[ARCHIVE] Custom Jutsu Submission - II

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Osmon

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Re: ±±Custom Jutsu Submission±±

(Genjutsu: Mirā shuriken torento) ~ Illusionary Technique: Mirror Shuriken Torrent
Type: Supplementary
Rank: B-rank
Range: Short-Long
Chakra: 20
Damage: N/A
Description: The user secures enough chakra to catch several enemies in an illusion were the victims are left to think that the sky has shattered into millions of pieces of glass which are raining down upon them. The jutsu is an excellent diversion to use in the need of an escape possibility while surrounded by a small army of hostile shinobis. The jutsu could also give an advantage if used in an open battle between two larger groups of ninjas and allow the allies of the Genjutsu caster to quickly neutralize the opposing group while they have fallen to their knees in imaginary pain. Since the jutsu mostly is used on several victims there is an increased chance that the jutsu will be broken by atleast one of the enemies.
Note:
1. The user can't perform any A or higher rank Genjutsu next turn.
2. Lasts only for two turns.
3. Can only taught by osmon11.


 Declined  No long range genjutsu. Why would this make enemies fall to their knees on imaginary pain? The sky would break apart...so what? and what in reality would happen to the opponents? This is a bit stretched to say the least. Also, on resubmission, link me to your genjutsu training. And this is a C-rank genjutsu at most. Can this affect multiple targets? how many?
 
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Lytes

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Re: ±±Custom Jutsu Submission±±

(Genjutsu: Piero Kunō ) ~ Illusionary Technique: Clown's Torment
Type:Supplementary
Rank:B-rank
Range:Short-Mid
Chakra: 20
Damage: 40
Description:
The user places an opponent in a genjutsu where the opponent suddenly finds himself in a confined space(Size of an elevator) filled with mirrors, every surface having a mirror on it(wall, floor, roof, mirrors are everywhere), as the opponent is surrounded my mirrors, looking in a mirror, the opponent will see himself bound by a Clown's metallic string and the clown appears behind the opponent(in the reflection)and will start to cut the opponent with a large knife while laughing annoyingly .This will hurt the opponent mentally as well as give them the feeling of being immobilized due to the strings
-Can only be taught by me
-No genjutsu in same round
-One turn cooldown between use


 Declined  handseals? I mean, how do you induce this? Also, if it does damage, its type is offensive no? Also, what happens in reality to the opponent?
 
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Negative Knight

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Re: ±±Custom Jutsu Submission±±

(Suiton: Suijou Souhou) – Water Release: Aquatic Touch
Rank: A
Type: Supplementary/Defensive
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user will make direct contact with an object before focusing their suiton chakra directly into their intended target. Through the use of this chakra, the user will apply a process of conversion similar to the ones employed in replacement techniques using various mediums e.g. water, sand, etc. Instead of converting one's own body into water, the user will cause the target substance to undergo the state transition in their stead. Unlike the original technique this jutsu is based on (Water Replacement), the converted object will retain both its shape and form, granting it a certain degree of solidity (Similar to Water Style: Sword of Draining) thus allowing the user to keep a hold of the newly liquefied object if they wish to. If the user wishes instead of the whole object being turned into water, only select components (e.g. hilt or blade of a weapon) can be targeted. Animate objects (e.g. Samehada) which have been converted into water will become incapable of movement.

Note: Lasts two turns
Note: Can only be used thrice per battle
Note: Can only be Taught by Negative Knight
Note: Cannot be used on people/summons but can be used on sentient weapons
Note: Follows elemental strengths and weaknesses
____________
-Declined- It's a nice technique, but i won't allow it to be used on CWs or special weapons like the Samehada >_>
(Suiton: Suijou Souhou) – Water Release: Aquatic Touch
Rank: A
Type: Supplementary/Defensive
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user will make direct contact with an object before focusing their suiton chakra directly into their intended target. Through the use of this chakra, the user will apply a process of conversion similar to the ones employed in replacement techniques using various mediums e.g. water, sand, etc. Instead of converting one's own body into water, the user will cause the target substance to undergo the state transition in their stead. Unlike the original technique this jutsu is based on (Water Replacement), the converted object will retain both its shape and form, granting it a certain degree of solidity (Similar to Water Style: Sword of Draining) thus allowing the user to keep a hold of the newly liquefied object if they wish to. If the user wishes instead of the whole object being turned into water, only select components (e.g. hilt or blade of a weapon) can be targeted. This technique cannot be used on people/summons, Custom weapons and sentient weapons (e.g. Samehada)

Note: Lasts two turns
Note: Can only be used thrice per battle
Note: Can only be Taught by Negative Knight
Note: Follows elemental strengths and weaknesses


 Approved 

(Suiton: Suetto no Potteri Buta) – Water Release: Sweat of the Bloated Pig
Rank: S
Type: Supplementary/Defensive
Range: Short-Long
Chakra cost: 40
Damage points: N/A
Description: The user will perform the Boar Handseal whilst focusing their chakra into a nearby solid element e.g. Earth, Paper, Sand, Clay and etc. The resulting effect will be the miniscule drops of water residing in the air around it, quickly converging on the target material/element, aiming to seep through the pores, cracks and crevices in the material, if not simply being absorbed by it. Whilst doing this, the water will take on a very dense, viscous and adhesive quality similar to that of Water Release: Starch Syrup Capture Field. The resulting effect of this forced absorption of moisture will cause the affected substance to gorge and inflate to an incredible size, but also become so heavy that it can no longer move, remain airborne or even be manipulated in the slightest. To signify this, the affected material will begin oozing out adhesive water from its openings, almost overflowing due to the great amount of sticky water its been forced to absorb e.g. Clay creatures will be "drooling" adhesive water from their mouths. This technique will have varying effects on different elements e.g. Paper will become too heavy/sticky and will begin to cling to other sheets of paper, Sand will become almost impossible to control/manipulate, Clay will become incapable of detonation and etc. However since the basis of this technique relies on water absorption, the user will be physically incapable of using it on metal or crystal-based elements. Furthermore, the affected material/element must be completely in solid form and not partially e.g. cannot effect Mud, Lava and similar solid-like liquids.

Note: Can only be used four times per battle
Note: Can only be Taught by Negative Knight
Note: Cannot be used on consecutive turns
Note: Can only be used on elements/materials and not on people directly
Note: Follows elemental weaknesses and strengths

________________________________________________
 Approved 
Love it. Well done.
(Doton: Tsuba no Fumou Gama) – Earth Release: Saliva of the Acrid Toad
Rank: S
Type: Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique is the brother technique to 'Water Release: Sweat of the Bloated Pig'. The user will focus their doton chakra into a nearby construct of solid earth before converting either its rocky exterior or interior into a thick, dense swamp (similar in composition to Earth Release: Swamp of the Underworld). The newly formed fluid will exhibit one or more (only if compatible) of the following properties: adhesiveness, slipperiness or volatility (flammable). Against certain techniques (E.g. Fist Rock Technique or Earth Armour), the user can convert the exterior either into a glue-like substance to bind the opponent to their own technique even when they wish to shed it or convert the interior into a bulky mass of swamp, so the technique becomes drastically heavier and acts as an effective anchor mechanism. Alternatively, the user can use this to cause the hilt of earthen weapons to secrete a very slippery substance which makes it impossible to hold onto the said weapon(s). Unlike Swamp of the Underworld, the released swamp can also be quite flammable in composition, meaning it will readily ignite and burst into a maelstrom of flame if struck by fire or unfocused lightning. If direct contact is made with the targeted substance, this technique requires no handseals. However, if the user wishes to use this technique without direct/indirect contact with the target earthen construct, he must perform the Dog Handseal.

Note: Can only be used four times per battle
Note: Can only be Taught by Negative Knight
Note: Cannot be used on consecutive turns
Note: Can only be used on Earth Release Techniques
Note: Follows Elemental Strengths and Weaknesses
_____________
-Declined- I won't allow using it on opponent's techniques, unless you come in contact with them, following the same method as the Earth Release: Light Weight technique and it's counterpart.
(Doton: Tsuba no Fumou Gama) – Earth Release: Saliva of the Acrid Toad
Rank: S
Type: Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique is the brother technique to 'Water Release: Sweat of the Bloated Pig'. The user will focus their doton chakra into a nearby construct of solid earth before converting either its rocky exterior or interior into a thick, dense swamp (similar in composition to Earth Release: Swamp of the Underworld). The newly formed fluid will exhibit one or more (only if compatible) of the following properties: adhesiveness, slipperiness or volatility (flammable). Against certain techniques (E.g. Fist Rock Technique or Earth Armour), the user can convert the exterior either into a glue-like substance to bind the opponent to their own technique even when they wish to shed it or convert the interior into a bulky mass of swamp, so the technique becomes drastically heavier and acts as an effective anchor mechanism. Alternatively, the user can use this to cause the hilt of earthen weapons to secrete a very slippery substance which makes it impossible to hold onto the said weapon(s). Unlike Swamp of the Underworld, the released swamp can also be quite flammable in composition, meaning it will readily ignite and burst into a maelstrom of flame if struck by fire or unfocused lightning. To use this on one's own techniques (or substances devoid of chakra) requires no contact with the target substance, simply the use of the Dog Handseal. To use this on the opponent's techniques requires direct contact with the target substance (in similar manner to the Added/Light Weight Earth techniques).

Note: Can only be used four times per battle
Note: Can only be Taught by Negative Knight
Note: Cannot be used on consecutive turns
Note: Can only be used on Earth Release Techniques
Note: Follows Elemental Strengths and Weaknesses

♠ Declined ♠
Alright, frankly put, kind of OP.
Your previous one, the water style CJ, had only one capability, but this one is just too tough to counter. By being able to (at the bolded) essentially utilize all three of those aspects along with being unable to be rid of the technique with any lightning jutsu is simply not going to work out in a battle. Might want to tone that down a bit, otherwise, I do like the concept a lot.


(Suiton: Kuro Ito Suingingu) – Water Release: Dark Threads Rappelling
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: Kakuzu creates adhesive suiton chakra (similar to Water Release: Starch Syrup Capture Field) on a chosen target limb e.g. fingers, wrists or palms and then quickly unleashes dark threads from that place, causing the threads to become coated in the adhesive liquid. The adhesive suiton chakra completely soaks into the threads giving them their pitch black colour, whilst the threads are coated in a thick layer of adhesive slime. This process is done so quickly, the two steps seem to be done simultaneously and so it can be done in quick combat situations without difficulty. On creation, the threads are shot towards a certain location/object/person, pulling the user towards the desired location extremely quickly. Alternatively, the threads can be used to pull people/objects closer to the user, making this technique extremely useful in disarming opponents of their weapons.

Note: Sticky threads can only be released from the user's palms, fingers or wrists.
Note: Can only be used by Kakuzu
Note: Can only be Taught by Negative Knight

______________
±± Approved ±±
smart! One of the best customs i've checked in a while.
(Kuro Amimono Gigei: Fukusuu Yurasu) – Dark Webbed Arts: Continuous Rappelling
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra Cost: 20
Damage Points: N/A
Description: Kakuzu will shoot out a fast-moving stream of adhesive threads from either of his wrists towards a certain location/object/person, pulling the user towards the desired location extremely quickly. However, unlike this technique's lesser counterpart (Water Release: Dark Threads Rappelling), the user will continuously unleash sticky threads in quick succession to travel from one place to another.

Note: Can only be used four times per battle
Note: Can only be Taught by Negative Knight


 Declined  I don't understand how, in battle, this will differ from your other technique.
(Kuro Amimono Gigei: Fukusuu Yurasu) – Dark Webbed Arts: Continuous Rappelling
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra Cost: 20
Damage Points: N/A
Description: Kakuzu will shoot out a fast-moving stream of adhesive threads from either of his wrists towards a certain location/object/person, pulling the user towards the desired location extremely quickly. However, unlike this technique's lesser counterpart (Water Release: Dark Threads Rappelling), the user will continuously unleash sticky threads in quick succession to travel from one place to another. This differs from its lesser counterpart, as instead of simply traveling from A to B, it can be used to move from location to location (E.g. A -> B -> C -> D -> E). The adhesive threads can extend up to a maximum of mid-range from where they were originally released, meaning this technique can be used to ascend colossal structures.

Note: Can only be used four times per battle
Note: Can only be Taught by Negative Knight


 Approved 
 
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Erzo

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Re: ±±Custom Jutsu Submission±±

Tairei: Mugen no Kenpō| Oversoul: Boundless Constitution
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short - Long
Chakra: 30 (-10 per turn to sustain)
Damage: 60
Description: A versatile Oversoul technique which allows for the infusion of chakra into filling (That which stuffed toys are stuffed with) so as to expand it - allowing the cotton to be used for a variety of offensive, supplementary or defensive purposes. The user can release expanding cotton and utilize it to erect defences, such as armours to surround limbs or even to create large walls, pillars or balls of cotton so as to reduce, or all around nullify the force of an incoming attack; or alternatively to shape expanding cotton into shapes reminiscent of fists or palms utilized to strike an enemy. Released constructs can travel as projectiles, or can be released so as to occupy and remain stationary in an designated area until destroyed; they float regardless of mass - and the user can choose to sustain control over this technique so as to precisely control the manner in which the expanded filling moves. Filling can be kept on various places of ones body so as to allow for localized expansion from a targeted area - thus making this technique perfect as a last line of defence, with users of this technique being capable of designating the thickness and density of expanded filling - allowing for it to have uncanny physical influence akin to that of a sturdier solid. Should the user wish, filling can be consumed, allowing for a more effective infusion process that allows for large amounts of filling to be spewed forth - enough to coat the battlefield in utilise-able cotton in manners similar to that of 'Great Exploding Colliding Wave' - thus making this techniques one of the most useful and resourceful of the Oversoul style.

Note:

- Can only be used 4x
- Cannot be used on consecutive turns
- This technique can alternatively be utilized with water chakra so as to make the filling wet and heavier/denser, and also grants it the weaknesses and strengths of Water Release.
- No Oversoul Techniques above S rank for the rest of the turn


 Declined  for me to approve this you'd need to state that you need a source of "filling" and in this respect you'd need to use a stuffed toy as medium. This would then be simply a technique you'd use to make your stuff toy attack. Similar to how a puppet user uses his puppet and releases attacks from it. However, as a stand alone technique its not even a CFS technique as its simply a ninjutsu technique. Its almost as if you are trying to make your CFS into a CE.



(Tairei: Sózó no Okurimono) - Oversoul: Gift of Creation

Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: Gift of Creation, a technique which allows the user to make simple ‘toys’ turn into savage beasts of death. This jutsu requires the user to channel his chakra into a stuffed toy, animating the toy and giving it a basic sentience required for attacking or perhaps defending purposes. Upon animation, the toy may expand, depending on the users wishes of course, their expansion allowing them to even rival boss summons in size. These stuffed toys are capable of attacking with their basic attributes, whether it be unleashing strings to bind the opponent, firing balls of filling, launching stitching towards the opponent, or attacking with their physical traits. The type of stuffed toy may have an effect on its usefulness, for instance cheetah shaped stuffed animals would be rather fast, birds would be capable of flight, moles for digging and aquatic animals for swimming, meanwhile Gorilla shaped animals would possess uncanny brute strength. Hybrids are also creatable through utilisation of this technique, or even legendary creatures. Teddies can also undergo delayed expansion, allowing them to be thrown or launched to a desired spot before in preparation for their expansion.

Note:

- Can only be used 5x
- Cannot be used on consecutive turns
- No Oversoul techniques above S rank for the rest of the turn.
- Up to three creatures can be created per usage - with a maximum combined size of a giant boss summon.
- Lasts for a duration of up to four turns, at which point chakra will fade from them leaving them lifeless. (The user can extend a duration by utilizing this technique again)


 Declined  I don't understand what you want to do with this. Is this simply to make the toys bigger? If so, then how do you control them? Or is this a sort of activation technique where you use it into a normal sized toy, making it grow "activating" it to then control and use as a puppet/ally? If thats the case, it needs a chakra cost per turn to sustain and you need to tweak the description a bit as its not quite clear. Also, max size will not be a boss summon. At best, about 15 meters tall. For more you need more chakra thus more rank. Also, I want it clear that this can only be used in one target at a time.

(Tairei: Kōdona nuno Sōsa) : - Oversoul: Advanced Cloth Manipulation
Type: Offensive/Supplementary/Defensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: By infusing chakra into cloth within the users possession, the user is capable of manipulating it so as to perform various tasks. Cloth can be reinforced with chakra so as to go against piercing or cutting techniques and similarly enhanced so as to likewise pierce or slice an opponent; it can also undergo more traditional usages for restraining and binding purposes, with the range of this technique limited only by the amount of cloth the user has, and how they choose to use it. For instance, the user could unravel individual strings or threads from clothing, allowing smaller amounts of more inconspicuous cloth to traverse longer distances so as to pierce or entangle a target, or could utilise bodily clothing for short ranged purposes such as manipulating sleeve ends to form weapons, or infusing clothing covering vital areas, enhancing rigidity to make use of cloths tensile strength so as to safe guard from attacks. This technique can be utilized with the infusion of one of the basic 5 elemental chakras. In which case, earth will provide a more advanced hardening capability and can also serve to increase weight, Wind will enshroud the cloth in wind chakra, making it sharper and faster, as will Lightning, Fire will sterilize cloth and make it scalding hot and Water will make it more resilient to being ignited, while also making it more damp. However infusion with elemental chakra will produce elemental weaknesses and strengths, for instance Earth Infused Cloth - will be susceptible to having its chakra nullified by Lightning techniques, and will also be liable to breakage by Lightning due to its unusual level of hardening, Wind will be more ignitable, Fire vulerable to drenching and so on. Utilization of normal chakra is neutral to all elements.
~ Can only be used 4x
~ No Ninjutsu above S rank for the rest of the turn
~ Can only be Taught by Erzo
___________
-Declined- This is two techniques made in one, one with the guarding against techniques and the other with the restraining and binding, they should be made into two separate techniques. Also wind infusion doesn't make the infused object faster, only lightning does.

(Tairei: Kōdona nuno Sōsa) : - Oversoul: Advanced Cloth Manipulation
Type: Offensive/Supplementary/Defensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: A multi-purpose Oversoul technique which stands as an embodiment of the basis of the Oversoul style. By infusing chakra into cloth within the users possession, the user is capable of manipulating it so as to perform various tasks. Cloth can be reinforced with chakra so as to go against piercing or cutting techniques and similarly enhanced so as to likewise pierce or slice an opponent; it can also undergo more traditional usages for restraining and binding purposes, with the range of this technique limited only by the amount of cloth the user has, and how they choose to use it. For instance, the user could unravel individual strings or threads from clothing, allowing smaller amounts of more inconspicuous cloth to traverse longer distances so as to pierce or entangle a target, or could utilise bodily clothing for short ranged purposes such as manipulating sleeve ends to form weapons, or defences. This technique can be utilized with the infusion of one of the basic 5 elemental chakras. In which case, earth will provide a more advanced hardening capability and can also serve to increase weight, Wind will enshroud the cloth in wind chakra, making it sharper and faster (By reducing air resistance and streamlining it), as will Lightning, Fire will sterilize cloth and make it scalding hot and Water will make it more resilient to being ignited, while also making it more damp. However infusion with elemental chakra will produce elemental weaknesses and strengths, for instance Earth Infused Cloth - will be susceptible to having its chakra nullified by Lightning techniques, and will also be liable to breakage by Lightning due to its unusual level of hardening, Wind will be more ignitable, Fire vulerable to drenching and so on. Utilization of normal chakra is neutral to all elements.

Note:

- Can only be used on cloth which the user is in direct, or secondary contact with. (I.e, holding a weapon that's touching a piece of cloth would be secondary contact.)

- Can only be used 4x
- No Ninjutsu above S rank for the rest of the turn

CFS approved here:


 Declined  Issues: cotton and cloth by definition is actually a bad lightning conductor. Its also highly flammable thus fire would simply ignite it. Not only that but for additional elemental usage you'd need more chakra. And remove the individual strings part. There are customs which allow similar things and that would collide with them. I also want a clear note you cannot use this on the opponents clothes. Its strong enough to consider you can use this in your own clothes to make an A-Rank armor so don't go stacking too much into this. Mid range max.
 
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ReXii

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Re: ±±Custom Jutsu Submission±±

(Fuuton/Taijutsu: Supininguhisui-fū) Wind release/Body arts: Spinning jade wind
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user of this technique begins by building forwards momentum with a short dash towards the opponents location, after initiating the dash he/she leaps from the ground raising the dominant leg in a fully extended manner, they then spin off the ground with a flurry of speed that almost defies gravity, however this effect is achieved because the user begins to release large amounts of wind chakra, similar to the vacuum blade technique to create partially tangible wind which is dragged in to the kicks slipstream, creating a powerful ring blade of wind chakra that surrounds the user. If used in short range the blade is capable of causing very deep cuts upon an enemy, if the opponent is out of range the technique can be varied to instead fire the ring blade after spinning and building the blade as in short range.
Note: Can only be used thrice per battle
Note: For visual effect the technique is capable of picking up dust from the ground, or fallen leaves.

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 Declined  The description makes it similar to other things, however, you still can make this unique if you simply make this a melee wind attack and remove the blade of wind that surrounds the user part. Thats what's making it unapprovable.

(Fuuton/Taijutsu: Yarite no sutoraiki) Wind release/Body arts: Spear hand strike
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: This technique is an extremely effective non lethal technique, the user begins by thrusting the flat side of his hand like a knife, aimed to strike the opponent in the throat. As he does this a near invisible blast of wind is released from the hand in the exact shape of the strike. Instead of cutting the wind blast carries a blunt force impact capable of damaging the opponents trachea. This results in loss of ability to talk, this also results in partial loss of breathing ability for two turns, making the opponent very susceptible to close range combat, as the lack of oxygen to the brain slows his reactions down and makes it difficult to focus. If used from mid range the opponent can see the wind slightly still allowing him to counter, in short range it functions in a similar way to frog kata, although not completely invisible.
Note: Can only be used thrice per battle


 Declined  Fact remains that this is simply a blast of wind from your palm which has already been done. DNR

(Raiton: Raienryū no Gekitetsu) Lightning release: Lightning Flame Dragons Firing Hammer
Type: Offensive
Rank: Forbidden
Range: Short-Mid
Chakra: 50
Damage: 90
Description: The user of this technique will begin by making a single handseal to focus considerable amounts of lightning chakra in to their dominant arm, with this done the users arm will be entirely engulfed by lightning chakra spinning like a maelstrom around the arm, the lightning spins so fast it creates a huge amount of friction causing the lightning to become engulfed in an aura of flames, crackling loudly. The user will then thrust the arm forwards to either deliver a powerful strike, or to release the huge blast of lightning at the opponent, the technique is incredibly destructive able to destroy even forbidden ranked earth techniques without being hindered very much. It is also capable of causing burns to the opponent even if they avoid the main blast, although the burns are not fatal.
Note: Can only be used once.
Note: This technique causes the users arm to be unusable for two turns after, meaning no handseals at all.

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 Declined  This stands as simply a forbidden rank blast of lightning. And the flames part is not gonna happen. Normal lightning cannot do that. With this being simply a forbidden blast of lighting from your hand, it becomes something done before and nothing unique. DNR
 
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Re: ±±Custom Jutsu Submission±±

Kure-n Kuchiyose no Jutsu: Sono Hane Haiiro | Crane Summoning Technique: The Grey Wing
Type: Offensive/Defensive
Rank: A-Rank
Range: Short
Chakra: 30
Damage: N/A
Description:
The Grey Wing is a big grey crane, with green eyes and a red long beak, with a wing spam of 10 meters. Silent, contained and respectful, Wing rarely speaks unless needed. He will fight furiously for his summoner and is known to do so to the death if needed. Like most Cranes, he is capable of communicating with his summoner either through speech or through a special mind link. If his powers are fearsome, so are his flying grace and speed while also being a powerful user of Fire Release and all the Crane Arts. He is, however, unable to use Fire or Wind techniques themselves, rather having developed his own techniques, from which his name also derives:

Abilities:
-He can release a massive stream of Ash from his mouth, Long-Rank, S-Rank, with a scale rivaling that of the biggest fire techniques. The Ash stream can not only burn targets on contract as well as grind them to nothing through erosion due to the immensely fast speed at which it travels.
-He can shoot his feathers outwards as massive sharp projectiles. The feathers are katana sized and have a green marking on them which triggers upon impact or Wing's choice. Upon being triggered, the marking releases a massive burst of chakra that pushes the air outwards, producing a localized (3 to 4 meters in diameter) shockwave, more powerful than a paper tag (each feather has a D-Rank damage and up to 16 feathers can be shot at a time, all together counts as a S-Rank attack).
-His feathers are very resistant to fire and high temperatures, allowing him to be immune to Fire Release and most types of high temperature attacks or elements. Using his wings, he can protect his summoner from said attacks.
-He is a user of Crane Arts

Restrictions:
-Can only be summoned once
-Can stay on the field for a max of 4 turns
-Shooting his feathers or using the Ash attack counts as a move

~Declined~

I find this OP. Summoning jutsu are not my forte, but you just added two S-ranked CJ within a CJ that have no restrictions. With other words you can spam each one of those techs theoretically 12 times. That you say he can only use his own techs I don't find much of a compensation as who needs regular jutsu when you can pretty much burn the entire field 12 times? Also that ash tech you are talking about I see as a copy of my Pyroclastic Cloud tech.


Kure-n Kuchiyose no Jutsu: Sosai Hasu | Crane Summoning Technique: Green Lotus
Type: Offensive/Defensive
Rank: A-Rank
Range: Short
Chakra: 30
Damage: N/A
Description:
The Green Lotus is a magnificent colorful crane, with a wing span of about 10 meters. Her feathers are black with shades of deep green, shimmering in different shades as the light moves around her body. Her eyes are deep orange and her beak dark green. She is the youngest sister of Dawn and the only one that, despite being a very skilled flyer and user of Crane Arts, hasn't mastered any type of elemental release for she was picked, as a hatch-ling, to guard the Gloves of Creation (Tebukuro no Sōzō). This was the result of an ancient pact between the mighty Pandas and the graceful Cranes, which resulted in the Pandas guarding the secrets of the Future and the Cranes guarding the power of the Past. Part of that power were the Gloves of Creation. These are an ancient artifact, some say predating the Sage of Six Paths himself, whose origin has since been lost in the ages. They are simple fingerless leather and metal gloves, containing detailed and complex kanji inscriptions engraved in both the leather and the metal. The metal is present in thin lines that run through each finger on both faces of the gloves and connect to a central thin metal ring on both the palm and the back of the glove. These circles and the lines connecting them are barely visible to the naked eye. The Gloves are indestructible, though how remains unclear, and they have the ability to manipulate all known basic 5 elements. This was the reason why they were hidden away by the elders and sealed inside a Crane. The wearer of the Gloves has the ability to manipulate any element around him with simple handgestures, gaining control over them through the use of his chakra. He cannot create the elements if they aren't present around him nor can he use them to use specific techniques through them. However, by inputting variable amounts of chakra into the gloves, the wearer gains a frightening ability which can even be as powerful as the strongest elemental techniques known in the ninja world (S-Rank). Its abilities do come at a cost to the user, though, as the gloves continuously drain the users chakra, regardless of being used or not. Because of the danger it represents to the world, the Green Lotus rarely signs a contract with a summoner of the Crane Contract. And even when she does, she generally doesn't reveal what lies inside her, sealed within her very being. The sealing technique that contains the Gloves is linked to her life force and chakra and if she isn't present on the field or loses conscience, the Gloves will be drawn to her body and become sealed once again. The seal can be released by her will if needed or by a summoner who learned how to do it, same as it can be sealed once again in the same fashion. When unsealing, both gloves will be spat out from inside her and into the field.

Abilities:
-She can use Crane Arts
-She is resistant to B-Rank techniques
-Her feathers can be shot out as projectiles, up to 4 at a given time (each as a C-Rank, counts as a move) or wielded as makeshift spears, swords or even arrows if needed
-To unseal the Gloves of Creation, the user must pay 50 chakra points, counting as a move
-Each use of the Gloves counts as a move; each time the user needs to pay between 5 and 40 chakra points, depending in proportion to the level of the effect/damage he wishes to achieve with them; 40 chakra use can only be done once every 2 turns
-Gloves drain 10 chakra points per turn when they are put on
-The Gloves cannot create any elements but rather manipulate elements that are around the user which, in the case of enemy techniques, he needs to overpower with his own chakra (at least one rank above)

Restrictions:
-Can only be summoned once

~Declined~

You just put a CW on a summoning.
 
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Vincent

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Re: Custom Jutsu Submission

New Cycle


You know the drill. Its opened for a new cycle of 3 techniques per user for one week counting from today or until the new marker is posted. One Cycle = one Week but one Week is not immediately one Cycle. Read the markers to be sure you're not bypassing the rules. Remember that you can only post between markers.

Also, I must remind members to read the rules (check the first post of this thread), read the thread and get familiar with what is approvable and is not, etc. Tons of techniques still are submitted without abiding to the template for example and that is auto decline. And its ridiculous to have a submission declined because of incorrect chakra or damage info. Be smart and make sure your submission abides the templates.


Note: The next member to submit a mythical or fictional or extinct animal contract will be banned from the thread for whatever period the staff deem necessary.


Members currently banned from this thread:

Aízen; Permanently; Offensive behavior



 
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Gobi Gobletsson

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Re: Custom Jutsu Submission

(Hachimon: Shōgo Ondori) - Eight Gates: Noon Rooster
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: N/A
Damage: 80
Description: As most techniques unlocked through the Internal Eight Gates, a simple technique, but lethal through the activation of the Gates. Upon activation of the Sixth Gate, The Gate of View; Gaining extreme prowess, the user would simply make use of his empowered vocal chords. Through the act of yelling, screaming, shouting vibrations will be made which would in turn unleash an omni-directional concussive shriek. The immense power of said act, would forcefully cause anyone, be it allies or combatants, squirrels or birds' eardrums to explode within the short-range due to the immense power of the shriek overwhelming the stability of their ears, and essentially incapacitating said targets. The power of the shriek however, is focused in a 120 degree angle infront of the user, and carries less of a punch behind the user and decreases over distance but is still effective. For targets within mid-range from the user, the muscles in their ears will paralyze permanently, causing a ringing noise to occupy their process of thought whilst simultaneously deafening for the remainder of the match. And for targets within long-range of the user, the shriek will stimulate minor migraines accompanied with a weaker sense of hearing, as well as blood coming out of their ears, but not to a lethal degree. While behind the user, being long-range the targets are left unaffected, and while mid-range they're affected by the long-range effect, and while short-range they're affected by the mid-range effect.
~Can only be used twice per match.
~Requires a 2 turn minimum break in between usages.
~The user's vocal cords will weaken after having performed this, with symptoms of hoarseness being displayed, disabling the user from exhaling out any attack in the same and next turn. While under the affects of these, the user can't perform another Noon Rooster.

✦ Approved, editted bits. ✦
 
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Nathan

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Re: Custom Jutsu Submission

.

Kyu Doragon Jutsu: Teisei Orijin Tsuppari! | Nine Arts Dragon: Whisper Origin Thrust!
Type: Supplementary
Rank: C-rank
Range: Short
Chakra: 15
Damage: N/A
Description: Using this technique the user can passively create bursts of wind at any time, any specific point on the users body. This technique is mainly used to physically evade most techniques with the help of the wind chakra. Also by the choice of the user, they can send their wind chakra to their feet to have the ability to propel their self to any point they want, forwards, backwards, left, or right if the user chooses, that being said, if they want to change another direction they would have to re-use this technique again.
Notes:
- Must be a practitioner of Kyu Doragon Jutsu | Nine Arts Dragon

✦ Approved ✦ Create a new jutsu for the Sky Walking jutsu.

.

Yūgana Ken: Kamino Ai | Graceful Fist: The God's Love
Type: Defence/Supplementary/Offensive
Rank: B-rank
Range: Short
Chakra: 20
Damage: 40
Description: This is one of the basic counters of the fighting style. When an opponent is attempting a kick towards the user in any directions or area of the users body, the user due to their flexible motion is able to move around to position himself properly to ready is counter. The user will gather fuuton chakra towards one of their hands and sharpen the chakra around their hand to increase its cutting efficiency. The moment an opponent attempts to kick the user, they will use the hand that gathered the fuuton chakra, to block the attack. Not only does the opponent block the attack but since the style revolves around always countering an opponents movement, the user will immediately severe a wound of the opponents foot located around the ankle. For example if they are trying a round house kick to the users head, the user will block the kick while severing the wound located on the foot (around the ankle) by raising their hand to level with the wound, since that was the area attempting to make contact with the opponents head. The block and cut is basically done at the same time when contact is made, thus allowing this jutsu to keep true with one of the rules of the fighting style. This counter only works towards the lower body of the opponent, specifically their legs (Spinning kick, straight kick, etc). The severing of the wound will inflict an annoying, pinch type pain. Not only will this slow down the opponents movement but also it will begin to spill blood (though it will not necessarily kill them).
Notes:
- Must be a practitioner of Yūgana Ken | Graceful Fist

♦ Declined ♦ The bold seems to imply that you channel chakra before the enemy even does their attack, making this one start before their attack even starts, which will lead to issues in fights, so clarify on that. One or two restrictions is also needed.

.

Yūgana Ken: Warai Doukeshi | Graceful Fist: The Laughing Court Jester
Type: Offensive
Rank: A-rank
Range: Short
Chakra: 30
Damage: 60
Description: A deceptive move for the fighting style. The user will gather fuuton chakra towards each of their hands. The user will use on of their hands, by opening their palm, and having their fingers face towards the eye of the opponent, the user will attempt to deliver a straight eye jab. The hand though, progresses at a normal pace, similar to regular ninjas. The main purpose is not to necessarily strike the eyes of the opponent but to force their attention towards the fingers. As the opponent focused towards the hand coming at their eyes, basically a little after the first hand was sent towards the opponent, the user will use their other hand to deliver a much quicker (matching the basic speed of the fighting style) and aggressive hit aiming towards the opponents chest, delivering a slash which is quite deep and a large amount of blood will begin to spill, inflicting serious pain. The opponent will surely die if they take a full hit from this attack. It becomes extremely difficult for the opponent to notice the slash due to the distraction which makes it a formidable technique, and difficult to deduce.
Notes:
- Can only be used twice in battle
- Must be a practitioner of Yūgana Ken | Graceful Fist
- Must wait one turn before use again


 Declined  The opponent will surely die? If they don't die of being hit by a Rasengan, why would they of this? Its a bit too overstretched there. Also, considering your CFS, how does one defend from the attacking hand? If you don't wish to explain it publicly, send me a pm.
Yūgana Ken: Warai Doukeshi | Graceful Fist: The Laughing Court Jester
Type: Offense
Rank: A-rank
Range: Short
Chakra: 30
Damage: 60
Description: A deceptive move for the fighting style. The user will gather fuuton chakra towards each of their hands. The user will use one of their hands, by opening their palm, and having their fingers face towards the eye of the opponent, the user will attempt to deliver a straight eye jab. The hand though, progresses at a normal pace, similar to regular ninjas. The main purpose is not to necessarily strike the eyes of the opponent but to force their attention towards the fingers. As the opponent focused towards the hand coming at their eyes, basically after the first hand jabs the opponent in their eye's at a normal pace track-able by normal ninjas, the user will right after hitting the opponent with the eye jab use their other hand to deliver a much quicker (matching the basic speed of the fighting style) and aggressive hit aiming towards the opponents chest, delivering a slash which is quite deep and a large amount of blood will begin to spill, inflicting serious pain. The opponent will be severely harmed if they take a full hit from this attack. It becomes extremely difficult for the opponent to notice the slash due to the distraction and pain from the finger jab which makes it a formidable technique, and difficult to deduce.
Notes:
- Can only be used twice in battle
- Must be a practitioner of Yūgana Ken | Graceful Fist
- Must wait one turn before use again

♦ Approved ♦
 
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Drāgy

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Re: Custom Jutsu Submission

Suiton: Oruka no serenāde | Water Release: Serenade of the Orca
Rank: S
Type: Offensive
Range: Short/Medium
Chakra: 40 (+5 chakra cost for the explosion)
Damage: 80 (60 if the dolphin explodes)
Description: Serenade of the Orca is a advanced and powerful technique where, after performing a single handseal, the user builds up a large amount of his water chakra and channels it directly into his feet. Furthermore he release it from his feet, making sure to use shape manipulation to shape the released chakra into a gigantic, made out of water chakra, creature who has the form and looks similar to a dolphin (thrice the size of an average shinobi). The process of materializing the dolphin's maximum volume/form takes a couple of seconds. Afterwards the user, standing on the dolphin, has the ability to send it towards his target with devastating force; usually a dolphin has giant flippers, meaning that it will use them to catapult itself towards the chosen target. Water is mostly associated with a greater dynamism – the result is especially noticeable in this particular case, since the dolphin who is naturally easy-going and even lethargic, when allied with the water element, it gains some of the can-do attitude of more dynamic and powerful attacks and therefore, when the dolphin is sent towards its target, normally it will crush the target, once it reaches it, because of its gigantic body/form and the momentum with which the dolphin is flying towards the target. The user can decide if he wants to ride on top of the actual dolphin towards his target, or if he wants to either jump upwards or backwards in the air and send only the dolphin towards the selected target (the dolphin can go straightforward or upwards only); if the user decides to go into the air the dolphin will actually boost his jump, meaning that it will happen a bit faster than normal, because the user of the technique can bounce of the dolphin’s tail. What's special and charming about this particular technique is that the user can meticulously control the movement(s) of the dolphin. He can exert his will and seize control over the dolphin through hand gestures. Likewise not only that he can control the dolphin's movement(s) through hand gestures, but also he can anytime cause the actual made out of water chakra dolphin to explode thus will release a very large quantity, in the form of a powerful torrent, water, covering the area around the region in which the dolphin had exploded. The released water torrent is so powerful and concentrated it can rip through most obstacles (e.g. humans, solid objects etc) in its path (following the elemental weaknesses and strengths of the water release). To cause the technique to explode, the user can snap his finger if it's at short range, or perform a handseal if it's at medium range.
Note: If the dolphin explodes, the torrent of water will be equal to A rank
Note: No Water release techniques above S-Rank in the same or next turn
Note: Can only be used twice (2) per battle
Note: Cannot be used on consecutive turns
Note: Only Drāgy can teach this

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♠ Declined ♠
Erm...it's too reminiscent of Kisame's Shark Jutsu. While I appreciate the effort you put into describing the aspects of this jutsu, I see nothing new that it would bring to the table or anything that makes it stand out as a true "custom jutsu".


Fūton: Ōkesutora no gōka-sa | Wind Release: Sumptuousness of the Orchestra
Rank: A
Type: Supplementary/Defensive
Range: Short/Medium/Long
Chakra Cost: 30
Damage Points: N/A
Description: Sumptuousness of the Orchestra is a very advanced and powerful ability that can be used in two ways. One can use the ability to utilize the wind to his favor such as redirecting techniques or ninja tool(s), which he had already sent towards his target. To redirect the technique or the tool(s), the user will alter the transmission medium, i.e. air. After performing a technique, towards his target, the user will focus their wind chakra into the air at the exact location of where the technique is located on the battlefield (within long-range), seizing control over the wind molecules, hence the user can thicken or thin out the air in the path of the technique in order to redirect it, mostly if the opponent tries to dodge it. Likewise he will do the same set of actions when redirecting the ninja tool(s). The second use of the technique is rather defensive, and is used to deflect away upcoming techniques or ninja tool(s). As the technique or the tool(s) is sent towards the user, by using his extensive knowledge of the wind element, he will once again do the same set of actions that he used for the redirecting part of the technique, but this time he will make so that he deflects the upcoming danger away from him, so it can’t deal any damage to the user. To perform the technique the user will seize control over the wind molecules and exert his will over them through hand gestures; by using hand gestures to control the wind molecules in the air he will meticulously redirect or deflect the technique or the ninja tool(s). Since the user is altering a technique or ninja tool(s) he has to be really quick and have a complete wind mastery. Likewise he is required to have a perfect understanding of how to meticulously use the wind element because this technique is very bodacious in use and also compliments the wind element by showing that the wind element doesn’t only have offensive uses. Furthermore, due to the special and majestic nature of this technique, it has been known as the mark, or rather the visage of a true and powerful wind user.
Note: Follows elemental weaknesses and strengths of the wind element
Note: Can only redirect wind, water, earth and fire techniques up to (including) A rank and basic ninja tool(s) such as shuriken, kunai, senbon etc
Note: Can only deflect against all elemental techniques up to (including) A rank and basic ninja tool(s) such as shuriken, kunai, senbon etc
Note: No Wind release techniques above S rank in the same turn
Note: Can only be used thrice (3) per battle
Note: Cannot be used on consecutive turns
Note: Only Drāgy can teach this

♠ Declined ♠
Again, I'm having issues seeing the creativity of your jutsus. The reason behind this jutsu is too reminiscent of other Wind jutsus that deflect/reflect techniques along with boosting your own attacks. Also, I'm having some trouble understanding how this jutsu works. You say that you can send your chakra anywhere in the battlefield? How long does it last? How large of a space? Also, deflecting all those techniques A-Rank and below...not gonna pass. If it were someone else, probably a DNR.

Fūton: Chirutarisu no jōshō | Wind Release: Ascent of Altaria
Rank: S
Type: Offensive
Range: Short/Medium/Long
Chakra Cost: 40
Damage Points: 80
Description: Ascent of Altaria is a wind release technique where, after performing two handseals, the user builds up a decent amount of his wind chakra and focuses it into the air at any location on the battlefield (within long-range), more precisely directly above his target, creating a vortex out of intangible vacuum feathers, meaning that they are incapable of being blocked and must be destroyed or rather defended against by using appropriate evasion techniques or fast elemental ninjutsu (similar to Wind Release: Wind Blade), which appear to fall directly above the target. They will approach the target in an arc manner in such way that they would hit the target's sides rather than hit it from above. Upon contact with the target, because of the attributes of the wind element (sharp and fast), the wind feathers are capable of slicing through anything; e.g. human skin, solid objects etc (normal elemental weaknesses and strengths apply). What's special about this particular technique is that, the user can meticulously control the movement(s) of the vacuum feathers by exerting his will over them through hand gestures.
Note: The user cannot use other elemental techniques while controlling the vacuum feathers
Note: No Wind release techniques above S rank in the same or next turn
Note: Can only be used twice (2) per battle
Note: Only Drāgy can teach this
♠ Declined ♠
Asides from the fact this is too similar to the F Tornado in the A-Ranks of the canon Wind jutsu, I understand that you are trying to incorporate "vacuum feathers" into this jutsu, but I'm having some issues picturing this jutsu and setting it aside from a normal Wind jutsu. One, you say it falls in an ARC onto the enemy...like as in it swirls in a circle onto them? Also, by being able to control these feathers, you're saying they're basically like mini shuriken that can be excluded from the tornado itself to attack the opponent? Need a bit more clarification on this jutsu and how it might work in an actual battle.
 
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Alyx

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Re: Custom Jutsu Submission

(Ittoken: Horizontaru Sukuea) One Sword : Horizontal Square
Type: Offensive
Rank: B-Rank
Range: Short
Chakra: 20
Damage: 40
Description: The first hit is a horizontal swing from left to right, followed by another horizontal swing from right to left. At this point, the user spins their body in a full circle and unleashes a third horizontal strike from right to left. Finally, after the third swing is complete, the sword suddenly springs right and up. After the skill is completed, a 2D sky-blue rhombus, drawn by the sword, flashes and then scatters.

-Can only be used by Professor Namikaze.
-Can be used 4 times per battle
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♠ Declined ♠
Gonna be realistic here. Not gonna work out. Essentially, with most battles nowadays, the likelihood of your move being interrupted is extremely, I don't see any way of you completing that entire phase of a move.


(Hananezumi Kiga)Vole Hunger
Type: Offensive | Defensive
Rank: A-Rank
Range: Short(Self)
Chakra: 30
Damage: 60
Description: Voles are known for their ability to eat away through roots and trees. By infusing mass amounts of chakra into their teeth, the voles can eat through A Rank and below solid based techniques with ease; this includes Wood Release, Earth Release, and other solid elements.
-Can be used by any vole summon.
-Can be used 3 times per battle

Signed Contract Here:

♠ Declined ♠
Not specific enough. They can eat through A-Rank and below? That's all? What's the purpose of that?


(Nitoken: Sutābāsuto Sutorīmu) Two Sword: Starburst Stream
Type: Offensive
Rank: A-Rank
Range: Short
Chakra: 30
Damage: 60
Description: Said to be the ultimate two hand sword technique. Starburst Stream is a 16 hit combo Kenjutsu Technique. The first hit is a horizontal swing from left to right with the right sword, immediately followed by an uppercut with the left sword. The user then jumps up and slashes the target with both swords from left to right while spinning, twice. The user lands facing the target and slashes an X from top to bottom, before inversely slashing the X again from bottom to top. The user then leaps at the target and makes two diagonal slashes from the same starting point, with the left sword heading from top to bottom to the left, while the right sword heads from bottom to top toward the right. Afterwards, the user reverses his grip on the two swords and slashes another X with both swords from top to bottom. The user then does a barrel-roll like maneuver while slashing at the target, like a corkscrew. The user then slashes another two X's at the target, first from top to bottom and then bottom to top. The user then makes a diagonal slash with the right sword, top-right to bottom-left, then spins left and uses this momentum to deal a horizontal, right to left slash with the left sword. The user then, at a very high speed, makes an uppercut with the right sword; then another with the left sword, a downward slash with the right sword, then a downward diagonal slash towards the right with the left sword, spins and repeats the previous attack, and thrusts the right-handed sword out. The final slash is a forceful downward lunge with the left sword.This move is done at a rapid pace, leaving the user extremely taxed out and his muscles will be slightly aching preventing him from moving.

-Can only be used 3 times per battle
-Can only be used by Professor Namikaze
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♠ Declined ♠
Again, not gonna work out. (By the way, that's my favorite fight in the Sword Art Online series, I do appreciate the effort of you trying to replicate it). You're going to be interrupted before even thinking you're able to pull off all sixteen moves of this jutsu.
 
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Akasha

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Re: Custom Jutsu Submission

(Seishitsu no Mai) - Dance of the Nature
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30 for activation (+5 to change already infused element)
Damage: N/A
Description:
Konan will infuse paper with elemental chakra (Wind or Earth element) and give paper specific set of abilities. If the user infuses Doton chakra into paper she will be able to change properties of paper in two ways. First way is to make paper much more sturdy,almost unbreakable by normal physical power,being able to go against swords and similar metal objects as well as having bigger impact damage but at the same time being heavier. Second way is to by manipulating earth chakra to make paper much more lighter thus increasing speed in which paper is moving. If the user infuses Futon chakra, the paper will be engulfing in a wind aura which will either increas sharpness of paper,being able to cut through human flash, or make the paper lighter making its movements much faster. The technique itself is used to change properties of paper that is already scattered near the user or used to perform particular Paper Ninjutsu techniques. If the user performs Paper technique combined with the paper influenced by Dance of the Nature, the power of the created technique will be equal to the element alone; for example, Paper technique of B-rank with infused Wind chakra will be equeal to power of a B-ranked Futon technique. Activation of the technique is instant and lasts up to 4 turns. The user is able to change the element with which paper is infused upon leaving body of the user.

Note: Can only be used thrice per battle.
Note: Lasts for 4 turns.
Note: Can only be used by Konan.
Note: Can only be taught by Akasha.
______________
-Declined- Still has a long way to go, you need to describe if it can be added to paper techniques as in conjunction with them or not, And 3 times per battle and lasting 4 turns is too much, i'd accept it as a technique that enhances paper ninjutsu you use (after you use a separate paper technique) but not as a mode, you can't control paper and use wind elemental chakra simultaneously, also how much faster does it travel when using earth to make it light? and infusing wind chakra doesn't increase speed nor makes it lighter, it only increases sharpness.
Konan bio
Permission to use paper ninjutsu


(Seishitsu no Mai) - Dance of Nature
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30 for activation (+5 to change already infused element)
Damage: N/A
Description:
Konan will infuse paper with elemental chakra (Wind or Earth element) and give paper sheets a specific set of abilities depending on the elemental chakra infused into them. If the user infuses Doton chakra into paper she will be able to change properties of paper in two ways:
- First way is to make paper much more sturdy, almost unbreakable by normal physical power, those paper sheet would be able to go against swords/weapons and similar metal objects as well as having bigger impact damage but at the same time being heavier.
- Second way is to by manipulating earth chakra to make paper much more lighter thus increasing its movement speed. Paper would become fast enough to become blurred to the naked eye yet still trackable.
If the user infuses Futon chakra, the paper will be engulfing in a wind aura which will increase the paper's sharpness, allowing it to cut human flesh more easily. This is possible because of the wind chakra forming a type of wind blade around each paper sheet, allowing it to cut without necessarily having paper touch the opponent. Dance of Nature is used to enhance the power of a certain paper technique. Only one paper technique per turn can be affected by Dance of Nature. If the user performs a paper technique combined with the paper influenced by Dance of Nature, the power of the created technique will be equal to the element alone; for example, Paper technique of B-rank with infused Wind chakra will be equal to power of a B-ranked Futon technique. Activation of Dance of Nature is instant, it only requires the user to induce an already existing paper ninjutsu technique with chakra from their element of choice (earth or wind) and lasts up to 4 turns. The user is able to change the element with which paper is infused as she releases the paper technique.

Note: Can only be used twice per battle.
Note: Lasts for 4 turns.
Note: Can only be used by Konan.
Note: Can only be taught by Akasha.

Permission for paper ninjutsu



(Hasu Shussei) – Lotus Bloom
Rank: S
Type: Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: Konan will stream a large mass of paper sheets into the ground below, before causing them to surface directly beneath the opponent. The sheets will surface around the opponent in the shape of a blooming flower, with their position being the center point of the formation. The source of paper will span out fifteen meters (mid-range) in every direction around the opponent, leaving them completely surrounded. This allows the user to manipulate the sheets of paper directly from the terrain itself to perform various jutsus. However this jutsu can't be used to attack the opponent directly.

Note: Can only be used once per battle
Note: Can only be used by Konan
Note: Can only be Taught by Akasha
Note: Takes one full turn to setup


 Approved 
Technique mentions the above previously approved jutsu.

(Rōtasutorunēdo) - Lotus Tornado
Type: Offensive
Rank: A rank
Range: Short - Mid
Chakra: 30
Damage: 60
Description:
Technique itself can be performed by either using preexisting paper which is dispersed on the ground after usage of (Hasu Shussei) – Lotus Bloom or (Shikigami no Mai) - Dance of the Shikigami or can be used by infusing chakra into separate paper (as in not paper from the ground). User of the technique would by manipulating paper form a paper tornado directly around opponent. As the tornado is formed around the opponent it would start to compress itself around the opponent until it crushes them. Every paper sheet which is inside of paper tornado would turn around it's own axis and thus gain razor sharpness being able to cut through human flesh at touch.

Note: Can only be used by Konan bio
Note: Can only be used 4 times per battle
Note: Can only be taught by Akasha

( Kan zashi ribon ) - Kanzashi Ribbons
Type: Supplementary / Offensive / Defensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60 (per hit)
Description: Technique utilize Konan's ability to manipulate paper sheets by infusing chakra into them. By manipulating paper sheets Konan would form up to 10 paper ribbons which are of white color. The ribbons can be up to 10 meters long in length and up to 50 centimeters wide albeit they can be smaller in both length and width. They are razor sharp on sides which gives them ability to easily cut through skin and muscles. Both endings of ribbons are shaped like needles. Because they are formed out of paper sheets that are infused with chakra their movement is smooth and direction in which they are going can easily be changed. The movement of ribbons is controlled by hand as well as arm gestures. They have both offensive as well as defensive usage because of the way they are controlled. In offensive manner one of the usages is to attack opponent from multiply sides or even take a hold of the opponent by enveloping him or her. When it comes to defensive trait of this technique,it can be used to to envelop one self into ribbons and thus create a protection from upcoming attacks. Paper sheets from which ribbons are formed can be replaced by explosive tags which would detonate upon performance of a single hand seal.

Note: The ribbons can be active up to 3 turns unless they are destroyed beforehand.
Note: Can only be taught by Akasha
Note: Can only be used by Konan bios
Note: Whilst ribbons are active,user can only perform Paper Ninjutsu

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♦ Pending ♦ Leaving for Scorps


 All Approved  I can't remember the last time I did a 3 out of 3 approval. Good job!
 
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-Yard-

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Re: Custom Jutsu Submission

CFS:


(Jie Quan Dao: Naoki Sentou) Jeet Kune Do: Straight Lead
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: Bruce Lee felt that the straight lead was the most integral part of Jeet Kune Do punching, as he stated, "The leading straight punch is the backbone of all punching in Jeet Kune Do." The straight lead is not a power strike but a strike formulated for speed. The straight lead should always be held loosely with a slight motion, as this adds to its speed and makes it more difficult to see and block. The strike is not only the fastest punch in JKD, but also the most accurate. The speed is attributed to the fact that the fist is held out slightly making it closer to the target and its accuracy is gained from the punch being thrown straight forward from one's centerline. The straight lead should be held and thrown loosely and easily, tightening only upon impact, adding to one's punch. The straight lead punch can be thrown from multiple angles and levels. In addition, the straight lead punch follows a straight path to it's target meaning that no matter where your hand happens to be, you will shoot the hand in a straight line to the target, whether it is straight across, slightly upward, etc. This will also contribute to one's speed, as the fist travels in a direct line, thereby contributing to the economy of motion of the technique. In the word's of Bruce Lee:

"Straight hitting (and straight kicking) is the foundation of scientific skill. They developed late in history and therefore are the product of careful thought. Requiring speed and intelligence to use, they travel less distance than the round arm blows (or hook or spin kicks), and will reach the mark first. Straight blows (and kicks) are more accurate than hooks and swings and allow full use of the arm (and leg) reach."

To use the Straight Lead, one must do the following:

Push Step: The push step is what initially gets the whole body into the straight lead, thereby greatly con-tributing to its power. The push step can be likened to a combination of the lunge step from fencing and the drop step in boxing to cover distance and generate power. The ball of the rear foot forcefully pushes off the ground while the front foot slightly rises and steps or extends forward to gain distance. With this explosive push-off from the rear foot, the whole body is propelled forward, thereby beginning the generation of power in the punch. Furthermore, this is a fast, sudden movement forward, balance must be kept. The body flattens (toward the floor) rather than leaping into the air. It is not a hop. In all respects it is the same as a wide step forward and bringing the rear foot immediately into position.

In advancing, the foot must not land first, or the body weight will rest upon the floor instead of being behind the punch — the heel should be slightly raised pointing outward. Always have the legs slightly bent so that the strong thigh muscle comes into play especially before coming in (like a spring).

Complete Body Involvement: The straight lead differs from a boxing jab in that there is complete body involvement in the straight lead, whereas the jab often utilizes less of the body. After executing the push step, the practitioner snaps (rather than simply rotates) his hips and shoulders into the punch, attaining proper body alignment and leverage at the moment of impact. The body is then aligned to fully support the punch with maximum leverage and torque, complete body weight transfer, and subsequent power. In this way, the straight lead is different from the boxing jab in that it can probe as well as punish.

Balance: You must be in a balanced position throughout the performance of the straight lead. First, you must be in balance to even execute a strong attack with the straight lead. Second, you must be in balance during the motion so that you will have leverage and power in your strike. Last, you must be in balance at the completion of your strike so that you can handle any counteroffensive movement from your opponent or that you can execute a follow up movement, such as another punch or kick. Bruce Lee emphasized that we maintain our balance before, during and after a movement

Putting It All Together: (Timing) The sum of the components listed above allow the JFJKD practitioner to perform a front hand punch unlike any punch in martial arts. It is the combination, timing and explosiveness of these elements that make the straight lead devastating. The momentum of the punch begins with the push off the rear foot, continues with the hip and shoulder snapping into a bio-mechanical alignment of the body, ending with the last snap of the wrist all travelling in a straight line through the target. The speed of each component is compounded upon each successive movement, so that at the end, the fist is travelling at maximum velocity.

The delivery and position of the arm aids in non telegraphic (deceptive) delivery, it gives you better body protection against any shot delivered to the rib cage, more power in different hand ranges of combat and gives you a better defense against certain grappling movements. The JKD straight punch is not considered an end all, yet it is the preferred method because it presents these tactical advantages.

Lee felt explosive attacks with no telegraphing signs of intention were best. He argued that the attacks should catch the opponent off-guard, throwing them off their balance and leaving them unable to defend against further attacks. "The concept behind this is that when you initiate your punch without any forewarning or predictability, such as tensing your shoulders or moving your foot or body, the opponent will not have enough time to react" The key is that one must keep one's body and arms loose, weaving one's arms slightly and only becoming tense upon impact. Lee wanted no wind-up movements or "get ready poses" to prelude any JKD attacks. Lee explained that any twitches or slight movements before striking should be avoided as they will give the opponent signs or hints as to what is being planned and then they will be able to strike first while one is preparing an attack. Consequently, non-telegraphed movement is an essential part of Jeet Kune Do philosophy.

- Must be a Jeet Kune Do Master
- Must have learned basic Taijutsu
- Can defend against taijutsu up to B rank
- The user can use this to make multiple combo's and strikes.
- The user can incorporate this with other taijutsu within the style as well if plausible, the same way Bruce Lee used this to strengthen his own strikes and create combo's .

♦ Declined ♦ This is too long for no reason. Remove the background information and keep it confined to just what the jutsu itself does, the rest is not needed.

(Jie Quan Dao: Naoki Sentou) Jeet Kune Do: The Six inch Punch
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The six inch punch is a skill which uses explosive power to generate tremendous amounts of impact force at extremely close distances. When performing this six inch punch the practitioner stands with his fist close to the target six inches away, A quick movement of the wrist produces the force needed, the wrist is held with the knuckles facing out on a horizontal axis, the wrist is then moved up and a strike is produced with the bottom two knuckles. The six inch punch is a bit stronger than the once inch punch and has been demonstrated showing it to being several times stronger as well (4x to be exact), being able to send opponents away by up to 5 meters at full power. A Jeet Kune Do master can even knock a person out with this punch

Notes:
- Must know the Punch
- Must be a Jeet Kune Do master
- Can be used 4x per battle

♦ Declined ♦ If it is 4 times stronger than the 1 Inch Punch, which is a B ranked attack, that puts this at the level of at least a Forbidden ranked attack. Also, you wording is confusing. You say that it can send people backwards up to 5 meters, then say a JKD master can even knock someone out. Then go on to say that you have to be a JKD master to u



CW:

(Fuuton: Nunchaku Doragon Senpuu) Wind Release: Nunchaku Dragon Whirlwind
Type: Offensive
Rank: Forbidden
Range: Short-Long
Chakra: 50
Damage: 90 (-15 to the user) (-20 if the user is within 10 meters of the explosion)
Description: The user will send their wind chakra through their Nunchaku as they spin it at fast speeds in front of them. As they spin their Nunchaku, they will release the wind chakra from the Nunchaku creating a powerful twister of cutting wind in the shape of a dragon from them that darts at the opponent. The user spins their nunchaku as fast as they can with their normal physical chakra and stamina as well which from the very fast rotations, the dragon's wind becomes even more fierce. Once the user releases it from their Nunchaku at their target they have no control over it. Once released, the dragon darts at the opponent as it expands to the size of Gamakichi from the pain arc. When it get's within short range of the target, it crashes into it, exploding in a giant dome of cutting wind throughout mid range of it's target, leaving their bones shattered, limbs twisted and body severely slashed all over. The user's arm and shoulder however is left in severe pain and drained of energy for the next turn.

Notes:
- Can only be used by -Yard-
- Must use the Intercepting Nunchaku.
- Can be used once per battle
- No S rank wind for two turns
- No Nunchaku techniques for two turns
- Cannot use arm for the next turn meaning no handseals.
- User dies as well if within Short range of the explosion.

♦ Declined ♦ For one, the size is incredibly too large to be allowed. Make it smaller and more localized, not a massive mid range sized explosion. This is more or less a nunchaku fashioning of Daytime Tiger, reformed to fit a weapon. No A rank wind and higher for two turns, and this would also limit your taijutsu to non existent for two turns. Also, if this is a wind jutsu, then the bolded should be edited as well
 
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Mudo

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Re: ±±Custom Jutsu Submission±±

-Removed the chakra and scent suppression

(Murushierago, Kakomare te i masu Koutsubasa no Shinseidesu) - ☪ Murciélago, Enclosed Highblade of the Hallowed ☪
Type: Weapon
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Murushierago, Kakomare te i masu Koutsubasa no Shinseidesu is a katana said to have been forged within the Land of Iron by a legendary sword-smith named Gorō Nyūdō Masamune. It is said to have kept the ruling Shogun in power for hundreds of years by making them invincible in battle, however; the beauty of the sword rests not in its appearance, but in the way it was originally forged. A hammered and folded blade, comprised of millions of layers of steel with a carbon content that's off the charts, each layer only atoms thick. It was lost in history for decades and the incomplete blade was discovered within a dig site in Ekō Shima, an island located northeast of Kirigakure no Shima. The High Officials of Kirigakure no Shima then decided to offer the sword to the Land of Iron's presently ruling Shogun in a ceremony until it was stolen from the embassy where it was being housed before the presentation. At the time, Murushierago was being stored without a piece critical to its construction: the tsuba, a disk shaped guard between the blade and the handle which was not found within the Ekō Shima dig site, but was known to have been in the possession of an antiques dealer in Hābāairando, a harbor located westward of Kirigakure no Sato. The tsuba was then presented to the Sogun as a symbol of peace between the Water Country and the Land of Iron. Half a decade later, the curator of a museum recognized the sword that had been presented to the Land of Iron as the mate to the tsuba in the museum's collection and offered to reunite the two pieces at the gifting ceremony that was going to take place. The tsuba was brought to Kirigakure's ANBU building for safe keeping until the ceremony. When implosions struck the building and the ceremony was cancelled, the tsuba was scheduled for return to the museum before the pieces could be reunited. The tsuba was eventually recovered and reunited with the blade at Umi no Shima, an island southwest of Kirigakure no Shima. Rumor has it that the blade is so perfectly forged that its balance and alignment make it possible for light to split in its path and go around the person holding it, rendering them invisible.

Murushierago embodies the typical structure of a katana, with a signature curved, single edged blade. The scabbard is an emerald green with a gold tribal design wrapped around it and its guard is an emerald green as well. The grip has an emerald green braid with gold rayskin and the ornament at the bottom of the the grip depicts the head of Mizuchi, a river dragon and water deity in Japanese mythology.

Abilities:
  • Helios' Muffled Silence - Murushierago's main ability; The blade's unique design is the result of Masamune's copious studies in relation to the refraction of light. The master sword-smith understood that in order for refraction to occur light would not only have to pass the boundary between two media, but that the boundary must also be created in oblique angles. Along these lines, as Masamune tempered the millions of layers of steel he would intricately fold them at precise angles so that the incoming light-waves would be able to propagate around the wielder of the sword entirely. Furthermore, in order to satisfy the second media required Masamune reasoned that raw chakra could easily be manipulated by the wielder to guide the light, and that, most importantly, the wielder would have the capability to inflect the chakra consistently in order to attain the desired effect. The pinnacle of covert abilities, invisibility is often considered to be the supreme form of camouflage, as it does not reveal to the viewer any kind of vital signs, visual effects, or any frequencies of the electromagnetic spectrum detectable to the eye. Thus, following a similar effect to that of the Hiding with Camouflage Technique, the user's shadow and body are suppressed, although the opponent may still distinguish deviations around their environments to perceive the user's location through the sound of footsteps and air current disturbances. The most prominent downside to this skill is the inability to use any elemental techniques whatsoever; Whereas raw chakra simply requires the mixture of both spiritual and physical energy, elemental chakra, which involves the altering of the chakra's properties and characteristics, disrupts the user's inflection competency. Should the user so much as begin channeling any elemental chakra the refraction ceases and the user's visibility is returned once again. It is because of this that the sword is deemed more suitable for samurai and not shinobi, as non-elemental based kenjutsu and taijutsu do not impede the sword's ability to refract the light around the user.
  • Indestructibility - The sword's strength comes from the folding of millions of layers of steel, masterfully forged with an extremely high carbon content, with each layer only atoms thick. As such, the sword has been deemed indestructible.
Restrictions:
Note: Light Refraction counts towards one of the three move slots, costs forty chakra to activate and ceases at the end of every turn.
Note: Refraction ability may only be used thrice per battle
Note: No elemental chakra can be channeled or formed while refraction occurs.
Note: The light refraction is short range, and can only provide invisibility to the wielder.
Note: May only be wielded by an Ulquiorra biography, and may only be passed down by Mudo and those he allow.​


 Declined  I get how the blade may be invisible but you forgot to explain how that will "spread" to the user. I also think this comes with a few problems: it can only be countered if the enemy has a doujutsu or sensing ability in 95% of the situations. We normally don't approve stuff that requires a specific ability to be countered and this would be the case. I have dubious feelings about this. You can essentially kill most enemies without them knowing or doing much. Hum... Remove the ability to use any and every technique while sustaining the effect and I'll consider it.
- Explicated the process describing how the light bends around the wielder
- Clarified in greater detail which abilities cannot be used while invisible under the "Restrictions" portion

(Murushierago, Kakomare te i masu Koutsubasa no Shinseidesu) - ☪ Murciélago, Enclosed Highblade of the Hallowed ☪
Type: Weapon
Rank: S
Range: Short
Chakra: N/A (40 per turn while using the ability)
Damage: N/A
Description: Murushierago, Kakomare te i masu Koutsubasa no Shinseidesu is a katana said to have been forged within the Land of Iron by a legendary sword-smith named Gorō Nyūdō Masamune. It is said to have kept the ruling Shogun in power for hundreds of years by making them invincible in battle, however; the beauty of the sword rests not in its appearance, but in the way it was originally forged. A hammered and folded blade, comprised of millions of layers of steel with a carbon content that's off the charts, each layer only atoms thick. It was lost in history for decades and the incomplete blade was discovered within a dig site in Ekō Shima, an island located northeast of Kirigakure no Shima. The High Officials of Kirigakure no Shima then decided to offer the sword to the Land of Iron's presently ruling Shogun in a ceremony until it was stolen from the embassy where it was being housed before the presentation. At the time, Murushierago was being stored without a piece critical to its construction: the tsuba, a disk shaped guard between the blade and the handle which was not found within the Ekō Shima dig site, but was known to have been in the possession of an antiques dealer in Hābāairando, a harbor located westward of Kirigakure no Sato. The tsuba was then presented to the Sogun as a symbol of peace between the Water Country and the Land of Iron. Half a decade later, the curator of a museum recognized the sword that had been presented to the Land of Iron as the mate to the tsuba in the museum's collection and offered to reunite the two pieces at the gifting ceremony that was going to take place. The tsuba was brought to Kirigakure's ANBU building for safe keeping until the ceremony. When implosions struck the building and the ceremony was cancelled, the tsuba was scheduled for return to the museum before the pieces could be reunited. The tsuba was eventually recovered and reunited with the blade at Umi no Shima, an island southwest of Kirigakure no Shima. Rumor has it that the blade is so perfectly forged that its balance and alignment make it possible for light to split in its path and go around the person holding it, rendering them invisible.

Murushierago embodies the typical structure of a katana, with a signature curved, single edged blade. The scabbard is an emerald green with a gold tribal design wrapped around it and its guard is an emerald green as well. The grip has an emerald green braid with gold rayskin and the ornament at the bottom of the the grip depicts the head of Mizuchi, a river dragon and water deity in Japanese mythology.

Abilities:
Helios' Muffled Silence - Murushierago's main ability; The blade's unique design is the result of Masamune's copious studies in relation to the refraction of light. The master sword-smith understood that in order for refraction to occur light would not only have to pass the boundary between two media, but that the boundary must also be created in oblique angles. Along these lines, as Masamune tempered the millions of layers of steel he would intricately fold them at precise angles so that the incoming light-waves would be able to propagate around the wielder of the sword entirely. Furthermore, in order to satisfy the second media required Masamune reasoned that raw chakra could easily be manipulated by the wielder to guide the light, and that, most importantly, the wielder would have the capability to inflect the chakra consistently in order to attain the desired effect. When a light source is near, the sword's edge naturally guides the waves of light through inward, omnidirectional arcs. Through the use of the wielder's chakra they are able to take this a step further by steering these light waves around their bodies, and, since the user is taking control of these light waves themselves, this is the reason as to why the size of the individual does not play a factor in complete envelopment. Finally, the light waves are bent inwards due to the oblique angles from which the edges were tempered to, and this has been done so that the sword, instead of the wielder, would have to bend the light backward toward its owner's body. The pinnacle of covert abilities, invisibility is often considered to be the supreme form of camouflage, as it does not reveal to the viewer any kind of vital signs, visual effects, or any frequencies of the electromagnetic spectrum detectable to the eye. Thus, following a similar effect to that of the Hiding with Camouflage Technique, the user's shadow and body are suppressed, although the opponent may still distinguish deviations around their environments to perceive the user's location through the sound of footsteps and air current disturbances. The most prominent downside to this skill is the inability to use any elemental techniques whatsoever; Whereas raw chakra simply requires the mixture of both spiritual and physical energy, elemental chakra, which involves the altering of the chakra's properties and characteristics, disrupts the user's inflection competency. Should the user so much as begin channeling any elemental chakra the refraction ceases and the user's visibility is returned once again. It is because of this that the sword is deemed more suitable for samurai and not shinobi, as non-elemental based kenjutsu and taijutsu do not impede the sword's ability to refract the light around the user.
Indestructibility - The sword's strength comes from the folding of millions of layers of steel, masterfully forged with an extremely high carbon content, with each layer only atoms thick. As such, the sword has been deemed indestructible.


Restrictions:
Note: Light Refraction counts toward one of the three move slots, costs forty chakra to activate and ceases at the end of every turn.
Note: Refraction ability may only be used thrice per match
Note: No chakra can be molded or focuses while the swords ability is at play (this means no Fuuinjutsu, no Genjutsu, no Ninjutsu, etc etc can be used while the swords ability is being used)
Note: Only kenjutsu and taijutsu techniques which abide by the rest of the weapon's restrictions are allowed to be utilized while the main ability is activated.
Note: Helios' Muffled Silence has no other effect other than the invisibility; its effects can be pierced by doujutsu, sensing techniques, enhanced hearing, etc
Note: The light refraction is short range, and can only provide invisibility to the wielder.
Note: May only be passed down by Mudo and those he allow.


♦ Pending ♦ Leaving for Scorps.


 Approved  Edited. Lets see if I don't regret this...
 
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Korra.

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Re: ±±Custom Jutsu Submission±±

(Hebiātsu: Hebi no Norowareta Niwa ) - Snake Arts: Cursed Garden of Snakes
Rank: S rank
Type: Offensive/Defensive/Supplementary
Range: Short-long
Chakra Cost: 40
Damage Points: 80
Description: The user will stomp their foot onto the ground and uses their chakra to create multiple tunnels through out the ground underneath the user and the opponent throughout the entire terrain. The user will then do the snake sign and have a snake come out of their sleeve and goes underground and travels throughout the tunnels laying snake eggs throughout the tunnels. The snake eggs will quickly hatch and release many different sized snakes to come out of under the ground and attack the opponent and covering the entire terrain. The snake sizes can vary going from small baby snakes to large size anacondas. As snakes come from out of the ground attacking the opponent the first snake that the user release will keep going throughout the tunnels laying more eggs to keep more and more snakes come out of the ground. The snakes all poses a basic venom that when they bite the opponent they cause numbness right away and after turns if the snakes are still biting the opponent will cause paralysis.
Note: Must be able to summon snakes
Note: Usable twice with a 3 turn cool down between uses.
Note: All the snakes last for 2 turns.
Note: Must be taught by Blake Belladonna


 Declined  The process of this...doesn't it feel increadibly complex and lenghty? because I don't feel its something you can simply use and it happens. It would take at least one full turn for it to happen. I also don't like the aspect that the snake keeps creating eggs... I think she should lay the eggs, they take some time and then they hatch and thats that.
Resubmitting


(Hebiātsu: Hebi no Norowareta Niwa ) - Snake Arts: Cursed Garden of Snakes
Rank: S rank
Type: Offensive/Defensive/Supplementary
Range: Short-long
Chakra Cost: 40
Damage Points: 80
Description: The user will stomp their foot onto the ground and uses their chakra to create multiple tunnels through out the ground underneath the user and the opponent throughout the entire terrain. The user will then do the snake sign and have a snake come out of their sleeve and goes underground and travels throughout the tunnels laying snake eggs throughout the tunnels. The snake eggs will quickly hatch and release many different sized snakes to come out of under the ground and attack the opponent and covering the entire terrain. The snake sizes can vary going from small baby snakes to large size anacondas. The snakes all poses a basic venom that when they bite the opponent they cause numbness right away and after turns if the snakes are still biting the opponent will cause paralysis.
Note: Must be able to summon snakes
Note: This jutsu takes two turns. One to completely set up and the next to actually be used.
Note: Usable twice with a 3 turn cool down between uses.
Note: All the snakes last for 2 turns.
Note: Must be taught by Blake Belladonna

Made it where it takes two turns and took out the part of the snake keep on laying eggs

♠ Declined ♠
I apologize for making you submit this yet another time, but I have some further speculations pertaining to the usage of this jutsu during a battle.
First of all, you're saying ONE single snake is going through a wide amount of tunnels spawning the course of about twenty + meters laying an X amount of eggs? Dear God, do you want to exhaust her innards? Asking a specific amount of eggs to be hatched might be a bit hard given the scope of this jutsu, but right now, as it stands, it seems that it has the capability of covering the entire battlefield, and that's somewhat OP, especially if the opponent is unable to detect the move coming and make a counterplay. Secondly, quantum physically speaking, you can just have a giant ass anaconda pop out of a tiny egg, that really makes no sense. Make them all one size. And at the bolded. Think you're missing a word there, mate.


Resubmitting

(Gurīnrantan No Ringu) Ring of the Green Lantern
Rank: S
Type: Atk/Def/Suppl
Range: Short
Chakra Cost N/A (40 for creating Tools/Weapons)
Damage Cost: N/A
Description: This Green Ring is worn by the user and glows bright green when activated. By channeling their chakra into the ring it glows bright green and can be used to create weapons like hammers, swords, kunai, and shields made up of pure chakra that stay connected to the ring by a chakra chain. When creating a shield the shield can block up to B rank elemental jutsus (withing reasonable size) and ninja tools. If the shield goes against a A rank jutsu the shield will block it but be destroyed and will automatically loose to S rank jutsus.
Note: Have to be taught how to use the ring by Korra
Note: When creating weapons and shields it counts as a move.
Note: If the ring comes off the user it deactivates and the user must wait 3 turns so it can charge.
How the ring looks like.
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Example of using shields and weapons
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_________________
~Approved~


Took out everything dealing with sensing
Updating

(Pawāringu) Power Ring
Rank: S
Type: Atk/Def/Suppl
Range: Short
Chakra Cost N/A (40 for creating Tools/Weapons)
Damage Cost: N/A
Description: This Power Ring is worn by the user and glows different colors depending on the users emotion when activated. Green - Will, Indigo - Compassion, Red - Rage, Blue - Hope, Star Sapphire - Love, Yellow - Fear, Orange - Greed, Black - Death and White - Life. By channeling their chakra into the ring, it glows bright green and can be used to create weapons like hammers, swords, kunai, and shields made up of pure chakra that stay connected to the ring by a chakra chain. When creating a shield the shield can block up to B rank elemental jutsus (withing reasonable size) and ninja tools. If the shield goes against a A rank jutsu, the shield will block it but be destroyed and will automatically loose to S rank jutsus.
Note: Have to be taught how to use the ring by Blake Belladonna
Note: When creating weapons and shields it counts as a move.
Note: If the ring comes off the user it deactivates and the user must wait 3 turns so it can charge.
How the ring looks like.
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Example of using shields and weapons
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♠ Approved ♠
I'll just assume you did nothing but added that emotions thingamablob. And when did Life and Death become an emotion? >_>
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New Submission
Contract Approval

(Kuchiyose no Jutsu: Kurāken) - Summoning Technique: Kraken
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: 40
Damage: N/A
Description: The Kraken is one of the most powerful viperfish that exist. Kraken is a big as Red Gyarados. His body is covered in hard scales that gives him protection from B rank jutsus that are relative to water's strengths and weaknesses. He is able to dive deeply into the water without having problems being able to adjust to water pressure easily. His bites from his fangs are powerful enough to break through any B-rank defense that the opponent may use on themselves. He is also able to power through the water at fast speeds and can overcome A-rank and below water jutsus that affect the water underwater. He is able to use up to S-rank water with great speed due to him having a water affinity. Kraken also has the ability to release a red mist (counts as a move for the user) that numbs and paralyzes opponents while viperfish signers are immune to it.
Note: Must have signed the Viperfish Summoning
Note: Can only be summoned once
Note: Stays on the field for 4 turns
Note: Kraken using water jutsus or his bites counts as one of the user's turn.
Note: Has to be summoned in the water and if not he has one turn to get into water before being desummoned.
Note: The mist numbs the opponent after one turn and after two turns of exposure they get paralyzed. And it counts as a move for a user.
What Kraken looks like:
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♠ Approved ♠
Holy mother of God, that looks like something that came straight out of the Resident Evil series. Unfortunately, I'm unable to pinpoint what game that picture is from...
And please, must I spellcheck all your submissions. z_z I need more coffee...
 
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Shady Doctor

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Re: Custom Jutsu Submission

(Raiton: Dràugion Stàfe) - Lightning style: Dragonfly Staff
Rank: S
Type: Attack
Range:Short-Mid
Chakra Cost:40
Damage Points:80
Description: The user begins by gathering up a considerable amount of chakra in his palms followed by clapping them together near his chest.. Once that is done, the user takes his hands apart but as they move away from each other the user forms a staff made of condensed lightning. The staff is approximately the same height as the user and about a foot in diameter.
Close range abilities:
The staff's main use is to be used in close combat, where it is able to be used as a normal staff, though it has the cutting abilities of Chidori(A-rank)
Mid range use:
The staff can also be used at a range, in which it gained.its name "dragonfly staff". The user can simply throw the staff like a spear but as It's in mid flight the user does a single hand seal thus transforming the staff as it moves. The staff quickly sprouts from its sides a pair of wings that resemble that of a dragonflys. This allows the staff to not only pick up speed and killing potential but also also allows the user to control it in mid flight to hit opponents. While be controlled, the staff has to always be moving forward and can't turn around nor make sharp turns..

~ Only teachable by William24
~ Only usable once per match
~ Staff lasts 3 turns unless thrown, then.it ends that same turn..

______________
±± Approved ±±
Interesting one.
Making fire and wind variants...

(Katon: Dràugion Stàfe) - Fire style: Dragonfly Staff
Rank: S
Type: Attack
Range:Short-Mid
Chakra Cost:40
Damage Points:80
Description: The user begins by gathering up a considerable amount of chakra in his palms followed by clapping them together near his chest.. Once that is done, the user takes his hands apart but as they move away from each other the user forms a staff made of condensed fire. The staff is approximately the same height as the user and about a foot in diameter.
Close range abilities:
The staff's main use is to be used in close combat, where it is able to be used as a normal staff, though it has the cutting abilities of Chidori(S-rank), able to cut through most objects like butter
Mid range use:
The staff can also be used at a range, in which it gained.its name "dragonfly staff". The user can simply throw the staff like a spear but as It's in mid flight the user does a single hand seal thus transforming the staff as it moves. The staff quickly sprouts from its sides a pair of wings that resemble that of a dragonflys. This allows the staff to not only pick up speed and killing potential but also also allows the user to control it in mid flight to hit opponents. While being controlled, the staff has to always be moving forward and can't turn around nor make sharp turns..
At any point while flying, the user can do one more hand seal which results in the fire exploding into a 7m wide vortex of flames that would burn things to a crisp.

~ Only teachable by Shady
~ Only usable once per match
~ Staff lasts 3 turns unless thrown, then it ends that same turn..

(Fuuton: Dràugion Stàfe) - Wind style: Dragonfly Staff
Rank: S
Type: Attack
Range:Short-Mid
Chakra Cost:40
Damage Points:80
Description: The user begins by gathering up a considerable amount of chakra in his palms followed by clapping them together near his chest.. Once that is done, the user takes his hands apart but as they move away from each other the user forms a staff made of condensed wind. The staff is approximately the same height as the user and about a foot in diameter.
Close range abilities:
The staff's main use is to be used in close combat, where it is able to be used as a normal staff, though it has the cutting abilities of Chidori(S-rank)
Mid range use:
The staff can also be used at a range, in which it gained.its name "dragonfly staff". The user can simply throw the staff like a spear but as It's in mid flight the user does a single hand seal thus transforming the staff as it moves. The staff quickly sprouts from its sides a pair of wings that resemble that of a dragonflys. This allows the staff to not only pick up speed and killing potential but also also allows the user to control it in mid flight to hit opponents. While be controlled, the staff has to always be moving forward and can't turn around nor make sharp turns..
At any point while flying, the user can do one more hand seal which results in the wind exploding into a 7m wide vortex of wind that would suck things from 5m out into it while also cutting anything that comes into contact with it up

~ Only teachable by Shady
~ Only usable once per match
~ Staff lasts 3 turns unless thrown, then.it ends that same turn..

♠ Both Declined ♠
Whoa, whoa. Hold your horses, son. First of all...I can understand how the Raiton one works as it has been shown in the anime in variants of Chidori and such and I suppose I can accept the other two though instead of just simply copy/pasting, give some thought to their intangibility. Honestly, you don't want to toss away CJ spaces without fleshing out these two jutsu variants. Add a bit more. Every element works differently,


( Chishi Shindou: Erementaru Shindou ) - Fatal Impact: Elemental Impact
Rank: S-Rank
Type: Attack
Range: Short-long
Chakra Cost: 40
Damage Points: 80
Description:
This is a simple, yet affective technique which increases the killing potential of a chosen boomerang(s) by using elemental chakra within them. There are 5 forms of using this ability, each form pertaining to a selected element. The 5 forms of elemental use in Chishi Shindou is as followed:

Sandā Shindou -
Or better known as the 'Thunder Impact' form. The user channels raiton chakra into a held or thrown boomerang in order to alter its abilities through the use of the lightning. Upon activation of this form, lightning envelops the entire boomerang, violently swirling and twisting around the shape of the boomerang, similar to a tornado of cutting lightning coating it due to the properties of the lightning element. The elemental coat itself surrounds the boomerang exactly 1m away from the boomerang. The lightning itself is S-rank in strength, thus being able to cut straight through any rank of earth, and S-rank and below of other basic elements, if logical of course.

Kasai Shindou -
Or better known as the 'Flame Impact' form The user channels fire chakra into a held or thrown boomerang in order to alter its abilities through the use of the fire. Upon activation of this form, fire envelops the entire boomerang, violently swirling and twisting around the shape of the boomerang, similar to a tornado of blazing flames coating the boomerang. This allows the boomerang to increase in both power and killing potential due to the properties of the fire element. The elemental coat itself surrounds the boomerang exactly 1m away from the boomerang. The fire itself is S-rank in strength, thus being able to power straight through any rank of wind, and S-rank and below of other basic elements, if logical of course.


Nami Shindou -
Or better known as the 'Wave Impact' form The user channels water chakra into a held or thrown boomerang in order to alter its abilities through the use of the water. Upon activation of this form, water envelops the entire boomerang, violently swirling and twisting around the shape of the boomerang, similar to a tornado of cutting water coating the boomerang. This allows the boomerang to increase in both power and killing potential due to the properties of the water element. The elemental coat itself surrounds the boomerang exactly 1m away from the boomerang. The water itself is S-rank in strength, thus being able to cut straight through any rank of fire, and S-rank and below of other basic elements, if logical of course.


Uzu Shindou -
Or better known as the 'Vortex Impact' form The user channels wind chakra into a held or thrown boomerang in order to alter its abilities through the use of the wind. Upon activation of this form, wind envelops the entire boomerang, violently swirling and twisting around the shape of the boomerang, similar to a tornado of cutting wind coating the boomerang. This allows the boomerang to increase in both speed and killing potential due to the properties of the wind element. The elemental coat itself surrounds the boomerang exactly 1m away from the boomerang. The wind itself is S-rank in strength, thus being able to cut straight through any rank of lightning, and S-rank and below of other basic elements, if logical of course.


Tsuchi Shindou -
Or better known as the 'Earthen Impact' form The user channels earth chakra into a held or thrown boomerang in order to alter its abilities through the use of the earth. Upon activation of this form, the boomerang(s) are coated with a thick layer of earth and take on a darker look, very similar to Kakuzu when using his earth technique. This allows the boomerang to increase in both power and killing potential due to the properties of the earth element making the boomerang gain more mass, thus more impact power. The elemental coat itself surrounds the boomerang exactly 1m away from the boomerang. The earthen shell itself is S-rank in strength, thus being able to cut straight through any rank of water, and S-rank and below of other basic elements, if logical of course.


One of the greatest strengths of this technique is a basic ability of even a Normal boomerang. The user can indirectly attack a target by throwing the boomerang(s) in a given direction and allowing them to arc and attack from a different direction. Or if an opponent so happens to dodge the boomerang it will curve back around and hit the target from the opposite direction, thus making each attack unpredictable, though in no way can the user change the trajectory of the boomerangs via chakra.

- Usable 3x
- Only usable by users of Chishi Shindou cfs
- only can be taught by Ares


 Declined  1 meter is too much. Its an elemental coating. Make it reasonable.
Approved cfs


Chishi Shindou | Fatal Impact
Type: Boomerang Ninjutsu

Background:
Fatal impact is a fighting style developed by Two young ninja by the names of Shady and Seventeen, They traveled across the entire world searching for a fighting style that fit them both, they searched for years and never found the right one, So one day they got tired of searching and decided to create one that was unique to in itself. They remembered the boomerang they used to play with as kids growing up, a toy of there's that they used to also use as a means for target practice. They knew they weren't kids anymore, but elite shinobi, so they worked many years together in order to create a deadly style based off of there childhood toy.. And they named the style Fatal Impact once they mastered their created style.

Description on the Abilities and Inner Workings of the Style:
The fatal impact style mainly revolves around the infusion of chakra into boomerangs and wielding them as weapons, whether its close or long range use. Once the boomerangs are infused with chakra they can be used in numerous of deadly and versatile ways. The basic skill of using fatal impact is infusing ones chakra into a boomerang(s) and allowing them to use it in many different ways depending on the chakra used. This allows one to use the fatal impact techniques whilst using several boomerangs at once if needed by using specific jutsu (will make jutsu for this). The controlled boomerangs can be altered for several different situations, such as using chakra to gift the boomerangs slicing abilities, defensive abilities, or even blunt attacks. The duo also found a way to expand their boomerangs to larger sizes or even make them smaller, allowing them to use the boomerangs efficiently in different situations.(Will have jutsu to alter boomerangs). An advanced usage of the fatal impact style is infusing element chakra into boomerangs, thus producing a mass amount of affects from the boomerangs. Some basic skills could easily be used with each element, such as using earth to make boomerangs more powerful in blunt attacks, or making the boomerangs lighter to move at many times faster than their base speed (fast as the users base speed). One could use lightning and wind for cutting properties and fire for burning affects. Those are just examples but there will be techniques created for different abilities. The user has his own specific boomerangs that will be specified in the bio, such as metal, large boomerangs, wooden boomerangs, plastic boomerangs etc etc..

Example techniques
Chishi Shindou: souran Fatal Impact: Altered Size
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: User's of Fatal Impact have the ability to reduce or increase the size of their boomerangs by doing the snake hand seal and molding the boomerang(s) with chakra, This can be used on a maximum of 10 boomerangs at a time. The boomerangs size can be altered to be various sizes, ranging from the size of a shuriken/Kunai or becoming up to 10 meters in length. The greater the size of the altered, the greater Its mass, but the smaller the size the smaller the mass.
- Can be used 5x per battle

Fatal Impact: Ever changing defense
Type: Defensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user aligns his boomerangs into various formations as he applies chakra to them whilsts making them spin propeller-like. The rapid spinning of the boomerangs can be used to align a boomerang in front of an attack and intercept and disperse a technique outward, but only up to A-rank though.
- Can only use up to 3 boomerangs for this technique, thus allowing one to defend against up to three techniques.


Chishi Shindou: shidō Fatal Impact: Wind cutter
Type: Attack
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: User's of Fatal Impact
Infuse sharp wind into a single or several boomerangs, thus granting the boomerangs A-rank cutting potential.

Additional effects and Restrictions:

- Can only be taught by Shady Doctor

- Users of this Style must carry a Boomerang of any size, and can passively control them

- Must be Sannin rank, Mastered Ninjutsu and at least 3 elements to learn or use the style.

____________________
P a t e n t C e r t i f i c a t e

Shady Doctor, our loyal member, gave on the 19th of December, 2013 a request for a Patent on custom fighting style Chishi Shindou: Fatal Impact. I, Madāra Uchiha of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;​

Chishi Shindou | Fatal Impact
Powered by Madāra Uchiha
Copyright 2013, Shady Doctor, NarutoBase.net

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Techniques:

( Chishi Shindou: Erementaru Shindou ) - Fatal Impact: Elemental Impact
Rank: S-Rank
Type: Attack
Range: Short-long
Chakra Cost: 40
Damage Points: 80
Description:
This is a simple, yet affective technique which increases the killing potential of a chosen boomerang(s) by using elemental chakra within them. There are 5 forms of using this ability, each form pertaining to a selected element. The 5 forms of elemental use in Chishi Shindou is as followed:

Sandā Shindou -
Or better known as the 'Thunder Impact' form. The user channels raiton chakra into a held or thrown boomerang in order to alter its abilities through the use of the lightning. Upon activation of this form, lightning envelops the entire boomerang, violently swirling and twisting around the shape of the boomerang, similar to a tornado of cutting lightning coating it due to the properties of the lightning element. The elemental coat itself surrounds the boomerang exactly 3 inches away from the boomerang. The lightning itself is S-rank in strength, thus being able to cut straight through any rank of earth, and S-rank and below of other basic elements, if logical of course.

Kasai Shindou -
Or better known as the 'Flame Impact' form The user channels fire chakra into a held or thrown boomerang in order to alter its abilities through the use of the fire. Upon activation of this form, fire envelops the entire boomerang, violently swirling and twisting around the shape of the boomerang, similar to a tornado of blazing flames coating the boomerang. This allows the boomerang to increase in both power and killing potential due to the properties of the fire element. The elemental coat itself surrounds the boomerang exactly 3 inches away from the boomerang. The fire itself is S-rank in strength, thus being able to power straight through any rank of wind, and S-rank and below of other basic elements, if logical of course.


Nami Shindou -
Or better known as the 'Wave Impact' form The user channels water chakra into a held or thrown boomerang in order to alter its abilities through the use of the water. Upon activation of this form, water envelops the entire boomerang, violently swirling and twisting around the shape of the boomerang, similar to a tornado of cutting water coating the boomerang. This allows the boomerang to increase in both power and killing potential due to the properties of the water element. The elemental coat itself surrounds the boomerang exactly 3 inches away from the boomerang. The water itself is S-rank in strength, thus being able to cut straight through any rank of fire, and S-rank and below of other basic elements, if logical of course.


Uzu Shindou -
Or better known as the 'Vortex Impact' form The user channels wind chakra into a held or thrown boomerang in order to alter its abilities through the use of the wind. Upon activation of this form, wind envelops the entire boomerang, violently swirling and twisting around the shape of the boomerang, similar to a tornado of cutting wind coating the boomerang. This allows the boomerang to increase in both speed and killing potential due to the properties of the wind element. The elemental coat itself surrounds the boomerang exactly 3 inches away from the boomerang. The wind itself is S-rank in strength, thus being able to cut straight through any rank of lightning, and S-rank and below of other basic elements, if logical of course.


Tsuchi Shindou -
Or better known as the 'Earthen Impact' form The user channels earth chakra into a held or thrown boomerang in order to alter its abilities through the use of the earth. Upon activation of this form, the boomerang(s) are coated with a thick layer of earth and take on a darker look, very similar to Kakuzu when using his earth technique. This allows the boomerang to increase in both power and killing potential due to the properties of the earth element making the boomerang gain more mass, thus more impact power. The elemental coat itself surrounds the boomerang exactly 3 inches away from the boomerang. The earthen shell itself is S-rank in strength, thus being able to cut straight through any rank of water, and S-rank and below of other basic elements, if logical of course.


One of the greatest strengths of this technique is a basic ability of even a Normal boomerang. The user can indirectly attack a target by throwing the boomerang(s) in a given direction and allowing them to arc and attack from a different direction. Or if an opponent so happens to dodge the boomerang it will curve back around and hit the target from the opposite direction, thus making each attack unpredictable, though in no way can the user change the trajectory of the boomerangs via chakra.

- Usable 3x
- Only usable by users of Chishi Shindou cfs
- only can be taught by Shady

♠ Pending, leaving for another checker ♠

✦ Approved ✦ Sidenote, don't quote your submission in the future. Simply posting the approval link will suffice.
 
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Cursed Prince

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Re: Custom Jutsu Submission

Illusion Arts: Endless | Genjutsu: Kagirinai
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user will first perform a single hand seal and raise his hands towards the sky whilst channeling chakra into his opponents brain, casting them in an illusion. In this illusion everything will go dark for the opponent, not allowing him to see anything. Then suddenly bright beams of incinerating light come down at the opponent, as if shot down from the sky. Now instead of darkness, all he sees is light as he is encased in bright burning beams of light, flickering on and off, repeatedly striking him and dealing him burning damage. In reality he is blinded and unable to move
~Can only be used once
~Can only be taught by Cursed Prince

Cards of the Joker | Jōkā no Kādo
Type: Offensive/Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The Cards of the Joker are special weapons needed to use the Reaper of the Cards and are usually kept in holsters. These 52 deck of cards are made from a special metal, the same special metal used in chakra enhanced trench knives, though these cards are indestructible and have sharp edges. Much like the trench knives the cards are able to contain chakra from the user and become the origin of techniques. In this way they can be used for techniques that require shuriken, kunai, or any other projectile weapon. They can also levitate/float around the user and be in the user's control up to mid-range away by chakra stored within them that reacts to the users thoughts and movements. The Cards also have a special attack. After forming 1 handseal they can, at the expense of a move, channel raw chakra into a card/s and cause a localized raw chakra explosion that can do severe damage. Each explosion can reach up to short range in all directions. The user can create more than one explosion, though the rank will be split between the explosions. The user can cause numerous explosions to detonate simultaneously or chain explosions. Though this isnt exactly stealthy it was means for assassinations.
~Can only explode 3 times
~A single explosion is A rank, requires 30 chakra and spends a move. The more explosions, the more the rank is split. Though this only applies when the user attempts multiple explosions at the same time
~The CW's special abilities arent related to the CFS
~Can only be used by Cursed Prince and those allowed


 Declined  Same comment as last time. One more go then its all DNR, including the CFS.
Cards of the Joker | Jōkā no Kādo
Type: Offensive/Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The Cards of the Joker are special weapons needed to use the Reaper of the Cards and are usually kept in holsters. These 52 deck of cards are made from a special metal, the same special metal used in chakra enhanced trench knives, though these cards are indestructible and have sharp edges. Much like the trench knives the cards are able to contain chakra from the user and become the origin of techniques. In this way they can be used for techniques that require shuriken, kunai, or any other projectile weapon. They can also levitate/float around the user and be in the user's control up to mid-range away by chakra stored within them that reacts to the users thoughts and movements. It is used to perform a certain CFS.
~Can only be used by Cursed Prince and those allowed


removed abilities, its just to perform the cfs

♠ Declined ♠
Submitter banned. Resubmit next cycle if unbanned.
 
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Yashiro

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Re: ±±Custom Jutsu Submission±±

(Shīhōsu Kuchiyose no Jutsu: Calypso) - Seahorse Summoning: Calypso

Rank: S
Range: Short - Mid
Type: Offensive/Supplementary/Summon
Chakra: 40
Damage: N/A
Description: Calypso is the famed younger brother of the boss summon Kingdra, And has a unique ability of his own, although not to the great extent of his brother but unique none the less, Calypso is one of the largest amongst the seahorses and is about 4 meters in height, Calypso is second in command of the seven seas when big brother is not around, Calypso is a large brown seahorse with a loose dangling tail, his snout is slightly smaller than that of his brother and only slightly differs in terms of power, Calypso is able to release large streams of water jets(Jet Stream technique) with devastating power from his snout that could reach to great distances, Calypso also has unusual large fins on his back besides the regular fins on the sides of his body, which allows him to form wind techniques with them, Calypso has a certain unique wind technique(Colliding wind technique) that he is able to release with his large fins, this technique is said to erupt the calm, flowing rivers into that of violent and crashing tidal waves, and like most seahorses including his brother, Calypso also has the ability to perform illusions through the use of the seahorses unique 'clicking sound', but however Calypso is rather one for combat and reality and always lacked in the usage of illusions, Calypso also has that of a small breeding pouch capable of carrying a single person within it, although not for very long.

Note: Must have signed the Seahorse contract and have its tattoo
Note: The water and wind combination attacks can only be used 3 times per battle and requires at least a 1 turn cool down to ba able to use it again.
Note: The Jet stream and colliding wind techniques which are unique to Calypso are of an A Ranked nature each, and being of an S Ranked nature when used in conjunction with each other.
Note: Calypso is able to use all water and wind techniques up to A Rank, and Genjutsu techniques up to B Rank.
Note: Calypso can stay on the field for 4 turns
Note: Can only be summoned once per battle

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 Declined  Summons can only have one elemental afinity





(Shīhōsu Kuchiyose no Jutsu: Calypso) - Seahorse Summoning: Calypso

Rank: S
Range: Short - Mid
Type: Offensive/Supplementary/Summon
Chakra: 40
Damage: N/A
Description: Calypso is the famed younger brother of the boss summon Kingdra and has a unique ability of his own, although not to the great extent of his brother but unique nonetheless. Calypso is one of the largest amongst the seahorses and is about 4 meters in height and is second in command of the seven seas when his big brother is not around. Calypso is a large brown seahorse with a loose dangling tail, a snout that is slightly smaller than that of his brother's and only a slight difference in terms of power. Calypso is able to release large streams of water jets (Jet Stream technique) with devastating power from his snout that are able to reach a great distance and he also has unusual large fins on his back asides the regular fins on the sides of his body allowing him to form wind techniques with them. Calypso has a certain unique wind technique (Colliding wind technique) that he is able to release with his large fins, this technique is said to erupt the calm, flowing rivers into that of violent and crashing tidal waves, and like most seahorses including his brother, Calypso also has the ability to perform illusions through the use of the seahorses unique 'clicking sound', but however Calypso is rather one for combat and reality and always lacked in the usage of illusions, Calypso also has that of a small breeding pouch capable of carrying a single person within it, although not for very long.

Note: Must have signed the Seahorse contract and have its tattoo
Note: The water and wind combination attacks can only be used 3 times per battle and requires at least a 1 turn cool down to ba able to use it again.
Note: The Jet stream and colliding wind techniques which are unique to Calypso are of an A Ranked nature each, and being of an S Ranked nature when used in conjunction with each other.
Note: Calypso is able to use all wind techniques up to S Rank, and Seahorse illusion techniques upto B Rank.
Note: Calypso can stay on the field for 4 turns
Note: Can only be summoned once per battle

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♠ Declined ♠
Um. Did you not see what Scorps said previously? I don't care if they're supposed to be a combo jutsu, summonings can only have one element.


(Fuuton: Seishin-tatchi) - Wind Release: Spirit Touch

Rank: B
Range: Short - Mid
Type: Offensive/Supplementary
Chakra: 30
Damage: 60
Description: The user performs two quick hand seals and focuses a large amount of wind chakra into the air surrounding the opponent. The user then causes wind to gather behind the target and take on the form of a large dark/evil spirit. The wind spirit would then raise its arms and wrap it around the opponent's body to force him into a submission maneuver, however, the effects of the wind is on a minimal scale and would only cause several small cuts across the body (nothing fatal). As a result, the target would be unable to move for as long as the wind spirit is holding onto him. The wind spirit takes time to form and can be felt in the atmosphere around the opponent. To maintain the form of the wind spirit, the user would have to consistently feed chakra to it and any performance of another technique utilizing chakra would cause the wind to lose form and disperse.

Notes- Can be used 3 times per battle.
- Size of the wind spirit is entirely up to the user, however it may not exceed a length of five meters
- Can only be taught by Yashiro.

♠ Approved ♠
Would be OP if the opponent can't defend in time, though I also lowered the technique to B-Rank. I can only hope the person defending against this jutsu does not have a potato for a brain. Also, your comma splices, PLEASE!
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(Bakuton: Tai tan no kami no geijutsu)) - Explosion Release: Divine Art Of The Titan

Rank: S
Range: Short - Long (Created short ranged of the user)
Type: Offensive
Chakra: 40
Damage: 80
Description: The user consumes a large amount of clay in his mouth before spewing it out onto the ground and forming it into a giant Titan being about 50m tall with a muscular and solid frame, said titan is capable of producing small shapes of clay that form within its hands, that he is then capable of tossing towards the opponent, the shapes, no matter what form it takes, has a B ranked explosive power, while the titan itself has a S Ranked explosive power, the titan is capable of moving around though at a slow pace and its explosion covers a wide and long range across the battlefield at which the user would need to be a great distance from when detonating.

Notes - Can only be used twice per battle
- Can only be used by Deidara Bios
- The user needs to be atleast 20 metres away from the titan as to not harm himself when detonating it.
- Can only be taught by Yashiro.

Link to Deidara bio can be found in my signature.

♠ Declined, do not resubmit ♠
Hate to be that guy, but...you can literally accomplish this with the basic Clay technique. Honestly, there's nothing unique about this that'll make it a worthy and creative submission.
 
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Re: Custom Jutsu Submission

(Kumo-Ryū Kensei Doumeihigyou) - Cloud Style Feint Attack
Type: Supplementary
Rank: A
Range: Short to Mid
Chakra: 30
Damage: N/A (-30 damage if not broken due to mental strain)
Description: The user takes his sword out and immediately a Genjutsu is casted. Inside the genjutsu, target suddenly sees the user walk right by him. The user takes his blade and its scabbard and puts the sword back inside slowly. Once the sword is fully put inside its scabbard the target is then cut through his whole body and spills blood everywhere, dying in the illusion. In reality, the target is open to being cut down as he can't see whats really going on.
- Can be only used 4 times.
- Can only be taught by Better

✦ Declined ✦ How does this genjutsu become triggered? And does it leave the enemy paralyzed? If so, how? Make it usable 3 times as well. It is also potentially OPed as it leaves little to no ground for telling it is a genjutsu if placed in it.

(Kumo-Ryū Niruida Kodawari) - Cloud Style Double Touble
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user will speed at their opponent and with their sword they will strike their opponent. When the opponent blocks the attack with their own blade the user releases chakra into a seal written on his palm of his free hand and summons another sword. The user then with this new sword quickly strike the occupied opponent.
-Requires Fuuinjutsu
-Can be used 4 times per battle
-Can only be taught by Better

♠ Pending, leaving for another checker ♠

✦ Declined ✦ Nice idea, a few things though. One, this is a fuuinjutsu attack obviously. Two, you will have to have formed the seal prior to attacking the enemy, no forming the seal ahead of time and activating it turns later. Three, the summoned sword will always be in your free hand and can't be formed in a manner that allows it to be created and pierce a target at the same time, meaning you have to summon it and then stab them. Other than that, seems nice. Oh, and make it usable 3 times a battle.
 
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Re: Custom Jutsu Submission

(Futon : Wana jeido) - Wind Release : Ensnared Jade
Type: Offensive
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description:
The user will tag their opponent with Wind Chakra, the target shouldn't be able to notice it (unless they are a dojutsu user or have sensory capabilities) until the user makes the Rat hand seal when ever he wants to activate it and the wind chakra creates a gust around the target that will knock them about, taking them off guard. The user then makes another hand seal and the gust becomes tighter around the target and traps them between the ever flowing wind, which spins around their body, but does not damage except for keeping them still.

-Can only be used twice
-Lasts for 3 turns
-can only be taught by LonelyAssassin


(Futon : Obude~yūtirirīfu) - Wind Release : Relieving of Duty
Type: Supplementary
Rank: D
Range: Short - Mid
Chakra Cost: 10
Damage Points: N/A
Description:
The User focuses on a small portion of the air around their target, they focus their chakra within it and make it very sharp for a a second or two. This technique is used to distract the opponent usually, this can cut a part of their gear which would make the sheathe for their sword to fall on the ground along with the blade or even make their ninja pouch drop before they reach into it for a kunai or tool they need for an attack / technique of their own. The Sharp blade of wind can be heard, but it is hearD at the moment it cuts, making a kind of slicing sound for a second - it also appears to be a fast moving bit of air with a green aura around it 2x2 inches in size.

-Can only be taught by LonelyAssassin

Summoning Animal: Barnacle
Scroll Owner: LonelyAssassin
Other Users who have signed contract:
N/A
Summoning Boss if existing:
N/A
Other Summoning Animals tied to contract:
N/A
Description and Background:
A barnacle is a type of arthropod belonging to infraclass Cirripedia in the subphylum Crustacea, and is hence related to crabs and lobsters. Barnacles are exclusively marine, and tend to live in shallow and tidal waters, typically in erosive settings. Barnacles are encrusters, attaching themselves permanently to a hard substrate until they have to leave the field. Barnacles usually have a natural affinity to water and earth, depending on which Barnacles are summoned they are able to attach to Earth or any kind of hard substance easily - they can even attach to the opponent. Barnacles can be summoned in with water, washing against the earth and attaching onto it - some will then use their own chakra to take over the Earth technique (within reason for example like a golem or dragon head) and can change the trajectory or attack so that they attack the opponent instead.

There are three types of Cirripedia, they are Acrothoracica, Rhizocephala and Thoracica :
  • Thoracica
    These are the most Common types of Barnacles and there are two types of this class called the "Acorn Barnacles" (Sessilia) or the "Goose Barnacles", these Barnacles have six little limbs used for catching food and are usually found in large quantaties on hard substrate e.g. Rocks or Drift Wood. These Barnacles have a very hard calcite shells which are impermeable, and they possess two plates which they can slide across their aperture when not feeding. These plates also protect against predation - simple blades cannot break through the barnacle shells. Their feathery appendages beat rhythmically to draw plankton and detritus into the shell for consumption - this rhythmical beat will be used in more ways than one depending on the summon's ability. Barnacles are usually found within water and can be found very deep within it, though they are commonly found in the shallow areas. Barnacles are well adapted against water loss.

    The Thoracica Barnacles can manipulate their shells - this is a hard Calcite shell that is very hard and useful as it grants protection. Depending on which of these Barnacles that are summoned, only certain techniques can pierce through their shells. Usually it is lightning or Wind techniques that can break through, other elements will have a tough time overcoming the shell of the Barnacle.
  • Acrothoracica
    These Barnacles 'bore' into materials like the ground like earth or wood, though they can bore into shells and sometimes other plants - this produces a slit-like hole in the surface. Acrothoracicans are typically smaller than other types of barnacle, being only a few millimetres in length. Being protected by the hard surfaces into which they have bored, they have no solid carapace of plates like other barnacles but have a soft, sac-like body fixed to the surface by a chitinous disc at the front of the head. They have from four to six pairs of feathery limbs, or "cirri", which they project out of their borings to catch drifting detritus for food.

    These Barnacles can be summoned in large quantities and create slits in the ground, they usually use their limbs to reach out of the holes slightly and use their chakra to generate an attack or some sort of supplementary use to the user - the Acrothoracicans also have other functions aswell. Because these Barnacles don't have the great protection of calcite shells, they can be killed much more easily than the Thoracica.
  • Rhizocephala
    These are Parasitic Barnacle which usually could only take over other crustaceans, but these Rhizocephalan can use chakra and become more powerful and Parasitic to other creatures other than crustaceans, making them extremely Deadly. Their bauplan (body plan) is uniquely reduced in an extreme adaptation to their parasitic lifestyle, and makes their relationship to other barnacles unrecognizable in the adult form. As adults they lack appendages, segmentation, and all internal organs except gonads, a few muscles and the remains of the nervous system. The only distinguishable portion of a rhizocephalan body is the externa or reproductive portion of adult females. These are usually summoned by the user or when the summoned directly onto a target using the summoning technique.
Signers of this contract have a tattoo where they swipe blood on it to summon the different barnacles they are wanting to summon.
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‡ All Declined ‡
 
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