[ARCHIVE] Custom Jutsu Submission - II

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ReXii

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Re: ±±Custom Jutsu Submission±±

(Hiraishin: Sandāgozzuāsenaru) Flying Thunder God: The Thunder Gods Arsenal
Type: Offense
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user of this technique will begin by having placed FTG seals on an assortment of weapons, any inanimate object or a single weapon they have multiplied using the shuriken shadow clone jutsu. Once this is done the user through his mastery of the flying thunder god technique will then teleport all the existing weapons with a seal placed on them to any other seal he has placed at any location. Upon arriving the weapons will follow whatever momentum and speed they were traveling at before teleportation
Note: May only be used four times.


 Declined  This is in noway how FTG works. You place a seal on something and you teleport to it with whatever you might be touching. You cannot do it the other way around and labeling this an S-Rank is just ridiculous. You need to understand that the FTG is limited in its use and I will never edit that use as its already pretty powerful. The sooner you realize that, the sooner you won't waste your submissions with things that can't be approved. The method works by reverse summoning you to a seal you place somewhere. It can reverse summon you with anything you're touching or linked directly to your chakra (though this application cannot yet be used and will not be used until I edit the techniques) but you cannot simply start teleporting stuff from one seal to the other seal as its not how the technique even works. DNR

Successive Palm Punishment - Three Extremes "Wèi" "Wú" "Shǔ
Type: Attack
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user runs up to the opponent and crouches down to deliver a leg sweep to them. While charging lightning into his or her palm. Once the opponent hits the ground, the user pulls up to the side of them and releases three quick palms of lightning to the side of their head slamming it further into the ground. The lightning causes considerable concussive force and is more than capable of rendering someone unconscious and at very least causing severe concussion.
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 Declined  Lightning infused palm strikes have been done before and is nothing new. DNR

Raiton: Metsuryū Ōgi: Narumikazuchi - Lightning release: Dragon Slayer's Secret Art - Roaring Thunder

Type: Attack
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: The user rushes at the target and releases a large burst of lightning from their fist, as they run. This causes the lightning to swing behind there arm like the tail of a dragon. As they reach striking distance the user swings forwards and the "tail" wraps around his arm becoming akin to a lightning drill. That is then slammed in to the enemy heavily damaging and electrocuting the target, whilst also pushing them away with immense force.
Note: can only be taught by Rexii
Note: can be used twice per battle


 Declined 
This is simply a fancier version of a Raikiri. DNR
 
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Priest

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Re: ±±Custom Jutsu Submission±±

Fuuton: Masatsu - Wind Style: Viscousity
Type: Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The user make a Boar handsign then release large amount of his chakra into his surrounding. With this he quickly increases the density of air while increasing air resistant to the utmost. The user however has used his own chakra to lighten his own body as air and negate the said drawback from the jutsu which is deem effective against fast opponents, the sudden change in air pressure and extreme increase in surrounding air density, causes opposite reaction(intense friction) for mere movement thus those that are in the surrounding except the user feels heavy and have a drastic descrease in speed for everything they do. They move but their body grinds against air as if its solid. Effective against faster opponent e.g EIG users and other faster opponent that are difficult to react to as their speed momentarily is hindered within the dense air thus leaving them able to be tracked and reacted to accordingly.
A break down would be:
-for EIG, Raikage and Body flicker movements and other speed variations: Their speed relatively decreases for a normal ninja(say jounin) to react to.
-For a normal ninja speed without enhancement: they feel heavy and their speed drop 3-ranks lower
NOTE
-Usable 3x per match
-Last 3 turns
-No jutsu above S-rank the same turn
-One turn rest time before it can be used again
-Must be taught by Priest


 Declined  DNR. Sorry but this has been done before and in more than one way.

Suiton: Mizuretsu - Water Style: Cold Water
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: The user creates a portal on anywhere on the terrain upto mid-range. This portal is created only above and pours out extremely cold water that is able to leave the opponent freezing. This is able to disrupt the target from completing a jutsu or make them fumble in the cause or during their creation, also the target may suffer localized numbing effect for some seconds
-Must be taught by Priest


 Declined  DNR. This is similar to existing techniques and the freezing quality of it is not a water quality. Water is water. You can make it a mist, liquid, compressed as a solid or thick and gluey but you can't, without addition of other factors, make it a different temperature, let alone freezing.

Pitohui Geijutsu: Pitohui Kawarimi - Pitohui Arts: Pitohui Substitution Technique
Type: Sup
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: After taking a brunt of an attack, A hooded pitohui would subsitute himself with feathers shaped inform of a pitohui which soon burst releasing purple colored neuro-toxin gas into the surrounding atmosphere(Short-range). The hooded pitohui himself upon subtituting himself would have taken flight at extreme speed and would be mid-air making it look like it appeared in mid-air.
-Can only be used by Hooded Pitohuis
-Can only be used 3x per battle
-Must be taught by Priest



 Declined  With abilities that pertain to toxins and similar present and natural to summons, you need to always state, in any technique that uses them, what they do to your enemy. Also, if this is a substitution it needs to obey the substitution rules.
 
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-Blade-

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Re: ±±Custom Jutsu Submission±±

(Jiton: Furaito No Jutsu) Magnetic Release: Flight Technique
Rank: B
Type: Supplementary
Range: Short-Long
Chakra Cost: 20(-5 per turn)
Damage Points: N/A
Description: This technique grants the user the ability to fly by utilizing magnetic fields to fly. The user does this by generating their own magnetic field or using the earth's electromagnetic fields to ride along. The magnetic forces between the user and the earth will repel each other allowing the user to fly, and hover in the air.
Note:
-Can only be used by Magnetism users
-Can only be taught by -Blade-


 Declined  In Narutoverse this isn't how Magnet Release works...and you aren't the first one with this idea. DNR

(Jiton: Denji Myaku No Jutsu) - Magnetism Release Electromagnetic Pulse Technique
Rank: A
Type: Supplementary/Attack
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user gathers a large amount of chakra and releases a burst of Electromagnetic chakra from their body. The pulse distorts the enemy(s), blurring their vision and making them hear a constant ringing for a turn while at the same time charging them with enough magnetic chakra that all metal thrown within mid-range will be immediately drawn to them. This essentially makes kenjutsu as well as Shuriken, Kunai, Senbon, and other metallic objects useless for the enemy as they would stick to the enemy.
Note:
-Can only be used by Magnetism users
-Can only be taught by -Blade-
-Enemy remains charged for 5 turns


 Declined  This time is not the problem with the release but how you think it works. DNR

(Jiton: Kinzoku Soujuu) - Magnetism Release: Metallic Manipulation
Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30(-5 per turn active)
Damage Points: N/A
Description: This allows the user to bend, coil, control, and shape any metallic substances. The user is able to sense metal throughout the battle and can freely control or manipulate the metal.
Note:
-Can only be used by Magnetism users
-Can only be taught by -Blade-
-Lasts 5 turns


 Declined  Oped, Unreasonabled, Undefined and exploitable. I would never allow such a technique like it is.
 
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Bruce Banner

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Re: ±±Custom Jutsu Submission±±

(Doton: Kabocha-yaburi)-Earth Style : Smashing Pumpkins
Type : Offensive
Rank : A
Range: Short - Mid
Chakra Cost : 30
Damage Points : 60
Description: The user gather doton chakra into his both hands, then stomp them into the ground until the user hand merge with the ground, the user then lifting up the ground until mid range toward the opponent position, with purpose to throw the opponent into the sky thus making the opponent off balance. With great force the user smash the opponent with the ground he have already lift up like a racket smashing tennis ball.

Notes :
- The ground will lift up to mid range
- Can only be use for 3 turn
- Can only be taught by Oasis Nara with his teaching method

♠ Declined ♠
Hold on. Very confused. Are you telling me you lift the whole earth up? Or a section of it?


(Kage Kuro no Saiban) Shadow Black Trial
Rank: S
Type: Attack/Defense
Range: Short
Chakra cost: 40
Damaga cost: 80
Description: After performing the 5 serial handseal which end with the Rat hanseal, a skilled shadow master extend his shadow forward 1 meter away, then he raising it up like shadow tentacle thus creating a giant shadow circle with height of 5 meters tall and in diameter. Afterward he manipulate his shadow to shape it like a monster, black monster made of shadow, the monster it self has a very sharp finger nail and a black blur shield in its left hand but his true form are completely made by the user shadow then materiliaze it like shadow stitching. The user able to extend its finger nail from mid to long range by injecting his shadow like shadow sewing and capable to trap or bind the enemy shadow, or direct stab to them which will cause the enemy severe injured and die. The shield on it’s left hand able to block any elemental jutsu except for strong fire jutsu up to A-Rank. The user doesn’t have to maintain the Rat hand seal but he can’t use fire / lightning jutsu otherwise it will completly vanished by the light.

Notes :
~ Only a Nara Clan Shisou / Shadow master can use this jutsu
~ The nail and shield ability count as one of the user move
~ Can only be use twice in every battle
~ Only last for 2 turns then vanished
~ Must wait until 3 turns for each use
~ Can’t perform Shadow jutsu for the rest of the battle after use it twice
~ Can only be use and teach by Oasis Nara

♠ Declined ♠
The bolded is too OP. How large is the monster? What's the size of the fingernail and how far can it reach? How fast is it? Need more details.


(Kage Mane Mozō kaunta) - Shadow Imitation Counter
Rank: A
Type: Supplementary
Range: Mid-Long
Chakra cost: 30
Damage Points: N/A
Description: This is an advance shadow imitation jutsu but the different is the user shadows not only capable to trap a human shadows, but it also capable to trap or bind elemental jutsu which has shadow, material form, and connected to the ground up to A-Rank elemental jutsu but exclude fire and lightning jutsu. Then the user able to repel or return back to the opponent.

Notes:
- This jutsu can be use 3 times per battle.
- Can only be use by Nara Clan
- Can only be teach by Oasis Nara

♠ Declined, do not resubmit ♠
Nope. Too OP.
Resubmitting

(Doton: Kabocha-yaburi)-Earth Style : Smashing Pumpkins
Type : Offensive
Rank : A
Range: Short - Mid
Chakra Cost : 30
Damage Points : 60
Description: The user gather doton chakra into his both hands, then stomp them into the ground until the user hand merge with the ground, the user then lifting up a section of the ground and size of tennis court with box shaped up until mid range toward the opponent position, with purpose to throw the opponent into the sky thus making the opponent off balance. With great force the user smash the opponent with the ground he have already lifted up like a racket smashing a tennis ball.

Notes :
- Can only be use for 3 turn
- Can only be taught by Oasis Nara with his teaching method


 Declined  Your whole description is a mess and I honestly can't understand it.

(Kage Kuro no Saiban) Shadow Black Trial
Rank: S
Type: Attack/Defense
Range: Short
Chakra cost: 40
Damaga cost: 80
Description: After performing the 5 serial handseal which end with the Rat hanseal, a skilled shadow master extend his shadow forward 1 meter away, then he raising it up like shadow tentacle thus creating a giant shadow circle with height of 5 meters tall and in diameter. Afterward he manipulate his shadow to shape it like a monster, black monster made of shadow with height 5 meters tall and 2 meters wide, the monster it self has a very sharp finger nail 3 times bigger than average human finger nail and a black blur shield in its left hand but his true form are completely made by the user shadow then materialize it like shadow stitching. The user able to extend its finger nail from short to long range about 15 Meters away by injecting his shadow like shadow sewing, and capable to trap or bind the enemy shadow by traveling with normal speed toward the enemy, or direct stab to them which will cause the enemy severe injured and die. The shield on it’s left hand able to block any elemental jutsu except for strong fire and lightning jutsu up to B-Rank. The user doesn’t have to maintain the Rat hand seal but he can’t use fire / lightning jutsu otherwise it will completly vanished by the light.

Notes :
~ Only a Nara Clan Shisou / Shadow master can use this jutsu
~ The nail and shield ability count as one of the user move
~ Can only be use twice in every battle
~ Only last for 2 turns then vanished
~ Must wait until 3 turns for each use
~ Can’t perform Shadow jutsu for the rest of the battle after use it twice
~ Can only be use and teach by Oasis Nara


 Declined  Uh? O__O I honestly am not understanding this at all.

New submission

(Doton: Terracotta, yūgure yoake) - Earth Release: Terracotta, the twilight dawn
Rank: S
Type: Attack/Defense
Range: Short
Chakra cost: 40 (+80 per turn)
Damage cost: 80
Description : The user perform 3 serial hand seal then waving his hand to his side, afterward he slam his both hand thus yelling "Rise...!". Then rise 100 legendary Chinese army from beneath the ground with loud noise crack of the ground. The whole troops are made of rock, a very solid rock and strong like steel, they known as the Terracotta Army or the "Terracotta Warriors and Horses". The army equipped with blade, spear, bows, shield, mace and harness which of course also made of rock. The army formed in 5 rows, each row consisting of 20 people.

The first line consists of regular troops were holding a sword and shield. The second row consists troops carrying spears, the third row consists of archers,The fourth row consist of forces with long chain mace and each equipped with shield made ​​of a very thick rock, and the fifth row consists of horse cavalry equipped with armor, harness and 3 meter long sword. They can attack in unison or attack the enemy simultaneously line by line basis in accordance with the functions and direction of the user, but the user must inject chakra continuously and draw in large amount of chakra if they want to remain on the field.

By forming a human shield, they can defend off an elemental attacks up to S-Rank. in the following order:
The first line up until third line will weakened the attack.
The fourth and fifth as they stronger than the previous line, they are will be able to Dispel fully the attack but after pass the first until the third line.

Notes :
- No Earth jutsu can be use when this army appear or remain on the field.
- Can only be use once and last for four turn.
- Drain 80 point of chakra if still hold them in the field per turn.
- Can only be taught by Oasis Nara with his teaching method.

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 Declined  DNR. Sorry but this has been done before.
 
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Flash

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Re: ±±Custom Jutsu Submission±±

(Genjutsu: Rō sō no giman) | Illusion Arts: Deceit of an Old Monk
Rank : S
Type : Attack
Range : Short-Mid
Chakra cost : 40
Damage points : 80
Description : This is one of those genjutsus that involve developing intricately well designed stories within the opponents' brains. This jutsu mostly follows after the opponent creates shadow clones. The user forms a single handseal and sends his chakra into his opponents' brains where all of them would see themselves being attacked by their ally (or clones). The user may design the attack as he wishes, according to the situation, but as long as it is reasonable and follows simple logic. The opponents would be incapacitated and injured in the illusion which would in reality injure them mentally. While during the illusion, the opponents would be immobilised leaving them at the user's mercy.
- Can be used on multiple opponents
- Can be used on all types of clones
- Can only be used thrice
- Cannot use an illusion higher than A rank in the same or next turn
- Can only be taught by Flash07


 Declined  DNR. Similar to existing techniques.


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Nyoka
Rank : S
Type : Summon
Range : Short
Chakra cost : 40
Damage points : 80 (Death after 3 turns)
Description :
Nyoka is a regular sized black mamba. Though she is very friendly when with the summoner, she is known to be highly aggressive and strikes with deadly precision otherwise. She is also the fastest land snake in the world,capable of covering the mid-range distance in a second. As such, her movements can only be tracked by people who have ocular abilities of 2t sharingan or better. This makes it easy for her to dodge projectiled jutsus (irrespective of the rank) with ease. Although she doesn't have any ability to use elemental ninjutsus, what makes her so fearsome is the fact that she can strike upto 12 times in a row without stopping, and her single bite is capable of killing anywhere from 10-25 adults. The venom is a fast acting neurotoxin. Her bite delivers about 100–120 mg of venom, on average; however, it can deliver up to 400 mg. Her bite is often called "the kiss of death" because, before antivenom was widely available, the mortality rate from a bite was 100%

The initial symptom of the bite is local pain in the bite area. In the first turn itself, the victim experiences a tingling sensation in the mouth and extremities, double vision, tunnel vision, severe confusion, fever, excessive salivation (including foaming of the mouth and nose) and pronounced ataxia (lack of muscle control). It also includes rapid onset of dizziness, drowsiness, coughing or difficulty breathing, convulsions, and an erratic heartbeat

If the victim does not receive medical attention, in the secongd turn, symptoms rapidly progress to severe abdominal pain, nausea and vomiting, pallor, shock, loss of consciousness, hypotension, pallor, ataxia, nephrotoxicity and cardio toxicity. The bite induces muscle paralysis by preventing the ability of nerve endings to properly release the chemical that sends the message to the next nerve. This is followed by a period of massive over excitation (cramps, tremors, spasms), which finally tails off to paralysis

Eventually, in the third turn, the victim experiences convulsions, respiratory arrest, coma and then finally death.

- Can only be taught by Flash07
- Can only be used once in a battle.
- Stays on field for 5 turns.
- Dodging jutsus count as a move.




 Declined  Same note as the one for the user above. You lack proper name for this thus its the same as not following the template. No summon with special abilities can stay on the field more than 4 turns.​
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(Kuchiyose no Jutsu: Nyoka) Summoning technique: Nyoka
Rank : S
Type : Summon
Range : Short
Chakra cost : 40
Damage points : 80 (Death after 3 turns)
Description :
Nyoka is a regular sized black mamba. Though she is very friendly when with the summoner, she is known to be highly aggressive and strikes with deadly precision otherwise. She is also the fastest land snake in the world,capable of covering the mid-range distance in a second. As such, her movements can only be tracked by people who have ocular abilities of 2t sharingan or better. This makes it easy for her to dodge projectiled jutsus (irrespective of the rank) with ease. As a result of her fast slithering, she is able to glide (or fly) in the air for 2 turns by beating her body muscles against the air. Although she doesn't have any ability to use elemental ninjutsus, what makes her so fearsome is the fact that she can strike upto 12 times in a row without stopping, and her single bite is capable of killing anywhere from 10-25 adults. The venom is a fast acting neurotoxin. Her bite delivers about 100–120 mg of venom, on average; however, it can deliver up to 400 mg. Her bite is often called "the kiss of death" because, before antivenom was widely available, the mortality rate from a bite was 100%

The initial symptom of the bite is local pain in the bite area. In the first turn itself, the victim experiences a tingling sensation in the mouth and extremities, double vision, tunnel vision, severe confusion, fever, excessive salivation (including foaming of the mouth and nose) and pronounced ataxia (lack of muscle control). It also includes rapid onset of dizziness, drowsiness, coughing or difficulty breathing, convulsions, and an erratic heartbeat

If the victim does not receive medical attention, in the secongd turn, symptoms rapidly progress to severe abdominal pain, nausea and vomiting, pallor, shock, loss of consciousness, hypotension, pallor, ataxia, nephrotoxicity and cardio toxicity. The bite induces muscle paralysis by preventing the ability of nerve endings to properly release the chemical that sends the message to the next nerve. This is followed by a period of massive over excitation (cramps, tremors, spasms), which finally tails off to paralysis

Eventually, in the third turn, the victim experiences convulsions, respiratory arrest, coma and then finally death.

- Can only be taught by Flash07
- Can only be used once in a battle.
- Stays on field for 4 turns.
- Dodging jutsus count as a move.


 Declined  Speed is too much, Flying stuff is too much, no size, venom is oped...ridiculously oped. One more go then DNR

(Suiton: Anfitorite no noroi) | Water Release: Curse of Amphitrite
Rank : A
Type : Attack/Supplementary
Range : Short-Long
Chakra cost : 30
Damage points : 60
Description : The user forms a single handseal and channels his chakra into any water source which is mostly in contact with the opponent. The user then changes the solute concentration of that water source according to his wishes. Now, this helps in the process called osmosis where water from a higher solute (the human body for instance) can be transfered to water in a lower solute through a partially permeable membrane (in this case, the skin). This can help the user to suck the water from the opponent's body (or introduce water into it) standing on a water source, or who is in contact with one.
- Can only be taught by Flash07
- Can only be used twice a battle.
- Water from the opponent's body will be sucked out in 2 turns unless he takes some defensive action.


 Declined  This is not only overpowered in the underlining power it would allow you but also, in my opinion, beyond the scope of water release or even real life physics/chemistry. I'm no expert but I remember that osmosis and passive exchanges happen between mediums with different concentrations of solutes. Example: one water source with 30% salt content and one water source with 10% salt content. Water will move from the lower content to the high content to equalize. This revolves around the manipulation not of the water, but of what is in it. The salts, ions, minerals, etc. And when we consider that, then you're not manipulating water which is what water release allows you to do.​
Made a lot of changes. Using cohesivity instead of osmosis.

(Suiton: Kaiba no nageki) | Water Release: Wail of a Hippocampi
Rank : S
Type : Attack/Supplementary
Range : Short-Long
Chakra cost : 40
Damage points : 80
Description : The user forms a single handseal and channels his chakra into any water source which in most cases is in contact with the opponent. The user then manipulates the cohesive property of the water to increase it to its maximum, such that it even exceeds its adhesive property. This manipulation allows the user to control other water molecules as they stick on to the primary source, and thereby creating a larger source that he can control. The user can also suck out water from the opponent's body via a partially permeable membrane (in this case, the skin) with this manipulation of water (takes 2 turns to suck the water out). The user can control this water body as per his requirements but within the scope of water techniques (i.e shape manipulating).
-No S rank or above water technique in the same turn.
-Can only be used twice.
-Can only be taught by Flash07


 Declined  DNR. Yeah.. not allowing this. Oped and unreasonable.
 
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Pekoms

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Re: ±±Custom Jutsu Submission±±

Katon/Fūton: Ōarashi no Haiiro Akui | Fire/Wind Release: Tempestuous Ashen Malice
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: After forming the Tiger hand-seal and kneading a great quantity of chakra, the user exhales a moderate-sized, condescended cloud of superheated ash just one meter in front of their current position. Upon making the Rat hand-seal, the user creates a powerful spiral of air around their preferred hand and draws all the superheated ash in and begins to spin the ashen mass violently before releasing it all in the form of a powerful, dark-colored whirlwind. Being directly struck by the dark whirlwind will keep the opponent caught within it until it has ended and leave them with countless third degree burns and multiple, deep lacerations all over their body.

Notes: No fire or wind techniques of A-Rank or higher may be used during their next turn. Only useable thrice.
Note: Both hand-seals are required, regardless of any given affinities towards either or both elements.
Note: The user must maintain the technique for its duration, however, they may curve its trajectory 75º once.
Note: Counts as two moves


 Approved  Edited. Added note

Kuchiyose no Jutsu: Katen | Summoning Technique: Katen
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: One of a dozen important figures in the monkey hierarchy, Katen is also summonable by Koumei. Though quite stubborn and blunt in his speech, such characteristics fail to denote the vast combat experience he has acquired over the two decades that comprise his life. Born with an affinity for fire, he has become infamous for his brutal fighting style and feared for his slew of victories that have reduced the opposition to mere charred bones. Katen, a master of fire, can perform all canon fire techniques up to S-Rank with a single hand-seal. His physical strength is comparatively higher than most ninja (not only because of his species physical prowess but also because his size is slightly above that of a normal human man), and can easily break bones if his freeform blows connect. In terms of speed, he is on par with a kage-ranked taijutsu specialist. Lastly, he is distinguished by his ability to transform into a nearly indestructible Adamantine Bisentō, which can extend/retract with great speed.
Note: To summon Katen, one must have signed the Monkey Contract and been taught by Pekoms.
Note: Katen will remain on the field for a total duration of four turns before dispersing and can only be summoned once.
Note: So long as he is on the field, no other summonings may be done, lest he return home.
Note: Every fire technique used by Katen will count towards what the summoner is allotted.


 Approved  Don't forget to link to the signing of the contract or proof that you have it.

Henge: Adamantin Bisentō | Transformation: Adamantine Bisentō
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: 30 (-10 per turn transformed)
Damage: N/A
Description: Katen transforms into a bisentō (7' 0") which is characterized by the hardness of diamond and its at-will extensibility. The weapon is named the Adamantine Bisentō and it is Koumei's "weapon of choice". When Katen is transformed into the Adamantine Bisentō , it is possible for him to have his ears, eyes, and mouth appear anywhere along its length. A highly sophisticated weapon, its at-will transformation-based attack and defense go beyond the scope of proficiency, to attain immense fluidity and great lethality. The main method of offense consists of the wielder making powerful slashes and stabs that take advantage of its ability to extend. The hardness of diamond also translates into destructive power, so very few things can withstand its mighty strikes. A more subtle, yet no less potent, ability is to periodically drain additional chakra from the wielder and accumulate it along the edge of the blade, with less frequent usage increasing its fiery power considerably upon direct contact.

Note: This technique may only be used by Katen of the monkeys, and he may not use other techniques during it.
Note: It can extend as far and as quickly as Enma can whilst he is transformed into the Adamantine Staff.
Note: Entire turns in which Katen maintains this form will not count towards the turns he can stay on the field.
Note: Each turn, the user can willfully allow the bisentō to drain 10 chakra, which can build up to 30, whereby its power is on par with an A-Rank technique. Each time the blade makes direct contact with an object, the power is reset.
1 turn = D-Rank; 2 turns = B-Rank; 3 turns = A-Rank. At B/A-Rank, the attack will count as a move.


 Declined  Some issues. The whole chakra absorption ability thingie is really not clear. You need to make it simpler and more on point. Also, how long can this extend to? What can it endure? Rest seems ok.
 
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Vayne

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Re: ±±Custom Jutsu Submission±±

Genjutsu: Dementor's Seppun(Illusionary Arts: Dementor's Kiss)
Type: Offensive
Rank: A rank
Range: Short-Mid
Chakra: 30
Damage: 60
Description: After performing four hand seals, the user places the target in an illusion through sending his/her chakra to the targets brain. Inside the illusion the target would see a descend from the sky towards them. The target, upon the appearance of the being, would be paralyzed in their place due to the users chakra restricting them in reality, while in the illusion they would be paralyzed due to chains sent out by the being. The chains would appear to have electricity surging through them, of course the electricity is not real, only there for cosmetic effects. As the being gets closer and closer to the target, (s)he would begin to feel colder and colder. As the being, named dementor, reaches the target it begins to 'suck' out the targets 'soul' through a 'kiss'(not necessarily a actual lip on lip kiss, it can be performed with the dementor's 'mouth' a few inches away.) The target would see a light blue line emerging from their mouth, said line would represent the 'soul'. As the 'soul' is being 'sucked', the target's deepest and most depressingly sad memories would 'pop' up in their mind, causing them extreme discomfort, furthermore the dementor would not only reveal the memories, it would also appear in them, making them much more worse than they already are, adding torture and anguish or whatever necessary and suitable to cause mental damage due to strain.
-Usable 3X per battle.
-Must have illusionary arts training completed.
-No illusionary arts above A rank can be used in the same and next turn.


 Declined  You can make some illusionary situation within the illusion which may result in him being unable to move in reality but you cannot say its your chakra restraining him. And the description is a mess. And I have a problem with the memory thing. I don't agree normal genjutsu can mess with your memories like that or even make them surge up...

Renewal Sickle Attack(Koushi To Batsu
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: Renewal Sickle Attack is Nin-taijutsu technique. The technique is normally initiated by moving either the leg or hand in a manner that resembles a sickle; a curved shape. The user would attack with said body the part the opponent, whilst attacking, wind chakra would be building up on said limb, and as the attack hits the wind chakra is released. The wind chakra would form into a spinning column with the opponent trapped inside of it. The column's height is around 5 meters, the opponent would be spinning inside of it receiving damage from the sharp wind chakra while also rising. The opponent would eventually rise to the end of the column of spinning wind then fall towards the ground since the technique ends as the opponent reaches the end of the column. Another way of using this technique is without moving the attacking limb into a sickle shape, but instead attacking normally, and when the wind chakra is released it won't have the cyclone spinning effect, it would only a have an arc 'pushing' effect which would lead to the opponent doing a 180° turn.
-Usable thrice.
{ }
{ }
{ }


 Declined  Similar to existing techniques. Sorry but DNR
Genjutsu: Dementor's Seppun(Illusionary Arts: Dementor's Kiss)
Type: Offensive
Rank: A rank
Range: Short-Mid
Chakra: 30
Damage: 60
Description: After performing four hand seals, the user places the target in an illusion through sending his/her chakra to the targets brain. Inside the illusion the target would see a descend from the sky towards them. The target, upon the appearance of the being, would be unable to move due to ice emerging from the ground encasing them completely and preventing their movement. As the being gets closer to the target, (s)he would begin to feel colder, the ice would seem to strengthen and tighten as it gets closer. As the being, named dementor, reaches the target it begins to 'suck' out the targets 'soul' through a 'kiss'(not necessarily a actual lip on lip kiss, it can be performed with the dementor's 'mouth' a few inches away.) The target would see a light blue line emerging from their mouth through the ice, said line would represent the target's 'soul'. As the 'soul' is being 'sucked', the dementor would fabricate fake memories which the target would experience. The memories would be intense enough to cause mental damage. Said memories would usually be of anguish, torture, and sadness, of course the scope of the memories intensity depends on the user's desire. Furthermore, the ice that had been strengthening and tightening as the dementor got closer would shatter inwards when the mental damage is delivered, this deludes that target into believing that (s)he had experienced both mental and physical damage, while in reality it was only mental damage.
-Usable 3X per battle.
-Must have illusionary arts training completed.
-No illusionary arts above A rank can be used in the same and next turn.


 Declined  Again, I have issues with the whole memory thing... Remove all references to memories. Memory is something you perceive and that your mind retains and is remembered afterwards, engraved in your mind.

(Katon: Koutai) - Fire Release: Shift
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20
Damage: +10
Description: After or while releasing a Katon technique the user performs two additional hand seals, with the hand seals he controls the density of the technique. The density manipulation allows the fire technique to behave almost as solid. Due to that, the Katon technique would deliver more damage due to the impact damage. The technique's principal was based on the (Katon: Ryūen Hōka no Jutsu) - Fire Release: Dragon Flame Release Song Technique. Despite being based on it, the disadvantage of being prone to deflection as solid projectiles was not eliminated.
-Usable 4X
-Range depends on the technique it is being used on.
-If the technique being used on remains on the field for more than one turn and the user wishes to maintain the solid-like state, then a a chakra cost of 10 must be payed per turn.


 Declined  This would collide with Pervy's expansion techniques. DNR

(Nigera No Mai) - Dance of Nigella
Type: Supplementary
Rank: S
Range: Self
Chakra: 40
Damage: N/A
Description: In fear of the bloody mist's antiques, the few surviving Kaguya clan members developed a technique based on the Nigella plant. The base was on the Nigella's plant ability to self sow itself in order grow and mature. The Kaguyas needed to hide their existence from the hidden mist village in order to grow stronger, their clan birth mark was not aiding the cause, hence the technique's creation. The technique allowed the Kaguyas to manipulate how their skin was regenerated back after their bones had went through it. As such, the Kaguyas would grow a bone from the location of their birth mark and instead of letting the skin regrow and reattach like it previously was they alter it to regrow in a different manner, thus hiding and removing their birth marks which ensured their safety. Down the road, as the hunt for the Kaguyas ended, a more practical use was discovered. When a seal was placed on the Kaguya's body, and the Kaguya wished to remove said seal, he would manipulate his skin's regeneration/renewal when suitable and allow the skin to grow in a different pattern, thus rendering the seal useless. The major downside of the technique is that the skin can only be rearranged during the 'natural' times Kaguya skin regenerates, in other words, only after a bone had left the Kaguya's body, piercing the skin as it did. The technique did not majorly hinder the speed of skin renewal, the time added was negligible.
-Usable 3X.
-Must have finished Kaguya training.
-The scope of the skin alteration varies upon the area in which bones had emerged from.



 Declined  DNR. Not within the scope of Kaguya clan's KG. You can grow bone...don't try to manipulate your skin and other stuff.
 
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Re: ±±Custom Jutsu Submission±±

Shīhōsu Kuchiyose no Jutsu: Guraukasu | Seahorse Summoning Technique: Glaucus
Type: Defensive/Supplementary
Rank: S-Rank
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: Glaucus is a robust and human sized seahorse that is known for helping fishermen and sailors when caught within storms. He is yellowish in color an cheerfully looking, giving away the friendly aura. He likes the presence of humans and he is always there to help them. It is his natural instinct to do so. His scales are matching the color of the rest of his body and he has two fins that are capable of swinging quickly, just below its neck. He has a sort of spiky mane on his back and deep blue and cleverly eyes. Glaucus is the main enemy of Kingdra because Kingdra is the one causing those devastating storms for its own amusement. Being in countless battles with Kingdra, Glaucus developed a resistance to storms and is able to survive stormy environments effortlessly. It is the only seahorse with an innate chakra enhanced shield, capable of surviving techniques up to A rank, however, due to the shield being innate, Glaucus doesn't have the ability to use the Seahorse Arts: Enhanced Chakra Shield technique. Being a very good friend with humans, Glaucus doesn't have a killing instinct and never uses its abilities in offensive purposes. It focused on its own survival and helping those in need. Using its snout for chakra manipulation, Glaucus can rapidly expand its water source up to short range, thus serving as a protective barrier for itself and the user. Due to its quite advanced chakra and shape manipulation, Glaucus can form the water shield as a solid structure capable of withstanding A rank techniques within a very brief moment. Defense is of essence and sometimes few seconds can be the difference between life and death. This is the reason why Glaucus pushes its focus to the maximum when in unfavorable situations and always turns out as the heroic savior.
Note: Must have signed the Seahorse contract and have its tattoo
Note: Water shield can only be used twice per battle but can be maintained for 2 turns
Note: Glaucus can stay on the field for 4 turns
Note: Can only be summoned once

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Shīhōsu Kuchiyose no Jutsu: Kaosu | Seahorse Summoning Technique: Chaos
Type: Offensive/Supplementary
Rank: S-Rank
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: Chaos is described as the small figure that everyone would bully around, yet it has immense power that rare have witnessed. Chaos is a very dark and unpleasant looking seahorse. Just by its looks it causes enemies to run out of fear. It has a much longer tail than any other seahorse, which it uses in various ways. It is dark green in color and has a spiky mane that is connected with what seems to be swimming skin. Chaos got its name from its ability to turn water into nothingness, void (metaphorically of course). What the ability in reality represents is creating a very strong suction effect within its water source, so powerful that it would act as a water magnet, pulling all water on the battlefield into its own water source and expanding it for its own advantage. Unfortunately, the suction effect has it's limitations. It can only suck up water sources/techniques up to A rank and it can only be used twice per battle, every second turn. Despite its size, Chaos is a formidable and bulky seahorse. It's slightly smaller than an average human but its curled tail is very long. It uses it to keep hold of the ground when performing the suction technique but it can also use it for grabbing and binding opponents within short range. It's said that explosives are kept in small packages and Chaos is a real example of the nonexistent proportionate relation between size and strength.
Note: Must have signed the Seahorse contract and have its tattoo
Note: Water suction can only be used twice per battle with a 1 turn cooldown
Note: Chaos can stay on the field for 4 turns
Note: Can only be summoned once

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Shīhōsu Kuchiyose no Jutsu: Aiorosu | Seahorse Summoning Technique: Aeolus
Type: Offensive/Supplementary
Rank: S-Rank
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: Aeolus is the personification of wind. The wind master and creator of disaster. Although appearing to be calm in nature, Aeolus is very explosive in nature and can become very angry. This is usually the state when his powers are pushed to the maximum and when he can utilize them in the best possible way. Aeolus is a fairly strong looking seahorse. It's barely above the average size of a human and with a majestic, almost godlike appearance. It is an orange seahorse with various discolorations along its body. Its scales are clearly visible and distinguishable and its belly is much darker than the rest of its body. The majestic and godlike appearance is caused by the big and gentle eyes and the very complex and differently shaped fins along its back. Being the best wind user amongst the seahorses, Aeolus uses its snout to create strong undercurrents with the signature clicks that the seahorses use. The click rapidly exits the snout, creating a bubble within the water source. All that's left for Aeolus is to blow it away, out of the source and the bubble is set free. The bubble has to be expelled quickly out of the water source, before the surrounding pressure makes the bubble collapse upon itself. Using this technique, Aeolus also has the ability to rapidly expel a massive amount of small bubbles that hinder the opponents vision and help the user prepare a covert attack. The strength of the ability altogether is A rank and depending on the amount of bubbles, their individual strength decreases. The other most effective way of using the bubbles is trapping the opponent, but the process is on the slow side and usually takes a few seconds to reach its designated target. Aeolus infuses every bubble with chakra to make sure that he can control their path and make sure they reach their targets and not simply drift off under the influence of the wind currents.
Note: Must have signed the Seahorse contract and have its tattoo
Note: Bubbles can only be used twice per battle with a 1 turn cooldown
Note: Aeolus can stay on the field for 4 turns
Note: Can only be summoned once

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 All Declined  You forgot the link to the summoning contract. You know its essential and mandatory.
 
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OG Smoove

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Re: ±±Custom Jutsu Submission±±

Summoning Animal: Iguanas
Scroll Owner: OG Smoove
Other Users who have signed contract: N/A
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract: N/A
Description and Background: Iguanas possess a row of spines along their backs and along their tails which helps to protect them from predators. Their whip-like tails can be used to deliver painful strikes and like many other lizards, when grabbed by the tail, the iguana can allow it to break, so it can escape and eventually regenerate a new one. In addition, iguanas have well developed dewlaps which helps regulate their body temperature. This dewlap is used in courtships and territorial displays. Iguanas have excellent vision, enabling them to detect shapes and motions at long distances. As Iguanas have only a few Rod cells, they have poor vision in low-light conditions. At the same time, they have cells called “double cone cells” that give them sharp color vision and enable them to see ultraviolet wavelengths. Iguanas have a white photosensory organ on the top of their heads called the parietal eye (also called third eye, pineal eye or pineal gland), in contrast to most other lizards which have lost this primitive feature. This "eye" has only a rudimentary retina and lens and cannot form images, but is sensitive to changes in light and dark and can detect movement. This helps the iguana detect predators stalking it from above. Iguanas have very sharp teeth that are capable of shredding human skin. These teeth are shaped like a leaf, broad and flat, with serrations on the edge. The teeth are situated on the inner sides of the jawbones which is why they are hard to see in smaller specimens.

Tattoo:
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 Declined  Iguanas are Lizards and we have a Lizard contract approved already. Sorry but without the owners permission this is DNR
 
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Ndlovu

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Re: ±±Custom Jutsu Submission±±

Hiru shōkan - Valfall no shugo-sha | Leech Summoning Technique – The Guardian of Valfall
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra: 40
Damage: N/A
Description:The user will form two handseals and summon The Guardian of Valfall. They are a large nin-leech formed in the swamp of the leeches by the transformation technique, which reach up to a length of 2/3 of manda. He is a gnathobdela leech which are jawed leeches with teeth. Their jaws have incredible force behind it capable of braking through even A-Ranked Earth techniques. Their swift sleek streamlined body allows them to move at a rate half the speed quicker than their summoner only once submerged in a large body of water. From their mouths they can release blasts, beams or waves of ration. (C-S Rank) This can only be performed twice in a turn and can only be used a limited amount of times. (S-Rank = 1, A-Rank = 2, B-Rank = 3 and each count as a move.) The colossal size and power of the leech limits him to only being able to be summoned once a battle and limits the user from performing Nin-leech techniques for two turns.

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- Can only last for three turns
- Can only be summoned once
- The user cannot perform nin-leech techniques while summoned and for two turns after summoning.
- Must have signed the leech contract
- This can only be taught by Ndlovu
- Signed the leech contract here :


 Declined  Is this one or more leeches? Because you contradict yourself. Sometimes you say its one leech, the others you say its "them". What is it? Also, summoning requires more than 2 hand seals...

Genjutsu - Akushitsuna ugoki | Illusionary Arts - Malicious Movements
Type: Supplementary
Rank: S-Rank
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: After performing a single hand seal, the user will place their opponent in an illusion that effects all five senses. This genjutsu will mimic the accelerated symtoms of a real bone disease. The sensations will presumably manifest creating extreme amounts of apparent pain, limited movement and discomfort. Bone marrow, cartilaginous joints,tendons, etc that are associated will seem like they have been affected.An ailment like Osteoporosis, will make the opponent feel the gradual increasing sensation that their bones are becoming more frail as moments go by. Whereas with arthritis the opponent will find it difficult to be mobile, flexible and find it very painful to put pressure on their joints. The always present taste and slow rising smell of the opponents blood and rotting flesh while trapped in this illusion will create a sense of nausea induced disorientation.

- Can only be used twice per battle
- Cannot be used in the following two turns
- No genjutsu of A-rank and above the same turn
- Can only last for three turns
- Can only be taught by Ndlovu


 Declined  Oped, unreasonable, undefined, too high ranked, etc. Too many things wrong with this one to be approved.
 
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Tsuki

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Re: ±±Custom Jutsu Submission±±

(Genjutsu: Magirawashii Suteppu) - Illusionary Arts: Misleading Step
Type: Supplementary
Rank: B-Rank
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: After performing a single hand seal, the user's chakra disrupts their target's chakra system and the chakra within their brain leading to the induction of an illusion where their 5 senses are being affected. In the illusion, it would seem as if the user is taking a completely different course of action than what he's currently doing. The target's senses would lead them to believe that the user is running towards a different direction than what the user is actually running to. If the user is in reality immobile then in the illusion it would seem as if they are running away from their original location aswell. They would then be lead to believe that the user is casting two techniques (basic 5 or ninjutsu only) which is what makes this illusion give the impression of a completely different course of action being taken by the user. Those two techniques must be posted during battle to show the opponent what they do but won't count towards the user's three jutsu per turn as they do not happen in reality.

Note: Thrice per battle
Note: Cannot be used on the same target
Note: No genjutsu of A-rank and above the following turn


 Declined  Similar to existing techniques. DNR


(Katon: Kurushime uwakawa) - Fire Release: Tormented surface
Type: Supplementary/Offensive
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: N/A (+20 if explosion occurs)
Description: After performing 2 hand seals, a thin layer of katon chakra is spread across the terrain as it's placed on the surface the user is standing on. The layer is in chakra form and takes the shape of many hand-sized tomoes similar to those of sharingan. They would seemingly be floating just above the surface yet while in contact with it meaning that it does not “blend” with the surface. This layer of katon chakra could be placed on the ground surface, lake/ocean surface (depends on the terrain). While opponent(s) are standing on this thin layer of katon chakra, each of them will have 15 chakra points stolen from them and fed to the jutsu itself each turn. How this happens is by having the katon chakra constantly consuming the opponents’ chakra through the process of induction into their chakra system then feeding on their chakra as it brings back this chakra to the layer of katon chakra placed on the ground/lake. Opponents must have been in contact with the jutsu this said turn for this to happen. It also has an offensive use, in fact each tomoe serves as an explosive tag which can only be triggered by having a target (with different chakra signature than the user) attempting to trespass it from below. So if standing on a water source and the opponent decides to go below the surface in which this jutsu is placed, nothing will happen, however if they then decide to go up again the tomoes which gets in contact with the target explodes without affecting the other tomoes (short range explosion from where it occurs). An explosion will occur even if it was only a limb being below the surface and attempting to trespass. Same thing would happen if standing on other surfaces such as earth, sand, etc. 'Tormented surface' by itself doesn't cause any damage when standing on it other than accelerating the exhaustion of the enemy’s chakra reserve.

Note: Twice per battle
Note: Jutsu ends if explosion occurs
Note: Lasts for 5 turns before disappearing
Note: Target will feel chakra being drained from them
Note: Cannot be used the following 2 turns after it ends
Note: If target(s) successfully don’t touch the surface for an entire turn they will loose no chakra in said turn


 Declined  Chakra absoprtion is a trait only known to certain ninjas, not a generic ability known to all. Its also an ability that hasn't been related in any way with fire. DNR
 
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Magic..

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Re: ±±Custom Jutsu Submission±±

Doton: Engin no Loko - Earth Style: Ring of Loko

Rank: Forbidden
Type: Attack
Range: Mid-Long
Chakra: 50
Damage: 90(+30 to user)
Description: The user after 4 handseals, slams his hands on the ground while 3 pillars rises around the opponent, then they start to spin at a around the opponent at very fast speed. The spining is so to mask what it would do next and as they spin, the pillars begin to eject large stone kunais from its entire body towards the opponent at the proximity of the circle which flies at immense speed able to pierce through the opponent with ease and very difficult to see due to the spin though doujutsu like Sharingan 3 tomoe and Byakugan can follow the movement of the spin thus also able to react to the kunais
++Can only be used once
++User recieved 30 damage and can't use doton in the next turn
++No Ninjutsu above S-rank next turn
++Must be taught by Magic..


 Declined  The moment you write it in a way that makes it so that opponents without a doujutsu cannot react to the kunais is the moment this becomes oped and unapprovable. Also, saying the user receives 30 damage doesn't actually stand as a restriction. And its -30 damage...not +30 damage.*

Katon: Joka - Fire Style: Joker

Rank: A
Type: Attack
Range: Short-Long
Chakra: 30
Damage: 60
Description: After toughening his hands to withstand extreme fire, the user kneads chakra into that hand and builds up fire while compressing it making it tangible enough to hold like a bunch of cards, then he slowly swipes his hand horizontally across him using shape manipulation as he forms/releases fire inform of cards arranged in a crescent shape(this hover in air just like manipulated kunais that yashamaru used against little gaara but in this case, it is not scattered). Then by the user's will, he sends the cards towards any direction which explodes fiercly when it comes in contact with the target. Up to 10 cards can be made at a time.
++Usable 5x per match
++A turn rest after useage
++Must be taught by Magic..


 Declined  How long do these cards last after being created? Its not attack, its offensive. Long range is too much. 5 times is too much. *

Suiton: Funshutsu Sharibetsu Kinko - Water Style: Gushing Syrup Imprisonment

Rank: A
Type: Sup
Range: Mid-Long
Chakra : 30
Damage: N/A
Description: Using the concept of water syrup starch, An alternative water release where sticky water syrups gushes out from the ground beneath the opponent while trapping him in a sphere of gelatinous water. The potency of this jutsu is that the opponent is traped in the sticky substance as soon as it is gushing out and before it overwhelms them in a sperical dome.
+Note+
-Useable 4x per match
-Must be taught by Magic..


 Declined  DNR. Similar to existing techniques.
 
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Re: ±±Custom Jutsu Submission±±

(Keiro Boumei) - Path to Exile
Rank: B
Range: Short-Mid
Type: Supplementary
Chakra Cost: 20
Damage Points: -
Description: A kenjutsu technique originally created by the samurai and used for diversions. The user will focus chakra on his sword (blade, scabbard, etc), quickly creating an extremely bright light which emanates from it. Due to the intensity of the light, both the user and the opponent will be blinded for around 3 seconds, even if they use sunglasses. Only Doujutsu users are immune to its effects. The user, however, knowing when to use it, can take preventive action by protecting his eyes from the light with his arm for example. This technique can be used in a variety of situations, such as when attempting to slash the opponent with the sword or even to buy some time to evade.


 Approved 
 
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Doton: Chikyū Shinda | Earth Release: Dead Earth
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: The user stop a foot on the ground. At the moment the user's foot hit the ground, chakra would surge from the user's foot and travel to the location of the opponent. Then 4 ball like figures made of doton will jump up from the ground. These balls are not formed but ripped from the ground, through chakra imbedded in them so that the user can shape it into the desired shape. The height that it jumps too is chest level on a average shinobi height at best. It can be controlled to jump lower if the user wishes, but not any higher than chest level of an average shinobi. The user will be able to shape each ball like figure into what the user wishes long as it's within reason. The balls are the size of a basketball, there for the user can not make something outragously enourmous out of these balls. The balls will errupt exactly 3meters from the opponent and hoover in that position and each ball will be positioned at 12, 3, 6 and 9 o clock positions. Each ball is worth of B rank jutsu, however using the technique is S rank. The user is capable of creating the 4 balls and then mixing them together to create 2 larger balls which each will be equivalent to A rank. The user is able to send each balls as an attack seperatly for timing purposes.

Note: When combining the ball's, has to combine either 4 to make it two or 2 to make it 1. Can not make 1 enormous attacking ball.
Note: Able to use 3 times.
Note: Can only be taught by Vision
 

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Re: ±±Custom Jutsu Submission±±

(Fuinjutsu: Kajiya no Hottosupuringu)- Sealing Technique: The Blacksmith’s Hot Spring
Rank: A
Type: Offensive
Range: Short–Long
Chakra cost: 30
Damage points: 60
Description: This technique requires the use of weapons, whether it is a kunai, shuriken, or katana. The weapon type can vary between anything excluding custom weapons; just the use of two or more weapons is required. Having the weapons already in place to perform this technique (must be geometric shapes such as squares, triangles, etc), the user will initiate the technique by performing a single hand seal. In unison with the seal, a super-hot barrier manifests through the use of chakra, utilizing the placed weapons as markers for the specified shape's vertices. However, the weapons are not located within the barrier itself, but on the outside. If a weapon is somehow destroyed or removed from the original formation, the barrier will deactivate unless a new shape can be made. (Ex: The barrier is square, and then the top left weapon is destroyed. The barrier would then revert to a right triangle by connecting the vertices located diagonally) If no logical shape can be made, the barrier would simply deactivate.The walls of the barrier also release super-hot currents of chakra, burning anything within short range of the walls by inflicting second degree burns. If the opponent is positioned at a point where the walls would directly materialize, the barrier would cause third degree burns on their body unless they can somehow use a high speed technique to evade the walls of the barrier. The shape of the walls that compose the barrier can vary upon creation, such as wavy or zig-zag, but must be specified by the user otherwise they will appear as simple, straight segments (regardless it will still form the overall geometric shape).
Note: Usable three times per battle
Note: Barriers last two turns if unbroken, before they disperse

___________
-Declined- Getting there, but that whole rearranging the weapons to form a new shape is a no, once a weapon is moved from it's location, it disrupts the barrier and causes it to deactivate, also mention that an equal ranked elemental technique can destroy the barrier.
(Fuinjutsu: Kajiya no Hottosupuringu)- Sealing Technique: The Blacksmith’s Hot Spring
Rank: A
Type: Offensive
Range: Short–Long
Chakra cost: 30
Damage points: 60
Description: This technique requires the use of weapons, whether it is a kunai, shuriken, or katana. The weapon type can vary between anything excluding custom weapons; just the use of two or more weapons is required. Having the weapons already in place to perform this technique (must be geometric shapes such as squares, triangles, etc), the user will initiate the technique by performing a single hand seal. In unison with the seal, a super-hot barrier manifests through the use of chakra, utilizing the placed weapons as markers for the specified shape's vertices. However, the weapons are not located within the barrier itself, but on the outside. If a weapon is somehow destroyed or removed from the original formation, the barrier will deactivate. The walls of the barrier also release super-hot currents of chakra, burning anything within short range of the walls by inflicting second degree burns. If the opponent is positioned at a point where the walls would directly materialize, the barrier would cause third degree burns on their body unless they can somehow use a high speed technique to evade the walls of the barrier. The shape of the walls that compose the barrier can vary upon creation, such as wavy or zig-zag, but must be specified by the user otherwise they will appear as simple, straight segments (regardless it will still form the overall geometric shape). The mentioned walls/barrier are neutral to elemental techniques of the same rank,and are destroyed if hit by an equal elemental technique
Note: Usable three times per battle
Note: Barriers last two turns if unbroken, before they disperse


 Pending  Leaving for Ryujin
_____________
-Approved- Edited, if you're not satisfied with the changes, pm me and i'll decline it.
 
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-Best-

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Re: ±±Custom Jutsu Submission±±

Genjutsu-Sake Reiba (Illusionary arts-Alcohol Abuse)
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description:
The user performs three hand seals and traps the target in a Genjutsu. The Genjutsu affects the chakra flow to the Cerebellum Part of the brain which is responsible for the body Balance and movement. When the opponent is trapped in the Genjutsu the opponent feels like he/she is walking on a sloppy surface like a drunkard who finds it difficult to walk when he is soo high. The genjutsu if not released within one turn the target will get a felling as if he had a sever head ache(Like a Migraine Head ache).

Note:
*Lasts only for three turns.
*Can only be used thrice per Battle.
*Can only be taught by Sudharsan.


 Declined  Done before. DNR


Genjutsu-Tenkan Hokaku (Illusionary arts-Epileptic Seizures)
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description:
The User performs a series of three hand seals and traps the Target in a Genjutsu. The Genjutsu affects the Chakra flow to the Temporal Lobe part of the brain which is responsible for many complex activities, including the formation and retrieval of memories and the control of emotional states.When affected by the genjutsu during the first turn the opponent feels the shaking of the limbs and hands. During the second turn the opponent feels sever contraction in the Neck muscle region which make's him difficult to speak. During the Third turn the opponent fells as if he is biting his own tongue and involuntary contraction of elbow,limb and calf muscles;sweating profusely.The Genjutsu effect's keeps continuing after that, until the target releases it.Being affected by the genjutsu for more than four turns the target faints.

Note:
*Can only be used twice per battle.
*No A rank and above Genjutsu in the same turn.
*Can only be taught by Sudharsan.


 Declined  DNR. This goes beyond what Genjutsu is. I suggest you go back to your sensei and ask him what Genjutsu is and how it works once more because you lack that knowledge at the moment.
 
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Matt

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Re: ±±Custom Jutsu Submission±±

Suiton - Water Release/Water Style: Twin Throwing spear
Type: Offensive/Attack
Rank: C - Rank
Range: Short - Mid
Chakra: 15 Chakra points
Damage: 30 damage (15 damage points per hit)
Description: The user will perform the hand sign Dragon -> Dog Focusing the Suiton chakra into the palm of their hand will create two powerful spears to be used for throwing at a Person or Summoning even by chance knock out a low level fireball
- Can only be used twice per battle
- Can only blocks C - Ranked Fire balls
- Can only be taught by BlackCrow


 Declined  Similar to existing techniques. DNR
 
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McKnockout

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Re: ±±Custom Jutsu Submission±±

(Fuuton Seppaku: Aeolus' Kujiku Daun) - Wind Pressure Style: Aeolus' Implosion
Rank: S
Type: Supplementary/Attack/Defense
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Description: The user concentrates his Fuuton chakra within the air and by using their mastery of charka control and Fuuton Release, the user manipulates the air pressure (number of air molecules) of a chosen area. The user does so at a minute/molecular scale, creating countless collections/spheres of low pressure within air pockets/pores found within a variety of structures/jutsus i.e. Water, Earth, Wind techniques up to the same rank. The result is that affected structures/techniques collapse onto themselves due to the pressure gradient (difference in air pressure) in the atmosphere around the technique/structure compared to the technique itself thereby causing it to collapse/implode violently inwards; the force of which can be manipulated up to the user's desire (by manipulating the amount of low pressure spheres) ranging from morphing/dwarfing the targeted technique up to completely destroying the technique damaging any opponents nearby. The user could also use this technique by spreading their Fuuton chakra though the terrain, at a specific spot, in order to violently compress the earth thereby crushing opponents that are underground.
*Note: Can only be used twice
*Note: No wind technique above S-Rank in the following turn.
*Note: Must wait at least 2 turns to be used again.
*Note: Elemental strengths and weaknesses apply.
*Note: User may also be affected if he is near the imploding technique.
*Can only be taught by McKnockout


 Declined  DNR. Collides with existing things.

(Fuuton: Kozumikku Hakyoku) - Wind Style: Cosmic Cataclysm
Rank: Forbidden
Type: Attack
Range: Short-Long
Chakra Cost: 50
Damage: 90
Description: This jutsu is one of the most advanced Fuuton techniques ever created as it literally creates elemental natures out of thin air and as such, is a true testament to a user's mastery of Fuuton Release. The user performs two handseals (Dog -> Monkey) and holds the last handseal for the rest of the turn, concentrating a huge amount of Fuuton chakra into the surrounding air to create numerous, incredibly dense and fast moving, chaotic air currents around the battlefield capable of leveling large buildings with ease. The air currents are in the shape of 'figures of 8'; with a overall large 'figure of 8' current produced that effectively blankets a large area of the battlefield (up to mid range) with smaller 'figure of 8' currents branching off from the main current (up to long range) - this adds to the cosmetic effect of the jutsu creating an intricate pattern amongst the atmosphere. However, the main reason for this arrangement, is to allow the air currents to 'infinitely' (obviously, not infinite but rather provides a continuous current/cycle) spiral/travel amongst itself allowing the wind to seemingly perpetually and exponentially increase in velocity/kinetic energy and suction. These rapidly moving/spinning currents of wind travel so chaotically and with such velocity that static friction (electrically charged regions within the wind) and heat (as a result of the friction) begins to be produced thereby creating a huge maelstrom of superheated, electrically charged wind to ravage the battlefield. The result are that static lightning bolts, equal to A-rank, are produced from the wind which discharge violently outwards towards the surrounding, normal air around the currents capable of creating large craters in the ground and causing fatal damage; and because this is natural lightning, the user cannot manipulate or control these lightning strikes. The large amount of friction within the wind in conjunction with the continual generation of lightning strikes (which also produces heat) generates a significant amount of heat, increasing the temperature of the wind drastically to the point of nearly vaporising water - the temperature and heat of any surrounding water is high enough, equal to A-rank, to cause significant second-degree scalding/burns to a person (including the user) adding salt to injury. If left to run its course (2 turns after creation) i.e. not released prematurely, the maelstrom of elements becomes uncontrollable by the user and erupts catastrophically in around/amongst/within the large 'figure of 8' current aforementioned i.e. the explosion is mid range. As such, this technique is extremely risky for the user as: one, the user must maintain the last handseal for 1 turn in order to 'build up' and create the air currents leaving the user vulnerable to attacks and two, the user cannot manipulate the lightning strikes produced and as such, is also vulnerable to the lightning and three, the user is unable to manipulate/control the maelstrom 2 turns after creation making the user vulnerable to the resulting explosion.
*Note: Can only be used once per battle.
*Note: Lasts up to a total of three turns.
*Note: User takes 25 damage due to chakra and mental strain (due to the high amount of mental concentration required in order to perform and maintain such precise charka control).
Note: The user's speed is reduced in half for 2 turns after activation.
*Note: The user is also affected if he is near the lightning and resulting explosion.
*Note: No techniques above S-Rank for 3 turns after usage and can not use wind techniques above A-rank for 2 turns nor above S-Rank for the rest of the fight.
*Can only be taught by McKnockout


 Declined  The whole lightning strikes and heat parts are ok as descriptions but the moment you rank its effects and describe them as so powerful and so severe, the technique becomes unapprovable.

(Genjutsu: Kamereon no Setsuwa) - Illusionary Arts: A Chameleon's Tale
Rank: A
Type: Supplementary/Defense/Attack
Range: Short-Mid
Chakra Cost: 30
Damage: 60
Description: The user performs a sequence of three handseals (Horse -> Monkey -> Inverted Bird) to cast this technique which allows the user to manipulate the target's five senses in such a way so that the user seemingly is able to use jutsus that normally are not part of his repertoire, but of course this is just an illusion. For example, the user can manipulate the target's senses so that he sees the user suddenly extend his shadow in order to use "Shadow Imitation" while in fact, the user is not a Nara Clansman at all. Or the user can use KGs such as Mokuton to for example, to grow tree branches from the ground to bind the target, etc. etc. However, the jutsus used in this illusion are only limited to canon techniques.
*Note: Can only be used thrice.
*Note: No genjutsu in the same turn.
*Note: Must wait one turn to use again.
*Can only be taught by McKnockout


 Declined  DNR. This was attempted before.
 
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The_Empire

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Re: ±±Custom Jutsu Submission±±

Bushidō Hijutsu : Hāmonī | Way of the Samurai Secret Technique: Harmony
Rank: Forbidden
Type: Supplementary
Range: Short
Chakra cost: 50
Damage points: N/A
Description: On his travels the First Shogun of the Land of Iron Samurai's faced many shinobi in combat and accumulated a wealth of knowledge over his long life. He met the fire temple monks who he eventually became friends with, they taught him the basics of elemental chakra and through heavy meditation and reaching a state of spiritual zen he learnt to unlock his elemental chakra for a moment which he eventually came to master. Not knowing handseals he still could not use ninjutsu but he could channel the elemental chakra like he normally would with normal chakra [Samurai Sabre Skill]. This allowed him to use elemental taijutsu/kenjutsu (e.g. NB taijutsu).
-Once per battle
-Once finished the user can only use techniques A rank and under.
-Can only be taught by the Current Shogun and Second in Command (as long as they have the Shogun's permission) to people he deems worthy.
-Can only be used by a Samurai
-The amount of turns the user can unblock their chakra and reach a state of spiritual zen depends on their rank:
Chukanbushi - 3 turns
Seieibushi - 4 turns
Kodenbushi - 5 turns
Current Shogun and Second in Command - Activated for the rest of the match
(Pokok Samurai Guntou no Jutsu) Elemental Samurai Sabre Technique
Rank: A
Type: Offense
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: This technique is employs the same concept as the Samurai Sabre Technique, the only difference is that it uses elemental chakra instead. The samurais finally learned to use elemental chakra and came up with another Sabre. They created the Elemental Samurai Sabre Technique. The destruction power of this one is more because it is using the elements instead of just ram chakra power. The user of the technique can use shape manipulation to change the shape the same as the last Sabre Technique. The user can release out crescent shapes of the chakra by just a swing.
-Must have Harmony activated to use
-Can counter A rank below Ninjutsu(elements included and goes by the element chart still)
-Only useable by a Samurai bio




 Declined  DNR. Samurais cannot use Ninjutsu and imbuing elemental nature into your chakra is a skill that falls under ninjutsu.
 
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Detective L

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Re: ±±Custom Jutsu Submission±±

(Doton: Hōrudo Appu)Earth Release: Hold Up
Type: Supplementary
Rank: B rank
Range : Mid
Chakra : 20
Damage : N/A
Description:
-By utilizing their Earth chakra and performing shape manipulation,the user is able to create two hands,with five fingers each that emerges from the ground.It springs forth from in front of the opponent and latch onto their hands,holding tightly onto the hand of the opponent and keeping them apart.This prevents the opponent from performing any handseals,but it carries a disadvantage to the user.Whilst the hands are latched onto the opponent,the user must constantly feed chakra into it to keep it active.

Note:Can only be used four times per match.
Note:Can not use jutsu whilst the hands are active
Note:Can only be taught by -L-


 Declined  Similar to existing techniques. DNR

(Katon: Kasai To Chi) Fire Style: Fire and Blood
Type: Offensive
Rank: A rank
Range : Mid
Chakra : 30
Damage : 60
Description:
-The user performs the Dog -> Rat -> Ox handseals and greatly manipulates his Katon chakra.The user uses shape manipulation to form multiple (6) "swords" made of Fire that hovers above the user. With a simple hand gesture,the user can send and control these swords to move towards the enemy and impale them.Due to their heat,as they are practically pure fire that is greatly concentrated to a sword form,they would easily burn through the opponent with ease.By performing the Snake handseal,the user is able to make these "swords" explode by easing the concentration of the swords and allowing the to become just fire without form,creating a small explosion where the sword was impaled.

Note:The user can make up to 6 of these fire swords,and less,depending on the situation.
Note:No A rank Fire techniques for the next turn
Note:Can only be taught by -L-
Note: Usable 3 times and they last only a moment if they aren't used to attack

 Approved 
 
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