: Odysseus can sense the whereabouts of anything within the mist due to it being his chakra within the air. He then uses his telekinetic communication with his summoner to divulge the location of the opponent. Odysseus can also use any Water jutsu that the user knows up to A-rank, which count obviously to the user's jutsu counts per turn.

*Can only be summoned once, lasts for four turns*
*Can only use three water jutsus during the entire fight*
*Odysseus can only Water Jutsus and use of one counts as a jutsu of the user*

Icarus
Kuchiyose: Icarus ϟ Summoning: Icarus
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40
Attack Points: N/A
Description: After drawing out some blood, the user will touch his summoning seal to call forth Icarus, a hardheaded, smart-mouthed liger pup with a dangerous curiosity streak. Raised by the Hunter Ligers, Icarus stands at the height of a small bear cub, with the ability to stand bipedally, or on his hind legs just like all his other liger companions. For better support and to ensure he doesn't fall, Icarus allows his chakra to attach to the user, keeping him on the user's back through means of a type of chakra adhesive also giving him the passive ability to feel the user's chakra flow. As fiery as his temper, Icarus has an affinity towards Fire, being able to use fireball and stream related techniques up to the user's rank without hand seals. Being raised by Hunter Ligers, Icarus has a very advanced and heightened sense of smell, being able to pinpoint enemy locations and transfer it telepathically to the summoner, a trait of Ligers. Using his fire mastery to the absolute limits, Icarus is able to dig his claws inside his summoner's body and channel fire chakra to burn the wounds shut. Similar to Achilles, Icarus is able to place his paws together in a hand seal manner and transform into a set of nearly indestructible bladed knucklers named White Fangs that I placed on top of the user's hands. The way the knuckles are placed won't interrupt the user from performing hand seals. Similar to Enma but not in the same scale, the three blades of each knuckles which are eight inches long can extend up to a distance of ten more inches. Due to the chakra of Icaurs himself resonating from the knuckles and the Ligers known taijutsu expertise, the chakra will flow into the user, increasing his taijutsu strength

Notes ϟ

- The fireball and stream related techniques counts as one of the user's three jutsu per turn
- Sealing a wound shut with fire chakra counts as one of the user's three jutsu per turn
- Transforming into White Fangs counts as one of the user's three jutsu per turn
- Just like Achilles, Icarus can be summoned already in his White Fangs form.
- Icarus stays on the field for four turns
- Can only be summoned once per battle
- Must be the first and only Liger summoning to be used in the battle
- Must be taught by Mathias

Size of Icarus
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White Fangs
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Theseus Approved

Kuchiyose: Theseus| Summoning: Theseus
Rank: S
Type: Supplementary
Range: N/A
Chakra cost: 40
Attack points: N/A
Description: The user wipes his hands over his summoning tattoo, or makes several handseals and summons, Theseus. Theseus, when on all fours, is the size of a grown man standing and when Theseus is standing on his hind legs, he is close to a meter talling than a bear on it's hind legs and proportionately sized also. Dressed in traditional Ancient Greek armor with the skull of the slew Minotaur from his deadly show-down on his skull as a type of helmet, with the horns extending from each side, pointing forward at a downwards angle, as if aimed at a foe's chest. He wields an extremely sturdy gold pair of nunchakus and two axes shaped in the style of an upside-down Greek Omega (Ω) upon his back as well, though he isn't able to use kenjutsu with either. Theseus, having Wind Affinity, is capable of using any wind jutsu up to S-rank that the summoner is capable of using, releasing them through either the axes or alternatively from the horns of his mask. Theseus is very reserved, speaking only when the solution calls for it and being reknown as a fierce warrior amongst the Liger race. The user is also capable of using basic Taijutsu the user knows up to B rank, excluding any that grants a power bonus, and/or speed bonus.

*If Theseus uses any wind jutsu, the jutsu used count towards the user's three jutsu per turn.
*Minotaur skull around his head somewhat limits his vision and makes it difficult to turn his more than 90 degrees*
*Can only be summoned once a battle.*
*Last three turns.*
 

Yveltal

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Re: Official NB Summoning Contracts List

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Summoning Animal:philippine Eagle
Scroll Owner:Kage Phoenix
Other Users who have signed contract: n/a
Summoning Boss if existing:none at the moment
Other Summoning Animals tied to contract:n/a

Dropping.........
 

Summer

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Re: Official NB Summoning Contracts List

Summoning Animal: Meerkat
Scroll Owner: Roju name now is juha
Other Users who have signed contract: None yet
Summoning Boss if existing: None yet
Other Summoning Animals tied to contract:
Description and Background:

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tattoo of the contract will recieve the meerkat

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Link to approval here >
 

Wakizashi

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Re: Official NB Summoning Contracts List

Summoning Animal:toco toucan
scroll owner:dm1202
Other Users who have signed contract: the 4th raikage, necron
Summoning Boss if existing:
Other Summoning Animals tied to contract:

note-new summons
Summoning Animal:toco toucan
scroll owner:dm1202
Other Users who have signed contract: the 4th raikage, necron
Summoning Boss if existing:
Other Summoning Animals tied to contract:

has taken over Tiglon contract
 

SSW Imp

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Re: Official NB Summoning Contracts List

Summoning Animal:Camel
Scroll Owner:Kisamerox9
Other Users who have signed contract:None
Summoning Boss if existing:None
Other Summoning Animals tied to contract:None
Description and Background:This animals are found in Sunagakure, and Iwagakure. The generic camel being found in Sunagakure and the Llama and the Alpaca being found in Iwagakure. These animals stand at about 6 ft 1 in at the shoulder and 7 ft 1 in at the hump. Within the hump there is a large amount of water that can be kept for long periods of time, this is also because of the Camel's abnormal red blood cells, which are oval rather then circular. This is beneficial to Camels in the desert of Sunagakure and the mountains of Iwagakure. Using the water in their hump, they can use large scale water jutsu. Although the Camels are very large, they can run at a speed of 40 mph in short bursts and sustain speeds of up to 25 mph for longer periods. With the fat in the humps of the Camel, they can survive in warmer climates.

 

Robot Boy

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Re: Official NB Summoning Contracts List

standard mole re-approval#2723:

Summoning Animal: Moles
Scroll Owner: Fang
Other Users who have signed contract: none at the moment
Summoning Boss if existing: none at the moment

link to approval #2293:
Other Summoning Animals tied to Contract:
You must be registered for see images
(Kuchiyose no Jutsu: kihonteki bouhatei) - Summoning Technique: Standard Mole
Type: supplementary
Rank: C
Range: short
Chakra: 15
Damage: N/a
Description: After peforming the necessary handsigns, the user slams their hand on the ground to summon a mole. These basic moles vary in color and appearance. The standard moles are 12-15 cm and are mainly used to perform earth-based techniques up to C-rank without handseals.

Restrictions:
-Must have signed the mole contract.
-Requires a ground source.
#2449:
You must be registered for see images
(Kuchiyose no jutsu: Yuuen Bouhatei) - Summoning Technique: Grand Mole
Type: Supplementary
Rank: A
Range: short
Chakra: 30
Damage: n/a (60 Doton)
Description: After performing the necessary handsigns the user slams his hand on the ground to summon Grand. One of the strongest among the moles. Grand is 30 cm and wears green colored armor with spikes resembling drills. He can perform earth based techniques up to A-Rank with no handseals and as long as their is a source of ground to work with.

Restriction:
-Can only be called upon once per battle
-lasts for 3 turns.
-Must have signed the mole contract
-Requires a ground source
approval post #2570:
Mole Technique -

(Anda-Guraundo Misairu ) - Underground Missile
Type: Offensive
Rank: B
Range: short-mid
Chakra: 20
Damage: 40
Description: After performing the necessary hand-seals, the user slams his hand on the ground and spawns three moles from underneath the targets feet in which they rotate upward from the ground and crash into the target, launching the target into the air. After they attack, moles can burrow underground to launch another attack.

Restriction:
-Must have signed the mole contract
link to approval #2803:
 
Last edited:

Khallil

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Re: Official NB Summoning Contracts List

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Summoning Animal: Goshawk
Scroll Owner: Cursed Prince
Other Users who have signed contract: Fusion Reborn/ Raleigh/ ~Khallil~Sama~
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract: N/A
Description and Background: The Goshawk is a medium large Bird of prey. It is a raptor with short, broad wings and a long tail, both adaptations to manoeuvring through trees in the forests it lives and nests in. Across most of the species's range, it is blue-grey above and barred grey or white below, but subspecies in particular range from nearly white overall to nearly black above. The juvenile is brown above and barred brown below. Juveniles and adults have a barred tail, with dark brown or black barring. Adults always have a white eye stripe. Juveniles have pale-yellow eyes, and adults develop dark red eyes usually after their second year, although nutrition and genetics may affect eye color as well. They have a great wingspan, and adults are known to be able to carry humans. The are very vicious, and their baks are strong enough to tear flesh.
I am the new owner
 

Houdinii

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Re: Official NB Summoning Contracts List

Updating: I am the new owner of the lobster summoning scroll
Summoning Animal: Losters
Scroll Owner: xHoudinii
Other Users who have signed contract: ZaxelZero
Summoning Boss if existing: Crawdaunt

(Kchuysei:Crawdaunt) Summoning: Crawdaunt
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 100
Damage Points: N/A
Description: Crawdaunt is the king of lobster. He is as big as Gamabunta but his claws are red and his body is red and white. Crawdaunt can use up to S rank water release and if it requires hands signs the summoner can do the hand signs for him. He will allow the summoner to ride in his head. He swims at great speeds and use his claws to attack at enemies. The summoner can go in his mouth if he goes under water but this will count as a turn.
Note:
-This Summoning can only be in play for 5-turns.
-This Summoning can only be Summoned by someone with the Lobster Contract.
-This Summoning can only be Summoned once per battle.

Other Summoning Animals tied to contract: Blue, Corphish, Black

(Kchuysei: Burū) Summoning: Blue
Type: Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 40 (-5 every turn)
Damage Points: N/A
Description: After the user does the hands signs they can summon Blue. Blue is the bother of Crawdaunt and one of the only blue lobsters. He is the same size of Crawdaunt but he uses up to B rank earth release. He has anger problems but will taken on any enemy.
Note
-this Summoning can only be in play for 3-turns.
-this Summoning can only be Summoned by someone with the Lobster Contract.
-this Summoning can only be Summoned once per battle.

(Kchuysei: Corphish) Summoning: Corphish
Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 40 (-5 every turn)
Damage Points: N/A
Description: After the user does the hands signs they can summon Corphish. Black is the son of Crawdaunt. He is the same size as Gamakichi but he uses up to C Rank water release. He wants to follow in his father's foot steps. He lets summoners ride on him.
Note
-this Summoning can only be in play for 3-turns.
-this Summoning can only be Summoned by someone with the Lobster Contract.
-this Summoning can only be Summoned once per battle.

(Kchuysei: Koru) Summoning: Black
Type: Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 40 (-5 every turn)
Damage Points: N/A
Description: After the user does the hands signs they can summon Black. Black is the same size as Crawdaunt and Blue. Black is a black lobster. He can uses up to B rank lightning release. He also uses his claws to attack people.
Note
-this Summoning can only be in play for 3-turns.
-this Summoning can only be Summoned by someone with the Lobster Contract.
-this Summoning can only be Summoned once per battle.

(Kchuysei: Honoo) Summoning: Flame
Type: Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 40 (-5 every turn)
Damage Points: N/A
Description: After the user does the hands signs they can summon Flame. Flame is the bother of Crawdaunt and is a red lobster lobsters. He is the same size of Crawdaunt but he uses up to B fire release. He has also allows people to ride him and go inside his mouth to go underwater.
Note
-this Summoning can only be in play for 3-turns.
-this Summoning can only be Summoned by someone with the Lobster Contract.
-this Summoning can only be Summoned 3x per battle.





I am dropping this contract and as such the ownership goes to ZaxelZero
 

Excālibur1

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Re: Official NB Summoning Contracts List

Updating new singer and posting the summons.

Summoning Animal: Booby Bird (bu-bi-Tori)
Scroll Owner:Bloo
Other Users who have signed contract: Deception..
Summoning Boss if existing: Blue Footed Booby (grimmy)
Other Summoning Animals tied to contract: Nazca Booby, Red Footed
Booby, Peruvian
Booby (Nickname: Laura), Masked Booby
(Nickname: Betty)
Description and Background:
A booby is a seabird in the genus Sula, part of the Sulidae family. Boobies are closely related to the gannets (Morus), which were formerly included in Sula.
Boobies hunt fish by diving from a height into the sea and pursuing their prey underwater. Facial air sacs under their skin cushion the impact with the water. Boobies are colonial breeders on islands and coasts. They normally lay one or more chalky-blue eggs on the ground or sometimes in a tree nest.

(Kuchiyose: Semai bu-bi) - Summoning: Nazca Booby
Type: Supplementary
Rank: B
Range: Short
Chakra: 40
Damage: N/A
Description:
The user bites his finger and with use of the blood performs one hand seal (Bird) and hitting his right or left shoulder summoning The Nazca Booby also the smallest booby of the family, its size is no bigger that Ma & Pa's size, he is roughly the same size as them he is tied to the user by there chakra, meaning it can only get off the shoulder if ordered by his summoner of by his own will. By seeing how he had no good elemental affinity, with hard training in the Bird land he has learned to notest when his summoner is in a genjutsu due to there chakra being linked, and can insert chakra of itself into his summoner being able to Break through B rank and lower genjutsu.

- Can only be summoned for 4-turns and once per battle.
- Can be summoned if there is other Booby bird on the Field. Aslong as it isn't the chief (Blue Footed Booby, already created and approved).
- Must be a signer or the Holder of the Booby Bird contract to summon.
- Genjutsu Breaking Ability counts as 1 of the 3 techniques per turn of the user.
- Genjutsu breaking Ability can only be used 2 times per battle.

(Kuchiyose: aoi fi-to bu-bi) Summoning: Blue Footed Booby (Nickname: Grimmy)
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user bites his finger and with use of the blood performs one hand seal (Bird) and hitting the ground summoning The Boss of the Booby Birds, The Blue-footed Booby it is half the size of the chief toad Gamabunta, It has long pointed wings and a wedge shaped tail. He has a strong, thick neck. His eyes are placed on either side of his bill and oriented towards the front. His eyes are yellow. His feet range from a pale turquoise to a deep aquamarine. By training in the Bird land this booby bird has learned to use Earth Techiques up to A rank without need of handseals due to the hard training it had in his land but does require contact with the ground to use the techniques. He can carry atleast 3 people, He can also speak English and has a great bond with the contract holder due to the time they spent together. He listens to any orders even when risking his life knowing his contract holder will never put him in danger. He can obiously fly

Can only be summoned
for 4-turns and once per
battle
-Can carry 3 people on
his back
-Can only be summoned
if there is no other
Booby bird on the Field.
-Must be a signer or the
Holder of the Booby
Bird contract to
summon.

(Red Footed Booby- Hi Hane)- Red Footed Booby: Fire Feathers
Type: Offensive/Attack
Rank: B-Rank
Range: Mid Range
Chakra: 20 Chakra
Damage: 40 Damage
Description:
The red footed booby, with use of his fire affinity, channels fire chakra into the feathers in his wings and even though it hurts a bit shoots multiple fire covered feathers towards the enemy that can engulf the target into flames if the feathers reach contact with the it. 10 feathers are thrown per wing each time it's used.

6) (Kuchiyose: Fuku Bu-bi) Summoning: Masked Booby (Nickname: Betty)
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user bites his finger and with use of the blood performs one hand seal (Bird) and hitting the ground summoning The Masked Booby of the Booby Birds, The Peruvian Booby is twice the size of the hawk owned by sasuke. By training in the Bird land she has learned to use Lightning Techiques up to A rank without need of handseals due to the hard training it had in his land. She can carry 2 people, she can also speak English and has a great bond with the contract holder due to the time they spent together. She listens to any orders, she can obiously fly.
Looks:
~Can only be summoned for 4-turns and once per battle
~Can carry 2 people on her back
~Can be summoned if there is other Booby bird on the Field. Aslong as it isn't the chief (Blue Footed Booby, already created and approved) meaning when the red footed booby is.
~Must be a signer or the Holder of the Booby Bird contract to summon.


Type: Supplementary
Rank: A
Range: short/Mid
Chakra Cost: 40
Damage Points: N/A
Description: The user bites his finger and with use of
the blood performs one hand seal (Bird) to summon
one of the many Booby birds, The Red-footed Booby
is the size of the Hawk summon owned by sasuke. It
has red legs, and its bill and throat pouch are
coloured pink and blue, and the flight feathers are
black. When young it was brownish with darker wings,
and pale pinkish legs. By training in the Bird land
with the Blue Footed Booby and its Boss The Red
footed has learned to use Fire Techiques up to A rank
and without need of handseals due to the hard
training it had in his land. It can carry one people, He
can also speak English He listens to any orders even
when risking his life knowing his contract holder will
never put him in danger. He can obiously fly.
Notes:
-Can only be summoned for 4 -turns
-Can only carry 1 person on his back
-All of his moves count towards the users 3 moves per
turn
-Can be summoned even if there are other Booby bird
on the Field, aslong as The Boss isnt. (Blue footed
Booby)
-Must be a signer or the Holder of the Booby Bird
contract to summon.


Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user bites his finger and with use of
the blood performs one hand seal (Bird) summoning
The Peruvian Booby of the Booby Birds, The Peruvian
Booby is the size of the hawk owned by sasuke. By
training in the Bird land this booby bird has learned
to use Water Techiques up to A rank without need of
handseals due to the hard training it had in his land.
She can 1 person, she can also speak English and has
a great bond with the contract holder due to the time
they spent together. Shee listens to any orders even
when risking his life knowing his contract holder will
never put him in danger. She can obiously fly.

~Can only be summoned for 4-turns and once per
battle
~Can carry 1 person on her back
~She still has to use a water source for water
techniques that require one.
~Can be summoned if there is other Booby bird on
the Field. Aslong as it isn't the chief (Blue Footed
Booby, already created and approved) meaning when
the red footed booby is.
~Must be a signer or the Holder of the Booby Bird
contract to summon.
Link to where i become owner of the contract
 

black uchiha

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Re: Official NB Summoning Contracts List

Summoning Animal: Rhinoceros beetle
Scroll Owner: Black Uchiha
Other Users who have signed the contract: none
Summoning Boss if existing: King Shinobu
Other Animals tied to contract: Ryu (car size) Rie (20 ft wing span), Satoru (dump truck size), Kumiko & Kamiko (Akamaru (shippuden) size)

Satoru
Rank: S
Type: Defense/Attack
Range: Short- Long
Chakra: 40
Damage: 80
Description: User summons Satoru. Satoru has the nature elements of earth, using it up to S rank. With his hard earth infused exoskeleton, he can block up to A Rank techs, without harm. However due to his exoskeleton being infused with earth it is weak to Lightning elemental techniques Known for his strength and his durability do to his size, mostly used for defense.
-If used to block S-rank techs Satoru is disperse for 2 turns.
-this Summoning can only be in play for 4 turns(my turns).
-this Summoning can only be Summoned 4 times per battle.
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(Sachiko) Sachiko
Rank: S
Type: Supplementary
Range: N/A
Chakra cost: 40
Damage points: N/A
Description: The user summons Sachiko to the field. Sachiko is one of the few beetles of Mt. Gen that stands in a humanoid from. She stands 30ft tall, and unlike most female rhinoceros beetles that don’t have horns, she has two 10ft horns extending outward 7ft, and upward 3ft, from her head. Sachiko also has 3ft spikes that line her body, and a heavily armored exoskeleton that protects her from normal weapons. Even though her name means child of happiness, she is anything but, she, being the only female with horns, feels she has to be just as tough as the males and she is the 3rd strongest beetle of Mt. Gen, she also wields the horn (15ft) of her fallen father as a sword (pictured below/bottom pic top horn). She has the nature affinity of lightning using it up to S-rank. Sachiko has a special ability to shead her skin/exoskeleton at will and use it as a shield or a decoy.

- Can only be summoned once per battle
- Only last 4 turns
- Sheaded skin can only withstand 2 B-rank attacks
- Shedding only last 2 turn
- Shedding only works in a tall dense area (woods, forest…etc)
- Can only shed once per battle and it counts towards the user's 3 moves
- Must sign the Rhinoceros Beetle contract
- Must have signed the Rhinoceros Beetle contract for 1 month
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(Sesshomaru) Sesshomaru
Rank: S
Type: Supplementary
Range: N/A
Chakra cost: 40
Damage points: 80 (from hissing)
Description: User summons Sesshomaru, King Shinobu’s head adviser. Sesshomaru is one of the few beetles of Mt. Gen that stands in a humanoid from. He stands 30ft tall with a horn extending another 10ft from his head. Sesshomaru also has an 8ft spike that rises from each shoulder, and a heavily armored exoskeleton that protects him from normal weapons and A-rank and below techniques of any nature (only 2). Sesshomaru has the nature affinities of lightning using it up to S-rank. He also is the 2nd strongest beetle of Mt. Gen. Sesshomaru has a special ability to release a swarm (10) of rhinoceros beetles (the size of puppy akamaru) with all the attributes of the rhinoceros beetles from his back, that can attack freely (equal to a c-rank attack)
- Can only be summoned once per battle
- Only last 4 turns
- Swarm release can only be used 2 times per battle
- Swarm only last 2 turns

- Use of swarm counts as one the moves of the user
- Must sign the Rhinoceros Beetle contract
- Must have signed the Rhinoceros Beetle contract for 2 months
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Update: Adding a new signer

Summoning Animal: Rhinoceros beetle
Scroll Owner: Black Uchiha
Other Users who have signed the contract:
Summoning Boss if existing: King Shinobu
Other Animals tied to contract: Ryu (car size) Rie (20 ft wing span), Satoru (dump truck size), Kumiko & Kamiko (Akamaru (shippuden) size), Sesshomaru (30ft tall), Sachiko (30ft tall)

 

Tosen

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Re: Official NB Summoning Contracts List

Summoning Animal: Cockroaches

Scroll Owner: Tosen

Other Users who have signed the contract: None

Summoning Boss if Existing: Will Create Later

Other Summoning Animals tied to contract: Will Submit Later

Cockroaches are among the hardiest insects. Some species are capable of remaining active for a month without food and are able to survive on limited resources, such as the glue from the back of postage stamps. Some can go without air for 45 minutes. In one experiment, cockroaches were able to recover from being submerged underwater for half an hour. Their skin is also very durable, being noted to survive being stamped on full force or being crushed by much heavier objects. It is popularly suggested that cockroaches will "inherit the earth" if humanity destroys itself in a nuclear war. Cockroaches do indeed have a much higher radiation resistance than vertebrates. They are practically immune to radiation due to their bodily composition.

Because of roaches durability they have been shown to adapt to any habitual change, regardless of the effect. They can withstand blazing heats or freezing colds.

Their unique anatomy also grants them amazing senses, including an acute sense of smell, almost all round vision due to having 2000 lenses and motion sensory capabilities which mean they can react even to the slightest of movements.

Swarming is a key thing in a cockroaches behaviour, they usually act in very large groups.

They have elemental affinities for Earth and Fire.

Cockroach Tattoo

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Anyone who signs this contract will get a cockroach Tattoo.

-Can only be Taught by Negative Knight





 
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