[ARCHIVE] Custom Jutsu Submission - II

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Frozenstein

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Re: ±±Custom Jutsu Submission±±

(Kuchiyose no Jutsu: Aurora Douhou) – Summoning Technique: Aurora Brothers
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The Aurora brothers are warrior candidates and as their name suggests are siblings. They are smaller than the normal ocelot warriors (hardly reach an average dog’s size) and they are also weaker than them in raw strength. However due to their smaller size and the hard training they get, they can move way faster than any other ocelot (like Lee with weights). They also fined their hunting abilities and become extremely good at scouting and tracking. There are 6 of them in total: Narumi, Gin, Ren, Setsuna, Rei, Havoc and all of them share the same abilities as well as their affinity to use lightning jutsus.
- can only be summoned 1 time and for 5 turns per battle
- can use lightning up to B-rank
- can only be summoned if there’s an existing contract

______________
±± Declined ±±
6 summons with one tech? Can only be summoned if there is an existing contract? Duh... I would understand "User needs to have signed the XX contract" but this expression? Lol..

contract ->

(Kuchiyose no Jutsu: Aurora Douhou) – Summoning Technique: Aurora Brothers
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The Aurora brothers are warrior candidates and as their name suggests are siblings. They are smaller than the normal ocelot warriors (hardly reach an average dog’s size) and they are also weaker than them in raw strength. However due to their smaller size and the hard training they get, they can move way faster than any other ocelot (like Lee without weights). They also fined their hunting abilities and become extremely good at scouting and tracking. There are 2 of them in total: Setsuna and Havoc and both of them share the same abilities as well as their affinity to use lightning jutsus.
- can only be summoned 1 time and for 5 turns per battle
- can use lightning up to B-rank that do no require hand seals/body gestures or weapons to perform.
- can only be summoned if signed the Ocelot contract

contract ->



X-Approved-X Added the bolded part. It counts as 2 of the total 4 summons you can have in a battle.

Decreased their number to 2 and raised their speed. Btw that expression you laughed at is exactly what Izuna added to my boss summoning... <_<

(Fuuton: Youkai Masurao) - Wind Style: Phantom Warrior
Type: Attack / Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: After a short sequence of 3 hand seals the user creates a human body from wind which has similar characteristics as a real person. However being made from only wind means it is quite transparent and can't be hit by physical attacks. It's able to attack almost like a real human being with free form taijutsu moves and able to hold simple weapons like kunais, shurikens and swords. Naturally this body can only attack with a single movement or a short sequence of hits before it fades away. However with a 4th hand seal the user could maintain this body and keep attacking, but that requires constant concentration. These attacks doesn't have any cutting ability, but instead blunt force which makes it more similar to a human being as well as giving similar strength.
- can only be used 5 times per battle
- can only be taught by Frozenstein

______________
±± Declined ±±
makes little sense. It lacks tangibility to be attacked but it can attack? How does that work? Besides, the transparency part for me is a pain. It can be misused easily. How long does it last?
(Fuuton: Youkai Masurao) - Wind Style: Phantom Warrior
Type: Attack / Supplementary
Rank: A
Range: Short-Mid (nearby the user)
Chakra: 30
Damage: 60
Description: After a short sequence of 3 hand seals the user creates a human body from wind which has similar characteristics (shape) as a real person. However being made from only wind it can't be hit by average physical attacks. It's attack pattern is similar to a real human being when he is using free form taijutsu moves, but the actual attack is a concentrated wind blast generated upon contact. These attacks doesn't have any cutting ability, but instead blunt force which makes it more similar to a human being, but with increased strength. Any attack has the potential to send the opponent flying.
- can only be used 5 times per battle
- can only last 1 turn
- can only be taught by Frozenstein

X-Approved-X Changed the range, you dont form it long range behind the opponent.

Rewrote almost the whole description, hope it makes more sense now.

Blade of Resentment, Archenemy
Type: Attack/Defense/Supplementary (Weapon)
Rank: S-rank
Range: Short (+ Mid)
Chakra: 40
Damage: 80
Description: Archenemy is a unique katana made for special order. It is extremely light and resistant, way more than any ordinary sword. It also has a hidden device, a sort of "launcher", which allows the user to shoot the blade out from the hilt and attack the enemy in mid range. The blade also has an extremely resistant wire on it's end (on the part which is inside the hilt), what still connects it with the hilt. Inside the hilt has a secret reel and a device what allows the user to pull back the blade and re-attach it or to pull the user toward the blade with high speed, if it's stabbed inside an object or solid area. This "launcher" and the reeling device is similar to Sasori's, but much smaller.

Archenemy is also able to hold several chakra natures just like Asuma's special blades, but especially fire and lightning. When fire chakra is channeled into the blade, it will be coated with fire and leaves a flame trail when swinging, making the attacks more dangerous. When lightning chakra is channeled into the blade, it can emit bolts of lightning and/or small static balls, up to short range.

- the blade can only be shooted up to mid range and really quiet when launched
- both the flame coat and the lightning strikes count as 1 of the 3 moves, and considered as an A-rank jutsu
- the wire can withstand attacks even in a strained state, but only S-rank or lower ones

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X-Approved-X The weapons blade extends to Mid range while the fire and the bolts are short, wouldn't you be able to increase their reach my launching the blade? Its fine however just make better descriptions.
Note: This better be your first weapon, im in a rush i couldn't bother to look, if you do have a existing weapon youre dropping link it to a mod.
 
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Blizzàrd1

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Re: ±±Custom Jutsu Submission±±

[Hyouton: Aisu Tsuin Yajuu "Deliora"] Ice Release: Twin Frost Giants "Deliora"
Type: Attack/Defense
Rank: Forbidden
Range: Short (can travel up to Long range)
Chakra: 50
Damage: 90 (-20 Self-Damage)
Description: User makes Dragon > Horse > Ox hand-seals and channels enormous amount of chakra into the ground creating twin giant brothers from it, also known as Delioras. Both of the Delioras are made up of giant ice crystals, one of them has spear hands, and the other normal human hands. They are named "Spear Deliora" and "Hammer Deliora" respectively. Spear Deliora can impale the earth up to 10 meters deep, while Hammer Deliora can make 10 meters diameter craters. If a contact with Deliora is maintained for one whole turn, the low temperatures starts to cause numbness to the body. They are about the size of Great Stone Golem form, and are simply created short range from the user. The frost giants can only stay for three turns until they turn to ice crystals and disperse. Once they disperse user is left unable to walk for one whole turn.
Note: The jutsu can only be used once per battle.
Note: This jutsu counts as two moves in a turn.
Note: If the Delioras are destroyed user is left extremely tired.
Note: Cannot use any Forbidden Rank Jutsu in the same turn.
Note: Cannot use Ice of S-rank for the next two turns.
Note: Graphic representation of Hammer Deliora;
Note: Can only be taught by Blizzard.

______________
±± Approved ±±


[Kagirinai Kuro Kori Kiba: Kiretsu Kihaku] Eternal Black Ice Fang: Shattered Soul
Type: Attack
Rank: Forbidden
Range: Long
Chakra: 50
Damage: 90 (-40 Self-Damage)
Description: Wielder of The Frozen Fang (TFF) channels enormous amount of wind and water chakra from each arm into the majestic sword. When it is done ice blade of The Frozen Fang turns into black ice, and the moment that happens the jutsu is initiated and the user holds the sword into the air, expelling humongous amount of chakra towards a desired location. The black ice chakra explodes at that location creating countless molecular shattered black ice, which covers an entire mid range of the area where it exploded. Each molecule of that shattered black ice is transparent and flourished with chakra. It is small enough to stay unnoticed and be inhaled inside through nostrils or mouth. Upon contact with internal saliva and/or moisture the black ice molecules expand into a spiked ball of black ice about 2 inches in diameter and spikes extending another inch. Once the spiked balls are formed in the internal system, the body is completely pierced from inside enough to make the opponent(s) suffer a painful death.
Note: Must be wielding to initiate and complete the Jutsu.
Note: The Frozen Fang CANNOT be regenerated for the rest of the battle and shatters after this jutsu is complete.
Note: One of the user's arm is paralyzed for two turns, thus effecting all the jutsus that require two hand's hand-seals.
Note: The jutsu can only be used once per battle.
Note: Cannot use any Forbidden Rank Jutsu in the same turn.
Note: Cannot use Ice of S-rank for the next two turns.
Note: Can only be taught by Blizzard.
Note: Black Ice Jutsus Permission by Hazama.

Removed entire part where I could make the spike balls without any internal body fluid's contact, the jutsu above is idea generated from Deidara's clay molecular clay bomb. Please tell me what to remove or restrict to make it approvable. Right now it can be basically blown back by an Frank wind jutsu or rendered useless with canon/custom S ranked lightning.

-Leaving for another mod-

______________
±± Declined ±±
OPed as can be. One more go then its DNR mate.
[Hyouton: Ningai Ame] Ice Release: Forbidden Rain
Type: Supplementary
Rank: S
Range: Long
Chakra: 40
Damage: N/A
Description: After performing Tiger hand-seal user releases great amount of water and wind chakra in the sky. The water and wind together creates cold environment at those high altitudes, freezing any precipitation in the air. If a rain jutsu is used when this jutsu is in place, the ice freezes the rain particles rendering the water droplets and their properties useless, turning them into hail or snow at user's will. The hail or snow then falls on the ground piling up creating ideal battle ground for hyouton users.
Note: Can only be used once per battle.
Note: Hail or Snow formed from the rain will cover the battlefield in two turns.
Note: The jutsu lasts for 5 turns, after that returning the weather conditions to normal, no clouds, no freezing temperature.
Note: No S-rank or above Ice in the following turn.
Note: Can only be taught by Blizzàrd

~Approved even though I don't see a reason for a technique like this.~

[Hyouton: Kitai Saikoro] Ice Release: Gaseous Denaturing
Type: Supplementary
Rank: S
Range: Long
Chakra: 40
Damage: N/A
Description: User performs a Tiger hand-seal and expels (water-wind) Ice chakra in a shape of a spherical orb, which grows outwards from the user covering the entire battle field. The Ice chakra is extremely cold, and as it grows outwards is reacts with all gaseous elements present in its range. The elements such as carbon, oxygen, and other gases. The reaction with cold temperatures causes these gasses to lose a lot of heat and kinetic energy rendering their harmful properties useless. If the gas is poisonous it will not have enough energy to react with body or internal fluids to make the poison effective. The cold temperatures basically draws out their energy so that they are unable to harm any living being. The breathing and oxygen intake on the other hand stays calm due to the wind chakra constantly creating wind. After the orb is completely stretched to the long range the area is purified of all impurities.
Note: Can only be used twice per battle.
Note: Can only denature gaseous poisons/elements.
Note: No S-ranked Ice in the next turn.
Note: Can only be taught by Blizzard.

Leaving for someone else

______________
±± Declined ±±
Don't resubmit. Makes no sense in terms of what Ice Release is or is able to do.

[Doton: Shou Kadou Yurasu ] Earth Release: Destruction Vortex of Iwa
Type: Attack
Rank: Forbidden
Range: Long
Chakra: 50
Damage: 90 (-40 Self-Damage)
Description: With contact of the earth or inside the earth the user merge his/her chakra with the solid earth or muddy swamp, and channeling the chakra in spinning motion, the vast chakra being strong enough to overcome natural landscape transforms the landscape to spin around user's body. The spinning landscapes sucks everything crushing it into bits as it reaches the center point where the user is spinning, the entire revolving motion creates a humongous earth vortex which has potential of sucking in large Gamabunta sized summons with ease. The vortex expands itself to Long range and as the tendency to envelop entire terrains. The depth of the vortex can be reached to a 100 feet at maximum given enough time for the vortex to expand to long range. Once the jutsu finish, the user, which is at the center is blasted out diagonally due to the pressure several (120) meters in the air, 20 meters above the actual ground level. User suffers enough injuries to not being able to walk/run for 2 turns thus the only resort is to not move from the position where he or she falls back.
Note: Can only be used once per battle.
Note: User cannot walk/run for 2 turns.
Note: No S-rank or above Earth jutsus for the next two turns.
Note: No jutsu can be used in the same turn after this jutsu has been used.
Note: Graphical representation;
Note: Can only be taught by Blizzard.

~Declined. The size of this technique is absolutely ridiculous and I am not going to approve a technique that has the potential of sucking in large summmonings like Gamabunta. I am giving you a chance to change the size of the technique and make it less overpowered.~
[Doton: Shou Kadou Yurasu ] Earth Release: Destruction Vortex of Iwa
Type: Attack
Rank: Forbidden
Range: Short - Long
Chakra: 50
Damage: 90 (-40 Self-Damage)
Description: With contact of the earth or inside the earth the user merge his/her chakra with the solid earth or muddy swamp, and channeling the chakra in spinning motion, the vast chakra being strong enough to overcome natural landscape transforms the landscape to spin around user's body. The spinning landscapes sucks everything crushing it into bits as it reaches the center point where the user is spinning, the entire revolving motion creates a giant earth vortex which has potential of sucking in large boulders and objects with ease. The vortex expands itself to Long range and as the tendency to envelop entire terrains. The depth of the vortex can be reached to a 50 feet at maximum given enough time for the vortex to expand to long range. Once the jutsu finish, the user, which is at the center is blasted out diagonally due to the pressure several (60) meters in the air, 10 meters above the actual ground level. User suffers enough injuries to not being able to walk/run for 2 turns thus the only resort is to not move from the position where he or she falls back.
Note: Can only be used once per battle.
Note: User cannot walk/run for 2 turns.
Note: No S-rank or above Earth jutsus for the next two turns.
Note: No jutsu can be used in the same turn after this jutsu has been used.
Note: Graphical representation;
Note: Can only be taught by Blizzard.

______________
±± Declined ±±
Don't resubmit. Scale is ridiculously large and it was stated before by the previous checker.

[Kagirinai Kuro Kori Kiba: Kiretsu Kihaku] Eternal Black Ice Fang: Shattered Soul
Type: Attack
Rank: Forbidden
Range: Short - Long
Chakra: 50
Damage: 90 (-40 Self-Damage or -50 Self-Damage if used Short Range)
Description: Wielder of The Frozen Fang (TFF) channels enormous amount of wind and water chakra from each arm into the majestic sword. When it is done ice blade of The Frozen Fang turns into black ice, and the moment that happens the jutsu is initiated and the user holds the sword into the air, expelling humongous amount of chakra towards a desired location. The black ice chakra explodes at that location creating countless molecular shattered black ice, which covers an entire mid range of the area where it exploded as a black colored dust cloud. Each molecule of that shattered black ice is black colored and flourished with chakra. It is small enough to be inhaled inside through nostrils or mouth. Upon contact with internal saliva and/or moisture the black ice molecules expand into a spiked ball of black ice about 2 inches in diameter and spikes extending another inch. Once the spiked balls are formed in the internal system, the body is completely pierced from inside enough to make the opponent(s) suffer grief pain.
Note: Must be wielding The Frozen Fang to initiate and complete the Jutsu.
Note: The Frozen Fang CANNOT be regenerated for the rest of the battle and shatters after this jutsu is complete.
Note: One of the user's arm is paralyzed for two turns, thus effecting all the jutsus that require two hand's hand-seals.
Note: The jutsu can only be used once per battle.
Note: Cannot use any Forbidden Rank Jutsu in the same turn.
Note: Cannot use Ice of A-rank or above for the next two turns.
Note: Cannot use Black Ice for two turns.
Note: This jutsu counts as two turns in a move.

Note: Can only be taught by Blizzard.
Note: Black Ice Jutsus Permission by Hazama.

______________
±± Declined ±±
Don't resubmit. Explanation: OP means OVERPOWERED! This pertains to the abilities it has and not to the restrictions. You can restrict and add as much damage to yourself by using this as you want that it doesn't change what it can do once unleashed. Tiny particles of ice that when inhaled are more or less certain death for 98% of the users you'll find? No. Never.

New Submission:

[Hyouton: Touketsu Suteppusu] Ice Release: Frozen Steps
Type: Attack/Supplementary
Rank: A
Range: Short
Chakra: 30 (+20 Per Turn)
Damage: 60
Description: User channels Water and Wind chakra in his both legs and feet, The area becomes highly concentrated with Ice chakra, enough to freeze the object it comes contact to with each "step" or "touch". If a constant touch with the object is maintained, ice chakra does not condense to form ice or freeze anything, but whenever a person walks or kicks, with each NEW step a small puddle of 2 feet diameter of ice is quickly formed freezing the surface with contact.
Note: Jutsu lasts 5 turns.
Note: Can only be used thrice per battle.
Note: Can only be taught by Blizzàrd.

______________
±± Declined ±±
This is not an A-Rank technique nor will this allow you to walk on water or swamp of underworld.
 
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Yugure

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Re: ±±Custom Jutsu Submission±±

~Resubmitting~
(Kuchiyose no Jutsu: Kasai Senpū Peruro)| Summoning Jutsu: Fire Whirl Peruro
Type: : Summoning
Rank: : A
Range: : Short – Mid
Chakra: : 30
Damage: : N/A
Description:
Peruro is one of the five Sparrows that is capable of using one element, in Peruro’ case, Fire. Once Peruro is summoned, he can shot ignited feathers to the opponent, :
which are equivalent to an A-Rank Fire technique. :[/B] He will flap with his wings to loose his feathers, and at the moment they loose contact with him, they will ignite and head for the opponent at the speed of a normal thrown kunai.
Note: Peruro can be summoned once per battle
Note: can stay on the field for four turns
Note: 'Fire Feathers' can be used once per turn, with a maximum of 3 times
~Resubmitting

(Kuchiyose no Jutsu: Kasai Senpū Peruro)| Summoning Jutsu: Fire Whirl Peruro
Type: Summoning
Rank: A
Range: : Short – Mid
Chakra: : 30
Damage: : N/A
Description: Peruro is one of the five Sparrows that is capable of using one element, in Peruro’ case, Fire. He’s about the same size as Sasuke’s Hawk, and thus can carry a person on his back. Once Peruro is summoned, he can shot ignited feathers to the opponent, which are equivalent to an A-Rank Fire technique. He will flap with his wings to loose his feathers, and at the moment they loose contact with him, they will ignite and head for the opponent at the speed of a normal thrown kunai.
Note: Peruro can be summoned once per battle
Note: Can stay on the field for four turns
Note: 'Fire Feathers' can be used once per turn
Note: Fire Feathers can be used 2 times in total

X-Approved-X

Summoning approval [ ]

~Submitting

(Katon/Doton: Faiyāpitto) |Earth/Fire Release: Firepit
Type: Attack
Rank: A
Range: Short - Mid
Chakra: 30
Damage:
Description: The user will create a hollow earth ball out of his chakra, about the size of a tennis ball, and will use his fire chakra to create a flame inside. Because of minuscule holes in the basket, the flame will keep burning. The user throws the firepit towards his opponent and the moment the basket breaks, due to an impact by either a kunai/shuriken/other attack, the basket will brake and the flame inside will rapidly increase in size because of the sudden large amounts of oxygen, and wrap around the opponent, burning him.
Note: Can be used 4 times per battle
Note: Can only be taught by -Severus Snape-

X-Approved-X Good one

(Genjutsu: Gensō no meiro) | Illusionary Arts : Illusionary Maze
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra: 20
Damage: N/A
Description: The user performs the Tiger → Boar handseals and seems to dissolve into the air, at the same time the opponent will see a maze rise around him, trapping him in it. The opponent thinks he moves forwards trough the maze to find his way out, but in reality he stands frozen on his place, unable to move and making him vulnerable for attacks.
Note: Maze stays in place for 3 turns
Note: Can only be taught by -Severus Snape-

X-Approved-X
 
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Wakizashi

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Re: ±±Custom Jutsu Submission±±

~resubmitting~

(kuchiyose no jutsu:Moesashi)-summoning technique: moesashi
Type:summoning
Rank: B
Range: short
Chakra: 20
Damage: 40
Description: the user bites their thumb to draw blood and weave the summoning jutsu handseals and place their hands on the ground. in a puff of smoke a red armored tocan about the same size of fully grown akamaru appears. the armor gives the summon immunity to c-rank water simply because the armor ignites into fire as it makes contact. also the summoning has a the ability to perform D-rank fire jutsu.
note-user can't activate suiton techs while in play
note-one other summoning while in play
note-last for two turns
note-must sign toco toucan contract

______________
±± Declined ±±
Now it makes even less sense... o_O Read the description and think of it...
~resubmitting~

(kuchiyose no jutsu:Moesashi)-summoning technique: moesashi
Type:summoning
Rank: B
Range: short
Chakra: 20
Damage: 40
Description: the user bites their thumb to draw blood and weave the summoning jutsu handseals and place their hands on the ground. in a puff of smoke a red armored tocan about the same size of fully grown akamaru appears. the armor gives the summon immunity to B-rank fire also the summoning has a the ability to perform D-rank fire jutsu.
note-user can't activate suiton techs while summoning is in play
note-one other summoning while in play
note-last for two turns
note-must sign toco toucan contract

X-Declined-X However you put it, i wanna ask how does the armor protects the birds feathers from burned? If its entire body is covered in armor it shouldn't be able to fly. And its not like you cant make this summon like you want, you just have to make it more descriptive and convincing.



(raiden)-lightning bolt
Type:weapon
Rank:S
Range:short
Chakra:40(to summon)
Damage:(+15 to all normal kenjutsu attacks)
Description:raiden is a katana that is made from a blade metal that has been enhanced by raiton chakra while being molded, naturally gaining a negative charge. This feat not only makes this blade more durable than normal because of the high vibrating frequency, but it easily attracts and generates electricity without any effort made to the user by drawing the positively charged air molecules to itself. This also makes the blade’s piercing ability much stronger allowing it to cut thru the hardest metal since the raiton chakra is molded into the blade increasing the vibrating frequency. Since the blade attracts electricity all of the opponent’s raiton techniques will be absorbed and increase the user’s lightning technique by 1 rank. With a push of a button on the hilt causes it to divide to two blades.

raiden's look
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X-Declined-X Was okay until i saw it gives you immunity to lightning techniques

(kenjutsu:Kaimetsu-tekina kōgeki)-sword technique: crippling attack
Type:attack/supplementary
Rank:d-b
Range:short
Chakra:n/a
Damage:15(if connected)
Description:A shockwave attack which when the users and opponents blade clashes turns a powerful blow into an oscillating wave that travels throughout the opponent's body, paralyzing them for a short period of time. Otherwise another regular sword strike if connected to opponent’s body.
note: must be taught by dm1202

X-Declined-X Similar technique exists, the squallo strike i think
 
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Rohasu

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Re: ±±Custom Jutsu Submission±±

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Summoning Animal: Tasmanian Tiger
scroll owner: Kokubungi Huygamaki
Other Users who have signed contract: N/A
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract: N/A
Description and Background: Tasmanian tigers are about the size of a regular dog but bigger, they has brown-yellow coat with tiger-like stripes that start right behind the shoulders and end right when the tail starts, they have very sharp teeth and their jaws are semi-massive when fully opened but when closed they look about the size of a regular dogs jaws, the tasmanian tiger is not really a tiger but considered the closest living animal related to the tasmanian devil.


~Note: I have gotten permission from Switch to make this summoning since its considered close family of the tasmanian devil, link to permission:

______________
±± Declined ±±
Animal is labeled as extinct.
 
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ZK

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Re: ±±Custom Jutsu Submission±±

Resubmitting:

(Ichitenkai) - One Point Release
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: A Taijutsu technique where the user opens the First Gate (Kaimon) for a single moment, harnessing all of its power into a single punch or kick. While destruction on a great scale is the trademark of the Eight Internal Gates, this technique requires a great deal of finesse and skill. By using the joints in the arm and by moving one’s body with incredible precision, the user transforms the single, destructive attack into a focused, whip-like strike. Instead of breaking many bones or crushing entire boulders, this technique allows the single attack to solely affect the point it hits, in return for completely destroying that single point. It is possible to use this technique with more than one Gate open, with each Gate increasing the power of the technique as it does the power of the user.
-Can only be used twice (2) per battle.
-No Forbidden-ranked Taijutsu techniques can be used during the following turn.
-The user must be able to open the Eight Gates to use this technique.
-This technique counts as an opening of the Gates, should they not already have been opened when used.
-Can only be taught by Zero Kelvin.

______________
±± Declined ±±
First open the gate, then use this. So no, you can't use this to act as opening a gate, specially when you say this can be used with any gate opened (meaning that "restriction" can't be there or its DNR). Not only that but this should only get damage boost until you open 3rd gate at which point it shouldn't gain more power by opening other gates. That enough is a enormous boost.

Editing an approved technique. The technique was approved in the old thread, so I can't quote it, but I'll leave the link and bold the edits.


(Suiton: Naiagara no Mizu) - Water Release: The Waters of Niagara
Rank: S
Type: Defensive/Offensive
Range: Short/Long
Chakra cost: 40
Damage points: 80
Description: The user claps his hands together while releasing a large amount of water chakra from his body; this causes a great body of water to materialize out of nowhere. The water materializes in three very large pulses that appear in very quick, explosive bursts, right after each other. The materialized water appears very close to the user, and all the pulses are, even upon materialization, pushing outwards with great force. The water from this technique will leave the area flooded with a five meter deep layer of water in within the span of a few seconds.
-Can only be used 3 times per battle.
-Once the water is sent toward a target, it's impossible to change its direction.
-This is an advanced version of: (Suiton: Suishouha) - Water Style: Water Shock wave.
-The user cannot use any water techniques of S-rank and above during the same turn.
-The user cannot use any water techniques above S-rank during the following turn.

-Can only be taught by Zero Kelvin.

______________
±± Update Declined ±±
Very similar to existing techniques, including my posssession of the water goddess.

Editing an approved technique. The technique was approved in the old thread, so I can't quote it, but I'll leave the link and bold the edits.


(Fūinjutsu: Tōtemu Bakuyaku) – Sealing Technique: Explosive Totem
Rank: A
Type: Offensive/Supplementary
Range: Short/Long
Chakra cost: 30
Damage points: 60
Description: The user focuses chakra through his body, marking an object he's in physical contact with as a 'totem', causing a small, transparent sealing array to appear on the object. When the user activates it, the totem will use the chakra stored inside it to act as a portal, summoning a great amount of explosive tags. The tags will activate as soon as they are summoned, causing an enormous explosion.
-Can only be used two times per battle.
-Activating the totem does not count as a move if it's done immediately after the seal is applied. Otherwise, it counts as a move.
-Can only be taught by Zero Kelvin.


______________
±± Update Declined ±±
makes it very similar to Minato's FTG abilities.
Resubmitting:
(Ichitenkai) - One Point Release
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: A Taijutsu technique where the user takes control of their increased speed for a single moment, harnessing all of its power into a single punch or kick. While destruction on a great scale is the trademark of high-speed movement, this technique requires a great deal of finesse and skill. By using the joints in the arm and by moving one’s body with incredible precision, the user transforms the single, destructive attack into a focused, whip-like strike. Instead of breaking many bones or crushing entire boulders, this technique allows the single attack to solely affect the point it hits, in return for completely destroying that single point. It is possible to use this technique with enormous speed, increasing its power, but there's a limit to how fast one can move and still retain the finesse needed for this technique.
-Can only be used twice (2) per battle.
-No Forbidden-ranked Taijutsu techniques can be used during the following turn.
-The user must be moving at Speed Level 15 to use this technique.
-If the user's Speed Level surpasses 31, this technique can no longer be used.
-Can only be taught by Zero Kelvin.

~Declined. No speed chart references will be allowed~

Re-attempting to edit an approved technique. The technique was approved in the old thread, so I can't quote it, but I'll leave the link and bold the edits.


(Fūinjutsu: Tōtemu Bakuyaku) – Sealing Technique: Explosive Totem
Rank: A
Type: Offensive/Supplementary
Range: Short/Long
Chakra cost: 30
Damage points: 60
Description: The user focuses chakra through his body, marking an object he's in physical contact with as a 'totem', causing a small, transparent sealing array to appear on the object. When the user activates it, the totem will use the chakra stored inside it to destabilize itself violently, causing an enormous explosion of chakra.
-Can only be used two times per battle.
-Activating the totem does not count as a move if it's done immediately after the seal is applied. Otherwise, it counts as a move.
-Can only be taught by Zero Kelvin.

X-Declined-X Highlighted part is vague. From my understand array is a systematic placement of seal or explosive tags. The placement itself has a meaning or concept within it like explaining a seals number (Your techinque below) or placing an array in a manner it creates no opening for detection by means of chakra, there are numerous examples. Explain "Transparent sealing array". Furthermore, long range explosion? Why not just spread explosive tags and explode them when you wish?

New submission:
(Fūinjutsu: Akuta Fūjin) – Sealing Technique: Trash Seal
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage points: N/A
Description: The user focuses chakra through his body, causing a sealing array to appear on an object or person he’s in physical contact with. The seal can be odd-numbered or even-numbered, depending on the user’s specifications. The seal has no function in and by itself, but can be a valuable ally to one who wishes to cause an imbalance in a seal.
-Can only be taught by Zero Kelvin.

X-Declined-X Do not resubmit. Yes im a sealing expert this is the first thing i learned. Yes i know how this works and what a sealing number is. No im not allowing this, you could perhaps wait till i possibly make fuuinjutsu more detailed.
 
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Gutsy

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Re: ±±Custom Jutsu Submission±±

- Resubmitting -

(Hishou Shukumei Kunai) Flying Destiny Kunai
Type: Weapon
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: The Flying Destiny Kunai (Hishou Shukumei Kunai) are custom-made kunai. They differ from a standard kunai in that they have three thin blades instead of one and the blades (which is thicker than normal) is hollow, carrying different ninja tools inside the hollow kunai. These tools can be anything from; Senbon, smokebombs, tags, flashbombs etc. They are also slightly heavier than normal kunai, which also makes them more lethal in melee fighting. The mechanism behind the kunai is that, when the kunai strikes any surface or is stop in mid air, it will detach the end of the blade and release the hidden weapon inside the kunai. The mechanism can also be activated by simple weaving the tiger hand sign. These kunai can also be utilised in close combat and therefor they have a special ability to when, the wielder inserts his chakra into the kunai it will extend a small chakra blade onto it's original blade making it longer and more lethal in combat.
Abilities:
- The kunai can emit a small blast of fire around the wielder when struck into the ground for defensive purpose (Can defend against C-rank earth and stop an enemy from closing in on you)
Restrictions:
- All techniques used through the kunai count towards the move count
- All techniques used through the kunai does not need hand seals
- The user can carry up to 15 of these special kunai
- Can only be wielded by Gutsy Jiraiya

Changed the abilities, restrictions & put a limit of Kunai's carried

______________
±± Declined ±±
bold changes on resubmissions
Resubmitting -

(Hishou Shukumei Kunai) Flying Destiny Kunai
Type: Weapon
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: The Flying Destiny Kunai (Hishou Shukumei Kunai) are custom-made kunai. They differ from a standard kunai in that they have three thin blades instead of one and the blades (which is thicker than normal) is hollow, carrying different ninja tools inside the hollow kunai. These tools can be anything from; Senbon, smokebombs, tags, flashbombs etc. They are also slightly heavier than normal kunai, which also makes them more lethal in melee fighting. The mechanism behind the kunai is that, when the kunai strikes any surface or is stop in mid air, it will detach the end of the blade and release the hidden weapon inside the kunai. The mechanism can also be activated by simple weaving the tiger hand sign. These kunai can also be utilised in close combat and therefor they have a special ability to when, the wielder inserts his chakra into the kunai it will extend a small chakra blade onto it's original blade making it longer and more lethal in combat.
Abilities:
- The kunai can emit a small blast of fire around the wielder when struck into the ground for defensive purpose (Can defend against C-rank earth and stop an enemy from closing in on you)
Restrictions:
- All techniques used through the kunai count towards the move count
- All techniques used through the kunai does not need hand seals
- The user can carry up to 15 of these special kunai
- Can only be wielded by Gutsy Jiraiya

X-Approved-X LMFAO poor you xD this is the CW remember that, if you have one existing CW contact a mod asap, you cant use this until other is dropped
 
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System001

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Re: ±±Custom Jutsu Submission±±

(Fuuton: Yari Longinous ) - Wind Release: Spear of Longinous
Type: Offensive
Rank: S
Range: Short - Mid
Chakra: 40
Damage: 80
Description: After a short sequence of two handseals, the user releases their chakra out into the battlefield, manipulating the wind allowing them to create a two meter long spear of wind anywhere on the battlefield within a Mid Range radius of themselves and outside of a three meter radius of the opponent. The spear of wind propels itself forwards at high speeds using wind currents, which is a saving grace for the opponent as it creates small drafts of air that a particularly alert opponent should be able to feel and then react to allowing them a small period of time before the Spear hits them. The spear of wind also creates a faint yet barely audible swishing sound as it travels. After creation of the spear, the user can perform a single handseal so as to make it do one of two things; either to branch out into a wall of wind spears that attack the opponent, or explode into multiple wind blades that travel outwards from point of explosion.

Note:
- Can only be used 2x
- No Fuuton jutsu above S rank for the next two turns.
- Can only be taught by Scaze

X-Declined-X Explain the highlighted. And the last part, initially it implied that the spear couldn't be detected with naked eye due to the spear being made of air and its fast moving speed. Well as long as its semi-visible its fine, but in the end you cannot burst it into other spears or branches because then you'll have to coompress chakra inside and both compressed air and dense chakra are visible to naked eye. Either remove the last part or make sure that the spear is visible.

Hyouton bio:

Hyouton: Higanbana | Ice Release : The Flower That Blooms During The Fall
Type: Supplementary
Rank: S
Range: Short - Long.
Chakra: 40
Damage: 80
Description: The user performs two hand-seals, and infuses all of his Hyouton techniques with extra chakra. After activation of the technique, when the user uses a Hyouton technique, several spiked thorn like flowers will blossom from the Ice, the flowers of Ice quickly begin to release a large amount of their “pollen”, which is in fact a dangerous Mist comprised of miniscule particles of snow and ice, while also containing slightly larger, yet transparent shards that swirl at high speeds, giving the mist a fluctuating appearance. The mist itself looks like a normal Mist, except it's coloured white and has a much thinner lighter appearance but eventually grows to be exceptionally thick over time, limiting visibility. When an opponent comes in contact with the mist, their extremities slowly begin to freeze, the freezing effect gradually creeping onto the rest of the opponents body over time. Not only that, but inhalation of the mist results in internal freezing, which eventually results in heart and lung failure. Lastly, the rapidly rotating shards of Ice contained within the mist, slowly rubs the skin of the target red raw over time, resulting in continuous external bleeding, the blood however quickly freezes due to the Ice particles, this is what gives the technique its nickname The Vehemently Blooming Scarlet Flower. The amount of flowers created and the size of the mist is proportionate to the size of the hyouton technique in question. A large structure will have more larger Flowers while a smaller structure would have less smaller flowers. The user can however choose for flowers to not grow on a Ice technique/ certain parts of the Ice technique. The user will also be susceptible to this technique, although they will be much much more resilient to internal and external freezing their skin will still suffer damage, even more so since their body wouldn’t freeze to create a ice coating that would stop the Ice’s shearing.

Note:
-Can only be used 1x
-Last for Five turns.
-No Hyouton jutsu A rank or above for the rest of the turn.
-The opponents extremities will freeze after the first turn, after two turns the rest of their body will freeze and after three turns they’ll die due to the cold and of lung failure if they inhaled the mist, this only applies if there is constant/near constant exposure. However only a couple of inhalations are needed for the opponent to suffer Lung damage from the Ice but not necessarily fatal damage. The user would have to have Eight turns of complete exposure to leave them in a near fatal position, four turns for extremity freezing and six turns for bodily freezing.
-Can only be Taught by Scaze

X-Declined-X This cant be an active mode, make this a seperate technique.

Hyouton bio:

Hyouton: Genwaku Kyokukou | Ice Release : Blinding Aurora
Type: Offensive/Defensive
Rank: B
Range: Short - Long.
Chakra: 30
Damage: N/A
Description: The user infuses all of his Hyouton techniques with extra chakra, so as to add extreme light reflecting capabilities to the Ice. For the next Four turns all Hyouton techniques used will refract and reflect light in a similar manner to that of a glass prism, causing immensely bright rainbow colours to be emitted from the technique, so as to blind and hinder the opponent. If the hyouton technique is moving at fair speeds then the colours will blend into one, resulting in a bright flash of white light constantly emanating from the Ice until it's completely destroyed. The user, being accustomed to terrains with large amounts of weathered Ice along with bright sunlight is relatively unaffected by the enhanced flashes of light produced by the Ice. However, after the technique ends/when there is no longer any blinding Ice Jutsu in play, due to the light suddenly fading, the users retinas will suffer, causing the user to be blind for the turn that the lightning returns to normal

Note:
- Can only be used 3x
- Lasts for Four Turns
- Once the duration period ends, the user must wait two turns before re-activating
- Can only be taught by Scaze

~Declined. Incorrect chakra cost and you need to decrease the amount of times you can use this technique and the time it lasts~
Hyouton bio:


Hyouton: Genwaku Kyokukou | Ice Release : Blinding Aurora
Type: Offensive/Defensive
Rank: B
Range: Short - Long.
Chakra: 20/Ice technique while the mode lasts
Damage: N/A
Description: The user infuses all of his Hyouton techniques with extra chakra, so as to add extreme light reflecting capabilities to the Ice. For the next Three turns all Hyouton techniques used will refract and reflect light in a similar manner to that of a glass prism, causing immensely bright rainbow colours to be emitted from the technique, so as to blind and hinder the opponent. If the hyouton technique is moving at fair speeds then the colours will blend into one, resulting in a bright flash of white light constantly emanating from the Ice until it's completely destroyed. The user, being accustomed to terrains with large amounts of weathered Ice along with bright sunlight is relatively unaffected by the enhanced flashes of light produced by the Ice. However, after the technique ends/when there is no longer any blinding Ice Jutsu in play, due to the light suddenly fading, the users retinas will suffer, causing the user to be blind for the turn that the lightning returns to normal.

Note:
- Can only be used 2x
- Lasts for Three Turns
- Once the duration period ends, the user must wait four turns before re-activating
- Can only be taught by Scaze

X-Approved-X Still didnt edited the chakra cost =.= i did it for you but it shouldn't happen often.
 
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Priest

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Re: ±±Custom Jutsu Submission±±

(Bo no Elendil) - Bow of Elendil
Type: Weapon
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80(-20 if splited)
Description: Bow of Elendil is a 70" metallic chakra bow made of adamantium with up to 35" draw length. it has a reddish color with body frame like that of a dragon's scales. It also has sharp spikes all over the curves except for the hilt in the middle which serves as the handle. the string is made of a thin metallic spring that draws doton chakra from the users hand thereby forming an arrow made of thick dense earth as the user pulls it. the arrow that it shoots been mainly pure earth chakra is fast and precise and can pierce through B-Rank earth but the arrows are weak to Lightning.
Picture:
You must be registered for see images
Abilities:
-the spikes can be used to slash and pierce opponent in close range.
-because of the metallic composition of the bow, it is indestructible
-can fire up to 8 arrows at once but the power is halved for each arrow
-can be combined(coated) with fire, wind and lightning( 10 damage)
Restrictions:
-can't use elemental techniques when using this since the wielder won't be able to do hand seals except its elemental combinations which can only come as projectiles.
-Firing 8 arrows at a time strains the user so it wont be useable until after 2 turns.
-when bow is used once, it counts as a move out of the 3 moves.
-can only be wield and only listen to Mist01

______________
±± Declined ±±
Adamantium is a metal from the Marvel Universe...

-----------------------------------------------

Fuuton: Lansu Lotu - Wind Style: Lance-Lot
Type: Offence
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Point: 60
Description: The user charges wind chakra onto his sword, then he create a fast spining gust of sharp wind around the sword. According to the amount of chakra infuse, theis can expand up to mid range forming a Big/long dense spining Lance while the user points his sword forward..
-Must have mastered wind-
-Useable 3 times per battle-

______________
±± Declined ±±
Similar to existing techniques.

(Fuuton Hijutsu: Hochou no Aku-Enzeru ) - Hidden Wind Style: Step of an ArchAngel
Rank: A
Type: Supplementary
Range: N/A
Chakra Cost: 30
Damage Points:N/A
Description: While in mid-air, the user creates unfocused wind below his foot then with accurate timing, exerts narrow, invisible wind blast from the same foot which propels him due to the sudden repulsion caused by the two oppositely focused wind. The jutsu is very fast it seems the user is running in mid air.
-the user can't stay on a position, he must be in motion.
-Must wait after 2 turns to be able to use it again
-Usable only 3 times
-Requires good chakra control
-No wind jutsu while active
-Requires wind mastery

______________
±± Declined ±±
Similar to existing techniques.
(Bo no Elendil) - Bow of Elendil
Type: Weapon
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80(-20 if splited)
Description: Bow of Elendil is a 70" metallic chakra bow made of hard lustrous metal alloy of unknown nature but is as hard as diamond with up to 35" draw length. it has a reddish color with body frame like that of a dragon's scales. It also has sharp spikes all over the curves except for the hilt in the middle which serves as the handle. the string is made of a thin metallic spring that draws doton chakra from the users hand thereby forming an arrow made of thick dense earth as the user pulls it. the arrow that it shoots been mainly pure earth chakra is fast and precise and can pierce through B-Rank earth but the arrows are weak to Lightning.
Picture:
You must be registered for see images
Abilities:
-the spikes can be used to slash and pierce opponent in close range.
-because of the metallic composition of the bow, it is indestructible
-can fire up to 8 arrows at once but the power is halved for each arrow
-can be combined(coated) with fire, wind and lightning( 10 damage)
Restrictions:
-can't use techniques that requires handseals when using this since the wielder won't be able to do hand seals except its elemental combinations which can only come as projectiles.
-Firing 8 arrows at a time strains the user so it wont be useable until after 2 turns.
-when bow is used once, it counts as a move out of the 3 moves.
-can only be wield and only listen to Mist01

X-Pending-X Leaving for another mod.

______________
±± Declined ±±
Arrow = to A-Rank earth with no limit? (to pierce through B-Rank earth it needs to be higher ranked...thus A-Rank...) 8 X B-Rank = 4 A-ranks = 2 S-Ranks in one simple move. NO. It can be combined with other elemental chakrs how? you don't have yin/yang thus you create an earth arrow...how can you create a earth/wind arrow? The handseals restriction is messy

Doton - Pesuku Riritu Obitu : Earth Release - Pesky Little Hobbits
Rank: A
Type: Offensive/Sup
Range: Short-Long
Chakra Cost: 35
Damage Point: 60
Description: The user spreads his doton chakra, he then makes up to 10 earth dwarfs(1meter height) emerge from the ground taking the appearance the user wants. The dwarfs however can't use any jutsu but they are very fast and each of them holds a kunai which can be used to stab the opponent.
-useable only 3 times
-they stay on the battle field for 3 turns and unless destroyed

X-Declined-X Incorrect Chakra cost

(Suiton: Seiki no za Pirania) - Water Style: Age of the Piranhas
Rank: Forbidden
Type: Attack
Range: Short-Long
Chakra Cost: 60
Damage Points: 100
Description: The user kneads large amount of his chakra into a large water source then creates thousands of normal fish-sized piranhas. piranhas are extinct species of fishes, blind but responds to movement and vibration underwater, they are are canivorous and hunt in packs. Due to the amount of chakra imbued the piranhas materializes anywhere in the water source in a split second devouring the opponent and the user(if he is also in the water source). The user takes +30 damage if he's on the water source since piranhas also hop out the water but to a short distance and can still harm someone standing on the water source.
+++No A-rank and above suiton for the next 3 turns
+++No S-ranks and above after this jutsu and the next turn
+++The user surfer +30 damage(if on the water source) or suicide(if in the water source)
+++Requires a large water source and the opponent(s) being underwater
+++Usable only once per battle
+++Last for 3 turns before they revert back to water
+++Requires Suiton Mastery

X-Declined-X Incorrect Damage points
 
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Shady Doctor

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Re: ±±Custom Jutsu Submission±±

(Suiton: Suibun bunri)-
Water style: Moisture separation

Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30j
Damage: 60
Description:
The user uses his Suiton mastery in order to manipulate and extract moisture from anything within his range such as mud, a living thing or a swamp. When separating the moisture from an object the water simply turns into a mist that lingers around the area. When separating the moisture from a living being such as a human it simply dehydrates them. When separating the moisture from a swamp or some mud it simply turns the said thing back into regular earth.

• Can only be used twice
• Only taught by William24
• Can only separate water/moisture from one object/person at a time.
• When separating moisture from a living being they have to be close range.

______________
±± Declined ±±
I won't allow you to take the moisture out of humans or animals. Also, this would only work in short range and is an S-Rank ability. Also, no damage.
------
Resubmitting with changes.

(Suiton: Suibun bunri)-
Water style: Moisture separation

Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description:
The user uses his Suiton mastery in order to manipulate and extract moisture from anything within his range such as mud, wood a swamp etc. When separating the moisture from an object the water simply turns into a mist that lingers around the area. When separating the moisture from a swamp or some mud it simply turns the said thing back into regular earth. When separating the water/moisture from wood it just reduces the wood's strength(rank) by 2. So if its an S-rank it'll be deduced to B-rank.

• Can only be used 3 times (Only 1 use if water isn't the bio's affinity)
• Only taught by William24
• No S-rank water usable in the same turn.

X-Pending-X Leaving for another mod.

______________
±± Declined ±±
Don't resubmit. That would mean i'd allow you to insert your chakra into active enemy techniques. Also, tried countless times before.
-----------------------------------------------------
(Jentoru ken: Tenketsu būsutā)-
Gentle fist: Tenketsu booster

Type: Supplementary
Rank: S-rank
Range: Short
Chakra: 40
Damage: N/A (+15 to all Gentle Fist techniques , -5 to the user each turn)
Description:
- A Hyuga style master focuses a massive quantity of chakra within the tips of his index and middle fingers followed by quickly and simultaneously striking a chakra point on both of his thighs. Unlike the usual uses of striking a tenketsu which is to stop chakra flow, this technique is used to heavily boost the chakra flow within the legs thus causing a drastic increase in speed which allows the user to move at the speeds of someone his rank that has the earth curse mark lvl 2 released.
- The second step of this is the user uses the same method that he used on the legs but this time he strikes the tenketsu closes to the middle of each arm which in return boosts the chakra flow drastically in both of the arms. With this done the Hyuga's arm and hand speeds and reflexes rise far beyond its normal speeds, thus when they perform their Hyuga style techniques or sword techniques it seems as if it's a simple blur and only 3tomoe weilders of the same rank or higher can keep up with the speeds.

• only taught by william24

• Need to Have Jyuuken mastered for 3+ months to learn or use

• Speed/reflex boosts lasts 4 turns then the user is exhausted for 1 turn thus can only use 2 jutsu during that turn

• Takes 1.5 seconds to strike/boost the legs, and 1.5 seconds for the arms, so to use both steps it takes 3 seconds all together

X-Declined-X Similar to Gurens technique and im pretty certain this exists as a custom as well.

------+------------------------------------------------------------

( Konoyo no jigoku)-
Illusion arts: Hell on Earth

Type: Supplementary/Attack/Defense
Rank: S-rank
Range: Short-Mid
Chakra: 40
Damage: 80 (+10 every turn)
Description:
The user does a small sequence of 3 hand signs ( Ram-Tiger-Boar) whilst sending chakra to his opponents brain thus taking over their senses. The jutsu effects the sense of sight, touch and hearing by making them seem like they are in a hellish environment.
--It first effects the sight by making it seem as if the users entire body is coated with orange and red flames that burn the terrain around him. Fire would instantly cover the entirety of the terrain with Giant flames whipping around like title waves that are 15-20 meters high which removes the user from the opponents sight the majority of the time. The next part is that every attack that the user uses seems like its just huge waves of steaming flames being shot out.
--The next is the sense of touch, The opponents skin begins to seem as if it is drying up drastically, causing their skin to crack and blister up, along with their mouth feeling dried out and hard to swallow, the air they breathe in even becomes thick, hot and hard to breathe in thus causing severe hyperventilation from the brain thinking the illusion is real. The brain also begins believing that the heat is unbearable and the opponents become dizzy from heat stroke type symptoms.
--The last is the sense of hearing. The opponent would begin to hear the flames crackling and whipping around loudly thus making it slightly hard to communicate.

• only taught by william24
• Can only be used once
• No Genjutsu in the same turn, and no S-rank genjutsu the next two turns.
• The illusion lasts 3 turns unless broken.

X-Declined-X Again, damage points in a illusion? ~_~
 
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Typhon

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Re: ±±Custom Jutsu Submission±±

(Fuuton: Kazeryoukou) | Wind Release: Favorable Winds
Type: Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: N/A
Description: The user forms four hand seals while releasing their wind chakra into the surrounding atmosphere. This chakra reacts to other sources of chakra throughout the battlefied and either pushes against it, or with it. If the chakra source is foreign, it will push against it, if its the user's chakra, it will push them forwards. The strength of which the wind pushes is dependent on the speed of the person being pushed and increases or decreases in relation to that speed. A stationary person feels nothing, but any movement they make is met with a wind that either reduces or increases that movement by a factor of two. In effect the user's speed is doubled whereas other people on the battlefield (including allies, if applicable) have their speed halved.
-Can be used twice per battle.
-Lasts three turns per use.
-Has no effect on incoming or outgoing jutsu.

X-Declined-X I couldn't understand the technique, too vague what does it do? how does it function?

(Fuuton: Kyojin Fūma Shuriken no Jutsu) | Wind Release: Giant Wind Demon Shuriken Technique
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: The user will form two hand seals and summon two windmill shuriken, one in each hand. The moment they're summoned the user will focus wind chakra into the weapons and then throw them towards their target. As they travel the wind grows larger and larger forming into a giant wind version of the weapons, large enough to easily sever such things as one of the Hachibi's tails. Once thrown the user can slightly alter the direction of the weapons making them difficult to dodge. the control of direction once thrown is limited as the user can only make broad arching adjustments.
-Can be used three times per battle. Cannot perform multiple times if the user does not have enough shuriken (At least two are required to use once).
-Can't make sharp turns once thrown.
-Must have Fuma Shurikens in the biography sealed with a scroll or Lightning Blade creation technique. Otherwise user must carry them.

X-Approved-X Added bolded parts, changed the rank. S rank are usually techniques that are special to a character, and ranks change with the increasing difficulty, this is relatively simple.
 
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-Kenshin-

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Re: ±±Custom Jutsu Submission±±

(Hyouton: Kyodaina kōri no koi no sakana) Ice Release: Giant Ice Koy Fish
Type: Attack / Defense
Rank: Forbinned
Range: Long
Chakra: 50
Damage: 90 ( 20 to self )
Description:
The user will Release a Very Large amount of Chakra into the air after releasing the chakra they will Use Shape Manipulation to shape the chakra into a giant Koy Fish made of Ice the Koy Fish is about 10 times the size of the user due to the size and amount of chakra it takes to perform this jutsu the User is unable to use Genjutsu and Taijutsu while this jutsu is in use and The User can not run due to the Strain on their body that it takes to perform the jutsu... When the Koy Fish is created it can be released in any direction the user choosen but it can not be redirected after its released it attacks the user with great speed or acts as a defense againist anything its capable of blocking

Note: Can only be used once per battle
Note: Can not use any A rank or Above Ice Release Technqiues after using this Technique for 2 turns
Note: Leaves the User unable to perform Genjutsu, Taijutsu or even Run for One Complete Turn
Note: If the Koy Fish is destroyed the user Becomes extremely exhauster
Note: Can only be taught by Kenshin...

X-Declined-X How did you formed it again? Nature transformation or freezing the air?
 
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-Logic-

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Re: ±±Custom Jutsu Submission±±



Link of approval of the contract ^^




(Horusu) Horus

Rank: S
Type: Summoning
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: The user with this technique proceeds to summons Horus; The boss of the Eagles. He is dark blue in colour and has thick blue feathers. He is roughly half the size of Gamabunta, and is said to be extremely wise. He is a powerful wielder of Lightning, feared by many. He can use Lightning techniques without the need of any handseals up to S rank, and is capable of firing a wide S Rank beam of Lightning twice per battle. However, in doing so it depletes his Chakra moderately, and one must wait at least two turns before firing this stream of Lightning again; After which, it cannot be fired anymore. Once per turn, Horus is able to fire 20 small A Rank Lightning infused feathers which are extremely sharp by simply flapping his wings.

Note: Only stays on the field for 4 turns.
Note: The A Rank Lightning Infused Feathers count as one of the three Jutsu per turn.
Note: The barrage of Lightning Infused Feathers is collectively an A Rank Jutsu; Rather than each individual Feather being A Rank.
Note: The S Rank beam of Lightning counts as one of the three Jutsu per turn.
Note: Can only be summoned by those who have signed the Bald Eagles contract.




Yasaki No Magatami Nekkurasu - Eight Shaku Curved Jewel Necklace
Type: Weapon
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: The Eight Shaku Curved Jewel Necklace is a Necklace worn by Uchiha Itachi. It's rather small and is composed of three Sharingan like Jewels in design which are connected by a thin metal wire. It shares a unique relation to the wearer, similar to that of the Samehada; It's able to detect enemies and alert Itachi of their location. Because of this relation, it remains unaffected by anyone's Chakra that isn't Itachi's, and therefore it cannot be removed. Itachi was given this Necklace by his father who told him it that it had been passed down since the Rikudo Sennin's time. Itachi wore it; and never removed it since the day he acquired it. Itachi deduced that it was due to the special metal it was created from that allowed him to feel the presence of others. When Itachi needs to, he can remove the Necklace and wrap it around his fist, due to the Necklace's nature; it tightly coils around the first, and acts as something to be used to augment one's physical attacks, and can transform the part of the Necklace which makes contact with the enemy into many sharp spikes. A standard punch for example would have more power due to the Necklace being made out of metal, and weighing more; therefore being able to deal more damage due to it having more force behind it.

Note: Only people I allow can wear this.

X-User is Banned-X
 
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Anduril

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Re: ±±Custom Jutsu Submission±±

Genjutsu: Shi no keshin || Illusionary Arts: Death Incarnate
Type: Offensive-Supplementary
Rank: A
Range: Long
Chakra: 30
Damage: 60
Description:
In this technique Minato uses his fame of being the fastest shinobi alive to his advantage. For this jutsu Minato raises a kunai marked with FTG symbol showing it (the symbol) to his opponent. This sets in motion a genjutsu in which minato simply disappears from in front of his opponent (In actuality however nothing of this sort happens and Minato remains at the same position). After that the opponent witnesses flashes of yellow as he sees Minato appearing and disappearing around him. While the opponent is busy trying to guess a plan of action, the real Minato pierces his opponents heart with a FTG kunai. (He does this in person where he approaches the opponent himself and does not throw the kunai)
The time window between Minato casting the gen and stabbing his opponent varies as per the distance between them.
For short range it's almost instantaneous.
For mid range the window is of about 4 seconds.
And For long range the window is of about 10 seconds.


-Minato can cancel this technique almost in an instant if he understands that his opponent has managed to escape the genjutsu.
-Also if there are like 4 opponents, then all of them will fall under the genjutsu. But the person who Minato will eliminate first depends upon him.
-Can be used only twice in a battle.
-Only Anduril can teach this jutsu.

______________
±± Declined ±±
No long range Genjutsu. Needs something else other than simply seeing the seal to trigger. Isn't really an A-Rank genjutsu but more a B-Rank.
Genjutsu: Shi no keshin || Illusionary Arts: Death Incarnate
Type: Offensive-Supplementary
Rank: A
Range: Mid
Chakra: 30
Damage: 60
Description:
In this technique Minato uses his fame of being the fastest shinobi alive to his advantage. For this jutsu Minato raises a kunai marked with FTG symbol showing it (the symbol) to his opponent in a way shown in the gif below, bringing the kunai closer to his eyes. This sets in motion a genjutsu in which minato simply disappears from in front of his opponent (In actuality however nothing of this sort happens and Minato remains at the same position). After that the opponent witnesses flashes of yellow as he sees Minato appearing and disappearing around him. While the opponent is busy trying to guess a plan of action, the real Minato pierces his opponents heart with a FTG kunai. (He does this in person where he approaches the opponent himself and does not throw the kunai)
The time window between Minato casting the gen and stabbing his opponent varies as per the distance between them.
For short range it's almost instantaneous.
For mid range the window is of about 4 seconds.

-Minato can cancel this technique almost in an instant if he understands that his opponent has managed to escape the genjutsu.
-Also if there are like 4 opponents, then all of them will fall under the genjutsu. But the person who Minato will eliminate first depends upon him.
-Can be used only twice in a battle.
-Only Anduril can teach this jutsu.

You must be registered for see images

______________
±± Declined ±±
Like I said before, this need something else other than simply seeing the seal... =_= one more go and its DNR.

Ninpou - Ringtails fu~yūrī || Ninja Arts - Ringtails Fury
Type: Attack
Rank: A
Range: Long
Chakra: 30
Damage: 60
Description:
For this Jutsu the user needs to undergo extensive training with the ringtails in their homeland. Here the user of this jutsu claps his hands together and concentrating high amount of chakra into his throats changes his throat to acquire qualities like that of a ringtail [This happens pretty fast]. After which the user will let out a very shrill note from his mouth. This note has the unique characteristic in which it will create a lot of noise in nearly all the audible frequency bands of sound. This makes the receptors of this note extremely vulnerable, sometimes causing them to get irritated and angry. In case the user has highly enhanced hearing, this may damage his ears permanently in the long run. The user of this Jutsu is immune to it's effects thanks to his extensive training with the ringtails who know of a way to overcome the effects of this jutsu.

The three turn effect is as follows for normal users (no enhanced hearing),
1st turn- immediate deafness lasts for 10 seconds.
2nd turn- a mild ringing at the back of the mind. Unclear hearing
3rd turn- anger and irritated behavior that clouds rational judgement

For users with enhanced hearing of any sort,
1st turn- immediate deafness lasts 30 seconds.
2nd and 3rd turn- mild concussion causing a blurred vision and leading to overall clumsy movement of the said ninja.

-The effects of this jutsu lasts for 3 turns.
-The user needs to have signed the Ringtails summoning contract.
-Can be used twice in a battle.
-Can only be taught by Anduril.


______________
±± Declined ±±
requires sound element to use since its you who is going to create the sound and manipulate it to the desired effect and not your summons.
Ninpou - Ringtails fu~yūrī || Ninja Arts - Ringtails Fury
Type: Attack
Rank: A
Range: Long
Chakra: 30
Damage: 60
Description:
For this Jutsu the user needs to undergo extensive training with the ringtails in their homeland. Here the user of this jutsu [Which are Ringtails] concentrate high amount of chakra into their throats. After which the ringtail will let out a very shrill note from his mouth. This note has the unique characteristic in which it will create a lot of noise in nearly all the audible frequency bands of sound. This makes the receptors of this note extremely vulnerable, sometimes causing them to get irritated and angry. In case the user has highly enhanced hearing, this may damage his ears permanently in the long run. The summoning contract holder though is immune to this jutsu and it's effects thanks to his extensive training with the ringtails who know of a way to overcome the effects of this jutsu.

The three turn effect is as follows for normal users (no enhanced hearing),
1st turn- immediate deafness lasts for 10 seconds.
2nd turn- a mild ringing at the back of the mind. Unclear hearing
3rd turn- anger and irritated behavior that clouds rational judgement

For users with enhanced hearing of any sort,
1st turn- immediate deafness lasts 30 seconds.
2nd and 3rd turn- mild concussion causing a blurred vision and leading to overall clumsy movement of the said ninja. Blood oozes from the eardrums.

-The effects of this jutsu lasts for 3 turns.
-The user needs to have signed the Ringtails summoning contract.
-All the ringtails tied with the contract are able to use this jutsu.
-Can be used twice in a battle.
-Only Anduril may allow the ringtails to use this jutsu for anyone else.


______________
±± Declined ±±
you are assuming too much. How can you say they would be angry? also, how can you be imune to it? The effects are too much and not in tune to our RP. Its simply too much for a summon to do since its not a roar or a squeek with additional properties. This is in its essence a real sound release technique which it shouldn't be.
 
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Akisha

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Re: ±±Custom Jutsu Submission±±

Ice release: Ice Cannon (Hyouton: Aisu Kyannon)
Rank: S - Forbidden
Type: Ofensive
Range: Short-Long
Chakra Cost: 40 ( 50 If charged for 2 moves)
Damage Points: 80 (100 If charged for 2 moves)
Description: The user will begin by concentrating large amounts of Hyouton chakra, while performing a single hand seal. As a result, a large hand-held cannon made of ice is created. The user then charges another portion of Hyouton chakra, getting ready to attack. The amount of ice that's released is based on how much hyouton chakra they have charged. . If only charged for one move then the cannon will release a huge blast of snow and ice paticles that will blast away anything up to mid range, doing quite some damage on the opponents. If Charged with chakra for two moves, this jutsu will release a huge wave of hyouton chakra, capable of freezing anything in front of the user up to long range and leaving a small crater in the ground around the user.
-Charging of 1 move = S rank rank.
-Charging of 2 moves = Forbidden Rank
-No Hyouton for the next turn if charged for Forbidden Rank.
-No A rank or above Hyouton for the next turn if charged for only S rank.
-If charged for forbidden rank the user takes 20 damage due to the strain on the users body. His reactions are also slower.
-Can only be taught by Akisha

The S ranked version looks like this
You must be registered for see images

______________
±± Declined ±±
pick a rank.
Ice release: Ice Cannon (Hyouton: Aisu Kyannon)
Rank: Forbidden
Type: Ofensive
Range: Short-Long
Chakra Cost: 50
Damage Points: 100 (-20 to the user due to the strain on the user’s hands)
Description: The user will begin by concentrating large amounts of Hyouton chakra, while performing a single hand seal. As a result, a large hand-held cannon made of ice is created, with enormous amonts of compressed Hyouton chakra in it. Then the user will release all the chakra at once, releasing a huge wave of hyouton chakra towards the opponent(s), capable of freezing anything in front of the user up to long range and leaving a small crater in the ground around the user.
-No Hyouton for the next turn.
-The user can not use any wind and water techniques above S rank for 2 turns.
-In the next turn, the user’s speed concerning making hand seals is decreased, as his hands will be too cold and he will be in pain.

-Can only be taught by Akisha

______________
±± Declined ±±
Don't resubmit. Akisha, a Forbidden rank with no usage limits? Freezing everything in front of you up to long range? And those restrictions... For the love of... :sy:
 
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XZA

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Re: ±±Custom Jutsu Submission±±

(Doton: koumorigasa)- Earth release: umbrella
Type: Supplementary, defense
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The user channels his doton chakra to his hand creates a umbrella made out of earth. The umbrella is packed with chakra and is impact absorbent, high in density and at the same time light. The user can increase its size to increase its range of defense. The main reason of this technique is to defend against rain element. The umbrella's structures can dissipate the force of rain rendering the technique less effective.
Note: Usable only four times a battle
Note: No rain techniques while this is active
Note: No earth S-rank and above in turn

X-Declined-X Add that it cant defend against A rank Rain techniques since rain is an advanced element it still gets an upper hand.


(Taboui Suna no jutsu)- Greatest Sand technique
Type: Offense, Defense, Supplementary
Rank: S Rank
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user focuses his chakra, using it to create strong and large scale sand structures, Pillars, spikes, etc to defend, attack or support him.
Note: Can only be used 4 times
Note: Cant use sand afterwards


X-Declined-X Makes it mid range and add how long it takes to form the structures.
EDIT: DNR- Pending introduction to the cannon list.
(Doton: koumorigasa) ‡ Earth release: Umbrella
Type: Supplementary, defense
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The user channels his doton chakra to his hand creates a umbrella made out of rock and stone. The umbrella is packed with chakra and is impact absorbent, high in density and at the same time light. The user can increase its size to increase its range of defense. The main reason of this technique is to combat the destructive rain element. The umbrella's structures can dissipate the force of rain rendering the technique less effective.
‡ Usable only four times a battle
‡ No rain techniques while this is active
‡ No earth S-rank and above in turn
Note: Can only defend up to B-rank rain technique

X-Approved-X Made an edit, if you read again what i said.

(Doton: jugan suna) ‡ Earth release: Lightened sand
Rank: B
Type: Supplementary
Range: Short-Long
Chakra Cost: 20
Damage Points: N/A
Description:
After creating or taken control over sand already present on the battlefield, the user focuses earth-based chakra into the sand and instantly makes it lighter. This works just like the light-weight rock technique the only difference is that the user does not need to touch or make contact with the object. This allows freer manipulation of the sand, which would normally carry considerably more weight and as such, require a greater amount of exertion to move. For three turns the sand moves faster. Of course, if the sand becomes wet it nullifies the effects of this since the water would make it heavier.
‡ Can only be used twice per battle
‡ Last three turns max
‡ After this technique ends, the new weight and exertion needed for sand techniques makes A-rank and above sand techniques harder
Sand could be lightened twice or thrice it's orignal weight but the damage is directly propertional to weight. (Example: Weight Reduced by 2x= Damage Reduced by 2x) Hence techniques like blowing the sand away are more effective but the sand is in return much more faster making it difficult to pull of such a feat.
‡ The sand is thrice as fast

X-Approved-X Made the necessary edits to save you a resubmit.

( Kyōka Suigetsu ) ɸ Mirror Flower Water Moon
Rank: S
Type: Supplementary
Range: Short Ranges
Chakra cost: N/A
Damage Points: N/A (+15 per genjutsu usage)
Description:

The name Kyōka Suigetsu hints at its illusionary properties; the moon reflected in water and a flower in a mirror are things that can be seen but not held. It is a Chinese saying for seeing and desiring something that is a dream that cannot be easily grasped in hand, teaching people about temptations.
Kyōka Suigetsu can be summoned by having merely flicking the wrist and the blade appears out of large water whips. In it's sealed form, it resembles a normal katana. The only decoration is the crossguard, which is a hexagon instead of a rectangle. The two sides parallel to the blade are long, whereas the four sides above and below the blade are shortened, making it into almost a diamond or prism-like shape. It has a green handle.
Kyōka Suigetsu's ability is to act as a medium for genjutsu techniques rather than hand-seals or whatnot. It controls the five senses to the point that it can make the target misinterpret another person's form, shape, mass, feel and smell to be that of the enemy. The initiation condition for the genjutsu is very simple and much like uchiha sharingan genjutsu; Eye contact with of the enemy Kyōka Suigetsu. After seeing it just once, that person can be succumbed to genjutsu at any point. After that, every time it is released, that person will become Kyōka Suigetsu's unwilling slave. Since the spell works when you see the ritual, those who can not see are consequently immune to the hypnosis and those who don't see or look at the blade are immune as well. When he turns off the hypnosis by force of will, the image shown melts away/shatters.
Kyōka Suigetsu's hypnotic abilities make it a highly useful tool in combat, as Kyōka Suigetsu can quickly create simple or complex illusions to deceive opponents, it all depends on the genjutsu. This doesn't eradicate or alter any type restrictions placed on the genjutsu nor does it give it a boost. It only increases mental damage.
Of course, in order for this to be able to work they are two minor abilities which allow it to place others under genjutsu. First, it has the ability to detect the presence of chakra with such precision that it can tell if someones looking at it and instantly send chakra into the body of the target, disrupting the opponents chakra and on command of aizen. The other minor ability for the main ability to work is the mental connection between the blade and aizen, much like kisame and samaheda but on a deeper level and the blade isnt "Alive" like samaheda.
The blade can acts as a medium for an unlimited number of B-ranks, 3 A-ranks and 2 S-ranks. F and S-ranks are too complex for the blade. The user needs an extra 15 chakra points casted per each genjutsu. Each genjutsu must be posted.
A major disadvantage of the blade is that the user must have the blade in hand for genjutsu to be used and the blade can be easily destroyed by powerful A-ranks. By destroying the blade all genjutsu is nullified.
You must be registered for see images

X-Declined-X I love my life ._. Do not resubmit for yours, mine and everyones sake
 
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BlacKing

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Re: ±±Custom Jutsu Submission±±

Kurōn no Fukushū {Genjutsu Release: Revenge of the Clones}
Type: Supplementary/Attack
Rank: S
Range: Short - Mid
Chakra: 40
Damage: 80
Description: The user channels their chakra into an opponent and forces them to see multiple illusions of themselves throughout the battlefield. This works especially well when an opponent has one or more clones of themselves on the battlefield causing the genjutsu to effect the clones as well. The opponent will see multiple clones of themselves that are trying to attack him and is paralyzed in fear. If there are clones on the battlefield, instead of them being paralyzed they try to attack their original by throwing a barrage of kunai with explosive tags. The kunai that are thrown take on the image of another clone attacking the original, which makes the image more terrifying. The user takes on the image of the opponent while casting this genjtusu, throwing multiple kunai at the opponent(s). This jutsu can be cast against multiple opponents to make them attack each other with multiple kunai with ex tags instead of being paralyzed in fear.
Note: If casting against multiple opponents, can only be used once per battle, otherwise can be used 3x per battle.
Note: No Genjutsu above A Ranked for remainder of battle if this technique has been used 3x.
Note: No Genjutsu can be used the turn after this technique is used.
Note: The user must wait 5 turns before using this technique again.

X-Declined-X In reality its a really simply technique, i dont understand the high rank. Drop it atleast till B-rank.
Kurōn no Fukushū {Genjutsu Release: Revenge of the Clones}
Type: Supplementary/Attack
Rank: B
Range: Short - Mid
Chakra: 20
Damage: 40

Description: The user channels their chakra into an opponent and forces them to see multiple illusions of themselves throughout the battlefield. This works especially well when an opponent has one or more clones of themselves on the battlefield causing the genjutsu to effect the clones as well. The opponent will see multiple clones of themselves that are trying to attack him and is paralyzed in fear. If there are clones on the battlefield, instead of them being paralyzed they try to attack their original by throwing a barrage of kunai with explosive tags. The kunai with ex tags that are thrown take on the image of another clone attacking the original, which makes the image more terrifying. The user takes on the image of the opponent while casting this genjtusu, throwing multiple kunai at the opponent(s). This jutsu can be cast against multiple opponents to make them attack each other with multiple kunai with ex tags instead of being paralyzed in fear.
Note: If casting against multiple opponents, can only be used 2x per battle, otherwise can be used 3x per battle.
Note: No Genjutsu can be used the turn after this technique is used.

[I changed the rank, chakra and damage ad removed the restrictions that belonged with the S ranked technique as it was being lowered. As for why this was S Ranked, simple in nature as it may be, the act of casting different types of Genjutsu on multiple enemies in one technique was the reason why I made it S Ranked. A paralyzation on the original and a Genjutsu that forces your opponents clones to attack the original.]

______________
±± Declined ±±
Blue rule.

Suiton: Bāmyūda· Toraianguru (Water Release: Bermuda Triangle)
Type: Supplementary/Attack
Rank: S
Range: Mid - Long
Chakra: 40
Damage: 80
Description: The user performs 3 handseals while syphoning all the water inside the earth (out of plants, roots etc) also drawing down all the water around the battlefield (dispersed or not) as well as the moisture in the air and gathers it beneath their opponent in the form of a triangle. Fashioned after the idea of Earth Style: Antlion and Swamp of the underworld, the user causes a violently swirling whirlpool and uses this technique to draw in objects (especially large ones) and suck them in deep below the ground (30 meters) to drown or stay under the earth. The larger the objects, the more difficult it is for them to escape the pull of the triangle. The pulling of the moisture from the air creates a vacuum like effect between the Bermuda and the sky, causing objects, even summons and people, within the triangle that are in the air to get pulled downwards. The triangle is an equilateral triangle, 5 meters on each side.
Note: Can only be used 3 times per battle.
Note: No water techniques above A Ranked in the same turn.
Note: No water techniques above B Ranked in the next turn.
Note: The Triangle cannot be used as a water source by the opponent while it maintains the user's chakra.
Note: Bermuda Triangle lasts for 2 turns before losing the user's chakra and becoming a water source for all to use.

______________
±± Declined ±±
Oped.
Suiton: Bāmyūda· Toraianguru (Water Release: Bermuda Triangle)
Type: Supplementary/Attack
Rank: S
Range: Mid - Long
Chakra: 40
Damage: 80
Description: The user performs 3 handseals while syphoning all the water inside the earth (out of plants, roots etc) also drawing down and in all the water around the battlefield (dispersed or not) and gathers it beneath their opponent in the form of a triangle. Fashioned after the idea of Earth Style: Antlion and Swamp of the underworld, the user causes a violently swirling whirlpool and uses this technique to draw in objects (especially large ones) and suck them in deep below the ground (30 meters) to drown or stay under the earth. The larger the objects, the more difficult it is for them to escape the pull of the triangle. The triangle is an equilateral triangle, 5 meters on each side.
Note: Can only be used 3 times per battle.
Note: No water techniques above A Ranked in the same turn.
Note: No water techniques above B Ranked in the next turn.
Note: The Triangle cannot be used as a water source by the opponent while it maintains the user's chakra.
Note: Bermuda Triangle lasts for 2 turns before losing the user's chakra and becoming a water source for all to use.

[Took out a few things like sucking in the moisture in the air and the downwards pull.....though that is what made the technique great....and i guess OP >_>]

______________
±± Declined ±±
Don't resubmit. OPed. Blue Rule. And simply ridiculous.
New



Hojojutsu: Chūnyū [Hidden Rope Art: Infusion]
Type: Supplementary/Attack/Defense
Rank: A
Range: Short
Chakra: 30
Damage: N/A (+10 for Raw Chakra and +20 for Elemental Chakra for the next Hojojutsu technique)
Description: The user extends channels either Pure or Elemental chakra into their Hojojutsu chains/ropes/cords while using it to attack or defend. The chains/ropes/cords are coated with the element chosen with the below affects for each element upon contact.
*Grandmasters can charge any one of the basic 5 elemental chakras they know.
*Masters can only charge the element aligned with their village.
*Iwa/Earth(Bruises), Kiri & Ame/Water(Stings), Kumo/Lightning(Paralyzes), Konoha/Fire(Burns), Suna/Wind(Cuts deeply)
Note: Only one infusion per turn.
Note: Can only be used 5 times per battle.

______________
±± Approved ±±
Infusion is momentary, don't forget that. Thus it doesn't stay active one you use it. You use it and it plays in the next move.
 
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Lili-Chwan

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Re: ±±Custom Jutsu Submission±±

( Koukurage Kuchiyose no Jutsu: Dokueki) Box Jellyfish Summoning Jutsu: Agwe's Venom

Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: Allows the user to summon a mist composed of thousands of nano-sized box jellyfishes. The mist moves concisely as a whole. Due to their small size, they don't require a large amount of water as per se, rather each individual is able to survive inside very small water sources, which would enable them to survive, for example, inside the droplets of the mist or inside the human body. Using their powerful venom, they infect the body and eat away the flesh, causing great pain throughout the process. Since they're minimal, although they have a certain lightning side to it, they are unable to preform jutsus of any kind, rather produce a paralyzes effect as soon as the first nano-box penetrates the body, leaving the body stiff and hard to move. As they're summoned they bring forth a water mist, distinguishable from the regular mist by the naked eye only because of an soft and discrete unnatural glow on the droplets of the mist, as if it it alive, unless they're summoned directly into water or an opponent.
*The lightning affinity allows only an equally strong lightning jutsu to kill them*
*Can only be used once*
*Can be summoned directly on the opponent, by direct contact*
*Last 4 turns in the battlefield, take care of an average adult within a turn*

______________
~ Declined ~
OP.

( Koukurage Kuchiyose no Jutsu: Dokueki) Box Jellyfish Summoning Jutsu: Agwe's Venom

Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: Allows the user to summon a mist composed of thousands of nano-sized box jellyfishes. The mist moves concisely as a whole. Due to their small size, they don't require a large amount of water as per se, rather each individual is able to survive inside very small water sources, which would enable them to survive, for example, inside the droplets of the mist or inside the human body. Using their powerful venom, they infect the body and eat away the flesh, causing great pain throughout the process. Since they're minimal they are unable to preform jutsus of any kind. As they're summoned they bring forth a water mist, distinguishable from the regular mist by the naked eye only because of an soft and discrete unnatural glow on the droplets of the mist, as if it it alive, unless they're summoned directly into water or an opponent.
*It is possible to be infected and not feel severe effects, rather just pain from the venom, if the boxes are blocked early on*
*Can only be used once*
*Can be summoned directly on the opponent, by direct contact*
*Last 4 turns in the battlefield, take care of an average adult within a turn*

Note: Also removed the lightning affinity and thus the short paralysis, but, most importantly, their immunity to lightning, which basically makes them weak to pretty much anything.

______________
±± Declined ±±
Weak to anything but still more or less lethal if you actually breathe them, something that is quite easy to do taking into account their properties. Also, summoning them on an enemy? =_= Lili, lili, lili...

( Koukurage Kuchiyose no Jutsu: Dokueki) Box Jellyfish Summoning Jutsu: Agwe's Venom

Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: Allows the user to summon a mist composed of thousands of nano-sized box jellyfishes. The mist moves concisely as a whole. Due to their small size, they don't require a large amount of water as per se, rather each individual is able to survive inside very small water sources, which would enable them to survive, for example, inside the droplets of the mist or inside the human body. Using their powerful venom, they infect the body and eat away the flesh, causing great pain throughout the process. Since they're minimal they are unable to preform jutsus of any kind. As they're summoned they bring forth a water mist, distinguishable from the regular mist by the naked eye only because of an soft and discrete unnatural glow on the droplets of the mist, as if it it alive, unless they're summoned directly into water, thus keeping the glow but summoning no additional water.[/COLOR]
*It is possible to be infected and not feel severe effects, rather just pain from the venom, if the boxes are blocked early on*
*Can only be used once*
*Can't be summoned directly on the opponent*
*Last 4 turns in the battlefield, take care of an average adult within a turn*

-Declined-
Define the size of the water sources where they can be summoned in. By just saying water you could pretty much summon them in the rain. Also, change the last restriction to at least 2 turns.


( Koukurage Kuchiyose no Jutsu: Taitou Oubochi ) Box Jellyfish Summoning Jutsu: Baron Cimitiére's Accession

Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user performs a couple of handseals, summoning a giant jellyfish underground. The jellyfish possesses several dozens of tentacles, instead of 4. After being summoned, Baron Cimitiére rises them above ground, bursting forth with great power and strength, similar to the final dance of the Kaguya. In it's initial accession, it is capable of piercing through most metals crystals and other substances up to it's rank, and the strongest (Diamond. Tungsten) one rank lower. Afterwards, it can wrap around his opponents to crush them and poison them with it's venom.
*Can stay in the battlefield for 3 turns*
*Can only be summoned twice, if he didn't sustain critical damage*
*Requires one turn in between usage*
*The user must be on the ground or less than 10 meters from it to summon Cemitiére*

-Declined-
Overpowered


( Koukurage Kuchiyose no Jutsu: Ou ) Box Jellyfish Summoning Jutsu: Maman Brigitte

Rank: S
Range: Short-Long
Chakra Cost: 80
Damage Point: N/A
Description: The user preforms one handseal, summoning Maman Brigitte. She comes forth covering the whole battlefield with a thick mist, throwing off chakra sensing techniques. The mist carries a strong genjutsu, as it is filled with both Maman and the summoner's chakra, making the opponent hear obscenities coming from a female voice, without being able to detect it's origin. Anyone trapped within the mist is flooded with images of black roosters, dead spirits and a burning taste and smell of rum and red peppers, all rounded and perverted by Maman's voice as if mocking them and the ones they lost. Maman herself is a great box jellyfish the size of a human, light enough to swim through the mist, taking advantage of the confusion of her opponent to strike him from behind. This takes the concept of a living Genjutsu, of a mist, a summon and, genjutsu mixing together. The genjutsu constantly shifts it's chakra signal, making it so that it adapts to any shifts in the opponent's chakra flow, making this a constant genjutsu even if the opponent is able to constantly shift his chakra or body, as long as the opponent is in the mist.
*The thick mist can't be broken or pushed away by anything lower than it's rank*
*The mist throws off Natural Chakra gathering, preventing Sage Mode Users from gathering enough to break the Genjutsu*
*Can only be used once*
*Lasts 4 turns*

-Declined-
Oped. If you want the bolded part, reduce the range of the mist (which I guess it's up to long-range). Also, edit your first note/restriction to something more reasonable. A b-rank wind technique could blow a bigger area than some S-rank techniques, depending on what the jutsu specifically does, meaning rank doesn't mind here, but the strength/size of the wind able to blow it away.

( Koukurage Kuchiyose no Jutsu: Dokueki) Box Jellyfish Summoning Jutsu: Agwe's Venom

Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: Allows the user to summon a mist composed of thousands of nano-sized box jellyfishes. The mist moves concisely as a whole. Due to their small size, they don't require a large amount of water as per se, rather each individual is able to survive inside very small water sources, which would enable them to survive, for example, inside the droplets of the mist or inside the human body. Using their powerful venom, they infect the body and eat away the flesh, causing great pain throughout the process. Since they're minimal they are unable to preform jutsus of any kind. As they're summoned they bring forth a water mist, distinguishable from the regular mist by the naked eye only because of an soft and discrete unnatural glow on the droplets of the mist, as if it it alive, unless they're summoned directly into water, thus keeping the glow but summoning no additional water.
*It is possible to be infected and not feel severe effects, rather just pain from the venom, if the boxes are blocked early on*
*Can only be used once*
*Can't be summoned directly on the opponent. The combined amount of boxes is about 1 cubic meter*
*If summoned on rain, they'll fall to puddles, and are unable to move out of the puddle unless they find adjacent water pathways*
*Last 2 turns in the battlefield, take care of an average adult within a turn*

~Declined. Your jellyfishes cannot be nano-sized and therefore only visible to doujutsu users.~

( Koukurage Kuchiyose no Jutsu: Taitou Oubochi ) Box Jellyfish Summoning Jutsu: Baron Cimitiére's Accession

Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user performs a couple of handseals, summoning a giant jellyfish underground. The jellyfish possesses several dozens of tentacles, instead of 4. After being summoned, Baron Cimitiére rises them above ground, bursting forth with great power and strength, similar to the final dance of the Kaguya, having the same power as it. Afterwards, it can wrap around his opponents to crush them and poison them with it's venom.
*Can stay in the battlefield for 3 turns*
*Can only be summoned twice, if he didn't sustain critical damage*
*Requires one turn in between usage*
*The user must be on the ground or less than 10 meters from it to summon Cemitiére*

~Declined. The crushing part I understand but not the bursting forth with the power of Dance of the Seedling Fern technique I don't. How can a jellyfish that lacks high amounts of mass do so much damage?~

( Koukurage Kuchiyose no Jutsu: Ou ) Box Jellyfish Summoning Jutsu: Maman Brigitte

Rank: S
Range: Short-Long
Chakra Cost: 80
Damage Point: N/A
Description: The user preforms one handseal, summoning Maman Brigitte. She comes forth covering the whole battlefield with a thick mist, throwing off chakra sensing techniques. The mist carries a strong genjutsu, as it is filled with both Maman and the summoner's chakra, making the opponent hear obscenities coming from a female voice, without being able to detect it's origin. Anyone trapped within the mist is flooded with images of black roosters, dead spirits and a burning taste and smell of rum and red peppers, all rounded and perverted by Maman's voice as if mocking them and the ones they lost. Maman herself is a great box jellyfish the size of a human, light enough to swim through the mist, taking advantage of the confusion of her opponent to strike him from behind. This takes the concept of a living Genjutsu, of a mist, a summon and, genjutsu mixing together. The genjutsu constantly shifts it's chakra signal, making it so that it adapts to any shifts in the opponent's chakra flow, making this a constant genjutsu even if the opponent is able to constantly shift his chakra or body, as long as the opponent is in the mist, mid range from Maman
*The thick mist can't be broken or pushed away by anything lower than one rank bellow it's rank, this is because of the consistency of the mist, battling against the power of the wind/scattering agent*
*The mist throws off Natural Chakra gathering, preventing Sage Mode Users from gathering enough to break the Genjutsu*
*Can only be used once*
*Lasts 4 turns*
*The genjutsu strikes mid-range from Maman Brigitte, despite the mist covering up to long range*

Note: Added a note explaining the resistance, but lowered the rank nonetheless (Not B rank, as you said, or it would be really easy to break the jutsu).

~Declined. Is the chakra cost faulty or does this consist two S - ranked techniques? Please clear that up when resubmitting the technique~
( Koukurage Kuchiyose no Jutsu: Dokueki) Box Jellyfish Summoning Jutsu: Agwe's Venom

Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: Allows the user to summon a mist composed of thousands of nano-sized box jellyfishes. The mist moves concisely as a whole. Due to their small size, they don't require a large amount of water as per se, rather each individual is able to survive inside very small water sources, which would enable them to survive, for example, inside the droplets of the mist or inside the human body. Using their powerful venom, they infect the body and eat away the flesh, causing great pain throughout the process. Since they're minimal they are unable to preform jutsus of any kind. As they're summoned they bring forth a water mist, distinguishable from the regular mist by the naked eye only because of an soft and discrete unnatural glow on the droplets of the mist, as if it it alive, unless they're summoned directly into water, thus keeping the glow but summoning no additional water.
*Visible to the naked eye*
*It is possible to be infected and not feel severe effects, rather just pain from the venom, if the boxes are blocked early on*
*Can only be used once*
*Can't be summoned directly on the opponent. The combined amount of boxes is about 1 cubic meter*
*If summoned on rain, they'll fall to puddles, and are unable to move out of the puddle unless they find adjacent water pathways*
*Last 2 turns in the battlefield, take care of an average adult within a turn*

~Approved~

They're not only visible to Doujutsu... No where in there is stated they're only visible to Doujutsu. They're visible to the naked eye...
As for the nano-sized, I'm extrapolating from the fact that there are animal species of a certain size, that are then turned gigantic for the sake of being a ninja strand. Here, I'm taking box jellyfishes, that are already almost invisible to the naked eye (some species) and making them a bit smaller...

( Koukurage Kuchiyose no Jutsu: Taitou Oubochi ) Box Jellyfish Summoning Jutsu: Baron Cimitiére's Accession

Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user performs a couple of handseals, summoning a giant jellyfish underground. The jellyfish possesses several dozens of tentacles, instead of 4. After being summoned, Baron Cimitiére rises them above ground, bursting forth with great power and strength, similar to the final dance of the Kaguya, having the same power as it. Afterwards, it can wrap around his opponents to crush them and poison them with it's venom.
*Can stay in the battlefield for 3 turns*
*Can only be summoned twice, if he didn't sustain critical damage*
*Requires two turns in between usage*
*The user must be on the ground or less than 10 meters from it to summon Cemitiére*
*The first outburst is a result of a chakra infused outburst, similar to an S rank, same as the rank of the technique. The initial outburst and the summoning technique count as 1 jutsu. The outburst can't happen any other time*
*Cannot use the chakra outburst if summoned second time*

~Approved. I added a restriction and modified one

( Koukurage Kuchiyose no Jutsu: Ou ) Box Jellyfish Summoning Jutsu: Maman Brigitte

Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Point: N/A
Description: The user preforms one handseal, summoning Maman Brigitte. She comes forth covering the whole battlefield with a thick mist, throwing off chakra sensing techniques. The mist carries a strong genjutsu, as it is filled with both Maman and the summoner's chakra, making the opponent hear obscenities coming from a female voice, without being able to detect it's origin. Anyone trapped within the mist is flooded with images of black roosters, dead spirits and a burning taste and smell of rum and red peppers, all rounded and perverted by Maman's voice as if mocking them and the ones they lost. Maman herself is a great box jellyfish the size of a human, light enough to swim through the mist, taking advantage of the confusion of her opponent to strike him from behind. This takes the concept of a living Genjutsu, of a mist, a summon and, genjutsu mixing together. The genjutsu constantly shifts it's chakra signal, making it so that it adapts to any shifts in the opponent's chakra flow, making this a constant genjutsu even if the opponent is able to constantly shift his chakra or body, as long as the opponent is in the mist, mid range from Maman
*The thick mist can't be broken or pushed away by anything lower than one rank bellow it's rank, this is because of the consistency of the mist, battling against the power of the wind/scattering agent*
*The mist throws off Natural Chakra gathering, preventing Sage Mode Users from gathering enough to break the Genjutsu*
*Can only be used once*
*Lasts 4 turns*
*The genjutsu strikes mid-range from Maman Brigitte, despite the mist covering up to long range*

~Declined. I won't approve this technique until you remove the part about shifting genjutsu or decrease the range of the mist and genjutsu~

______________
±± Leaving for someone else ±±
 
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Akuma

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Re: ±±Custom Jutsu Submission±±

-Resubmitting,
(Fuuton: Uindo Kuruma) - Wind Release: Wind Wheel
Type: Supplementary/Offensive
Rank: B rank
Range: Short - Long
Chakra: 20 Chakra
Damage: 40 Damage
Description:
The user releases a certain amount of wind through there mouth wich then is rapidly spun around the user and carries the person as inside a wheel. It is highly sharp on the outside, able to cut through solid objects such as C rank and lower earth techniques and slice through human flash with little to no trouble at all. Most comonly used for traveling.
- Can only be used by Kurotsuchi.

~Declined. You made this sound like a mode, so restrict the time you can use this technique move~
Added number of time of usseage aswell as how many times it can be used. ^_^

(Fuuton: Uindo Kuruma) - Wind Release: Wind Wheel
Type: Supplementary/Offensive
Rank: B rank
Range: Short
Chakra: 20 Chakra
Damage: 40 Damage
Description:
The user releases a certain amount of wind through there mouth wich then is rapidly spun around the user and carries the person as inside a wheel. It is highly sharp on the outside, able to cut through solid objects such as C rank and lower earth techniques and slice through human flash with little to no trouble at all. Most comonly used for traveling.
- May only be taught by Tony Stark

______________
±± Approved ±±
You use this technique, it takes you to the desired place and then its done. If you want to keep it active, you use it again. Range is short as this is used on your location.


(Raiton/Doton: Jinrai no Berukūsesu) Lightning/Earth Release: Belcusas the Thunderclap
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description: The user will begin by channeling their doton chakra into the earth, manifesting seven spherical entities, lined with spiked protrusions that rise into the air. Each sphere is roughly the size of a softball, while the spikes are each around an inch long. Once in the air, the user will perform two handseals in order to imbue their ration chakra into each of the spherical entities. Usually, lightning would simply tear through the earth, however in this case, the lightning has similar characteristics to that of the Banquet of Lightning technique – The lightning channeled through the earth will actually augment the offensive capabilities of the earth. Each of the seven entities will then be propelled towards the enemy at great speeds, cutting into the body and tearing off chunks of flesh as they make contact with an opponent. The lightning will serve to induce paralysis as well as allow the entities to easily tear through most defenses.
- Can be used thrice per battle.
- The user must wait a full two turns before utilizing this technique a second time over.

______________
±± Declined ±±
Too much entities. Needs to count as 2 techniques since...well you do 2 techniques.

(Raiton: Eresu Janpu) - Lightning Release: Electrically Enchanced Jump
Type: Supplementary
Rank: B rank
Range: Short
Chakra: 20 Chakra
Damage: 40 Damage
Description:
The user can jump higher through electrical means, by either releasing an electric burst like an electric shock-wave, or by releasing an electric arc simultaneously under each foot, with the jump. The more amount of energy the user uses the higher they can go. Most comonly used to avoid frontal assaults but can have several usseage means, such as defending from attacks coming from undeground (all within reason).
- May only be taught by Tony Stark

~Declined. How does this supplementary technique perform damage and how does releasing a burst of energy get you up? Explain those in a resubmit~
 
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Vayne

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Re: ±±Custom Jutsu Submission±±

Re-submitting without allignment

Enigma(Nazo)
Type: Armor
Rank: S Rank
Range: N/A
Chakra: 40
Damage: N/A
Description: Enigma is an armor created in ancient times, it is fathomed to be created by the war god himself Bishamonten. Bishamonten was rumored to have created this armor from materials unknown to human that are only present in the god realm the armor itself was mistakenly transferred to the human realm and is now possessed by humans. The armor being created in the god realm is stronger than most armors. It has two main functions the first is acting like the materiel in bullet proof vests meaning that projectiles that have an aerodynamic shape like a bullet will be stopped while things that are non-aerodynamic like a knife can penetrate it. The Second function of this armor is that it is chakra adaptent meaning that it will take on the characteristic of the last elemental chakra used thus making the opposing weaker element effects lesser and nullified in some cases.

-It can withstand C rank aerodynamic projectiles for example the kaguya bullets
-The last elemental chakra the user uses will alter the abilities of the armor meaning that if the last element used was fire the user will have resistance to B rank wind elemental attacks if the fire technique was C rank but the maximum rank that it will be able to resist is A rank of the weaker opposing element. The same applies for the remaining elements.
-The armor covers the user's entire body upper and lower, the armor does not obstruct the user's movements at all. The armor is carved to look like it has infinite circles in it, this appearance is always modified when chakra is infused for example when fire chakra is infused it gains a scarlet red color, when water is infused it gains a navy blue color, when wind is infused it gains a mystical silver color, when earth is infused it gains a brownish color, and when lightning is infused it gains a white/blue/yellow color

Dropping for this
Pandemonium (Hyakkiyakou)
Type: Weapon
Rank: S rank
Range: Short*
Chakra: 40
Damage: 80
Description: This sword was forged by a great blacksmith, the blacksmith made this sword from carbon fiber and another unknown element that causes the sword to be indestructible and add that to the carbon present it is extremely light yet very strong. The main ability of this sword and what makes it unique is that several techniques can be used through it and it can negate the effects of some techniques.
The technique usable is a slash of wind that will appear when the user slashes the sword it will reach short range and is equivalent to B rank wind.*
The sword can also be used as a lightning negater when wind chakra is infused it will negate C rank lightning techniques as long as they are reasonable for example electro magnetic murder will have a small area of it negated since it is in a wave form.

-Every tech used is counted toward three jutsu limit


Took out one ability from the sword due to scorps post

X-Both Pending-X Leaving to another mod

______________*
±± Both Declined ±±
You can only have one Custom Weapon...you are submitting 2*

Summoning Technique: Pikachou (Kunchiyo no Jutsu: Pikachou)
Type: Summoning*
Rank: S Rank
Range: Short
Chakra: 40
Damage: N/A
Description: *The user after performing the required hand seals will summon pikachou the lightning king of the addax, pickachou unlike most addax has a yellowish color and a bolt like tail pickachou also has a scare as the shape of a lightning bolt on the left side of his body. Pickachou is of size equal to that of MandaPickachou is capable of using lightning techs up to the user's rank and is resistant to C rank and below lightning techs. His tail is equipped with an armor that can block B rank and below techniques the summoner can hide behind the tale for protection,

-Can talk mentally with summoner
-Can only be summoned once
-Lasts 4 turns
-must have signed addax contract




X-Declined-X Cant be the size of manda and make it last 3 turns
Resubmitting

Summoning Technique: Pikachou (Kunchiyo no Jutsu: Pikachou)
Type: Summoning*
Rank: S Rank
Range: Short
Chakra: 40
Damage: N/A
Description: *The user after performing the required hand seals will summon pikachou the lightning king of the addax, pickachou unlike most addax has a yellowish color and a bolt like tail pickachou also has a scare as the shape of a lightning bolt on the left side of his body. Pickachou is of size equal to that of manda's size in halfPickachou is capable of using lightning techs up to S rank and is resistant to C rank and below lightning techs. His tail is equipped with an armor that can block B rank and below techniques the summoner can hide behind the tale for protection,techniques that require hand seals will require charging charging a technique will take the same amount of time to perform the hand seals

-Can talk mentally with summoner
-Can only be summoned once
-Lasts 3 turns
-must have signed addax contract



______________
±± Approved ±±


Choose the armor to be submitted*

Enigma(Nazo)
Type: Armor
Rank: S Rank
Range: N/A
Chakra: 40
Damage: N/A
Description: Enigma is an armor created in ancient times, it is fathomed to be created by the war god himself Bishamonten. Bishamonten was rumored to have created this armor from materials unknown to human that are only present in the god realm the armor itself was mistakenly transferred to the human realm and is now possessed by humans. The armor being created in the god realm is stronger than most armors. It has two main functions the first is acting like the materiel in bullet proof vests meaning that projectiles that have an aerodynamic shape like a bullet will be stopped while things that are non-aerodynamic like a knife can penetrate it. The Second function of this armor is that it is chakra adaptent meaning that it will take on the characteristic of the last elemental chakra used thus making the opposing weaker element effects lesser and nullified in some cases.

-It can withstand C rank aerodynamic projectiles for example the kaguya bullets
-The last elemental chakra the user uses will alter the abilities of the armor meaning that if the last element used was fire the user will have resistance to B rank wind elemental attacks if the fire technique was C rank but the maximum rank that it will be able to resist is A rank of the weaker opposing element. The same applies for the remaining elements.
-The armor covers the user's entire body upper and lower, the armor does not obstruct the user's movements at all. The armor is carved to look like it has infinite circles in it, this appearance is always modified when chakra is infused for example when fire chakra is infused it gains a scarlet red color, when water is infused it gains a navy blue color, when wind is infused it gains a mystical silver color, when earth is infused it gains a brownish color, and when lightning is infused it gains a white/blue/yellow color

Dropping

______________
±± Declined ±±
Makes no sense in the context of our RP and can't be approved as it is. This armor is nothing more than giving your bios immunity to certain techniques. Also, it has been done in the past in very similar ways, both weaker and more powerfull ones.

New submission

Wind Release: No Escape(Futon: Iiya tonsou)
Type: Supplementary
Rank: Forbidden
Range: Mid-Range
Chakra: 50 +30 per turn
Damage: 90(if the opponent teleports thought the barker)
Description: The user after performing a series of five hand seals will send his chakra into the surrounding area of his opponent as the user sends sufficient *chakra he uses shape manipulation and molds his chakra into the form of a sphere that surrounds the opponent the sphere is of mid range diameter. After the sphere is formed the user performs another two hand seal and causes the particles that form the sphere to shake vigorously, the shaking has one main purpose to stop teleportation via FTG and seals(Minato's ability), now the reason why teleportation is stopped is basic yet effective to explain it teleportation should be explained:
-Teleportation: Now Minato teleports through the usage of seals he uses his chakra to teleport to a tagged location or object his body will move to that location in the most direct and quickest path his body will be separated into molecules so it slips through objects in his path the reason he for example does not hit a wall is that when his body splits into molecules they will slip through the molecules of the wall that are also but compared to Minato's body's molecule movement it is very slow which allows Mianto to slip through the wall as if he was passing through a simple zig-zag labyrinth, this all happens because the molecules in Minato's body are moving on an extremely fast level.
Now the reason why teleportation is stopped is because the molecules in the sphere are moving on a completely faster rate than they would normally be moving the speed they move in is equal to that of Minato's movements this causes the hypothetical wall to appear thus Minato won't be able to move he will be running into a wall thus be will be "stuck" in his place unable to teleport.
-Even though teleportation is considered similar to summoning then the summoned thing is the particles of the body
-This only applies on Minato's teleportation and it is not related to kamui(kakashi's and obito's S/T tech)
-Minato can move freely in the sphere but once he tries teleporting or simply trying to walk out of it he will endure damage.
-The sphere does not cover the earth on the ground only the air * Although it touches the ground.
-Minato can not use techniques that have a straight trajectory such as mud spore that will require passing through the sphere/barrier it will be stopped( elemental weaknesses apply)
-If the barrier/sphere takes damage on the first turn and it is weakened it will gain on the second turn a "surge of chakra" from the user and will "repair" itself by three turns meaning if it it was reduced to c rank it will become of S rank which is the maximum after it gets weakened that being said the damage it causes is still the same.
-The user has to maintain his chakra flow with the sphere to keep it up and his hands will be in the form of the final hand seal (tiger)[this is how it is repaired b concentrating chakra]
-As the opponent can not attack with direct offensive attacks like kunia the user won't be as to do the same and since the user has to maintain a chakra flow they can not attack at all.
-Although the user can not attack their clones can but only from underground since the original user's chakra does not cover the ground so techniques like earth spies can be used by clones.
-The technique lasts 2 turns after creation and can only be used once.
-While technique is in use no wind techniques can be used by the user and their clones as well.
-After the technique ends no B rank wind for two turns.
-While technique is in use no F rank techs of any element can be used.
-The sphere will inflict damage to Minato if he attempts to teleport and if he Minato or another shinobi attempt to pass with force though the sphere they will get damaged.
-The sphere can not be created on a person, the technique will fail and can be used again if that is attempted, the sphere will always be mid range of diameter nothing less nothing more.
-The technique can be countered after first five hand seals are performed
-Note: Minato is singled out for this technique so tobi/obito and anyone that appears to use S/T in the future won't Endure the main effect of the technique(stopping FTG) but they will endure that of what a normal shinobi will endure.

______________
±± Declined ±±
O_O don't resubmit... I can't even... No. Don't. Ever.
 
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