Re: Custom Jutsu Submission
Variant/Parent Jutsu
(Raiton: Kujo Kawa) l Lightning Release: Destruction Shells
Type: Offensive
Rank: S
Range: Mid - Long
Chakra: 40
Damage:80
Description: An elemental variant of the Wind Release: Destruction Shells technique. The user will form the ox and tiger handseals, channeling their chakra into an area atleast 5 meters above the ground and form 4 shells of raiton chakra 5 meters or higher from the ground. The shells are each a meter in diameter and are bright blueish in colour. Just like an artillery shell, which explodes upon impact with the ground and sends shrapnel flying everywhere , these raiton shells upon impact with the ground or a hard enough object will explode and send countless lightning needles, much like the chidori senbon, flying short range in every direction. The needles are about an inch long each and like many lightning techniques capable of paralysing an opponent for a short duration. Alternatively the user can also make the shells go off mid air without contact via chakra control and if done this way all the shells go off at the same time. If somehow not all of the shells go off at once, the needles of lightning from one shell will collide with the remaining shell(s) and make them go off as well.
Note: Paralysis lasts one turn if successfully hit
Note: Explosion doesn't do any damage, the needles do.
Note: Shells can only be made short range from one another
Note: Shells can only follow a fixed path downwards
Note: Can only be used two times a match
Note: Requires two turns of cool down between use
Note: Cannot use S ranked raiton or above the next turn
Note: Can only be taught by Strawberry
-Declined- By adding the manual explosion bit, you could create this around three meters away from someone, surround them and send lightning arrows towards them from every angle. Also, your wind one is easily counterable with canon techniques but this one isn't.
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Type: Supplementary l Defensive
Rank:Forbidden
Range: Short - Long
Chakra: 50
Damage: 90 (-30 to user)
Description: The user spikes their chakra to their highest limits and condenses it, simultaneously and channels it into the ground, letting that chakra expand and spread out. The user using nature manipulation transforms forms a massive pool of water underground beneath the opponent, which erupts from underground. The sudden displacement and movement of water causes the battlefield to shake violently throwing anybody standing on the battlefield off their feet. The mass of water that erupts from underground has a radius of 7 meters. As it erupts it also destroys the earth above it Sending debris flying upwards in every direction.The erupting water also leaves a gigantic sink hole 10 meters deep with a 7 meter radius. The erupted water then begins surging into the air, carrying the enemy into the air along with it The target suffers damage from the sudden shock of the water destroying the earth and being hit by the water. As the water is going into the air, the user can then clap his hands to form a trident 5 meters away from that opponent that is 1 meter long out of the water that had risen up. The trident then flies at the opponent penetrating their body. The trident takes about 5 seconds to form, giving the opponent some time to react. The water that had initially risen up also falls back down, going into the sinkhole forming a water source The release of such a large amount of chakra causes the user severe pain for a few seconds.
Note: Can only be taught by Strawberry
Note: Can only be used once in a battle
Note: No S rank or higher water jutsu can be used in the same turn or in the next turn
Note: counts as two moves that turn if the trident is formed
Note: The release of such a large amount of chakra puts a great strain on the user, putting him under sever pain for a few seconds
-Declined- God no.
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(Fuuton: Gachi Tameni Aeolus) l Wind Release: Grace of Aeolus
Type: Supplementary l offensive
Rank: B - S Rank
Range: Short to Mid
Chakra: 20 - 40
Damage: 40 - 80
Description: The user will channel their wind chakra around them, bringing it together and manipulating it a thick sheet of wind. The sheet gives off a greenish hue and is very strong and durable yet being flexible as well. The size, strength and thickness of the sheet can vary depending on how much chakra the user inputs. It can be like a small .5m by .5m handkerchief to as big as 20m by 20m. The sheet is created short range but can travel up to long range when needed by the user. The sheet can be used to wrap around an object and move them, or push object out of the way. It can be used to catch large or small earth materials used by an enemy and throw them back at the opponent. Alternative roles it can play is acting like an umbrella over the user, a make shift bridge or a little fan. Overall the sheet is to act as a general battle aid with not much offensive capabilities. However it is capable of doing physical damage by smashing into the opponent or wrapping around them and squeezing. The sheet also requires constant focus and as such cannot use another jutsu while the sheet is being used.
Note: Can only be taught by strawberry
Note: The S ranked version can only be used Twice and the A rank one three times.
Note: Has a two turn cool down before reuse
Note: When the S ranked version is used the user cannot use
S rank or higher wind in the next turn
Note: If it is not destroyed the sheet disappears after the third turn.
-Declined- No to this being multi-ranked. Make it a B or A. It can reach up to mid-range, not long (so maximum it can be 15 by 15). It can't be used offensively. Reduce the usage limit to four if you make it a B-Rank or three if you make it an A-Rank. Remove the restrictions pertaining to the S-Rank version. Removed that last note as it was useless and it might cause problems.
Variant/Parent Jutsu
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added note addressing the issue
(Fuuton: Kujo Kawa) l Wind Release: Destruction Shells
Type:Offensive
Rank: S
Range: Mid - Long
Chakra: 40
Damage:80
Description: The user will form the hare and tiger handseals, channeling their chakra into an area 8 meters above the ground and form 4 shells of fuuton. The shells are each a meter in diameter and are visible through the green hue they give off. Just like an artillery shell, which explodes upon impact with the ground and sends shrapnel flying, these fuuton shells upon impact with the ground or a hard enough object will explode and send wind blades flying up to short range in every direction. Alternatively the user can also make the shells go off mid air without contact via chakra control and if done this way all the shells go off at the same time. If somehow not all of the shells go off at once, the tiny wind blade will collide with the remaining shell(s) and make them go off as well.
Note: Shells can only be made short range from one another
Note: Shells can only follow a fixed path downwards
Note: Can only be used three times a match
Note: Requires two turns of cool down between use
Note: Cannot use S ranked fuuton or above, the same turn and the next.
Note: Can only be taught by Strawberry
Approved, edit a restriction
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(Raiton: Kujo Kawa) l Lightning Release: Destruction Shells
Type: Offensive
Rank: S
Range: Mid - Long
Chakra: 40
Damage:80
Description: An elemental variant of the Wind Release: Destruction Shells technique. The user will form the ox and tiger handseals, channeling their chakra into an area atleast 5 meters above the ground and form 4 shells of raiton chakra 5 meters or higher from the ground. The shells are each a meter in diameter and are bright blueish in colour. Just like an artillery shell, which explodes upon impact with the ground , these raiton shells upon impact with the ground or a hard enough object will explode and send a blast of lightning up to short range in every direction. The blast is like many lightning techniques capable of paralysing an opponent for a short duration. Alternatively the user can also make the shells go off mid air without contact via chakra control and if done this way all the shells go off at the same time. If somehow not all of the shells go off at once, the blast of lightning from one shell will collide with the remaining shell(s) and make them go off as well.
Note: Paralysis lasts one turn if successfully hit
Note: Shells can only be made short range from one another
Note: Shells can only follow a fixed path downwards
Note: Can only be used two times a match
Note: Requires two turns of cool down between use
Note: Cannot use S ranked raiton or above the next turn
Note: Can only be taught by Strawberry
✦ Declined, this is basically just a lightning bolt that strikes the ground and explodes..... ✦
(Raiton: Kujo Kawa) l Lightning Release: Destruction Shells
Type: Offensive
Rank: S
Range: Mid - Long
Chakra: 40
Damage:80
Description: An elemental variant of the Wind Release: Destruction Shells technique. The user will form the ox and tiger handseals, channeling their chakra into an area atleast 5 meters above the ground and form 4 shells of raiton chakra 5 meters or higher from the ground. The shells are each a meter in diameter and are bright blueish in colour. Just like an artillery shell, which explodes upon impact with the ground and sends shrapnel flying everywhere , these raiton shells upon impact with the ground or a hard enough object will explode and send countless lightning needles, much like the chidori senbon, flying short range in every direction. The needles are about an inch long each and like many lightning techniques capable of paralysing an opponent for a short duration. Alternatively the user can also make the shells go off mid air without contact via chakra control and if done this way all the shells go off at the same time. If somehow not all of the shells go off at once, the needles of lightning from one shell will collide with the remaining shell(s) and make them go off as well.
Note: Paralysis lasts one turn if successfully hit
Note: Explosion doesn't do any damage, the needles do.
Note: Shells can only be made short range from one another
Note: Shells can only follow a fixed path downwards
Note: Can only be used two times a match
Note: Requires two turns of cool down between use
Note: Cannot use S ranked raiton or above the next turn
Note: Can only be taught by Strawberry
-Declined- By adding the manual explosion bit, you could create this around three meters away from someone, surround them and send lightning arrows towards them from every angle. Also, your wind one is easily counterable with canon techniques but this one isn't.
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(Suiton: Kami Funka) l Water Release: Divine Eruption(Suiton: Kami Funka) l Water Release: Divine Eruption
Type: Supplementary l Defensive
Rank:Forbidden
Range: Short - Long
Chakra: 50
Damage: 90 (-30 to user)
Description: The user spikes their chakra to their highest limits and condenses it, simultaneously and channels it into the ground, letting that chakra expand and spread out. The user using nature manipulation transforms forms a massive pool of water underground beneath the opponent, which erupts from underground. The sudden displacement and movement of water causes the battlefield to shake violently throwing anybody standing on the battlefield off their feet. The mass of water that erupts from underground has a radius of 10 meters. As it erupts it also destroys the earth above it Sending debris flying upwards in every direction.The erupting water also leaves a gigantic sink hole 10 meters deep with a 10 meter radius. The erupted water then begins surging into the air, carrying the enemy into the air along with it The target suffers damage from the sudden shock of the water destroying the earth and being hit by the water. As the water is going into the air, the user forms 4 handseals, creating 2 orbs of water from the rising water, measuring 3 meters in radius. One orb formed around the opponent and the other orb formed a few meters away. The orbs then proceed to come together in a quick and violent manner, crashing into one another. The crashing orbs capable of inflicting great damage to the victim. The orbs when crashed revert back to simple water falling back down. The water that had initially risen up also falls back down, going into the sinkhole forming a water source The release of such a large amount of chakra causes the user severe pain for a few seconds.
Note: Can only be taught by Strawberry
Note: Can only be used once in a battle
Note: No S rank or higher water jutsu can be used in the same turn or in the next turn
Note: counts as two moves that turn if the orb is formed
Note: The release of such a large amount of chakra puts a great strain on the user, putting him under sever pain for a few seconds
✦ Declined, God no. ✦
Type: Supplementary l Defensive
Rank:Forbidden
Range: Short - Long
Chakra: 50
Damage: 90 (-30 to user)
Description: The user spikes their chakra to their highest limits and condenses it, simultaneously and channels it into the ground, letting that chakra expand and spread out. The user using nature manipulation transforms forms a massive pool of water underground beneath the opponent, which erupts from underground. The sudden displacement and movement of water causes the battlefield to shake violently throwing anybody standing on the battlefield off their feet. The mass of water that erupts from underground has a radius of 7 meters. As it erupts it also destroys the earth above it Sending debris flying upwards in every direction.The erupting water also leaves a gigantic sink hole 10 meters deep with a 7 meter radius. The erupted water then begins surging into the air, carrying the enemy into the air along with it The target suffers damage from the sudden shock of the water destroying the earth and being hit by the water. As the water is going into the air, the user can then clap his hands to form a trident 5 meters away from that opponent that is 1 meter long out of the water that had risen up. The trident then flies at the opponent penetrating their body. The trident takes about 5 seconds to form, giving the opponent some time to react. The water that had initially risen up also falls back down, going into the sinkhole forming a water source The release of such a large amount of chakra causes the user severe pain for a few seconds.
Note: Can only be taught by Strawberry
Note: Can only be used once in a battle
Note: No S rank or higher water jutsu can be used in the same turn or in the next turn
Note: counts as two moves that turn if the trident is formed
Note: The release of such a large amount of chakra puts a great strain on the user, putting him under sever pain for a few seconds
-Declined- God no.
________________
(Fuuton: Gachi Tameni Aeolus) l Wind Release: Grace of Aeolus
Type: Supplementary l offensive
Rank: B - S Rank
Range: Short to Mid
Chakra: 20 - 40
Damage: 40 - 80
Description: The user will channel their wind chakra around them, bringing it together and manipulating it a thick sheet of wind. The sheet gives off a greenish hue and is very strong and durable yet being flexible as well. The size, strength and thickness of the sheet can vary depending on how much chakra the user inputs. It can be like a small .5m by .5m handkerchief to as big as 20m by 20m. The sheet is created short range but can travel up to long range when needed by the user. The sheet can be used to wrap around an object and move them, or push object out of the way. It can be used to catch large or small earth materials used by an enemy and throw them back at the opponent. Alternative roles it can play is acting like an umbrella over the user, a make shift bridge or a little fan. Overall the sheet is to act as a general battle aid with not much offensive capabilities. However it is capable of doing physical damage by smashing into the opponent or wrapping around them and squeezing. The sheet also requires constant focus and as such cannot use another jutsu while the sheet is being used.
Note: Can only be taught by strawberry
Note: The S ranked version can only be used Twice and the A rank one three times.
Note: Has a two turn cool down before reuse
Note: When the S ranked version is used the user cannot use
S rank or higher wind in the next turn
Note: If it is not destroyed the sheet disappears after the third turn.
-Declined- No to this being multi-ranked. Make it a B or A. It can reach up to mid-range, not long (so maximum it can be 15 by 15). It can't be used offensively. Reduce the usage limit to four if you make it a B-Rank or three if you make it an A-Rank. Remove the restrictions pertaining to the S-Rank version. Removed that last note as it was useless and it might cause problems.
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