Re: Custom Jutsu Submission
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8.
(Gurifin Kuchiyose no Jutsu: Garuda) - Griffin Summoning Technique: Garuda
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Garuda is the most talented of all Griffins who is known for his immense knowledge in the field of taijutsu and genjutsu that he acquired over the ages. His age is unknown even to the Emperor Griffin, as he was still alive and as young as he is today, even when the Emperor was born. When on his four limbs, Garuda stands thrice as tall as any human, while his wing spans around 12 meters long. He has a red muscular body with golden wings, and a golden hood that gives him an appearance of that of a phoenix. Even though his size is comparatively smaller as compared to the Emperors, Garuda possesses the talent to defeat each and every one of them, due to him being the master of the ancient Griffin Claw Arts. With constant training, Garuda has developed claws that can crack even the hardest substances on earth. These claws can not only take any amount of damage, without feeling any repercussion, but they can rip open the target's flesh using the raw muscle strength. Even his body, protected by the golden feathers, are immune to B-Rank and below physical attacks. He can take an A-Rank/S-Rank attack once and still continue though. This is again, due to the numerous times that he has hurt himself during training, that he no longer feels the pain in those areas. His reaction and movement speed is twice as much as any other Griffin, giving him an unfair advantage over others. However, this does not affect his flying or running speed. Although Garuda is so much proficient than others in Taijutsu, he rarely gets in a taijutsu brawl. That is because, he would have already defeated the target even before the fight has begun, thanks to his Genjutsu skills. Since he is unable to use elemental chakra, Garuda uses his chakra to send a pulse of chakra all around himself (mid-range). Anyone caught within the radius, gets caught in the genjutsu (A-Rank against one person; B-Rank against multiple) where they will see purple smoke appearing all around the terrain, to blind their vision. Garuda can constantly channel his chakra into their brains, since he is not capable of performing any other elemental attacks, by spending 10 chakra every turn. The smoke will limit the vision of the target(s) to short-range of themselves, and they can only see silhouette of everything around. And to add to the confusion, the target(s) will see the silhouettes of multiple entities hovering around them, till one of them attack the target(s) from behind, break their spine, and render them motionless which causes mental damage (40). In reality, the target(s) are free to move.
Notes:
- Can only be summoned once.
- Garuda can carry two people on its back.
- Garuda can perform any Strong Fist Taijutsu that the user knows.
- Garuda can only use the genjutsu mentioned above.
- Garuda lasts on the battle for 4 turns.
- Must have signed the Griffin contract
Declined make it so he can only take one A rank attack. Only immune to C ranks and below. You need a medium for the genjutsu method, like them seeing him flap his wings, or a cry or something as you're not using handseals. No to strong fist taijutsu. As long as the can is active it counts as one of your move per turns. And a restriction for gen overall, using an A rank gen that lasts without drawbacks even through a summon is too much.
8.
(Gurifin Kuchiyose no Jutsu: Garuda) - Griffin Summoning Technique: Garuda
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Garuda is the most talented of all Griffins who is known for his immense knowledge in the field of taijutsu and genjutsu that he acquired over the ages. His age is unknown even to the Emperor Griffin, as he was still alive and as young as he is today, even when the Emperor was born. When on his four limbs, Garuda stands thrice as tall as any human, while his wing spans around 12 meters long. He has a red muscular body with golden wings, and a golden hood that gives him an appearance of that of a phoenix. Even though his size is comparatively smaller as compared to the Emperors, Garuda possesses the talent to defeat each and every one of them, due to him being the master of the ancient Griffin Claw Arts. With constant training, Garuda has developed claws that can crack even the hardest substances on earth. These claws can not only take any amount of damage, without feeling any repercussion, but they can rip open the target's flesh using the raw muscle strength. Even his body, protected by the golden feathers, are immune to
C-Rank and below physical attacks. He can take
one B-Rank attack once and still continue though. This is again, due to the numerous times that he has hurt himself during training, that he no longer feels the pain in those areas. His reaction and movement speed is twice as much as any other Griffin, giving him an unfair advantage over others. However, this does not affect his flying or running speed. Although Garuda is so much proficient than others in Taijutsu, he rarely gets in a taijutsu brawl. That is because, he would have already defeated the target even before the fight has begun, thanks to his Genjutsu skills. Since he is unable to use elemental chakra, Garuda
flaps his wings to release a pulse of chakra(mid-range). Anyone caught within the radius, gets caught in the genjutsu (A-Rank against one person; B-Rank against multiple) where they will see purple smoke appearing all around the terrain, to blind their vision. Garuda can constantly channel his chakra into their brains, since he is not capable of performing any other elemental attacks, by spending 10 chakra every turn. The smoke will limit the vision of the target(s) to short-range of themselves, and they can only see silhouette of everything around. And to add to the confusion, the target(s) will see the silhouettes of multiple entities hovering around them, till one of them attack the target(s) from behind, break their spine, and render them motionless which causes mental damage (40). In reality, the target(s) are free to move.
Notes:
- Can only be summoned once.
- Garuda can carry two people on its back.
- Garuda can only use the genjutsu mentioned above.
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The genjutsu above can only be used once per-match, and while Garuda is on the field. Genjutsu lasts two turns unless broken.
- The genjutsu cannot be layed with.
- Garuda lasts on the battle for 4 turns.
- Must have signed the Griffin contract
Approved
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(Ototon: Kodai Sorufējusukēru) - Sound Release: Ancient Solfeggio Scale
Type: Supplementary
Rank: A-Rank
Range: Self - Short (Direct Contact)
Chakra: 30
Damage: N/A
Description: This technique is derived from "
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", which basically is: "Solfeggio frequencies make up the ancient 6-tone scale thought to have been used in sacred music, including the beautiful and well known Gregorian Chants. The chants and their special tones were believed to impart spiritual blessings when sung in harmony. Each Solfeggio tone is comprised of a frequency required to balance your energy and keep your body, mind and spirit in perfect harmony." To start the use of this technique, the user gathers up a large amount of sound chakra that can either be released, or used in two options. The user then either starts to vibrate the chakra, either within their own body, or the body of their intended target Using their chakra, the user is able to manipulate and alternate between specific frequencies the chakra vibrates at, resulting in various beneficial effects on the receiving party. The available frequencies, and the effects generated by them, are as follows;
174 Hz - "Do" (Pain Relief) - The lowest of the Solfeggio Scale, this frequency uses the slow and calming vibrations to act as a sort of anaesthetic, relieving the affected of pain and trauma. While under the effects of "Do", the user/ target is more tolerant of any form of pain, lending them a brief respite from the burden of physical damage. The target is unaware of their body's own pain for 2 turns.
285 Hz - "Io" (Healing (Increased Efficiency) - The "Io" frequency is perhaps one of the most beneficial forms on the Solfeggio Scale, as its soothing waves help to repair or "return" the body to its natural state. In other words "Io" helps the repair of damage done to it's target, allowing them to be healed faster and more effectively by Medical Shinobi. Any Medical Jutsu performed on a target under the effects of the "Io" frequency cost 50% less Chakra, which last for a max of 3 turns and expire when a Medical Jutsu is performed on the user.
396 Hz - "Ut" (Killing Intent Resistance) - "Ut" is a rather unique frequency, as it grants its target a feeling of liberation from negative feelings, such as guilt, fear or anger. Through this liberation the user is granted a high level of mental clarity, the likes of which may seem alien to them. Thanks to the relief of the burden of negative emotions, a beneficiary of the "Ut" frequency will be less susceptible to techniques that prey on such emotions. This makes the user one level more resistant to the "Killing Intent" Jutsu for 2 turns.
417 Hz - "Re" (Added Buff Over Time) - One of the more "neutral" tones from the Solfeggio Scale, "Re" produces additional energy to the user upon receiving medical treatment. When a target of "Re" recovers Health from the effects of Medical Ninjutsu, the vibrations contribute to their recovery, granting the user an additional 100 chakra on top of the base Medical Ninjutsu. This chakra is recovered at 25 chakra per turn, over the course of 4 turns.
741hz - "Sol" (Slowed Poisoning) - It cleans the cell (“Solve polluti“) from the toxins. Frequent use of 741 Hz leads to a healthier, simpler life, and also to changes in diet towards foods which are not poisoned by various kinds of toxins. Tone ‘Sol’ cleans the cell from different kinds of electromagnetic radiations. Another application of this sound frequency is solving problems of any nature. This frequency of the Solfeggio scale will also lead you into the power of self-expression, which results in a pure and stable life. If the user is poisoned the poison is slower acting then it would usual be, lasts for two turns.
852hz - "La" (Genjutsu Resistance) - Tone ‘La’ is linked to your ability to see through the illusions of your life, such as hidden agendas of people, places and things. This frequency can be used as means for opening a person up for communication with the all-embracing Spirit. It raises awareness and lets you return to spiritual order. Regarding cellular processes, 852 Hz enables the cell to transform itself into a system of higher level. This creates a situation for the user to become more aware of genjutsu being used on them, and with that allows the user to see though low level genjutsu much easier (B-rank and below), lasts for two turns.
Notes:
- Only one effect can be used per-usage.
- Each effect can only be used once per-match/twice per-NW event.
- Cooldown of two turns before re-use.
- Not a medical ninjutsu technique, this is rather a technique that enhances the use of medical ninjutsu though the use of specific frequencies.
- Can only be taught by Nathan.
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Declined - i feel this clashes with Roku's Melody arts.
Discussed with Pervy via PM's about how it doesn't clash with Music Arts.
(Ototon: Kodai Sorufējusukēru) - Sound Release: Ancient Solfeggio Scale
Type: Supplementary
Rank: A-Rank
Range: Self - Short (Direct Contact)
Chakra: 30
Damage: N/A
Description: This technique is derived from "
You must be registered for see links
", which basically is: "Solfeggio frequencies make up the ancient 6-tone scale thought to have been used in sacred music, including the beautiful and well known Gregorian Chants. The chants and their special tones were believed to impart spiritual blessings when sung in harmony. Each Solfeggio tone is comprised of a frequency required to balance your energy and keep your body, mind and spirit in perfect harmony." To start the use of this technique, the user gathers up a large amount of sound chakra that can either be released, or used in two options. The user then either starts to vibrate the chakra, either within their own body, or the body of their intended target Using their chakra, the user is able to manipulate and alternate between specific frequencies the chakra vibrates at, resulting in various beneficial effects on the receiving party. The available frequencies, and the effects generated by them, are as follows;
174 Hz - "Do" (Pain Relief) - The lowest of the Solfeggio Scale, this frequency uses the slow and calming vibrations to act as a sort of anaesthetic, relieving the affected of pain and trauma. While under the effects of "Do", the user/ target is more tolerant of
minor pain, (
i.e broken finger, or broken toe, etc...) lending them a brief respite from the burden of physical damage. The target is unaware of their body's own pain for 2 turns.
285 Hz - "Io" (Healing (Increased Efficiency) - The "Io" frequency is perhaps one of the most beneficial forms on the Solfeggio Scale, as its soothing waves help to repair or "return" the body to its natural state. In other words "Io" helps the repair of damage done to it's target, allowing them to be healed faster and more effectively by Medical Shinobi. Any Medical Jutsu performed on a target under the effects of the "Io" frequency cost 50% less Chakra, which last for a max of 3 turns and expire when a Medical Jutsu is performed on the user.
The sound itself doesn't actually heal the user in anyway, but it just creates an opening for medical ninjas to use their techniques more efficiently.
396 Hz - "Ut" (Killing Intent Resistance) - "Ut" is a rather unique frequency, as it grants its target a feeling of liberation from negative feelings, such as guilt, fear or anger. Through this liberation the user is granted a high level of mental clarity, the likes of which may seem alien to them. Thanks to the relief of the burden of negative emotions, a beneficiary of the "Ut" frequency will be less susceptible to techniques that prey on such emotions. This makes the user one level more resistant to the "Killing Intent" Jutsu for 2 turns.
417 Hz - "Re" (Re-encouragement -
Next tone from the solfeggio scale is connected with resonation processes or processes of amplification. Re can “delete” person’s “alienation from God” and enable returning to the “right path”. This solfeggio frequency cleanses traumatic experiences and clears destructive influences of past events. It can be used for cleaning limiting impression, which disables the person to achieve her life goals. When speaking of cellular processes, tone Re encourages the cell and its DNA to function in an optimal way. 417 Hz frequency energizes your body cells and helps to use their creative potentials. This one creates a small window of opening where the users reaction speed is doubled, that being said this frequency is activated will only last the turn it is used on.
741hz - "Sol" (Cleansing infections) - It cleans the cell (“Solve polluti“) from the toxins. Frequent use of 741 Hz leads to a healthier, simpler life, and also to changes in diet towards foods which are not poisoned by various kinds of toxins. Tone ‘Sol’ cleans the cell from different kinds of electromagnetic radiations. Another application of this sound frequency is solving problems of any nature. This frequency of the Solfeggio scale will also lead you into the power of self-expression, which results in a pure and stable life.
Another important application of this sound frequency is cleansing infections – viral, bacterial, and fungal, so it creates a layer of sound that radiates bacterial, and fungal based things that lasts for two turns unless turned off by the user.
852hz - "La" (Genjutsu Resistance) - Tone ‘La’ is linked to your ability to see through the illusions of your life, such as hidden agendas of people, places and things. This frequency can be used as means for opening a person up for communication with the all-embracing Spirit. It raises awareness and lets you return to spiritual order. Regarding cellular processes, 852 Hz enables the cell to transform itself into a system of higher level.
The sound created from this effect, creates a resistance to genjutsu, how this works is that the sound reverberates the users chakra flow in such a way that it constantly fluctuates the chakra which makes it easier for the easy to break out of genjutsu of B-rank and below, this technique lasts for two turns.
Notes:
- Only one effect can be used per-usage.
- Each effect can only be used once per-match/twice per-NW event.
- Cooldown of two turns before re-use.
- Not a medical ninjutsu technique, this is rather a technique that enhances the use of medical ninjutsu though the use of specific frequencies.
- Can only be taught by Nathan.
Declined - i can't allow anything that helps med jutsu, even if not relating to it. So that needs to be removed, doubling reactions is a no. Cleaning cells is too close to med to be approved in this thread. Sound blocking gen is a no too. And it's toooooo long, making my beautiful pink eyes bleed >_<
‡ All Pending ‡ Leaving for Pervy since he checked them before.